Class Sessions
This page includes the instructions for the most recent class session, as well as an indication of where it will be located. Days are listed reverse order, so the most recent day is always first.
We do not record lectures in this course. You are expected to attend in order to learn the material.
Feb. 21. Nondigital Prototype
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This class is a continuation of the nondigital prototype. It is important that you show up to class on time. More › |
February 21, 2024 | Upson 142 | DELIVERABLE |
Feb. 20. Milestones
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The purpose of this lab is to give you time to work on your milestone document. This is a low-stress (but important) document that is due the same week as the nondigital prototype. More › |
February 20, 2024 | Gates 114 | ENGRC |
Feb. 19. Nondigital Prototype
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This class session is our first official presentation, the nondigital prototype. It is important that you show up to class on time. More › |
February 19, 2024 | Upson 142 | DELIVERABLE |
Feb. 16. Data-Driven Design
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One of the more unexpected features of your game is the level editor, which is due as part of alpha release. In this lecture, we talk about why this is an important part of game development. More › |
February 16, 2024 | Upson 142 | LECTURE |
Feb. 15. Game Lab 4
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This is the last set of game labs for the course. You should immediately pivot to the gameplay prototype after this lab. The programmers will find this lab particularly helpful for that. More › |
February 15, 2024 | Gates 114 | GAME LAB |