<article>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#article10_03_28_1324203</id>
	<title>Are Consoles Holding Back PC Gaming?</title>
	<author>Soulskill</author>
	<datestamp>1269786300000</datestamp>
	<htmltext>An anonymous reader writes <i>"Despite all the excitement over Nvidia's upcoming Fermi GPU, there is still a distinct lack of DirectX 11 games on the market. This article points out that while the PC has returned to favor as a gaming platform, <a href="http://www.pcauthority.com.au/News/170605,nvidias-fermi-so-much-potential-so-little-software-support.aspx">consoles are still the target for most developers</a>, and still provide the major limitations on the technological sophistication of game graphics. Inside the Xbox 360 sits an ATI Xenos GPU, a DirectX 9c-based chip that bears similarity to the Radeon X1900 series of graphics cards (cards whose age means that they aren't even officially supported in Windows 7). Therein lies the rub. With the majority of PC games now starting life as console titles, games are still targeted at five-year-old DirectX 9 hardware."</i></htmltext>
<tokenext>An anonymous reader writes " Despite all the excitement over Nvidia 's upcoming Fermi GPU , there is still a distinct lack of DirectX 11 games on the market .
This article points out that while the PC has returned to favor as a gaming platform , consoles are still the target for most developers , and still provide the major limitations on the technological sophistication of game graphics .
Inside the Xbox 360 sits an ATI Xenos GPU , a DirectX 9c-based chip that bears similarity to the Radeon X1900 series of graphics cards ( cards whose age means that they are n't even officially supported in Windows 7 ) .
Therein lies the rub .
With the majority of PC games now starting life as console titles , games are still targeted at five-year-old DirectX 9 hardware .
"</tokentext>
<sentencetext>An anonymous reader writes "Despite all the excitement over Nvidia's upcoming Fermi GPU, there is still a distinct lack of DirectX 11 games on the market.
This article points out that while the PC has returned to favor as a gaming platform, consoles are still the target for most developers, and still provide the major limitations on the technological sophistication of game graphics.
Inside the Xbox 360 sits an ATI Xenos GPU, a DirectX 9c-based chip that bears similarity to the Radeon X1900 series of graphics cards (cards whose age means that they aren't even officially supported in Windows 7).
Therein lies the rub.
With the majority of PC games now starting life as console titles, games are still targeted at five-year-old DirectX 9 hardware.
"</sentencetext>
</article>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31648836</id>
	<title>No.</title>
	<author>undecim</author>
	<datestamp>1269803040000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>It's not consoles killing PC gaming. It's DRM.</p><p>At least that's why I don't buy many PC games. That and the fact that I'd prefer a native Linux version, but theres lots of computers I wouldn't mind dual booting to play.</p></htmltext>
<tokenext>It 's not consoles killing PC gaming .
It 's DRM.At least that 's why I do n't buy many PC games .
That and the fact that I 'd prefer a native Linux version , but theres lots of computers I would n't mind dual booting to play .</tokentext>
<sentencetext>It's not consoles killing PC gaming.
It's DRM.At least that's why I don't buy many PC games.
That and the fact that I'd prefer a native Linux version, but theres lots of computers I wouldn't mind dual booting to play.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31651064</id>
	<title>Re:Nothing to do with OpenGL or DirectX</title>
	<author>Little\_Professor</author>
	<datestamp>1269775620000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Except the Wii is trivially easy to hack and pirated games are widely available from all the usual torrent sites. And guess which console is the most successful?</htmltext>
<tokenext>Except the Wii is trivially easy to hack and pirated games are widely available from all the usual torrent sites .
And guess which console is the most successful ?</tokentext>
<sentencetext>Except the Wii is trivially easy to hack and pirated games are widely available from all the usual torrent sites.
And guess which console is the most successful?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647278</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31658124</id>
	<title>Re:One Game proves the point.</title>
	<author>kalirion</author>
	<datestamp>1269881340000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>And MW2 still sold like crazy on the PC.  Has been high Steam's Top 10 sales since its release, <i>even during the holiday sale when most of steam's catalogue was discounted by huge amounts while MW2 stayed at $60</i>.</p><p>What this all means of course is that EA will keep this up for all its future games too.</p></htmltext>
<tokenext>And MW2 still sold like crazy on the PC .
Has been high Steam 's Top 10 sales since its release , even during the holiday sale when most of steam 's catalogue was discounted by huge amounts while MW2 stayed at $ 60.What this all means of course is that EA will keep this up for all its future games too .</tokentext>
<sentencetext>And MW2 still sold like crazy on the PC.
Has been high Steam's Top 10 sales since its release, even during the holiday sale when most of steam's catalogue was discounted by huge amounts while MW2 stayed at $60.What this all means of course is that EA will keep this up for all its future games too.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647824</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31648970</id>
	<title>Re:Why?</title>
	<author>Khyber</author>
	<datestamp>1269803880000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>'And who exactly are those who want to use OpenGL? Not the developers"</p><p>Do you even develop games? OpenGL barely has ANY drawback.</p><p>"Gamers and their hardware will catch up."</p><p>No, our hardware is already there, the programmers need to learn how to fucking optimize.</p><p>If demoscene guys can write a small two-level fully 3D game using 96k of code that runs on old nasty-ass Netburst-based P4s with 512MB RAM and a 128 meg minimum GPU that *ALMOST* look as good as todays games, you know there is something HORRIBLY wrong with these lazy programmers.</p></htmltext>
<tokenext>'And who exactly are those who want to use OpenGL ?
Not the developers " Do you even develop games ?
OpenGL barely has ANY drawback .
" Gamers and their hardware will catch up .
" No , our hardware is already there , the programmers need to learn how to fucking optimize.If demoscene guys can write a small two-level fully 3D game using 96k of code that runs on old nasty-ass Netburst-based P4s with 512MB RAM and a 128 meg minimum GPU that * ALMOST * look as good as todays games , you know there is something HORRIBLY wrong with these lazy programmers .</tokentext>
<sentencetext>'And who exactly are those who want to use OpenGL?
Not the developers"Do you even develop games?
OpenGL barely has ANY drawback.
"Gamers and their hardware will catch up.
"No, our hardware is already there, the programmers need to learn how to fucking optimize.If demoscene guys can write a small two-level fully 3D game using 96k of code that runs on old nasty-ass Netburst-based P4s with 512MB RAM and a 128 meg minimum GPU that *ALMOST* look as good as todays games, you know there is something HORRIBLY wrong with these lazy programmers.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647188</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31651946</id>
	<title>Microsoft and DRM are holding back PC gaming</title>
	<author>Anonymous</author>
	<datestamp>1269783360000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I used to be an avid PC gamer, but now I have two PS3's. I don't have to worry about the PS3 games installing some spyware / DRM activation junk on my system. I don't have to worry about going to NVidia's or ATI's website to download 100+Mb of drivers each time the latest or greatest coming out. I don't have to contend with Games for Windows constantly updating Live with dialog prompts that are often hidden by the fullscreen game. I don't have to log into Live or PSN so that I can save my games. I can actually resell my game when I am done with it. I will admit that the PS3's graphics do not compete with a quad core CPU and dual core graphics card, but then again it does not sound like a jet engine dissipating 500 watts of heat when the action picks up.</p></htmltext>
<tokenext>I used to be an avid PC gamer , but now I have two PS3 's .
I do n't have to worry about the PS3 games installing some spyware / DRM activation junk on my system .
I do n't have to worry about going to NVidia 's or ATI 's website to download 100 + Mb of drivers each time the latest or greatest coming out .
I do n't have to contend with Games for Windows constantly updating Live with dialog prompts that are often hidden by the fullscreen game .
I do n't have to log into Live or PSN so that I can save my games .
I can actually resell my game when I am done with it .
I will admit that the PS3 's graphics do not compete with a quad core CPU and dual core graphics card , but then again it does not sound like a jet engine dissipating 500 watts of heat when the action picks up .</tokentext>
<sentencetext>I used to be an avid PC gamer, but now I have two PS3's.
I don't have to worry about the PS3 games installing some spyware / DRM activation junk on my system.
I don't have to worry about going to NVidia's or ATI's website to download 100+Mb of drivers each time the latest or greatest coming out.
I don't have to contend with Games for Windows constantly updating Live with dialog prompts that are often hidden by the fullscreen game.
I don't have to log into Live or PSN so that I can save my games.
I can actually resell my game when I am done with it.
I will admit that the PS3's graphics do not compete with a quad core CPU and dual core graphics card, but then again it does not sound like a jet engine dissipating 500 watts of heat when the action picks up.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647194</id>
	<title>So here's a radical idea...</title>
	<author>Thumper\_SVX</author>
	<datestamp>1269790920000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext><p><nobr> <wbr></nobr>... instead of focusing all your energies on creating fancy graphics for your latest title, why don't you try something different like making the game actually compelling and fun to play?</p><p>I'm not an huge gamer, but my preference is to sit in front of my TV on my XBox 360 or Wii when playing games. In truth I couldn't give a rat's derri&#232;re about the graphics of the games I play so long as I find them compelling and fun. Then again when your business model is based solely on churning out the same game time after time and you only differentiate the games by the graphics I suppose this argument becomes reasonable.</p><p>Hey game makers, here's a clue: In the last few weeks I have played video games quite a bit due to a knee injury that's meant I can't do much else. If I think seriously about the amount of time I've spent playing video games recently, the one game that really sticks in my mind and has me itching to play it more is Bit Trip Beat on the Wii. Realistically I probably could've run that game on my 25 year old Amiga if I still had it... but damn that game's fun!</p></htmltext>
<tokenext>... instead of focusing all your energies on creating fancy graphics for your latest title , why do n't you try something different like making the game actually compelling and fun to play ? I 'm not an huge gamer , but my preference is to sit in front of my TV on my XBox 360 or Wii when playing games .
In truth I could n't give a rat 's derri   re about the graphics of the games I play so long as I find them compelling and fun .
Then again when your business model is based solely on churning out the same game time after time and you only differentiate the games by the graphics I suppose this argument becomes reasonable.Hey game makers , here 's a clue : In the last few weeks I have played video games quite a bit due to a knee injury that 's meant I ca n't do much else .
If I think seriously about the amount of time I 've spent playing video games recently , the one game that really sticks in my mind and has me itching to play it more is Bit Trip Beat on the Wii .
Realistically I probably could 've run that game on my 25 year old Amiga if I still had it... but damn that game 's fun !</tokentext>
<sentencetext> ... instead of focusing all your energies on creating fancy graphics for your latest title, why don't you try something different like making the game actually compelling and fun to play?I'm not an huge gamer, but my preference is to sit in front of my TV on my XBox 360 or Wii when playing games.
In truth I couldn't give a rat's derrière about the graphics of the games I play so long as I find them compelling and fun.
Then again when your business model is based solely on churning out the same game time after time and you only differentiate the games by the graphics I suppose this argument becomes reasonable.Hey game makers, here's a clue: In the last few weeks I have played video games quite a bit due to a knee injury that's meant I can't do much else.
If I think seriously about the amount of time I've spent playing video games recently, the one game that really sticks in my mind and has me itching to play it more is Bit Trip Beat on the Wii.
Realistically I probably could've run that game on my 25 year old Amiga if I still had it... but damn that game's fun!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31658020</id>
	<title>Re:Desktops are obsolete</title>
	<author>Guysmiley777</author>
	<datestamp>1269881040000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><i>Desktops are obsolete...</i></p><p>Errr, what? Did I miss that memo? I have a laptop for travel, but I can't ever see myself using it as my primary computer. Screen is too small and you only get one (ignoring the CES publicity stunt prototypes), keyboard is tiny and irritatingly affixed to aforementioned small screen leading to poor ergonomics. For getting real work and gaming done I'll stick with my triple monitor desktop workstation for the foreseeable future.</p></htmltext>
<tokenext>Desktops are obsolete...Errr , what ?
Did I miss that memo ?
I have a laptop for travel , but I ca n't ever see myself using it as my primary computer .
Screen is too small and you only get one ( ignoring the CES publicity stunt prototypes ) , keyboard is tiny and irritatingly affixed to aforementioned small screen leading to poor ergonomics .
For getting real work and gaming done I 'll stick with my triple monitor desktop workstation for the foreseeable future .</tokentext>
<sentencetext>Desktops are obsolete...Errr, what?
Did I miss that memo?
I have a laptop for travel, but I can't ever see myself using it as my primary computer.
Screen is too small and you only get one (ignoring the CES publicity stunt prototypes), keyboard is tiny and irritatingly affixed to aforementioned small screen leading to poor ergonomics.
For getting real work and gaming done I'll stick with my triple monitor desktop workstation for the foreseeable future.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647796</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647262</id>
	<title>Re:Why?</title>
	<author>Anonymous</author>
	<datestamp>1269791400000</datestamp>
	<modclass>Funny</modclass>
	<modscore>2</modscore>
	<htmltext><p>Really?   You seriously think PC gaming is being held back by the tiny market share of Linux and Mac desktops?</p><p>That's a little like saying iPhone game development is being held back by the N-Gage....</p></htmltext>
<tokenext>Really ?
You seriously think PC gaming is being held back by the tiny market share of Linux and Mac desktops ? That 's a little like saying iPhone game development is being held back by the N-Gage... .</tokentext>
<sentencetext>Really?
You seriously think PC gaming is being held back by the tiny market share of Linux and Mac desktops?That's a little like saying iPhone game development is being held back by the N-Gage....</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647180</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647536</id>
	<title>Yes, sadly</title>
	<author>Anonymous</author>
	<datestamp>1269793740000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext><p>Yes, games are being held back by consoles. PC games used to push the edge of the envelope, not they simply follow the consoles. It's getting particularly bad, with many games designed for consoles and then poorly ported to PC. It wouldn't be so bad if the studios would at least make an effort to port them properly. I've come across all of these problems in many games over the past few years:</p><p>- Poorly designed menu systems that do not support mice (keyboard/gamepad only)<br>- Poorly designed keyboard maps that don't follow established PC standards, which leads to the next item<br>- Inability to remap or customize keyboard controls<br>- Games which do not support standard PC peripherals (e.g. some PC games only support console gamepads. I don't own an Xbox so don't force me to buy a damn Xbox gamepad to play your game). Same for driving wheels/pedals.<br>- Games with severely limited graphics options. These are a must to tailor the game experience to the hardware and performance expectations.<br>- Games with crippled graphics effects (limited draw distances, low-res textures, artificially limited environments, etc)<br>- Games with poor savegame support, or only support checkpoints<br>- Games being launched on consoles, with PC ports following very late afterward (sometimes 6-12 months later or never)</p><p>I could go on and on. Literally, there are very few games I've purchased in the last 5 years which do not have at least one or two of the above problems, with a few managing to tick nearly all of the above. I blame the cross-platform game development environments which basically force the game design onto consoles with PC's being treated as second class citizens. It's not likely to change either, as consoles are very popular and many game studios see them as a more profitable market.</p><p>I don't hate consoles, they are fine for what they do and I happen to own 2 (Wii and PS2), but the games I play on consoles are vastly different than the games I play on PC. I want my PC games to push the envelop of technology, sadly this seems to be against the trend.</p></htmltext>
<tokenext>Yes , games are being held back by consoles .
PC games used to push the edge of the envelope , not they simply follow the consoles .
It 's getting particularly bad , with many games designed for consoles and then poorly ported to PC .
It would n't be so bad if the studios would at least make an effort to port them properly .
I 've come across all of these problems in many games over the past few years : - Poorly designed menu systems that do not support mice ( keyboard/gamepad only ) - Poorly designed keyboard maps that do n't follow established PC standards , which leads to the next item- Inability to remap or customize keyboard controls- Games which do not support standard PC peripherals ( e.g .
some PC games only support console gamepads .
I do n't own an Xbox so do n't force me to buy a damn Xbox gamepad to play your game ) .
Same for driving wheels/pedals.- Games with severely limited graphics options .
These are a must to tailor the game experience to the hardware and performance expectations.- Games with crippled graphics effects ( limited draw distances , low-res textures , artificially limited environments , etc ) - Games with poor savegame support , or only support checkpoints- Games being launched on consoles , with PC ports following very late afterward ( sometimes 6-12 months later or never ) I could go on and on .
Literally , there are very few games I 've purchased in the last 5 years which do not have at least one or two of the above problems , with a few managing to tick nearly all of the above .
I blame the cross-platform game development environments which basically force the game design onto consoles with PC 's being treated as second class citizens .
It 's not likely to change either , as consoles are very popular and many game studios see them as a more profitable market.I do n't hate consoles , they are fine for what they do and I happen to own 2 ( Wii and PS2 ) , but the games I play on consoles are vastly different than the games I play on PC .
I want my PC games to push the envelop of technology , sadly this seems to be against the trend .</tokentext>
<sentencetext>Yes, games are being held back by consoles.
PC games used to push the edge of the envelope, not they simply follow the consoles.
It's getting particularly bad, with many games designed for consoles and then poorly ported to PC.
It wouldn't be so bad if the studios would at least make an effort to port them properly.
I've come across all of these problems in many games over the past few years:- Poorly designed menu systems that do not support mice (keyboard/gamepad only)- Poorly designed keyboard maps that don't follow established PC standards, which leads to the next item- Inability to remap or customize keyboard controls- Games which do not support standard PC peripherals (e.g.
some PC games only support console gamepads.
I don't own an Xbox so don't force me to buy a damn Xbox gamepad to play your game).
Same for driving wheels/pedals.- Games with severely limited graphics options.
These are a must to tailor the game experience to the hardware and performance expectations.- Games with crippled graphics effects (limited draw distances, low-res textures, artificially limited environments, etc)- Games with poor savegame support, or only support checkpoints- Games being launched on consoles, with PC ports following very late afterward (sometimes 6-12 months later or never)I could go on and on.
Literally, there are very few games I've purchased in the last 5 years which do not have at least one or two of the above problems, with a few managing to tick nearly all of the above.
I blame the cross-platform game development environments which basically force the game design onto consoles with PC's being treated as second class citizens.
It's not likely to change either, as consoles are very popular and many game studios see them as a more profitable market.I don't hate consoles, they are fine for what they do and I happen to own 2 (Wii and PS2), but the games I play on consoles are vastly different than the games I play on PC.
I want my PC games to push the envelop of technology, sadly this seems to be against the trend.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31654040</id>
	<title>Re:So?</title>
	<author>shnull</author>
	<datestamp>1269805980000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Civilization V , Starcraft 2 to name but two and o yea, let's have a match of modern warfare 2, i'l use my pc and mouse, you use your xbox and joypad<nobr> <wbr></nobr>...</htmltext>
<tokenext>Civilization V , Starcraft 2 to name but two and o yea , let 's have a match of modern warfare 2 , i'l use my pc and mouse , you use your xbox and joypad .. .</tokentext>
<sentencetext>Civilization V , Starcraft 2 to name but two and o yea, let's have a match of modern warfare 2, i'l use my pc and mouse, you use your xbox and joypad ...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647090</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647824</id>
	<title>One Game proves the point.</title>
	<author>johnek</author>
	<datestamp>1269795840000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Call of Duty: Modern Warfare 2

Wow. That could of been the best game of all time. What an epic fail.</htmltext>
<tokenext>Call of Duty : Modern Warfare 2 Wow .
That could of been the best game of all time .
What an epic fail .</tokentext>
<sentencetext>Call of Duty: Modern Warfare 2

Wow.
That could of been the best game of all time.
What an epic fail.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31648002</id>
	<title>The move to Windows 7 should help</title>
	<author>ET3D</author>
	<datestamp>1269797220000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>IMO games were largely held back by the majority of gamers being on XP, which is limited to DX9. Once enough users move to a more up to date Windows OS, there will be more incentive to move to a newer API. There no other reason not to use DX11. Console programming is not similar to DX9 programming, so using DX11 instead of DX9 is fine. In terms of hardware, the consoles do provide more than a standard DX9 experience. The 360 has a tesselator (though simpler than DX11's one) and the PS3 has the Cell, which can be used for advanced effects. Sure, you have to write separate code for them all, but you have to do this anyway if you want to take advantage of the hardware.</p><p>Many developers do like the advanced hardware and would like to use it (and do), so I don't think things will turn really badly for the PC unless there's a serious decline in PC sales.</p></htmltext>
<tokenext>IMO games were largely held back by the majority of gamers being on XP , which is limited to DX9 .
Once enough users move to a more up to date Windows OS , there will be more incentive to move to a newer API .
There no other reason not to use DX11 .
Console programming is not similar to DX9 programming , so using DX11 instead of DX9 is fine .
In terms of hardware , the consoles do provide more than a standard DX9 experience .
The 360 has a tesselator ( though simpler than DX11 's one ) and the PS3 has the Cell , which can be used for advanced effects .
Sure , you have to write separate code for them all , but you have to do this anyway if you want to take advantage of the hardware.Many developers do like the advanced hardware and would like to use it ( and do ) , so I do n't think things will turn really badly for the PC unless there 's a serious decline in PC sales .</tokentext>
<sentencetext>IMO games were largely held back by the majority of gamers being on XP, which is limited to DX9.
Once enough users move to a more up to date Windows OS, there will be more incentive to move to a newer API.
There no other reason not to use DX11.
Console programming is not similar to DX9 programming, so using DX11 instead of DX9 is fine.
In terms of hardware, the consoles do provide more than a standard DX9 experience.
The 360 has a tesselator (though simpler than DX11's one) and the PS3 has the Cell, which can be used for advanced effects.
Sure, you have to write separate code for them all, but you have to do this anyway if you want to take advantage of the hardware.Many developers do like the advanced hardware and would like to use it (and do), so I don't think things will turn really badly for the PC unless there's a serious decline in PC sales.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31648670</id>
	<title>Re:Once a PC fan, now a Console fan</title>
	<author>ArgyleBandit</author>
	<datestamp>1269802020000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>When I was keeping my gaming computer up to date it would cost me up to $800 a year to upgrade CPU's, GPU's, RAM, etc.  I bought a PS3 at launch and haven't had to upgrade my PC in years, which leaves me more money to spend on games.</htmltext>
<tokenext>When I was keeping my gaming computer up to date it would cost me up to $ 800 a year to upgrade CPU 's , GPU 's , RAM , etc .
I bought a PS3 at launch and have n't had to upgrade my PC in years , which leaves me more money to spend on games .</tokentext>
<sentencetext>When I was keeping my gaming computer up to date it would cost me up to $800 a year to upgrade CPU's, GPU's, RAM, etc.
I bought a PS3 at launch and haven't had to upgrade my PC in years, which leaves me more money to spend on games.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647272</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647272</id>
	<title>Once a PC fan, now a Console fan</title>
	<author>rotide</author>
	<datestamp>1269791460000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext><p>I've always been a PC fan all the way back to the original SimCity on my 286.  Throughout the years I've also owned Consoles (Nintendo, Gameboy, SNES, N64, Gamecube, GBA, XBox, XBox360, Wii, etc, etc, etc).  I've probably owned/built just as many gaming rigs as well.</p><p>Obviously I take gaming a little more as a hobby than just a time waster.</p><p>The one thing I have loved all this time is Multiplayer.  It wasn't really possible back on the 286 unless you shared a keyboard as gaming on PC's was in its infancy.  At this point in time it was easier to play multiplayer on one console with a friend.</p><p>A few years passed and the internet became a big thing.  Quake for example was one of my favorites!  Especially CTF online with clans.  I even ran my own unsuccessful one but even so, it was a blast!  Consoles couldn't touch this kind of fun!  5 on 5, 10 on 10.  Just awesome!</p><p>Consoles at this time, really couldn't do this at all.  XBox + Live just wasn't around yet.</p><p>Later on when XBox arrived and I got into the Live! Beta I started to see what multiplayer on consoles is like.  Pretty fun!  Problem for me here was that FPS games just weren't fun with a controller.  I really did (and still do to a certain extent) need a keyboard/mouse combo to be a threat.</p><p>So for quite a while, I still preferred to play FPS's on a PC.  However, this has changed as of late.  Games that I want to play are either coming out without server support and/or mod support (Modern Warfare 2) or are simply outpacing my hardware.  Combine those two and frankly, I simply don't want to upgrade my graphics card every year just to play the latest and greatest games.  Especially considering that Modern Warfare 2 works just fine on my 360 and I get to play nice multiplayer battles.  When it came out, my hardware was just as good as everyone elses.  Sure, I have to get use to a controller, but it seems a small price to pay versus making sure my rig can handle the game (plus I run Ubuntu now).</p><p>In the end, I'm realizing that gaming on a console is just a \_ton\_ easier than it is on a PC.  They both have the same options and generally roughly the same graphics.  The only difference is the controllers.</p><p>In my mind, consoles just have the upper hand.  Less cost, less hassle (juggling OS's), and the same multiplayer options.  It has just become a lot more convenient over the years to play on a console.</p><p>And that's my 2 cents on the issue.</p></htmltext>
<tokenext>I 've always been a PC fan all the way back to the original SimCity on my 286 .
Throughout the years I 've also owned Consoles ( Nintendo , Gameboy , SNES , N64 , Gamecube , GBA , XBox , XBox360 , Wii , etc , etc , etc ) .
I 've probably owned/built just as many gaming rigs as well.Obviously I take gaming a little more as a hobby than just a time waster.The one thing I have loved all this time is Multiplayer .
It was n't really possible back on the 286 unless you shared a keyboard as gaming on PC 's was in its infancy .
At this point in time it was easier to play multiplayer on one console with a friend.A few years passed and the internet became a big thing .
Quake for example was one of my favorites !
Especially CTF online with clans .
I even ran my own unsuccessful one but even so , it was a blast !
Consoles could n't touch this kind of fun !
5 on 5 , 10 on 10 .
Just awesome ! Consoles at this time , really could n't do this at all .
XBox + Live just was n't around yet.Later on when XBox arrived and I got into the Live !
Beta I started to see what multiplayer on consoles is like .
Pretty fun !
Problem for me here was that FPS games just were n't fun with a controller .
I really did ( and still do to a certain extent ) need a keyboard/mouse combo to be a threat.So for quite a while , I still preferred to play FPS 's on a PC .
However , this has changed as of late .
Games that I want to play are either coming out without server support and/or mod support ( Modern Warfare 2 ) or are simply outpacing my hardware .
Combine those two and frankly , I simply do n't want to upgrade my graphics card every year just to play the latest and greatest games .
Especially considering that Modern Warfare 2 works just fine on my 360 and I get to play nice multiplayer battles .
When it came out , my hardware was just as good as everyone elses .
Sure , I have to get use to a controller , but it seems a small price to pay versus making sure my rig can handle the game ( plus I run Ubuntu now ) .In the end , I 'm realizing that gaming on a console is just a \ _ton \ _ easier than it is on a PC .
They both have the same options and generally roughly the same graphics .
The only difference is the controllers.In my mind , consoles just have the upper hand .
Less cost , less hassle ( juggling OS 's ) , and the same multiplayer options .
It has just become a lot more convenient over the years to play on a console.And that 's my 2 cents on the issue .</tokentext>
<sentencetext>I've always been a PC fan all the way back to the original SimCity on my 286.
Throughout the years I've also owned Consoles (Nintendo, Gameboy, SNES, N64, Gamecube, GBA, XBox, XBox360, Wii, etc, etc, etc).
I've probably owned/built just as many gaming rigs as well.Obviously I take gaming a little more as a hobby than just a time waster.The one thing I have loved all this time is Multiplayer.
It wasn't really possible back on the 286 unless you shared a keyboard as gaming on PC's was in its infancy.
At this point in time it was easier to play multiplayer on one console with a friend.A few years passed and the internet became a big thing.
Quake for example was one of my favorites!
Especially CTF online with clans.
I even ran my own unsuccessful one but even so, it was a blast!
Consoles couldn't touch this kind of fun!
5 on 5, 10 on 10.
Just awesome!Consoles at this time, really couldn't do this at all.
XBox + Live just wasn't around yet.Later on when XBox arrived and I got into the Live!
Beta I started to see what multiplayer on consoles is like.
Pretty fun!
Problem for me here was that FPS games just weren't fun with a controller.
I really did (and still do to a certain extent) need a keyboard/mouse combo to be a threat.So for quite a while, I still preferred to play FPS's on a PC.
However, this has changed as of late.
Games that I want to play are either coming out without server support and/or mod support (Modern Warfare 2) or are simply outpacing my hardware.
Combine those two and frankly, I simply don't want to upgrade my graphics card every year just to play the latest and greatest games.
Especially considering that Modern Warfare 2 works just fine on my 360 and I get to play nice multiplayer battles.
When it came out, my hardware was just as good as everyone elses.
Sure, I have to get use to a controller, but it seems a small price to pay versus making sure my rig can handle the game (plus I run Ubuntu now).In the end, I'm realizing that gaming on a console is just a \_ton\_ easier than it is on a PC.
They both have the same options and generally roughly the same graphics.
The only difference is the controllers.In my mind, consoles just have the upper hand.
Less cost, less hassle (juggling OS's), and the same multiplayer options.
It has just become a lot more convenient over the years to play on a console.And that's my 2 cents on the issue.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31648026</id>
	<title>Some reasons may be</title>
	<author>Hymer</author>
	<datestamp>1269797340000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>XP is still out there, quite a lot of it<br>
Almost everyone got a console beside the PC some got several different consoles<br>
Windows is loosing terrain and Microsoft is loosing importance<br>
Apple OS X i gaining terrain quite qickly and whoever catches that wave will be the next billionaire<br>
Software support is expensive on Windows, your customers are calling you when Windows throws an error at them<br>
You need high end, expensive display adapter if you want good quality and performance out of DirectX, you will pay less for a console and may get better quality and performance and it will be on a bigger screen<br>
Googles Android and Intels &amp; Nokias MeeGo will grow, both platforms got big companies behind them and OpenSolaris may also become an interesting target</htmltext>
<tokenext>XP is still out there , quite a lot of it Almost everyone got a console beside the PC some got several different consoles Windows is loosing terrain and Microsoft is loosing importance Apple OS X i gaining terrain quite qickly and whoever catches that wave will be the next billionaire Software support is expensive on Windows , your customers are calling you when Windows throws an error at them You need high end , expensive display adapter if you want good quality and performance out of DirectX , you will pay less for a console and may get better quality and performance and it will be on a bigger screen Googles Android and Intels &amp; Nokias MeeGo will grow , both platforms got big companies behind them and OpenSolaris may also become an interesting target</tokentext>
<sentencetext>XP is still out there, quite a lot of it
Almost everyone got a console beside the PC some got several different consoles
Windows is loosing terrain and Microsoft is loosing importance
Apple OS X i gaining terrain quite qickly and whoever catches that wave will be the next billionaire
Software support is expensive on Windows, your customers are calling you when Windows throws an error at them
You need high end, expensive display adapter if you want good quality and performance out of DirectX, you will pay less for a console and may get better quality and performance and it will be on a bigger screen
Googles Android and Intels &amp; Nokias MeeGo will grow, both platforms got big companies behind them and OpenSolaris may also become an interesting target</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31649416</id>
	<title>Re:Why?</title>
	<author>Anonymous</author>
	<datestamp>1269807000000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><blockquote><div><p>It's easier to just program a game in openGL that runs on all platforms than it is to program for wii/ps3/xbox360 where you have 3 entirely separate hardware and development requirements.</p></div></blockquote><p>First I disagree that its easier to get a modern game working on all pc platforms- Theres still some major hardware differences, like quad core vs single core,   ati vs nvidia  and whether or not you have hardware accelerated physics or what version of dx the card supports,  whether you can expect the player to have a gamepad or not,  all the different pc resolutions you have to target which doesnt sound like a big difference, but with hud scaling and such it can be an issue.</p><p>Then on top of that you have software issues.  Software firewalls, antivirus, different versions of drivers with different bugs, different versions of windows with their own quirks, etc.</p><p>Consoles really come down to just supporting two platforms, 360 and ps3, and two resolutions on both (720p and 1080, but if you just target 720 and scale up for 1080 you'll get far fewer complaints than if your pc game tried to target 640x480 and scale up).<br>Wii doesn't really count. They live in their own closed off world where the bulk of the games are wii exclusive. Nobody expects every ps3/360 game to be ported to the wii.</p><p>But even if it were true, it still wouldn't matter. It's all about what makes you the money. Spending extra time to get your game working on both xbox360 and ps3 will show you much better return than getting it running on PC.  Theres a lot of factors as to why that is, but the short version is theres a lot more console gamers than pc gamers, and even more people buy console games (and DLC) than buy pc games, as piracy is much easier.</p><p>I love pc gaming as much as the next guy, but even John Carmack, the godfather of pc gaming, primarily targets the xbox360 now. It just makes financial sense.</p></div>
	</htmltext>
<tokenext>It 's easier to just program a game in openGL that runs on all platforms than it is to program for wii/ps3/xbox360 where you have 3 entirely separate hardware and development requirements.First I disagree that its easier to get a modern game working on all pc platforms- Theres still some major hardware differences , like quad core vs single core , ati vs nvidia and whether or not you have hardware accelerated physics or what version of dx the card supports , whether you can expect the player to have a gamepad or not , all the different pc resolutions you have to target which doesnt sound like a big difference , but with hud scaling and such it can be an issue.Then on top of that you have software issues .
Software firewalls , antivirus , different versions of drivers with different bugs , different versions of windows with their own quirks , etc.Consoles really come down to just supporting two platforms , 360 and ps3 , and two resolutions on both ( 720p and 1080 , but if you just target 720 and scale up for 1080 you 'll get far fewer complaints than if your pc game tried to target 640x480 and scale up ) .Wii does n't really count .
They live in their own closed off world where the bulk of the games are wii exclusive .
Nobody expects every ps3/360 game to be ported to the wii.But even if it were true , it still would n't matter .
It 's all about what makes you the money .
Spending extra time to get your game working on both xbox360 and ps3 will show you much better return than getting it running on PC .
Theres a lot of factors as to why that is , but the short version is theres a lot more console gamers than pc gamers , and even more people buy console games ( and DLC ) than buy pc games , as piracy is much easier.I love pc gaming as much as the next guy , but even John Carmack , the godfather of pc gaming , primarily targets the xbox360 now .
It just makes financial sense .</tokentext>
<sentencetext>It's easier to just program a game in openGL that runs on all platforms than it is to program for wii/ps3/xbox360 where you have 3 entirely separate hardware and development requirements.First I disagree that its easier to get a modern game working on all pc platforms- Theres still some major hardware differences, like quad core vs single core,   ati vs nvidia  and whether or not you have hardware accelerated physics or what version of dx the card supports,  whether you can expect the player to have a gamepad or not,  all the different pc resolutions you have to target which doesnt sound like a big difference, but with hud scaling and such it can be an issue.Then on top of that you have software issues.
Software firewalls, antivirus, different versions of drivers with different bugs, different versions of windows with their own quirks, etc.Consoles really come down to just supporting two platforms, 360 and ps3, and two resolutions on both (720p and 1080, but if you just target 720 and scale up for 1080 you'll get far fewer complaints than if your pc game tried to target 640x480 and scale up).Wii doesn't really count.
They live in their own closed off world where the bulk of the games are wii exclusive.
Nobody expects every ps3/360 game to be ported to the wii.But even if it were true, it still wouldn't matter.
It's all about what makes you the money.
Spending extra time to get your game working on both xbox360 and ps3 will show you much better return than getting it running on PC.
Theres a lot of factors as to why that is, but the short version is theres a lot more console gamers than pc gamers, and even more people buy console games (and DLC) than buy pc games, as piracy is much easier.I love pc gaming as much as the next guy, but even John Carmack, the godfather of pc gaming, primarily targets the xbox360 now.
It just makes financial sense.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647180</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31648366</id>
	<title>silly topic really...</title>
	<author>Anonymous</author>
	<datestamp>1269799920000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>It's pretty obvious to anyone who knows what they're talking about that apart from wow and flash games, pc gaming is dead and buried.</p><p>Despite the best efforts of an army of talented modders and level designers, the big firms are for various reasons not interested in the pc platform anymore. Consoles are an uncomplicated way to sell uninspired bilge to the masses.</p></htmltext>
<tokenext>It 's pretty obvious to anyone who knows what they 're talking about that apart from wow and flash games , pc gaming is dead and buried.Despite the best efforts of an army of talented modders and level designers , the big firms are for various reasons not interested in the pc platform anymore .
Consoles are an uncomplicated way to sell uninspired bilge to the masses .</tokentext>
<sentencetext>It's pretty obvious to anyone who knows what they're talking about that apart from wow and flash games, pc gaming is dead and buried.Despite the best efforts of an army of talented modders and level designers, the big firms are for various reasons not interested in the pc platform anymore.
Consoles are an uncomplicated way to sell uninspired bilge to the masses.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647222</id>
	<title>DirectX 9... Really?</title>
	<author>medv4380</author>
	<datestamp>1269791100000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Why even mention the 360's use of DirectX 9 and ignore that the other systems.  The other consoles all use a custom built version of OpenGL.  If the PC had a version of OpenGL that was just as advanced as the PS3 and Wii then maybe the game developers wouldn't have to learn a new graphics language like DirectX just to write a decent game.  But no MS forced out OpenGL and with it all the developers who don't really want to learn another langauge and are just fine learning a few custom OpenGL extensions.  So the rub has nothing to do with DirectX being used to target but that OpenGL is the primary target of game developers and DirectX is meaningless to most save for the 360.</htmltext>
<tokenext>Why even mention the 360 's use of DirectX 9 and ignore that the other systems .
The other consoles all use a custom built version of OpenGL .
If the PC had a version of OpenGL that was just as advanced as the PS3 and Wii then maybe the game developers would n't have to learn a new graphics language like DirectX just to write a decent game .
But no MS forced out OpenGL and with it all the developers who do n't really want to learn another langauge and are just fine learning a few custom OpenGL extensions .
So the rub has nothing to do with DirectX being used to target but that OpenGL is the primary target of game developers and DirectX is meaningless to most save for the 360 .</tokentext>
<sentencetext>Why even mention the 360's use of DirectX 9 and ignore that the other systems.
The other consoles all use a custom built version of OpenGL.
If the PC had a version of OpenGL that was just as advanced as the PS3 and Wii then maybe the game developers wouldn't have to learn a new graphics language like DirectX just to write a decent game.
But no MS forced out OpenGL and with it all the developers who don't really want to learn another langauge and are just fine learning a few custom OpenGL extensions.
So the rub has nothing to do with DirectX being used to target but that OpenGL is the primary target of game developers and DirectX is meaningless to most save for the 360.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31650230</id>
	<title>Incorrect title!!</title>
	<author>evil9000</author>
	<datestamp>1269770400000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Microsoft controls direct x.</p><p>Microsoft controls windows.</p><p>Microsoft controls xbox.</p><p>If the xbox does not have a direct x 11 implementation and developers are writing for what is compatible with windows and the xbox, then the problem is a microsoft problem, correct?</p><p>The title should read "Is Microsoft's Inability to get DirectX11 working on a Xbox holding back PC Gaming"?</p></htmltext>
<tokenext>Microsoft controls direct x.Microsoft controls windows.Microsoft controls xbox.If the xbox does not have a direct x 11 implementation and developers are writing for what is compatible with windows and the xbox , then the problem is a microsoft problem , correct ? The title should read " Is Microsoft 's Inability to get DirectX11 working on a Xbox holding back PC Gaming " ?</tokentext>
<sentencetext>Microsoft controls direct x.Microsoft controls windows.Microsoft controls xbox.If the xbox does not have a direct x 11 implementation and developers are writing for what is compatible with windows and the xbox, then the problem is a microsoft problem, correct?The title should read "Is Microsoft's Inability to get DirectX11 working on a Xbox holding back PC Gaming"?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31658758</id>
	<title>Newsflash!</title>
	<author>Anonymous</author>
	<datestamp>1269884340000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>There's still a DISTINCT lack of DX10 or 10.1 games as well...  Decent graphics don't necessarily make a good game, OTOH dated graphics aren't so hot either and cell shaded just plain sucks</p><p>Anyways this is still fairly irrelevant as I'd hazard that the VAST majority of PCs are equipped with, at best, DX10 level GPUs, but consoles are STILL holding back PC games in other fashions, e.g. total available resources i.e. memory, CPU power, disk space, I/O along with the fact that devs seemed to be trying to shoehorn EVERY SINGLE type of game onto a console even where the consoles just are simply not good for them given their general I/O limitations.  e.g. I NEVER could stand FPS on consoles as the controller control schemes were just AWFUL, and no voice chat doesn't replace keyboard + mouse for those games.  To make matters worse is when you get UI for games that are GIGANTIC on a PC screen when clearly designed for readability on a TV screen, etc.</p><p>Best for consoles are actiony type platformer games that just simply don't require many controls, along with sports games(never cared for PC versions of sports games for some reason even though it really wasn't a control related problem -- I can see where sports games would be better on PCs for modding purposes, e.g. new rosters, etc.), simple adventure(action or not as they generally only have fixed dialogs) games, etc.</p></htmltext>
<tokenext>There 's still a DISTINCT lack of DX10 or 10.1 games as well... Decent graphics do n't necessarily make a good game , OTOH dated graphics are n't so hot either and cell shaded just plain sucksAnyways this is still fairly irrelevant as I 'd hazard that the VAST majority of PCs are equipped with , at best , DX10 level GPUs , but consoles are STILL holding back PC games in other fashions , e.g .
total available resources i.e .
memory , CPU power , disk space , I/O along with the fact that devs seemed to be trying to shoehorn EVERY SINGLE type of game onto a console even where the consoles just are simply not good for them given their general I/O limitations .
e.g. I NEVER could stand FPS on consoles as the controller control schemes were just AWFUL , and no voice chat does n't replace keyboard + mouse for those games .
To make matters worse is when you get UI for games that are GIGANTIC on a PC screen when clearly designed for readability on a TV screen , etc.Best for consoles are actiony type platformer games that just simply do n't require many controls , along with sports games ( never cared for PC versions of sports games for some reason even though it really was n't a control related problem -- I can see where sports games would be better on PCs for modding purposes , e.g .
new rosters , etc .
) , simple adventure ( action or not as they generally only have fixed dialogs ) games , etc .</tokentext>
<sentencetext>There's still a DISTINCT lack of DX10 or 10.1 games as well...  Decent graphics don't necessarily make a good game, OTOH dated graphics aren't so hot either and cell shaded just plain sucksAnyways this is still fairly irrelevant as I'd hazard that the VAST majority of PCs are equipped with, at best, DX10 level GPUs, but consoles are STILL holding back PC games in other fashions, e.g.
total available resources i.e.
memory, CPU power, disk space, I/O along with the fact that devs seemed to be trying to shoehorn EVERY SINGLE type of game onto a console even where the consoles just are simply not good for them given their general I/O limitations.
e.g. I NEVER could stand FPS on consoles as the controller control schemes were just AWFUL, and no voice chat doesn't replace keyboard + mouse for those games.
To make matters worse is when you get UI for games that are GIGANTIC on a PC screen when clearly designed for readability on a TV screen, etc.Best for consoles are actiony type platformer games that just simply don't require many controls, along with sports games(never cared for PC versions of sports games for some reason even though it really wasn't a control related problem -- I can see where sports games would be better on PCs for modding purposes, e.g.
new rosters, etc.
), simple adventure(action or not as they generally only have fixed dialogs) games, etc.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31654398</id>
	<title>It's the PC crowd's fault.</title>
	<author>Anonymous</author>
	<datestamp>1269854460000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Maybe if you bought some fucking games occasionally you'd have a point, but looking at the sales charts, PC sales are laughable compared to consoles. PC gamers were pretty mad about the whole MW2 thing, looking at the astronomical amount of players on CoD4 vs the actual sales it doesn't take long to figure out why publishers don't really give a fuck.</p></htmltext>
<tokenext>Maybe if you bought some fucking games occasionally you 'd have a point , but looking at the sales charts , PC sales are laughable compared to consoles .
PC gamers were pretty mad about the whole MW2 thing , looking at the astronomical amount of players on CoD4 vs the actual sales it does n't take long to figure out why publishers do n't really give a fuck .</tokentext>
<sentencetext>Maybe if you bought some fucking games occasionally you'd have a point, but looking at the sales charts, PC sales are laughable compared to consoles.
PC gamers were pretty mad about the whole MW2 thing, looking at the astronomical amount of players on CoD4 vs the actual sales it doesn't take long to figure out why publishers don't really give a fuck.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31648542</id>
	<title>Console systems suck my balls</title>
	<author>Dukenukemx</author>
	<datestamp>1269801060000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>PC games would benefit from having higher detail, more models, and less loading screems in games.  I really hate having to enter rooms and watch a loading screen.

The odd thing is that, Direct X11 is irrelevant to making better PC games.  Though graphics don't make great games, they just make great games better, or hide truly shitty games with glitter.

When I saw Half Life 2 use physics, I saw a whole new era of gaming.  Yet, I haven't seen any games use it besides making people die realistically.</htmltext>
<tokenext>PC games would benefit from having higher detail , more models , and less loading screems in games .
I really hate having to enter rooms and watch a loading screen .
The odd thing is that , Direct X11 is irrelevant to making better PC games .
Though graphics do n't make great games , they just make great games better , or hide truly shitty games with glitter .
When I saw Half Life 2 use physics , I saw a whole new era of gaming .
Yet , I have n't seen any games use it besides making people die realistically .</tokentext>
<sentencetext>PC games would benefit from having higher detail, more models, and less loading screems in games.
I really hate having to enter rooms and watch a loading screen.
The odd thing is that, Direct X11 is irrelevant to making better PC games.
Though graphics don't make great games, they just make great games better, or hide truly shitty games with glitter.
When I saw Half Life 2 use physics, I saw a whole new era of gaming.
Yet, I haven't seen any games use it besides making people die realistically.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647472</id>
	<title>Re:Once a PC fan, now a Console fan</title>
	<author>LingNoi</author>
	<datestamp>1269793080000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p>I simply don't want to upgrade my graphics card every year just to play the latest and greatest games.</p></div> </blockquote><p>Why would you say this and expect anyone to believe you when the story is about all games being targeted towards lower powered consoles to the point that it's futile to upgrade your PC?</p></div>
	</htmltext>
<tokenext>I simply do n't want to upgrade my graphics card every year just to play the latest and greatest games .
Why would you say this and expect anyone to believe you when the story is about all games being targeted towards lower powered consoles to the point that it 's futile to upgrade your PC ?</tokentext>
<sentencetext>I simply don't want to upgrade my graphics card every year just to play the latest and greatest games.
Why would you say this and expect anyone to believe you when the story is about all games being targeted towards lower powered consoles to the point that it's futile to upgrade your PC?
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647272</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647402</id>
	<title>Re:Short Answer: Yes!</title>
	<author>Anonymous</author>
	<datestamp>1269792540000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext><p>&gt;&gt;&gt;The Wii is a fisher price funbox designed for non-gamers and drunk idiots</p><p>Sure if you pretend that Nintendo doesn't have a 30 history of creating excellent games.  I don't own a Wii but the games I've played (Zelda Twilight Princess, Metroid Prime 3) are just as good as those games I found on my Gamecube, N64, Super Nintendo, and NES.  And just as good as on my Xbox, PS2, or PS1.  I can't believe your comment was marked "insightful" since it's mostly just fanboyism.<br>.</p><p>&gt;&gt;&gt;Most console gamers have short attention spans and prefer flashy lights and 5 mins of intense adrenaline to a game with a story.</p><p>How ironic you post this on an article about how PC games are not shiny enough.  If Pc gamers care more about story than flashy lights, then why worry if the graphics are "only DirectX 10 instead of 11?)  Probably cause you're wrong.  I've met lots of PC gamers who refuse to play a classic like Wing Commander or Baldurs Gate 1 just because it's pixelated.</p><p>As for story, if console games don't like story, why are RPGs so popular on consoles?   Once again I question why your fanboyish anti-console rant was labeled "insightful".  Trollish is more like it.</p></htmltext>
<tokenext>&gt; &gt; &gt; The Wii is a fisher price funbox designed for non-gamers and drunk idiotsSure if you pretend that Nintendo does n't have a 30 history of creating excellent games .
I do n't own a Wii but the games I 've played ( Zelda Twilight Princess , Metroid Prime 3 ) are just as good as those games I found on my Gamecube , N64 , Super Nintendo , and NES .
And just as good as on my Xbox , PS2 , or PS1 .
I ca n't believe your comment was marked " insightful " since it 's mostly just fanboyism.. &gt; &gt; &gt; Most console gamers have short attention spans and prefer flashy lights and 5 mins of intense adrenaline to a game with a story.How ironic you post this on an article about how PC games are not shiny enough .
If Pc gamers care more about story than flashy lights , then why worry if the graphics are " only DirectX 10 instead of 11 ?
) Probably cause you 're wrong .
I 've met lots of PC gamers who refuse to play a classic like Wing Commander or Baldurs Gate 1 just because it 's pixelated.As for story , if console games do n't like story , why are RPGs so popular on consoles ?
Once again I question why your fanboyish anti-console rant was labeled " insightful " .
Trollish is more like it .</tokentext>
<sentencetext>&gt;&gt;&gt;The Wii is a fisher price funbox designed for non-gamers and drunk idiotsSure if you pretend that Nintendo doesn't have a 30 history of creating excellent games.
I don't own a Wii but the games I've played (Zelda Twilight Princess, Metroid Prime 3) are just as good as those games I found on my Gamecube, N64, Super Nintendo, and NES.
And just as good as on my Xbox, PS2, or PS1.
I can't believe your comment was marked "insightful" since it's mostly just fanboyism..&gt;&gt;&gt;Most console gamers have short attention spans and prefer flashy lights and 5 mins of intense adrenaline to a game with a story.How ironic you post this on an article about how PC games are not shiny enough.
If Pc gamers care more about story than flashy lights, then why worry if the graphics are "only DirectX 10 instead of 11?
)  Probably cause you're wrong.
I've met lots of PC gamers who refuse to play a classic like Wing Commander or Baldurs Gate 1 just because it's pixelated.As for story, if console games don't like story, why are RPGs so popular on consoles?
Once again I question why your fanboyish anti-console rant was labeled "insightful".
Trollish is more like it.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647080</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647518</id>
	<title>There are quite a few exceptions...</title>
	<author>Anonymous</author>
	<datestamp>1269793440000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>There are still people making good storyline games. Look at Mass Effect 2. It has a great story but terrable graphics. But it's still a great game.</p></htmltext>
<tokenext>There are still people making good storyline games .
Look at Mass Effect 2 .
It has a great story but terrable graphics .
But it 's still a great game .</tokentext>
<sentencetext>There are still people making good storyline games.
Look at Mass Effect 2.
It has a great story but terrable graphics.
But it's still a great game.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31654236</id>
	<title>Re:Good!</title>
	<author>Anonymous</author>
	<datestamp>1269895020000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p>The Nintendo Wii in particular has proven a very important point.  Hardware spec wise, it's a pile of crap.  Yet it's also a wildly popular platform.  Why?  Affordability is a significant factor.</p>  </div><p>I wish Wii were affordable! I was wandering around the mall yesterday and a new Xbox360 + 5 games was 299$. A Wii + Wii Sports was about the same price, and had other packaged options that included an extra controller and a Wii Fit ran all the way up to 499$. If they were competing on price, the Xbox360 won.</p></div>
	</htmltext>
<tokenext>The Nintendo Wii in particular has proven a very important point .
Hardware spec wise , it 's a pile of crap .
Yet it 's also a wildly popular platform .
Why ? Affordability is a significant factor .
I wish Wii were affordable !
I was wandering around the mall yesterday and a new Xbox360 + 5 games was 299 $ .
A Wii + Wii Sports was about the same price , and had other packaged options that included an extra controller and a Wii Fit ran all the way up to 499 $ .
If they were competing on price , the Xbox360 won .</tokentext>
<sentencetext>The Nintendo Wii in particular has proven a very important point.
Hardware spec wise, it's a pile of crap.
Yet it's also a wildly popular platform.
Why?  Affordability is a significant factor.
I wish Wii were affordable!
I was wandering around the mall yesterday and a new Xbox360 + 5 games was 299$.
A Wii + Wii Sports was about the same price, and had other packaged options that included an extra controller and a Wii Fit ran all the way up to 499$.
If they were competing on price, the Xbox360 won.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647348</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647230</id>
	<title>Re:Why?</title>
	<author>tepples</author>
	<datestamp>1269791160000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p><div class="quote"><p>It's easier to just program a game in openGL that runs on all platforms</p></div><p>As I understand it, working around NVIDIA driver defects, ATI driver defects, and Intel driver defects is almost as hard as writing a wrapper around PS3 OpenGL ES, Xbox 360 DirectX, and Wii GX.</p></div>
	</htmltext>
<tokenext>It 's easier to just program a game in openGL that runs on all platformsAs I understand it , working around NVIDIA driver defects , ATI driver defects , and Intel driver defects is almost as hard as writing a wrapper around PS3 OpenGL ES , Xbox 360 DirectX , and Wii GX .</tokentext>
<sentencetext>It's easier to just program a game in openGL that runs on all platformsAs I understand it, working around NVIDIA driver defects, ATI driver defects, and Intel driver defects is almost as hard as writing a wrapper around PS3 OpenGL ES, Xbox 360 DirectX, and Wii GX.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647180</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647094</id>
	<title>Why?</title>
	<author>Anonymous</author>
	<datestamp>1269790140000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext>Why would you target DirectX 11, when nobody really wants to use it? PC gaming would be better off if you targeted OpenGL.</htmltext>
<tokenext>Why would you target DirectX 11 , when nobody really wants to use it ?
PC gaming would be better off if you targeted OpenGL .</tokentext>
<sentencetext>Why would you target DirectX 11, when nobody really wants to use it?
PC gaming would be better off if you targeted OpenGL.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31648428</id>
	<title>um, duh</title>
	<author>Anonymous</author>
	<datestamp>1269800400000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>of course consoles are holding back pc games; consoles are where the money is at.</p><p>but the x360 isnt just some dx9.0c workhorse, it can do dx10 and dx11 stuff too, like dynamic shaders and tessellation.</p></htmltext>
<tokenext>of course consoles are holding back pc games ; consoles are where the money is at.but the x360 isnt just some dx9.0c workhorse , it can do dx10 and dx11 stuff too , like dynamic shaders and tessellation .</tokentext>
<sentencetext>of course consoles are holding back pc games; consoles are where the money is at.but the x360 isnt just some dx9.0c workhorse, it can do dx10 and dx11 stuff too, like dynamic shaders and tessellation.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31655082</id>
	<title>Re:Good!</title>
	<author>HateBreeder</author>
	<datestamp>1269863880000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p><div class="quote"><p>The Nintendo Wii in particular has proven a very important point.  Hardware spec wise, it's a pile of crap.  Yet it's also a wildly popular platform.  Why?  Affordability is a significant factor.  Also it's because instead of focusing on massive polygon counts and 1600x antialiasing and whatnot other geewhizbang features, they make games that are enjoyable to play.</p></div><p>Popularity has nothing to do with quality. Wii is popular because it's a very social platform. people like to have friends over and play things together. they never really care for game quality, as most Wii games are a pile of crap (just like the hardware), but they are fun when you're with friends.</p><p>Games as a business probably make more sense on the console. but just because most people are happy with crappy games and equally shitty hardware is that a reason to stop pursuing new frontiers?</p><p>Most people don't need high levels of education. Most people don't need anything sophisticated in their lives. Most people would be perfectly happy if we close down NASA and stop exploring space. Most people don't care about the Higgs Boson and the LHC.</p><p>Is that really a reason to stop trying to push the envelope?</p></div>
	</htmltext>
<tokenext>The Nintendo Wii in particular has proven a very important point .
Hardware spec wise , it 's a pile of crap .
Yet it 's also a wildly popular platform .
Why ? Affordability is a significant factor .
Also it 's because instead of focusing on massive polygon counts and 1600x antialiasing and whatnot other geewhizbang features , they make games that are enjoyable to play.Popularity has nothing to do with quality .
Wii is popular because it 's a very social platform .
people like to have friends over and play things together .
they never really care for game quality , as most Wii games are a pile of crap ( just like the hardware ) , but they are fun when you 're with friends.Games as a business probably make more sense on the console .
but just because most people are happy with crappy games and equally shitty hardware is that a reason to stop pursuing new frontiers ? Most people do n't need high levels of education .
Most people do n't need anything sophisticated in their lives .
Most people would be perfectly happy if we close down NASA and stop exploring space .
Most people do n't care about the Higgs Boson and the LHC.Is that really a reason to stop trying to push the envelope ?</tokentext>
<sentencetext>The Nintendo Wii in particular has proven a very important point.
Hardware spec wise, it's a pile of crap.
Yet it's also a wildly popular platform.
Why?  Affordability is a significant factor.
Also it's because instead of focusing on massive polygon counts and 1600x antialiasing and whatnot other geewhizbang features, they make games that are enjoyable to play.Popularity has nothing to do with quality.
Wii is popular because it's a very social platform.
people like to have friends over and play things together.
they never really care for game quality, as most Wii games are a pile of crap (just like the hardware), but they are fun when you're with friends.Games as a business probably make more sense on the console.
but just because most people are happy with crappy games and equally shitty hardware is that a reason to stop pursuing new frontiers?Most people don't need high levels of education.
Most people don't need anything sophisticated in their lives.
Most people would be perfectly happy if we close down NASA and stop exploring space.
Most people don't care about the Higgs Boson and the LHC.Is that really a reason to stop trying to push the envelope?
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647348</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31649444</id>
	<title>Re:Good!</title>
	<author>antdude</author>
	<datestamp>1269807300000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Every six months? What the? I upgrade mine every 2-4 years!</p></htmltext>
<tokenext>Every six months ?
What the ?
I upgrade mine every 2-4 years !</tokentext>
<sentencetext>Every six months?
What the?
I upgrade mine every 2-4 years!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647348</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31656620</id>
	<title>Re:Desktops are obsolete</title>
	<author>Anonymous</author>
	<datestamp>1269875220000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Obsolete for you. Not everyone needs to haul their laptop around and look cool at coffee shops. Some of us still use a a machine at work, a machine at home, and take our laptops out when we want to meander around the house or go to the coffee shop for a bit; rather than try to look cool everywhere by whipping our our laptops at a moment's notice.</p></htmltext>
<tokenext>Obsolete for you .
Not everyone needs to haul their laptop around and look cool at coffee shops .
Some of us still use a a machine at work , a machine at home , and take our laptops out when we want to meander around the house or go to the coffee shop for a bit ; rather than try to look cool everywhere by whipping our our laptops at a moment 's notice .</tokentext>
<sentencetext>Obsolete for you.
Not everyone needs to haul their laptop around and look cool at coffee shops.
Some of us still use a a machine at work, a machine at home, and take our laptops out when we want to meander around the house or go to the coffee shop for a bit; rather than try to look cool everywhere by whipping our our laptops at a moment's notice.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647796</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31652094</id>
	<title>Re:Fist Person Shooter suck on Consoles</title>
	<author>mjwx</author>
	<datestamp>1269784860000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p>I played console FPS games and they suck. Glitchy VOIP, whining kids, lack of community thatnks to the loss of dedicated servers. Graphics rich, skill poor. I can't get on with console controllers and <b>I doubt if any console player could ever cope in a map full of PC gamers.</b></p></div> </blockquote><p>

They don't. Especially when it comes to FPS.<br> <br>

Console players take AutoAim for granted, as a PC gamer I don't normally have Autoaim so it takes me about 30 seconds to figure out the limits of the games autoaim and then successfully game it to completely own the other 3 players. I have an incredible advantage simply by noticing a system other players simply do not know even exists. And I'm only an average player on PC online FPS's.</p><blockquote><div><p>At some point (prob soon) consoles will go away.</p></div></blockquote><p>

Consoles will not simply "go away" but they will change, it is fair to say that the idea of a "Hardcore" console will go away and "probably soon" means the next generation.<br> <br>

Nintendo have proven that casual is king in the console arena. I think this is a good thing, a cheap device where a bunch of friends can sit around and play a simple game where there is little distinction between a gamer and non gamer. The Xbox only just got into the black after having a 1 year lead on Sony, Sony on the other hand is losing money hand over fist. Even without the GFC Sony will still be operating the PS3 at a loss. Nintendo on the other hand started making money on day 1 by not selling their console for less then it cost to make, but more importantly they decided to break with this generations console traditions and focus on making their consoles fun.<br> <br>

Simply due to the money being made on casual games (cost less to make, so even at a lower price point there is more profit) Sony and Microsoft will focus on the casual side of things with the next console generation.</p></div>
	</htmltext>
<tokenext>I played console FPS games and they suck .
Glitchy VOIP , whining kids , lack of community thatnks to the loss of dedicated servers .
Graphics rich , skill poor .
I ca n't get on with console controllers and I doubt if any console player could ever cope in a map full of PC gamers .
They do n't .
Especially when it comes to FPS .
Console players take AutoAim for granted , as a PC gamer I do n't normally have Autoaim so it takes me about 30 seconds to figure out the limits of the games autoaim and then successfully game it to completely own the other 3 players .
I have an incredible advantage simply by noticing a system other players simply do not know even exists .
And I 'm only an average player on PC online FPS 's.At some point ( prob soon ) consoles will go away .
Consoles will not simply " go away " but they will change , it is fair to say that the idea of a " Hardcore " console will go away and " probably soon " means the next generation .
Nintendo have proven that casual is king in the console arena .
I think this is a good thing , a cheap device where a bunch of friends can sit around and play a simple game where there is little distinction between a gamer and non gamer .
The Xbox only just got into the black after having a 1 year lead on Sony , Sony on the other hand is losing money hand over fist .
Even without the GFC Sony will still be operating the PS3 at a loss .
Nintendo on the other hand started making money on day 1 by not selling their console for less then it cost to make , but more importantly they decided to break with this generations console traditions and focus on making their consoles fun .
Simply due to the money being made on casual games ( cost less to make , so even at a lower price point there is more profit ) Sony and Microsoft will focus on the casual side of things with the next console generation .</tokentext>
<sentencetext>I played console FPS games and they suck.
Glitchy VOIP, whining kids, lack of community thatnks to the loss of dedicated servers.
Graphics rich, skill poor.
I can't get on with console controllers and I doubt if any console player could ever cope in a map full of PC gamers.
They don't.
Especially when it comes to FPS.
Console players take AutoAim for granted, as a PC gamer I don't normally have Autoaim so it takes me about 30 seconds to figure out the limits of the games autoaim and then successfully game it to completely own the other 3 players.
I have an incredible advantage simply by noticing a system other players simply do not know even exists.
And I'm only an average player on PC online FPS's.At some point (prob soon) consoles will go away.
Consoles will not simply "go away" but they will change, it is fair to say that the idea of a "Hardcore" console will go away and "probably soon" means the next generation.
Nintendo have proven that casual is king in the console arena.
I think this is a good thing, a cheap device where a bunch of friends can sit around and play a simple game where there is little distinction between a gamer and non gamer.
The Xbox only just got into the black after having a 1 year lead on Sony, Sony on the other hand is losing money hand over fist.
Even without the GFC Sony will still be operating the PS3 at a loss.
Nintendo on the other hand started making money on day 1 by not selling their console for less then it cost to make, but more importantly they decided to break with this generations console traditions and focus on making their consoles fun.
Simply due to the money being made on casual games (cost less to make, so even at a lower price point there is more profit) Sony and Microsoft will focus on the casual side of things with the next console generation.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647370</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647716</id>
	<title>Simple answer</title>
	<author>Anonymous</author>
	<datestamp>1269795120000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Isn't it obvious??  It's a little harder For most people to pir8 console games. PERIOD.  Let's be honest.</p></htmltext>
<tokenext>Is n't it obvious ? ?
It 's a little harder For most people to pir8 console games .
PERIOD. Let 's be honest .</tokentext>
<sentencetext>Isn't it obvious??
It's a little harder For most people to pir8 console games.
PERIOD.  Let's be honest.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31649806</id>
	<title>Re:So here's a radical idea...</title>
	<author>Anonymous</author>
	<datestamp>1269766860000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><i>... instead of focusing all your energies on creating fancy graphics for your latest title, why don't you try something different like making the game actually compelling and fun to play?</i></p><p>Because the sheep have a sweet tooth for eye candy.</p></htmltext>
<tokenext>... instead of focusing all your energies on creating fancy graphics for your latest title , why do n't you try something different like making the game actually compelling and fun to play ? Because the sheep have a sweet tooth for eye candy .</tokentext>
<sentencetext>... instead of focusing all your energies on creating fancy graphics for your latest title, why don't you try something different like making the game actually compelling and fun to play?Because the sheep have a sweet tooth for eye candy.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647194</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647278</id>
	<title>Nothing to do with OpenGL or DirectX</title>
	<author>gilesjuk</author>
	<datestamp>1269791460000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>This is all about piracy. Games are harder to pirate on the consoles. If you can boot a pirate copy on a console it can often be detected when you go online. You then get banned from online play.</p><p>You can also trade in console games and get a reasonable amount of money back.</p></htmltext>
<tokenext>This is all about piracy .
Games are harder to pirate on the consoles .
If you can boot a pirate copy on a console it can often be detected when you go online .
You then get banned from online play.You can also trade in console games and get a reasonable amount of money back .</tokentext>
<sentencetext>This is all about piracy.
Games are harder to pirate on the consoles.
If you can boot a pirate copy on a console it can often be detected when you go online.
You then get banned from online play.You can also trade in console games and get a reasonable amount of money back.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647204</id>
	<title>Even Worse...</title>
	<author>Anonymous</author>
	<datestamp>1269790980000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>The more troubling aspect of this is that the ballooning budgets and team requirements for console game development pressure the hardware makers to delay research, development, and release of new consoles.  Game developers aren't interested in learning a whole new system after pouring so much money into perfecting their engines and coding techniques, and publishers don't want to deal with the greater financial risk of dealing with a next-generation platform like the PS4.

</p><p>So not only do consoles delay graphics advancement of PC games, in a way they delay their own advancement.</p></htmltext>
<tokenext>The more troubling aspect of this is that the ballooning budgets and team requirements for console game development pressure the hardware makers to delay research , development , and release of new consoles .
Game developers are n't interested in learning a whole new system after pouring so much money into perfecting their engines and coding techniques , and publishers do n't want to deal with the greater financial risk of dealing with a next-generation platform like the PS4 .
So not only do consoles delay graphics advancement of PC games , in a way they delay their own advancement .</tokentext>
<sentencetext>The more troubling aspect of this is that the ballooning budgets and team requirements for console game development pressure the hardware makers to delay research, development, and release of new consoles.
Game developers aren't interested in learning a whole new system after pouring so much money into perfecting their engines and coding techniques, and publishers don't want to deal with the greater financial risk of dealing with a next-generation platform like the PS4.
So not only do consoles delay graphics advancement of PC games, in a way they delay their own advancement.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647722</id>
	<title>Re:Why?</title>
	<author>rxan</author>
	<datestamp>1269795120000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>How is targeting 2 or 3 consoles (Wii is usually left out of the loop for games worth mentioning) more difficult than targeting enormous different combinations of PC hardware? The amount of testing required for a PC game alone rips apart your argument.</htmltext>
<tokenext>How is targeting 2 or 3 consoles ( Wii is usually left out of the loop for games worth mentioning ) more difficult than targeting enormous different combinations of PC hardware ?
The amount of testing required for a PC game alone rips apart your argument .</tokentext>
<sentencetext>How is targeting 2 or 3 consoles (Wii is usually left out of the loop for games worth mentioning) more difficult than targeting enormous different combinations of PC hardware?
The amount of testing required for a PC game alone rips apart your argument.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647180</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31648060</id>
	<title>All's fair in dating sims and Modern Warfare</title>
	<author>Quiet\_Desperation</author>
	<datestamp>1269797700000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Well, I've read plenty of articles about how the relentless drive for polygon count and shiny lighting models has held back other parts of game development (such as enemies that don't walk around with neon "Kill Me" signs on their backs), maybe the industry *should* concentrate on something else for a while.</htmltext>
<tokenext>Well , I 've read plenty of articles about how the relentless drive for polygon count and shiny lighting models has held back other parts of game development ( such as enemies that do n't walk around with neon " Kill Me " signs on their backs ) , maybe the industry * should * concentrate on something else for a while .</tokentext>
<sentencetext>Well, I've read plenty of articles about how the relentless drive for polygon count and shiny lighting models has held back other parts of game development (such as enemies that don't walk around with neon "Kill Me" signs on their backs), maybe the industry *should* concentrate on something else for a while.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31657732</id>
	<title>Re:The real question is...</title>
	<author>Anonymous</author>
	<datestamp>1269879840000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>the real question is... what the fuck did you just say?</p></htmltext>
<tokenext>the real question is... what the fuck did you just say ?</tokentext>
<sentencetext>the real question is... what the fuck did you just say?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647240</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647592</id>
	<title>The Xbox is clearly holding everything back...</title>
	<author>Anonymous</author>
	<datestamp>1269794160000</datestamp>
	<modclass>Flamebait</modclass>
	<modscore>0</modscore>
	<htmltext><p>Playing some recent PS3 titles, they are way out infront of anything even a high end PC can manage, it's clear to me the Xbox is not only holding back PC gaming, it's also holding back PS3 gaming.</p><p>It's also gimping PC and PS3 network gaming, by forcing developers to use P2P systems rather than the usual PS3 and PC Dedicated server setups (COD MW2 is a recent example of this).</p><p>The sooner the bodged abortion that is the XBox dies, the sooner we can all move on from the XBox disaster.</p></htmltext>
<tokenext>Playing some recent PS3 titles , they are way out infront of anything even a high end PC can manage , it 's clear to me the Xbox is not only holding back PC gaming , it 's also holding back PS3 gaming.It 's also gimping PC and PS3 network gaming , by forcing developers to use P2P systems rather than the usual PS3 and PC Dedicated server setups ( COD MW2 is a recent example of this ) .The sooner the bodged abortion that is the XBox dies , the sooner we can all move on from the XBox disaster .</tokentext>
<sentencetext>Playing some recent PS3 titles, they are way out infront of anything even a high end PC can manage, it's clear to me the Xbox is not only holding back PC gaming, it's also holding back PS3 gaming.It's also gimping PC and PS3 network gaming, by forcing developers to use P2P systems rather than the usual PS3 and PC Dedicated server setups (COD MW2 is a recent example of this).The sooner the bodged abortion that is the XBox dies, the sooner we can all move on from the XBox disaster.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31649904</id>
	<title>Re:Console cycles: How is this any different?</title>
	<author>grumbel</author>
	<datestamp>1269767580000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>The thing that has changes is that the PC exclusive game has almost died out. There is of course still WoW and a handful of other tiles, but most of the big titles these days are basically console games first and the PC might get a port later on. This is even true for series that originated on the PC.</p><p>Another changed is that the hardcore gaming PC game has died out. The last one that really pushed the envelope was Crysis, but that is already over two years old. All other titles take a much more moderate approach, so you don't really have anything to showcase that will blow a console game completly away, instead you get a bit more resolution and a bit of AA, but nothing revolutionary.</p><p>There are of course exceptions, the adventure market is still strong in Europe and in large part PC based and some interesting PC titles come out of Russia and other East Bloc countries. But as far as mainstream goes, thats basically all console gaming these days and PC is reduced to MMORPGs and Popcap games.</p><p>The day where consoles and PC where clearly separated seem gone, its no longer Mario and Sonic on your consoles and flightsims and CRPGs on your PC, instead the PC genres got watered down and moved to consoles. While the PC still lacks the colorful fun games.</p></htmltext>
<tokenext>The thing that has changes is that the PC exclusive game has almost died out .
There is of course still WoW and a handful of other tiles , but most of the big titles these days are basically console games first and the PC might get a port later on .
This is even true for series that originated on the PC.Another changed is that the hardcore gaming PC game has died out .
The last one that really pushed the envelope was Crysis , but that is already over two years old .
All other titles take a much more moderate approach , so you do n't really have anything to showcase that will blow a console game completly away , instead you get a bit more resolution and a bit of AA , but nothing revolutionary.There are of course exceptions , the adventure market is still strong in Europe and in large part PC based and some interesting PC titles come out of Russia and other East Bloc countries .
But as far as mainstream goes , thats basically all console gaming these days and PC is reduced to MMORPGs and Popcap games.The day where consoles and PC where clearly separated seem gone , its no longer Mario and Sonic on your consoles and flightsims and CRPGs on your PC , instead the PC genres got watered down and moved to consoles .
While the PC still lacks the colorful fun games .</tokentext>
<sentencetext>The thing that has changes is that the PC exclusive game has almost died out.
There is of course still WoW and a handful of other tiles, but most of the big titles these days are basically console games first and the PC might get a port later on.
This is even true for series that originated on the PC.Another changed is that the hardcore gaming PC game has died out.
The last one that really pushed the envelope was Crysis, but that is already over two years old.
All other titles take a much more moderate approach, so you don't really have anything to showcase that will blow a console game completly away, instead you get a bit more resolution and a bit of AA, but nothing revolutionary.There are of course exceptions, the adventure market is still strong in Europe and in large part PC based and some interesting PC titles come out of Russia and other East Bloc countries.
But as far as mainstream goes, thats basically all console gaming these days and PC is reduced to MMORPGs and Popcap games.The day where consoles and PC where clearly separated seem gone, its no longer Mario and Sonic on your consoles and flightsims and CRPGs on your PC, instead the PC genres got watered down and moved to consoles.
While the PC still lacks the colorful fun games.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647186</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31654102</id>
	<title>Re:Not consoles</title>
	<author>Anonymous</author>
	<datestamp>1269893160000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p>These are the people who care about a 5fps difference even when they're getting over 60fps.</p></div><p>I'm actually yet to meet someone who actually was what I would consider a "hard-core gamer" who did not understand simple things like v-sync and that anything above a 60fps minimum is pointless.</p></div>
	</htmltext>
<tokenext>These are the people who care about a 5fps difference even when they 're getting over 60fps.I 'm actually yet to meet someone who actually was what I would consider a " hard-core gamer " who did not understand simple things like v-sync and that anything above a 60fps minimum is pointless .</tokentext>
<sentencetext>These are the people who care about a 5fps difference even when they're getting over 60fps.I'm actually yet to meet someone who actually was what I would consider a "hard-core gamer" who did not understand simple things like v-sync and that anything above a 60fps minimum is pointless.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31648960</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31649486</id>
	<title>PCs just aren't the target for mainstream gaming</title>
	<author>jht</author>
	<datestamp>1269807660000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>PCs are still popular for MMO games, but outside of that the consoles make more sense to target.  They are optimized for gaming (even the relatively low-end Wii), simpler to manage, and more importantly there are many more consoles sold to gamers than there are high-end gaming systems.</p><p>Also a factor is that you know what the hardware specs are for a particular console device.  If you make it for PCs you have to ensure that it performs adequately no matter what - the user may have a crappy virus-infested PC but if the game he bought doesn't perform the way it does on his buddy's Xbox 360 then the game publisher sucks.  If it doesn't run great on Windows 7 (but OK on XP) the publisher sucks.  If it has issues with Norton (and what doesn't) then the game sucks.</p><p>If you publish for a console you've got less than cutting-edge hardware, but you know what you're in for there.  And you can be pretty sure that if it works on your dev console it'll work for the end-user, too.</p><p>The PC game may not be dead, but it's not what it used to be and I think fewer and fewer games will target PCs (and I may be a Mac guy, but they'll have even fewer games there).  The future of gaming at this point is consoles and handhelds.</p></htmltext>
<tokenext>PCs are still popular for MMO games , but outside of that the consoles make more sense to target .
They are optimized for gaming ( even the relatively low-end Wii ) , simpler to manage , and more importantly there are many more consoles sold to gamers than there are high-end gaming systems.Also a factor is that you know what the hardware specs are for a particular console device .
If you make it for PCs you have to ensure that it performs adequately no matter what - the user may have a crappy virus-infested PC but if the game he bought does n't perform the way it does on his buddy 's Xbox 360 then the game publisher sucks .
If it does n't run great on Windows 7 ( but OK on XP ) the publisher sucks .
If it has issues with Norton ( and what does n't ) then the game sucks.If you publish for a console you 've got less than cutting-edge hardware , but you know what you 're in for there .
And you can be pretty sure that if it works on your dev console it 'll work for the end-user , too.The PC game may not be dead , but it 's not what it used to be and I think fewer and fewer games will target PCs ( and I may be a Mac guy , but they 'll have even fewer games there ) .
The future of gaming at this point is consoles and handhelds .</tokentext>
<sentencetext>PCs are still popular for MMO games, but outside of that the consoles make more sense to target.
They are optimized for gaming (even the relatively low-end Wii), simpler to manage, and more importantly there are many more consoles sold to gamers than there are high-end gaming systems.Also a factor is that you know what the hardware specs are for a particular console device.
If you make it for PCs you have to ensure that it performs adequately no matter what - the user may have a crappy virus-infested PC but if the game he bought doesn't perform the way it does on his buddy's Xbox 360 then the game publisher sucks.
If it doesn't run great on Windows 7 (but OK on XP) the publisher sucks.
If it has issues with Norton (and what doesn't) then the game sucks.If you publish for a console you've got less than cutting-edge hardware, but you know what you're in for there.
And you can be pretty sure that if it works on your dev console it'll work for the end-user, too.The PC game may not be dead, but it's not what it used to be and I think fewer and fewer games will target PCs (and I may be a Mac guy, but they'll have even fewer games there).
The future of gaming at this point is consoles and handhelds.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647408</id>
	<title>DX11 is actually a success.</title>
	<author>Anonymous</author>
	<datestamp>1269792540000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>DX11 has enjoyed a far faster adoption rate than any DX version before it. Anyone who says that technological progress doesn't allow for better games is likely to only be thinking about graphics. Graphical fidelity alone increases immersion and therefore drives up the entertainment factor, but better hardware also allows for more advanced AI, Physics and events to place on a larger scale. The PC as a platform is superior to consoles in every single way imaginable.</p><p>People have just become lazy, gaming now takes place on the couch as a seat in front of a desk is too much like hard work.</p></htmltext>
<tokenext>DX11 has enjoyed a far faster adoption rate than any DX version before it .
Anyone who says that technological progress does n't allow for better games is likely to only be thinking about graphics .
Graphical fidelity alone increases immersion and therefore drives up the entertainment factor , but better hardware also allows for more advanced AI , Physics and events to place on a larger scale .
The PC as a platform is superior to consoles in every single way imaginable.People have just become lazy , gaming now takes place on the couch as a seat in front of a desk is too much like hard work .</tokentext>
<sentencetext>DX11 has enjoyed a far faster adoption rate than any DX version before it.
Anyone who says that technological progress doesn't allow for better games is likely to only be thinking about graphics.
Graphical fidelity alone increases immersion and therefore drives up the entertainment factor, but better hardware also allows for more advanced AI, Physics and events to place on a larger scale.
The PC as a platform is superior to consoles in every single way imaginable.People have just become lazy, gaming now takes place on the couch as a seat in front of a desk is too much like hard work.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31651874</id>
	<title>Consoles are just watered down proprietary PCs</title>
	<author>Froggels</author>
	<datestamp>1269782820000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I am old enough to have owned an Atari 2600 and what we would now call "PCs" were so expensive back then that most people couldn't afford them. "PC games" at the time were far superior to anything available on the consoles of  the day. Flight Simulators are an example that comes immediately to mind. While technology may have moved on little has changed: Console games are still much harder pirate and distribute than "computer games".  Even back in the 80s it was trivial for the average geeky 13 year old to copy and distribute software using the flavor-of the-day disk-copying utility, which was itself also pirated. This was for all intents and purposes utterly impossible to do with game cartridges which often cost about $60 each which was a lot. Every single game that I had for the Commodore 64 at the time was both pirated and in every way far superior to anything available on the consoles of the time.

The lack of split screen and/or simultaneous multiplayer functionality and controllers on PC games is simply a marketing strategy intended to keep consoles popular.

For the average consumer the only advantages to consoles is their portability and that they are far easier for dimwitted knuckleheads to setup: just plug them in and start playing.

The only group who benefits from consoles are the manufacturers. By only releasing games on consoles manufacturers can not only lock down the software, but the hardware and peripherals as well. They get to own the consumer.

If game publishers release their games for use on PCs they not only run the risk of their games being easier to pirate but they also forgo the opportunity to fleece consumers by forcing them to purchase their hardware and peripherals.

Anyone who thinks that consoles are "better" than PCs have simply fallen for marketing lies.</htmltext>
<tokenext>I am old enough to have owned an Atari 2600 and what we would now call " PCs " were so expensive back then that most people could n't afford them .
" PC games " at the time were far superior to anything available on the consoles of the day .
Flight Simulators are an example that comes immediately to mind .
While technology may have moved on little has changed : Console games are still much harder pirate and distribute than " computer games " .
Even back in the 80s it was trivial for the average geeky 13 year old to copy and distribute software using the flavor-of the-day disk-copying utility , which was itself also pirated .
This was for all intents and purposes utterly impossible to do with game cartridges which often cost about $ 60 each which was a lot .
Every single game that I had for the Commodore 64 at the time was both pirated and in every way far superior to anything available on the consoles of the time .
The lack of split screen and/or simultaneous multiplayer functionality and controllers on PC games is simply a marketing strategy intended to keep consoles popular .
For the average consumer the only advantages to consoles is their portability and that they are far easier for dimwitted knuckleheads to setup : just plug them in and start playing .
The only group who benefits from consoles are the manufacturers .
By only releasing games on consoles manufacturers can not only lock down the software , but the hardware and peripherals as well .
They get to own the consumer .
If game publishers release their games for use on PCs they not only run the risk of their games being easier to pirate but they also forgo the opportunity to fleece consumers by forcing them to purchase their hardware and peripherals .
Anyone who thinks that consoles are " better " than PCs have simply fallen for marketing lies .</tokentext>
<sentencetext>I am old enough to have owned an Atari 2600 and what we would now call "PCs" were so expensive back then that most people couldn't afford them.
"PC games" at the time were far superior to anything available on the consoles of  the day.
Flight Simulators are an example that comes immediately to mind.
While technology may have moved on little has changed: Console games are still much harder pirate and distribute than "computer games".
Even back in the 80s it was trivial for the average geeky 13 year old to copy and distribute software using the flavor-of the-day disk-copying utility, which was itself also pirated.
This was for all intents and purposes utterly impossible to do with game cartridges which often cost about $60 each which was a lot.
Every single game that I had for the Commodore 64 at the time was both pirated and in every way far superior to anything available on the consoles of the time.
The lack of split screen and/or simultaneous multiplayer functionality and controllers on PC games is simply a marketing strategy intended to keep consoles popular.
For the average consumer the only advantages to consoles is their portability and that they are far easier for dimwitted knuckleheads to setup: just plug them in and start playing.
The only group who benefits from consoles are the manufacturers.
By only releasing games on consoles manufacturers can not only lock down the software, but the hardware and peripherals as well.
They get to own the consumer.
If game publishers release their games for use on PCs they not only run the risk of their games being easier to pirate but they also forgo the opportunity to fleece consumers by forcing them to purchase their hardware and peripherals.
Anyone who thinks that consoles are "better" than PCs have simply fallen for marketing lies.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31649924</id>
	<title>Re:No...</title>
	<author>yoshi\_mon</author>
	<datestamp>1269767820000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Bullshit.  You are spouting the industry talking point without any facts.</p><p>You are a a shill at best.  Someone mod this crap down.</p></htmltext>
<tokenext>Bullshit .
You are spouting the industry talking point without any facts.You are a a shill at best .
Someone mod this crap down .</tokentext>
<sentencetext>Bullshit.
You are spouting the industry talking point without any facts.You are a a shill at best.
Someone mod this crap down.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647460</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647980</id>
	<title>Reporting with Omission</title>
	<author>headkase</author>
	<datestamp>1269797100000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Love how the story summary omits completely that Ati hardware for DirectX 11 exists now and has for months.  nVidia gets treated like its the only <i>player that matters</i>??  Oh but Ati gets mentioned with 5 year old hardware...  The article has a point but is surrounded by astroturfing.</htmltext>
<tokenext>Love how the story summary omits completely that Ati hardware for DirectX 11 exists now and has for months .
nVidia gets treated like its the only player that matters ? ?
Oh but Ati gets mentioned with 5 year old hardware... The article has a point but is surrounded by astroturfing .</tokentext>
<sentencetext>Love how the story summary omits completely that Ati hardware for DirectX 11 exists now and has for months.
nVidia gets treated like its the only player that matters??
Oh but Ati gets mentioned with 5 year old hardware...  The article has a point but is surrounded by astroturfing.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31652040</id>
	<title>DirectX = fail</title>
	<author>Baloo Uriza</author>
	<datestamp>1269784260000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>If you're only talking about games that target DirectX, then of course it's going to be an increasingly small field.  OpenGL works everywhere.</htmltext>
<tokenext>If you 're only talking about games that target DirectX , then of course it 's going to be an increasingly small field .
OpenGL works everywhere .</tokentext>
<sentencetext>If you're only talking about games that target DirectX, then of course it's going to be an increasingly small field.
OpenGL works everywhere.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31648788</id>
	<title>Re:One Game proves the point.</title>
	<author>Anonymous</author>
	<datestamp>1269802740000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p>could of been</p></div><p>...</p></div>
	</htmltext>
<tokenext>could of been.. .</tokentext>
<sentencetext>could of been...
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647824</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31650758</id>
	<title>Re:Yes, sadly</title>
	<author>Own3d-You</author>
	<datestamp>1269773940000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>2 years ago and I would have agreed with you. But I think things have gotten a lot better in more recent times. I personally didn't mind Oblivion / Fallout 3's UI, but the beauty of being on PC is that there are mods to make them more 'PC like'.

Some recent games like Bad Company 2 / Metro 2033 have been fantastic PC games, with amazing graphics. Though in BC2's case I would say the sound in it was more amazing.

I think game devs are getting better at creating high quality cross-platform builds, and with Steam coming to Mac I think that will only get better.</htmltext>
<tokenext>2 years ago and I would have agreed with you .
But I think things have gotten a lot better in more recent times .
I personally did n't mind Oblivion / Fallout 3 's UI , but the beauty of being on PC is that there are mods to make them more 'PC like' .
Some recent games like Bad Company 2 / Metro 2033 have been fantastic PC games , with amazing graphics .
Though in BC2 's case I would say the sound in it was more amazing .
I think game devs are getting better at creating high quality cross-platform builds , and with Steam coming to Mac I think that will only get better .</tokentext>
<sentencetext>2 years ago and I would have agreed with you.
But I think things have gotten a lot better in more recent times.
I personally didn't mind Oblivion / Fallout 3's UI, but the beauty of being on PC is that there are mods to make them more 'PC like'.
Some recent games like Bad Company 2 / Metro 2033 have been fantastic PC games, with amazing graphics.
Though in BC2's case I would say the sound in it was more amazing.
I think game devs are getting better at creating high quality cross-platform builds, and with Steam coming to Mac I think that will only get better.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647536</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647398</id>
	<title>It's because it's easier</title>
	<author>Anonymous</author>
	<datestamp>1269792540000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>It must be easier to target a console. It's one platform, one set of hardware(you don't have to worry about everyone having the latests and greatest video card), consoles have a standard set of inputs, the only thing that might be different is screen resolutions across different types of tvs. Oh and lets not forget much less piracy(it's a lot harder to casually copy and crack a game on an xbox as compared to a pc). And after you make your money on the console, release it on the PC to see what happens. And I can only imagine that more people are console gamers these days as oppose to PC gamers.</p></htmltext>
<tokenext>It must be easier to target a console .
It 's one platform , one set of hardware ( you do n't have to worry about everyone having the latests and greatest video card ) , consoles have a standard set of inputs , the only thing that might be different is screen resolutions across different types of tvs .
Oh and lets not forget much less piracy ( it 's a lot harder to casually copy and crack a game on an xbox as compared to a pc ) .
And after you make your money on the console , release it on the PC to see what happens .
And I can only imagine that more people are console gamers these days as oppose to PC gamers .</tokentext>
<sentencetext>It must be easier to target a console.
It's one platform, one set of hardware(you don't have to worry about everyone having the latests and greatest video card), consoles have a standard set of inputs, the only thing that might be different is screen resolutions across different types of tvs.
Oh and lets not forget much less piracy(it's a lot harder to casually copy and crack a game on an xbox as compared to a pc).
And after you make your money on the console, release it on the PC to see what happens.
And I can only imagine that more people are console gamers these days as oppose to PC gamers.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647922</id>
	<title>peeCee</title>
	<author>Anonymous</author>
	<datestamp>1269796680000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>Will PC gamers ever stop being whiney bitches and wake up to the fact there is more to life? I guess not.</htmltext>
<tokenext>Will PC gamers ever stop being whiney bitches and wake up to the fact there is more to life ?
I guess not .</tokentext>
<sentencetext>Will PC gamers ever stop being whiney bitches and wake up to the fact there is more to life?
I guess not.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31659252</id>
	<title>Re:One big reason PC gaming is dying...</title>
	<author>DarthVain</author>
	<datestamp>1269886500000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>That is one thing the big box stores always pissed me off about.</p><p>Your choices were basically 1) Low end POS, or 2) High end super expensive. Look at Dell's offerings or any other for that matter.</p><p>Only way to get mid-range goodness (which incidently is best bang for buck for gaming) is to build it yourself, which is what I do. Some however are not capable of that.</p><p>The reason I suspect is profit models and margins.</p></htmltext>
<tokenext>That is one thing the big box stores always pissed me off about.Your choices were basically 1 ) Low end POS , or 2 ) High end super expensive .
Look at Dell 's offerings or any other for that matter.Only way to get mid-range goodness ( which incidently is best bang for buck for gaming ) is to build it yourself , which is what I do .
Some however are not capable of that.The reason I suspect is profit models and margins .</tokentext>
<sentencetext>That is one thing the big box stores always pissed me off about.Your choices were basically 1) Low end POS, or 2) High end super expensive.
Look at Dell's offerings or any other for that matter.Only way to get mid-range goodness (which incidently is best bang for buck for gaming) is to build it yourself, which is what I do.
Some however are not capable of that.The reason I suspect is profit models and margins.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647368</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31649186</id>
	<title>2 things..</title>
	<author>SuperDre</author>
	<datestamp>1269805380000</datestamp>
	<modclass>None</modclass>
	<modscore>-1</modscore>
	<htmltext>there are 2 things that's holding bakc pc-gaming..:

1. too much difference in end-user GPU/CPU performances..
one of the problems a developer faces is the variety of users, you cannot only target the high-end pc's and you also must keep in mind the lowest-specced pc's. But by the time you are finished the difference has advanced enormously between a high-end and low-end.. these days about every other month there is a new GPU which is even faster as the one before that.. The biggest market isn't the high-end (most 'gamers' don't have triple SLI hexa-core PC's)..

2. too much piracy on the PC..
well some of you will effectivly deny this, but piracy is another big factor why publishers aren't investing less and less money into new PC games (without it being a console-'port'). Piracy is also a problem on the Wii and xbox360, but compares to the PC it's very small.. PS3 still hasn't got any piracy (yet) so that platform is even more interesting for publishers now (Except for the slightly more difficult architechture).

Personally I'm also beginning to think consoles are a better target for developing especially because it's fixed hardware, and 'we' learn more and more about using that hardware instead of relying on consumer to just buy a better CPU/GPU or more memory (the latter is actually the biggest problem with the current consoles especially the PS3)..
The only problem with consoles is the controllers which makes it harder to do certain types of games..</htmltext>
<tokenext>there are 2 things that 's holding bakc pc-gaming.. : 1. too much difference in end-user GPU/CPU performances. . one of the problems a developer faces is the variety of users , you can not only target the high-end pc 's and you also must keep in mind the lowest-specced pc 's .
But by the time you are finished the difference has advanced enormously between a high-end and low-end.. these days about every other month there is a new GPU which is even faster as the one before that.. The biggest market is n't the high-end ( most 'gamers ' do n't have triple SLI hexa-core PC 's ) . . 2. too much piracy on the PC. . well some of you will effectivly deny this , but piracy is another big factor why publishers are n't investing less and less money into new PC games ( without it being a console-'port ' ) .
Piracy is also a problem on the Wii and xbox360 , but compares to the PC it 's very small.. PS3 still has n't got any piracy ( yet ) so that platform is even more interesting for publishers now ( Except for the slightly more difficult architechture ) .
Personally I 'm also beginning to think consoles are a better target for developing especially because it 's fixed hardware , and 'we ' learn more and more about using that hardware instead of relying on consumer to just buy a better CPU/GPU or more memory ( the latter is actually the biggest problem with the current consoles especially the PS3 ) . . The only problem with consoles is the controllers which makes it harder to do certain types of games. .</tokentext>
<sentencetext>there are 2 things that's holding bakc pc-gaming..:

1. too much difference in end-user GPU/CPU performances..
one of the problems a developer faces is the variety of users, you cannot only target the high-end pc's and you also must keep in mind the lowest-specced pc's.
But by the time you are finished the difference has advanced enormously between a high-end and low-end.. these days about every other month there is a new GPU which is even faster as the one before that.. The biggest market isn't the high-end (most 'gamers' don't have triple SLI hexa-core PC's)..

2. too much piracy on the PC..
well some of you will effectivly deny this, but piracy is another big factor why publishers aren't investing less and less money into new PC games (without it being a console-'port').
Piracy is also a problem on the Wii and xbox360, but compares to the PC it's very small.. PS3 still hasn't got any piracy (yet) so that platform is even more interesting for publishers now (Except for the slightly more difficult architechture).
Personally I'm also beginning to think consoles are a better target for developing especially because it's fixed hardware, and 'we' learn more and more about using that hardware instead of relying on consumer to just buy a better CPU/GPU or more memory (the latter is actually the biggest problem with the current consoles especially the PS3)..
The only problem with consoles is the controllers which makes it harder to do certain types of games..</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31689102</id>
	<title>Re:One big reason PC gaming is dying...</title>
	<author>Anonymous</author>
	<datestamp>1270056120000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>not true- I bought a pretty sweet gaming rig with a Quad-core Phenom and a solid Radeon 5770 card with RAID for about $800. This runs anything out there now blazingly fast at the highest setting, and still be good 2-3 years down the road.</p></htmltext>
<tokenext>not true- I bought a pretty sweet gaming rig with a Quad-core Phenom and a solid Radeon 5770 card with RAID for about $ 800 .
This runs anything out there now blazingly fast at the highest setting , and still be good 2-3 years down the road .</tokentext>
<sentencetext>not true- I bought a pretty sweet gaming rig with a Quad-core Phenom and a solid Radeon 5770 card with RAID for about $800.
This runs anything out there now blazingly fast at the highest setting, and still be good 2-3 years down the road.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647368</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31648138</id>
	<title>Re:Graphics are NOT the issue...</title>
	<author>AdamHaun</author>
	<datestamp>1269798180000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Seconded. The graphics of console ports will catch up as soon as the next generation of consoles rolls around. Controls are a much bigger problem. Console FPSs are laden with quick time events and usually don't allow me to interact with the environment. Compare the recent Aliens vs. Predator with the five year old Half-Life 2, for instance. I haven't played RTSs in a while but I've heard the same sorts of complaints. You just can't use a tiny joystick for fast and precise targeting and a gamepad makes it hard to move, turn, and press buttons at the same time, so any game that needs that is going to suffer.</p></htmltext>
<tokenext>Seconded .
The graphics of console ports will catch up as soon as the next generation of consoles rolls around .
Controls are a much bigger problem .
Console FPSs are laden with quick time events and usually do n't allow me to interact with the environment .
Compare the recent Aliens vs. Predator with the five year old Half-Life 2 , for instance .
I have n't played RTSs in a while but I 've heard the same sorts of complaints .
You just ca n't use a tiny joystick for fast and precise targeting and a gamepad makes it hard to move , turn , and press buttons at the same time , so any game that needs that is going to suffer .</tokentext>
<sentencetext>Seconded.
The graphics of console ports will catch up as soon as the next generation of consoles rolls around.
Controls are a much bigger problem.
Console FPSs are laden with quick time events and usually don't allow me to interact with the environment.
Compare the recent Aliens vs. Predator with the five year old Half-Life 2, for instance.
I haven't played RTSs in a while but I've heard the same sorts of complaints.
You just can't use a tiny joystick for fast and precise targeting and a gamepad makes it hard to move, turn, and press buttons at the same time, so any game that needs that is going to suffer.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647492</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31648714</id>
	<title>Re:Fist Person Shooter suck on Consoles</title>
	<author>MobileTatsu-NJG</author>
	<datestamp>1269802260000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>I played console FPS games and they suck.<nobr> <wbr></nobr>... At some point (prob soon) consoles will go away.</p></div><p>If you played consoles more you'd know there's more out there than just FPS games.</p></div>
	</htmltext>
<tokenext>I played console FPS games and they suck .
... At some point ( prob soon ) consoles will go away.If you played consoles more you 'd know there 's more out there than just FPS games .</tokentext>
<sentencetext>I played console FPS games and they suck.
... At some point (prob soon) consoles will go away.If you played consoles more you'd know there's more out there than just FPS games.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647370</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31650688</id>
	<title>Re:One big reason PC gaming is dying...</title>
	<author>Own3d-You</author>
	<datestamp>1269773520000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>People who want to game do not buy OEM machines with Intel GMA chips. Or if they do, they will be like my mum and play Plants vs Zombies which runs just fine on such a chip.

Also, PC gaming is not dying.

And for the price of a typical "gaming" PC, you get a multipurpose machine which does more than just play games and you don't have to pay exorbitant fees to play online.</htmltext>
<tokenext>People who want to game do not buy OEM machines with Intel GMA chips .
Or if they do , they will be like my mum and play Plants vs Zombies which runs just fine on such a chip .
Also , PC gaming is not dying .
And for the price of a typical " gaming " PC , you get a multipurpose machine which does more than just play games and you do n't have to pay exorbitant fees to play online .</tokentext>
<sentencetext>People who want to game do not buy OEM machines with Intel GMA chips.
Or if they do, they will be like my mum and play Plants vs Zombies which runs just fine on such a chip.
Also, PC gaming is not dying.
And for the price of a typical "gaming" PC, you get a multipurpose machine which does more than just play games and you don't have to pay exorbitant fees to play online.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647368</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647482</id>
	<title>Re:Short Answer: Yes!</title>
	<author>djnforce9</author>
	<datestamp>1269793140000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>To be honest, that only applies to games with local "split screen" multiplayer to which not all console games have and sometimes it just does not work depending on the game's genre.

Sega &amp; Sonic All-Star Racing has local multiplayer on both consoles and PC and it uses split-screen so like you said, you only need one copy for multiple friends to play. However, if we got into a game that has no local multiplayer (RTS and even some FPS games for example which could never work on split-screen), then whether you are using consoles or PC, you will need a network and multiple consoles (and copies of the game) to play multiplayer.</htmltext>
<tokenext>To be honest , that only applies to games with local " split screen " multiplayer to which not all console games have and sometimes it just does not work depending on the game 's genre .
Sega &amp; Sonic All-Star Racing has local multiplayer on both consoles and PC and it uses split-screen so like you said , you only need one copy for multiple friends to play .
However , if we got into a game that has no local multiplayer ( RTS and even some FPS games for example which could never work on split-screen ) , then whether you are using consoles or PC , you will need a network and multiple consoles ( and copies of the game ) to play multiplayer .</tokentext>
<sentencetext>To be honest, that only applies to games with local "split screen" multiplayer to which not all console games have and sometimes it just does not work depending on the game's genre.
Sega &amp; Sonic All-Star Racing has local multiplayer on both consoles and PC and it uses split-screen so like you said, you only need one copy for multiple friends to play.
However, if we got into a game that has no local multiplayer (RTS and even some FPS games for example which could never work on split-screen), then whether you are using consoles or PC, you will need a network and multiple consoles (and copies of the game) to play multiplayer.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647258</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31652260</id>
	<title>Re:Yes, sadly</title>
	<author>Anonymous</author>
	<datestamp>1269786600000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Unreal Tournament 3<br>Far Cry 2<br>Bad Company 2 (could legitimately be called a console game to start with, to be fair though it's actually pretty good but is obviously a port)<br>Modern Warfare 2<br>Dragon Age: Origins<br>Mass Effect 2 (following suit with BC2 here, if it originates on a console it's fair game)<br>Deus Ex 2<br>Red Faction: Guerrilla</p><p>These are just some of the PC games that reek of consolification. When a game menu requires you to use arrow keys and press Enter rather than left click on the menu item you know little effort has been made.</p></htmltext>
<tokenext>Unreal Tournament 3Far Cry 2Bad Company 2 ( could legitimately be called a console game to start with , to be fair though it 's actually pretty good but is obviously a port ) Modern Warfare 2Dragon Age : OriginsMass Effect 2 ( following suit with BC2 here , if it originates on a console it 's fair game ) Deus Ex 2Red Faction : GuerrillaThese are just some of the PC games that reek of consolification .
When a game menu requires you to use arrow keys and press Enter rather than left click on the menu item you know little effort has been made .</tokentext>
<sentencetext>Unreal Tournament 3Far Cry 2Bad Company 2 (could legitimately be called a console game to start with, to be fair though it's actually pretty good but is obviously a port)Modern Warfare 2Dragon Age: OriginsMass Effect 2 (following suit with BC2 here, if it originates on a console it's fair game)Deus Ex 2Red Faction: GuerrillaThese are just some of the PC games that reek of consolification.
When a game menu requires you to use arrow keys and press Enter rather than left click on the menu item you know little effort has been made.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647536</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647080</id>
	<title>Short Answer: Yes!</title>
	<author>Anonymous</author>
	<datestamp>1269790020000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>0</modscore>
	<htmltext><p>PC Games are designed for the graphics capabilities of the gaming<br>consoles (The Wii is a fisher price funbox designed for non-gamers and<br>drunk idiots).  Few are as bad as the PC version of Final Fantasy 7 but<br>it still happens.</p><p>But then in a few years mobile phone gaming will hold back console gaming.</p><p>Causes...</p><p>Piracy: It is <b>much</b> easier to pirate a PC game.<br>Market size: With a few exceptions (WoW etc) console gaming earns a lot more money. Not just because console games usually cost 50\% more than a PC game.<br>Laziness: Creating a console game might get you x million sales but the extra effort required for a proper PC version (higher res textures, modability) doesn't get you that much more than a straight port.<br>Your target audience: Most console gamers have short attention spans and prefer flashy lights and 5 mins of intense adrenaline to a game with a story.<br>Thats why RPGs dont do well on consoles. (The Final Fantasy series is <b>not</b> RPG it is just teen angst emo crap)</p><p>TFS blames the DX9 hardware in the Xbox and while that is partly true, PC gamers tend to expect more than just flashy lights and explosions.<br>Games companies try to make interactive movies with bits of action thrown in but dont realise that the story parts are mostly just pathetic.<br>Big name actors doing voices, more cut-scenes and Quick Time Events does not make up for a lack of gameplay.</p></htmltext>
<tokenext>PC Games are designed for the graphics capabilities of the gamingconsoles ( The Wii is a fisher price funbox designed for non-gamers anddrunk idiots ) .
Few are as bad as the PC version of Final Fantasy 7 butit still happens.But then in a few years mobile phone gaming will hold back console gaming.Causes...Piracy : It is much easier to pirate a PC game.Market size : With a few exceptions ( WoW etc ) console gaming earns a lot more money .
Not just because console games usually cost 50 \ % more than a PC game.Laziness : Creating a console game might get you x million sales but the extra effort required for a proper PC version ( higher res textures , modability ) does n't get you that much more than a straight port.Your target audience : Most console gamers have short attention spans and prefer flashy lights and 5 mins of intense adrenaline to a game with a story.Thats why RPGs dont do well on consoles .
( The Final Fantasy series is not RPG it is just teen angst emo crap ) TFS blames the DX9 hardware in the Xbox and while that is partly true , PC gamers tend to expect more than just flashy lights and explosions.Games companies try to make interactive movies with bits of action thrown in but dont realise that the story parts are mostly just pathetic.Big name actors doing voices , more cut-scenes and Quick Time Events does not make up for a lack of gameplay .</tokentext>
<sentencetext>PC Games are designed for the graphics capabilities of the gamingconsoles (The Wii is a fisher price funbox designed for non-gamers anddrunk idiots).
Few are as bad as the PC version of Final Fantasy 7 butit still happens.But then in a few years mobile phone gaming will hold back console gaming.Causes...Piracy: It is much easier to pirate a PC game.Market size: With a few exceptions (WoW etc) console gaming earns a lot more money.
Not just because console games usually cost 50\% more than a PC game.Laziness: Creating a console game might get you x million sales but the extra effort required for a proper PC version (higher res textures, modability) doesn't get you that much more than a straight port.Your target audience: Most console gamers have short attention spans and prefer flashy lights and 5 mins of intense adrenaline to a game with a story.Thats why RPGs dont do well on consoles.
(The Final Fantasy series is not RPG it is just teen angst emo crap)TFS blames the DX9 hardware in the Xbox and while that is partly true, PC gamers tend to expect more than just flashy lights and explosions.Games companies try to make interactive movies with bits of action thrown in but dont realise that the story parts are mostly just pathetic.Big name actors doing voices, more cut-scenes and Quick Time Events does not make up for a lack of gameplay.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31650152</id>
	<title>How is it bad that DX9 hardware is being targeted?</title>
	<author>Anonymous</author>
	<datestamp>1269769920000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Honestly. One of the biggest gripes I have with PC games is this constant need to perform expensive hardware upgrades simply to run the games on the default settings.<br>I haven't upgraded my video card in three years now, and I run most new games decently. In my opinion, it should stay this way. A few years ago, it was impossible to play new games with three year old hardware.</p><p>If more and more people can play good games on "old" computers, why stand in their way with this rubbish race for the new shader tech etc.</p><p>Better graphics might improve a game, but the pace is just ridiculous. A piece of hardware needs to last more than 3-4 years.</p></htmltext>
<tokenext>Honestly .
One of the biggest gripes I have with PC games is this constant need to perform expensive hardware upgrades simply to run the games on the default settings.I have n't upgraded my video card in three years now , and I run most new games decently .
In my opinion , it should stay this way .
A few years ago , it was impossible to play new games with three year old hardware.If more and more people can play good games on " old " computers , why stand in their way with this rubbish race for the new shader tech etc.Better graphics might improve a game , but the pace is just ridiculous .
A piece of hardware needs to last more than 3-4 years .</tokentext>
<sentencetext>Honestly.
One of the biggest gripes I have with PC games is this constant need to perform expensive hardware upgrades simply to run the games on the default settings.I haven't upgraded my video card in three years now, and I run most new games decently.
In my opinion, it should stay this way.
A few years ago, it was impossible to play new games with three year old hardware.If more and more people can play good games on "old" computers, why stand in their way with this rubbish race for the new shader tech etc.Better graphics might improve a game, but the pace is just ridiculous.
A piece of hardware needs to last more than 3-4 years.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647186</id>
	<title>Console cycles: How is this any different?</title>
	<author>Silvanis</author>
	<datestamp>1269790860000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext><p>Does anyone really think this cycle is any different? We're pretty much at the mid-point of the console cycle: PCs are flexing their muscle (again) and developers are reluctant to design just for PCs. But, as always, more will jump back on the PC bandwagon as it becomes obvious that the PC is the place to be for graphic quality (and the market loves eye candy). Eventually the console makers will decide to release new hardware to try to coax them back, and we'll repeat this cycle again.</p><p>So what's changed?</p></htmltext>
<tokenext>Does anyone really think this cycle is any different ?
We 're pretty much at the mid-point of the console cycle : PCs are flexing their muscle ( again ) and developers are reluctant to design just for PCs .
But , as always , more will jump back on the PC bandwagon as it becomes obvious that the PC is the place to be for graphic quality ( and the market loves eye candy ) .
Eventually the console makers will decide to release new hardware to try to coax them back , and we 'll repeat this cycle again.So what 's changed ?</tokentext>
<sentencetext>Does anyone really think this cycle is any different?
We're pretty much at the mid-point of the console cycle: PCs are flexing their muscle (again) and developers are reluctant to design just for PCs.
But, as always, more will jump back on the PC bandwagon as it becomes obvious that the PC is the place to be for graphic quality (and the market loves eye candy).
Eventually the console makers will decide to release new hardware to try to coax them back, and we'll repeat this cycle again.So what's changed?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647240</id>
	<title>The real question is...</title>
	<author>Anonymous</author>
	<datestamp>1269791220000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>1</modscore>
	<htmltext>Has anyone really been far even as decided to use even go want to do look more like?</htmltext>
<tokenext>Has anyone really been far even as decided to use even go want to do look more like ?</tokentext>
<sentencetext>Has anyone really been far even as decided to use even go want to do look more like?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31659328</id>
	<title>Re:No...</title>
	<author>DarthVain</author>
	<datestamp>1269886800000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Way to buy into the BS hype. If you look at the numbers, Profit is based in BILLIONS (highest ever this year), and loss to Pirating is in MILLIONS. That's profit, not net.</p><p>So I don't get how people say A) it is killing gaming, or B) that PC gaming is dying.</p><p>Lets see, they are making more money now, than they ever have before. I guess that is a sure sign that its done, might as well give up... Sure don't want to make any money in a market that is constantly growing. This is all regardless of the arguments of the people that pirate games, likely wouldn't pay for it anyway, so it is not a loss of a customer.</p></htmltext>
<tokenext>Way to buy into the BS hype .
If you look at the numbers , Profit is based in BILLIONS ( highest ever this year ) , and loss to Pirating is in MILLIONS .
That 's profit , not net.So I do n't get how people say A ) it is killing gaming , or B ) that PC gaming is dying.Lets see , they are making more money now , than they ever have before .
I guess that is a sure sign that its done , might as well give up... Sure do n't want to make any money in a market that is constantly growing .
This is all regardless of the arguments of the people that pirate games , likely would n't pay for it anyway , so it is not a loss of a customer .</tokentext>
<sentencetext>Way to buy into the BS hype.
If you look at the numbers, Profit is based in BILLIONS (highest ever this year), and loss to Pirating is in MILLIONS.
That's profit, not net.So I don't get how people say A) it is killing gaming, or B) that PC gaming is dying.Lets see, they are making more money now, than they ever have before.
I guess that is a sure sign that its done, might as well give up... Sure don't want to make any money in a market that is constantly growing.
This is all regardless of the arguments of the people that pirate games, likely wouldn't pay for it anyway, so it is not a loss of a customer.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647460</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647090</id>
	<title>So?</title>
	<author>Dayofswords</author>
	<datestamp>1269790080000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext>StarCraft all the way! *zerg rush* Dang it...</htmltext>
<tokenext>StarCraft all the way !
* zerg rush * Dang it.. .</tokentext>
<sentencetext>StarCraft all the way!
*zerg rush* Dang it...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31654266</id>
	<title>Re:So?</title>
	<author>Anonymous</author>
	<datestamp>1269895620000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I prefer the PC user interface. The mouse is very accurate. It can easily be used in flight-simulators, first person shooters, etc<nobr> <wbr></nobr>...<br>I've not seen a joystick in an off the shelf console behaving as well.</p><p>until consoles really improve on that side, I'm staying on the PC</p></htmltext>
<tokenext>I prefer the PC user interface .
The mouse is very accurate .
It can easily be used in flight-simulators , first person shooters , etc ...I 've not seen a joystick in an off the shelf console behaving as well.until consoles really improve on that side , I 'm staying on the PC</tokentext>
<sentencetext>I prefer the PC user interface.
The mouse is very accurate.
It can easily be used in flight-simulators, first person shooters, etc ...I've not seen a joystick in an off the shelf console behaving as well.until consoles really improve on that side, I'm staying on the PC</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647090</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31652112</id>
	<title>Re:Yes, sadly</title>
	<author>Shadow of Eternity</author>
	<datestamp>1269785100000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>You forgot the biggest one of all: Resolution and Field of View.</p><p>PC games used to have rich areas with all sorts of movement. Even the notoriously boxy maps in Half-Life 1 still had a lot going for them. Consolized games are restricted to a field of view easily half of a PC and their highest resolution is still 200 lines less than what PC's have been using for a decade.</p><p>So you get nauseating games designed for people playing from across the room in maps that as pretty as they may be nowadays are still often little more than invisible-walled hallways, because an FoV of ~50 leaves the average gamer basically tunnelblind compared to the PC standard of 90.</p></htmltext>
<tokenext>You forgot the biggest one of all : Resolution and Field of View.PC games used to have rich areas with all sorts of movement .
Even the notoriously boxy maps in Half-Life 1 still had a lot going for them .
Consolized games are restricted to a field of view easily half of a PC and their highest resolution is still 200 lines less than what PC 's have been using for a decade.So you get nauseating games designed for people playing from across the room in maps that as pretty as they may be nowadays are still often little more than invisible-walled hallways , because an FoV of ~ 50 leaves the average gamer basically tunnelblind compared to the PC standard of 90 .</tokentext>
<sentencetext>You forgot the biggest one of all: Resolution and Field of View.PC games used to have rich areas with all sorts of movement.
Even the notoriously boxy maps in Half-Life 1 still had a lot going for them.
Consolized games are restricted to a field of view easily half of a PC and their highest resolution is still 200 lines less than what PC's have been using for a decade.So you get nauseating games designed for people playing from across the room in maps that as pretty as they may be nowadays are still often little more than invisible-walled hallways, because an FoV of ~50 leaves the average gamer basically tunnelblind compared to the PC standard of 90.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647536</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647600</id>
	<title>It has it's advantages</title>
	<author>Anonymous</author>
	<datestamp>1269794220000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>My PC is already 3.5 years old and it still runs every game I bought incuding most recent titles just fine (at the default settings.) There was never a time when I had an older gaming PC.<br>
<br>
What would DX 11 add to the gameplay exactly anyway?</htmltext>
<tokenext>My PC is already 3.5 years old and it still runs every game I bought incuding most recent titles just fine ( at the default settings .
) There was never a time when I had an older gaming PC .
What would DX 11 add to the gameplay exactly anyway ?</tokentext>
<sentencetext>My PC is already 3.5 years old and it still runs every game I bought incuding most recent titles just fine (at the default settings.
) There was never a time when I had an older gaming PC.
What would DX 11 add to the gameplay exactly anyway?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31693972</id>
	<title>Consoles are/will hold back PCs with software</title>
	<author>J-1000</author>
	<datestamp>1270032840000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>It seems to me that the trend toward tightly-controlled software distribution (digital distribution on X360/PS3/Wii, iPod/iPad) is what will hold back PC gaming far more than any hardware issues. The model is already popular and is getting more popular every day. What hope will PC gamers have when they eventually port WoW (or whatever comes after that) to one of these devices? I would imagine publishers really like the increased control and extra piracy deterrents (constant OS updates to lock out hacks) regardless of whether it really thwarts piracy or not. And the public seems to be gobbling up the model. What's stopping it from taking over?</p><p>Right now these platforms don't resemble your typical PC very much, but I bet we'll see PC-esque versions soon (keyboard/mouse) designed to be a "true" PC, and the Windows machines will be marketed more and more as no-fun workstations.</p><p>Will it still count as PC gaming if the OS is dumbed down?</p></htmltext>
<tokenext>It seems to me that the trend toward tightly-controlled software distribution ( digital distribution on X360/PS3/Wii , iPod/iPad ) is what will hold back PC gaming far more than any hardware issues .
The model is already popular and is getting more popular every day .
What hope will PC gamers have when they eventually port WoW ( or whatever comes after that ) to one of these devices ?
I would imagine publishers really like the increased control and extra piracy deterrents ( constant OS updates to lock out hacks ) regardless of whether it really thwarts piracy or not .
And the public seems to be gobbling up the model .
What 's stopping it from taking over ? Right now these platforms do n't resemble your typical PC very much , but I bet we 'll see PC-esque versions soon ( keyboard/mouse ) designed to be a " true " PC , and the Windows machines will be marketed more and more as no-fun workstations.Will it still count as PC gaming if the OS is dumbed down ?</tokentext>
<sentencetext>It seems to me that the trend toward tightly-controlled software distribution (digital distribution on X360/PS3/Wii, iPod/iPad) is what will hold back PC gaming far more than any hardware issues.
The model is already popular and is getting more popular every day.
What hope will PC gamers have when they eventually port WoW (or whatever comes after that) to one of these devices?
I would imagine publishers really like the increased control and extra piracy deterrents (constant OS updates to lock out hacks) regardless of whether it really thwarts piracy or not.
And the public seems to be gobbling up the model.
What's stopping it from taking over?Right now these platforms don't resemble your typical PC very much, but I bet we'll see PC-esque versions soon (keyboard/mouse) designed to be a "true" PC, and the Windows machines will be marketed more and more as no-fun workstations.Will it still count as PC gaming if the OS is dumbed down?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31652136</id>
	<title>Re:sopssa, go work in the gaming industry for a wh</title>
	<author>exomondo</author>
	<datestamp>1269785400000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>for the love of god moderate this post up!!!</htmltext>
<tokenext>for the love of god moderate this post up ! !
!</tokentext>
<sentencetext>for the love of god moderate this post up!!
!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31650034</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31650658</id>
	<title>Re:No...</title>
	<author>MobileTatsu-NJG</author>
	<datestamp>1269773280000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>PC sales are ridiculous low for most single-player, non-casual, PC games.</p></div><p>That's not because of piracy.  It's a lot easier to get a PC game on store shelves than it is for a console.  As a result, PC game shelf-life is MUCH shorter than a console game because new games are constantly coming in and pushing the old ones off the shelves.  Console games stay on shelves longer, plus the market for those games is much <i>much</i> bigger.  On top of that console games are much simpler to get running, making them less of an investment and more of an impulse buy.</p><p>The PC Gaming market is fickle, piracy has nothing to do with that.  That has <i>always</i> been the case.  It's not something that just magically popped up when the internet became ubiquitous.</p></div>
	</htmltext>
<tokenext>PC sales are ridiculous low for most single-player , non-casual , PC games.That 's not because of piracy .
It 's a lot easier to get a PC game on store shelves than it is for a console .
As a result , PC game shelf-life is MUCH shorter than a console game because new games are constantly coming in and pushing the old ones off the shelves .
Console games stay on shelves longer , plus the market for those games is much much bigger .
On top of that console games are much simpler to get running , making them less of an investment and more of an impulse buy.The PC Gaming market is fickle , piracy has nothing to do with that .
That has always been the case .
It 's not something that just magically popped up when the internet became ubiquitous .</tokentext>
<sentencetext>PC sales are ridiculous low for most single-player, non-casual, PC games.That's not because of piracy.
It's a lot easier to get a PC game on store shelves than it is for a console.
As a result, PC game shelf-life is MUCH shorter than a console game because new games are constantly coming in and pushing the old ones off the shelves.
Console games stay on shelves longer, plus the market for those games is much much bigger.
On top of that console games are much simpler to get running, making them less of an investment and more of an impulse buy.The PC Gaming market is fickle, piracy has nothing to do with that.
That has always been the case.
It's not something that just magically popped up when the internet became ubiquitous.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647460</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647200</id>
	<title>The only thing I don't understand...</title>
	<author>Anonymous</author>
	<datestamp>1269790920000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>...is why games such as Grand Theft Auto IV can run beautifully on 4-5 year old PS3/360 hardware, yet require the most cutting edge hardware to run well on the PC. I had to upgrade my video card just to get it to be playable, and I was running a 3xxx series Radeon HD, while the 360's X1900 based GPU can run it no problem.

Or am I jus</htmltext>
<tokenext>...is why games such as Grand Theft Auto IV can run beautifully on 4-5 year old PS3/360 hardware , yet require the most cutting edge hardware to run well on the PC .
I had to upgrade my video card just to get it to be playable , and I was running a 3xxx series Radeon HD , while the 360 's X1900 based GPU can run it no problem .
Or am I jus</tokentext>
<sentencetext>...is why games such as Grand Theft Auto IV can run beautifully on 4-5 year old PS3/360 hardware, yet require the most cutting edge hardware to run well on the PC.
I had to upgrade my video card just to get it to be playable, and I was running a 3xxx series Radeon HD, while the 360's X1900 based GPU can run it no problem.
Or am I jus</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31650724</id>
	<title>Re:No...</title>
	<author>Own3d-You</author>
	<datestamp>1269773700000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>If you look at any popular torrent sites, you'll notice that the seed numbers for Xbox / PS3 games are also fairly high. I would contend that while consoles have a lower rate of piracy than say, PC, the majority of it goes undetected because they are smart enough not to play online.

A mate of mine has a 360, and pirates exclusively on it, while he buys all his games on PC.</htmltext>
<tokenext>If you look at any popular torrent sites , you 'll notice that the seed numbers for Xbox / PS3 games are also fairly high .
I would contend that while consoles have a lower rate of piracy than say , PC , the majority of it goes undetected because they are smart enough not to play online .
A mate of mine has a 360 , and pirates exclusively on it , while he buys all his games on PC .</tokentext>
<sentencetext>If you look at any popular torrent sites, you'll notice that the seed numbers for Xbox / PS3 games are also fairly high.
I would contend that while consoles have a lower rate of piracy than say, PC, the majority of it goes undetected because they are smart enough not to play online.
A mate of mine has a 360, and pirates exclusively on it, while he buys all his games on PC.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647460</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647610</id>
	<title>ExNoR</title>
	<author>Anonymous</author>
	<datestamp>1269794280000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I agree that consoles are holding back the pc gaming. Mid-high end PC's are usual always more "powerfull" (in raw processing power i mean) than consoles, and have the (dis)Adventage to be upgradable.<br>But personaly i prefer to play on a console and not having to upgrade the GPU/CPU/etc  in my pc every 6 mounths.<br>Visual and audio effects are not the moust important factor on a game. Just look at the Wii games.</p></htmltext>
<tokenext>I agree that consoles are holding back the pc gaming .
Mid-high end PC 's are usual always more " powerfull " ( in raw processing power i mean ) than consoles , and have the ( dis ) Adventage to be upgradable.But personaly i prefer to play on a console and not having to upgrade the GPU/CPU/etc in my pc every 6 mounths.Visual and audio effects are not the moust important factor on a game .
Just look at the Wii games .</tokentext>
<sentencetext>I agree that consoles are holding back the pc gaming.
Mid-high end PC's are usual always more "powerfull" (in raw processing power i mean) than consoles, and have the (dis)Adventage to be upgradable.But personaly i prefer to play on a console and not having to upgrade the GPU/CPU/etc  in my pc every 6 mounths.Visual and audio effects are not the moust important factor on a game.
Just look at the Wii games.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31664776</id>
	<title>Re:Short Answer: Yes!</title>
	<author>willynate</author>
	<datestamp>1269870060000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Are we talking co-op or versus?  I have friends play split-screen multi-player with me in Gears of War and Left4Dead - both of which support split screen on the 360.</htmltext>
<tokenext>Are we talking co-op or versus ?
I have friends play split-screen multi-player with me in Gears of War and Left4Dead - both of which support split screen on the 360 .</tokentext>
<sentencetext>Are we talking co-op or versus?
I have friends play split-screen multi-player with me in Gears of War and Left4Dead - both of which support split screen on the 360.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647962</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31655608</id>
	<title>Re:Once a PC fan, now a Console fan</title>
	<author>Draek</author>
	<datestamp>1269869640000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Combine those two and frankly, I simply don't want to upgrade my graphics card every year just to play the latest and greatest games.</p></div><p>Then don't. The upside of so many console ports is that, once you build a system with better specs than the current console, it'll *always* be a system with better specs than that console: if your computer could run Assassin's Creed (2007) just fine, chances are it'll run FEAR 2 (2009) and MW2 (2009) just as well.</p><p>PC hardware doesn't "rot", hardware requirements only go up when graphics go up, and the fact that they haven't is one of the key parts of TFA.</p><p>Sure there's plenty of PC exclusives for which you can't really be sure, but strategy games and adventure games have never been particularly demanding on the hardware and even the few that are (SupComm1, Total War series) are still equivalent to the average PS360 port.</p></div>
	</htmltext>
<tokenext>Combine those two and frankly , I simply do n't want to upgrade my graphics card every year just to play the latest and greatest games.Then do n't .
The upside of so many console ports is that , once you build a system with better specs than the current console , it 'll * always * be a system with better specs than that console : if your computer could run Assassin 's Creed ( 2007 ) just fine , chances are it 'll run FEAR 2 ( 2009 ) and MW2 ( 2009 ) just as well.PC hardware does n't " rot " , hardware requirements only go up when graphics go up , and the fact that they have n't is one of the key parts of TFA.Sure there 's plenty of PC exclusives for which you ca n't really be sure , but strategy games and adventure games have never been particularly demanding on the hardware and even the few that are ( SupComm1 , Total War series ) are still equivalent to the average PS360 port .</tokentext>
<sentencetext>Combine those two and frankly, I simply don't want to upgrade my graphics card every year just to play the latest and greatest games.Then don't.
The upside of so many console ports is that, once you build a system with better specs than the current console, it'll *always* be a system with better specs than that console: if your computer could run Assassin's Creed (2007) just fine, chances are it'll run FEAR 2 (2009) and MW2 (2009) just as well.PC hardware doesn't "rot", hardware requirements only go up when graphics go up, and the fact that they haven't is one of the key parts of TFA.Sure there's plenty of PC exclusives for which you can't really be sure, but strategy games and adventure games have never been particularly demanding on the hardware and even the few that are (SupComm1, Total War series) are still equivalent to the average PS360 port.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647272</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31654376</id>
	<title>Re:Not consoles</title>
	<author>Ifandbut</author>
	<datestamp>1269854040000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Wait wait wait...there is a frame rate hit when going from XP to 7? That is odd, I could swear that every game I'v played so far has ran BETTER in windows 7 AND I get to run them in DX10.</p></htmltext>
<tokenext>Wait wait wait...there is a frame rate hit when going from XP to 7 ?
That is odd , I could swear that every game I'v played so far has ran BETTER in windows 7 AND I get to run them in DX10 .</tokentext>
<sentencetext>Wait wait wait...there is a frame rate hit when going from XP to 7?
That is odd, I could swear that every game I'v played so far has ran BETTER in windows 7 AND I get to run them in DX10.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31648960</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647210</id>
	<title>Follow the money</title>
	<author>wheelema</author>
	<datestamp>1269791040000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Programming resources are finite and (since the gamer gets more bang-for-his-buck) consoles enjoy greater market penetration.  If you were coding where would you aim your efforts?</p></htmltext>
<tokenext>Programming resources are finite and ( since the gamer gets more bang-for-his-buck ) consoles enjoy greater market penetration .
If you were coding where would you aim your efforts ?</tokentext>
<sentencetext>Programming resources are finite and (since the gamer gets more bang-for-his-buck) consoles enjoy greater market penetration.
If you were coding where would you aim your efforts?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31652518</id>
	<title>Re:Once a PC fan, now a Console fan</title>
	<author>Taikutusu</author>
	<datestamp>1269789060000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I hate this absolute garbage about "I need to upgrade my Graphics card every year to be able to play newer games!"</p><p>Utter, utter bullshit. How long have graphics cards like the 4870 been out for? Find me a game that doesn't run just fine on that (minus pathalogical examples like Crysis that run like crap on pretty much whatever hardware you throw at it).</p><p>If you make decent buying decisions, you should be able to stretch your video card for at least 2 1/2 to 3 years.</p><p>That, and trying to play an FPS with a controller is about as much fun as trying to pull out your teeth with a set of plyers.</p></htmltext>
<tokenext>I hate this absolute garbage about " I need to upgrade my Graphics card every year to be able to play newer games !
" Utter , utter bullshit .
How long have graphics cards like the 4870 been out for ?
Find me a game that does n't run just fine on that ( minus pathalogical examples like Crysis that run like crap on pretty much whatever hardware you throw at it ) .If you make decent buying decisions , you should be able to stretch your video card for at least 2 1/2 to 3 years.That , and trying to play an FPS with a controller is about as much fun as trying to pull out your teeth with a set of plyers .</tokentext>
<sentencetext>I hate this absolute garbage about "I need to upgrade my Graphics card every year to be able to play newer games!
"Utter, utter bullshit.
How long have graphics cards like the 4870 been out for?
Find me a game that doesn't run just fine on that (minus pathalogical examples like Crysis that run like crap on pretty much whatever hardware you throw at it).If you make decent buying decisions, you should be able to stretch your video card for at least 2 1/2 to 3 years.That, and trying to play an FPS with a controller is about as much fun as trying to pull out your teeth with a set of plyers.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647272</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31650034</id>
	<title>Re:sopssa, go work in the gaming industry for a wh</title>
	<author>n dot l</author>
	<datestamp>1269768780000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>5</modscore>
	<htmltext><p>I'm a game developer. The only good point you make is that using OpenGL makes Mac ports a bit cheaper. The rest of your rant is bullshit, and if you're actually a gamedev (which I doubt) you should know better than to make such silly claims. There's a hell of a lot more to porting to a new platform than porting the graphics subsystem (and porting between DX and GL is trivial compared to what you have to do to squeeze stuff like physics onto console architectures).</p><p><div class="quote"><p>We all want to use OpenGL because it's a nicer API than Direct3D</p></div><p>Hah! Bullshit. OpenGL <i>might become</i> a nicer API if Khronos ever gets their heads out of their asses and stops pandering to the CAD crowd. Until then it's an annoying mass of gotchas. Seriously, the backwards compatibility provisions in OpenGL make every Windows release look like a clean break from the prior version.</p><p><div class="quote"><p>we can develop for it on our Macs, and our games will support just about every modern gaming platform imaginable (because we aren't tied to Microsoft's platforms).</p></div><p>Mac I'll grant you. What are these other modern gaming platforms? Seriously, what are they? Linux? Unless you mean all the mobile devices using OpenGL ES, but you need to rewrite significant portions of your engine and redo almost all of your art to get a reasonable experience on those, and a DX -&gt; GL ES port is trivial when you're already doing all of that.</p><p><div class="quote"><p>DirectX 11 doesn't support Macs, it doesn't support the PS2 or the PS3, it doesn't support the Wii, and it doesn't support most mobile devices.</p></div><p>Again, I'll grant you the Mac. What the fuck are you smoking as far as the rest goes? OpenGL doesn't magically give you free (or even meaningfully cheaper) ports to any of those platforms either:</p><p>PS2: No OpenGL here. Just a DMA controller and some hardware registers. The entire create/bind/release metaphor that both GL and DX are based around does not exist. The shading unit can't even express all of the common blend modes, and you have to do ridiculous gymnastics to fit textures into the tiny amount of video RAM you get. You should know this if you've ever worked with a PS2.</p><p>PS3: You're an idiot if you're using the GL library directly on the PS3. There's a reason Sony gives direct access to the hardware - if you care about performance you won't be using the wrapper libraries. But again, you'll be rewriting a bunch of your engine to get AI, physics, and other stuff running on the SPUs anyway and a graphics port from either DX or GL is fucking trivial next to that.</p><p>XBOX and XBOX 360: DirectX-ish API, so OpenGL gets you nothing here. Even if you start with a DX game you're still porting a bunch of code if you did anything worth mention since there are still fairly significant architectural differences between it and PC. About all you get out of the similarity is a good idea of what entry points will likely be named.</p><p>GameCube/Wii: Calling what those platforms expose "OpenGL" is just silly. The structural similarities between the libraries you get and OpenGL are trivial when compared with the mountains of restrictions, special cases, and other odd differences you'll be dealing with. And again, you're going to be rewriting a bunch of your engine to the execution environment so a 5\% more direct graphics port saves you fuck all once you tack on the art changes and another QA cycle.</p><p>Mobile devices: we already covered the mobile devices. Have you actually worked on one? You should know better than to imply that you get magic free porting to them if you just use OpenGL. There's a hell of a lot more to a usable mobile port than flipping some defines and recompiling with GCC.</p><p>Seriously, <i>the starting graphics API is fucking irrelevant to any serious porting effort.</i> GL and DX have near identical capabilities, identical object lifetime management, trivially mappable entry points and trivially mappable state bits, and near identical performance and synchronization behaviors. Porting between the two is trivial compared all the other work a proper port requires.</p></div>
	</htmltext>
<tokenext>I 'm a game developer .
The only good point you make is that using OpenGL makes Mac ports a bit cheaper .
The rest of your rant is bullshit , and if you 're actually a gamedev ( which I doubt ) you should know better than to make such silly claims .
There 's a hell of a lot more to porting to a new platform than porting the graphics subsystem ( and porting between DX and GL is trivial compared to what you have to do to squeeze stuff like physics onto console architectures ) .We all want to use OpenGL because it 's a nicer API than Direct3DHah !
Bullshit. OpenGL might become a nicer API if Khronos ever gets their heads out of their asses and stops pandering to the CAD crowd .
Until then it 's an annoying mass of gotchas .
Seriously , the backwards compatibility provisions in OpenGL make every Windows release look like a clean break from the prior version.we can develop for it on our Macs , and our games will support just about every modern gaming platform imaginable ( because we are n't tied to Microsoft 's platforms ) .Mac I 'll grant you .
What are these other modern gaming platforms ?
Seriously , what are they ?
Linux ? Unless you mean all the mobile devices using OpenGL ES , but you need to rewrite significant portions of your engine and redo almost all of your art to get a reasonable experience on those , and a DX - &gt; GL ES port is trivial when you 're already doing all of that.DirectX 11 does n't support Macs , it does n't support the PS2 or the PS3 , it does n't support the Wii , and it does n't support most mobile devices.Again , I 'll grant you the Mac .
What the fuck are you smoking as far as the rest goes ?
OpenGL does n't magically give you free ( or even meaningfully cheaper ) ports to any of those platforms either : PS2 : No OpenGL here .
Just a DMA controller and some hardware registers .
The entire create/bind/release metaphor that both GL and DX are based around does not exist .
The shading unit ca n't even express all of the common blend modes , and you have to do ridiculous gymnastics to fit textures into the tiny amount of video RAM you get .
You should know this if you 've ever worked with a PS2.PS3 : You 're an idiot if you 're using the GL library directly on the PS3 .
There 's a reason Sony gives direct access to the hardware - if you care about performance you wo n't be using the wrapper libraries .
But again , you 'll be rewriting a bunch of your engine to get AI , physics , and other stuff running on the SPUs anyway and a graphics port from either DX or GL is fucking trivial next to that.XBOX and XBOX 360 : DirectX-ish API , so OpenGL gets you nothing here .
Even if you start with a DX game you 're still porting a bunch of code if you did anything worth mention since there are still fairly significant architectural differences between it and PC .
About all you get out of the similarity is a good idea of what entry points will likely be named.GameCube/Wii : Calling what those platforms expose " OpenGL " is just silly .
The structural similarities between the libraries you get and OpenGL are trivial when compared with the mountains of restrictions , special cases , and other odd differences you 'll be dealing with .
And again , you 're going to be rewriting a bunch of your engine to the execution environment so a 5 \ % more direct graphics port saves you fuck all once you tack on the art changes and another QA cycle.Mobile devices : we already covered the mobile devices .
Have you actually worked on one ?
You should know better than to imply that you get magic free porting to them if you just use OpenGL .
There 's a hell of a lot more to a usable mobile port than flipping some defines and recompiling with GCC.Seriously , the starting graphics API is fucking irrelevant to any serious porting effort .
GL and DX have near identical capabilities , identical object lifetime management , trivially mappable entry points and trivially mappable state bits , and near identical performance and synchronization behaviors .
Porting between the two is trivial compared all the other work a proper port requires .</tokentext>
<sentencetext>I'm a game developer.
The only good point you make is that using OpenGL makes Mac ports a bit cheaper.
The rest of your rant is bullshit, and if you're actually a gamedev (which I doubt) you should know better than to make such silly claims.
There's a hell of a lot more to porting to a new platform than porting the graphics subsystem (and porting between DX and GL is trivial compared to what you have to do to squeeze stuff like physics onto console architectures).We all want to use OpenGL because it's a nicer API than Direct3DHah!
Bullshit. OpenGL might become a nicer API if Khronos ever gets their heads out of their asses and stops pandering to the CAD crowd.
Until then it's an annoying mass of gotchas.
Seriously, the backwards compatibility provisions in OpenGL make every Windows release look like a clean break from the prior version.we can develop for it on our Macs, and our games will support just about every modern gaming platform imaginable (because we aren't tied to Microsoft's platforms).Mac I'll grant you.
What are these other modern gaming platforms?
Seriously, what are they?
Linux? Unless you mean all the mobile devices using OpenGL ES, but you need to rewrite significant portions of your engine and redo almost all of your art to get a reasonable experience on those, and a DX -&gt; GL ES port is trivial when you're already doing all of that.DirectX 11 doesn't support Macs, it doesn't support the PS2 or the PS3, it doesn't support the Wii, and it doesn't support most mobile devices.Again, I'll grant you the Mac.
What the fuck are you smoking as far as the rest goes?
OpenGL doesn't magically give you free (or even meaningfully cheaper) ports to any of those platforms either:PS2: No OpenGL here.
Just a DMA controller and some hardware registers.
The entire create/bind/release metaphor that both GL and DX are based around does not exist.
The shading unit can't even express all of the common blend modes, and you have to do ridiculous gymnastics to fit textures into the tiny amount of video RAM you get.
You should know this if you've ever worked with a PS2.PS3: You're an idiot if you're using the GL library directly on the PS3.
There's a reason Sony gives direct access to the hardware - if you care about performance you won't be using the wrapper libraries.
But again, you'll be rewriting a bunch of your engine to get AI, physics, and other stuff running on the SPUs anyway and a graphics port from either DX or GL is fucking trivial next to that.XBOX and XBOX 360: DirectX-ish API, so OpenGL gets you nothing here.
Even if you start with a DX game you're still porting a bunch of code if you did anything worth mention since there are still fairly significant architectural differences between it and PC.
About all you get out of the similarity is a good idea of what entry points will likely be named.GameCube/Wii: Calling what those platforms expose "OpenGL" is just silly.
The structural similarities between the libraries you get and OpenGL are trivial when compared with the mountains of restrictions, special cases, and other odd differences you'll be dealing with.
And again, you're going to be rewriting a bunch of your engine to the execution environment so a 5\% more direct graphics port saves you fuck all once you tack on the art changes and another QA cycle.Mobile devices: we already covered the mobile devices.
Have you actually worked on one?
You should know better than to imply that you get magic free porting to them if you just use OpenGL.
There's a hell of a lot more to a usable mobile port than flipping some defines and recompiling with GCC.Seriously, the starting graphics API is fucking irrelevant to any serious porting effort.
GL and DX have near identical capabilities, identical object lifetime management, trivially mappable entry points and trivially mappable state bits, and near identical performance and synchronization behaviors.
Porting between the two is trivial compared all the other work a proper port requires.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647394</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31653134</id>
	<title>Re:Once a PC fan, now a Console fan</title>
	<author>zero0ne</author>
	<datestamp>1269795840000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>check out <a href="http://www.xim360.com/" title="xim360.com">Xim 360</a> [xim360.com] to get a slick keyboard / mouse on your 360<nobr> <wbr></nobr>:)</p><p>It costs a good chunk of change (a new console's worth) but if you intend to use it a lot, definitely worth it.</p></htmltext>
<tokenext>check out Xim 360 [ xim360.com ] to get a slick keyboard / mouse on your 360 : ) It costs a good chunk of change ( a new console 's worth ) but if you intend to use it a lot , definitely worth it .</tokentext>
<sentencetext>check out Xim 360 [xim360.com] to get a slick keyboard / mouse on your 360 :)It costs a good chunk of change (a new console's worth) but if you intend to use it a lot, definitely worth it.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647272</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31649608</id>
	<title>Zero Install</title>
	<author>Midnight Thunder</author>
	<datestamp>1269808680000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><i>Programming resources are finite and (since the gamer gets more bang-for-his-buck) consoles enjoy greater market penetration. If you were coding where would you aim your efforts?</i></p><p>The other advantages that consoles have are zero install (just pop in the disk and go) and a fixed target. PC, no matter the OS they are running, tend to be a moving target and a whole bunch of unknowns on any given installation. These are are by no means unsolvable, but I am not aware of any company that has provided a solution to this problem. I sometimes wonder whether a special gaming VM would provide some sort of benefit on a PC?</p></htmltext>
<tokenext>Programming resources are finite and ( since the gamer gets more bang-for-his-buck ) consoles enjoy greater market penetration .
If you were coding where would you aim your efforts ? The other advantages that consoles have are zero install ( just pop in the disk and go ) and a fixed target .
PC , no matter the OS they are running , tend to be a moving target and a whole bunch of unknowns on any given installation .
These are are by no means unsolvable , but I am not aware of any company that has provided a solution to this problem .
I sometimes wonder whether a special gaming VM would provide some sort of benefit on a PC ?</tokentext>
<sentencetext>Programming resources are finite and (since the gamer gets more bang-for-his-buck) consoles enjoy greater market penetration.
If you were coding where would you aim your efforts?The other advantages that consoles have are zero install (just pop in the disk and go) and a fixed target.
PC, no matter the OS they are running, tend to be a moving target and a whole bunch of unknowns on any given installation.
These are are by no means unsolvable, but I am not aware of any company that has provided a solution to this problem.
I sometimes wonder whether a special gaming VM would provide some sort of benefit on a PC?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647210</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31650058</id>
	<title>Re:Yes, sadly</title>
	<author>Anonymous</author>
	<datestamp>1269769020000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Yes I've even had PC games who's in game tutorials suggest you press the triangles or square buttons. Sigh.</p></htmltext>
<tokenext>Yes I 've even had PC games who 's in game tutorials suggest you press the triangles or square buttons .
Sigh .</tokentext>
<sentencetext>Yes I've even had PC games who's in game tutorials suggest you press the triangles or square buttons.
Sigh.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647536</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31648968</id>
	<title>if they would add mouse/keyboard to their games</title>
	<author>Hohlraum</author>
	<datestamp>1269803880000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>they would completely KILL pc gaming.  i've heard the following excuses from developers as to why they won't do it:</p><p>1. the single player game would have to be rebalanced for mouse/keyboards (in other words things would have to move faster cuz you don't fumble around like you do with a controller).<br>2. inconsistencies in mouse/keyboard hardware and performance.<br>3. balancing issues with multi-player. (they aren't kidding here).</p><p>All of these issues are just excuses and could be easily overcome.  How much FASTER could these companies companies develop games if they only had to target specific blackbox hardware?  I can't even imagine the millions they would save.</p></htmltext>
<tokenext>they would completely KILL pc gaming .
i 've heard the following excuses from developers as to why they wo n't do it : 1. the single player game would have to be rebalanced for mouse/keyboards ( in other words things would have to move faster cuz you do n't fumble around like you do with a controller ) .2. inconsistencies in mouse/keyboard hardware and performance.3 .
balancing issues with multi-player .
( they are n't kidding here ) .All of these issues are just excuses and could be easily overcome .
How much FASTER could these companies companies develop games if they only had to target specific blackbox hardware ?
I ca n't even imagine the millions they would save .</tokentext>
<sentencetext>they would completely KILL pc gaming.
i've heard the following excuses from developers as to why they won't do it:1. the single player game would have to be rebalanced for mouse/keyboards (in other words things would have to move faster cuz you don't fumble around like you do with a controller).2. inconsistencies in mouse/keyboard hardware and performance.3.
balancing issues with multi-player.
(they aren't kidding here).All of these issues are just excuses and could be easily overcome.
How much FASTER could these companies companies develop games if they only had to target specific blackbox hardware?
I can't even imagine the millions they would save.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31649028</id>
	<title>Re:So here's a radical idea...</title>
	<author>hackerjoe</author>
	<datestamp>1269804300000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p>... instead of focusing all your energies on creating fancy graphics for your latest title, why don't you try something different like making the game actually compelling and fun to play?</p></div></blockquote><p>I guess you haven't noticed, but that's actually what's happening to the PC. That's what the article is complaining about, basically: nobody's really investing in graphics that work exclusively on the PC high end.</p><p>PC games are still a very risky market. If you're going to make a PC game (rather than a cross-platform game that also runs on the PC), you're probably not investing very much money in an expensive graphics engine or tons of art -- you're going to make a Flash game, or a tiny MMO or free-to-play game that starts small and adds content incrementally. In that arena it's far better to aim low to reduce the production costs, and to make sure everyone can actually run your game; boil the game down to its core gameplay.</p><p>The games that get big graphics budgets and engine development are cross-platform console games that sell a lot more reliably, but they're tied to yesterday's hardware.</p><p>Oh, and it doesn't help that MS ties the latest versions of DirectX to the latest version of Windows. It's super annoying to make a DX10 or DX11 game that can also run on XP, which is DX9 only. You have to make two completely independent rendering pipelines.</p></div>
	</htmltext>
<tokenext>... instead of focusing all your energies on creating fancy graphics for your latest title , why do n't you try something different like making the game actually compelling and fun to play ? I guess you have n't noticed , but that 's actually what 's happening to the PC .
That 's what the article is complaining about , basically : nobody 's really investing in graphics that work exclusively on the PC high end.PC games are still a very risky market .
If you 're going to make a PC game ( rather than a cross-platform game that also runs on the PC ) , you 're probably not investing very much money in an expensive graphics engine or tons of art -- you 're going to make a Flash game , or a tiny MMO or free-to-play game that starts small and adds content incrementally .
In that arena it 's far better to aim low to reduce the production costs , and to make sure everyone can actually run your game ; boil the game down to its core gameplay.The games that get big graphics budgets and engine development are cross-platform console games that sell a lot more reliably , but they 're tied to yesterday 's hardware.Oh , and it does n't help that MS ties the latest versions of DirectX to the latest version of Windows .
It 's super annoying to make a DX10 or DX11 game that can also run on XP , which is DX9 only .
You have to make two completely independent rendering pipelines .</tokentext>
<sentencetext>... instead of focusing all your energies on creating fancy graphics for your latest title, why don't you try something different like making the game actually compelling and fun to play?I guess you haven't noticed, but that's actually what's happening to the PC.
That's what the article is complaining about, basically: nobody's really investing in graphics that work exclusively on the PC high end.PC games are still a very risky market.
If you're going to make a PC game (rather than a cross-platform game that also runs on the PC), you're probably not investing very much money in an expensive graphics engine or tons of art -- you're going to make a Flash game, or a tiny MMO or free-to-play game that starts small and adds content incrementally.
In that arena it's far better to aim low to reduce the production costs, and to make sure everyone can actually run your game; boil the game down to its core gameplay.The games that get big graphics budgets and engine development are cross-platform console games that sell a lot more reliably, but they're tied to yesterday's hardware.Oh, and it doesn't help that MS ties the latest versions of DirectX to the latest version of Windows.
It's super annoying to make a DX10 or DX11 game that can also run on XP, which is DX9 only.
You have to make two completely independent rendering pipelines.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647194</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31648464</id>
	<title>Re:Once a PC fan, now a Console fan</title>
	<author>Anonymous</author>
	<datestamp>1269800580000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><i>In the end, I'm realizing that gaming on a console is just a \_ton\_ easier than it is on a PC.</i></p><p>THIS.  I used to be a die-hard PC gamer, mocking the watered-down console experience.  Within the last year or two, however, I have changed sides.  The PC gaming experience is still hands down better - WHEN EVERYTHING WORKS.  Pushing the limits of hardware is actually the least painful issue to deal with; you just have to throw a bit of money at it.  The real problems are hardware (in terms of compatibility, though I suppose this could also be solved with money), software (i.e. DRM), and cheating.  On consoles you don't have to upgrade your video card drivers or install SecuROM rootkits to play the latest releases, and cheating is virtually non-existent compared to PC gaming.  Consoles have their own issues, but at the end of the day I play the game and it just fucking works.  I no longer have the time or patience required for PC gaming.</p></htmltext>
<tokenext>In the end , I 'm realizing that gaming on a console is just a \ _ton \ _ easier than it is on a PC.THIS .
I used to be a die-hard PC gamer , mocking the watered-down console experience .
Within the last year or two , however , I have changed sides .
The PC gaming experience is still hands down better - WHEN EVERYTHING WORKS .
Pushing the limits of hardware is actually the least painful issue to deal with ; you just have to throw a bit of money at it .
The real problems are hardware ( in terms of compatibility , though I suppose this could also be solved with money ) , software ( i.e .
DRM ) , and cheating .
On consoles you do n't have to upgrade your video card drivers or install SecuROM rootkits to play the latest releases , and cheating is virtually non-existent compared to PC gaming .
Consoles have their own issues , but at the end of the day I play the game and it just fucking works .
I no longer have the time or patience required for PC gaming .</tokentext>
<sentencetext>In the end, I'm realizing that gaming on a console is just a \_ton\_ easier than it is on a PC.THIS.
I used to be a die-hard PC gamer, mocking the watered-down console experience.
Within the last year or two, however, I have changed sides.
The PC gaming experience is still hands down better - WHEN EVERYTHING WORKS.
Pushing the limits of hardware is actually the least painful issue to deal with; you just have to throw a bit of money at it.
The real problems are hardware (in terms of compatibility, though I suppose this could also be solved with money), software (i.e.
DRM), and cheating.
On consoles you don't have to upgrade your video card drivers or install SecuROM rootkits to play the latest releases, and cheating is virtually non-existent compared to PC gaming.
Consoles have their own issues, but at the end of the day I play the game and it just fucking works.
I no longer have the time or patience required for PC gaming.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647272</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647866</id>
	<title>Re:So here's a radical idea...</title>
	<author>Pentium100</author>
	<datestamp>1269796320000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>I'm not an huge gamer, but my preference is to sit in front of my TV on my XBox 360 or Wii when playing games.</p></div><p>And my preference is to use my monitor to play games. I don't have a lot of free space in my room, so instead of haveing a separate TV and PC monitor, I only have the monitor. So, if I wanted to play games on a console, I would need to connect it to the monitor, but I doubt that consoles have VGA ports, which means that I would need converters to do that. Also, I think keyboard+mouse is better for the games I play (FPS + adventure), but I know there is an adapter for that too.</p><p>So, xbox360 + VGA adapter + keyboard/mouse adapter = a lot of $$$ to play the games just like I do now.<br>Oh, and my PC has a 3 year old VGA (Radeon HD2900XT) and still plays new games at 1600x1200 resolution (everything on high except AA, which I don't use) without problems.</p><p><div class="quote"><p>In truth I couldn't give a rat's derri&#232;re about the graphics of the games I play so long as I find them compelling and fun.</p></div><p>Same for me. Sometimes, when I play an old game I wish it could have better graphics (so I could see things more clearly), but the game is good nonetheless.</p></div>
	</htmltext>
<tokenext>I 'm not an huge gamer , but my preference is to sit in front of my TV on my XBox 360 or Wii when playing games.And my preference is to use my monitor to play games .
I do n't have a lot of free space in my room , so instead of haveing a separate TV and PC monitor , I only have the monitor .
So , if I wanted to play games on a console , I would need to connect it to the monitor , but I doubt that consoles have VGA ports , which means that I would need converters to do that .
Also , I think keyboard + mouse is better for the games I play ( FPS + adventure ) , but I know there is an adapter for that too.So , xbox360 + VGA adapter + keyboard/mouse adapter = a lot of $ $ $ to play the games just like I do now.Oh , and my PC has a 3 year old VGA ( Radeon HD2900XT ) and still plays new games at 1600x1200 resolution ( everything on high except AA , which I do n't use ) without problems.In truth I could n't give a rat 's derri   re about the graphics of the games I play so long as I find them compelling and fun.Same for me .
Sometimes , when I play an old game I wish it could have better graphics ( so I could see things more clearly ) , but the game is good nonetheless .</tokentext>
<sentencetext>I'm not an huge gamer, but my preference is to sit in front of my TV on my XBox 360 or Wii when playing games.And my preference is to use my monitor to play games.
I don't have a lot of free space in my room, so instead of haveing a separate TV and PC monitor, I only have the monitor.
So, if I wanted to play games on a console, I would need to connect it to the monitor, but I doubt that consoles have VGA ports, which means that I would need converters to do that.
Also, I think keyboard+mouse is better for the games I play (FPS + adventure), but I know there is an adapter for that too.So, xbox360 + VGA adapter + keyboard/mouse adapter = a lot of $$$ to play the games just like I do now.Oh, and my PC has a 3 year old VGA (Radeon HD2900XT) and still plays new games at 1600x1200 resolution (everything on high except AA, which I don't use) without problems.In truth I couldn't give a rat's derrière about the graphics of the games I play so long as I find them compelling and fun.Same for me.
Sometimes, when I play an old game I wish it could have better graphics (so I could see things more clearly), but the game is good nonetheless.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647194</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647370</id>
	<title>Fist Person Shooter suck on Consoles</title>
	<author>Anonymous</author>
	<datestamp>1269792240000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>1</modscore>
	<htmltext><p>I played console FPS games and they suck.  Glitchy VOIP, whining kids, lack of community thatnks to the loss of dedicated servers.  Graphics rich, skill poor.  I can't get on with console controllers and I doubt if any console player could ever cope in a map full of PC gamers.  At some point (prob soon) consoles will go away.  \_ALL\_ hardware will be 'good enough' for 99\% games and people will be free to choose the best tool for the job.</p></htmltext>
<tokenext>I played console FPS games and they suck .
Glitchy VOIP , whining kids , lack of community thatnks to the loss of dedicated servers .
Graphics rich , skill poor .
I ca n't get on with console controllers and I doubt if any console player could ever cope in a map full of PC gamers .
At some point ( prob soon ) consoles will go away .
\ _ALL \ _ hardware will be 'good enough ' for 99 \ % games and people will be free to choose the best tool for the job .</tokentext>
<sentencetext>I played console FPS games and they suck.
Glitchy VOIP, whining kids, lack of community thatnks to the loss of dedicated servers.
Graphics rich, skill poor.
I can't get on with console controllers and I doubt if any console player could ever cope in a map full of PC gamers.
At some point (prob soon) consoles will go away.
\_ALL\_ hardware will be 'good enough' for 99\% games and people will be free to choose the best tool for the job.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31657614</id>
	<title>One point often not considered...</title>
	<author>Skarekrow73</author>
	<datestamp>1269879420000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>The "advantage" if you want to call it that, I have found with games mostly being made to run on consoles is that it means my PC hardware gets good usage.

I built my PC when the 360 had been out for about a year and a half (Decemberish 2007), just as it's hardware was beginning to be used to its potential. I built it to play the games that were out at the time, and it consisted of an Intel Core 2 Duo E6850 @ 3.00GHz, an nVidia 8800GT 512MB and 2GB of Corsair XMS2 DDR2 800MHz. Including case (already had a monitor and hard drives, speakers etc.) it cost about $1000 AUD. Since the complexity of games in general (I say this excluding cases such as Empire Total War, S.T.A.L.K.E.R. and Crysis) has no increased due to the static nature of console hardware, my PC, though worth far less now, still plays just about anything I can throw at it. For that I thank the Xbox 360, it means I didn't waste as much on my PC. It is worth noting though, that this situation playing out so well was extremely dependent on timing of my purchases.</htmltext>
<tokenext>The " advantage " if you want to call it that , I have found with games mostly being made to run on consoles is that it means my PC hardware gets good usage .
I built my PC when the 360 had been out for about a year and a half ( Decemberish 2007 ) , just as it 's hardware was beginning to be used to its potential .
I built it to play the games that were out at the time , and it consisted of an Intel Core 2 Duo E6850 @ 3.00GHz , an nVidia 8800GT 512MB and 2GB of Corsair XMS2 DDR2 800MHz .
Including case ( already had a monitor and hard drives , speakers etc .
) it cost about $ 1000 AUD .
Since the complexity of games in general ( I say this excluding cases such as Empire Total War , S.T.A.L.K.E.R .
and Crysis ) has no increased due to the static nature of console hardware , my PC , though worth far less now , still plays just about anything I can throw at it .
For that I thank the Xbox 360 , it means I did n't waste as much on my PC .
It is worth noting though , that this situation playing out so well was extremely dependent on timing of my purchases .</tokentext>
<sentencetext>The "advantage" if you want to call it that, I have found with games mostly being made to run on consoles is that it means my PC hardware gets good usage.
I built my PC when the 360 had been out for about a year and a half (Decemberish 2007), just as it's hardware was beginning to be used to its potential.
I built it to play the games that were out at the time, and it consisted of an Intel Core 2 Duo E6850 @ 3.00GHz, an nVidia 8800GT 512MB and 2GB of Corsair XMS2 DDR2 800MHz.
Including case (already had a monitor and hard drives, speakers etc.
) it cost about $1000 AUD.
Since the complexity of games in general (I say this excluding cases such as Empire Total War, S.T.A.L.K.E.R.
and Crysis) has no increased due to the static nature of console hardware, my PC, though worth far less now, still plays just about anything I can throw at it.
For that I thank the Xbox 360, it means I didn't waste as much on my PC.
It is worth noting though, that this situation playing out so well was extremely dependent on timing of my purchases.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31652018</id>
	<title>Its a tech/budget problem imo</title>
	<author>Z80a</author>
	<datestamp>1269784140000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Doing games got quite more expensive on this generation than on the last one,and also pixel shaders appeared from the F* nowhere.<br> <br>
So i think the main problem is just that the developers just CAN'T do a game better than the so called Xbox 360/PS3 games because they don't know how or have the artist budget to do so.<br> <br>
Hell, i dont think they re even exploring the consoles right, as you can see from that uber high budget games from sony like Killzone 2.<br> <br> Afaik there is no game that has a motion blur like that yet on the pc, and i think the pc is more than capable of doing that.</htmltext>
<tokenext>Doing games got quite more expensive on this generation than on the last one,and also pixel shaders appeared from the F * nowhere .
So i think the main problem is just that the developers just CA N'T do a game better than the so called Xbox 360/PS3 games because they do n't know how or have the artist budget to do so .
Hell , i dont think they re even exploring the consoles right , as you can see from that uber high budget games from sony like Killzone 2 .
Afaik there is no game that has a motion blur like that yet on the pc , and i think the pc is more than capable of doing that .</tokentext>
<sentencetext>Doing games got quite more expensive on this generation than on the last one,and also pixel shaders appeared from the F* nowhere.
So i think the main problem is just that the developers just CAN'T do a game better than the so called Xbox 360/PS3 games because they don't know how or have the artist budget to do so.
Hell, i dont think they re even exploring the consoles right, as you can see from that uber high budget games from sony like Killzone 2.
Afaik there is no game that has a motion blur like that yet on the pc, and i think the pc is more than capable of doing that.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31657932</id>
	<title>Re:Why?</title>
	<author>Anonymous</author>
	<datestamp>1269880500000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Why the hell are sopssa's ridiculously ignorant comments modded to +3 insightful. He posts ignorant shit on almost every article and is definitely slashdot's 'town drunk' of commenters. Stop modding him up and encouraging his blatant misinformation.</p></htmltext>
<tokenext>Why the hell are sopssa 's ridiculously ignorant comments modded to + 3 insightful .
He posts ignorant shit on almost every article and is definitely slashdot 's 'town drunk ' of commenters .
Stop modding him up and encouraging his blatant misinformation .</tokentext>
<sentencetext>Why the hell are sopssa's ridiculously ignorant comments modded to +3 insightful.
He posts ignorant shit on almost every article and is definitely slashdot's 'town drunk' of commenters.
Stop modding him up and encouraging his blatant misinformation.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647188</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647394</id>
	<title>sopssa, go work in the gaming industry for a while</title>
	<author>Anonymous</author>
	<datestamp>1269792480000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>1</modscore>
	<htmltext><p>sopssa, for fuck's sake, go work in the gaming industry for a while before you go making your blatantly stupid comments.</p><p>Who wants to use OpenGL? Just about every game developer! I looked at your link, and for fuck's sake, you just <b>cited yourself</b>. You have trouble speaking on behalf of yourself, let alone for all developers. That said, the "problems" you mention in your other post are PURE BUNK. Those who replied to you did a pretty good job tearing your "arguments" apart.</p><p>We all want to use OpenGL because it's a nicer API than Direct3D, we can develop for it on our Macs, and our games will support just about every modern gaming platform imaginable (because we aren't tied to Microsoft's platforms).</p><p>No, gamers shouldn't care whether a given game uses Direct3D or OpenGL. But when they're Mac users (like approximately 10\% of all users now are), Direct3D is pretty fucking useless to them.</p><p>In terms of DirectX 11, we don't want to use it because OpenGL is better for our needs. DirectX 11 doesn't support Macs, it doesn't support the PS2 or the PS3, it doesn't support the Wii, and it doesn't support most mobile devices.</p></htmltext>
<tokenext>sopssa , for fuck 's sake , go work in the gaming industry for a while before you go making your blatantly stupid comments.Who wants to use OpenGL ?
Just about every game developer !
I looked at your link , and for fuck 's sake , you just cited yourself .
You have trouble speaking on behalf of yourself , let alone for all developers .
That said , the " problems " you mention in your other post are PURE BUNK .
Those who replied to you did a pretty good job tearing your " arguments " apart.We all want to use OpenGL because it 's a nicer API than Direct3D , we can develop for it on our Macs , and our games will support just about every modern gaming platform imaginable ( because we are n't tied to Microsoft 's platforms ) .No , gamers should n't care whether a given game uses Direct3D or OpenGL .
But when they 're Mac users ( like approximately 10 \ % of all users now are ) , Direct3D is pretty fucking useless to them.In terms of DirectX 11 , we do n't want to use it because OpenGL is better for our needs .
DirectX 11 does n't support Macs , it does n't support the PS2 or the PS3 , it does n't support the Wii , and it does n't support most mobile devices .</tokentext>
<sentencetext>sopssa, for fuck's sake, go work in the gaming industry for a while before you go making your blatantly stupid comments.Who wants to use OpenGL?
Just about every game developer!
I looked at your link, and for fuck's sake, you just cited yourself.
You have trouble speaking on behalf of yourself, let alone for all developers.
That said, the "problems" you mention in your other post are PURE BUNK.
Those who replied to you did a pretty good job tearing your "arguments" apart.We all want to use OpenGL because it's a nicer API than Direct3D, we can develop for it on our Macs, and our games will support just about every modern gaming platform imaginable (because we aren't tied to Microsoft's platforms).No, gamers shouldn't care whether a given game uses Direct3D or OpenGL.
But when they're Mac users (like approximately 10\% of all users now are), Direct3D is pretty fucking useless to them.In terms of DirectX 11, we don't want to use it because OpenGL is better for our needs.
DirectX 11 doesn't support Macs, it doesn't support the PS2 or the PS3, it doesn't support the Wii, and it doesn't support most mobile devices.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647188</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647718</id>
	<title>Short Response:No!</title>
	<author>PopeRatzo</author>
	<datestamp>1269795120000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p>Causes...</p><p>Piracy</p></div></blockquote><p>Nonsense.</p></div>
	</htmltext>
<tokenext>Causes...PiracyNonsense .</tokentext>
<sentencetext>Causes...PiracyNonsense.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647080</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647336</id>
	<title>Re:Even Worse...</title>
	<author>Rurik</author>
	<datestamp>1269791940000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>That all sounds completely backwards. Console game developers don't have ballooning budgets and team requirements because they're on a console. Those are attributed to the blockbuster games, on PC and console alike. Additionally, developers shouldn't be learning whole new systems on a continual basis. This is what makes bad games and delays advancement. Once a developer has the code for a system perfected, they can turn their attention to focusing on the gameplay itself.  Console games allow developers to opportunity to devote more of their development time towards game play and less on building/reworking game engines and device support.</p><p>PC gaming is its own worst enemy with non-standard device drivers and APIs and designing games for wide varieties of end performance. The development community knows this and found the answer in designing games for the console so that they can advance their art.</p></htmltext>
<tokenext>That all sounds completely backwards .
Console game developers do n't have ballooning budgets and team requirements because they 're on a console .
Those are attributed to the blockbuster games , on PC and console alike .
Additionally , developers should n't be learning whole new systems on a continual basis .
This is what makes bad games and delays advancement .
Once a developer has the code for a system perfected , they can turn their attention to focusing on the gameplay itself .
Console games allow developers to opportunity to devote more of their development time towards game play and less on building/reworking game engines and device support.PC gaming is its own worst enemy with non-standard device drivers and APIs and designing games for wide varieties of end performance .
The development community knows this and found the answer in designing games for the console so that they can advance their art .</tokentext>
<sentencetext>That all sounds completely backwards.
Console game developers don't have ballooning budgets and team requirements because they're on a console.
Those are attributed to the blockbuster games, on PC and console alike.
Additionally, developers shouldn't be learning whole new systems on a continual basis.
This is what makes bad games and delays advancement.
Once a developer has the code for a system perfected, they can turn their attention to focusing on the gameplay itself.
Console games allow developers to opportunity to devote more of their development time towards game play and less on building/reworking game engines and device support.PC gaming is its own worst enemy with non-standard device drivers and APIs and designing games for wide varieties of end performance.
The development community knows this and found the answer in designing games for the console so that they can advance their art.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647204</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31648042</id>
	<title>Re:Short Answer: Yes!</title>
	<author>Anne Thwacks</author>
	<datestamp>1269797520000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I am a drunk idiot, you insensitive clod!<p>
Does anyone know how to unlock the secret girlfriends in Tiger Woods PGA tour 10 on Wii?</p></htmltext>
<tokenext>I am a drunk idiot , you insensitive clod !
Does anyone know how to unlock the secret girlfriends in Tiger Woods PGA tour 10 on Wii ?</tokentext>
<sentencetext>I am a drunk idiot, you insensitive clod!
Does anyone know how to unlock the secret girlfriends in Tiger Woods PGA tour 10 on Wii?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647080</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31654736</id>
	<title>Re:Why?</title>
	<author>Xest</author>
	<datestamp>1269859380000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>"The difference, and why the PC gaming will win in the long run? It's easier to just program a game in openGL that runs on all platforms than it is to program for wii/ps3/xbox360 where you have 3 entirely separate hardware and development requirements."</p><p>No it's not, because you have to cater to the different levels of processing power, memory, disk storage, you still have to optimise for the different iterations of difference graphics cards for each different vendor, you have to implement optimisations. You have to cater to OS differences, you have to cater to conflicting other software (anti-Virus) that might crop up and cause problems and so on.</p><p>Besides, the graphics API is largely irrelevant, any company worth their salt has a re-usable graphics abstraction layer written, and in fact, abstraction layers for most components so that's really a non-issue.</p><p>Writing for 3 platforms, is far easier than writing for literally, millions of platforms, which is the real problem with PC development. Those added development and testing requirements coupled with higher rates of piracy on PC, and lower per-unit profits coupled with lower average figures for units sold just make the PC a rather unattractive platform in comparison.</p></htmltext>
<tokenext>" The difference , and why the PC gaming will win in the long run ?
It 's easier to just program a game in openGL that runs on all platforms than it is to program for wii/ps3/xbox360 where you have 3 entirely separate hardware and development requirements .
" No it 's not , because you have to cater to the different levels of processing power , memory , disk storage , you still have to optimise for the different iterations of difference graphics cards for each different vendor , you have to implement optimisations .
You have to cater to OS differences , you have to cater to conflicting other software ( anti-Virus ) that might crop up and cause problems and so on.Besides , the graphics API is largely irrelevant , any company worth their salt has a re-usable graphics abstraction layer written , and in fact , abstraction layers for most components so that 's really a non-issue.Writing for 3 platforms , is far easier than writing for literally , millions of platforms , which is the real problem with PC development .
Those added development and testing requirements coupled with higher rates of piracy on PC , and lower per-unit profits coupled with lower average figures for units sold just make the PC a rather unattractive platform in comparison .</tokentext>
<sentencetext>"The difference, and why the PC gaming will win in the long run?
It's easier to just program a game in openGL that runs on all platforms than it is to program for wii/ps3/xbox360 where you have 3 entirely separate hardware and development requirements.
"No it's not, because you have to cater to the different levels of processing power, memory, disk storage, you still have to optimise for the different iterations of difference graphics cards for each different vendor, you have to implement optimisations.
You have to cater to OS differences, you have to cater to conflicting other software (anti-Virus) that might crop up and cause problems and so on.Besides, the graphics API is largely irrelevant, any company worth their salt has a re-usable graphics abstraction layer written, and in fact, abstraction layers for most components so that's really a non-issue.Writing for 3 platforms, is far easier than writing for literally, millions of platforms, which is the real problem with PC development.
Those added development and testing requirements coupled with higher rates of piracy on PC, and lower per-unit profits coupled with lower average figures for units sold just make the PC a rather unattractive platform in comparison.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647180</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31684104</id>
	<title>Re:Graphics are NOT the issue...</title>
	<author>Anonymous</author>
	<datestamp>1270068360000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>keyboard and mouse support.<br>also, the koreans really have a thing for pc gaming. consoles in that market really do not do well.<br>japan on the other hand.... the japanese pc gaming market is all either american imports or porn games.</p></htmltext>
<tokenext>keyboard and mouse support.also , the koreans really have a thing for pc gaming .
consoles in that market really do not do well.japan on the other hand.... the japanese pc gaming market is all either american imports or porn games .</tokentext>
<sentencetext>keyboard and mouse support.also, the koreans really have a thing for pc gaming.
consoles in that market really do not do well.japan on the other hand.... the japanese pc gaming market is all either american imports or porn games.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647492</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31648336</id>
	<title>PCs are holding back console gaming.</title>
	<author>Anonymous</author>
	<datestamp>1269799740000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>All console games now are just first person shooters, same as on PC. Consoles used to be where the innovative games came from, now we are lucky to get one original game per generation.</p></htmltext>
<tokenext>All console games now are just first person shooters , same as on PC .
Consoles used to be where the innovative games came from , now we are lucky to get one original game per generation .</tokentext>
<sentencetext>All console games now are just first person shooters, same as on PC.
Consoles used to be where the innovative games came from, now we are lucky to get one original game per generation.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647346</id>
	<title>Next on Slashdot...</title>
	<author>Anonymous</author>
	<datestamp>1269792060000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Is MP3 holding back the CD?<br>Is the LCD holding back the CRT?</p><p>- AnonyCoward</p></htmltext>
<tokenext>Is MP3 holding back the CD ? Is the LCD holding back the CRT ? - AnonyCoward</tokentext>
<sentencetext>Is MP3 holding back the CD?Is the LCD holding back the CRT?- AnonyCoward</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31652128</id>
	<title>So What?</title>
	<author>Anonymous</author>
	<datestamp>1269785280000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I mean seriously, game are, well... <i>games</i>.  Not exactly the most important thing in the world.</p><p>Besides that, which games are the most fun?  Which hold your attention for the longest?  Ones with innovative gameplay.  I don't think the difference between a DX9 and DX11 graphics card matters for practical purposes.  What exactly do people want to do on the XBox or PS3 that they can't, graphics wise?  Nothing, that's what.  Sure, maybe if they had a newer card, they could get x * 1.2 textures or polygons, or 100 frames per second instead of 60, but that doesn't really change much realistically.  The design of the game is much more important than such a minor difference in hardware.  The fact that mobile games are taking off proves that fact as much as anything else.  Not to mention that very undemanding games like DDR have been very popular for long periods of time.</p></htmltext>
<tokenext>I mean seriously , game are , well... games. Not exactly the most important thing in the world.Besides that , which games are the most fun ?
Which hold your attention for the longest ?
Ones with innovative gameplay .
I do n't think the difference between a DX9 and DX11 graphics card matters for practical purposes .
What exactly do people want to do on the XBox or PS3 that they ca n't , graphics wise ?
Nothing , that 's what .
Sure , maybe if they had a newer card , they could get x * 1.2 textures or polygons , or 100 frames per second instead of 60 , but that does n't really change much realistically .
The design of the game is much more important than such a minor difference in hardware .
The fact that mobile games are taking off proves that fact as much as anything else .
Not to mention that very undemanding games like DDR have been very popular for long periods of time .</tokentext>
<sentencetext>I mean seriously, game are, well... games.  Not exactly the most important thing in the world.Besides that, which games are the most fun?
Which hold your attention for the longest?
Ones with innovative gameplay.
I don't think the difference between a DX9 and DX11 graphics card matters for practical purposes.
What exactly do people want to do on the XBox or PS3 that they can't, graphics wise?
Nothing, that's what.
Sure, maybe if they had a newer card, they could get x * 1.2 textures or polygons, or 100 frames per second instead of 60, but that doesn't really change much realistically.
The design of the game is much more important than such a minor difference in hardware.
The fact that mobile games are taking off proves that fact as much as anything else.
Not to mention that very undemanding games like DDR have been very popular for long periods of time.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31658112</id>
	<title>Returned to favor?</title>
	<author>Anonymous</author>
	<datestamp>1269881280000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>The article says that the PC has returned to favor as a gaming platform, but squeezes this in between two mentions of the fact that nearly all games are made for console first and foremost. Wha?</p><p>PC gaming currently consists of:<br>- RTSes<br>- MMOs<br>- European sim games<br>- Indie games<br>- Web games<br>- Ports of console games (including nearly all FPS'es)</p><p>I've seen no resurgence of PC gaming, only a continual decline - aside from the web games of course, which are thriving.</p></htmltext>
<tokenext>The article says that the PC has returned to favor as a gaming platform , but squeezes this in between two mentions of the fact that nearly all games are made for console first and foremost .
Wha ? PC gaming currently consists of : - RTSes- MMOs- European sim games- Indie games- Web games- Ports of console games ( including nearly all FPS'es ) I 've seen no resurgence of PC gaming , only a continual decline - aside from the web games of course , which are thriving .</tokentext>
<sentencetext>The article says that the PC has returned to favor as a gaming platform, but squeezes this in between two mentions of the fact that nearly all games are made for console first and foremost.
Wha?PC gaming currently consists of:- RTSes- MMOs- European sim games- Indie games- Web games- Ports of console games (including nearly all FPS'es)I've seen no resurgence of PC gaming, only a continual decline - aside from the web games of course, which are thriving.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647724</id>
	<title>Re:PC adoption is holding PC back</title>
	<author>TheRaven64</author>
	<datestamp>1269795120000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>The differences between DirectX 9 and 10 are much more significant than the difference between 10 and 11 (the fixed function pipeline went away with 10, a couple more categories of shader were added with 11).  If you don't need to support DirectX 9-era hardware then it's relatively easy to write code that uses the DirectX 10 features for the core and optionally enables the DX11 stuff.</p><p>
If we're talking about hardware functionality, rather than APIs, then it's worth noting that OpenGL 4 gives the same features as DirectX 11 and works on XP (ATi is shipping beta drivers already, nVidia will soon).  This means that you can write games that take advantage of DirectX 10/11 hardware and run on 80\% of gamers' computers (according to those stats).  If people are not doing so, there must be some other reason, and the hardware in consoles seems like a reasonable reason.</p></htmltext>
<tokenext>The differences between DirectX 9 and 10 are much more significant than the difference between 10 and 11 ( the fixed function pipeline went away with 10 , a couple more categories of shader were added with 11 ) .
If you do n't need to support DirectX 9-era hardware then it 's relatively easy to write code that uses the DirectX 10 features for the core and optionally enables the DX11 stuff .
If we 're talking about hardware functionality , rather than APIs , then it 's worth noting that OpenGL 4 gives the same features as DirectX 11 and works on XP ( ATi is shipping beta drivers already , nVidia will soon ) .
This means that you can write games that take advantage of DirectX 10/11 hardware and run on 80 \ % of gamers ' computers ( according to those stats ) .
If people are not doing so , there must be some other reason , and the hardware in consoles seems like a reasonable reason .</tokentext>
<sentencetext>The differences between DirectX 9 and 10 are much more significant than the difference between 10 and 11 (the fixed function pipeline went away with 10, a couple more categories of shader were added with 11).
If you don't need to support DirectX 9-era hardware then it's relatively easy to write code that uses the DirectX 10 features for the core and optionally enables the DX11 stuff.
If we're talking about hardware functionality, rather than APIs, then it's worth noting that OpenGL 4 gives the same features as DirectX 11 and works on XP (ATi is shipping beta drivers already, nVidia will soon).
This means that you can write games that take advantage of DirectX 10/11 hardware and run on 80\% of gamers' computers (according to those stats).
If people are not doing so, there must be some other reason, and the hardware in consoles seems like a reasonable reason.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647342</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647962</id>
	<title>Re:Short Answer: Yes!</title>
	<author>WhatAmIDoingHere</author>
	<datestamp>1269797040000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>haha, split-screen multiplayer?  Other than the Halo games, nobody does split-screen anymore.</htmltext>
<tokenext>haha , split-screen multiplayer ?
Other than the Halo games , nobody does split-screen anymore .</tokentext>
<sentencetext>haha, split-screen multiplayer?
Other than the Halo games, nobody does split-screen anymore.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647258</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31650096</id>
	<title>So what's the problem?</title>
	<author>Spewns</author>
	<datestamp>1269769380000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>From the summary:<p><div class="quote"><p>This article points out that while the PC has returned to favor as a gaming platform, consoles are still the target for most developers, and <b>still provide the major limitations on the technological sophistication of game graphics.</b></p> </div><p>

All I can say is: good. A couple of the reasons PC games blow are the constant hardware churn and the emphasis on graphics and not gameplay.</p></div>
	</htmltext>
<tokenext>From the summary : This article points out that while the PC has returned to favor as a gaming platform , consoles are still the target for most developers , and still provide the major limitations on the technological sophistication of game graphics .
All I can say is : good .
A couple of the reasons PC games blow are the constant hardware churn and the emphasis on graphics and not gameplay .</tokentext>
<sentencetext>From the summary:This article points out that while the PC has returned to favor as a gaming platform, consoles are still the target for most developers, and still provide the major limitations on the technological sophistication of game graphics.
All I can say is: good.
A couple of the reasons PC games blow are the constant hardware churn and the emphasis on graphics and not gameplay.
	</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647748</id>
	<title>I don't think performance is the main factor here</title>
	<author>Anonymous</author>
	<datestamp>1269795240000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>The stupid publishers are so busy making PC gaming inconvenient (and even dangerous) with draconian DRM that people are learning quickly that the only safe way to play video games is by putting them in a sandbox. Namely, the console.</p><p>It is so stupid that I'm starting to believe that this is not by accident.  They want you to buy the more limited console game instead of the PC version. </p></htmltext>
<tokenext>The stupid publishers are so busy making PC gaming inconvenient ( and even dangerous ) with draconian DRM that people are learning quickly that the only safe way to play video games is by putting them in a sandbox .
Namely , the console.It is so stupid that I 'm starting to believe that this is not by accident .
They want you to buy the more limited console game instead of the PC version .</tokentext>
<sentencetext>The stupid publishers are so busy making PC gaming inconvenient (and even dangerous) with draconian DRM that people are learning quickly that the only safe way to play video games is by putting them in a sandbox.
Namely, the console.It is so stupid that I'm starting to believe that this is not by accident.
They want you to buy the more limited console game instead of the PC version. </sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31648584</id>
	<title>XP and the type of gamers</title>
	<author>thetoadwarrior</author>
	<datestamp>1269801420000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Windows XP is still huge and can't use anything above DX9 and a lot of PC gamers are now the sort that don't get a hard-on over having the latest video card.  A lot of people that bought into that trap moved onto the Xbox 360 because their favourite games come out there first. So you want to cater to most PC gamers then you can't go for the bleeding edge.</htmltext>
<tokenext>Windows XP is still huge and ca n't use anything above DX9 and a lot of PC gamers are now the sort that do n't get a hard-on over having the latest video card .
A lot of people that bought into that trap moved onto the Xbox 360 because their favourite games come out there first .
So you want to cater to most PC gamers then you ca n't go for the bleeding edge .</tokentext>
<sentencetext>Windows XP is still huge and can't use anything above DX9 and a lot of PC gamers are now the sort that don't get a hard-on over having the latest video card.
A lot of people that bought into that trap moved onto the Xbox 360 because their favourite games come out there first.
So you want to cater to most PC gamers then you can't go for the bleeding edge.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31652068</id>
	<title>Re:Next on Slashdot...</title>
	<author>Shadow of Eternity</author>
	<datestamp>1269784440000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Considering that even 1080P HD is 200 lines less than the lower of the old CRT PC gaming resolutions (1600x1200 up to 2043x1536) I would say yes, the LCD was a step backwards in every area except carrying-convenience.</p></htmltext>
<tokenext>Considering that even 1080P HD is 200 lines less than the lower of the old CRT PC gaming resolutions ( 1600x1200 up to 2043x1536 ) I would say yes , the LCD was a step backwards in every area except carrying-convenience .</tokentext>
<sentencetext>Considering that even 1080P HD is 200 lines less than the lower of the old CRT PC gaming resolutions (1600x1200 up to 2043x1536) I would say yes, the LCD was a step backwards in every area except carrying-convenience.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647346</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31648536</id>
	<title>Re:</title>
	<author>clint999</author>
	<datestamp>1269801000000</datestamp>
	<modclass>None</modclass>
	<modscore>-1</modscore>
	<htmltext><p>You have absolutely no idea how many linux and apple gamers use windows simply because it's the only thing that will run their games.hint:  a ton. I'd go so far as to say even half of all pc gamers.</p></htmltext>
<tokenext>You have absolutely no idea how many linux and apple gamers use windows simply because it 's the only thing that will run their games.hint : a ton .
I 'd go so far as to say even half of all pc gamers .</tokentext>
<sentencetext>You have absolutely no idea how many linux and apple gamers use windows simply because it's the only thing that will run their games.hint:  a ton.
I'd go so far as to say even half of all pc gamers.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31650496</id>
	<title>Meh.</title>
	<author>Arkiel</author>
	<datestamp>1269772200000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Graphics do not equal compelling gameplay. Gameplay is paramount. See Cave Story.</p><p>Consoles deliver a reliable experience. You do not have to update three drivers and toggle video card settings in the vague hopes it will alleviate an uneven play experience, which is more fundamental to enjoying a game than how good it looks when running at normal speed. A good PC experience is equivalent to a well-made console title. The difference being you usually have to work for a good PC experience, whereas console titles are either well-made (God of War 3), or poor (Orange Box, PS3).</p></htmltext>
<tokenext>Graphics do not equal compelling gameplay .
Gameplay is paramount .
See Cave Story.Consoles deliver a reliable experience .
You do not have to update three drivers and toggle video card settings in the vague hopes it will alleviate an uneven play experience , which is more fundamental to enjoying a game than how good it looks when running at normal speed .
A good PC experience is equivalent to a well-made console title .
The difference being you usually have to work for a good PC experience , whereas console titles are either well-made ( God of War 3 ) , or poor ( Orange Box , PS3 ) .</tokentext>
<sentencetext>Graphics do not equal compelling gameplay.
Gameplay is paramount.
See Cave Story.Consoles deliver a reliable experience.
You do not have to update three drivers and toggle video card settings in the vague hopes it will alleviate an uneven play experience, which is more fundamental to enjoying a game than how good it looks when running at normal speed.
A good PC experience is equivalent to a well-made console title.
The difference being you usually have to work for a good PC experience, whereas console titles are either well-made (God of War 3), or poor (Orange Box, PS3).</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647238</id>
	<title>They obviously have to rush with support...</title>
	<author>vafd</author>
	<datestamp>1269791220000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>...of all 3.3\% of the market:</p><p><a href="http://store.steampowered.com/hwsurvey/" title="steampowered.com" rel="nofollow">http://store.steampowered.com/hwsurvey/</a> [steampowered.com]</p></htmltext>
<tokenext>...of all 3.3 \ % of the market : http : //store.steampowered.com/hwsurvey/ [ steampowered.com ]</tokentext>
<sentencetext>...of all 3.3\% of the market:http://store.steampowered.com/hwsurvey/ [steampowered.com]</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647304</id>
	<title>Re:Short Answer: Yes!</title>
	<author>sopssa</author>
	<datestamp>1269791640000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Sure, but you can't really compare those two. Both console gaming with friends and LAN parties are completely different. I don't know why people always have to compare the two - you can have both.</p><p>LAN parties also offer one strategic element more - other people don't see where you are / what you are doing / what you are planning and you can have your whole full screen just for yourself. Our Call of Duty LAN parties would had been quite less fun if you knew where everyone was. No hiding, no surprise attacks, no tactics. Just mindless who-shoots-and-hits-first attacks.</p></htmltext>
<tokenext>Sure , but you ca n't really compare those two .
Both console gaming with friends and LAN parties are completely different .
I do n't know why people always have to compare the two - you can have both.LAN parties also offer one strategic element more - other people do n't see where you are / what you are doing / what you are planning and you can have your whole full screen just for yourself .
Our Call of Duty LAN parties would had been quite less fun if you knew where everyone was .
No hiding , no surprise attacks , no tactics .
Just mindless who-shoots-and-hits-first attacks .</tokentext>
<sentencetext>Sure, but you can't really compare those two.
Both console gaming with friends and LAN parties are completely different.
I don't know why people always have to compare the two - you can have both.LAN parties also offer one strategic element more - other people don't see where you are / what you are doing / what you are planning and you can have your whole full screen just for yourself.
Our Call of Duty LAN parties would had been quite less fun if you knew where everyone was.
No hiding, no surprise attacks, no tactics.
Just mindless who-shoots-and-hits-first attacks.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647258</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31648024</id>
	<title>Re:So here's a radical idea...</title>
	<author>Quiet\_Desperation</author>
	<datestamp>1269797340000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>In between all the shiny AAA titles I played last year on the X360, PS3 and PC, the one that really sucked me in was Little King's Story, an RTS style game on the Wii. A cute little game with cute graphics where part way into it you realize the goal is global conquest and flat out genocide of neighboring kingdoms.<nobr> <wbr></nobr>:-) Awesome. More archers!</htmltext>
<tokenext>In between all the shiny AAA titles I played last year on the X360 , PS3 and PC , the one that really sucked me in was Little King 's Story , an RTS style game on the Wii .
A cute little game with cute graphics where part way into it you realize the goal is global conquest and flat out genocide of neighboring kingdoms .
: - ) Awesome .
More archers !</tokentext>
<sentencetext>In between all the shiny AAA titles I played last year on the X360, PS3 and PC, the one that really sucked me in was Little King's Story, an RTS style game on the Wii.
A cute little game with cute graphics where part way into it you realize the goal is global conquest and flat out genocide of neighboring kingdoms.
:-) Awesome.
More archers!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647194</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31651816</id>
	<title>Re:Not consoles</title>
	<author>javiercero</author>
	<datestamp>1269782040000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I don't think "hard core" means what you want it to mean in this case.</p></htmltext>
<tokenext>I do n't think " hard core " means what you want it to mean in this case .</tokentext>
<sentencetext>I don't think "hard core" means what you want it to mean in this case.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31648960</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31649842</id>
	<title>Re:Graphics are NOT the issue...</title>
	<author>VGPowerlord</author>
	<datestamp>1269767160000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p>What's really interesting to me is how MMOGs haven't really made it to the console. I think that's because of the console's revenue model, which really only supports "throwaway" games with a very short life span. You'd think a subscription-style game would have amazing appeal for console game-makers, but where are the games?</p></div></blockquote><p>The only MMOG that I've played that was available for both console and PC had extremely poor support for keyboard and mouse... or rather, poor support for anything other than a DualShock 2 controller (or other controller with two sticks).  For reference, that would be Final Fantasy XI.</p></div>
	</htmltext>
<tokenext>What 's really interesting to me is how MMOGs have n't really made it to the console .
I think that 's because of the console 's revenue model , which really only supports " throwaway " games with a very short life span .
You 'd think a subscription-style game would have amazing appeal for console game-makers , but where are the games ? The only MMOG that I 've played that was available for both console and PC had extremely poor support for keyboard and mouse... or rather , poor support for anything other than a DualShock 2 controller ( or other controller with two sticks ) .
For reference , that would be Final Fantasy XI .</tokentext>
<sentencetext>What's really interesting to me is how MMOGs haven't really made it to the console.
I think that's because of the console's revenue model, which really only supports "throwaway" games with a very short life span.
You'd think a subscription-style game would have amazing appeal for console game-makers, but where are the games?The only MMOG that I've played that was available for both console and PC had extremely poor support for keyboard and mouse... or rather, poor support for anything other than a DualShock 2 controller (or other controller with two sticks).
For reference, that would be Final Fantasy XI.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647492</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31670466</id>
	<title>Re:sopssa, go work in the gaming industry for a wh</title>
	<author>Anonymous</author>
	<datestamp>1269963480000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p>I'm a game developer. The only good point you make is that using OpenGL makes Mac ports a bit cheaper. The rest of your rant is bullshit, and if you're actually a gamedev (which I doubt) you should know better than to make such silly claims. There's a hell of a lot more to porting to a new platform than porting the graphics subsystem (and porting between DX and GL is trivial compared to what you have to do to squeeze stuff like physics onto console architectures).</p><p><div class="quote"><p>We all want to use OpenGL because it's a nicer API than Direct3D</p></div><p>Hah! Bullshit. OpenGL <i>might become</i> a nicer API if Khronos ever gets their heads out of their asses and stops pandering to the CAD crowd. Until then it's an annoying mass of gotchas. Seriously, the backwards compatibility provisions in OpenGL make every Windows release look like a clean break from the prior version.</p><p><div class="quote"><p>we can develop for it on our Macs, and our games will support just about every modern gaming platform imaginable (because we aren't tied to Microsoft's platforms).</p></div><p>Mac I'll grant you. What are these other modern gaming platforms? Seriously, what are they? Linux? Unless you mean all the mobile devices using OpenGL ES, but you need to rewrite significant portions of your engine and redo almost all of your art to get a reasonable experience on those, and a DX -&gt; GL ES port is trivial when you're already doing all of that.</p><p><div class="quote"><p>DirectX 11 doesn't support Macs, it doesn't support the PS2 or the PS3, it doesn't support the Wii, and it doesn't support most mobile devices.</p></div><p>Again, I'll grant you the Mac. What the fuck are you smoking as far as the rest goes? OpenGL doesn't magically give you free (or even meaningfully cheaper) ports to any of those platforms either:</p><p>PS2: No OpenGL here. Just a DMA controller and some hardware registers. The entire create/bind/release metaphor that both GL and DX are based around does not exist. The shading unit can't even express all of the common blend modes, and you have to do ridiculous gymnastics to fit textures into the tiny amount of video RAM you get. You should know this if you've ever worked with a PS2.</p><p>PS3: You're an idiot if you're using the GL library directly on the PS3. There's a reason Sony gives direct access to the hardware - if you care about performance you won't be using the wrapper libraries. But again, you'll be rewriting a bunch of your engine to get AI, physics, and other stuff running on the SPUs anyway and a graphics port from either DX or GL is fucking trivial next to that.</p><p>XBOX and XBOX 360: DirectX-ish API, so OpenGL gets you nothing here. Even if you start with a DX game you're still porting a bunch of code if you did anything worth mention since there are still fairly significant architectural differences between it and PC. About all you get out of the similarity is a good idea of what entry points will likely be named.</p><p>GameCube/Wii: Calling what those platforms expose "OpenGL" is just silly. The structural similarities between the libraries you get and OpenGL are trivial when compared with the mountains of restrictions, special cases, and other odd differences you'll be dealing with. And again, you're going to be rewriting a bunch of your engine to the execution environment so a 5\% more direct graphics port saves you fuck all once you tack on the art changes and another QA cycle.</p><p>Mobile devices: we already covered the mobile devices. Have you actually worked on one? You should know better than to imply that you get magic free porting to them if you just use OpenGL. There's a hell of a lot more to a usable mobile port than flipping some defines and recompiling with GCC.</p><p>Seriously, <i>the starting graphics API is fucking irrelevant to any serious porting effort.</i> GL and DX have near identical capabilities, identical object lifetime management, trivially mappable entry points and trivially mappable state bits, and near identical performance and synchronization behaviors. Porting between the two is trivial compared all the other work a proper port requires.</p></div><p>Well, that's just your opinion, dude.</p></div>
	</htmltext>
<tokenext>I 'm a game developer .
The only good point you make is that using OpenGL makes Mac ports a bit cheaper .
The rest of your rant is bullshit , and if you 're actually a gamedev ( which I doubt ) you should know better than to make such silly claims .
There 's a hell of a lot more to porting to a new platform than porting the graphics subsystem ( and porting between DX and GL is trivial compared to what you have to do to squeeze stuff like physics onto console architectures ) .We all want to use OpenGL because it 's a nicer API than Direct3DHah !
Bullshit. OpenGL might become a nicer API if Khronos ever gets their heads out of their asses and stops pandering to the CAD crowd .
Until then it 's an annoying mass of gotchas .
Seriously , the backwards compatibility provisions in OpenGL make every Windows release look like a clean break from the prior version.we can develop for it on our Macs , and our games will support just about every modern gaming platform imaginable ( because we are n't tied to Microsoft 's platforms ) .Mac I 'll grant you .
What are these other modern gaming platforms ?
Seriously , what are they ?
Linux ? Unless you mean all the mobile devices using OpenGL ES , but you need to rewrite significant portions of your engine and redo almost all of your art to get a reasonable experience on those , and a DX - &gt; GL ES port is trivial when you 're already doing all of that.DirectX 11 does n't support Macs , it does n't support the PS2 or the PS3 , it does n't support the Wii , and it does n't support most mobile devices.Again , I 'll grant you the Mac .
What the fuck are you smoking as far as the rest goes ?
OpenGL does n't magically give you free ( or even meaningfully cheaper ) ports to any of those platforms either : PS2 : No OpenGL here .
Just a DMA controller and some hardware registers .
The entire create/bind/release metaphor that both GL and DX are based around does not exist .
The shading unit ca n't even express all of the common blend modes , and you have to do ridiculous gymnastics to fit textures into the tiny amount of video RAM you get .
You should know this if you 've ever worked with a PS2.PS3 : You 're an idiot if you 're using the GL library directly on the PS3 .
There 's a reason Sony gives direct access to the hardware - if you care about performance you wo n't be using the wrapper libraries .
But again , you 'll be rewriting a bunch of your engine to get AI , physics , and other stuff running on the SPUs anyway and a graphics port from either DX or GL is fucking trivial next to that.XBOX and XBOX 360 : DirectX-ish API , so OpenGL gets you nothing here .
Even if you start with a DX game you 're still porting a bunch of code if you did anything worth mention since there are still fairly significant architectural differences between it and PC .
About all you get out of the similarity is a good idea of what entry points will likely be named.GameCube/Wii : Calling what those platforms expose " OpenGL " is just silly .
The structural similarities between the libraries you get and OpenGL are trivial when compared with the mountains of restrictions , special cases , and other odd differences you 'll be dealing with .
And again , you 're going to be rewriting a bunch of your engine to the execution environment so a 5 \ % more direct graphics port saves you fuck all once you tack on the art changes and another QA cycle.Mobile devices : we already covered the mobile devices .
Have you actually worked on one ?
You should know better than to imply that you get magic free porting to them if you just use OpenGL .
There 's a hell of a lot more to a usable mobile port than flipping some defines and recompiling with GCC.Seriously , the starting graphics API is fucking irrelevant to any serious porting effort .
GL and DX have near identical capabilities , identical object lifetime management , trivially mappable entry points and trivially mappable state bits , and near identical performance and synchronization behaviors .
Porting between the two is trivial compared all the other work a proper port requires.Well , that 's just your opinion , dude .</tokentext>
<sentencetext>I'm a game developer.
The only good point you make is that using OpenGL makes Mac ports a bit cheaper.
The rest of your rant is bullshit, and if you're actually a gamedev (which I doubt) you should know better than to make such silly claims.
There's a hell of a lot more to porting to a new platform than porting the graphics subsystem (and porting between DX and GL is trivial compared to what you have to do to squeeze stuff like physics onto console architectures).We all want to use OpenGL because it's a nicer API than Direct3DHah!
Bullshit. OpenGL might become a nicer API if Khronos ever gets their heads out of their asses and stops pandering to the CAD crowd.
Until then it's an annoying mass of gotchas.
Seriously, the backwards compatibility provisions in OpenGL make every Windows release look like a clean break from the prior version.we can develop for it on our Macs, and our games will support just about every modern gaming platform imaginable (because we aren't tied to Microsoft's platforms).Mac I'll grant you.
What are these other modern gaming platforms?
Seriously, what are they?
Linux? Unless you mean all the mobile devices using OpenGL ES, but you need to rewrite significant portions of your engine and redo almost all of your art to get a reasonable experience on those, and a DX -&gt; GL ES port is trivial when you're already doing all of that.DirectX 11 doesn't support Macs, it doesn't support the PS2 or the PS3, it doesn't support the Wii, and it doesn't support most mobile devices.Again, I'll grant you the Mac.
What the fuck are you smoking as far as the rest goes?
OpenGL doesn't magically give you free (or even meaningfully cheaper) ports to any of those platforms either:PS2: No OpenGL here.
Just a DMA controller and some hardware registers.
The entire create/bind/release metaphor that both GL and DX are based around does not exist.
The shading unit can't even express all of the common blend modes, and you have to do ridiculous gymnastics to fit textures into the tiny amount of video RAM you get.
You should know this if you've ever worked with a PS2.PS3: You're an idiot if you're using the GL library directly on the PS3.
There's a reason Sony gives direct access to the hardware - if you care about performance you won't be using the wrapper libraries.
But again, you'll be rewriting a bunch of your engine to get AI, physics, and other stuff running on the SPUs anyway and a graphics port from either DX or GL is fucking trivial next to that.XBOX and XBOX 360: DirectX-ish API, so OpenGL gets you nothing here.
Even if you start with a DX game you're still porting a bunch of code if you did anything worth mention since there are still fairly significant architectural differences between it and PC.
About all you get out of the similarity is a good idea of what entry points will likely be named.GameCube/Wii: Calling what those platforms expose "OpenGL" is just silly.
The structural similarities between the libraries you get and OpenGL are trivial when compared with the mountains of restrictions, special cases, and other odd differences you'll be dealing with.
And again, you're going to be rewriting a bunch of your engine to the execution environment so a 5\% more direct graphics port saves you fuck all once you tack on the art changes and another QA cycle.Mobile devices: we already covered the mobile devices.
Have you actually worked on one?
You should know better than to imply that you get magic free porting to them if you just use OpenGL.
There's a hell of a lot more to a usable mobile port than flipping some defines and recompiling with GCC.Seriously, the starting graphics API is fucking irrelevant to any serious porting effort.
GL and DX have near identical capabilities, identical object lifetime management, trivially mappable entry points and trivially mappable state bits, and near identical performance and synchronization behaviors.
Porting between the two is trivial compared all the other work a proper port requires.Well, that's just your opinion, dude.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31650034</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647460</id>
	<title>No...</title>
	<author>while(true)</author>
	<datestamp>1269792960000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext>No. Piracy is holding back PC gaming. PC sales are ridiculous low for most single-player, non-casual, PC games. Game publishers are doing the natural thing; focusing on consoles where the problem of piracy is much, much smaller.
<br>
<br>
IMHO the industry should be commended that it, unlike some other industries, fight piracy by changing it's way of doing business instead of choosing the path of litigation and legislation.</htmltext>
<tokenext>No .
Piracy is holding back PC gaming .
PC sales are ridiculous low for most single-player , non-casual , PC games .
Game publishers are doing the natural thing ; focusing on consoles where the problem of piracy is much , much smaller .
IMHO the industry should be commended that it , unlike some other industries , fight piracy by changing it 's way of doing business instead of choosing the path of litigation and legislation .</tokentext>
<sentencetext>No.
Piracy is holding back PC gaming.
PC sales are ridiculous low for most single-player, non-casual, PC games.
Game publishers are doing the natural thing; focusing on consoles where the problem of piracy is much, much smaller.
IMHO the industry should be commended that it, unlike some other industries, fight piracy by changing it's way of doing business instead of choosing the path of litigation and legislation.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31715652</id>
	<title>Re:Console cycles: How is this any different?</title>
	<author>Reservoir Penguin</author>
	<datestamp>1270309140000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I believe the Stalker trilogy is PC exclusive and the recent Metro 2033 is viewed by many as the new performance benchmark.</htmltext>
<tokenext>I believe the Stalker trilogy is PC exclusive and the recent Metro 2033 is viewed by many as the new performance benchmark .</tokentext>
<sentencetext>I believe the Stalker trilogy is PC exclusive and the recent Metro 2033 is viewed by many as the new performance benchmark.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31649904</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647496</id>
	<title>Re:Once a PC fan, now a Console fan</title>
	<author>tepples</author>
	<datestamp>1269793320000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>@rotide: On which platform do you prefer to play indie games? Or do you just stick to major-label games?</htmltext>
<tokenext>@ rotide : On which platform do you prefer to play indie games ?
Or do you just stick to major-label games ?</tokentext>
<sentencetext>@rotide: On which platform do you prefer to play indie games?
Or do you just stick to major-label games?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647272</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647576</id>
	<title>Re:Follow the money</title>
	<author>cbope</author>
	<datestamp>1269794040000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Bang- for-buck only applies if you only buy a relatively few games over the life of a console. Console games are more expensive on release than PC equivalents. Remember, the cost of the console hardware is subsidized by shifting some of the cost to the games. Result for consoles: More expensive games.</p></htmltext>
<tokenext>Bang- for-buck only applies if you only buy a relatively few games over the life of a console .
Console games are more expensive on release than PC equivalents .
Remember , the cost of the console hardware is subsidized by shifting some of the cost to the games .
Result for consoles : More expensive games .</tokentext>
<sentencetext>Bang- for-buck only applies if you only buy a relatively few games over the life of a console.
Console games are more expensive on release than PC equivalents.
Remember, the cost of the console hardware is subsidized by shifting some of the cost to the games.
Result for consoles: More expensive games.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647210</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647470</id>
	<title>Because nobody has a DirectX 11 Computer</title>
	<author>salemboot</author>
	<datestamp>1269793020000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Even now stores aren't exactly selling computers with 4-Gig of ram, a high-end directx 11 card, and the Quad-core processor power enough to run these absurd requirements.

Look at starwas force unleashed.  I can disable one of my cores and it won't play at all past the main menu like they are checking for dual core or something.


i call Shanagans.</htmltext>
<tokenext>Even now stores are n't exactly selling computers with 4-Gig of ram , a high-end directx 11 card , and the Quad-core processor power enough to run these absurd requirements .
Look at starwas force unleashed .
I can disable one of my cores and it wo n't play at all past the main menu like they are checking for dual core or something .
i call Shanagans .</tokentext>
<sentencetext>Even now stores aren't exactly selling computers with 4-Gig of ram, a high-end directx 11 card, and the Quad-core processor power enough to run these absurd requirements.
Look at starwas force unleashed.
I can disable one of my cores and it won't play at all past the main menu like they are checking for dual core or something.
i call Shanagans.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31652616</id>
	<title>Supply And Demand</title>
	<author>Anonymous</author>
	<datestamp>1269789780000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Let's see - supply, demand, substitute good, blablablablaba . . . .</p><p>Yes.</p></htmltext>
<tokenext>Let 's see - supply , demand , substitute good , blablablablaba .
. .
.Yes .</tokentext>
<sentencetext>Let's see - supply, demand, substitute good, blablablablaba .
. .
.Yes.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31653220</id>
	<title>DRM is a major issue</title>
	<author>Kitkoan</author>
	<datestamp>1269796380000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I own a PC which could easily be called a 'gaming rig' and I own a PS3. When I want to buy a game like Fallout 3 I could buy the PS3 version that has the lower quality graphics (I could no doubt max it out on my PC) and lack of ability to get mods, or I could get the better looking PC version that could be expanded with a ton of mods, my choice was easy.... I bought the PS3 version. PC games have every advantage but are DOA in my eyes due to DRM (look at Assassin's Creed 2 and Command and Conquer). These made it a complete no-brainer of which one I'll buy. I don't need headache's and time wasted looking for a crack for the game I bought. I have Windows to play my computer games (World of Warcraft and Guild Wars, thats it. Will get Guild Wars 2 when out). That is all I use Windows for, playing 2 whole games because since they are online only I don't need to worry about horrible DRM killing my game play or my computer. The PC market is being held back by consoles for the reason that when I put in a game in my console I don't have it complain that the cd isn't in the drive (when it is), the console doesn't spend 2 minutes during the starting load to make sure the disc is real (Clive Barkers Undying always did that). Console games run, and they always run without a billion DRM induced headaches. PC games are like playing Russian Roulette every time I started up the game (and now don't even stop at that part) and that is why PC games aren't selling and console games will always get my money first.</htmltext>
<tokenext>I own a PC which could easily be called a 'gaming rig ' and I own a PS3 .
When I want to buy a game like Fallout 3 I could buy the PS3 version that has the lower quality graphics ( I could no doubt max it out on my PC ) and lack of ability to get mods , or I could get the better looking PC version that could be expanded with a ton of mods , my choice was easy.... I bought the PS3 version .
PC games have every advantage but are DOA in my eyes due to DRM ( look at Assassin 's Creed 2 and Command and Conquer ) .
These made it a complete no-brainer of which one I 'll buy .
I do n't need headache 's and time wasted looking for a crack for the game I bought .
I have Windows to play my computer games ( World of Warcraft and Guild Wars , thats it .
Will get Guild Wars 2 when out ) .
That is all I use Windows for , playing 2 whole games because since they are online only I do n't need to worry about horrible DRM killing my game play or my computer .
The PC market is being held back by consoles for the reason that when I put in a game in my console I do n't have it complain that the cd is n't in the drive ( when it is ) , the console does n't spend 2 minutes during the starting load to make sure the disc is real ( Clive Barkers Undying always did that ) .
Console games run , and they always run without a billion DRM induced headaches .
PC games are like playing Russian Roulette every time I started up the game ( and now do n't even stop at that part ) and that is why PC games are n't selling and console games will always get my money first .</tokentext>
<sentencetext>I own a PC which could easily be called a 'gaming rig' and I own a PS3.
When I want to buy a game like Fallout 3 I could buy the PS3 version that has the lower quality graphics (I could no doubt max it out on my PC) and lack of ability to get mods, or I could get the better looking PC version that could be expanded with a ton of mods, my choice was easy.... I bought the PS3 version.
PC games have every advantage but are DOA in my eyes due to DRM (look at Assassin's Creed 2 and Command and Conquer).
These made it a complete no-brainer of which one I'll buy.
I don't need headache's and time wasted looking for a crack for the game I bought.
I have Windows to play my computer games (World of Warcraft and Guild Wars, thats it.
Will get Guild Wars 2 when out).
That is all I use Windows for, playing 2 whole games because since they are online only I don't need to worry about horrible DRM killing my game play or my computer.
The PC market is being held back by consoles for the reason that when I put in a game in my console I don't have it complain that the cd isn't in the drive (when it is), the console doesn't spend 2 minutes during the starting load to make sure the disc is real (Clive Barkers Undying always did that).
Console games run, and they always run without a billion DRM induced headaches.
PC games are like playing Russian Roulette every time I started up the game (and now don't even stop at that part) and that is why PC games aren't selling and console games will always get my money first.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647188</id>
	<title>Re:Why?</title>
	<author>sopssa</author>
	<datestamp>1269790860000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>And who exactly are those who want to use OpenGL? Not the developers, as it has <a href="http://tech.slashdot.org/comments.pl?sid=1503598&amp;cid=30700382" title="slashdot.org">serious problems and shortcomings compared to DirectX</a> [slashdot.org] - not all technical, but other issues too.</p><p>Gamers? They probably don't even know the technical or philosophical differences between OpenGL and DirectX, and if they do, they don't care.</p><p>And who doesn't want to use DirectX 11? You should make your games to support if already, along with providing fallback to DX9 and DX10. Gamers and their hardware will catch up.</p></htmltext>
<tokenext>And who exactly are those who want to use OpenGL ?
Not the developers , as it has serious problems and shortcomings compared to DirectX [ slashdot.org ] - not all technical , but other issues too.Gamers ?
They probably do n't even know the technical or philosophical differences between OpenGL and DirectX , and if they do , they do n't care.And who does n't want to use DirectX 11 ?
You should make your games to support if already , along with providing fallback to DX9 and DX10 .
Gamers and their hardware will catch up .</tokentext>
<sentencetext>And who exactly are those who want to use OpenGL?
Not the developers, as it has serious problems and shortcomings compared to DirectX [slashdot.org] - not all technical, but other issues too.Gamers?
They probably don't even know the technical or philosophical differences between OpenGL and DirectX, and if they do, they don't care.And who doesn't want to use DirectX 11?
You should make your games to support if already, along with providing fallback to DX9 and DX10.
Gamers and their hardware will catch up.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647094</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31650616</id>
	<title>Re:One big reason PC gaming is dying...</title>
	<author>Anonymous</author>
	<datestamp>1269772980000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Agreed. Most consumers don't want to bother building their own computer, and most generic options out there are really crappy or ridiculously expensive. So essentially you have the small minority of gamer enthusiasts, who are willing to pay for Alienware-like desktops, or people who build their own computers who can game on PCs. I guess an interesting parallel to this is the genre Facebook-style casual games, which everyone can pay on their PC, but it provides no push to develop better looking games.</p><p>I guess this is assuming you think better graphics = better games, which is not always the case.</p></htmltext>
<tokenext>Agreed .
Most consumers do n't want to bother building their own computer , and most generic options out there are really crappy or ridiculously expensive .
So essentially you have the small minority of gamer enthusiasts , who are willing to pay for Alienware-like desktops , or people who build their own computers who can game on PCs .
I guess an interesting parallel to this is the genre Facebook-style casual games , which everyone can pay on their PC , but it provides no push to develop better looking games.I guess this is assuming you think better graphics = better games , which is not always the case .</tokentext>
<sentencetext>Agreed.
Most consumers don't want to bother building their own computer, and most generic options out there are really crappy or ridiculously expensive.
So essentially you have the small minority of gamer enthusiasts, who are willing to pay for Alienware-like desktops, or people who build their own computers who can game on PCs.
I guess an interesting parallel to this is the genre Facebook-style casual games, which everyone can pay on their PC, but it provides no push to develop better looking games.I guess this is assuming you think better graphics = better games, which is not always the case.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647368</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31651158</id>
	<title>We don't want to buy the same game twice.</title>
	<author>schizz69</author>
	<datestamp>1269776460000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Most avid PC gamers I know own both a PC and a console of some description. As most games now releassed on the PC have been developed and released for a console often months ahead of the PC release and these gamers have already forked out once for a title, and just like the music industry a few years back, we DO NOT want to pay multiple times for the same media for use on different platforms. This is what is killing the industry caz seriously who want to pay for the same title with slightly better graphics and some annoying DRM when they can just buy the console version and 'plug and play' without having to dive through 30 flaming hoops while doing backflips and balancing a ball on our nose.</htmltext>
<tokenext>Most avid PC gamers I know own both a PC and a console of some description .
As most games now releassed on the PC have been developed and released for a console often months ahead of the PC release and these gamers have already forked out once for a title , and just like the music industry a few years back , we DO NOT want to pay multiple times for the same media for use on different platforms .
This is what is killing the industry caz seriously who want to pay for the same title with slightly better graphics and some annoying DRM when they can just buy the console version and 'plug and play ' without having to dive through 30 flaming hoops while doing backflips and balancing a ball on our nose .</tokentext>
<sentencetext>Most avid PC gamers I know own both a PC and a console of some description.
As most games now releassed on the PC have been developed and released for a console often months ahead of the PC release and these gamers have already forked out once for a title, and just like the music industry a few years back, we DO NOT want to pay multiple times for the same media for use on different platforms.
This is what is killing the industry caz seriously who want to pay for the same title with slightly better graphics and some annoying DRM when they can just buy the console version and 'plug and play' without having to dive through 30 flaming hoops while doing backflips and balancing a ball on our nose.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31649690</id>
	<title>Re:PC adoption is holding PC back</title>
	<author>Anonymous</author>
	<datestamp>1269809280000</datestamp>
	<modclass>Troll</modclass>
	<modscore>-1</modscore>
	<htmltext><p>People whined around here when DX10 was coming out and people kept saying it was a dead format, well obviously by the +/- percentage of change you can see what is really going on.</p><p>Credibility factor at<nobr> <wbr></nobr>/. you have to be careful with when opposing the great 'Linux Agenda' around here.</p><p>DX10 should probably gain another +15-20\% over the next year, DX11 probably 5\% gain from what I have seen before roughly.</p></htmltext>
<tokenext>People whined around here when DX10 was coming out and people kept saying it was a dead format , well obviously by the + /- percentage of change you can see what is really going on.Credibility factor at / .
you have to be careful with when opposing the great 'Linux Agenda ' around here.DX10 should probably gain another + 15-20 \ % over the next year , DX11 probably 5 \ % gain from what I have seen before roughly .</tokentext>
<sentencetext>People whined around here when DX10 was coming out and people kept saying it was a dead format, well obviously by the +/- percentage of change you can see what is really going on.Credibility factor at /.
you have to be careful with when opposing the great 'Linux Agenda' around here.DX10 should probably gain another +15-20\% over the next year, DX11 probably 5\% gain from what I have seen before roughly.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647342</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647714</id>
	<title>I've been saying this for a while...</title>
	<author>Anonymous</author>
	<datestamp>1269795120000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>People are just now realizing this? My PC has a video card I bought just over 2 years ago and it still runs pretty much all games out there today with good FPS and high res.</p><p>Piracy on the PC has steered gaming developers towards consoles and, until a newer generation of more powerful consoles come out I don't think I will need to upgrade my PC's GPU.</p><p>Unless the piracy problem on the PC can be solved somehow, which I doubt will anytime soon.</p></htmltext>
<tokenext>People are just now realizing this ?
My PC has a video card I bought just over 2 years ago and it still runs pretty much all games out there today with good FPS and high res.Piracy on the PC has steered gaming developers towards consoles and , until a newer generation of more powerful consoles come out I do n't think I will need to upgrade my PC 's GPU.Unless the piracy problem on the PC can be solved somehow , which I doubt will anytime soon .</tokentext>
<sentencetext>People are just now realizing this?
My PC has a video card I bought just over 2 years ago and it still runs pretty much all games out there today with good FPS and high res.Piracy on the PC has steered gaming developers towards consoles and, until a newer generation of more powerful consoles come out I don't think I will need to upgrade my PC's GPU.Unless the piracy problem on the PC can be solved somehow, which I doubt will anytime soon.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31652038</id>
	<title>Re:The only thing I don't understand...</title>
	<author>mjwx</author>
	<datestamp>1269784260000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p>...is why games such as Grand Theft Auto IV can run beautifully on 4-5 year old PS3/360 hardware, yet require the most cutting edge hardware to run well on the PC.</p></div></blockquote><p>

This is a failure of the programmers, not the hardware. They didn't bother re-writing the engine enough to make it run well on the PC, they only re-wrote enough to make it run. Granted I'm probably being a bit harsh blaming the programers, this was probably a decision made by corporate (project managers) but still, if the dev's don't have pride in their work they are not without fault.<br> <br>

That being said GTA IV was not a good game even for GTA, they took the most annoying parts out of San Andreas (the pointless time wasting side questy-type levelling up, like the girlfriends) and made them a core part of the game in GTA IV.</p></div>
	</htmltext>
<tokenext>...is why games such as Grand Theft Auto IV can run beautifully on 4-5 year old PS3/360 hardware , yet require the most cutting edge hardware to run well on the PC .
This is a failure of the programmers , not the hardware .
They did n't bother re-writing the engine enough to make it run well on the PC , they only re-wrote enough to make it run .
Granted I 'm probably being a bit harsh blaming the programers , this was probably a decision made by corporate ( project managers ) but still , if the dev 's do n't have pride in their work they are not without fault .
That being said GTA IV was not a good game even for GTA , they took the most annoying parts out of San Andreas ( the pointless time wasting side questy-type levelling up , like the girlfriends ) and made them a core part of the game in GTA IV .</tokentext>
<sentencetext>...is why games such as Grand Theft Auto IV can run beautifully on 4-5 year old PS3/360 hardware, yet require the most cutting edge hardware to run well on the PC.
This is a failure of the programmers, not the hardware.
They didn't bother re-writing the engine enough to make it run well on the PC, they only re-wrote enough to make it run.
Granted I'm probably being a bit harsh blaming the programers, this was probably a decision made by corporate (project managers) but still, if the dev's don't have pride in their work they are not without fault.
That being said GTA IV was not a good game even for GTA, they took the most annoying parts out of San Andreas (the pointless time wasting side questy-type levelling up, like the girlfriends) and made them a core part of the game in GTA IV.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647200</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31653538</id>
	<title>Sims and Warcraft are thriving</title>
	<author>judeancodersfront</author>
	<datestamp>1269800220000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>but high-end pc exclusives are on the decline due to poor sales compared to consoles.</htmltext>
<tokenext>but high-end pc exclusives are on the decline due to poor sales compared to consoles .</tokentext>
<sentencetext>but high-end pc exclusives are on the decline due to poor sales compared to consoles.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31648072</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647368</id>
	<title>One big reason PC gaming is dying...</title>
	<author>Anonymous</author>
	<datestamp>1269792240000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext><p>Most computers being sold today contain crappy integrated graphics (Intel GMA etc). Only the high end expensive machines tend to come with graphics good enough to play modern 3D games on.</p><p>If you want a machine with 3D graphics capabilities, you need to either build one yourself or buy a high-end expensive machine. If you just buy  your typical "house brand" PC from stores like Best Buy, Staples, Office Depot etc, you will get crappy graphics.</p><p>Whereas, for the price of a typical "gaming" PC, you could likely buy an XBOX 360 or PS3 AND 1/2 dozen games (if you buy the cheaper titles instead of the latest and greatest that is)</p></htmltext>
<tokenext>Most computers being sold today contain crappy integrated graphics ( Intel GMA etc ) .
Only the high end expensive machines tend to come with graphics good enough to play modern 3D games on.If you want a machine with 3D graphics capabilities , you need to either build one yourself or buy a high-end expensive machine .
If you just buy your typical " house brand " PC from stores like Best Buy , Staples , Office Depot etc , you will get crappy graphics.Whereas , for the price of a typical " gaming " PC , you could likely buy an XBOX 360 or PS3 AND 1/2 dozen games ( if you buy the cheaper titles instead of the latest and greatest that is )</tokentext>
<sentencetext>Most computers being sold today contain crappy integrated graphics (Intel GMA etc).
Only the high end expensive machines tend to come with graphics good enough to play modern 3D games on.If you want a machine with 3D graphics capabilities, you need to either build one yourself or buy a high-end expensive machine.
If you just buy  your typical "house brand" PC from stores like Best Buy, Staples, Office Depot etc, you will get crappy graphics.Whereas, for the price of a typical "gaming" PC, you could likely buy an XBOX 360 or PS3 AND 1/2 dozen games (if you buy the cheaper titles instead of the latest and greatest that is)</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31648890</id>
	<title>Re:Good!</title>
	<author>Anonymous</author>
	<datestamp>1269803340000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>1</modscore>
	<htmltext><p>If you need to spend 2000 dollars on a gaming rig then you are doing it completely wrong.  Likewise, if you need to upgrade components every 6 months, you are doing it completely wrong.</p><p>I spent about a quarter of that on mine, bought it last summer, and it can run any game that is currently out on maximum graphical settings with no slowdown and will likely be able to do so for the forseeable future - at least until the end of the current calendar year without any upgrades whatsoever.</p><p>You are either a. exaggerating the price of PC components or b.  buying retail Alienware PCs at best buy without bothering to see if they are really worth it.  Either way, your erroneous experiences with PC gaming are not representative of actual PC gaming.</p><p>Finally, your "good enough" mark a personal benchmark.  Your "good enough" might by my "so shitty it makes my eyes bleed."  Graphics are always going to be subjective, and it is Ludditeism to claim that we "don't need anything better."</p></htmltext>
<tokenext>If you need to spend 2000 dollars on a gaming rig then you are doing it completely wrong .
Likewise , if you need to upgrade components every 6 months , you are doing it completely wrong.I spent about a quarter of that on mine , bought it last summer , and it can run any game that is currently out on maximum graphical settings with no slowdown and will likely be able to do so for the forseeable future - at least until the end of the current calendar year without any upgrades whatsoever.You are either a. exaggerating the price of PC components or b. buying retail Alienware PCs at best buy without bothering to see if they are really worth it .
Either way , your erroneous experiences with PC gaming are not representative of actual PC gaming.Finally , your " good enough " mark a personal benchmark .
Your " good enough " might by my " so shitty it makes my eyes bleed .
" Graphics are always going to be subjective , and it is Ludditeism to claim that we " do n't need anything better .
"</tokentext>
<sentencetext>If you need to spend 2000 dollars on a gaming rig then you are doing it completely wrong.
Likewise, if you need to upgrade components every 6 months, you are doing it completely wrong.I spent about a quarter of that on mine, bought it last summer, and it can run any game that is currently out on maximum graphical settings with no slowdown and will likely be able to do so for the forseeable future - at least until the end of the current calendar year without any upgrades whatsoever.You are either a. exaggerating the price of PC components or b.  buying retail Alienware PCs at best buy without bothering to see if they are really worth it.
Either way, your erroneous experiences with PC gaming are not representative of actual PC gaming.Finally, your "good enough" mark a personal benchmark.
Your "good enough" might by my "so shitty it makes my eyes bleed.
"  Graphics are always going to be subjective, and it is Ludditeism to claim that we "don't need anything better.
"</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647348</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647180</id>
	<title>Re:Why?</title>
	<author>Anonymous</author>
	<datestamp>1269790740000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>3</modscore>
	<htmltext><p>Yes, this is the issue. Lack of cross platform pc gaming is holding back a ton. However, it's almost equal to the amount if games were available on both wii/ps3/xbox360 at the same time.</p><p>The difference, and why the PC gaming will win in the long run? It's easier to just program a game in openGL that runs on all platforms than it is to program for wii/ps3/xbox360 where you have 3 entirely separate hardware and development requirements.</p></htmltext>
<tokenext>Yes , this is the issue .
Lack of cross platform pc gaming is holding back a ton .
However , it 's almost equal to the amount if games were available on both wii/ps3/xbox360 at the same time.The difference , and why the PC gaming will win in the long run ?
It 's easier to just program a game in openGL that runs on all platforms than it is to program for wii/ps3/xbox360 where you have 3 entirely separate hardware and development requirements .</tokentext>
<sentencetext>Yes, this is the issue.
Lack of cross platform pc gaming is holding back a ton.
However, it's almost equal to the amount if games were available on both wii/ps3/xbox360 at the same time.The difference, and why the PC gaming will win in the long run?
It's easier to just program a game in openGL that runs on all platforms than it is to program for wii/ps3/xbox360 where you have 3 entirely separate hardware and development requirements.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647094</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647342</id>
	<title>PC adoption is holding PC back</title>
	<author>Anonymous</author>
	<datestamp>1269792000000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>5</modscore>
	<htmltext><a href="http://store.steampowered.com/hwsurvey/" title="steampowered.com">Steam HW survey results Feb 2010</a> [steampowered.com]:

<ul>
<li>3\% DX11</li>
<li>53\% DX10*</li>
<li>39\% DX9</li>
<li>5\% DX8 or lower</li></ul><p>The simple answer is that 95\% of the PC gaming market** can use DX9 while only 56\% can use DX10. </p><p>* That 39\% for DX9 includes 22\% people with DX10 hardware using DX9 Win XP.<br>
** Assuming Steam account holders who allow the HW survey are indicative of the relevant PC gaming market. Personally I'm inclined to assume it's not far off, at least not so far that it matters.</p></htmltext>
<tokenext>Steam HW survey results Feb 2010 [ steampowered.com ] : 3 \ % DX11 53 \ % DX10 * 39 \ % DX9 5 \ % DX8 or lowerThe simple answer is that 95 \ % of the PC gaming market * * can use DX9 while only 56 \ % can use DX10 .
* That 39 \ % for DX9 includes 22 \ % people with DX10 hardware using DX9 Win XP .
* * Assuming Steam account holders who allow the HW survey are indicative of the relevant PC gaming market .
Personally I 'm inclined to assume it 's not far off , at least not so far that it matters .</tokentext>
<sentencetext>Steam HW survey results Feb 2010 [steampowered.com]:


3\% DX11
53\% DX10*
39\% DX9
5\% DX8 or lowerThe simple answer is that 95\% of the PC gaming market** can use DX9 while only 56\% can use DX10.
* That 39\% for DX9 includes 22\% people with DX10 hardware using DX9 Win XP.
** Assuming Steam account holders who allow the HW survey are indicative of the relevant PC gaming market.
Personally I'm inclined to assume it's not far off, at least not so far that it matters.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31657902</id>
	<title>Re:Graphics are NOT the issue...</title>
	<author>kalirion</author>
	<datestamp>1269880380000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>One thing I've been noticing is the lowered challenge of most FPS multi-platform releases I've played.  Probably has to do with the difficulty of precise aiming using the analog stick, but single player enemies nowadays are way too easily dispatched with headshots using good old mouse and keyboard.</p><p>And really, overall the challenge of games in the last few years has plummetted.  Now I'm no fan of truly hard games.  Hell, I have a hard time beating more than a couple levels of Mega Man 2 without cheating!  And yet, I've had little problem breezing through most of the big name games I've played recently.  Some of them seem to be little more than interactive stories for all the challenge they offer, unless you set artificial limits for yourself (do not use death-walk in Prey.)</p></htmltext>
<tokenext>One thing I 've been noticing is the lowered challenge of most FPS multi-platform releases I 've played .
Probably has to do with the difficulty of precise aiming using the analog stick , but single player enemies nowadays are way too easily dispatched with headshots using good old mouse and keyboard.And really , overall the challenge of games in the last few years has plummetted .
Now I 'm no fan of truly hard games .
Hell , I have a hard time beating more than a couple levels of Mega Man 2 without cheating !
And yet , I 've had little problem breezing through most of the big name games I 've played recently .
Some of them seem to be little more than interactive stories for all the challenge they offer , unless you set artificial limits for yourself ( do not use death-walk in Prey .
)</tokentext>
<sentencetext>One thing I've been noticing is the lowered challenge of most FPS multi-platform releases I've played.
Probably has to do with the difficulty of precise aiming using the analog stick, but single player enemies nowadays are way too easily dispatched with headshots using good old mouse and keyboard.And really, overall the challenge of games in the last few years has plummetted.
Now I'm no fan of truly hard games.
Hell, I have a hard time beating more than a couple levels of Mega Man 2 without cheating!
And yet, I've had little problem breezing through most of the big name games I've played recently.
Some of them seem to be little more than interactive stories for all the challenge they offer, unless you set artificial limits for yourself (do not use death-walk in Prey.
)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647492</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31648072</id>
	<title>PC Gaming is Thriving (in terms of Revenue)</title>
	<author>Colonel Korn</author>
	<datestamp>1269797820000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>Somewhat offtopic, but a lot of people have been posting comments equating TFS's question to "is PC gaming dying?"  Last year, when the overall gaming market declined, PC gaming revenues increased by 19\% worldwide (http://www.shacknews.com/onearticle.x/62729).  PC Gaming is definitely not dying.</p></htmltext>
<tokenext>Somewhat offtopic , but a lot of people have been posting comments equating TFS 's question to " is PC gaming dying ?
" Last year , when the overall gaming market declined , PC gaming revenues increased by 19 \ % worldwide ( http : //www.shacknews.com/onearticle.x/62729 ) .
PC Gaming is definitely not dying .</tokentext>
<sentencetext>Somewhat offtopic, but a lot of people have been posting comments equating TFS's question to "is PC gaming dying?
"  Last year, when the overall gaming market declined, PC gaming revenues increased by 19\% worldwide (http://www.shacknews.com/onearticle.x/62729).
PC Gaming is definitely not dying.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647720</id>
	<title>what are the Consoles kickbacks in there locked in</title>
	<author>Joe The Dragon</author>
	<datestamp>1269795120000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>what are the Consoles kickbacks in there locked in app stores?</p><p>I think some big boys like ea like the lock in and that can back carp games and keep the small boys out.</p><p>This is why apple better not have a mac app store that forces people to pay a fee just to make free apps and takes a \%30 cut of payed ones and has censorship.</p></htmltext>
<tokenext>what are the Consoles kickbacks in there locked in app stores ? I think some big boys like ea like the lock in and that can back carp games and keep the small boys out.This is why apple better not have a mac app store that forces people to pay a fee just to make free apps and takes a \ % 30 cut of payed ones and has censorship .</tokentext>
<sentencetext>what are the Consoles kickbacks in there locked in app stores?I think some big boys like ea like the lock in and that can back carp games and keep the small boys out.This is why apple better not have a mac app store that forces people to pay a fee just to make free apps and takes a \%30 cut of payed ones and has censorship.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31651942</id>
	<title>A different perspective</title>
	<author>pkinetics</author>
	<datestamp>1269783300000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Consoles are convenient. PCs can be a royal pain.
<p>
1. Location - typically connected where the majority of people gather, family / living room. How many people set up their gaming rigs right where every one can physically gather around. PCs are off in their own little world.
</p><p>
2. Initial Setup - consoles are typically a one shot deal. Hook it up, and your good to go. PC... you want the latest and greatest super game... constantly requires upgrading your hardware to get it to work. Driver incompatibility? I have to call who to get help? What... All that to play tetris??? What! (you get the gist)
</p><p>
3. Cost - Console, sub $500. Gaming PC - $1k or more
</p><p>
4. Image of users - Console gamers (everyone) vs PC gamers (pimpley faced nerds who can't get a date)
</p><p>
That's just my opinion... I could be wrong</p></htmltext>
<tokenext>Consoles are convenient .
PCs can be a royal pain .
1. Location - typically connected where the majority of people gather , family / living room .
How many people set up their gaming rigs right where every one can physically gather around .
PCs are off in their own little world .
2. Initial Setup - consoles are typically a one shot deal .
Hook it up , and your good to go .
PC... you want the latest and greatest super game... constantly requires upgrading your hardware to get it to work .
Driver incompatibility ?
I have to call who to get help ?
What... All that to play tetris ? ? ?
What ! ( you get the gist ) 3 .
Cost - Console , sub $ 500 .
Gaming PC - $ 1k or more 4 .
Image of users - Console gamers ( everyone ) vs PC gamers ( pimpley faced nerds who ca n't get a date ) That 's just my opinion... I could be wrong</tokentext>
<sentencetext>Consoles are convenient.
PCs can be a royal pain.
1. Location - typically connected where the majority of people gather, family / living room.
How many people set up their gaming rigs right where every one can physically gather around.
PCs are off in their own little world.
2. Initial Setup - consoles are typically a one shot deal.
Hook it up, and your good to go.
PC... you want the latest and greatest super game... constantly requires upgrading your hardware to get it to work.
Driver incompatibility?
I have to call who to get help?
What... All that to play tetris???
What! (you get the gist)

3.
Cost - Console, sub $500.
Gaming PC - $1k or more

4.
Image of users - Console gamers (everyone) vs PC gamers (pimpley faced nerds who can't get a date)

That's just my opinion... I could be wrong</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647790</id>
	<title>Yes, are. But not, really.</title>
	<author>Tei</author>
	<datestamp>1269795600000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Games made for consoles, must have smaller maps than the PC version. The games that are created for both platforms use the small size. Also, since the pad is a poor control method, the console games stuff like inventory and skills are limited. Tons of games have a limit of 4 skills, just because the pad use the 4 directions of the digital pad to select these skills. With the PC you would normally use 9 or more.</p><p>But not all "streamlining" or all "dumbing down" is bad.  Making this for more people, not just the experts and vets, is good, making this easy to use is good. AND the PC will never lost the deep of gameplay that the console people can't ever dream off. So the PC will have the best of the console, and the best of his heritage.</p><p>You just have to avoid games born on the console, because these are shallow, dumb and boring, and with lame mechanics like Quick Time Events and Savepoints.</p></htmltext>
<tokenext>Games made for consoles , must have smaller maps than the PC version .
The games that are created for both platforms use the small size .
Also , since the pad is a poor control method , the console games stuff like inventory and skills are limited .
Tons of games have a limit of 4 skills , just because the pad use the 4 directions of the digital pad to select these skills .
With the PC you would normally use 9 or more.But not all " streamlining " or all " dumbing down " is bad .
Making this for more people , not just the experts and vets , is good , making this easy to use is good .
AND the PC will never lost the deep of gameplay that the console people ca n't ever dream off .
So the PC will have the best of the console , and the best of his heritage.You just have to avoid games born on the console , because these are shallow , dumb and boring , and with lame mechanics like Quick Time Events and Savepoints .</tokentext>
<sentencetext>Games made for consoles, must have smaller maps than the PC version.
The games that are created for both platforms use the small size.
Also, since the pad is a poor control method, the console games stuff like inventory and skills are limited.
Tons of games have a limit of 4 skills, just because the pad use the 4 directions of the digital pad to select these skills.
With the PC you would normally use 9 or more.But not all "streamlining" or all "dumbing down" is bad.
Making this for more people, not just the experts and vets, is good, making this easy to use is good.
AND the PC will never lost the deep of gameplay that the console people can't ever dream off.
So the PC will have the best of the console, and the best of his heritage.You just have to avoid games born on the console, because these are shallow, dumb and boring, and with lame mechanics like Quick Time Events and Savepoints.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31648912</id>
	<title>Re:No...</title>
	<author>VinylPusher</author>
	<datestamp>1269803520000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Rubbish single-player, non-casual PC games are holding back PC gaming.</p><p>As more and more tired, old ideas are rehashed into ever more off-the-peg 'build your own game with this engine' titles go on to flop, the piracy arguments get ever louder.</p><p>It's just so easy to say "We released this game 6 months ago and sales have been disappointing. Our information tells us that piracy has played a large part".</p><p>It's not helped when some niche (and maybe not so niche) publisher tries to be all 'edgy' and 'renegade' by shouting "we're releasing our game... with *no* DRM!", only for *that* game to be rubbish.</p><p>Good games sell well. Great games sell great. Even to pirates.</p></htmltext>
<tokenext>Rubbish single-player , non-casual PC games are holding back PC gaming.As more and more tired , old ideas are rehashed into ever more off-the-peg 'build your own game with this engine ' titles go on to flop , the piracy arguments get ever louder.It 's just so easy to say " We released this game 6 months ago and sales have been disappointing .
Our information tells us that piracy has played a large part " .It 's not helped when some niche ( and maybe not so niche ) publisher tries to be all 'edgy ' and 'renegade ' by shouting " we 're releasing our game... with * no * DRM !
" , only for * that * game to be rubbish.Good games sell well .
Great games sell great .
Even to pirates .</tokentext>
<sentencetext>Rubbish single-player, non-casual PC games are holding back PC gaming.As more and more tired, old ideas are rehashed into ever more off-the-peg 'build your own game with this engine' titles go on to flop, the piracy arguments get ever louder.It's just so easy to say "We released this game 6 months ago and sales have been disappointing.
Our information tells us that piracy has played a large part".It's not helped when some niche (and maybe not so niche) publisher tries to be all 'edgy' and 'renegade' by shouting "we're releasing our game... with *no* DRM!
", only for *that* game to be rubbish.Good games sell well.
Great games sell great.
Even to pirates.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647460</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31650712</id>
	<title>Re:Short Answer: Yes!</title>
	<author>sixsixtysix</author>
	<datestamp>1269773640000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>no shit. too had to volume license for a multi-puter home at a discount is it?</htmltext>
<tokenext>no shit .
too had to volume license for a multi-puter home at a discount is it ?</tokentext>
<sentencetext>no shit.
too had to volume license for a multi-puter home at a discount is it?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647258</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31649140</id>
	<title>Re:One big reason PC gaming is dying...</title>
	<author>Anonymous</author>
	<datestamp>1269805080000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p>Most computers being sold today contain crappy integrated graphics (Intel GMA etc).</p></div><p>AS THEY SHOULD.  You know how fast gfx cards become "obsolete"???  It would be stupid to buy a computer and pay extra to have a halfway decent gfx card in it, only to throw the card out to replace it with something new the moment you get it home.</p><p>In the few months between when they start selling it and when they discontinue that model, some new gfx card will have come out, driving the price down for all other gfx cards.  The way things are, you save money and end up with a better computer. For 10 minutes of your time (4 minutes to order it on newegg, 6 minutes to install it in your computer) you end up much better off.</p></div>
	</htmltext>
<tokenext>Most computers being sold today contain crappy integrated graphics ( Intel GMA etc ) .AS THEY SHOULD .
You know how fast gfx cards become " obsolete " ? ? ?
It would be stupid to buy a computer and pay extra to have a halfway decent gfx card in it , only to throw the card out to replace it with something new the moment you get it home.In the few months between when they start selling it and when they discontinue that model , some new gfx card will have come out , driving the price down for all other gfx cards .
The way things are , you save money and end up with a better computer .
For 10 minutes of your time ( 4 minutes to order it on newegg , 6 minutes to install it in your computer ) you end up much better off .</tokentext>
<sentencetext>Most computers being sold today contain crappy integrated graphics (Intel GMA etc).AS THEY SHOULD.
You know how fast gfx cards become "obsolete"???
It would be stupid to buy a computer and pay extra to have a halfway decent gfx card in it, only to throw the card out to replace it with something new the moment you get it home.In the few months between when they start selling it and when they discontinue that model, some new gfx card will have come out, driving the price down for all other gfx cards.
The way things are, you save money and end up with a better computer.
For 10 minutes of your time (4 minutes to order it on newegg, 6 minutes to install it in your computer) you end up much better off.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647368</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31652506</id>
	<title>Re:One big reason PC gaming is dying...</title>
	<author>Anonymous</author>
	<datestamp>1269788940000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Best buy is offering a core 2 quad (4x @2.5ghz) with 8 gigs of ram and a gtx 220 (1GB video ram) and a $750 gig hard drive for $499.  Right now.  And that was the first computer I pulled up on BestBuy.com when I asked it for a computer between $250-$499.  I didn't even have to search or anything.</p><p>A 360 with a hard drive will still set you back $350 + $60 for online access + $40 for a controller + $60 for a single game = $510.</p><p>I'd like to know where you're getting this magical xbox 360.  No seriously all my friends have them and are pressuring me to pick one up to play L4D2 with them.  I've looked into it and I can't get a 360 + L4D2 + headset and online access for under $400 unless I hit up craigslist, and even then I have my suspicions that I'm gonna get it and have it RROD as soon as I get it home.</p></htmltext>
<tokenext>Best buy is offering a core 2 quad ( 4x @ 2.5ghz ) with 8 gigs of ram and a gtx 220 ( 1GB video ram ) and a $ 750 gig hard drive for $ 499 .
Right now .
And that was the first computer I pulled up on BestBuy.com when I asked it for a computer between $ 250- $ 499 .
I did n't even have to search or anything.A 360 with a hard drive will still set you back $ 350 + $ 60 for online access + $ 40 for a controller + $ 60 for a single game = $ 510.I 'd like to know where you 're getting this magical xbox 360 .
No seriously all my friends have them and are pressuring me to pick one up to play L4D2 with them .
I 've looked into it and I ca n't get a 360 + L4D2 + headset and online access for under $ 400 unless I hit up craigslist , and even then I have my suspicions that I 'm gon na get it and have it RROD as soon as I get it home .</tokentext>
<sentencetext>Best buy is offering a core 2 quad (4x @2.5ghz) with 8 gigs of ram and a gtx 220 (1GB video ram) and a $750 gig hard drive for $499.
Right now.
And that was the first computer I pulled up on BestBuy.com when I asked it for a computer between $250-$499.
I didn't even have to search or anything.A 360 with a hard drive will still set you back $350 + $60 for online access + $40 for a controller + $60 for a single game = $510.I'd like to know where you're getting this magical xbox 360.
No seriously all my friends have them and are pressuring me to pick one up to play L4D2 with them.
I've looked into it and I can't get a 360 + L4D2 + headset and online access for under $400 unless I hit up craigslist, and even then I have my suspicions that I'm gonna get it and have it RROD as soon as I get it home.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647368</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31653040</id>
	<title>Re:Short Answer: Yes!</title>
	<author>Kitkoan</author>
	<datestamp>1269794940000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>&gt;&gt;&gt;The Wii is a fisher price funbox designed for non-gamers and drunk idiots</p><p>Sure if you pretend that Nintendo doesn't have a 30 history of creating excellent games.  I don't own a Wii but the games I've played (Zelda Twilight Princess, Metroid Prime 3) are just as good as those games I found on my Gamecube, N64, Super Nintendo, and NES.  And just as good as on my Xbox, PS2, or PS1.  I can't believe your comment was marked "insightful" since it's mostly just fanboyism.<nobr> <wbr></nobr>.</p></div><p>While I agree with the fact that the Wii isn't a fisher price funbox for non-gamers and drunk idiots (though being drunk does help), the Wii as a console isn't much good. Nintendo did have a great run in the 80's and 90's, but the last 10 years have not been kind to Nintendo and each time it seems to be getting a little worse. I do own a Wii and to be honest, it's gathering dust and hasn't been turned on in months. It's not that it lacks amazing games like Zelda Twilight Princess and Metroid Prime 3, it's that those are pretty much the only good games on the systems. 99\% of all the good games made on the Wii are made by Nintendo (which isn't many) and the other 95\% of games are horrible games that are dumped by publishers hoping to score some easy money of the Wii's explosive demand in the beginning of it's life, only the rare non-Nintendo made game is worth playing let alone buying instead of renting. Now the Wii is just a flooded market of horrible games that make you feel suckered if you bought them. The Nintendo Seal of Quality has become a joke and it doesn't take people long to release that there just aren't many good games on the Wii. For everyone 1 good game there are at least 10 games that just plan shouldn't have been made and because I got burned with a few bought and rented I've learned to avoid any and all non-Nintendo developed games on the Wii. And I'm not alone in this opinion. Nintendo shot itself in the foot by allowing so many companies to pay the license and release these crappy games and now it's paying for it.</p></div>
	</htmltext>
<tokenext>&gt; &gt; &gt; The Wii is a fisher price funbox designed for non-gamers and drunk idiotsSure if you pretend that Nintendo does n't have a 30 history of creating excellent games .
I do n't own a Wii but the games I 've played ( Zelda Twilight Princess , Metroid Prime 3 ) are just as good as those games I found on my Gamecube , N64 , Super Nintendo , and NES .
And just as good as on my Xbox , PS2 , or PS1 .
I ca n't believe your comment was marked " insightful " since it 's mostly just fanboyism .
.While I agree with the fact that the Wii is n't a fisher price funbox for non-gamers and drunk idiots ( though being drunk does help ) , the Wii as a console is n't much good .
Nintendo did have a great run in the 80 's and 90 's , but the last 10 years have not been kind to Nintendo and each time it seems to be getting a little worse .
I do own a Wii and to be honest , it 's gathering dust and has n't been turned on in months .
It 's not that it lacks amazing games like Zelda Twilight Princess and Metroid Prime 3 , it 's that those are pretty much the only good games on the systems .
99 \ % of all the good games made on the Wii are made by Nintendo ( which is n't many ) and the other 95 \ % of games are horrible games that are dumped by publishers hoping to score some easy money of the Wii 's explosive demand in the beginning of it 's life , only the rare non-Nintendo made game is worth playing let alone buying instead of renting .
Now the Wii is just a flooded market of horrible games that make you feel suckered if you bought them .
The Nintendo Seal of Quality has become a joke and it does n't take people long to release that there just are n't many good games on the Wii .
For everyone 1 good game there are at least 10 games that just plan should n't have been made and because I got burned with a few bought and rented I 've learned to avoid any and all non-Nintendo developed games on the Wii .
And I 'm not alone in this opinion .
Nintendo shot itself in the foot by allowing so many companies to pay the license and release these crappy games and now it 's paying for it .</tokentext>
<sentencetext>&gt;&gt;&gt;The Wii is a fisher price funbox designed for non-gamers and drunk idiotsSure if you pretend that Nintendo doesn't have a 30 history of creating excellent games.
I don't own a Wii but the games I've played (Zelda Twilight Princess, Metroid Prime 3) are just as good as those games I found on my Gamecube, N64, Super Nintendo, and NES.
And just as good as on my Xbox, PS2, or PS1.
I can't believe your comment was marked "insightful" since it's mostly just fanboyism.
.While I agree with the fact that the Wii isn't a fisher price funbox for non-gamers and drunk idiots (though being drunk does help), the Wii as a console isn't much good.
Nintendo did have a great run in the 80's and 90's, but the last 10 years have not been kind to Nintendo and each time it seems to be getting a little worse.
I do own a Wii and to be honest, it's gathering dust and hasn't been turned on in months.
It's not that it lacks amazing games like Zelda Twilight Princess and Metroid Prime 3, it's that those are pretty much the only good games on the systems.
99\% of all the good games made on the Wii are made by Nintendo (which isn't many) and the other 95\% of games are horrible games that are dumped by publishers hoping to score some easy money of the Wii's explosive demand in the beginning of it's life, only the rare non-Nintendo made game is worth playing let alone buying instead of renting.
Now the Wii is just a flooded market of horrible games that make you feel suckered if you bought them.
The Nintendo Seal of Quality has become a joke and it doesn't take people long to release that there just aren't many good games on the Wii.
For everyone 1 good game there are at least 10 games that just plan shouldn't have been made and because I got burned with a few bought and rented I've learned to avoid any and all non-Nintendo developed games on the Wii.
And I'm not alone in this opinion.
Nintendo shot itself in the foot by allowing so many companies to pay the license and release these crappy games and now it's paying for it.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647402</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31652790</id>
	<title>console ports</title>
	<author>Anonymous</author>
	<datestamp>1269792060000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>console ports are killing pc gaming. fallout 3, mass effect etc. engines, mechanics, UIs designed for console neanderthals and left intact for the pc version. and despite all these failings, reviewers praise them as games of the year. argh.</p></htmltext>
<tokenext>console ports are killing pc gaming .
fallout 3 , mass effect etc .
engines , mechanics , UIs designed for console neanderthals and left intact for the pc version .
and despite all these failings , reviewers praise them as games of the year .
argh .</tokentext>
<sentencetext>console ports are killing pc gaming.
fallout 3, mass effect etc.
engines, mechanics, UIs designed for console neanderthals and left intact for the pc version.
and despite all these failings, reviewers praise them as games of the year.
argh.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31648466</id>
	<title>23 Godzilla Games in 27 Years...</title>
	<author>tunapez</author>
	<datestamp>1269800580000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><b>And still waiting for one to be released for the PC</b>. (Huge Godzilla fetish, like my SW fetish but I've bought enough shitty SW games to cure that one).</p><p>I would be lying if I said this was the core reason for my waning interest in gaming, but it definitely ranks in the top 3 reasons. Nothing like buying a $300 console to find out the flavor of game you want to play is <i>exclusive</i> for another console. I already have plenty of $$$ invested in my computers, and they make me money, don't need more expensive toys that don't do anything for me besides time wasting.</p><p>My #1 reason I stopped buying/playing games? DRM and mandatory online activation. My vote($$$) is "no, thank you". I wouldn't even consider buying "Godzilla: Best of The Best of the Best Of All Time: Arena" made exclusively for the PC platform if it hobbles/punishes the legitimate users. *we all know how the pirates are put out by it.</p><p>My third reason? My brother has dozens of Xbox games and has had 5 red rings of death in 3 years. After dealing with MS and getting his unit back (prolonged absence, shipping costs, Indian phone reps, etc) the replacement rr'd within 3 weeks(FAIL). He sued MS in small claims, won and had judgment thrown out b/c MS failed to respond and apparently they are exempt if they're not represented/no-show???(FAIL). He now buys a replacement, swaps the case panels, etc and returns the previous dead one(FTW!). Hasn't had one in a year now, maybe his multi-thousand $$$ investment is finally fixed? I would hope so, but...</p></htmltext>
<tokenext>And still waiting for one to be released for the PC .
( Huge Godzilla fetish , like my SW fetish but I 've bought enough shitty SW games to cure that one ) .I would be lying if I said this was the core reason for my waning interest in gaming , but it definitely ranks in the top 3 reasons .
Nothing like buying a $ 300 console to find out the flavor of game you want to play is exclusive for another console .
I already have plenty of $ $ $ invested in my computers , and they make me money , do n't need more expensive toys that do n't do anything for me besides time wasting.My # 1 reason I stopped buying/playing games ?
DRM and mandatory online activation .
My vote ( $ $ $ ) is " no , thank you " .
I would n't even consider buying " Godzilla : Best of The Best of the Best Of All Time : Arena " made exclusively for the PC platform if it hobbles/punishes the legitimate users .
* we all know how the pirates are put out by it.My third reason ?
My brother has dozens of Xbox games and has had 5 red rings of death in 3 years .
After dealing with MS and getting his unit back ( prolonged absence , shipping costs , Indian phone reps , etc ) the replacement rr 'd within 3 weeks ( FAIL ) .
He sued MS in small claims , won and had judgment thrown out b/c MS failed to respond and apparently they are exempt if they 're not represented/no-show ? ? ? ( FAIL ) .
He now buys a replacement , swaps the case panels , etc and returns the previous dead one ( FTW ! ) .
Has n't had one in a year now , maybe his multi-thousand $ $ $ investment is finally fixed ?
I would hope so , but.. .</tokentext>
<sentencetext>And still waiting for one to be released for the PC.
(Huge Godzilla fetish, like my SW fetish but I've bought enough shitty SW games to cure that one).I would be lying if I said this was the core reason for my waning interest in gaming, but it definitely ranks in the top 3 reasons.
Nothing like buying a $300 console to find out the flavor of game you want to play is exclusive for another console.
I already have plenty of $$$ invested in my computers, and they make me money, don't need more expensive toys that don't do anything for me besides time wasting.My #1 reason I stopped buying/playing games?
DRM and mandatory online activation.
My vote($$$) is "no, thank you".
I wouldn't even consider buying "Godzilla: Best of The Best of the Best Of All Time: Arena" made exclusively for the PC platform if it hobbles/punishes the legitimate users.
*we all know how the pirates are put out by it.My third reason?
My brother has dozens of Xbox games and has had 5 red rings of death in 3 years.
After dealing with MS and getting his unit back (prolonged absence, shipping costs, Indian phone reps, etc) the replacement rr'd within 3 weeks(FAIL).
He sued MS in small claims, won and had judgment thrown out b/c MS failed to respond and apparently they are exempt if they're not represented/no-show???(FAIL).
He now buys a replacement, swaps the case panels, etc and returns the previous dead one(FTW!).
Hasn't had one in a year now, maybe his multi-thousand $$$ investment is finally fixed?
I would hope so, but...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31648092</id>
	<title>Re:Once a PC fan, now a Console fan</title>
	<author>Gulthek</author>
	<datestamp>1269797940000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Agreed and my experience is very similar to yours. I switched to primarily console FPS gaming around Halo 2 and haven't looked back. I went from "only idiots play FPS games on a console" during the time of Goldeneye on the N64 to "eh, it's not so bad" with Halo 2, to "wow, I actually prefer the console" with recent games. Using a mouse/keyboard allows for simply inhuman turning speed and accuracy. I get a much more tense and exciting experience being limited by the input device to turning at something close to actual character speed. Call of Cthulhu on the XBox was that turning point for me.</p></htmltext>
<tokenext>Agreed and my experience is very similar to yours .
I switched to primarily console FPS gaming around Halo 2 and have n't looked back .
I went from " only idiots play FPS games on a console " during the time of Goldeneye on the N64 to " eh , it 's not so bad " with Halo 2 , to " wow , I actually prefer the console " with recent games .
Using a mouse/keyboard allows for simply inhuman turning speed and accuracy .
I get a much more tense and exciting experience being limited by the input device to turning at something close to actual character speed .
Call of Cthulhu on the XBox was that turning point for me .</tokentext>
<sentencetext>Agreed and my experience is very similar to yours.
I switched to primarily console FPS gaming around Halo 2 and haven't looked back.
I went from "only idiots play FPS games on a console" during the time of Goldeneye on the N64 to "eh, it's not so bad" with Halo 2, to "wow, I actually prefer the console" with recent games.
Using a mouse/keyboard allows for simply inhuman turning speed and accuracy.
I get a much more tense and exciting experience being limited by the input device to turning at something close to actual character speed.
Call of Cthulhu on the XBox was that turning point for me.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647272</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31659096</id>
	<title>opinion of an anonymous coward.</title>
	<author>Anonymous</author>
	<datestamp>1269885840000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>the upside to console holding games back in general is when the pc version comes out it runs at awesome speeds on my rig, despite it still being 4 years old. budgeting their resources seems to make it more optimized. now if they can redo these ugly huge console ui's. unfortunately with the buckets of money being spent on the console versions i don't see anything changing. the only way is to educate our console bretheren. they can save 10-20 per title by gaming on pc. which would offset the cost of upgrading their rig. as of now a 4850 witha  dual core processor will get you by, which is relatively cheap. and you don't have to have a gold account to access free crap like facebook. and wallpapers and icons are free on pc. unfortunately the free dlc for pc is over(for games released on multi, not counting valve of course. it was nice while it lasted. we got a bunch of map packs for free on teh pc version of some games. while the console users had to shell out 5-10 per.</p></htmltext>
<tokenext>the upside to console holding games back in general is when the pc version comes out it runs at awesome speeds on my rig , despite it still being 4 years old .
budgeting their resources seems to make it more optimized .
now if they can redo these ugly huge console ui 's .
unfortunately with the buckets of money being spent on the console versions i do n't see anything changing .
the only way is to educate our console bretheren .
they can save 10-20 per title by gaming on pc .
which would offset the cost of upgrading their rig .
as of now a 4850 witha dual core processor will get you by , which is relatively cheap .
and you do n't have to have a gold account to access free crap like facebook .
and wallpapers and icons are free on pc .
unfortunately the free dlc for pc is over ( for games released on multi , not counting valve of course .
it was nice while it lasted .
we got a bunch of map packs for free on teh pc version of some games .
while the console users had to shell out 5-10 per .</tokentext>
<sentencetext>the upside to console holding games back in general is when the pc version comes out it runs at awesome speeds on my rig, despite it still being 4 years old.
budgeting their resources seems to make it more optimized.
now if they can redo these ugly huge console ui's.
unfortunately with the buckets of money being spent on the console versions i don't see anything changing.
the only way is to educate our console bretheren.
they can save 10-20 per title by gaming on pc.
which would offset the cost of upgrading their rig.
as of now a 4850 witha  dual core processor will get you by, which is relatively cheap.
and you don't have to have a gold account to access free crap like facebook.
and wallpapers and icons are free on pc.
unfortunately the free dlc for pc is over(for games released on multi, not counting valve of course.
it was nice while it lasted.
we got a bunch of map packs for free on teh pc version of some games.
while the console users had to shell out 5-10 per.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31649922</id>
	<title>Re:So?</title>
	<author>emkyooess</author>
	<datestamp>1269767760000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Except Starcraft2's a DRM fest and, thus, unobtainable.</p></htmltext>
<tokenext>Except Starcraft2 's a DRM fest and , thus , unobtainable .</tokentext>
<sentencetext>Except Starcraft2's a DRM fest and, thus, unobtainable.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647090</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647280</id>
	<title>Yes-but consoles and PC gaming are interdependent.</title>
	<author>pushing-robot</author>
	<datestamp>1269791460000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>Right now, consoles are behind PC gaming and derided by some as antiquated and holding back progress.</p><p>And then, in a year or two, the next generation of consoles will slightly leapfrog the average gaming PC, the death of PC gaming will be predicted, and the new commoditized hardware will sell like crazy.</p><p>The sales surge will fund ATI and nVidia's development of the next generation of GPUs, PC gamers will provide an eager market to test the next generation hardware, and the cycle will repeat itself.</p></htmltext>
<tokenext>Right now , consoles are behind PC gaming and derided by some as antiquated and holding back progress.And then , in a year or two , the next generation of consoles will slightly leapfrog the average gaming PC , the death of PC gaming will be predicted , and the new commoditized hardware will sell like crazy.The sales surge will fund ATI and nVidia 's development of the next generation of GPUs , PC gamers will provide an eager market to test the next generation hardware , and the cycle will repeat itself .</tokentext>
<sentencetext>Right now, consoles are behind PC gaming and derided by some as antiquated and holding back progress.And then, in a year or two, the next generation of consoles will slightly leapfrog the average gaming PC, the death of PC gaming will be predicted, and the new commoditized hardware will sell like crazy.The sales surge will fund ATI and nVidia's development of the next generation of GPUs, PC gamers will provide an eager market to test the next generation hardware, and the cycle will repeat itself.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31652088</id>
	<title>Re:No...</title>
	<author>Shadow of Eternity</author>
	<datestamp>1269784680000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Funny I keep reading about how HIGH PC sales are.</p></htmltext>
<tokenext>Funny I keep reading about how HIGH PC sales are .</tokentext>
<sentencetext>Funny I keep reading about how HIGH PC sales are.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647460</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31649752</id>
	<title>Re:Yes, sadly</title>
	<author>sponga</author>
	<datestamp>1269809760000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>It was quite obvious when EA skipped Tigers Woods 2k9 for PC platform and several other sports games, they brought back MLB and NBA games this year though as they appear to be better ported. But last years list of games ported from console to PC were just horrible and bug ridden that were put out by EA. Menus were just chaos and incompatible with the keyboard/mouse as there is X/Y/Z's all over, best investment I made was a 360 controller for the PC and all the games work great, plus I like getting practice using the controller so that when I go over to friends houses I can understand it.</p><p>Consoles are fun but of all places Slashdot users to root for the console over the PC gets a bit irritating although I sense some of that bitterness comes from the fact that Linux gets no games, so they could care less and happily cheer the downfall of gaming. Consoles are the most locked down and DRM ridden things of all the stuff out there, hence the uncrackable PS3. By the time they get it figured out there will already be PS4 which will be dipped into an epoxy mold.</p></htmltext>
<tokenext>It was quite obvious when EA skipped Tigers Woods 2k9 for PC platform and several other sports games , they brought back MLB and NBA games this year though as they appear to be better ported .
But last years list of games ported from console to PC were just horrible and bug ridden that were put out by EA .
Menus were just chaos and incompatible with the keyboard/mouse as there is X/Y/Z 's all over , best investment I made was a 360 controller for the PC and all the games work great , plus I like getting practice using the controller so that when I go over to friends houses I can understand it.Consoles are fun but of all places Slashdot users to root for the console over the PC gets a bit irritating although I sense some of that bitterness comes from the fact that Linux gets no games , so they could care less and happily cheer the downfall of gaming .
Consoles are the most locked down and DRM ridden things of all the stuff out there , hence the uncrackable PS3 .
By the time they get it figured out there will already be PS4 which will be dipped into an epoxy mold .</tokentext>
<sentencetext>It was quite obvious when EA skipped Tigers Woods 2k9 for PC platform and several other sports games, they brought back MLB and NBA games this year though as they appear to be better ported.
But last years list of games ported from console to PC were just horrible and bug ridden that were put out by EA.
Menus were just chaos and incompatible with the keyboard/mouse as there is X/Y/Z's all over, best investment I made was a 360 controller for the PC and all the games work great, plus I like getting practice using the controller so that when I go over to friends houses I can understand it.Consoles are fun but of all places Slashdot users to root for the console over the PC gets a bit irritating although I sense some of that bitterness comes from the fact that Linux gets no games, so they could care less and happily cheer the downfall of gaming.
Consoles are the most locked down and DRM ridden things of all the stuff out there, hence the uncrackable PS3.
By the time they get it figured out there will already be PS4 which will be dipped into an epoxy mold.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647536</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31650492</id>
	<title>Re:The only thing I don't understand...</title>
	<author>Rockoon</author>
	<datestamp>1269772140000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Its just a really really crappy port. Thats all. The only insight we can get from this is that its not so easy to port from/to those other platforms as some people would have us believe.</htmltext>
<tokenext>Its just a really really crappy port .
Thats all .
The only insight we can get from this is that its not so easy to port from/to those other platforms as some people would have us believe .</tokentext>
<sentencetext>Its just a really really crappy port.
Thats all.
The only insight we can get from this is that its not so easy to port from/to those other platforms as some people would have us believe.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647200</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31649198</id>
	<title>Shouldn't they be?</title>
	<author>WheelDweller</author>
	<datestamp>1269805500000</datestamp>
	<modclass>None</modclass>
	<modscore>-1</modscore>
	<htmltext><p>Game consoles do gaming *VERY*WELL*.  I don't care which brand we're talking about, but let's look at some realities:</p><p>1. Software on ROMs. Not impossible to pirate, but not easy. There's a reason people invest in so much money in these: they can likely get it, and more, back.</p><p>2. Unchanging standards. Every console of a given type has very few versions of itself. All the parts came from one maker, and there's no room for misunderstandings.</p><p>3. Targeted hardware is effective hardware. Did you know the much-vaunted and very profitable XBox is a Pentium 3?  How many of you still have those on your desktops? A similarly humble Galaga arcade machine merely had three Z-80s and made MILLIONS for lots of people.</p><p>4. A game console needs no 'churn'. What version of DirectX do you have installed today? Tomorrow? Yesterday? Will that be the same on the next video card?</p><p>Desktops are very good at their designed role: a generic group of hardware designed to do all things well. Game consoles do a narrow group of software EXCELLENT. And it shows!</p><p>Strangely, as we've been looking to console development, there's been some really good Linux development, game-wise. I think I can almost count TEN First-person-shooters (FPS) that came from nowhere. One or two can trace itself back to p;der closed-source roots, but most are completely NEW.</p><p>Historically speaking, once the FPS games are well-managed, the other games like FlightGear (an opensource flight simulator) and completely new games are soon behind it.</p><p>I feel we might be starting a kind of rebuild in Linux gaming that we've been waiting for, for a long time. All free, of course, and probably not with the same titles, but I see creation of a "Call of Duty" type game hampered only by the choice of the engine they prefer.</p></htmltext>
<tokenext>Game consoles do gaming * VERY * WELL * .
I do n't care which brand we 're talking about , but let 's look at some realities : 1 .
Software on ROMs .
Not impossible to pirate , but not easy .
There 's a reason people invest in so much money in these : they can likely get it , and more , back.2 .
Unchanging standards .
Every console of a given type has very few versions of itself .
All the parts came from one maker , and there 's no room for misunderstandings.3 .
Targeted hardware is effective hardware .
Did you know the much-vaunted and very profitable XBox is a Pentium 3 ?
How many of you still have those on your desktops ?
A similarly humble Galaga arcade machine merely had three Z-80s and made MILLIONS for lots of people.4 .
A game console needs no 'churn' .
What version of DirectX do you have installed today ?
Tomorrow ? Yesterday ?
Will that be the same on the next video card ? Desktops are very good at their designed role : a generic group of hardware designed to do all things well .
Game consoles do a narrow group of software EXCELLENT .
And it shows ! Strangely , as we 've been looking to console development , there 's been some really good Linux development , game-wise .
I think I can almost count TEN First-person-shooters ( FPS ) that came from nowhere .
One or two can trace itself back to p ; der closed-source roots , but most are completely NEW.Historically speaking , once the FPS games are well-managed , the other games like FlightGear ( an opensource flight simulator ) and completely new games are soon behind it.I feel we might be starting a kind of rebuild in Linux gaming that we 've been waiting for , for a long time .
All free , of course , and probably not with the same titles , but I see creation of a " Call of Duty " type game hampered only by the choice of the engine they prefer .</tokentext>
<sentencetext>Game consoles do gaming *VERY*WELL*.
I don't care which brand we're talking about, but let's look at some realities:1.
Software on ROMs.
Not impossible to pirate, but not easy.
There's a reason people invest in so much money in these: they can likely get it, and more, back.2.
Unchanging standards.
Every console of a given type has very few versions of itself.
All the parts came from one maker, and there's no room for misunderstandings.3.
Targeted hardware is effective hardware.
Did you know the much-vaunted and very profitable XBox is a Pentium 3?
How many of you still have those on your desktops?
A similarly humble Galaga arcade machine merely had three Z-80s and made MILLIONS for lots of people.4.
A game console needs no 'churn'.
What version of DirectX do you have installed today?
Tomorrow? Yesterday?
Will that be the same on the next video card?Desktops are very good at their designed role: a generic group of hardware designed to do all things well.
Game consoles do a narrow group of software EXCELLENT.
And it shows!Strangely, as we've been looking to console development, there's been some really good Linux development, game-wise.
I think I can almost count TEN First-person-shooters (FPS) that came from nowhere.
One or two can trace itself back to p;der closed-source roots, but most are completely NEW.Historically speaking, once the FPS games are well-managed, the other games like FlightGear (an opensource flight simulator) and completely new games are soon behind it.I feel we might be starting a kind of rebuild in Linux gaming that we've been waiting for, for a long time.
All free, of course, and probably not with the same titles, but I see creation of a "Call of Duty" type game hampered only by the choice of the engine they prefer.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647958</id>
	<title>PCs Still not Good Enough</title>
	<author>Enonu</author>
	<datestamp>1269796980000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>So I own both an XBox 360 and a PC.  The PC has a GeForce 295GTX, Intel 980X, Intel 160GB SSD, and 12GB corsair dominator ram.  Even with this configuration,</p><p>PC GAMES AREN'T ANY MORE FUN</p><p>Although I do appreciate the increased frame rates, textures, and random cool effects, it's still the same butt-kiss 3D that I've been seeing for the past 5 years, just more detailed.</p><p>The only thing game changing nowadays are games with destructible environments.  Battlefield: Bad Company 2 is the most recent example.  However that's still not enough.  People's facial expressions and skin still looks plastic and fake.  Too many hard lines everywhere.  Explosions of something that generates millions of shrapnel particles still take too much CPU.  I can still see the effects of draw distance, etc.</p><p>Given this, and the need to develop a game, then PCs should take second seat to consoles, and if and only if there's enough of a justified budget should a port be written.  Maybe in 5 years things will be different, but by then consoles will have had a hardware refresh, and PCs will be back at square 0 trying to compete.</p></htmltext>
<tokenext>So I own both an XBox 360 and a PC .
The PC has a GeForce 295GTX , Intel 980X , Intel 160GB SSD , and 12GB corsair dominator ram .
Even with this configuration,PC GAMES ARE N'T ANY MORE FUNAlthough I do appreciate the increased frame rates , textures , and random cool effects , it 's still the same butt-kiss 3D that I 've been seeing for the past 5 years , just more detailed.The only thing game changing nowadays are games with destructible environments .
Battlefield : Bad Company 2 is the most recent example .
However that 's still not enough .
People 's facial expressions and skin still looks plastic and fake .
Too many hard lines everywhere .
Explosions of something that generates millions of shrapnel particles still take too much CPU .
I can still see the effects of draw distance , etc.Given this , and the need to develop a game , then PCs should take second seat to consoles , and if and only if there 's enough of a justified budget should a port be written .
Maybe in 5 years things will be different , but by then consoles will have had a hardware refresh , and PCs will be back at square 0 trying to compete .</tokentext>
<sentencetext>So I own both an XBox 360 and a PC.
The PC has a GeForce 295GTX, Intel 980X, Intel 160GB SSD, and 12GB corsair dominator ram.
Even with this configuration,PC GAMES AREN'T ANY MORE FUNAlthough I do appreciate the increased frame rates, textures, and random cool effects, it's still the same butt-kiss 3D that I've been seeing for the past 5 years, just more detailed.The only thing game changing nowadays are games with destructible environments.
Battlefield: Bad Company 2 is the most recent example.
However that's still not enough.
People's facial expressions and skin still looks plastic and fake.
Too many hard lines everywhere.
Explosions of something that generates millions of shrapnel particles still take too much CPU.
I can still see the effects of draw distance, etc.Given this, and the need to develop a game, then PCs should take second seat to consoles, and if and only if there's enough of a justified budget should a port be written.
Maybe in 5 years things will be different, but by then consoles will have had a hardware refresh, and PCs will be back at square 0 trying to compete.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647640</id>
	<title>Re:DirectX 9... Really?</title>
	<author>TheRaven64</author>
	<datestamp>1269794460000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p> Why even mention the 360's use of DirectX 9 and ignore that the other systems.</p></div><p>
Because they are not talking about DirectX, they are using DirectX 9 as a placeholder to mean 'graphics hardware with a fixed function pipeline plus vertex and pixel shaders' and DirectX 11 to mean 'graphics hardware with a fully programmable pipeline supporting general-purpose computing'.  Whether you use Direct3D 11, OpenGL 4 and OpenCL, or some proprietary API, to program them is completely irrelevant to the point at hand.  </p><p>
This discussion is nothing to do with Direct3D versus OpenGL, it's about the different capabilities of the hardware.  Or, in short 'mod parent off-topic'.</p></div>
	</htmltext>
<tokenext>Why even mention the 360 's use of DirectX 9 and ignore that the other systems .
Because they are not talking about DirectX , they are using DirectX 9 as a placeholder to mean 'graphics hardware with a fixed function pipeline plus vertex and pixel shaders ' and DirectX 11 to mean 'graphics hardware with a fully programmable pipeline supporting general-purpose computing' .
Whether you use Direct3D 11 , OpenGL 4 and OpenCL , or some proprietary API , to program them is completely irrelevant to the point at hand .
This discussion is nothing to do with Direct3D versus OpenGL , it 's about the different capabilities of the hardware .
Or , in short 'mod parent off-topic' .</tokentext>
<sentencetext> Why even mention the 360's use of DirectX 9 and ignore that the other systems.
Because they are not talking about DirectX, they are using DirectX 9 as a placeholder to mean 'graphics hardware with a fixed function pipeline plus vertex and pixel shaders' and DirectX 11 to mean 'graphics hardware with a fully programmable pipeline supporting general-purpose computing'.
Whether you use Direct3D 11, OpenGL 4 and OpenCL, or some proprietary API, to program them is completely irrelevant to the point at hand.
This discussion is nothing to do with Direct3D versus OpenGL, it's about the different capabilities of the hardware.
Or, in short 'mod parent off-topic'.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647222</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647258</id>
	<title>Re:Short Answer: Yes!</title>
	<author>tepples</author>
	<datestamp>1269791340000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Market size: With a few exceptions (WoW etc) console gaming earns a lot more money. Not just because console games usually cost 50\% more than a PC game.</p></div><p>For console multiplayer against visiting friends, you usually need one console, one large monitor and one copy of the game. But for PC multiplayer against visiting friends, you usually need a whole LAN of PCs because most major-label PC games don't have a mode for gamepads and split screen. So you have a $60 console game vs. two to four copies of a $40 PC game.</p></div>
	</htmltext>
<tokenext>Market size : With a few exceptions ( WoW etc ) console gaming earns a lot more money .
Not just because console games usually cost 50 \ % more than a PC game.For console multiplayer against visiting friends , you usually need one console , one large monitor and one copy of the game .
But for PC multiplayer against visiting friends , you usually need a whole LAN of PCs because most major-label PC games do n't have a mode for gamepads and split screen .
So you have a $ 60 console game vs. two to four copies of a $ 40 PC game .</tokentext>
<sentencetext>Market size: With a few exceptions (WoW etc) console gaming earns a lot more money.
Not just because console games usually cost 50\% more than a PC game.For console multiplayer against visiting friends, you usually need one console, one large monitor and one copy of the game.
But for PC multiplayer against visiting friends, you usually need a whole LAN of PCs because most major-label PC games don't have a mode for gamepads and split screen.
So you have a $60 console game vs. two to four copies of a $40 PC game.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647080</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31648642</id>
	<title>controls...</title>
	<author>hitmark</author>
	<datestamp>1269801780000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>thats what really how consoles are holding back pc gaming.</p><p>non-reconfigurable controls, removal of features that cant be mapped to a gamepad with a limited number of buttons and joysticks, no concept of a mouse at all.</p><p>just observe the interaction menus in mass effect 2. they are designed to be operated by a stick, not a mouse or keys. End result is that one start to wonder if one really hit the selection one want, and the number of options displayed at a time is limited.</p><p>deus ex 1 had a grid inventory, skill improvement, multiple ammo pr weapon. deus ex 2 had a single ammo pool for the whole armory, maybe 10 slots of inventory total, no skills.</p><p>this focus on graphics hardware is poison for computer gaming in general, as it puts form over function.</p></htmltext>
<tokenext>thats what really how consoles are holding back pc gaming.non-reconfigurable controls , removal of features that cant be mapped to a gamepad with a limited number of buttons and joysticks , no concept of a mouse at all.just observe the interaction menus in mass effect 2. they are designed to be operated by a stick , not a mouse or keys .
End result is that one start to wonder if one really hit the selection one want , and the number of options displayed at a time is limited.deus ex 1 had a grid inventory , skill improvement , multiple ammo pr weapon .
deus ex 2 had a single ammo pool for the whole armory , maybe 10 slots of inventory total , no skills.this focus on graphics hardware is poison for computer gaming in general , as it puts form over function .</tokentext>
<sentencetext>thats what really how consoles are holding back pc gaming.non-reconfigurable controls, removal of features that cant be mapped to a gamepad with a limited number of buttons and joysticks, no concept of a mouse at all.just observe the interaction menus in mass effect 2. they are designed to be operated by a stick, not a mouse or keys.
End result is that one start to wonder if one really hit the selection one want, and the number of options displayed at a time is limited.deus ex 1 had a grid inventory, skill improvement, multiple ammo pr weapon.
deus ex 2 had a single ammo pool for the whole armory, maybe 10 slots of inventory total, no skills.this focus on graphics hardware is poison for computer gaming in general, as it puts form over function.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31655522</id>
	<title>Re:Once a PC fan, now a Console fan</title>
	<author>Anonymous</author>
	<datestamp>1269869040000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>If your hardware can't run MW2 then its about 5 years out of date and not "the same as everyone else's". Its much more likely that you can't stand gaming on a PC unless everything is cranked. In that case yea, you need to upgrade every couple of years. Then again, your beloved consoles can't come close to the power a top end PC can push out, so I'm not sure what your going on about...</p></htmltext>
<tokenext>If your hardware ca n't run MW2 then its about 5 years out of date and not " the same as everyone else 's " .
Its much more likely that you ca n't stand gaming on a PC unless everything is cranked .
In that case yea , you need to upgrade every couple of years .
Then again , your beloved consoles ca n't come close to the power a top end PC can push out , so I 'm not sure what your going on about.. .</tokentext>
<sentencetext>If your hardware can't run MW2 then its about 5 years out of date and not "the same as everyone else's".
Its much more likely that you can't stand gaming on a PC unless everything is cranked.
In that case yea, you need to upgrade every couple of years.
Then again, your beloved consoles can't come close to the power a top end PC can push out, so I'm not sure what your going on about...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647272</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31676870</id>
	<title>dumbing down of console titles is a problem</title>
	<author>Dan667</author>
	<datestamp>1269941340000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>when you have a severely limited platform like consoles and game developers try to put the same game on both you end up with dumbed down games.  However, there are still great companies that have not fallen into this trap making games like starcraft 2.  MMO games also show what happens when you don't dumb games down and until sales includes MMO subscriptions they will not show a clear picture of PC Gaming.  It is still huge, it never went any where.</htmltext>
<tokenext>when you have a severely limited platform like consoles and game developers try to put the same game on both you end up with dumbed down games .
However , there are still great companies that have not fallen into this trap making games like starcraft 2 .
MMO games also show what happens when you do n't dumb games down and until sales includes MMO subscriptions they will not show a clear picture of PC Gaming .
It is still huge , it never went any where .</tokentext>
<sentencetext>when you have a severely limited platform like consoles and game developers try to put the same game on both you end up with dumbed down games.
However, there are still great companies that have not fallen into this trap making games like starcraft 2.
MMO games also show what happens when you don't dumb games down and until sales includes MMO subscriptions they will not show a clear picture of PC Gaming.
It is still huge, it never went any where.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647348</id>
	<title>Good!</title>
	<author>ilsaloving</author>
	<datestamp>1269792060000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>5</modscore>
	<htmltext><p>If not being able to use the latest shiny things is holding things back, then I say good.  Why should I have to spend 2 grand on the latest and greatest hardware every 6 months <i>just</i> to play the latest fad game, when the computer I bought 2 or 3 years ago still serves perfectly well for everything else?  Computers are expensive, and last I checked most of the world is dragging it's feet out of financial crisis. Additionally, we reached the 'good enough' mark a long time ago.  Pushing the technical envelope for the sake of pushing has been an exercise of diminishing returns for a while now.</p><p>The Nintendo Wii in particular has proven a very important point.  Hardware spec wise, it's a pile of crap.  Yet it's also a wildly popular platform.  Why?  Affordability is a significant factor.  Also it's because instead of focusing on massive polygon counts and 1600x antialiasing and whatnot other geewhizbang features, they make games that are enjoyable to play.</p><p>If I wanted high quality photorealistic graphics withe pixel perfect shading, etc, I can go outside.  It's <a href="http://ars.userfriendly.org/cartoons/?id=20100225&amp;mode=classic" title="userfriendly.org" rel="nofollow">better than 1600x1200x32 bits</a> [userfriendly.org] out there.</p><p>Now get off my lawn!</p></htmltext>
<tokenext>If not being able to use the latest shiny things is holding things back , then I say good .
Why should I have to spend 2 grand on the latest and greatest hardware every 6 months just to play the latest fad game , when the computer I bought 2 or 3 years ago still serves perfectly well for everything else ?
Computers are expensive , and last I checked most of the world is dragging it 's feet out of financial crisis .
Additionally , we reached the 'good enough ' mark a long time ago .
Pushing the technical envelope for the sake of pushing has been an exercise of diminishing returns for a while now.The Nintendo Wii in particular has proven a very important point .
Hardware spec wise , it 's a pile of crap .
Yet it 's also a wildly popular platform .
Why ? Affordability is a significant factor .
Also it 's because instead of focusing on massive polygon counts and 1600x antialiasing and whatnot other geewhizbang features , they make games that are enjoyable to play.If I wanted high quality photorealistic graphics withe pixel perfect shading , etc , I can go outside .
It 's better than 1600x1200x32 bits [ userfriendly.org ] out there.Now get off my lawn !</tokentext>
<sentencetext>If not being able to use the latest shiny things is holding things back, then I say good.
Why should I have to spend 2 grand on the latest and greatest hardware every 6 months just to play the latest fad game, when the computer I bought 2 or 3 years ago still serves perfectly well for everything else?
Computers are expensive, and last I checked most of the world is dragging it's feet out of financial crisis.
Additionally, we reached the 'good enough' mark a long time ago.
Pushing the technical envelope for the sake of pushing has been an exercise of diminishing returns for a while now.The Nintendo Wii in particular has proven a very important point.
Hardware spec wise, it's a pile of crap.
Yet it's also a wildly popular platform.
Why?  Affordability is a significant factor.
Also it's because instead of focusing on massive polygon counts and 1600x antialiasing and whatnot other geewhizbang features, they make games that are enjoyable to play.If I wanted high quality photorealistic graphics withe pixel perfect shading, etc, I can go outside.
It's better than 1600x1200x32 bits [userfriendly.org] out there.Now get off my lawn!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31652686</id>
	<title>Someone lives in a bubble</title>
	<author>vrjim</author>
	<datestamp>1269790560000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Consoles are not holding PC-gaming back. PCs are holding PC gaming back.

The truth is, this far into the current generation of consoles, they still provide better gaming technology than what MOST of the PCs currently being used have. While<nobr> <wbr></nobr>/. users might have awesome rigs with multi-core processors and the latest graphic cards, the HUGE majority of pc owners do not. They have laptops, they have affordable Dell systems, they have computers they bought more than 3 or 4 years ago... they don't have the chops to pull off a game that looks like FFXIII or Heavy Rain. When all your friends are technophiles your sense of how most people live is a little skewed. Not to mention a lot of people just don't want to sit in front of their computer to game- they want to sit on the couch and relax with friends (who also have room to sit and a huge screen to share). There's also an associative nature between PC=work and TV=relax/fun. I just don't want to be near my PC when I want to have fun. I sit in front of a PC all day at work. Leave me alone!</htmltext>
<tokenext>Consoles are not holding PC-gaming back .
PCs are holding PC gaming back .
The truth is , this far into the current generation of consoles , they still provide better gaming technology than what MOST of the PCs currently being used have .
While / .
users might have awesome rigs with multi-core processors and the latest graphic cards , the HUGE majority of pc owners do not .
They have laptops , they have affordable Dell systems , they have computers they bought more than 3 or 4 years ago... they do n't have the chops to pull off a game that looks like FFXIII or Heavy Rain .
When all your friends are technophiles your sense of how most people live is a little skewed .
Not to mention a lot of people just do n't want to sit in front of their computer to game- they want to sit on the couch and relax with friends ( who also have room to sit and a huge screen to share ) .
There 's also an associative nature between PC = work and TV = relax/fun .
I just do n't want to be near my PC when I want to have fun .
I sit in front of a PC all day at work .
Leave me alone !</tokentext>
<sentencetext>Consoles are not holding PC-gaming back.
PCs are holding PC gaming back.
The truth is, this far into the current generation of consoles, they still provide better gaming technology than what MOST of the PCs currently being used have.
While /.
users might have awesome rigs with multi-core processors and the latest graphic cards, the HUGE majority of pc owners do not.
They have laptops, they have affordable Dell systems, they have computers they bought more than 3 or 4 years ago... they don't have the chops to pull off a game that looks like FFXIII or Heavy Rain.
When all your friends are technophiles your sense of how most people live is a little skewed.
Not to mention a lot of people just don't want to sit in front of their computer to game- they want to sit on the couch and relax with friends (who also have room to sit and a huge screen to share).
There's also an associative nature between PC=work and TV=relax/fun.
I just don't want to be near my PC when I want to have fun.
I sit in front of a PC all day at work.
Leave me alone!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31648960</id>
	<title>Not consoles</title>
	<author>Anonymous</author>
	<datestamp>1269803820000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>It's not consoles that're holding games back. It's Windows 7. All the hard-core gamers I know are still running XP on their gaming rigs because of the hit they get to frame rates running Windows 7. These are the people who care about a 5fps difference even when they're getting over 60fps. The game companies know these people are their core audience, and if they put out a game these people can't run on their rigs that game won't sell well. Those rigs run XP, XP won't do higher than DirectX 9c, so the game companies target DX9c. It'll run on the hard-core gamers' rigs, it'll run on the average consumer's Windows 7 machine, so there's no sense in supporting DX10 or DX11. The only games I've seen that require DX10 or DX11 come from Microsoft itself.</p></htmltext>
<tokenext>It 's not consoles that 're holding games back .
It 's Windows 7 .
All the hard-core gamers I know are still running XP on their gaming rigs because of the hit they get to frame rates running Windows 7 .
These are the people who care about a 5fps difference even when they 're getting over 60fps .
The game companies know these people are their core audience , and if they put out a game these people ca n't run on their rigs that game wo n't sell well .
Those rigs run XP , XP wo n't do higher than DirectX 9c , so the game companies target DX9c .
It 'll run on the hard-core gamers ' rigs , it 'll run on the average consumer 's Windows 7 machine , so there 's no sense in supporting DX10 or DX11 .
The only games I 've seen that require DX10 or DX11 come from Microsoft itself .</tokentext>
<sentencetext>It's not consoles that're holding games back.
It's Windows 7.
All the hard-core gamers I know are still running XP on their gaming rigs because of the hit they get to frame rates running Windows 7.
These are the people who care about a 5fps difference even when they're getting over 60fps.
The game companies know these people are their core audience, and if they put out a game these people can't run on their rigs that game won't sell well.
Those rigs run XP, XP won't do higher than DirectX 9c, so the game companies target DX9c.
It'll run on the hard-core gamers' rigs, it'll run on the average consumer's Windows 7 machine, so there's no sense in supporting DX10 or DX11.
The only games I've seen that require DX10 or DX11 come from Microsoft itself.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647492</id>
	<title>Graphics are NOT the issue...</title>
	<author>cliffiecee</author>
	<datestamp>1269793260000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext><p>There are much bigger issues than graphics in this "Console/PC" debate.  The really big issues are things like user interface and game controls. Take Oblivion for example- that game's interface was significantly altered to accommodate console play, which made it a sub-optimal for the PC: an overly simplistic UI and relatively poor use of screen real estate.</p><p>PC gamers expect a lot more from their games- private servers, LAN play, mods, etc.; and as the Modern Warfare 2 debacle showed us, game companies are showing less &amp; less love for the PC. There's tons more money (and less hassle) to be make on the consoles. That's a MUCH bigger hurdle than "Console graphics are the holding PCs back!"</p><p>What's really interesting to me is how MMOGs haven't really made it to the console. I think that's because of the console's revenue model, which really only supports "throwaway" games with a very short life span. You'd think a subscription-style game would have amazing appeal for console game-makers, but where are the games?</p></htmltext>
<tokenext>There are much bigger issues than graphics in this " Console/PC " debate .
The really big issues are things like user interface and game controls .
Take Oblivion for example- that game 's interface was significantly altered to accommodate console play , which made it a sub-optimal for the PC : an overly simplistic UI and relatively poor use of screen real estate.PC gamers expect a lot more from their games- private servers , LAN play , mods , etc .
; and as the Modern Warfare 2 debacle showed us , game companies are showing less &amp; less love for the PC .
There 's tons more money ( and less hassle ) to be make on the consoles .
That 's a MUCH bigger hurdle than " Console graphics are the holding PCs back !
" What 's really interesting to me is how MMOGs have n't really made it to the console .
I think that 's because of the console 's revenue model , which really only supports " throwaway " games with a very short life span .
You 'd think a subscription-style game would have amazing appeal for console game-makers , but where are the games ?</tokentext>
<sentencetext>There are much bigger issues than graphics in this "Console/PC" debate.
The really big issues are things like user interface and game controls.
Take Oblivion for example- that game's interface was significantly altered to accommodate console play, which made it a sub-optimal for the PC: an overly simplistic UI and relatively poor use of screen real estate.PC gamers expect a lot more from their games- private servers, LAN play, mods, etc.
; and as the Modern Warfare 2 debacle showed us, game companies are showing less &amp; less love for the PC.
There's tons more money (and less hassle) to be make on the consoles.
That's a MUCH bigger hurdle than "Console graphics are the holding PCs back!
"What's really interesting to me is how MMOGs haven't really made it to the console.
I think that's because of the console's revenue model, which really only supports "throwaway" games with a very short life span.
You'd think a subscription-style game would have amazing appeal for console game-makers, but where are the games?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_28_1324203.31647796</id>
	<title>Desktops are obsolete</title>
	<author>amorsen</author>
	<datestamp>1269795660000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>Desktops are obsolete and laptops aren't powerful enough to run the games. That keeps me from PC gaming. There's no way I can be bothered or justify the expense of setting up a desktop just for gaming, and I already have a laptop for everything else.</p><p>The only way it could work is if my HTPC became a gaming PC too. However that would interfere with its HTPC duties, it would require a more powerful box and hence no 10W idling (and possibly even be noisy, ouch!) and I'd be playing on the TV which negates most of the advantages of PC gaming in the first place.</p></htmltext>
<tokenext>Desktops are obsolete and laptops are n't powerful enough to run the games .
That keeps me from PC gaming .
There 's no way I can be bothered or justify the expense of setting up a desktop just for gaming , and I already have a laptop for everything else.The only way it could work is if my HTPC became a gaming PC too .
However that would interfere with its HTPC duties , it would require a more powerful box and hence no 10W idling ( and possibly even be noisy , ouch !
) and I 'd be playing on the TV which negates most of the advantages of PC gaming in the first place .</tokentext>
<sentencetext>Desktops are obsolete and laptops aren't powerful enough to run the games.
That keeps me from PC gaming.
There's no way I can be bothered or justify the expense of setting up a desktop just for gaming, and I already have a laptop for everything else.The only way it could work is if my HTPC became a gaming PC too.
However that would interfere with its HTPC duties, it would require a more powerful box and hence no 10W idling (and possibly even be noisy, ouch!
) and I'd be playing on the TV which negates most of the advantages of PC gaming in the first place.</sentencetext>
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