public class PlayerController
extends java.lang.Object
Modifier and Type | Field and Description |
---|---|
boolean |
field_1064_b |
protected net.minecraft.client.Minecraft |
mc |
Constructor and Description |
---|
PlayerController(net.minecraft.client.Minecraft minecraft) |
Modifier and Type | Method and Description |
---|---|
void |
attackEntity(EntityPlayer entityplayer,
Entity entity) |
void |
clickBlock(int i,
int j,
int k,
int l) |
EntityPlayer |
createPlayer(World world) |
void |
flipPlayer(EntityPlayer entityplayer) |
void |
func_20086_a(int i,
EntityPlayer entityplayer) |
ItemStack |
func_27174_a(int i,
int j,
int k,
boolean flag,
EntityPlayer entityplayer) |
void |
func_6473_b(EntityPlayer entityplayer) |
void |
func_717_a(World world) |
float |
getBlockReachDistance() |
void |
interactWithEntity(EntityPlayer entityplayer,
Entity entity) |
void |
resetBlockRemoving() |
boolean |
sendBlockRemoved(int i,
int j,
int k,
int l) |
void |
sendBlockRemoving(int i,
int j,
int k,
int l) |
boolean |
sendPlaceBlock(EntityPlayer entityplayer,
World world,
ItemStack itemstack,
int i,
int j,
int k,
int l) |
boolean |
sendUseItem(EntityPlayer entityplayer,
World world,
ItemStack itemstack) |
void |
setPartialTime(float f) |
boolean |
shouldDrawHUD() |
void |
updateController() |
protected final net.minecraft.client.Minecraft mc
public boolean field_1064_b
public PlayerController(net.minecraft.client.Minecraft minecraft)
public void func_717_a(World world)
public void clickBlock(int i, int j, int k, int l)
public boolean sendBlockRemoved(int i, int j, int k, int l)
public void sendBlockRemoving(int i, int j, int k, int l)
public void resetBlockRemoving()
public void setPartialTime(float f)
public float getBlockReachDistance()
public boolean sendUseItem(EntityPlayer entityplayer, World world, ItemStack itemstack)
public void flipPlayer(EntityPlayer entityplayer)
public void updateController()
public boolean shouldDrawHUD()
public void func_6473_b(EntityPlayer entityplayer)
public boolean sendPlaceBlock(EntityPlayer entityplayer, World world, ItemStack itemstack, int i, int j, int k, int l)
public EntityPlayer createPlayer(World world)
public void interactWithEntity(EntityPlayer entityplayer, Entity entity)
public void attackEntity(EntityPlayer entityplayer, Entity entity)
public ItemStack func_27174_a(int i, int j, int k, boolean flag, EntityPlayer entityplayer)
public void func_20086_a(int i, EntityPlayer entityplayer)