|  |  | Future Extensions 2D View Synthesis We thought of several ways to accomplish a
"fill-in" of the background that was ocluded by the geometry that we extracted.
Among them: 
  |  | Fourier Synthesis: Since
    the borders of the clipped region is most likely wallpaper or some other similar feature,
    we figure a successful way to replicate patterns across ocluded regions would be to
    perform a Fourier Analysis of the border regions, then use the Fourier Coefficients to
    reconstruct the portion of the image where the extracted geometry used to occupy. |  |  | Bezier Patch: An alternate
    way to "fill-in" the background would be to treat the entire image as a
    Z-surface, and place a Bezier Patch that is C2 continuous with the boundary image so as to
    blend the colors smoothly across the void. Unfortunately this interpolation method will
    only be successful in images with backgrounds of low spatial frequency. |  3D View Synthesis Besides the texture masking approach that we
used, there are also other ways to re-create the "hidden geometry" of our model: 
  |  | Bezier patches or NURBS - can be used
    to extrapolate the curvature of the object so that the hidden geometry is C2 continous
    with the boundaries of the viewable regions. |  |  | Symmetry - Mirror or rotational
    symmetry can be used to synthesize points in the pre-meshing stage to create symmetric
    objects. This is applicable only to the narrow class of objects that exhibit rotational
    symmetry. |  [ Back ] [ Home
] [ Next ] |