| Faster Acceleration Noise for Multibody Animations using Precomputed SoundbanksACM/Eurographics Symposium on Computer Animation 2012Jeffrey N. Chadwick, Changxi Zheng, and Doug L. James
            We introduce an efficient method for synthesizing rigid-body
            acceleration noise for complex multibody scenes.  Existing
            acceleration noise synthesis methods for animation require
            object-specific precomputation, which is prohibitively expensive
            for scenes involving rigid-body fracture or other sources of small,
            procedurally generated debris. We avoid precomputation by
            introducing a proxy-based method for acceleration noise synthesis
            in which precomputed acceleration noise data is only generated for
            a small set of ellipsoidal proxies and stored in a proxy soundbank.
            Our proxy model is shown to be effective at approximating
            acceleration noise from scenes with lots of small debris (e.g.,
            pieces produced by rigid-body fracture). This approach is not
            suitable for synthesizing acceleration noise from larger objects
            with complicated non-convex geometry; however, it has been shown
            in previous work that acceleration noise from objects such as
            these tends to be largely masked by modal vibration sound. We manage
            the cost of our proxy soundbank with a new wavelet-based compression
            scheme for acceleration noise and use our model to significantly
            improve sound synthesis results for several multibody animations.
             Paper | Citation | Video | Source Code | Presentation Slides | Acknowledgements Citation:Jeffrey N. Chadwick, Changxi Zheng and Doug L. James, Faster Acceleration Noise for Multibody Animations using Precomputed Soundbanks, ACM/Eurographics Symposium on Computer Animation, July, 2012 (TeX) Acknowledgements:
              The National Science Foundation (HCC-0905506)
               |