public class ItemSaddle extends Item
appleGold, appleRed, arrow, axeDiamond, axeGold, axeSteel, axeStone, axeWood, bed, bFull3D, boat, bone, book, bootsChain, bootsDiamond, bootsGold, bootsLeather, bootsSteel, bow, bowlEmpty, bowlSoup, bread, brick, bucketEmpty, bucketLava, bucketMilk, bucketWater, cake, clay, coal, compass, cookie, diamond, doorSteel, doorWood, dyePowder, egg, feather, fishCooked, fishingRod, fishRaw, flint, flintAndSteel, gunpowder, hasSubtypes, helmetChain, helmetDiamond, helmetGold, helmetLeather, helmetSteel, hoeDiamond, hoeGold, hoeSteel, hoeStone, hoeWood, iconIndex, ingotGold, ingotIron, itemRand, itemsList, leather, legsChain, legsDiamond, legsGold, legsLeather, legsSteel, lightStoneDust, mapItem, maxStackSize, minecartCrate, minecartEmpty, minecartPowered, painting, paper, pickaxeDiamond, pickaxeGold, pickaxeSteel, pickaxeStone, pickaxeWood, plateChain, plateDiamond, plateGold, plateLeather, plateSteel, pocketSundial, porkCooked, porkRaw, record13, recordCat, redstone, redstoneRepeater, reed, saddle, seeds, shears, shiftedIndex, shovelDiamond, shovelGold, shovelSteel, shovelStone, shovelWood, sign, silk, slimeBall, snowball, stick, sugar, swordDiamond, swordGold, swordSteel, swordStone, swordWood, wheat| Constructor and Description |
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ItemSaddle(int i) |
| Modifier and Type | Method and Description |
|---|---|
boolean |
hitEntity(ItemStack itemstack,
EntityLiving entityliving,
EntityLiving entityliving1) |
void |
saddleEntity(ItemStack itemstack,
EntityLiving entityliving) |
canHarvestBlock, getColorFromDamage, getContainerItem, getDamageVsEntity, getHasSubtypes, getIconFromDamage, getIconIndex, getItemName, getItemNameIS, getItemStackLimit, getMaxDamage, getPlacedBlockMetadata, getStatName, getStrVsBlock, hasContainerItem, isDamagable, isFull3D, onBlockDestroyed, onCreated, onItemRightClick, onItemUse, onUpdate, setContainerItem, setFull3D, setHasSubtypes, setIconCoord, setIconIndex, setItemName, setMaxDamage, setMaxStackSize, shouldRotateAroundWhenRenderingpublic void saddleEntity(ItemStack itemstack, EntityLiving entityliving)
saddleEntity in class Itempublic boolean hitEntity(ItemStack itemstack, EntityLiving entityliving, EntityLiving entityliving1)