Cornell Cocos
Cornell Extensions to Cocos2d
BoxObstacle Member List

This is the complete list of members for BoxObstacle, including all inherited members.

__pad0__ (defined in BoxObstacle)BoxObstacle
_angFactSimpleObstacleprotected
_angSnapSimpleObstacleprotected
_bodySimpleObstacleprotected
_body(nullptr) (defined in SimpleObstacle)SimpleObstacleinline
_bodyinfoObstacleprotected
_debugObstacleprotected
_dimensionBoxObstacleprotected
_drawScaleObstacleprotected
_fixtureObstacleprotected
_geometryBoxObstacleprotected
_geometry(nullptr) (defined in BoxObstacle)BoxObstacleinline
_massdataObstacleprotected
_masseffectObstacleprotected
_nodeObstacleprotected
_posFactSimpleObstacleprotected
_posSnapSimpleObstacleprotected
_shapeBoxObstacleprotected
_tagObstacleprotected
activatePhysics(b2World &world) overrideSimpleObstaclevirtual
create()BoxObstaclestatic
create(const Vec2 &pos)BoxObstaclestatic
create(const Vec2 &pos, const Size &size)BoxObstaclestatic
createFixtures() overrideBoxObstaclevirtual
deactivatePhysics(b2World &world) overrideSimpleObstaclevirtual
getAngle() const overrideSimpleObstacleinlinevirtual
getAngleSnap()SimpleObstacleinline
getAngularDamping() const overrideSimpleObstacleinlinevirtual
getAngularVelocity() const overrideSimpleObstacleinlinevirtual
getBody() const overrideSimpleObstacleinlinevirtual
getBodyType() const overrideSimpleObstacleinlinevirtual
getCentroid() const overrideSimpleObstacleinlinevirtual
getDebugNode() const Obstacleinline
getDensity() const Obstacleinline
getDimension() const BoxObstacleinline
getDrawScale() const Obstacleinline
getFilterData() const Obstacleinline
getFriction() const Obstacleinline
getGravityScale() const overrideSimpleObstacleinlinevirtual
getHeight() const BoxObstacleinline
getInertia() const overrideSimpleObstacleinlinevirtual
getLinearDamping() const overrideSimpleObstacleinlinevirtual
getLinearVelocity() const overrideSimpleObstacleinlinevirtual
getMass() const overrideSimpleObstacleinlinevirtual
getName() const Obstacleinline
getPosition() const overrideSimpleObstacleinlinevirtual
getPositionSnap()SimpleObstacleinline
getRestitution() const Obstacleinline
getSceneNode() const Obstacleinline
getVX() const overrideSimpleObstacleinlinevirtual
getVY() const overrideSimpleObstacleinlinevirtual
getWidth() const BoxObstacleinline
getX() const overrideSimpleObstacleinlinevirtual
getY() const overrideSimpleObstacleinlinevirtual
init() overrideBoxObstacleinlinevirtual
init(const Vec2 &pos) overrideBoxObstacleinlinevirtual
init(const Vec2 &pos, const Size &size)BoxObstaclevirtual
isActive() const overrideSimpleObstacleinlinevirtual
isAwake() const overrideSimpleObstacleinlinevirtual
isBullet() const overrideSimpleObstacleinlinevirtual
isDirty() const Obstacleinline
isFixedRotation() const overrideSimpleObstacleinlinevirtual
isRemoved() const Obstacleinline
isSensor() const Obstacleinline
isSleepingAllowed() const overrideSimpleObstacleinlinevirtual
markDirty(bool value)Obstacleinline
markRemoved(bool value)Obstacleinline
positionDebugNode() overrideSimpleObstaclevirtual
positionSceneNode() overrideSimpleObstaclevirtual
releaseFixtures() overrideBoxObstaclevirtual
resetDebugNode() overrideBoxObstacleprotectedvirtual
resetMass() overrideSimpleObstacleinlinevirtual
resetSceneNode()Obstacleinlineprotectedvirtual
resize(const Size &size)BoxObstacleprotected
setActive(bool value) overrideSimpleObstacleinlinevirtual
setAngle(float value) overrideSimpleObstacleinlinevirtual
setAngleSnap(unsigned int snap)SimpleObstacleinline
setAngularDamping(float value) overrideSimpleObstacleinlinevirtual
setAngularVelocity(float value) overrideSimpleObstacleinlinevirtual
setAwake(bool value) overrideSimpleObstacleinlinevirtual
setBodyState(const b2Body &body)Obstacle
setBodyType(b2BodyType value) overrideSimpleObstacleinlinevirtual
setBullet(bool value) overrideSimpleObstacleinlinevirtual
setCentroid(const Vec2 &value) overrideSimpleObstacleinlinevirtual
setCentroid(float x, float y) overrideSimpleObstacleinlinevirtual
setDebugNode(WireNode *node)Obstacle
setDensity(float value) overrideSimpleObstaclevirtual
setDimension(const Size &value)BoxObstacleinline
setDimension(float width, float height)BoxObstacleinline
setDrawScale(const Vec2 &value)Obstacleinlinevirtual
setDrawScale(float x, float y)Obstaclevirtual
setFilterData(b2Filter value) overrideSimpleObstaclevirtual
setFixedRotation(bool value) overrideSimpleObstacleinlinevirtual
setFriction(float value) overrideSimpleObstaclevirtual
setGravityScale(float value) overrideSimpleObstacleinlinevirtual
setHeight(float value)BoxObstacleinline
setInertia(float value) overrideSimpleObstacleinlinevirtual
setLinearDamping(float value) overrideSimpleObstacleinlinevirtual
setLinearVelocity(const Vec2 &value) overrideSimpleObstacleinlinevirtual
setLinearVelocity(float x, float y) overrideSimpleObstacleinlinevirtual
setMass(float value) overrideSimpleObstacleinlinevirtual
setName(string value)Obstacleinline
setPosition(const Vec2 &value) overrideSimpleObstacleinlinevirtual
setPosition(float x, float y) overrideSimpleObstacleinlinevirtual
setPositionSnap(unsigned int snap)SimpleObstacleinline
setRestitution(float value) overrideSimpleObstaclevirtual
setSceneNode(Node *node)Obstacle
setSensor(bool value) overrideSimpleObstaclevirtual
setSleepingAllowed(bool value) overrideSimpleObstacleinlinevirtual
setVX(float value) overrideSimpleObstacleinlinevirtual
setVY(float value) overrideSimpleObstacleinlinevirtual
setWidth(float value)BoxObstacleinline
setX(float value) overrideSimpleObstacleinlinevirtual
setY(float value) overrideSimpleObstacleinlinevirtual
toString() const Obstacle
update(float delta) overrideSimpleObstaclevirtual
~Obstacle()Obstaclevirtual
~SimpleObstacle()SimpleObstacleinlinevirtual