Lectures

Click on a lecture to see the recommended reading for that day. In addition, you can download the slides and any demo code. We do not record lectures in this course. You are expected to attend in order to learn the material.

3. Design Elements

Before you propose your game idea, you need to understand the basic design vocabulary we will be using. Otherwise, you are very likely to pitch a narrative that does not have a clearly defined ludic focus.    Details ›

January 26, 2024 slides no demos

2. Nature of Games

The definition of a game (and what does-and-does-not count as a game) is a highly controversial topic. While this lecture does not resolve this controversy, it does give you some understanding of the basic issues.    Details ›

January 24, 2024 slides no demos

1. Development Process

The first lecture an overview of the development process we will use in this class. We will use a simplified Scrum model, with deliverables organized into two week sprints.    Details ›

January 22, 2024 slides no demos