Rendering rules and styles

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Rendering rules and styles


We begin this chapter by building up a general framework of rendering rules and styles in s:rules_and_styles. Rendering rules enable the generation of different audio views of the same object. s:document_content introduces the concept of fleeting and persistent sound cues and uses these to develop an audio layout for conveying structure present in typical document content, e.g., sections and itemized lists.

We then develop a system of audio notation to convey mathematical content and present a collection of rendering rules for producing such audio notation in s:math_readings. The processing required to produce context sensitive renderings from the quasi-prefix representation (see s:quasi-prefix) is covered in s:post_processing. Some descriptive rendering rules for mathematical content are discussed in s:desc_readings.

When reading complex mathematics in print, we often use a chunking strategy: rather than read the entire expression, we first obtain a high-level view by grouping related subexpressions. This becomes even more necessary in oral communication -otherwise, the listener has to remember the mathematical content. Complicated mathematical expressions can be better communicated by first substituting names for complex subexpressions to provide a quick overview. This process, called rendering with variable substitution, is described in s:var_subst. A flexible mechanism for delaying the rendering of specific objects is described in s:floats. a:reading documents the external interface to the system of rendering rules and styles.

Throughout this chapter, we describe how AsTeR renders different object types. Note, however, that the user is free to customize all of the renderings produced by AsTeR .

TV Raman
Thu Mar 9 20:10:41 EST 1995