public class BlockTNT extends Block
bedrock, blockBed, blockClay, blockConstructorCalled, blockDiamond, blockGold, blockHardness, blockID, blockIndexInTexture, blockLapis, blockMaterial, blockParticleGravity, blockResistance, blocksList, blockSnow, blockSteel, bookShelf, brick, button, cactus, cake, canBlockGrass, chest, cloth, cobblestone, cobblestoneMossy, crops, deadBush, dirt, dispenser, doorSteel, doorWood, enableStats, fence, field_28032_t, fire, glass, glowStone, grass, gravel, ice, isBlockContainer, jukebox, ladder, lavaMoving, lavaStill, leaves, lever, lightOpacity, lightValue, lockedChest, maxX, maxY, maxZ, minX, minY, minZ, mobSpawner, mushroomBrown, mushroomRed, musicBlock, netherrack, obsidian, opaqueCubeLookup, oreCoal, oreDiamond, oreGold, oreIron, oreLapis, oreRedstone, oreRedstoneGlowing, pistonBase, pistonExtension, pistonMoving, pistonStickyBase, planks, plantRed, plantYellow, portal, pressurePlatePlanks, pressurePlateStone, pumpkin, pumpkinLantern, rail, railDetector, railPowered, redstoneRepeaterActive, redstoneRepeaterIdle, redstoneWire, reed, sand, sandStone, sapling, signPost, signWall, slipperiness, slowSand, snow, soundClothFootstep, soundGlassFootstep, soundGrassFootstep, soundGravelFootstep, soundMetalFootstep, soundPowderFootstep, soundSandFootstep, soundStoneFootstep, soundWoodFootstep, sponge, stairCompactCobblestone, stairCompactPlanks, stairDouble, stairSingle, stepSound, stone, stoneOvenActive, stoneOvenIdle, tallGrass, tickOnLoad, tilledField, tnt, torchRedstoneActive, torchRedstoneIdle, torchWood, trapdoor, waterMoving, waterStill, web, wood, workbench
Constructor and Description |
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BlockTNT(int i,
int j) |
Modifier and Type | Method and Description |
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boolean |
blockActivated(World world,
int i,
int j,
int k,
EntityPlayer entityplayer) |
int |
getBlockTextureFromSide(int i) |
void |
onBlockAdded(World world,
int i,
int j,
int k) |
void |
onBlockClicked(World world,
int i,
int j,
int k,
EntityPlayer entityplayer) |
void |
onBlockDestroyedByExplosion(World world,
int i,
int j,
int k) |
void |
onBlockDestroyedByPlayer(World world,
int i,
int j,
int k,
int l) |
void |
onNeighborBlockChange(World world,
int i,
int j,
int k,
int l) |
int |
quantityDropped(java.util.Random random) |
blockStrength, canBlockStay, canCollideCheck, canPlaceBlockAt, canPlaceBlockOnSide, canProvidePower, collisionRayTrace, colorMultiplier, damageDropped, disableNeighborNotifyOnMetadataChange, disableStats, dropBlockAsItem_do, dropBlockAsItem, dropBlockAsItemWithChance, getBlockBrightness, getBlockName, getBlockTexture, getBlockTextureFromSideAndMetadata, getCollidingBoundingBoxes, getCollisionBoundingBoxFromPool, getEnableStats, getExplosionResistance, getHardness, getIsBlockSolid, getMobilityFlag, getRenderBlockPass, getRenderColor, getRenderType, getSelectedBoundingBoxFromPool, harvestBlock, idDropped, initializeBlock, isCollidable, isIndirectlyPoweringTo, isOpaqueCube, isPoweringTo, onBlockPlaced, onBlockPlacedBy, onBlockRemoval, onEntityCollidedWithBlock, onEntityWalking, playBlock, randomDisplayTick, renderAsNormalBlock, setBlockBounds, setBlockBoundsBasedOnState, setBlockBoundsForItemRender, setBlockName, setBlockUnbreakable, setHardness, setLightOpacity, setLightValue, setResistance, setStepSound, setTickOnLoad, shouldSideBeRendered, tickRate, translateBlockName, updateTick, velocityToAddToEntity
public int getBlockTextureFromSide(int i)
getBlockTextureFromSide
in class Block
public void onBlockAdded(World world, int i, int j, int k)
onBlockAdded
in class Block
public void onNeighborBlockChange(World world, int i, int j, int k, int l)
onNeighborBlockChange
in class Block
public int quantityDropped(java.util.Random random)
quantityDropped
in class Block
public void onBlockDestroyedByExplosion(World world, int i, int j, int k)
onBlockDestroyedByExplosion
in class Block
public void onBlockDestroyedByPlayer(World world, int i, int j, int k, int l)
onBlockDestroyedByPlayer
in class Block
public void onBlockClicked(World world, int i, int j, int k, EntityPlayer entityplayer)
onBlockClicked
in class Block
public boolean blockActivated(World world, int i, int j, int k, EntityPlayer entityplayer)
blockActivated
in class Block