Classes |
class | OrderedChunkAllocator |
| Special "ordered" memory allocator. More...
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struct | OrderedChunkAllocator::Chunk |
class | BlockedVector< T, BlockSize > |
| Basic vector implementation, which stores all data in a list of fixed-sized blocks. More...
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class | ClassificationStorage |
| Compact storage for primitive classifcation. More...
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class | KDTreeBase< BoundingBoxType > |
| Base class of all kd-trees. More...
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struct | KDTreeBase< BoundingBoxType >::KDNode |
| KD-tree node in 8 bytes. More...
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class | GenericKDTree< BoundingBoxType, TreeConstructionHeuristic, Derived > |
| Optimized KD-tree acceleration data structure for n-dimensional (n<=4) shapes and various queries on them. More...
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struct | GenericKDTree< BoundingBoxType, TreeConstructionHeuristic, Derived >::EdgeEvent |
| Describes the beginning or end of a primitive when projected onto a certain dimension. More...
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struct | GenericKDTree< BoundingBoxType, TreeConstructionHeuristic, Derived >::EdgeEventOrdering |
| Edge event comparison functor. More...
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struct | GenericKDTree< BoundingBoxType, TreeConstructionHeuristic, Derived >::SplitCandidate |
| Data type for split candidates computed by the O(n log n) greedy optimization method. More...
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struct | GenericKDTree< BoundingBoxType, TreeConstructionHeuristic, Derived >::BuildContext |
| Per-thread context used to manage memory allocations, also records some useful statistics. More...
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struct | GenericKDTree< BoundingBoxType, TreeConstructionHeuristic, Derived >::BuildInterface |
| Communication data structure used to pass jobs to kd-tree builder threads. More...
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class | GenericKDTree< BoundingBoxType, TreeConstructionHeuristic, Derived >::TreeBuilder |
| kd-tree builder thread More...
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struct | GenericKDTree< BoundingBoxType, TreeConstructionHeuristic, Derived >::MinMaxBins |
| Min-max binning as described in "Highly Parallel Fast KD-tree Construction for Interactive
Ray Tracing of Dynamic Scenes" by M. Shevtsov, A. Soupikov and A. Kapustin. More...
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class | SurfaceAreaHeuristic3 |
| Implements the 3D surface area heuristic so that it can be used by the GenericKDTree construction algorithm. More...
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Defines |
#define | NORI_KD_MAXDEPTH 48 |
#define | NORI_KD_VERBOSE 0 |
| Set to 1 to display various statistics about the kd-tree.
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#define | NORI_KD_MIN_ALLOC 512*1024 |
| OrderedChunkAllocator: don't create chunks smaller than 512 KiB.
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#define | NORI_KD_BLOCKSIZE_KD (512*1024/sizeof(KDNode)) |
| Allocate nodes & index lists in blocks of 512 KiB.
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#define | NORI_KD_BLOCKSIZE_IDX (512*1024/sizeof(uint32_t)) |
#define | NORI_KD_BBOX_EPSILON 1e-3f |
| To avoid numerical issues, the size of the scene bounding box is increased by this amount.
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