Wenzel Jakob

Wenzel Jakob 

Wenzel Jakob
Ph.D. Student
Department of Computer Science
Cornell University

Advisor: Steve Marschner

Contact

5156 Upson Hall, Ithaca, NY 14850

Interests and Current Research

Papers, Reports and Theses

Manifold Exploration: A Markov Chain Monte Carlo technique for rendering scenes with difficult specular transport, Wenzel Jakob and Steve Marschner, To appear in ACM Transactions on Graphics (Proceedings of SIGGRAPH 2012)
Structure-aware Synthesis for Predictive Woven Fabric Appearance, Shuang Zhao, Wenzel Jakob, Steve Marschner, and Kavita Bala, To appear in ACM Transactions on Graphics (Proceedings of SIGGRAPH 2012)
Progressive Expectation-Maximization for Hierarchical Volumetric Photon Mapping, Wenzel Jakob, Christian Regg and Wojciech Jarosz, In Computer Graphics Forum (Proc. Eurographics Symposium on Rendering 2011)
Building Volumetric Appearance Models of Fabric using Micro CT Imaging, Shuang Zhao, Wenzel Jakob, Steve Marschner, Kavita Bala. In ACM Transactions on Graphics (Proceedings of SIGGRAPH 2011)
Goal-Based Caustics, Marios Papas, Wojciech Jarosz, Wenzel Jakob, Szymon Rusinkiewicz, Wojciech Matusik, Tim Weyrich. To appear in Computer Graphics Forum (Proc. Eurographics 2011), Vol. 30, No. 2, June 2011
Technical report on “A radiative transfer framework for rendering materials with anisotropic structure”, Wenzel Jakob, Adam Arbree, Jonathan T. Moon, Kavita Bala and Steve Marschner. Available at eCommons@Cornell
A radiative transfer framework for rendering materials with anisotropic structure, Wenzel Jakob, Adam Arbree, Jonathan T. Moon, Kavita Bala and Steve Marschner – in ACM Transactions on Graphics (Proceedings of SIGGRAPH 2010)
Capturing Hair Assemblies Fiber by Fiber, Wenzel Jakob, Jonathan T. Moon, Steve Marschner – in ACM Transactions on Graphics (Proceedings of SIGGRAPH Asia 2009)
An Analytic Framework for Anisotropic Diffusion in Computer Graphics, M.Eng. Project, CS, Cornell University
Accelerating the bidirectional path tracing algorithm using a dedicated intersection processor, Undergraduate thesis, CS, Karlsruhe Institute of Technology (KIT)

An open source implementation including all VHDL cores is available at: https://wazlaf.org/svn/intersect/trunk

Personal and Class Projects

Nori, a simple ray tracer for programming assignments in a graduate-level computer graphics course. It is currently being used to teach CS6630 at Cornell University.
Mitsuba, a cross-platform physically-based renderering system written in C++. Its primary goal is the distribution of lengthy rendering-related task over a scalable parallel computation layer capable of handling hundreds of cores
fsolver, a projection-method fluid simulator using staggered grids and semi-Lagrangian advection
autodiff.h, a fully templated automatic differentiation library for C++
Eating Healthy, my final project for Don Greenberg’s course Computer Animation
A homebrew Z80 microcomputer I built a long time ago

Education

Teaching

Random things