CUGL
Cornell University Game Library
cugl::CapsuleObstacle Member List

This is the complete list of members for cugl::CapsuleObstacle, including all inherited members.

_angFactcugl::SimpleObstacleprotected
_angSnapcugl::SimpleObstacleprotected
_bodycugl::SimpleObstacleprotected
_bodyinfocugl::Obstacleprotected
_cap1cugl::CapsuleObstacleprotected
_cap2cugl::CapsuleObstacleprotected
_centercugl::CapsuleObstacleprotected
_corecugl::CapsuleObstacleprotected
_dcolorcugl::Obstacleprotected
_debugcugl::Obstacleprotected
_dimensioncugl::CapsuleObstacleprotected
_endscugl::CapsuleObstacleprotected
_fixturecugl::Obstacleprotected
_listenercugl::Obstacleprotected
_massdatacugl::Obstacleprotected
_masseffectcugl::Obstacleprotected
_orientcugl::CapsuleObstacleprotected
_posFactcugl::SimpleObstacleprotected
_posSnapcugl::SimpleObstacleprotected
_scenecugl::Obstacleprotected
_seamEpsiloncugl::CapsuleObstacleprotected
_shapecugl::CapsuleObstacleprotected
_tagcugl::Obstacleprotected
activatePhysics(b2World &world) overridecugl::SimpleObstaclevirtual
alloc()cugl::CapsuleObstacleinlinestatic
alloc(const Vec2 &pos)cugl::CapsuleObstacleinlinestatic
alloc(const Vec2 &pos, const Size &size)cugl::CapsuleObstacleinlinestatic
alloc(const Vec2 &pos, const Size &size, Orientation orient)cugl::CapsuleObstacleinlinestatic
CapsuleObstacle(void)cugl::CapsuleObstacleinline
createFixtures() overridecugl::CapsuleObstaclevirtual
deactivatePhysics(b2World &world) overridecugl::SimpleObstaclevirtual
getAngle() const overridecugl::SimpleObstacleinlinevirtual
getAngleSnap()cugl::SimpleObstacleinline
getAngularDamping() const overridecugl::SimpleObstacleinlinevirtual
getAngularVelocity() const overridecugl::SimpleObstacleinlinevirtual
getBody() overridecugl::SimpleObstacleinlinevirtual
getBodyType() const overridecugl::SimpleObstacleinlinevirtual
getCentroid() const overridecugl::SimpleObstacleinlinevirtual
getDebugColor() const cugl::Obstacleinline
getDebugNode() const cugl::Obstacleinline
getDebugScene() const cugl::Obstacleinline
getDensity() const cugl::Obstacleinline
getDimension() const cugl::CapsuleObstacleinline
getFilterData() const cugl::Obstacleinline
getFriction() const cugl::Obstacleinline
getGravityScale() const overridecugl::SimpleObstacleinlinevirtual
getHeight() const cugl::CapsuleObstacleinline
getInertia() const overridecugl::SimpleObstacleinlinevirtual
getLinearDamping() const overridecugl::SimpleObstacleinlinevirtual
getLinearVelocity() const overridecugl::SimpleObstacleinlinevirtual
getListener() const cugl::Obstacleinline
getMass() const overridecugl::SimpleObstacleinlinevirtual
getName() const cugl::Obstacleinline
getOrientation() const cugl::CapsuleObstacleinline
getPosition() const overridecugl::SimpleObstacleinlinevirtual
getPositionSnap()cugl::SimpleObstacleinline
getRestitution() const cugl::Obstacleinline
getSeamOffset() const cugl::CapsuleObstacleinline
getVX() const overridecugl::SimpleObstacleinlinevirtual
getVY() const overridecugl::SimpleObstacleinlinevirtual
getWidth() const cugl::CapsuleObstacleinline
getX() const overridecugl::SimpleObstacleinlinevirtual
getY() const overridecugl::SimpleObstacleinlinevirtual
hasDebug()cugl::Obstacleinline
init() overridecugl::CapsuleObstacleinlinevirtual
init(const Vec2 &pos) overridecugl::CapsuleObstacleinlinevirtual
init(const Vec2 &pos, const Size &size)cugl::CapsuleObstaclevirtual
init(const Vec2 &pos, const Size &size, Orientation orient)cugl::CapsuleObstaclevirtual
isActive() const overridecugl::SimpleObstacleinlinevirtual
isAwake() const overridecugl::SimpleObstacleinlinevirtual
isBullet() const overridecugl::SimpleObstacleinlinevirtual
isDirty() const cugl::Obstacleinline
isFixedRotation() const overridecugl::SimpleObstacleinlinevirtual
isHorizontal(Orientation value)cugl::CapsuleObstacleinlinestatic
isRemoved() const cugl::Obstacleinline
isSensor() const cugl::Obstacleinline
isSleepingAllowed() const overridecugl::SimpleObstacleinlinevirtual
markDirty(bool value)cugl::Obstacleinline
markRemoved(bool value)cugl::Obstacleinline
Obstacle(void)cugl::Obstacle
Orientation enum namecugl::CapsuleObstacle
releaseFixtures() overridecugl::CapsuleObstaclevirtual
resetDebug() overridecugl::CapsuleObstacleprotectedvirtual
resetMass() overridecugl::SimpleObstacleinlinevirtual
resize(const Size &size)cugl::CapsuleObstacleprotected
setActive(bool value) overridecugl::SimpleObstacleinlinevirtual
setAngle(float value) overridecugl::SimpleObstacleinlinevirtual
setAngleSnap(unsigned int snap)cugl::SimpleObstacleinline
setAngularDamping(float value) overridecugl::SimpleObstacleinlinevirtual
setAngularVelocity(float value) overridecugl::SimpleObstacleinlinevirtual
setAwake(bool value) overridecugl::SimpleObstacleinlinevirtual
setBodyState(const b2Body &body)cugl::Obstacle
setBodyType(b2BodyType value) overridecugl::SimpleObstacleinlinevirtual
setBullet(bool value) overridecugl::SimpleObstacleinlinevirtual
setCentroid(const Vec2 &value) overridecugl::SimpleObstacleinlinevirtual
setCentroid(float x, float y) overridecugl::SimpleObstacleinlinevirtual
setDebugColor(Color4 color)cugl::Obstaclevirtual
setDebugScene(const std::shared_ptr< Node > &node)cugl::Obstaclevirtual
setDensity(float value) overridecugl::CapsuleObstaclevirtual
setDimension(const Size &value)cugl::CapsuleObstacleinline
setDimension(float width, float height)cugl::CapsuleObstacleinline
setFilterData(b2Filter value) overridecugl::SimpleObstaclevirtual
setFixedRotation(bool value) overridecugl::SimpleObstacleinlinevirtual
setFriction(float value) overridecugl::SimpleObstaclevirtual
setGravityScale(float value) overridecugl::SimpleObstacleinlinevirtual
setHeight(float value)cugl::CapsuleObstacleinline
setInertia(float value) overridecugl::SimpleObstacleinlinevirtual
setLinearDamping(float value) overridecugl::SimpleObstacleinlinevirtual
setLinearVelocity(const Vec2 &value) overridecugl::SimpleObstacleinlinevirtual
setLinearVelocity(float x, float y) overridecugl::SimpleObstacleinlinevirtual
setListener(const std::function< void(Obstacle *obstacle)> &listener)cugl::Obstacleinline
setMass(float value) overridecugl::SimpleObstacleinlinevirtual
setName(std::string value)cugl::Obstacleinline
setOrientation(Orientation value)cugl::CapsuleObstacle
setPosition(const Vec2 &value) overridecugl::SimpleObstacleinlinevirtual
setPosition(float x, float y) overridecugl::SimpleObstacleinlinevirtual
setPositionSnap(unsigned int snap)cugl::SimpleObstacleinline
setRestitution(float value) overridecugl::SimpleObstaclevirtual
setSeamOffset(float value)cugl::CapsuleObstacle
setSensor(bool value) overridecugl::SimpleObstaclevirtual
setSleepingAllowed(bool value) overridecugl::SimpleObstacleinlinevirtual
setVX(float value) overridecugl::SimpleObstacleinlinevirtual
setVY(float value) overridecugl::SimpleObstacleinlinevirtual
setWidth(float value)cugl::CapsuleObstacleinline
setX(float value) overridecugl::SimpleObstacleinlinevirtual
setY(float value) overridecugl::SimpleObstacleinlinevirtual
SimpleObstacle()cugl::SimpleObstacleinline
toString() const cugl::Obstacle
update(float delta) overridecugl::SimpleObstaclevirtual
updateDebug() overridecugl::SimpleObstacleprotectedvirtual
~CapsuleObstacle()cugl::CapsuleObstacleinlinevirtual
~Obstacle()cugl::Obstaclevirtual
~SimpleObstacle()cugl::SimpleObstacleinlinevirtual