Cornell Cocos
Cornell Extensions to Cocos2d
Obstacle Member List

This is the complete list of members for Obstacle, including all inherited members.

__pad0__ (defined in Obstacle)Obstacle
_bodyinfoObstacleprotected
_debugObstacleprotected
_drawScaleObstacleprotected
_fixtureObstacleprotected
_massdataObstacleprotected
_masseffectObstacleprotected
_nodeObstacleprotected
_tagObstacleprotected
activatePhysics(b2World &world)Obstacleinlinevirtual
deactivatePhysics(b2World &world)Obstacleinlinevirtual
getAngle() const Obstacleinlinevirtual
getAngularDamping() const Obstacleinlinevirtual
getAngularVelocity() const Obstacleinlinevirtual
getBody() const Obstacleinlinevirtual
getBodyType() const Obstacleinlinevirtual
getCentroid() const Obstacleinlinevirtual
getDebugNode() const Obstacleinline
getDensity() const Obstacleinline
getDrawScale() const Obstacleinline
getFilterData() const Obstacleinline
getFriction() const Obstacleinline
getGravityScale() const Obstacleinlinevirtual
getInertia() const Obstacleinlinevirtual
getLinearDamping() const Obstacleinlinevirtual
getLinearVelocity() const Obstacleinlinevirtual
getMass() const Obstacleinlinevirtual
getName() const Obstacleinline
getPosition() const Obstacleinlinevirtual
getRestitution() const Obstacleinline
getSceneNode() const Obstacleinline
getVX() const Obstacleinlinevirtual
getVY() const Obstacleinlinevirtual
getX() const Obstacleinlinevirtual
getY() const Obstacleinlinevirtual
init()Obstacleinlinevirtual
init(const Vec2 &vec)Obstaclevirtual
isActive() const Obstacleinlinevirtual
isAwake() const Obstacleinlinevirtual
isBullet() const Obstacleinlinevirtual
isDirty() const Obstacleinline
isFixedRotation() const Obstacleinlinevirtual
isRemoved() const Obstacleinline
isSensor() const Obstacleinline
isSleepingAllowed() const Obstacleinlinevirtual
markDirty(bool value)Obstacleinline
markRemoved(bool value)Obstacleinline
operator<<(ostream &os, const Obstacle &obj)Obstaclefriend
positionDebugNode()Obstacleprotectedvirtual
positionSceneNode()Obstacleprotectedvirtual
resetDebugNode()Obstacleinlineprotectedvirtual
resetMass()Obstacleinlinevirtual
resetSceneNode()Obstacleinlineprotectedvirtual
setActive(bool value)Obstacleinlinevirtual
setAngle(float value)Obstacleinlinevirtual
setAngularDamping(float value)Obstacleinlinevirtual
setAngularVelocity(float value)Obstacleinlinevirtual
setAwake(bool value)Obstacleinlinevirtual
setBodyState(const b2Body &body)Obstacle
setBodyType(b2BodyType value)Obstacleinlinevirtual
setBullet(bool value)Obstacleinlinevirtual
setCentroid(const Vec2 &value)Obstacleinlinevirtual
setCentroid(float x, float y)Obstaclevirtual
setDebugNode(WireNode *node)Obstacle
setDensity(float value)Obstacleinlinevirtual
setDrawScale(const Vec2 &value)Obstacleinlinevirtual
setDrawScale(float x, float y)Obstaclevirtual
setFilterData(b2Filter value)Obstacleinlinevirtual
setFixedRotation(bool value)Obstacleinlinevirtual
setFriction(float value)Obstacleinlinevirtual
setGravityScale(float value)Obstacleinlinevirtual
setInertia(float value)Obstaclevirtual
setLinearDamping(float value)Obstacleinlinevirtual
setLinearVelocity(const Vec2 &value)Obstacleinlinevirtual
setLinearVelocity(float x, float y)Obstacleinlinevirtual
setMass(float value)Obstaclevirtual
setName(string value)Obstacleinline
setPosition(const Vec2 &value)Obstacleinlinevirtual
setPosition(float x, float y)Obstacleinlinevirtual
setRestitution(float value)Obstacleinlinevirtual
setSceneNode(Node *node)Obstacle
setSensor(bool value)Obstacleinlinevirtual
setSleepingAllowed(bool value)Obstacleinlinevirtual
setVX(float value)Obstacleinlinevirtual
setVY(float value)Obstacleinlinevirtual
setX(float value)Obstacleinlinevirtual
setY(float value)Obstacleinlinevirtual
toString() const Obstacle
update(float delta)Obstacleinlinevirtual
~Obstacle()Obstaclevirtual