public class WorldRenderer
extends java.lang.Object
Modifier and Type | Field and Description |
---|---|
int |
chunkIndex |
static int |
chunksUpdated |
int |
glOcclusionQuery |
boolean |
isChunkLit |
boolean |
isInFrustum |
boolean |
isVisible |
boolean |
isWaitingOnOcclusionQuery |
boolean |
needsUpdate |
int |
posX |
int |
posXClip |
int |
posXMinus |
int |
posXPlus |
int |
posY |
int |
posYClip |
int |
posYMinus |
int |
posYPlus |
int |
posZ |
int |
posZClip |
int |
posZMinus |
int |
posZPlus |
AxisAlignedBB |
rendererBoundingBox |
float |
rendererRadius |
int |
sizeDepth |
int |
sizeHeight |
int |
sizeWidth |
boolean[] |
skipRenderPass |
java.util.List |
tileEntityRenderers |
World |
worldObj |
Constructor and Description |
---|
WorldRenderer(World world,
java.util.List list,
int i,
int j,
int k,
int l,
int i1) |
Modifier and Type | Method and Description |
---|---|
void |
callOcclusionQueryList() |
float |
distanceToEntitySquared(Entity entity) |
void |
func_1204_c() |
int |
getGLCallListForPass(int i) |
void |
markDirty() |
void |
setDontDraw() |
void |
setPosition(int i,
int j,
int k) |
boolean |
skipAllRenderPasses() |
void |
updateInFrustrum(ICamera icamera) |
void |
updateRenderer() |
public World worldObj
public static int chunksUpdated
public int posX
public int posY
public int posZ
public int sizeWidth
public int sizeHeight
public int sizeDepth
public int posXMinus
public int posYMinus
public int posZMinus
public int posXClip
public int posYClip
public int posZClip
public boolean isInFrustum
public boolean[] skipRenderPass
public int posXPlus
public int posYPlus
public int posZPlus
public float rendererRadius
public boolean needsUpdate
public AxisAlignedBB rendererBoundingBox
public int chunkIndex
public boolean isVisible
public boolean isWaitingOnOcclusionQuery
public int glOcclusionQuery
public boolean isChunkLit
public java.util.List tileEntityRenderers
public WorldRenderer(World world, java.util.List list, int i, int j, int k, int l, int i1)
public void setPosition(int i, int j, int k)
public void updateRenderer()
public float distanceToEntitySquared(Entity entity)
public void setDontDraw()
public void func_1204_c()
public int getGLCallListForPass(int i)
public void updateInFrustrum(ICamera icamera)
public void callOcclusionQueryList()
public boolean skipAllRenderPasses()
public void markDirty()