public class ItemLog extends ItemBlock
appleGold, appleRed, arrow, axeDiamond, axeGold, axeSteel, axeStone, axeWood, bed, bFull3D, boat, bone, book, bootsChain, bootsDiamond, bootsGold, bootsLeather, bootsSteel, bow, bowlEmpty, bowlSoup, bread, brick, bucketEmpty, bucketLava, bucketMilk, bucketWater, cake, clay, coal, compass, cookie, diamond, doorSteel, doorWood, dyePowder, egg, feather, fishCooked, fishingRod, fishRaw, flint, flintAndSteel, gunpowder, hasSubtypes, helmetChain, helmetDiamond, helmetGold, helmetLeather, helmetSteel, hoeDiamond, hoeGold, hoeSteel, hoeStone, hoeWood, iconIndex, ingotGold, ingotIron, itemRand, itemsList, leather, legsChain, legsDiamond, legsGold, legsLeather, legsSteel, lightStoneDust, mapItem, maxStackSize, minecartCrate, minecartEmpty, minecartPowered, painting, paper, pickaxeDiamond, pickaxeGold, pickaxeSteel, pickaxeStone, pickaxeWood, plateChain, plateDiamond, plateGold, plateLeather, plateSteel, pocketSundial, porkCooked, porkRaw, record13, recordCat, redstone, redstoneRepeater, reed, saddle, seeds, shears, shiftedIndex, shovelDiamond, shovelGold, shovelSteel, shovelStone, shovelWood, sign, silk, slimeBall, snowball, stick, sugar, swordDiamond, swordGold, swordSteel, swordStone, swordWood, wheat| Constructor and Description |
|---|
ItemLog(int i) |
| Modifier and Type | Method and Description |
|---|---|
int |
getIconFromDamage(int i) |
int |
getPlacedBlockMetadata(int i) |
getItemName, getItemNameIS, onItemUsecanHarvestBlock, getColorFromDamage, getContainerItem, getDamageVsEntity, getHasSubtypes, getIconIndex, getItemStackLimit, getMaxDamage, getStatName, getStrVsBlock, hasContainerItem, hitEntity, isDamagable, isFull3D, onBlockDestroyed, onCreated, onItemRightClick, onUpdate, saddleEntity, setContainerItem, setFull3D, setHasSubtypes, setIconCoord, setIconIndex, setItemName, setMaxDamage, setMaxStackSize, shouldRotateAroundWhenRenderingpublic int getIconFromDamage(int i)
getIconFromDamage in class Itempublic int getPlacedBlockMetadata(int i)
getPlacedBlockMetadata in class Item