CUGL
Cornell University Game Library
cugl::OrthographicCamera Member List

This is the complete list of members for cugl::OrthographicCamera, including all inherited members.

_combinedcugl::Cameraprotected
_directioncugl::Cameraprotected
_farcugl::Cameraprotected
_initializedcugl::OrthographicCameraprotected
_inversecugl::Cameraprotected
_modelviewcugl::Cameraprotected
_nearcugl::Cameraprotected
_positioncugl::Cameraprotected
_projectioncugl::Cameraprotected
_upwardscugl::Cameraprotected
_viewportcugl::Cameraprotected
_zoomcugl::OrthographicCameraprotected
alloc(const Size &size, bool yDown=false)cugl::OrthographicCamerainlinestatic
alloc(float width, float height, bool yDown=false)cugl::OrthographicCamerainlinestatic
allocOffset(const Rect &rect, bool yDown=false)cugl::OrthographicCamerainlinestatic
allocOffset(const Vec2 &origin, const Size &size, bool yDown=false)cugl::OrthographicCamerainlinestatic
allocOffset(float x, float y, float width, float height, bool yDown=false)cugl::OrthographicCamerainlinestatic
Camera()cugl::Camera
dispose() overridecugl::OrthographicCameravirtual
getCombined() const cugl::Camerainline
getDirection() const cugl::Camerainline
getFar() const cugl::Camerainline
getInverseProjectView() const cugl::Camerainline
getNear() const cugl::Camerainline
getPickRay(const Vec3 &windowCoords) const cugl::Camera
getPickRay(const Vec3 &windowCoords, const Rect &viewport) const cugl::Camera
getPickRayFromScreen(const Vec2 &screenCoords) const cugl::Camerainline
getPosition() const cugl::Camerainline
getProjection() const cugl::Camerainline
getUp() const cugl::Camerainline
getView() const cugl::Camerainline
getViewport() const cugl::Camerainline
getZoom() const cugl::OrthographicCamerainline
init(const Size &size, bool yDown=false)cugl::OrthographicCamerainline
init(float width, float height, bool yDown=false)cugl::OrthographicCamerainline
initOffset(const Rect &rect, bool yDown=false)cugl::OrthographicCamerainline
initOffset(const Vec2 &origin, const Size &size, bool yDown=false)cugl::OrthographicCamerainline
initOffset(float x, float y, float width, float height, bool yDown=false)cugl::OrthographicCamera
lookAt(const Vec3 &target)cugl::Camera
lookAt(float x, float y, float z)cugl::Camerainline
normalizeUp()cugl::Camerainline
OrthographicCamera()cugl::OrthographicCamerainline
project(const Vec3 &worldCoords) const cugl::Camera
project(const Vec3 &worldCoords, const Rect &viewport) const cugl::Camera
rotate(const Quaternion &quat)cugl::Camerainline
rotate(const Vec3 &axis, float angle)cugl::Camerainline
rotate(float angle)cugl::Camerainline
rotate(const Mat4 &transform)cugl::Camerainline
rotateAround(const Vec3 &point, const Vec3 &axis, float angle)cugl::Camera
rotateX(float angle)cugl::Camerainline
rotateY(float angle)cugl::Camerainline
rotateZ(float angle)cugl::Camerainline
screenToWindowCoords(const Vec2 &screenCoords) const cugl::Camera
screenToWindowCoords(const Vec2 &screenCoords, const Rect &viewport) const cugl::Camera
screenToWorldCoords(const Vec2 &screenCoords) const cugl::Camerainline
set(const Size &size, bool yDown=false)cugl::OrthographicCamerainline
set(float width, float height, bool yDown=false)cugl::OrthographicCamerainline
set(const Rect &rect, bool yDown=false)cugl::OrthographicCamerainline
set(const Vec2 &origin, const Size &size, bool yDown=false)cugl::OrthographicCamerainline
set(float x, float y, float width, float height, bool yDown=false)cugl::OrthographicCamera
setFar(float value)cugl::Camerainline
setNear(float value)cugl::Camerainline
setZoom(float zoom)cugl::OrthographicCamera
transform(const Mat4 &transform)cugl::Camerainline
translate(const Vec3 &vec)cugl::Camerainline
translate(const Vec2 &vec)cugl::Camerainline
translate(float tx, float ty, float tz)cugl::Camerainline
translate(float tx, float ty)cugl::Camerainline
unproject(const Vec3 &windowCoords) const cugl::Camera
unproject(const Vec3 &windowCoords, const Rect &viewport) const cugl::Camera
update() overridecugl::OrthographicCameravirtual
windowToScreenCoords(const Vec3 &windowCoords) const cugl::Camera
windowToScreenCoords(const Vec3 &windowCoords, const Rect &viewport) const cugl::Camera
worldToScreenCoords(const Vec3 &worldCoords) const cugl::Camerainline
~Camera()cugl::Camerainline
~OrthographicCamera()cugl::OrthographicCamerainline