CUGL
Cornell University Game Library
cugl::TextureLoader Member List

This is the complete list of members for cugl::TextureLoader, including all inherited members.

_assetscugl::Loader< Texture >protected
_loadercugl::BaseLoaderprotected
_magfiltercugl::TextureLoaderprotected
_minfiltercugl::TextureLoaderprotected
_mipmapscugl::TextureLoaderprotected
_queuecugl::Loader< Texture >protected
_wrapscugl::TextureLoaderprotected
_wraptcugl::TextureLoaderprotected
alloc()cugl::TextureLoaderinlinestatic
alloc(const std::shared_ptr< ThreadPool > &threads)cugl::TextureLoaderinlinestatic
BaseLoader()cugl::BaseLoaderinline
complete() const cugl::BaseLoaderinline
contains(const std::string &key) const cugl::BaseLoaderinline
contains(const char *key) const cugl::BaseLoaderinline
dispose() overridecugl::TextureLoaderinlinevirtual
get(const std::string &key) constcugl::Loader< Texture >inline
get(const char *key) constcugl::Loader< Texture >inline
getHook()cugl::BaseLoaderinline
getMagFilter() const cugl::TextureLoaderinline
getMinFilter() const cugl::TextureLoaderinline
getThreadPool() const cugl::BaseLoaderinline
getWrapS() const cugl::TextureLoaderinline
getWrapT() const cugl::TextureLoaderinline
hasMipMaps() const cugl::TextureLoaderinline
init()cugl::BaseLoaderinlinevirtual
init(const std::shared_ptr< ThreadPool > &threads)cugl::BaseLoaderinlinevirtual
load(const std::string &key, const std::string &source)cugl::BaseLoaderinline
load(const char *key, const std::string &source)cugl::BaseLoaderinline
load(const std::string &key, const char *source)cugl::BaseLoaderinline
load(const char *key, const char *source)cugl::BaseLoaderinline
load(const std::shared_ptr< JsonValue > &json)cugl::BaseLoaderinline
loadAsync(const std::string &key, const std::string &source, LoaderCallback callback)cugl::BaseLoaderinline
loadAsync(const char *key, const std::string &source, LoaderCallback callback)cugl::BaseLoaderinline
loadAsync(const std::string &key, const char *source, LoaderCallback callback)cugl::BaseLoaderinline
loadAsync(const char *key, const char *source, LoaderCallback callback)cugl::BaseLoaderinline
loadAsync(const std::shared_ptr< JsonValue > &json, LoaderCallback callback)cugl::BaseLoaderinline
loadCount() const overridecugl::Loader< Texture >inlinevirtual
Loader()cugl::Loader< Texture >inline
materialize(const std::string &key, SDL_Surface *surface, LoaderCallback callback)cugl::TextureLoaderprotected
materialize(const std::shared_ptr< JsonValue > &json, SDL_Surface *surface, LoaderCallback callback)cugl::TextureLoaderprotected
operator[](const std::string &key) constcugl::Loader< Texture >inline
operator[](const char *key) constcugl::Loader< Texture >inline
preload(const std::string &source)cugl::TextureLoaderprotected
progress() const cugl::BaseLoaderinline
purge(const std::string &key) overridecugl::Loader< Texture >inlineprotectedvirtual
read(const std::string &key, const std::string &source, LoaderCallback callback, bool async) overridecugl::TextureLoaderprotectedvirtual
read(const std::shared_ptr< JsonValue > &json, LoaderCallback callback, bool async) overridecugl::TextureLoaderprotectedvirtual
setMagFilter(GLuint magFilter)cugl::TextureLoaderinline
setMinFilter(GLuint minFilter)cugl::TextureLoaderinline
setMipMaps(bool flag)cugl::TextureLoaderinline
setThreadPool(const std::shared_ptr< ThreadPool > &threads)cugl::BaseLoaderinline
setWrapS(GLuint wrap)cugl::TextureLoaderinline
setWrapT(GLuint wrap)cugl::TextureLoaderinline
TextureLoader()cugl::TextureLoader
unload(const std::string &key)cugl::BaseLoaderinline
unload(const char *key)cugl::BaseLoaderinline
unloadAll() overridecugl::Loader< Texture >inlinevirtual
verify(const std::string &key) const overridecugl::Loader< Texture >inlineprotectedvirtual
waitCount() const overridecugl::Loader< Texture >inlinevirtual
~BaseLoader()cugl::BaseLoaderinline