Cornell Cocos
Cornell Extensions to Cocos2d
WheelObstacle Member List

This is the complete list of members for WheelObstacle, including all inherited members.

__pad0__ (defined in WheelObstacle)WheelObstacle
_angFactSimpleObstacleprotected
_angSnapSimpleObstacleprotected
_bodySimpleObstacleprotected
_body(nullptr) (defined in SimpleObstacle)SimpleObstacleinline
_bodyinfoObstacleprotected
_debugObstacleprotected
_drawScaleObstacleprotected
_fixtureObstacleprotected
_geometryWheelObstacleprotected
_geometry(nullptr) (defined in WheelObstacle)WheelObstacleinline
_massdataObstacleprotected
_masseffectObstacleprotected
_nodeObstacleprotected
_posFactSimpleObstacleprotected
_posSnapSimpleObstacleprotected
_shapeWheelObstacleprotected
_tagObstacleprotected
activatePhysics(b2World &world) overrideSimpleObstaclevirtual
create()WheelObstaclestatic
create(const Vec2 &pos)WheelObstaclestatic
create(const Vec2 &pos, float radius)WheelObstaclestatic
createFixtures() overrideWheelObstaclevirtual
deactivatePhysics(b2World &world) overrideSimpleObstaclevirtual
getAngle() const overrideSimpleObstacleinlinevirtual
getAngleSnap()SimpleObstacleinline
getAngularDamping() const overrideSimpleObstacleinlinevirtual
getAngularVelocity() const overrideSimpleObstacleinlinevirtual
getBody() const overrideSimpleObstacleinlinevirtual
getBodyType() const overrideSimpleObstacleinlinevirtual
getCentroid() const overrideSimpleObstacleinlinevirtual
getDebugNode() const Obstacleinline
getDensity() const Obstacleinline
getDrawScale() const Obstacleinline
getFilterData() const Obstacleinline
getFriction() const Obstacleinline
getGravityScale() const overrideSimpleObstacleinlinevirtual
getInertia() const overrideSimpleObstacleinlinevirtual
getLinearDamping() const overrideSimpleObstacleinlinevirtual
getLinearVelocity() const overrideSimpleObstacleinlinevirtual
getMass() const overrideSimpleObstacleinlinevirtual
getName() const Obstacleinline
getPosition() const overrideSimpleObstacleinlinevirtual
getPositionSnap()SimpleObstacleinline
getRadius() const WheelObstacleinline
getRestitution() const Obstacleinline
getSceneNode() const Obstacleinline
getVX() const overrideSimpleObstacleinlinevirtual
getVY() const overrideSimpleObstacleinlinevirtual
getX() const overrideSimpleObstacleinlinevirtual
getY() const overrideSimpleObstacleinlinevirtual
init() overrideWheelObstacleinlinevirtual
init(const Vec2 &pos) overrideWheelObstacleinlinevirtual
init(const Vec2 &pos, float radius)WheelObstaclevirtual
isActive() const overrideSimpleObstacleinlinevirtual
isAwake() const overrideSimpleObstacleinlinevirtual
isBullet() const overrideSimpleObstacleinlinevirtual
isDirty() const Obstacleinline
isFixedRotation() const overrideSimpleObstacleinlinevirtual
isRemoved() const Obstacleinline
isSensor() const Obstacleinline
isSleepingAllowed() const overrideSimpleObstacleinlinevirtual
markDirty(bool value)Obstacleinline
markRemoved(bool value)Obstacleinline
positionDebugNode() overrideSimpleObstaclevirtual
positionSceneNode() overrideSimpleObstaclevirtual
releaseFixtures() overrideWheelObstaclevirtual
resetDebugNode() overrideWheelObstacleprotectedvirtual
resetMass() overrideSimpleObstacleinlinevirtual
resetSceneNode()Obstacleinlineprotectedvirtual
setActive(bool value) overrideSimpleObstacleinlinevirtual
setAngle(float value) overrideSimpleObstacleinlinevirtual
setAngleSnap(unsigned int snap)SimpleObstacleinline
setAngularDamping(float value) overrideSimpleObstacleinlinevirtual
setAngularVelocity(float value) overrideSimpleObstacleinlinevirtual
setAwake(bool value) overrideSimpleObstacleinlinevirtual
setBodyState(const b2Body &body)Obstacle
setBodyType(b2BodyType value) overrideSimpleObstacleinlinevirtual
setBullet(bool value) overrideSimpleObstacleinlinevirtual
setCentroid(const Vec2 &value) overrideSimpleObstacleinlinevirtual
setCentroid(float x, float y) overrideSimpleObstacleinlinevirtual
setDebugNode(WireNode *node)Obstacle
setDensity(float value) overrideSimpleObstaclevirtual
setDrawScale(const Vec2 &value)Obstacleinlinevirtual
setDrawScale(float x, float y)Obstaclevirtual
setFilterData(b2Filter value) overrideSimpleObstaclevirtual
setFixedRotation(bool value) overrideSimpleObstacleinlinevirtual
setFriction(float value) overrideSimpleObstaclevirtual
setGravityScale(float value) overrideSimpleObstacleinlinevirtual
setInertia(float value) overrideSimpleObstacleinlinevirtual
setLinearDamping(float value) overrideSimpleObstacleinlinevirtual
setLinearVelocity(const Vec2 &value) overrideSimpleObstacleinlinevirtual
setLinearVelocity(float x, float y) overrideSimpleObstacleinlinevirtual
setMass(float value) overrideSimpleObstacleinlinevirtual
setName(string value)Obstacleinline
setPosition(const Vec2 &value) overrideSimpleObstacleinlinevirtual
setPosition(float x, float y) overrideSimpleObstacleinlinevirtual
setPositionSnap(unsigned int snap)SimpleObstacleinline
setRadius(float value)WheelObstacleinline
setRestitution(float value) overrideSimpleObstaclevirtual
setSceneNode(Node *node)Obstacle
setSensor(bool value) overrideSimpleObstaclevirtual
setSleepingAllowed(bool value) overrideSimpleObstacleinlinevirtual
setVX(float value) overrideSimpleObstacleinlinevirtual
setVY(float value) overrideSimpleObstacleinlinevirtual
setX(float value) overrideSimpleObstacleinlinevirtual
setY(float value) overrideSimpleObstacleinlinevirtual
toString() const Obstacle
update(float delta) overrideSimpleObstaclevirtual
~Obstacle()Obstaclevirtual
~SimpleObstacle()SimpleObstacleinlinevirtual