public class RenderPlayer extends RenderLiving
mainModel, renderPassModel
field_194_c, renderManager, shadowSize
Constructor and Description |
---|
RenderPlayer() |
Modifier and Type | Method and Description |
---|---|
void |
doRender(Entity entity,
double d,
double d1,
double d2,
float f,
float f1) |
void |
doRenderLiving(EntityLiving entityliving,
double d,
double d1,
double d2,
float f,
float f1) |
void |
drawFirstPersonHand() |
protected void |
func_186_b(EntityPlayer entityplayer,
float f) |
protected void |
func_22012_b(EntityLiving entityliving,
double d,
double d1,
double d2) |
protected void |
func_22016_b(EntityPlayer entityplayer,
double d,
double d1,
double d2) |
protected void |
func_22017_a(EntityPlayer entityplayer,
float f,
float f1,
float f2) |
protected void |
passSpecialRender(EntityLiving entityliving,
double d,
double d1,
double d2) |
protected void |
preRenderCallback(EntityLiving entityliving,
float f) |
protected void |
renderEquippedItems(EntityLiving entityliving,
float f) |
protected void |
renderName(EntityPlayer entityplayer,
double d,
double d1,
double d2) |
void |
renderPlayer(EntityPlayer entityplayer,
double d,
double d1,
double d2,
float f,
float f1) |
protected void |
renderSpecials(EntityPlayer entityplayer,
float f) |
protected void |
rotateCorpse(EntityLiving entityliving,
float f,
float f1,
float f2) |
protected boolean |
setArmorModel(EntityPlayer entityplayer,
int i,
float f) |
protected boolean |
shouldRenderPass(EntityLiving entityliving,
int i,
float f) |
func_167_c, func_170_d, func_27005_b, getColorMultiplier, getDeathMaxRotation, renderLivingLabel, setRenderPassModel
doRenderShadowAndFire, getFontRendererFromRenderManager, loadDownloadableImageTexture, loadTexture, renderAABB, renderOffsetAABB, setRenderManager
protected boolean setArmorModel(EntityPlayer entityplayer, int i, float f)
public void renderPlayer(EntityPlayer entityplayer, double d, double d1, double d2, float f, float f1)
protected void renderName(EntityPlayer entityplayer, double d, double d1, double d2)
protected void renderSpecials(EntityPlayer entityplayer, float f)
protected void func_186_b(EntityPlayer entityplayer, float f)
public void drawFirstPersonHand()
protected void func_22016_b(EntityPlayer entityplayer, double d, double d1, double d2)
protected void func_22017_a(EntityPlayer entityplayer, float f, float f1, float f2)
protected void passSpecialRender(EntityLiving entityliving, double d, double d1, double d2)
passSpecialRender
in class RenderLiving
protected void preRenderCallback(EntityLiving entityliving, float f)
preRenderCallback
in class RenderLiving
protected boolean shouldRenderPass(EntityLiving entityliving, int i, float f)
shouldRenderPass
in class RenderLiving
protected void renderEquippedItems(EntityLiving entityliving, float f)
renderEquippedItems
in class RenderLiving
protected void rotateCorpse(EntityLiving entityliving, float f, float f1, float f2)
rotateCorpse
in class RenderLiving
protected void func_22012_b(EntityLiving entityliving, double d, double d1, double d2)
func_22012_b
in class RenderLiving
public void doRenderLiving(EntityLiving entityliving, double d, double d1, double d2, float f, float f1)
doRenderLiving
in class RenderLiving
public void doRender(Entity entity, double d, double d1, double d2, float f, float f1)
doRender
in class RenderLiving