module TilePuzzle:sig..end
Solver.PUZZLEtype state 
type move = 
| | 
N | 
(* | North | *) | 
| | 
S | 
(* | South | *) | 
| | 
E | 
(* | East | *) | 
| | 
W | 
(* | West | *) | 
typetile =int
include Solver.PUZZLE
include Animation.PUZZLE
val of_list : int -> tile list -> staten and a list l of size (n*n), creates a sliding tile puzzle.
    The tiles of l are placed from left to right, then from top to bottom. 0
    represents the blank tile.
    Example: of_list 2 [0; 3; 1; 2] creates the board
    
    +------+
    |    3 |
    | 1  2 |
    +------+