Nori
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Generic radially symmetric image reconstruction filter. More...
#include <rfilter.h>
Public Member Functions | |
float | getRadius () const |
Return the filter radius in fractional pixels. | |
virtual float | eval (float x) const =0 |
Evaluate the filter function. | |
EClassType | getClassType () const |
Return the type of object (i.e. Mesh/Camera/etc.) provided by this instance. | |
Protected Attributes | |
float | m_radius |
Generic radially symmetric image reconstruction filter.
When adding radiance-valued samples to the rendered image, Nori first convolves them with a so-called image reconstruction filter.
To learn more about reconstruction filters and sampling theory in general, take a look at the excellenent chapter 7 of PBRT, which is freely available at:
http://graphics.stanford.edu/~mmp/chapters/pbrt_chapter7.pdf
virtual float ReconstructionFilter::eval | ( | float | x | ) | const [pure virtual] |
Evaluate the filter function.
EClassType ReconstructionFilter::getClassType | ( | ) | const [inline, virtual] |
Return the type of object (i.e. Mesh/Camera/etc.) provided by this instance.
Implements NoriObject.
float ReconstructionFilter::getRadius | ( | ) | const [inline] |
float ReconstructionFilter::m_radius [protected] |