<article>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#article10_03_24_0653227</id>
	<title>The Unsung Heroes of PC Gaming History</title>
	<author>Soulskill</author>
	<datestamp>1269417960000</datestamp>
	<htmltext>An anonymous reader writes <i>"The history of PC gaming is littered with many well-known and highly regarded titles, but what about the titles you mightn't have heard of? This list of the <a href="http://www.pcauthority.com.au/News/170181,top-10-computer-games-of-all-time.aspx">top games in the history of the PC</a> includes the usual suspects, such as <em>Half-Life</em> and <em>Doom</em>, but also some often overlooked PC games including such classics as <em>Elite</em>, the space trading RPG developed in 1984 by two college friends from Cambridge for the Acorn and BB Micro systems. The game used a truly elegant programming hack to create over 200 different worlds to explore while using 32kb of memory, all with 3D wireframes. Also in the list is <em>Robot War</em>, which required players to actually code the participants, and one of the first online multiplayer RPGs, <em>Neverwinter Nights</em>, which introduced many of the developer and user behaviors, such as custom guilds, that have made modern RPGs so popular."</i>
What's your favorite classic game that always gets overlooked in these kinds of lists? My vote goes for <em>Star Control 2</em>.</htmltext>
<tokenext>An anonymous reader writes " The history of PC gaming is littered with many well-known and highly regarded titles , but what about the titles you might n't have heard of ?
This list of the top games in the history of the PC includes the usual suspects , such as Half-Life and Doom , but also some often overlooked PC games including such classics as Elite , the space trading RPG developed in 1984 by two college friends from Cambridge for the Acorn and BB Micro systems .
The game used a truly elegant programming hack to create over 200 different worlds to explore while using 32kb of memory , all with 3D wireframes .
Also in the list is Robot War , which required players to actually code the participants , and one of the first online multiplayer RPGs , Neverwinter Nights , which introduced many of the developer and user behaviors , such as custom guilds , that have made modern RPGs so popular .
" What 's your favorite classic game that always gets overlooked in these kinds of lists ?
My vote goes for Star Control 2 .</tokentext>
<sentencetext>An anonymous reader writes "The history of PC gaming is littered with many well-known and highly regarded titles, but what about the titles you mightn't have heard of?
This list of the top games in the history of the PC includes the usual suspects, such as Half-Life and Doom, but also some often overlooked PC games including such classics as Elite, the space trading RPG developed in 1984 by two college friends from Cambridge for the Acorn and BB Micro systems.
The game used a truly elegant programming hack to create over 200 different worlds to explore while using 32kb of memory, all with 3D wireframes.
Also in the list is Robot War, which required players to actually code the participants, and one of the first online multiplayer RPGs, Neverwinter Nights, which introduced many of the developer and user behaviors, such as custom guilds, that have made modern RPGs so popular.
"
What's your favorite classic game that always gets overlooked in these kinds of lists?
My vote goes for Star Control 2.</sentencetext>
</article>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31596558</id>
	<title>Do BBS Games Count?</title>
	<author>ThinkWeak</author>
	<datestamp>1269440220000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>LORD should make the list.  My friends and I racked up countless hours playing LORD on a few different BBS's in our area.  Next to that was Exitilus, which I thought at one time someone was making an updated web version.

As far as PC games go, I really enjoyed Battledrome.  It was a 1st person mech game that had quite a bit of customization to it.  The single player campaign consisted of battles where you would wager on the outcome.  It was interesting in that you could even wager restrictions on the weapon sets for the battle.  I only played the multiplayer version over the modem and it worked fairly well for a 28.8 baud connection.</htmltext>
<tokenext>LORD should make the list .
My friends and I racked up countless hours playing LORD on a few different BBS 's in our area .
Next to that was Exitilus , which I thought at one time someone was making an updated web version .
As far as PC games go , I really enjoyed Battledrome .
It was a 1st person mech game that had quite a bit of customization to it .
The single player campaign consisted of battles where you would wager on the outcome .
It was interesting in that you could even wager restrictions on the weapon sets for the battle .
I only played the multiplayer version over the modem and it worked fairly well for a 28.8 baud connection .</tokentext>
<sentencetext>LORD should make the list.
My friends and I racked up countless hours playing LORD on a few different BBS's in our area.
Next to that was Exitilus, which I thought at one time someone was making an updated web version.
As far as PC games go, I really enjoyed Battledrome.
It was a 1st person mech game that had quite a bit of customization to it.
The single player campaign consisted of battles where you would wager on the outcome.
It was interesting in that you could even wager restrictions on the weapon sets for the battle.
I only played the multiplayer version over the modem and it worked fairly well for a 28.8 baud connection.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31597234</id>
	<title>Re:Quake, Ultima Online, RTS games?</title>
	<author>Piata</author>
	<datestamp>1269444060000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Tribes is the most under appreciated and under rated game of all time. It never ceases to amaze me how far ahead that game was. All FPS these days incorporate something that Tribes did 12 years ago.</htmltext>
<tokenext>Tribes is the most under appreciated and under rated game of all time .
It never ceases to amaze me how far ahead that game was .
All FPS these days incorporate something that Tribes did 12 years ago .</tokentext>
<sentencetext>Tribes is the most under appreciated and under rated game of all time.
It never ceases to amaze me how far ahead that game was.
All FPS these days incorporate something that Tribes did 12 years ago.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31595470</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31597056</id>
	<title>Tradewars</title>
	<author>Anonymous</author>
	<datestamp>1269443160000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Tradewars, a BBS doors game.</p></htmltext>
<tokenext>Tradewars , a BBS doors game .</tokentext>
<sentencetext>Tradewars, a BBS doors game.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31595894</id>
	<title>Nethack</title>
	<author>Anonymous</author>
	<datestamp>1269435960000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>The longest continuously developed game, Nethack, deserves #0 on that list.  And really, Doom is better than Tetris?  Get real.  Tetris is one of the best-selling games of all time.</p></htmltext>
<tokenext>The longest continuously developed game , Nethack , deserves # 0 on that list .
And really , Doom is better than Tetris ?
Get real .
Tetris is one of the best-selling games of all time .</tokentext>
<sentencetext>The longest continuously developed game, Nethack, deserves #0 on that list.
And really, Doom is better than Tetris?
Get real.
Tetris is one of the best-selling games of all time.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31595916</id>
	<title>Spacewar and Sins of a Solar Empire</title>
	<author>oakwine</author>
	<datestamp>1269436200000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext>In the late fall of 1965 I trudged over to where the PDP-1 or 6, can't remember, was located. Down in some basement. There was an open demo of Spacewar and the room was packed. I stayed until the wee hours of the morning and finally got a chance to play for 5 or 10 minutes. I was fascinated. Fast forward to 2008 and Sins of a Solar Empire came out. Playing it, I had to chuckle a bit. It made me remember Spacewar. Gravity wells, hyperspace, ships firing torpedoes and other mayhem. Brought back old memories.</htmltext>
<tokenext>In the late fall of 1965 I trudged over to where the PDP-1 or 6 , ca n't remember , was located .
Down in some basement .
There was an open demo of Spacewar and the room was packed .
I stayed until the wee hours of the morning and finally got a chance to play for 5 or 10 minutes .
I was fascinated .
Fast forward to 2008 and Sins of a Solar Empire came out .
Playing it , I had to chuckle a bit .
It made me remember Spacewar .
Gravity wells , hyperspace , ships firing torpedoes and other mayhem .
Brought back old memories .</tokentext>
<sentencetext>In the late fall of 1965 I trudged over to where the PDP-1 or 6, can't remember, was located.
Down in some basement.
There was an open demo of Spacewar and the room was packed.
I stayed until the wee hours of the morning and finally got a chance to play for 5 or 10 minutes.
I was fascinated.
Fast forward to 2008 and Sins of a Solar Empire came out.
Playing it, I had to chuckle a bit.
It made me remember Spacewar.
Gravity wells, hyperspace, ships firing torpedoes and other mayhem.
Brought back old memories.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31595528</id>
	<title>Re:Sierra games anyone!! Quake2 with 3dfx voodoo</title>
	<author>dingen</author>
	<datestamp>1269432000000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>How is this possible that no Sierra titles have been included?</p></div><p>Because the question is "What's your favorite classic game that always gets overlooked in these kinds of lists?". Obviously, nobody in their right mind would ever forget the many quality Quest-games by Sierra in any list about PC gaming history.</p></div>
	</htmltext>
<tokenext>How is this possible that no Sierra titles have been included ? Because the question is " What 's your favorite classic game that always gets overlooked in these kinds of lists ? " .
Obviously , nobody in their right mind would ever forget the many quality Quest-games by Sierra in any list about PC gaming history .</tokentext>
<sentencetext>How is this possible that no Sierra titles have been included?Because the question is "What's your favorite classic game that always gets overlooked in these kinds of lists?".
Obviously, nobody in their right mind would ever forget the many quality Quest-games by Sierra in any list about PC gaming history.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31595024</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31595436</id>
	<title>Re:Star Control 2. was the best sh@t i ever</title>
	<author>Rennt</author>
	<datestamp>1269431100000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>What a game, the universe was teaming with alien races, and really felt limitless. I never even found all the races or got close to beating the game as a kid. I did beat it years later in its Ur-Quan Masters form. Highly recommended.</htmltext>
<tokenext>What a game , the universe was teaming with alien races , and really felt limitless .
I never even found all the races or got close to beating the game as a kid .
I did beat it years later in its Ur-Quan Masters form .
Highly recommended .</tokentext>
<sentencetext>What a game, the universe was teaming with alien races, and really felt limitless.
I never even found all the races or got close to beating the game as a kid.
I did beat it years later in its Ur-Quan Masters form.
Highly recommended.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31594996</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31595344</id>
	<title>Starsiege: Tribes and Possibly Achron</title>
	<author>Anonymous</author>
	<datestamp>1269430200000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I generally consider Starsiege: Tribes a very influential game in the FPS genre. Up until that point for the most part FPS games were rather cramped and multiplayer was rather limited in size. Tribes introduced wide open terrain, seamless transition between interior and exterior portions of a map, vehicles, and cooperative team play on an extremely large scale[1]. Games after, notably the Battlefield series picked up on this and really popularized these concepts. Even Halo was inspired partly by Tribes[2]. Today most games support these basic features, but in 1998 it was extremely impressive. I can't say for sure whether Tribes was the first to do any of this, I'm sure someone did before, but it was popular enough to grab the attention of other developers. Unfortunately it wasn't popular enough to establish a stable sub-genre which is generally called the FPS+Z genre[3]; most likely this was due to the gameplay complexity that was introduced by this game. Still, this game should make it to more top game lists.<br> <br>

Another game which may belong on this list in a few years is <a href="http://achrongame.com/site/" title="achrongame.com">Achron</a> [achrongame.com] which is a time traveling based RTS. I doubt this game will become largely popular, however the concept is simply fantastic and shows a lot of thought towards mixing the genre up a bit. Perhaps it shouldn't be labeled a Real Time Strategy game, perhaps Meta Time Strategy game would be more accurate.<br> <br>

[1]I think the max server size was 64 upon release in 1998, although it could have been 128. It's been a long time.<br>
[2]I'd have to find the commentary. I don't remember if it was on a web site, in a magazine, or what.<br>
[3]Tribes had a jet pack and by "skiing" players could attain incredible speeds.</htmltext>
<tokenext>I generally consider Starsiege : Tribes a very influential game in the FPS genre .
Up until that point for the most part FPS games were rather cramped and multiplayer was rather limited in size .
Tribes introduced wide open terrain , seamless transition between interior and exterior portions of a map , vehicles , and cooperative team play on an extremely large scale [ 1 ] .
Games after , notably the Battlefield series picked up on this and really popularized these concepts .
Even Halo was inspired partly by Tribes [ 2 ] .
Today most games support these basic features , but in 1998 it was extremely impressive .
I ca n't say for sure whether Tribes was the first to do any of this , I 'm sure someone did before , but it was popular enough to grab the attention of other developers .
Unfortunately it was n't popular enough to establish a stable sub-genre which is generally called the FPS + Z genre [ 3 ] ; most likely this was due to the gameplay complexity that was introduced by this game .
Still , this game should make it to more top game lists .
Another game which may belong on this list in a few years is Achron [ achrongame.com ] which is a time traveling based RTS .
I doubt this game will become largely popular , however the concept is simply fantastic and shows a lot of thought towards mixing the genre up a bit .
Perhaps it should n't be labeled a Real Time Strategy game , perhaps Meta Time Strategy game would be more accurate .
[ 1 ] I think the max server size was 64 upon release in 1998 , although it could have been 128 .
It 's been a long time .
[ 2 ] I 'd have to find the commentary .
I do n't remember if it was on a web site , in a magazine , or what .
[ 3 ] Tribes had a jet pack and by " skiing " players could attain incredible speeds .</tokentext>
<sentencetext>I generally consider Starsiege: Tribes a very influential game in the FPS genre.
Up until that point for the most part FPS games were rather cramped and multiplayer was rather limited in size.
Tribes introduced wide open terrain, seamless transition between interior and exterior portions of a map, vehicles, and cooperative team play on an extremely large scale[1].
Games after, notably the Battlefield series picked up on this and really popularized these concepts.
Even Halo was inspired partly by Tribes[2].
Today most games support these basic features, but in 1998 it was extremely impressive.
I can't say for sure whether Tribes was the first to do any of this, I'm sure someone did before, but it was popular enough to grab the attention of other developers.
Unfortunately it wasn't popular enough to establish a stable sub-genre which is generally called the FPS+Z genre[3]; most likely this was due to the gameplay complexity that was introduced by this game.
Still, this game should make it to more top game lists.
Another game which may belong on this list in a few years is Achron [achrongame.com] which is a time traveling based RTS.
I doubt this game will become largely popular, however the concept is simply fantastic and shows a lot of thought towards mixing the genre up a bit.
Perhaps it shouldn't be labeled a Real Time Strategy game, perhaps Meta Time Strategy game would be more accurate.
[1]I think the max server size was 64 upon release in 1998, although it could have been 128.
It's been a long time.
[2]I'd have to find the commentary.
I don't remember if it was on a web site, in a magazine, or what.
[3]Tribes had a jet pack and by "skiing" players could attain incredible speeds.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31598742</id>
	<title>Might &amp; Magic - World of Xeen</title>
	<author>BigSes</author>
	<datestamp>1269449700000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Anyone?  I loved Might &amp; Magic 4&amp;5, still some of my all-time favorites.  Once Darkside of Xeen was released, and you installed it together on your hard drive with Clouds of Xeen, they became World (using your same party, items and experience).  It was an amazing experience, and what a massive game.  I remember playing them until I uncovered all map blocks on both sides of the world, including all dungeons and towers.  Still have my save files in a<nobr> <wbr></nobr>.zip file to this day!  Ahh, good times.</htmltext>
<tokenext>Anyone ?
I loved Might &amp; Magic 4&amp;5 , still some of my all-time favorites .
Once Darkside of Xeen was released , and you installed it together on your hard drive with Clouds of Xeen , they became World ( using your same party , items and experience ) .
It was an amazing experience , and what a massive game .
I remember playing them until I uncovered all map blocks on both sides of the world , including all dungeons and towers .
Still have my save files in a .zip file to this day !
Ahh , good times .</tokentext>
<sentencetext>Anyone?
I loved Might &amp; Magic 4&amp;5, still some of my all-time favorites.
Once Darkside of Xeen was released, and you installed it together on your hard drive with Clouds of Xeen, they became World (using your same party, items and experience).
It was an amazing experience, and what a massive game.
I remember playing them until I uncovered all map blocks on both sides of the world, including all dungeons and towers.
Still have my save files in a .zip file to this day!
Ahh, good times.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31596034</id>
	<title>Re:Finally!</title>
	<author>Jaysyn</author>
	<datestamp>1269436980000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Have you tried Pharaoh or Zeus &amp; their expansions?</p></htmltext>
<tokenext>Have you tried Pharaoh or Zeus &amp; their expansions ?</tokentext>
<sentencetext>Have you tried Pharaoh or Zeus &amp; their expansions?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31594962</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31597368</id>
	<title>Galactic Bloodshed</title>
	<author>LordByronStyrofoam</author>
	<datestamp>1269444600000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>A nethack-style game where you conquered the \_UNIVERSE\_  \_ITSELF\_!!!   (Sorry.  I get excited when I think about it<nobr> <wbr></nobr>:^)</htmltext>
<tokenext>A nethack-style game where you conquered the \ _UNIVERSE \ _ \ _ITSELF \ _ ! ! !
( Sorry. I get excited when I think about it : ^ )</tokentext>
<sentencetext>A nethack-style game where you conquered the \_UNIVERSE\_  \_ITSELF\_!!!
(Sorry.  I get excited when I think about it :^)</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31598222</id>
	<title>Re:What about...</title>
	<author>GameboyRMH</author>
	<datestamp>1269448020000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>+1 for Eradicator and the Crusader series. I really have to try Hyperblade some time.</p><p>Also while we're bitching about our favorite games that didn't get mentioned:</p><p>- Battlezone 2, a really fun RTS/action hybrid (Think Dune 2 mixed with Halo).</p><p>- Terminal Velocity. The arcade space shooter, reinvented in 3D. I still like to re-play through it on my retro box...so much raw fun. It's a freaking crime that there have been no sequels. I'd like to see a new one with even bigger worlds and modern graphics.</p><p>- Squeezils, a 3D platformer way ahead of its time, and lots of fun.</p></htmltext>
<tokenext>+ 1 for Eradicator and the Crusader series .
I really have to try Hyperblade some time.Also while we 're bitching about our favorite games that did n't get mentioned : - Battlezone 2 , a really fun RTS/action hybrid ( Think Dune 2 mixed with Halo ) .- Terminal Velocity .
The arcade space shooter , reinvented in 3D .
I still like to re-play through it on my retro box...so much raw fun .
It 's a freaking crime that there have been no sequels .
I 'd like to see a new one with even bigger worlds and modern graphics.- Squeezils , a 3D platformer way ahead of its time , and lots of fun .</tokentext>
<sentencetext>+1 for Eradicator and the Crusader series.
I really have to try Hyperblade some time.Also while we're bitching about our favorite games that didn't get mentioned:- Battlezone 2, a really fun RTS/action hybrid (Think Dune 2 mixed with Halo).- Terminal Velocity.
The arcade space shooter, reinvented in 3D.
I still like to re-play through it on my retro box...so much raw fun.
It's a freaking crime that there have been no sequels.
I'd like to see a new one with even bigger worlds and modern graphics.- Squeezils, a 3D platformer way ahead of its time, and lots of fun.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31595812</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31595198</id>
	<title>Tetris?</title>
	<author>ninjacheeseburger</author>
	<datestamp>1269428400000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Just to point out the article linked is actually  top "computer games of all time" and uses a more broader version of "computer" as Tetris is on the list.</htmltext>
<tokenext>Just to point out the article linked is actually top " computer games of all time " and uses a more broader version of " computer " as Tetris is on the list .</tokentext>
<sentencetext>Just to point out the article linked is actually  top "computer games of all time" and uses a more broader version of "computer" as Tetris is on the list.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31596364</id>
	<title>I was annoyed enough to write...</title>
	<author>Evildonald</author>
	<datestamp>1269439080000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>one of the first online multiplayer RPGs, Neverwinter Nights, which introduced many of the developer and user behaviors, such as custom guilds</p></div><p>

I was annoyed by this statement enough to write that text-based MUDs (Multi-User dungeons) were doing massive multiplayer RPGs long before Neverwinter nights.. and they had customizable guilds as well!  <br>If you're going to write an article about unsung game heroes <i> <b>at least sing about the actual heroes!</b> </i></p></div>
	</htmltext>
<tokenext>one of the first online multiplayer RPGs , Neverwinter Nights , which introduced many of the developer and user behaviors , such as custom guilds I was annoyed by this statement enough to write that text-based MUDs ( Multi-User dungeons ) were doing massive multiplayer RPGs long before Neverwinter nights.. and they had customizable guilds as well !
If you 're going to write an article about unsung game heroes at least sing about the actual heroes !</tokentext>
<sentencetext>one of the first online multiplayer RPGs, Neverwinter Nights, which introduced many of the developer and user behaviors, such as custom guilds

I was annoyed by this statement enough to write that text-based MUDs (Multi-User dungeons) were doing massive multiplayer RPGs long before Neverwinter nights.. and they had customizable guilds as well!
If you're going to write an article about unsung game heroes  at least sing about the actual heroes! 
	</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31596758</id>
	<title>Demons Tomb and Time To Die</title>
	<author>hduff</author>
	<datestamp>1269441540000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><a href="http://www.simonprice.org/tomb.html" title="simonprice.org">http://www.simonprice.org/tomb.html</a> [simonprice.org]<br>This is the first graphics/text adventure game I played on the PC. You can download it at no charge from the author at the above link.<br>Review at <a href="http://www.socuteurl.com/pandafairyflop" title="socuteurl.com">http://www.socuteurl.com/pandafairyflop</a> [socuteurl.com]</p><p>I also liked "Time to Die" aka "Borrowed Time" a hard-boiled detective adventure at <a href="http://www.socuteurl.com/pineapplemonkey" title="socuteurl.com">http://www.socuteurl.com/pineapplemonkey</a> [socuteurl.com]</p><p>That also links to a great site for old games.</p><p>Then I got Doom and Carmageddon and those types of games have been my preference ever since (plus Postal2, COD, MOH).</p></htmltext>
<tokenext>http : //www.simonprice.org/tomb.html [ simonprice.org ] This is the first graphics/text adventure game I played on the PC .
You can download it at no charge from the author at the above link.Review at http : //www.socuteurl.com/pandafairyflop [ socuteurl.com ] I also liked " Time to Die " aka " Borrowed Time " a hard-boiled detective adventure at http : //www.socuteurl.com/pineapplemonkey [ socuteurl.com ] That also links to a great site for old games.Then I got Doom and Carmageddon and those types of games have been my preference ever since ( plus Postal2 , COD , MOH ) .</tokentext>
<sentencetext>http://www.simonprice.org/tomb.html [simonprice.org]This is the first graphics/text adventure game I played on the PC.
You can download it at no charge from the author at the above link.Review at http://www.socuteurl.com/pandafairyflop [socuteurl.com]I also liked "Time to Die" aka "Borrowed Time" a hard-boiled detective adventure at http://www.socuteurl.com/pineapplemonkey [socuteurl.com]That also links to a great site for old games.Then I got Doom and Carmageddon and those types of games have been my preference ever since (plus Postal2, COD, MOH).</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31597420</id>
	<title>Re:Before Starcraft there was "Command &amp; Conqu</title>
	<author>NealBScott</author>
	<datestamp>1269444780000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Sorry, Dune 2 predates Command &amp; Conquer.</htmltext>
<tokenext>Sorry , Dune 2 predates Command &amp; Conquer .</tokentext>
<sentencetext>Sorry, Dune 2 predates Command &amp; Conquer.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31595280</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31595184</id>
	<title>Dune 2 set the mark for strategy games</title>
	<author>Anonymous</author>
	<datestamp>1269428280000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>1</modscore>
	<htmltext><p>I think that Dune 2 had a big impact on Strategy games. The title was the first to really lay down the foundations for games like C&amp;C (and don't we all wish Westwood was still making C&amp;C?!). All the modern games that stem from that style are around today, mostly because of the success of Dune 2. imho.</p></htmltext>
<tokenext>I think that Dune 2 had a big impact on Strategy games .
The title was the first to really lay down the foundations for games like C&amp;C ( and do n't we all wish Westwood was still making C&amp;C ? ! ) .
All the modern games that stem from that style are around today , mostly because of the success of Dune 2. imho .</tokentext>
<sentencetext>I think that Dune 2 had a big impact on Strategy games.
The title was the first to really lay down the foundations for games like C&amp;C (and don't we all wish Westwood was still making C&amp;C?!).
All the modern games that stem from that style are around today, mostly because of the success of Dune 2. imho.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31596350</id>
	<title>Re:Microprose</title>
	<author>kaizokuace</author>
	<datestamp>1269438960000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>actually, I remember playing Falcon 3.0 a lot more than 4.0. On a 486 at that! I logged so many hours in the skies. Good times.</htmltext>
<tokenext>actually , I remember playing Falcon 3.0 a lot more than 4.0 .
On a 486 at that !
I logged so many hours in the skies .
Good times .</tokentext>
<sentencetext>actually, I remember playing Falcon 3.0 a lot more than 4.0.
On a 486 at that!
I logged so many hours in the skies.
Good times.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31594920</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31595844</id>
	<title>Where in the world is Carmen Sandiego?</title>
	<author>Anonymous</author>
	<datestamp>1269435480000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>We had this on our school computers when I was younger. I wasn't really a big fan of educational games then (or now for that matter) but this one really stood out and a lot of people I know have fond memories of it. Broderbund made some other ones but this the one I'd recognize first. Speaking of 'edutainment', did anybody play "Cross Country Canada"? Definitely my favourite but not as popular as Carmen Sandiego.</p></htmltext>
<tokenext>We had this on our school computers when I was younger .
I was n't really a big fan of educational games then ( or now for that matter ) but this one really stood out and a lot of people I know have fond memories of it .
Broderbund made some other ones but this the one I 'd recognize first .
Speaking of 'edutainment ' , did anybody play " Cross Country Canada " ?
Definitely my favourite but not as popular as Carmen Sandiego .</tokentext>
<sentencetext>We had this on our school computers when I was younger.
I wasn't really a big fan of educational games then (or now for that matter) but this one really stood out and a lot of people I know have fond memories of it.
Broderbund made some other ones but this the one I'd recognize first.
Speaking of 'edutainment', did anybody play "Cross Country Canada"?
Definitely my favourite but not as popular as Carmen Sandiego.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31596902</id>
	<title>Re:So many games</title>
	<author>killmofasta</author>
	<datestamp>1269442440000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><tt>Eye of the Beholder is based on Dungeon Master, and was one of the first GUI inventory systems. This series Dungeon Master, Revenge of Chaos, Eye of the Beholder, Eye of the Beholder II were all excellent. I am still playing Dungeon Master, and have played Eye in the last year...</tt></htmltext>
<tokenext>Eye of the Beholder is based on Dungeon Master , and was one of the first GUI inventory systems .
This series Dungeon Master , Revenge of Chaos , Eye of the Beholder , Eye of the Beholder II were all excellent .
I am still playing Dungeon Master , and have played Eye in the last year.. .</tokentext>
<sentencetext>Eye of the Beholder is based on Dungeon Master, and was one of the first GUI inventory systems.
This series Dungeon Master, Revenge of Chaos, Eye of the Beholder, Eye of the Beholder II were all excellent.
I am still playing Dungeon Master, and have played Eye in the last year...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31595736</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31598616</id>
	<title>And for the Apple ][</title>
	<author>AtomicSnarl</author>
	<datestamp>1269449400000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><a href="http://en.wikipedia.org/wiki/Eamon\_(computer\_game)" title="wikipedia.org">The Wonderful World of Eamon!</a> [wikipedia.org]
<br> <br>
This is the game that taught me how to hack -- by making my own dungeons, monsters, and weapons.  The last one is where I got my nick, by making a magic wand which progressed in power from the Snarl, the Super Snarl, the Ultra Snarl, and finally the Atomic Snarl!
<br> <br>
<i>There is a black rat, a brown rat, and a tan rat....</i></htmltext>
<tokenext>The Wonderful World of Eamon !
[ wikipedia.org ] This is the game that taught me how to hack -- by making my own dungeons , monsters , and weapons .
The last one is where I got my nick , by making a magic wand which progressed in power from the Snarl , the Super Snarl , the Ultra Snarl , and finally the Atomic Snarl !
There is a black rat , a brown rat , and a tan rat... .</tokentext>
<sentencetext>The Wonderful World of Eamon!
[wikipedia.org]
 
This is the game that taught me how to hack -- by making my own dungeons, monsters, and weapons.
The last one is where I got my nick, by making a magic wand which progressed in power from the Snarl, the Super Snarl, the Ultra Snarl, and finally the Atomic Snarl!
There is a black rat, a brown rat, and a tan rat....</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31601864</id>
	<title>Re:So many games</title>
	<author>5c11</author>
	<datestamp>1269461280000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p>Maniac Mansion, an original graphical horror adventure game</p></div></blockquote><p>

I can let most of those inaccuracies slide but, um, what? Maniac Mansion is a comedy game. By Lucasfilm Games (who really only did comedies back in that era). I can think of only two reasons you would say it was a horror game:<br> <br>
(1) You're getting it confused with Hugo's House of Horrors or <br>
(2) you're the guy who write movie descriptions for Netflix.</p></div>
	</htmltext>
<tokenext>Maniac Mansion , an original graphical horror adventure game I can let most of those inaccuracies slide but , um , what ?
Maniac Mansion is a comedy game .
By Lucasfilm Games ( who really only did comedies back in that era ) .
I can think of only two reasons you would say it was a horror game : ( 1 ) You 're getting it confused with Hugo 's House of Horrors or ( 2 ) you 're the guy who write movie descriptions for Netflix .</tokentext>
<sentencetext>Maniac Mansion, an original graphical horror adventure game

I can let most of those inaccuracies slide but, um, what?
Maniac Mansion is a comedy game.
By Lucasfilm Games (who really only did comedies back in that era).
I can think of only two reasons you would say it was a horror game: 
(1) You're getting it confused with Hugo's House of Horrors or 
(2) you're the guy who write movie descriptions for Netflix.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31595336</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31594988</id>
	<title>Darklands, Commander Keen, Hunter Hunted, etc.</title>
	<author>Anonymous</author>
	<datestamp>1269425400000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>4</modscore>
	<htmltext><p><a href="http://en.wikipedia.org/wiki/Darklands\_(video\_game)" title="wikipedia.org">Darklands</a> [wikipedia.org].  Freakin' great game.  RPG, set in a medieval Germany where everything people at the time believed to exist does, in fact, exist.  Very free form, but with two or three "main" quests you can go on (or not)--I won't say what they are, since discovering them is part of the fun.  Pain-in-the-ass manual-based copy protection, so be sure to grab a PDF of the manual if you download it from an abandonware site or something.</p><p>The <a href="http://en.wikipedia.org/wiki/Commander\_Keen" title="wikipedia.org">Commander Keen</a> [wikipedia.org] series (especially 4-6), <a href="http://en.wikipedia.org/wiki/Duke\_nukem" title="wikipedia.org">Duke Nukem</a> [wikipedia.org] (especially 2--I'm not talking about the 3-D Dukes here) and <a href="http://en.wikipedia.org/wiki/Hunter\_Hunted\_(game)" title="wikipedia.org">Hunter Hunted</a> [wikipedia.org] all need more love than they get.  They're not better than the best console platform games, but they're at least in the same league.</p><p><a href="http://en.wikipedia.org/wiki/Tachyon:\_The\_Fringe" title="wikipedia.org">Tachyon: The Fringe</a> [wikipedia.org] was one of the last good space fighter "sim" games.  Doesn't come up nearly as often as X-Wing, Tie Fighter, etc.</p><p><a href="http://en.wikipedia.org/wiki/Stalker\_Shadow\_of\_Chernobyl" title="wikipedia.org">STALKER: Shadow of Chernobyl</a> [wikipedia.org] is the only <i>really</i> good FPS game I've played in quite a damn while that wasn't developed by Valve, but either no one else who played it thought so or not nearly enough people played it.</p></htmltext>
<tokenext>Darklands [ wikipedia.org ] .
Freakin ' great game .
RPG , set in a medieval Germany where everything people at the time believed to exist does , in fact , exist .
Very free form , but with two or three " main " quests you can go on ( or not ) --I wo n't say what they are , since discovering them is part of the fun .
Pain-in-the-ass manual-based copy protection , so be sure to grab a PDF of the manual if you download it from an abandonware site or something.The Commander Keen [ wikipedia.org ] series ( especially 4-6 ) , Duke Nukem [ wikipedia.org ] ( especially 2--I 'm not talking about the 3-D Dukes here ) and Hunter Hunted [ wikipedia.org ] all need more love than they get .
They 're not better than the best console platform games , but they 're at least in the same league.Tachyon : The Fringe [ wikipedia.org ] was one of the last good space fighter " sim " games .
Does n't come up nearly as often as X-Wing , Tie Fighter , etc.STALKER : Shadow of Chernobyl [ wikipedia.org ] is the only really good FPS game I 've played in quite a damn while that was n't developed by Valve , but either no one else who played it thought so or not nearly enough people played it .</tokentext>
<sentencetext>Darklands [wikipedia.org].
Freakin' great game.
RPG, set in a medieval Germany where everything people at the time believed to exist does, in fact, exist.
Very free form, but with two or three "main" quests you can go on (or not)--I won't say what they are, since discovering them is part of the fun.
Pain-in-the-ass manual-based copy protection, so be sure to grab a PDF of the manual if you download it from an abandonware site or something.The Commander Keen [wikipedia.org] series (especially 4-6), Duke Nukem [wikipedia.org] (especially 2--I'm not talking about the 3-D Dukes here) and Hunter Hunted [wikipedia.org] all need more love than they get.
They're not better than the best console platform games, but they're at least in the same league.Tachyon: The Fringe [wikipedia.org] was one of the last good space fighter "sim" games.
Doesn't come up nearly as often as X-Wing, Tie Fighter, etc.STALKER: Shadow of Chernobyl [wikipedia.org] is the only really good FPS game I've played in quite a damn while that wasn't developed by Valve, but either no one else who played it thought so or not nearly enough people played it.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31595760</id>
	<title>Crusader No Regret</title>
	<author>fabioalcor</author>
	<datestamp>1269434460000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>A really good game for it's age and quite unknown. It's a 3rd-person shooter with incredibly sharp graphics (for a 1995 DOS game), nice music (not midi!) and lots of video cutscenes with good actors. The story is very deep and immersive. I like it so much I'm still playing it (in a DOS box).</p></htmltext>
<tokenext>A really good game for it 's age and quite unknown .
It 's a 3rd-person shooter with incredibly sharp graphics ( for a 1995 DOS game ) , nice music ( not midi !
) and lots of video cutscenes with good actors .
The story is very deep and immersive .
I like it so much I 'm still playing it ( in a DOS box ) .</tokentext>
<sentencetext>A really good game for it's age and quite unknown.
It's a 3rd-person shooter with incredibly sharp graphics (for a 1995 DOS game), nice music (not midi!
) and lots of video cutscenes with good actors.
The story is very deep and immersive.
I like it so much I'm still playing it (in a DOS box).</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31602174</id>
	<title>Re:Star Control 2. was the best sh@t i ever</title>
	<author>unity100</author>
	<datestamp>1269462540000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>go post it here<nobr> <wbr></nobr>:</p><p><a href="http://www.star-control.com/community/" title="star-control.com">http://www.star-control.com/community/</a> [star-control.com]</p><p>the forum at pages of now and forever. 'the' sc 2 place.</p></htmltext>
<tokenext>go post it here : http : //www.star-control.com/community/ [ star-control.com ] the forum at pages of now and forever .
'the ' sc 2 place .</tokentext>
<sentencetext>go post it here :http://www.star-control.com/community/ [star-control.com]the forum at pages of now and forever.
'the' sc 2 place.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31601814</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31597148</id>
	<title>Tradewars</title>
	<author>Anonymous</author>
	<datestamp>1269443580000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Spent many lost hours on BBS's playing Tradewars. The only thing that kept me from playing all day long, was running out of Turns. Of course, a couple bucks in the donation cup to the Sys Admin, and few extra turns could be purchased. SSHHH, kept that secret all these years.</p></htmltext>
<tokenext>Spent many lost hours on BBS 's playing Tradewars .
The only thing that kept me from playing all day long , was running out of Turns .
Of course , a couple bucks in the donation cup to the Sys Admin , and few extra turns could be purchased .
SSHHH , kept that secret all these years .</tokentext>
<sentencetext>Spent many lost hours on BBS's playing Tradewars.
The only thing that kept me from playing all day long, was running out of Turns.
Of course, a couple bucks in the donation cup to the Sys Admin, and few extra turns could be purchased.
SSHHH, kept that secret all these years.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31596614</id>
	<title>Re:Star Control 2. was the best sh@t i ever</title>
	<author>Anonymous</author>
	<datestamp>1269440520000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p>had the opportunity to experience on a computer. im not even saying 'game', mind that, im saying 'the best shit'.</p><p>it was SO good that in a good 1-2 weeks of the 1 month duration i played it for the first time, i really lost the track of space/time continuum. when i got off the game at times to drink, or eat, and saw my family members, it felt like i was not there and i was in a dream instead.</p><p>it was SO good.</p><p>fortunate for you people who didnt catch up with it in 1992, that they made it open source <a href="http://sc2.sourceforge.net/" title="sourceforge.net" rel="nofollow">http://sc2.sourceforge.net/</a> [sourceforge.net] </p><p>note - while playing do NOT turn on voice acting at any point. it will kill your experience. the aliens, cultures pack much more punch when you do dialogues in text.</p><p>maaaaan. i wish i could really forget the game and play it all over again.</p></div><p>agreed, possibly one of the greatest games i have ever experienced. i spent hours and hours and hours playing SC2, making notes, flying around the universe, exploring new planets and meeting new races.... too cool, and all on 4 floppy disks!</p><p>the game does start a little slow (your ship is basic at this point, just a shell of what you can eventually build it into, and thus is still pretty slow), but if you make it through the first 3-4 hours and farm a bit of minerals to get some cash flow, you'll find it becomes a lot more fun once your ship turns into a rocket and you get some weaponry mounted in the proper slots.... after that, the war for control of the known universe truly begins!</p><p>i'd recommend anyone who loves RPG's download the open source for this game and give it a whirl. be prepared to take notes though, if you want to finish the whole game, which i found extremely rewarding, you'll have to write SOME things down. there are just too many stars, races and quest lines not to do so. ahhh hell. i'm at work and now i want to go play.... wheeeee!</p></div>
	</htmltext>
<tokenext>had the opportunity to experience on a computer .
im not even saying 'game ' , mind that , im saying 'the best shit'.it was SO good that in a good 1-2 weeks of the 1 month duration i played it for the first time , i really lost the track of space/time continuum .
when i got off the game at times to drink , or eat , and saw my family members , it felt like i was not there and i was in a dream instead.it was SO good.fortunate for you people who didnt catch up with it in 1992 , that they made it open source http : //sc2.sourceforge.net/ [ sourceforge.net ] note - while playing do NOT turn on voice acting at any point .
it will kill your experience .
the aliens , cultures pack much more punch when you do dialogues in text.maaaaan .
i wish i could really forget the game and play it all over again.agreed , possibly one of the greatest games i have ever experienced .
i spent hours and hours and hours playing SC2 , making notes , flying around the universe , exploring new planets and meeting new races.... too cool , and all on 4 floppy disks ! the game does start a little slow ( your ship is basic at this point , just a shell of what you can eventually build it into , and thus is still pretty slow ) , but if you make it through the first 3-4 hours and farm a bit of minerals to get some cash flow , you 'll find it becomes a lot more fun once your ship turns into a rocket and you get some weaponry mounted in the proper slots.... after that , the war for control of the known universe truly begins ! i 'd recommend anyone who loves RPG 's download the open source for this game and give it a whirl .
be prepared to take notes though , if you want to finish the whole game , which i found extremely rewarding , you 'll have to write SOME things down .
there are just too many stars , races and quest lines not to do so .
ahhh hell .
i 'm at work and now i want to go play.... wheeeee !</tokentext>
<sentencetext>had the opportunity to experience on a computer.
im not even saying 'game', mind that, im saying 'the best shit'.it was SO good that in a good 1-2 weeks of the 1 month duration i played it for the first time, i really lost the track of space/time continuum.
when i got off the game at times to drink, or eat, and saw my family members, it felt like i was not there and i was in a dream instead.it was SO good.fortunate for you people who didnt catch up with it in 1992, that they made it open source http://sc2.sourceforge.net/ [sourceforge.net] note - while playing do NOT turn on voice acting at any point.
it will kill your experience.
the aliens, cultures pack much more punch when you do dialogues in text.maaaaan.
i wish i could really forget the game and play it all over again.agreed, possibly one of the greatest games i have ever experienced.
i spent hours and hours and hours playing SC2, making notes, flying around the universe, exploring new planets and meeting new races.... too cool, and all on 4 floppy disks!the game does start a little slow (your ship is basic at this point, just a shell of what you can eventually build it into, and thus is still pretty slow), but if you make it through the first 3-4 hours and farm a bit of minerals to get some cash flow, you'll find it becomes a lot more fun once your ship turns into a rocket and you get some weaponry mounted in the proper slots.... after that, the war for control of the known universe truly begins!i'd recommend anyone who loves RPG's download the open source for this game and give it a whirl.
be prepared to take notes though, if you want to finish the whole game, which i found extremely rewarding, you'll have to write SOME things down.
there are just too many stars, races and quest lines not to do so.
ahhh hell.
i'm at work and now i want to go play.... wheeeee!
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31594996</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31596522</id>
	<title>Ultima Underworld</title>
	<author>Sqweegee</author>
	<datestamp>1269439980000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>Probably one of the earliest examples I can remember of a game with 'mouse look'. A well made first person RPG, completely non-linear with tons of quests, various factions to befriend or go up against. Even had some decent physics for '92, objects could bounce and roll, also had some limited dynamic lighting.</p><p>The whole thing was far more advanced than Doom which came out a year later.</p></htmltext>
<tokenext>Probably one of the earliest examples I can remember of a game with 'mouse look' .
A well made first person RPG , completely non-linear with tons of quests , various factions to befriend or go up against .
Even had some decent physics for '92 , objects could bounce and roll , also had some limited dynamic lighting.The whole thing was far more advanced than Doom which came out a year later .</tokentext>
<sentencetext>Probably one of the earliest examples I can remember of a game with 'mouse look'.
A well made first person RPG, completely non-linear with tons of quests, various factions to befriend or go up against.
Even had some decent physics for '92, objects could bounce and roll, also had some limited dynamic lighting.The whole thing was far more advanced than Doom which came out a year later.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31595488</id>
	<title>Re:Neverwinter nights...</title>
	<author>Anonymous</author>
	<datestamp>1269431700000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext><p><div class="quote"><p>It wasn't until mass effect/dragon age that Bioware really got back on track to making good games again.</p></div><p>You forgot KOTOR, but yeah... NWN's campaign really bit. I enjoyed the gameplay, but the plot was mind-numbingly stupid.</p></div>
	</htmltext>
<tokenext>It was n't until mass effect/dragon age that Bioware really got back on track to making good games again.You forgot KOTOR , but yeah... NWN 's campaign really bit .
I enjoyed the gameplay , but the plot was mind-numbingly stupid .</tokentext>
<sentencetext>It wasn't until mass effect/dragon age that Bioware really got back on track to making good games again.You forgot KOTOR, but yeah... NWN's campaign really bit.
I enjoyed the gameplay, but the plot was mind-numbingly stupid.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31594924</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31595280</id>
	<title>Before Starcraft there was "Command &amp; Conquer"</title>
	<author>Kaleidoscopio</author>
	<datestamp>1269429480000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>That should have been mentioned, it was the RTS that started it all.</htmltext>
<tokenext>That should have been mentioned , it was the RTS that started it all .</tokentext>
<sentencetext>That should have been mentioned, it was the RTS that started it all.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31596154</id>
	<title>What about Myst</title>
	<author>techno\_dan</author>
	<datestamp>1269437580000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext>It seems odd that they never listed Myst! It set quite a few benchmarks for story and visual quality.</htmltext>
<tokenext>It seems odd that they never listed Myst !
It set quite a few benchmarks for story and visual quality .</tokentext>
<sentencetext>It seems odd that they never listed Myst!
It set quite a few benchmarks for story and visual quality.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31594922</id>
	<title>Re:I remember Elite</title>
	<author>Anonymous</author>
	<datestamp>1269423840000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext>Not Tradewars 2002?</htmltext>
<tokenext>Not Tradewars 2002 ?</tokentext>
<sentencetext>Not Tradewars 2002?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31594908</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31598872</id>
	<title>Re:Darklands, Commander Keen, Hunter Hunted, etc.</title>
	<author>bravecanadian</author>
	<datestamp>1269450120000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p> <a href="http://en.wikipedia.org/wiki/Darklands\_(video\_game)" title="wikipedia.org" rel="nofollow">Darklands</a> [wikipedia.org].  Freakin' great game.  RPG, set in a medieval Germany where everything people at the time believed to exist does, in fact, exist.  Very free form, but with two or three "main" quests you can go on (or not)--I won't say what they are, since discovering them is part of the fun.  Pain-in-the-ass manual-based copy protection, so be sure to grab a PDF of the manual if you download it from an abandonware site or something.</p></div><p>Darklands was an amazing game for its time.  The open ended sandbox type play was a rarity in those days.  Also the character aging was an interesting thing to have to keep in mind while adventuring all around and gaining reputation.</p><p>I was really hopeful that the planned sequel would come out but the game didn't sell well enough to justify it.</p></div>
	</htmltext>
<tokenext>Darklands [ wikipedia.org ] .
Freakin ' great game .
RPG , set in a medieval Germany where everything people at the time believed to exist does , in fact , exist .
Very free form , but with two or three " main " quests you can go on ( or not ) --I wo n't say what they are , since discovering them is part of the fun .
Pain-in-the-ass manual-based copy protection , so be sure to grab a PDF of the manual if you download it from an abandonware site or something.Darklands was an amazing game for its time .
The open ended sandbox type play was a rarity in those days .
Also the character aging was an interesting thing to have to keep in mind while adventuring all around and gaining reputation.I was really hopeful that the planned sequel would come out but the game did n't sell well enough to justify it .</tokentext>
<sentencetext> Darklands [wikipedia.org].
Freakin' great game.
RPG, set in a medieval Germany where everything people at the time believed to exist does, in fact, exist.
Very free form, but with two or three "main" quests you can go on (or not)--I won't say what they are, since discovering them is part of the fun.
Pain-in-the-ass manual-based copy protection, so be sure to grab a PDF of the manual if you download it from an abandonware site or something.Darklands was an amazing game for its time.
The open ended sandbox type play was a rarity in those days.
Also the character aging was an interesting thing to have to keep in mind while adventuring all around and gaining reputation.I was really hopeful that the planned sequel would come out but the game didn't sell well enough to justify it.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31594988</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31595290</id>
	<title>Some classic for me:</title>
	<author>Anonymous</author>
	<datestamp>1269429600000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext><p><a href="http://www.youtube.com/watch?v=-KV-zl9spSI" title="youtube.com">Wizard of Wor (1981)</a> [youtube.com], a game that basically looks like a Pacman style labyrinth meets space marines. What makes this game brilliant is the pacing, you start out with a large number of small moving targets, then go to a faster moving, but smaller number of targets. The enemies abilities improve too, the last one can teleport, other can get invisible. The game also features COOP gameplay (or VS if you like, as you can shoot your buddy) and music that very effectively underlines the pacing. From all the really old games out there, this one really stands out for me, as its still fun to play for its gameplay, not just for nostalgia.</p><p><a href="http://www.youtube.com/watch?v=YuZS1BFCLWM" title="youtube.com">EF2000 (1995)</a> [youtube.com] is what I consider the best flight simulation ever. It might not be quite as realistic as Falcon4.0, but its a lot more accessible. It is also the first game I have seen that simulated a complete dynamic campaign and persistant world. Instead of just having self standing missions, everything was generated dynamically and your action did have actual impact on how the war advanced. To bad that the concept of a dynamic campaign seems to have been lost in time, as it is nowhere to be seen in todays console games.</p><p><a href="http://www.youtube.com/watch?v=ZvUkrdcqAgA" title="youtube.com">The Last Express (1997)</a> [youtube.com] is an adventure game, but not just your average adventure game, this one happens in (almost) realtime. Unlike other games this one doesn't sit around till the player takes action, but instead all the other characters in the game world actually act on their own. This makes the game world feel much more alive then basically every other game. I still haven't seen anything quite like it and its ironic how even todays "action" games allow you to basically sit around and twiddle your thumbs, you have to walk to the action, the action doesn't come to you.</p><p>Honorable Mention (but not really that obscure): Another World (Ico and SotC got a lot of inspiration from this), The Longest Journey (adventure with the best storytelling ever), Operation Flashpoint (best tactic shooter/warsim around), Syndicate (kind of realtime XCom:UFO), Strike Commander (storyline meets flightsim), Mech Warrior 2 and 3 (mech sim, not watered down mech action game).</p></htmltext>
<tokenext>Wizard of Wor ( 1981 ) [ youtube.com ] , a game that basically looks like a Pacman style labyrinth meets space marines .
What makes this game brilliant is the pacing , you start out with a large number of small moving targets , then go to a faster moving , but smaller number of targets .
The enemies abilities improve too , the last one can teleport , other can get invisible .
The game also features COOP gameplay ( or VS if you like , as you can shoot your buddy ) and music that very effectively underlines the pacing .
From all the really old games out there , this one really stands out for me , as its still fun to play for its gameplay , not just for nostalgia.EF2000 ( 1995 ) [ youtube.com ] is what I consider the best flight simulation ever .
It might not be quite as realistic as Falcon4.0 , but its a lot more accessible .
It is also the first game I have seen that simulated a complete dynamic campaign and persistant world .
Instead of just having self standing missions , everything was generated dynamically and your action did have actual impact on how the war advanced .
To bad that the concept of a dynamic campaign seems to have been lost in time , as it is nowhere to be seen in todays console games.The Last Express ( 1997 ) [ youtube.com ] is an adventure game , but not just your average adventure game , this one happens in ( almost ) realtime .
Unlike other games this one does n't sit around till the player takes action , but instead all the other characters in the game world actually act on their own .
This makes the game world feel much more alive then basically every other game .
I still have n't seen anything quite like it and its ironic how even todays " action " games allow you to basically sit around and twiddle your thumbs , you have to walk to the action , the action does n't come to you.Honorable Mention ( but not really that obscure ) : Another World ( Ico and SotC got a lot of inspiration from this ) , The Longest Journey ( adventure with the best storytelling ever ) , Operation Flashpoint ( best tactic shooter/warsim around ) , Syndicate ( kind of realtime XCom : UFO ) , Strike Commander ( storyline meets flightsim ) , Mech Warrior 2 and 3 ( mech sim , not watered down mech action game ) .</tokentext>
<sentencetext>Wizard of Wor (1981) [youtube.com], a game that basically looks like a Pacman style labyrinth meets space marines.
What makes this game brilliant is the pacing, you start out with a large number of small moving targets, then go to a faster moving, but smaller number of targets.
The enemies abilities improve too, the last one can teleport, other can get invisible.
The game also features COOP gameplay (or VS if you like, as you can shoot your buddy) and music that very effectively underlines the pacing.
From all the really old games out there, this one really stands out for me, as its still fun to play for its gameplay, not just for nostalgia.EF2000 (1995) [youtube.com] is what I consider the best flight simulation ever.
It might not be quite as realistic as Falcon4.0, but its a lot more accessible.
It is also the first game I have seen that simulated a complete dynamic campaign and persistant world.
Instead of just having self standing missions, everything was generated dynamically and your action did have actual impact on how the war advanced.
To bad that the concept of a dynamic campaign seems to have been lost in time, as it is nowhere to be seen in todays console games.The Last Express (1997) [youtube.com] is an adventure game, but not just your average adventure game, this one happens in (almost) realtime.
Unlike other games this one doesn't sit around till the player takes action, but instead all the other characters in the game world actually act on their own.
This makes the game world feel much more alive then basically every other game.
I still haven't seen anything quite like it and its ironic how even todays "action" games allow you to basically sit around and twiddle your thumbs, you have to walk to the action, the action doesn't come to you.Honorable Mention (but not really that obscure): Another World (Ico and SotC got a lot of inspiration from this), The Longest Journey (adventure with the best storytelling ever), Operation Flashpoint (best tactic shooter/warsim around), Syndicate (kind of realtime XCom:UFO), Strike Commander (storyline meets flightsim), Mech Warrior 2 and 3 (mech sim, not watered down mech action game).</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31605390</id>
	<title>Re:Neverwinter nights...</title>
	<author>WWWWolf</author>
	<datestamp>1269433980000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Ignoring the fact that the article speaks of a different game with the same name...</p><p><div class="quote"><p>Even mentioning the name neverwinter should send chills down any RPG'ers spine.</p></div><p>Now you're just exaggerating.</p><p><div class="quote"><p>the only thing that tentatively saved it (years later) were the mods players made,</p></div><p>Years? Try <em>less than a year</em> until the modders could make mods that were better than the main campaign. If you're speaking of the situation years later, we're talking about stuff that's completely mind-blowing. The mods were <em>awesome</em>. I was playing NWN for <em>years</em> without ever needing to complain about lack of good Linux games. Seriously, I don't really care much about the campaign, the mods were so much fun that I'd personally safely say that it's one of the best CRPGs ever. <em>Far</em> from getting chills down the spine, dammit.</p><p>The campaign just wasn't a selling point for NWN. From day one, I bought the game for the toolset and mods. I bought the expansion disks for tilesets and monsters.</p></div>
	</htmltext>
<tokenext>Ignoring the fact that the article speaks of a different game with the same name...Even mentioning the name neverwinter should send chills down any RPG'ers spine.Now you 're just exaggerating.the only thing that tentatively saved it ( years later ) were the mods players made,Years ?
Try less than a year until the modders could make mods that were better than the main campaign .
If you 're speaking of the situation years later , we 're talking about stuff that 's completely mind-blowing .
The mods were awesome .
I was playing NWN for years without ever needing to complain about lack of good Linux games .
Seriously , I do n't really care much about the campaign , the mods were so much fun that I 'd personally safely say that it 's one of the best CRPGs ever .
Far from getting chills down the spine , dammit.The campaign just was n't a selling point for NWN .
From day one , I bought the game for the toolset and mods .
I bought the expansion disks for tilesets and monsters .</tokentext>
<sentencetext>Ignoring the fact that the article speaks of a different game with the same name...Even mentioning the name neverwinter should send chills down any RPG'ers spine.Now you're just exaggerating.the only thing that tentatively saved it (years later) were the mods players made,Years?
Try less than a year until the modders could make mods that were better than the main campaign.
If you're speaking of the situation years later, we're talking about stuff that's completely mind-blowing.
The mods were awesome.
I was playing NWN for years without ever needing to complain about lack of good Linux games.
Seriously, I don't really care much about the campaign, the mods were so much fun that I'd personally safely say that it's one of the best CRPGs ever.
Far from getting chills down the spine, dammit.The campaign just wasn't a selling point for NWN.
From day one, I bought the game for the toolset and mods.
I bought the expansion disks for tilesets and monsters.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31594924</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31597812</id>
	<title>How about the first 3rd person shooter?</title>
	<author>geekoid</author>
	<datestamp>1269446460000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Pong.</p></htmltext>
<tokenext>Pong .</tokentext>
<sentencetext>Pong.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31599580</id>
	<title>First Person Adventuring</title>
	<author>GMFTatsujin</author>
	<datestamp>1269452820000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Bard's Tale, especially the Thief of Fate, was my introduction to first person party dungeon crawls.</p><p>Wizardry, plus the Might and Magic series, went a long way toward solidifying my addiction.</p><p><a href="http://rampantgames.com/blog/" title="rampantgames.com">Frayed Knights</a> [rampantgames.com], by Rampant Games, is under development with a tongue-in-cheek approach to high fantasy in the same vein.  I can't wait.</p></htmltext>
<tokenext>Bard 's Tale , especially the Thief of Fate , was my introduction to first person party dungeon crawls.Wizardry , plus the Might and Magic series , went a long way toward solidifying my addiction.Frayed Knights [ rampantgames.com ] , by Rampant Games , is under development with a tongue-in-cheek approach to high fantasy in the same vein .
I ca n't wait .</tokentext>
<sentencetext>Bard's Tale, especially the Thief of Fate, was my introduction to first person party dungeon crawls.Wizardry, plus the Might and Magic series, went a long way toward solidifying my addiction.Frayed Knights [rampantgames.com], by Rampant Games, is under development with a tongue-in-cheek approach to high fantasy in the same vein.
I can't wait.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31595812</id>
	<title>What about...</title>
	<author>Pojut</author>
	<datestamp>1269435120000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>...Hyperblade?  Sanitarium?  Eradicator?  Hunter Hunted?  Die by the Sword?  Crusader: No Remorse/No Regret?  Time Commando?  ROBOT FREAKIN' CITY???</p><p>FREAKIN' TIE FIGHTER????????</p><p>Seriously...how were these games missed by you folks?</p></htmltext>
<tokenext>...Hyperblade ?
Sanitarium ? Eradicator ?
Hunter Hunted ?
Die by the Sword ?
Crusader : No Remorse/No Regret ?
Time Commando ?
ROBOT FREAKIN ' CITY ? ?
? FREAKIN ' TIE FIGHTER ? ? ? ? ? ? ?
? Seriously...how were these games missed by you folks ?</tokentext>
<sentencetext>...Hyperblade?
Sanitarium?  Eradicator?
Hunter Hunted?
Die by the Sword?
Crusader: No Remorse/No Regret?
Time Commando?
ROBOT FREAKIN' CITY??
?FREAKIN' TIE FIGHTER???????
?Seriously...how were these games missed by you folks?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31595746</id>
	<title>Fallout 1</title>
	<author>Anonymous</author>
	<datestamp>1269434400000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>The original fallout game.</p><p>Also, under the so broken and yet so silly horrible mention category, the original MTG video game (Shandalar).</p></htmltext>
<tokenext>The original fallout game.Also , under the so broken and yet so silly horrible mention category , the original MTG video game ( Shandalar ) .</tokentext>
<sentencetext>The original fallout game.Also, under the so broken and yet so silly horrible mention category, the original MTG video game (Shandalar).</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31595230</id>
	<title>Star Raiders - Atari 800</title>
	<author>clickclickdrone</author>
	<datestamp>1269428760000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext>A mix of tactics and arcade shooting, graphics way ahead of its time (including proper animated 3D star fields) and a novel level system not directly related to points make this a standout game. In many ways, the Elite for the Atari 8bits inasmuch as people bought Atari 800's to play it. Amazingly, it all fits in an 8K cartridge. Even more amazingly, the guy who wrote it did 60-70\% of the code based on the chip specs (he designed one of them) as no complete machines existed. When he finally got an assembler and final hardware, it more or less compiled/ran first time.<br>
As an aside, it's depressing how the Atari 8bits are so often airbrushed out of history. Many games that are always cited as C64 originals were actually inferior ports from the Atari 800 originals although to be fair the inferiority was mainly due to games back then being designed around the hardware's strengths and limitations. C64 games that were ported to the Atari 800 generally sucked pretty badly too as the C64 had better sprite handling.</htmltext>
<tokenext>A mix of tactics and arcade shooting , graphics way ahead of its time ( including proper animated 3D star fields ) and a novel level system not directly related to points make this a standout game .
In many ways , the Elite for the Atari 8bits inasmuch as people bought Atari 800 's to play it .
Amazingly , it all fits in an 8K cartridge .
Even more amazingly , the guy who wrote it did 60-70 \ % of the code based on the chip specs ( he designed one of them ) as no complete machines existed .
When he finally got an assembler and final hardware , it more or less compiled/ran first time .
As an aside , it 's depressing how the Atari 8bits are so often airbrushed out of history .
Many games that are always cited as C64 originals were actually inferior ports from the Atari 800 originals although to be fair the inferiority was mainly due to games back then being designed around the hardware 's strengths and limitations .
C64 games that were ported to the Atari 800 generally sucked pretty badly too as the C64 had better sprite handling .</tokentext>
<sentencetext>A mix of tactics and arcade shooting, graphics way ahead of its time (including proper animated 3D star fields) and a novel level system not directly related to points make this a standout game.
In many ways, the Elite for the Atari 8bits inasmuch as people bought Atari 800's to play it.
Amazingly, it all fits in an 8K cartridge.
Even more amazingly, the guy who wrote it did 60-70\% of the code based on the chip specs (he designed one of them) as no complete machines existed.
When he finally got an assembler and final hardware, it more or less compiled/ran first time.
As an aside, it's depressing how the Atari 8bits are so often airbrushed out of history.
Many games that are always cited as C64 originals were actually inferior ports from the Atari 800 originals although to be fair the inferiority was mainly due to games back then being designed around the hardware's strengths and limitations.
C64 games that were ported to the Atari 800 generally sucked pretty badly too as the C64 had better sprite handling.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31597358</id>
	<title>Re:Neverwinter nights...</title>
	<author>Anonymous</author>
	<datestamp>1269444540000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I loved Bioware's NWN. Not the single player, mind you, that *was* garbage. But the number of incredible stories and worlds you could play online for *free* has made this one of my favorite games of all time.</p><p>No love for X-Com on that list?</p></htmltext>
<tokenext>I loved Bioware 's NWN .
Not the single player , mind you , that * was * garbage .
But the number of incredible stories and worlds you could play online for * free * has made this one of my favorite games of all time.No love for X-Com on that list ?</tokentext>
<sentencetext>I loved Bioware's NWN.
Not the single player, mind you, that *was* garbage.
But the number of incredible stories and worlds you could play online for *free* has made this one of my favorite games of all time.No love for X-Com on that list?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31594924</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31595514</id>
	<title>Grim Fandango</title>
	<author>adokink</author>
	<datestamp>1269431880000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>Probably the best and most complex adventure Lucas Arts ever did. It was the first game I had the certainty that video games could be a big art as cinema or literature. And it was in 3D. Great!!</htmltext>
<tokenext>Probably the best and most complex adventure Lucas Arts ever did .
It was the first game I had the certainty that video games could be a big art as cinema or literature .
And it was in 3D .
Great ! !</tokentext>
<sentencetext>Probably the best and most complex adventure Lucas Arts ever did.
It was the first game I had the certainty that video games could be a big art as cinema or literature.
And it was in 3D.
Great!!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31596170</id>
	<title>Re:Before Starcraft there was "Command &amp; Conqu</title>
	<author>Anonymous</author>
	<datestamp>1269437700000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>No, it was <a href="http://en.wikipedia.org/wiki/Dune\_2" title="wikipedia.org" rel="nofollow">Dune 2</a> [wikipedia.org].</p></htmltext>
<tokenext>No , it was Dune 2 [ wikipedia.org ] .</tokentext>
<sentencetext>No, it was Dune 2 [wikipedia.org].</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31595280</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31596102</id>
	<title>Re:Star Control 2. was the best sh@t i ever</title>
	<author>happy\_place</author>
	<datestamp>1269437400000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I played SC2 over and over and over again. It will always be my personal fave for PC gaming. Though as to how much impact it had upon all gaming, I'd have to say it had very little influence. It was one of those games that the reviewers never could quite classify or put in their little charts under one genre or another. And the follow-on SC3 was a soul-sucking disappointment--where they decided to replace the 2D anims with muppets that were horrible and not at all funny and that fake 3D combat mode, which was still 2Dish... Sigh...</htmltext>
<tokenext>I played SC2 over and over and over again .
It will always be my personal fave for PC gaming .
Though as to how much impact it had upon all gaming , I 'd have to say it had very little influence .
It was one of those games that the reviewers never could quite classify or put in their little charts under one genre or another .
And the follow-on SC3 was a soul-sucking disappointment--where they decided to replace the 2D anims with muppets that were horrible and not at all funny and that fake 3D combat mode , which was still 2Dish... Sigh.. .</tokentext>
<sentencetext>I played SC2 over and over and over again.
It will always be my personal fave for PC gaming.
Though as to how much impact it had upon all gaming, I'd have to say it had very little influence.
It was one of those games that the reviewers never could quite classify or put in their little charts under one genre or another.
And the follow-on SC3 was a soul-sucking disappointment--where they decided to replace the 2D anims with muppets that were horrible and not at all funny and that fake 3D combat mode, which was still 2Dish... Sigh...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31594996</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31595458</id>
	<title>Most good games are overlooked</title>
	<author>Anonymous</author>
	<datestamp>1269431280000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>and only a random few will ever reach high popularity and posterity.</p></htmltext>
<tokenext>and only a random few will ever reach high popularity and posterity .</tokentext>
<sentencetext>and only a random few will ever reach high popularity and posterity.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31603334</id>
	<title>Willy Beamish</title>
	<author>beatbox32</author>
	<datestamp>1269423900000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><a href="http://www.mobygames.com/game/adventures-of-willy-beamish" title="mobygames.com" rel="nofollow">http://www.mobygames.com/game/adventures-of-willy-beamish</a> [mobygames.com]

This is first game where I felt like I was playing a cartoon I'd watch on Saturday mornings... (besides Dragon's Lair).</htmltext>
<tokenext>http : //www.mobygames.com/game/adventures-of-willy-beamish [ mobygames.com ] This is first game where I felt like I was playing a cartoon I 'd watch on Saturday mornings... ( besides Dragon 's Lair ) .</tokentext>
<sentencetext>http://www.mobygames.com/game/adventures-of-willy-beamish [mobygames.com]

This is first game where I felt like I was playing a cartoon I'd watch on Saturday mornings... (besides Dragon's Lair).</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31600036</id>
	<title>Bolo</title>
	<author>Anonymous</author>
	<datestamp>1269454500000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Bolo, the networked tank game which Stuart Cheshire wrote on the BBC and migrated to the Mac</p><p>http://www.lgm.com/bolo/intro/<br>http://en.wikipedia.org/wiki/Bolo\_(computer\_game)</p></htmltext>
<tokenext>Bolo , the networked tank game which Stuart Cheshire wrote on the BBC and migrated to the Machttp : //www.lgm.com/bolo/intro/http : //en.wikipedia.org/wiki/Bolo \ _ ( computer \ _game )</tokentext>
<sentencetext>Bolo, the networked tank game which Stuart Cheshire wrote on the BBC and migrated to the Machttp://www.lgm.com/bolo/intro/http://en.wikipedia.org/wiki/Bolo\_(computer\_game)</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31598970</id>
	<title>Advanced Dungeons &amp; Dragons: Treasure of Tarmi</title>
	<author>pedropolis</author>
	<datestamp>1269450540000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Written in '81 and released in '83 by Mattel for Intellivision.  It was a first-person perspective "action" RPG.  It was likely inspired by Rogue, but provided a unique 3D perspective that provided the game with an immersive quality.  Opening a door to find a deadly wraith or the dreaded Minotaur was genuinely spooky.  Due to the 3D perspective and the quiet, exploratory nature of the game where you look about levels by roaming hallways and opening doors; It was one of the first games to provide me with sweats, shocks and scares.  The sound effects really ratcheted up the tension during "turn-based" battles.  My brother and I played this game for months and became addicted to "phat" lootz like platinum shields and weapons.  We're surprised it's never mentioned during a discussion of "classic" games from the Atari-age.</htmltext>
<tokenext>Written in '81 and released in '83 by Mattel for Intellivision .
It was a first-person perspective " action " RPG .
It was likely inspired by Rogue , but provided a unique 3D perspective that provided the game with an immersive quality .
Opening a door to find a deadly wraith or the dreaded Minotaur was genuinely spooky .
Due to the 3D perspective and the quiet , exploratory nature of the game where you look about levels by roaming hallways and opening doors ; It was one of the first games to provide me with sweats , shocks and scares .
The sound effects really ratcheted up the tension during " turn-based " battles .
My brother and I played this game for months and became addicted to " phat " lootz like platinum shields and weapons .
We 're surprised it 's never mentioned during a discussion of " classic " games from the Atari-age .</tokentext>
<sentencetext>Written in '81 and released in '83 by Mattel for Intellivision.
It was a first-person perspective "action" RPG.
It was likely inspired by Rogue, but provided a unique 3D perspective that provided the game with an immersive quality.
Opening a door to find a deadly wraith or the dreaded Minotaur was genuinely spooky.
Due to the 3D perspective and the quiet, exploratory nature of the game where you look about levels by roaming hallways and opening doors; It was one of the first games to provide me with sweats, shocks and scares.
The sound effects really ratcheted up the tension during "turn-based" battles.
My brother and I played this game for months and became addicted to "phat" lootz like platinum shields and weapons.
We're surprised it's never mentioned during a discussion of "classic" games from the Atari-age.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31607982</id>
	<title>Descent</title>
	<author>drkim</author>
	<datestamp>1269508560000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I loved the fact the you there wasn't a fixed horizon; or up or down in this game...</htmltext>
<tokenext>I loved the fact the you there was n't a fixed horizon ; or up or down in this game.. .</tokentext>
<sentencetext>I loved the fact the you there wasn't a fixed horizon; or up or down in this game...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31601672</id>
	<title>Might Sound Odd...</title>
	<author>BigSes</author>
	<datestamp>1269460620000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I'm a bit amazed that nobody has mentioned Oregon Trail.  I know that throughout grade school in my generation (I'm 30), many kids experienced playing this game at school on the Apple II.  Not only did it entertain (albeit a small amount), but it was also useful for reading, math, and reasoning skills.  I was already into gaming by then, but I think it could have created some gamers.</htmltext>
<tokenext>I 'm a bit amazed that nobody has mentioned Oregon Trail .
I know that throughout grade school in my generation ( I 'm 30 ) , many kids experienced playing this game at school on the Apple II .
Not only did it entertain ( albeit a small amount ) , but it was also useful for reading , math , and reasoning skills .
I was already into gaming by then , but I think it could have created some gamers .</tokentext>
<sentencetext>I'm a bit amazed that nobody has mentioned Oregon Trail.
I know that throughout grade school in my generation (I'm 30), many kids experienced playing this game at school on the Apple II.
Not only did it entertain (albeit a small amount), but it was also useful for reading, math, and reasoning skills.
I was already into gaming by then, but I think it could have created some gamers.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31601596</id>
	<title>Re:Microprose</title>
	<author>Anonymous</author>
	<datestamp>1269460260000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Geoff Crammond was a God in the 8 bit days.</p><p>Found an iphone version of The Sentinel called The Watcher a few months back and that's still addicting the hell out of me but what the world really needs is another Stunt Car Racer.</p></htmltext>
<tokenext>Geoff Crammond was a God in the 8 bit days.Found an iphone version of The Sentinel called The Watcher a few months back and that 's still addicting the hell out of me but what the world really needs is another Stunt Car Racer .</tokentext>
<sentencetext>Geoff Crammond was a God in the 8 bit days.Found an iphone version of The Sentinel called The Watcher a few months back and that's still addicting the hell out of me but what the world really needs is another Stunt Car Racer.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31594920</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31597662</id>
	<title>Re:What about...</title>
	<author>uvsc\_wolverine</author>
	<datestamp>1269445740000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Oh man...TIE Fighter.  I remember the summer I got that game - or rather I remember playing it for three straight months.  I got some nasty eye strain headaches because I couldn't stop.  I started dreaming that I was a TIE pilot.  I even had all of the ridiculous keyboard commands memorized.  I had muscle memory for transferring power from shields to weapons, weapons to shields, tractor beam, engine power...dang...I want to play that stupid life-sucking game now.
<br> <br>
Thanks a lot.</htmltext>
<tokenext>Oh man...TIE Fighter .
I remember the summer I got that game - or rather I remember playing it for three straight months .
I got some nasty eye strain headaches because I could n't stop .
I started dreaming that I was a TIE pilot .
I even had all of the ridiculous keyboard commands memorized .
I had muscle memory for transferring power from shields to weapons , weapons to shields , tractor beam , engine power...dang...I want to play that stupid life-sucking game now .
Thanks a lot .</tokentext>
<sentencetext>Oh man...TIE Fighter.
I remember the summer I got that game - or rather I remember playing it for three straight months.
I got some nasty eye strain headaches because I couldn't stop.
I started dreaming that I was a TIE pilot.
I even had all of the ridiculous keyboard commands memorized.
I had muscle memory for transferring power from shields to weapons, weapons to shields, tractor beam, engine power...dang...I want to play that stupid life-sucking game now.
Thanks a lot.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31595812</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31595778</id>
	<title>Here are a few golden oldies you can look for</title>
	<author>Dunbal</author>
	<datestamp>1269434580000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Sword of the Samurai. I still play it today, thanks to DOSBox.</p><p>Also from Sierra Online - Alien Legacy. It was ahead of its time with excellent (for the day) graphics, a wonderful storyline, challenging, thoughtful game-play and excellent music.</p><p>Airbucks - Impressions. I still play it today, despite the bugs.</p><p>Castles 2, a fun and witty game.</p></htmltext>
<tokenext>Sword of the Samurai .
I still play it today , thanks to DOSBox.Also from Sierra Online - Alien Legacy .
It was ahead of its time with excellent ( for the day ) graphics , a wonderful storyline , challenging , thoughtful game-play and excellent music.Airbucks - Impressions .
I still play it today , despite the bugs.Castles 2 , a fun and witty game .</tokentext>
<sentencetext>Sword of the Samurai.
I still play it today, thanks to DOSBox.Also from Sierra Online - Alien Legacy.
It was ahead of its time with excellent (for the day) graphics, a wonderful storyline, challenging, thoughtful game-play and excellent music.Airbucks - Impressions.
I still play it today, despite the bugs.Castles 2, a fun and witty game.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31598604</id>
	<title>sega genesis and rts progenitor</title>
	<author>Anonymous</author>
	<datestamp>1269449340000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>herzog zwei http://en.wikipedia.org/wiki/Herzog\_Zwei , a little title that hit in 1990 and eventually evolved into games like dune, command and conquer, and starcraft.</p><p>funny, the ai used for rts games to date all seem to maintain the same basic flaws of pathing and bunching/straggling without ever really getting better.</p></htmltext>
<tokenext>herzog zwei http : //en.wikipedia.org/wiki/Herzog \ _Zwei , a little title that hit in 1990 and eventually evolved into games like dune , command and conquer , and starcraft.funny , the ai used for rts games to date all seem to maintain the same basic flaws of pathing and bunching/straggling without ever really getting better .</tokentext>
<sentencetext>herzog zwei http://en.wikipedia.org/wiki/Herzog\_Zwei , a little title that hit in 1990 and eventually evolved into games like dune, command and conquer, and starcraft.funny, the ai used for rts games to date all seem to maintain the same basic flaws of pathing and bunching/straggling without ever really getting better.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31595378</id>
	<title>Syndicate</title>
	<author>Rennt</author>
	<datestamp>1269430560000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Syndicate put you in control of an amoral conglomerate in a hard-core cyberpunk setting - with cyborgs, mind control devices and gauss guns at your disposal. I loved every minute of it.</htmltext>
<tokenext>Syndicate put you in control of an amoral conglomerate in a hard-core cyberpunk setting - with cyborgs , mind control devices and gauss guns at your disposal .
I loved every minute of it .</tokentext>
<sentencetext>Syndicate put you in control of an amoral conglomerate in a hard-core cyberpunk setting - with cyborgs, mind control devices and gauss guns at your disposal.
I loved every minute of it.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31594962</id>
	<title>Finally!</title>
	<author>Svippy</author>
	<datestamp>1269424740000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Some <em>Star Control 2</em> love!  My goodness have that game been too often neglected.  Such a shame.</p><p>Personally I'd like to see <em>Caesar III</em> and <em>The Neverhood</em> among these lists more often.  Also vastly underrated games.  I still play my fair share of <em>Caesar III</em>, such a shame no one has thought of making an open source clone.</p></htmltext>
<tokenext>Some Star Control 2 love !
My goodness have that game been too often neglected .
Such a shame.Personally I 'd like to see Caesar III and The Neverhood among these lists more often .
Also vastly underrated games .
I still play my fair share of Caesar III , such a shame no one has thought of making an open source clone .</tokentext>
<sentencetext>Some Star Control 2 love!
My goodness have that game been too often neglected.
Such a shame.Personally I'd like to see Caesar III and The Neverhood among these lists more often.
Also vastly underrated games.
I still play my fair share of Caesar III, such a shame no one has thought of making an open source clone.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31595684</id>
	<title>Dungeons of Daggorath</title>
	<author>Anonymous</author>
	<datestamp>1269433740000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext><p>First person real time dungeon crawl on a TRS-80 with sound! At least five years ahead of its time in 1982, which is like a lifetime in the gaming industry.<br>http://en.wikipedia.org/wiki/Dungeons\_of\_Daggorath</p></htmltext>
<tokenext>First person real time dungeon crawl on a TRS-80 with sound !
At least five years ahead of its time in 1982 , which is like a lifetime in the gaming industry.http : //en.wikipedia.org/wiki/Dungeons \ _of \ _Daggorath</tokentext>
<sentencetext>First person real time dungeon crawl on a TRS-80 with sound!
At least five years ahead of its time in 1982, which is like a lifetime in the gaming industry.http://en.wikipedia.org/wiki/Dungeons\_of\_Daggorath</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31595202</id>
	<title>My Winners</title>
	<author>Anonymous</author>
	<datestamp>1269428520000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>An oft side-stepped (tho not always unfortunately *shudders at the failed sequel*) is Deus Ex. The first installment is by far one of the best FPS games i've played, bar none. Intensely rich and engaging story-telling, coupled with one of the first WELL-EXECUTED user-choice-based-story-progression, not to mention the seamlessly implemented affordability for the user to complete missions/goals user a wide variety of techniques (lethal, non-lethal, etc.) made its initial impression a lasting one as well as afforded for long long hours of further replayability.</p><p>On a less serious, but just as nostalgic note: Whacky-Wheels! I only really played the demo but hell if i've not lost an entire month of my life (over the span of a few years) on that game<nobr> <wbr></nobr>:P.</p></htmltext>
<tokenext>An oft side-stepped ( tho not always unfortunately * shudders at the failed sequel * ) is Deus Ex .
The first installment is by far one of the best FPS games i 've played , bar none .
Intensely rich and engaging story-telling , coupled with one of the first WELL-EXECUTED user-choice-based-story-progression , not to mention the seamlessly implemented affordability for the user to complete missions/goals user a wide variety of techniques ( lethal , non-lethal , etc .
) made its initial impression a lasting one as well as afforded for long long hours of further replayability.On a less serious , but just as nostalgic note : Whacky-Wheels !
I only really played the demo but hell if i 've not lost an entire month of my life ( over the span of a few years ) on that game : P .</tokentext>
<sentencetext>An oft side-stepped (tho not always unfortunately *shudders at the failed sequel*) is Deus Ex.
The first installment is by far one of the best FPS games i've played, bar none.
Intensely rich and engaging story-telling, coupled with one of the first WELL-EXECUTED user-choice-based-story-progression, not to mention the seamlessly implemented affordability for the user to complete missions/goals user a wide variety of techniques (lethal, non-lethal, etc.
) made its initial impression a lasting one as well as afforded for long long hours of further replayability.On a less serious, but just as nostalgic note: Whacky-Wheels!
I only really played the demo but hell if i've not lost an entire month of my life (over the span of a few years) on that game :P.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31599230</id>
	<title>Re:In what far-flung universe is Elite "forgotten"</title>
	<author>Anonymous</author>
	<datestamp>1269451440000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Headline: "Gamer gets snarky about other people not knowing as much about games as him." Congratulations, you're a stereotype!</p><p>I grew up in the 80s, played a fair amount of video games back then (albeit console, Atari 800, and Mac), and never heard of Elite.</p></htmltext>
<tokenext>Headline : " Gamer gets snarky about other people not knowing as much about games as him .
" Congratulations , you 're a stereotype ! I grew up in the 80s , played a fair amount of video games back then ( albeit console , Atari 800 , and Mac ) , and never heard of Elite .</tokentext>
<sentencetext>Headline: "Gamer gets snarky about other people not knowing as much about games as him.
" Congratulations, you're a stereotype!I grew up in the 80s, played a fair amount of video games back then (albeit console, Atari 800, and Mac), and never heard of Elite.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31595094</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31596404</id>
	<title>Stunt Island</title>
	<author>kaizokuace</author>
	<datestamp>1269439320000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Stunt Island was a n awesome game as a kid. Nowadays it would never be let out the gates but back then, it was a playground. You could let your imagination run wild as a kid. It had similar value to playing with legos. I wouldn't mind seeing a new version with pretty graphics.</htmltext>
<tokenext>Stunt Island was a n awesome game as a kid .
Nowadays it would never be let out the gates but back then , it was a playground .
You could let your imagination run wild as a kid .
It had similar value to playing with legos .
I would n't mind seeing a new version with pretty graphics .</tokentext>
<sentencetext>Stunt Island was a n awesome game as a kid.
Nowadays it would never be let out the gates but back then, it was a playground.
You could let your imagination run wild as a kid.
It had similar value to playing with legos.
I wouldn't mind seeing a new version with pretty graphics.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31595238</id>
	<title>Kings Quest</title>
	<author>WML MUNSON</author>
	<datestamp>1269428820000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Dying for a drink, Graham?</htmltext>
<tokenext>Dying for a drink , Graham ?</tokentext>
<sentencetext>Dying for a drink, Graham?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31596064</id>
	<title>Spacewars was made for a PDP-1</title>
	<author>Samster33</author>
	<datestamp>1269437160000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Not a PHP-1 as the article would have you believe 0\_o</htmltext>
<tokenext>Not a PHP-1 as the article would have you believe 0 \ _o</tokentext>
<sentencetext>Not a PHP-1 as the article would have you believe 0\_o</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31595120</id>
	<title>Thief &amp; System Shock</title>
	<author>rarel</author>
	<datestamp>1269427380000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext>While they do appear on some niche top ten lists sometimes, they are often forgotten. <i>Thief</i> was a radical departure from the traditional shooting game, making shooting the last (and usually deadly) option you should consider, a shift few games have made since. <i>System Shock</i> was one of the first fully 3D games and its sequel one of the first true RPG/FPS hybrids, paving the way for <i>Deus Ex</i>.</htmltext>
<tokenext>While they do appear on some niche top ten lists sometimes , they are often forgotten .
Thief was a radical departure from the traditional shooting game , making shooting the last ( and usually deadly ) option you should consider , a shift few games have made since .
System Shock was one of the first fully 3D games and its sequel one of the first true RPG/FPS hybrids , paving the way for Deus Ex .</tokentext>
<sentencetext>While they do appear on some niche top ten lists sometimes, they are often forgotten.
Thief was a radical departure from the traditional shooting game, making shooting the last (and usually deadly) option you should consider, a shift few games have made since.
System Shock was one of the first fully 3D games and its sequel one of the first true RPG/FPS hybrids, paving the way for Deus Ex.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31595610</id>
	<title>Afrodot</title>
	<author>Barryke</author>
	<datestamp>1269433080000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><a href="http://fukung.net/v/450/afrodot.jpg" title="fukung.net" rel="nofollow">http://fukung.net/v/450/afrodot.jpg</a> [fukung.net]</p><p>As a note to myself. I want to yell "dupe" and link it the day a relevant story publishes.</p></htmltext>
<tokenext>http : //fukung.net/v/450/afrodot.jpg [ fukung.net ] As a note to myself .
I want to yell " dupe " and link it the day a relevant story publishes .</tokentext>
<sentencetext>http://fukung.net/v/450/afrodot.jpg [fukung.net]As a note to myself.
I want to yell "dupe" and link it the day a relevant story publishes.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31595578</id>
	<title>Re:Thief &amp; System Shock</title>
	<author>ebolaZaireRules</author>
	<datestamp>1269432600000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I LOVE Shock 2... and I'd love to tweak shock1 to fix the crosshairs to the center of the screen &amp; use mouselook.</p><p>I liked the mention of EV in the article... played all 3 of them, and a great many plugins.</p></htmltext>
<tokenext>I LOVE Shock 2... and I 'd love to tweak shock1 to fix the crosshairs to the center of the screen &amp; use mouselook.I liked the mention of EV in the article... played all 3 of them , and a great many plugins .</tokentext>
<sentencetext>I LOVE Shock 2... and I'd love to tweak shock1 to fix the crosshairs to the center of the screen &amp; use mouselook.I liked the mention of EV in the article... played all 3 of them, and a great many plugins.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31595120</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31595794</id>
	<title>Re:Clamdigger!</title>
	<author>Pojut</author>
	<datestamp>1269434940000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Give Oog Clamdigger!</p></htmltext>
<tokenext>Give Oog Clamdigger !</tokentext>
<sentencetext>Give Oog Clamdigger!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31594912</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31595012</id>
	<title>Dwarf Fortress</title>
	<author>Anonymous</author>
	<datestamp>1269425880000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>4</modscore>
	<htmltext><p>Thats a simple one,</p><p>Dwarf Fortress!</p><p>This is one of the best games which has been in development by a single programmer for quite some time now. He works fulltime on the game living on donations from a very dedicated fanbase. The game revolves around creating and guiding (controlling would be too big of a word) a settlement of dwarfs, however the detail in the game in staggering. An insane amount of bodyparts are tracked for each dwarf, there is gravity, magma, water, and ofcourse.. lots of mining! The game offers almost an unlimited amount of fun and it is really up to the user to push the boundries of code!</p><p>If i this got your attention be sure to have a look at it: http://www.bay12games.com/dwarves/</p><p>PS. Dont let the graphics fool you:<br>- http://df.magmawiki.com/index.php/Stonesense\_\%28visualizer\%29<br>- http://upload.wikimedia.org/wikipedia/en/d/d3/Mayday-tileset.gif</p></htmltext>
<tokenext>Thats a simple one,Dwarf Fortress ! This is one of the best games which has been in development by a single programmer for quite some time now .
He works fulltime on the game living on donations from a very dedicated fanbase .
The game revolves around creating and guiding ( controlling would be too big of a word ) a settlement of dwarfs , however the detail in the game in staggering .
An insane amount of bodyparts are tracked for each dwarf , there is gravity , magma , water , and ofcourse.. lots of mining !
The game offers almost an unlimited amount of fun and it is really up to the user to push the boundries of code ! If i this got your attention be sure to have a look at it : http : //www.bay12games.com/dwarves/PS .
Dont let the graphics fool you : - http : //df.magmawiki.com/index.php/Stonesense \ _ \ % 28visualizer \ % 29- http : //upload.wikimedia.org/wikipedia/en/d/d3/Mayday-tileset.gif</tokentext>
<sentencetext>Thats a simple one,Dwarf Fortress!This is one of the best games which has been in development by a single programmer for quite some time now.
He works fulltime on the game living on donations from a very dedicated fanbase.
The game revolves around creating and guiding (controlling would be too big of a word) a settlement of dwarfs, however the detail in the game in staggering.
An insane amount of bodyparts are tracked for each dwarf, there is gravity, magma, water, and ofcourse.. lots of mining!
The game offers almost an unlimited amount of fun and it is really up to the user to push the boundries of code!If i this got your attention be sure to have a look at it: http://www.bay12games.com/dwarves/PS.
Dont let the graphics fool you:- http://df.magmawiki.com/index.php/Stonesense\_\%28visualizer\%29- http://upload.wikimedia.org/wikipedia/en/d/d3/Mayday-tileset.gif</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31601180</id>
	<title>Re:Starsiege: Tribes and Possibly Achron</title>
	<author>Anonymous</author>
	<datestamp>1269458820000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Pretty sure the size was 64.  And my favorite trivia about tribes was that skiing was entirely unintended by the devs; it's made possible by a bug in the physics engine.  But people had so much fun with it, and it became such a core part of gameplay, that when the (disastrous) sequels were written (Tribes 2 and Tribes: Vengeance) it was preserved intentionally.</p></htmltext>
<tokenext>Pretty sure the size was 64 .
And my favorite trivia about tribes was that skiing was entirely unintended by the devs ; it 's made possible by a bug in the physics engine .
But people had so much fun with it , and it became such a core part of gameplay , that when the ( disastrous ) sequels were written ( Tribes 2 and Tribes : Vengeance ) it was preserved intentionally .</tokentext>
<sentencetext>Pretty sure the size was 64.
And my favorite trivia about tribes was that skiing was entirely unintended by the devs; it's made possible by a bug in the physics engine.
But people had so much fun with it, and it became such a core part of gameplay, that when the (disastrous) sequels were written (Tribes 2 and Tribes: Vengeance) it was preserved intentionally.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31595344</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31598444</id>
	<title>Cytron Masters</title>
	<author>clickclickdrone</author>
	<datestamp>1269448800000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Anyone remember this? I played it on the Atari but I'm pretty sure it started out on the Apple II. really good strategy game and quite unlike anything I'd played before (or after to be honest). <br>
<a href="http://en.wikipedia.org/wiki/Cytron\_Masters/" title="wikipedia.org">http://en.wikipedia.org/wiki/Cytron\_Masters/</a> [wikipedia.org]</htmltext>
<tokenext>Anyone remember this ?
I played it on the Atari but I 'm pretty sure it started out on the Apple II .
really good strategy game and quite unlike anything I 'd played before ( or after to be honest ) .
http : //en.wikipedia.org/wiki/Cytron \ _Masters/ [ wikipedia.org ]</tokentext>
<sentencetext>Anyone remember this?
I played it on the Atari but I'm pretty sure it started out on the Apple II.
really good strategy game and quite unlike anything I'd played before (or after to be honest).
http://en.wikipedia.org/wiki/Cytron\_Masters/ [wikipedia.org]</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31602672</id>
	<title>StarControl 2</title>
	<author>Cur8or</author>
	<datestamp>1269421260000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>I can't cant even count the number of disputes this game induced and settled between my brother and I.
There is something special about sharing a keyboard with your adversary.</htmltext>
<tokenext>I ca n't cant even count the number of disputes this game induced and settled between my brother and I . There is something special about sharing a keyboard with your adversary .</tokentext>
<sentencetext>I can't cant even count the number of disputes this game induced and settled between my brother and I.
There is something special about sharing a keyboard with your adversary.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31595336</id>
	<title>So many games</title>
	<author>twisteddk</author>
	<datestamp>1269430140000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>4</modscore>
	<htmltext><p>so little time and space to remember them.</p><p>Yes, Elite was probably one of the first large scale space exploration/combat games. And for all its simplicity, quite unique and addictive.</p><p>But many games exist that fits this bill in other genres:</p><p>Eye of the beholder, one of the first D&amp;D dungeon hacks, certainly one of the more popular<br>Tiger mission, the first shoot 'em up. The previous ones were shoot 'em sideways, mainly<br>Zaxxon, the first shoot 'em sideways that tried to use 3D effects and movements<br>Ghost'n'Goblins, the original platform game<br>Maniac Mansion, an original graphical horror adventure game<br>Paperboy, one of the first arcadegames that had more than a joystick (joysticks today, you can't even find in an arcade hall)<br>Mines of Titan, among the first D&amp;D style games with a strategic combat system<br>Arkanoid, for all its originality, never duplicated sucessfully.<br>Star wars rebellion, just for the fact that I still play that game today, more than 10 years since its original release.</p><p>Being the nerdy, gamer, looser type that I am, I could probably go on for a LONG time, and still not have gotten to the 1990'ies.<nobr> <wbr></nobr>;)</p></htmltext>
<tokenext>so little time and space to remember them.Yes , Elite was probably one of the first large scale space exploration/combat games .
And for all its simplicity , quite unique and addictive.But many games exist that fits this bill in other genres : Eye of the beholder , one of the first D&amp;D dungeon hacks , certainly one of the more popularTiger mission , the first shoot 'em up .
The previous ones were shoot 'em sideways , mainlyZaxxon , the first shoot 'em sideways that tried to use 3D effects and movementsGhost'n'Goblins , the original platform gameManiac Mansion , an original graphical horror adventure gamePaperboy , one of the first arcadegames that had more than a joystick ( joysticks today , you ca n't even find in an arcade hall ) Mines of Titan , among the first D&amp;D style games with a strategic combat systemArkanoid , for all its originality , never duplicated sucessfully.Star wars rebellion , just for the fact that I still play that game today , more than 10 years since its original release.Being the nerdy , gamer , looser type that I am , I could probably go on for a LONG time , and still not have gotten to the 1990'ies .
; )</tokentext>
<sentencetext>so little time and space to remember them.Yes, Elite was probably one of the first large scale space exploration/combat games.
And for all its simplicity, quite unique and addictive.But many games exist that fits this bill in other genres:Eye of the beholder, one of the first D&amp;D dungeon hacks, certainly one of the more popularTiger mission, the first shoot 'em up.
The previous ones were shoot 'em sideways, mainlyZaxxon, the first shoot 'em sideways that tried to use 3D effects and movementsGhost'n'Goblins, the original platform gameManiac Mansion, an original graphical horror adventure gamePaperboy, one of the first arcadegames that had more than a joystick (joysticks today, you can't even find in an arcade hall)Mines of Titan, among the first D&amp;D style games with a strategic combat systemArkanoid, for all its originality, never duplicated sucessfully.Star wars rebellion, just for the fact that I still play that game today, more than 10 years since its original release.Being the nerdy, gamer, looser type that I am, I could probably go on for a LONG time, and still not have gotten to the 1990'ies.
;)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31594908</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31596862</id>
	<title>Re:Darklands, Commander Keen, Hunter Hunted, etc.</title>
	<author>catbertscousin</author>
	<datestamp>1269442260000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext>Ditto for Commander Keen! That game was so wacky and yet so much fun - I have a fondness for 2D side-scrollers to this day.</htmltext>
<tokenext>Ditto for Commander Keen !
That game was so wacky and yet so much fun - I have a fondness for 2D side-scrollers to this day .</tokentext>
<sentencetext>Ditto for Commander Keen!
That game was so wacky and yet so much fun - I have a fondness for 2D side-scrollers to this day.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31594988</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31595310</id>
	<title>Marathon</title>
	<author>SwedMiro</author>
	<datestamp>1269429900000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>A true classic and precursor to the Halo series. The first shooter with a truly deep story!</htmltext>
<tokenext>A true classic and precursor to the Halo series .
The first shooter with a truly deep story !</tokentext>
<sentencetext>A true classic and precursor to the Halo series.
The first shooter with a truly deep story!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31595986</id>
	<title>Re:Neverwinter nights...</title>
	<author>Jaysyn</author>
	<datestamp>1269436680000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>NWN was awesome for the toolset &amp; some player made modules, not the original campaigns.  If you've never played Darkness over Daggerford, or the remake of Pool of Radiance you really should give them a try.</p></htmltext>
<tokenext>NWN was awesome for the toolset &amp; some player made modules , not the original campaigns .
If you 've never played Darkness over Daggerford , or the remake of Pool of Radiance you really should give them a try .</tokentext>
<sentencetext>NWN was awesome for the toolset &amp; some player made modules, not the original campaigns.
If you've never played Darkness over Daggerford, or the remake of Pool of Radiance you really should give them a try.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31594924</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31595470</id>
	<title>Quake, Ultima Online, RTS games?</title>
	<author>Anonymous</author>
	<datestamp>1269431460000</datestamp>
	<modclass>Offtopic</modclass>
	<modscore>1</modscore>
	<htmltext><p>I think this list tried to sound like: "Hey, look how cool we are for showing off this old-ass games instead of newer ones"</p><p>However, they missed the whole RTS genre and some classics. Say whatever you will, but whenever you come up with a top games of all time list, you must include these titles:</p><p>FPS: Doom, Quake, Half-Life<br>MMORPG: Ultima Online, World of Warcraft<br>RTS: Starcraft<br>RPG: Diablo, your favorite Ultima, NetHack</p><p>Specifically, I find it unforgivable to miss Quake and Starcraft. Quake basically defined the initial 3D FPS genre, made the concept of game mods much more relevant and was generally responsible for kickstarting multiplayer over the internet in FPS games. Hell, a lot of titles still have a console where you can type "bind x action" and stick to the +attack, -attack, etc, syntax.</p></htmltext>
<tokenext>I think this list tried to sound like : " Hey , look how cool we are for showing off this old-ass games instead of newer ones " However , they missed the whole RTS genre and some classics .
Say whatever you will , but whenever you come up with a top games of all time list , you must include these titles : FPS : Doom , Quake , Half-LifeMMORPG : Ultima Online , World of WarcraftRTS : StarcraftRPG : Diablo , your favorite Ultima , NetHackSpecifically , I find it unforgivable to miss Quake and Starcraft .
Quake basically defined the initial 3D FPS genre , made the concept of game mods much more relevant and was generally responsible for kickstarting multiplayer over the internet in FPS games .
Hell , a lot of titles still have a console where you can type " bind x action " and stick to the + attack , -attack , etc , syntax .</tokentext>
<sentencetext>I think this list tried to sound like: "Hey, look how cool we are for showing off this old-ass games instead of newer ones"However, they missed the whole RTS genre and some classics.
Say whatever you will, but whenever you come up with a top games of all time list, you must include these titles:FPS: Doom, Quake, Half-LifeMMORPG: Ultima Online, World of WarcraftRTS: StarcraftRPG: Diablo, your favorite Ultima, NetHackSpecifically, I find it unforgivable to miss Quake and Starcraft.
Quake basically defined the initial 3D FPS genre, made the concept of game mods much more relevant and was generally responsible for kickstarting multiplayer over the internet in FPS games.
Hell, a lot of titles still have a console where you can type "bind x action" and stick to the +attack, -attack, etc, syntax.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31595736</id>
	<title>Re:So many games</title>
	<author>PopeRatzo</author>
	<datestamp>1269434280000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I'll second Eye of the Beholder.  It was one of my first experiences with getting really engrossed in a game.</p></htmltext>
<tokenext>I 'll second Eye of the Beholder .
It was one of my first experiences with getting really engrossed in a game .</tokentext>
<sentencetext>I'll second Eye of the Beholder.
It was one of my first experiences with getting really engrossed in a game.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31595336</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31598372</id>
	<title>Grim Fandango</title>
	<author>Anonymous</author>
	<datestamp>1269448560000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Grim Fandango is seriously missing from both this list, and these comments.</p><p>Best game of all time.</p></htmltext>
<tokenext>Grim Fandango is seriously missing from both this list , and these comments.Best game of all time .</tokentext>
<sentencetext>Grim Fandango is seriously missing from both this list, and these comments.Best game of all time.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31599854</id>
	<title>Re:trash reviewers</title>
	<author>dskzero</author>
	<datestamp>1269453900000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Neither of those games were that advanced, successful, or created a culture or a genre. WOW has created a culture, is incredibly successful, and has the largest community ever. EVERYONE knows about WOW. Not everyone knew (or knows) about Diablo. I also wonder why you only list Blizzard games, like you imply that such a list *needs* to have at least ONE Blizzard hit.</htmltext>
<tokenext>Neither of those games were that advanced , successful , or created a culture or a genre .
WOW has created a culture , is incredibly successful , and has the largest community ever .
EVERYONE knows about WOW .
Not everyone knew ( or knows ) about Diablo .
I also wonder why you only list Blizzard games , like you imply that such a list * needs * to have at least ONE Blizzard hit .</tokentext>
<sentencetext>Neither of those games were that advanced, successful, or created a culture or a genre.
WOW has created a culture, is incredibly successful, and has the largest community ever.
EVERYONE knows about WOW.
Not everyone knew (or knows) about Diablo.
I also wonder why you only list Blizzard games, like you imply that such a list *needs* to have at least ONE Blizzard hit.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31594934</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31595412</id>
	<title>Yep, liked the list but</title>
	<author>anarche</author>
	<datestamp>1269430860000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>No Sierra. Bad.
<br> <br>
No Pac-Man? I realise that this is a home gaming list, but c'mon pacman should be there.
<br> <br>
Zork? precursor to NW.
<br> <br>
Bard's Tale? set the trend for 1st person RPGs for years to come.</htmltext>
<tokenext>No Sierra .
Bad . No Pac-Man ?
I realise that this is a home gaming list , but c'mon pacman should be there .
Zork ? precursor to NW .
Bard 's Tale ?
set the trend for 1st person RPGs for years to come .</tokentext>
<sentencetext>No Sierra.
Bad.
 
No Pac-Man?
I realise that this is a home gaming list, but c'mon pacman should be there.
Zork? precursor to NW.
Bard's Tale?
set the trend for 1st person RPGs for years to come.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31595176</id>
	<title>My Favorite Classics that get Overlooked...</title>
	<author>djdevon3</author>
	<datestamp>1269428220000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>1. Marathon<br>
2. Diablo<br>
3. Duke Nukem<br>
4. Quake 2<br>
5. Warcraft 2<br>

They don't get enough credit for their innovation in which we all still receive the fruits of their labors in one way or another today.  Everyone has their own list of games like this who grew up during that time.  I wouldn't expect nor hope that all lists are like mine because it would mean there would be no competition then and no innovation.<nobr> <wbr></nobr>;)</htmltext>
<tokenext>1 .
Marathon 2 .
Diablo 3 .
Duke Nukem 4 .
Quake 2 5 .
Warcraft 2 They do n't get enough credit for their innovation in which we all still receive the fruits of their labors in one way or another today .
Everyone has their own list of games like this who grew up during that time .
I would n't expect nor hope that all lists are like mine because it would mean there would be no competition then and no innovation .
; )</tokentext>
<sentencetext>1.
Marathon
2.
Diablo
3.
Duke Nukem
4.
Quake 2
5.
Warcraft 2

They don't get enough credit for their innovation in which we all still receive the fruits of their labors in one way or another today.
Everyone has their own list of games like this who grew up during that time.
I wouldn't expect nor hope that all lists are like mine because it would mean there would be no competition then and no innovation.
;)</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31595756</id>
	<title>Too bad it's only 10</title>
	<author>dcray2000</author>
	<datestamp>1269434460000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>It's a real shame there are only 10 here and the focus seems to be on a game feature rather than possible depth.  Games like Gothic and Birth of the Federation also hold distinction in my mind.  In their time their technology was nothing special, but they had the pinnacle skill of the greatest games, re-playability..</htmltext>
<tokenext>It 's a real shame there are only 10 here and the focus seems to be on a game feature rather than possible depth .
Games like Gothic and Birth of the Federation also hold distinction in my mind .
In their time their technology was nothing special , but they had the pinnacle skill of the greatest games , re-playability. .</tokentext>
<sentencetext>It's a real shame there are only 10 here and the focus seems to be on a game feature rather than possible depth.
Games like Gothic and Birth of the Federation also hold distinction in my mind.
In their time their technology was nothing special, but they had the pinnacle skill of the greatest games, re-playability..</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31597858</id>
	<title>"Eric the Unready"</title>
	<author>geekoid</author>
	<datestamp>1269446700000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p> Was a awesome game. It' was one of the best jobs at moving that text base games and puzzles into a graphic world. I would say it was a perfect mesh of the two.</p><p><a href="http://en.wikipedia.org/wiki/Eric\_the\_unready" title="wikipedia.org">http://en.wikipedia.org/wiki/Eric\_the\_unready</a> [wikipedia.org]</p></htmltext>
<tokenext>Was a awesome game .
It ' was one of the best jobs at moving that text base games and puzzles into a graphic world .
I would say it was a perfect mesh of the two.http : //en.wikipedia.org/wiki/Eric \ _the \ _unready [ wikipedia.org ]</tokentext>
<sentencetext> Was a awesome game.
It' was one of the best jobs at moving that text base games and puzzles into a graphic world.
I would say it was a perfect mesh of the two.http://en.wikipedia.org/wiki/Eric\_the\_unready [wikipedia.org]</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31598224</id>
	<title>Re:How about MUDs?</title>
	<author>MarbleMunkey</author>
	<datestamp>1269448020000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>I spent a while earlier this year exploring a new MUD, picked it out of a list of hundreds.e</p></div><p>... I didn't like the others; they were all flat.
<br> <br><nobr> <wbr></nobr>/What? Eric the MUD?</p></div>
	</htmltext>
<tokenext>I spent a while earlier this year exploring a new MUD , picked it out of a list of hundreds.e... I did n't like the others ; they were all flat .
/What ? Eric the MUD ?</tokentext>
<sentencetext>I spent a while earlier this year exploring a new MUD, picked it out of a list of hundreds.e... I didn't like the others; they were all flat.
/What? Eric the MUD?
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31594936</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31601996</id>
	<title>Re:So many games</title>
	<author>SillySixPins</author>
	<datestamp>1269461820000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Being the nerdy, gamer, looser type that I am, I could probably go on for a LONG time, and still not have gotten to the 1990'ies.<nobr> <wbr></nobr>;)</p></div><p>

Except for Rebellion?</p></div>
	</htmltext>
<tokenext>Being the nerdy , gamer , looser type that I am , I could probably go on for a LONG time , and still not have gotten to the 1990'ies .
; ) Except for Rebellion ?</tokentext>
<sentencetext>Being the nerdy, gamer, looser type that I am, I could probably go on for a LONG time, and still not have gotten to the 1990'ies.
;)

Except for Rebellion?
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31595336</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31597754</id>
	<title>Air Warrior</title>
	<author>ThreeGigs</author>
	<datestamp>1269446160000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Countless hours spent on GEnie or Delphi playing a multiplayer, realtime flyer. With real physics. Emphasis on the real physics. No flying through things, no bouncing off things, no impossible maneuvers, crashing and dying if you landed too fast or forgot your gear was up, and best of all, gloating while watching your opponents burn on the way down. Of course, spending 15 minutes gaining altitude at $10 an hour was annoying, but if you had the money it was all worthwhile.</p></htmltext>
<tokenext>Countless hours spent on GEnie or Delphi playing a multiplayer , realtime flyer .
With real physics .
Emphasis on the real physics .
No flying through things , no bouncing off things , no impossible maneuvers , crashing and dying if you landed too fast or forgot your gear was up , and best of all , gloating while watching your opponents burn on the way down .
Of course , spending 15 minutes gaining altitude at $ 10 an hour was annoying , but if you had the money it was all worthwhile .</tokentext>
<sentencetext>Countless hours spent on GEnie or Delphi playing a multiplayer, realtime flyer.
With real physics.
Emphasis on the real physics.
No flying through things, no bouncing off things, no impossible maneuvers, crashing and dying if you landed too fast or forgot your gear was up, and best of all, gloating while watching your opponents burn on the way down.
Of course, spending 15 minutes gaining altitude at $10 an hour was annoying, but if you had the money it was all worthwhile.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31595186</id>
	<title>Starflight</title>
	<author>Shivetya</author>
	<datestamp>1269428280000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>I still am amazed what can be accomplished on two 360K Floppy CDs.</p><p><a href="http://en.wikipedia.org/wiki/Starflight" title="wikipedia.org">http://en.wikipedia.org/wiki/Starflight</a> [wikipedia.org]</p><p>I have a Tandy TX (80286 on a XT motherboard) just so I can have access to this game.  The sequel Starflight II was almost as good as the original and introduced a race whose appearance and actions changed based on their planet's solar cycle.  Lots of science fiction goodies for the geek, like an encounter with an obvious Enterprise star ship.</p><p>Worlds that were unique through ingenious programming and even noted which you visited and gathered resources from so if you went back you had to land elsewhere, even Earth looked right from space using this system.</p><p>All and all an impressive game done on those 2 360k discs that many have not surpassed using DVD</p></htmltext>
<tokenext>I still am amazed what can be accomplished on two 360K Floppy CDs.http : //en.wikipedia.org/wiki/Starflight [ wikipedia.org ] I have a Tandy TX ( 80286 on a XT motherboard ) just so I can have access to this game .
The sequel Starflight II was almost as good as the original and introduced a race whose appearance and actions changed based on their planet 's solar cycle .
Lots of science fiction goodies for the geek , like an encounter with an obvious Enterprise star ship.Worlds that were unique through ingenious programming and even noted which you visited and gathered resources from so if you went back you had to land elsewhere , even Earth looked right from space using this system.All and all an impressive game done on those 2 360k discs that many have not surpassed using DVD</tokentext>
<sentencetext>I still am amazed what can be accomplished on two 360K Floppy CDs.http://en.wikipedia.org/wiki/Starflight [wikipedia.org]I have a Tandy TX (80286 on a XT motherboard) just so I can have access to this game.
The sequel Starflight II was almost as good as the original and introduced a race whose appearance and actions changed based on their planet's solar cycle.
Lots of science fiction goodies for the geek, like an encounter with an obvious Enterprise star ship.Worlds that were unique through ingenious programming and even noted which you visited and gathered resources from so if you went back you had to land elsewhere, even Earth looked right from space using this system.All and all an impressive game done on those 2 360k discs that many have not surpassed using DVD</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31595832</id>
	<title>Re:Syndicate</title>
	<author>TheTurtlesMoves</author>
	<datestamp>1269435420000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Thanks to dos box. I still do enjoy it. And UFO!</htmltext>
<tokenext>Thanks to dos box .
I still do enjoy it .
And UFO !</tokentext>
<sentencetext>Thanks to dos box.
I still do enjoy it.
And UFO!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31595378</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31597778</id>
	<title>Re:Finally!</title>
	<author>DarenN</author>
	<datestamp>1269446340000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext><p>The <a href="http://sc2.sourceforge.net/downloads.php" title="sourceforge.net">Ur-Quan Masters</a> [sourceforge.net] is a native linux port of Star Control 2, and I've found it largely indistinguishable from the real thing. It's awesome.</p></htmltext>
<tokenext>The Ur-Quan Masters [ sourceforge.net ] is a native linux port of Star Control 2 , and I 've found it largely indistinguishable from the real thing .
It 's awesome .</tokentext>
<sentencetext>The Ur-Quan Masters [sourceforge.net] is a native linux port of Star Control 2, and I've found it largely indistinguishable from the real thing.
It's awesome.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31594962</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31608984</id>
	<title>Re:What about Myst</title>
	<author>BigSes</author>
	<datestamp>1269523200000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I would probably lean towards The 7th Guest on that criteria.  Myst seems to be more popular in the 3D interactive puzzler type game, but T7G was released earlier.</htmltext>
<tokenext>I would probably lean towards The 7th Guest on that criteria .
Myst seems to be more popular in the 3D interactive puzzler type game , but T7G was released earlier .</tokentext>
<sentencetext>I would probably lean towards The 7th Guest on that criteria.
Myst seems to be more popular in the 3D interactive puzzler type game, but T7G was released earlier.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31596154</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31608200</id>
	<title>Re:So many games</title>
	<author>howzit</author>
	<datestamp>1269511380000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>What about LEISURE SUITED LARRY IN THE LAND OF THE LOUNGE LIZZARDS?? Surely one of the first 'talking' interaction games?</htmltext>
<tokenext>What about LEISURE SUITED LARRY IN THE LAND OF THE LOUNGE LIZZARDS ? ?
Surely one of the first 'talking ' interaction games ?</tokentext>
<sentencetext>What about LEISURE SUITED LARRY IN THE LAND OF THE LOUNGE LIZZARDS??
Surely one of the first 'talking' interaction games?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31595336</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31597686</id>
	<title>Re:Quake, Ultima Online, RTS games?</title>
	<author>Bob-taro</author>
	<datestamp>1269445860000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Specifically, I find it unforgivable to miss Quake and Starcraft.</p></div><p>You're getting off-topic.  The title is *unsung* heroes.  Quake and Starcraft have gotten lots of recognition.</p></div>
	</htmltext>
<tokenext>Specifically , I find it unforgivable to miss Quake and Starcraft.You 're getting off-topic .
The title is * unsung * heroes .
Quake and Starcraft have gotten lots of recognition .</tokentext>
<sentencetext>Specifically, I find it unforgivable to miss Quake and Starcraft.You're getting off-topic.
The title is *unsung* heroes.
Quake and Starcraft have gotten lots of recognition.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31595470</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31625002</id>
	<title>Re:Darklands, Commander Keen, Hunter Hunted, etc.</title>
	<author>Ranma-sensei</author>
	<datestamp>1269613140000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Oh yeah, Stalker... *smiles*<br>
<br>
One of the best "post-apocalytic" games - but, as with all the other ones, only using the right mods. The unmodded game itself was way too easy.<br>
<br>
Then again, I'd even make the ammo weigh something. *grins evilly*</htmltext>
<tokenext>Oh yeah , Stalker... * smiles * One of the best " post-apocalytic " games - but , as with all the other ones , only using the right mods .
The unmodded game itself was way too easy .
Then again , I 'd even make the ammo weigh something .
* grins evilly *</tokentext>
<sentencetext>Oh yeah, Stalker... *smiles*

One of the best "post-apocalytic" games - but, as with all the other ones, only using the right mods.
The unmodded game itself was way too easy.
Then again, I'd even make the ammo weigh something.
*grins evilly*</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31594988</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31595350</id>
	<title>Halflife Physics??</title>
	<author>Anonymous</author>
	<datestamp>1269430200000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>From the article:</p><p>"With an impressive arsenal of game and physics engines and exquisitely crafted visuals, Half Life had all the eye candy you could want."</p><p>"Iain Thomson: Half Life took the first person shooter (FPS) format and made it so much better by adding a physics engine that really worked. It was also key to the development of multiplayer gaming in the mainstream."</p><p>I must be losing my marbles, because I could swear there was NO physics engine in Half-Life. In fact, one of the big selling points of Half-Life 2 was the addition of a physics engine. When Half-Life : Source was released critics noted it added little more than a physics engine. Tell me I'm not crazy....</p></htmltext>
<tokenext>From the article : " With an impressive arsenal of game and physics engines and exquisitely crafted visuals , Half Life had all the eye candy you could want .
" " Iain Thomson : Half Life took the first person shooter ( FPS ) format and made it so much better by adding a physics engine that really worked .
It was also key to the development of multiplayer gaming in the mainstream .
" I must be losing my marbles , because I could swear there was NO physics engine in Half-Life .
In fact , one of the big selling points of Half-Life 2 was the addition of a physics engine .
When Half-Life : Source was released critics noted it added little more than a physics engine .
Tell me I 'm not crazy... .</tokentext>
<sentencetext>From the article:"With an impressive arsenal of game and physics engines and exquisitely crafted visuals, Half Life had all the eye candy you could want.
""Iain Thomson: Half Life took the first person shooter (FPS) format and made it so much better by adding a physics engine that really worked.
It was also key to the development of multiplayer gaming in the mainstream.
"I must be losing my marbles, because I could swear there was NO physics engine in Half-Life.
In fact, one of the big selling points of Half-Life 2 was the addition of a physics engine.
When Half-Life : Source was released critics noted it added little more than a physics engine.
Tell me I'm not crazy....</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31598524</id>
	<title>Re:BBS games</title>
	<author>ogdenk</author>
	<datestamp>1269449040000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Tradewars 2002 was f**kin awesome too!</p></htmltext>
<tokenext>Tradewars 2002 was f * * kin awesome too !</tokentext>
<sentencetext>Tradewars 2002 was f**kin awesome too!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31594990</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31596938</id>
	<title>Re:So many games</title>
	<author>gozar</author>
	<datestamp>1269442560000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I'm pretty sure that Pitfall is the first platformer.</htmltext>
<tokenext>I 'm pretty sure that Pitfall is the first platformer .</tokentext>
<sentencetext>I'm pretty sure that Pitfall is the first platformer.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31595336</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31595088</id>
	<title>Add to the unsung heros list</title>
	<author>MemoryDragon</author>
	<datestamp>1269427020000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>Zork, Ultima 3-7 and Ultima Underworld and the original System Shock, maybe as well the Pinball Construction Set which was the first game with an in place graphical editor.</p></htmltext>
<tokenext>Zork , Ultima 3-7 and Ultima Underworld and the original System Shock , maybe as well the Pinball Construction Set which was the first game with an in place graphical editor .</tokentext>
<sentencetext>Zork, Ultima 3-7 and Ultima Underworld and the original System Shock, maybe as well the Pinball Construction Set which was the first game with an in place graphical editor.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31594996</id>
	<title>Star Control 2. was the best sh@t i ever</title>
	<author>unity100</author>
	<datestamp>1269425520000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext><p>had the opportunity to experience on a computer. im not even saying 'game', mind that, im saying 'the best shit'.</p><p>it was SO good that in a good 1-2 weeks of the 1 month duration i played it for the first time, i really lost the track of space/time continuum. when i got off the game at times to drink, or eat, and saw my family members, it felt like i was not there and i was in a dream instead.</p><p>it was SO good.</p><p>fortunate for you people who didnt catch up with it in 1992, that they made it open source <a href="http://sc2.sourceforge.net/" title="sourceforge.net">http://sc2.sourceforge.net/</a> [sourceforge.net]</p><p>note - while playing do NOT turn on voice acting at any point. it will kill your experience. the aliens, cultures pack much more punch when you do dialogues in text.</p><p>maaaaan. i wish i could really forget the game and play it all over again.</p></htmltext>
<tokenext>had the opportunity to experience on a computer .
im not even saying 'game ' , mind that , im saying 'the best shit'.it was SO good that in a good 1-2 weeks of the 1 month duration i played it for the first time , i really lost the track of space/time continuum .
when i got off the game at times to drink , or eat , and saw my family members , it felt like i was not there and i was in a dream instead.it was SO good.fortunate for you people who didnt catch up with it in 1992 , that they made it open source http : //sc2.sourceforge.net/ [ sourceforge.net ] note - while playing do NOT turn on voice acting at any point .
it will kill your experience .
the aliens , cultures pack much more punch when you do dialogues in text.maaaaan .
i wish i could really forget the game and play it all over again .</tokentext>
<sentencetext>had the opportunity to experience on a computer.
im not even saying 'game', mind that, im saying 'the best shit'.it was SO good that in a good 1-2 weeks of the 1 month duration i played it for the first time, i really lost the track of space/time continuum.
when i got off the game at times to drink, or eat, and saw my family members, it felt like i was not there and i was in a dream instead.it was SO good.fortunate for you people who didnt catch up with it in 1992, that they made it open source http://sc2.sourceforge.net/ [sourceforge.net]note - while playing do NOT turn on voice acting at any point.
it will kill your experience.
the aliens, cultures pack much more punch when you do dialogues in text.maaaaan.
i wish i could really forget the game and play it all over again.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31595004</id>
	<title>No mention of Starcraft?</title>
	<author>Decollete</author>
	<datestamp>1269425760000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>For having transformed a country's generation with celebrity nerds with APM that even the trading firms would choose to hire, Starcraft should probably be in that list also.</htmltext>
<tokenext>For having transformed a country 's generation with celebrity nerds with APM that even the trading firms would choose to hire , Starcraft should probably be in that list also .</tokentext>
<sentencetext>For having transformed a country's generation with celebrity nerds with APM that even the trading firms would choose to hire, Starcraft should probably be in that list also.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31597012</id>
	<title>Re:X-Com: UFO Defense</title>
	<author>polle404</author>
	<datestamp>1269442980000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>One of the very few games i break out once a year and get lost in for a few weeks.<br>that and fallout.</p></htmltext>
<tokenext>One of the very few games i break out once a year and get lost in for a few weeks.that and fallout .</tokentext>
<sentencetext>One of the very few games i break out once a year and get lost in for a few weeks.that and fallout.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31595468</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31595864</id>
	<title>Sinistar!</title>
	<author>RevWaldo</author>
	<datestamp>1269435660000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Beware! I near! Run Coward! RUN! RUN! RUN! <br> <br>
("Filter error: Don't use so many caps. It's like YELLING."? Yeah, well, sometimes I got my REASONS, ya f'n filter!)</htmltext>
<tokenext>Beware !
I near !
Run Coward !
RUN ! RUN !
RUN ! ( " Filter error : Do n't use so many caps .
It 's like YELLING. " ?
Yeah , well , sometimes I got my REASONS , ya f'n filter !
)</tokentext>
<sentencetext>Beware!
I near!
Run Coward!
RUN! RUN!
RUN!  
("Filter error: Don't use so many caps.
It's like YELLING."?
Yeah, well, sometimes I got my REASONS, ya f'n filter!
)</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31595360</id>
	<title>Flying Buffalo... since 1970</title>
	<author>Anonymous</author>
	<datestamp>1269430260000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>"Nuclear Destruction" multi-player PBM off of a 16 bit DG mini  (NOVA?)</p></htmltext>
<tokenext>" Nuclear Destruction " multi-player PBM off of a 16 bit DG mini ( NOVA ?
)</tokentext>
<sentencetext>"Nuclear Destruction" multi-player PBM off of a 16 bit DG mini  (NOVA?
)</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31595636</id>
	<title>Re:Some classic for me:</title>
	<author>bfandreas</author>
	<datestamp>1269433260000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>You beat me to The Last Express. That was truly beautiful.<p>
I will have to add <a href="http://en.wikipedia.org/wiki/The\_Savage\_Empire" title="wikipedia.org" rel="nofollow">Worlds of Ultima: The Savage Empire</a> [wikipedia.org].</p><p>
The unforgettable <a href="http://en.wikipedia.org/wiki/Loom\_(video\_game)" title="wikipedia.org" rel="nofollow">Loom</a> [wikipedia.org].</p><p>
And of course <a href="http://en.wikipedia.org/wiki/Betrayal\_at\_krondor" title="wikipedia.org" rel="nofollow">Betrayal at Krondor</a> [wikipedia.org]</p></htmltext>
<tokenext>You beat me to The Last Express .
That was truly beautiful .
I will have to add Worlds of Ultima : The Savage Empire [ wikipedia.org ] .
The unforgettable Loom [ wikipedia.org ] .
And of course Betrayal at Krondor [ wikipedia.org ]</tokentext>
<sentencetext>You beat me to The Last Express.
That was truly beautiful.
I will have to add Worlds of Ultima: The Savage Empire [wikipedia.org].
The unforgettable Loom [wikipedia.org].
And of course Betrayal at Krondor [wikipedia.org]</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31595290</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31600642</id>
	<title>FORGOT ONE!  Outpost.</title>
	<author>Fallingcow</author>
	<datestamp>1269456720000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><a href="http://en.wikipedia.org/wiki/Outpost\_(video\_game)" title="wikipedia.org">Outpost</a> [wikipedia.org]</p><p>The sequel was a really shitty cross between Starcraft and Alpha Centauri, but the first was a sort of ultra-bleak, punishingly difficult version of Sim City.</p><p>It's like Sim City for fans of games where you always or almost always lose, like Dwarf Fortress or Nethack.</p><p>Hell, it's possible (likely, even) to insta-lose the game by picking the wrong star system at the beginning.  You'll go through all your planning for your colony ship, launch, and arrive at your new home star system only to discover that there are no terrestrial planets.  Finding one that's merely as inhospitable as Mars is practically a miracle; more often you're stuck with some barren-ass frozen wasteland or a planet only slightly better than Mercury.</p></htmltext>
<tokenext>Outpost [ wikipedia.org ] The sequel was a really shitty cross between Starcraft and Alpha Centauri , but the first was a sort of ultra-bleak , punishingly difficult version of Sim City.It 's like Sim City for fans of games where you always or almost always lose , like Dwarf Fortress or Nethack.Hell , it 's possible ( likely , even ) to insta-lose the game by picking the wrong star system at the beginning .
You 'll go through all your planning for your colony ship , launch , and arrive at your new home star system only to discover that there are no terrestrial planets .
Finding one that 's merely as inhospitable as Mars is practically a miracle ; more often you 're stuck with some barren-ass frozen wasteland or a planet only slightly better than Mercury .</tokentext>
<sentencetext>Outpost [wikipedia.org]The sequel was a really shitty cross between Starcraft and Alpha Centauri, but the first was a sort of ultra-bleak, punishingly difficult version of Sim City.It's like Sim City for fans of games where you always or almost always lose, like Dwarf Fortress or Nethack.Hell, it's possible (likely, even) to insta-lose the game by picking the wrong star system at the beginning.
You'll go through all your planning for your colony ship, launch, and arrive at your new home star system only to discover that there are no terrestrial planets.
Finding one that's merely as inhospitable as Mars is practically a miracle; more often you're stuck with some barren-ass frozen wasteland or a planet only slightly better than Mercury.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31594988</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31598946</id>
	<title>Re:Microprose</title>
	<author>DarthVain</author>
	<datestamp>1269450420000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext><p>Excuse me while I hunt you down like the dog you are for forgetting the likes of:</p><p>CIV<br>MOO<br>X-COM</p><p>Also I am pretty sure all the of those game series belong mention when talking about hero's of the PC gaming history!</p></htmltext>
<tokenext>Excuse me while I hunt you down like the dog you are for forgetting the likes of : CIVMOOX-COMAlso I am pretty sure all the of those game series belong mention when talking about hero 's of the PC gaming history !</tokentext>
<sentencetext>Excuse me while I hunt you down like the dog you are for forgetting the likes of:CIVMOOX-COMAlso I am pretty sure all the of those game series belong mention when talking about hero's of the PC gaming history!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31594920</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31607076</id>
	<title>Descent and Descent II...  Kali</title>
	<author>tele2win</author>
	<datestamp>1269448680000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I LOVED Descent and Descent II...  360 degrees of rotation and movement...  And the 3DFX Voodoo enhanced version of Descent II worked GREAT with the 3DFX card card I had at that time...<nobr> <wbr></nobr>:)  Pairing those up with Jay Cotton's Kali (www.kali.net) shortly after it came out in the mid to late 90's???  Well, no wonder I have bouts with carpal tunnel issues and such.<nobr> <wbr></nobr>:)  Spent way too many hours on those games...<nobr> <wbr></nobr>:::sigh:::</htmltext>
<tokenext>I LOVED Descent and Descent II... 360 degrees of rotation and movement... And the 3DFX Voodoo enhanced version of Descent II worked GREAT with the 3DFX card card I had at that time... : ) Pairing those up with Jay Cotton 's Kali ( www.kali.net ) shortly after it came out in the mid to late 90 's ? ? ?
Well , no wonder I have bouts with carpal tunnel issues and such .
: ) Spent way too many hours on those games... : : : sigh : : :</tokentext>
<sentencetext>I LOVED Descent and Descent II...  360 degrees of rotation and movement...  And the 3DFX Voodoo enhanced version of Descent II worked GREAT with the 3DFX card card I had at that time... :)  Pairing those up with Jay Cotton's Kali (www.kali.net) shortly after it came out in the mid to late 90's???
Well, no wonder I have bouts with carpal tunnel issues and such.
:)  Spent way too many hours on those games... :::sigh:::</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31595094</id>
	<title>In what far-flung universe is Elite "forgotten"?</title>
	<author>liquiddark</author>
	<datestamp>1269427080000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext>The 50 or so citations on the <a href="http://en.wikipedia.org/wiki/Elite\_(video\_game)" title="wikipedia.org">wikipedia article</a> [wikipedia.org] tend to indicate what most older gamers probably already know - that Elite has been a touchpoint for space games for the last 20 years or more.  Who in the world can forget the damn game when it comes up constantly in game reviews and top X games lists?</htmltext>
<tokenext>The 50 or so citations on the wikipedia article [ wikipedia.org ] tend to indicate what most older gamers probably already know - that Elite has been a touchpoint for space games for the last 20 years or more .
Who in the world can forget the damn game when it comes up constantly in game reviews and top X games lists ?</tokentext>
<sentencetext>The 50 or so citations on the wikipedia article [wikipedia.org] tend to indicate what most older gamers probably already know - that Elite has been a touchpoint for space games for the last 20 years or more.
Who in the world can forget the damn game when it comes up constantly in game reviews and top X games lists?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31595950</id>
	<title>Master of Orion</title>
	<author>oneofthose</author>
	<datestamp>1269436500000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I kind of miss <a href="http://en.wikipedia.org/wiki/Master\_of\_Orion" title="wikipedia.org" rel="nofollow">Master of Orion</a> [wikipedia.org] on the list. A truly great game that I even like to play in 2010 from time to time.</htmltext>
<tokenext>I kind of miss Master of Orion [ wikipedia.org ] on the list .
A truly great game that I even like to play in 2010 from time to time .</tokentext>
<sentencetext>I kind of miss Master of Orion [wikipedia.org] on the list.
A truly great game that I even like to play in 2010 from time to time.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31594924</id>
	<title>Neverwinter nights...</title>
	<author>Anonymous</author>
	<datestamp>1269423960000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>... was garbage.</p><p>A list of great games which were commercial failures were:</p><p>-Freespace 2<br>-Planescape torment.</p><p>Even mentioning the name neverwinter should send chills down any RPG'ers spine. Neverwinter nights tried to do too much with too little budget, their idea's about tools were awesome but the main single player game suffered because of it.  Doing a toolset is hard while doing a game at the sametime, truthfully some days I wish bioware had infinite money to have really made NWN shine, good ideas but the development time and resources for something like that to make it good would be like a decade.</p><p>It wasn't until mass effect/dragon age that Bioware really got back on track to making good games again.  NWN could not hold a candle to bioware's previous RPG's and NWN couldn't decide if it wanted to be diablo'ish action RPG or a more party based RPG where the battle mechanics were abstracted from the player.</p><p>A big issue for me was that there was not enough NPC's in your party to have the sole focus entirely on your character.  I kept wishing it played more like diablo because there wasn't enough to keep you busy before you were left doing nothing.  It was one of the most boring games I had ever played on the PC.  The pacing was slow just like MMO's where travel time was severely slow/gimped.</p><p>It's one of the things about MMO's that I hate the most is that they really ruined more actiony-rpg elements of older single player games when game companies went mad copying MMO's.</p><p>The problem was is putting boring crap from MMO's in in your single player RPG is bad, MMO's do it just to keep you from finishing the content too fast, but that kills the pacing of the game.  A singleplayer game should always have good mechanics and pacing of battles / story but NWN had none of that, the only thing that tentatively saved it (years later) were the mods players made, and even then it was still god awfully boring because the main game was so unfinished.</p></htmltext>
<tokenext>... was garbage.A list of great games which were commercial failures were : -Freespace 2-Planescape torment.Even mentioning the name neverwinter should send chills down any RPG'ers spine .
Neverwinter nights tried to do too much with too little budget , their idea 's about tools were awesome but the main single player game suffered because of it .
Doing a toolset is hard while doing a game at the sametime , truthfully some days I wish bioware had infinite money to have really made NWN shine , good ideas but the development time and resources for something like that to make it good would be like a decade.It was n't until mass effect/dragon age that Bioware really got back on track to making good games again .
NWN could not hold a candle to bioware 's previous RPG 's and NWN could n't decide if it wanted to be diablo'ish action RPG or a more party based RPG where the battle mechanics were abstracted from the player.A big issue for me was that there was not enough NPC 's in your party to have the sole focus entirely on your character .
I kept wishing it played more like diablo because there was n't enough to keep you busy before you were left doing nothing .
It was one of the most boring games I had ever played on the PC .
The pacing was slow just like MMO 's where travel time was severely slow/gimped.It 's one of the things about MMO 's that I hate the most is that they really ruined more actiony-rpg elements of older single player games when game companies went mad copying MMO 's.The problem was is putting boring crap from MMO 's in in your single player RPG is bad , MMO 's do it just to keep you from finishing the content too fast , but that kills the pacing of the game .
A singleplayer game should always have good mechanics and pacing of battles / story but NWN had none of that , the only thing that tentatively saved it ( years later ) were the mods players made , and even then it was still god awfully boring because the main game was so unfinished .</tokentext>
<sentencetext>... was garbage.A list of great games which were commercial failures were:-Freespace 2-Planescape torment.Even mentioning the name neverwinter should send chills down any RPG'ers spine.
Neverwinter nights tried to do too much with too little budget, their idea's about tools were awesome but the main single player game suffered because of it.
Doing a toolset is hard while doing a game at the sametime, truthfully some days I wish bioware had infinite money to have really made NWN shine, good ideas but the development time and resources for something like that to make it good would be like a decade.It wasn't until mass effect/dragon age that Bioware really got back on track to making good games again.
NWN could not hold a candle to bioware's previous RPG's and NWN couldn't decide if it wanted to be diablo'ish action RPG or a more party based RPG where the battle mechanics were abstracted from the player.A big issue for me was that there was not enough NPC's in your party to have the sole focus entirely on your character.
I kept wishing it played more like diablo because there wasn't enough to keep you busy before you were left doing nothing.
It was one of the most boring games I had ever played on the PC.
The pacing was slow just like MMO's where travel time was severely slow/gimped.It's one of the things about MMO's that I hate the most is that they really ruined more actiony-rpg elements of older single player games when game companies went mad copying MMO's.The problem was is putting boring crap from MMO's in in your single player RPG is bad, MMO's do it just to keep you from finishing the content too fast, but that kills the pacing of the game.
A singleplayer game should always have good mechanics and pacing of battles / story but NWN had none of that, the only thing that tentatively saved it (years later) were the mods players made, and even then it was still god awfully boring because the main game was so unfinished.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31601814</id>
	<title>Re:Star Control 2. was the best sh@t i ever</title>
	<author>raguirre</author>
	<datestamp>1269461160000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I strongly believe that Star Control 2 was the main inspiration for "Babylon 5".

Long time ago I tried to make a fan-made movie based on Star Control universe. You can find the only three episodes so far on Youtube:

<a href="http://www.youtube.com/watch?v=dcENlkkkOV8" title="youtube.com" rel="nofollow">http://www.youtube.com/watch?v=dcENlkkkOV8</a> [youtube.com]

I guess I should open-source the story arch, in case somebody else is interested into the story.</htmltext>
<tokenext>I strongly believe that Star Control 2 was the main inspiration for " Babylon 5 " .
Long time ago I tried to make a fan-made movie based on Star Control universe .
You can find the only three episodes so far on Youtube : http : //www.youtube.com/watch ? v = dcENlkkkOV8 [ youtube.com ] I guess I should open-source the story arch , in case somebody else is interested into the story .</tokentext>
<sentencetext>I strongly believe that Star Control 2 was the main inspiration for "Babylon 5".
Long time ago I tried to make a fan-made movie based on Star Control universe.
You can find the only three episodes so far on Youtube:

http://www.youtube.com/watch?v=dcENlkkkOV8 [youtube.com]

I guess I should open-source the story arch, in case somebody else is interested into the story.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31594996</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31596940</id>
	<title>Rocket Jockey - Remake it for the Wii!!!!</title>
	<author>JoshDM</author>
	<datestamp>1269442560000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>From SegaSoft.  Good god, that game was the civilization that existed right before the Fallout in Fallout.</p><p>The people behind it should revise and release the damn thing for the Wii.  Including the Dick Dale soundtrack.</p><p>
&nbsp; <a href="http://www.wiirally.com/wii-wish-rocket-jockey/" title="wiirally.com">Here</a> [wiirally.com] is where one made a plea for it.  And yes, I know about the <a href="http://en.wikipedia.org/wiki/Rocket\_Jockey" title="wikipedia.org">fan remakes</a> [wikipedia.org] that have come and gone.</p></htmltext>
<tokenext>From SegaSoft .
Good god , that game was the civilization that existed right before the Fallout in Fallout.The people behind it should revise and release the damn thing for the Wii .
Including the Dick Dale soundtrack .
  Here [ wiirally.com ] is where one made a plea for it .
And yes , I know about the fan remakes [ wikipedia.org ] that have come and gone .</tokentext>
<sentencetext>From SegaSoft.
Good god, that game was the civilization that existed right before the Fallout in Fallout.The people behind it should revise and release the damn thing for the Wii.
Including the Dick Dale soundtrack.
  Here [wiirally.com] is where one made a plea for it.
And yes, I know about the fan remakes [wikipedia.org] that have come and gone.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31594948</id>
	<title>a lament for the lost King of Dragon Pass</title>
	<author>KingCarrot</author>
	<datestamp>1269424560000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>My vote definitely goes for the turnbased strategy/RPG King of Dragon Pass by A-Sharp. <br>
No moving graphics, but hand-drawn still-pictures and beautiful music. Plus the entire game has a really cool story and since it consists of loads of random events it is eminently suitable for several playthroughs. This is a game where you are rewarded for thinking.<br>
<br>
The second place probably goes to Emperor of the Fading Suns. A pretty cool space strategy game spanning multiple hex-based planets a la civilization connected by wormholes. The problem was that it was riddled with bugs that made the entire game unbalanced. Several mods have corrected this and made the game what it was meant to be: a universe based on Dune with interplanetary conquests and a bad-ass church going after heretics.<br>
<br>
Some noteworthy mentions are probably from that old genre of 1st person RPG/strategy games which includes Dune, Alien Legacy and others.</htmltext>
<tokenext>My vote definitely goes for the turnbased strategy/RPG King of Dragon Pass by A-Sharp .
No moving graphics , but hand-drawn still-pictures and beautiful music .
Plus the entire game has a really cool story and since it consists of loads of random events it is eminently suitable for several playthroughs .
This is a game where you are rewarded for thinking .
The second place probably goes to Emperor of the Fading Suns .
A pretty cool space strategy game spanning multiple hex-based planets a la civilization connected by wormholes .
The problem was that it was riddled with bugs that made the entire game unbalanced .
Several mods have corrected this and made the game what it was meant to be : a universe based on Dune with interplanetary conquests and a bad-ass church going after heretics .
Some noteworthy mentions are probably from that old genre of 1st person RPG/strategy games which includes Dune , Alien Legacy and others .</tokentext>
<sentencetext>My vote definitely goes for the turnbased strategy/RPG King of Dragon Pass by A-Sharp.
No moving graphics, but hand-drawn still-pictures and beautiful music.
Plus the entire game has a really cool story and since it consists of loads of random events it is eminently suitable for several playthroughs.
This is a game where you are rewarded for thinking.
The second place probably goes to Emperor of the Fading Suns.
A pretty cool space strategy game spanning multiple hex-based planets a la civilization connected by wormholes.
The problem was that it was riddled with bugs that made the entire game unbalanced.
Several mods have corrected this and made the game what it was meant to be: a universe based on Dune with interplanetary conquests and a bad-ass church going after heretics.
Some noteworthy mentions are probably from that old genre of 1st person RPG/strategy games which includes Dune, Alien Legacy and others.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31594934</id>
	<title>trash reviewers</title>
	<author>Anonymous</author>
	<datestamp>1269424320000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>4</modscore>
	<htmltext><p><div class="quote"><p>Iain Thomson: Minesweeper has probably cost more time in lost productivity in the office than anything else, including human resources meetings.</p><p>The game was bundled in with Windows 3.11 and all subsequent versions and is simplicity itself.</p></div><p>It Came out in Windows 3.1 (possibly earlier), not Windows 3.11 for workgroups.</p><p>World of Warcraft Should not even be on the list, Warcraft maybe, Starcraft maybe, Diablo maybe, but not WoW.</p><p>Duke Nukem Forever should be (as well as Starcraft Ghost) for having names that are ironically fitting.</p></div>
	</htmltext>
<tokenext>Iain Thomson : Minesweeper has probably cost more time in lost productivity in the office than anything else , including human resources meetings.The game was bundled in with Windows 3.11 and all subsequent versions and is simplicity itself.It Came out in Windows 3.1 ( possibly earlier ) , not Windows 3.11 for workgroups.World of Warcraft Should not even be on the list , Warcraft maybe , Starcraft maybe , Diablo maybe , but not WoW.Duke Nukem Forever should be ( as well as Starcraft Ghost ) for having names that are ironically fitting .</tokentext>
<sentencetext>Iain Thomson: Minesweeper has probably cost more time in lost productivity in the office than anything else, including human resources meetings.The game was bundled in with Windows 3.11 and all subsequent versions and is simplicity itself.It Came out in Windows 3.1 (possibly earlier), not Windows 3.11 for workgroups.World of Warcraft Should not even be on the list, Warcraft maybe, Starcraft maybe, Diablo maybe, but not WoW.Duke Nukem Forever should be (as well as Starcraft Ghost) for having names that are ironically fitting.
	</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31595790</id>
	<title>Two words: Celtic Legends</title>
	<author>SD-Arcadia</author>
	<datestamp>1269434760000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>AFAIK The first game to introduce the Heroes of Might and Magic style turn based map control + combat. Sophisticated mana and xp system for each unit, and you have to chase down on the map and kill on the battlefield the one enemy Hero while keeping your Hero safe.
Majestic intro and great atmosphere throughout the game.
1991 - Ubisoft
<a href="http://www.lemonamiga.com/?mainurl=http\%3A//www.lemonamiga.com/games/details.php\%3Fid\%3D245" title="lemonamiga.com">http://www.lemonamiga.com/?mainurl=http\%3A//www.lemonamiga.com/games/details.php\%3Fid\%3D245</a> [lemonamiga.com]</htmltext>
<tokenext>AFAIK The first game to introduce the Heroes of Might and Magic style turn based map control + combat .
Sophisticated mana and xp system for each unit , and you have to chase down on the map and kill on the battlefield the one enemy Hero while keeping your Hero safe .
Majestic intro and great atmosphere throughout the game .
1991 - Ubisoft http : //www.lemonamiga.com/ ? mainurl = http \ % 3A//www.lemonamiga.com/games/details.php \ % 3Fid \ % 3D245 [ lemonamiga.com ]</tokentext>
<sentencetext>AFAIK The first game to introduce the Heroes of Might and Magic style turn based map control + combat.
Sophisticated mana and xp system for each unit, and you have to chase down on the map and kill on the battlefield the one enemy Hero while keeping your Hero safe.
Majestic intro and great atmosphere throughout the game.
1991 - Ubisoft
http://www.lemonamiga.com/?mainurl=http\%3A//www.lemonamiga.com/games/details.php\%3Fid\%3D245 [lemonamiga.com]</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31595232</id>
	<title>M.A.X. - Do not confuse with the flop of M.A.X. 2</title>
	<author>Anonymous</author>
	<datestamp>1269428760000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>M.A.X . . . I've wasted hours playing this great game.</p></htmltext>
<tokenext>M.A.X .
. .
I 've wasted hours playing this great game .</tokentext>
<sentencetext>M.A.X .
. .
I've wasted hours playing this great game.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31599788</id>
	<title>AutoDuel</title>
	<author>dogmatixpsych</author>
	<datestamp>1269453660000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Another game left off the list was AutoDuel. Maybe it didn't set any new trends in computer gaming but it was one of the best games back in it's day. I have an emulated copy on my computer that I play every once in a while. I keep hoping someone makes a good redo of the game.</htmltext>
<tokenext>Another game left off the list was AutoDuel .
Maybe it did n't set any new trends in computer gaming but it was one of the best games back in it 's day .
I have an emulated copy on my computer that I play every once in a while .
I keep hoping someone makes a good redo of the game .</tokentext>
<sentencetext>Another game left off the list was AutoDuel.
Maybe it didn't set any new trends in computer gaming but it was one of the best games back in it's day.
I have an emulated copy on my computer that I play every once in a while.
I keep hoping someone makes a good redo of the game.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31596012</id>
	<title>Re:Darklands, Commander Keen, Hunter Hunted, etc.</title>
	<author>JohnnyBGod</author>
	<datestamp>1269436800000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Dude... STALKER? Seriously? The game's \_hideous\_. The controls feel like you are controlling a forklift instead of a guy and I like games where there's some sort of feedback when you hit enemies... you know... so YOU KNOW YOU HIT THEM! Man, even Wolfenstein 3D had this...</p></htmltext>
<tokenext>Dude... STALKER ? Seriously ?
The game 's \ _hideous \ _ .
The controls feel like you are controlling a forklift instead of a guy and I like games where there 's some sort of feedback when you hit enemies... you know... so YOU KNOW YOU HIT THEM !
Man , even Wolfenstein 3D had this.. .</tokentext>
<sentencetext>Dude... STALKER? Seriously?
The game's \_hideous\_.
The controls feel like you are controlling a forklift instead of a guy and I like games where there's some sort of feedback when you hit enemies... you know... so YOU KNOW YOU HIT THEM!
Man, even Wolfenstein 3D had this...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31594988</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31596330</id>
	<title>Re:Facts</title>
	<author>itsdapead</author>
	<datestamp>1269438840000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p><div class="quote"><p>Rich storyline?  You mean the fact that the game was packaged with a story that bore at least a passing resemblance to the gameplay?  That's not what we mean these days when we say a game has a storyline.</p></div><p>The point is that 1984 wasn't "these days". I don't know that <i>Elite</i> was actually the <i>first</i> to package a scene-setting novella by an actual author (edit: <a href="http://en.wikipedia.org/wiki/The\_Dark\_Wheel" title="wikipedia.org">Wikipedia says it was</a> [wikipedia.org]) and an "in-character" instruction manual, but it was certainly one of the first - SOP back then was more along the lines of "you are mankind's last hope - press SPACE to fire".
</p><p>However, perhaps TFA should have said "back story" rather than "storyline", considering that the USP of <i>Elite</i> was its totally unstructured play...</p><p><div class="quote"><p>(2) Not particularly elegant or innovative, if you ask me, using a PRNG to generate random worlds.  Things very much like it had been done time and time before.</p></div><p>Certainly, generating "original" descriptions and phrases from random word lists was nothing new - but <i>Elite</i> made particularly good use of it to produce a universe that was just too big to completely explore, without being silly.</p><p><div class="quote"><p>We've largely stopped doing it this way, but only because we don't have to any more...</p></div><p>Its a pity that newer games didn't come up with more sophisticated ways of generating huge universes.
</p><p> <i>Elite</i> may have had rather more sophisticated graphics than its predecessors, but it was still a game that required you to bring your own imagination. It was always bloody obvious how the random worlds were generated, but you could willingly suspend disbelief and imagine you were exploring a vast galaxy, and the red herrings in the manual (generation ships etc.) helped you imagine that there were mysteries out there. None of the successors have had that feeling - even if they have original artwork for every world you visit.</p></div>
	</htmltext>
<tokenext>Rich storyline ?
You mean the fact that the game was packaged with a story that bore at least a passing resemblance to the gameplay ?
That 's not what we mean these days when we say a game has a storyline.The point is that 1984 was n't " these days " .
I do n't know that Elite was actually the first to package a scene-setting novella by an actual author ( edit : Wikipedia says it was [ wikipedia.org ] ) and an " in-character " instruction manual , but it was certainly one of the first - SOP back then was more along the lines of " you are mankind 's last hope - press SPACE to fire " .
However , perhaps TFA should have said " back story " rather than " storyline " , considering that the USP of Elite was its totally unstructured play... ( 2 ) Not particularly elegant or innovative , if you ask me , using a PRNG to generate random worlds .
Things very much like it had been done time and time before.Certainly , generating " original " descriptions and phrases from random word lists was nothing new - but Elite made particularly good use of it to produce a universe that was just too big to completely explore , without being silly.We 've largely stopped doing it this way , but only because we do n't have to any more...Its a pity that newer games did n't come up with more sophisticated ways of generating huge universes .
Elite may have had rather more sophisticated graphics than its predecessors , but it was still a game that required you to bring your own imagination .
It was always bloody obvious how the random worlds were generated , but you could willingly suspend disbelief and imagine you were exploring a vast galaxy , and the red herrings in the manual ( generation ships etc .
) helped you imagine that there were mysteries out there .
None of the successors have had that feeling - even if they have original artwork for every world you visit .</tokentext>
<sentencetext>Rich storyline?
You mean the fact that the game was packaged with a story that bore at least a passing resemblance to the gameplay?
That's not what we mean these days when we say a game has a storyline.The point is that 1984 wasn't "these days".
I don't know that Elite was actually the first to package a scene-setting novella by an actual author (edit: Wikipedia says it was [wikipedia.org]) and an "in-character" instruction manual, but it was certainly one of the first - SOP back then was more along the lines of "you are mankind's last hope - press SPACE to fire".
However, perhaps TFA should have said "back story" rather than "storyline", considering that the USP of Elite was its totally unstructured play...(2) Not particularly elegant or innovative, if you ask me, using a PRNG to generate random worlds.
Things very much like it had been done time and time before.Certainly, generating "original" descriptions and phrases from random word lists was nothing new - but Elite made particularly good use of it to produce a universe that was just too big to completely explore, without being silly.We've largely stopped doing it this way, but only because we don't have to any more...Its a pity that newer games didn't come up with more sophisticated ways of generating huge universes.
Elite may have had rather more sophisticated graphics than its predecessors, but it was still a game that required you to bring your own imagination.
It was always bloody obvious how the random worlds were generated, but you could willingly suspend disbelief and imagine you were exploring a vast galaxy, and the red herrings in the manual (generation ships etc.
) helped you imagine that there were mysteries out there.
None of the successors have had that feeling - even if they have original artwork for every world you visit.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31594944</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31595730</id>
	<title>SRAM &amp; The Incredible Machine</title>
	<author>Anonymous</author>
	<datestamp>1269434220000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Two old classics for me</p><p>SRAM on Amstrad CPC used a dictionnary to interpret the sentences you typed and perform the corresponding actions, and it was doing it right, even when i tried to be a fool.</p><p>The Incredible Machine by Sierra on MS-DOS was a so awesome physics game that I'm still looking for a game using the same principles without being 1000x less fun.</p></htmltext>
<tokenext>Two old classics for meSRAM on Amstrad CPC used a dictionnary to interpret the sentences you typed and perform the corresponding actions , and it was doing it right , even when i tried to be a fool.The Incredible Machine by Sierra on MS-DOS was a so awesome physics game that I 'm still looking for a game using the same principles without being 1000x less fun .</tokentext>
<sentencetext>Two old classics for meSRAM on Amstrad CPC used a dictionnary to interpret the sentences you typed and perform the corresponding actions, and it was doing it right, even when i tried to be a fool.The Incredible Machine by Sierra on MS-DOS was a so awesome physics game that I'm still looking for a game using the same principles without being 1000x less fun.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31601060</id>
	<title>Re:Star Control 2. was the best sh@t i ever</title>
	<author>Anonymous</author>
	<datestamp>1269458400000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>bump!</p></htmltext>
<tokenext>bump !</tokentext>
<sentencetext>bump!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31594996</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31597678</id>
	<title>Re:Darklands, Commander Keen, Hunter Hunted, etc.</title>
	<author>DarrylM</author>
	<datestamp>1269445800000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext><p>Agree with Commander Keen!  Smooth scrolling on an 8088/CGA machine?  That was incredible back in the day.</p><p>The other game that took many, many, many hours from me was the original Wing Commander.  That game was incredible for it's time, from the graphics, music, and storyline.  It put my old Adlib card to good use.  Many, many fun times!</p><p><a href="http://www.youtube.com/watch?v=GbzioZBTUIU" title="youtube.com">http://www.youtube.com/watch?v=GbzioZBTUIU</a> [youtube.com]</p></htmltext>
<tokenext>Agree with Commander Keen !
Smooth scrolling on an 8088/CGA machine ?
That was incredible back in the day.The other game that took many , many , many hours from me was the original Wing Commander .
That game was incredible for it 's time , from the graphics , music , and storyline .
It put my old Adlib card to good use .
Many , many fun times ! http : //www.youtube.com/watch ? v = GbzioZBTUIU [ youtube.com ]</tokentext>
<sentencetext>Agree with Commander Keen!
Smooth scrolling on an 8088/CGA machine?
That was incredible back in the day.The other game that took many, many, many hours from me was the original Wing Commander.
That game was incredible for it's time, from the graphics, music, and storyline.
It put my old Adlib card to good use.
Many, many fun times!http://www.youtube.com/watch?v=GbzioZBTUIU [youtube.com]</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31594988</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31595754</id>
	<title>The World of Xeen</title>
	<author>Anonymous</author>
	<datestamp>1269434460000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Might'n'Magic 4+5 The World of Xeen. Man those were fun days!</p><p>"INCONCEIVABLE! The royal pyramid besieged! I must contact the queen...... Queen Kalindra?"<br>"My pharaoh, I'm a prisoner! ALL IS LOST "</p><p>"Without the proper key to this tower... you may not pass... mortals."</p><p>And remember folks, DON'T FEED SCRAPS =P</p></htmltext>
<tokenext>Might'n'Magic 4 + 5 The World of Xeen .
Man those were fun days ! " INCONCEIVABLE !
The royal pyramid besieged !
I must contact the queen...... Queen Kalindra ?
" " My pharaoh , I 'm a prisoner !
ALL IS LOST " " Without the proper key to this tower... you may not pass.. .
mortals. " And remember folks , DO N'T FEED SCRAPS = P</tokentext>
<sentencetext>Might'n'Magic 4+5 The World of Xeen.
Man those were fun days!"INCONCEIVABLE!
The royal pyramid besieged!
I must contact the queen...... Queen Kalindra?
""My pharaoh, I'm a prisoner!
ALL IS LOST ""Without the proper key to this tower... you may not pass...
mortals."And remember folks, DON'T FEED SCRAPS =P</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31601674</id>
	<title>Re:Quake, Ultima Online, RTS games?</title>
	<author>dskzero</author>
	<datestamp>1269460620000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>None of those games defined a genre, save the ones actually mentioned.</htmltext>
<tokenext>None of those games defined a genre , save the ones actually mentioned .</tokentext>
<sentencetext>None of those games defined a genre, save the ones actually mentioned.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31595470</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31595740</id>
	<title>Re:Marathon</title>
	<author>interactive\_civilian</author>
	<datestamp>1269434340000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Marathon had a few other things that really set it apart as well:</p><p>1.) No targeting reticle, and I think it may have been the first FPS in which you had to aim vertically at enemies above or below you (Doom auto-aimed). Combined with an unfortunate lack of ability to use the mouse, and this made shooting quite a challenge.</p><p>2.) First FPS with Grenade/Rocket hopping (which inspired the phrase "Frog blast the vent core!")</p><p>3.) I think Marathon 2 was the first FPS with liquids and swimming.</p><p>For those of you who haven't played it, or wish to re-play the Marathon Trilogy, it is available as an open source free download: <a href="http://source.bungie.org/index.php/Main\_Page" title="bungie.org">Aleph One</a> [bungie.org]</p></htmltext>
<tokenext>Marathon had a few other things that really set it apart as well : 1 .
) No targeting reticle , and I think it may have been the first FPS in which you had to aim vertically at enemies above or below you ( Doom auto-aimed ) .
Combined with an unfortunate lack of ability to use the mouse , and this made shooting quite a challenge.2 .
) First FPS with Grenade/Rocket hopping ( which inspired the phrase " Frog blast the vent core ! " ) 3 .
) I think Marathon 2 was the first FPS with liquids and swimming.For those of you who have n't played it , or wish to re-play the Marathon Trilogy , it is available as an open source free download : Aleph One [ bungie.org ]</tokentext>
<sentencetext>Marathon had a few other things that really set it apart as well:1.
) No targeting reticle, and I think it may have been the first FPS in which you had to aim vertically at enemies above or below you (Doom auto-aimed).
Combined with an unfortunate lack of ability to use the mouse, and this made shooting quite a challenge.2.
) First FPS with Grenade/Rocket hopping (which inspired the phrase "Frog blast the vent core!")3.
) I think Marathon 2 was the first FPS with liquids and swimming.For those of you who haven't played it, or wish to re-play the Marathon Trilogy, it is available as an open source free download: Aleph One [bungie.org]</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31595310</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31598606</id>
	<title>Civilization II</title>
	<author>BerryMadness</author>
	<datestamp>1269449340000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I don't know how you can beat Civ 2 in 5 hours.  The only I can think of is spending 3 hours to get Gunpowder unlocking Leo's Workshop.  If you don't beat it in a quick sweep after your warriors have been upgraded to Musketeers you are looking at a long strung out game.  Please enlighten me if there is another way.  Playing on a small map is for pussies so that doesn't count:|</htmltext>
<tokenext>I do n't know how you can beat Civ 2 in 5 hours .
The only I can think of is spending 3 hours to get Gunpowder unlocking Leo 's Workshop .
If you do n't beat it in a quick sweep after your warriors have been upgraded to Musketeers you are looking at a long strung out game .
Please enlighten me if there is another way .
Playing on a small map is for pussies so that does n't count : |</tokentext>
<sentencetext>I don't know how you can beat Civ 2 in 5 hours.
The only I can think of is spending 3 hours to get Gunpowder unlocking Leo's Workshop.
If you don't beat it in a quick sweep after your warriors have been upgraded to Musketeers you are looking at a long strung out game.
Please enlighten me if there is another way.
Playing on a small map is for pussies so that doesn't count:|</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31595172</id>
	<title>"Abuse"</title>
	<author>Anonymous</author>
	<datestamp>1269428160000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext><p><a href="http://en.wikipedia.org/wiki/Abuse\_(video\_game)" title="wikipedia.org" rel="nofollow"> <i>Abuse</i> </a> [wikipedia.org], a 1996 DOS sidescroller, continues to rank high on my list of all-time favorites, for three reasons:</p><p>1. The gameplay was some of the fastest and most addictive in its day, with frightening sound effects, amazing art direction, interactive and destructible levels, and dynamic lighting that changed depending on the player's and enemy's actions.</p><p>2. The player control system, using both the keyboard (movement and object interaction) and the mouse (aiming and shooting), had little to no equal in my DOS games library. I could run forward and shoot plasma rounds behind me, or fly in any direction and drop grenades in any independent trajectory.</p><p>2. The level editor, with its intuitive link-based object system, taught me about binary triggers, logic gates, and AI long before I picked up my first computer engineering textbook. Extraordinarily-complicated systems could be created in short order with just a little practice. I still edit and play custom levels using DOSBox to this day just because of the editor.</p><p>It's a shame that Crack dot Com, <i>Abuse</i>'s parent company, fell off the face of the earth shortly after (even despite Bungie taking up the Mac version). Fansites still exist, and there used to be much talk about <i>Abuse 2</i>, but this game has largely been relegated to the history books in lieu of today's keyboard-mouse FPS games.</p></htmltext>
<tokenext>Abuse [ wikipedia.org ] , a 1996 DOS sidescroller , continues to rank high on my list of all-time favorites , for three reasons : 1 .
The gameplay was some of the fastest and most addictive in its day , with frightening sound effects , amazing art direction , interactive and destructible levels , and dynamic lighting that changed depending on the player 's and enemy 's actions.2 .
The player control system , using both the keyboard ( movement and object interaction ) and the mouse ( aiming and shooting ) , had little to no equal in my DOS games library .
I could run forward and shoot plasma rounds behind me , or fly in any direction and drop grenades in any independent trajectory.2 .
The level editor , with its intuitive link-based object system , taught me about binary triggers , logic gates , and AI long before I picked up my first computer engineering textbook .
Extraordinarily-complicated systems could be created in short order with just a little practice .
I still edit and play custom levels using DOSBox to this day just because of the editor.It 's a shame that Crack dot Com , Abuse 's parent company , fell off the face of the earth shortly after ( even despite Bungie taking up the Mac version ) .
Fansites still exist , and there used to be much talk about Abuse 2 , but this game has largely been relegated to the history books in lieu of today 's keyboard-mouse FPS games .</tokentext>
<sentencetext> Abuse  [wikipedia.org], a 1996 DOS sidescroller, continues to rank high on my list of all-time favorites, for three reasons:1.
The gameplay was some of the fastest and most addictive in its day, with frightening sound effects, amazing art direction, interactive and destructible levels, and dynamic lighting that changed depending on the player's and enemy's actions.2.
The player control system, using both the keyboard (movement and object interaction) and the mouse (aiming and shooting), had little to no equal in my DOS games library.
I could run forward and shoot plasma rounds behind me, or fly in any direction and drop grenades in any independent trajectory.2.
The level editor, with its intuitive link-based object system, taught me about binary triggers, logic gates, and AI long before I picked up my first computer engineering textbook.
Extraordinarily-complicated systems could be created in short order with just a little practice.
I still edit and play custom levels using DOSBox to this day just because of the editor.It's a shame that Crack dot Com, Abuse's parent company, fell off the face of the earth shortly after (even despite Bungie taking up the Mac version).
Fansites still exist, and there used to be much talk about Abuse 2, but this game has largely been relegated to the history books in lieu of today's keyboard-mouse FPS games.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31598740</id>
	<title>Goldbox lives</title>
	<author>sproketboy</author>
	<datestamp>1269449700000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><a href="http://www.forgottenworld.com/" title="forgottenworld.com" rel="nofollow">http://www.forgottenworld.com/</a> [forgottenworld.com]<br><a href="http://goldchest.sourceforge.net/" title="sourceforge.net" rel="nofollow">http://goldchest.sourceforge.net/</a> [sourceforge.net]<br><a href="http://uaf.sourceforge.net/" title="sourceforge.net" rel="nofollow">http://uaf.sourceforge.net/</a> [sourceforge.net]</p></htmltext>
<tokenext>http : //www.forgottenworld.com/ [ forgottenworld.com ] http : //goldchest.sourceforge.net/ [ sourceforge.net ] http : //uaf.sourceforge.net/ [ sourceforge.net ]</tokentext>
<sentencetext>http://www.forgottenworld.com/ [forgottenworld.com]http://goldchest.sourceforge.net/ [sourceforge.net]http://uaf.sourceforge.net/ [sourceforge.net]</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31595662</id>
	<title>Starflight</title>
	<author>tg</author>
	<datestamp>1269433620000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>possibly the best game when released in 1982. huge universe to explore and great game play. Uhleks Ho!</p></htmltext>
<tokenext>possibly the best game when released in 1982. huge universe to explore and great game play .
Uhleks Ho !</tokentext>
<sentencetext>possibly the best game when released in 1982. huge universe to explore and great game play.
Uhleks Ho!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31595618</id>
	<title>Robinson's Requiem</title>
	<author>Anonymous</author>
	<datestamp>1269433140000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>That was a true classic: an open-ended survival game of which I haven't seen the likes before or since. Neither do I know of any game that matches the punishing difficulty of RR, which kept me from ever completing it.</p></htmltext>
<tokenext>That was a true classic : an open-ended survival game of which I have n't seen the likes before or since .
Neither do I know of any game that matches the punishing difficulty of RR , which kept me from ever completing it .</tokentext>
<sentencetext>That was a true classic: an open-ended survival game of which I haven't seen the likes before or since.
Neither do I know of any game that matches the punishing difficulty of RR, which kept me from ever completing it.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31596202</id>
	<title>Re:Neverwinter nights...</title>
	<author>Anonymous</author>
	<datestamp>1269437880000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>You're right NWN was crap.  But then again, most of Bioware's attempts were crap, only getting "popular" when the sequel was done by Black Isle.  Baldur's Gate is a great example of this.  BG II was fantastic of course.  And Planescape:  Torment...we've yet to see anything like that game again.  All Black Isle.</p><p>Hated NWN.  There was very little difference between Aribeth and Bastilla from KOTOR.  Squint and it was the same character, lamely done.</p></htmltext>
<tokenext>You 're right NWN was crap .
But then again , most of Bioware 's attempts were crap , only getting " popular " when the sequel was done by Black Isle .
Baldur 's Gate is a great example of this .
BG II was fantastic of course .
And Planescape : Torment...we 've yet to see anything like that game again .
All Black Isle.Hated NWN .
There was very little difference between Aribeth and Bastilla from KOTOR .
Squint and it was the same character , lamely done .</tokentext>
<sentencetext>You're right NWN was crap.
But then again, most of Bioware's attempts were crap, only getting "popular" when the sequel was done by Black Isle.
Baldur's Gate is a great example of this.
BG II was fantastic of course.
And Planescape:  Torment...we've yet to see anything like that game again.
All Black Isle.Hated NWN.
There was very little difference between Aribeth and Bastilla from KOTOR.
Squint and it was the same character, lamely done.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31594924</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31600248</id>
	<title>Re:My own list</title>
	<author>metamatic</author>
	<datestamp>1269455220000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>The original Silent Hill is a much better game than Silent Hill 2. More creepy atmosphere, less "oh how convenient all the windows are boarded up and the lights are all broken" with random stuff jumping out for no reason to scare you. (If you prefer the latter, go with the Resident Evil series.)</p><p>Happily there's a <a href="http://www.gamespot.com/wii/action/silenthillshatteredmemories/index.html" title="gamespot.com">remake of the original Silent Hill on the Wii</a> [gamespot.com] which allegedly improves on it by offering Wii remote control of the flashlight, etc.  You can also get the PS1 original from PSN.</p></htmltext>
<tokenext>The original Silent Hill is a much better game than Silent Hill 2 .
More creepy atmosphere , less " oh how convenient all the windows are boarded up and the lights are all broken " with random stuff jumping out for no reason to scare you .
( If you prefer the latter , go with the Resident Evil series .
) Happily there 's a remake of the original Silent Hill on the Wii [ gamespot.com ] which allegedly improves on it by offering Wii remote control of the flashlight , etc .
You can also get the PS1 original from PSN .</tokentext>
<sentencetext>The original Silent Hill is a much better game than Silent Hill 2.
More creepy atmosphere, less "oh how convenient all the windows are boarded up and the lights are all broken" with random stuff jumping out for no reason to scare you.
(If you prefer the latter, go with the Resident Evil series.
)Happily there's a remake of the original Silent Hill on the Wii [gamespot.com] which allegedly improves on it by offering Wii remote control of the flashlight, etc.
You can also get the PS1 original from PSN.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31595500</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31602166</id>
	<title>Re:What about Myst</title>
	<author>Hatta</author>
	<datestamp>1269462480000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Myst is easily one of the most overrated titles in all of video game history.  Yes, it was pretty at the time, but it was all pre-rendered.  That's not much of an achievement IMO.  As for the story, any Sierra or LucasArts adventure game had it beat, hands down.  Hell, any 8-bit RPG had it beat.  The puzzles were like something out of a grocery store logic puzzle book, and had nothing to do with the story.  You could ignore the story entirely and it wouldn't affect the gameplay at all.  That's not a good adventure game.</p></htmltext>
<tokenext>Myst is easily one of the most overrated titles in all of video game history .
Yes , it was pretty at the time , but it was all pre-rendered .
That 's not much of an achievement IMO .
As for the story , any Sierra or LucasArts adventure game had it beat , hands down .
Hell , any 8-bit RPG had it beat .
The puzzles were like something out of a grocery store logic puzzle book , and had nothing to do with the story .
You could ignore the story entirely and it would n't affect the gameplay at all .
That 's not a good adventure game .</tokentext>
<sentencetext>Myst is easily one of the most overrated titles in all of video game history.
Yes, it was pretty at the time, but it was all pre-rendered.
That's not much of an achievement IMO.
As for the story, any Sierra or LucasArts adventure game had it beat, hands down.
Hell, any 8-bit RPG had it beat.
The puzzles were like something out of a grocery store logic puzzle book, and had nothing to do with the story.
You could ignore the story entirely and it wouldn't affect the gameplay at all.
That's not a good adventure game.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31596154</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31596596</id>
	<title>Re:Clamdigger!</title>
	<author>OakDragon</author>
	<datestamp>1269440400000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Good game all right, better than Video Oujja.</htmltext>
<tokenext>Good game all right , better than Video Oujja .</tokentext>
<sentencetext>Good game all right, better than Video Oujja.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31594912</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31597840</id>
	<title>Re:"Abuse"</title>
	<author>GameboyRMH</author>
	<datestamp>1269446580000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>+1 one of the best sidescrollers ever, it had a good learning curve and very rewarding controls. I still have it installed on my retro box.</p></htmltext>
<tokenext>+ 1 one of the best sidescrollers ever , it had a good learning curve and very rewarding controls .
I still have it installed on my retro box .</tokentext>
<sentencetext>+1 one of the best sidescrollers ever, it had a good learning curve and very rewarding controls.
I still have it installed on my retro box.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31595172</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31596066</id>
	<title>Re:Darklands, Commander Keen, Hunter Hunted, etc.</title>
	<author>Anonymous</author>
	<datestamp>1269437160000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>1</modscore>
	<htmltext><p>Actually, STALKER: SoC <a href="http://en.wikipedia.org/wiki/S.T.A.L.K.E.R.:\_Shadow\_of\_Chernobyl#Sales" title="wikipedia.org" rel="nofollow">has sold over 2 million copies</a> [wikipedia.org]. It also has 82\% on Metacritic for both user and critic reviews.</p></htmltext>
<tokenext>Actually , STALKER : SoC has sold over 2 million copies [ wikipedia.org ] .
It also has 82 \ % on Metacritic for both user and critic reviews .</tokentext>
<sentencetext>Actually, STALKER: SoC has sold over 2 million copies [wikipedia.org].
It also has 82\% on Metacritic for both user and critic reviews.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31594988</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31596062</id>
	<title>Total Annihilation</title>
	<author>Anonymous</author>
	<datestamp>1269437160000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>&gt; StarCrap.  Nuff said.</p></htmltext>
<tokenext>&gt; StarCrap .
Nuff said .</tokentext>
<sentencetext>&gt; StarCrap.
Nuff said.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31598944</id>
	<title>Re:Syndicate</title>
	<author>Anonymous</author>
	<datestamp>1269450360000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Not only was Syndicate well done, but it also defined a new style of game.  Others came along and applied many of the good parts of Syndicate: for example, the X-Com series.</p></htmltext>
<tokenext>Not only was Syndicate well done , but it also defined a new style of game .
Others came along and applied many of the good parts of Syndicate : for example , the X-Com series .</tokentext>
<sentencetext>Not only was Syndicate well done, but it also defined a new style of game.
Others came along and applied many of the good parts of Syndicate: for example, the X-Com series.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31595378</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31601770</id>
	<title>Re:Some classic for me:</title>
	<author>Fallingcow</author>
	<datestamp>1269460980000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext><p>There was a game with (IIRC) Harrier in the title that gave you control over the invasion of a small island nation.  I can't recall whether you actually got to dispatch the ground forces or whether they arrived on a time table, but you definitely <i>did</i> have control of a few Harrier aircraft, which you could launch from your carrier with an autopilot or fly on your own.  You planned out your (or the AI pilot's) objectives before hand, setting waypoints and targets.</p><p>It's pretty obscure, and a bit hard to find as there are several more-well-known games with Harrier in the title.  I'm pretty sure it's this one:</p><p><a href="http://www.mobygames.com/game/av8b-harrier-assault" title="mobygames.com">AV8B Harrier Assault</a> [mobygames.com]</p><p>Sounds a bit like EF2000, so assuming you can get it to run and can tolerate the old graphics, you might enjoy it.</p></htmltext>
<tokenext>There was a game with ( IIRC ) Harrier in the title that gave you control over the invasion of a small island nation .
I ca n't recall whether you actually got to dispatch the ground forces or whether they arrived on a time table , but you definitely did have control of a few Harrier aircraft , which you could launch from your carrier with an autopilot or fly on your own .
You planned out your ( or the AI pilot 's ) objectives before hand , setting waypoints and targets.It 's pretty obscure , and a bit hard to find as there are several more-well-known games with Harrier in the title .
I 'm pretty sure it 's this one : AV8B Harrier Assault [ mobygames.com ] Sounds a bit like EF2000 , so assuming you can get it to run and can tolerate the old graphics , you might enjoy it .</tokentext>
<sentencetext>There was a game with (IIRC) Harrier in the title that gave you control over the invasion of a small island nation.
I can't recall whether you actually got to dispatch the ground forces or whether they arrived on a time table, but you definitely did have control of a few Harrier aircraft, which you could launch from your carrier with an autopilot or fly on your own.
You planned out your (or the AI pilot's) objectives before hand, setting waypoints and targets.It's pretty obscure, and a bit hard to find as there are several more-well-known games with Harrier in the title.
I'm pretty sure it's this one:AV8B Harrier Assault [mobygames.com]Sounds a bit like EF2000, so assuming you can get it to run and can tolerate the old graphics, you might enjoy it.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31595290</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31596142</id>
	<title>Re:I remember Elite</title>
	<author>tom17</author>
	<datestamp>1269437580000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I too had Elite, on my Acorn Electron (My first computer). However, it was near impossible for me to save games with the cassette recorder and so I got bored of restarting the game every time very quickly. In fact I got bored of most stuff pretty quickly due to an inability to save stuff reliably.
<br> <br>
I wonder if I would have gotten more geeky in life if I had a better cassette player with my Electron!
<br> <br>
Tom...</htmltext>
<tokenext>I too had Elite , on my Acorn Electron ( My first computer ) .
However , it was near impossible for me to save games with the cassette recorder and so I got bored of restarting the game every time very quickly .
In fact I got bored of most stuff pretty quickly due to an inability to save stuff reliably .
I wonder if I would have gotten more geeky in life if I had a better cassette player with my Electron !
Tom.. .</tokentext>
<sentencetext>I too had Elite, on my Acorn Electron (My first computer).
However, it was near impossible for me to save games with the cassette recorder and so I got bored of restarting the game every time very quickly.
In fact I got bored of most stuff pretty quickly due to an inability to save stuff reliably.
I wonder if I would have gotten more geeky in life if I had a better cassette player with my Electron!
Tom...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31594908</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31595860</id>
	<title>Re:BBS games</title>
	<author>nstlgc</author>
	<datestamp>1269435600000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>You just gave me a flashback to my teenage self playing Barren Realms Elite on a BBS, launching attacks against people at the other side of the world and getting the results the next day. God, I loved BRE.</htmltext>
<tokenext>You just gave me a flashback to my teenage self playing Barren Realms Elite on a BBS , launching attacks against people at the other side of the world and getting the results the next day .
God , I loved BRE .</tokentext>
<sentencetext>You just gave me a flashback to my teenage self playing Barren Realms Elite on a BBS, launching attacks against people at the other side of the world and getting the results the next day.
God, I loved BRE.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31594990</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31595416</id>
	<title>Quake 1</title>
	<author>Anonymous</author>
	<datestamp>1269430860000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I'm always amazed at how games like Doom and Half-Life get regarded as all-time greats, but people somehow always gloss over the title that put multiplayer gaming on the map.
<br> <br>
Where do you all think concepts like Rocket Arena and Team Fortress came from?  What about classic map designs like 2fort5 and McKinley Base?
<br> <br>
Don't forget that before there was Fatal1ty and his sponsorships, there was D11-Thresh and John Carmack's Ferrari.</htmltext>
<tokenext>I 'm always amazed at how games like Doom and Half-Life get regarded as all-time greats , but people somehow always gloss over the title that put multiplayer gaming on the map .
Where do you all think concepts like Rocket Arena and Team Fortress came from ?
What about classic map designs like 2fort5 and McKinley Base ?
Do n't forget that before there was Fatal1ty and his sponsorships , there was D11-Thresh and John Carmack 's Ferrari .</tokentext>
<sentencetext>I'm always amazed at how games like Doom and Half-Life get regarded as all-time greats, but people somehow always gloss over the title that put multiplayer gaming on the map.
Where do you all think concepts like Rocket Arena and Team Fortress came from?
What about classic map designs like 2fort5 and McKinley Base?
Don't forget that before there was Fatal1ty and his sponsorships, there was D11-Thresh and John Carmack's Ferrari.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31597370</id>
	<title>Re:Before Starcraft there was "Command &amp; Conqu</title>
	<author>Lunix Nutcase</author>
	<datestamp>1269444600000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>That should have been mentioned, it was the RTS that started it all.</p></div><p>Actually Stonkers from 1982 is considered one of the precursors to the RTS genre.  But the first seminal RTS to set the standards that are still used by modern RTS games was Dune 2 in 1992.  This was 6 years before Starcraft came out.</p></div>
	</htmltext>
<tokenext>That should have been mentioned , it was the RTS that started it all.Actually Stonkers from 1982 is considered one of the precursors to the RTS genre .
But the first seminal RTS to set the standards that are still used by modern RTS games was Dune 2 in 1992 .
This was 6 years before Starcraft came out .</tokentext>
<sentencetext>That should have been mentioned, it was the RTS that started it all.Actually Stonkers from 1982 is considered one of the precursors to the RTS genre.
But the first seminal RTS to set the standards that are still used by modern RTS games was Dune 2 in 1992.
This was 6 years before Starcraft came out.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31595280</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31597974</id>
	<title>Re:Starflight</title>
	<author>Anonymous</author>
	<datestamp>1269447060000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I'm glad someone else remembers this game (and it's sequel Starfight 2).  Given the popularity of Mass Effect and other exploration RPG-ish games, these games from the mid to late 80's represent an early attempt at this type of game.  These were the first 2 pc games I ever played and I loved them.  I didn't have my own pc then, so I stayed late after work for days on end playing these games.  Seeing planets rotating on the screen, watching the landscape zoom in as your ship landed, exploring in a vehicle on the planet's surface, choosing crew members' abilities was all so awesome.  Even almost 30 years later I can still get geek goosebumps!!</p></htmltext>
<tokenext>I 'm glad someone else remembers this game ( and it 's sequel Starfight 2 ) .
Given the popularity of Mass Effect and other exploration RPG-ish games , these games from the mid to late 80 's represent an early attempt at this type of game .
These were the first 2 pc games I ever played and I loved them .
I did n't have my own pc then , so I stayed late after work for days on end playing these games .
Seeing planets rotating on the screen , watching the landscape zoom in as your ship landed , exploring in a vehicle on the planet 's surface , choosing crew members ' abilities was all so awesome .
Even almost 30 years later I can still get geek goosebumps !
!</tokentext>
<sentencetext>I'm glad someone else remembers this game (and it's sequel Starfight 2).
Given the popularity of Mass Effect and other exploration RPG-ish games, these games from the mid to late 80's represent an early attempt at this type of game.
These were the first 2 pc games I ever played and I loved them.
I didn't have my own pc then, so I stayed late after work for days on end playing these games.
Seeing planets rotating on the screen, watching the landscape zoom in as your ship landed, exploring in a vehicle on the planet's surface, choosing crew members' abilities was all so awesome.
Even almost 30 years later I can still get geek goosebumps!
!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31595186</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31599208</id>
	<title>Re:Quake, Ultima Online, RTS games?</title>
	<author>Texinmass</author>
	<datestamp>1269451380000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>I think this list tried to sound like: "Hey, look how cool we are for showing off this old-ass games instead of newer ones"</p><p>However, they missed the whole RTS genre and some classics. Say whatever you will, but whenever you come up with a top games of all time list, you must include these titles:</p><p>FPS: Doom, Quake, Half-Life
MMORPG: Ultima Online, World of Warcraft
RTS: Starcraft
RPG: Diablo, your favorite Ultima, NetHack</p><p>Specifically, I find it unforgivable to miss Quake and Starcraft. Quake basically defined the initial 3D FPS genre, made the concept of game mods much more relevant and was generally responsible for kickstarting multiplayer over the internet in FPS games. Hell, a lot of titles still have a console where you can type "bind x action" and stick to the +attack, -attack, etc, syntax.</p></div><p>im surprised you mention for mmorpg's ultima online and world of warcraft but omit everquest...

and rts games you only mention starcraft...what about warcraft 1 and 2? or how bout dune...great rts...:-)....those are must to include...

bad as everquest was it was a major player till wow came out...hell it sucked 4 years out of my life<nobr> <wbr></nobr>:-\...

and quake doom half-life yet you forget duke nukem<nobr> <wbr></nobr>:-P...

just my 2 cents<nobr> <wbr></nobr>:-P</p></div>
	</htmltext>
<tokenext>I think this list tried to sound like : " Hey , look how cool we are for showing off this old-ass games instead of newer ones " However , they missed the whole RTS genre and some classics .
Say whatever you will , but whenever you come up with a top games of all time list , you must include these titles : FPS : Doom , Quake , Half-Life MMORPG : Ultima Online , World of Warcraft RTS : Starcraft RPG : Diablo , your favorite Ultima , NetHackSpecifically , I find it unforgivable to miss Quake and Starcraft .
Quake basically defined the initial 3D FPS genre , made the concept of game mods much more relevant and was generally responsible for kickstarting multiplayer over the internet in FPS games .
Hell , a lot of titles still have a console where you can type " bind x action " and stick to the + attack , -attack , etc , syntax.im surprised you mention for mmorpg 's ultima online and world of warcraft but omit everquest.. . and rts games you only mention starcraft...what about warcraft 1 and 2 ?
or how bout dune...great rts... : - ) ....those are must to include.. . bad as everquest was it was a major player till wow came out...hell it sucked 4 years out of my life : - \ .. . and quake doom half-life yet you forget duke nukem : -P.. . just my 2 cents : -P</tokentext>
<sentencetext>I think this list tried to sound like: "Hey, look how cool we are for showing off this old-ass games instead of newer ones"However, they missed the whole RTS genre and some classics.
Say whatever you will, but whenever you come up with a top games of all time list, you must include these titles:FPS: Doom, Quake, Half-Life
MMORPG: Ultima Online, World of Warcraft
RTS: Starcraft
RPG: Diablo, your favorite Ultima, NetHackSpecifically, I find it unforgivable to miss Quake and Starcraft.
Quake basically defined the initial 3D FPS genre, made the concept of game mods much more relevant and was generally responsible for kickstarting multiplayer over the internet in FPS games.
Hell, a lot of titles still have a console where you can type "bind x action" and stick to the +attack, -attack, etc, syntax.im surprised you mention for mmorpg's ultima online and world of warcraft but omit everquest...

and rts games you only mention starcraft...what about warcraft 1 and 2?
or how bout dune...great rts...:-)....those are must to include...

bad as everquest was it was a major player till wow came out...hell it sucked 4 years out of my life :-\...

and quake doom half-life yet you forget duke nukem :-P...

just my 2 cents :-P
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31595470</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31597632</id>
	<title>Re:Quake, Ultima Online, RTS games?</title>
	<author>crossmr</author>
	<datestamp>1269445620000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>You can't really talk about MMORPGs without talking about Everquest.<br>World of Warcraft probably wouldn't exist without it.<br>They're still making expansion packs for it for the 3 people who still play it.</p></htmltext>
<tokenext>You ca n't really talk about MMORPGs without talking about Everquest.World of Warcraft probably would n't exist without it.They 're still making expansion packs for it for the 3 people who still play it .</tokentext>
<sentencetext>You can't really talk about MMORPGs without talking about Everquest.World of Warcraft probably wouldn't exist without it.They're still making expansion packs for it for the 3 people who still play it.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31595470</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31597960</id>
	<title>Re:Betrayal at Krondor (1993)</title>
	<author>geekoid</author>
	<datestamp>1269447060000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>That was a very good game.</p></htmltext>
<tokenext>That was a very good game .</tokentext>
<sentencetext>That was a very good game.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31595738</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31595738</id>
	<title>Betrayal at Krondor (1993)</title>
	<author>rodrigoandrade</author>
	<datestamp>1269434340000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext>Just to mention a true PC RPG classic that no one else cared to remember.<br><br>http://en.wikipedia.org/wiki/Betrayal\_at\_Krondor</htmltext>
<tokenext>Just to mention a true PC RPG classic that no one else cared to remember.http : //en.wikipedia.org/wiki/Betrayal \ _at \ _Krondor</tokentext>
<sentencetext>Just to mention a true PC RPG classic that no one else cared to remember.http://en.wikipedia.org/wiki/Betrayal\_at\_Krondor</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31606710</id>
	<title>Re:Facts</title>
	<author>Anonymous</author>
	<datestamp>1269445020000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Jesus fuck, are you always such a tedious faggot?</p></htmltext>
<tokenext>Jesus fuck , are you always such a tedious faggot ?</tokentext>
<sentencetext>Jesus fuck, are you always such a tedious faggot?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31594944</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31599102</id>
	<title>Re:Add to the unsung heros list</title>
	<author>knarfling</author>
	<datestamp>1269451020000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext>While I loved Ultima III and IV, and got really, really good at most of the InfoComm games ( I hated the ending to Infidel, although it was one of the easier ones to get through), one of the most unsung heros was Alternate Realty "Series" <a href="http://en.wikipedia.org/wiki/Alternate\_Reality\_(series)" title="wikipedia.org">http://en.wikipedia.org/wiki/Alternate\_Reality\_(series)</a> [wikipedia.org] <br>
Released in 1985, there were many features that were considered "revolutionary" by games that were released as much as 7 to 20 years later. Things like hidden stats that changed based on your actions, and changed the way an NPC would interact with you. (Some guilds wouldn't let you join if you killed peasants, while others wouldn't let you join unless you killed peasants. [plus the guild didn't always tell you what actions allowed or prevented you from joining.]) It also multiple stats such as hunger, fatigue, sickness, cold or hot, thirst, or how much you were carrying that actually changed how fast you could move. Movement seemed so much smoother than other 3D game of the time, and distant object came into focus gradually as you got closer. As the sun rose and set, or if it started raining, the entire color pallet would change, making it look much more realistic. Although I did not have the time to spend on it, I had a friend that spent weeks mapping the City and never did finish it completely.</htmltext>
<tokenext>While I loved Ultima III and IV , and got really , really good at most of the InfoComm games ( I hated the ending to Infidel , although it was one of the easier ones to get through ) , one of the most unsung heros was Alternate Realty " Series " http : //en.wikipedia.org/wiki/Alternate \ _Reality \ _ ( series ) [ wikipedia.org ] Released in 1985 , there were many features that were considered " revolutionary " by games that were released as much as 7 to 20 years later .
Things like hidden stats that changed based on your actions , and changed the way an NPC would interact with you .
( Some guilds would n't let you join if you killed peasants , while others would n't let you join unless you killed peasants .
[ plus the guild did n't always tell you what actions allowed or prevented you from joining .
] ) It also multiple stats such as hunger , fatigue , sickness , cold or hot , thirst , or how much you were carrying that actually changed how fast you could move .
Movement seemed so much smoother than other 3D game of the time , and distant object came into focus gradually as you got closer .
As the sun rose and set , or if it started raining , the entire color pallet would change , making it look much more realistic .
Although I did not have the time to spend on it , I had a friend that spent weeks mapping the City and never did finish it completely .</tokentext>
<sentencetext>While I loved Ultima III and IV, and got really, really good at most of the InfoComm games ( I hated the ending to Infidel, although it was one of the easier ones to get through), one of the most unsung heros was Alternate Realty "Series" http://en.wikipedia.org/wiki/Alternate\_Reality\_(series) [wikipedia.org] 
Released in 1985, there were many features that were considered "revolutionary" by games that were released as much as 7 to 20 years later.
Things like hidden stats that changed based on your actions, and changed the way an NPC would interact with you.
(Some guilds wouldn't let you join if you killed peasants, while others wouldn't let you join unless you killed peasants.
[plus the guild didn't always tell you what actions allowed or prevented you from joining.
]) It also multiple stats such as hunger, fatigue, sickness, cold or hot, thirst, or how much you were carrying that actually changed how fast you could move.
Movement seemed so much smoother than other 3D game of the time, and distant object came into focus gradually as you got closer.
As the sun rose and set, or if it started raining, the entire color pallet would change, making it look much more realistic.
Although I did not have the time to spend on it, I had a friend that spent weeks mapping the City and never did finish it completely.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31595088</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31594920</id>
	<title>Microprose</title>
	<author>MeesterCat</author>
	<datestamp>1269423780000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>5</modscore>
	<htmltext><p>The games that have kept me occupied for the most time would be the various Microprose sims.  F-19 Stealth Fighter, M1 Tank Platoon, Falcon 4.0.

Admittedly, it may have been the manual that kept me occupied.  Good times...</p><p>

I would also make an honourable mention for Sir Geoff Crammond and his Formula 1 Grand Prix series.</p></htmltext>
<tokenext>The games that have kept me occupied for the most time would be the various Microprose sims .
F-19 Stealth Fighter , M1 Tank Platoon , Falcon 4.0 .
Admittedly , it may have been the manual that kept me occupied .
Good times.. . I would also make an honourable mention for Sir Geoff Crammond and his Formula 1 Grand Prix series .</tokentext>
<sentencetext>The games that have kept me occupied for the most time would be the various Microprose sims.
F-19 Stealth Fighter, M1 Tank Platoon, Falcon 4.0.
Admittedly, it may have been the manual that kept me occupied.
Good times...

I would also make an honourable mention for Sir Geoff Crammond and his Formula 1 Grand Prix series.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31595734</id>
	<title>Re:Facts</title>
	<author>ZosoZ</author>
	<datestamp>1269434280000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>"For a start it used a truly elegant programming hack to create over 200 different worlds to explore while using 32kb of memory"</p><p>(1) IIRC, there were 1024 worlds in Elite.
(2) Not particularly elegant or innovative, if you ask me, using a PRNG to generate random worlds.  Things very much like it had been done time and time before.  We've largely stopped doing it this way, but only because we don't have to any more...</p></div><p>Eight galaxies, with 256 stars in each; from <a href="http://www.guardian.co.uk/books/2003/oct/18/features.weekend" title="guardian.co.uk" rel="nofollow">an extract from "Backroom Boys"</a> [guardian.co.uk]  (well worth picking up):</p><p>
<i>Obviously, Bell and Braben couldn't have an infinity of other galaxies. That would just be silly. But they could, they agreed, have a coolly huge number of galaxies, as they explained to Acorn, showing off the feature. In fact, they said, they planned to have... 2 to the power of 48 of them, approximately 282,000,000,000,000 - two hundred and eighty-two million million galaxies. It was one of the few moments when Acornsoft put its foot down.

Acornsoft could see that having 282,000,000,000,000 galaxies would rub the player's nose in the artificiality of what they were enjoying. A number that gigantic made it inescapably clear that some sort of mathematical concoction was involved. And it exposed the underlying sameness of all the star systems, generated as they were from only a handful of varying qualities. The pink volcanoes would come round again and again. It would be better to be more modest. Somewhere between the unimpressed response to a small game universe and the disbelieving response to a ridiculously large one lay a zone of awe. That was where they should be aiming, and eight galaxies containing 256 stars each seemed like a reasonable guess at its whereabouts.</i>

</p><p>Not sure anything like that had been done "time and time before", and certainly not combined with real time 3D graphics. </p></div>
	</htmltext>
<tokenext>" For a start it used a truly elegant programming hack to create over 200 different worlds to explore while using 32kb of memory " ( 1 ) IIRC , there were 1024 worlds in Elite .
( 2 ) Not particularly elegant or innovative , if you ask me , using a PRNG to generate random worlds .
Things very much like it had been done time and time before .
We 've largely stopped doing it this way , but only because we do n't have to any more...Eight galaxies , with 256 stars in each ; from an extract from " Backroom Boys " [ guardian.co.uk ] ( well worth picking up ) : Obviously , Bell and Braben could n't have an infinity of other galaxies .
That would just be silly .
But they could , they agreed , have a coolly huge number of galaxies , as they explained to Acorn , showing off the feature .
In fact , they said , they planned to have... 2 to the power of 48 of them , approximately 282,000,000,000,000 - two hundred and eighty-two million million galaxies .
It was one of the few moments when Acornsoft put its foot down .
Acornsoft could see that having 282,000,000,000,000 galaxies would rub the player 's nose in the artificiality of what they were enjoying .
A number that gigantic made it inescapably clear that some sort of mathematical concoction was involved .
And it exposed the underlying sameness of all the star systems , generated as they were from only a handful of varying qualities .
The pink volcanoes would come round again and again .
It would be better to be more modest .
Somewhere between the unimpressed response to a small game universe and the disbelieving response to a ridiculously large one lay a zone of awe .
That was where they should be aiming , and eight galaxies containing 256 stars each seemed like a reasonable guess at its whereabouts .
Not sure anything like that had been done " time and time before " , and certainly not combined with real time 3D graphics .</tokentext>
<sentencetext>"For a start it used a truly elegant programming hack to create over 200 different worlds to explore while using 32kb of memory"(1) IIRC, there were 1024 worlds in Elite.
(2) Not particularly elegant or innovative, if you ask me, using a PRNG to generate random worlds.
Things very much like it had been done time and time before.
We've largely stopped doing it this way, but only because we don't have to any more...Eight galaxies, with 256 stars in each; from an extract from "Backroom Boys" [guardian.co.uk]  (well worth picking up):
Obviously, Bell and Braben couldn't have an infinity of other galaxies.
That would just be silly.
But they could, they agreed, have a coolly huge number of galaxies, as they explained to Acorn, showing off the feature.
In fact, they said, they planned to have... 2 to the power of 48 of them, approximately 282,000,000,000,000 - two hundred and eighty-two million million galaxies.
It was one of the few moments when Acornsoft put its foot down.
Acornsoft could see that having 282,000,000,000,000 galaxies would rub the player's nose in the artificiality of what they were enjoying.
A number that gigantic made it inescapably clear that some sort of mathematical concoction was involved.
And it exposed the underlying sameness of all the star systems, generated as they were from only a handful of varying qualities.
The pink volcanoes would come round again and again.
It would be better to be more modest.
Somewhere between the unimpressed response to a small game universe and the disbelieving response to a ridiculously large one lay a zone of awe.
That was where they should be aiming, and eight galaxies containing 256 stars each seemed like a reasonable guess at its whereabouts.
Not sure anything like that had been done "time and time before", and certainly not combined with real time 3D graphics. 
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31594944</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31595178</id>
	<title>Re:Neverwinter nights...</title>
	<author>B1oodAnge1</author>
	<datestamp>1269428220000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>rofl, megawoosh<nobr> <wbr></nobr>;-)</p></htmltext>
<tokenext>rofl , megawoosh ; - )</tokentext>
<sentencetext>rofl, megawoosh ;-)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31594924</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31594944</id>
	<title>Facts</title>
	<author>Anonymous</author>
	<datestamp>1269424440000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext><p>Don't let them get in the way of a good article.</p><p>"Escape Velocity is a precursor to Elite in many ways"</p><p>Yes, I can see how a 1996 release is a precursor to a 1984 one.</p><p>"In addition to a rich storyline, [Elite] used 3D wireframe graphics."</p><p>Rich storyline?  You mean the fact that the game was packaged with a story that bore at least a passing resemblance to the gameplay?  That's not what we mean these days when we say a game has a storyline.</p><p>"For a start it used a truly elegant programming hack to create over 200 different worlds to explore while using 32kb of memory"</p><p>(1) IIRC, there were 1024 worlds in Elite.<br>(2) Not particularly elegant or innovative, if you ask me, using a PRNG to generate random worlds.  Things very much like it had been done time and time before.  We've largely stopped doing it this way, but only because we don't have to any more...</p></htmltext>
<tokenext>Do n't let them get in the way of a good article .
" Escape Velocity is a precursor to Elite in many ways " Yes , I can see how a 1996 release is a precursor to a 1984 one .
" In addition to a rich storyline , [ Elite ] used 3D wireframe graphics .
" Rich storyline ?
You mean the fact that the game was packaged with a story that bore at least a passing resemblance to the gameplay ?
That 's not what we mean these days when we say a game has a storyline .
" For a start it used a truly elegant programming hack to create over 200 different worlds to explore while using 32kb of memory " ( 1 ) IIRC , there were 1024 worlds in Elite .
( 2 ) Not particularly elegant or innovative , if you ask me , using a PRNG to generate random worlds .
Things very much like it had been done time and time before .
We 've largely stopped doing it this way , but only because we do n't have to any more.. .</tokentext>
<sentencetext>Don't let them get in the way of a good article.
"Escape Velocity is a precursor to Elite in many ways"Yes, I can see how a 1996 release is a precursor to a 1984 one.
"In addition to a rich storyline, [Elite] used 3D wireframe graphics.
"Rich storyline?
You mean the fact that the game was packaged with a story that bore at least a passing resemblance to the gameplay?
That's not what we mean these days when we say a game has a storyline.
"For a start it used a truly elegant programming hack to create over 200 different worlds to explore while using 32kb of memory"(1) IIRC, there were 1024 worlds in Elite.
(2) Not particularly elegant or innovative, if you ask me, using a PRNG to generate random worlds.
Things very much like it had been done time and time before.
We've largely stopped doing it this way, but only because we don't have to any more...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31607950</id>
	<title>Re:The Best Game Nobody Ever Heard Of</title>
	<author>drkim</author>
	<datestamp>1269508320000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>...that beginning also makes me think of the film "Dark City"</htmltext>
<tokenext>...that beginning also makes me think of the film " Dark City "</tokentext>
<sentencetext>...that beginning also makes me think of the film "Dark City"</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31600398</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31596118</id>
	<title>Commander Keen!</title>
	<author>Anonymous</author>
	<datestamp>1269437460000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Commander Keen!</p></htmltext>
<tokenext>Commander Keen !</tokentext>
<sentencetext>Commander Keen!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31602714</id>
	<title>Re:Dwarf Fortress</title>
	<author>Anonymous</author>
	<datestamp>1269421500000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p>PS. Dont let the graphics fool you:<br>- http://df.magmawiki.com/index.php/Stonesense\_\%28visualizer\%29<br>- http://upload.wikimedia.org/wikipedia/en/d/d3/Mayday-tileset.gif</p></div><p>Also, don't let the graphics fool you - this game is simulating so much that it can get poor framerate even on the best computers. Enlarge your map on an ocean island a bit, wait for 200+ dwarves to breed/immigrate and watch the slide show. I can't wait for the thing to get multi-threading....</p></div>
	</htmltext>
<tokenext>PS .
Dont let the graphics fool you : - http : //df.magmawiki.com/index.php/Stonesense \ _ \ % 28visualizer \ % 29- http : //upload.wikimedia.org/wikipedia/en/d/d3/Mayday-tileset.gifAlso , do n't let the graphics fool you - this game is simulating so much that it can get poor framerate even on the best computers .
Enlarge your map on an ocean island a bit , wait for 200 + dwarves to breed/immigrate and watch the slide show .
I ca n't wait for the thing to get multi-threading... .</tokentext>
<sentencetext>PS.
Dont let the graphics fool you:- http://df.magmawiki.com/index.php/Stonesense\_\%28visualizer\%29- http://upload.wikimedia.org/wikipedia/en/d/d3/Mayday-tileset.gifAlso, don't let the graphics fool you - this game is simulating so much that it can get poor framerate even on the best computers.
Enlarge your map on an ocean island a bit, wait for 200+ dwarves to breed/immigrate and watch the slide show.
I can't wait for the thing to get multi-threading....
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31595012</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31595500</id>
	<title>My own list</title>
	<author>zr-rifle</author>
	<datestamp>1269431820000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Elite was impressive considering the very limited resources of the BBC Micro, but Frontier (Elite II) was even more impressive, it being single handledly coded in pure 68000 Assembler by David Brarben, with a procedurally generated universe and real sized planets you could land on, all in 400Kb (uncompressed).<br> <br>
My own picks, in no particular order:
<ul>
<li> <b>Herzog and Herzog Zwei</b> by Tecnosoft: basically invented the whole RTS genre; Westwood acknowledge it inspired Dune II and Command &amp; Conquer.</li><li> <b>The Mercenary Saga</b> by Novagen: first person, free roaming adventures in a sandbox solar system, with multiple ways you could complete the game.</li><li> <b>Phantasy Star 2</b> by Sega: the archetype of the modern JRPG; inspired Final Fantasy 7, and we all know what a massive it was.</li><li> <b>Silent Hill 2</b> by Konami: a perfectly crafted mindfuck that so many other games, including its sequels, failed to replicate.</li><li> <b>It Came from the Desert</b> by Cinemaware: first real attempt at an interactive movie; look ma', no CD-ROM!</li><li> <b>Metal Gear Solid</b> by Konami/Hideo Kojima: broke the fourth wall and delivered the first, real interactive movie; and what a ride that was.</li></ul></htmltext>
<tokenext>Elite was impressive considering the very limited resources of the BBC Micro , but Frontier ( Elite II ) was even more impressive , it being single handledly coded in pure 68000 Assembler by David Brarben , with a procedurally generated universe and real sized planets you could land on , all in 400Kb ( uncompressed ) .
My own picks , in no particular order : Herzog and Herzog Zwei by Tecnosoft : basically invented the whole RTS genre ; Westwood acknowledge it inspired Dune II and Command &amp; Conquer .
The Mercenary Saga by Novagen : first person , free roaming adventures in a sandbox solar system , with multiple ways you could complete the game .
Phantasy Star 2 by Sega : the archetype of the modern JRPG ; inspired Final Fantasy 7 , and we all know what a massive it was .
Silent Hill 2 by Konami : a perfectly crafted mindfuck that so many other games , including its sequels , failed to replicate .
It Came from the Desert by Cinemaware : first real attempt at an interactive movie ; look ma ' , no CD-ROM !
Metal Gear Solid by Konami/Hideo Kojima : broke the fourth wall and delivered the first , real interactive movie ; and what a ride that was .</tokentext>
<sentencetext>Elite was impressive considering the very limited resources of the BBC Micro, but Frontier (Elite II) was even more impressive, it being single handledly coded in pure 68000 Assembler by David Brarben, with a procedurally generated universe and real sized planets you could land on, all in 400Kb (uncompressed).
My own picks, in no particular order:

 Herzog and Herzog Zwei by Tecnosoft: basically invented the whole RTS genre; Westwood acknowledge it inspired Dune II and Command &amp; Conquer.
The Mercenary Saga by Novagen: first person, free roaming adventures in a sandbox solar system, with multiple ways you could complete the game.
Phantasy Star 2 by Sega: the archetype of the modern JRPG; inspired Final Fantasy 7, and we all know what a massive it was.
Silent Hill 2 by Konami: a perfectly crafted mindfuck that so many other games, including its sequels, failed to replicate.
It Came from the Desert by Cinemaware: first real attempt at an interactive movie; look ma', no CD-ROM!
Metal Gear Solid by Konami/Hideo Kojima: broke the fourth wall and delivered the first, real interactive movie; and what a ride that was.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31597424</id>
	<title>Re:Thief &amp; System Shock</title>
	<author>antdude</author>
	<datestamp>1269444780000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I couldn't get into the first System Shock game, but loved the second one except for the ending with outside of the ship levels. We need SS3, but correctly.</p></htmltext>
<tokenext>I could n't get into the first System Shock game , but loved the second one except for the ending with outside of the ship levels .
We need SS3 , but correctly .</tokentext>
<sentencetext>I couldn't get into the first System Shock game, but loved the second one except for the ending with outside of the ship levels.
We need SS3, but correctly.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31595120</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31596090</id>
	<title>Ultima IV</title>
	<author>Octatonic</author>
	<datestamp>1269437340000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Ultima IV tops any list for me.</htmltext>
<tokenext>Ultima IV tops any list for me .</tokentext>
<sentencetext>Ultima IV tops any list for me.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31615428</id>
	<title>Re:Betrayal at Krondor (1993)</title>
	<author>Slider451</author>
	<datestamp>1269547200000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Betrayal at Krondor really sucked me in.  With its (often cheesy) photo-realistic characters, it seemed far more visually advanced than its cartoony peers at the time, such as Might &amp; Magic III &amp; IV, Wing Commander, the original Doom, and the Sierra adventure games, all of which I played and loved.  The music, atmosphere, combat, loot and inventory system were just right.</p><p>I enjoyed playing the lute for room and board at the taverns, starting out really bad but eventually getting pretty good.  And the cut-scenes where the actors with their glued-on beards were so ridiculous that they added to the entertainment instead of trying too hard and failing.</p><p>I'm sure it would look dated if I fired it up today, but it filled a perfect niche at the time.</p></htmltext>
<tokenext>Betrayal at Krondor really sucked me in .
With its ( often cheesy ) photo-realistic characters , it seemed far more visually advanced than its cartoony peers at the time , such as Might &amp; Magic III &amp; IV , Wing Commander , the original Doom , and the Sierra adventure games , all of which I played and loved .
The music , atmosphere , combat , loot and inventory system were just right.I enjoyed playing the lute for room and board at the taverns , starting out really bad but eventually getting pretty good .
And the cut-scenes where the actors with their glued-on beards were so ridiculous that they added to the entertainment instead of trying too hard and failing.I 'm sure it would look dated if I fired it up today , but it filled a perfect niche at the time .</tokentext>
<sentencetext>Betrayal at Krondor really sucked me in.
With its (often cheesy) photo-realistic characters, it seemed far more visually advanced than its cartoony peers at the time, such as Might &amp; Magic III &amp; IV, Wing Commander, the original Doom, and the Sierra adventure games, all of which I played and loved.
The music, atmosphere, combat, loot and inventory system were just right.I enjoyed playing the lute for room and board at the taverns, starting out really bad but eventually getting pretty good.
And the cut-scenes where the actors with their glued-on beards were so ridiculous that they added to the entertainment instead of trying too hard and failing.I'm sure it would look dated if I fired it up today, but it filled a perfect niche at the time.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31595738</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31595104</id>
	<title>Ugh-lympics</title>
	<author>TapeCutter</author>
	<datestamp>1269427200000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><a href="http://en.wikipedia.org/wiki/Caveman\_Ughlympics" title="wikipedia.org">Ugh-lympics</a> [wikipedia.org] still stands as the funniest game I've ever played, the "mate toss" event was also an early example of political incorrectness in a PC game. The mate toss event was similar to a hammer throw except instead of a hammer you swung your cave girl around by the hair and tossed her down the field.
<br> <br>
The first truly addictive game I encoutered was <a href="http://en.wikipedia.org/wiki/Sopwith\_(computer\_game)" title="wikipedia.org">Sopwith</a> [wikipedia.org]</htmltext>
<tokenext>Ugh-lympics [ wikipedia.org ] still stands as the funniest game I 've ever played , the " mate toss " event was also an early example of political incorrectness in a PC game .
The mate toss event was similar to a hammer throw except instead of a hammer you swung your cave girl around by the hair and tossed her down the field .
The first truly addictive game I encoutered was Sopwith [ wikipedia.org ]</tokentext>
<sentencetext>Ugh-lympics [wikipedia.org] still stands as the funniest game I've ever played, the "mate toss" event was also an early example of political incorrectness in a PC game.
The mate toss event was similar to a hammer throw except instead of a hammer you swung your cave girl around by the hair and tossed her down the field.
The first truly addictive game I encoutered was Sopwith [wikipedia.org]</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31594912</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31597104</id>
	<title>Countdown - a game ahead of its time</title>
	<author>SlashD0tter</author>
	<datestamp>1269443340000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>When this game opens, you find yourself prisoner in a Turkish mental hospital on the eve lobotomy surgery.

Sure, the graphics and gameplay are outmoded, but the game was ahead of its time with international settings, uh, interesting characters (e.g., Rachel Akure, Mossad agent), a duplicitous girlfriend, and a plot line that would intrigue any 9-11 conspiracy theorist. All from 1990!

Alas, getting this to run properly on Windows 7 x64 or even Windows Vista has proved to be a chore. The program can't always find its DOS mouse driver and sound board without crashing.

<a href="http://en.wikipedia.org/wiki/Countdown\_(video\_game)" title="wikipedia.org" rel="nofollow">http://en.wikipedia.org/wiki/Countdown\_(video\_game)</a> [wikipedia.org]</htmltext>
<tokenext>When this game opens , you find yourself prisoner in a Turkish mental hospital on the eve lobotomy surgery .
Sure , the graphics and gameplay are outmoded , but the game was ahead of its time with international settings , uh , interesting characters ( e.g. , Rachel Akure , Mossad agent ) , a duplicitous girlfriend , and a plot line that would intrigue any 9-11 conspiracy theorist .
All from 1990 !
Alas , getting this to run properly on Windows 7 x64 or even Windows Vista has proved to be a chore .
The program ca n't always find its DOS mouse driver and sound board without crashing .
http : //en.wikipedia.org/wiki/Countdown \ _ ( video \ _game ) [ wikipedia.org ]</tokentext>
<sentencetext>When this game opens, you find yourself prisoner in a Turkish mental hospital on the eve lobotomy surgery.
Sure, the graphics and gameplay are outmoded, but the game was ahead of its time with international settings, uh, interesting characters (e.g., Rachel Akure, Mossad agent), a duplicitous girlfriend, and a plot line that would intrigue any 9-11 conspiracy theorist.
All from 1990!
Alas, getting this to run properly on Windows 7 x64 or even Windows Vista has proved to be a chore.
The program can't always find its DOS mouse driver and sound board without crashing.
http://en.wikipedia.org/wiki/Countdown\_(video\_game) [wikipedia.org]</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31595764</id>
	<title>Re:Add to the unsung heros list</title>
	<author>plover</author>
	<datestamp>1269434520000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>This list was about unsung heroes.  Zork was sung from the rooftops.</p></htmltext>
<tokenext>This list was about unsung heroes .
Zork was sung from the rooftops .</tokentext>
<sentencetext>This list was about unsung heroes.
Zork was sung from the rooftops.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31595088</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31594908</id>
	<title>I remember Elite</title>
	<author>Anonymous</author>
	<datestamp>1269423420000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Of course Elite became Eve Online, exactly the same game only with better graphics, multiplayer and millions of options designed to suck out your lifespan through your wallet.<br> <br>

I played Elite a lot as a kid, which is why I couldn't see the Eve Online screen for the <i>deja vu</i></htmltext>
<tokenext>Of course Elite became Eve Online , exactly the same game only with better graphics , multiplayer and millions of options designed to suck out your lifespan through your wallet .
I played Elite a lot as a kid , which is why I could n't see the Eve Online screen for the deja vu</tokentext>
<sentencetext>Of course Elite became Eve Online, exactly the same game only with better graphics, multiplayer and millions of options designed to suck out your lifespan through your wallet.
I played Elite a lot as a kid, which is why I couldn't see the Eve Online screen for the deja vu</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31597252</id>
	<title>Pong</title>
	<author>GuyFawkes</author>
	<datestamp>1269444120000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>and tic-tac-toe</p><p>nuff sed</p></htmltext>
<tokenext>and tic-tac-toenuff sed</tokentext>
<sentencetext>and tic-tac-toenuff sed</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31596456</id>
	<title>Re:Dwarf Fortress</title>
	<author>RKThoadan</author>
	<datestamp>1269439620000</datestamp>
	<modclass>Funny</modclass>
	<modscore>2</modscore>
	<htmltext><p>WARNING: when a DF player speaks of "fun" they may be using a slightly different meaning of the word.  Go here to make sure you understand what they are talking about: <a href="http://df.magmawiki.com/index.php/Fun" title="magmawiki.com">http://df.magmawiki.com/index.php/Fun</a> [magmawiki.com]</p></htmltext>
<tokenext>WARNING : when a DF player speaks of " fun " they may be using a slightly different meaning of the word .
Go here to make sure you understand what they are talking about : http : //df.magmawiki.com/index.php/Fun [ magmawiki.com ]</tokentext>
<sentencetext>WARNING: when a DF player speaks of "fun" they may be using a slightly different meaning of the word.
Go here to make sure you understand what they are talking about: http://df.magmawiki.com/index.php/Fun [magmawiki.com]</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31595012</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31600808</id>
	<title>Re:Thief &amp; System Shock</title>
	<author>Anonymous</author>
	<datestamp>1269457380000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Um, the basic mechanics for Thief actually came from Castle Wolfenstein and its sequel.  Wolfenstein 3D actually eschewed the stealth aspect and became one of the best known early shooters.</p><p>Ultima Underworld was the first textured first person RPG (with some shooting, but I don't remember it all that well because my PC wasn't good enough to play it so I always played on friend's machines), but at least you cite designer <a href="http://en.wikipedia.org/wiki/Doug\_Church" title="wikipedia.org">Doug Church's</a> [wikipedia.org]and <a href="http://en.wikipedia.org/wiki/Paul\_Neurath" title="wikipedia.org">Paul Neurath's</a> [wikipedia.org] later games, System Shock (Neurath only on SS2) and Deus Ex.</p></htmltext>
<tokenext>Um , the basic mechanics for Thief actually came from Castle Wolfenstein and its sequel .
Wolfenstein 3D actually eschewed the stealth aspect and became one of the best known early shooters.Ultima Underworld was the first textured first person RPG ( with some shooting , but I do n't remember it all that well because my PC was n't good enough to play it so I always played on friend 's machines ) , but at least you cite designer Doug Church 's [ wikipedia.org ] and Paul Neurath 's [ wikipedia.org ] later games , System Shock ( Neurath only on SS2 ) and Deus Ex .</tokentext>
<sentencetext>Um, the basic mechanics for Thief actually came from Castle Wolfenstein and its sequel.
Wolfenstein 3D actually eschewed the stealth aspect and became one of the best known early shooters.Ultima Underworld was the first textured first person RPG (with some shooting, but I don't remember it all that well because my PC wasn't good enough to play it so I always played on friend's machines), but at least you cite designer Doug Church's [wikipedia.org]and Paul Neurath's [wikipedia.org] later games, System Shock (Neurath only on SS2) and Deus Ex.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31595120</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31596192</id>
	<title>Nethack &amp; Adventure</title>
	<author>wandazulu</author>
	<datestamp>1269437760000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Back in the days of VT100, when windows were something you looked through, when Apple was selling the awesomeness of the Apple ][, there were two games to play that I spent untold number of days playing: Nethack (then just "Hack") and the original Adventure. It is safe to say these games were the genesis of pretty much everything, I believe I remember reading somewhere that the head developer of Diablo got a lot of inspiration from Nethack, and Adventure spawned pretty much the entire adventure game industry.</p><p>Sigh. Now get off my lawn!</p></htmltext>
<tokenext>Back in the days of VT100 , when windows were something you looked through , when Apple was selling the awesomeness of the Apple ] [ , there were two games to play that I spent untold number of days playing : Nethack ( then just " Hack " ) and the original Adventure .
It is safe to say these games were the genesis of pretty much everything , I believe I remember reading somewhere that the head developer of Diablo got a lot of inspiration from Nethack , and Adventure spawned pretty much the entire adventure game industry.Sigh .
Now get off my lawn !</tokentext>
<sentencetext>Back in the days of VT100, when windows were something you looked through, when Apple was selling the awesomeness of the Apple ][, there were two games to play that I spent untold number of days playing: Nethack (then just "Hack") and the original Adventure.
It is safe to say these games were the genesis of pretty much everything, I believe I remember reading somewhere that the head developer of Diablo got a lot of inspiration from Nethack, and Adventure spawned pretty much the entire adventure game industry.Sigh.
Now get off my lawn!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31599300</id>
	<title>Re:Finally!</title>
	<author>GMFTatsujin</author>
	<datestamp>1269451740000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>Star Control 2 is the pinnacle of 1990's game development, in my humble opinion.  The developers at Toys for Bob are still inundated with requests to develop a new sequel.  (Shame on you, Accolade.  SHAME, SHAME, SHAME.)</p><p>Ur Quan Masters is a game that, with the developer's blessings, brings the original SC2 back to contemporary computers with refinements galore.  Updated graphic engine for high-res displays, remixed music, and plenty of gameplay goodies.</p><p>My review of SC2 is <a href="http://longtailgamer.com/14/show-notes/ltg-01-ur-quan-masters" title="longtailgamer.com">here</a> [longtailgamer.com].</p></htmltext>
<tokenext>Star Control 2 is the pinnacle of 1990 's game development , in my humble opinion .
The developers at Toys for Bob are still inundated with requests to develop a new sequel .
( Shame on you , Accolade .
SHAME , SHAME , SHAME .
) Ur Quan Masters is a game that , with the developer 's blessings , brings the original SC2 back to contemporary computers with refinements galore .
Updated graphic engine for high-res displays , remixed music , and plenty of gameplay goodies.My review of SC2 is here [ longtailgamer.com ] .</tokentext>
<sentencetext>Star Control 2 is the pinnacle of 1990's game development, in my humble opinion.
The developers at Toys for Bob are still inundated with requests to develop a new sequel.
(Shame on you, Accolade.
SHAME, SHAME, SHAME.
)Ur Quan Masters is a game that, with the developer's blessings, brings the original SC2 back to contemporary computers with refinements galore.
Updated graphic engine for high-res displays, remixed music, and plenty of gameplay goodies.My review of SC2 is here [longtailgamer.com].</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31594962</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31599380</id>
	<title>RoboWar lives!</title>
	<author>braindrainbahrain</author>
	<datestamp>1269452040000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I am pleasantly surprised that a programming game made the list.  Or that it is on any kind of list - period!</p><p>For those so interested, Robowar lives!   RoboWar, which per the TFA is the decendant of RobotWar is now open source.  See:</p><p><a href="http://robowar.sourceforge.net/RoboWar5/index.html" title="sourceforge.net" rel="nofollow">http://robowar.sourceforge.net/RoboWar5/index.html</a> [sourceforge.net]</p><p>Near as I can tell, the latest incarnation is highly compatible with the older Mac-only shareware version from days gone by.</p></htmltext>
<tokenext>I am pleasantly surprised that a programming game made the list .
Or that it is on any kind of list - period ! For those so interested , Robowar lives !
RoboWar , which per the TFA is the decendant of RobotWar is now open source .
See : http : //robowar.sourceforge.net/RoboWar5/index.html [ sourceforge.net ] Near as I can tell , the latest incarnation is highly compatible with the older Mac-only shareware version from days gone by .</tokentext>
<sentencetext>I am pleasantly surprised that a programming game made the list.
Or that it is on any kind of list - period!For those so interested, Robowar lives!
RoboWar, which per the TFA is the decendant of RobotWar is now open source.
See:http://robowar.sourceforge.net/RoboWar5/index.html [sourceforge.net]Near as I can tell, the latest incarnation is highly compatible with the older Mac-only shareware version from days gone by.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31599736</id>
	<title>Re:"Abuse"</title>
	<author>metamatic</author>
	<datestamp>1269453420000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Abuse was also cool because it was written in Lisp.</p></htmltext>
<tokenext>Abuse was also cool because it was written in Lisp .</tokentext>
<sentencetext>Abuse was also cool because it was written in Lisp.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31595172</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31600398</id>
	<title>The Best Game Nobody Ever Heard Of</title>
	<author>JonStewartMill</author>
	<datestamp>1269455940000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><i>(after checking the article title to make sure we're talking about "PC Games", not "PC <b>Video</b> Games")  </i> <br> <br>

Tom Disch's "Amnesia" was an amazing text-based game.  You wake up, broke and stark naked, in a NYC hotel room.  The rest of the game involves getting clothed and fed, avoiding the police (you're wanted for a murder you're pretty certain you didn't commit), and recovering the secret of your past.  There were several possible outcomes. One involved Ol' Sparky (after you get extradited to Texas to stand trial for that murder).  In another, you escape to a ranch in Australia and spend the rest of your life there, without ever solving the riddle of your past.  I never did "win" the game, but I chewed up a lot of hours trying. <br> <br>One of the more interesting aspects was that it wasn't "turn-based" -- if you didn't do anything, time would pass just the same.</htmltext>
<tokenext>( after checking the article title to make sure we 're talking about " PC Games " , not " PC Video Games " ) Tom Disch 's " Amnesia " was an amazing text-based game .
You wake up , broke and stark naked , in a NYC hotel room .
The rest of the game involves getting clothed and fed , avoiding the police ( you 're wanted for a murder you 're pretty certain you did n't commit ) , and recovering the secret of your past .
There were several possible outcomes .
One involved Ol ' Sparky ( after you get extradited to Texas to stand trial for that murder ) .
In another , you escape to a ranch in Australia and spend the rest of your life there , without ever solving the riddle of your past .
I never did " win " the game , but I chewed up a lot of hours trying .
One of the more interesting aspects was that it was n't " turn-based " -- if you did n't do anything , time would pass just the same .</tokentext>
<sentencetext>(after checking the article title to make sure we're talking about "PC Games", not "PC Video Games")    

Tom Disch's "Amnesia" was an amazing text-based game.
You wake up, broke and stark naked, in a NYC hotel room.
The rest of the game involves getting clothed and fed, avoiding the police (you're wanted for a murder you're pretty certain you didn't commit), and recovering the secret of your past.
There were several possible outcomes.
One involved Ol' Sparky (after you get extradited to Texas to stand trial for that murder).
In another, you escape to a ranch in Australia and spend the rest of your life there, without ever solving the riddle of your past.
I never did "win" the game, but I chewed up a lot of hours trying.
One of the more interesting aspects was that it wasn't "turn-based" -- if you didn't do anything, time would pass just the same.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31595878</id>
	<title>Re:Quake, Ultima Online, RTS games?</title>
	<author>TheTurtlesMoves</author>
	<datestamp>1269435720000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I was playing Dune 2 and Dark rein  and C&amp;C before SC. SC is popular but it hardly defined RTS. Its a plug from the same formula as the rest.
<br> <br>
Moderators: Do your worst.</htmltext>
<tokenext>I was playing Dune 2 and Dark rein and C&amp;C before SC .
SC is popular but it hardly defined RTS .
Its a plug from the same formula as the rest .
Moderators : Do your worst .</tokentext>
<sentencetext>I was playing Dune 2 and Dark rein  and C&amp;C before SC.
SC is popular but it hardly defined RTS.
Its a plug from the same formula as the rest.
Moderators: Do your worst.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31595470</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31597698</id>
	<title>Re:Starflight</title>
	<author>Hatta</author>
	<datestamp>1269445920000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Yes, this is another one of those largely forgotten gems.  One of the best games ever.  I like the Genesis version as that's the one I know from my youth.  Anyone who picks this up should try and find a copy with a manual.  It's got the largest manual I've ever seen on a Genesis game. Lots of backstory and hints on what to do in the game.</p><p>I read once that the creators of Starflight wanted to make a better Star Trek game than had been made before.  I still don't think that it's been surpassed.  It really feels like you're exploring the galaxies, seeking out new life and new civilizations, etc. etc.  Even something small like the diplomacy in the game makes a big difference on how the game plays out.  Who's in your crew affects what species will befriend or attack you, which affects where you can go in the galaxy. Few games even today get this so right.</p></htmltext>
<tokenext>Yes , this is another one of those largely forgotten gems .
One of the best games ever .
I like the Genesis version as that 's the one I know from my youth .
Anyone who picks this up should try and find a copy with a manual .
It 's got the largest manual I 've ever seen on a Genesis game .
Lots of backstory and hints on what to do in the game.I read once that the creators of Starflight wanted to make a better Star Trek game than had been made before .
I still do n't think that it 's been surpassed .
It really feels like you 're exploring the galaxies , seeking out new life and new civilizations , etc .
etc. Even something small like the diplomacy in the game makes a big difference on how the game plays out .
Who 's in your crew affects what species will befriend or attack you , which affects where you can go in the galaxy .
Few games even today get this so right .</tokentext>
<sentencetext>Yes, this is another one of those largely forgotten gems.
One of the best games ever.
I like the Genesis version as that's the one I know from my youth.
Anyone who picks this up should try and find a copy with a manual.
It's got the largest manual I've ever seen on a Genesis game.
Lots of backstory and hints on what to do in the game.I read once that the creators of Starflight wanted to make a better Star Trek game than had been made before.
I still don't think that it's been surpassed.
It really feels like you're exploring the galaxies, seeking out new life and new civilizations, etc.
etc.  Even something small like the diplomacy in the game makes a big difference on how the game plays out.
Who's in your crew affects what species will befriend or attack you, which affects where you can go in the galaxy.
Few games even today get this so right.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31595186</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31595468</id>
	<title>X-Com: UFO Defense</title>
	<author>Anonymous</author>
	<datestamp>1269431460000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>You couldn't have Fallout 3 without Fallout, and you couldn't have Fallout without X-Com.  As far as I know the concept of a turn-based squad tactical simulation started here.  And the comic book graphics made all 256 of those colors SHINE.</p></htmltext>
<tokenext>You could n't have Fallout 3 without Fallout , and you could n't have Fallout without X-Com .
As far as I know the concept of a turn-based squad tactical simulation started here .
And the comic book graphics made all 256 of those colors SHINE .</tokentext>
<sentencetext>You couldn't have Fallout 3 without Fallout, and you couldn't have Fallout without X-Com.
As far as I know the concept of a turn-based squad tactical simulation started here.
And the comic book graphics made all 256 of those colors SHINE.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31610598</id>
	<title>Re:I remember Elite</title>
	<author>uncledrax</author>
	<datestamp>1269532140000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>if like Elite, EVE had actually piloting your ship instead of point-and-click your ship and auto-firing weapons.. then I actually have played more then a few hours I did of the demo.</p><p>If you mean they are the same because 'They are in space.. you can trade goods, and upgrade you ship', then yes, they are the same, but your basically comparing box backs for that and not the actual implementation of the game.</p></htmltext>
<tokenext>if like Elite , EVE had actually piloting your ship instead of point-and-click your ship and auto-firing weapons.. then I actually have played more then a few hours I did of the demo.If you mean they are the same because 'They are in space.. you can trade goods , and upgrade you ship ' , then yes , they are the same , but your basically comparing box backs for that and not the actual implementation of the game .</tokentext>
<sentencetext>if like Elite, EVE had actually piloting your ship instead of point-and-click your ship and auto-firing weapons.. then I actually have played more then a few hours I did of the demo.If you mean they are the same because 'They are in space.. you can trade goods, and upgrade you ship', then yes, they are the same, but your basically comparing box backs for that and not the actual implementation of the game.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31594908</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31597522</id>
	<title>Re:Star Control 2. was the best sh@t i ever</title>
	<author>LotsOfPhil</author>
	<datestamp>1269445140000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p>maaaaan. i wish i could really forget the game and play it all over again.</p></div></blockquote><p>
Agreed, I played UQM a year or so ago after a break of some 10 years. I *still* remembered where most of the rainbow worlds were.</p></div>
	</htmltext>
<tokenext>maaaaan .
i wish i could really forget the game and play it all over again .
Agreed , I played UQM a year or so ago after a break of some 10 years .
I * still * remembered where most of the rainbow worlds were .</tokentext>
<sentencetext>maaaaan.
i wish i could really forget the game and play it all over again.
Agreed, I played UQM a year or so ago after a break of some 10 years.
I *still* remembered where most of the rainbow worlds were.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31594996</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31597984</id>
	<title>Re:Some classic for me:</title>
	<author>GameboyRMH</author>
	<datestamp>1269447120000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Some of Novalogic's F-22 series had dynamic campaigns as well IIRC (although of a more simple choose-your-own-adventure type. In Lightning 3 you also had to manage a limited supply of weapons over the course of a campaign).</p></htmltext>
<tokenext>Some of Novalogic 's F-22 series had dynamic campaigns as well IIRC ( although of a more simple choose-your-own-adventure type .
In Lightning 3 you also had to manage a limited supply of weapons over the course of a campaign ) .</tokentext>
<sentencetext>Some of Novalogic's F-22 series had dynamic campaigns as well IIRC (although of a more simple choose-your-own-adventure type.
In Lightning 3 you also had to manage a limited supply of weapons over the course of a campaign).</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31595290</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31600428</id>
	<title>Re:What about...</title>
	<author>dskzero</author>
	<datestamp>1269456000000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>No offense, but, some of those games are just cute (Die By the Sword, Hunter Hunted), and others, while good, aren't exactly setting up some sort of revolution in the history of videogames.</htmltext>
<tokenext>No offense , but , some of those games are just cute ( Die By the Sword , Hunter Hunted ) , and others , while good , are n't exactly setting up some sort of revolution in the history of videogames .</tokentext>
<sentencetext>No offense, but, some of those games are just cute (Die By the Sword, Hunter Hunted), and others, while good, aren't exactly setting up some sort of revolution in the history of videogames.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31595812</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31596292</id>
	<title>Re:Microprose</title>
	<author>BigSes</author>
	<datestamp>1269438540000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Indeed, Red Storm Rising was another Microprose game that I really enjoyed (oh, and Rex Nebular).  I always though that the Falcon series was Spectrum Holobyte?  I could be wrong, the last one I remember playing was 3.0.</htmltext>
<tokenext>Indeed , Red Storm Rising was another Microprose game that I really enjoyed ( oh , and Rex Nebular ) .
I always though that the Falcon series was Spectrum Holobyte ?
I could be wrong , the last one I remember playing was 3.0 .</tokentext>
<sentencetext>Indeed, Red Storm Rising was another Microprose game that I really enjoyed (oh, and Rex Nebular).
I always though that the Falcon series was Spectrum Holobyte?
I could be wrong, the last one I remember playing was 3.0.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31594920</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31600312</id>
	<title>Re:X-Com: UFO Defense</title>
	<author>Hellpop</author>
	<datestamp>1269455520000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Wouldn't have had Fallout if not for Wasteland. First non-D&amp;D style RPG to make a big impression on me. Replayed it so damn many times too!</p></htmltext>
<tokenext>Would n't have had Fallout if not for Wasteland .
First non-D&amp;D style RPG to make a big impression on me .
Replayed it so damn many times too !</tokentext>
<sentencetext>Wouldn't have had Fallout if not for Wasteland.
First non-D&amp;D style RPG to make a big impression on me.
Replayed it so damn many times too!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31595468</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31606388</id>
	<title>Re:What about Myst</title>
	<author>Fallingcow</author>
	<datestamp>1269441540000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>There's a commercial re-make that's full 3D.  I hated the original, but love the remake.</p></htmltext>
<tokenext>There 's a commercial re-make that 's full 3D .
I hated the original , but love the remake .</tokentext>
<sentencetext>There's a commercial re-make that's full 3D.
I hated the original, but love the remake.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31602166</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31594998</id>
	<title>Re:Microprose</title>
	<author>Anonymous</author>
	<datestamp>1269425640000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>And don't forget SWOTL from Lucas Arts, as well as Aces of the Pacific, Aces Over Europe, A-10 Tank Killer and Red Baron. from Dynamix.  Also Steel Panthers 1/2/3 from SSI.</p><p>Back then I loved me some flight and combat sims.</p></htmltext>
<tokenext>And do n't forget SWOTL from Lucas Arts , as well as Aces of the Pacific , Aces Over Europe , A-10 Tank Killer and Red Baron .
from Dynamix .
Also Steel Panthers 1/2/3 from SSI.Back then I loved me some flight and combat sims .</tokentext>
<sentencetext>And don't forget SWOTL from Lucas Arts, as well as Aces of the Pacific, Aces Over Europe, A-10 Tank Killer and Red Baron.
from Dynamix.
Also Steel Panthers 1/2/3 from SSI.Back then I loved me some flight and combat sims.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31594920</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31595284</id>
	<title>Stars!</title>
	<author>Anonymous</author>
	<datestamp>1269429540000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Stars! was a very complete space diplomacy/conquest game, with tools to play by email and so on. I was waiting on Stars! Supernova, but it will never be. Actually an opensource projet called "Thousand Parsec" seems to try doing a new version</p></htmltext>
<tokenext>Stars !
was a very complete space diplomacy/conquest game , with tools to play by email and so on .
I was waiting on Stars !
Supernova , but it will never be .
Actually an opensource projet called " Thousand Parsec " seems to try doing a new version</tokentext>
<sentencetext>Stars!
was a very complete space diplomacy/conquest game, with tools to play by email and so on.
I was waiting on Stars!
Supernova, but it will never be.
Actually an opensource projet called "Thousand Parsec" seems to try doing a new version</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31595192</id>
	<title>Re:Neverwinter nights...</title>
	<author>NickFortune</author>
	<datestamp>1269428340000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>
I enjoyed Neverwinter Nights, a lot. I never did play the second one, and I didn't much get on with Hordes of the Underdark (and that's for all of the "Hall of the Fire Giant King" coolness of the setting). But basic NWN I enjoyed a lot.
</p><p>
Dragon Age on the other hand, irritated me on so many levels that I shall be skipping any other title in the series, and probably the Mass Effect ones as well.
</p><p>
I guess we're look for different things in a cRPG. From my viewpoint, BioWare has gone downhill rapidly of late.</p></htmltext>
<tokenext>I enjoyed Neverwinter Nights , a lot .
I never did play the second one , and I did n't much get on with Hordes of the Underdark ( and that 's for all of the " Hall of the Fire Giant King " coolness of the setting ) .
But basic NWN I enjoyed a lot .
Dragon Age on the other hand , irritated me on so many levels that I shall be skipping any other title in the series , and probably the Mass Effect ones as well .
I guess we 're look for different things in a cRPG .
From my viewpoint , BioWare has gone downhill rapidly of late .</tokentext>
<sentencetext>
I enjoyed Neverwinter Nights, a lot.
I never did play the second one, and I didn't much get on with Hordes of the Underdark (and that's for all of the "Hall of the Fire Giant King" coolness of the setting).
But basic NWN I enjoyed a lot.
Dragon Age on the other hand, irritated me on so many levels that I shall be skipping any other title in the series, and probably the Mass Effect ones as well.
I guess we're look for different things in a cRPG.
From my viewpoint, BioWare has gone downhill rapidly of late.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31594924</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31596582</id>
	<title>Re:X-Com: UFO Defense</title>
	<author>Jesus\_666</author>
	<datestamp>1269440340000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Exactly. You know what makes the difference between a good game and an excellent one? You can pick up the latter one more than fifteen years after it was created, sink two weeks into it having great fun and even hook people who were born after it was released on it. Try that with the game du jour.</htmltext>
<tokenext>Exactly .
You know what makes the difference between a good game and an excellent one ?
You can pick up the latter one more than fifteen years after it was created , sink two weeks into it having great fun and even hook people who were born after it was released on it .
Try that with the game du jour .</tokentext>
<sentencetext>Exactly.
You know what makes the difference between a good game and an excellent one?
You can pick up the latter one more than fifteen years after it was created, sink two weeks into it having great fun and even hook people who were born after it was released on it.
Try that with the game du jour.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31595468</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31595386</id>
	<title>Physics in Half-Life??</title>
	<author>Anonymous</author>
	<datestamp>1269430620000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Halflife didn't have physics! And where the hell did my comment go? I think I AM going crazy</p></htmltext>
<tokenext>Halflife did n't have physics !
And where the hell did my comment go ?
I think I AM going crazy</tokentext>
<sentencetext>Halflife didn't have physics!
And where the hell did my comment go?
I think I AM going crazy</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31594980</id>
	<title>Bullet FPS genre</title>
	<author>Anonymous</author>
	<datestamp>1269425220000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>There was a shift in the FPS genre from wacky off-the-wall concepts towards gritty bullet-based shooters. It started off with the SWAT mod for Quake1 which really introduced location-based damage, which led to the work of the Actionquake2 team, from which Gooseman went on to develop Counterstrike!</p><p>Suddenly, there were bullet-based games everywhere. The confluence of location-based damage, and hit-scan bullets, led to a branching of FPS skills. By this time, most FPS player honed their skills on games designed around a wide variety explosive chaotic weaponry, the most prominent being the Rocket Launcher, the staple of FPS games of the time.</p><p>Now, players had to learn to land headshots on the target, rather than trying to detonate rockets at the target's feet. It was a distinct branching in playstyle. Think about how many FPS are all fundamentally about landing headshots now. Today you see a great deal of these semi-realistic/realistic shooters. But it wasn't always so.</p></htmltext>
<tokenext>There was a shift in the FPS genre from wacky off-the-wall concepts towards gritty bullet-based shooters .
It started off with the SWAT mod for Quake1 which really introduced location-based damage , which led to the work of the Actionquake2 team , from which Gooseman went on to develop Counterstrike ! Suddenly , there were bullet-based games everywhere .
The confluence of location-based damage , and hit-scan bullets , led to a branching of FPS skills .
By this time , most FPS player honed their skills on games designed around a wide variety explosive chaotic weaponry , the most prominent being the Rocket Launcher , the staple of FPS games of the time.Now , players had to learn to land headshots on the target , rather than trying to detonate rockets at the target 's feet .
It was a distinct branching in playstyle .
Think about how many FPS are all fundamentally about landing headshots now .
Today you see a great deal of these semi-realistic/realistic shooters .
But it was n't always so .</tokentext>
<sentencetext>There was a shift in the FPS genre from wacky off-the-wall concepts towards gritty bullet-based shooters.
It started off with the SWAT mod for Quake1 which really introduced location-based damage, which led to the work of the Actionquake2 team, from which Gooseman went on to develop Counterstrike!Suddenly, there were bullet-based games everywhere.
The confluence of location-based damage, and hit-scan bullets, led to a branching of FPS skills.
By this time, most FPS player honed their skills on games designed around a wide variety explosive chaotic weaponry, the most prominent being the Rocket Launcher, the staple of FPS games of the time.Now, players had to learn to land headshots on the target, rather than trying to detonate rockets at the target's feet.
It was a distinct branching in playstyle.
Think about how many FPS are all fundamentally about landing headshots now.
Today you see a great deal of these semi-realistic/realistic shooters.
But it wasn't always so.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31595200</id>
	<title>Re:Add to the unsung heros list</title>
	<author>Sulphur</author>
	<datestamp>1269428460000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><a href="http://www.classic-pc-games.com/pc/utilities/pinball\_construction\_set.html" title="classic-pc-games.com" rel="nofollow">http://www.classic-pc-games.com/pc/utilities/pinball\_construction\_set.html</a> [classic-pc-games.com]</p></htmltext>
<tokenext>http : //www.classic-pc-games.com/pc/utilities/pinball \ _construction \ _set.html [ classic-pc-games.com ]</tokentext>
<sentencetext>http://www.classic-pc-games.com/pc/utilities/pinball\_construction\_set.html [classic-pc-games.com]</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31595088</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31596416</id>
	<title>Re:My Favorite Classics that get Overlooked...</title>
	<author>BlortHorc</author>
	<datestamp>1269439380000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>1. Rogue<br>2. Moria<br>3. Nethack<br>4. Angband</p><p>Without them, no Diablo, nor any of the 3D rogue-likes that followed</p><p>5) Dune II</p><p>First real RTS, and as far as I am concerned, one of the best, so many after that were mere imitators, and before you get on the feature bandwagon, I played Dune II on the Amiga 500. Probably before you were born, if you are actually arguing with me. And yes, Warcraft 2 was awesome, but it would never have existed were it not for Dune II. No, really.</p></htmltext>
<tokenext>1 .
Rogue2. Moria3 .
Nethack4. AngbandWithout them , no Diablo , nor any of the 3D rogue-likes that followed5 ) Dune IIFirst real RTS , and as far as I am concerned , one of the best , so many after that were mere imitators , and before you get on the feature bandwagon , I played Dune II on the Amiga 500 .
Probably before you were born , if you are actually arguing with me .
And yes , Warcraft 2 was awesome , but it would never have existed were it not for Dune II .
No , really .</tokentext>
<sentencetext>1.
Rogue2. Moria3.
Nethack4. AngbandWithout them, no Diablo, nor any of the 3D rogue-likes that followed5) Dune IIFirst real RTS, and as far as I am concerned, one of the best, so many after that were mere imitators, and before you get on the feature bandwagon, I played Dune II on the Amiga 500.
Probably before you were born, if you are actually arguing with me.
And yes, Warcraft 2 was awesome, but it would never have existed were it not for Dune II.
No, really.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31595176</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31604102</id>
	<title>other missed games</title>
	<author>Anonymous</author>
	<datestamp>1269427080000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>They missed a few! TradeWars? Interactive lit (or MUDs like retromud etc)? Marathon and its remarkable sequels?</p></htmltext>
<tokenext>They missed a few !
TradeWars ? Interactive lit ( or MUDs like retromud etc ) ?
Marathon and its remarkable sequels ?</tokentext>
<sentencetext>They missed a few!
TradeWars? Interactive lit (or MUDs like retromud etc)?
Marathon and its remarkable sequels?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31594912</id>
	<title>Clamdigger!</title>
	<author>chromas</author>
	<datestamp>1269423660000</datestamp>
	<modclass>Funny</modclass>
	<modscore>3</modscore>
	<htmltext>Tyrone calls you up, you know, in the game, and he says, "I can dig more clams than you, stupid!" And you've got to say, "Nuh-uh, boy!" And then y'all gotta race down to the beach with your buckets and your shovels. And the object of the game is to find parking.</htmltext>
<tokenext>Tyrone calls you up , you know , in the game , and he says , " I can dig more clams than you , stupid !
" And you 've got to say , " Nuh-uh , boy !
" And then y'all got ta race down to the beach with your buckets and your shovels .
And the object of the game is to find parking .</tokentext>
<sentencetext>Tyrone calls you up, you know, in the game, and he says, "I can dig more clams than you, stupid!
" And you've got to say, "Nuh-uh, boy!
" And then y'all gotta race down to the beach with your buckets and your shovels.
And the object of the game is to find parking.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31595224</id>
	<title>Re:I remember Elite</title>
	<author>CarbonShell</author>
	<datestamp>1269428640000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Actually Freelancer and the X series would be my candidates for Elite follow-ups.</p></htmltext>
<tokenext>Actually Freelancer and the X series would be my candidates for Elite follow-ups .</tokentext>
<sentencetext>Actually Freelancer and the X series would be my candidates for Elite follow-ups.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31594908</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31594990</id>
	<title>BBS games</title>
	<author>Proglodyte</author>
	<datestamp>1269425400000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>4</modscore>
	<htmltext>No mention of the BBS games of yore ? When I think of unsung heroes I think of Seth Robinson, creator of Legend of the Red Dragon. <a href="http://en.wikipedia.org/wiki/Legend\_of\_the\_Red\_Dragon" title="wikipedia.org" rel="nofollow">http://en.wikipedia.org/wiki/Legend\_of\_the\_Red\_Dragon</a> [wikipedia.org]</htmltext>
<tokenext>No mention of the BBS games of yore ?
When I think of unsung heroes I think of Seth Robinson , creator of Legend of the Red Dragon .
http : //en.wikipedia.org/wiki/Legend \ _of \ _the \ _Red \ _Dragon [ wikipedia.org ]</tokentext>
<sentencetext>No mention of the BBS games of yore ?
When I think of unsung heroes I think of Seth Robinson, creator of Legend of the Red Dragon.
http://en.wikipedia.org/wiki/Legend\_of\_the\_Red\_Dragon [wikipedia.org]</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31594936</id>
	<title>How about MUDs?</title>
	<author>Kelbear</author>
	<datestamp>1269424380000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext><p>MMOs are so popular these days, but MUDs, the text-based progenitors of MMOs started it all off, and are still quite active, with literally decades of their content built-up and still being added.</p><p>I spent a while earlier this year exploring a new MUD, picked it out of a list of hundreds.e</p></htmltext>
<tokenext>MMOs are so popular these days , but MUDs , the text-based progenitors of MMOs started it all off , and are still quite active , with literally decades of their content built-up and still being added.I spent a while earlier this year exploring a new MUD , picked it out of a list of hundreds.e</tokentext>
<sentencetext>MMOs are so popular these days, but MUDs, the text-based progenitors of MMOs started it all off, and are still quite active, with literally decades of their content built-up and still being added.I spent a while earlier this year exploring a new MUD, picked it out of a list of hundreds.e</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31595024</id>
	<title>Sierra games anyone!!  Quake2 with 3dfx voodoo</title>
	<author>Anonymous</author>
	<datestamp>1269426120000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>How is this possible that no Sierra titles have been included?<br>Kings Quest, Space Quest, Police Quest, Leisure suit Larry!<br>Black Cauldron!</p></htmltext>
<tokenext>How is this possible that no Sierra titles have been included ? Kings Quest , Space Quest , Police Quest , Leisure suit Larry ! Black Cauldron !</tokentext>
<sentencetext>How is this possible that no Sierra titles have been included?Kings Quest, Space Quest, Police Quest, Leisure suit Larry!Black Cauldron!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31596322</id>
	<title>Let's not forget the old Sierra adventures</title>
	<author>dkleinsc</author>
	<datestamp>1269438780000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Games like King's Quest and its descendants were absolutely astounding for their time, and took adventure gaming away from nerds typing "xyzzy" or "plugh" to a much wider audience. They were also critical in getting women interested in video games. In some ways, it created the audience for Myst and its relatives as well.</p></htmltext>
<tokenext>Games like King 's Quest and its descendants were absolutely astounding for their time , and took adventure gaming away from nerds typing " xyzzy " or " plugh " to a much wider audience .
They were also critical in getting women interested in video games .
In some ways , it created the audience for Myst and its relatives as well .</tokentext>
<sentencetext>Games like King's Quest and its descendants were absolutely astounding for their time, and took adventure gaming away from nerds typing "xyzzy" or "plugh" to a much wider audience.
They were also critical in getting women interested in video games.
In some ways, it created the audience for Myst and its relatives as well.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_0653227.31596096</id>
	<title>Dungeon Keeper</title>
	<author>Jaysyn</author>
	<datestamp>1269437340000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>This list is missing Dungeon Keeper II.</p><p>"Your dungeon is damp, install central heating."</p></htmltext>
<tokenext>This list is missing Dungeon Keeper II .
" Your dungeon is damp , install central heating .
"</tokentext>
<sentencetext>This list is missing Dungeon Keeper II.
"Your dungeon is damp, install central heating.
"</sentencetext>
</comment>
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