Pathfinding

We continue our discussion about game AI by talking about pathfinding. This is the process of using AI algorithms to move your game characters about the terrain.

NOTE: Due to GDC this week, this lecture is replaced by a video. Click on the video link below to watch the lecture. Class time will consist of open office hours.
 
The primary form of pathfinding in games in the A* algorithm, and this is included in the reading below. However, not all games need this level of pathfinding. So in this lecture we explore several alternates as well.

To complement this lecture, we recommend the following reading and/or viewing:

3152-21-19.mp4

March 20, 2024 slides no demos