<article>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#article10_03_22_213211</id>
	<title>EA To Charge For Game Demos</title>
	<author>Soulskill</author>
	<datestamp>1269251700000</datestamp>
	<htmltext>Kohato brings word of a new Electronic Arts marketing strategy that <a href="http://www.gamasutra.com/view/news/27759/Analyst\_EA\_To\_Release\_Paid\_DLC\_Prior\_To\_Packaged\_Game\_Launches.php">aims to start monetizing game demos</a>. According to industry analyst Michael Patcher after an EA investor visit, the publisher will start selling "premium downloadable content" prior to a game's release for $10-$15 that is essentially a longer-than-usual demo. Patcher said, "I think that the plan is to release PDLC at $15 that has 3-4 hours of gameplay, so [it has] a very high perceived value, then [EA will] take the feedback from the community (press and players) to tweak the follow-on full game that will be released at a normal packaged price point." He also made reference to a comment from EA's CEO John Riccitiello that "the line between packaged product sales and digital revenues would soon begin to blur."</htmltext>
<tokenext>Kohato brings word of a new Electronic Arts marketing strategy that aims to start monetizing game demos .
According to industry analyst Michael Patcher after an EA investor visit , the publisher will start selling " premium downloadable content " prior to a game 's release for $ 10- $ 15 that is essentially a longer-than-usual demo .
Patcher said , " I think that the plan is to release PDLC at $ 15 that has 3-4 hours of gameplay , so [ it has ] a very high perceived value , then [ EA will ] take the feedback from the community ( press and players ) to tweak the follow-on full game that will be released at a normal packaged price point .
" He also made reference to a comment from EA 's CEO John Riccitiello that " the line between packaged product sales and digital revenues would soon begin to blur .
"</tokentext>
<sentencetext>Kohato brings word of a new Electronic Arts marketing strategy that aims to start monetizing game demos.
According to industry analyst Michael Patcher after an EA investor visit, the publisher will start selling "premium downloadable content" prior to a game's release for $10-$15 that is essentially a longer-than-usual demo.
Patcher said, "I think that the plan is to release PDLC at $15 that has 3-4 hours of gameplay, so [it has] a very high perceived value, then [EA will] take the feedback from the community (press and players) to tweak the follow-on full game that will be released at a normal packaged price point.
" He also made reference to a comment from EA's CEO John Riccitiello that "the line between packaged product sales and digital revenues would soon begin to blur.
"</sentencetext>
</article>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31578988</id>
	<title>It sounds bad, but...</title>
	<author>AlastairLynn</author>
	<datestamp>1269273540000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>We're talking about demos which are longer than Portal here.</htmltext>
<tokenext>We 're talking about demos which are longer than Portal here .</tokentext>
<sentencetext>We're talking about demos which are longer than Portal here.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576126</id>
	<title>Ha!</title>
	<author>Dyinobal</author>
	<datestamp>1269255540000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>A high priced appetizer to milk fanboys of their money. It's a fantastic and evil idea but I don't like it.</htmltext>
<tokenext>A high priced appetizer to milk fanboys of their money .
It 's a fantastic and evil idea but I do n't like it .</tokentext>
<sentencetext>A high priced appetizer to milk fanboys of their money.
It's a fantastic and evil idea but I don't like it.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31582874</id>
	<title>Re:Ha!</title>
	<author>dfxm</author>
	<datestamp>1269355920000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p><div class="quote"><p>I don't think it's a fantastic idea at all.  The whole point of a demo is to give people a taste of the game so they buy it.  But you always risk giving them so much they have time to get tired of it.  When it's free you can just give them enough to get hooked, but people paying fifteen bucks for a demo are going to expect something a bit more substantial.  I think this is going to cost them sales if it does anything.</p></div><p>I think it is fine, if, at the end of the day you can put that $10-15 toward the purchase of the full game and also use the save data from the demo in the full game. I would never replay the first few hours of a game, and I would also never pay for the same content twice.<br> <br>However, I might pay for a "try before you buy" type of deal where you really do get to try the game, and not just play 5-10 minutes.</p></div>
	</htmltext>
<tokenext>I do n't think it 's a fantastic idea at all .
The whole point of a demo is to give people a taste of the game so they buy it .
But you always risk giving them so much they have time to get tired of it .
When it 's free you can just give them enough to get hooked , but people paying fifteen bucks for a demo are going to expect something a bit more substantial .
I think this is going to cost them sales if it does anything.I think it is fine , if , at the end of the day you can put that $ 10-15 toward the purchase of the full game and also use the save data from the demo in the full game .
I would never replay the first few hours of a game , and I would also never pay for the same content twice .
However , I might pay for a " try before you buy " type of deal where you really do get to try the game , and not just play 5-10 minutes .</tokentext>
<sentencetext>I don't think it's a fantastic idea at all.
The whole point of a demo is to give people a taste of the game so they buy it.
But you always risk giving them so much they have time to get tired of it.
When it's free you can just give them enough to get hooked, but people paying fifteen bucks for a demo are going to expect something a bit more substantial.
I think this is going to cost them sales if it does anything.I think it is fine, if, at the end of the day you can put that $10-15 toward the purchase of the full game and also use the save data from the demo in the full game.
I would never replay the first few hours of a game, and I would also never pay for the same content twice.
However, I might pay for a "try before you buy" type of deal where you really do get to try the game, and not just play 5-10 minutes.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31578204</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31577124</id>
	<title>Re:It's the Polyphony Digital model!</title>
	<author>Mister Whirly</author>
	<datestamp>1269260220000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Don't waste your money. The game is Duke Nukem Forever. If you want to know when it will be released, that will cost you $64,000.</htmltext>
<tokenext>Do n't waste your money .
The game is Duke Nukem Forever .
If you want to know when it will be released , that will cost you $ 64,000 .</tokentext>
<sentencetext>Don't waste your money.
The game is Duke Nukem Forever.
If you want to know when it will be released, that will cost you $64,000.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576848</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576402</id>
	<title>So they're charging people to be beta testers?</title>
	<author>BaronHethorSamedi</author>
	<datestamp>1269256560000</datestamp>
	<modclass>Funny</modclass>
	<modscore>3</modscore>
	<htmltext><p><div class="quote"><p>Patcher said, "I think that the plan is to release PDLC at $15 that has 3-4 hours of gameplay, so [it has] a very high perceived value, then [EA will] take the feedback from the community (press and players) to tweak the follow-on full game that will be released at a normal packaged price point."</p></div><p>So essentially, I pay $15 for the "privilege" of being a beta tester?  I get to play (part of) a prerelease version of the game, so I can tell them what needs to be fixed before it ships?<br>
<br>
That last bit is especially rich, coming from a bloke named "Patcher."</p></div>
	</htmltext>
<tokenext>Patcher said , " I think that the plan is to release PDLC at $ 15 that has 3-4 hours of gameplay , so [ it has ] a very high perceived value , then [ EA will ] take the feedback from the community ( press and players ) to tweak the follow-on full game that will be released at a normal packaged price point .
" So essentially , I pay $ 15 for the " privilege " of being a beta tester ?
I get to play ( part of ) a prerelease version of the game , so I can tell them what needs to be fixed before it ships ?
That last bit is especially rich , coming from a bloke named " Patcher .
"</tokentext>
<sentencetext>Patcher said, "I think that the plan is to release PDLC at $15 that has 3-4 hours of gameplay, so [it has] a very high perceived value, then [EA will] take the feedback from the community (press and players) to tweak the follow-on full game that will be released at a normal packaged price point.
"So essentially, I pay $15 for the "privilege" of being a beta tester?
I get to play (part of) a prerelease version of the game, so I can tell them what needs to be fixed before it ships?
That last bit is especially rich, coming from a bloke named "Patcher.
"
	</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31577738</id>
	<title>Sensationalist Buillshit</title>
	<author>Anonymous</author>
	<datestamp>1269263760000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>5</modscore>
	<htmltext><p>What the headline says:</p><p><div class="quote"><p>"EA To Charge For Game Demos"</p></div><p>What the article says:</p><p><div class="quote"><p>- None of the proposals call for charging consumers for traditionally free game demos.</p></div></div>
	</htmltext>
<tokenext>What the headline says : " EA To Charge For Game Demos " What the article says : - None of the proposals call for charging consumers for traditionally free game demos .</tokentext>
<sentencetext>What the headline says:"EA To Charge For Game Demos"What the article says:- None of the proposals call for charging consumers for traditionally free game demos.
	</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576916</id>
	<title>Emphasis!!!!</title>
	<author>pkarlos\_76</author>
	<datestamp>1269259020000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Sometimes to provide extra emphasis without using foul language? Could that be a good reason?</htmltext>
<tokenext>Sometimes to provide extra emphasis without using foul language ?
Could that be a good reason ?</tokentext>
<sentencetext>Sometimes to provide extra emphasis without using foul language?
Could that be a good reason?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31581494</id>
	<title>Re:It'll work</title>
	<author>Anonymous</author>
	<datestamp>1269347940000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>(4) Buy game. Find out there's too much DRM and return it. Complain everywhere.</p><p>(5) Get better-than-original game on Pirate Bay.</p><p>Let the "consumers" hang. If they want to go all console, all the more space for us on the PC. If they want to get DLCed and DRMed to death, perhaps real games can compete by advertising "no DRM". Etc...</p></htmltext>
<tokenext>( 4 ) Buy game .
Find out there 's too much DRM and return it .
Complain everywhere .
( 5 ) Get better-than-original game on Pirate Bay.Let the " consumers " hang .
If they want to go all console , all the more space for us on the PC .
If they want to get DLCed and DRMed to death , perhaps real games can compete by advertising " no DRM " .
Etc.. .</tokentext>
<sentencetext>(4) Buy game.
Find out there's too much DRM and return it.
Complain everywhere.
(5) Get better-than-original game on Pirate Bay.Let the "consumers" hang.
If they want to go all console, all the more space for us on the PC.
If they want to get DLCed and DRMed to death, perhaps real games can compete by advertising "no DRM".
Etc...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576800</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31577886</id>
	<title>Re:It's the Polyphony Digital model!</title>
	<author>timeOday</author>
	<datestamp>1269264720000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p>Well, that'll cost you $1.50. Would you like to hear more about it? That'll cost you $7.25.</p></div></blockquote><p>

So you're launching a magazine?</p></div>
	</htmltext>
<tokenext>Well , that 'll cost you $ 1.50 .
Would you like to hear more about it ?
That 'll cost you $ 7.25 .
So you 're launching a magazine ?</tokentext>
<sentencetext>Well, that'll cost you $1.50.
Would you like to hear more about it?
That'll cost you $7.25.
So you're launching a magazine?
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576848</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31579544</id>
	<title>Re:Ha!</title>
	<author>im\_thatoneguy</author>
	<datestamp>1269279660000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>It's not exactly new though.</p><p>They just need to put it onto a 5.25" floppy and then everyone will remember what the world used to be like.</p><p>A free demo is actually a relatively modern advancement circa 1998.   Prior to the internet you didn't get free demos you had to either subscribe to a gaming magazine or buy a shareware disk.</p></htmltext>
<tokenext>It 's not exactly new though.They just need to put it onto a 5.25 " floppy and then everyone will remember what the world used to be like.A free demo is actually a relatively modern advancement circa 1998 .
Prior to the internet you did n't get free demos you had to either subscribe to a gaming magazine or buy a shareware disk .</tokentext>
<sentencetext>It's not exactly new though.They just need to put it onto a 5.25" floppy and then everyone will remember what the world used to be like.A free demo is actually a relatively modern advancement circa 1998.
Prior to the internet you didn't get free demos you had to either subscribe to a gaming magazine or buy a shareware disk.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576126</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31578108</id>
	<title>Good bye video gaming...</title>
	<author>Anonymous</author>
	<datestamp>1269266340000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I have been playing pirated copies on the C64... on the Amiga... on 8- and 16-bit video games consoles... on Windows... and even on Linux using Wine... I will stop doing that now and just play some sweet Q3A now and then... The only original I ever bought and it is banned in Germany (some Nazi-censorship-nostalgy for the sake of the children i guess)...</p></htmltext>
<tokenext>I have been playing pirated copies on the C64... on the Amiga... on 8- and 16-bit video games consoles... on Windows... and even on Linux using Wine... I will stop doing that now and just play some sweet Q3A now and then... The only original I ever bought and it is banned in Germany ( some Nazi-censorship-nostalgy for the sake of the children i guess ) .. .</tokentext>
<sentencetext>I have been playing pirated copies on the C64... on the Amiga... on 8- and 16-bit video games consoles... on Windows... and even on Linux using Wine... I will stop doing that now and just play some sweet Q3A now and then... The only original I ever bought and it is banned in Germany (some Nazi-censorship-nostalgy for the sake of the children i guess)...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31577002</id>
	<title>I'm all for this</title>
	<author>Charliemopps</author>
	<datestamp>1269259440000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>The more customers they drive to pirate their software, the better as far as I'm concerned. Then we'll see them in front of congress wining how the evil bit torrent is steeling their monies!</htmltext>
<tokenext>The more customers they drive to pirate their software , the better as far as I 'm concerned .
Then we 'll see them in front of congress wining how the evil bit torrent is steeling their monies !</tokentext>
<sentencetext>The more customers they drive to pirate their software, the better as far as I'm concerned.
Then we'll see them in front of congress wining how the evil bit torrent is steeling their monies!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31581656</id>
	<title>Re:Paid Beta Program?</title>
	<author>Anonymous</author>
	<datestamp>1269349800000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>yeah, who do they think they are? Microsoft?<br>http://www.microsoft.com/windows/windows-vista/default.aspx</p></htmltext>
<tokenext>yeah , who do they think they are ?
Microsoft ? http : //www.microsoft.com/windows/windows-vista/default.aspx</tokentext>
<sentencetext>yeah, who do they think they are?
Microsoft?http://www.microsoft.com/windows/windows-vista/default.aspx</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576138</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31585380</id>
	<title>Bah, humbug.</title>
	<author>pubwvj</author>
	<datestamp>1269365760000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Apparently they don't get the point. They want us to buy. We don't want to. They need to wet our appetites with demos. No demo, no sale.</p></htmltext>
<tokenext>Apparently they do n't get the point .
They want us to buy .
We do n't want to .
They need to wet our appetites with demos .
No demo , no sale .</tokentext>
<sentencetext>Apparently they don't get the point.
They want us to buy.
We don't want to.
They need to wet our appetites with demos.
No demo, no sale.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31582364</id>
	<title>bad company 2 bitterness</title>
	<author>zoemorn</author>
	<datestamp>1269353940000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>gee, so now they want us to PAY for their beta/demos?? so will PAYing for their demo/beta mean that they'll actually release a game that functions upon opening week... o sry, opening 2 weeks... o wait, what week are we in on Bad Company 2 and it still doesnt have full functionality?

sorry, i'm a bitter BC2 PC user. and pls, no flames about "all games have bugs" blah - i've been playing pc games for the last 10+ yrs... and this has been one of, if not the worst, displays of broken functionality I've ever seen.</htmltext>
<tokenext>gee , so now they want us to PAY for their beta/demos ? ?
so will PAYing for their demo/beta mean that they 'll actually release a game that functions upon opening week... o sry , opening 2 weeks... o wait , what week are we in on Bad Company 2 and it still doesnt have full functionality ?
sorry , i 'm a bitter BC2 PC user .
and pls , no flames about " all games have bugs " blah - i 've been playing pc games for the last 10 + yrs... and this has been one of , if not the worst , displays of broken functionality I 've ever seen .</tokentext>
<sentencetext>gee, so now they want us to PAY for their beta/demos??
so will PAYing for their demo/beta mean that they'll actually release a game that functions upon opening week... o sry, opening 2 weeks... o wait, what week are we in on Bad Company 2 and it still doesnt have full functionality?
sorry, i'm a bitter BC2 PC user.
and pls, no flames about "all games have bugs" blah - i've been playing pc games for the last 10+ yrs... and this has been one of, if not the worst, displays of broken functionality I've ever seen.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31590238</id>
	<title>EA is known for price gouging</title>
	<author>jhcaocf197912</author>
	<datestamp>1269343260000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>They're like the Microsoft of the video game industry. Good business models, but bad innovations.</htmltext>
<tokenext>They 're like the Microsoft of the video game industry .
Good business models , but bad innovations .</tokentext>
<sentencetext>They're like the Microsoft of the video game industry.
Good business models, but bad innovations.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576958</id>
	<title>Re:It's the Polyphony Digital model!</title>
	<author>Anonymous</author>
	<datestamp>1269259200000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>The difference there is that Runic Games is comprised of 26 people, while EA has over 7000 employees.  I think the often-stereotyped "small developer" [even if run by experienced, qualified individuals] can't very well compete with the giants in terms of financing/funding.</p></htmltext>
<tokenext>The difference there is that Runic Games is comprised of 26 people , while EA has over 7000 employees .
I think the often-stereotyped " small developer " [ even if run by experienced , qualified individuals ] ca n't very well compete with the giants in terms of financing/funding .</tokentext>
<sentencetext>The difference there is that Runic Games is comprised of 26 people, while EA has over 7000 employees.
I think the often-stereotyped "small developer" [even if run by experienced, qualified individuals] can't very well compete with the giants in terms of financing/funding.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576114</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31579122</id>
	<title>Re:$15 dollars for 4 hours of gameplay?</title>
	<author>Anonymous</author>
	<datestamp>1269275160000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext><p>Sounds to me like they want to get beta testers and QA to pay them instead of the other way around. This is just as ridiculous as paying your boss for allowing you to work.</p></htmltext>
<tokenext>Sounds to me like they want to get beta testers and QA to pay them instead of the other way around .
This is just as ridiculous as paying your boss for allowing you to work .</tokentext>
<sentencetext>Sounds to me like they want to get beta testers and QA to pay them instead of the other way around.
This is just as ridiculous as paying your boss for allowing you to work.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576108</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31578242</id>
	<title>I pre-ordered BF:BC2 on Steam...</title>
	<author>Anonymous</author>
	<datestamp>1269267300000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>The deal was you got an early taste of the beta. But wait! there's more!
They (EA) also charged my credit card right away.

The game was utter garbage. 10 days later when I canceled my pre-order the charge was reversed on my cc. This, among other things, was a way to get the interest on hundrreds of thousands of dollars for weeks before the game was even shipped.

Why isn't this a scandal?</htmltext>
<tokenext>The deal was you got an early taste of the beta .
But wait !
there 's more !
They ( EA ) also charged my credit card right away .
The game was utter garbage .
10 days later when I canceled my pre-order the charge was reversed on my cc .
This , among other things , was a way to get the interest on hundrreds of thousands of dollars for weeks before the game was even shipped .
Why is n't this a scandal ?</tokentext>
<sentencetext>The deal was you got an early taste of the beta.
But wait!
there's more!
They (EA) also charged my credit card right away.
The game was utter garbage.
10 days later when I canceled my pre-order the charge was reversed on my cc.
This, among other things, was a way to get the interest on hundrreds of thousands of dollars for weeks before the game was even shipped.
Why isn't this a scandal?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31578458</id>
	<title>Re:So they're charging people to be beta testers?</title>
	<author>Lord\_Dweomer</author>
	<datestamp>1269268980000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Hey, at least they're finally just coming out and calling a spade a spade.  What pisses me off to no end is the latest rash of "beta tests" where you can only get in by pre-ordering the game or paying some ridiculous subscription price to Fileplanet or some other site.  What happened to the days where you signed-up, and in exchange for actually helping them bug/stress test things, you got an early peek for free?<p>I'm sorry but being asked to pay to HELP THEM TEST AN UNFINISHED PRODUCT is just insulting.  Hire a fucking Q/A monkey.

I will continue to pirate games before I purchase them as there are too many releases these days that should have been delayed so they can fix MAJOR SHOWSTOPPING BUGS but was instead rushed out.  If they hadn't killed my ability to return games that suck or are broken to retailers I would be fine as I could always return it if it didn't perform as advertised, but not they want their cake and they want to eat it too which I will in no way facilitate.</p></htmltext>
<tokenext>Hey , at least they 're finally just coming out and calling a spade a spade .
What pisses me off to no end is the latest rash of " beta tests " where you can only get in by pre-ordering the game or paying some ridiculous subscription price to Fileplanet or some other site .
What happened to the days where you signed-up , and in exchange for actually helping them bug/stress test things , you got an early peek for free ? I 'm sorry but being asked to pay to HELP THEM TEST AN UNFINISHED PRODUCT is just insulting .
Hire a fucking Q/A monkey .
I will continue to pirate games before I purchase them as there are too many releases these days that should have been delayed so they can fix MAJOR SHOWSTOPPING BUGS but was instead rushed out .
If they had n't killed my ability to return games that suck or are broken to retailers I would be fine as I could always return it if it did n't perform as advertised , but not they want their cake and they want to eat it too which I will in no way facilitate .</tokentext>
<sentencetext>Hey, at least they're finally just coming out and calling a spade a spade.
What pisses me off to no end is the latest rash of "beta tests" where you can only get in by pre-ordering the game or paying some ridiculous subscription price to Fileplanet or some other site.
What happened to the days where you signed-up, and in exchange for actually helping them bug/stress test things, you got an early peek for free?I'm sorry but being asked to pay to HELP THEM TEST AN UNFINISHED PRODUCT is just insulting.
Hire a fucking Q/A monkey.
I will continue to pirate games before I purchase them as there are too many releases these days that should have been delayed so they can fix MAJOR SHOWSTOPPING BUGS but was instead rushed out.
If they hadn't killed my ability to return games that suck or are broken to retailers I would be fine as I could always return it if it didn't perform as advertised, but not they want their cake and they want to eat it too which I will in no way facilitate.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576402</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576424</id>
	<title>Re:EA, you've missed the point</title>
	<author>Ron\_Fitzgerald</author>
	<datestamp>1269256620000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I think that USED to be the point of the demo, then somewhere along the line demos were converted to beta versions.</htmltext>
<tokenext>I think that USED to be the point of the demo , then somewhere along the line demos were converted to beta versions .</tokentext>
<sentencetext>I think that USED to be the point of the demo, then somewhere along the line demos were converted to beta versions.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576204</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31577850</id>
	<title>Re:It's the Polyphony Digital model!</title>
	<author>Ragzouken</author>
	<datestamp>1269264480000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Pssst, over here.</p></htmltext>
<tokenext>Pssst , over here .</tokentext>
<sentencetext>Pssst, over here.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576848</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576138</id>
	<title>Paid Beta Program?</title>
	<author>Anonymous</author>
	<datestamp>1269255540000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext><p>Am I reading this wrong, or is EA essentially trying to establish a paid beta program?</p></htmltext>
<tokenext>Am I reading this wrong , or is EA essentially trying to establish a paid beta program ?</tokentext>
<sentencetext>Am I reading this wrong, or is EA essentially trying to establish a paid beta program?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576554</id>
	<title>Monetizing ... advertisements?</title>
	<author>ryan.onsrc</author>
	<datestamp>1269257220000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Does it make sense to charge for a test-drive?<br>How about eating samples at a grocery store?<br>Or collect a fee for reading an advertisement?</p><p>Intuitively, this is patently absurd.  But, even at a conceptual level the notion of "monetizing an advertisement" is utterly brain-dead.  Now I am going to give these goons at EA the benefit of the doubt and say that they have at least a few pairs of properly functioning neurons firing (every so often). That must mean that they don't actually consider their demos to be advertisements.  They are products in and of themselves!  Much as it makes sense for someone to live off grocery store samples, commute to work via daily test-drives and avoid sensory deprivation by staring at bill-boards every so often.<nobr> <wbr></nobr>... hmm, nevermind.</p></htmltext>
<tokenext>Does it make sense to charge for a test-drive ? How about eating samples at a grocery store ? Or collect a fee for reading an advertisement ? Intuitively , this is patently absurd .
But , even at a conceptual level the notion of " monetizing an advertisement " is utterly brain-dead .
Now I am going to give these goons at EA the benefit of the doubt and say that they have at least a few pairs of properly functioning neurons firing ( every so often ) .
That must mean that they do n't actually consider their demos to be advertisements .
They are products in and of themselves !
Much as it makes sense for someone to live off grocery store samples , commute to work via daily test-drives and avoid sensory deprivation by staring at bill-boards every so often .
... hmm , nevermind .</tokentext>
<sentencetext>Does it make sense to charge for a test-drive?How about eating samples at a grocery store?Or collect a fee for reading an advertisement?Intuitively, this is patently absurd.
But, even at a conceptual level the notion of "monetizing an advertisement" is utterly brain-dead.
Now I am going to give these goons at EA the benefit of the doubt and say that they have at least a few pairs of properly functioning neurons firing (every so often).
That must mean that they don't actually consider their demos to be advertisements.
They are products in and of themselves!
Much as it makes sense for someone to live off grocery store samples, commute to work via daily test-drives and avoid sensory deprivation by staring at bill-boards every so often.
... hmm, nevermind.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31579914</id>
	<title>Re:It'll work</title>
	<author>Anonymous</author>
	<datestamp>1269283920000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I don't see the problem here. Would you mail a complaint to your representative if Hasbro charged $300 for the Monopoly board game? Who the fuck cares? It's not your right to possess it.</p><p>Why is the video game industry held to a different standard? TBH I wish they would get it over with, and charge $200 for games from now on, so I could see the selfish gamers whine yet again. And they would just pirate them, in a twisted sense of entitlement....</p></htmltext>
<tokenext>I do n't see the problem here .
Would you mail a complaint to your representative if Hasbro charged $ 300 for the Monopoly board game ?
Who the fuck cares ?
It 's not your right to possess it.Why is the video game industry held to a different standard ?
TBH I wish they would get it over with , and charge $ 200 for games from now on , so I could see the selfish gamers whine yet again .
And they would just pirate them , in a twisted sense of entitlement... .</tokentext>
<sentencetext>I don't see the problem here.
Would you mail a complaint to your representative if Hasbro charged $300 for the Monopoly board game?
Who the fuck cares?
It's not your right to possess it.Why is the video game industry held to a different standard?
TBH I wish they would get it over with, and charge $200 for games from now on, so I could see the selfish gamers whine yet again.
And they would just pirate them, in a twisted sense of entitlement....</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576800</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576186</id>
	<title>Sorry you won't be getting my money.</title>
	<author>Anonymous</author>
	<datestamp>1269255720000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Who still is buying EA games?  The last one I picked up was Battlefield 2.  I've had enough of their shit and don't see any real reason to ever to go back to any of their products.</p></htmltext>
<tokenext>Who still is buying EA games ?
The last one I picked up was Battlefield 2 .
I 've had enough of their shit and do n't see any real reason to ever to go back to any of their products .</tokentext>
<sentencetext>Who still is buying EA games?
The last one I picked up was Battlefield 2.
I've had enough of their shit and don't see any real reason to ever to go back to any of their products.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31577048</id>
	<title>Good luck!</title>
	<author>Godji</author>
	<datestamp>1269259740000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext>I believe I speak for many gamers when I say that I wouldn't play most of their finished games for free, so good luck trying to sell me a demo.</htmltext>
<tokenext>I believe I speak for many gamers when I say that I would n't play most of their finished games for free , so good luck trying to sell me a demo .</tokentext>
<sentencetext>I believe I speak for many gamers when I say that I wouldn't play most of their finished games for free, so good luck trying to sell me a demo.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576114</id>
	<title>It's the Polyphony Digital model!</title>
	<author>YesIAmAScript</author>
	<datestamp>1269255480000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext><p>Far, far ahead of their time.</p><p>Gran Turismo 4 and Gran Turismo 5 spawned "GT4: Prologue" and "GT5: Prologue" products which were cut-down versions of the eventual games to come out.</p><p>According to some definitions, "Torchlight" by Runic Games is the same thing.</p><p>The days of buying a game and feeling like you have the complete thing are coming to an end. It's nickle and dime time!</p></htmltext>
<tokenext>Far , far ahead of their time.Gran Turismo 4 and Gran Turismo 5 spawned " GT4 : Prologue " and " GT5 : Prologue " products which were cut-down versions of the eventual games to come out.According to some definitions , " Torchlight " by Runic Games is the same thing.The days of buying a game and feeling like you have the complete thing are coming to an end .
It 's nickle and dime time !</tokentext>
<sentencetext>Far, far ahead of their time.Gran Turismo 4 and Gran Turismo 5 spawned "GT4: Prologue" and "GT5: Prologue" products which were cut-down versions of the eventual games to come out.According to some definitions, "Torchlight" by Runic Games is the same thing.The days of buying a game and feeling like you have the complete thing are coming to an end.
It's nickle and dime time!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31598068</id>
	<title>They've got to be...</title>
	<author>Anonymous</author>
	<datestamp>1269447360000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>f---ing joking!  Is there no depth that EA will NOT sink to?</p></htmltext>
<tokenext>f---ing joking !
Is there no depth that EA will NOT sink to ?</tokentext>
<sentencetext>f---ing joking!
Is there no depth that EA will NOT sink to?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31580012</id>
	<title>Re:It's the Polyphony Digital model!</title>
	<author>TheVelvetFlamebait</author>
	<datestamp>1269285780000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Yes!!! Oh god yes!</p></htmltext>
<tokenext>Yes ! ! !
Oh god yes !</tokentext>
<sentencetext>Yes!!!
Oh god yes!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576848</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576204</id>
	<title>EA, you've missed the point</title>
	<author>Werthless5</author>
	<datestamp>1269255840000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext><p>The point of a demo is to convince people to purchase your game.  If you force people to also purchase the demo, then they'll likely not bother purchasing anything.</p><p>The only effect this can have is a decrease in revenue for EA followed by some long-winded rants about "piracy is decreasing our revenue" when in actuality it's EA releasing poor-quality games and making boneheaded decisions like this one that are causing them to lose revenue.</p></htmltext>
<tokenext>The point of a demo is to convince people to purchase your game .
If you force people to also purchase the demo , then they 'll likely not bother purchasing anything.The only effect this can have is a decrease in revenue for EA followed by some long-winded rants about " piracy is decreasing our revenue " when in actuality it 's EA releasing poor-quality games and making boneheaded decisions like this one that are causing them to lose revenue .</tokentext>
<sentencetext>The point of a demo is to convince people to purchase your game.
If you force people to also purchase the demo, then they'll likely not bother purchasing anything.The only effect this can have is a decrease in revenue for EA followed by some long-winded rants about "piracy is decreasing our revenue" when in actuality it's EA releasing poor-quality games and making boneheaded decisions like this one that are causing them to lose revenue.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576848</id>
	<title>Re:It's the Polyphony Digital model!</title>
	<author>Normal Dan</author>
	<datestamp>1269258660000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext>Bah! I've got a marketing model that can blow both of these out of the water.  I'm creating the most awesomest game in the whole wide world.  It's name you ask?
Well, that'll cost you $1.50.  Would you like to hear more about it?  That'll cost you $7.25.  Wanna see the trailer?</htmltext>
<tokenext>Bah !
I 've got a marketing model that can blow both of these out of the water .
I 'm creating the most awesomest game in the whole wide world .
It 's name you ask ?
Well , that 'll cost you $ 1.50 .
Would you like to hear more about it ?
That 'll cost you $ 7.25 .
Wan na see the trailer ?</tokentext>
<sentencetext>Bah!
I've got a marketing model that can blow both of these out of the water.
I'm creating the most awesomest game in the whole wide world.
It's name you ask?
Well, that'll cost you $1.50.
Would you like to hear more about it?
That'll cost you $7.25.
Wanna see the trailer?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576114</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31577884</id>
	<title>Re:It's the Polyphony Digital model!</title>
	<author>samkass</author>
	<datestamp>1269264660000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Do people on gaming platforms other than the iPhone really pay more than $10-$15 for a game??</p></htmltext>
<tokenext>Do people on gaming platforms other than the iPhone really pay more than $ 10- $ 15 for a game ?
?</tokentext>
<sentencetext>Do people on gaming platforms other than the iPhone really pay more than $10-$15 for a game?
?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576114</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31580614</id>
	<title>Re:Shareware</title>
	<author>hitmark</author>
	<datestamp>1269337920000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>actually, that model still exists. the company big fish games seems to do well using that model alongside a steam like distribution system (download a central client, use that to grab any of the games, play for x hours, then either pay or grab a new game).</p></htmltext>
<tokenext>actually , that model still exists .
the company big fish games seems to do well using that model alongside a steam like distribution system ( download a central client , use that to grab any of the games , play for x hours , then either pay or grab a new game ) .</tokentext>
<sentencetext>actually, that model still exists.
the company big fish games seems to do well using that model alongside a steam like distribution system (download a central client, use that to grab any of the games, play for x hours, then either pay or grab a new game).</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576174</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576806</id>
	<title>Demo with DRM</title>
	<author>Anonymous</author>
	<datestamp>1269258480000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>A payed demo with DRM, muhahahaha</p></htmltext>
<tokenext>A payed demo with DRM , muhahahaha</tokentext>
<sentencetext>A payed demo with DRM, muhahahaha</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31577598</id>
	<title>EA already implement this?</title>
	<author>stimpleton</author>
	<datestamp>1269263040000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I purchased BattleField Bad Company 2 three weeks ago. Of the desired 25 or so times I have tried to connect for online play I have been able to play perhaps 4 times over those three weeks.<br> <br>
If their beta demos are worse than this gaming experience then they will deserve what they get.</htmltext>
<tokenext>I purchased BattleField Bad Company 2 three weeks ago .
Of the desired 25 or so times I have tried to connect for online play I have been able to play perhaps 4 times over those three weeks .
If their beta demos are worse than this gaming experience then they will deserve what they get .</tokentext>
<sentencetext>I purchased BattleField Bad Company 2 three weeks ago.
Of the desired 25 or so times I have tried to connect for online play I have been able to play perhaps 4 times over those three weeks.
If their beta demos are worse than this gaming experience then they will deserve what they get.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576366</id>
	<title>Oh, that pig is not going to dance.</title>
	<author>Anonymous</author>
	<datestamp>1269256380000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>You may put lipstick on a pig, teach her how to dance. But the bottom line she's still a pig. EA's bungling things in a bad way by nickle and diming the masses for software that is not stable, not final. They are going to lose out on that badly.</p></htmltext>
<tokenext>You may put lipstick on a pig , teach her how to dance .
But the bottom line she 's still a pig .
EA 's bungling things in a bad way by nickle and diming the masses for software that is not stable , not final .
They are going to lose out on that badly .</tokentext>
<sentencetext>You may put lipstick on a pig, teach her how to dance.
But the bottom line she's still a pig.
EA's bungling things in a bad way by nickle and diming the masses for software that is not stable, not final.
They are going to lose out on that badly.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31577506</id>
	<title>The reason</title>
	<author>Hurricane78</author>
	<datestamp>1269262500000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>The reason is, that with EA games, you usually lose interest by the time the demo is over. So they though to themselves: Better get a little money, than none at all.<br>Of course it won&rsquo;t work, since it&rsquo;s still too expensive for the value.</p><p>Valve did it right. Lower the prices by 75\%, and you get so many buyers that you make MORE profit.<br>In a couple of years Valve will be offered to buy them, but decline, when they get sold to some strange holding company.</p></htmltext>
<tokenext>The reason is , that with EA games , you usually lose interest by the time the demo is over .
So they though to themselves : Better get a little money , than none at all.Of course it won    t work , since it    s still too expensive for the value.Valve did it right .
Lower the prices by 75 \ % , and you get so many buyers that you make MORE profit.In a couple of years Valve will be offered to buy them , but decline , when they get sold to some strange holding company .</tokentext>
<sentencetext>The reason is, that with EA games, you usually lose interest by the time the demo is over.
So they though to themselves: Better get a little money, than none at all.Of course it won’t work, since it’s still too expensive for the value.Valve did it right.
Lower the prices by 75\%, and you get so many buyers that you make MORE profit.In a couple of years Valve will be offered to buy them, but decline, when they get sold to some strange holding company.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31606676</id>
	<title>EA Good job</title>
	<author>Anonymous</author>
	<datestamp>1269444660000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Holly shit, I haven't pay for any EA games for 10 years, and never I will. EA &amp; UBI, worst publisher ever on this planet. The only demo I would like to pay for is GT5P on PS3, and actually I did pay for that.</p></htmltext>
<tokenext>Holly shit , I have n't pay for any EA games for 10 years , and never I will .
EA &amp; UBI , worst publisher ever on this planet .
The only demo I would like to pay for is GT5P on PS3 , and actually I did pay for that .</tokentext>
<sentencetext>Holly shit, I haven't pay for any EA games for 10 years, and never I will.
EA &amp; UBI, worst publisher ever on this planet.
The only demo I would like to pay for is GT5P on PS3, and actually I did pay for that.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31581720</id>
	<title>Re:$15 dollars for 4 hours of gameplay?</title>
	<author>NonSenseAgency</author>
	<datestamp>1269350340000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I stopped playing DAOC when EA bought them. It was already obvious that EA was totally profit-centric and really had no empathy with the game players that they depend upon for their revenue. Such a focus is inevitably the end of any game, just a matter of time.

Just look at Mythic, they are allegedly exploring releasing a new game based on DAOC without EA's participation.</htmltext>
<tokenext>I stopped playing DAOC when EA bought them .
It was already obvious that EA was totally profit-centric and really had no empathy with the game players that they depend upon for their revenue .
Such a focus is inevitably the end of any game , just a matter of time .
Just look at Mythic , they are allegedly exploring releasing a new game based on DAOC without EA 's participation .</tokentext>
<sentencetext>I stopped playing DAOC when EA bought them.
It was already obvious that EA was totally profit-centric and really had no empathy with the game players that they depend upon for their revenue.
Such a focus is inevitably the end of any game, just a matter of time.
Just look at Mythic, they are allegedly exploring releasing a new game based on DAOC without EA's participation.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576108</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31577686</id>
	<title>WOW!</title>
	<author>joocemann</author>
	<datestamp>1269263520000</datestamp>
	<modclass>Funny</modclass>
	<modscore>2</modscore>
	<htmltext><p>So you're saying I should have gotten MW2 for $15!</p><p>(Mod it funny; anyone who owns the game knows it took 5 hours)</p></htmltext>
<tokenext>So you 're saying I should have gotten MW2 for $ 15 !
( Mod it funny ; anyone who owns the game knows it took 5 hours )</tokentext>
<sentencetext>So you're saying I should have gotten MW2 for $15!
(Mod it funny; anyone who owns the game knows it took 5 hours)</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31579770</id>
	<title>RTFA Guys</title>
	<author>OrwellianLurker</author>
	<datestamp>1269281820000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>It says four dog hours.</htmltext>
<tokenext>It says four dog hours .</tokentext>
<sentencetext>It says four dog hours.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576446</id>
	<title>Re:Fantastic</title>
	<author>Anonymous</author>
	<datestamp>1269256680000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>1</modscore>
	<htmltext><p>Let's say there's this fun game, and I buy it when it's eventually released at full price. Did the fact that EA released a paid demo earlier take away from my enjoyment? Why should I not buy EA products just because they offer another product that I'm not interested in?</p></htmltext>
<tokenext>Let 's say there 's this fun game , and I buy it when it 's eventually released at full price .
Did the fact that EA released a paid demo earlier take away from my enjoyment ?
Why should I not buy EA products just because they offer another product that I 'm not interested in ?</tokentext>
<sentencetext>Let's say there's this fun game, and I buy it when it's eventually released at full price.
Did the fact that EA released a paid demo earlier take away from my enjoyment?
Why should I not buy EA products just because they offer another product that I'm not interested in?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576164</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31594278</id>
	<title>Re:$15 dollars for 4 hours of gameplay?</title>
	<author>Anonymous</author>
	<datestamp>1269368820000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>couldn't agree with you more</p></htmltext>
<tokenext>could n't agree with you more</tokentext>
<sentencetext>couldn't agree with you more</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31579122</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576608</id>
	<title>Stupid EA</title>
	<author>Anonymous</author>
	<datestamp>1269257520000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Damn, now we will have to start pirating demos...  I don't see how EA thinks this will work out in their favor, dumbass businessmen.</p></htmltext>
<tokenext>Damn , now we will have to start pirating demos... I do n't see how EA thinks this will work out in their favor , dumbass businessmen .</tokentext>
<sentencetext>Damn, now we will have to start pirating demos...  I don't see how EA thinks this will work out in their favor, dumbass businessmen.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31579022</id>
	<title>Re:It's the Polyphony Digital model!</title>
	<author>Anonymous</author>
	<datestamp>1269274020000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>And how exactly does Torchlight fall into this model? I have the boxed game, what am I (supposedly) missing out on?</p></htmltext>
<tokenext>And how exactly does Torchlight fall into this model ?
I have the boxed game , what am I ( supposedly ) missing out on ?</tokentext>
<sentencetext>And how exactly does Torchlight fall into this model?
I have the boxed game, what am I (supposedly) missing out on?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576114</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576990</id>
	<title>Why not...</title>
	<author>Zoidbot</author>
	<datestamp>1269259380000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I mean Microsoft have sucessfully sold broken consoles to games for the latest 4 years, and they even queued by to pay to buy replacement broken consoles.</p><p>Consumers are idiots, gamers in particular, so why no cash in?</p></htmltext>
<tokenext>I mean Microsoft have sucessfully sold broken consoles to games for the latest 4 years , and they even queued by to pay to buy replacement broken consoles.Consumers are idiots , gamers in particular , so why no cash in ?</tokentext>
<sentencetext>I mean Microsoft have sucessfully sold broken consoles to games for the latest 4 years, and they even queued by to pay to buy replacement broken consoles.Consumers are idiots, gamers in particular, so why no cash in?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31580832</id>
	<title>Re:EA, you've missed the point</title>
	<author>Anonymous</author>
	<datestamp>1269340680000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Well, if it does not increase revenue for them, they will stop doing it quite quickly.</p></htmltext>
<tokenext>Well , if it does not increase revenue for them , they will stop doing it quite quickly .</tokentext>
<sentencetext>Well, if it does not increase revenue for them, they will stop doing it quite quickly.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576204</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31577410</id>
	<title>Re:Paid Beta Program?</title>
	<author>Anonymous</author>
	<datestamp>1269261900000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Just take a look at the Starcraft 2 Beta. Many people are buying these keys second-hand for up to $300.</p><p>I was wondering why no publisher had taken advantage of this yet. Intelligent move by EA, as there are so many people willing to pay for an unfinished product.</p></htmltext>
<tokenext>Just take a look at the Starcraft 2 Beta .
Many people are buying these keys second-hand for up to $ 300.I was wondering why no publisher had taken advantage of this yet .
Intelligent move by EA , as there are so many people willing to pay for an unfinished product .</tokentext>
<sentencetext>Just take a look at the Starcraft 2 Beta.
Many people are buying these keys second-hand for up to $300.I was wondering why no publisher had taken advantage of this yet.
Intelligent move by EA, as there are so many people willing to pay for an unfinished product.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576138</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31579290</id>
	<title>Re:$15 dollars for 4 hours of gameplay?</title>
	<author>Anonymous</author>
	<datestamp>1269277140000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext><p>That's four EA-hours, not four real-hours.  It's kind of like the difference between [computer manufacturer] hours and real hours when discussing laptop battery life.</p><p>Anyway, this is a dumb idea - it's sort of like trying to monetize TV commercials.</p></htmltext>
<tokenext>That 's four EA-hours , not four real-hours .
It 's kind of like the difference between [ computer manufacturer ] hours and real hours when discussing laptop battery life.Anyway , this is a dumb idea - it 's sort of like trying to monetize TV commercials .</tokentext>
<sentencetext>That's four EA-hours, not four real-hours.
It's kind of like the difference between [computer manufacturer] hours and real hours when discussing laptop battery life.Anyway, this is a dumb idea - it's sort of like trying to monetize TV commercials.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576108</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31577046</id>
	<title>Re:Shareware</title>
	<author>CannonballHead</author>
	<datestamp>1269259740000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>"Worse" ?  I prefer the shareware model, actually, to typical retail-ware.<nobr> <wbr></nobr>:)  Being able to try out a game - not just a demo but part of the real game - is great.  Most demos are like that, but shareware - in my experience - tends to have longer "demos."</htmltext>
<tokenext>" Worse " ?
I prefer the shareware model , actually , to typical retail-ware .
: ) Being able to try out a game - not just a demo but part of the real game - is great .
Most demos are like that , but shareware - in my experience - tends to have longer " demos .
"</tokentext>
<sentencetext>"Worse" ?
I prefer the shareware model, actually, to typical retail-ware.
:)  Being able to try out a game - not just a demo but part of the real game - is great.
Most demos are like that, but shareware - in my experience - tends to have longer "demos.
"</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576252</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576710</id>
	<title>MGS 2</title>
	<author>Anonymous</author>
	<datestamp>1269257940000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Does it count as paying for a game demo if you buy a game you don't really want just to get the packed in Metal Gear Solid 2 demo?</p></htmltext>
<tokenext>Does it count as paying for a game demo if you buy a game you do n't really want just to get the packed in Metal Gear Solid 2 demo ?</tokentext>
<sentencetext>Does it count as paying for a game demo if you buy a game you don't really want just to get the packed in Metal Gear Solid 2 demo?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576800</id>
	<title>It'll work</title>
	<author>GF678</author>
	<datestamp>1269258420000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>This is a stupid idea, but not the way you think. It's stupid for us, but not for EA.</p><p>This will work for EA for the same reason why they can sell DLC which is probably developed at the same time as the game, or considered "cut" content released in the DLC. It will work because impulse gamers DON'T CARE, and will willingly pay money for this shit. We are going down the nickel and dime road of gaming because of apathy and ignorance from the vast majority of consumers who don't know any better and can't be bothered to educate themselves.</p><p>Shit, I still see people who think the DRM in Assassin's Creed 2 or CNC 4 is fine because their internet connection is "rock solid". Yeah, great. Unfortunately it doesn't mean you will still be able to play the game, particularly if <a href="http://games.on.net/article/8447/More\_DRM\_woes\_for\_EA" title="on.net">EA themselves</a> [on.net] can't keep their shit working.</p><p>Honestly it's getting to the point where I'm going to take one of there options:<br>(1) Stick with old, quality games until I get burnt out on them<br>(2) Stick with open-source games which don't do this DRM shit, and only purchase commercial games from independent developers who won't risk this kind of behavior<br>(3) Find a new hobby. Probably the most healthy option anyway.</p></htmltext>
<tokenext>This is a stupid idea , but not the way you think .
It 's stupid for us , but not for EA.This will work for EA for the same reason why they can sell DLC which is probably developed at the same time as the game , or considered " cut " content released in the DLC .
It will work because impulse gamers DO N'T CARE , and will willingly pay money for this shit .
We are going down the nickel and dime road of gaming because of apathy and ignorance from the vast majority of consumers who do n't know any better and ca n't be bothered to educate themselves.Shit , I still see people who think the DRM in Assassin 's Creed 2 or CNC 4 is fine because their internet connection is " rock solid " .
Yeah , great .
Unfortunately it does n't mean you will still be able to play the game , particularly if EA themselves [ on.net ] ca n't keep their shit working.Honestly it 's getting to the point where I 'm going to take one of there options : ( 1 ) Stick with old , quality games until I get burnt out on them ( 2 ) Stick with open-source games which do n't do this DRM shit , and only purchase commercial games from independent developers who wo n't risk this kind of behavior ( 3 ) Find a new hobby .
Probably the most healthy option anyway .</tokentext>
<sentencetext>This is a stupid idea, but not the way you think.
It's stupid for us, but not for EA.This will work for EA for the same reason why they can sell DLC which is probably developed at the same time as the game, or considered "cut" content released in the DLC.
It will work because impulse gamers DON'T CARE, and will willingly pay money for this shit.
We are going down the nickel and dime road of gaming because of apathy and ignorance from the vast majority of consumers who don't know any better and can't be bothered to educate themselves.Shit, I still see people who think the DRM in Assassin's Creed 2 or CNC 4 is fine because their internet connection is "rock solid".
Yeah, great.
Unfortunately it doesn't mean you will still be able to play the game, particularly if EA themselves [on.net] can't keep their shit working.Honestly it's getting to the point where I'm going to take one of there options:(1) Stick with old, quality games until I get burnt out on them(2) Stick with open-source games which don't do this DRM shit, and only purchase commercial games from independent developers who won't risk this kind of behavior(3) Find a new hobby.
Probably the most healthy option anyway.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31580758</id>
	<title>Failing again</title>
	<author>Anonymous</author>
	<datestamp>1269339600000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>so when will they start making demos for the demos?</p></htmltext>
<tokenext>so when will they start making demos for the demos ?</tokentext>
<sentencetext>so when will they start making demos for the demos?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31578922</id>
	<title>Re:Sounds like a plan</title>
	<author>mqduck</author>
	<datestamp>1269273120000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>a sneak preview of the next Elder Scrolls V game</p></div><p>I'm pretty sure they have to make the first Elder Scrolls V game before you can be waiting for the "next" one.</p></div>
	</htmltext>
<tokenext>a sneak preview of the next Elder Scrolls V gameI 'm pretty sure they have to make the first Elder Scrolls V game before you can be waiting for the " next " one .</tokentext>
<sentencetext>a sneak preview of the next Elder Scrolls V gameI'm pretty sure they have to make the first Elder Scrolls V game before you can be waiting for the "next" one.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576536</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576882</id>
	<title>WTF</title>
	<author>Anonymous</author>
	<datestamp>1269258840000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>So we now have to pay the biggest game company in the world to be an extremely valuable resource of thousands of QA testers with the largest variety of hardware. Something seems wrong here...</p></htmltext>
<tokenext>So we now have to pay the biggest game company in the world to be an extremely valuable resource of thousands of QA testers with the largest variety of hardware .
Something seems wrong here.. .</tokentext>
<sentencetext>So we now have to pay the biggest game company in the world to be an extremely valuable resource of thousands of QA testers with the largest variety of hardware.
Something seems wrong here...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31577372</id>
	<title>It's sad, too.</title>
	<author>dx40sh</author>
	<datestamp>1269261540000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>From what I've seen recently, EA had been doing much better in terms of games.  They made my "do not buy" list a few years back with a multitude of lackluster and overpriced games, but they seemed to be turning over a new leaf.  With this news, I guess not.  [FYI, Ubisoft is the only other publisher/developer on that list atm]
<br> <br> <br>
They killed Command &amp; Conquer, one of my favorite series ever.  Outside of that, the only games I see on their released lists that I actually like are Crysis and Mass Effect.  Everything else doesn't even interest me.  So if I'm essentially a non-customer right now, how exactly is charging me to play demos of their games a good method for acquiring me as a customer ?
<br> <br> <br>
All I see here is a greater prevalence to shopping with companies like Valve.  Anybody think TF2 would have done well if they charged you for each update ?  Would <i>anybody</i> be playing it ?  And instead, they have tens of thousands of players every single day.   More than I can say for most games that are almost 3 years old.  I just hope they maintain the same attitude with their customers in the future.</htmltext>
<tokenext>From what I 've seen recently , EA had been doing much better in terms of games .
They made my " do not buy " list a few years back with a multitude of lackluster and overpriced games , but they seemed to be turning over a new leaf .
With this news , I guess not .
[ FYI , Ubisoft is the only other publisher/developer on that list atm ] They killed Command &amp; Conquer , one of my favorite series ever .
Outside of that , the only games I see on their released lists that I actually like are Crysis and Mass Effect .
Everything else does n't even interest me .
So if I 'm essentially a non-customer right now , how exactly is charging me to play demos of their games a good method for acquiring me as a customer ?
All I see here is a greater prevalence to shopping with companies like Valve .
Anybody think TF2 would have done well if they charged you for each update ?
Would anybody be playing it ?
And instead , they have tens of thousands of players every single day .
More than I can say for most games that are almost 3 years old .
I just hope they maintain the same attitude with their customers in the future .</tokentext>
<sentencetext>From what I've seen recently, EA had been doing much better in terms of games.
They made my "do not buy" list a few years back with a multitude of lackluster and overpriced games, but they seemed to be turning over a new leaf.
With this news, I guess not.
[FYI, Ubisoft is the only other publisher/developer on that list atm]
  
They killed Command &amp; Conquer, one of my favorite series ever.
Outside of that, the only games I see on their released lists that I actually like are Crysis and Mass Effect.
Everything else doesn't even interest me.
So if I'm essentially a non-customer right now, how exactly is charging me to play demos of their games a good method for acquiring me as a customer ?
All I see here is a greater prevalence to shopping with companies like Valve.
Anybody think TF2 would have done well if they charged you for each update ?
Would anybody be playing it ?
And instead, they have tens of thousands of players every single day.
More than I can say for most games that are almost 3 years old.
I just hope they maintain the same attitude with their customers in the future.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31577100</id>
	<title>That's not a demo...</title>
	<author>RoboRay</author>
	<datestamp>1269260040000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>...not a demo at all.  That's paying to be a beta tester.</p></htmltext>
<tokenext>...not a demo at all .
That 's paying to be a beta tester .</tokentext>
<sentencetext>...not a demo at all.
That's paying to be a beta tester.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576964</id>
	<title>So tired</title>
	<author>inkrypted</author>
	<datestamp>1269259260000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I am so tired of hearing from gaming companies about how the next generation will be cheaper and more stable. Blah they just keep looking for an excuse to rape my wallet. Remember how CD and DVD technology were supposed to make games cheaper? Anything to make a buck. I now have to pay them for the privilege of what sounds like game testing something you used to get paid for or at least some perks.</htmltext>
<tokenext>I am so tired of hearing from gaming companies about how the next generation will be cheaper and more stable .
Blah they just keep looking for an excuse to rape my wallet .
Remember how CD and DVD technology were supposed to make games cheaper ?
Anything to make a buck .
I now have to pay them for the privilege of what sounds like game testing something you used to get paid for or at least some perks .</tokentext>
<sentencetext>I am so tired of hearing from gaming companies about how the next generation will be cheaper and more stable.
Blah they just keep looking for an excuse to rape my wallet.
Remember how CD and DVD technology were supposed to make games cheaper?
Anything to make a buck.
I now have to pay them for the privilege of what sounds like game testing something you used to get paid for or at least some perks.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31579498</id>
	<title>Re:EA, you've missed the point</title>
	<author>Anonymous</author>
	<datestamp>1269279120000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>All this does is make me want for the "ultra super gold" edition that inevitably comes out around Christmas.  It has everything (all DLC and patches to date) for $50.</p><p>If I'm more patient I can even wait for it to hit the bargain bin.</p></htmltext>
<tokenext>All this does is make me want for the " ultra super gold " edition that inevitably comes out around Christmas .
It has everything ( all DLC and patches to date ) for $ 50.If I 'm more patient I can even wait for it to hit the bargain bin .</tokentext>
<sentencetext>All this does is make me want for the "ultra super gold" edition that inevitably comes out around Christmas.
It has everything (all DLC and patches to date) for $50.If I'm more patient I can even wait for it to hit the bargain bin.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576376</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31602068</id>
	<title>Re:Sounds like a plan</title>
	<author>Anonymous</author>
	<datestamp>1269462120000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Bethesda said there's no plan to make TES online play.  They understand there are those of us that appreciate a single player game.  I bought Guild Wars and for some reason having to rely on others to complete quests keeps me from playing the game.</p></htmltext>
<tokenext>Bethesda said there 's no plan to make TES online play .
They understand there are those of us that appreciate a single player game .
I bought Guild Wars and for some reason having to rely on others to complete quests keeps me from playing the game .</tokentext>
<sentencetext>Bethesda said there's no plan to make TES online play.
They understand there are those of us that appreciate a single player game.
I bought Guild Wars and for some reason having to rely on others to complete quests keeps me from playing the game.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576536</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31581756</id>
	<title>Re:It's the Polyphony Digital model!</title>
	<author>dintech</author>
	<datestamp>1269350640000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p>It's name you ask? Well, that'll cost you $1.50. Would you like to hear more about it? That'll cost you $7.25. Wanna see the trailer?</p></div></blockquote><p>Xenu, is that you?</p></div>
	</htmltext>
<tokenext>It 's name you ask ?
Well , that 'll cost you $ 1.50 .
Would you like to hear more about it ?
That 'll cost you $ 7.25 .
Wan na see the trailer ? Xenu , is that you ?</tokentext>
<sentencetext>It's name you ask?
Well, that'll cost you $1.50.
Would you like to hear more about it?
That'll cost you $7.25.
Wanna see the trailer?Xenu, is that you?
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576848</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576108</id>
	<title>$15 dollars for 4 hours of gameplay?</title>
	<author>Anonymous</author>
	<datestamp>1269255420000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext><p>Sounds better than $50 for 4 hours of gameplay.  I'm looking at you, most games.</p></htmltext>
<tokenext>Sounds better than $ 50 for 4 hours of gameplay .
I 'm looking at you , most games .</tokentext>
<sentencetext>Sounds better than $50 for 4 hours of gameplay.
I'm looking at you, most games.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31580052</id>
	<title>On day at the GM dealership</title>
	<author>EEPROMS</author>
	<datestamp>1269286320000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>A man walks into a GM dealership and cars are on display..<br>
GM Sales Person "Hello sir I can see you like our latest 4 door"<br>
Man "eeer yes it looks interesting"<br>
Gm Sales Person " Would you like to sit in it and get a feel, if you like I could give you a test drive ?"<br>
30 minutes later..<br>
Man " the car was interesting but not quiet what I am looking for"<br>
GM Salesperson " that's OK, if you just now pay our demo fee of $49.95 you can be on your way"<br>
Man "WTF!!"</htmltext>
<tokenext>A man walks into a GM dealership and cars are on display. . GM Sales Person " Hello sir I can see you like our latest 4 door " Man " eeer yes it looks interesting " Gm Sales Person " Would you like to sit in it and get a feel , if you like I could give you a test drive ?
" 30 minutes later. . Man " the car was interesting but not quiet what I am looking for " GM Salesperson " that 's OK , if you just now pay our demo fee of $ 49.95 you can be on your way " Man " WTF ! !
"</tokentext>
<sentencetext>A man walks into a GM dealership and cars are on display..
GM Sales Person "Hello sir I can see you like our latest 4 door"
Man "eeer yes it looks interesting"
Gm Sales Person " Would you like to sit in it and get a feel, if you like I could give you a test drive ?
"
30 minutes later..
Man " the car was interesting but not quiet what I am looking for"
GM Salesperson " that's OK, if you just now pay our demo fee of $49.95 you can be on your way"
Man "WTF!!
"</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31577684</id>
	<title>This could work. It probably won't.</title>
	<author>Peganthyrus</author>
	<datestamp>1269263520000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I wonder if this $15 "demo" is going to be in <em>addition to</em>, or <em>instead of</em>, a traditional free demo.</p><p>Because, you know, I could kinda see it not feeling like a rip-off if it was in addition to a demo. Play a one- or two-level demo that convinces me this game will be Awesome, then have a chance to spend $15 for a handful of bonus levels that'll add on to the entire game? Not so bad. Or play a free single-level demo, then spend $15 for, like, the first three or four levels of the game, with a discount off of buying the whole thing? Not so bad either.</p><p>But having to spend $15 for the privilege of playing what would normally be a free download? Fuck that. I'll go take that $15 and buy a few awesome indy games instead.</p><p>(admittedly I swore off paying $50-60 for AAA titles that eat 40+ hours of my life to finish <em>anyway</em>, so I'm not exactly EA's target audience here.)</p></htmltext>
<tokenext>I wonder if this $ 15 " demo " is going to be in addition to , or instead of , a traditional free demo.Because , you know , I could kinda see it not feeling like a rip-off if it was in addition to a demo .
Play a one- or two-level demo that convinces me this game will be Awesome , then have a chance to spend $ 15 for a handful of bonus levels that 'll add on to the entire game ?
Not so bad .
Or play a free single-level demo , then spend $ 15 for , like , the first three or four levels of the game , with a discount off of buying the whole thing ?
Not so bad either.But having to spend $ 15 for the privilege of playing what would normally be a free download ?
Fuck that .
I 'll go take that $ 15 and buy a few awesome indy games instead .
( admittedly I swore off paying $ 50-60 for AAA titles that eat 40 + hours of my life to finish anyway , so I 'm not exactly EA 's target audience here .
)</tokentext>
<sentencetext>I wonder if this $15 "demo" is going to be in addition to, or instead of, a traditional free demo.Because, you know, I could kinda see it not feeling like a rip-off if it was in addition to a demo.
Play a one- or two-level demo that convinces me this game will be Awesome, then have a chance to spend $15 for a handful of bonus levels that'll add on to the entire game?
Not so bad.
Or play a free single-level demo, then spend $15 for, like, the first three or four levels of the game, with a discount off of buying the whole thing?
Not so bad either.But having to spend $15 for the privilege of playing what would normally be a free download?
Fuck that.
I'll go take that $15 and buy a few awesome indy games instead.
(admittedly I swore off paying $50-60 for AAA titles that eat 40+ hours of my life to finish anyway, so I'm not exactly EA's target audience here.
)</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31582856</id>
	<title>Re:Paid Beta Program?</title>
	<author>dyingtolive</author>
	<datestamp>1269355860000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Part of the difference is the automatic level of quality difference between the two.  Starcraft fans have been wanting a new release for about 10 years.  It's not "Madden '11" or "The Sims 50".  They're both companies who are "Too big to fail" and print their own money regardless of failed releases, but the difference is that Blizzard you can trust to not release unless it's well put together, even if it's a beta.  Really, it's like if you expected me to pay to test drive a car; Blizzard is offering me <a href="http://www.traderlicious.com/userimgs/4a6274b1e01292f03c76f065e.jpg" title="traderlicious.com">this</a> [traderlicious.com] while EA is offering me <a href="http://www.remarkablecars.com/ppads/data/450/09591-beverly-hillbillies-1.jpg" title="remarkablecars.com"> this</a> [remarkablecars.com].</htmltext>
<tokenext>Part of the difference is the automatic level of quality difference between the two .
Starcraft fans have been wanting a new release for about 10 years .
It 's not " Madden '11 " or " The Sims 50 " .
They 're both companies who are " Too big to fail " and print their own money regardless of failed releases , but the difference is that Blizzard you can trust to not release unless it 's well put together , even if it 's a beta .
Really , it 's like if you expected me to pay to test drive a car ; Blizzard is offering me this [ traderlicious.com ] while EA is offering me this [ remarkablecars.com ] .</tokentext>
<sentencetext>Part of the difference is the automatic level of quality difference between the two.
Starcraft fans have been wanting a new release for about 10 years.
It's not "Madden '11" or "The Sims 50".
They're both companies who are "Too big to fail" and print their own money regardless of failed releases, but the difference is that Blizzard you can trust to not release unless it's well put together, even if it's a beta.
Really, it's like if you expected me to pay to test drive a car; Blizzard is offering me this [traderlicious.com] while EA is offering me  this [remarkablecars.com].</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31577410</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31577988</id>
	<title>My .02, as it were</title>
	<author>BlueF</author>
	<datestamp>1269265440000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I could see myself buying an extended demo if and only if the purchase price went towards full version (somewhere near 100\%).  There have been plenty of games I've enjoyed 5-10 hours, purchased the damn thing, yet never get around to finishing.  Were I able to purchase a reasonable portion (i.e more than 50-60\%), with the option to unlock the entire game, I'd be less inclined to download the full game for free.</htmltext>
<tokenext>I could see myself buying an extended demo if and only if the purchase price went towards full version ( somewhere near 100 \ % ) .
There have been plenty of games I 've enjoyed 5-10 hours , purchased the damn thing , yet never get around to finishing .
Were I able to purchase a reasonable portion ( i.e more than 50-60 \ % ) , with the option to unlock the entire game , I 'd be less inclined to download the full game for free .</tokentext>
<sentencetext>I could see myself buying an extended demo if and only if the purchase price went towards full version (somewhere near 100\%).
There have been plenty of games I've enjoyed 5-10 hours, purchased the damn thing, yet never get around to finishing.
Were I able to purchase a reasonable portion (i.e more than 50-60\%), with the option to unlock the entire game, I'd be less inclined to download the full game for free.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31577306</id>
	<title>nice</title>
	<author>Huluvu</author>
	<datestamp>1269261120000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>i always wanted to pay for semi-broken beta versions</htmltext>
<tokenext>i always wanted to pay for semi-broken beta versions</tokentext>
<sentencetext>i always wanted to pay for semi-broken beta versions</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31577756</id>
	<title>Re:EA, you've missed the point</title>
	<author>Anonymous</author>
	<datestamp>1269263880000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p>Now the business model is:</p><p>"PDLC content reaps in big bucks", "base product (which gets smaller and smaller)"<nobr> <wbr></nobr>,"DLC content "addons" reaps in more bucks"</p></div><p>So Level 1 is $15 PDLC.  Level 2 is in the $50 base product (which includes lvl 1).  Level 3 is the concurrently released $15 DLC and levels 4,5 and 6 are all DLC to be released later<nobr> <wbr></nobr>.. ?</p></div>
	</htmltext>
<tokenext>Now the business model is : " PDLC content reaps in big bucks " , " base product ( which gets smaller and smaller ) " , " DLC content " addons " reaps in more bucks " So Level 1 is $ 15 PDLC .
Level 2 is in the $ 50 base product ( which includes lvl 1 ) .
Level 3 is the concurrently released $ 15 DLC and levels 4,5 and 6 are all DLC to be released later .. ?</tokentext>
<sentencetext>Now the business model is:"PDLC content reaps in big bucks", "base product (which gets smaller and smaller)" ,"DLC content "addons" reaps in more bucks"So Level 1 is $15 PDLC.
Level 2 is in the $50 base product (which includes lvl 1).
Level 3 is the concurrently released $15 DLC and levels 4,5 and 6 are all DLC to be released later .. ?
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576376</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31577040</id>
	<title>Anonymous Coward</title>
	<author>Anonymous</author>
	<datestamp>1269259680000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>This is only slightly less disgusting than Ubisoft's DRM scheme.</p></htmltext>
<tokenext>This is only slightly less disgusting than Ubisoft 's DRM scheme .</tokentext>
<sentencetext>This is only slightly less disgusting than Ubisoft's DRM scheme.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31578064</id>
	<title>Was going to say it doesn't work, but I bought in</title>
	<author>SuperKendall</author>
	<datestamp>1269266100000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>I paid $5 for a preorder of Battlefield:Bad Company 2 simply so I could play the PS3 demo.  I had no intention of actually buying the game later, so I guess that technique works pretty well.  And honestly, I did easily get $5 of value from it...</p><p>I ended up purchasing the game in the end, but the thing is I was willing to pay $5 for a pretty full-featured demo version.</p></htmltext>
<tokenext>I paid $ 5 for a preorder of Battlefield : Bad Company 2 simply so I could play the PS3 demo .
I had no intention of actually buying the game later , so I guess that technique works pretty well .
And honestly , I did easily get $ 5 of value from it...I ended up purchasing the game in the end , but the thing is I was willing to pay $ 5 for a pretty full-featured demo version .</tokentext>
<sentencetext>I paid $5 for a preorder of Battlefield:Bad Company 2 simply so I could play the PS3 demo.
I had no intention of actually buying the game later, so I guess that technique works pretty well.
And honestly, I did easily get $5 of value from it...I ended up purchasing the game in the end, but the thing is I was willing to pay $5 for a pretty full-featured demo version.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576732</id>
	<title>Wonder why people use torrents?</title>
	<author>pkarlos\_76</author>
	<datestamp>1269258060000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Over my dead body I'll pay for  a Demo!!!!!!!!!!! And they wonder why people use torrents............</htmltext>
<tokenext>Over my dead body I 'll pay for a Demo ! ! ! ! ! ! ! ! ! ! !
And they wonder why people use torrents........... .</tokentext>
<sentencetext>Over my dead body I'll pay for  a Demo!!!!!!!!!!!
And they wonder why people use torrents............</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576134</id>
	<title>Ok</title>
	<author>hemlock00</author>
	<datestamp>1269255540000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Good Luck, you'll need it.</p></htmltext>
<tokenext>Good Luck , you 'll need it .</tokentext>
<sentencetext>Good Luck, you'll need it.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31585528</id>
	<title>New Category...</title>
	<author>allcaps</author>
	<datestamp>1269366300000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>So, a Fremio? (Fremium + Demo)</htmltext>
<tokenext>So , a Fremio ?
( Fremium + Demo )</tokentext>
<sentencetext>So, a Fremio?
(Fremium + Demo)</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31577280</id>
	<title>Piracy...</title>
	<author>sneaker98</author>
	<datestamp>1269261000000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Yeah, that'll stop piracy! Way to use your thinkin' caps, EA!</htmltext>
<tokenext>Yeah , that 'll stop piracy !
Way to use your thinkin ' caps , EA !</tokentext>
<sentencetext>Yeah, that'll stop piracy!
Way to use your thinkin' caps, EA!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576182</id>
	<title>Sounds familiar</title>
	<author>lennier1</author>
	<datestamp>1269255720000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Reminds me of Apple having people actually pay them for taking part in a beta test or for a SDK.</p></htmltext>
<tokenext>Reminds me of Apple having people actually pay them for taking part in a beta test or for a SDK .</tokentext>
<sentencetext>Reminds me of Apple having people actually pay them for taking part in a beta test or for a SDK.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31578380</id>
	<title>Re:Sounds like a bad plan</title>
	<author>mjwx</author>
	<datestamp>1269268320000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p>Hey, if it means that I get more interesting games because they're more profitable to make,</p></div></blockquote><p>

You're making two critical assumptions, both incorrect.<br> <br>

1. Making games is unprofitable. You are assuming EA is not making money, this is false. EA is making money, they are just looking for ways to make more money.<br> <br>

2. If EA makes more money it will go towards production, not shareholder dividends. This is a very shaky assumption considering EA is very interested in increasing it's share price, not it's risk.<br> <br>

Your also kind of making the assumption that more money equals better games. Given EA's current level of quality I'm hesitant to say EA making more games is a good thing(TM) (gems like BC2 may sneak through but they still have massive bugs).</p></div>
	</htmltext>
<tokenext>Hey , if it means that I get more interesting games because they 're more profitable to make , You 're making two critical assumptions , both incorrect .
1. Making games is unprofitable .
You are assuming EA is not making money , this is false .
EA is making money , they are just looking for ways to make more money .
2. If EA makes more money it will go towards production , not shareholder dividends .
This is a very shaky assumption considering EA is very interested in increasing it 's share price , not it 's risk .
Your also kind of making the assumption that more money equals better games .
Given EA 's current level of quality I 'm hesitant to say EA making more games is a good thing ( TM ) ( gems like BC2 may sneak through but they still have massive bugs ) .</tokentext>
<sentencetext>Hey, if it means that I get more interesting games because they're more profitable to make,

You're making two critical assumptions, both incorrect.
1. Making games is unprofitable.
You are assuming EA is not making money, this is false.
EA is making money, they are just looking for ways to make more money.
2. If EA makes more money it will go towards production, not shareholder dividends.
This is a very shaky assumption considering EA is very interested in increasing it's share price, not it's risk.
Your also kind of making the assumption that more money equals better games.
Given EA's current level of quality I'm hesitant to say EA making more games is a good thing(TM) (gems like BC2 may sneak through but they still have massive bugs).
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576536</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31581974</id>
	<title>FU...</title>
	<author>Drethon</author>
	<datestamp>1269351660000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>and the digital horse you road on...<br>
<br>
I will NEVER pay for a sample I want to use to see if I want to buy something.<br>
<br>
Pardon the probably redundant rant but I had to get that off my chest...</htmltext>
<tokenext>and the digital horse you road on.. . I will NEVER pay for a sample I want to use to see if I want to buy something .
Pardon the probably redundant rant but I had to get that off my chest.. .</tokentext>
<sentencetext>and the digital horse you road on...

I will NEVER pay for a sample I want to use to see if I want to buy something.
Pardon the probably redundant rant but I had to get that off my chest...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31587194</id>
	<title>Discount on the full version</title>
	<author>origin29</author>
	<datestamp>1269372240000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I could see this working if the price paid for the PDLC could be applied towards the full version, but as many others have noted this is probably a pay-for-beta or nickel-and-dime scheme. Even if it's not, players are going to feel cheated, not try the demo, and not buy the game.

Good job, EA</htmltext>
<tokenext>I could see this working if the price paid for the PDLC could be applied towards the full version , but as many others have noted this is probably a pay-for-beta or nickel-and-dime scheme .
Even if it 's not , players are going to feel cheated , not try the demo , and not buy the game .
Good job , EA</tokentext>
<sentencetext>I could see this working if the price paid for the PDLC could be applied towards the full version, but as many others have noted this is probably a pay-for-beta or nickel-and-dime scheme.
Even if it's not, players are going to feel cheated, not try the demo, and not buy the game.
Good job, EA</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576386</id>
	<title>Call Me Old Fashioned!!!</title>
	<author>xQuarkDS9x</author>
	<datestamp>1269256500000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>I have been a gamer since I was a teenager in the late 80's, and I'm very much used to downloading demo's for free, for the rare times I actually DID download game demo's but instead read tons of reviews and what have you until I got a game. I would not pay money for demo software, because then if it is a crappy game or something I did not like, I would be complaining I wasted a good $15 bucks on a crappy demo, when I could have went and bought lunch somewhere instead!<nobr> <wbr></nobr>:D</p><p>I see this as another money making ploy by Electronic Art's and for the fanboys to throw away money at demo's.</p></htmltext>
<tokenext>I have been a gamer since I was a teenager in the late 80 's , and I 'm very much used to downloading demo 's for free , for the rare times I actually DID download game demo 's but instead read tons of reviews and what have you until I got a game .
I would not pay money for demo software , because then if it is a crappy game or something I did not like , I would be complaining I wasted a good $ 15 bucks on a crappy demo , when I could have went and bought lunch somewhere instead !
: DI see this as another money making ploy by Electronic Art 's and for the fanboys to throw away money at demo 's .</tokentext>
<sentencetext>I have been a gamer since I was a teenager in the late 80's, and I'm very much used to downloading demo's for free, for the rare times I actually DID download game demo's but instead read tons of reviews and what have you until I got a game.
I would not pay money for demo software, because then if it is a crappy game or something I did not like, I would be complaining I wasted a good $15 bucks on a crappy demo, when I could have went and bought lunch somewhere instead!
:DI see this as another money making ploy by Electronic Art's and for the fanboys to throw away money at demo's.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576648</id>
	<title>I'm not disappointed</title>
	<author>The End Of Days</author>
	<datestamp>1269257700000</datestamp>
	<modclass>Flamebait</modclass>
	<modscore>-1</modscore>
	<htmltext><p>I clicked on this story to read the populist uprising by the entitled gaming masses, and you people did not disappoint me in the least.  Please, continue explaining to big budget game developers how you, as a community, deserve the fruits of their (incredibly difficult) labor for no fee at all <em>just because you do</em>.</p><p>Nothing amuses me more.</p></htmltext>
<tokenext>I clicked on this story to read the populist uprising by the entitled gaming masses , and you people did not disappoint me in the least .
Please , continue explaining to big budget game developers how you , as a community , deserve the fruits of their ( incredibly difficult ) labor for no fee at all just because you do.Nothing amuses me more .</tokentext>
<sentencetext>I clicked on this story to read the populist uprising by the entitled gaming masses, and you people did not disappoint me in the least.
Please, continue explaining to big budget game developers how you, as a community, deserve the fruits of their (incredibly difficult) labor for no fee at all just because you do.Nothing amuses me more.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576962</id>
	<title>Unsurprised</title>
	<author>Sir\_Wulfrick</author>
	<datestamp>1269259260000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I wish I could say I'm amazed / outraged by this. As it is I'm barely surprised. As others have commented the pay-per-play revenue model seems to be the chosen policy towards which certain publishers appear to be incrementally heading. When I say 'certain publishers', EA and Ubisoft - I'm looking at you.

Now we could argue endlessly about the merits of the "piracy is destroying the industry" argument that most such publishers put forwards as the sole defence of their actions, however I have the following observations:

1) This is the upper boundary of the sophistication of the publisher's argument. It isn't a sophisticated dialectic.

2) Most reasonably intelligent gamers are more than able to clearly see through this argument and identify the PPP model as a barely concealed attempt at revenue maximisation.

3) Does everyone remember a few years ago when the average price of a PC game increased from &pound;30 to &pound;35? It hurt a bit, but most players (and thus customers) ultimately accepted it because they were still being treated with a modicum of respect by the publishers. No attempt was made to masquerade the price increase as anything else.

4) My personal view is that the efforts to which developers go to create the games that we love requires renumeration. Games do and should cost money. OK, I think the price for games is a little too high, but I do not and will not pirate games.

However

5) I think that what disgusts most players is being treated like thieves by publishing houses who's cynical view appears to be that their customers are insuficiently intelligent to recognise when they're being fleeced by an unsophisticated but greedy revenue model and are simmultaneously subject to arbitrary and draconian restrictions on the use of software that they legitimately purchased.

I'd like to single out Stardock as an exemplary publisher. No DRM, not even disk checks. Which is why I've happily and enthusiastically purchased ALL the DLC for Sins of a Solar Empire. Isn't this exactly how we want developers / publishers to behave? They should be enthusiastically supported...</htmltext>
<tokenext>I wish I could say I 'm amazed / outraged by this .
As it is I 'm barely surprised .
As others have commented the pay-per-play revenue model seems to be the chosen policy towards which certain publishers appear to be incrementally heading .
When I say 'certain publishers ' , EA and Ubisoft - I 'm looking at you .
Now we could argue endlessly about the merits of the " piracy is destroying the industry " argument that most such publishers put forwards as the sole defence of their actions , however I have the following observations : 1 ) This is the upper boundary of the sophistication of the publisher 's argument .
It is n't a sophisticated dialectic .
2 ) Most reasonably intelligent gamers are more than able to clearly see through this argument and identify the PPP model as a barely concealed attempt at revenue maximisation .
3 ) Does everyone remember a few years ago when the average price of a PC game increased from   30 to   35 ?
It hurt a bit , but most players ( and thus customers ) ultimately accepted it because they were still being treated with a modicum of respect by the publishers .
No attempt was made to masquerade the price increase as anything else .
4 ) My personal view is that the efforts to which developers go to create the games that we love requires renumeration .
Games do and should cost money .
OK , I think the price for games is a little too high , but I do not and will not pirate games .
However 5 ) I think that what disgusts most players is being treated like thieves by publishing houses who 's cynical view appears to be that their customers are insuficiently intelligent to recognise when they 're being fleeced by an unsophisticated but greedy revenue model and are simmultaneously subject to arbitrary and draconian restrictions on the use of software that they legitimately purchased .
I 'd like to single out Stardock as an exemplary publisher .
No DRM , not even disk checks .
Which is why I 've happily and enthusiastically purchased ALL the DLC for Sins of a Solar Empire .
Is n't this exactly how we want developers / publishers to behave ?
They should be enthusiastically supported.. .</tokentext>
<sentencetext>I wish I could say I'm amazed / outraged by this.
As it is I'm barely surprised.
As others have commented the pay-per-play revenue model seems to be the chosen policy towards which certain publishers appear to be incrementally heading.
When I say 'certain publishers', EA and Ubisoft - I'm looking at you.
Now we could argue endlessly about the merits of the "piracy is destroying the industry" argument that most such publishers put forwards as the sole defence of their actions, however I have the following observations:

1) This is the upper boundary of the sophistication of the publisher's argument.
It isn't a sophisticated dialectic.
2) Most reasonably intelligent gamers are more than able to clearly see through this argument and identify the PPP model as a barely concealed attempt at revenue maximisation.
3) Does everyone remember a few years ago when the average price of a PC game increased from £30 to £35?
It hurt a bit, but most players (and thus customers) ultimately accepted it because they were still being treated with a modicum of respect by the publishers.
No attempt was made to masquerade the price increase as anything else.
4) My personal view is that the efforts to which developers go to create the games that we love requires renumeration.
Games do and should cost money.
OK, I think the price for games is a little too high, but I do not and will not pirate games.
However

5) I think that what disgusts most players is being treated like thieves by publishing houses who's cynical view appears to be that their customers are insuficiently intelligent to recognise when they're being fleeced by an unsophisticated but greedy revenue model and are simmultaneously subject to arbitrary and draconian restrictions on the use of software that they legitimately purchased.
I'd like to single out Stardock as an exemplary publisher.
No DRM, not even disk checks.
Which is why I've happily and enthusiastically purchased ALL the DLC for Sins of a Solar Empire.
Isn't this exactly how we want developers / publishers to behave?
They should be enthusiastically supported...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576610</id>
	<title>So they are selling the beta versions...</title>
	<author>Anonymous</author>
	<datestamp>1269257520000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext>So they are selling the beta versions and then upping the price after you tell them how to fix it.  Ok just like Microsoft's operating system strategy but with MS you don't get the cheap version first.</htmltext>
<tokenext>So they are selling the beta versions and then upping the price after you tell them how to fix it .
Ok just like Microsoft 's operating system strategy but with MS you do n't get the cheap version first .</tokentext>
<sentencetext>So they are selling the beta versions and then upping the price after you tell them how to fix it.
Ok just like Microsoft's operating system strategy but with MS you don't get the cheap version first.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31577282</id>
	<title>Re:Paid Beta Program?</title>
	<author>Anonymous</author>
	<datestamp>1269261000000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>It's no surprise. They're doing exactly that at the moment with the Lord of Ultima beta. They've already launched the item shop for what is still a badly broken and incomplete game.</p></htmltext>
<tokenext>It 's no surprise .
They 're doing exactly that at the moment with the Lord of Ultima beta .
They 've already launched the item shop for what is still a badly broken and incomplete game .</tokentext>
<sentencetext>It's no surprise.
They're doing exactly that at the moment with the Lord of Ultima beta.
They've already launched the item shop for what is still a badly broken and incomplete game.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576138</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31580106</id>
	<title>Re:It'll work</title>
	<author>TheVelvetFlamebait</author>
	<datestamp>1269287100000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p>This will work for EA for the same reason why they can sell DLC which is probably developed at the same time as the game, or considered "cut" content released in the DLC. It will work because impulse gamers DON'T CARE, and will willingly pay money for this shit. We are going down the nickel and dime road of gaming because of apathy and ignorance from the vast majority of consumers who don't know any better and can't be bothered to educate themselves.</p></div></blockquote><p>I don't see what the big deal about DLC is. The game companies release a game, you can pay to extend the game if you want. There's nothing to say the company would have released DLC with the game, assuming they didn't have the option, or if they did distribute the DLC with the game, that they wouldn't charge the full price of the game + the price of the DLC. The idea now is that gamers get a choice of how much of the game they want to buy and play, and are required to pay less upfront (relative, of course, to the strength of the game market, which is currently declining). If people don't think a game is worth buying, either because it's too expensive or just not complete enough, then it won't matter how many DLCs there are, the game will flop financially.</p><p>I guess the fear is that these will be used as an excuse to raise prices, but I would say that, given the current state of the games market, price rises are inevitable, and it's probably not a bad idea to spread them out a little. You know, by shortening games (because not everyone wants to play a long, long game), and providing extensions for those who want them.</p></div>
	</htmltext>
<tokenext>This will work for EA for the same reason why they can sell DLC which is probably developed at the same time as the game , or considered " cut " content released in the DLC .
It will work because impulse gamers DO N'T CARE , and will willingly pay money for this shit .
We are going down the nickel and dime road of gaming because of apathy and ignorance from the vast majority of consumers who do n't know any better and ca n't be bothered to educate themselves.I do n't see what the big deal about DLC is .
The game companies release a game , you can pay to extend the game if you want .
There 's nothing to say the company would have released DLC with the game , assuming they did n't have the option , or if they did distribute the DLC with the game , that they would n't charge the full price of the game + the price of the DLC .
The idea now is that gamers get a choice of how much of the game they want to buy and play , and are required to pay less upfront ( relative , of course , to the strength of the game market , which is currently declining ) .
If people do n't think a game is worth buying , either because it 's too expensive or just not complete enough , then it wo n't matter how many DLCs there are , the game will flop financially.I guess the fear is that these will be used as an excuse to raise prices , but I would say that , given the current state of the games market , price rises are inevitable , and it 's probably not a bad idea to spread them out a little .
You know , by shortening games ( because not everyone wants to play a long , long game ) , and providing extensions for those who want them .</tokentext>
<sentencetext>This will work for EA for the same reason why they can sell DLC which is probably developed at the same time as the game, or considered "cut" content released in the DLC.
It will work because impulse gamers DON'T CARE, and will willingly pay money for this shit.
We are going down the nickel and dime road of gaming because of apathy and ignorance from the vast majority of consumers who don't know any better and can't be bothered to educate themselves.I don't see what the big deal about DLC is.
The game companies release a game, you can pay to extend the game if you want.
There's nothing to say the company would have released DLC with the game, assuming they didn't have the option, or if they did distribute the DLC with the game, that they wouldn't charge the full price of the game + the price of the DLC.
The idea now is that gamers get a choice of how much of the game they want to buy and play, and are required to pay less upfront (relative, of course, to the strength of the game market, which is currently declining).
If people don't think a game is worth buying, either because it's too expensive or just not complete enough, then it won't matter how many DLCs there are, the game will flop financially.I guess the fear is that these will be used as an excuse to raise prices, but I would say that, given the current state of the games market, price rises are inevitable, and it's probably not a bad idea to spread them out a little.
You know, by shortening games (because not everyone wants to play a long, long game), and providing extensions for those who want them.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576800</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576376</id>
	<title>Re:EA, you've missed the point</title>
	<author>pauls2272</author>
	<datestamp>1269256440000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext><p>&gt;The point of a demo is to convince people to purchase your game</p><p>But this isn't a Demo.  They are already milking the back end by selling DLC "addons" to the base product that were probably developed in tandem with the base product.  Now they want to sell PDLC "addons" to the product by releasing bits of it early.  I'd bet the programmers/developers won't use much if any feedback from the PDLC people as they will be too busy trying to get the base product out the door as well as the DLC content that is to be sold immediately after the base product.</p><p>So, in some respects, it is ingenious.  Prior to the DLC stuff, you had:</p><p>"Base product" if that sold well then a lot of time later "expansion to base product"</p><p>Now the business model is:</p><p>"PDLC content reaps in big bucks", "base product (which gets smaller and smaller)"<nobr> <wbr></nobr>,"DLC content "addons" reaps in more bucks"</p><p>Next they will start charging you for character generation, Saves, multiplayer, etc...</p></htmltext>
<tokenext>&gt; The point of a demo is to convince people to purchase your gameBut this is n't a Demo .
They are already milking the back end by selling DLC " addons " to the base product that were probably developed in tandem with the base product .
Now they want to sell PDLC " addons " to the product by releasing bits of it early .
I 'd bet the programmers/developers wo n't use much if any feedback from the PDLC people as they will be too busy trying to get the base product out the door as well as the DLC content that is to be sold immediately after the base product.So , in some respects , it is ingenious .
Prior to the DLC stuff , you had : " Base product " if that sold well then a lot of time later " expansion to base product " Now the business model is : " PDLC content reaps in big bucks " , " base product ( which gets smaller and smaller ) " , " DLC content " addons " reaps in more bucks " Next they will start charging you for character generation , Saves , multiplayer , etc.. .</tokentext>
<sentencetext>&gt;The point of a demo is to convince people to purchase your gameBut this isn't a Demo.
They are already milking the back end by selling DLC "addons" to the base product that were probably developed in tandem with the base product.
Now they want to sell PDLC "addons" to the product by releasing bits of it early.
I'd bet the programmers/developers won't use much if any feedback from the PDLC people as they will be too busy trying to get the base product out the door as well as the DLC content that is to be sold immediately after the base product.So, in some respects, it is ingenious.
Prior to the DLC stuff, you had:"Base product" if that sold well then a lot of time later "expansion to base product"Now the business model is:"PDLC content reaps in big bucks", "base product (which gets smaller and smaller)" ,"DLC content "addons" reaps in more bucks"Next they will start charging you for character generation, Saves, multiplayer, etc...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576204</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31580826</id>
	<title>Isn't this just Price Differentiation?</title>
	<author>rj78</author>
	<datestamp>1269340560000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>It sounds like a form of price differentiation. I know the products are not exactly the same, but it's a bit like selling regular coffee alongside fancy coffees with flavours, creme etc. for those that are willing to pay more. I think this is definitely one that the free market will sort out; you can still get the free demos and you can still buy the full game. If there are casual gamers that are willing to buy an in-between version; why not? Maybe those would never have bought a full version at $50-$60 to begin with<br> <br>

I remember that before the first Sims version, EA/Maxis was very unsure whether the title would be a hit. These long demos allow them to test the market a bit more thoroughly, and if EA finds that this strategy increases (through hype) or decreases (through cannibalization) their total revenue from their titles or franchises, they will probably adjust their strategy accordingly.</htmltext>
<tokenext>It sounds like a form of price differentiation .
I know the products are not exactly the same , but it 's a bit like selling regular coffee alongside fancy coffees with flavours , creme etc .
for those that are willing to pay more .
I think this is definitely one that the free market will sort out ; you can still get the free demos and you can still buy the full game .
If there are casual gamers that are willing to buy an in-between version ; why not ?
Maybe those would never have bought a full version at $ 50- $ 60 to begin with I remember that before the first Sims version , EA/Maxis was very unsure whether the title would be a hit .
These long demos allow them to test the market a bit more thoroughly , and if EA finds that this strategy increases ( through hype ) or decreases ( through cannibalization ) their total revenue from their titles or franchises , they will probably adjust their strategy accordingly .</tokentext>
<sentencetext>It sounds like a form of price differentiation.
I know the products are not exactly the same, but it's a bit like selling regular coffee alongside fancy coffees with flavours, creme etc.
for those that are willing to pay more.
I think this is definitely one that the free market will sort out; you can still get the free demos and you can still buy the full game.
If there are casual gamers that are willing to buy an in-between version; why not?
Maybe those would never have bought a full version at $50-$60 to begin with 

I remember that before the first Sims version, EA/Maxis was very unsure whether the title would be a hit.
These long demos allow them to test the market a bit more thoroughly, and if EA finds that this strategy increases (through hype) or decreases (through cannibalization) their total revenue from their titles or franchises, they will probably adjust their strategy accordingly.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31585610</id>
	<title>Where will it end?</title>
	<author>Zer0xChan</author>
	<datestamp>1269366540000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Pretty soon EA will package USB-operated coin machines where you have to put a quarter in to play your game, and an EA representative comes by every month to collect the change.</htmltext>
<tokenext>Pretty soon EA will package USB-operated coin machines where you have to put a quarter in to play your game , and an EA representative comes by every month to collect the change .</tokentext>
<sentencetext>Pretty soon EA will package USB-operated coin machines where you have to put a quarter in to play your game, and an EA representative comes by every month to collect the change.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31577418</id>
	<title>Re:EA, you've missed the point</title>
	<author>Barny</author>
	<datestamp>1269261960000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p>Next they will start charging you for character generation</p></div></blockquote><p>Oh, you didn't buy the Spore Creature Creator when it first came out?</p></div>
	</htmltext>
<tokenext>Next they will start charging you for character generationOh , you did n't buy the Spore Creature Creator when it first came out ?</tokentext>
<sentencetext>Next they will start charging you for character generationOh, you didn't buy the Spore Creature Creator when it first came out?
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576376</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576488</id>
	<title>The demo of the demo?</title>
	<author>Anonymous</author>
	<datestamp>1269256800000</datestamp>
	<modclass>Funny</modclass>
	<modscore>4</modscore>
	<htmltext><p>Don't worry, EA has already thought this out.
</p><p>Now you can download the demo of the demo. Just $4.99!
</p><p>The ad for the demo of the demo. Just $1.99!
</p><p>The teaser for the ad for the demo of the demo. Just $0.99!
</p><p>Post fan posts discussing a potential new teaser for the ad for the demo of the demo. Just $0.10 a post!
</p><p>You know you want it.</p></htmltext>
<tokenext>Do n't worry , EA has already thought this out .
Now you can download the demo of the demo .
Just $ 4.99 !
The ad for the demo of the demo .
Just $ 1.99 !
The teaser for the ad for the demo of the demo .
Just $ 0.99 !
Post fan posts discussing a potential new teaser for the ad for the demo of the demo .
Just $ 0.10 a post !
You know you want it .</tokentext>
<sentencetext>Don't worry, EA has already thought this out.
Now you can download the demo of the demo.
Just $4.99!
The ad for the demo of the demo.
Just $1.99!
The teaser for the ad for the demo of the demo.
Just $0.99!
Post fan posts discussing a potential new teaser for the ad for the demo of the demo.
Just $0.10 a post!
You know you want it.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576204</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31577986</id>
	<title>Re:It's the Polyphony Digital model!</title>
	<author>dissy</author>
	<datestamp>1269265380000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>That's nothing!  I run a game where you just have to put quarters in a box and you win!</p></htmltext>
<tokenext>That 's nothing !
I run a game where you just have to put quarters in a box and you win !</tokentext>
<sentencetext>That's nothing!
I run a game where you just have to put quarters in a box and you win!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576848</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31578204</id>
	<title>Re:Ha!</title>
	<author>tsotha</author>
	<datestamp>1269267060000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext>I don't think it's a fantastic idea at all.  The whole point of a demo is to give people a taste of the game so they buy it.  But you always risk giving them so much they have time to get tired of it.  When it's free you can just give them enough to get hooked, but people paying fifteen bucks for a demo are going to expect something a bit more substantial.  I think this is going to cost them sales if it does anything.</htmltext>
<tokenext>I do n't think it 's a fantastic idea at all .
The whole point of a demo is to give people a taste of the game so they buy it .
But you always risk giving them so much they have time to get tired of it .
When it 's free you can just give them enough to get hooked , but people paying fifteen bucks for a demo are going to expect something a bit more substantial .
I think this is going to cost them sales if it does anything .</tokentext>
<sentencetext>I don't think it's a fantastic idea at all.
The whole point of a demo is to give people a taste of the game so they buy it.
But you always risk giving them so much they have time to get tired of it.
When it's free you can just give them enough to get hooked, but people paying fifteen bucks for a demo are going to expect something a bit more substantial.
I think this is going to cost them sales if it does anything.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576126</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576536</id>
	<title>Sounds like a plan</title>
	<author>Anonymous</author>
	<datestamp>1269257160000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext>Hey, if it means that I get more interesting games because they're more profitable to make, cool. I'd pay good money for, say, a sneak preview of the next Elder Scrolls V game (or even an official version of Morroblivion complete with quests). Just please don't make it an online game; that would ruin it.</htmltext>
<tokenext>Hey , if it means that I get more interesting games because they 're more profitable to make , cool .
I 'd pay good money for , say , a sneak preview of the next Elder Scrolls V game ( or even an official version of Morroblivion complete with quests ) .
Just please do n't make it an online game ; that would ruin it .</tokentext>
<sentencetext>Hey, if it means that I get more interesting games because they're more profitable to make, cool.
I'd pay good money for, say, a sneak preview of the next Elder Scrolls V game (or even an official version of Morroblivion complete with quests).
Just please don't make it an online game; that would ruin it.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31579188</id>
	<title>why not just</title>
	<author>Anonymous</author>
	<datestamp>1269275880000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Why not just release the long pay "demo" as the game and release the rest of the game as paid dlc</p></htmltext>
<tokenext>Why not just release the long pay " demo " as the game and release the rest of the game as paid dlc</tokentext>
<sentencetext>Why not just release the long pay "demo" as the game and release the rest of the game as paid dlc</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31577962</id>
	<title>Not a demo</title>
	<author>Midnight Thunder</author>
	<datestamp>1269265260000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>What they are proposing is not a demo. The headline on Gamasutra even indicates that this is a form of DLC (DownLoadable Content): "EA To Release Paid DLC Prior To Packaged Game Launches". If I read things right this sounds very much like American monthly comic books and the "zero" issue or in terms of a TV series more of a pilot. There is also an update in the article indicating "None of the proposals call for charging consumers for traditionally free game demos."</p><p>I have seen other companies release semi-episodic games, where the first one is a taster to let the developers know whether it is worth continuing the development. What EA is doing is not really new. Its just being badly presented here.</p><p>Once again the only real flame bait is the<nobr> <wbr></nobr>/. summary. I am not new here, I just keep on kidding myself that it might be otherwise<nobr> <wbr></nobr>;)</p></htmltext>
<tokenext>What they are proposing is not a demo .
The headline on Gamasutra even indicates that this is a form of DLC ( DownLoadable Content ) : " EA To Release Paid DLC Prior To Packaged Game Launches " .
If I read things right this sounds very much like American monthly comic books and the " zero " issue or in terms of a TV series more of a pilot .
There is also an update in the article indicating " None of the proposals call for charging consumers for traditionally free game demos .
" I have seen other companies release semi-episodic games , where the first one is a taster to let the developers know whether it is worth continuing the development .
What EA is doing is not really new .
Its just being badly presented here.Once again the only real flame bait is the / .
summary. I am not new here , I just keep on kidding myself that it might be otherwise ; )</tokentext>
<sentencetext>What they are proposing is not a demo.
The headline on Gamasutra even indicates that this is a form of DLC (DownLoadable Content): "EA To Release Paid DLC Prior To Packaged Game Launches".
If I read things right this sounds very much like American monthly comic books and the "zero" issue or in terms of a TV series more of a pilot.
There is also an update in the article indicating "None of the proposals call for charging consumers for traditionally free game demos.
"I have seen other companies release semi-episodic games, where the first one is a taster to let the developers know whether it is worth continuing the development.
What EA is doing is not really new.
Its just being badly presented here.Once again the only real flame bait is the /.
summary. I am not new here, I just keep on kidding myself that it might be otherwise ;)</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31580998</id>
	<title>Re:$15 dollars for 4 hours of gameplay?</title>
	<author>Anonymous</author>
	<datestamp>1269342540000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>So, let me get this straight.  EA want to charge the customer almost a 3rd to play a demo, which, if you RTFA, they will then make changes on based on feedback.</p><p>Forgive if i'm wrong (which i'm not), but this seems very much like EA is attempting to charge the user for Beta testing their software.</p><p>They should just rename themselves the RIAA and be done with it.</p></htmltext>
<tokenext>So , let me get this straight .
EA want to charge the customer almost a 3rd to play a demo , which , if you RTFA , they will then make changes on based on feedback.Forgive if i 'm wrong ( which i 'm not ) , but this seems very much like EA is attempting to charge the user for Beta testing their software.They should just rename themselves the RIAA and be done with it .</tokentext>
<sentencetext>So, let me get this straight.
EA want to charge the customer almost a 3rd to play a demo, which, if you RTFA, they will then make changes on based on feedback.Forgive if i'm wrong (which i'm not), but this seems very much like EA is attempting to charge the user for Beta testing their software.They should just rename themselves the RIAA and be done with it.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576108</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31579932</id>
	<title>Re:It's the Polyphony Digital model!</title>
	<author>DrGamez</author>
	<datestamp>1269284340000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Other than the iPhone? Just because something has a lot of games does not make it a "gaming platform".

And if it does then my Ti-89 was probably the most boring gaming platform I've owned.</htmltext>
<tokenext>Other than the iPhone ?
Just because something has a lot of games does not make it a " gaming platform " .
And if it does then my Ti-89 was probably the most boring gaming platform I 've owned .</tokentext>
<sentencetext>Other than the iPhone?
Just because something has a lot of games does not make it a "gaming platform".
And if it does then my Ti-89 was probably the most boring gaming platform I've owned.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31577884</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31578166</id>
	<title>Don't call it what it's not</title>
	<author>Karem Lore</author>
	<datestamp>1269266880000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>A demo is for me to evaluate a game prior to purchase.  If I have to purchase the demo, then it's not a demo (short for demonstration).<br>Call it what it is... X lite (replace X with name of game).</p></htmltext>
<tokenext>A demo is for me to evaluate a game prior to purchase .
If I have to purchase the demo , then it 's not a demo ( short for demonstration ) .Call it what it is... X lite ( replace X with name of game ) .</tokentext>
<sentencetext>A demo is for me to evaluate a game prior to purchase.
If I have to purchase the demo, then it's not a demo (short for demonstration).Call it what it is... X lite (replace X with name of game).</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576194</id>
	<title>Really?</title>
	<author>Atraitus</author>
	<datestamp>1269255780000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Are they TRYING to put themselves out of business?  This seems like a perfect way to ensure no one plays the demo and instead purchases the full game.  Sure, it'll get them more sales, at first.  Then people will realize that the games are crap anyway and stop purchasing from them.</htmltext>
<tokenext>Are they TRYING to put themselves out of business ?
This seems like a perfect way to ensure no one plays the demo and instead purchases the full game .
Sure , it 'll get them more sales , at first .
Then people will realize that the games are crap anyway and stop purchasing from them .</tokentext>
<sentencetext>Are they TRYING to put themselves out of business?
This seems like a perfect way to ensure no one plays the demo and instead purchases the full game.
Sure, it'll get them more sales, at first.
Then people will realize that the games are crap anyway and stop purchasing from them.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31578494</id>
	<title>HAAHAHAHAHAHA</title>
	<author>Anonymous</author>
	<datestamp>1269269280000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Good one EA! You really got me with that one.... excuse me while I catch my breath....</p><p>BWAHAHAHAAHAHAHA.....</p><p>Ok, seriously EA?</p><p>Guess I can add "Game Demos" to my list of EA products not to buy (the rest of the list being "DLC" and "Shitty Games").</p></htmltext>
<tokenext>Good one EA !
You really got me with that one.... excuse me while I catch my breath....BWAHAHAHAAHAHAHA.....Ok , seriously EA ? Guess I can add " Game Demos " to my list of EA products not to buy ( the rest of the list being " DLC " and " Shitty Games " ) .</tokentext>
<sentencetext>Good one EA!
You really got me with that one.... excuse me while I catch my breath....BWAHAHAHAAHAHAHA.....Ok, seriously EA?Guess I can add "Game Demos" to my list of EA products not to buy (the rest of the list being "DLC" and "Shitty Games").</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31577804</id>
	<title>Now with more nametag bug!</title>
	<author>soupforare</author>
	<datestamp>1269264120000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Have you played any EA games this century?  While I'm enjoying their current paid beta, they've been at it for a <a href="http://games.ea.com/official/battlefield/1942/us/" title="ea.com">while</a> [ea.com].</p></htmltext>
<tokenext>Have you played any EA games this century ?
While I 'm enjoying their current paid beta , they 've been at it for a while [ ea.com ] .</tokentext>
<sentencetext>Have you played any EA games this century?
While I'm enjoying their current paid beta, they've been at it for a while [ea.com].</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576138</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576174</id>
	<title>Shareware</title>
	<author>dunezone</author>
	<datestamp>1269255720000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext><p><div class="quote"><p>the publisher will start selling "premium downloadable content" prior to a game's release for $10-$15 that is essentially a longer-than-usual demo</p></div><p>
So were going back to shareware?</p></div>
	</htmltext>
<tokenext>the publisher will start selling " premium downloadable content " prior to a game 's release for $ 10- $ 15 that is essentially a longer-than-usual demo So were going back to shareware ?</tokentext>
<sentencetext>the publisher will start selling "premium downloadable content" prior to a game's release for $10-$15 that is essentially a longer-than-usual demo
So were going back to shareware?
	</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31578082</id>
	<title>Re:It's the Polyphony Digital model!</title>
	<author>auLucifer</author>
	<datestamp>1269266220000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Is that you John Romero?</htmltext>
<tokenext>Is that you John Romero ?</tokentext>
<sentencetext>Is that you John Romero?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576848</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31580648</id>
	<title>Re:Sensationalist Buillshit</title>
	<author>L4t3r4lu5</author>
	<datestamp>1269338340000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I think kdawson has taken over all of the editor accounts. The whole site is starting to look like reprints of Daily Mail headlines.</htmltext>
<tokenext>I think kdawson has taken over all of the editor accounts .
The whole site is starting to look like reprints of Daily Mail headlines .</tokentext>
<sentencetext>I think kdawson has taken over all of the editor accounts.
The whole site is starting to look like reprints of Daily Mail headlines.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31577738</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31582020</id>
	<title>Re:Paid Beta Program?</title>
	<author>shnull</author>
	<datestamp>1269352020000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I think you are reading this very right. First there was the beta so they didnt need to  pay thousands of testers before release<nobr> <wbr></nobr>... now they want the testers to pay THEM ?<nobr> <wbr></nobr>... let's see where this goes. I for one think this kind of idiocy only encourages piracy</htmltext>
<tokenext>I think you are reading this very right .
First there was the beta so they didnt need to pay thousands of testers before release ... now they want the testers to pay THEM ?
... let 's see where this goes .
I for one think this kind of idiocy only encourages piracy</tokentext>
<sentencetext>I think you are reading this very right.
First there was the beta so they didnt need to  pay thousands of testers before release ... now they want the testers to pay THEM ?
... let's see where this goes.
I for one think this kind of idiocy only encourages piracy</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576138</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576164</id>
	<title>Fantastic</title>
	<author>coffii</author>
	<datestamp>1269255660000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>They're gonna charge beta testers. There's a reason I don't buy from EA, vote with your wallet.</p></htmltext>
<tokenext>They 're gon na charge beta testers .
There 's a reason I do n't buy from EA , vote with your wallet .</tokentext>
<sentencetext>They're gonna charge beta testers.
There's a reason I don't buy from EA, vote with your wallet.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31578136</id>
	<title>sounds like some arcade pricing ways where some g</title>
	<author>Joe The Dragon</author>
	<datestamp>1269266580000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>sounds like some arcade pricing ways where some games make you pay more then one time / pay the price to start more then one time to play full game and that happens even if you don't die. Why not just go the old say of having a full game + some add one packs at a later time.</p></htmltext>
<tokenext>sounds like some arcade pricing ways where some games make you pay more then one time / pay the price to start more then one time to play full game and that happens even if you do n't die .
Why not just go the old say of having a full game + some add one packs at a later time .</tokentext>
<sentencetext>sounds like some arcade pricing ways where some games make you pay more then one time / pay the price to start more then one time to play full game and that happens even if you don't die.
Why not just go the old say of having a full game + some add one packs at a later time.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31579556</id>
	<title>Re:Sounds like a plan</title>
	<author>Cymeth</author>
	<datestamp>1269279780000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I prefer Obliviwind.</p></htmltext>
<tokenext>I prefer Obliviwind .</tokentext>
<sentencetext>I prefer Obliviwind.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576536</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31577948</id>
	<title>EA CAN HANG IT WERE THE SUN DONT SHINE</title>
	<author>ghinckley68</author>
	<datestamp>1269265140000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Subject says it all</p></htmltext>
<tokenext>Subject says it all</tokentext>
<sentencetext>Subject says it all</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576440</id>
	<title>Back up a second,</title>
	<author>Anonymous</author>
	<datestamp>1269256680000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>"I think that the plan is to release PDLC at $15 that has 3-4 hours of gameplay, so [it has] a very high perceived value"</p><p>3 to 4 hours of gameplay at a rate of $15 is percieved as high value?<br>To whom?<br>I'm assuming EA, because that's a very poor value to me.</p></htmltext>
<tokenext>" I think that the plan is to release PDLC at $ 15 that has 3-4 hours of gameplay , so [ it has ] a very high perceived value " 3 to 4 hours of gameplay at a rate of $ 15 is percieved as high value ? To whom ? I 'm assuming EA , because that 's a very poor value to me .</tokentext>
<sentencetext>"I think that the plan is to release PDLC at $15 that has 3-4 hours of gameplay, so [it has] a very high perceived value"3 to 4 hours of gameplay at a rate of $15 is percieved as high value?To whom?I'm assuming EA, because that's a very poor value to me.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576506</id>
	<title>Re:EA, you've missed the point</title>
	<author>Itchyeyes</author>
	<datestamp>1269256980000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>The point of a demo is to convince people to purchase your game.  If you force people to also purchase the demo, then they'll likely not bother purchasing anything.</p></div><p>While I get your point, that doesn't always have to be true.  One of the biggest things that holds me back from purchasing games is uncertainty of whether or not I'll like them.  And the 20-30 min demos most games get often aren't enough to assuage those fears.  For example, if I've got a 50/50 chance of liking/not liking a $60 game, and I can get enough gameplay for $10 to essentially assure me of whether or not I'll like the full game, that's a net gain to me.</p><p>Granted, rentals are still a better value proposition.  However, the problem with rentals is that 9 times out of 10 they don't have the game that I want to play available when I want to play it.</p></div>
	</htmltext>
<tokenext>The point of a demo is to convince people to purchase your game .
If you force people to also purchase the demo , then they 'll likely not bother purchasing anything.While I get your point , that does n't always have to be true .
One of the biggest things that holds me back from purchasing games is uncertainty of whether or not I 'll like them .
And the 20-30 min demos most games get often are n't enough to assuage those fears .
For example , if I 've got a 50/50 chance of liking/not liking a $ 60 game , and I can get enough gameplay for $ 10 to essentially assure me of whether or not I 'll like the full game , that 's a net gain to me.Granted , rentals are still a better value proposition .
However , the problem with rentals is that 9 times out of 10 they do n't have the game that I want to play available when I want to play it .</tokentext>
<sentencetext>The point of a demo is to convince people to purchase your game.
If you force people to also purchase the demo, then they'll likely not bother purchasing anything.While I get your point, that doesn't always have to be true.
One of the biggest things that holds me back from purchasing games is uncertainty of whether or not I'll like them.
And the 20-30 min demos most games get often aren't enough to assuage those fears.
For example, if I've got a 50/50 chance of liking/not liking a $60 game, and I can get enough gameplay for $10 to essentially assure me of whether or not I'll like the full game, that's a net gain to me.Granted, rentals are still a better value proposition.
However, the problem with rentals is that 9 times out of 10 they don't have the game that I want to play available when I want to play it.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576204</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576752</id>
	<title>Or... maybe not.</title>
	<author>Chyeld</author>
	<datestamp>1269258180000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><a href="http://kotaku.com/5499421/ea-we-will-not-charge-for-traditionally-free-game-demos" title="kotaku.com">EA: We Will Not Charge For "Traditionally Free Game Demos"</a> [kotaku.com] claims something entirely different and less "OMG the people in EA have been eating LEAD!"</p><p>Not that I don't think a vast majority of the people at EA don't enjoy a good paint chip now and then, I haven't been under a rock you know. I just don't think this particular article is about the consequences of such.</p></htmltext>
<tokenext>EA : We Will Not Charge For " Traditionally Free Game Demos " [ kotaku.com ] claims something entirely different and less " OMG the people in EA have been eating LEAD !
" Not that I do n't think a vast majority of the people at EA do n't enjoy a good paint chip now and then , I have n't been under a rock you know .
I just do n't think this particular article is about the consequences of such .</tokentext>
<sentencetext>EA: We Will Not Charge For "Traditionally Free Game Demos" [kotaku.com] claims something entirely different and less "OMG the people in EA have been eating LEAD!
"Not that I don't think a vast majority of the people at EA don't enjoy a good paint chip now and then, I haven't been under a rock you know.
I just don't think this particular article is about the consequences of such.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31579186</id>
	<title>The new model will be recycling</title>
	<author>rickb928</author>
	<datestamp>1269275880000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Once you've got a decent engine underneath your game, re-skinning it gives you a chance to sell it over and over and over.  And re-selling what you already got is profitable, usually.</p><p>Make a few hooks so you can keep adding cool stuff to get past just new uniforms and different buildings, and you've got a franchise-builder. Which is good, cause it usually takes a long time to build a substantially new and improved engine.</p><p>Battlefield in the 1942-&gt;Vietnam-&gt;BF2 progression 'seemed' a lot like that.</p><p>I would expect as many game writers can will re-use their engines to make different games.  How innovative this is, I dunno.  If all you get is new maps, weapon shapes, and flags, woop-de-do.</p></htmltext>
<tokenext>Once you 've got a decent engine underneath your game , re-skinning it gives you a chance to sell it over and over and over .
And re-selling what you already got is profitable , usually.Make a few hooks so you can keep adding cool stuff to get past just new uniforms and different buildings , and you 've got a franchise-builder .
Which is good , cause it usually takes a long time to build a substantially new and improved engine.Battlefield in the 1942- &gt; Vietnam- &gt; BF2 progression 'seemed ' a lot like that.I would expect as many game writers can will re-use their engines to make different games .
How innovative this is , I dunno .
If all you get is new maps , weapon shapes , and flags , woop-de-do .</tokentext>
<sentencetext>Once you've got a decent engine underneath your game, re-skinning it gives you a chance to sell it over and over and over.
And re-selling what you already got is profitable, usually.Make a few hooks so you can keep adding cool stuff to get past just new uniforms and different buildings, and you've got a franchise-builder.
Which is good, cause it usually takes a long time to build a substantially new and improved engine.Battlefield in the 1942-&gt;Vietnam-&gt;BF2 progression 'seemed' a lot like that.I would expect as many game writers can will re-use their engines to make different games.
How innovative this is, I dunno.
If all you get is new maps, weapon shapes, and flags, woop-de-do.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576252</id>
	<title>Re:Shareware</title>
	<author>Anonymous</author>
	<datestamp>1269256020000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>This is worse than shareware.  Shareware was free until you wanted the whole thing.</p></htmltext>
<tokenext>This is worse than shareware .
Shareware was free until you wanted the whole thing .</tokentext>
<sentencetext>This is worse than shareware.
Shareware was free until you wanted the whole thing.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576174</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31578858</id>
	<title>Back in my day...</title>
	<author>Anonymous</author>
	<datestamp>1269272460000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>A demo was worth playing. They had at least 6 complete levels (duke3d), and sometimes more than 8 (doom). These days though, I guess more attention is devoted to developing anti-customer malware to pack in the game, rather than making the games better themselves. I've even heard of some cases where game demos included the capitalistic malware in them.</p></htmltext>
<tokenext>A demo was worth playing .
They had at least 6 complete levels ( duke3d ) , and sometimes more than 8 ( doom ) .
These days though , I guess more attention is devoted to developing anti-customer malware to pack in the game , rather than making the games better themselves .
I 've even heard of some cases where game demos included the capitalistic malware in them .</tokentext>
<sentencetext>A demo was worth playing.
They had at least 6 complete levels (duke3d), and sometimes more than 8 (doom).
These days though, I guess more attention is devoted to developing anti-customer malware to pack in the game, rather than making the games better themselves.
I've even heard of some cases where game demos included the capitalistic malware in them.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31581994</id>
	<title>Re:Paid Beta Program?</title>
	<author>foolserrend1975</author>
	<datestamp>1269351840000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Agreed ! My exact same thoughts !</htmltext>
<tokenext>Agreed !
My exact same thoughts !</tokentext>
<sentencetext>Agreed !
My exact same thoughts !</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576138</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31577004</id>
	<title>Who cares?</title>
	<author>Scatterplot</author>
	<datestamp>1269259440000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>So if there is a short demo that costs zero dollars, and a long demo that costs 15 dollars, and a full game that costs 60 dollars... where do the consumers get screwed exactly? Everyone acts like they're being forced to buy the $15 version.

Similarly, Apple has an iPhone, an iPad, and a desktop.  Some people want more, some want less. I personally won't buy many $15 mini-games but who knows, some might.

It's similar to the ZOMG reactions people have about on-the-disc DLC.  It's not like you're FORCED to pay more for the full game; it's up to you to decide what a "full" game means.  To me, Bioshock 2 is a full game as-bought.  The DLC they can charge extra for, I don't care- it's not like they're taking away something by having ANOTHER option to buy.  If a car company develops two cars at about the same time, nobody would be pissed if they bought one car and found out later that oh noez the 4WD version was developed at the same time and then claim they want both cars.</htmltext>
<tokenext>So if there is a short demo that costs zero dollars , and a long demo that costs 15 dollars , and a full game that costs 60 dollars... where do the consumers get screwed exactly ?
Everyone acts like they 're being forced to buy the $ 15 version .
Similarly , Apple has an iPhone , an iPad , and a desktop .
Some people want more , some want less .
I personally wo n't buy many $ 15 mini-games but who knows , some might .
It 's similar to the ZOMG reactions people have about on-the-disc DLC .
It 's not like you 're FORCED to pay more for the full game ; it 's up to you to decide what a " full " game means .
To me , Bioshock 2 is a full game as-bought .
The DLC they can charge extra for , I do n't care- it 's not like they 're taking away something by having ANOTHER option to buy .
If a car company develops two cars at about the same time , nobody would be pissed if they bought one car and found out later that oh noez the 4WD version was developed at the same time and then claim they want both cars .</tokentext>
<sentencetext>So if there is a short demo that costs zero dollars, and a long demo that costs 15 dollars, and a full game that costs 60 dollars... where do the consumers get screwed exactly?
Everyone acts like they're being forced to buy the $15 version.
Similarly, Apple has an iPhone, an iPad, and a desktop.
Some people want more, some want less.
I personally won't buy many $15 mini-games but who knows, some might.
It's similar to the ZOMG reactions people have about on-the-disc DLC.
It's not like you're FORCED to pay more for the full game; it's up to you to decide what a "full" game means.
To me, Bioshock 2 is a full game as-bought.
The DLC they can charge extra for, I don't care- it's not like they're taking away something by having ANOTHER option to buy.
If a car company develops two cars at about the same time, nobody would be pissed if they bought one car and found out later that oh noez the 4WD version was developed at the same time and then claim they want both cars.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31581194</id>
	<title>Re:Ha!</title>
	<author>Schadrach</author>
	<datestamp>1269344940000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>Nope.  This cannot and will not cost them sales in any way.  Only piracy does that, and if this appears to, it just means that piracy is on the rise...</p></htmltext>
<tokenext>Nope .
This can not and will not cost them sales in any way .
Only piracy does that , and if this appears to , it just means that piracy is on the rise.. .</tokentext>
<sentencetext>Nope.
This cannot and will not cost them sales in any way.
Only piracy does that, and if this appears to, it just means that piracy is on the rise...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31578204</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31577714</id>
	<title>$5 maybe</title>
	<author>Vyse of Arcadia</author>
	<datestamp>1269263640000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I can see paying $5 for 3 - 5 hours of potentially buggier than usual game content. $10-$15 is just ridiculous. I'll wait until the full game, thank you.</htmltext>
<tokenext>I can see paying $ 5 for 3 - 5 hours of potentially buggier than usual game content .
$ 10- $ 15 is just ridiculous .
I 'll wait until the full game , thank you .</tokentext>
<sentencetext>I can see paying $5 for 3 - 5 hours of potentially buggier than usual game content.
$10-$15 is just ridiculous.
I'll wait until the full game, thank you.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31579812</id>
	<title>Starcraft 2</title>
	<author>Prien715</author>
	<datestamp>1269282420000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>Right now beta keys for Starcraft 2 are selling for $200 on ebay.  Part of me would rather pay Blizzard $15 than a scalper $200 to be in the beta.  And what if you got $15 off the released game?  I'm not sure it's a terrible deal.</p><p>(Yeah, I'm registered on my battlenet account.  If you want to send me a key go ahead;))</p></htmltext>
<tokenext>Right now beta keys for Starcraft 2 are selling for $ 200 on ebay .
Part of me would rather pay Blizzard $ 15 than a scalper $ 200 to be in the beta .
And what if you got $ 15 off the released game ?
I 'm not sure it 's a terrible deal .
( Yeah , I 'm registered on my battlenet account .
If you want to send me a key go ahead ; ) )</tokentext>
<sentencetext>Right now beta keys for Starcraft 2 are selling for $200 on ebay.
Part of me would rather pay Blizzard $15 than a scalper $200 to be in the beta.
And what if you got $15 off the released game?
I'm not sure it's a terrible deal.
(Yeah, I'm registered on my battlenet account.
If you want to send me a key go ahead;))</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31579088</id>
	<title>hmm.... seems EA hasn't gotten their sanity back..</title>
	<author>Anonymous</author>
	<datestamp>1269274860000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I'm sorry.. my mind read:</p><p>"EA To Charge For Game Demos"</p><p>as:</p><p>"EA puts shotgun barrel in mouth and happily pulls trigger".</p><p>I guess this will encourage more people to have "full-version trials".</p></htmltext>
<tokenext>I 'm sorry.. my mind read : " EA To Charge For Game Demos " as : " EA puts shotgun barrel in mouth and happily pulls trigger " .I guess this will encourage more people to have " full-version trials " .</tokentext>
<sentencetext>I'm sorry.. my mind read:"EA To Charge For Game Demos"as:"EA puts shotgun barrel in mouth and happily pulls trigger".I guess this will encourage more people to have "full-version trials".</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576242</id>
	<title>Re:Shareware</title>
	<author>DragonWriter</author>
	<datestamp>1269255960000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p>So were going back to shareware?</p></div></blockquote><p>No, shareware was free (as in beer) either limited demo or sometimes full-featured software with an evaluation or limited-time-use term (sometimes with some enforcement mechanism, sometimes not), which could be upgraded to full-and-unrestricted use by paying a fee.</p><p>So, pretty much like conventional free-demo software. Not much at all like "pay-for-a-demo, then pay-more-for-the-full-product" software that is proposed here.</p></div>
	</htmltext>
<tokenext>So were going back to shareware ? No , shareware was free ( as in beer ) either limited demo or sometimes full-featured software with an evaluation or limited-time-use term ( sometimes with some enforcement mechanism , sometimes not ) , which could be upgraded to full-and-unrestricted use by paying a fee.So , pretty much like conventional free-demo software .
Not much at all like " pay-for-a-demo , then pay-more-for-the-full-product " software that is proposed here .</tokentext>
<sentencetext>So were going back to shareware?No, shareware was free (as in beer) either limited demo or sometimes full-featured software with an evaluation or limited-time-use term (sometimes with some enforcement mechanism, sometimes not), which could be upgraded to full-and-unrestricted use by paying a fee.So, pretty much like conventional free-demo software.
Not much at all like "pay-for-a-demo, then pay-more-for-the-full-product" software that is proposed here.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576174</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576392</id>
	<title>Re:EA, you've missed the point</title>
	<author>Brian Boitano</author>
	<datestamp>1269256500000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Looks like the original demo will still be available, the one you have to buy is just bigger/longer.</p></htmltext>
<tokenext>Looks like the original demo will still be available , the one you have to buy is just bigger/longer .</tokentext>
<sentencetext>Looks like the original demo will still be available, the one you have to buy is just bigger/longer.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576204</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31578810</id>
	<title>Re:EA, you've missed the point</title>
	<author>Anonymous</author>
	<datestamp>1269272040000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p>Next they will start charging you for character generation, Saves, multiplayer, etc...</p></div><p>Don't give them ideas!</p><p>Quick! Someone file a patent!</p></div>
	</htmltext>
<tokenext>Next they will start charging you for character generation , Saves , multiplayer , etc...Do n't give them ideas ! Quick !
Someone file a patent !</tokentext>
<sentencetext>Next they will start charging you for character generation, Saves, multiplayer, etc...Don't give them ideas!Quick!
Someone file a patent!
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576376</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31579124</id>
	<title>Isnt that basically what battlefield 1943 is?</title>
	<author>voss</author>
	<datestamp>1269275160000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>$15 for the pc version similar for xbox 360 and ps3, not really a full game but several maps and people enjoy it for what it is.</p></htmltext>
<tokenext>$ 15 for the pc version similar for xbox 360 and ps3 , not really a full game but several maps and people enjoy it for what it is .</tokentext>
<sentencetext>$15 for the pc version similar for xbox 360 and ps3, not really a full game but several maps and people enjoy it for what it is.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31579064</id>
	<title>Pay for BETA?</title>
	<author>Anonymous</author>
	<datestamp>1269274440000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Thank you EA for stooping to a new low.  Now that want to charge people to be in BETA.  At this point I don't think this company can whore itself out more.  It's what happens when marketing doosh bags take over a company.  Truely sad.</p></htmltext>
<tokenext>Thank you EA for stooping to a new low .
Now that want to charge people to be in BETA .
At this point I do n't think this company can whore itself out more .
It 's what happens when marketing doosh bags take over a company .
Truely sad .</tokentext>
<sentencetext>Thank you EA for stooping to a new low.
Now that want to charge people to be in BETA.
At this point I don't think this company can whore itself out more.
It's what happens when marketing doosh bags take over a company.
Truely sad.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576082</id>
	<title>First Post!!!!!!!!!</title>
	<author>Anonymous</author>
	<datestamp>1269255360000</datestamp>
	<modclass>Offtopic</modclass>
	<modscore>-1</modscore>
	<htmltext>First Post!!!!!!!!!</htmltext>
<tokenext>First Post ! ! ! ! ! ! ! !
!</tokentext>
<sentencetext>First Post!!!!!!!!
!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31577890</id>
	<title>Re:So they are selling the beta versions...</title>
	<author>WraithCube</author>
	<datestamp>1269264780000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I'm not normally in the process of defending MS, but in this case MS is leagues ahead of EA. I was able to run a complete version of windows 7 beta for months before it came out without paying a dime.</p></htmltext>
<tokenext>I 'm not normally in the process of defending MS , but in this case MS is leagues ahead of EA .
I was able to run a complete version of windows 7 beta for months before it came out without paying a dime .</tokentext>
<sentencetext>I'm not normally in the process of defending MS, but in this case MS is leagues ahead of EA.
I was able to run a complete version of windows 7 beta for months before it came out without paying a dime.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576610</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31581684</id>
	<title>Re:It'll work</title>
	<author>LatencyKills</author>
	<datestamp>1269350160000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext>Interestingly, I was one of those people who thought my internet connection was rock solid, but as I've been trying to review (shameless plug: game-over.net) CNC4 for a couple of weeks now without being able to complete a SINGLE GAME, I guess that's not the case.  I've never had problems with any online games in the past - CoD:MW, CNC3, Kane's Wrath, SC2:Beta - CNC4 regularly reports that I've been dropped from the service and need to log in again (and it doesn't save your PW, BTW).  I'm sure glad my game copy came through the review site and I didn't pay for it or I'd really be pissed.</htmltext>
<tokenext>Interestingly , I was one of those people who thought my internet connection was rock solid , but as I 've been trying to review ( shameless plug : game-over.net ) CNC4 for a couple of weeks now without being able to complete a SINGLE GAME , I guess that 's not the case .
I 've never had problems with any online games in the past - CoD : MW , CNC3 , Kane 's Wrath , SC2 : Beta - CNC4 regularly reports that I 've been dropped from the service and need to log in again ( and it does n't save your PW , BTW ) .
I 'm sure glad my game copy came through the review site and I did n't pay for it or I 'd really be pissed .</tokentext>
<sentencetext>Interestingly, I was one of those people who thought my internet connection was rock solid, but as I've been trying to review (shameless plug: game-over.net) CNC4 for a couple of weeks now without being able to complete a SINGLE GAME, I guess that's not the case.
I've never had problems with any online games in the past - CoD:MW, CNC3, Kane's Wrath, SC2:Beta - CNC4 regularly reports that I've been dropped from the service and need to log in again (and it doesn't save your PW, BTW).
I'm sure glad my game copy came through the review site and I didn't pay for it or I'd really be pissed.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576800</parent>
</comment>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_22_213211_39</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576126
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31579544
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_22_213211_44</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576536
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31578922
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_22_213211_17</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576174
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576242
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_22_213211_20</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576138
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31582020
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_22_213211_11</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576204
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576376
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31578810
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_22_213211_6</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576164
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576446
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_22_213211_34</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576108
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31581720
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_22_213211_10</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576402
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31578458
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_22_213211_41</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576114
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576848
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31577850
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_22_213211_26</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576536
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31602068
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_22_213211_42</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576204
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31580832
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_22_213211_33</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576114
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576958
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_22_213211_29</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576108
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31579122
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31594278
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_22_213211_4</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31577738
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31580648
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_22_213211_32</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576114
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576848
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31577986
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_22_213211_23</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576204
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576376
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31579498
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_22_213211_24</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576204
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576506
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_22_213211_15</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576126
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31578204
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31581194
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_22_213211_38</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576174
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31580614
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_22_213211_31</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576114
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576848
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31578082
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_22_213211_14</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576204
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576376
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31577756
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_22_213211_45</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576800
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31580106
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_22_213211_16</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576114
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31579022
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_22_213211_21</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576204
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576488
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_22_213211_7</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576108
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31580998
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_22_213211_46</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576114
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576848
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31577886
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_22_213211_37</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576174
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576252
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31577046
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_22_213211_13</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576138
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31581994
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_22_213211_8</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576536
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31578380
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_22_213211_36</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576800
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31581494
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_22_213211_27</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576800
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31579914
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_22_213211_43</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576536
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31579556
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_22_213211_3</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576138
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31577410
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31582856
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_22_213211_5</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576138
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31577282
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_22_213211_35</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576114
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576848
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31580012
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_22_213211_40</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576114
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576848
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31581756
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_22_213211_25</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576204
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576376
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31577418
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_22_213211_2</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576114
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31577884
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31579932
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_22_213211_30</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576204
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576392
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_22_213211_1</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576204
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576424
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_22_213211_28</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576800
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31581684
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_22_213211_19</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576108
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31579290
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_22_213211_22</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576138
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31577804
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_22_213211_18</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576138
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31581656
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_22_213211_12</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576114
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576848
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31577124
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_22_213211_9</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576610
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31577890
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_22_213211_0</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576126
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31578204
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31582874
</commentlist>
</thread>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation10_03_22_213211.0</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576182
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation10_03_22_213211.17</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31579812
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation10_03_22_213211.3</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31577372
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation10_03_22_213211.6</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576366
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation10_03_22_213211.4</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576402
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31578458
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation10_03_22_213211.15</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576204
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576392
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576506
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576488
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576376
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31577418
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31577756
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31578810
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31579498
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31580832
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576424
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation10_03_22_213211.1</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576108
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31581720
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31579290
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31579122
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31594278
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31580998
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation10_03_22_213211.18</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31577738
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31580648
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation10_03_22_213211.7</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31578136
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation10_03_22_213211.16</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576114
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576958
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31577884
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31579932
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576848
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31577886
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31578082
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31581756
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31580012
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31577850
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31577124
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31577986
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31579022
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation10_03_22_213211.5</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576732
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation10_03_22_213211.19</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576194
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation10_03_22_213211.10</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31577048
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation10_03_22_213211.13</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576610
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31577890
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation10_03_22_213211.11</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576138
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31582020
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31577282
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31577804
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31581656
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31581994
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31577410
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31582856
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation10_03_22_213211.14</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576174
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576242
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31580614
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576252
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31577046
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation10_03_22_213211.20</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576536
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31579556
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31578922
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31578380
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31602068
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation10_03_22_213211.12</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576648
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation10_03_22_213211.8</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576800
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31581684
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31579914
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31581494
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31580106
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation10_03_22_213211.9</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576164
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576446
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation10_03_22_213211.2</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31576126
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31578204
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31581194
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31582874
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_22_213211.31579544
</commentlist>
</conversation>
