public class BlockDoor extends Block
bedrock, blockBed, blockClay, blockConstructorCalled, blockDiamond, blockGold, blockHardness, blockID, blockIndexInTexture, blockLapis, blockMaterial, blockParticleGravity, blockResistance, blocksList, blockSnow, blockSteel, bookShelf, brick, button, cactus, cake, canBlockGrass, chest, cloth, cobblestone, cobblestoneMossy, crops, deadBush, dirt, dispenser, doorSteel, doorWood, enableStats, fence, field_28032_t, fire, glass, glowStone, grass, gravel, ice, isBlockContainer, jukebox, ladder, lavaMoving, lavaStill, leaves, lever, lightOpacity, lightValue, lockedChest, maxX, maxY, maxZ, minX, minY, minZ, mobSpawner, mushroomBrown, mushroomRed, musicBlock, netherrack, obsidian, opaqueCubeLookup, oreCoal, oreDiamond, oreGold, oreIron, oreLapis, oreRedstone, oreRedstoneGlowing, pistonBase, pistonExtension, pistonMoving, pistonStickyBase, planks, plantRed, plantYellow, portal, pressurePlatePlanks, pressurePlateStone, pumpkin, pumpkinLantern, rail, railDetector, railPowered, redstoneRepeaterActive, redstoneRepeaterIdle, redstoneWire, reed, sand, sandStone, sapling, signPost, signWall, slipperiness, slowSand, snow, soundClothFootstep, soundGlassFootstep, soundGrassFootstep, soundGravelFootstep, soundMetalFootstep, soundPowderFootstep, soundSandFootstep, soundStoneFootstep, soundWoodFootstep, sponge, stairCompactCobblestone, stairCompactPlanks, stairDouble, stairSingle, stepSound, stone, stoneOvenActive, stoneOvenIdle, tallGrass, tickOnLoad, tilledField, tnt, torchRedstoneActive, torchRedstoneIdle, torchWood, trapdoor, waterMoving, waterStill, web, wood, workbench| Modifier | Constructor and Description |
|---|---|
protected |
BlockDoor(int i,
Material material) |
| Modifier and Type | Method and Description |
|---|---|
boolean |
blockActivated(World world,
int i,
int j,
int k,
EntityPlayer entityplayer) |
boolean |
canPlaceBlockAt(World world,
int i,
int j,
int k) |
MovingObjectPosition |
collisionRayTrace(World world,
int i,
int j,
int k,
Vec3D vec3d,
Vec3D vec3d1) |
int |
getBlockTextureFromSideAndMetadata(int i,
int j) |
AxisAlignedBB |
getCollisionBoundingBoxFromPool(World world,
int i,
int j,
int k) |
int |
getMobilityFlag() |
int |
getRenderType() |
AxisAlignedBB |
getSelectedBoundingBoxFromPool(World world,
int i,
int j,
int k) |
int |
getState(int i) |
int |
idDropped(int i,
java.util.Random random) |
boolean |
isOpaqueCube() |
static boolean |
isOpen(int i) |
void |
onBlockClicked(World world,
int i,
int j,
int k,
EntityPlayer entityplayer) |
void |
onNeighborBlockChange(World world,
int i,
int j,
int k,
int l) |
void |
onPoweredBlockChange(World world,
int i,
int j,
int k,
boolean flag) |
boolean |
renderAsNormalBlock() |
void |
setBlockBoundsBasedOnState(IBlockAccess iblockaccess,
int i,
int j,
int k) |
void |
setDoorRotation(int i) |
blockStrength, canBlockStay, canCollideCheck, canPlaceBlockOnSide, canProvidePower, colorMultiplier, damageDropped, disableNeighborNotifyOnMetadataChange, disableStats, dropBlockAsItem_do, dropBlockAsItem, dropBlockAsItemWithChance, getBlockBrightness, getBlockName, getBlockTexture, getBlockTextureFromSide, getCollidingBoundingBoxes, getEnableStats, getExplosionResistance, getHardness, getIsBlockSolid, getRenderBlockPass, getRenderColor, harvestBlock, initializeBlock, isCollidable, isIndirectlyPoweringTo, isPoweringTo, onBlockAdded, onBlockDestroyedByExplosion, onBlockDestroyedByPlayer, onBlockPlaced, onBlockPlacedBy, onBlockRemoval, onEntityCollidedWithBlock, onEntityWalking, playBlock, quantityDropped, randomDisplayTick, setBlockBounds, setBlockBoundsForItemRender, setBlockName, setBlockUnbreakable, setHardness, setLightOpacity, setLightValue, setResistance, setStepSound, setTickOnLoad, shouldSideBeRendered, tickRate, translateBlockName, updateTick, velocityToAddToEntityprotected BlockDoor(int i,
Material material)
public int getBlockTextureFromSideAndMetadata(int i,
int j)
getBlockTextureFromSideAndMetadata in class Blockpublic boolean isOpaqueCube()
isOpaqueCube in class Blockpublic boolean renderAsNormalBlock()
renderAsNormalBlock in class Blockpublic int getRenderType()
getRenderType in class Blockpublic AxisAlignedBB getSelectedBoundingBoxFromPool(World world, int i, int j, int k)
getSelectedBoundingBoxFromPool in class Blockpublic AxisAlignedBB getCollisionBoundingBoxFromPool(World world, int i, int j, int k)
getCollisionBoundingBoxFromPool in class Blockpublic void setBlockBoundsBasedOnState(IBlockAccess iblockaccess, int i, int j, int k)
setBlockBoundsBasedOnState in class Blockpublic void setDoorRotation(int i)
public void onBlockClicked(World world, int i, int j, int k, EntityPlayer entityplayer)
onBlockClicked in class Blockpublic boolean blockActivated(World world, int i, int j, int k, EntityPlayer entityplayer)
blockActivated in class Blockpublic void onPoweredBlockChange(World world, int i, int j, int k, boolean flag)
public void onNeighborBlockChange(World world, int i, int j, int k, int l)
onNeighborBlockChange in class Blockpublic MovingObjectPosition collisionRayTrace(World world, int i, int j, int k, Vec3D vec3d, Vec3D vec3d1)
collisionRayTrace in class Blockpublic int getState(int i)
public boolean canPlaceBlockAt(World world, int i, int j, int k)
canPlaceBlockAt in class Blockpublic static boolean isOpen(int i)
public int getMobilityFlag()
getMobilityFlag in class Block