CUGL
Cornell University Game Library
cugl::RotationInput Member List

This is the complete list of members for cugl::RotationInput, including all inherited members.

_activecugl::RotationInputprotected
_beginListenerscugl::RotationInputprotected
_changeListenerscugl::RotationInputprotected
_eventcugl::RotationInputprotected
_finishListenerscugl::RotationInputprotected
_focuscugl::InputDeviceprotected
_screencugl::RotationInputprotected
_thresholdcugl::RotationInputprotected
addBeginListener(Uint32 key, RotationListener listener)cugl::RotationInput
addChangeListener(Uint32 key, RotationListener listener)cugl::RotationInput
addEndListener(Uint32 key, RotationListener listener)cugl::RotationInput
clearState() overridecugl::RotationInputprotectedvirtual
currentFocus() const cugl::InputDeviceinline
dispose() overridecugl::RotationInputprotectedvirtual
getBeginListener(Uint32 key) const cugl::RotationInput
getChangeListener(Uint32 key) const cugl::RotationInput
getDelta() const cugl::RotationInputinline
getEndListener(Uint32 key) const cugl::RotationInput
getFingers() const cugl::RotationInputinline
getPosition() const cugl::RotationInputinline
getRotation() const cugl::RotationInputinline
getThreshold() const cugl::RotationInputinline
init()cugl::InputDeviceinlineprotectedvirtual
Input (defined in cugl::RotationInput)cugl::RotationInputfriend
InputDevice()cugl::InputDeviceinlineprotected
isActive() const cugl::RotationInputinline
isListener(Uint32 key) const cugl::RotationInput
isTouchScreen() const cugl::RotationInputinline
queryEvents(std::vector< Uint32 > &eventset) overridecugl::RotationInputprotectedvirtual
releaseFocus()cugl::InputDeviceinline
removeBeginListener(Uint32 key)cugl::RotationInput
removeChangeListener(Uint32 key)cugl::RotationInput
removeEndListener(Uint32 key)cugl::RotationInput
requestFocus(Uint32 key) overridecugl::RotationInputvirtual
RESERVED_KEYcugl::InputDevicestatic
RotationInput()cugl::RotationInputprotected
setThreshold(float threshold)cugl::RotationInput
setTouchScreen(bool flag)cugl::RotationInput
updateState(const SDL_Event &event, const Timestamp &stamp) overridecugl::RotationInputprotectedvirtual
~InputDevice()cugl::InputDeviceinlineprotectedvirtual
~RotationInput()cugl::RotationInputinlineprotectedvirtual