Lectures

Click on a lecture to see the recommended reading for that day. In addition, you can download the slides and any demo code. We do not record lectures in this course. You are expected to attend in order to learn the material.

8. Prototyping

It is time to start thinking about how to implement your project. In this lecture, we talk about how to take this big project and break it up into smaller prototypes.    Details ›

February 7, 2024 slides demos

7. Economies and Balance

in our final lecture on game mechanics, we address the issue of game balance. In particular, we show it is tightly connected to your game economy.    Details ›

February 5, 2024 slides no demos

6. Uncertainty and Risk

In our second lecture on game mechanics, we look at the nature of uncertainty and risk. While it is fine to have randomness in your game, it should be handled appropriately.    Details ›

February 2, 2024 slides no demos

5. Rules and Mechanics

Before you start to program your game, you need a better understanding of how it is actually played. In this lecture we take a deeper look at how game mechanics work. This is the first of a series on rules.    Details ›

January 31, 2024 slides no demos

4. Game Components

As you begin work on your game, understand that not everyone will be programming. In this lecture we show how we devide up game development to take advantage of your multidisciplinary team.    Details ›

January 29, 2024 slides no demos