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CUPolygonNode.h
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//
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// CCPolygonNode.h
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// Cornell Extensions to Cocos2D
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//
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// This module provides a scene graph node that supports solid 2D polygons. These
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// polygons may also be textured by a sprite. This class is preferable to Sprite
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// except in the cases where you use Cocos2d's animation events.
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//
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// Author: Walker White
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// Version: 2/21/15
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//
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#ifndef __CC_POLYGON_SPRITE_H__
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#define __CC_POLYGON_SPRITE_H__
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#include <string>
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#include "CUTexturedNode.h"
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NS_CC_BEGIN
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#pragma mark -
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#pragma mark PolygonNode
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class
CC_DLL
PolygonNode
:
public
TexturedNode
{
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#pragma mark Internal Helpers
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private
:
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CC_DISALLOW_COPY_AND_ASSIGN(
PolygonNode
);
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protected
:
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virtual
void
generateRenderData
()
override
;
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public
:
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#pragma mark Static Constructors
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static
PolygonNode
* create();
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static
PolygonNode
* create(
float
* vertices,
int
size,
int
offset=0);
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static
PolygonNode
* create(
const
Poly2
& poly);
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static
PolygonNode
* create(
const
Rect& rect);
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static
PolygonNode
* createWithFile(
const
std::string& filename);
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static
PolygonNode
* createWithFile(
const
std::string& filename,
float
* vertices,
int
size,
int
offset=0);
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static
PolygonNode
* createWithFile(
const
std::string& filename,
const
Poly2
& poly);
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static
PolygonNode
* createWithFile(
const
std::string& filename,
const
Rect& rect);
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static
PolygonNode
* createWithTexture(Texture2D *texture);
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static
PolygonNode
* createWithTexture(Texture2D *texture,
float
* vertices,
int
size,
int
offset=0);
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static
PolygonNode
* createWithTexture(Texture2D *texture,
const
Poly2
& poly);
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static
PolygonNode
* createWithTexture(Texture2D *texture,
const
Rect& rect);
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#pragma mark Attribute Accessors
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virtual
std::string getDescription()
const override
;
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#pragma mark Rendering Methods
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virtual
void
draw(Renderer *renderer,
const
Mat4 &transform, uint32_t flags)
override
;
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CC_CONSTRUCTOR_ACCESS:
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#pragma mark Hidden Constructors
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PolygonNode
(
void
);
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virtual
~PolygonNode
(
void
) { }
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};
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NS_CC_END
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#endif
/* defined(__CC_POLYGON_SPRITE_H__) */
TexturedNode
Definition:
CUTexturedNode.h:71
TexturedNode::generateRenderData
virtual void generateRenderData()
Definition:
CUTexturedNode.h:146
PolygonNode
Definition:
CUPolygonNode.h:60
PolygonNode::~PolygonNode
virtual ~PolygonNode(void)
Definition:
CUPolygonNode.h:289
Poly2
Definition:
CUPoly2.h:53
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