CS/INFO 3152: Introduction to Computer Game Development

Playtest 2
Pre-Beta Playtest

Today's playtesting session is for the pre-beta release. This is going to be much trickier than our usual playtesting, since we are all online. However, we have a plan.

First of all, it is incredibly important that everyone have a working release for pre-beta. The TAs will be checking well before class and will contact you if everything is not in working order. We will post these games on the Discord server so that everyone can play them.

Lab Format

We could just let people play your game and give you feedback in your Discord channel. But we want to do more than that. We want you to watch them while they are playing. This is what Discord was designed to do!

Once everyone is set up, you should take volunteers for people to play your game and share their screen with you while they do. Everyone should be sharing in the playtesting channel of the game that you are playing If multiple people want to stream their game, you should have an organized way to pick players. Watch them while they play and take notes. Try not to interfere with their playing. Only help players that explicitly ask for help.

For the people playing, we ask that you use the think aloud method while you are playing. This is covered in the online lecture on player testing. Say everything that comes to your mind while you play, no matter how random. Imagine you are a Twitch streamer giving commentary on a new game. Since you are not in the room, and we cannot see your faces, this is the only way we are going to be able to tell what you think about the game.