<article>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#article10_03_20_1814220</id>
	<title>Baffled By the Obsession With Pretend-Business Games</title>
	<author>timothy</author>
	<datestamp>1269111000000</datestamp>
	<htmltext>theodp writes <i>"Newsweek's Daniel Lyons confesses to being <a href="http://www.newsweek.com/id/235170">mystified by all the people tending to their virtual farms and virtual pets on Facebook</a>. Even stranger, he says, is their willingness to spend real money to buy virtual products, like pretend guns and fertilizer, to gain advantage in these Web-based games. Pretend products are a serious business, estimated to grow to $1.6B next year, and have captured the attention of economists and academics who view the virtual economy as a lab for modeling behavior in the real world. Still, Lyons can't help but question whether the kind of people who spend hours online taking care of imaginary pets are representative of the rest of the population. 'The data might be "perfect" and "complete,"' says Lyons, 'but the world from which it's gathered is anything but that.'"</i></htmltext>
<tokenext>theodp writes " Newsweek 's Daniel Lyons confesses to being mystified by all the people tending to their virtual farms and virtual pets on Facebook .
Even stranger , he says , is their willingness to spend real money to buy virtual products , like pretend guns and fertilizer , to gain advantage in these Web-based games .
Pretend products are a serious business , estimated to grow to $ 1.6B next year , and have captured the attention of economists and academics who view the virtual economy as a lab for modeling behavior in the real world .
Still , Lyons ca n't help but question whether the kind of people who spend hours online taking care of imaginary pets are representative of the rest of the population .
'The data might be " perfect " and " complete , " ' says Lyons , 'but the world from which it 's gathered is anything but that .
' "</tokentext>
<sentencetext>theodp writes "Newsweek's Daniel Lyons confesses to being mystified by all the people tending to their virtual farms and virtual pets on Facebook.
Even stranger, he says, is their willingness to spend real money to buy virtual products, like pretend guns and fertilizer, to gain advantage in these Web-based games.
Pretend products are a serious business, estimated to grow to $1.6B next year, and have captured the attention of economists and academics who view the virtual economy as a lab for modeling behavior in the real world.
Still, Lyons can't help but question whether the kind of people who spend hours online taking care of imaginary pets are representative of the rest of the population.
'The data might be "perfect" and "complete,"' says Lyons, 'but the world from which it's gathered is anything but that.
'"</sentencetext>
</article>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31552336</id>
	<title>Re:It mystifies me</title>
	<author>Anonymous</author>
	<datestamp>1269081360000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p> <i>Even stranger, he says, is their willingness to spend real money to buy virtual products</i></p><p>If people put a fraction of the time they spend on fake farms into a real business, they'd be rich.  So much effort goes into collecting fake gold and going on quests to kill monsters that are nothing but a collection of 1's and 0's.  It just seems like such a waste.  If we could harness a small amount of that effort and put it toward something productive, it would be astonishing what could be accomplished.</p></div><p>I used to spend time railing about this to the tune of 'amusing ourselves to death' and pointing out MMORPGs and Facebook 'ville' games are nothing but a behavioral Skinner trap... but you know what.   More for me.   If people want to spend their time and money in casinos, gambling, drinking, and passing around big fat pretend pigs.  Good for them.   Leaves more resources around for the people smart enough to not let the lizard part of their brain be fooled into thinking that they've accomplished something.</p></div>
	</htmltext>
<tokenext>Even stranger , he says , is their willingness to spend real money to buy virtual productsIf people put a fraction of the time they spend on fake farms into a real business , they 'd be rich .
So much effort goes into collecting fake gold and going on quests to kill monsters that are nothing but a collection of 1 's and 0 's .
It just seems like such a waste .
If we could harness a small amount of that effort and put it toward something productive , it would be astonishing what could be accomplished.I used to spend time railing about this to the tune of 'amusing ourselves to death ' and pointing out MMORPGs and Facebook 'ville ' games are nothing but a behavioral Skinner trap... but you know what .
More for me .
If people want to spend their time and money in casinos , gambling , drinking , and passing around big fat pretend pigs .
Good for them .
Leaves more resources around for the people smart enough to not let the lizard part of their brain be fooled into thinking that they 've accomplished something .</tokentext>
<sentencetext> Even stranger, he says, is their willingness to spend real money to buy virtual productsIf people put a fraction of the time they spend on fake farms into a real business, they'd be rich.
So much effort goes into collecting fake gold and going on quests to kill monsters that are nothing but a collection of 1's and 0's.
It just seems like such a waste.
If we could harness a small amount of that effort and put it toward something productive, it would be astonishing what could be accomplished.I used to spend time railing about this to the tune of 'amusing ourselves to death' and pointing out MMORPGs and Facebook 'ville' games are nothing but a behavioral Skinner trap... but you know what.
More for me.
If people want to spend their time and money in casinos, gambling, drinking, and passing around big fat pretend pigs.
Good for them.
Leaves more resources around for the people smart enough to not let the lizard part of their brain be fooled into thinking that they've accomplished something.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551310</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31552130</id>
	<title>Re:achievement porn</title>
	<author>hitmark</author>
	<datestamp>1269079680000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>i wonder if it can be linked to the statement about shopping i once encountered, that linked it to the hunter/gather reflexes. That is, returning home with the bags from a shopping round triggers much the same activity in the brain as finding a rich fruit supply or taking down some big beast.</p></htmltext>
<tokenext>i wonder if it can be linked to the statement about shopping i once encountered , that linked it to the hunter/gather reflexes .
That is , returning home with the bags from a shopping round triggers much the same activity in the brain as finding a rich fruit supply or taking down some big beast .</tokentext>
<sentencetext>i wonder if it can be linked to the statement about shopping i once encountered, that linked it to the hunter/gather reflexes.
That is, returning home with the bags from a shopping round triggers much the same activity in the brain as finding a rich fruit supply or taking down some big beast.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551190</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551394</id>
	<title>Re:Bell Curve Appeal</title>
	<author>Carewolf</author>
	<datestamp>1269116820000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p>These games appeal to the 50th percentile. More "serious" video games require more time investment and interest, which is out of the realm of possibility for most normal folks.</p></div></blockquote><p>50th percentile? That is kind of an insulting term for "Women", because these games appeal to woman, who have different gaming habbits than men.</p></div>
	</htmltext>
<tokenext>These games appeal to the 50th percentile .
More " serious " video games require more time investment and interest , which is out of the realm of possibility for most normal folks.50th percentile ?
That is kind of an insulting term for " Women " , because these games appeal to woman , who have different gaming habbits than men .</tokentext>
<sentencetext>These games appeal to the 50th percentile.
More "serious" video games require more time investment and interest, which is out of the realm of possibility for most normal folks.50th percentile?
That is kind of an insulting term for "Women", because these games appeal to woman, who have different gaming habbits than men.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551120</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31558940</id>
	<title>prohibitions and liability law, not just paperwork</title>
	<author>Anonymous</author>
	<datestamp>1269199980000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><blockquote><div><p>You're a liar. Turn off the Fox news</p></div></blockquote><p>This is so wrong that it wraps around and becomes correct.  Fine, turn off Fox "News", and talk to people who run actual businesses.  And what many of them will tell you. is that dealing with government bullshit is their primary headache.  Furthermore, their concerns are yes, things like taxes, but also authoritarian hoops and prohibitions, put in place by change-fearing freedom-hating institution-creating deficit-spending process-dictating religion-imposing Republicans, the very party that Fox News champions.</p><p>So yes, turn off Fox "News", because they advocate electing anti-business government.  Just remember: even though it is horrifically bad for business to vote for Republicans, it's nearly as bad to vote for Democrats.  If you want to support small business, vote Democrat, but only when their opponent is a Republican.  Otherwise, always vote against the Democrat.  And Fox "News" tries to mislead people away from this, the only winning, strategy.</p></div>
	</htmltext>
<tokenext>You 're a liar .
Turn off the Fox newsThis is so wrong that it wraps around and becomes correct .
Fine , turn off Fox " News " , and talk to people who run actual businesses .
And what many of them will tell you .
is that dealing with government bullshit is their primary headache .
Furthermore , their concerns are yes , things like taxes , but also authoritarian hoops and prohibitions , put in place by change-fearing freedom-hating institution-creating deficit-spending process-dictating religion-imposing Republicans , the very party that Fox News champions.So yes , turn off Fox " News " , because they advocate electing anti-business government .
Just remember : even though it is horrifically bad for business to vote for Republicans , it 's nearly as bad to vote for Democrats .
If you want to support small business , vote Democrat , but only when their opponent is a Republican .
Otherwise , always vote against the Democrat .
And Fox " News " tries to mislead people away from this , the only winning , strategy .</tokentext>
<sentencetext>You're a liar.
Turn off the Fox newsThis is so wrong that it wraps around and becomes correct.
Fine, turn off Fox "News", and talk to people who run actual businesses.
And what many of them will tell you.
is that dealing with government bullshit is their primary headache.
Furthermore, their concerns are yes, things like taxes, but also authoritarian hoops and prohibitions, put in place by change-fearing freedom-hating institution-creating deficit-spending process-dictating religion-imposing Republicans, the very party that Fox News champions.So yes, turn off Fox "News", because they advocate electing anti-business government.
Just remember: even though it is horrifically bad for business to vote for Republicans, it's nearly as bad to vote for Democrats.
If you want to support small business, vote Democrat, but only when their opponent is a Republican.
Otherwise, always vote against the Democrat.
And Fox "News" tries to mislead people away from this, the only winning, strategy.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551526</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551526</id>
	<title>Re:If only we could harness this in RL</title>
	<author>DogDude</author>
	<datestamp>1269117960000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext><i>As far as starting a business, I would love to own my own business. I'm more concerned about the governments (local, state, federal) and the IRS than I am about my competition and legal concerns.</i> <br> <br>
You're a liar.  Turn off the Fox news.  There's very little paperwork involved with starting your own business.</htmltext>
<tokenext>As far as starting a business , I would love to own my own business .
I 'm more concerned about the governments ( local , state , federal ) and the IRS than I am about my competition and legal concerns .
You 're a liar .
Turn off the Fox news .
There 's very little paperwork involved with starting your own business .</tokentext>
<sentencetext>As far as starting a business, I would love to own my own business.
I'm more concerned about the governments (local, state, federal) and the IRS than I am about my competition and legal concerns.
You're a liar.
Turn off the Fox news.
There's very little paperwork involved with starting your own business.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551256</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551886</id>
	<title>Re:It mystifies me</title>
	<author>Datamonstar</author>
	<datestamp>1269077820000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext>Starting a business is a great thing to do! However, unlike how the conservative, pro-consumerism people who propose starting a business as the simple solution to your each and every economic woe will tell you, it is a very difficult thing to do and you will likely spend a large amount of time and energy making it profitable in the first place. If you don't have money in the first place, then forget it. If you can't live for a while without your normal steady income, then forget it. Basically, unless you're really lucky and are able to get funding to start, or you come up with some brilliant money-making idea that requires $0 start-up you're in for a long ride till your first real profit. <br>  <br>  In real life people have jobs because they either cannot or do not want to start their own business, so simply saying "if you would have invested x amount of time doing y then you'd" whatever is just making a big assumption without really considering what you're saying. Go ask a successful business manager how much more he could accomplish if he spent less time on the golf course (assuming he golfs). I'm sure he would not take it well.</htmltext>
<tokenext>Starting a business is a great thing to do !
However , unlike how the conservative , pro-consumerism people who propose starting a business as the simple solution to your each and every economic woe will tell you , it is a very difficult thing to do and you will likely spend a large amount of time and energy making it profitable in the first place .
If you do n't have money in the first place , then forget it .
If you ca n't live for a while without your normal steady income , then forget it .
Basically , unless you 're really lucky and are able to get funding to start , or you come up with some brilliant money-making idea that requires $ 0 start-up you 're in for a long ride till your first real profit .
In real life people have jobs because they either can not or do not want to start their own business , so simply saying " if you would have invested x amount of time doing y then you 'd " whatever is just making a big assumption without really considering what you 're saying .
Go ask a successful business manager how much more he could accomplish if he spent less time on the golf course ( assuming he golfs ) .
I 'm sure he would not take it well .</tokentext>
<sentencetext>Starting a business is a great thing to do!
However, unlike how the conservative, pro-consumerism people who propose starting a business as the simple solution to your each and every economic woe will tell you, it is a very difficult thing to do and you will likely spend a large amount of time and energy making it profitable in the first place.
If you don't have money in the first place, then forget it.
If you can't live for a while without your normal steady income, then forget it.
Basically, unless you're really lucky and are able to get funding to start, or you come up with some brilliant money-making idea that requires $0 start-up you're in for a long ride till your first real profit.
In real life people have jobs because they either cannot or do not want to start their own business, so simply saying "if you would have invested x amount of time doing y then you'd" whatever is just making a big assumption without really considering what you're saying.
Go ask a successful business manager how much more he could accomplish if he spent less time on the golf course (assuming he golfs).
I'm sure he would not take it well.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551310</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31552476</id>
	<title>Shit</title>
	<author>Anonymous</author>
	<datestamp>1269082440000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Shit posted by theodp<nobr> <wbr></nobr>... what a surprise!</p></htmltext>
<tokenext>Shit posted by theodp ... what a surprise !</tokentext>
<sentencetext>Shit posted by theodp ... what a surprise!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31559022</id>
	<title>Anywhere but in the Box</title>
	<author>Sloppy</author>
	<datestamp>1269200640000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>"Virtual entertainment."  What a weird choice of words.  Can I be virtually entertained by <a href="http://themindi.blogspot.com/2007/02/chapter-6-princess-ineffabelle.html" title="blogspot.com">a simulated song</a> [blogspot.com]?</p></htmltext>
<tokenext>" Virtual entertainment .
" What a weird choice of words .
Can I be virtually entertained by a simulated song [ blogspot.com ] ?</tokentext>
<sentencetext>"Virtual entertainment.
"  What a weird choice of words.
Can I be virtually entertained by a simulated song [blogspot.com]?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551508</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31554904</id>
	<title>Re:Actually, I disagree</title>
	<author>Anonymous</author>
	<datestamp>1269103380000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Adventure games are not extinct.  The genre has changed a bit.  Typically these days it is 'murder/mystery' type stories.  The best one I have played recently is A vampyre story.  If you havent played it go do so right now.  I thought as you did that the genre is dead.  It isnt.  It is actually quite alive.  The thing is NONE of the major sites or mags review them.  So it appears that it is dead.  Now just as in all game genres there are TONS of duds.  It just seems to me that most of the major sites and mags that review these things are just into twitch type games.  They do not even realize it.  They have self selected themselves into 'it doesnt exist so I will not review it'.</p><p>I have gone bonkers in the past 3 months buying up all these games.  I am into pc gaming again!  Dont even need a bad ass vid card<nobr> <wbr></nobr>:)  Even better I would say nearly 80\% of them do not have any sort of DRM on them.  Only have had 2 out of the 20-30 I have bought that need the disc in the drive.  Wow companies that treat me with respect who knew they still existed<nobr> <wbr></nobr>;)</p><p>See www.adventurecompanygames.com and www.adventuregamers.com<br><a href="http://en.wikipedia.org/wiki/Adventure\_game" title="wikipedia.org" rel="nofollow">http://en.wikipedia.org/wiki/Adventure\_game</a> [wikipedia.org]</p></htmltext>
<tokenext>Adventure games are not extinct .
The genre has changed a bit .
Typically these days it is 'murder/mystery ' type stories .
The best one I have played recently is A vampyre story .
If you havent played it go do so right now .
I thought as you did that the genre is dead .
It isnt .
It is actually quite alive .
The thing is NONE of the major sites or mags review them .
So it appears that it is dead .
Now just as in all game genres there are TONS of duds .
It just seems to me that most of the major sites and mags that review these things are just into twitch type games .
They do not even realize it .
They have self selected themselves into 'it doesnt exist so I will not review it'.I have gone bonkers in the past 3 months buying up all these games .
I am into pc gaming again !
Dont even need a bad ass vid card : ) Even better I would say nearly 80 \ % of them do not have any sort of DRM on them .
Only have had 2 out of the 20-30 I have bought that need the disc in the drive .
Wow companies that treat me with respect who knew they still existed ; ) See www.adventurecompanygames.com and www.adventuregamers.comhttp : //en.wikipedia.org/wiki/Adventure \ _game [ wikipedia.org ]</tokentext>
<sentencetext>Adventure games are not extinct.
The genre has changed a bit.
Typically these days it is 'murder/mystery' type stories.
The best one I have played recently is A vampyre story.
If you havent played it go do so right now.
I thought as you did that the genre is dead.
It isnt.
It is actually quite alive.
The thing is NONE of the major sites or mags review them.
So it appears that it is dead.
Now just as in all game genres there are TONS of duds.
It just seems to me that most of the major sites and mags that review these things are just into twitch type games.
They do not even realize it.
They have self selected themselves into 'it doesnt exist so I will not review it'.I have gone bonkers in the past 3 months buying up all these games.
I am into pc gaming again!
Dont even need a bad ass vid card :)  Even better I would say nearly 80\% of them do not have any sort of DRM on them.
Only have had 2 out of the 20-30 I have bought that need the disc in the drive.
Wow companies that treat me with respect who knew they still existed ;)See www.adventurecompanygames.com and www.adventuregamers.comhttp://en.wikipedia.org/wiki/Adventure\_game [wikipedia.org]</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31552482</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551726</id>
	<title>About the title</title>
	<author>Anonymous</author>
	<datestamp>1269076560000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>"Baffled By the Obsession With Pretend-Business Games"</p><p>I thought they're talking about the day-trading.</p></htmltext>
<tokenext>" Baffled By the Obsession With Pretend-Business Games " I thought they 're talking about the day-trading .</tokentext>
<sentencetext>"Baffled By the Obsession With Pretend-Business Games"I thought they're talking about the day-trading.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551360</id>
	<title>Re:Content filtering :0</title>
	<author>Opportunist</author>
	<datestamp>1269116580000</datestamp>
	<modclass>Troll</modclass>
	<modscore>0</modscore>
	<htmltext><p>You are one cruel, mean man. And depending on the ability of the workers it might even be the bigger security risk. Trust me on this one, filtering popular pages in a company filled with highly skilled network engineers who couldn't care less whether they get fired is ONLY a good idea if you're trying to figure out whether your firewall is actually secure. But I wouldn't do it in a production environment...</p></htmltext>
<tokenext>You are one cruel , mean man .
And depending on the ability of the workers it might even be the bigger security risk .
Trust me on this one , filtering popular pages in a company filled with highly skilled network engineers who could n't care less whether they get fired is ONLY a good idea if you 're trying to figure out whether your firewall is actually secure .
But I would n't do it in a production environment.. .</tokentext>
<sentencetext>You are one cruel, mean man.
And depending on the ability of the workers it might even be the bigger security risk.
Trust me on this one, filtering popular pages in a company filled with highly skilled network engineers who couldn't care less whether they get fired is ONLY a good idea if you're trying to figure out whether your firewall is actually secure.
But I wouldn't do it in a production environment...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551194</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31553918</id>
	<title>Re:fucking hipster</title>
	<author>Anonymous</author>
	<datestamp>1269093120000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p>These games appeal to the 50th percentile. More "serious" video games require more time investment and interest, which is out of the realm of possibility for most normal folks.</p><p>The same reason is why we have so many bland US and Japanese brand sedans, and unexciting light fixtures, and bland music, and beige computers (less, these days though).  By definition, there are more people in the 50th percentile, thus we will always have woefully average stuff.</p></div><p>Wow. so you're the guy who thinks everything you do is fucking awesome but if anyone else does it, it's lame?</p><p>Just a hint. Your car, computer, and light fixtures are all as boring as everyone else's.</p></div>
	</htmltext>
<tokenext>These games appeal to the 50th percentile .
More " serious " video games require more time investment and interest , which is out of the realm of possibility for most normal folks.The same reason is why we have so many bland US and Japanese brand sedans , and unexciting light fixtures , and bland music , and beige computers ( less , these days though ) .
By definition , there are more people in the 50th percentile , thus we will always have woefully average stuff.Wow .
so you 're the guy who thinks everything you do is fucking awesome but if anyone else does it , it 's lame ? Just a hint .
Your car , computer , and light fixtures are all as boring as everyone else 's .</tokentext>
<sentencetext>These games appeal to the 50th percentile.
More "serious" video games require more time investment and interest, which is out of the realm of possibility for most normal folks.The same reason is why we have so many bland US and Japanese brand sedans, and unexciting light fixtures, and bland music, and beige computers (less, these days though).
By definition, there are more people in the 50th percentile, thus we will always have woefully average stuff.Wow.
so you're the guy who thinks everything you do is fucking awesome but if anyone else does it, it's lame?Just a hint.
Your car, computer, and light fixtures are all as boring as everyone else's.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551120</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31552172</id>
	<title>Re:Business Games</title>
	<author>supremebob</author>
	<datestamp>1269080040000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Capitalism? Wow, that brings back memories... I was hooked on the original, beta tested the Plus version, and even got my picture in the game as one of the characters!</p></htmltext>
<tokenext>Capitalism ?
Wow , that brings back memories... I was hooked on the original , beta tested the Plus version , and even got my picture in the game as one of the characters !</tokentext>
<sentencetext>Capitalism?
Wow, that brings back memories... I was hooked on the original, beta tested the Plus version, and even got my picture in the game as one of the characters!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551064</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551432</id>
	<title>Re:MMORPGS.</title>
	<author>Anonymous</author>
	<datestamp>1269117180000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext><p>Yes but these "social" games don't really have any social aspect apart from spamming your friends for new items. My mom convinced me to try a popular facebook game, and the only social aspect was me having to spam everyone else that I either have extra crap or I want their extra crap. In general there is no interaction apart from "give me", and even that is based on preset buttons rather than conversation. I probably have more social interaction with a 1 minute conversation with the clerk at the convenience store than I would in hours of playing these shitty social media games. In your case it is different, as you were on an MMO, but these social casual games are much more limited in interaction.</p></htmltext>
<tokenext>Yes but these " social " games do n't really have any social aspect apart from spamming your friends for new items .
My mom convinced me to try a popular facebook game , and the only social aspect was me having to spam everyone else that I either have extra crap or I want their extra crap .
In general there is no interaction apart from " give me " , and even that is based on preset buttons rather than conversation .
I probably have more social interaction with a 1 minute conversation with the clerk at the convenience store than I would in hours of playing these shitty social media games .
In your case it is different , as you were on an MMO , but these social casual games are much more limited in interaction .</tokentext>
<sentencetext>Yes but these "social" games don't really have any social aspect apart from spamming your friends for new items.
My mom convinced me to try a popular facebook game, and the only social aspect was me having to spam everyone else that I either have extra crap or I want their extra crap.
In general there is no interaction apart from "give me", and even that is based on preset buttons rather than conversation.
I probably have more social interaction with a 1 minute conversation with the clerk at the convenience store than I would in hours of playing these shitty social media games.
In your case it is different, as you were on an MMO, but these social casual games are much more limited in interaction.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551180</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31553068</id>
	<title>Read this book</title>
	<author>ResidntGeek</author>
	<datestamp>1269086580000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Steven Johnson: <a href="http://www.amazon.com/Everything-Bad-Good-Steven-Johnson/dp/1594481946" title="amazon.com">Everything Bad is Good for You</a> [amazon.com] <br> <br>

It explains this phenomenon perfectly.</htmltext>
<tokenext>Steven Johnson : Everything Bad is Good for You [ amazon.com ] It explains this phenomenon perfectly .</tokentext>
<sentencetext>Steven Johnson: Everything Bad is Good for You [amazon.com]  

It explains this phenomenon perfectly.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31554608</id>
	<title>Re:Business Games</title>
	<author>Cimexus</author>
	<datestamp>1269099900000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Yeah I like playing the market in MMOs more than I enjoy the other aspects of the game actually. Really interesting to watch those mini-economies at work.</p><p>Works better in games without the concept of soul-bound/bind on pickup/bind on equip items (e.g. Lineage II, EvE Online<nobr> <wbr></nobr>... almost everything can be bought, sold, reused forever). Sorta doesn't work as well in WoW and other games with soulbinding (e.g. Aion) because the "use once, can't trade" aspect of the gear distorts its value (you can't resell something once you use it, so it's value is otherwise less than it would be).</p></htmltext>
<tokenext>Yeah I like playing the market in MMOs more than I enjoy the other aspects of the game actually .
Really interesting to watch those mini-economies at work.Works better in games without the concept of soul-bound/bind on pickup/bind on equip items ( e.g .
Lineage II , EvE Online ... almost everything can be bought , sold , reused forever ) .
Sorta does n't work as well in WoW and other games with soulbinding ( e.g .
Aion ) because the " use once , ca n't trade " aspect of the gear distorts its value ( you ca n't resell something once you use it , so it 's value is otherwise less than it would be ) .</tokentext>
<sentencetext>Yeah I like playing the market in MMOs more than I enjoy the other aspects of the game actually.
Really interesting to watch those mini-economies at work.Works better in games without the concept of soul-bound/bind on pickup/bind on equip items (e.g.
Lineage II, EvE Online ... almost everything can be bought, sold, reused forever).
Sorta doesn't work as well in WoW and other games with soulbinding (e.g.
Aion) because the "use once, can't trade" aspect of the gear distorts its value (you can't resell something once you use it, so it's value is otherwise less than it would be).</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551530</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31553334</id>
	<title>Simple: They feed a false sense of accomplishment.</title>
	<author>maillemaker</author>
	<datestamp>1269088380000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I believe that these goal-oriented video games feed a false sense of accomplishment.  My wife is into the Farmville.  I was into Call of Duty, busy unlocking "perks".  WoW people work on "levels".</p><p>All of these games have a similar draw - they feed a sense of accomplishment, very similar to as if you had actually done something meaningful.  It triggers the same sense of reward in the brain.</p><p>It's addictive.</p></htmltext>
<tokenext>I believe that these goal-oriented video games feed a false sense of accomplishment .
My wife is into the Farmville .
I was into Call of Duty , busy unlocking " perks " .
WoW people work on " levels " .All of these games have a similar draw - they feed a sense of accomplishment , very similar to as if you had actually done something meaningful .
It triggers the same sense of reward in the brain.It 's addictive .</tokentext>
<sentencetext>I believe that these goal-oriented video games feed a false sense of accomplishment.
My wife is into the Farmville.
I was into Call of Duty, busy unlocking "perks".
WoW people work on "levels".All of these games have a similar draw - they feed a sense of accomplishment, very similar to as if you had actually done something meaningful.
It triggers the same sense of reward in the brain.It's addictive.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31554070</id>
	<title>Re:Do you know what average means?</title>
	<author>ultranova</author>
	<datestamp>1269094740000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p>The middle of anything is, by definition, average.</p></div> </blockquote><p>No, the middle is by definition mean. Average is the sum of all data points divided by their number. Please stop confusing the two.</p></div>
	</htmltext>
<tokenext>The middle of anything is , by definition , average .
No , the middle is by definition mean .
Average is the sum of all data points divided by their number .
Please stop confusing the two .</tokentext>
<sentencetext>The middle of anything is, by definition, average.
No, the middle is by definition mean.
Average is the sum of all data points divided by their number.
Please stop confusing the two.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551582</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551490</id>
	<title>Re:MMORPGS.</title>
	<author>anomic\_event</author>
	<datestamp>1269117720000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Great point.

Interacting with others is a huge aspect of the free to play city builder / trading game
<a href="http://sabah.playnileonline.com/#bot" title="playnileonline.com" rel="nofollow">http://sabah.playnileonline.com/#bot</a> [playnileonline.com]

I have spent $50 on in the past 12 months.

And money well spent imo.</htmltext>
<tokenext>Great point .
Interacting with others is a huge aspect of the free to play city builder / trading game http : //sabah.playnileonline.com/ # bot [ playnileonline.com ] I have spent $ 50 on in the past 12 months .
And money well spent imo .</tokentext>
<sentencetext>Great point.
Interacting with others is a huge aspect of the free to play city builder / trading game
http://sabah.playnileonline.com/#bot [playnileonline.com]

I have spent $50 on in the past 12 months.
And money well spent imo.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551180</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31553080</id>
	<title>And how is this different from</title>
	<author>Chicken\_Kickers</author>
	<datestamp>1269086580000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext>An how is this different from "traditional sports"? Strip all the fluff and trappings of sports such as football (soccer to you Yanks) for example, it is just 22 grown men running around kicking an inanimate spherical rubber object. These men get paid millions of dollars per season for what they do and looking at it baldly, it is just plain ridiculous. It is more ridiculous that people identify themselves with the teams and pay real hard-earned money to watch the sports. What's more, unlike say Farmville or
WoW, the real-world sports fans don't even get anything tangible from the sports, other than vicariously sharing the ups and downs of "their" teams.  Yet it is deemed by society as "normal". Why not for virtual social games such as Farmville?</htmltext>
<tokenext>An how is this different from " traditional sports " ?
Strip all the fluff and trappings of sports such as football ( soccer to you Yanks ) for example , it is just 22 grown men running around kicking an inanimate spherical rubber object .
These men get paid millions of dollars per season for what they do and looking at it baldly , it is just plain ridiculous .
It is more ridiculous that people identify themselves with the teams and pay real hard-earned money to watch the sports .
What 's more , unlike say Farmville or WoW , the real-world sports fans do n't even get anything tangible from the sports , other than vicariously sharing the ups and downs of " their " teams .
Yet it is deemed by society as " normal " .
Why not for virtual social games such as Farmville ?</tokentext>
<sentencetext>An how is this different from "traditional sports"?
Strip all the fluff and trappings of sports such as football (soccer to you Yanks) for example, it is just 22 grown men running around kicking an inanimate spherical rubber object.
These men get paid millions of dollars per season for what they do and looking at it baldly, it is just plain ridiculous.
It is more ridiculous that people identify themselves with the teams and pay real hard-earned money to watch the sports.
What's more, unlike say Farmville or
WoW, the real-world sports fans don't even get anything tangible from the sports, other than vicariously sharing the ups and downs of "their" teams.
Yet it is deemed by society as "normal".
Why not for virtual social games such as Farmville?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551190</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31567992</id>
	<title>Re:It mystifies me</title>
	<author>ShakaUVM</author>
	<datestamp>1269271800000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>&gt;&gt;some brilliant money-making idea that requires $0 start-up you're in for a long ride till your first real profit.</p><p>Lol, my family's small business was a brilliant money-making idea that had close to no start-up fees (business license I guess, but that's cheap, and a server). So everything was profit. BUT - you have to consider the value of your time. If I spend all year making $1,000 when I could be making $100,000 as a W2 earner, then the business isn't worth it. And when you're a small business, getting business is the hardest obstacle to overcome. Red tape is annoying, but just getting the word out there that your business exists is really the hardest part.</p><p>I made a promise to my mom and dad that I'd give them two years of my life to try to make the company happen (tech company without me their tech guy = no chance for success). Fortunately we did pretty well, but it was pretty risky, even if there was no real chance of losing money.</p></htmltext>
<tokenext>&gt; &gt; some brilliant money-making idea that requires $ 0 start-up you 're in for a long ride till your first real profit.Lol , my family 's small business was a brilliant money-making idea that had close to no start-up fees ( business license I guess , but that 's cheap , and a server ) .
So everything was profit .
BUT - you have to consider the value of your time .
If I spend all year making $ 1,000 when I could be making $ 100,000 as a W2 earner , then the business is n't worth it .
And when you 're a small business , getting business is the hardest obstacle to overcome .
Red tape is annoying , but just getting the word out there that your business exists is really the hardest part.I made a promise to my mom and dad that I 'd give them two years of my life to try to make the company happen ( tech company without me their tech guy = no chance for success ) .
Fortunately we did pretty well , but it was pretty risky , even if there was no real chance of losing money .</tokentext>
<sentencetext>&gt;&gt;some brilliant money-making idea that requires $0 start-up you're in for a long ride till your first real profit.Lol, my family's small business was a brilliant money-making idea that had close to no start-up fees (business license I guess, but that's cheap, and a server).
So everything was profit.
BUT - you have to consider the value of your time.
If I spend all year making $1,000 when I could be making $100,000 as a W2 earner, then the business isn't worth it.
And when you're a small business, getting business is the hardest obstacle to overcome.
Red tape is annoying, but just getting the word out there that your business exists is really the hardest part.I made a promise to my mom and dad that I'd give them two years of my life to try to make the company happen (tech company without me their tech guy = no chance for success).
Fortunately we did pretty well, but it was pretty risky, even if there was no real chance of losing money.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551886</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551244</id>
	<title>Re:If only we could harness this in RL</title>
	<author>mmelson</author>
	<datestamp>1269115860000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>It's not the risk or the legal burden.  It's that people are lazy.  It only takes a few minutes of relatively mindless clicking each day to be successful on a Facebook game.  If a real business only took a half an hour a day, everyone would have one.</p></htmltext>
<tokenext>It 's not the risk or the legal burden .
It 's that people are lazy .
It only takes a few minutes of relatively mindless clicking each day to be successful on a Facebook game .
If a real business only took a half an hour a day , everyone would have one .</tokentext>
<sentencetext>It's not the risk or the legal burden.
It's that people are lazy.
It only takes a few minutes of relatively mindless clicking each day to be successful on a Facebook game.
If a real business only took a half an hour a day, everyone would have one.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551128</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31554412</id>
	<title>Re:Actually, I disagree</title>
	<author>Anonymous</author>
	<datestamp>1269097920000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Yet another reason why 3D (especially gross nasty 1995 "3D") is dumb. Just because we can, doesn't mean we should. The companies should have just admit that Adventure games, and computers, weren't ready for 3D and gone back to 2D. 2D was great looking and wasn't a drag on hardware. The big question is why did they feel it was a better business decision to kill off the genre rather than keep the few guys that a 2D adventure game needed working on it, while other games went 3D?</p></htmltext>
<tokenext>Yet another reason why 3D ( especially gross nasty 1995 " 3D " ) is dumb .
Just because we can , does n't mean we should .
The companies should have just admit that Adventure games , and computers , were n't ready for 3D and gone back to 2D .
2D was great looking and was n't a drag on hardware .
The big question is why did they feel it was a better business decision to kill off the genre rather than keep the few guys that a 2D adventure game needed working on it , while other games went 3D ?</tokentext>
<sentencetext>Yet another reason why 3D (especially gross nasty 1995 "3D") is dumb.
Just because we can, doesn't mean we should.
The companies should have just admit that Adventure games, and computers, weren't ready for 3D and gone back to 2D.
2D was great looking and wasn't a drag on hardware.
The big question is why did they feel it was a better business decision to kill off the genre rather than keep the few guys that a 2D adventure game needed working on it, while other games went 3D?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31552482</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31552952</id>
	<title>The ultimate game</title>
	<author>tebee</author>
	<datestamp>1269085920000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I think this carries those Facebook games to their logical conclusion - <a href="http://progresswars.com/" title="progresswars.com" rel="nofollow">http://progresswars.com/</a> [progresswars.com]</htmltext>
<tokenext>I think this carries those Facebook games to their logical conclusion - http : //progresswars.com/ [ progresswars.com ]</tokentext>
<sentencetext>I think this carries those Facebook games to their logical conclusion - http://progresswars.com/ [progresswars.com]</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551510</id>
	<title>Do you know what average means?</title>
	<author>Colin Smith</author>
	<datestamp>1269117840000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>there are more people in the 50th percentile, thus we will always have woefully average stuff.</p></div><p>No, you'll always have average stuff because when you have a population of *anything*, the middle of that population is always by definition, average. It has nothing to do with how many of them there are.</p><p>
&nbsp;</p></div>
	</htmltext>
<tokenext>there are more people in the 50th percentile , thus we will always have woefully average stuff.No , you 'll always have average stuff because when you have a population of * anything * , the middle of that population is always by definition , average .
It has nothing to do with how many of them there are .
 </tokentext>
<sentencetext>there are more people in the 50th percentile, thus we will always have woefully average stuff.No, you'll always have average stuff because when you have a population of *anything*, the middle of that population is always by definition, average.
It has nothing to do with how many of them there are.
 
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551120</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31553834</id>
	<title>Re:Bell Curve Appeal</title>
	<author>dangitman</author>
	<datestamp>1269092580000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>bland US and Japanese brand sedans,</p></div><p>There are so many of those because they are cheap and functional. It's not for lack of interest that people don't buy sexier cars, it's for lack of money (or lack of suitability of the car). And when many people do buy a more interesting car (see: PT Cruiser) it suddenly becomes uninteresting. Go to a wealthy neighborhood, and notice how boring the rows of BMWs and Audis become.</p><p><div class="quote"><p>and beige computers (less, these days though)</p></div><p>I don't think <em>anybody</em> makes beige computers anymore. HPs and Dells are typically silver and black plastic. Gamer rigs are garish transparent neon-lit things. Macs are either white plastic or solid aluminum.</p><p>It's really not about the color, it's the feel. The "50th percentile" computer is made of cheap plastic, that you can feel is cheap. It doesn't feel solid, it feels flimsy. The fit-and-finish is all wrong.</p><p>Beige is irrelevant, because historically speaking, there have been some beautifully built, solid machines that were beige in color.</p></div>
	</htmltext>
<tokenext>bland US and Japanese brand sedans,There are so many of those because they are cheap and functional .
It 's not for lack of interest that people do n't buy sexier cars , it 's for lack of money ( or lack of suitability of the car ) .
And when many people do buy a more interesting car ( see : PT Cruiser ) it suddenly becomes uninteresting .
Go to a wealthy neighborhood , and notice how boring the rows of BMWs and Audis become.and beige computers ( less , these days though ) I do n't think anybody makes beige computers anymore .
HPs and Dells are typically silver and black plastic .
Gamer rigs are garish transparent neon-lit things .
Macs are either white plastic or solid aluminum.It 's really not about the color , it 's the feel .
The " 50th percentile " computer is made of cheap plastic , that you can feel is cheap .
It does n't feel solid , it feels flimsy .
The fit-and-finish is all wrong.Beige is irrelevant , because historically speaking , there have been some beautifully built , solid machines that were beige in color .</tokentext>
<sentencetext>bland US and Japanese brand sedans,There are so many of those because they are cheap and functional.
It's not for lack of interest that people don't buy sexier cars, it's for lack of money (or lack of suitability of the car).
And when many people do buy a more interesting car (see: PT Cruiser) it suddenly becomes uninteresting.
Go to a wealthy neighborhood, and notice how boring the rows of BMWs and Audis become.and beige computers (less, these days though)I don't think anybody makes beige computers anymore.
HPs and Dells are typically silver and black plastic.
Gamer rigs are garish transparent neon-lit things.
Macs are either white plastic or solid aluminum.It's really not about the color, it's the feel.
The "50th percentile" computer is made of cheap plastic, that you can feel is cheap.
It doesn't feel solid, it feels flimsy.
The fit-and-finish is all wrong.Beige is irrelevant, because historically speaking, there have been some beautifully built, solid machines that were beige in color.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551120</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551310</id>
	<title>It mystifies me</title>
	<author>HangingChad</author>
	<datestamp>1269116220000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p> <i>Even stranger, he says, is their willingness to spend real money to buy virtual products</i>

</p><p>If people put a fraction of the time they spend on fake farms into a real business, they'd be rich.  So much effort goes into collecting fake gold and going on quests to kill monsters that are nothing but a collection of 1's and 0's.  It just seems like such a waste.  If we could harness a small amount of that effort and put it toward something productive, it would be astonishing what could be accomplished.</p></htmltext>
<tokenext>Even stranger , he says , is their willingness to spend real money to buy virtual products If people put a fraction of the time they spend on fake farms into a real business , they 'd be rich .
So much effort goes into collecting fake gold and going on quests to kill monsters that are nothing but a collection of 1 's and 0 's .
It just seems like such a waste .
If we could harness a small amount of that effort and put it toward something productive , it would be astonishing what could be accomplished .</tokentext>
<sentencetext> Even stranger, he says, is their willingness to spend real money to buy virtual products

If people put a fraction of the time they spend on fake farms into a real business, they'd be rich.
So much effort goes into collecting fake gold and going on quests to kill monsters that are nothing but a collection of 1's and 0's.
It just seems like such a waste.
If we could harness a small amount of that effort and put it toward something productive, it would be astonishing what could be accomplished.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31552370</id>
	<title>Are we doing the same thing right now?</title>
	<author>virginiajim</author>
	<datestamp>1269081660000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Are folks playing Farmville doing what we are right here, reading and posting these remarks? Has anyone benefited from this discussion other than the social interaction?</htmltext>
<tokenext>Are folks playing Farmville doing what we are right here , reading and posting these remarks ?
Has anyone benefited from this discussion other than the social interaction ?</tokentext>
<sentencetext>Are folks playing Farmville doing what we are right here, reading and posting these remarks?
Has anyone benefited from this discussion other than the social interaction?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31556080</id>
	<title>Re:Bell Curve Appeal</title>
	<author>Anonymous</author>
	<datestamp>1269166920000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p>These games appeal to the 50th percentile.</p></div><p>No they aren't. They are the large, awaited, yet nearly completely unrecognized legion of female gamers entering the market, en mass.<br>Seriously, I'm not trolling here, and I'm not talking smack about women either.</p><p>Think about it like this. For most men, we'd be happy with four walls, paint optional, color not necessary. Food can be eaten off whatever surface is available, and about all we really care about the floor is whether or not we can easily use a hose &amp; a shop-vac to "clean" it. Most men aren't interested (nearly as much) in the whole "keeping up with the Joneses" attitude- the whole "Nesting" concept is certainly more hard-wired into the female brain than the male one. No, the entire "domestication" thing is primarily motivated by the women.</p><p>And that's what these games key into... the "collect it, display it, and Parade it around so your friends can see" motivator. And if you look at the numbers, they match up. Most of these games are played by females... and therefore it really isn't a surprise to me that they will pay real money for "virtual" items. After all, is a "virtual sofa" really that much LESS useful, in the scheme of things, than a wooden "duck" painted powder blue and hanging on the wall? Most men will put the value between virtual goods right about even with the value we place on "knick-knacks" and other assorted trinkets which women are drawn to.</p><p>Or in other words, maybe "gamers" need to realize there is no longer simply a group called "gamers". Gaming is going/has gone mainstream people, and the long-awaited entry of the elusive Female into the gaming market is upon is. I realize most of you are scared by women, but that's really not a good excuse to call them names for playing a game they enjoy.</p></div>
	</htmltext>
<tokenext>These games appeal to the 50th percentile.No they are n't .
They are the large , awaited , yet nearly completely unrecognized legion of female gamers entering the market , en mass.Seriously , I 'm not trolling here , and I 'm not talking smack about women either.Think about it like this .
For most men , we 'd be happy with four walls , paint optional , color not necessary .
Food can be eaten off whatever surface is available , and about all we really care about the floor is whether or not we can easily use a hose &amp; a shop-vac to " clean " it .
Most men are n't interested ( nearly as much ) in the whole " keeping up with the Joneses " attitude- the whole " Nesting " concept is certainly more hard-wired into the female brain than the male one .
No , the entire " domestication " thing is primarily motivated by the women.And that 's what these games key into... the " collect it , display it , and Parade it around so your friends can see " motivator .
And if you look at the numbers , they match up .
Most of these games are played by females... and therefore it really is n't a surprise to me that they will pay real money for " virtual " items .
After all , is a " virtual sofa " really that much LESS useful , in the scheme of things , than a wooden " duck " painted powder blue and hanging on the wall ?
Most men will put the value between virtual goods right about even with the value we place on " knick-knacks " and other assorted trinkets which women are drawn to.Or in other words , maybe " gamers " need to realize there is no longer simply a group called " gamers " .
Gaming is going/has gone mainstream people , and the long-awaited entry of the elusive Female into the gaming market is upon is .
I realize most of you are scared by women , but that 's really not a good excuse to call them names for playing a game they enjoy .</tokentext>
<sentencetext>These games appeal to the 50th percentile.No they aren't.
They are the large, awaited, yet nearly completely unrecognized legion of female gamers entering the market, en mass.Seriously, I'm not trolling here, and I'm not talking smack about women either.Think about it like this.
For most men, we'd be happy with four walls, paint optional, color not necessary.
Food can be eaten off whatever surface is available, and about all we really care about the floor is whether or not we can easily use a hose &amp; a shop-vac to "clean" it.
Most men aren't interested (nearly as much) in the whole "keeping up with the Joneses" attitude- the whole "Nesting" concept is certainly more hard-wired into the female brain than the male one.
No, the entire "domestication" thing is primarily motivated by the women.And that's what these games key into... the "collect it, display it, and Parade it around so your friends can see" motivator.
And if you look at the numbers, they match up.
Most of these games are played by females... and therefore it really isn't a surprise to me that they will pay real money for "virtual" items.
After all, is a "virtual sofa" really that much LESS useful, in the scheme of things, than a wooden "duck" painted powder blue and hanging on the wall?
Most men will put the value between virtual goods right about even with the value we place on "knick-knacks" and other assorted trinkets which women are drawn to.Or in other words, maybe "gamers" need to realize there is no longer simply a group called "gamers".
Gaming is going/has gone mainstream people, and the long-awaited entry of the elusive Female into the gaming market is upon is.
I realize most of you are scared by women, but that's really not a good excuse to call them names for playing a game they enjoy.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551120</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31569594</id>
	<title>Re:And how is this different from</title>
	<author>brkello</author>
	<datestamp>1269276120000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Sports is different because the high paid players are the best athletes in the world.  Many of us play football/soccer and can appreciate how incredible these people are at it.  It takes intelligence, team work, and huge amounts of mental and physical preparation.  Watching something played at such a high level is enjoyable.  People naturally want to cheer on their own country or town.  Others gain attachment by just becoming familiar with a great team and becoming a fan.<br> <br>Farmville on the other hand isn't even really a good game.  It takes no intelligence and no skill and is a mindless time waster.  Yes, people who just watch other people playing a sport are just being entertained and can be equally mindless.  For me, I learn from watching them play.  It helps me be a better player because I can see where they move or pass or learn a new move to try on someone else.<br> <br>I get what you are saying.  It bugs me too that if I play a game for 3 hours that seems odd to the majority of the population that will sit and watch TV for 3 hours.  Watching your favorite team win some cup is enjoyable and memorable...even if it doesn't mean anything.  I played Farmville, you really get nothing out of it and when you finally quit, most people probably wonder why they wasted that much time.<br> <br>That being said, I believe people should do whatever they want if they are enjoying it.  I think most people that play these games do it more out of habit or addiction than are actually getting real enjoyment out of it (I just say that since it is how I feel after quitting those "games")</htmltext>
<tokenext>Sports is different because the high paid players are the best athletes in the world .
Many of us play football/soccer and can appreciate how incredible these people are at it .
It takes intelligence , team work , and huge amounts of mental and physical preparation .
Watching something played at such a high level is enjoyable .
People naturally want to cheer on their own country or town .
Others gain attachment by just becoming familiar with a great team and becoming a fan .
Farmville on the other hand is n't even really a good game .
It takes no intelligence and no skill and is a mindless time waster .
Yes , people who just watch other people playing a sport are just being entertained and can be equally mindless .
For me , I learn from watching them play .
It helps me be a better player because I can see where they move or pass or learn a new move to try on someone else .
I get what you are saying .
It bugs me too that if I play a game for 3 hours that seems odd to the majority of the population that will sit and watch TV for 3 hours .
Watching your favorite team win some cup is enjoyable and memorable...even if it does n't mean anything .
I played Farmville , you really get nothing out of it and when you finally quit , most people probably wonder why they wasted that much time .
That being said , I believe people should do whatever they want if they are enjoying it .
I think most people that play these games do it more out of habit or addiction than are actually getting real enjoyment out of it ( I just say that since it is how I feel after quitting those " games " )</tokentext>
<sentencetext>Sports is different because the high paid players are the best athletes in the world.
Many of us play football/soccer and can appreciate how incredible these people are at it.
It takes intelligence, team work, and huge amounts of mental and physical preparation.
Watching something played at such a high level is enjoyable.
People naturally want to cheer on their own country or town.
Others gain attachment by just becoming familiar with a great team and becoming a fan.
Farmville on the other hand isn't even really a good game.
It takes no intelligence and no skill and is a mindless time waster.
Yes, people who just watch other people playing a sport are just being entertained and can be equally mindless.
For me, I learn from watching them play.
It helps me be a better player because I can see where they move or pass or learn a new move to try on someone else.
I get what you are saying.
It bugs me too that if I play a game for 3 hours that seems odd to the majority of the population that will sit and watch TV for 3 hours.
Watching your favorite team win some cup is enjoyable and memorable...even if it doesn't mean anything.
I played Farmville, you really get nothing out of it and when you finally quit, most people probably wonder why they wasted that much time.
That being said, I believe people should do whatever they want if they are enjoying it.
I think most people that play these games do it more out of habit or addiction than are actually getting real enjoyment out of it (I just say that since it is how I feel after quitting those "games")</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31553080</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551120</id>
	<title>Bell Curve Appeal</title>
	<author>stewbacca</author>
	<datestamp>1269115080000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>These games appeal to the 50th percentile. More "serious" video games require more time investment and interest, which is out of the realm of possibility for most normal folks.</p><p>The same reason is why we have so many bland US and Japanese brand sedans, and unexciting light fixtures, and bland music, and beige computers (less, these days though).  By definition, there are more people in the 50th percentile, thus we will always have woefully average stuff.</p></htmltext>
<tokenext>These games appeal to the 50th percentile .
More " serious " video games require more time investment and interest , which is out of the realm of possibility for most normal folks.The same reason is why we have so many bland US and Japanese brand sedans , and unexciting light fixtures , and bland music , and beige computers ( less , these days though ) .
By definition , there are more people in the 50th percentile , thus we will always have woefully average stuff .</tokentext>
<sentencetext>These games appeal to the 50th percentile.
More "serious" video games require more time investment and interest, which is out of the realm of possibility for most normal folks.The same reason is why we have so many bland US and Japanese brand sedans, and unexciting light fixtures, and bland music, and beige computers (less, these days though).
By definition, there are more people in the 50th percentile, thus we will always have woefully average stuff.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31552672</id>
	<title>Re:Business Games</title>
	<author>Anonymous</author>
	<datestamp>1269083880000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I think you are mis-attributing the surge in twitch-based games. It's about thrill. Excitement versus reward. Adrenaline versus forethought. Sex versus study. Action versus intrigue. Gone are sports, gone are board games, gone is our ingenuity, in are the days of fleeting and immediate thrills.</p><p>It's also a little obtuse to say no twitch games require intelligence. Do you hold no regard for renowned battlefield tacticians? Cookie-cutter FPSes like <i>CoD</i>/<i>MW(2)</i>/<i>BF(2)</i>/<i>Halo</i>/etc are rather limited in this regard, it is true, but they are merely products of corporate greed, not ones of particular quality. In a game not built around a confined sandbox, in a game without arbitrary restrictions, in a game centered on teamplay and strategy -- in a realworld conflict -- skill does not even begin to contend with intelligence.</p></htmltext>
<tokenext>I think you are mis-attributing the surge in twitch-based games .
It 's about thrill .
Excitement versus reward .
Adrenaline versus forethought .
Sex versus study .
Action versus intrigue .
Gone are sports , gone are board games , gone is our ingenuity , in are the days of fleeting and immediate thrills.It 's also a little obtuse to say no twitch games require intelligence .
Do you hold no regard for renowned battlefield tacticians ?
Cookie-cutter FPSes like CoD/MW ( 2 ) /BF ( 2 ) /Halo/etc are rather limited in this regard , it is true , but they are merely products of corporate greed , not ones of particular quality .
In a game not built around a confined sandbox , in a game without arbitrary restrictions , in a game centered on teamplay and strategy -- in a realworld conflict -- skill does not even begin to contend with intelligence .</tokentext>
<sentencetext>I think you are mis-attributing the surge in twitch-based games.
It's about thrill.
Excitement versus reward.
Adrenaline versus forethought.
Sex versus study.
Action versus intrigue.
Gone are sports, gone are board games, gone is our ingenuity, in are the days of fleeting and immediate thrills.It's also a little obtuse to say no twitch games require intelligence.
Do you hold no regard for renowned battlefield tacticians?
Cookie-cutter FPSes like CoD/MW(2)/BF(2)/Halo/etc are rather limited in this regard, it is true, but they are merely products of corporate greed, not ones of particular quality.
In a game not built around a confined sandbox, in a game without arbitrary restrictions, in a game centered on teamplay and strategy -- in a realworld conflict -- skill does not even begin to contend with intelligence.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551260</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31554550</id>
	<title>Re:It mystifies me</title>
	<author>drsmithy</author>
	<datestamp>1269099300000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p> <i>So much effort goes into collecting fake gold and going on quests to kill monsters that are nothing but a collection of 1's and 0's.</i>
</p><p>You're talking about day traders, right ?</p></htmltext>
<tokenext>So much effort goes into collecting fake gold and going on quests to kill monsters that are nothing but a collection of 1 's and 0 's .
You 're talking about day traders , right ?</tokentext>
<sentencetext> So much effort goes into collecting fake gold and going on quests to kill monsters that are nothing but a collection of 1's and 0's.
You're talking about day traders, right ?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551310</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31569384</id>
	<title>Re:MMORPGS.</title>
	<author>brkello</author>
	<datestamp>1269275400000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I disagree.  These games are built in to a framework for social communication.  Yeah, Farmville doesn't have built in chat, but it doesn't need to because you can be chatting on facebook while you are clicking away on your farm.  It is different than a typical MMORPG because it doesn't really have a community (unless you go hardcore in these games and invite strangers).  But it still can be a social experience.</htmltext>
<tokenext>I disagree .
These games are built in to a framework for social communication .
Yeah , Farmville does n't have built in chat , but it does n't need to because you can be chatting on facebook while you are clicking away on your farm .
It is different than a typical MMORPG because it does n't really have a community ( unless you go hardcore in these games and invite strangers ) .
But it still can be a social experience .</tokentext>
<sentencetext>I disagree.
These games are built in to a framework for social communication.
Yeah, Farmville doesn't have built in chat, but it doesn't need to because you can be chatting on facebook while you are clicking away on your farm.
It is different than a typical MMORPG because it doesn't really have a community (unless you go hardcore in these games and invite strangers).
But it still can be a social experience.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551432</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31553014</id>
	<title>Re:Actually, I disagree</title>
	<author>Anonymous</author>
	<datestamp>1269086340000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>1</modscore>
	<htmltext><p>People getting dumber is the issue - FPS is the capital of low IQ gamers, this is why every game developer eventually makes an FPS (mass market).</p><p>Games like Descent 1 + 2 would never get a green light today because "Guy with a gun" is the most popular game-type.</p></htmltext>
<tokenext>People getting dumber is the issue - FPS is the capital of low IQ gamers , this is why every game developer eventually makes an FPS ( mass market ) .Games like Descent 1 + 2 would never get a green light today because " Guy with a gun " is the most popular game-type .</tokentext>
<sentencetext>People getting dumber is the issue - FPS is the capital of low IQ gamers, this is why every game developer eventually makes an FPS (mass market).Games like Descent 1 + 2 would never get a green light today because "Guy with a gun" is the most popular game-type.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31552482</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31555502</id>
	<title>Re:achievement porn</title>
	<author>Anonymous</author>
	<datestamp>1269112380000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Heh, I came here to make basically this exact same post, with these same links, but you beat me to it! The fake achievement article and "It's a great way to fill bars" line are two of my favorite pieces of video game commentary/insight.</p><p>My take on virtual achievement is not so much that people like winning (don't get me wrong... they do, and I agree with you there), but it's that they like the feeling of *getting things done*. The power of being able to prioritize and accomplish simple chores with only a tiny bit of mental arithmetic and a couple of clicks, watch those tasks get checked off and those bars get filled. These pretend-business games (and many other types of games) aren't the stimulating problems talked about in the fake-achievement article that present opportunities for mastery, they're massive to-do lists with items that are easy to cross off.</p><p>In real life, even the simplest chores are a pain in the ass. Just think about what it takes to make a damn sandwich if you don't have any food in your house, and then once you do you have to clean everything up and put everything away. On my computer I can tootle my little character around watering the plants, feeding the animals, and checking off those items and barely expend the energy required to breathe.</p><p>The scary part for me is that, even though I do try to avoid fake achievement and my video game time has dwindled, I notice myself becoming more frustrated and impatient with real life tasks - the time and effort to accomplish anything is a real pain. This scares me because it makes me wonder what life must look like for people who really are addicted to fake achievement and won't make that sandwich to save their own lives.</p></htmltext>
<tokenext>Heh , I came here to make basically this exact same post , with these same links , but you beat me to it !
The fake achievement article and " It 's a great way to fill bars " line are two of my favorite pieces of video game commentary/insight.My take on virtual achievement is not so much that people like winning ( do n't get me wrong... they do , and I agree with you there ) , but it 's that they like the feeling of * getting things done * .
The power of being able to prioritize and accomplish simple chores with only a tiny bit of mental arithmetic and a couple of clicks , watch those tasks get checked off and those bars get filled .
These pretend-business games ( and many other types of games ) are n't the stimulating problems talked about in the fake-achievement article that present opportunities for mastery , they 're massive to-do lists with items that are easy to cross off.In real life , even the simplest chores are a pain in the ass .
Just think about what it takes to make a damn sandwich if you do n't have any food in your house , and then once you do you have to clean everything up and put everything away .
On my computer I can tootle my little character around watering the plants , feeding the animals , and checking off those items and barely expend the energy required to breathe.The scary part for me is that , even though I do try to avoid fake achievement and my video game time has dwindled , I notice myself becoming more frustrated and impatient with real life tasks - the time and effort to accomplish anything is a real pain .
This scares me because it makes me wonder what life must look like for people who really are addicted to fake achievement and wo n't make that sandwich to save their own lives .</tokentext>
<sentencetext>Heh, I came here to make basically this exact same post, with these same links, but you beat me to it!
The fake achievement article and "It's a great way to fill bars" line are two of my favorite pieces of video game commentary/insight.My take on virtual achievement is not so much that people like winning (don't get me wrong... they do, and I agree with you there), but it's that they like the feeling of *getting things done*.
The power of being able to prioritize and accomplish simple chores with only a tiny bit of mental arithmetic and a couple of clicks, watch those tasks get checked off and those bars get filled.
These pretend-business games (and many other types of games) aren't the stimulating problems talked about in the fake-achievement article that present opportunities for mastery, they're massive to-do lists with items that are easy to cross off.In real life, even the simplest chores are a pain in the ass.
Just think about what it takes to make a damn sandwich if you don't have any food in your house, and then once you do you have to clean everything up and put everything away.
On my computer I can tootle my little character around watering the plants, feeding the animals, and checking off those items and barely expend the energy required to breathe.The scary part for me is that, even though I do try to avoid fake achievement and my video game time has dwindled, I notice myself becoming more frustrated and impatient with real life tasks - the time and effort to accomplish anything is a real pain.
This scares me because it makes me wonder what life must look like for people who really are addicted to fake achievement and won't make that sandwich to save their own lives.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551190</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31555044</id>
	<title>Mass Control in Action</title>
	<author>Anonymous</author>
	<datestamp>1269105420000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Of course, haven't had enough of supporting murder, desperation and poverty as a conservative - then go ahead and blame others in order to cover your own bloody tracks.<br>The only one redistributing wealth, the only ones dangerous, clueless and evil are people like you - you are the real coward - talking about deficits, then enlarging them. Talking about how the free market is the way to go but too scared to even start a business, and when you do it is 90\% about getting government contracts like Halliburton or<br>Blackwater in federal government or on a local state/community level. Can you not see that people see through your lies of being "hard-working", "small business oriented", "compassionate conservative"?</p><p>Have you got any idea how much of a hypocrite You are?</p><p>Progressive countries like Switzerland and Finland have gun rights, matter of fact, these are the places Texas stole it's fake macho individual ethos from - so stop thinking like it is the center of the world -  progressive countries have universal healthcare and still a capital system that is better than the<br>United States of America, progressive countries have drug legalization. There is nothing in unique about your pseudo-sincere "libertarian" or "conservative", "tea party" maniac double-speak.</p><p>Blaming the government for your own insecure financial fears, you blame the government for never getting laid as well?</p><p>You are a shameful piece of work..</p></htmltext>
<tokenext>Of course , have n't had enough of supporting murder , desperation and poverty as a conservative - then go ahead and blame others in order to cover your own bloody tracks.The only one redistributing wealth , the only ones dangerous , clueless and evil are people like you - you are the real coward - talking about deficits , then enlarging them .
Talking about how the free market is the way to go but too scared to even start a business , and when you do it is 90 \ % about getting government contracts like Halliburton orBlackwater in federal government or on a local state/community level .
Can you not see that people see through your lies of being " hard-working " , " small business oriented " , " compassionate conservative " ? Have you got any idea how much of a hypocrite You are ? Progressive countries like Switzerland and Finland have gun rights , matter of fact , these are the places Texas stole it 's fake macho individual ethos from - so stop thinking like it is the center of the world - progressive countries have universal healthcare and still a capital system that is better than theUnited States of America , progressive countries have drug legalization .
There is nothing in unique about your pseudo-sincere " libertarian " or " conservative " , " tea party " maniac double-speak.Blaming the government for your own insecure financial fears , you blame the government for never getting laid as well ? You are a shameful piece of work. .</tokentext>
<sentencetext>Of course, haven't had enough of supporting murder, desperation and poverty as a conservative - then go ahead and blame others in order to cover your own bloody tracks.The only one redistributing wealth, the only ones dangerous, clueless and evil are people like you - you are the real coward - talking about deficits, then enlarging them.
Talking about how the free market is the way to go but too scared to even start a business, and when you do it is 90\% about getting government contracts like Halliburton orBlackwater in federal government or on a local state/community level.
Can you not see that people see through your lies of being "hard-working", "small business oriented", "compassionate conservative"?Have you got any idea how much of a hypocrite You are?Progressive countries like Switzerland and Finland have gun rights, matter of fact, these are the places Texas stole it's fake macho individual ethos from - so stop thinking like it is the center of the world -  progressive countries have universal healthcare and still a capital system that is better than theUnited States of America, progressive countries have drug legalization.
There is nothing in unique about your pseudo-sincere "libertarian" or "conservative", "tea party" maniac double-speak.Blaming the government for your own insecure financial fears, you blame the government for never getting laid as well?You are a shameful piece of work..</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551256</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551454</id>
	<title>Re:If only we could harness this in RL</title>
	<author>Anonymous</author>
	<datestamp>1269117420000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>1</modscore>
	<htmltext><p>I think you are the first one to try to attach your internal fear onto a large group of external people. Obviously, your fear is their fault.</p><p>Yawn...</p><p>Can someone wake me when these tea-party types take on some personal responsibility? Wait, nevermind, I dont want to sleep for the rest of my life...</p></htmltext>
<tokenext>I think you are the first one to try to attach your internal fear onto a large group of external people .
Obviously , your fear is their fault.Yawn...Can someone wake me when these tea-party types take on some personal responsibility ?
Wait , nevermind , I dont want to sleep for the rest of my life.. .</tokentext>
<sentencetext>I think you are the first one to try to attach your internal fear onto a large group of external people.
Obviously, your fear is their fault.Yawn...Can someone wake me when these tea-party types take on some personal responsibility?
Wait, nevermind, I dont want to sleep for the rest of my life...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551256</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551576</id>
	<title>Re:achievement porn</title>
	<author>GuldKalle</author>
	<datestamp>1269118440000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext><p><a href="http://g4tv.com/videos/44277/DICE-2010-Design-Outside-the-Box-Presentation/" title="g4tv.com">Maybe we could use this drive to make the world better</a> [g4tv.com]</p></htmltext>
<tokenext>Maybe we could use this drive to make the world better [ g4tv.com ]</tokentext>
<sentencetext>Maybe we could use this drive to make the world better [g4tv.com]</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551190</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31552554</id>
	<title>Anno 1404?</title>
	<author>Anonymous</author>
	<datestamp>1269082980000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Umm, I dunno, did business games actually go anywhere? The expansion pack for Anno 1404 just got released, and that's mainly a late medieval trading and economic game, with some city building thrown in.</p></htmltext>
<tokenext>Umm , I dunno , did business games actually go anywhere ?
The expansion pack for Anno 1404 just got released , and that 's mainly a late medieval trading and economic game , with some city building thrown in .</tokentext>
<sentencetext>Umm, I dunno, did business games actually go anywhere?
The expansion pack for Anno 1404 just got released, and that's mainly a late medieval trading and economic game, with some city building thrown in.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551064</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31553538</id>
	<title>Re:Bell Curve Appeal</title>
	<author>macshit</author>
	<datestamp>1269089820000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>The same reason is why we have so many bland US and Japanese brand sedans, and unexciting light fixtures, and bland music, and beige computers (less, these days though).  By definition, there are more people in the 50th percentile, thus we will always have woefully average stuff.</p></div><p>Part of it is also cultural though -- for instance, there's actually a far more interesting selection of Japanese cars for the <em>Japanese</em> market than there are Japanese cars for the <em>U.S.</em> market...</p></div>
	</htmltext>
<tokenext>The same reason is why we have so many bland US and Japanese brand sedans , and unexciting light fixtures , and bland music , and beige computers ( less , these days though ) .
By definition , there are more people in the 50th percentile , thus we will always have woefully average stuff.Part of it is also cultural though -- for instance , there 's actually a far more interesting selection of Japanese cars for the Japanese market than there are Japanese cars for the U.S. market.. .</tokentext>
<sentencetext>The same reason is why we have so many bland US and Japanese brand sedans, and unexciting light fixtures, and bland music, and beige computers (less, these days though).
By definition, there are more people in the 50th percentile, thus we will always have woefully average stuff.Part of it is also cultural though -- for instance, there's actually a far more interesting selection of Japanese cars for the Japanese market than there are Japanese cars for the U.S. market...
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551120</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31554008</id>
	<title>Re:Business Games</title>
	<author>Nytehauq</author>
	<datestamp>1269094200000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>What makes you think that a person too lazy to play a thinking game is going to invest time and effort into playing one that requires constant attention to minute detail and precise timing?</htmltext>
<tokenext>What makes you think that a person too lazy to play a thinking game is going to invest time and effort into playing one that requires constant attention to minute detail and precise timing ?</tokentext>
<sentencetext>What makes you think that a person too lazy to play a thinking game is going to invest time and effort into playing one that requires constant attention to minute detail and precise timing?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551260</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551986</id>
	<title>Re:Content filtering :0</title>
	<author>NatasRevol</author>
	<datestamp>1269078840000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I always hack the hosts file of 'problem' employees to point to the main company website.</p><p>But just like you, they never seem to stop trying to get there.</p></htmltext>
<tokenext>I always hack the hosts file of 'problem ' employees to point to the main company website.But just like you , they never seem to stop trying to get there .</tokentext>
<sentencetext>I always hack the hosts file of 'problem' employees to point to the main company website.But just like you, they never seem to stop trying to get there.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551194</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31552576</id>
	<title>Re:Business Games</title>
	<author>monkeymanatwork</author>
	<datestamp>1269083160000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>There are still pockets of brainy goodness out there.  EVE Online is a great hardcore business simulator.  Incidentally, it also happens to have combat -- but that's not necessarily central to the game.</htmltext>
<tokenext>There are still pockets of brainy goodness out there .
EVE Online is a great hardcore business simulator .
Incidentally , it also happens to have combat -- but that 's not necessarily central to the game .</tokentext>
<sentencetext>There are still pockets of brainy goodness out there.
EVE Online is a great hardcore business simulator.
Incidentally, it also happens to have combat -- but that's not necessarily central to the game.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551260</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31556980</id>
	<title>Motivations?</title>
	<author>AngelFrog</author>
	<datestamp>1269180300000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>More than "business games" i think the issue is about casual gaming.  One has to admit those facebook games are not exactly challenging.  That would make you think that the average gamer's IQ took a nose dive.  Makes sense.

You also have to consider people (in this case facebook users) motivations to play those games.  It all depends on your point of view and who populates your social univers of course.  From my point of view, a lot of them are average joes with lives, jobs, families.  They get home after a hard day's work and they want to relax. Lets play a game for an hour.  They dont want to have to compete with(and ultimately be humiliated by) a 14 year old that does nothing but play that fps or work on his build order for the perfect zerg rush.  They want the equivalent of hobby gardening or jigsaw puzzles. A simple, relaxing, almost zen like experience.

They are not stupid by any stretch.  They just want to chill.

Of course you also got the OCDs, the ones who get addicted easy and super competitive s who will try to beat everyone at anything just because (yes some of those play farmville too.  Why is beyond me but they do<nobr> <wbr></nobr>:).</htmltext>
<tokenext>More than " business games " i think the issue is about casual gaming .
One has to admit those facebook games are not exactly challenging .
That would make you think that the average gamer 's IQ took a nose dive .
Makes sense .
You also have to consider people ( in this case facebook users ) motivations to play those games .
It all depends on your point of view and who populates your social univers of course .
From my point of view , a lot of them are average joes with lives , jobs , families .
They get home after a hard day 's work and they want to relax .
Lets play a game for an hour .
They dont want to have to compete with ( and ultimately be humiliated by ) a 14 year old that does nothing but play that fps or work on his build order for the perfect zerg rush .
They want the equivalent of hobby gardening or jigsaw puzzles .
A simple , relaxing , almost zen like experience .
They are not stupid by any stretch .
They just want to chill .
Of course you also got the OCDs , the ones who get addicted easy and super competitive s who will try to beat everyone at anything just because ( yes some of those play farmville too .
Why is beyond me but they do : ) .</tokentext>
<sentencetext>More than "business games" i think the issue is about casual gaming.
One has to admit those facebook games are not exactly challenging.
That would make you think that the average gamer's IQ took a nose dive.
Makes sense.
You also have to consider people (in this case facebook users) motivations to play those games.
It all depends on your point of view and who populates your social univers of course.
From my point of view, a lot of them are average joes with lives, jobs, families.
They get home after a hard day's work and they want to relax.
Lets play a game for an hour.
They dont want to have to compete with(and ultimately be humiliated by) a 14 year old that does nothing but play that fps or work on his build order for the perfect zerg rush.
They want the equivalent of hobby gardening or jigsaw puzzles.
A simple, relaxing, almost zen like experience.
They are not stupid by any stretch.
They just want to chill.
Of course you also got the OCDs, the ones who get addicted easy and super competitive s who will try to beat everyone at anything just because (yes some of those play farmville too.
Why is beyond me but they do :).</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551260</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31558724</id>
	<title>Re:If only we could harness this in RL</title>
	<author>Bodhammer</author>
	<datestamp>1269198060000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext>I'm a liar for expressing my personal concerns?  Wow...  The progressive groupthink virus has struck here.  <br> <br>You convinced me with your cogent argument. I turned off FN and now I believe all government activity is benevolent and good.  Thanks! <br>
<br>
Proof please of the very little paperwork statement?  You have no idea about what I might do or how I might do it.  Before you shoot off your mouth about things you know nothing about and state it as fact you might want to do a little research.  Do you know what is required to sell food?  Give legal or financial advice?  Handle chemicals involved in manufacturing?  Produce hazardous waste?  Provide any service that touch people from a hair salon to a hospital? Oh, and if I want to do it in multiple states, it doubles or triples.  <br> <br>

If I started a business your type would be the kind demanding that I give you the job because it was your right and then you would complain about the lack of free, dolphin-safe, green, holistic massages in the ADA compliant chanting room.  <br> <br>

If I wanted to start a business and have an employee, it would cost me on average $27.42 per hour.<br>

The legally required compensation items average 8.2 percent of total compensation. Most companies have a lower profit margin than that pre-tax. <br>
<br>
<a href="http://www.bls.gov/news.release/ecec.nr0.htm" title="bls.gov">http://www.bls.gov/news.release/ecec.nr0.htm</a> [bls.gov] <br>
<br>
Let's assume my goal is to make $100,000/year.  At a 5\% profit margin I would need $2,000,000/yr of revenue.  How much of my personal capital should I put up?  How much should I borrow?  What new regulations will come next year?  Should I have US employees (at $27.42/hour * 2080 hours a year is $57,033) or buy from China and India and let them deal with the toxic waste from the manufacturing site while my IP is stolen?  I plan to do something a little more complex than a porn site in mom's basement...  Your business acumen and advice is welcome! <br> <br>


I also think it is interesting that the most vicious attacks here in this response thread were posted by ACs...  It is always ad hominem attacks that generalize and mis-characterize.  Civil discourse and rational discussion is dying, the end of true freedom is not far behind that and it is sad.</htmltext>
<tokenext>I 'm a liar for expressing my personal concerns ?
Wow... The progressive groupthink virus has struck here .
You convinced me with your cogent argument .
I turned off FN and now I believe all government activity is benevolent and good .
Thanks ! Proof please of the very little paperwork statement ?
You have no idea about what I might do or how I might do it .
Before you shoot off your mouth about things you know nothing about and state it as fact you might want to do a little research .
Do you know what is required to sell food ?
Give legal or financial advice ?
Handle chemicals involved in manufacturing ?
Produce hazardous waste ?
Provide any service that touch people from a hair salon to a hospital ?
Oh , and if I want to do it in multiple states , it doubles or triples .
If I started a business your type would be the kind demanding that I give you the job because it was your right and then you would complain about the lack of free , dolphin-safe , green , holistic massages in the ADA compliant chanting room .
If I wanted to start a business and have an employee , it would cost me on average $ 27.42 per hour .
The legally required compensation items average 8.2 percent of total compensation .
Most companies have a lower profit margin than that pre-tax .
http : //www.bls.gov/news.release/ecec.nr0.htm [ bls.gov ] Let 's assume my goal is to make $ 100,000/year .
At a 5 \ % profit margin I would need $ 2,000,000/yr of revenue .
How much of my personal capital should I put up ?
How much should I borrow ?
What new regulations will come next year ?
Should I have US employees ( at $ 27.42/hour * 2080 hours a year is $ 57,033 ) or buy from China and India and let them deal with the toxic waste from the manufacturing site while my IP is stolen ?
I plan to do something a little more complex than a porn site in mom 's basement... Your business acumen and advice is welcome !
I also think it is interesting that the most vicious attacks here in this response thread were posted by ACs... It is always ad hominem attacks that generalize and mis-characterize .
Civil discourse and rational discussion is dying , the end of true freedom is not far behind that and it is sad .</tokentext>
<sentencetext>I'm a liar for expressing my personal concerns?
Wow...  The progressive groupthink virus has struck here.
You convinced me with your cogent argument.
I turned off FN and now I believe all government activity is benevolent and good.
Thanks! 

Proof please of the very little paperwork statement?
You have no idea about what I might do or how I might do it.
Before you shoot off your mouth about things you know nothing about and state it as fact you might want to do a little research.
Do you know what is required to sell food?
Give legal or financial advice?
Handle chemicals involved in manufacturing?
Produce hazardous waste?
Provide any service that touch people from a hair salon to a hospital?
Oh, and if I want to do it in multiple states, it doubles or triples.
If I started a business your type would be the kind demanding that I give you the job because it was your right and then you would complain about the lack of free, dolphin-safe, green, holistic massages in the ADA compliant chanting room.
If I wanted to start a business and have an employee, it would cost me on average $27.42 per hour.
The legally required compensation items average 8.2 percent of total compensation.
Most companies have a lower profit margin than that pre-tax.
http://www.bls.gov/news.release/ecec.nr0.htm [bls.gov] 

Let's assume my goal is to make $100,000/year.
At a 5\% profit margin I would need $2,000,000/yr of revenue.
How much of my personal capital should I put up?
How much should I borrow?
What new regulations will come next year?
Should I have US employees (at $27.42/hour * 2080 hours a year is $57,033) or buy from China and India and let them deal with the toxic waste from the manufacturing site while my IP is stolen?
I plan to do something a little more complex than a porn site in mom's basement...  Your business acumen and advice is welcome!
I also think it is interesting that the most vicious attacks here in this response thread were posted by ACs...  It is always ad hominem attacks that generalize and mis-characterize.
Civil discourse and rational discussion is dying, the end of true freedom is not far behind that and it is sad.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551526</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31552878</id>
	<title>Re:It mystifies me</title>
	<author>ErikZ</author>
	<datestamp>1269085380000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>What are you talking about? People spend time almost every day putting time into real businesses.</p></htmltext>
<tokenext>What are you talking about ?
People spend time almost every day putting time into real businesses .</tokentext>
<sentencetext>What are you talking about?
People spend time almost every day putting time into real businesses.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551310</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551116</id>
	<title>Between the lines</title>
	<author>Anonymous</author>
	<datestamp>1269115020000</datestamp>
	<modclass>Funny</modclass>
	<modscore>4</modscore>
	<htmltext><p>So reading between the lines Mr. Lyon's comment is basically, "Am I really surrounded by Assholes and Morons and am I also their King (intellectual superior)?"</p><p>Dannny......  The average Slashdotter has that thought 45 times a day dealing with other people.  Watch Idiocracy some time and then tell me with a straight face it is not a documentary of the future.</p></htmltext>
<tokenext>So reading between the lines Mr. Lyon 's comment is basically , " Am I really surrounded by Assholes and Morons and am I also their King ( intellectual superior ) ? " Dannny..... .
The average Slashdotter has that thought 45 times a day dealing with other people .
Watch Idiocracy some time and then tell me with a straight face it is not a documentary of the future .</tokentext>
<sentencetext>So reading between the lines Mr. Lyon's comment is basically, "Am I really surrounded by Assholes and Morons and am I also their King (intellectual superior)?"Dannny......
The average Slashdotter has that thought 45 times a day dealing with other people.
Watch Idiocracy some time and then tell me with a straight face it is not a documentary of the future.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31570176</id>
	<title>Re:Stupidity</title>
	<author>brkello</author>
	<datestamp>1269277740000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>And you are saying you spend all your money on non-frivolous things?  All of it?  I have no doubt you spend your money in some way that many people would find just as stupid.  If people derive pleasure from it, who are you to tell them what to do?</htmltext>
<tokenext>And you are saying you spend all your money on non-frivolous things ?
All of it ?
I have no doubt you spend your money in some way that many people would find just as stupid .
If people derive pleasure from it , who are you to tell them what to do ?</tokentext>
<sentencetext>And you are saying you spend all your money on non-frivolous things?
All of it?
I have no doubt you spend your money in some way that many people would find just as stupid.
If people derive pleasure from it, who are you to tell them what to do?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551402</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551532</id>
	<title>Stupid is as stupid does</title>
	<author>future assassin</author>
	<datestamp>1269118020000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext>I don't think its surprising to find out that someone stupid enough to spend half of their day on Facebook giving out personal info for enjoyment would be stupid enough to spend money on their Facebook habbit.</htmltext>
<tokenext>I do n't think its surprising to find out that someone stupid enough to spend half of their day on Facebook giving out personal info for enjoyment would be stupid enough to spend money on their Facebook habbit .</tokentext>
<sentencetext>I don't think its surprising to find out that someone stupid enough to spend half of their day on Facebook giving out personal info for enjoyment would be stupid enough to spend money on their Facebook habbit.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31555936</id>
	<title>Re:Business Games</title>
	<author>Anonymous</author>
	<datestamp>1269164340000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p>I was more surprised by the title, and then summary disappointed me with Farmville and other crap. Where have the actual business games gone? We had titles like <a href="http://en.wikipedia.org/wiki/Capitalism\_II" title="wikipedia.org" rel="nofollow">Capitalism II</a> [wikipedia.org], all the different kinds of tycoon, simulators... Where are those now?</p></div><p>Ya no shit. The guy is completely clueless.</p><p>First of all, we call those types of games "Sandboxes". They are similar to a "Simulation" the difference being they aren't trying to be an accurate depiction, rather a fun yet lightweight version. You get to "own" your little corner of the "world", and can decorate and furnish it, and earn powerups along the way.</p><p>The reason he is having trouble understanding why people play them, is because he (like many) don't understand WOMEN, who are by far the largest demographic in these types of games (especially on social sites like FB).</p><p>Devs, listen up. You wanted to attract the female market? Here's your chance. Well, as long as you can stop bitching about the games being "stupid" and "boring" and whining about people who are willing to make micropayments. Kind of funny how the same people who slam on these types of games will express the same opinion about pretty much any real-life activity that women are interested in.</p></div>
	</htmltext>
<tokenext>I was more surprised by the title , and then summary disappointed me with Farmville and other crap .
Where have the actual business games gone ?
We had titles like Capitalism II [ wikipedia.org ] , all the different kinds of tycoon , simulators... Where are those now ? Ya no shit .
The guy is completely clueless.First of all , we call those types of games " Sandboxes " .
They are similar to a " Simulation " the difference being they are n't trying to be an accurate depiction , rather a fun yet lightweight version .
You get to " own " your little corner of the " world " , and can decorate and furnish it , and earn powerups along the way.The reason he is having trouble understanding why people play them , is because he ( like many ) do n't understand WOMEN , who are by far the largest demographic in these types of games ( especially on social sites like FB ) .Devs , listen up .
You wanted to attract the female market ?
Here 's your chance .
Well , as long as you can stop bitching about the games being " stupid " and " boring " and whining about people who are willing to make micropayments .
Kind of funny how the same people who slam on these types of games will express the same opinion about pretty much any real-life activity that women are interested in .</tokentext>
<sentencetext>I was more surprised by the title, and then summary disappointed me with Farmville and other crap.
Where have the actual business games gone?
We had titles like Capitalism II [wikipedia.org], all the different kinds of tycoon, simulators... Where are those now?Ya no shit.
The guy is completely clueless.First of all, we call those types of games "Sandboxes".
They are similar to a "Simulation" the difference being they aren't trying to be an accurate depiction, rather a fun yet lightweight version.
You get to "own" your little corner of the "world", and can decorate and furnish it, and earn powerups along the way.The reason he is having trouble understanding why people play them, is because he (like many) don't understand WOMEN, who are by far the largest demographic in these types of games (especially on social sites like FB).Devs, listen up.
You wanted to attract the female market?
Here's your chance.
Well, as long as you can stop bitching about the games being "stupid" and "boring" and whining about people who are willing to make micropayments.
Kind of funny how the same people who slam on these types of games will express the same opinion about pretty much any real-life activity that women are interested in.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551064</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31553540</id>
	<title>Re:Business Games</title>
	<author>witherstaff</author>
	<datestamp>1269089880000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>The last Zelda on the Wii had all the hallmarks of adventure, find the clues and find some widget, which you'll need to use in the next area. A little more complex than King's quest but basically the same.</htmltext>
<tokenext>The last Zelda on the Wii had all the hallmarks of adventure , find the clues and find some widget , which you 'll need to use in the next area .
A little more complex than King 's quest but basically the same .</tokentext>
<sentencetext>The last Zelda on the Wii had all the hallmarks of adventure, find the clues and find some widget, which you'll need to use in the next area.
A little more complex than King's quest but basically the same.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551260</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551256</id>
	<title>Re:If only we could harness this in RL</title>
	<author>Bodhammer</author>
	<datestamp>1269115920000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>1</modscore>
	<htmltext>I don't play these games. As far as starting a business, I would love to own my own business. I'm more concerned about the governments (local, state, federal) and the IRS than I am about my competition and legal concerns. The progressives are hell-bent at destroying and redistributing wealth, they are dangerous, clueless, and evil.</htmltext>
<tokenext>I do n't play these games .
As far as starting a business , I would love to own my own business .
I 'm more concerned about the governments ( local , state , federal ) and the IRS than I am about my competition and legal concerns .
The progressives are hell-bent at destroying and redistributing wealth , they are dangerous , clueless , and evil .</tokentext>
<sentencetext>I don't play these games.
As far as starting a business, I would love to own my own business.
I'm more concerned about the governments (local, state, federal) and the IRS than I am about my competition and legal concerns.
The progressives are hell-bent at destroying and redistributing wealth, they are dangerous, clueless, and evil.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551128</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31557884</id>
	<title>Language Tweak</title>
	<author>jduhls</author>
	<datestamp>1269190020000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Change the word "pretending" to the word "practicing". Talk about technology as an evolutionary advantage, right?  We can practice in an environment without tangible consequences and then attempt to apply those principles in the real world.  The only issue is that some or most never get back to the "real world" part.  The positive twist is: at least we have their data for large scale modeling.  In a "singularitarian" sense, assume that all the violent games are practice for war.  If we gather enough data, modeling human warfare will be much easier (and with fewer casualties/causalities) than ACTUALLY engaging in real combat.  Voila! World Peace! Isn't that what all this emphasis on technology is: making life better for ourselves...all of us?</p><p> <em>*ducks*</em> </p></htmltext>
<tokenext>Change the word " pretending " to the word " practicing " .
Talk about technology as an evolutionary advantage , right ?
We can practice in an environment without tangible consequences and then attempt to apply those principles in the real world .
The only issue is that some or most never get back to the " real world " part .
The positive twist is : at least we have their data for large scale modeling .
In a " singularitarian " sense , assume that all the violent games are practice for war .
If we gather enough data , modeling human warfare will be much easier ( and with fewer casualties/causalities ) than ACTUALLY engaging in real combat .
Voila ! World Peace !
Is n't that what all this emphasis on technology is : making life better for ourselves...all of us ?
* ducks *</tokentext>
<sentencetext>Change the word "pretending" to the word "practicing".
Talk about technology as an evolutionary advantage, right?
We can practice in an environment without tangible consequences and then attempt to apply those principles in the real world.
The only issue is that some or most never get back to the "real world" part.
The positive twist is: at least we have their data for large scale modeling.
In a "singularitarian" sense, assume that all the violent games are practice for war.
If we gather enough data, modeling human warfare will be much easier (and with fewer casualties/causalities) than ACTUALLY engaging in real combat.
Voila! World Peace!
Isn't that what all this emphasis on technology is: making life better for ourselves...all of us?
*ducks* </sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31565144</id>
	<title>Re:Business Games</title>
	<author>Fred\_A</author>
	<datestamp>1269259740000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>I was more surprised by the title, and then summary disappointed me with Farmville and other crap. Where have the actual business games gone? We had titles like <a href="http://en.wikipedia.org/wiki/Capitalism\_II" title="wikipedia.org">Capitalism II</a> [wikipedia.org], all the different kinds of tycoon, simulators... Where are those now?</p></div><p>I thought you were going to mention Lemonade Stand, which all the others merely copied after all...</p><p>However, as far as pretend games go, the "let's play doctor" game is the only one I really have fond memories of.</p></div>
	</htmltext>
<tokenext>I was more surprised by the title , and then summary disappointed me with Farmville and other crap .
Where have the actual business games gone ?
We had titles like Capitalism II [ wikipedia.org ] , all the different kinds of tycoon , simulators... Where are those now ? I thought you were going to mention Lemonade Stand , which all the others merely copied after all...However , as far as pretend games go , the " let 's play doctor " game is the only one I really have fond memories of .</tokentext>
<sentencetext>I was more surprised by the title, and then summary disappointed me with Farmville and other crap.
Where have the actual business games gone?
We had titles like Capitalism II [wikipedia.org], all the different kinds of tycoon, simulators... Where are those now?I thought you were going to mention Lemonade Stand, which all the others merely copied after all...However, as far as pretend games go, the "let's play doctor" game is the only one I really have fond memories of.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551064</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551106</id>
	<title>Not surprised</title>
	<author>bmo</author>
	<datestamp>1269115020000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext><p>Dan "Lyin'" Lyons is mystified by many things.</p><p>He's still mystified why SCOX.PK hasn't buried IBM.</p><p>--<br>BMO</p></htmltext>
<tokenext>Dan " Lyin ' " Lyons is mystified by many things.He 's still mystified why SCOX.PK has n't buried IBM.--BMO</tokentext>
<sentencetext>Dan "Lyin'" Lyons is mystified by many things.He's still mystified why SCOX.PK hasn't buried IBM.--BMO</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31552634</id>
	<title>Re:If only we could harness this in RL</title>
	<author>Planesdragon</author>
	<datestamp>1269083640000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Imagine how many jobs we could create if people felt safe enough to be able to play these games in the real world.</p></div><p>A real free market requires a real socalist safety net.  If you need to lie and work at a job you hate just so that you and yours can eat and have clothes on your back, then you don't have the freedom to attempt anything entrepreneurial at all -- and your employer will hesitant to fire you for the same reason you hesitant to quit, because you literally need that job to survive.</p><p>Eliminate the risk of death due to failure, and you will have a lot more folk attempt something new.  (And while you're at it, toss the minimum wage laws.  No reason to put an artificual floor on wages if you have a seperate mechanism to make sure everyone has food and shelter.)</p></div>
	</htmltext>
<tokenext>Imagine how many jobs we could create if people felt safe enough to be able to play these games in the real world.A real free market requires a real socalist safety net .
If you need to lie and work at a job you hate just so that you and yours can eat and have clothes on your back , then you do n't have the freedom to attempt anything entrepreneurial at all -- and your employer will hesitant to fire you for the same reason you hesitant to quit , because you literally need that job to survive.Eliminate the risk of death due to failure , and you will have a lot more folk attempt something new .
( And while you 're at it , toss the minimum wage laws .
No reason to put an artificual floor on wages if you have a seperate mechanism to make sure everyone has food and shelter .
)</tokentext>
<sentencetext>Imagine how many jobs we could create if people felt safe enough to be able to play these games in the real world.A real free market requires a real socalist safety net.
If you need to lie and work at a job you hate just so that you and yours can eat and have clothes on your back, then you don't have the freedom to attempt anything entrepreneurial at all -- and your employer will hesitant to fire you for the same reason you hesitant to quit, because you literally need that job to survive.Eliminate the risk of death due to failure, and you will have a lot more folk attempt something new.
(And while you're at it, toss the minimum wage laws.
No reason to put an artificual floor on wages if you have a seperate mechanism to make sure everyone has food and shelter.
)
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551128</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551064</id>
	<title>Business Games</title>
	<author>Anonymous</author>
	<datestamp>1269114720000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>5</modscore>
	<htmltext><p>I was more surprised by the title, and then summary disappointed me with Farmville and other crap. Where have the actual business games gone? We had titles like <a href="http://en.wikipedia.org/wiki/Capitalism\_II" title="wikipedia.org">Capitalism II</a> [wikipedia.org], all the different kinds of tycoon, simulators... Where are those now?</p></htmltext>
<tokenext>I was more surprised by the title , and then summary disappointed me with Farmville and other crap .
Where have the actual business games gone ?
We had titles like Capitalism II [ wikipedia.org ] , all the different kinds of tycoon , simulators... Where are those now ?</tokentext>
<sentencetext>I was more surprised by the title, and then summary disappointed me with Farmville and other crap.
Where have the actual business games gone?
We had titles like Capitalism II [wikipedia.org], all the different kinds of tycoon, simulators... Where are those now?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551598</id>
	<title>Re:achievement porn</title>
	<author>maxume</author>
	<datestamp>1269075600000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><a href="http://progresswars.com/" title="progresswars.com" rel="nofollow">http://progresswars.com/</a> [progresswars.com]</p></htmltext>
<tokenext>http : //progresswars.com/ [ progresswars.com ]</tokentext>
<sentencetext>http://progresswars.com/ [progresswars.com]</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551190</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551652</id>
	<title>Less than Pointless</title>
	<author>pubwvj</author>
	<datestamp>1269076140000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>If the games taught real skills I could see that as being useful.<br>If the activity brought in some real benefit I could see that as being useful.<br>Unfortunately these games are wasting three to five hours a day of a lot of people's lives.<br>The farmville, farmtown and the like are particularly weird.<br>In a fraction of the amount of time that people are wasting on those fake farming games they could raise enough food for their family for a year.<br>Very strange.<br>What it shows to me is that people have too much money and too much time on their hands.<br>Life isn't hard enough.</p></htmltext>
<tokenext>If the games taught real skills I could see that as being useful.If the activity brought in some real benefit I could see that as being useful.Unfortunately these games are wasting three to five hours a day of a lot of people 's lives.The farmville , farmtown and the like are particularly weird.In a fraction of the amount of time that people are wasting on those fake farming games they could raise enough food for their family for a year.Very strange.What it shows to me is that people have too much money and too much time on their hands.Life is n't hard enough .</tokentext>
<sentencetext>If the games taught real skills I could see that as being useful.If the activity brought in some real benefit I could see that as being useful.Unfortunately these games are wasting three to five hours a day of a lot of people's lives.The farmville, farmtown and the like are particularly weird.In a fraction of the amount of time that people are wasting on those fake farming games they could raise enough food for their family for a year.Very strange.What it shows to me is that people have too much money and too much time on their hands.Life isn't hard enough.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551550</id>
	<title>The reason</title>
	<author>PietjeJantje</author>
	<datestamp>1269118260000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>&gt; 'The data might be "perfect" and "complete,"' says Lyons, 'but the world from which it's gathered is anything but that.'"<br> <br>

Exactly, he gave the reason himself. Escapism. Not one I care for at all now, but when I was longer I played a lot of MUD. Does he hate such books and movies too?</htmltext>
<tokenext>&gt; 'The data might be " perfect " and " complete , " ' says Lyons , 'but the world from which it 's gathered is anything but that .
' " Exactly , he gave the reason himself .
Escapism. Not one I care for at all now , but when I was longer I played a lot of MUD .
Does he hate such books and movies too ?</tokentext>
<sentencetext>&gt; 'The data might be "perfect" and "complete,"' says Lyons, 'but the world from which it's gathered is anything but that.
'" 

Exactly, he gave the reason himself.
Escapism. Not one I care for at all now, but when I was longer I played a lot of MUD.
Does he hate such books and movies too?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31552922</id>
	<title>Re:MMORPGS.</title>
	<author>Anonymous</author>
	<datestamp>1269085680000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Uuum, I don&rsquo;t want to kill your argument, but... How about going OUT??<nobr> <wbr></nobr>;)<br>You know: Where you can get real actual sex, get drunk, have fun, etc.<br>Certainly more social than any of those anonymous games.</p></htmltext>
<tokenext>Uuum , I don    t want to kill your argument , but... How about going OUT ? ?
; ) You know : Where you can get real actual sex , get drunk , have fun , etc.Certainly more social than any of those anonymous games .</tokentext>
<sentencetext>Uuum, I don’t want to kill your argument, but... How about going OUT??
;)You know: Where you can get real actual sex, get drunk, have fun, etc.Certainly more social than any of those anonymous games.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551180</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551564</id>
	<title>Re:Business Games</title>
	<author>Anonymous</author>
	<datestamp>1269118380000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext><p>Transport Tycoon was rewritten, and is now open source -&gt; www.openttd.org, hast multiplayer with up to 255 clients, bots, custom graphics packs and a lot lot more.</p></htmltext>
<tokenext>Transport Tycoon was rewritten , and is now open source - &gt; www.openttd.org , hast multiplayer with up to 255 clients , bots , custom graphics packs and a lot lot more .</tokentext>
<sentencetext>Transport Tycoon was rewritten, and is now open source -&gt; www.openttd.org, hast multiplayer with up to 255 clients, bots, custom graphics packs and a lot lot more.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551064</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551138</id>
	<title>Really.</title>
	<author>Skidborg</author>
	<datestamp>1269115200000</datestamp>
	<modclass>Funny</modclass>
	<modscore>5</modscore>
	<htmltext>After Eve proved that people were willing to play spreadsheets with graphics, it was obvious that the next step was to remove most of the graphics.</htmltext>
<tokenext>After Eve proved that people were willing to play spreadsheets with graphics , it was obvious that the next step was to remove most of the graphics .</tokentext>
<sentencetext>After Eve proved that people were willing to play spreadsheets with graphics, it was obvious that the next step was to remove most of the graphics.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31554478</id>
	<title>Re:achievement porn</title>
	<author>Anonymous</author>
	<datestamp>1269098460000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Introduce them to this game: <a href="http://progressquest.com/" title="progressquest.com" rel="nofollow">Progress Quest</a> [progressquest.com]</p></htmltext>
<tokenext>Introduce them to this game : Progress Quest [ progressquest.com ]</tokentext>
<sentencetext>Introduce them to this game: Progress Quest [progressquest.com]</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551190</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31552828</id>
	<title>not all that different from physical goods</title>
	<author>pydev</author>
	<datestamp>1269084960000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Even if you buy physical goods, most of the money goes into branding and identity.  Nike sneakers, organic produce,  green energy, BMW luxury sedan, diamond rings--none of that is necessary or rational, but it's the "virtual" attributes that make people pay extra for it.  It's how you show off to your friends, or some other attribute unconnected to the physical good that makes you happy.</p></htmltext>
<tokenext>Even if you buy physical goods , most of the money goes into branding and identity .
Nike sneakers , organic produce , green energy , BMW luxury sedan , diamond rings--none of that is necessary or rational , but it 's the " virtual " attributes that make people pay extra for it .
It 's how you show off to your friends , or some other attribute unconnected to the physical good that makes you happy .</tokentext>
<sentencetext>Even if you buy physical goods, most of the money goes into branding and identity.
Nike sneakers, organic produce,  green energy, BMW luxury sedan, diamond rings--none of that is necessary or rational, but it's the "virtual" attributes that make people pay extra for it.
It's how you show off to your friends, or some other attribute unconnected to the physical good that makes you happy.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551906</id>
	<title>Open source</title>
	<author>Space Guerilla</author>
	<datestamp>1269078060000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>I once thought that it would be cool to have a virtual world where we could all build things and destroy things.
Like a virtual "playground" or "sandbox".

It seems like corporation's idea of a virtual playground is one where you have to pay significant sums for your virtual toys. I think that is wrong. I dream of a day when you can have an open source virtual playground, where the users design the worlds, items and their own appearances. Where cool costumes and items are free and shared. I'm not saying that the experience would be about appearances though. I think an ideal virtual world would combine the ability to jot down ideas and store them in a manner that we are used to. Or to run physics simulations in a virtual setting that looks and behaves like our own world. Add to that the ability to fly, make objects that are not effected by gravity, and physical (artistic) impossibilities. If you have seen the movie the Matrix I'm sure you understand the beauty of having virtual worlds.

In a virtual world your perceived success is much greater than in real life. Also resources in a virtual world should be very cheap. Everything is software. We have the technology to make a virtual world look graphically realistic. The only thing left to do is make an input device that allows movements of any finger, arm, leg, back, neck...etc. Virtual worlds will become the next great idea space (a place where people can make their ideas and dreams real). In the future it would make more sense to teach an Artificial Intelligence inside a virtual world than in the real world (as an AI in the real world could cause no real harm if it run amok in a virtual world).</htmltext>
<tokenext>I once thought that it would be cool to have a virtual world where we could all build things and destroy things .
Like a virtual " playground " or " sandbox " .
It seems like corporation 's idea of a virtual playground is one where you have to pay significant sums for your virtual toys .
I think that is wrong .
I dream of a day when you can have an open source virtual playground , where the users design the worlds , items and their own appearances .
Where cool costumes and items are free and shared .
I 'm not saying that the experience would be about appearances though .
I think an ideal virtual world would combine the ability to jot down ideas and store them in a manner that we are used to .
Or to run physics simulations in a virtual setting that looks and behaves like our own world .
Add to that the ability to fly , make objects that are not effected by gravity , and physical ( artistic ) impossibilities .
If you have seen the movie the Matrix I 'm sure you understand the beauty of having virtual worlds .
In a virtual world your perceived success is much greater than in real life .
Also resources in a virtual world should be very cheap .
Everything is software .
We have the technology to make a virtual world look graphically realistic .
The only thing left to do is make an input device that allows movements of any finger , arm , leg , back , neck...etc .
Virtual worlds will become the next great idea space ( a place where people can make their ideas and dreams real ) .
In the future it would make more sense to teach an Artificial Intelligence inside a virtual world than in the real world ( as an AI in the real world could cause no real harm if it run amok in a virtual world ) .</tokentext>
<sentencetext>I once thought that it would be cool to have a virtual world where we could all build things and destroy things.
Like a virtual "playground" or "sandbox".
It seems like corporation's idea of a virtual playground is one where you have to pay significant sums for your virtual toys.
I think that is wrong.
I dream of a day when you can have an open source virtual playground, where the users design the worlds, items and their own appearances.
Where cool costumes and items are free and shared.
I'm not saying that the experience would be about appearances though.
I think an ideal virtual world would combine the ability to jot down ideas and store them in a manner that we are used to.
Or to run physics simulations in a virtual setting that looks and behaves like our own world.
Add to that the ability to fly, make objects that are not effected by gravity, and physical (artistic) impossibilities.
If you have seen the movie the Matrix I'm sure you understand the beauty of having virtual worlds.
In a virtual world your perceived success is much greater than in real life.
Also resources in a virtual world should be very cheap.
Everything is software.
We have the technology to make a virtual world look graphically realistic.
The only thing left to do is make an input device that allows movements of any finger, arm, leg, back, neck...etc.
Virtual worlds will become the next great idea space (a place where people can make their ideas and dreams real).
In the future it would make more sense to teach an Artificial Intelligence inside a virtual world than in the real world (as an AI in the real world could cause no real harm if it run amok in a virtual world).</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31557084</id>
	<title>Re:not even twitch games</title>
	<author>KDR\_11k</author>
	<datestamp>1269181680000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>That's singleplayer, in multiplayer the new trend is to make you spawn with the weapons you choose but forcing you to unlock them through a lengthy leveling process first.</p></htmltext>
<tokenext>That 's singleplayer , in multiplayer the new trend is to make you spawn with the weapons you choose but forcing you to unlock them through a lengthy leveling process first .</tokentext>
<sentencetext>That's singleplayer, in multiplayer the new trend is to make you spawn with the weapons you choose but forcing you to unlock them through a lengthy leveling process first.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31552756</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31553494</id>
	<title>Re:Business Games</title>
	<author>X0563511</author>
	<datestamp>1269089520000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I invite you to go play <a href="http://www.paradoxplaza.com/games/hearts-of-iron-iii" title="paradoxplaza.com">Hearts of Iron</a> [paradoxplaza.com].</p><p>I think it's less that the brainy games have gone down - it's just that there is so much more shit in the room, it makes them harder to find.</p></htmltext>
<tokenext>I invite you to go play Hearts of Iron [ paradoxplaza.com ] .I think it 's less that the brainy games have gone down - it 's just that there is so much more shit in the room , it makes them harder to find .</tokentext>
<sentencetext>I invite you to go play Hearts of Iron [paradoxplaza.com].I think it's less that the brainy games have gone down - it's just that there is so much more shit in the room, it makes them harder to find.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551260</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551530</id>
	<title>Re:Business Games</title>
	<author>selven</author>
	<datestamp>1269118020000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>You missed the big one: World of Warcraft. Many people don't realize this, but it's quite possible to make hundreds of gold just by sitting around and buying and selling stuff.</p></htmltext>
<tokenext>You missed the big one : World of Warcraft .
Many people do n't realize this , but it 's quite possible to make hundreds of gold just by sitting around and buying and selling stuff .</tokentext>
<sentencetext>You missed the big one: World of Warcraft.
Many people don't realize this, but it's quite possible to make hundreds of gold just by sitting around and buying and selling stuff.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551064</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551868</id>
	<title>Re:Really.</title>
	<author>Dahamma</author>
	<datestamp>1269077700000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>Actually, I think this trend was clear way back in Ultima Online days.</p><p>Wander by a "mountainside" and there would be dozens of players just standing there "mining" ore, which they would haul back and smelt to iron, which they would use it to make some crappy item, which they would sell to a shopkeeper for some and then wander off to the mines for another day of hard work...</p></htmltext>
<tokenext>Actually , I think this trend was clear way back in Ultima Online days.Wander by a " mountainside " and there would be dozens of players just standing there " mining " ore , which they would haul back and smelt to iron , which they would use it to make some crappy item , which they would sell to a shopkeeper for some and then wander off to the mines for another day of hard work.. .</tokentext>
<sentencetext>Actually, I think this trend was clear way back in Ultima Online days.Wander by a "mountainside" and there would be dozens of players just standing there "mining" ore, which they would haul back and smelt to iron, which they would use it to make some crappy item, which they would sell to a shopkeeper for some and then wander off to the mines for another day of hard work...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551138</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551128</id>
	<title>If only we could harness this in RL</title>
	<author>Junior J. Junior III</author>
	<datestamp>1269115140000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>4</modscore>
	<htmltext><p>I think this is an indicator that a lot of people would like to own/operate a business, and have an entrepreneurial spirit, but are too bogged by the realities of risk and especially legal burden to carry out their entrepreneurial instinct in real life.  Imagine how many jobs we could create if people felt safe enough to be able to play these games in the real world.</p></htmltext>
<tokenext>I think this is an indicator that a lot of people would like to own/operate a business , and have an entrepreneurial spirit , but are too bogged by the realities of risk and especially legal burden to carry out their entrepreneurial instinct in real life .
Imagine how many jobs we could create if people felt safe enough to be able to play these games in the real world .</tokentext>
<sentencetext>I think this is an indicator that a lot of people would like to own/operate a business, and have an entrepreneurial spirit, but are too bogged by the realities of risk and especially legal burden to carry out their entrepreneurial instinct in real life.
Imagine how many jobs we could create if people felt safe enough to be able to play these games in the real world.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31554520</id>
	<title>Re:Stupidity</title>
	<author>potat0man</author>
	<datestamp>1269099060000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><i>What ever happened to buying old cars and restoring them or going on bike rides or outdoor activites?</i>
<br> <br>
Yeah! Or pushing a hoop down the street with a stick!?</htmltext>
<tokenext>What ever happened to buying old cars and restoring them or going on bike rides or outdoor activites ?
Yeah ! Or pushing a hoop down the street with a stick !
?</tokentext>
<sentencetext>What ever happened to buying old cars and restoring them or going on bike rides or outdoor activites?
Yeah! Or pushing a hoop down the street with a stick!
?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551402</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551194</id>
	<title>Content filtering :0</title>
	<author>Miser</author>
	<datestamp>1269115560000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>This is exactly why the first thing I do when setting up security at a client site the first two domains I block are facebook and myspace.  SonicWALL Content Filtering Service FTW!</p><p>It's fun to watch the logs and see how many people continue to try to go there despite the fact that it is blocked.</p><p>Cheers,</p><p>Fred</p></htmltext>
<tokenext>This is exactly why the first thing I do when setting up security at a client site the first two domains I block are facebook and myspace .
SonicWALL Content Filtering Service FTW ! It 's fun to watch the logs and see how many people continue to try to go there despite the fact that it is blocked.Cheers,Fred</tokentext>
<sentencetext>This is exactly why the first thing I do when setting up security at a client site the first two domains I block are facebook and myspace.
SonicWALL Content Filtering Service FTW!It's fun to watch the logs and see how many people continue to try to go there despite the fact that it is blocked.Cheers,Fred</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31552042</id>
	<title>Re:Not surprised</title>
	<author>Hieronymus Howard</author>
	<datestamp>1269079140000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Lyons saw through SCO a very long time ago now.  He just took longer to do so than the rest of us and was suckered by Darl's lies (as were a lot of people who bought SCO's worthless stock at stupidly high prices).</p></htmltext>
<tokenext>Lyons saw through SCO a very long time ago now .
He just took longer to do so than the rest of us and was suckered by Darl 's lies ( as were a lot of people who bought SCO 's worthless stock at stupidly high prices ) .</tokentext>
<sentencetext>Lyons saw through SCO a very long time ago now.
He just took longer to do so than the rest of us and was suckered by Darl's lies (as were a lot of people who bought SCO's worthless stock at stupidly high prices).</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551106</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31552470</id>
	<title>Isn't it just as baffling that people buy Newsweek</title>
	<author>jrbuilta</author>
	<datestamp>1269082440000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Mr. Lyons might want to consider that buying and reading Newsweek is also an exercise in mental masturbation.</p></htmltext>
<tokenext>Mr. Lyons might want to consider that buying and reading Newsweek is also an exercise in mental masturbation .</tokentext>
<sentencetext>Mr. Lyons might want to consider that buying and reading Newsweek is also an exercise in mental masturbation.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31552056</id>
	<title>Re:Business Games</title>
	<author>madpansy</author>
	<datestamp>1269079200000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Hell, even RTS games are more twitch than planning these days.</p></div><p>All RTS games require some amount of speed and precision, giving an advantage to players who control their units skillfully and efficiently. If you expect otherwise, play turn based strategy games instead.</p></div>
	</htmltext>
<tokenext>Hell , even RTS games are more twitch than planning these days.All RTS games require some amount of speed and precision , giving an advantage to players who control their units skillfully and efficiently .
If you expect otherwise , play turn based strategy games instead .</tokentext>
<sentencetext>Hell, even RTS games are more twitch than planning these days.All RTS games require some amount of speed and precision, giving an advantage to players who control their units skillfully and efficiently.
If you expect otherwise, play turn based strategy games instead.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551260</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31557484</id>
	<title>Re:If only we could harness this in RL</title>
	<author>Reziac</author>
	<datestamp>1269185940000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>While that's true some places, it's not the case in California, New York, Florida, and just about any metro area in the U.S.  Complying with all the regulations, permits, and fees is a major adventure. Hiring even one part-time employee in these areas is another adventure (if you do it wholly legally). Yeah, you can start a part-time business in your garage and hope no one catches you at it, but unless it involves eBay you're not going to make a living at it.</p><p>Check this out -- similar bullshit (same dance, different tune) applies to most types of business that are open to the public anywhere in California.</p><p><a href="http://www.dnalounge.com/backstage/permits-index.html" title="dnalounge.com">http://www.dnalounge.com/backstage/permits-index.html</a> [dnalounge.com]</p></htmltext>
<tokenext>While that 's true some places , it 's not the case in California , New York , Florida , and just about any metro area in the U.S. Complying with all the regulations , permits , and fees is a major adventure .
Hiring even one part-time employee in these areas is another adventure ( if you do it wholly legally ) .
Yeah , you can start a part-time business in your garage and hope no one catches you at it , but unless it involves eBay you 're not going to make a living at it.Check this out -- similar bullshit ( same dance , different tune ) applies to most types of business that are open to the public anywhere in California.http : //www.dnalounge.com/backstage/permits-index.html [ dnalounge.com ]</tokentext>
<sentencetext>While that's true some places, it's not the case in California, New York, Florida, and just about any metro area in the U.S.  Complying with all the regulations, permits, and fees is a major adventure.
Hiring even one part-time employee in these areas is another adventure (if you do it wholly legally).
Yeah, you can start a part-time business in your garage and hope no one catches you at it, but unless it involves eBay you're not going to make a living at it.Check this out -- similar bullshit (same dance, different tune) applies to most types of business that are open to the public anywhere in California.http://www.dnalounge.com/backstage/permits-index.html [dnalounge.com]</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551526</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551694</id>
	<title>Re:achievement porn</title>
	<author>Anonymous</author>
	<datestamp>1269076440000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>Care to enlighten us as to the difference between real and virtual entertainment?  It sounds like a distinction solely for the sake of looking down on entertainment forms you don't share in personally.</p></htmltext>
<tokenext>Care to enlighten us as to the difference between real and virtual entertainment ?
It sounds like a distinction solely for the sake of looking down on entertainment forms you do n't share in personally .</tokentext>
<sentencetext>Care to enlighten us as to the difference between real and virtual entertainment?
It sounds like a distinction solely for the sake of looking down on entertainment forms you don't share in personally.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551508</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31553250</id>
	<title>Re:If only we could harness this in RL</title>
	<author>ncgnu08</author>
	<datestamp>1269087540000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>I would love to own my own business... The progressives are hell-bent at destroying and redistributing wealth, they are dangerous, clueless, and evil.</p></div><p>Yes, because the top 10\% controlling 90\% of the wealth leaves you so much room to advance in business.  I guess the "progressives" are taking away all of the "facts" and "education" from you as well.  There is a reason behind why the largest companies refer to the average American as "peasants" and "serfs" in their business plans.  Face it, we live in a plutocracy, and "we the people" have a very, very small piece of the pie.  If you fear the progressives there is no need for you to buy into a business; you have already been sold a bill of goods....</p><p>Also, don't leave out those of us that spend a few minutes on Farmville and such to see what our family does on the web, and to see what kind of programs/malware my laptop is getting exposed to everyday.</p></div>
	</htmltext>
<tokenext>I would love to own my own business... The progressives are hell-bent at destroying and redistributing wealth , they are dangerous , clueless , and evil.Yes , because the top 10 \ % controlling 90 \ % of the wealth leaves you so much room to advance in business .
I guess the " progressives " are taking away all of the " facts " and " education " from you as well .
There is a reason behind why the largest companies refer to the average American as " peasants " and " serfs " in their business plans .
Face it , we live in a plutocracy , and " we the people " have a very , very small piece of the pie .
If you fear the progressives there is no need for you to buy into a business ; you have already been sold a bill of goods....Also , do n't leave out those of us that spend a few minutes on Farmville and such to see what our family does on the web , and to see what kind of programs/malware my laptop is getting exposed to everyday .</tokentext>
<sentencetext>I would love to own my own business... The progressives are hell-bent at destroying and redistributing wealth, they are dangerous, clueless, and evil.Yes, because the top 10\% controlling 90\% of the wealth leaves you so much room to advance in business.
I guess the "progressives" are taking away all of the "facts" and "education" from you as well.
There is a reason behind why the largest companies refer to the average American as "peasants" and "serfs" in their business plans.
Face it, we live in a plutocracy, and "we the people" have a very, very small piece of the pie.
If you fear the progressives there is no need for you to buy into a business; you have already been sold a bill of goods....Also, don't leave out those of us that spend a few minutes on Farmville and such to see what our family does on the web, and to see what kind of programs/malware my laptop is getting exposed to everyday.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551256</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551802</id>
	<title>Well</title>
	<author>stonecypher</author>
	<datestamp>1269077220000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext><p>It's a Skinner Box.  It doesn't just apply to humans; it applies to most animals.  It's the same effect that makes rats press levers for food, and that underlies Pavlov's Dog and standard drug dealer techniques.</p><p><a href="http://en.wikipedia.org/wiki/Skinner\_Box" title="wikipedia.org">http://en.wikipedia.org/wiki/Skinner\_Box</a> [wikipedia.org]</p><p>Farmville short-circuits the reward relationship in a number of psychologically sophisticated ways.  It's essentially a hoarding generator with addiction back-off.</p></htmltext>
<tokenext>It 's a Skinner Box .
It does n't just apply to humans ; it applies to most animals .
It 's the same effect that makes rats press levers for food , and that underlies Pavlov 's Dog and standard drug dealer techniques.http : //en.wikipedia.org/wiki/Skinner \ _Box [ wikipedia.org ] Farmville short-circuits the reward relationship in a number of psychologically sophisticated ways .
It 's essentially a hoarding generator with addiction back-off .</tokentext>
<sentencetext>It's a Skinner Box.
It doesn't just apply to humans; it applies to most animals.
It's the same effect that makes rats press levers for food, and that underlies Pavlov's Dog and standard drug dealer techniques.http://en.wikipedia.org/wiki/Skinner\_Box [wikipedia.org]Farmville short-circuits the reward relationship in a number of psychologically sophisticated ways.
It's essentially a hoarding generator with addiction back-off.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551596</id>
	<title>You'd better scan the internet for proxies</title>
	<author>Colin Smith</author>
	<datestamp>1269075600000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>he first two domains I block are facebook and myspace.</p></div><p>Blocking by domain is so like... 1999, it's very fail.</p><p>
&nbsp;</p></div>
	</htmltext>
<tokenext>he first two domains I block are facebook and myspace.Blocking by domain is so like... 1999 , it 's very fail .
 </tokentext>
<sentencetext>he first two domains I block are facebook and myspace.Blocking by domain is so like... 1999, it's very fail.
 
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551194</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551938</id>
	<title>Re:achievement porn</title>
	<author>CODiNE</author>
	<datestamp>1269078300000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Yeah I used to spend days playing whatever new game I was into, until I realized that I was spending hours just to flip a few bits in a memory card somewhere.  It wasn't even an important memory card, just the one in my cartridge. Pointless.</p></htmltext>
<tokenext>Yeah I used to spend days playing whatever new game I was into , until I realized that I was spending hours just to flip a few bits in a memory card somewhere .
It was n't even an important memory card , just the one in my cartridge .
Pointless .</tokentext>
<sentencetext>Yeah I used to spend days playing whatever new game I was into, until I realized that I was spending hours just to flip a few bits in a memory card somewhere.
It wasn't even an important memory card, just the one in my cartridge.
Pointless.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551190</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551198</id>
	<title>What do you call...</title>
	<author>Anonymous</author>
	<datestamp>1269115620000</datestamp>
	<modclass>Flamebait</modclass>
	<modscore>-1</modscore>
	<htmltext><p><b>What do you call an Irishmen in a dress suit?</b></p><p>The defendant.</p><p><b>What do you call an employed Liberal Arts major?</b></p><p><b><b>A McDonald's McFry Engineer.</b></b></p><p><b><b>Reasoning: Most people are idiots, so a government cannot be absolutely democratic or representative. Fortunately, Ivy League and other post secondary institutions are forward thinking enough to limit social mobility through legacy preferences. Alexander Hamilton was right.</b></b></p><p><b><b>--</b></b></p><p><b><b><b>MADONNA WILL MATCH YOUR CONTRIBUTION TO MALAWI!<b><br>Contribute to the future of children in Malawi by contributing: <a href="http://www.raisingmalawi.org/" title="raisingmalawi.org" rel="nofollow">raisingmalawi.org</a> [raisingmalawi.org]<br>MADONNA IS THE QUEEN!</b></b></b></b></p><p><b><b><b><b>Currently listening to: Like a Virgin and Like a Prayer simultaneously while editing pictures Pope Gregory in Photoshop</b></b></b></b></p><p><b><b><b><b>Sincerely,<br>Barack Obama Lover</b></b></b></b></p></htmltext>
<tokenext>What do you call an Irishmen in a dress suit ? The defendant.What do you call an employed Liberal Arts major ? A McDonald 's McFry Engineer.Reasoning : Most people are idiots , so a government can not be absolutely democratic or representative .
Fortunately , Ivy League and other post secondary institutions are forward thinking enough to limit social mobility through legacy preferences .
Alexander Hamilton was right.--MADONNA WILL MATCH YOUR CONTRIBUTION TO MALAWI ! Contribute to the future of children in Malawi by contributing : raisingmalawi.org [ raisingmalawi.org ] MADONNA IS THE QUEEN ! Currently listening to : Like a Virgin and Like a Prayer simultaneously while editing pictures Pope Gregory in PhotoshopSincerely,Barack Obama Lover</tokentext>
<sentencetext>What do you call an Irishmen in a dress suit?The defendant.What do you call an employed Liberal Arts major?A McDonald's McFry Engineer.Reasoning: Most people are idiots, so a government cannot be absolutely democratic or representative.
Fortunately, Ivy League and other post secondary institutions are forward thinking enough to limit social mobility through legacy preferences.
Alexander Hamilton was right.--MADONNA WILL MATCH YOUR CONTRIBUTION TO MALAWI!Contribute to the future of children in Malawi by contributing: raisingmalawi.org [raisingmalawi.org]MADONNA IS THE QUEEN!Currently listening to: Like a Virgin and Like a Prayer simultaneously while editing pictures Pope Gregory in PhotoshopSincerely,Barack Obama Lover</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551064</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31698072</id>
	<title>Re:Actually, I disagree</title>
	<author>Anonymous</author>
	<datestamp>1270153380000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p>Probably most FPS actually sold less units than some adventure games from the same age. But, think of it this way: if it sold half as many units, but cost 4 times less to make, you'd actually make more profit with a FPS. (Or just you'd make a profit at all with a FPS.)</p></div><p>You fail. This is software, not cars, the dev cost is fixed, not dependant of the number of units sold:<br>Game A (Adventure): dev cost 2 millions, sells 2 million units at 50$, revenue : 98 millions<br>Game B (FPS): dev cost 500 000, sells 1 million units at 50$, revenue : 49,5 millions</p><p>just my 48.5*10^8 cents<nobr> <wbr></nobr>:)</p></div>
	</htmltext>
<tokenext>Probably most FPS actually sold less units than some adventure games from the same age .
But , think of it this way : if it sold half as many units , but cost 4 times less to make , you 'd actually make more profit with a FPS .
( Or just you 'd make a profit at all with a FPS .
) You fail .
This is software , not cars , the dev cost is fixed , not dependant of the number of units sold : Game A ( Adventure ) : dev cost 2 millions , sells 2 million units at 50 $ , revenue : 98 millionsGame B ( FPS ) : dev cost 500 000 , sells 1 million units at 50 $ , revenue : 49,5 millionsjust my 48.5 * 10 ^ 8 cents : )</tokentext>
<sentencetext>Probably most FPS actually sold less units than some adventure games from the same age.
But, think of it this way: if it sold half as many units, but cost 4 times less to make, you'd actually make more profit with a FPS.
(Or just you'd make a profit at all with a FPS.
)You fail.
This is software, not cars, the dev cost is fixed, not dependant of the number of units sold:Game A (Adventure): dev cost 2 millions, sells 2 million units at 50$, revenue : 98 millionsGame B (FPS): dev cost 500 000, sells 1 million units at 50$, revenue : 49,5 millionsjust my 48.5*10^8 cents :)
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31552482</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31552744</id>
	<title>Re:Business Games</title>
	<author>Korin43</author>
	<datestamp>1269084540000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>That's what I did. Buy all of an expensive product off the auction house, put all of it back up at 10x the price. Made like 100 G a day (at level 20).</htmltext>
<tokenext>That 's what I did .
Buy all of an expensive product off the auction house , put all of it back up at 10x the price .
Made like 100 G a day ( at level 20 ) .</tokentext>
<sentencetext>That's what I did.
Buy all of an expensive product off the auction house, put all of it back up at 10x the price.
Made like 100 G a day (at level 20).</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551530</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551404</id>
	<title>Are we STILL listening to Dan "Lyin" Lyons?</title>
	<author>tomhudson</author>
	<datestamp>1269116940000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Really, he's no better than "Pretenderlee" Enderlee or MoGTroll Maureen O'Gara. His opinion and $5 will buy you a $2 coffee (you take a  minus $3 hit for being an obvious n00b even to the cashier).</htmltext>
<tokenext>Really , he 's no better than " Pretenderlee " Enderlee or MoGTroll Maureen O'Gara .
His opinion and $ 5 will buy you a $ 2 coffee ( you take a minus $ 3 hit for being an obvious n00b even to the cashier ) .</tokentext>
<sentencetext>Really, he's no better than "Pretenderlee" Enderlee or MoGTroll Maureen O'Gara.
His opinion and $5 will buy you a $2 coffee (you take a  minus $3 hit for being an obvious n00b even to the cashier).</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551496</id>
	<title>Pachinko</title>
	<author>mindbrane</author>
	<datestamp>1269117780000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>really i dunno but after running it thru my wetware a few times a few "thinks" came up... my first time in Tokyo i was introduced to <a href="http://en.wikipedia.org/wiki/Pachinko" title="wikipedia.org">Pachinko</a> [wikipedia.org] and immediately began to wonder how such a people could have accomplished anything let alone what the Japanese have done, but after a few minutes playing i was strangely hooked and played for about 3 hours, but only played the one time. it reminded me of the kind of fun, mindless calibrating kids can do for hours, getting closer and closer to something meaningless in itself but profitable in tweaking a mind set. maybe it's something like that. the other thing that popped up was reading accounts of indentured servants holding mock feasts made up of the scraps their masters had left over. the servants invented titles and names for themselves and seriously attempted to reproduce the manners of their "betters". it may be the people who do this stuff are wage slaves shedding their pent up aggression and frustration. while i'm just throwing stuff out there there's the point, click, download and install crowd who can't do much on the internet and just do basic stuff that fills the time. or they all could just be like me now doing anything rather than the brain breaking hard work i'm taking a break from, like you reading this<nobr> <wbr></nobr>:)</htmltext>
<tokenext>really i dunno but after running it thru my wetware a few times a few " thinks " came up... my first time in Tokyo i was introduced to Pachinko [ wikipedia.org ] and immediately began to wonder how such a people could have accomplished anything let alone what the Japanese have done , but after a few minutes playing i was strangely hooked and played for about 3 hours , but only played the one time .
it reminded me of the kind of fun , mindless calibrating kids can do for hours , getting closer and closer to something meaningless in itself but profitable in tweaking a mind set .
maybe it 's something like that .
the other thing that popped up was reading accounts of indentured servants holding mock feasts made up of the scraps their masters had left over .
the servants invented titles and names for themselves and seriously attempted to reproduce the manners of their " betters " .
it may be the people who do this stuff are wage slaves shedding their pent up aggression and frustration .
while i 'm just throwing stuff out there there 's the point , click , download and install crowd who ca n't do much on the internet and just do basic stuff that fills the time .
or they all could just be like me now doing anything rather than the brain breaking hard work i 'm taking a break from , like you reading this : )</tokentext>
<sentencetext>really i dunno but after running it thru my wetware a few times a few "thinks" came up... my first time in Tokyo i was introduced to Pachinko [wikipedia.org] and immediately began to wonder how such a people could have accomplished anything let alone what the Japanese have done, but after a few minutes playing i was strangely hooked and played for about 3 hours, but only played the one time.
it reminded me of the kind of fun, mindless calibrating kids can do for hours, getting closer and closer to something meaningless in itself but profitable in tweaking a mind set.
maybe it's something like that.
the other thing that popped up was reading accounts of indentured servants holding mock feasts made up of the scraps their masters had left over.
the servants invented titles and names for themselves and seriously attempted to reproduce the manners of their "betters".
it may be the people who do this stuff are wage slaves shedding their pent up aggression and frustration.
while i'm just throwing stuff out there there's the point, click, download and install crowd who can't do much on the internet and just do basic stuff that fills the time.
or they all could just be like me now doing anything rather than the brain breaking hard work i'm taking a break from, like you reading this :)</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551188</id>
	<title>Baffling</title>
	<author>Ghubi</author>
	<datestamp>1269115560000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Wikipedia does not have an encyclopedia article for Accumulation.</htmltext>
<tokenext>Wikipedia does not have an encyclopedia article for Accumulation .</tokentext>
<sentencetext>Wikipedia does not have an encyclopedia article for Accumulation.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31552302</id>
	<title>Re:Business Games</title>
	<author>Anonymous</author>
	<datestamp>1269081120000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>&gt; the average IQ of the average gamer dropped below room temperature<br>&gt; Yeah, mod me flamebait all you want, you know it's true.</p><p>IQ follows a <a href="http://en.wikipedia.org/wiki/Normal\_distribution" title="wikipedia.org" rel="nofollow">http://en.wikipedia.org/wiki/Normal\_distribution</a> [wikipedia.org]<nobr> <wbr></nobr>...</p></htmltext>
<tokenext>&gt; the average IQ of the average gamer dropped below room temperature &gt; Yeah , mod me flamebait all you want , you know it 's true.IQ follows a http : //en.wikipedia.org/wiki/Normal \ _distribution [ wikipedia.org ] .. .</tokentext>
<sentencetext>&gt; the average IQ of the average gamer dropped below room temperature&gt; Yeah, mod me flamebait all you want, you know it's true.IQ follows a http://en.wikipedia.org/wiki/Normal\_distribution [wikipedia.org] ...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551260</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31555652</id>
	<title>Facebook is deadly boring</title>
	<author>ignavus</author>
	<datestamp>1269201660000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I find spending more than a couple of minutes on Facebook mind-numbingly boring.</p><p>As for the games and stuff, anyone who spams my account with their game results gets hidden from sight ever after.</p><p>Facebook is a huge yawn. It is vaguely OK as a bulletin board for catching up with a few close friends and relatives, but that's it. I don't want to be contacted by people that I haven't been interested enough to contact for the last thirty years. I am not interested in games, or endless mindless thoughts about the piece of cake you just ate, etc etc.</p><p>UUUUGGGHHH!</p></htmltext>
<tokenext>I find spending more than a couple of minutes on Facebook mind-numbingly boring.As for the games and stuff , anyone who spams my account with their game results gets hidden from sight ever after.Facebook is a huge yawn .
It is vaguely OK as a bulletin board for catching up with a few close friends and relatives , but that 's it .
I do n't want to be contacted by people that I have n't been interested enough to contact for the last thirty years .
I am not interested in games , or endless mindless thoughts about the piece of cake you just ate , etc etc.UUUUGGGHHH !</tokentext>
<sentencetext>I find spending more than a couple of minutes on Facebook mind-numbingly boring.As for the games and stuff, anyone who spams my account with their game results gets hidden from sight ever after.Facebook is a huge yawn.
It is vaguely OK as a bulletin board for catching up with a few close friends and relatives, but that's it.
I don't want to be contacted by people that I haven't been interested enough to contact for the last thirty years.
I am not interested in games, or endless mindless thoughts about the piece of cake you just ate, etc etc.UUUUGGGHHH!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551306</id>
	<title>Re:Bell Curve Appeal</title>
	<author>Anonymous</author>
	<datestamp>1269116220000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>4</modscore>
	<htmltext>That's false. Most people I know spend *way* more time on Farmville than I've spend on, for instance, Contra 4 or Dead Space.
<br> <br>
I spend more time on casual games, like Sim Tower, than "hardcore" games. Casual people just tell themselves they spend less time on games because to say you spend loads of time on a game apparently makes you a dork and a loser</htmltext>
<tokenext>That 's false .
Most people I know spend * way * more time on Farmville than I 've spend on , for instance , Contra 4 or Dead Space .
I spend more time on casual games , like Sim Tower , than " hardcore " games .
Casual people just tell themselves they spend less time on games because to say you spend loads of time on a game apparently makes you a dork and a loser</tokentext>
<sentencetext>That's false.
Most people I know spend *way* more time on Farmville than I've spend on, for instance, Contra 4 or Dead Space.
I spend more time on casual games, like Sim Tower, than "hardcore" games.
Casual people just tell themselves they spend less time on games because to say you spend loads of time on a game apparently makes you a dork and a loser</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551120</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31552064</id>
	<title>Re:Business Games</title>
	<author>hitmark</author>
	<datestamp>1269079260000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>these games make heavy use of a mouse, game consoles do not have a mouse pr default.</p></htmltext>
<tokenext>these games make heavy use of a mouse , game consoles do not have a mouse pr default .</tokentext>
<sentencetext>these games make heavy use of a mouse, game consoles do not have a mouse pr default.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551064</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31553964</id>
	<title>Re:Stupidity</title>
	<author>dangitman</author>
	<datestamp>1269093660000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>What ever happened to buying old cars and restoring them or going on bike rides or outdoor activites?</p></div><p>It's a shame that people have become so stupid as to purchase old cars or bicycles, just to add meaning to their lives.</p></div>
	</htmltext>
<tokenext>What ever happened to buying old cars and restoring them or going on bike rides or outdoor activites ? It 's a shame that people have become so stupid as to purchase old cars or bicycles , just to add meaning to their lives .</tokentext>
<sentencetext>What ever happened to buying old cars and restoring them or going on bike rides or outdoor activites?It's a shame that people have become so stupid as to purchase old cars or bicycles, just to add meaning to their lives.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551402</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551094</id>
	<title>He was also on SCO's side for \_years\_</title>
	<author>eddy</author>
	<datestamp>1269114960000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>5</modscore>
	<htmltext><p>Just saying, <a href="http://www.google.com/search?q=Daniel+Lyons+SCO" title="google.com" rel="nofollow">maybe</a> [google.com] we should take that into account.</p></htmltext>
<tokenext>Just saying , maybe [ google.com ] we should take that into account .</tokentext>
<sentencetext>Just saying, maybe [google.com] we should take that into account.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31554144</id>
	<title>Imaginary products are not new...</title>
	<author>Angst Badger</author>
	<datestamp>1269095160000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext><p>The idea that imaginary or virtual products are new is really only true in the US Patent Office sense, that is, they are new... on a computer. The truth is that we've been buying virtual products all along. When someone buys an article of clothing from a manufacturer whose products are fashionable, yes, they are buying something real -- shoes, a shirt, a jacket, whatever -- but they are also buying the associated fashionability, which is purely imaginary. People buy all kinds of things for reasons that make the physical object itself a secondary concern. The only thing that has changed is that computers and the Internet have made it possible to dispense with the inessential -- the object -- and directly purchase the intangible benefit.</p><p>Looked at another way, buying <i>game-related</i> virtual products is not really any different from a lot of entertainment purchases. When you buy tickets to a concert, what tangible thing are you purchasing? Absolutely nothing. You're paying for an experience. The difference between a musician and a stored value in a game server is, from the point of view of the customer, quite irrelevant: in both cases, the customer is paying to be entertained.</p><p>If anything is new here, it's just the introduction of a new medium for entertainment and -- as Apple's recent success amply demonstrates -- brand-based social status contests. That may very well be interesting in its own right, but it doesn't represent anything novel as far as market economics are concerned.</p></htmltext>
<tokenext>The idea that imaginary or virtual products are new is really only true in the US Patent Office sense , that is , they are new... on a computer .
The truth is that we 've been buying virtual products all along .
When someone buys an article of clothing from a manufacturer whose products are fashionable , yes , they are buying something real -- shoes , a shirt , a jacket , whatever -- but they are also buying the associated fashionability , which is purely imaginary .
People buy all kinds of things for reasons that make the physical object itself a secondary concern .
The only thing that has changed is that computers and the Internet have made it possible to dispense with the inessential -- the object -- and directly purchase the intangible benefit.Looked at another way , buying game-related virtual products is not really any different from a lot of entertainment purchases .
When you buy tickets to a concert , what tangible thing are you purchasing ?
Absolutely nothing .
You 're paying for an experience .
The difference between a musician and a stored value in a game server is , from the point of view of the customer , quite irrelevant : in both cases , the customer is paying to be entertained.If anything is new here , it 's just the introduction of a new medium for entertainment and -- as Apple 's recent success amply demonstrates -- brand-based social status contests .
That may very well be interesting in its own right , but it does n't represent anything novel as far as market economics are concerned .</tokentext>
<sentencetext>The idea that imaginary or virtual products are new is really only true in the US Patent Office sense, that is, they are new... on a computer.
The truth is that we've been buying virtual products all along.
When someone buys an article of clothing from a manufacturer whose products are fashionable, yes, they are buying something real -- shoes, a shirt, a jacket, whatever -- but they are also buying the associated fashionability, which is purely imaginary.
People buy all kinds of things for reasons that make the physical object itself a secondary concern.
The only thing that has changed is that computers and the Internet have made it possible to dispense with the inessential -- the object -- and directly purchase the intangible benefit.Looked at another way, buying game-related virtual products is not really any different from a lot of entertainment purchases.
When you buy tickets to a concert, what tangible thing are you purchasing?
Absolutely nothing.
You're paying for an experience.
The difference between a musician and a stored value in a game server is, from the point of view of the customer, quite irrelevant: in both cases, the customer is paying to be entertained.If anything is new here, it's just the introduction of a new medium for entertainment and -- as Apple's recent success amply demonstrates -- brand-based social status contests.
That may very well be interesting in its own right, but it doesn't represent anything novel as far as market economics are concerned.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31552854</id>
	<title>Re:Business Games</title>
	<author>Hurricane78</author>
	<datestamp>1269085200000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>You forget that the REASON the IQ could drop that low, is because it could!<br>The games were made for dumber users, under the excuse of &ldquo;not losing clients&rdquo;. What they meant were the loud ones. Who also normally are the dumb ones.<br>While they still lost the more intelligent clients. (Like me and you.)</p><p>It&rsquo;s a vicious cycle. But humanity is not to blame, since humans always are most efficient, by not using more resources than needed. Including intelligence.<br>The companies are to blame, who in their endless greed bought into a misconception, and traded art and creativity for greed and business decisions, based on the loudest idiot in the complaints box.</p></htmltext>
<tokenext>You forget that the REASON the IQ could drop that low , is because it could ! The games were made for dumber users , under the excuse of    not losing clients    .
What they meant were the loud ones .
Who also normally are the dumb ones.While they still lost the more intelligent clients .
( Like me and you .
) It    s a vicious cycle .
But humanity is not to blame , since humans always are most efficient , by not using more resources than needed .
Including intelligence.The companies are to blame , who in their endless greed bought into a misconception , and traded art and creativity for greed and business decisions , based on the loudest idiot in the complaints box .</tokentext>
<sentencetext>You forget that the REASON the IQ could drop that low, is because it could!The games were made for dumber users, under the excuse of “not losing clients”.
What they meant were the loud ones.
Who also normally are the dumb ones.While they still lost the more intelligent clients.
(Like me and you.
)It’s a vicious cycle.
But humanity is not to blame, since humans always are most efficient, by not using more resources than needed.
Including intelligence.The companies are to blame, who in their endless greed bought into a misconception, and traded art and creativity for greed and business decisions, based on the loudest idiot in the complaints box.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551260</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551824</id>
	<title>Re:If only we could harness this in RL</title>
	<author>uss\_valiant</author>
	<datestamp>1269077400000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>I think this is an indicator that a lot of people would like to own/operate a business, and have an entrepreneurial spirit, but are too bogged by the realities of risk and especially legal burden to carry out their entrepreneurial instinct in real life.  Imagine how many jobs we could create if people felt safe enough to be able to play these games in the real world.</p></div><p>People are working on just that. For some inspiration, watch this irresistible TED talk: <a href="http://www.youtube.com/watch?v=dE1DuBesGYM" title="youtube.com">Jane McGonigal: Gaming can make a better world</a> [youtube.com] (20min).</p></div>
	</htmltext>
<tokenext>I think this is an indicator that a lot of people would like to own/operate a business , and have an entrepreneurial spirit , but are too bogged by the realities of risk and especially legal burden to carry out their entrepreneurial instinct in real life .
Imagine how many jobs we could create if people felt safe enough to be able to play these games in the real world.People are working on just that .
For some inspiration , watch this irresistible TED talk : Jane McGonigal : Gaming can make a better world [ youtube.com ] ( 20min ) .</tokentext>
<sentencetext>I think this is an indicator that a lot of people would like to own/operate a business, and have an entrepreneurial spirit, but are too bogged by the realities of risk and especially legal burden to carry out their entrepreneurial instinct in real life.
Imagine how many jobs we could create if people felt safe enough to be able to play these games in the real world.People are working on just that.
For some inspiration, watch this irresistible TED talk: Jane McGonigal: Gaming can make a better world [youtube.com] (20min).
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551128</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31552288</id>
	<title>Re:It mystifies me</title>
	<author>DesScorp</author>
	<datestamp>1269081060000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>"<b>If people put a fraction of the time they spend on fake farms into a real business, they'd be rich. So much effort goes into collecting fake gold and going on quests to kill monsters that are nothing but a collection of 1's and 0's. It just seems like such a waste</b>"</p><p>This is pretty much how I look at gambling and lotteries. I've never understood people that enjoy losing money in Vegas or at their state lottery. You've got a better chance of being hit by lightning several times than you do winning your state lottery.</p><p>If you took that 10 or 15 bucks a pop that you're sinking into your lottery, and instead put it every time into an interest-bearing savings account, pretty soon, you're going to have a pretty good chunk of money saved up. But we encourage this stuff because "people will do it anyway", and most of the time the justification is "but the schools need it", which is just another variant of "for the children". Gambling is, more or less, a tax on stupid.</p></htmltext>
<tokenext>" If people put a fraction of the time they spend on fake farms into a real business , they 'd be rich .
So much effort goes into collecting fake gold and going on quests to kill monsters that are nothing but a collection of 1 's and 0 's .
It just seems like such a waste " This is pretty much how I look at gambling and lotteries .
I 've never understood people that enjoy losing money in Vegas or at their state lottery .
You 've got a better chance of being hit by lightning several times than you do winning your state lottery.If you took that 10 or 15 bucks a pop that you 're sinking into your lottery , and instead put it every time into an interest-bearing savings account , pretty soon , you 're going to have a pretty good chunk of money saved up .
But we encourage this stuff because " people will do it anyway " , and most of the time the justification is " but the schools need it " , which is just another variant of " for the children " .
Gambling is , more or less , a tax on stupid .</tokentext>
<sentencetext>"If people put a fraction of the time they spend on fake farms into a real business, they'd be rich.
So much effort goes into collecting fake gold and going on quests to kill monsters that are nothing but a collection of 1's and 0's.
It just seems like such a waste"This is pretty much how I look at gambling and lotteries.
I've never understood people that enjoy losing money in Vegas or at their state lottery.
You've got a better chance of being hit by lightning several times than you do winning your state lottery.If you took that 10 or 15 bucks a pop that you're sinking into your lottery, and instead put it every time into an interest-bearing savings account, pretty soon, you're going to have a pretty good chunk of money saved up.
But we encourage this stuff because "people will do it anyway", and most of the time the justification is "but the schools need it", which is just another variant of "for the children".
Gambling is, more or less, a tax on stupid.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551310</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31552668</id>
	<title>Re:Business Games</title>
	<author>Anonymous</author>
	<datestamp>1269083880000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Telltale Games is still doing adventure games right, Tales of Monkey Island was great. Also: Braid. I won't argue that gaming has not become more mainstream, but it's not quite as bleak as you claim.</p></htmltext>
<tokenext>Telltale Games is still doing adventure games right , Tales of Monkey Island was great .
Also : Braid .
I wo n't argue that gaming has not become more mainstream , but it 's not quite as bleak as you claim .</tokentext>
<sentencetext>Telltale Games is still doing adventure games right, Tales of Monkey Island was great.
Also: Braid.
I won't argue that gaming has not become more mainstream, but it's not quite as bleak as you claim.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551260</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31552482</id>
	<title>Actually, I disagree</title>
	<author>Moraelin</author>
	<datestamp>1269082500000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext><p>Actually, I would disagree.</p><p>1. The notions that adventure games disappeared because people are dumb, was false all the time. The adventure games market was actually a growing market when it got dumped by the publishers. There never was as much as a dip in sales, it went up each year... then nearly went extinct.</p><p>I'm serious. Read some interviews with the Sierra people. Their last adventure game actually sold a lot more units than any of their previous adventure games.</p><p>What nearly killed adventures was... 3D. In the 90's, when the tools were in their infancy, the complex scripting and animation that adventure games needed, cost a lot more to do in 3D than 2D. An adventure game suddenly became 10 times more expensive to make. And it sold more units than last year's 2D adventure game... but not 10 times more.</p><p>2. Why the FPS nearly killed them is the opposite: early FPS were mindless affairs and dirt-cheap to make. You just needed to license a 3D engine, make some random maps and a couple of models, and you were all set.</p><p>Probably most FPS actually sold less units than some adventure games from the same age. But, think of it this way: if it sold half as many units, but cost 4 times less to make, you'd actually make more profit with a FPS. (Or just you'd make a profit at all with a FPS.)</p><p>People getting dumber simply wasn't the issue. Bang per buck, FPS in the 90's was simply the better investment of a publisher's money. (Somewhat like why nowadays every publisher wants a slice of the MMO market.)</p><p>3. The adventure genre has been actually making a comeback in force. Which kinda disputes the claim that people got dumber.</p><p>4. I dunno, economic games don't seem to me quite that dead either. There have been a lot of "tycoon" wannabe games released in the last decade, hotel simulators, restaurant simulators, mall simulators, etc. Including the occasional major title like The Guild 2.</p><p>So on the whole, while I won't mod you "flamebait" (and just blew my mod points for this thread by answering instead), I have to wonder if you're seriously into the genres you mourn. I find it hard that someone would be apparently so hard at decrying their loss... but somehow miss all the titles that have been released lately. Are you really a fan of those genres, or, no offense, just wanted to whine about other people's IQ?</p></htmltext>
<tokenext>Actually , I would disagree.1 .
The notions that adventure games disappeared because people are dumb , was false all the time .
The adventure games market was actually a growing market when it got dumped by the publishers .
There never was as much as a dip in sales , it went up each year... then nearly went extinct.I 'm serious .
Read some interviews with the Sierra people .
Their last adventure game actually sold a lot more units than any of their previous adventure games.What nearly killed adventures was... 3D. In the 90 's , when the tools were in their infancy , the complex scripting and animation that adventure games needed , cost a lot more to do in 3D than 2D .
An adventure game suddenly became 10 times more expensive to make .
And it sold more units than last year 's 2D adventure game... but not 10 times more.2 .
Why the FPS nearly killed them is the opposite : early FPS were mindless affairs and dirt-cheap to make .
You just needed to license a 3D engine , make some random maps and a couple of models , and you were all set.Probably most FPS actually sold less units than some adventure games from the same age .
But , think of it this way : if it sold half as many units , but cost 4 times less to make , you 'd actually make more profit with a FPS .
( Or just you 'd make a profit at all with a FPS .
) People getting dumber simply was n't the issue .
Bang per buck , FPS in the 90 's was simply the better investment of a publisher 's money .
( Somewhat like why nowadays every publisher wants a slice of the MMO market. ) 3 .
The adventure genre has been actually making a comeback in force .
Which kinda disputes the claim that people got dumber.4 .
I dunno , economic games do n't seem to me quite that dead either .
There have been a lot of " tycoon " wannabe games released in the last decade , hotel simulators , restaurant simulators , mall simulators , etc .
Including the occasional major title like The Guild 2.So on the whole , while I wo n't mod you " flamebait " ( and just blew my mod points for this thread by answering instead ) , I have to wonder if you 're seriously into the genres you mourn .
I find it hard that someone would be apparently so hard at decrying their loss... but somehow miss all the titles that have been released lately .
Are you really a fan of those genres , or , no offense , just wanted to whine about other people 's IQ ?</tokentext>
<sentencetext>Actually, I would disagree.1.
The notions that adventure games disappeared because people are dumb, was false all the time.
The adventure games market was actually a growing market when it got dumped by the publishers.
There never was as much as a dip in sales, it went up each year... then nearly went extinct.I'm serious.
Read some interviews with the Sierra people.
Their last adventure game actually sold a lot more units than any of their previous adventure games.What nearly killed adventures was... 3D. In the 90's, when the tools were in their infancy, the complex scripting and animation that adventure games needed, cost a lot more to do in 3D than 2D.
An adventure game suddenly became 10 times more expensive to make.
And it sold more units than last year's 2D adventure game... but not 10 times more.2.
Why the FPS nearly killed them is the opposite: early FPS were mindless affairs and dirt-cheap to make.
You just needed to license a 3D engine, make some random maps and a couple of models, and you were all set.Probably most FPS actually sold less units than some adventure games from the same age.
But, think of it this way: if it sold half as many units, but cost 4 times less to make, you'd actually make more profit with a FPS.
(Or just you'd make a profit at all with a FPS.
)People getting dumber simply wasn't the issue.
Bang per buck, FPS in the 90's was simply the better investment of a publisher's money.
(Somewhat like why nowadays every publisher wants a slice of the MMO market.)3.
The adventure genre has been actually making a comeback in force.
Which kinda disputes the claim that people got dumber.4.
I dunno, economic games don't seem to me quite that dead either.
There have been a lot of "tycoon" wannabe games released in the last decade, hotel simulators, restaurant simulators, mall simulators, etc.
Including the occasional major title like The Guild 2.So on the whole, while I won't mod you "flamebait" (and just blew my mod points for this thread by answering instead), I have to wonder if you're seriously into the genres you mourn.
I find it hard that someone would be apparently so hard at decrying their loss... but somehow miss all the titles that have been released lately.
Are you really a fan of those genres, or, no offense, just wanted to whine about other people's IQ?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551260</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31559518</id>
	<title>And what good is a guy who can't understand?</title>
	<author>Anonymous</author>
	<datestamp>1269204780000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>So the guy who had nothing but mocking contempt for Freetards now is completely baffled by Biztards?  Is there anything he does understand other than how to stir the pot?</p></htmltext>
<tokenext>So the guy who had nothing but mocking contempt for Freetards now is completely baffled by Biztards ?
Is there anything he does understand other than how to stir the pot ?</tokentext>
<sentencetext>So the guy who had nothing but mocking contempt for Freetards now is completely baffled by Biztards?
Is there anything he does understand other than how to stir the pot?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551402</id>
	<title>Stupidity</title>
	<author>Anonymous</author>
	<datestamp>1269116940000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext>This is a shame that people have become so stupid as to purchase virtual pets and virtual things to get ahead in a role playing game.  I have to say it, people need to get out more often.  The fact that this has become a 1.6bn business is really, really sad.  What ever happened to buying old cars and restoring them or going on bike rides or outdoor activites?</htmltext>
<tokenext>This is a shame that people have become so stupid as to purchase virtual pets and virtual things to get ahead in a role playing game .
I have to say it , people need to get out more often .
The fact that this has become a 1.6bn business is really , really sad .
What ever happened to buying old cars and restoring them or going on bike rides or outdoor activites ?</tokentext>
<sentencetext>This is a shame that people have become so stupid as to purchase virtual pets and virtual things to get ahead in a role playing game.
I have to say it, people need to get out more often.
The fact that this has become a 1.6bn business is really, really sad.
What ever happened to buying old cars and restoring them or going on bike rides or outdoor activites?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31568662</id>
	<title>Not baffling</title>
	<author>drumcat</author>
	<datestamp>1269273540000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>This isn't baffling at all.  People enjoy the games because they happen within some very controlled environments, on their time, at no risk to them, and with few variables to consider.  The more complex you make the games, the less they are games.  The reason people pick them up is that the themes are simple and already understandable.

Farm?  Plant, grow, pick.  Got it.  When it gets more complex, like what day do I plant given the current weather patterns, or you must be doing this at a specified time, it's work.

Now, please pay me some money, because you wasted all the fucking research dollars.</htmltext>
<tokenext>This is n't baffling at all .
People enjoy the games because they happen within some very controlled environments , on their time , at no risk to them , and with few variables to consider .
The more complex you make the games , the less they are games .
The reason people pick them up is that the themes are simple and already understandable .
Farm ? Plant , grow , pick .
Got it .
When it gets more complex , like what day do I plant given the current weather patterns , or you must be doing this at a specified time , it 's work .
Now , please pay me some money , because you wasted all the fucking research dollars .</tokentext>
<sentencetext>This isn't baffling at all.
People enjoy the games because they happen within some very controlled environments, on their time, at no risk to them, and with few variables to consider.
The more complex you make the games, the less they are games.
The reason people pick them up is that the themes are simple and already understandable.
Farm?  Plant, grow, pick.
Got it.
When it gets more complex, like what day do I plant given the current weather patterns, or you must be doing this at a specified time, it's work.
Now, please pay me some money, because you wasted all the fucking research dollars.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551494</id>
	<title>Where Did This Guy Grow Up?</title>
	<author>ChiRaven</author>
	<datestamp>1269117780000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Don't know where (or IF) he went to business school, but somewhere along the line in almost every program I've heard of there was a "pretend-business" game of some sort that students had to play for the term.  The key to ours was to notice that your company could borrow long-term funds very cheaply, and loan them out at a somewhat higher rate of interest, and that this represented the best profit opportunity in the game, as interest rates were fixed.  Most others I've seen have been a little more robust.</htmltext>
<tokenext>Do n't know where ( or IF ) he went to business school , but somewhere along the line in almost every program I 've heard of there was a " pretend-business " game of some sort that students had to play for the term .
The key to ours was to notice that your company could borrow long-term funds very cheaply , and loan them out at a somewhat higher rate of interest , and that this represented the best profit opportunity in the game , as interest rates were fixed .
Most others I 've seen have been a little more robust .</tokentext>
<sentencetext>Don't know where (or IF) he went to business school, but somewhere along the line in almost every program I've heard of there was a "pretend-business" game of some sort that students had to play for the term.
The key to ours was to notice that your company could borrow long-term funds very cheaply, and loan them out at a somewhat higher rate of interest, and that this represented the best profit opportunity in the game, as interest rates were fixed.
Most others I've seen have been a little more robust.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31555992</id>
	<title>Re:Business Games</title>
	<author>the\_womble</author>
	<datestamp>1269165720000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>The existence of turn based strategy games disproves the GP's assertion that "brainy", even if you accept his assertion about RTS games (which is probably false - I have not played RTS games enough to judge).</p><p>I have recently got completely addicted to Battle for Wesnoth. Its fun, but it can be very hard and complex.</p></htmltext>
<tokenext>The existence of turn based strategy games disproves the GP 's assertion that " brainy " , even if you accept his assertion about RTS games ( which is probably false - I have not played RTS games enough to judge ) .I have recently got completely addicted to Battle for Wesnoth .
Its fun , but it can be very hard and complex .</tokentext>
<sentencetext>The existence of turn based strategy games disproves the GP's assertion that "brainy", even if you accept his assertion about RTS games (which is probably false - I have not played RTS games enough to judge).I have recently got completely addicted to Battle for Wesnoth.
Its fun, but it can be very hard and complex.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31552056</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31557604</id>
	<title>Re:It mystifies me</title>
	<author>Reziac</author>
	<datestamp>1269187080000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext><p>"However, unlike how the conservative, pro-consumerism people who propose starting a business as the simple solution to your each and every economic woe will tell you, it is a very difficult thing to do and you will likely spend a large amount of time and energy making it profitable in the first place."</p><p>Funny thing, it's the liberal micromanage-everyone's-life types who made it this difficult to succeed at building a business. After all, the best road to a classless society is to make sure no one can do better than their neighbours!! See <a href="http://www.dnalounge.com/backstage/permits-index.html" title="dnalounge.com">http://www.dnalounge.com/backstage/permits-index.html</a> [dnalounge.com] for a bazillion examples all in one handy place.</p><p>Senator McGovern (if I recall rightly who it was) discovered this after he retired from the Senate, and learned that the very laws HE had pushed for made it impossible for him to follow his dream of owning a nice hotel. He then said flat out that if he'd known how hard he was making it for small business, he would never have supported such laws in the first place.</p></htmltext>
<tokenext>" However , unlike how the conservative , pro-consumerism people who propose starting a business as the simple solution to your each and every economic woe will tell you , it is a very difficult thing to do and you will likely spend a large amount of time and energy making it profitable in the first place .
" Funny thing , it 's the liberal micromanage-everyone 's-life types who made it this difficult to succeed at building a business .
After all , the best road to a classless society is to make sure no one can do better than their neighbours ! !
See http : //www.dnalounge.com/backstage/permits-index.html [ dnalounge.com ] for a bazillion examples all in one handy place.Senator McGovern ( if I recall rightly who it was ) discovered this after he retired from the Senate , and learned that the very laws HE had pushed for made it impossible for him to follow his dream of owning a nice hotel .
He then said flat out that if he 'd known how hard he was making it for small business , he would never have supported such laws in the first place .</tokentext>
<sentencetext>"However, unlike how the conservative, pro-consumerism people who propose starting a business as the simple solution to your each and every economic woe will tell you, it is a very difficult thing to do and you will likely spend a large amount of time and energy making it profitable in the first place.
"Funny thing, it's the liberal micromanage-everyone's-life types who made it this difficult to succeed at building a business.
After all, the best road to a classless society is to make sure no one can do better than their neighbours!!
See http://www.dnalounge.com/backstage/permits-index.html [dnalounge.com] for a bazillion examples all in one handy place.Senator McGovern (if I recall rightly who it was) discovered this after he retired from the Senate, and learned that the very laws HE had pushed for made it impossible for him to follow his dream of owning a nice hotel.
He then said flat out that if he'd known how hard he was making it for small business, he would never have supported such laws in the first place.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551886</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31552756</id>
	<title>not even twitch games</title>
	<author>Anonymous</author>
	<datestamp>1269084660000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Twitch games require skill and fast reaction times.  But many games don't even do that anymore.  FPS now reincarnate you with weapons and health near where you died just so that you can continue, and they'll overlay an arrow or give you verbal instructions on where to go so that you don't get lost and don't have to figure things out for yourself.  Forget about having to have any kind of plan or strategy to get past the baddies.  Forget about having to figure out a level.</p></htmltext>
<tokenext>Twitch games require skill and fast reaction times .
But many games do n't even do that anymore .
FPS now reincarnate you with weapons and health near where you died just so that you can continue , and they 'll overlay an arrow or give you verbal instructions on where to go so that you do n't get lost and do n't have to figure things out for yourself .
Forget about having to have any kind of plan or strategy to get past the baddies .
Forget about having to figure out a level .</tokentext>
<sentencetext>Twitch games require skill and fast reaction times.
But many games don't even do that anymore.
FPS now reincarnate you with weapons and health near where you died just so that you can continue, and they'll overlay an arrow or give you verbal instructions on where to go so that you don't get lost and don't have to figure things out for yourself.
Forget about having to have any kind of plan or strategy to get past the baddies.
Forget about having to figure out a level.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551260</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551180</id>
	<title>MMORPGS.</title>
	<author>Anonymous</author>
	<datestamp>1269115560000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>5</modscore>
	<htmltext><p>Last night I got drunk.</p><p>In my stupor, I decided to play a Korean MMORPG that consumed about 4 years of my life. I went through a cached version of the fansite forums. 300 posts by myself. Did I really type like that?</p><p>At any rate, I fired up the client and connected to a private server. Instantly, I felt my right wrist seizing up a bit... as if it was anticipating the pain from the click-fest (I broke several LMBs playing this game). I remembered how much this game sucked. The game is just a glorified treadmill. Getting to maxlevel (110) doesn't net you any special reward. It was really pointless.</p><p>What does this have to do with the current topic? <b>The Social</b>. The social aspect is the only reason I played for so long. It could have been a korean mmo game, it could have been a farm simulation, it could have been an online poker site, it could have been a tower defense game. It didn't matter. It was always about the social. Thats the only reason I played that stupid game for so long.</p><p>And that's why a lot of people on the social networking sites play those socially networked games. Not because they are economic simulators, but because everyone else plays them and it's a way to pass the time. Nothing too deep from my pov.</p></htmltext>
<tokenext>Last night I got drunk.In my stupor , I decided to play a Korean MMORPG that consumed about 4 years of my life .
I went through a cached version of the fansite forums .
300 posts by myself .
Did I really type like that ? At any rate , I fired up the client and connected to a private server .
Instantly , I felt my right wrist seizing up a bit... as if it was anticipating the pain from the click-fest ( I broke several LMBs playing this game ) .
I remembered how much this game sucked .
The game is just a glorified treadmill .
Getting to maxlevel ( 110 ) does n't net you any special reward .
It was really pointless.What does this have to do with the current topic ?
The Social .
The social aspect is the only reason I played for so long .
It could have been a korean mmo game , it could have been a farm simulation , it could have been an online poker site , it could have been a tower defense game .
It did n't matter .
It was always about the social .
Thats the only reason I played that stupid game for so long.And that 's why a lot of people on the social networking sites play those socially networked games .
Not because they are economic simulators , but because everyone else plays them and it 's a way to pass the time .
Nothing too deep from my pov .</tokentext>
<sentencetext>Last night I got drunk.In my stupor, I decided to play a Korean MMORPG that consumed about 4 years of my life.
I went through a cached version of the fansite forums.
300 posts by myself.
Did I really type like that?At any rate, I fired up the client and connected to a private server.
Instantly, I felt my right wrist seizing up a bit... as if it was anticipating the pain from the click-fest (I broke several LMBs playing this game).
I remembered how much this game sucked.
The game is just a glorified treadmill.
Getting to maxlevel (110) doesn't net you any special reward.
It was really pointless.What does this have to do with the current topic?
The Social.
The social aspect is the only reason I played for so long.
It could have been a korean mmo game, it could have been a farm simulation, it could have been an online poker site, it could have been a tower defense game.
It didn't matter.
It was always about the social.
Thats the only reason I played that stupid game for so long.And that's why a lot of people on the social networking sites play those socially networked games.
Not because they are economic simulators, but because everyone else plays them and it's a way to pass the time.
Nothing too deep from my pov.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551298</id>
	<title>Re:Between the lines</title>
	<author>Opportunist</author>
	<datestamp>1269116160000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Future? I'm sorry, are you from the past?</p></htmltext>
<tokenext>Future ?
I 'm sorry , are you from the past ?</tokentext>
<sentencetext>Future?
I'm sorry, are you from the past?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551116</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551260</id>
	<title>Re:Business Games</title>
	<author>Anonymous</author>
	<datestamp>1269115920000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext><p>They went out of fashion together with adventures. The times of "brainy" games are gone. Since games got mainstream and the average IQ of the average gamer dropped below room temperature, what's left is twitch games. Hell, even RTS games are more twitch than planning these days.</p><p>Yeah, mod me flamebait all you want, you know it's true.</p></htmltext>
<tokenext>They went out of fashion together with adventures .
The times of " brainy " games are gone .
Since games got mainstream and the average IQ of the average gamer dropped below room temperature , what 's left is twitch games .
Hell , even RTS games are more twitch than planning these days.Yeah , mod me flamebait all you want , you know it 's true .</tokentext>
<sentencetext>They went out of fashion together with adventures.
The times of "brainy" games are gone.
Since games got mainstream and the average IQ of the average gamer dropped below room temperature, what's left is twitch games.
Hell, even RTS games are more twitch than planning these days.Yeah, mod me flamebait all you want, you know it's true.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551064</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551134</id>
	<title>Re:Business Games</title>
	<author>MattGWU</author>
	<datestamp>1269115200000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext><p>Went to Second Life, for the most part!  Can be Land Tycoon, Mall Tycoon, BDSM Gear Tycoon, whatever you want!  You'll need a store, products, a marketing plan, heck, servers! A lot of the concerns and requirements of a real business are present in the SL enterprise, if on a smaller scale.  For a 'business sim', it's pretty complete, and the money is real!</p></htmltext>
<tokenext>Went to Second Life , for the most part !
Can be Land Tycoon , Mall Tycoon , BDSM Gear Tycoon , whatever you want !
You 'll need a store , products , a marketing plan , heck , servers !
A lot of the concerns and requirements of a real business are present in the SL enterprise , if on a smaller scale .
For a 'business sim ' , it 's pretty complete , and the money is real !</tokentext>
<sentencetext>Went to Second Life, for the most part!
Can be Land Tycoon, Mall Tycoon, BDSM Gear Tycoon, whatever you want!
You'll need a store, products, a marketing plan, heck, servers!
A lot of the concerns and requirements of a real business are present in the SL enterprise, if on a smaller scale.
For a 'business sim', it's pretty complete, and the money is real!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551064</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551328</id>
	<title>What about the rest of the TUBES that take real $?</title>
	<author>sckirklan</author>
	<datestamp>1269116340000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>People have also been paying for mmo's and such for years just the same as it's a means of entertainment or perhaps avoidance of idle hands.  You know what they say about idle hands...</htmltext>
<tokenext>People have also been paying for mmo 's and such for years just the same as it 's a means of entertainment or perhaps avoidance of idle hands .
You know what they say about idle hands.. .</tokentext>
<sentencetext>People have also been paying for mmo's and such for years just the same as it's a means of entertainment or perhaps avoidance of idle hands.
You know what they say about idle hands...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551724</id>
	<title>Re:Between the lines</title>
	<author>tecnico.hitos</author>
	<datestamp>1269076560000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>"King" is not the most adequate expression. The only ones who are actually getting to rule anything are the FarmMafia developers and managers.</p></htmltext>
<tokenext>" King " is not the most adequate expression .
The only ones who are actually getting to rule anything are the FarmMafia developers and managers .</tokentext>
<sentencetext>"King" is not the most adequate expression.
The only ones who are actually getting to rule anything are the FarmMafia developers and managers.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551116</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31552676</id>
	<title>Re:It mystifies me</title>
	<author>Rary</author>
	<datestamp>1269084000000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p><div class="quote"><p>If people put a fraction of the time they spend on fake farms into a real business, they'd be rich.</p></div><p>There's a limited number of real-world businesses that can be successful. There's an unlimited number of virtual businesses that can be successful.</p><p>Also, starting an unsuccessful real-world business can mess up your life. Starting an unsuccessful virtual business wastes nothing but a few hours of your time.</p></div>
	</htmltext>
<tokenext>If people put a fraction of the time they spend on fake farms into a real business , they 'd be rich.There 's a limited number of real-world businesses that can be successful .
There 's an unlimited number of virtual businesses that can be successful.Also , starting an unsuccessful real-world business can mess up your life .
Starting an unsuccessful virtual business wastes nothing but a few hours of your time .</tokentext>
<sentencetext>If people put a fraction of the time they spend on fake farms into a real business, they'd be rich.There's a limited number of real-world businesses that can be successful.
There's an unlimited number of virtual businesses that can be successful.Also, starting an unsuccessful real-world business can mess up your life.
Starting an unsuccessful virtual business wastes nothing but a few hours of your time.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551310</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551954</id>
	<title>spam me</title>
	<author>Anonymous</author>
	<datestamp>1269078480000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>ilkhan\_612@yahoo.com</p></htmltext>
<tokenext>ilkhan \ _612 @ yahoo.com</tokentext>
<sentencetext>ilkhan\_612@yahoo.com</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31557340</id>
	<title>Re:MMORPGS.</title>
	<author>Anonymous</author>
	<datestamp>1269184500000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Theres your first problem. Never play any korean game, or drive any korean car. They're always horrible clones of something more worthwhile.</p></htmltext>
<tokenext>Theres your first problem .
Never play any korean game , or drive any korean car .
They 're always horrible clones of something more worthwhile .</tokentext>
<sentencetext>Theres your first problem.
Never play any korean game, or drive any korean car.
They're always horrible clones of something more worthwhile.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551180</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551508</id>
	<title>Re:achievement porn</title>
	<author>Sethumme</author>
	<datestamp>1269117840000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Welcome to the Tamagotchi Generation.  We pay for virtual entertainment, not real entertainment.</htmltext>
<tokenext>Welcome to the Tamagotchi Generation .
We pay for virtual entertainment , not real entertainment .</tokentext>
<sentencetext>Welcome to the Tamagotchi Generation.
We pay for virtual entertainment, not real entertainment.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551190</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551362</id>
	<title>Id he also mystified</title>
	<author>nedlohs</author>
	<datestamp>1269116640000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>that people spend $50 to buy a video game for their xbox?</p><p>Or spend $400 for a ticket to watch a UFC fight.</p><p>Or go to Vegas and spend money to play roulette.</p><p>He might (and I do) find the idea boring as all hell, but other people find it fun (maybe the activity itself, maybe the "beating" other people to something part, maybe the socialization that comes from a common activity, etc).</p></htmltext>
<tokenext>that people spend $ 50 to buy a video game for their xbox ? Or spend $ 400 for a ticket to watch a UFC fight.Or go to Vegas and spend money to play roulette.He might ( and I do ) find the idea boring as all hell , but other people find it fun ( maybe the activity itself , maybe the " beating " other people to something part , maybe the socialization that comes from a common activity , etc ) .</tokentext>
<sentencetext>that people spend $50 to buy a video game for their xbox?Or spend $400 for a ticket to watch a UFC fight.Or go to Vegas and spend money to play roulette.He might (and I do) find the idea boring as all hell, but other people find it fun (maybe the activity itself, maybe the "beating" other people to something part, maybe the socialization that comes from a common activity, etc).</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551190</id>
	<title>achievement porn</title>
	<author>merreborn</author>
	<datestamp>1269115560000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>5</modscore>
	<htmltext><p>The people who play these games are, as a blogger recently put it, <a href="http://www.pixelpoppers.com/2009/11/awesome-by-proxy-addicted-to-fake.html" title="pixelpoppers.com">addicted to fake achievement</a> [pixelpoppers.com].  They want to <a href="http://www.penny-arcade.com/comic/2010/3/12/" title="penny-arcade.com">fill the bar</a> [penny-arcade.com] over and over again, level up, and unlock the next item.</p><p>It's really not that baffling.  People like winning.  The actual value of the "win" is often unimportant.</p></htmltext>
<tokenext>The people who play these games are , as a blogger recently put it , addicted to fake achievement [ pixelpoppers.com ] .
They want to fill the bar [ penny-arcade.com ] over and over again , level up , and unlock the next item.It 's really not that baffling .
People like winning .
The actual value of the " win " is often unimportant .</tokentext>
<sentencetext>The people who play these games are, as a blogger recently put it, addicted to fake achievement [pixelpoppers.com].
They want to fill the bar [penny-arcade.com] over and over again, level up, and unlock the next item.It's really not that baffling.
People like winning.
The actual value of the "win" is often unimportant.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31555150</id>
	<title>Re:achievement porn</title>
	<author>Tromad</author>
	<datestamp>1269107100000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Great link, but I rather came to another conclusion than the presenter. I got the feeling I was watching the most realistic dystopia I've ever seen. The day my soda can starts playing video ads I'm pulling a Battlestar Galactica and just move to the hills.</p></htmltext>
<tokenext>Great link , but I rather came to another conclusion than the presenter .
I got the feeling I was watching the most realistic dystopia I 've ever seen .
The day my soda can starts playing video ads I 'm pulling a Battlestar Galactica and just move to the hills .</tokentext>
<sentencetext>Great link, but I rather came to another conclusion than the presenter.
I got the feeling I was watching the most realistic dystopia I've ever seen.
The day my soda can starts playing video ads I'm pulling a Battlestar Galactica and just move to the hills.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551576</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551434</id>
	<title>We all have our different vices and addictions,</title>
	<author>Tablizer</author>
	<datestamp>1269117180000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>the internet merely magnifies them.</p></htmltext>
<tokenext>the internet merely magnifies them .</tokentext>
<sentencetext>the internet merely magnifies them.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31558760</id>
	<title>Where are they now?</title>
	<author>Anonymous</author>
	<datestamp>1269198480000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><blockquote><div><p>We had titles like Capitalism II, all the different kinds of tycoon, simulators... Where are those now?</p></div></blockquote><p>They're on our computers, occasionally being played until they get old again, and then forgotten for a year or two until the cycle repeats.</p></div>
	</htmltext>
<tokenext>We had titles like Capitalism II , all the different kinds of tycoon , simulators... Where are those now ? They 're on our computers , occasionally being played until they get old again , and then forgotten for a year or two until the cycle repeats .</tokentext>
<sentencetext>We had titles like Capitalism II, all the different kinds of tycoon, simulators... Where are those now?They're on our computers, occasionally being played until they get old again, and then forgotten for a year or two until the cycle repeats.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551064</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551582</id>
	<title>Re:Do you know what average means?</title>
	<author>stewbacca</author>
	<datestamp>1269118680000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I was rethinking your post and maybe this helps clarify.</p><p>The middle of anything is, by definition, average. I was connecting the mathematical term "average" with the subjective word "average" as in, "this product is neither good nor bad..it's average."</p><p>The propensity of average people to be attracted to average stuff is not a mathematical phenomena, rather a social one, is all I'm saying.  Toyota builds boring Camry's in boring colors because that appeals to the middle of the bell curve, which has more potential customers. And the same goes for things like Farmville...hope that makes better sense.</p></htmltext>
<tokenext>I was rethinking your post and maybe this helps clarify.The middle of anything is , by definition , average .
I was connecting the mathematical term " average " with the subjective word " average " as in , " this product is neither good nor bad..it 's average .
" The propensity of average people to be attracted to average stuff is not a mathematical phenomena , rather a social one , is all I 'm saying .
Toyota builds boring Camry 's in boring colors because that appeals to the middle of the bell curve , which has more potential customers .
And the same goes for things like Farmville...hope that makes better sense .</tokentext>
<sentencetext>I was rethinking your post and maybe this helps clarify.The middle of anything is, by definition, average.
I was connecting the mathematical term "average" with the subjective word "average" as in, "this product is neither good nor bad..it's average.
"The propensity of average people to be attracted to average stuff is not a mathematical phenomena, rather a social one, is all I'm saying.
Toyota builds boring Camry's in boring colors because that appeals to the middle of the bell curve, which has more potential customers.
And the same goes for things like Farmville...hope that makes better sense.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551510</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_20_1814220.31551336</id>
	<title>sounds like a good way to do money laundering</title>
	<author>Joe The Dragon</author>
	<datestamp>1269116400000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>sounds like a good way to do money laundering just put it in to a game.</p><p>How fast will this just drop if the us had on line betting and poker that was not bared by us law?</p></htmltext>
<tokenext>sounds like a good way to do money laundering just put it in to a game.How fast will this just drop if the us had on line betting and poker that was not bared by us law ?</tokentext>
<sentencetext>sounds like a good way to do money laundering just put it in to a game.How fast will this just drop if the us had on line betting and poker that was not bared by us law?</sentencetext>
</comment>
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