public class RenderBlocks
extends java.lang.Object
Modifier and Type | Field and Description |
---|---|
static boolean |
fancyGrass |
boolean |
field_31088_b |
Constructor and Description |
---|
RenderBlocks() |
RenderBlocks(IBlockAccess iblockaccess) |
Modifier and Type | Method and Description |
---|---|
boolean |
func_1230_b(Block block,
int i,
int j,
int k,
float f,
float f1,
float f2) |
void |
func_1245_b(Block block,
int i,
double d,
double d1,
double d2) |
void |
func_31075_a(Block block,
int i,
int j,
int k) |
void |
func_31078_d(Block block,
int i,
int j,
int k) |
void |
func_31079_a(Block block,
int i,
int j,
int k,
boolean flag) |
boolean |
renderBlockByRenderType(Block block,
int i,
int j,
int k) |
boolean |
renderBlockCactus(Block block,
int i,
int j,
int k) |
boolean |
renderBlockCrops(Block block,
int i,
int j,
int k) |
boolean |
renderBlockDoor(Block block,
int i,
int j,
int k) |
void |
renderBlockFallingSand(Block block,
World world,
int i,
int j,
int k) |
boolean |
renderBlockFence(Block block,
int i,
int j,
int k) |
boolean |
renderBlockFire(Block block,
int i,
int j,
int k) |
boolean |
renderBlockFluids(Block block,
int i,
int j,
int k) |
boolean |
renderBlockLadder(Block block,
int i,
int j,
int k) |
boolean |
renderBlockLever(Block block,
int i,
int j,
int k) |
boolean |
renderBlockMinecartTrack(BlockRail blockrail,
int i,
int j,
int k) |
void |
renderBlockOnInventory(Block block,
int i,
float f) |
boolean |
renderBlockRedstoneWire(Block block,
int i,
int j,
int k) |
boolean |
renderBlockReed(Block block,
int i,
int j,
int k) |
boolean |
renderBlockStairs(Block block,
int i,
int j,
int k) |
boolean |
renderBlockTorch(Block block,
int i,
int j,
int k) |
void |
renderBlockUsingTexture(Block block,
int i,
int j,
int k,
int l) |
void |
renderBottomFace(Block block,
double d,
double d1,
double d2,
int i) |
void |
renderCrossedSquares(Block block,
int i,
double d,
double d1,
double d2) |
void |
renderEastFace(Block block,
double d,
double d1,
double d2,
int i) |
static boolean |
renderItemIn3d(int i) |
void |
renderNorthFace(Block block,
double d,
double d1,
double d2,
int i) |
void |
renderSouthFace(Block block,
double d,
double d1,
double d2,
int i) |
boolean |
renderStandardBlock(Block block,
int i,
int j,
int k) |
boolean |
renderStandardBlockWithAmbientOcclusion(Block block,
int i,
int j,
int k,
float f,
float f1,
float f2) |
boolean |
renderStandardBlockWithColorMultiplier(Block block,
int i,
int j,
int k,
float f,
float f1,
float f2) |
void |
renderTopFace(Block block,
double d,
double d1,
double d2,
int i) |
void |
renderTorchAtAngle(Block block,
double d,
double d1,
double d2,
double d3,
double d4) |
void |
renderWestFace(Block block,
double d,
double d1,
double d2,
int i) |
public RenderBlocks(IBlockAccess iblockaccess)
public RenderBlocks()
public void renderBlockUsingTexture(Block block, int i, int j, int k, int l)
public void func_31075_a(Block block, int i, int j, int k)
public boolean renderBlockByRenderType(Block block, int i, int j, int k)
public boolean renderBlockTorch(Block block, int i, int j, int k)
public void func_31078_d(Block block, int i, int j, int k)
public void func_31079_a(Block block, int i, int j, int k, boolean flag)
public boolean renderBlockLever(Block block, int i, int j, int k)
public boolean renderBlockFire(Block block, int i, int j, int k)
public boolean renderBlockRedstoneWire(Block block, int i, int j, int k)
public boolean renderBlockMinecartTrack(BlockRail blockrail, int i, int j, int k)
public boolean renderBlockLadder(Block block, int i, int j, int k)
public boolean renderBlockReed(Block block, int i, int j, int k)
public boolean renderBlockCrops(Block block, int i, int j, int k)
public void renderTorchAtAngle(Block block, double d, double d1, double d2, double d3, double d4)
public void renderCrossedSquares(Block block, int i, double d, double d1, double d2)
public void func_1245_b(Block block, int i, double d, double d1, double d2)
public boolean renderBlockFluids(Block block, int i, int j, int k)
public void renderBlockFallingSand(Block block, World world, int i, int j, int k)
public boolean renderStandardBlock(Block block, int i, int j, int k)
public boolean renderStandardBlockWithAmbientOcclusion(Block block, int i, int j, int k, float f, float f1, float f2)
public boolean renderStandardBlockWithColorMultiplier(Block block, int i, int j, int k, float f, float f1, float f2)
public boolean renderBlockCactus(Block block, int i, int j, int k)
public boolean func_1230_b(Block block, int i, int j, int k, float f, float f1, float f2)
public boolean renderBlockFence(Block block, int i, int j, int k)
public boolean renderBlockStairs(Block block, int i, int j, int k)
public boolean renderBlockDoor(Block block, int i, int j, int k)
public void renderBottomFace(Block block, double d, double d1, double d2, int i)
public void renderTopFace(Block block, double d, double d1, double d2, int i)
public void renderEastFace(Block block, double d, double d1, double d2, int i)
public void renderWestFace(Block block, double d, double d1, double d2, int i)
public void renderNorthFace(Block block, double d, double d1, double d2, int i)
public void renderSouthFace(Block block, double d, double d1, double d2, int i)
public void renderBlockOnInventory(Block block, int i, float f)
public static boolean renderItemIn3d(int i)