public class EntityFireball extends Entity
| Modifier and Type | Field and Description |
|---|---|
EntityLiving |
field_9397_j |
double |
field_9403_d |
double |
field_9404_c |
double |
field_9405_b |
int |
field_9406_a |
addedToChunk, air, beenAttacked, boundingBox, chunkCoordX, chunkCoordY, chunkCoordZ, cloakUrl, dataWatcher, distanceWalkedModified, entityBrightness, entityCollisionReduction, entityId, fallDistance, field_9293_aM, fire, fireResistance, heartsLife, height, ignoreFrustumCheck, inWater, isCollided, isCollidedHorizontally, isCollidedVertically, isDead, isImmuneToFire, isInWeb, lastTickPosX, lastTickPosY, lastTickPosZ, maxAir, motionX, motionY, motionZ, noClip, onGround, posX, posY, posZ, prevDistanceWalkedModified, preventEntitySpawning, prevPosX, prevPosY, prevPosZ, prevRotationPitch, prevRotationYaw, rand, renderDistanceWeight, riddenByEntity, ridingEntity, rotationPitch, rotationYaw, serverPosX, serverPosY, serverPosZ, skinUrl, stepHeight, ticksExisted, width, worldObj, yOffset, ySize| Constructor and Description |
|---|
EntityFireball(World world) |
EntityFireball(World world,
double d,
double d1,
double d2,
double d3,
double d4,
double d5) |
EntityFireball(World world,
EntityLiving entityliving,
double d,
double d1,
double d2) |
| Modifier and Type | Method and Description |
|---|---|
boolean |
attackEntityFrom(Entity entity,
int i) |
boolean |
canBeCollidedWith() |
protected void |
entityInit() |
float |
getCollisionBorderSize() |
float |
getShadowSize() |
boolean |
isInRangeToRenderDist(double d) |
void |
onUpdate() |
void |
readEntityFromNBT(NBTTagCompound nbttagcompound) |
void |
writeEntityToNBT(NBTTagCompound nbttagcompound) |
addEntityID, addToPlayerScore, addVelocity, applyEntityCollision, canBePushed, canTriggerWalking, dealFireDamage, dropItem, dropItemWithOffset, entityDropItem, equals, fall, func_346_d, getBoundingBox, getCollisionBox, getDataWatcher, getDistance, getDistanceSq, getDistanceSqToEntity, getDistanceToEntity, getEntityBrightness, getEntityFlag, getEntityString, getEntityTexture, getEyeHeight, getLookVec, getMountedYOffset, getYOffset, handleHealthUpdate, handleLavaMovement, handleWaterMovement, hashCode, interact, isBurning, isEntityAlive, isEntityInsideOpaqueBlock, isInRangeToRenderVec3D, isInsideOfMaterial, isInWater, isOffsetPositionInLiquid, isRiding, isSneaking, isWet, kill, mountEntity, moveEntity, moveFlying, newDoubleNBTList, newFloatNBTList, onCollideWithPlayer, onEntityUpdate, onKillEntity, onStruckByLightning, outfitWithItem, performHurtAnimation, preparePlayerToSpawn, pushOutOfBlocks, readFromNBT, setBeenAttacked, setEntityDead, setEntityFlag, setInPortal, setLocationAndAngles, setOnFireFromLava, setPosition, setPositionAndRotation, setPositionAndRotation2, setRotation, setSize, setVelocity, setWorld, updateCloak, updateFallState, updateRidden, updateRiderPosition, writeToNBTpublic int field_9406_a
public EntityLiving field_9397_j
public double field_9405_b
public double field_9404_c
public double field_9403_d
public EntityFireball(World world)
public EntityFireball(World world, double d, double d1, double d2, double d3, double d4, double d5)
public EntityFireball(World world, EntityLiving entityliving, double d, double d1, double d2)
protected void entityInit()
entityInit in class Entitypublic boolean isInRangeToRenderDist(double d)
isInRangeToRenderDist in class Entitypublic void writeEntityToNBT(NBTTagCompound nbttagcompound)
writeEntityToNBT in class Entitypublic void readEntityFromNBT(NBTTagCompound nbttagcompound)
readEntityFromNBT in class Entitypublic boolean canBeCollidedWith()
canBeCollidedWith in class Entitypublic float getCollisionBorderSize()
getCollisionBorderSize in class Entitypublic boolean attackEntityFrom(Entity entity, int i)
attackEntityFrom in class Entitypublic float getShadowSize()
getShadowSize in class Entity