Cornell Cocos
Cornell Extensions to Cocos2d
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This is the complete list of members for CapsuleObstacle, including all inherited members.
__pad0__ (defined in CapsuleObstacle) | CapsuleObstacle | |
_angFact | SimpleObstacle | protected |
_angSnap | SimpleObstacle | protected |
_body | SimpleObstacle | protected |
_body(nullptr) (defined in SimpleObstacle) | SimpleObstacle | inline |
_bodyinfo | Obstacle | protected |
_cap1 | CapsuleObstacle | protected |
_cap1(nullptr) (defined in CapsuleObstacle) | CapsuleObstacle | |
_cap2 | CapsuleObstacle | protected |
_cap2(nullptr) (defined in CapsuleObstacle) | CapsuleObstacle | |
_center | CapsuleObstacle | protected |
_core | CapsuleObstacle | protected |
_core(nullptr) (defined in CapsuleObstacle) | CapsuleObstacle | |
_debug | Obstacle | protected |
_dimension | CapsuleObstacle | protected |
_drawScale | Obstacle | protected |
_ends | CapsuleObstacle | protected |
_fixture | Obstacle | protected |
_massdata | Obstacle | protected |
_masseffect | Obstacle | protected |
_node | Obstacle | protected |
_orient | CapsuleObstacle | protected |
_posFact | SimpleObstacle | protected |
_posSnap | SimpleObstacle | protected |
_seamEpsilon | CapsuleObstacle | protected |
_seamEpsilon(0.0f) (defined in CapsuleObstacle) | CapsuleObstacle | inline |
_shape | CapsuleObstacle | protected |
_tag | Obstacle | protected |
activatePhysics(b2World &world) override | SimpleObstacle | virtual |
create() | CapsuleObstacle | static |
create(const Vec2 &pos) | CapsuleObstacle | static |
create(const Vec2 &pos, const Size &size) | CapsuleObstacle | static |
create(const Vec2 &pos, const Size &size, Orientation orient) | CapsuleObstacle | static |
createFixtures() override | CapsuleObstacle | virtual |
deactivatePhysics(b2World &world) override | SimpleObstacle | virtual |
getAngle() const override | SimpleObstacle | inlinevirtual |
getAngleSnap() | SimpleObstacle | inline |
getAngularDamping() const override | SimpleObstacle | inlinevirtual |
getAngularVelocity() const override | SimpleObstacle | inlinevirtual |
getBody() const override | SimpleObstacle | inlinevirtual |
getBodyType() const override | SimpleObstacle | inlinevirtual |
getCentroid() const override | SimpleObstacle | inlinevirtual |
getDebugNode() const | Obstacle | inline |
getDensity() const | Obstacle | inline |
getDimension() const | CapsuleObstacle | inline |
getDrawScale() const | Obstacle | inline |
getFilterData() const | Obstacle | inline |
getFriction() const | Obstacle | inline |
getGravityScale() const override | SimpleObstacle | inlinevirtual |
getHeight() const | CapsuleObstacle | inline |
getInertia() const override | SimpleObstacle | inlinevirtual |
getLinearDamping() const override | SimpleObstacle | inlinevirtual |
getLinearVelocity() const override | SimpleObstacle | inlinevirtual |
getMass() const override | SimpleObstacle | inlinevirtual |
getName() const | Obstacle | inline |
getOrientation() const | CapsuleObstacle | inline |
getPosition() const override | SimpleObstacle | inlinevirtual |
getPositionSnap() | SimpleObstacle | inline |
getRestitution() const | Obstacle | inline |
getSceneNode() const | Obstacle | inline |
getSeamOffset() const | CapsuleObstacle | inline |
getVX() const override | SimpleObstacle | inlinevirtual |
getVY() const override | SimpleObstacle | inlinevirtual |
getWidth() const | CapsuleObstacle | inline |
getX() const override | SimpleObstacle | inlinevirtual |
getY() const override | SimpleObstacle | inlinevirtual |
init() override | CapsuleObstacle | inlinevirtual |
init(const Vec2 &pos) override | CapsuleObstacle | inlinevirtual |
init(const Vec2 &pos, const Size &size) | CapsuleObstacle | virtual |
init(const Vec2 &pos, const Size &size, Orientation orient) | CapsuleObstacle | virtual |
isActive() const override | SimpleObstacle | inlinevirtual |
isAwake() const override | SimpleObstacle | inlinevirtual |
isBullet() const override | SimpleObstacle | inlinevirtual |
isDirty() const | Obstacle | inline |
isFixedRotation() const override | SimpleObstacle | inlinevirtual |
isRemoved() const | Obstacle | inline |
isSensor() const | Obstacle | inline |
isSleepingAllowed() const override | SimpleObstacle | inlinevirtual |
markDirty(bool value) | Obstacle | inline |
markRemoved(bool value) | Obstacle | inline |
Orientation enum name | CapsuleObstacle | |
positionDebugNode() override | SimpleObstacle | virtual |
positionSceneNode() override | SimpleObstacle | virtual |
releaseFixtures() override | CapsuleObstacle | virtual |
resetDebugNode() override | CapsuleObstacle | protectedvirtual |
resetMass() override | SimpleObstacle | inlinevirtual |
resetSceneNode() | Obstacle | inlineprotectedvirtual |
resize(const Size &size) | CapsuleObstacle | protected |
setActive(bool value) override | SimpleObstacle | inlinevirtual |
setAngle(float value) override | SimpleObstacle | inlinevirtual |
setAngleSnap(unsigned int snap) | SimpleObstacle | inline |
setAngularDamping(float value) override | SimpleObstacle | inlinevirtual |
setAngularVelocity(float value) override | SimpleObstacle | inlinevirtual |
setAwake(bool value) override | SimpleObstacle | inlinevirtual |
setBodyState(const b2Body &body) | Obstacle | |
setBodyType(b2BodyType value) override | SimpleObstacle | inlinevirtual |
setBullet(bool value) override | SimpleObstacle | inlinevirtual |
setCentroid(const Vec2 &value) override | SimpleObstacle | inlinevirtual |
setCentroid(float x, float y) override | SimpleObstacle | inlinevirtual |
setDebugNode(WireNode *node) | Obstacle | |
setDensity(float value) override | CapsuleObstacle | virtual |
setDimension(const Size &value) | CapsuleObstacle | inline |
setDimension(float width, float height) | CapsuleObstacle | inline |
setDrawScale(const Vec2 &value) | Obstacle | inlinevirtual |
setDrawScale(float x, float y) | Obstacle | virtual |
setFilterData(b2Filter value) override | SimpleObstacle | virtual |
setFixedRotation(bool value) override | SimpleObstacle | inlinevirtual |
setFriction(float value) override | SimpleObstacle | virtual |
setGravityScale(float value) override | SimpleObstacle | inlinevirtual |
setHeight(float value) | CapsuleObstacle | inline |
setInertia(float value) override | SimpleObstacle | inlinevirtual |
setLinearDamping(float value) override | SimpleObstacle | inlinevirtual |
setLinearVelocity(const Vec2 &value) override | SimpleObstacle | inlinevirtual |
setLinearVelocity(float x, float y) override | SimpleObstacle | inlinevirtual |
setMass(float value) override | SimpleObstacle | inlinevirtual |
setName(string value) | Obstacle | inline |
setOrientation(Orientation value) | CapsuleObstacle | |
setPosition(const Vec2 &value) override | SimpleObstacle | inlinevirtual |
setPosition(float x, float y) override | SimpleObstacle | inlinevirtual |
setPositionSnap(unsigned int snap) | SimpleObstacle | inline |
setRestitution(float value) override | SimpleObstacle | virtual |
setSceneNode(Node *node) | Obstacle | |
setSeamOffset(float value) | CapsuleObstacle | inline |
setSensor(bool value) override | SimpleObstacle | virtual |
setSleepingAllowed(bool value) override | SimpleObstacle | inlinevirtual |
setVX(float value) override | SimpleObstacle | inlinevirtual |
setVY(float value) override | SimpleObstacle | inlinevirtual |
setWidth(float value) | CapsuleObstacle | inline |
setX(float value) override | SimpleObstacle | inlinevirtual |
setY(float value) override | SimpleObstacle | inlinevirtual |
toString() const | Obstacle | |
update(float delta) override | SimpleObstacle | virtual |
~Obstacle() | Obstacle | virtual |
~SimpleObstacle() | SimpleObstacle | inlinevirtual |