public class BlockCactus extends Block
bedrock, blockBed, blockClay, blockConstructorCalled, blockDiamond, blockGold, blockHardness, blockID, blockIndexInTexture, blockLapis, blockMaterial, blockParticleGravity, blockResistance, blocksList, blockSnow, blockSteel, bookShelf, brick, button, cactus, cake, canBlockGrass, chest, cloth, cobblestone, cobblestoneMossy, crops, deadBush, dirt, dispenser, doorSteel, doorWood, enableStats, fence, field_28032_t, fire, glass, glowStone, grass, gravel, ice, isBlockContainer, jukebox, ladder, lavaMoving, lavaStill, leaves, lever, lightOpacity, lightValue, lockedChest, maxX, maxY, maxZ, minX, minY, minZ, mobSpawner, mushroomBrown, mushroomRed, musicBlock, netherrack, obsidian, opaqueCubeLookup, oreCoal, oreDiamond, oreGold, oreIron, oreLapis, oreRedstone, oreRedstoneGlowing, pistonBase, pistonExtension, pistonMoving, pistonStickyBase, planks, plantRed, plantYellow, portal, pressurePlatePlanks, pressurePlateStone, pumpkin, pumpkinLantern, rail, railDetector, railPowered, redstoneRepeaterActive, redstoneRepeaterIdle, redstoneWire, reed, sand, sandStone, sapling, signPost, signWall, slipperiness, slowSand, snow, soundClothFootstep, soundGlassFootstep, soundGrassFootstep, soundGravelFootstep, soundMetalFootstep, soundPowderFootstep, soundSandFootstep, soundStoneFootstep, soundWoodFootstep, sponge, stairCompactCobblestone, stairCompactPlanks, stairDouble, stairSingle, stepSound, stone, stoneOvenActive, stoneOvenIdle, tallGrass, tickOnLoad, tilledField, tnt, torchRedstoneActive, torchRedstoneIdle, torchWood, trapdoor, waterMoving, waterStill, web, wood, workbench| Modifier | Constructor and Description |
|---|---|
protected |
BlockCactus(int i,
int j) |
| Modifier and Type | Method and Description |
|---|---|
boolean |
canBlockStay(World world,
int i,
int j,
int k) |
boolean |
canPlaceBlockAt(World world,
int i,
int j,
int k) |
int |
getBlockTextureFromSide(int i) |
AxisAlignedBB |
getCollisionBoundingBoxFromPool(World world,
int i,
int j,
int k) |
int |
getRenderType() |
AxisAlignedBB |
getSelectedBoundingBoxFromPool(World world,
int i,
int j,
int k) |
boolean |
isOpaqueCube() |
void |
onEntityCollidedWithBlock(World world,
int i,
int j,
int k,
Entity entity) |
void |
onNeighborBlockChange(World world,
int i,
int j,
int k,
int l) |
boolean |
renderAsNormalBlock() |
void |
updateTick(World world,
int i,
int j,
int k,
java.util.Random random) |
blockActivated, blockStrength, canCollideCheck, canPlaceBlockOnSide, canProvidePower, collisionRayTrace, colorMultiplier, damageDropped, disableNeighborNotifyOnMetadataChange, disableStats, dropBlockAsItem_do, dropBlockAsItem, dropBlockAsItemWithChance, getBlockBrightness, getBlockName, getBlockTexture, getBlockTextureFromSideAndMetadata, getCollidingBoundingBoxes, getEnableStats, getExplosionResistance, getHardness, getIsBlockSolid, getMobilityFlag, getRenderBlockPass, getRenderColor, harvestBlock, idDropped, initializeBlock, isCollidable, isIndirectlyPoweringTo, isPoweringTo, onBlockAdded, onBlockClicked, onBlockDestroyedByExplosion, onBlockDestroyedByPlayer, onBlockPlaced, onBlockPlacedBy, onBlockRemoval, onEntityWalking, playBlock, quantityDropped, randomDisplayTick, setBlockBounds, setBlockBoundsBasedOnState, setBlockBoundsForItemRender, setBlockName, setBlockUnbreakable, setHardness, setLightOpacity, setLightValue, setResistance, setStepSound, setTickOnLoad, shouldSideBeRendered, tickRate, translateBlockName, velocityToAddToEntitypublic void updateTick(World world, int i, int j, int k, java.util.Random random)
updateTick in class Blockpublic AxisAlignedBB getCollisionBoundingBoxFromPool(World world, int i, int j, int k)
getCollisionBoundingBoxFromPool in class Blockpublic AxisAlignedBB getSelectedBoundingBoxFromPool(World world, int i, int j, int k)
getSelectedBoundingBoxFromPool in class Blockpublic int getBlockTextureFromSide(int i)
getBlockTextureFromSide in class Blockpublic boolean renderAsNormalBlock()
renderAsNormalBlock in class Blockpublic boolean isOpaqueCube()
isOpaqueCube in class Blockpublic int getRenderType()
getRenderType in class Blockpublic boolean canPlaceBlockAt(World world, int i, int j, int k)
canPlaceBlockAt in class Blockpublic void onNeighborBlockChange(World world, int i, int j, int k, int l)
onNeighborBlockChange in class Blockpublic boolean canBlockStay(World world, int i, int j, int k)
canBlockStay in class Blockpublic void onEntityCollidedWithBlock(World world, int i, int j, int k, Entity entity)
onEntityCollidedWithBlock in class Block