Cornell Cocos
Cornell Extensions to Cocos2d
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This is the complete list of members for Obstacle, including all inherited members.
__pad0__ (defined in Obstacle) | Obstacle | |
_bodyinfo | Obstacle | protected |
_debug | Obstacle | protected |
_drawScale | Obstacle | protected |
_fixture | Obstacle | protected |
_massdata | Obstacle | protected |
_masseffect | Obstacle | protected |
_node | Obstacle | protected |
_tag | Obstacle | protected |
activatePhysics(b2World &world) | Obstacle | inlinevirtual |
deactivatePhysics(b2World &world) | Obstacle | inlinevirtual |
getAngle() const | Obstacle | inlinevirtual |
getAngularDamping() const | Obstacle | inlinevirtual |
getAngularVelocity() const | Obstacle | inlinevirtual |
getBody() const | Obstacle | inlinevirtual |
getBodyType() const | Obstacle | inlinevirtual |
getCentroid() const | Obstacle | inlinevirtual |
getDebugNode() const | Obstacle | inline |
getDensity() const | Obstacle | inline |
getDrawScale() const | Obstacle | inline |
getFilterData() const | Obstacle | inline |
getFriction() const | Obstacle | inline |
getGravityScale() const | Obstacle | inlinevirtual |
getInertia() const | Obstacle | inlinevirtual |
getLinearDamping() const | Obstacle | inlinevirtual |
getLinearVelocity() const | Obstacle | inlinevirtual |
getMass() const | Obstacle | inlinevirtual |
getName() const | Obstacle | inline |
getPosition() const | Obstacle | inlinevirtual |
getRestitution() const | Obstacle | inline |
getSceneNode() const | Obstacle | inline |
getVX() const | Obstacle | inlinevirtual |
getVY() const | Obstacle | inlinevirtual |
getX() const | Obstacle | inlinevirtual |
getY() const | Obstacle | inlinevirtual |
init() | Obstacle | inlinevirtual |
init(const Vec2 &vec) | Obstacle | virtual |
isActive() const | Obstacle | inlinevirtual |
isAwake() const | Obstacle | inlinevirtual |
isBullet() const | Obstacle | inlinevirtual |
isDirty() const | Obstacle | inline |
isFixedRotation() const | Obstacle | inlinevirtual |
isRemoved() const | Obstacle | inline |
isSensor() const | Obstacle | inline |
isSleepingAllowed() const | Obstacle | inlinevirtual |
markDirty(bool value) | Obstacle | inline |
markRemoved(bool value) | Obstacle | inline |
operator<<(ostream &os, const Obstacle &obj) | Obstacle | friend |
positionDebugNode() | Obstacle | protectedvirtual |
positionSceneNode() | Obstacle | protectedvirtual |
resetDebugNode() | Obstacle | inlineprotectedvirtual |
resetMass() | Obstacle | inlinevirtual |
resetSceneNode() | Obstacle | inlineprotectedvirtual |
setActive(bool value) | Obstacle | inlinevirtual |
setAngle(float value) | Obstacle | inlinevirtual |
setAngularDamping(float value) | Obstacle | inlinevirtual |
setAngularVelocity(float value) | Obstacle | inlinevirtual |
setAwake(bool value) | Obstacle | inlinevirtual |
setBodyState(const b2Body &body) | Obstacle | |
setBodyType(b2BodyType value) | Obstacle | inlinevirtual |
setBullet(bool value) | Obstacle | inlinevirtual |
setCentroid(const Vec2 &value) | Obstacle | inlinevirtual |
setCentroid(float x, float y) | Obstacle | virtual |
setDebugNode(WireNode *node) | Obstacle | |
setDensity(float value) | Obstacle | inlinevirtual |
setDrawScale(const Vec2 &value) | Obstacle | inlinevirtual |
setDrawScale(float x, float y) | Obstacle | virtual |
setFilterData(b2Filter value) | Obstacle | inlinevirtual |
setFixedRotation(bool value) | Obstacle | inlinevirtual |
setFriction(float value) | Obstacle | inlinevirtual |
setGravityScale(float value) | Obstacle | inlinevirtual |
setInertia(float value) | Obstacle | virtual |
setLinearDamping(float value) | Obstacle | inlinevirtual |
setLinearVelocity(const Vec2 &value) | Obstacle | inlinevirtual |
setLinearVelocity(float x, float y) | Obstacle | inlinevirtual |
setMass(float value) | Obstacle | virtual |
setName(string value) | Obstacle | inline |
setPosition(const Vec2 &value) | Obstacle | inlinevirtual |
setPosition(float x, float y) | Obstacle | inlinevirtual |
setRestitution(float value) | Obstacle | inlinevirtual |
setSceneNode(Node *node) | Obstacle | |
setSensor(bool value) | Obstacle | inlinevirtual |
setSleepingAllowed(bool value) | Obstacle | inlinevirtual |
setVX(float value) | Obstacle | inlinevirtual |
setVY(float value) | Obstacle | inlinevirtual |
setX(float value) | Obstacle | inlinevirtual |
setY(float value) | Obstacle | inlinevirtual |
toString() const | Obstacle | |
update(float delta) | Obstacle | inlinevirtual |
~Obstacle() | Obstacle | virtual |