public class BlockFire extends Block
bedrock, blockBed, blockClay, blockConstructorCalled, blockDiamond, blockGold, blockHardness, blockID, blockIndexInTexture, blockLapis, blockMaterial, blockParticleGravity, blockResistance, blocksList, blockSnow, blockSteel, bookShelf, brick, button, cactus, cake, canBlockGrass, chest, cloth, cobblestone, cobblestoneMossy, crops, deadBush, dirt, dispenser, doorSteel, doorWood, enableStats, fence, field_28032_t, fire, glass, glowStone, grass, gravel, ice, isBlockContainer, jukebox, ladder, lavaMoving, lavaStill, leaves, lever, lightOpacity, lightValue, lockedChest, maxX, maxY, maxZ, minX, minY, minZ, mobSpawner, mushroomBrown, mushroomRed, musicBlock, netherrack, obsidian, opaqueCubeLookup, oreCoal, oreDiamond, oreGold, oreIron, oreLapis, oreRedstone, oreRedstoneGlowing, pistonBase, pistonExtension, pistonMoving, pistonStickyBase, planks, plantRed, plantYellow, portal, pressurePlatePlanks, pressurePlateStone, pumpkin, pumpkinLantern, rail, railDetector, railPowered, redstoneRepeaterActive, redstoneRepeaterIdle, redstoneWire, reed, sand, sandStone, sapling, signPost, signWall, slipperiness, slowSand, snow, soundClothFootstep, soundGlassFootstep, soundGrassFootstep, soundGravelFootstep, soundMetalFootstep, soundPowderFootstep, soundSandFootstep, soundStoneFootstep, soundWoodFootstep, sponge, stairCompactCobblestone, stairCompactPlanks, stairDouble, stairSingle, stepSound, stone, stoneOvenActive, stoneOvenIdle, tallGrass, tickOnLoad, tilledField, tnt, torchRedstoneActive, torchRedstoneIdle, torchWood, trapdoor, waterMoving, waterStill, web, wood, workbench| Modifier | Constructor and Description |
|---|---|
protected |
BlockFire(int i,
int j) |
| Modifier and Type | Method and Description |
|---|---|
boolean |
canBlockCatchFire(IBlockAccess iblockaccess,
int i,
int j,
int k) |
boolean |
canPlaceBlockAt(World world,
int i,
int j,
int k) |
int |
getChanceToEncourageFire(World world,
int i,
int j,
int k,
int l) |
AxisAlignedBB |
getCollisionBoundingBoxFromPool(World world,
int i,
int j,
int k) |
int |
getRenderType() |
void |
initializeBlock() |
boolean |
isCollidable() |
boolean |
isOpaqueCube() |
void |
onBlockAdded(World world,
int i,
int j,
int k) |
void |
onNeighborBlockChange(World world,
int i,
int j,
int k,
int l) |
int |
quantityDropped(java.util.Random random) |
void |
randomDisplayTick(World world,
int i,
int j,
int k,
java.util.Random random) |
boolean |
renderAsNormalBlock() |
int |
tickRate() |
void |
updateTick(World world,
int i,
int j,
int k,
java.util.Random random) |
blockActivated, blockStrength, canBlockStay, canCollideCheck, canPlaceBlockOnSide, canProvidePower, collisionRayTrace, colorMultiplier, damageDropped, disableNeighborNotifyOnMetadataChange, disableStats, dropBlockAsItem_do, dropBlockAsItem, dropBlockAsItemWithChance, getBlockBrightness, getBlockName, getBlockTexture, getBlockTextureFromSide, getBlockTextureFromSideAndMetadata, getCollidingBoundingBoxes, getEnableStats, getExplosionResistance, getHardness, getIsBlockSolid, getMobilityFlag, getRenderBlockPass, getRenderColor, getSelectedBoundingBoxFromPool, harvestBlock, idDropped, isIndirectlyPoweringTo, isPoweringTo, onBlockClicked, onBlockDestroyedByExplosion, onBlockDestroyedByPlayer, onBlockPlaced, onBlockPlacedBy, onBlockRemoval, onEntityCollidedWithBlock, onEntityWalking, playBlock, setBlockBounds, setBlockBoundsBasedOnState, setBlockBoundsForItemRender, setBlockName, setBlockUnbreakable, setHardness, setLightOpacity, setLightValue, setResistance, setStepSound, setTickOnLoad, shouldSideBeRendered, translateBlockName, velocityToAddToEntitypublic void initializeBlock()
initializeBlock in class Blockpublic AxisAlignedBB getCollisionBoundingBoxFromPool(World world, int i, int j, int k)
getCollisionBoundingBoxFromPool in class Blockpublic boolean isOpaqueCube()
isOpaqueCube in class Blockpublic boolean renderAsNormalBlock()
renderAsNormalBlock in class Blockpublic int getRenderType()
getRenderType in class Blockpublic int quantityDropped(java.util.Random random)
quantityDropped in class Blockpublic void updateTick(World world, int i, int j, int k, java.util.Random random)
updateTick in class Blockpublic boolean isCollidable()
isCollidable in class Blockpublic boolean canBlockCatchFire(IBlockAccess iblockaccess, int i, int j, int k)
public int getChanceToEncourageFire(World world, int i, int j, int k, int l)
public boolean canPlaceBlockAt(World world, int i, int j, int k)
canPlaceBlockAt in class Blockpublic void onNeighborBlockChange(World world, int i, int j, int k, int l)
onNeighborBlockChange in class Blockpublic void onBlockAdded(World world, int i, int j, int k)
onBlockAdded in class Blockpublic void randomDisplayTick(World world, int i, int j, int k, java.util.Random random)
randomDisplayTick in class Block