Color and Texture

In the last of the three graphics lectures, we go a little lower level and talk about graphics primitives. We address how color works, and how you use images to do more than just display a sprite on the screen.

In this video we assume that most people have not taken 4620 and do not know OpenGL. Therefore, this video is shorter than the others as we do not go that in depth with what you can do with textures. But if you do know OpenGL, simply read the LibGDX documentation (such as the documentation on Meshes below) for how to access these features.

To complement this lecture, we recommend the following reading and/or viewing:
March 6, 2024 slides demos