Accessors
eventHandler
- get eventHandler(): Object3D
serializationLabel
- get serializationLabel(): any
visible
- get visible(): boolean
- set visible(value: boolean): void
Returns boolean
Parameters
Returns void
Methods
onMaterialChange
- onMaterialChange(newMaterial: AMaterial, ...args: any[]): void
onMaterialUpdate
- onMaterialUpdate(newMaterial: AMaterial, ...args: any[]): void
setObject3DName
- setObject3DName(name: string): void
This should be whatever receives events