<article>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#article10_03_18_0313208</id>
	<title>Professor Ditches Grades For XP System</title>
	<author>samzenpus</author>
	<datestamp>1268913420000</datestamp>
	<htmltext>schliz writes <i>"Like in <em>World of Warcraft</em>, students of Indiana University's game design classes <a href="http://itnews.com.au/News/169862,employers-look-to-gaming-to-motivate-staff.aspx">start as Level 1 avatars with 0 XP, and progress by completing quests</a> solo, as guilds, or in 'pick up groups.' Course coordinator Lee Sheldon says students are responding with 'far greater enthusiasm,' and many specifics of game design could also be directly applied to the workforce. These included: clearly defining goals for workers; providing incremental rewards; and balancing effort and reward."</i></htmltext>
<tokenext>schliz writes " Like in World of Warcraft , students of Indiana University 's game design classes start as Level 1 avatars with 0 XP , and progress by completing quests solo , as guilds , or in 'pick up groups .
' Course coordinator Lee Sheldon says students are responding with 'far greater enthusiasm, ' and many specifics of game design could also be directly applied to the workforce .
These included : clearly defining goals for workers ; providing incremental rewards ; and balancing effort and reward .
"</tokentext>
<sentencetext>schliz writes "Like in World of Warcraft, students of Indiana University's game design classes start as Level 1 avatars with 0 XP, and progress by completing quests solo, as guilds, or in 'pick up groups.
' Course coordinator Lee Sheldon says students are responding with 'far greater enthusiasm,' and many specifics of game design could also be directly applied to the workforce.
These included: clearly defining goals for workers; providing incremental rewards; and balancing effort and reward.
"</sentencetext>
</article>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521028</id>
	<title>loot</title>
	<author>Necroloth</author>
	<datestamp>1268917440000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Y'all know the Rogues guild will be by far the wealthiest<nobr> <wbr></nobr>... answers to Test 4B you wanted?...</htmltext>
<tokenext>Y'all know the Rogues guild will be by far the wealthiest ... answers to Test 4B you wanted ? .. .</tokentext>
<sentencetext>Y'all know the Rogues guild will be by far the wealthiest ... answers to Test 4B you wanted?...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521196</id>
	<title>Least possible *cost*, not *reward*</title>
	<author>jonaskoelker</author>
	<datestamp>1268918700000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>They're interested in getting the most effort out of their employees for the least possible reward.</p></div><p>I would say they're interested in getting as much output as possible, for as little expenditure as possible.</p><p>They don't mind how rewarding you find whatever they give you---in fact, they want you to be happy (because hiring a replacement if you're unhappy enough to leave is expensive).</p><p>And they also don't mind how much effort it requires on your part to make the output, they just want the 500 new widgets every day.</p></div>
	</htmltext>
<tokenext>They 're interested in getting the most effort out of their employees for the least possible reward.I would say they 're interested in getting as much output as possible , for as little expenditure as possible.They do n't mind how rewarding you find whatever they give you---in fact , they want you to be happy ( because hiring a replacement if you 're unhappy enough to leave is expensive ) .And they also do n't mind how much effort it requires on your part to make the output , they just want the 500 new widgets every day .</tokentext>
<sentencetext>They're interested in getting the most effort out of their employees for the least possible reward.I would say they're interested in getting as much output as possible, for as little expenditure as possible.They don't mind how rewarding you find whatever they give you---in fact, they want you to be happy (because hiring a replacement if you're unhappy enough to leave is expensive).And they also don't mind how much effort it requires on your part to make the output, they just want the 500 new widgets every day.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521054</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521040</id>
	<title>Re:This is still no remedy...</title>
	<author>Sockatume</author>
	<datestamp>1268917620000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext><p>XP grinding their degree will thoroughly prepare them for the tedium of working on software design, though.</p></htmltext>
<tokenext>XP grinding their degree will thoroughly prepare them for the tedium of working on software design , though .</tokentext>
<sentencetext>XP grinding their degree will thoroughly prepare them for the tedium of working on software design, though.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521012</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31523106</id>
	<title>Re:Least possible *cost*, not *reward*</title>
	<author>Anonymous</author>
	<datestamp>1268928420000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>If I want 500 widgets built, in a day, then I can offer 1 dollar per widget and see how many people are willing to make widgets for me.  If it looks like I won't get all 500 in a day because only 3 people took the contract, then I can contract for more help at a higher rate.</p><p>In fact, since it may not even be known by the needer of 500 widgets how much effort it takes to produce a widget, why not have the builders, who know exactly how much effort building a widget is ( as long as the spec is clear and they've actually built a widget before ) bid against each other.  Then the employer can set a budget for what they are willing to pay for 500 widgets, and then see if it's possible to get them cheaper.  This is what people do when thy buy things.</p><p>This whole thing sounds alot like using independent contractors, or just going to the widget store and buying 500 widgets.    Someone made the widget, and it was X expensive, but now they are trying to see how much above their cost (hopefully) they can sell it for.</p><p>Lots of things are not done in 500s though, they are one offs, and there's no way to do it ahead of time and sell it because there's no way to know that it will be needed.   Incentives to overpromise based on incomplete and incoherent notions of what the task actually is and all the conflicts of interest that entails for both buyer and seller make for a rough ride...  The seller needs to get the contract, and knows the buyer is at the mercy of the seller to deliver a product that is worth ( to the buyer ) more than they have contracted to pay for it.  ( how much are you willing to pay for food vs how much DO you pay for food ) the buyer has the incentive to use vague and incomprehensible language to hide the true scope of what they are paying for, so as to get a lower price quoted.   Economic sanctions against a party built into contracts force the parties affected to make the other terms unreasonably favorable to them.  Fighting and arguing decreases efficiency when working together increases efficiency.</p><p>As 'working together' begins to predominate, you get to the other end of the spectrum, where what you have is the standard employment arrangement where the upper's perception of effort and notion of appropriate reward reigns, and the employee's only recourse is to seek a better salary offer from another employer who percieves their worth ( through foggy glasses ) according to their own ( inevitably uninformed/misinformed ) ideas.    Of course this arrangement entails its own inefficiencies.  Poor judgement of the inevitably uninformed uppers which is inherent in the notion of heirarchy and can not for the most part be helped, means that people will be both underpaid and overpaid.  Underpaid people by definition (from the perspective of labor purchasers) leave, which leaves only overpayment possible.   Inefficiencies are why people get paid anything above subsistence.   Anyone would work for just subsistence if that was all their efforts could command, even the most highly qualified of us. .</p><p>If a machine do better for the buck, then the machine takes the person's place. AS efficiency increases the machinery that works to increase the entropy on earth is less carbon based and more mechanical.  Though some few humans may have ultimate concentrated power over this machine, the rest of us scum on the surface of the earth aren't differentiated by them from the other zoo life.  At least the other zoo life might one day be maintained on a preserve, but Humans, ever a threat, are always in excess, and always being replenished by procreation and eliminated by efficiency increases.</p></htmltext>
<tokenext>If I want 500 widgets built , in a day , then I can offer 1 dollar per widget and see how many people are willing to make widgets for me .
If it looks like I wo n't get all 500 in a day because only 3 people took the contract , then I can contract for more help at a higher rate.In fact , since it may not even be known by the needer of 500 widgets how much effort it takes to produce a widget , why not have the builders , who know exactly how much effort building a widget is ( as long as the spec is clear and they 've actually built a widget before ) bid against each other .
Then the employer can set a budget for what they are willing to pay for 500 widgets , and then see if it 's possible to get them cheaper .
This is what people do when thy buy things.This whole thing sounds alot like using independent contractors , or just going to the widget store and buying 500 widgets .
Someone made the widget , and it was X expensive , but now they are trying to see how much above their cost ( hopefully ) they can sell it for.Lots of things are not done in 500s though , they are one offs , and there 's no way to do it ahead of time and sell it because there 's no way to know that it will be needed .
Incentives to overpromise based on incomplete and incoherent notions of what the task actually is and all the conflicts of interest that entails for both buyer and seller make for a rough ride... The seller needs to get the contract , and knows the buyer is at the mercy of the seller to deliver a product that is worth ( to the buyer ) more than they have contracted to pay for it .
( how much are you willing to pay for food vs how much DO you pay for food ) the buyer has the incentive to use vague and incomprehensible language to hide the true scope of what they are paying for , so as to get a lower price quoted .
Economic sanctions against a party built into contracts force the parties affected to make the other terms unreasonably favorable to them .
Fighting and arguing decreases efficiency when working together increases efficiency.As 'working together ' begins to predominate , you get to the other end of the spectrum , where what you have is the standard employment arrangement where the upper 's perception of effort and notion of appropriate reward reigns , and the employee 's only recourse is to seek a better salary offer from another employer who percieves their worth ( through foggy glasses ) according to their own ( inevitably uninformed/misinformed ) ideas .
Of course this arrangement entails its own inefficiencies .
Poor judgement of the inevitably uninformed uppers which is inherent in the notion of heirarchy and can not for the most part be helped , means that people will be both underpaid and overpaid .
Underpaid people by definition ( from the perspective of labor purchasers ) leave , which leaves only overpayment possible .
Inefficiencies are why people get paid anything above subsistence .
Anyone would work for just subsistence if that was all their efforts could command , even the most highly qualified of us .
.If a machine do better for the buck , then the machine takes the person 's place .
AS efficiency increases the machinery that works to increase the entropy on earth is less carbon based and more mechanical .
Though some few humans may have ultimate concentrated power over this machine , the rest of us scum on the surface of the earth are n't differentiated by them from the other zoo life .
At least the other zoo life might one day be maintained on a preserve , but Humans , ever a threat , are always in excess , and always being replenished by procreation and eliminated by efficiency increases .</tokentext>
<sentencetext>If I want 500 widgets built, in a day, then I can offer 1 dollar per widget and see how many people are willing to make widgets for me.
If it looks like I won't get all 500 in a day because only 3 people took the contract, then I can contract for more help at a higher rate.In fact, since it may not even be known by the needer of 500 widgets how much effort it takes to produce a widget, why not have the builders, who know exactly how much effort building a widget is ( as long as the spec is clear and they've actually built a widget before ) bid against each other.
Then the employer can set a budget for what they are willing to pay for 500 widgets, and then see if it's possible to get them cheaper.
This is what people do when thy buy things.This whole thing sounds alot like using independent contractors, or just going to the widget store and buying 500 widgets.
Someone made the widget, and it was X expensive, but now they are trying to see how much above their cost (hopefully) they can sell it for.Lots of things are not done in 500s though, they are one offs, and there's no way to do it ahead of time and sell it because there's no way to know that it will be needed.
Incentives to overpromise based on incomplete and incoherent notions of what the task actually is and all the conflicts of interest that entails for both buyer and seller make for a rough ride...  The seller needs to get the contract, and knows the buyer is at the mercy of the seller to deliver a product that is worth ( to the buyer ) more than they have contracted to pay for it.
( how much are you willing to pay for food vs how much DO you pay for food ) the buyer has the incentive to use vague and incomprehensible language to hide the true scope of what they are paying for, so as to get a lower price quoted.
Economic sanctions against a party built into contracts force the parties affected to make the other terms unreasonably favorable to them.
Fighting and arguing decreases efficiency when working together increases efficiency.As 'working together' begins to predominate, you get to the other end of the spectrum, where what you have is the standard employment arrangement where the upper's perception of effort and notion of appropriate reward reigns, and the employee's only recourse is to seek a better salary offer from another employer who percieves their worth ( through foggy glasses ) according to their own ( inevitably uninformed/misinformed ) ideas.
Of course this arrangement entails its own inefficiencies.
Poor judgement of the inevitably uninformed uppers which is inherent in the notion of heirarchy and can not for the most part be helped, means that people will be both underpaid and overpaid.
Underpaid people by definition (from the perspective of labor purchasers) leave, which leaves only overpayment possible.
Inefficiencies are why people get paid anything above subsistence.
Anyone would work for just subsistence if that was all their efforts could command, even the most highly qualified of us.
.If a machine do better for the buck, then the machine takes the person's place.
AS efficiency increases the machinery that works to increase the entropy on earth is less carbon based and more mechanical.
Though some few humans may have ultimate concentrated power over this machine, the rest of us scum on the surface of the earth aren't differentiated by them from the other zoo life.
At least the other zoo life might one day be maintained on a preserve, but Humans, ever a threat, are always in excess, and always being replenished by procreation and eliminated by efficiency increases.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521196</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521410</id>
	<title>Achievement Unlocked</title>
	<author>TheKidWho</author>
	<datestamp>1268920020000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Achievement Unlocked: Class passed.</p></htmltext>
<tokenext>Achievement Unlocked : Class passed .</tokentext>
<sentencetext>Achievement Unlocked: Class passed.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31541506</id>
	<title>What's your character?</title>
	<author>Baloo Uriza</author>
	<datestamp>1269026520000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I'm a level 80 Vice President!</htmltext>
<tokenext>I 'm a level 80 Vice President !</tokentext>
<sentencetext>I'm a level 80 Vice President!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521098</id>
	<title>heh</title>
	<author>Pojut</author>
	<datestamp>1268917980000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>When my (then future) fiancee and I were about 6 months into our relationship, I would give or take away XP points to her based on things she said, and she did the same for me.  XP could be awarded based on comedy (adding to CH), how thought provoking it was (adding to INT), or how much of a "OH DAMN" reaction you got (adding to ST).  It was an arbitrary system not really based on anything, but XP could be turned in for "favors" of different varieties depending on the XP used, if you know what I mean.</p><p>Nothing like two nerds in love<nobr> <wbr></nobr>:-)</p></htmltext>
<tokenext>When my ( then future ) fiancee and I were about 6 months into our relationship , I would give or take away XP points to her based on things she said , and she did the same for me .
XP could be awarded based on comedy ( adding to CH ) , how thought provoking it was ( adding to INT ) , or how much of a " OH DAMN " reaction you got ( adding to ST ) .
It was an arbitrary system not really based on anything , but XP could be turned in for " favors " of different varieties depending on the XP used , if you know what I mean.Nothing like two nerds in love : - )</tokentext>
<sentencetext>When my (then future) fiancee and I were about 6 months into our relationship, I would give or take away XP points to her based on things she said, and she did the same for me.
XP could be awarded based on comedy (adding to CH), how thought provoking it was (adding to INT), or how much of a "OH DAMN" reaction you got (adding to ST).
It was an arbitrary system not really based on anything, but XP could be turned in for "favors" of different varieties depending on the XP used, if you know what I mean.Nothing like two nerds in love :-)</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521328</id>
	<title>Re:Change is motivational</title>
	<author>pianosaurus</author>
	<datestamp>1268919540000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Let me make an analogy we all understand. When you meet a girl [...]</p></div><p>What planet are you from? Could you try to phrase that as a car analogy instead?</p></div>
	</htmltext>
<tokenext>Let me make an analogy we all understand .
When you meet a girl [ ... ] What planet are you from ?
Could you try to phrase that as a car analogy instead ?</tokentext>
<sentencetext>Let me make an analogy we all understand.
When you meet a girl [...]What planet are you from?
Could you try to phrase that as a car analogy instead?
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521066</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31523590</id>
	<title>Re:He should have stuck with the 2000 system</title>
	<author>Rakshasa Taisab</author>
	<datestamp>1268930880000</datestamp>
	<modclass>Funny</modclass>
	<modscore>2</modscore>
	<htmltext>2000 system? No... Give me the EVE skilling system!</htmltext>
<tokenext>2000 system ?
No... Give me the EVE skilling system !</tokentext>
<sentencetext>2000 system?
No... Give me the EVE skilling system!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31520992</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521074</id>
	<title>WoW</title>
	<author>GMThomas</author>
	<datestamp>1268917800000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I expect him to be grading many papers that are mysteriously smeared with Cheetos residue.</htmltext>
<tokenext>I expect him to be grading many papers that are mysteriously smeared with Cheetos residue .</tokentext>
<sentencetext>I expect him to be grading many papers that are mysteriously smeared with Cheetos residue.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31524522</id>
	<title>Rewarding effort is absurd</title>
	<author>glwtta</author>
	<datestamp>1268935200000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>In the grown-up world you reward results, not effort.</htmltext>
<tokenext>In the grown-up world you reward results , not effort .</tokentext>
<sentencetext>In the grown-up world you reward results, not effort.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521504</id>
	<title>Re:Change is motivational</title>
	<author>adrianturner</author>
	<datestamp>1268920620000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Let me make an analogy we all understand.</p></div><p>Dude, this is Slashdot!  Wrong target audience!</p></div>
	</htmltext>
<tokenext>Let me make an analogy we all understand.Dude , this is Slashdot !
Wrong target audience !</tokentext>
<sentencetext>Let me make an analogy we all understand.Dude, this is Slashdot!
Wrong target audience!
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521066</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521282</id>
	<title>They'll love World of Workforce</title>
	<author>Rogerborg</author>
	<datestamp>1268919360000</datestamp>
	<modclass>Funny</modclass>
	<modscore>5</modscore>
	<htmltext>A 50 year grind to max out, random nerfs and level wipes, and the end game reward is a 2-person Winnebago instance in the Florida server.</htmltext>
<tokenext>A 50 year grind to max out , random nerfs and level wipes , and the end game reward is a 2-person Winnebago instance in the Florida server .</tokentext>
<sentencetext>A 50 year grind to max out, random nerfs and level wipes, and the end game reward is a 2-person Winnebago instance in the Florida server.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31524060</id>
	<title>Re:Change is motivational</title>
	<author>Idiomatick</author>
	<datestamp>1268933100000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>"And sooner or later, even that won't help."<br> <br>
You just aren't being creative enough.</htmltext>
<tokenext>" And sooner or later , even that wo n't help .
" You just are n't being creative enough .</tokentext>
<sentencetext>"And sooner or later, even that won't help.
" 
You just aren't being creative enough.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521066</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31530122</id>
	<title>Levelling Students for the  past 5 years</title>
	<author>DrSpike</author>
	<datestamp>1268912040000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Since 2006 I've been teaching an undergrad general education (i.e., for non-scientists) course in Computer Science called Computer Games at UNSW@ADFA (University of New South Wales, at the Australian Defence Force Academy) that has used a levelling metaphor.


Students start out as "Newbs" (Fail level) and level up through Knave (Pass Conceded), Squire (Pass), Courtier (Credit), Peer (Distinction) and L33t (High Distinction).


A large pool of elective tasks are made available to the students. These fall into one of three categories - Delves, Quests, and Odysseys based on their difficulty and work involved. Students undertake whatever tasks they desire (within a few constraints) and will level-up on successful completion of a certain task mix.


Each student has their own Wiki where they record their progress on tasks and where I and my markers provide feedback on their progress. Think of it like a Quest Log. Heck, there's even a series of weekly exercises which might be considered the "main storyline" of the course/game, and there's icons for each of the ranks and quests.


The 2009 version of the course can be found at <a href="http://seit.unsw.adfa.edu.au/coursework/ZGEN2301/index.html" title="adfa.edu.au" rel="nofollow">http://seit.unsw.adfa.edu.au/coursework/ZGEN2301/index.html</a> [adfa.edu.au], with task lists etc. Student Wiki pages are there also but password locked (plagiarism issues), otherwise you'd be able to seem the excellent work that (some of) the students have done.</htmltext>
<tokenext>Since 2006 I 've been teaching an undergrad general education ( i.e. , for non-scientists ) course in Computer Science called Computer Games at UNSW @ ADFA ( University of New South Wales , at the Australian Defence Force Academy ) that has used a levelling metaphor .
Students start out as " Newbs " ( Fail level ) and level up through Knave ( Pass Conceded ) , Squire ( Pass ) , Courtier ( Credit ) , Peer ( Distinction ) and L33t ( High Distinction ) .
A large pool of elective tasks are made available to the students .
These fall into one of three categories - Delves , Quests , and Odysseys based on their difficulty and work involved .
Students undertake whatever tasks they desire ( within a few constraints ) and will level-up on successful completion of a certain task mix .
Each student has their own Wiki where they record their progress on tasks and where I and my markers provide feedback on their progress .
Think of it like a Quest Log .
Heck , there 's even a series of weekly exercises which might be considered the " main storyline " of the course/game , and there 's icons for each of the ranks and quests .
The 2009 version of the course can be found at http : //seit.unsw.adfa.edu.au/coursework/ZGEN2301/index.html [ adfa.edu.au ] , with task lists etc .
Student Wiki pages are there also but password locked ( plagiarism issues ) , otherwise you 'd be able to seem the excellent work that ( some of ) the students have done .</tokentext>
<sentencetext>Since 2006 I've been teaching an undergrad general education (i.e., for non-scientists) course in Computer Science called Computer Games at UNSW@ADFA (University of New South Wales, at the Australian Defence Force Academy) that has used a levelling metaphor.
Students start out as "Newbs" (Fail level) and level up through Knave (Pass Conceded), Squire (Pass), Courtier (Credit), Peer (Distinction) and L33t (High Distinction).
A large pool of elective tasks are made available to the students.
These fall into one of three categories - Delves, Quests, and Odysseys based on their difficulty and work involved.
Students undertake whatever tasks they desire (within a few constraints) and will level-up on successful completion of a certain task mix.
Each student has their own Wiki where they record their progress on tasks and where I and my markers provide feedback on their progress.
Think of it like a Quest Log.
Heck, there's even a series of weekly exercises which might be considered the "main storyline" of the course/game, and there's icons for each of the ranks and quests.
The 2009 version of the course can be found at http://seit.unsw.adfa.edu.au/coursework/ZGEN2301/index.html [adfa.edu.au], with task lists etc.
Student Wiki pages are there also but password locked (plagiarism issues), otherwise you'd be able to seem the excellent work that (some of) the students have done.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31522752</id>
	<title>Re:He should have stuck with the 2000 system</title>
	<author>GameMaster</author>
	<datestamp>1268926740000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>What about Bob?</p></htmltext>
<tokenext>What about Bob ?</tokentext>
<sentencetext>What about Bob?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31520992</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31523020</id>
	<title>Re:They'll love World of Workforce</title>
	<author>uncledrax</author>
	<datestamp>1268928000000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Ya, and the XP penalty for dying is pretty harsh, and you don't get to play Alts...</p></htmltext>
<tokenext>Ya , and the XP penalty for dying is pretty harsh , and you do n't get to play Alts.. .</tokentext>
<sentencetext>Ya, and the XP penalty for dying is pretty harsh, and you don't get to play Alts...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521282</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521652</id>
	<title>Just wait</title>
	<author>Dishwasha</author>
	<datestamp>1268921460000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>until the company merger nerfs your job class after 30 years of subscription and your retirement gets ganked.</p></htmltext>
<tokenext>until the company merger nerfs your job class after 30 years of subscription and your retirement gets ganked .</tokentext>
<sentencetext>until the company merger nerfs your job class after 30 years of subscription and your retirement gets ganked.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521330</id>
	<title>Re:Change is motivational</title>
	<author>Anonymous</author>
	<datestamp>1268919540000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><nobr> <wbr></nobr>/agree<nobr> <wbr></nobr>::sadface::</p></htmltext>
<tokenext>/agree : : sadface : :</tokentext>
<sentencetext> /agree ::sadface::</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521066</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521012</id>
	<title>This is still no remedy...</title>
	<author>SharpFang</author>
	<datestamp>1268917320000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext><p>...against boredom of grinding.</p></htmltext>
<tokenext>...against boredom of grinding .</tokentext>
<sentencetext>...against boredom of grinding.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31522228</id>
	<title>Lonely Geek</title>
	<author>Jarik\_Tentsu</author>
	<datestamp>1268924340000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Let me make an analogy we all understand. When you meet a girl and she wears these big unsexy undies, you don't really care because she'll look great to you anyway. When she becomes your wife, you'll suggest sexy, minimalistic underwear. And sooner or later, even that won't help.</p></div><p>I still don't understand. =(</p></div>
	</htmltext>
<tokenext>Let me make an analogy we all understand .
When you meet a girl and she wears these big unsexy undies , you do n't really care because she 'll look great to you anyway .
When she becomes your wife , you 'll suggest sexy , minimalistic underwear .
And sooner or later , even that wo n't help.I still do n't understand .
= (</tokentext>
<sentencetext>Let me make an analogy we all understand.
When you meet a girl and she wears these big unsexy undies, you don't really care because she'll look great to you anyway.
When she becomes your wife, you'll suggest sexy, minimalistic underwear.
And sooner or later, even that won't help.I still don't understand.
=(
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521066</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31524518</id>
	<title>Re:Change is motivational</title>
	<author>Ed Peepers</author>
	<datestamp>1268935200000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>On top of this, it's much easier to say jobs should be designed to have clear, incremental goals than to actually implement them.  It only works well in basic manufacturing jobs ("you get \_\_ XP for making each widget!"), not complex, ambiguous knowledge work like most of us do.  It really comes down to: how do you measure performance?  The easier you can answer that question for a position, the easier it is to create a token reward system, whether the token is candy, XP, or cash.</htmltext>
<tokenext>On top of this , it 's much easier to say jobs should be designed to have clear , incremental goals than to actually implement them .
It only works well in basic manufacturing jobs ( " you get \ _ \ _ XP for making each widget !
" ) , not complex , ambiguous knowledge work like most of us do .
It really comes down to : how do you measure performance ?
The easier you can answer that question for a position , the easier it is to create a token reward system , whether the token is candy , XP , or cash .</tokentext>
<sentencetext>On top of this, it's much easier to say jobs should be designed to have clear, incremental goals than to actually implement them.
It only works well in basic manufacturing jobs ("you get \_\_ XP for making each widget!
"), not complex, ambiguous knowledge work like most of us do.
It really comes down to: how do you measure performance?
The easier you can answer that question for a position, the easier it is to create a token reward system, whether the token is candy, XP, or cash.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521066</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521166</id>
	<title>I prefer the old school method</title>
	<author>Anonymous</author>
	<datestamp>1268918460000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>which works great until the prof finds out you found out about the IDDQD / IDKFA cheat.</p></htmltext>
<tokenext>which works great until the prof finds out you found out about the IDDQD / IDKFA cheat .</tokentext>
<sentencetext>which works great until the prof finds out you found out about the IDDQD / IDKFA cheat.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31520992</id>
	<title>He should have stuck with the 2000 system</title>
	<author>Anonymous</author>
	<datestamp>1268917200000</datestamp>
	<modclass>Funny</modclass>
	<modscore>5</modscore>
	<htmltext><p>While there are definite benefits to the XP system, it's a very large departure from the stable and useful 2000 system.</p><p>I predict the next step will be a major overhaul of the evaluation system which will be widely hailed as a vast improvement on paper but turn out to be a huge mess and pleasing to no one.</p></htmltext>
<tokenext>While there are definite benefits to the XP system , it 's a very large departure from the stable and useful 2000 system.I predict the next step will be a major overhaul of the evaluation system which will be widely hailed as a vast improvement on paper but turn out to be a huge mess and pleasing to no one .</tokentext>
<sentencetext>While there are definite benefits to the XP system, it's a very large departure from the stable and useful 2000 system.I predict the next step will be a major overhaul of the evaluation system which will be widely hailed as a vast improvement on paper but turn out to be a huge mess and pleasing to no one.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521782</id>
	<title>Is that so bad?</title>
	<author>twoallbeefpatties</author>
	<datestamp>1268922180000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext>If I've got a fourth grader, I give him a math test on memorization of the multiplication tables.  He turns it in with a quarter of the problems wrong, he gets a D.  Then a month later, I give him a test on multiplying double-digit numbers.  He gets a quarter of the problems wrong, he gets a D.  Then I give him a test on division, three-digit numbers divided by one digit.  He gets a D.<br> <br>

This kid leaves the fourth grade, and he pretty much forgets the little that he did learn in my class.  He spends most of the next year playing catch-up.<br> <br>

Let me suggest the curriculum for a fourth grader's math assignments.  I'm going to give this kid a test on the multiplication tables, but I'm going to give it a week earlier than the other teacher did.  If this kid gets a quarter of the problems wrong, then he has to respawn and go fight the boss aga-- er, he has to take another multiplication tables test a week later.  He keeps taking one of those tests once a week until he gets at least a 90\% on it, even if the other kids have moved on to start taking other tests.<br> <br>

If this kid can't get ever get a 90\% on these tables, he gets an F in math for the semester.  If he passes the tables test, his grade levels up to a D. <br> <br>

Then I give this kid a test on double-digit multiplication.  He has to take it again and again until he gets a 90\% on the test.  When he does, he levels up to a C in math for the semester.  This might take him so long that he doesn't ever really get to the long division test, although I'll still give him some assignments to pick up on the basics of it.<br> <br>

The kid in the first example never really got a strong handle on any of the subjects I taught.  The second kid knows his expletive'ing multiplication tables and has a good handle on multiplying numbers, even if he never got a good shot at the later stuff.  The first kid got a D in math, the second kid got a C.  Which kid do you think knows more about math?<br> <br>

Alternatively, I give one student that tables test, and he gets an A on the first try, a week earlier than the others.  I tell this kid, okay, you can beta test the new dungeon that the devs are working on-- er, you can start looking ahead at some of the new material.  Or maybe you can actually only get to a B in this class by doing the three main quests, so if you want to get to an A, you'll have to do at least a few side quests.  Here, why don't you solve the puzzles in this beginner's programming book, since it's tangentially related to math?  Or you could grind the goblins in this basic accounting sheet, teaching you to balance a checkbook?<br> <br>

I'm sure the actual logistics of this method would require a bit of work, but I'd like to see it tried out in practice once.</htmltext>
<tokenext>If I 've got a fourth grader , I give him a math test on memorization of the multiplication tables .
He turns it in with a quarter of the problems wrong , he gets a D. Then a month later , I give him a test on multiplying double-digit numbers .
He gets a quarter of the problems wrong , he gets a D. Then I give him a test on division , three-digit numbers divided by one digit .
He gets a D . This kid leaves the fourth grade , and he pretty much forgets the little that he did learn in my class .
He spends most of the next year playing catch-up .
Let me suggest the curriculum for a fourth grader 's math assignments .
I 'm going to give this kid a test on the multiplication tables , but I 'm going to give it a week earlier than the other teacher did .
If this kid gets a quarter of the problems wrong , then he has to respawn and go fight the boss aga-- er , he has to take another multiplication tables test a week later .
He keeps taking one of those tests once a week until he gets at least a 90 \ % on it , even if the other kids have moved on to start taking other tests .
If this kid ca n't get ever get a 90 \ % on these tables , he gets an F in math for the semester .
If he passes the tables test , his grade levels up to a D . Then I give this kid a test on double-digit multiplication .
He has to take it again and again until he gets a 90 \ % on the test .
When he does , he levels up to a C in math for the semester .
This might take him so long that he does n't ever really get to the long division test , although I 'll still give him some assignments to pick up on the basics of it .
The kid in the first example never really got a strong handle on any of the subjects I taught .
The second kid knows his expletive'ing multiplication tables and has a good handle on multiplying numbers , even if he never got a good shot at the later stuff .
The first kid got a D in math , the second kid got a C. Which kid do you think knows more about math ?
Alternatively , I give one student that tables test , and he gets an A on the first try , a week earlier than the others .
I tell this kid , okay , you can beta test the new dungeon that the devs are working on-- er , you can start looking ahead at some of the new material .
Or maybe you can actually only get to a B in this class by doing the three main quests , so if you want to get to an A , you 'll have to do at least a few side quests .
Here , why do n't you solve the puzzles in this beginner 's programming book , since it 's tangentially related to math ?
Or you could grind the goblins in this basic accounting sheet , teaching you to balance a checkbook ?
I 'm sure the actual logistics of this method would require a bit of work , but I 'd like to see it tried out in practice once .</tokentext>
<sentencetext>If I've got a fourth grader, I give him a math test on memorization of the multiplication tables.
He turns it in with a quarter of the problems wrong, he gets a D.  Then a month later, I give him a test on multiplying double-digit numbers.
He gets a quarter of the problems wrong, he gets a D.  Then I give him a test on division, three-digit numbers divided by one digit.
He gets a D. 

This kid leaves the fourth grade, and he pretty much forgets the little that he did learn in my class.
He spends most of the next year playing catch-up.
Let me suggest the curriculum for a fourth grader's math assignments.
I'm going to give this kid a test on the multiplication tables, but I'm going to give it a week earlier than the other teacher did.
If this kid gets a quarter of the problems wrong, then he has to respawn and go fight the boss aga-- er, he has to take another multiplication tables test a week later.
He keeps taking one of those tests once a week until he gets at least a 90\% on it, even if the other kids have moved on to start taking other tests.
If this kid can't get ever get a 90\% on these tables, he gets an F in math for the semester.
If he passes the tables test, his grade levels up to a D.  

Then I give this kid a test on double-digit multiplication.
He has to take it again and again until he gets a 90\% on the test.
When he does, he levels up to a C in math for the semester.
This might take him so long that he doesn't ever really get to the long division test, although I'll still give him some assignments to pick up on the basics of it.
The kid in the first example never really got a strong handle on any of the subjects I taught.
The second kid knows his expletive'ing multiplication tables and has a good handle on multiplying numbers, even if he never got a good shot at the later stuff.
The first kid got a D in math, the second kid got a C.  Which kid do you think knows more about math?
Alternatively, I give one student that tables test, and he gets an A on the first try, a week earlier than the others.
I tell this kid, okay, you can beta test the new dungeon that the devs are working on-- er, you can start looking ahead at some of the new material.
Or maybe you can actually only get to a B in this class by doing the three main quests, so if you want to get to an A, you'll have to do at least a few side quests.
Here, why don't you solve the puzzles in this beginner's programming book, since it's tangentially related to math?
Or you could grind the goblins in this basic accounting sheet, teaching you to balance a checkbook?
I'm sure the actual logistics of this method would require a bit of work, but I'd like to see it tried out in practice once.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31523172</id>
	<title>Re:Change is motivational</title>
	<author>Anonymous</author>
	<datestamp>1268928780000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p>Let me make an analogy we all understand. When you meet a girl</p></div><p>You lost me.</p></div>
	</htmltext>
<tokenext>Let me make an analogy we all understand .
When you meet a girlYou lost me .</tokentext>
<sentencetext>Let me make an analogy we all understand.
When you meet a girlYou lost me.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521066</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521268</id>
	<title>Re:Change is motivational</title>
	<author>Ozan</author>
	<datestamp>1268919240000</datestamp>
	<modclass>Funny</modclass>
	<modscore>4</modscore>
	<htmltext><p>I think the more important aspect of this is the quick gratification this system provides. With todays attention span you need to reward people quicker and more often, but smaller.</p><p>Anyway I can't wait for the first guy who goes "LEEROY JENKINS!" on his group assignment.</p></htmltext>
<tokenext>I think the more important aspect of this is the quick gratification this system provides .
With todays attention span you need to reward people quicker and more often , but smaller.Anyway I ca n't wait for the first guy who goes " LEEROY JENKINS !
" on his group assignment .</tokentext>
<sentencetext>I think the more important aspect of this is the quick gratification this system provides.
With todays attention span you need to reward people quicker and more often, but smaller.Anyway I can't wait for the first guy who goes "LEEROY JENKINS!
" on his group assignment.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521066</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31520982</id>
	<title>Now I just need to create a bot</title>
	<author>Anonymous</author>
	<datestamp>1268917140000</datestamp>
	<modclass>Funny</modclass>
	<modscore>4</modscore>
	<htmltext><p>If only I could create some sort of bot to do the work for me so I could then sell those rewards for money...</p></htmltext>
<tokenext>If only I could create some sort of bot to do the work for me so I could then sell those rewards for money.. .</tokentext>
<sentencetext>If only I could create some sort of bot to do the work for me so I could then sell those rewards for money...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521082</id>
	<title>Re:sheer leveling?</title>
	<author>Anonymous</author>
	<datestamp>1268917860000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I could see that working. You start by master basics such as simple programming from scratch, when you level you gain access to a new library or new hardware that gives you more advance tools for building an application. I think it'd be quite an incentive to work hard on mastering basics.</p></htmltext>
<tokenext>I could see that working .
You start by master basics such as simple programming from scratch , when you level you gain access to a new library or new hardware that gives you more advance tools for building an application .
I think it 'd be quite an incentive to work hard on mastering basics .</tokentext>
<sentencetext>I could see that working.
You start by master basics such as simple programming from scratch, when you level you gain access to a new library or new hardware that gives you more advance tools for building an application.
I think it'd be quite an incentive to work hard on mastering basics.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521022</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521326</id>
	<title>We tried this at my company</title>
	<author>paiute</author>
	<datestamp>1268919540000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>It worked great until they brought in the George Clooney avatar to fire us.</p></htmltext>
<tokenext>It worked great until they brought in the George Clooney avatar to fire us .</tokentext>
<sentencetext>It worked great until they brought in the George Clooney avatar to fire us.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521132</id>
	<title>I wasn't skipping class</title>
	<author>mandark1967</author>
	<datestamp>1268918160000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I was building Vitality!</p></htmltext>
<tokenext>I was building Vitality !</tokentext>
<sentencetext>I was building Vitality!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31533870</id>
	<title>This is part of the scout method</title>
	<author>Anonymous</author>
	<datestamp>1268992020000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I think this can be linked to the "personnal progression" part of the scout method, where badges are awarded when progress is made as a team or individually. This is a method that works since 1907.</p></htmltext>
<tokenext>I think this can be linked to the " personnal progression " part of the scout method , where badges are awarded when progress is made as a team or individually .
This is a method that works since 1907 .</tokentext>
<sentencetext>I think this can be linked to the "personnal progression" part of the scout method, where badges are awarded when progress is made as a team or individually.
This is a method that works since 1907.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521638</id>
	<title>Quests</title>
	<author>Midnight Thunder</author>
	<datestamp>1268921460000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><i>I predict the next step will be a major overhaul of the evaluation system which will be widely hailed as a vast improvement on paper but turn out to be a huge mess and pleasing to no one.</i></p><p>Well that and plenty of people complaining it is the same old shit, due the lack of quests. Unless the dungeon masters, uh managers, recognise this will simply cause the people to move on to the next environment where quests are implemented.</p></htmltext>
<tokenext>I predict the next step will be a major overhaul of the evaluation system which will be widely hailed as a vast improvement on paper but turn out to be a huge mess and pleasing to no one.Well that and plenty of people complaining it is the same old shit , due the lack of quests .
Unless the dungeon masters , uh managers , recognise this will simply cause the people to move on to the next environment where quests are implemented .</tokentext>
<sentencetext>I predict the next step will be a major overhaul of the evaluation system which will be widely hailed as a vast improvement on paper but turn out to be a huge mess and pleasing to no one.Well that and plenty of people complaining it is the same old shit, due the lack of quests.
Unless the dungeon masters, uh managers, recognise this will simply cause the people to move on to the next environment where quests are implemented.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31520992</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31523074</id>
	<title>Re:First job internew</title>
	<author>nobodylocalhost</author>
	<datestamp>1268928240000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>hahaha i would love to work for a company if they had a hr department that cool</p></htmltext>
<tokenext>hahaha i would love to work for a company if they had a hr department that cool</tokentext>
<sentencetext>hahaha i would love to work for a company if they had a hr department that cool</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521056</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521058</id>
	<title>It's the hunter-gatherer syndrome...</title>
	<author>carlhaagen</author>
	<datestamp>1268917680000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext>...in people causing them to be positive about the build-up; the hoarding of score (read: resources). No, really, it is so.</htmltext>
<tokenext>...in people causing them to be positive about the build-up ; the hoarding of score ( read : resources ) .
No , really , it is so .</tokentext>
<sentencetext>...in people causing them to be positive about the build-up; the hoarding of score (read: resources).
No, really, it is so.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521086</id>
	<title>if it works use it</title>
	<author>Anonymous</author>
	<datestamp>1268917860000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Ni hao!        put something in trade so the teacher doesnt catch on.............</p></htmltext>
<tokenext>Ni hao !
put something in trade so the teacher doesnt catch on............ .</tokentext>
<sentencetext>Ni hao!
put something in trade so the teacher doesnt catch on.............</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521352</id>
	<title>Re:This is still no remedy...</title>
	<author>Leekle2ManE</author>
	<datestamp>1268919660000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>How long until the first spoiler sites show up with all the quest info?<br>
<br>
And while this sounds rather inventive, if WoW quests (and those doing them) have shown me anything, this will only help to dumb down <br>
<br>
"Travel along the road to the north tower and deliver this package the dwarf at the tower."<br>
<br>
"Newb tells general, 'Where can I find the dwarf for this quest?'"<br>
"Newb tells LocalDefense, 'Where can I find the dwarf for this quest?'"<br>
"Newb whispers you, 'Do you know where I can find the dwarf for this quest?'"<br>
"You whisper Newb, 'It's in the quest info, plain as day.'"<br>
"Newb whispers you, 'Can you take me?'"<br>
(The above hypothetical conversation was cleaned up for legibility.  Actual conversations would require heavy deciphering.)</htmltext>
<tokenext>How long until the first spoiler sites show up with all the quest info ?
And while this sounds rather inventive , if WoW quests ( and those doing them ) have shown me anything , this will only help to dumb down " Travel along the road to the north tower and deliver this package the dwarf at the tower .
" " Newb tells general , 'Where can I find the dwarf for this quest ?
' " " Newb tells LocalDefense , 'Where can I find the dwarf for this quest ?
' " " Newb whispers you , 'Do you know where I can find the dwarf for this quest ?
' " " You whisper Newb , 'It 's in the quest info , plain as day .
' " " Newb whispers you , 'Can you take me ?
' " ( The above hypothetical conversation was cleaned up for legibility .
Actual conversations would require heavy deciphering .
)</tokentext>
<sentencetext>How long until the first spoiler sites show up with all the quest info?
And while this sounds rather inventive, if WoW quests (and those doing them) have shown me anything, this will only help to dumb down 

"Travel along the road to the north tower and deliver this package the dwarf at the tower.
"

"Newb tells general, 'Where can I find the dwarf for this quest?
'"
"Newb tells LocalDefense, 'Where can I find the dwarf for this quest?
'"
"Newb whispers you, 'Do you know where I can find the dwarf for this quest?
'"
"You whisper Newb, 'It's in the quest info, plain as day.
'"
"Newb whispers you, 'Can you take me?
'"
(The above hypothetical conversation was cleaned up for legibility.
Actual conversations would require heavy deciphering.
)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521012</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31522348</id>
	<title>Re:This is still no remedy...</title>
	<author>Anonymous</author>
	<datestamp>1268924820000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>And teach them some team work attitudes meanwhile. I guess the current focus on IP and copyrights makes realizing the XP dream difficult at least.<br>"In service of property the human race denied the natural capacity of their brains for harmony. Then the selective pressure came.." That's some seriously scary foreword for a scifi-horror book for biologists.</p></htmltext>
<tokenext>And teach them some team work attitudes meanwhile .
I guess the current focus on IP and copyrights makes realizing the XP dream difficult at least .
" In service of property the human race denied the natural capacity of their brains for harmony .
Then the selective pressure came.. " That 's some seriously scary foreword for a scifi-horror book for biologists .</tokentext>
<sentencetext>And teach them some team work attitudes meanwhile.
I guess the current focus on IP and copyrights makes realizing the XP dream difficult at least.
"In service of property the human race denied the natural capacity of their brains for harmony.
Then the selective pressure came.." That's some seriously scary foreword for a scifi-horror book for biologists.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521040</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31524554</id>
	<title>This won't teach anyone how to think, only grind.</title>
	<author>Dr. Spork</author>
	<datestamp>1268935380000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>I think the problem with universities is that education has already become a grind, and this takes the mind-numbing up a notch. The reason why our students are demanding "clear, well-defined goals" in courses is exactly because they want everything in college to have handrails, explicit structure and a transparent input-output conditionals. And it's true that it's easier to get good grades in such a system. But I think it's completely irresponsible to take someone who has made it through such a system as "college-educated". An educated person has learned to operate flexibly in a system where the input-output structures are opaque, and the quality of their product is what matters. (The real world doesn't care if you took "all the right steps" in the process of making something shoddy, so I don't see why college courses should reward it either.)</p><p>
While my background is in physics, I now teach courses in philosophy. Now try to imagine applying this XP system to my field! It's not useless; I mean, I do stuff like this already (though I feel dirty about it). I occasionally give quick multiple-choice reading quizzes which make up a tiny portion of the course grade. Students can see "collecting" reading quiz points as XP's. But what really matters to me is that my students reveal an understanding of the issues and are able to have coherent and insightful reactions to these. Maybe a more straightforward way of looking it is this: My students need to be able to horribly embarrass anyone who defends certain dumb ideas, in a wide range of contexts. For example, if my ethics students aren't able to embarrass a smart moral relativist in a conversation, they don't deserve a passing grade for that (small) unit of the course. This objective cannot be divided up into sub-objectives to which you could assign XP's, because there are incredibly many paths for getting to that goal, and for the purpose of grading, I don't care which path they take. It depends on their temperament and talent. I'm not about to impose a structure on how to achieve this goal, and anyone who does is being a terrible educator. Their students will learn to grind out good grades, but... what else? Is it hoped that "incidentally" they will also acquire an understanding of the subject along the way? It seems to me much better to just test their understanding directly, and let them learn how to best match their skills to the available resources so that they achieve that understanding. That's exactly what students <i>should</i> learn in college, and it's also exactly what this XP system circumvents.</p></htmltext>
<tokenext>I think the problem with universities is that education has already become a grind , and this takes the mind-numbing up a notch .
The reason why our students are demanding " clear , well-defined goals " in courses is exactly because they want everything in college to have handrails , explicit structure and a transparent input-output conditionals .
And it 's true that it 's easier to get good grades in such a system .
But I think it 's completely irresponsible to take someone who has made it through such a system as " college-educated " .
An educated person has learned to operate flexibly in a system where the input-output structures are opaque , and the quality of their product is what matters .
( The real world does n't care if you took " all the right steps " in the process of making something shoddy , so I do n't see why college courses should reward it either .
) While my background is in physics , I now teach courses in philosophy .
Now try to imagine applying this XP system to my field !
It 's not useless ; I mean , I do stuff like this already ( though I feel dirty about it ) .
I occasionally give quick multiple-choice reading quizzes which make up a tiny portion of the course grade .
Students can see " collecting " reading quiz points as XP 's .
But what really matters to me is that my students reveal an understanding of the issues and are able to have coherent and insightful reactions to these .
Maybe a more straightforward way of looking it is this : My students need to be able to horribly embarrass anyone who defends certain dumb ideas , in a wide range of contexts .
For example , if my ethics students are n't able to embarrass a smart moral relativist in a conversation , they do n't deserve a passing grade for that ( small ) unit of the course .
This objective can not be divided up into sub-objectives to which you could assign XP 's , because there are incredibly many paths for getting to that goal , and for the purpose of grading , I do n't care which path they take .
It depends on their temperament and talent .
I 'm not about to impose a structure on how to achieve this goal , and anyone who does is being a terrible educator .
Their students will learn to grind out good grades , but... what else ?
Is it hoped that " incidentally " they will also acquire an understanding of the subject along the way ?
It seems to me much better to just test their understanding directly , and let them learn how to best match their skills to the available resources so that they achieve that understanding .
That 's exactly what students should learn in college , and it 's also exactly what this XP system circumvents .</tokentext>
<sentencetext>I think the problem with universities is that education has already become a grind, and this takes the mind-numbing up a notch.
The reason why our students are demanding "clear, well-defined goals" in courses is exactly because they want everything in college to have handrails, explicit structure and a transparent input-output conditionals.
And it's true that it's easier to get good grades in such a system.
But I think it's completely irresponsible to take someone who has made it through such a system as "college-educated".
An educated person has learned to operate flexibly in a system where the input-output structures are opaque, and the quality of their product is what matters.
(The real world doesn't care if you took "all the right steps" in the process of making something shoddy, so I don't see why college courses should reward it either.
)
While my background is in physics, I now teach courses in philosophy.
Now try to imagine applying this XP system to my field!
It's not useless; I mean, I do stuff like this already (though I feel dirty about it).
I occasionally give quick multiple-choice reading quizzes which make up a tiny portion of the course grade.
Students can see "collecting" reading quiz points as XP's.
But what really matters to me is that my students reveal an understanding of the issues and are able to have coherent and insightful reactions to these.
Maybe a more straightforward way of looking it is this: My students need to be able to horribly embarrass anyone who defends certain dumb ideas, in a wide range of contexts.
For example, if my ethics students aren't able to embarrass a smart moral relativist in a conversation, they don't deserve a passing grade for that (small) unit of the course.
This objective cannot be divided up into sub-objectives to which you could assign XP's, because there are incredibly many paths for getting to that goal, and for the purpose of grading, I don't care which path they take.
It depends on their temperament and talent.
I'm not about to impose a structure on how to achieve this goal, and anyone who does is being a terrible educator.
Their students will learn to grind out good grades, but... what else?
Is it hoped that "incidentally" they will also acquire an understanding of the subject along the way?
It seems to me much better to just test their understanding directly, and let them learn how to best match their skills to the available resources so that they achieve that understanding.
That's exactly what students should learn in college, and it's also exactly what this XP system circumvents.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31524776</id>
	<title>Re:Now I just need to create a bot</title>
	<author>Anonymous</author>
	<datestamp>1268936460000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>XP<nobr> <wbr></nobr>... Xperience Points..</p><p>I was reading this and thought: what... windows XP... I don't get it<nobr> <wbr></nobr>:P</p></htmltext>
<tokenext>XP ... Xperience Points..I was reading this and thought : what... windows XP... I do n't get it : P</tokentext>
<sentencetext>XP ... Xperience Points..I was reading this and thought: what... windows XP... I don't get it :P</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31520982</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521188</id>
	<title>idiocracy</title>
	<author>Anonymous</author>
	<datestamp>1268918640000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Experience is not what you take college classes to obtain.  Experience happens after graduation, or outside of the classroom.  The intellectual frameworks of subjects and mechanisms for reasoning within those frameworks are what tertiary education provides.</p><p>In college, it does not matter so much that you have or have not done something, but how well you did that thing.  Grades are a vital, and important part of that evaluation.  Just saying that something was achieved or some act performed does not indicate how well it was done.  Were the problem set answers copied from the answer key?  Were they copied from another student?  From sources on the Web?  Was there original thought and effort put into it?  How is not having an evaluation of the finesse and skill used on an assignment going to provide the necessary feedback to teach the students how to think?  College, after all, is not so much learning specific subjects, although that is certainly an important part of it, but teaching the students how to use their brains.  Without the assessments of grades, this becomes a far less efficient process.  Frankly, Sheldon, the professor in charge of this class, is pandering, and is doing nothing to improve the already lightweight reputation of Indiana University.  We are talking about a class in game design, after all, not embedded control design, or real time systems, or higher order languages, or advanced algorithms.</p></htmltext>
<tokenext>Experience is not what you take college classes to obtain .
Experience happens after graduation , or outside of the classroom .
The intellectual frameworks of subjects and mechanisms for reasoning within those frameworks are what tertiary education provides.In college , it does not matter so much that you have or have not done something , but how well you did that thing .
Grades are a vital , and important part of that evaluation .
Just saying that something was achieved or some act performed does not indicate how well it was done .
Were the problem set answers copied from the answer key ?
Were they copied from another student ?
From sources on the Web ?
Was there original thought and effort put into it ?
How is not having an evaluation of the finesse and skill used on an assignment going to provide the necessary feedback to teach the students how to think ?
College , after all , is not so much learning specific subjects , although that is certainly an important part of it , but teaching the students how to use their brains .
Without the assessments of grades , this becomes a far less efficient process .
Frankly , Sheldon , the professor in charge of this class , is pandering , and is doing nothing to improve the already lightweight reputation of Indiana University .
We are talking about a class in game design , after all , not embedded control design , or real time systems , or higher order languages , or advanced algorithms .</tokentext>
<sentencetext>Experience is not what you take college classes to obtain.
Experience happens after graduation, or outside of the classroom.
The intellectual frameworks of subjects and mechanisms for reasoning within those frameworks are what tertiary education provides.In college, it does not matter so much that you have or have not done something, but how well you did that thing.
Grades are a vital, and important part of that evaluation.
Just saying that something was achieved or some act performed does not indicate how well it was done.
Were the problem set answers copied from the answer key?
Were they copied from another student?
From sources on the Web?
Was there original thought and effort put into it?
How is not having an evaluation of the finesse and skill used on an assignment going to provide the necessary feedback to teach the students how to think?
College, after all, is not so much learning specific subjects, although that is certainly an important part of it, but teaching the students how to use their brains.
Without the assessments of grades, this becomes a far less efficient process.
Frankly, Sheldon, the professor in charge of this class, is pandering, and is doing nothing to improve the already lightweight reputation of Indiana University.
We are talking about a class in game design, after all, not embedded control design, or real time systems, or higher order languages, or advanced algorithms.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31522744</id>
	<title>Re:He should have stuck with the 2000 system</title>
	<author>chris mazuc</author>
	<datestamp>1268926740000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><a href="http://slashdot.org/comments.pl?sid=1554068&amp;cid=31182944" title="slashdot.org">&gt;&gt;&gt; </a> [slashdot.org]</p><p>So this is your main account eh?</p></htmltext>
<tokenext>&gt; &gt; &gt; [ slashdot.org ] So this is your main account eh ?</tokentext>
<sentencetext>&gt;&gt;&gt;  [slashdot.org]So this is your main account eh?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521412</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31556456</id>
	<title>Re:Change is motivational</title>
	<author>Anonymous</author>
	<datestamp>1269172740000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><blockquote><div><p>Let me make an analogy we all understand. When you meet a girl</p></div></blockquote><p>You must be new here.</p><blockquote><div><p>And sooner or later, even that won't help.</p></div></blockquote><p>At that point, it's time to suggest she put the big unsexy undies back on. Or diet.</p></div>
	</htmltext>
<tokenext>Let me make an analogy we all understand .
When you meet a girlYou must be new here.And sooner or later , even that wo n't help.At that point , it 's time to suggest she put the big unsexy undies back on .
Or diet .</tokentext>
<sentencetext>Let me make an analogy we all understand.
When you meet a girlYou must be new here.And sooner or later, even that won't help.At that point, it's time to suggest she put the big unsexy undies back on.
Or diet.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521066</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31523126</id>
	<title>Re:Nice idea, but</title>
	<author>Belial6</author>
	<datestamp>1268928540000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>The irony I live with every day is that I work for one of those mythical good managers.  The ironic part is that his name is Peter.</htmltext>
<tokenext>The irony I live with every day is that I work for one of those mythical good managers .
The ironic part is that his name is Peter .</tokentext>
<sentencetext>The irony I live with every day is that I work for one of those mythical good managers.
The ironic part is that his name is Peter.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521462</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31527336</id>
	<title>Re:They'll love World of Workforce</title>
	<author>infinite9</author>
	<datestamp>1268945280000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>...with epic dentures and a wheeled mount.</p></htmltext>
<tokenext>...with epic dentures and a wheeled mount .</tokentext>
<sentencetext>...with epic dentures and a wheeled mount.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521282</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31522576</id>
	<title>Re:Balance? Yeah, right...</title>
	<author>magus\_melchior</author>
	<datestamp>1268926020000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>It's a rare manager who can recognize that rewarding employees-- or even just taking care of their basic needs-- is a very sure way to maintain productivity. It's a shame that there are far too many who think that the only way to get their employees to work is to build on the "indentured servitude" model.</p></htmltext>
<tokenext>It 's a rare manager who can recognize that rewarding employees-- or even just taking care of their basic needs-- is a very sure way to maintain productivity .
It 's a shame that there are far too many who think that the only way to get their employees to work is to build on the " indentured servitude " model .</tokentext>
<sentencetext>It's a rare manager who can recognize that rewarding employees-- or even just taking care of their basic needs-- is a very sure way to maintain productivity.
It's a shame that there are far too many who think that the only way to get their employees to work is to build on the "indentured servitude" model.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521054</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521580</id>
	<title>Make sense, since Games ARE education.</title>
	<author>Hurricane78</author>
	<datestamp>1268921100000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Games are nature&rsquo;s way of learning. Like dogs play, to train for the real world, so do we.<br>And their greatest aspect, is that they are fun. Because success and learning is supposed to be fun. After all it&rsquo;s the basis of survival and winning the game of natural selection.</p><p>Only schools fucked that one up. Because as they are today, they were originally invented by Bismarck, because he wanted something like military drill, but for kids. (Yeah, how fucked up is that?)</p><p>So getting back to games, to a solid motivating balance between too hard and too easy, rewards, and all the stuff that makes you *want* to win the game, and makes you have *fun*, is the best one can do for human education.</p><p>So I applaud this idea, of using MMORPG concepts for school-like &ldquo;education&rdquo;. Which until now is more focused on training us to be good little mindlessly obeying automaton drones, like soldiers.<br>Maybe that will make kids think outside of the box and come up with their own smarter ways again.</p></htmltext>
<tokenext>Games are nature    s way of learning .
Like dogs play , to train for the real world , so do we.And their greatest aspect , is that they are fun .
Because success and learning is supposed to be fun .
After all it    s the basis of survival and winning the game of natural selection.Only schools fucked that one up .
Because as they are today , they were originally invented by Bismarck , because he wanted something like military drill , but for kids .
( Yeah , how fucked up is that ?
) So getting back to games , to a solid motivating balance between too hard and too easy , rewards , and all the stuff that makes you * want * to win the game , and makes you have * fun * , is the best one can do for human education.So I applaud this idea , of using MMORPG concepts for school-like    education    .
Which until now is more focused on training us to be good little mindlessly obeying automaton drones , like soldiers.Maybe that will make kids think outside of the box and come up with their own smarter ways again .</tokentext>
<sentencetext>Games are nature’s way of learning.
Like dogs play, to train for the real world, so do we.And their greatest aspect, is that they are fun.
Because success and learning is supposed to be fun.
After all it’s the basis of survival and winning the game of natural selection.Only schools fucked that one up.
Because as they are today, they were originally invented by Bismarck, because he wanted something like military drill, but for kids.
(Yeah, how fucked up is that?
)So getting back to games, to a solid motivating balance between too hard and too easy, rewards, and all the stuff that makes you *want* to win the game, and makes you have *fun*, is the best one can do for human education.So I applaud this idea, of using MMORPG concepts for school-like “education”.
Which until now is more focused on training us to be good little mindlessly obeying automaton drones, like soldiers.Maybe that will make kids think outside of the box and come up with their own smarter ways again.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31523424</id>
	<title>Re:Balance? Yeah, right...</title>
	<author>Angst Badger</author>
	<datestamp>1268930160000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>The real danger is that if work ever became fun, our employers would start charging <i>us</i> to do it.</p></htmltext>
<tokenext>The real danger is that if work ever became fun , our employers would start charging us to do it .</tokentext>
<sentencetext>The real danger is that if work ever became fun, our employers would start charging us to do it.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521054</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521252</id>
	<title>Work - force</title>
	<author>mix77</author>
	<datestamp>1268919180000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>"As the gamer generation moves into the mainstream workforce, they are willing and eager to apply the culture and learning-techniques they bring with them from games". This sounds like vocational training. I have always thought assignments were supposed to cover the practical side of education. Work could be a game, but how many games have stood the test of time. I work by force, I play by games by choice.</htmltext>
<tokenext>" As the gamer generation moves into the mainstream workforce , they are willing and eager to apply the culture and learning-techniques they bring with them from games " .
This sounds like vocational training .
I have always thought assignments were supposed to cover the practical side of education .
Work could be a game , but how many games have stood the test of time .
I work by force , I play by games by choice .</tokentext>
<sentencetext>"As the gamer generation moves into the mainstream workforce, they are willing and eager to apply the culture and learning-techniques they bring with them from games".
This sounds like vocational training.
I have always thought assignments were supposed to cover the practical side of education.
Work could be a game, but how many games have stood the test of time.
I work by force, I play by games by choice.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521348</id>
	<title>Roleplaying</title>
	<author>BlackHawk-666</author>
	<datestamp>1268919660000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Student: "Stand down black knight, for I am Monty, a paladin of great power, pure of spirit, righteous to my core and I will strike you from your stead this day. What say you?"</p><p>Teacher: For God's sake <i>student</i>, sit down, I told you there is no XP for roleplaying in this class.</p></htmltext>
<tokenext>Student : " Stand down black knight , for I am Monty , a paladin of great power , pure of spirit , righteous to my core and I will strike you from your stead this day .
What say you ?
" Teacher : For God 's sake student , sit down , I told you there is no XP for roleplaying in this class .</tokentext>
<sentencetext>Student: "Stand down black knight, for I am Monty, a paladin of great power, pure of spirit, righteous to my core and I will strike you from your stead this day.
What say you?
"Teacher: For God's sake student, sit down, I told you there is no XP for roleplaying in this class.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521744</id>
	<title>Similarly</title>
	<author>Grimbleton</author>
	<datestamp>1268922000000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>www.worldofchorecraft.com</p></htmltext>
<tokenext>www.worldofchorecraft.com</tokentext>
<sentencetext>www.worldofchorecraft.com</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31523592</id>
	<title>Just met him this morning ..</title>
	<author>Qbertino</author>
	<datestamp>1268930940000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>What a conincidence. I just heard a talk with him today. He's visiting our company to help with the development of a star trek game and he also introduced the very same concept. Neat idea and - as he says - it works with those who play games and then is a better alternative to grades. His explainations seemed plausible to me.</p></htmltext>
<tokenext>What a conincidence .
I just heard a talk with him today .
He 's visiting our company to help with the development of a star trek game and he also introduced the very same concept .
Neat idea and - as he says - it works with those who play games and then is a better alternative to grades .
His explainations seemed plausible to me .</tokentext>
<sentencetext>What a conincidence.
I just heard a talk with him today.
He's visiting our company to help with the development of a star trek game and he also introduced the very same concept.
Neat idea and - as he says - it works with those who play games and then is a better alternative to grades.
His explainations seemed plausible to me.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31523888</id>
	<title>hmm.....</title>
	<author>Anonymous</author>
	<datestamp>1268932380000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Where does Chuck Norris fit into all this?</p></htmltext>
<tokenext>Where does Chuck Norris fit into all this ?</tokentext>
<sentencetext>Where does Chuck Norris fit into all this?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521524</id>
	<title>Economist Article</title>
	<author>Anonymous</author>
	<datestamp>1268920740000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>I remember reading an article in the Economist about how young people coming through the education system (in the UK) are becoming increasingly difficult to integrate into the workforce.</p><p>That article pointed out that the problems with such integration are precisely the "benefits" espoused by the summary above.  Namely that new graduates expect ridiculously elaborate and well-defined goals, don't work very hard without specific incentives, have poor social skills and in general lack initiative.</p><p>The article (which as a former manager I agree with) made the point that that these individuals are increasingly difficult to manage and motivate. As a manager, I shouldn't have to define an intricate XP based points system to keep my staff interested. I think it is a consequence of TV-led, internet-supercharged instant gratification culture that the notion of short or medium term effort for long term gains is drifting into obscurity.</p><p>You don't work hard on assignment X because I'll give you some XP, or even a cash voucher or something. You work hard because you take some pride in both yourself and your work and at the prospect of getting promoted.</p><p>Don't want to get promoted, don't want to work hard, don't really want to be at work anyway? Then fuck off out of my team and let me employ someone who does!</p></htmltext>
<tokenext>I remember reading an article in the Economist about how young people coming through the education system ( in the UK ) are becoming increasingly difficult to integrate into the workforce.That article pointed out that the problems with such integration are precisely the " benefits " espoused by the summary above .
Namely that new graduates expect ridiculously elaborate and well-defined goals , do n't work very hard without specific incentives , have poor social skills and in general lack initiative.The article ( which as a former manager I agree with ) made the point that that these individuals are increasingly difficult to manage and motivate .
As a manager , I should n't have to define an intricate XP based points system to keep my staff interested .
I think it is a consequence of TV-led , internet-supercharged instant gratification culture that the notion of short or medium term effort for long term gains is drifting into obscurity.You do n't work hard on assignment X because I 'll give you some XP , or even a cash voucher or something .
You work hard because you take some pride in both yourself and your work and at the prospect of getting promoted.Do n't want to get promoted , do n't want to work hard , do n't really want to be at work anyway ?
Then fuck off out of my team and let me employ someone who does !</tokentext>
<sentencetext>I remember reading an article in the Economist about how young people coming through the education system (in the UK) are becoming increasingly difficult to integrate into the workforce.That article pointed out that the problems with such integration are precisely the "benefits" espoused by the summary above.
Namely that new graduates expect ridiculously elaborate and well-defined goals, don't work very hard without specific incentives, have poor social skills and in general lack initiative.The article (which as a former manager I agree with) made the point that that these individuals are increasingly difficult to manage and motivate.
As a manager, I shouldn't have to define an intricate XP based points system to keep my staff interested.
I think it is a consequence of TV-led, internet-supercharged instant gratification culture that the notion of short or medium term effort for long term gains is drifting into obscurity.You don't work hard on assignment X because I'll give you some XP, or even a cash voucher or something.
You work hard because you take some pride in both yourself and your work and at the prospect of getting promoted.Don't want to get promoted, don't want to work hard, don't really want to be at work anyway?
Then fuck off out of my team and let me employ someone who does!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521338</id>
	<title>Re:Change is motivational</title>
	<author>mac1235</author>
	<datestamp>1268919600000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>That's an awfully specific example...</htmltext>
<tokenext>That 's an awfully specific example.. .</tokentext>
<sentencetext>That's an awfully specific example...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521066</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31540718</id>
	<title>Instead of giving them more math,</title>
	<author>Well-Fed Troll</author>
	<datestamp>1269023340000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Send them to the playroom.  That's the problem with education:  No carrot, only stick.</htmltext>
<tokenext>Send them to the playroom .
That 's the problem with education : No carrot , only stick .</tokentext>
<sentencetext>Send them to the playroom.
That's the problem with education:  No carrot, only stick.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521782</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521056</id>
	<title>First job internew</title>
	<author>gad\_zuki!</author>
	<datestamp>1268917680000</datestamp>
	<modclass>Funny</modclass>
	<modscore>5</modscore>
	<htmltext><p>Kid: "Well, I'm a level 8 Human designer.  I'm mostly int and charisma."</p><p>Interviewer: "Err, okay... here, roll this 20 sided die.  10 or higher gets you a second interview"</p><p>*rolls*</p><p>"Sorry, I hope you are able to find better opportunities elsewhere."</p><p>*long pause*</p><p>"Fireball! Fireball! Fireball! Fireball!"</p><p>"Please leave my office."</p></htmltext>
<tokenext>Kid : " Well , I 'm a level 8 Human designer .
I 'm mostly int and charisma .
" Interviewer : " Err , okay... here , roll this 20 sided die .
10 or higher gets you a second interview " * rolls * " Sorry , I hope you are able to find better opportunities elsewhere .
" * long pause * " Fireball !
Fireball ! Fireball !
Fireball ! " " Please leave my office .
"</tokentext>
<sentencetext>Kid: "Well, I'm a level 8 Human designer.
I'm mostly int and charisma.
"Interviewer: "Err, okay... here, roll this 20 sided die.
10 or higher gets you a second interview"*rolls*"Sorry, I hope you are able to find better opportunities elsewhere.
"*long pause*"Fireball!
Fireball! Fireball!
Fireball!""Please leave my office.
"</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31526000</id>
	<title>Re:Now I just need to create a bot</title>
	<author>Darinbob</author>
	<datestamp>1268941500000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I bought my toon from a Chinese farmer.</htmltext>
<tokenext>I bought my toon from a Chinese farmer .</tokentext>
<sentencetext>I bought my toon from a Chinese farmer.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31520982</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521182</id>
	<title>Re:Balance? Yeah, right...</title>
	<author>Yvanhoe</author>
	<datestamp>1268918580000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Anyway, everybody knows that in the workforce, roleplaying is much more important than heavy stats.</htmltext>
<tokenext>Anyway , everybody knows that in the workforce , roleplaying is much more important than heavy stats .</tokentext>
<sentencetext>Anyway, everybody knows that in the workforce, roleplaying is much more important than heavy stats.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521054</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521738</id>
	<title>Re:This is still no remedy...</title>
	<author>jank1887</author>
	<datestamp>1268921940000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>hey, lots of kids grind their way through college. It pays better than the tips they get from spinning around the pole.</p></htmltext>
<tokenext>hey , lots of kids grind their way through college .
It pays better than the tips they get from spinning around the pole .</tokentext>
<sentencetext>hey, lots of kids grind their way through college.
It pays better than the tips they get from spinning around the pole.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521012</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31523484</id>
	<title>Re:Now I just need to create a bot</title>
	<author>tmosley</author>
	<datestamp>1268930340000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>This is a special quest that combines computer science, robotics, and economics.</htmltext>
<tokenext>This is a special quest that combines computer science , robotics , and economics .</tokentext>
<sentencetext>This is a special quest that combines computer science, robotics, and economics.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31520982</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521426</id>
	<title>Achievements!</title>
	<author>AC-x</author>
	<datestamp>1268920140000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>many specifics of game design could also be directly applied to the workforce</p></div><p>Achievement unlocked! Slept with intern.</p></div>
	</htmltext>
<tokenext>many specifics of game design could also be directly applied to the workforceAchievement unlocked !
Slept with intern .</tokentext>
<sentencetext>many specifics of game design could also be directly applied to the workforceAchievement unlocked!
Slept with intern.
	</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31525254</id>
	<title>Re:Is that so bad?</title>
	<author>Anonymous</author>
	<datestamp>1268938560000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>In both of these examples (hypothetical in the GP post), a lot of the benefit you'd see is probably from adjusting the curriculum to match individual student needs, er, levels. I went to an alternative school for elementary years that grouped students by what math they were working on, not what age they were, other than some very coarse sorting (8-14 year olds in the oldest group, 6-8 in the next group, sometimes a K class). The higher level math group (up to second-year algebra) did tend to be mostly the older students, although there was the occasional precocious 9 year old.</p><p>No grades, no tests as traditional schools have them -- the teachers simply paid enough attention to individuals to know when it was time for them to try the next level subject. Math was only taught three times a week. Took most students a month or two to adapt to the traditional school process once they moved on to the high school, but I never heard of one having trouble. And a fair number of them excelled. Can't say what the full statistical spread was compared to a traditional school, but it seems like we had a larger percentage skipping the freshmen math classes that first year (10-15\%?). Probably a number of those would have skipped straight to trig if the alternative school had had a geometry group.</p></htmltext>
<tokenext>In both of these examples ( hypothetical in the GP post ) , a lot of the benefit you 'd see is probably from adjusting the curriculum to match individual student needs , er , levels .
I went to an alternative school for elementary years that grouped students by what math they were working on , not what age they were , other than some very coarse sorting ( 8-14 year olds in the oldest group , 6-8 in the next group , sometimes a K class ) .
The higher level math group ( up to second-year algebra ) did tend to be mostly the older students , although there was the occasional precocious 9 year old.No grades , no tests as traditional schools have them -- the teachers simply paid enough attention to individuals to know when it was time for them to try the next level subject .
Math was only taught three times a week .
Took most students a month or two to adapt to the traditional school process once they moved on to the high school , but I never heard of one having trouble .
And a fair number of them excelled .
Ca n't say what the full statistical spread was compared to a traditional school , but it seems like we had a larger percentage skipping the freshmen math classes that first year ( 10-15 \ % ? ) .
Probably a number of those would have skipped straight to trig if the alternative school had had a geometry group .</tokentext>
<sentencetext>In both of these examples (hypothetical in the GP post), a lot of the benefit you'd see is probably from adjusting the curriculum to match individual student needs, er, levels.
I went to an alternative school for elementary years that grouped students by what math they were working on, not what age they were, other than some very coarse sorting (8-14 year olds in the oldest group, 6-8 in the next group, sometimes a K class).
The higher level math group (up to second-year algebra) did tend to be mostly the older students, although there was the occasional precocious 9 year old.No grades, no tests as traditional schools have them -- the teachers simply paid enough attention to individuals to know when it was time for them to try the next level subject.
Math was only taught three times a week.
Took most students a month or two to adapt to the traditional school process once they moved on to the high school, but I never heard of one having trouble.
And a fair number of them excelled.
Can't say what the full statistical spread was compared to a traditional school, but it seems like we had a larger percentage skipping the freshmen math classes that first year (10-15\%?).
Probably a number of those would have skipped straight to trig if the alternative school had had a geometry group.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31523148</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521462</id>
	<title>Re:Nice idea, but</title>
	<author>rhsanborn</author>
	<datestamp>1268920320000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Any decent manager could tell you that.</p></div><p>Tell me where you find these "decent managers". I'm a little intrigued, but mostly skeptical of this unfounded claim.[/sarcasm off]<br> <br>
I most of the cases I've seen, the managers are generally good at their non-managerial role (and therefore got promoted) and not very good at managing, or they are exclusively managers with no understanding of the work their group does. Neither of these lead to a good environment for workers. You can't set clearly defined goals and reward people according to their successes when you don't understand what it is they do. Nor can you properly allocate people and resources. Equally as bad is a person who knows what the team does but doesn't know how to properly manage. I think it's a casualty of MBAs running businesses and hiring others who are equally unqualified in the stated field to do middle management roles.<br> <br>
Finally, there are decent managers in many cases that understand that their employees need these kinds of rewards and treatment, but simply don't have the resources or power to make it happen. Think impossible deadlines and budget cuts.<br> <br>
So, yes, any decent manager can tell you that, but I think it is a rarity in practice.</p></div>
	</htmltext>
<tokenext>Any decent manager could tell you that.Tell me where you find these " decent managers " .
I 'm a little intrigued , but mostly skeptical of this unfounded claim .
[ /sarcasm off ] I most of the cases I 've seen , the managers are generally good at their non-managerial role ( and therefore got promoted ) and not very good at managing , or they are exclusively managers with no understanding of the work their group does .
Neither of these lead to a good environment for workers .
You ca n't set clearly defined goals and reward people according to their successes when you do n't understand what it is they do .
Nor can you properly allocate people and resources .
Equally as bad is a person who knows what the team does but does n't know how to properly manage .
I think it 's a casualty of MBAs running businesses and hiring others who are equally unqualified in the stated field to do middle management roles .
Finally , there are decent managers in many cases that understand that their employees need these kinds of rewards and treatment , but simply do n't have the resources or power to make it happen .
Think impossible deadlines and budget cuts .
So , yes , any decent manager can tell you that , but I think it is a rarity in practice .</tokentext>
<sentencetext>Any decent manager could tell you that.Tell me where you find these "decent managers".
I'm a little intrigued, but mostly skeptical of this unfounded claim.
[/sarcasm off] 
I most of the cases I've seen, the managers are generally good at their non-managerial role (and therefore got promoted) and not very good at managing, or they are exclusively managers with no understanding of the work their group does.
Neither of these lead to a good environment for workers.
You can't set clearly defined goals and reward people according to their successes when you don't understand what it is they do.
Nor can you properly allocate people and resources.
Equally as bad is a person who knows what the team does but doesn't know how to properly manage.
I think it's a casualty of MBAs running businesses and hiring others who are equally unqualified in the stated field to do middle management roles.
Finally, there are decent managers in many cases that understand that their employees need these kinds of rewards and treatment, but simply don't have the resources or power to make it happen.
Think impossible deadlines and budget cuts.
So, yes, any decent manager can tell you that, but I think it is a rarity in practice.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521076</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521616</id>
	<title>Serious roleplaying- RTTP</title>
	<author>Anonymous</author>
	<datestamp>1268921280000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>This is actually amusing, since I'm going to be using a "serious roleplay" game in my seminar course this fall.  The <a href="http://www.barnard.columbia.edu/reacting/index.html" title="columbia.edu" rel="nofollow">Reacting to the Past project</a> [columbia.edu] has created a number of detailed scenarios where students take on a historical role and then try to achieve their victory conditions.  The one I'll be using models the debate in the British Royal Society over awarding the Copley medal to Charles Darwin in 1864.  Some students will be only interested in the award itself, others will be trying for separate objectives such as getting women elected to the society or endorsing scientific study of prayer.   Most of the grade will come from how well they perform, but there are additional points for specific achievements.</p><p>There's a growing recognition at least in higher ed that games can be really quite useful for teaching and learning- I've also used simple simulation games to model things like the economics of the steel industry, and we have a couple of economists who built entire chunks of their curriculum around multi-player games in classrooms.</p></htmltext>
<tokenext>This is actually amusing , since I 'm going to be using a " serious roleplay " game in my seminar course this fall .
The Reacting to the Past project [ columbia.edu ] has created a number of detailed scenarios where students take on a historical role and then try to achieve their victory conditions .
The one I 'll be using models the debate in the British Royal Society over awarding the Copley medal to Charles Darwin in 1864 .
Some students will be only interested in the award itself , others will be trying for separate objectives such as getting women elected to the society or endorsing scientific study of prayer .
Most of the grade will come from how well they perform , but there are additional points for specific achievements.There 's a growing recognition at least in higher ed that games can be really quite useful for teaching and learning- I 've also used simple simulation games to model things like the economics of the steel industry , and we have a couple of economists who built entire chunks of their curriculum around multi-player games in classrooms .</tokentext>
<sentencetext>This is actually amusing, since I'm going to be using a "serious roleplay" game in my seminar course this fall.
The Reacting to the Past project [columbia.edu] has created a number of detailed scenarios where students take on a historical role and then try to achieve their victory conditions.
The one I'll be using models the debate in the British Royal Society over awarding the Copley medal to Charles Darwin in 1864.
Some students will be only interested in the award itself, others will be trying for separate objectives such as getting women elected to the society or endorsing scientific study of prayer.
Most of the grade will come from how well they perform, but there are additional points for specific achievements.There's a growing recognition at least in higher ed that games can be really quite useful for teaching and learning- I've also used simple simulation games to model things like the economics of the steel industry, and we have a couple of economists who built entire chunks of their curriculum around multi-player games in classrooms.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31523148</id>
	<title>Re:Is that so bad?</title>
	<author>SirGarlon</author>
	<datestamp>1268928660000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>5</modscore>
	<htmltext><p>I did this, kind of, as a TA for a remedial (er, the PC term was "developmental") math pre-college summer program.  The kids were older (17-18) than elementary school but here's how it worked in a nutshell.</p><p>Math is divided into topic categories or "units."  There are about 20 of them from intermediate arithmetic (fractions, negative numbers, that sort of thing) through algebra up to integral calculus.  Everyone takes a placement test right off the bat.  Student's curriculum starts on the first unit he/she flunked on the placement test.  You have to pass each unit with 90\%.</p><p>The term was six weeks.  If you pass six units you get an A.  Five units gets a B, four gets a C, and if I remember right a D only required two.  The point is that students got graded on how far they came, not where they started.  Oh, and if you managed to pass the calculus unit then we (the instructors) had to make up new units for you to try next.</p><p>This worked great.  The students who came in struggling with arithmetic and made it up to basic algebra walked out with A's and B's in math -- for the first time in their lives, in many cases.  The students who came in knowing trigonometry walked out with a working knowledge of calculus.  That was the goal: get everyone as far ahead as possible in six weeks.</p><p>For the instructors, it was hard work.  Every student needed lots of help to get through a unit every week.  What I found in fact was that the best students started teaching their classmates just to help their friends get an A.  Grading took forever because practically every student was working on something different.  And, of course, the instructors had to be ready to teach anything from adding and subtracting negative integers, through multivariable calculus, off the top of their heads.  But man, was it worth the effort.<nobr> <wbr></nobr>:)</p></htmltext>
<tokenext>I did this , kind of , as a TA for a remedial ( er , the PC term was " developmental " ) math pre-college summer program .
The kids were older ( 17-18 ) than elementary school but here 's how it worked in a nutshell.Math is divided into topic categories or " units .
" There are about 20 of them from intermediate arithmetic ( fractions , negative numbers , that sort of thing ) through algebra up to integral calculus .
Everyone takes a placement test right off the bat .
Student 's curriculum starts on the first unit he/she flunked on the placement test .
You have to pass each unit with 90 \ % .The term was six weeks .
If you pass six units you get an A. Five units gets a B , four gets a C , and if I remember right a D only required two .
The point is that students got graded on how far they came , not where they started .
Oh , and if you managed to pass the calculus unit then we ( the instructors ) had to make up new units for you to try next.This worked great .
The students who came in struggling with arithmetic and made it up to basic algebra walked out with A 's and B 's in math -- for the first time in their lives , in many cases .
The students who came in knowing trigonometry walked out with a working knowledge of calculus .
That was the goal : get everyone as far ahead as possible in six weeks.For the instructors , it was hard work .
Every student needed lots of help to get through a unit every week .
What I found in fact was that the best students started teaching their classmates just to help their friends get an A. Grading took forever because practically every student was working on something different .
And , of course , the instructors had to be ready to teach anything from adding and subtracting negative integers , through multivariable calculus , off the top of their heads .
But man , was it worth the effort .
: )</tokentext>
<sentencetext>I did this, kind of, as a TA for a remedial (er, the PC term was "developmental") math pre-college summer program.
The kids were older (17-18) than elementary school but here's how it worked in a nutshell.Math is divided into topic categories or "units.
"  There are about 20 of them from intermediate arithmetic (fractions, negative numbers, that sort of thing) through algebra up to integral calculus.
Everyone takes a placement test right off the bat.
Student's curriculum starts on the first unit he/she flunked on the placement test.
You have to pass each unit with 90\%.The term was six weeks.
If you pass six units you get an A.  Five units gets a B, four gets a C, and if I remember right a D only required two.
The point is that students got graded on how far they came, not where they started.
Oh, and if you managed to pass the calculus unit then we (the instructors) had to make up new units for you to try next.This worked great.
The students who came in struggling with arithmetic and made it up to basic algebra walked out with A's and B's in math -- for the first time in their lives, in many cases.
The students who came in knowing trigonometry walked out with a working knowledge of calculus.
That was the goal: get everyone as far ahead as possible in six weeks.For the instructors, it was hard work.
Every student needed lots of help to get through a unit every week.
What I found in fact was that the best students started teaching their classmates just to help their friends get an A.  Grading took forever because practically every student was working on something different.
And, of course, the instructors had to be ready to teach anything from adding and subtracting negative integers, through multivariable calculus, off the top of their heads.
But man, was it worth the effort.
:)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521782</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521022</id>
	<title>sheer leveling?</title>
	<author>olborro</author>
	<datestamp>1268917380000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>the question is do they get something like perks/skills/spells etc. for new levels?
if not then you can count me out.</htmltext>
<tokenext>the question is do they get something like perks/skills/spells etc .
for new levels ?
if not then you can count me out .</tokentext>
<sentencetext>the question is do they get something like perks/skills/spells etc.
for new levels?
if not then you can count me out.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521406</id>
	<title>Re:Change is motivational</title>
	<author>bkr1\_2k</author>
	<datestamp>1268919960000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p><i>Let me make an analogy we all understand. When you meet a girl and she wears these big unsexy undies, you don't really care because she'll look great to you anyway. When she becomes your wife, you'll suggest sexy, minimalistic underwear. And sooner or later, even that won't help.<br></i></p><p>Most women wear the sexy panties when they are starting to date and switch to the "unsexy" panties after they've already bagged the person they were trying to win over.   If you wait until you're already married to suggest the "sexy, minimalistic underwear" you're either making the wrong suggestions (no underwear is a much better suggestion in my opinion) or it's already too late.  If "sooner or later, even that won't help" your relationship has much bigger issues.</p></htmltext>
<tokenext>Let me make an analogy we all understand .
When you meet a girl and she wears these big unsexy undies , you do n't really care because she 'll look great to you anyway .
When she becomes your wife , you 'll suggest sexy , minimalistic underwear .
And sooner or later , even that wo n't help.Most women wear the sexy panties when they are starting to date and switch to the " unsexy " panties after they 've already bagged the person they were trying to win over .
If you wait until you 're already married to suggest the " sexy , minimalistic underwear " you 're either making the wrong suggestions ( no underwear is a much better suggestion in my opinion ) or it 's already too late .
If " sooner or later , even that wo n't help " your relationship has much bigger issues .</tokentext>
<sentencetext>Let me make an analogy we all understand.
When you meet a girl and she wears these big unsexy undies, you don't really care because she'll look great to you anyway.
When she becomes your wife, you'll suggest sexy, minimalistic underwear.
And sooner or later, even that won't help.Most women wear the sexy panties when they are starting to date and switch to the "unsexy" panties after they've already bagged the person they were trying to win over.
If you wait until you're already married to suggest the "sexy, minimalistic underwear" you're either making the wrong suggestions (no underwear is a much better suggestion in my opinion) or it's already too late.
If "sooner or later, even that won't help" your relationship has much bigger issues.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521066</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31522506</id>
	<title>Re:First job internew</title>
	<author>magus\_melchior</author>
	<datestamp>1268925720000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I'm surprised no one brought up the (cheesy) G4TV faux "interview":</p><p>"Hmm... it says here you have experience in Word and Excel... But what exactly do you mean by 'Level 8 Beast Slayer'?"</p><blockquote><div><p>Why were you watching that crap??</p></div></blockquote><p>Umm... I was bored?</p></div>
	</htmltext>
<tokenext>I 'm surprised no one brought up the ( cheesy ) G4TV faux " interview " : " Hmm... it says here you have experience in Word and Excel... But what exactly do you mean by 'Level 8 Beast Slayer ' ?
" Why were you watching that crap ? ? Umm.. .
I was bored ?</tokentext>
<sentencetext>I'm surprised no one brought up the (cheesy) G4TV faux "interview":"Hmm... it says here you have experience in Word and Excel... But what exactly do you mean by 'Level 8 Beast Slayer'?
"Why were you watching that crap??Umm...
I was bored?
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521056</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521288</id>
	<title>He's going to be sorry</title>
	<author>Anonymous</author>
	<datestamp>1268919360000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>when they level up enough to do the boss raid.</p></htmltext>
<tokenext>when they level up enough to do the boss raid .</tokentext>
<sentencetext>when they level up enough to do the boss raid.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521546</id>
	<title>Re:He should have stuck with the 2000 system</title>
	<author>Anonymous</author>
	<datestamp>1268920860000</datestamp>
	<modclass>Offtopic</modclass>
	<modscore>0</modscore>
	<htmltext><p>P.S.   </p><p><div class="quote"><p>Limbaugh's bad info: "Net neutrality means google will equally display Republican and Democrat pages. Like a Fairness Doctrine for the net."</p>  </div><p>This is why I stopped listening to Limbaugh.  He spreads false information.  Like when he said a hybrid can only go 80 miles/hour maximum.  He's almost as bad as Rachel Maddow.</p><p>Net neutrality is NOT about creating a fairness doctrine for the net - it's about ensuring Comcast, Verizon, and other local monopolies don't block access to sites they don't like (such as limbaugh.com)</p></div>
	</htmltext>
<tokenext>P.S .
Limbaugh 's bad info : " Net neutrality means google will equally display Republican and Democrat pages .
Like a Fairness Doctrine for the net .
" This is why I stopped listening to Limbaugh .
He spreads false information .
Like when he said a hybrid can only go 80 miles/hour maximum .
He 's almost as bad as Rachel Maddow.Net neutrality is NOT about creating a fairness doctrine for the net - it 's about ensuring Comcast , Verizon , and other local monopolies do n't block access to sites they do n't like ( such as limbaugh.com )</tokentext>
<sentencetext>P.S.
Limbaugh's bad info: "Net neutrality means google will equally display Republican and Democrat pages.
Like a Fairness Doctrine for the net.
"  This is why I stopped listening to Limbaugh.
He spreads false information.
Like when he said a hybrid can only go 80 miles/hour maximum.
He's almost as bad as Rachel Maddow.Net neutrality is NOT about creating a fairness doctrine for the net - it's about ensuring Comcast, Verizon, and other local monopolies don't block access to sites they don't like (such as limbaugh.com)
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521412</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31522136</id>
	<title>Re:Least possible *cost*, not *reward*</title>
	<author>Abcd1234</author>
	<datestamp>1268923860000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><i>They don't mind how rewarding you find whatever they give you---in fact, they want you to be happy</i></p><p>No, what they want is for you to get your tasks finished and to not quit.</p><p>Fortunately, particularly in the US, job mobility is drastically limited by a number of factors:  the current poor job market, high levels of household debt and low levels of savings (making long periods without steady income untenable), fear of losing healthcare coverage, etc.  As such, employees don't want to quit in the face of mistreatment, nor do they want to get fired for not performing their jobs properly.</p><p>Consequently, employers are empowered to do the bare minimum to keep their employees around.  That means crappy wages, really crappy holiday packages, no bonuses, no paid overtime, etc.</p></htmltext>
<tokenext>They do n't mind how rewarding you find whatever they give you---in fact , they want you to be happyNo , what they want is for you to get your tasks finished and to not quit.Fortunately , particularly in the US , job mobility is drastically limited by a number of factors : the current poor job market , high levels of household debt and low levels of savings ( making long periods without steady income untenable ) , fear of losing healthcare coverage , etc .
As such , employees do n't want to quit in the face of mistreatment , nor do they want to get fired for not performing their jobs properly.Consequently , employers are empowered to do the bare minimum to keep their employees around .
That means crappy wages , really crappy holiday packages , no bonuses , no paid overtime , etc .</tokentext>
<sentencetext>They don't mind how rewarding you find whatever they give you---in fact, they want you to be happyNo, what they want is for you to get your tasks finished and to not quit.Fortunately, particularly in the US, job mobility is drastically limited by a number of factors:  the current poor job market, high levels of household debt and low levels of savings (making long periods without steady income untenable), fear of losing healthcare coverage, etc.
As such, employees don't want to quit in the face of mistreatment, nor do they want to get fired for not performing their jobs properly.Consequently, employers are empowered to do the bare minimum to keep their employees around.
That means crappy wages, really crappy holiday packages, no bonuses, no paid overtime, etc.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521196</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521832</id>
	<title>Re:MetaGame ...</title>
	<author>Anonymous</author>
	<datestamp>1268922480000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Google ftw!  Sam Landstrom is giving away his book MetaGame for free.  He has it in<nobr> <wbr></nobr>.mobi, epub, pdf, and html formats for anyone who wants it.  Enjoy.</p></htmltext>
<tokenext>Google ftw !
Sam Landstrom is giving away his book MetaGame for free .
He has it in .mobi , epub , pdf , and html formats for anyone who wants it .
Enjoy .</tokentext>
<sentencetext>Google ftw!
Sam Landstrom is giving away his book MetaGame for free.
He has it in .mobi, epub, pdf, and html formats for anyone who wants it.
Enjoy.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521434</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31525402</id>
	<title>Re:Change is motivational</title>
	<author>bill\_kress</author>
	<datestamp>1268939220000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>On the other hand, games have been redesigned for years to be more and more motivating for the sake of keeping you interested alone.</p><p>The workplace has not evolved much at all along these lines.</p><p>There's a good chance this would actually work for many people.  It would also annoy some.</p></htmltext>
<tokenext>On the other hand , games have been redesigned for years to be more and more motivating for the sake of keeping you interested alone.The workplace has not evolved much at all along these lines.There 's a good chance this would actually work for many people .
It would also annoy some .</tokentext>
<sentencetext>On the other hand, games have been redesigned for years to be more and more motivating for the sake of keeping you interested alone.The workplace has not evolved much at all along these lines.There's a good chance this would actually work for many people.
It would also annoy some.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521066</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31522250</id>
	<title>Re:Is that so bad?</title>
	<author>realsilly</author>
	<datestamp>1268924400000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I would do this, not every week but every day after the intial test.  I would also send a note home to the parent after the second miss, and explain that by the end of the week, the child will receive these tests because he/she is falling behind the other students.  Of course it would be worded in such a way that implies that the school system knows that the parent values their childs good education and that this letter is to inform the parent of the efforts being made by the teacher to ensure that their child is prepared for the future.  I would also note that continued poor performance may cause the child to fail that grade and force either a retake of the grade or summer school (if it's offered).</p><p>Personnally, I think parents need to be more involved with their children's education, and if a child is doing poorly, need to hear from the teachers early on.</p><p>Sadly, many parents just leave the education to the school system and the motivation of the child.  I know for me, my folk told me I had to do my homework at the kitchen table so that they could see what I was doing.  I was not allowed to play or do other things until I completed my homework each night.  I used to get between 2 - 3 hours of homework a night.</p><p>Eventually my mom, would allow me to swim in the pool for a bit before homework started because she knew the exercise would wake up my brain.</p></htmltext>
<tokenext>I would do this , not every week but every day after the intial test .
I would also send a note home to the parent after the second miss , and explain that by the end of the week , the child will receive these tests because he/she is falling behind the other students .
Of course it would be worded in such a way that implies that the school system knows that the parent values their childs good education and that this letter is to inform the parent of the efforts being made by the teacher to ensure that their child is prepared for the future .
I would also note that continued poor performance may cause the child to fail that grade and force either a retake of the grade or summer school ( if it 's offered ) .Personnally , I think parents need to be more involved with their children 's education , and if a child is doing poorly , need to hear from the teachers early on.Sadly , many parents just leave the education to the school system and the motivation of the child .
I know for me , my folk told me I had to do my homework at the kitchen table so that they could see what I was doing .
I was not allowed to play or do other things until I completed my homework each night .
I used to get between 2 - 3 hours of homework a night.Eventually my mom , would allow me to swim in the pool for a bit before homework started because she knew the exercise would wake up my brain .</tokentext>
<sentencetext>I would do this, not every week but every day after the intial test.
I would also send a note home to the parent after the second miss, and explain that by the end of the week, the child will receive these tests because he/she is falling behind the other students.
Of course it would be worded in such a way that implies that the school system knows that the parent values their childs good education and that this letter is to inform the parent of the efforts being made by the teacher to ensure that their child is prepared for the future.
I would also note that continued poor performance may cause the child to fail that grade and force either a retake of the grade or summer school (if it's offered).Personnally, I think parents need to be more involved with their children's education, and if a child is doing poorly, need to hear from the teachers early on.Sadly, many parents just leave the education to the school system and the motivation of the child.
I know for me, my folk told me I had to do my homework at the kitchen table so that they could see what I was doing.
I was not allowed to play or do other things until I completed my homework each night.
I used to get between 2 - 3 hours of homework a night.Eventually my mom, would allow me to swim in the pool for a bit before homework started because she knew the exercise would wake up my brain.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521782</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31524642</id>
	<title>Re:He should have stuck with the 2000 system</title>
	<author>HeckRuler</author>
	<datestamp>1268935800000</datestamp>
	<modclass>Offtopic</modclass>
	<modscore>0</modscore>
	<htmltext>I'm sorry, you're replying to YOUR OWN SIG which is itself off topic. As much as I like spreading awareness of network neutrality, don't do that.</htmltext>
<tokenext>I 'm sorry , you 're replying to YOUR OWN SIG which is itself off topic .
As much as I like spreading awareness of network neutrality , do n't do that .</tokentext>
<sentencetext>I'm sorry, you're replying to YOUR OWN SIG which is itself off topic.
As much as I like spreading awareness of network neutrality, don't do that.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521546</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31531050</id>
	<title>Pretty interesting paradigm</title>
	<author>Anonymous</author>
	<datestamp>1268917740000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I'd be interested in seeing an entire school switch to "Achievements" and see what comes of that, grade wise.</p></htmltext>
<tokenext>I 'd be interested in seeing an entire school switch to " Achievements " and see what comes of that , grade wise .</tokentext>
<sentencetext>I'd be interested in seeing an entire school switch to "Achievements" and see what comes of that, grade wise.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521336</id>
	<title>XP weeks?</title>
	<author>kiehlster</author>
	<datestamp>1268919600000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Wake me from my nap when the boss announces a 20\% XP bonus week.  I'll work harder that week.  Also, do you have any XP bonus items a guy can wear?  Girls and their short skirts always get more XP than me.</htmltext>
<tokenext>Wake me from my nap when the boss announces a 20 \ % XP bonus week .
I 'll work harder that week .
Also , do you have any XP bonus items a guy can wear ?
Girls and their short skirts always get more XP than me .</tokentext>
<sentencetext>Wake me from my nap when the boss announces a 20\% XP bonus week.
I'll work harder that week.
Also, do you have any XP bonus items a guy can wear?
Girls and their short skirts always get more XP than me.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521732</id>
	<title>Preselection</title>
	<author>RichiH</author>
	<datestamp>1268921940000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Wouldn't game design students be kind of self-selecting to be open to such an idea?</p><p>Not saying it's bad, but it's not exactly a surprise, either.</p></htmltext>
<tokenext>Would n't game design students be kind of self-selecting to be open to such an idea ? Not saying it 's bad , but it 's not exactly a surprise , either .</tokentext>
<sentencetext>Wouldn't game design students be kind of self-selecting to be open to such an idea?Not saying it's bad, but it's not exactly a surprise, either.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521714</id>
	<title>Great Idea</title>
	<author>Anonymous</author>
	<datestamp>1268921820000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Thats a fantastic idea - I would definitely trial something like that (bit different) at the workplace.</p></htmltext>
<tokenext>Thats a fantastic idea - I would definitely trial something like that ( bit different ) at the workplace .</tokentext>
<sentencetext>Thats a fantastic idea - I would definitely trial something like that (bit different) at the workplace.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521054</id>
	<title>Balance? Yeah, right...</title>
	<author>danaris</author>
	<datestamp>1268917680000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>5</modscore>
	<htmltext><p>Balancing effort and reward doesn't interest most employers.  They're interested in getting the most effort out of their employees for the least possible reward.</p><p>If they were to balance effort and reward, they might actually have to (for instance) pay overtime to the programmers who put in 80-hour weeks to meet the deadline...</p><p>(Score: -1, Overly Cynical)<nobr> <wbr></nobr>;-)</p><p>Dan Aris</p></htmltext>
<tokenext>Balancing effort and reward does n't interest most employers .
They 're interested in getting the most effort out of their employees for the least possible reward.If they were to balance effort and reward , they might actually have to ( for instance ) pay overtime to the programmers who put in 80-hour weeks to meet the deadline... ( Score : -1 , Overly Cynical ) ; - ) Dan Aris</tokentext>
<sentencetext>Balancing effort and reward doesn't interest most employers.
They're interested in getting the most effort out of their employees for the least possible reward.If they were to balance effort and reward, they might actually have to (for instance) pay overtime to the programmers who put in 80-hour weeks to meet the deadline...(Score: -1, Overly Cynical) ;-)Dan Aris</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521434</id>
	<title>MetaGame ...</title>
	<author>tgd</author>
	<datestamp>1268920200000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>There is an excellent, IMO, book called MetaGame, by Sam Landstrom which (as part of its plot) deals with a future society where economic rewards in work and play are based on a system of points based on a sophisticated economic game design.</p><p>Its an interesting read, and very entertaining. There's a thesis presented in there that is very similar to this -- that a game-based reward system drives both workers and society to higher levels of productivity *and* happiness.</p><p>I have no idea if its available in print, but its a buck or two on Kindle.</p></htmltext>
<tokenext>There is an excellent , IMO , book called MetaGame , by Sam Landstrom which ( as part of its plot ) deals with a future society where economic rewards in work and play are based on a system of points based on a sophisticated economic game design.Its an interesting read , and very entertaining .
There 's a thesis presented in there that is very similar to this -- that a game-based reward system drives both workers and society to higher levels of productivity * and * happiness.I have no idea if its available in print , but its a buck or two on Kindle .</tokentext>
<sentencetext>There is an excellent, IMO, book called MetaGame, by Sam Landstrom which (as part of its plot) deals with a future society where economic rewards in work and play are based on a system of points based on a sophisticated economic game design.Its an interesting read, and very entertaining.
There's a thesis presented in there that is very similar to this -- that a game-based reward system drives both workers and society to higher levels of productivity *and* happiness.I have no idea if its available in print, but its a buck or two on Kindle.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521670</id>
	<title>Re:Balance? Yeah, right...</title>
	<author>thesandtiger</author>
	<datestamp>1268921580000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>It's hardly cynical - it's plain truth. Unless an organization is actively seeking exceptional candidates they need to min/max reward vs. productivity to ensure profitability.</p><p>A company with a mature, stable product that doesn't innovate much - say, manufacturing boxes - has absolutely no need to attract anyone exceptional in any way, and thus is pulling from the largest labor pool possible.</p><p>A company with new, innovative products that wants to completely redefine (or, even better, create) a market space - say something like a Google - absolutely wants to attract the best and brightest because hopefully those people will give them the key insights they need to really become huge/change the world/create an entirely new market.</p><p>I'd never want truly creative people working for me if what I needed were drones - they'd be incredibly unhappy, and while they might refine my processes somewhat, it very likely wouldn't be enough to compensate for the difficulties of managing unhappy people, or the turn-over rate, or any number of other factors. Likewise, if I needed novel ideas, hiring drones would be relatively pointless.</p><p>Throughout the world, most companies are closer to the mature/stable businesses operating with an established process that they don't want to change - therefore, most businesses want cogs they can slot into an open spot. Hardly cynical to state what's pretty manifestly the truth.</p></htmltext>
<tokenext>It 's hardly cynical - it 's plain truth .
Unless an organization is actively seeking exceptional candidates they need to min/max reward vs. productivity to ensure profitability.A company with a mature , stable product that does n't innovate much - say , manufacturing boxes - has absolutely no need to attract anyone exceptional in any way , and thus is pulling from the largest labor pool possible.A company with new , innovative products that wants to completely redefine ( or , even better , create ) a market space - say something like a Google - absolutely wants to attract the best and brightest because hopefully those people will give them the key insights they need to really become huge/change the world/create an entirely new market.I 'd never want truly creative people working for me if what I needed were drones - they 'd be incredibly unhappy , and while they might refine my processes somewhat , it very likely would n't be enough to compensate for the difficulties of managing unhappy people , or the turn-over rate , or any number of other factors .
Likewise , if I needed novel ideas , hiring drones would be relatively pointless.Throughout the world , most companies are closer to the mature/stable businesses operating with an established process that they do n't want to change - therefore , most businesses want cogs they can slot into an open spot .
Hardly cynical to state what 's pretty manifestly the truth .</tokentext>
<sentencetext>It's hardly cynical - it's plain truth.
Unless an organization is actively seeking exceptional candidates they need to min/max reward vs. productivity to ensure profitability.A company with a mature, stable product that doesn't innovate much - say, manufacturing boxes - has absolutely no need to attract anyone exceptional in any way, and thus is pulling from the largest labor pool possible.A company with new, innovative products that wants to completely redefine (or, even better, create) a market space - say something like a Google - absolutely wants to attract the best and brightest because hopefully those people will give them the key insights they need to really become huge/change the world/create an entirely new market.I'd never want truly creative people working for me if what I needed were drones - they'd be incredibly unhappy, and while they might refine my processes somewhat, it very likely wouldn't be enough to compensate for the difficulties of managing unhappy people, or the turn-over rate, or any number of other factors.
Likewise, if I needed novel ideas, hiring drones would be relatively pointless.Throughout the world, most companies are closer to the mature/stable businesses operating with an established process that they don't want to change - therefore, most businesses want cogs they can slot into an open spot.
Hardly cynical to state what's pretty manifestly the truth.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521054</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31522110</id>
	<title>Re:Nice idea, but</title>
	<author>Anonymous</author>
	<datestamp>1268923800000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I'd give him an "A" for trying something different but I don't agree with it being a good idea... at least, not without seeing more.</p><p>One thing is this interesting idea about "<a href="http://www.pixelpoppers.com/2009/11/awesome-by-proxy-addicted-to-fake.html" title="pixelpoppers.com" rel="nofollow">fake achievement</a> [pixelpoppers.com]".   I would be concerned that this idea of leveling your grade might cause a bit of the same fake achievement mentality.  Games like WoW are unique in that they really don't penalize you for failing.  Older games did.   You could loose XP, loose levels, and sometimes loose all the hard earned items you worked for.  How does this system plan on addressing that?  Or is this just a wolf in sheeps clothing kind of thing and the teacher is just simply dressing it up as an "XP" system to be cute about his course material but it's still just translatable to a grade score of 0-100 with 90-100 = A, 80-90 B, 70-80 C, 60-70 D, 

</p><p>Anyhow.  MMO XP systems work on the idea of pass/fail.  You either kill the mob (and get XP) or you fail (and die and possible loose XP).  I suppose this course could simply run on a pass/fail premise as well, but it does sort of sound like you can "Grind" your grade out by simply doing as many "quests" (work assignments) as possible.</p></htmltext>
<tokenext>I 'd give him an " A " for trying something different but I do n't agree with it being a good idea... at least , not without seeing more.One thing is this interesting idea about " fake achievement [ pixelpoppers.com ] " .
I would be concerned that this idea of leveling your grade might cause a bit of the same fake achievement mentality .
Games like WoW are unique in that they really do n't penalize you for failing .
Older games did .
You could loose XP , loose levels , and sometimes loose all the hard earned items you worked for .
How does this system plan on addressing that ?
Or is this just a wolf in sheeps clothing kind of thing and the teacher is just simply dressing it up as an " XP " system to be cute about his course material but it 's still just translatable to a grade score of 0-100 with 90-100 = A , 80-90 B , 70-80 C , 60-70 D , Anyhow .
MMO XP systems work on the idea of pass/fail .
You either kill the mob ( and get XP ) or you fail ( and die and possible loose XP ) .
I suppose this course could simply run on a pass/fail premise as well , but it does sort of sound like you can " Grind " your grade out by simply doing as many " quests " ( work assignments ) as possible .</tokentext>
<sentencetext>I'd give him an "A" for trying something different but I don't agree with it being a good idea... at least, not without seeing more.One thing is this interesting idea about "fake achievement [pixelpoppers.com]".
I would be concerned that this idea of leveling your grade might cause a bit of the same fake achievement mentality.
Games like WoW are unique in that they really don't penalize you for failing.
Older games did.
You could loose XP, loose levels, and sometimes loose all the hard earned items you worked for.
How does this system plan on addressing that?
Or is this just a wolf in sheeps clothing kind of thing and the teacher is just simply dressing it up as an "XP" system to be cute about his course material but it's still just translatable to a grade score of 0-100 with 90-100 = A, 80-90 B, 70-80 C, 60-70 D, 

Anyhow.
MMO XP systems work on the idea of pass/fail.
You either kill the mob (and get XP) or you fail (and die and possible loose XP).
I suppose this course could simply run on a pass/fail premise as well, but it does sort of sound like you can "Grind" your grade out by simply doing as many "quests" (work assignments) as possible.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521076</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31524036</id>
	<title>Re:Balance? Yeah, right...</title>
	<author>ArsonSmith</author>
	<datestamp>1268932980000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>To counter that, as an Employee, I demanding the most reward for the least amount of effort.  Eventually you find an agreeable median.</p><p>(not necessarily at the same employer.)</p></htmltext>
<tokenext>To counter that , as an Employee , I demanding the most reward for the least amount of effort .
Eventually you find an agreeable median .
( not necessarily at the same employer .
)</tokentext>
<sentencetext>To counter that, as an Employee, I demanding the most reward for the least amount of effort.
Eventually you find an agreeable median.
(not necessarily at the same employer.
)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521054</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521880</id>
	<title>Re:sheer leveling?</title>
	<author>urusan</author>
	<datestamp>1268922660000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Of course they acquire new abilities as they progress, that's what education is all about.</p></htmltext>
<tokenext>Of course they acquire new abilities as they progress , that 's what education is all about .</tokentext>
<sentencetext>Of course they acquire new abilities as they progress, that's what education is all about.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521022</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521214</id>
	<title>mod &amp;Up</title>
	<author>Anonymous</author>
	<datestamp>1268918880000</datestamp>
	<modclass>Troll</modclass>
	<modscore>-1</modscore>
	<htmltext><A HREF="http://goat.cx/" title="goat.cx" rel="nofollow">decXlined in ma8ket</a> [goat.cx]</htmltext>
<tokenext>decXlined in ma8ket [ goat.cx ]</tokentext>
<sentencetext>decXlined in ma8ket [goat.cx]</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31523146</id>
	<title>Re:Least possible *cost*, not *reward*</title>
	<author>radtea</author>
	<datestamp>1268928660000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>I would say they're interested in getting as much output as possible, for as little expenditure as possible.</p></div><p>No, it's definitely "effort", not "output".  Most managers don't care two pins about the bottom line.  All they want to know is that that their people are working really really hard.  It may be completely unproductive work, but that doesn't matter.</p><p>As anyone with an engineering degree should be able to tell you, it is a fundamental design mistake to measure inputs and assume outputs from them.  But this is exactly what most managers do.  Maybe they teach this in business school.  But again, as every engineer should know:  input measures are terrible surrogates for output measures, and if they are all you have you have a deep broken, dangerous and potentially destructive system (to take one particularly dramatic example, Three Mile Island was caused in part by an input measure--current to a motor--being reported as an output measure--valve state.)</p></div>
	</htmltext>
<tokenext>I would say they 're interested in getting as much output as possible , for as little expenditure as possible.No , it 's definitely " effort " , not " output " .
Most managers do n't care two pins about the bottom line .
All they want to know is that that their people are working really really hard .
It may be completely unproductive work , but that does n't matter.As anyone with an engineering degree should be able to tell you , it is a fundamental design mistake to measure inputs and assume outputs from them .
But this is exactly what most managers do .
Maybe they teach this in business school .
But again , as every engineer should know : input measures are terrible surrogates for output measures , and if they are all you have you have a deep broken , dangerous and potentially destructive system ( to take one particularly dramatic example , Three Mile Island was caused in part by an input measure--current to a motor--being reported as an output measure--valve state .
)</tokentext>
<sentencetext>I would say they're interested in getting as much output as possible, for as little expenditure as possible.No, it's definitely "effort", not "output".
Most managers don't care two pins about the bottom line.
All they want to know is that that their people are working really really hard.
It may be completely unproductive work, but that doesn't matter.As anyone with an engineering degree should be able to tell you, it is a fundamental design mistake to measure inputs and assume outputs from them.
But this is exactly what most managers do.
Maybe they teach this in business school.
But again, as every engineer should know:  input measures are terrible surrogates for output measures, and if they are all you have you have a deep broken, dangerous and potentially destructive system (to take one particularly dramatic example, Three Mile Island was caused in part by an input measure--current to a motor--being reported as an output measure--valve state.
)
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521196</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521952</id>
	<title>Re:Change is motivational</title>
	<author>johnlcallaway</author>
	<datestamp>1268923140000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext>If someone doesn't think their wife looks great, whether dressed in business attire, sexy nightware, or granny panties, then they should get a new wife. Or fall in love with the one they have.
<br> <br>
My wife is ALWAYS the most beautiful woman in the world, and I never tire of looking at her. No matter what she is wearing. And she is almost 50.
<br> <br>
Of course, she is also the only woman I'm allowed to have sex with. So I guess as long as my wife is having sex with me on a regular basis, she will continue to be the most beautiful woman in the world.
<br> <br>
Nahhh...she always will because I just love her.
<br> <br>
And if you don't understand that, you're not really in love....</htmltext>
<tokenext>If someone does n't think their wife looks great , whether dressed in business attire , sexy nightware , or granny panties , then they should get a new wife .
Or fall in love with the one they have .
My wife is ALWAYS the most beautiful woman in the world , and I never tire of looking at her .
No matter what she is wearing .
And she is almost 50 .
Of course , she is also the only woman I 'm allowed to have sex with .
So I guess as long as my wife is having sex with me on a regular basis , she will continue to be the most beautiful woman in the world .
Nahhh...she always will because I just love her .
And if you do n't understand that , you 're not really in love... .</tokentext>
<sentencetext>If someone doesn't think their wife looks great, whether dressed in business attire, sexy nightware, or granny panties, then they should get a new wife.
Or fall in love with the one they have.
My wife is ALWAYS the most beautiful woman in the world, and I never tire of looking at her.
No matter what she is wearing.
And she is almost 50.
Of course, she is also the only woman I'm allowed to have sex with.
So I guess as long as my wife is having sex with me on a regular basis, she will continue to be the most beautiful woman in the world.
Nahhh...she always will because I just love her.
And if you don't understand that, you're not really in love....</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521066</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521296</id>
	<title>Blame yourself (and Wal-mart)</title>
	<author>OnTheEdge</author>
	<datestamp>1268919420000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>&gt; <i>"They're interested in getting the most effort out of their employees for the least possible reward."</i> <br> <br>

That's because we all keep shopping at Wal-Mart. We all want the most we can for our money. Employer's are just meeting the demands of their customers. Since we, "the customer," want as much as possible for the least amount of money as possible, employers must cut costs to meet that demand . . . or die off and leave a more competitive company (one which likely pays it's employees less) to fill our need for cheap products/services.</htmltext>
<tokenext>&gt; " They 're interested in getting the most effort out of their employees for the least possible reward .
" That 's because we all keep shopping at Wal-Mart .
We all want the most we can for our money .
Employer 's are just meeting the demands of their customers .
Since we , " the customer , " want as much as possible for the least amount of money as possible , employers must cut costs to meet that demand .
. .
or die off and leave a more competitive company ( one which likely pays it 's employees less ) to fill our need for cheap products/services .</tokentext>
<sentencetext>&gt; "They're interested in getting the most effort out of their employees for the least possible reward.
"  

That's because we all keep shopping at Wal-Mart.
We all want the most we can for our money.
Employer's are just meeting the demands of their customers.
Since we, "the customer," want as much as possible for the least amount of money as possible, employers must cut costs to meet that demand .
. .
or die off and leave a more competitive company (one which likely pays it's employees less) to fill our need for cheap products/services.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521054</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31537160</id>
	<title>Re:They'll love World of Workforce</title>
	<author>metaforest</author>
	<datestamp>1269012840000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>How profound.... my parents are now active in a similar instance.... but on the Arizona server.  o.0</p></htmltext>
<tokenext>How profound.... my parents are now active in a similar instance.... but on the Arizona server .
o.0</tokentext>
<sentencetext>How profound.... my parents are now active in a similar instance.... but on the Arizona server.
o.0</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521282</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31524666</id>
	<title>Re:Is that so bad?</title>
	<author>Dr. Spork</author>
	<datestamp>1268935980000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>This is a telling example, because multiplication tables are pure memorization and have no element of <i>understanding</i>. Imagine the same structure for teaching someone to write a good poem, or explain why it's warm in the summer. And yes, these things are just as much a part of education.</htmltext>
<tokenext>This is a telling example , because multiplication tables are pure memorization and have no element of understanding .
Imagine the same structure for teaching someone to write a good poem , or explain why it 's warm in the summer .
And yes , these things are just as much a part of education .</tokentext>
<sentencetext>This is a telling example, because multiplication tables are pure memorization and have no element of understanding.
Imagine the same structure for teaching someone to write a good poem, or explain why it's warm in the summer.
And yes, these things are just as much a part of education.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521782</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521368</id>
	<title>MBO, by any other name...</title>
	<author>vrmlguy</author>
	<datestamp>1268919780000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>This is almost identical to management by objective, where every quarter you're given some tasks to complete, and your quarterly bonus depends upon how many you get done.  Where I work, the tasks include getting certified in something new, writing white papers, or performing "health checks" for our customers' data centers.</p></htmltext>
<tokenext>This is almost identical to management by objective , where every quarter you 're given some tasks to complete , and your quarterly bonus depends upon how many you get done .
Where I work , the tasks include getting certified in something new , writing white papers , or performing " health checks " for our customers ' data centers .</tokentext>
<sentencetext>This is almost identical to management by objective, where every quarter you're given some tasks to complete, and your quarterly bonus depends upon how many you get done.
Where I work, the tasks include getting certified in something new, writing white papers, or performing "health checks" for our customers' data centers.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521404</id>
	<title>Re:Change is motivational</title>
	<author>Anonymous</author>
	<datestamp>1268919960000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>5</modscore>
	<htmltext><blockquote><div><p>change brings about a temporary boost in motivation.</p></div></blockquote><p>That's the <a href="http://en.wikipedia.org/wiki/Hawthorne\_effect" title="wikipedia.org">Hawthorne effect</a> [wikipedia.org].</p></div>
	</htmltext>
<tokenext>change brings about a temporary boost in motivation.That 's the Hawthorne effect [ wikipedia.org ] .</tokentext>
<sentencetext>change brings about a temporary boost in motivation.That's the Hawthorne effect [wikipedia.org].
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521066</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521078</id>
	<title>Malware issue</title>
	<author>Wolvenhaven</author>
	<datestamp>1268917800000</datestamp>
	<modclass>Funny</modclass>
	<modscore>2</modscore>
	<htmltext>Sorry I didn't come to class today, I imbibed some sort of malware last night at the tavern searching for "quests" and it slowed down my body and took over root processes and I was unable to login.</htmltext>
<tokenext>Sorry I did n't come to class today , I imbibed some sort of malware last night at the tavern searching for " quests " and it slowed down my body and took over root processes and I was unable to login .</tokentext>
<sentencetext>Sorry I didn't come to class today, I imbibed some sort of malware last night at the tavern searching for "quests" and it slowed down my body and took over root processes and I was unable to login.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31524860</id>
	<title>Re:Quests</title>
	<author>delinear</author>
	<datestamp>1268936820000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Well I for one can't wait for the stories about how kids...erm employees are wasting 8 hours a day in these "jobs" and we get some laws in place to restrict them to something reasonable like a couple of hours a day.</htmltext>
<tokenext>Well I for one ca n't wait for the stories about how kids...erm employees are wasting 8 hours a day in these " jobs " and we get some laws in place to restrict them to something reasonable like a couple of hours a day .</tokentext>
<sentencetext>Well I for one can't wait for the stories about how kids...erm employees are wasting 8 hours a day in these "jobs" and we get some laws in place to restrict them to something reasonable like a couple of hours a day.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521638</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521344</id>
	<title>but nobody ever fails</title>
	<author>Gothmolly</author>
	<datestamp>1268919660000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>An RPG style game is typically designed so nobody ever dies, with the XP and challenges scaling more or less with ability.   All this will produce is a bunch of kids who perform the same, and get A's (or Legend status).</p></htmltext>
<tokenext>An RPG style game is typically designed so nobody ever dies , with the XP and challenges scaling more or less with ability .
All this will produce is a bunch of kids who perform the same , and get A 's ( or Legend status ) .</tokentext>
<sentencetext>An RPG style game is typically designed so nobody ever dies, with the XP and challenges scaling more or less with ability.
All this will produce is a bunch of kids who perform the same, and get A's (or Legend status).</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31523870</id>
	<title>This is Different How?</title>
	<author>coaxial</author>
	<datestamp>1268932320000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>And this different from the old points system, how?</p></htmltext>
<tokenext>And this different from the old points system , how ?</tokentext>
<sentencetext>And this different from the old points system, how?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31522308</id>
	<title>Sex Ed</title>
	<author>archer, the</author>
	<datestamp>1268924700000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Need I say anything else?</p></htmltext>
<tokenext>Need I say anything else ?</tokentext>
<sentencetext>Need I say anything else?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521012</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31523056</id>
	<title>Re:Change is motivational</title>
	<author>Anonymous</author>
	<datestamp>1268928180000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Exactly. I suspect that this system will lead to even greater mooches from the low hanging fruit in the class.</p><p>Just like in real MMOs, there are great guilds, pick-up groups, and solo artists.  However, they are almost always carrying some dead weight that should not be carried.</p></htmltext>
<tokenext>Exactly .
I suspect that this system will lead to even greater mooches from the low hanging fruit in the class.Just like in real MMOs , there are great guilds , pick-up groups , and solo artists .
However , they are almost always carrying some dead weight that should not be carried .</tokentext>
<sentencetext>Exactly.
I suspect that this system will lead to even greater mooches from the low hanging fruit in the class.Just like in real MMOs, there are great guilds, pick-up groups, and solo artists.
However, they are almost always carrying some dead weight that should not be carried.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521066</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521984</id>
	<title>Re:This is still no remedy...</title>
	<author>perlchild</author>
	<datestamp>1268923260000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Nope, but I bet the betas are more interesting than regular classes.</p></htmltext>
<tokenext>Nope , but I bet the betas are more interesting than regular classes .</tokentext>
<sentencetext>Nope, but I bet the betas are more interesting than regular classes.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521012</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31525498</id>
	<title>Excuse heard most often ...</title>
	<author>PPH</author>
	<datestamp>1268939580000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><nobr> <wbr></nobr>... "The grue ate my homework".</htmltext>
<tokenext>... " The grue ate my homework " .</tokentext>
<sentencetext> ... "The grue ate my homework".</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31531360</id>
	<title>Re:Is that so bad?</title>
	<author>Anonymous</author>
	<datestamp>1268919840000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Clark Glymour, a professor at CMU, has a paper on-line describing a roughly similar teaching experiment he tried: http://www.hss.cmu.edu/philosophy/glymour/glymour-universityFCE2003.pdf<br>The point of the paper is to argue that teaching evaluation questionnaires are both uninformative as far as evaluating the important aspects of teaching performance, and possibly damaging in various ways, so somewhat tangential.<br>Some of the interesting points related to this topic:<br>- in his experiment where students took on smaller tasks at their own pace, and were evaluated based on how many they completed, students seemed to learn much more, but his teaching evaluations were the lowest he'd ever had<br>- in general creative teaching and evaluation strategies are perceived by students as bad</p><p>But, the evidence he presents is all (as he freely admits) anecdotal, and although he describes having gone to great lengths to develop evaluation strategies that would help his students achieve maximal results, as well as having met with them one-on-one regularly, my only experience with him as a teacher (30+ years after the experiment he describes) was one where he provided absolutely no criteria or guidelines for grading, actively discouraged students from writing papers, graded based on students' willingness to kiss his ass, as far as any of us could tell, and sat in his office with the door locked during office hours, refusing to get up to open it, so there may be reason to question both his conclusions and his motives for arguing against teaching evaluations. (My evidence is also anecdotal, of course.)</p></htmltext>
<tokenext>Clark Glymour , a professor at CMU , has a paper on-line describing a roughly similar teaching experiment he tried : http : //www.hss.cmu.edu/philosophy/glymour/glymour-universityFCE2003.pdfThe point of the paper is to argue that teaching evaluation questionnaires are both uninformative as far as evaluating the important aspects of teaching performance , and possibly damaging in various ways , so somewhat tangential.Some of the interesting points related to this topic : - in his experiment where students took on smaller tasks at their own pace , and were evaluated based on how many they completed , students seemed to learn much more , but his teaching evaluations were the lowest he 'd ever had- in general creative teaching and evaluation strategies are perceived by students as badBut , the evidence he presents is all ( as he freely admits ) anecdotal , and although he describes having gone to great lengths to develop evaluation strategies that would help his students achieve maximal results , as well as having met with them one-on-one regularly , my only experience with him as a teacher ( 30 + years after the experiment he describes ) was one where he provided absolutely no criteria or guidelines for grading , actively discouraged students from writing papers , graded based on students ' willingness to kiss his ass , as far as any of us could tell , and sat in his office with the door locked during office hours , refusing to get up to open it , so there may be reason to question both his conclusions and his motives for arguing against teaching evaluations .
( My evidence is also anecdotal , of course .
)</tokentext>
<sentencetext>Clark Glymour, a professor at CMU, has a paper on-line describing a roughly similar teaching experiment he tried: http://www.hss.cmu.edu/philosophy/glymour/glymour-universityFCE2003.pdfThe point of the paper is to argue that teaching evaluation questionnaires are both uninformative as far as evaluating the important aspects of teaching performance, and possibly damaging in various ways, so somewhat tangential.Some of the interesting points related to this topic:- in his experiment where students took on smaller tasks at their own pace, and were evaluated based on how many they completed, students seemed to learn much more, but his teaching evaluations were the lowest he'd ever had- in general creative teaching and evaluation strategies are perceived by students as badBut, the evidence he presents is all (as he freely admits) anecdotal, and although he describes having gone to great lengths to develop evaluation strategies that would help his students achieve maximal results, as well as having met with them one-on-one regularly, my only experience with him as a teacher (30+ years after the experiment he describes) was one where he provided absolutely no criteria or guidelines for grading, actively discouraged students from writing papers, graded based on students' willingness to kiss his ass, as far as any of us could tell, and sat in his office with the door locked during office hours, refusing to get up to open it, so there may be reason to question both his conclusions and his motives for arguing against teaching evaluations.
(My evidence is also anecdotal, of course.
)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521782</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521236</id>
	<title>Obligatory bash.org reference</title>
	<author>jonaskoelker</author>
	<datestamp>1268919060000</datestamp>
	<modclass>Funny</modclass>
	<modscore>4</modscore>
	<htmltext><p>As long as nobody puts on their robe and wizard hat during the interview, I'm happy<nobr> <wbr></nobr>:)</p></htmltext>
<tokenext>As long as nobody puts on their robe and wizard hat during the interview , I 'm happy : )</tokentext>
<sentencetext>As long as nobody puts on their robe and wizard hat during the interview, I'm happy :)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521056</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31526056</id>
	<title>Re:Is that so bad?</title>
	<author>Sandbags</author>
	<datestamp>1268941620000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>All well and good, in a self paced learning environment.  This would not work in an elementary/middle school where a teacher still has such a limited time to present all the material in the book that will appear on the final exam that they're lucky to teach all of it once, and have a brief review when the tests get handed back.</p><p>As the one student falls behind, the teacher is forced to continue teaching the new material while they're still struggling with the old, so they're not keeping up, and that pretty much GUARANTEES they'll fail the next test.  The teacher can not provide the additional one-on-one time to handle working with these laggards individually.  instead, they're carried along having missed that one lesson in the hopes they'll catch the next.</p><p>In a proper district, if they can't keep up, they're soon identified, and moved to a slower pace classroom, or given remedial education in another classroom or after school.  If the whole class is running slow, or they all miss a key lesson and do poorly, the teacher re-teaches that step before moving on, and if that continues long enough (whole classes doing poorly) we look to the teacher as the issue.  However, when 70\% of the class is A/B, and 20\% is C, and 10\% scrape along the failing line, and continue to do so test after test, either they don;t meld with the teaching style and need to be moved to an alternate room with a teacher who uses a different style (there are several core teaching methods, and each favor a different learning type, which a curriculum coordinator is tasked with identifying and matching to students), or they're simply slow, and need more help or need to be placed in a slower classroom altogether.</p><p>Making retakes of tests an extracurricular activity is possible, to an extent, but typically only at the sacrifice of other homework, sports, or projects.  We're already overburdening these kids, and cutting back on the amount of homework assigned to avoid stress and burnout.  Also, there are some things certain kids are just never really going to get.  Identifying a trouble subject for a kid is NOT a situation of throwing effort at it, it's a situation where one might decide that if they're not good at that thing, but good at others, even within the same subject, that moving on and accepting they won;t get those few questions right is WORTH THE LOSS in favor of other positive education.  Some kids love repetitive processes in math, but fail at the more abstract.  Other kids love the puzzles, and hate the repetition.  Are you to cripple both when they hit the stage they hate and hold them back from getting to learning they love?  I say no, and so does my wife who is an advanced math and sciences teacher for 3rd and 4th grade.</p></htmltext>
<tokenext>All well and good , in a self paced learning environment .
This would not work in an elementary/middle school where a teacher still has such a limited time to present all the material in the book that will appear on the final exam that they 're lucky to teach all of it once , and have a brief review when the tests get handed back.As the one student falls behind , the teacher is forced to continue teaching the new material while they 're still struggling with the old , so they 're not keeping up , and that pretty much GUARANTEES they 'll fail the next test .
The teacher can not provide the additional one-on-one time to handle working with these laggards individually .
instead , they 're carried along having missed that one lesson in the hopes they 'll catch the next.In a proper district , if they ca n't keep up , they 're soon identified , and moved to a slower pace classroom , or given remedial education in another classroom or after school .
If the whole class is running slow , or they all miss a key lesson and do poorly , the teacher re-teaches that step before moving on , and if that continues long enough ( whole classes doing poorly ) we look to the teacher as the issue .
However , when 70 \ % of the class is A/B , and 20 \ % is C , and 10 \ % scrape along the failing line , and continue to do so test after test , either they don ; t meld with the teaching style and need to be moved to an alternate room with a teacher who uses a different style ( there are several core teaching methods , and each favor a different learning type , which a curriculum coordinator is tasked with identifying and matching to students ) , or they 're simply slow , and need more help or need to be placed in a slower classroom altogether.Making retakes of tests an extracurricular activity is possible , to an extent , but typically only at the sacrifice of other homework , sports , or projects .
We 're already overburdening these kids , and cutting back on the amount of homework assigned to avoid stress and burnout .
Also , there are some things certain kids are just never really going to get .
Identifying a trouble subject for a kid is NOT a situation of throwing effort at it , it 's a situation where one might decide that if they 're not good at that thing , but good at others , even within the same subject , that moving on and accepting they won ; t get those few questions right is WORTH THE LOSS in favor of other positive education .
Some kids love repetitive processes in math , but fail at the more abstract .
Other kids love the puzzles , and hate the repetition .
Are you to cripple both when they hit the stage they hate and hold them back from getting to learning they love ?
I say no , and so does my wife who is an advanced math and sciences teacher for 3rd and 4th grade .</tokentext>
<sentencetext>All well and good, in a self paced learning environment.
This would not work in an elementary/middle school where a teacher still has such a limited time to present all the material in the book that will appear on the final exam that they're lucky to teach all of it once, and have a brief review when the tests get handed back.As the one student falls behind, the teacher is forced to continue teaching the new material while they're still struggling with the old, so they're not keeping up, and that pretty much GUARANTEES they'll fail the next test.
The teacher can not provide the additional one-on-one time to handle working with these laggards individually.
instead, they're carried along having missed that one lesson in the hopes they'll catch the next.In a proper district, if they can't keep up, they're soon identified, and moved to a slower pace classroom, or given remedial education in another classroom or after school.
If the whole class is running slow, or they all miss a key lesson and do poorly, the teacher re-teaches that step before moving on, and if that continues long enough (whole classes doing poorly) we look to the teacher as the issue.
However, when 70\% of the class is A/B, and 20\% is C, and 10\% scrape along the failing line, and continue to do so test after test, either they don;t meld with the teaching style and need to be moved to an alternate room with a teacher who uses a different style (there are several core teaching methods, and each favor a different learning type, which a curriculum coordinator is tasked with identifying and matching to students), or they're simply slow, and need more help or need to be placed in a slower classroom altogether.Making retakes of tests an extracurricular activity is possible, to an extent, but typically only at the sacrifice of other homework, sports, or projects.
We're already overburdening these kids, and cutting back on the amount of homework assigned to avoid stress and burnout.
Also, there are some things certain kids are just never really going to get.
Identifying a trouble subject for a kid is NOT a situation of throwing effort at it, it's a situation where one might decide that if they're not good at that thing, but good at others, even within the same subject, that moving on and accepting they won;t get those few questions right is WORTH THE LOSS in favor of other positive education.
Some kids love repetitive processes in math, but fail at the more abstract.
Other kids love the puzzles, and hate the repetition.
Are you to cripple both when they hit the stage they hate and hold them back from getting to learning they love?
I say no, and so does my wife who is an advanced math and sciences teacher for 3rd and 4th grade.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521782</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31525474</id>
	<title>Re:Is that so bad?</title>
	<author>Anonymous</author>
	<datestamp>1268939520000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I actually was a TA for a teacher that taught like this.  His name is Daniel Bernstein over at KU.</p><p>Every lesson had an online quiz before hand to ensure that you read the material.  The thing was he let you take it as many times as you wanted, you could look up the material while taking it, read ahead of time and take it, or just take it so many times you learned the right answers.  Studies show that they all have about the same result on learning.  Then every test was offered twice.  After the first one he would go over them, explain what a good answer looked like and if you were happy with your grade you didn't have to take it again.</p><p>His whole class was based around achieving a deep level understanding of the topic and he regarded everything from reading, to tests, to interviews, to group projects as merely a tool to help with that.  It was remarkable the results he achieved.... hes now in charge of their "center for teaching excellence" which is code speak for they are making everyone copy his model.</p></htmltext>
<tokenext>I actually was a TA for a teacher that taught like this .
His name is Daniel Bernstein over at KU.Every lesson had an online quiz before hand to ensure that you read the material .
The thing was he let you take it as many times as you wanted , you could look up the material while taking it , read ahead of time and take it , or just take it so many times you learned the right answers .
Studies show that they all have about the same result on learning .
Then every test was offered twice .
After the first one he would go over them , explain what a good answer looked like and if you were happy with your grade you did n't have to take it again.His whole class was based around achieving a deep level understanding of the topic and he regarded everything from reading , to tests , to interviews , to group projects as merely a tool to help with that .
It was remarkable the results he achieved.... hes now in charge of their " center for teaching excellence " which is code speak for they are making everyone copy his model .</tokentext>
<sentencetext>I actually was a TA for a teacher that taught like this.
His name is Daniel Bernstein over at KU.Every lesson had an online quiz before hand to ensure that you read the material.
The thing was he let you take it as many times as you wanted, you could look up the material while taking it, read ahead of time and take it, or just take it so many times you learned the right answers.
Studies show that they all have about the same result on learning.
Then every test was offered twice.
After the first one he would go over them, explain what a good answer looked like and if you were happy with your grade you didn't have to take it again.His whole class was based around achieving a deep level understanding of the topic and he regarded everything from reading, to tests, to interviews, to group projects as merely a tool to help with that.
It was remarkable the results he achieved.... hes now in charge of their "center for teaching excellence" which is code speak for they are making everyone copy his model.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521782</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521974</id>
	<title>Re:Balance? Yeah, right...</title>
	<author>Hurricane78</author>
	<datestamp>1268923200000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Asshole employers don&rsquo;t interest most employees. The&rsquo;re interested in getting the most reward out of their employers with the least possible reward.</p><p>You act as if &ldquo;employers&rdquo; were some dominant class, ruling over who gets thee &ldquo;right&rdquo; to become their slaves.</p><p>They need us. But we don&rsquo;t need them. We can always start our own business. But they can&rsquo;t become their own employees.<br>And if they don&rsquo;t get us, all they get is incompetent interns or temporaries who don&rsquo;t know the company and will destroy it in the blink of an eye.</p><p>You know how you can prove that someone is not an alpha male? By him accepting others as his &ldquo;masters&rdquo;, just like that.<br>And that&rsquo;s exactly what acting as if employers (=others) were more dominant than you is. It&rsquo;s &ldquo;Accepting that you are the cattle.&rdquo;.</p><p>Well, I&rsquo;m not. And I never will be again.</p></htmltext>
<tokenext>Asshole employers don    t interest most employees .
The    re interested in getting the most reward out of their employers with the least possible reward.You act as if    employers    were some dominant class , ruling over who gets thee    right    to become their slaves.They need us .
But we don    t need them .
We can always start our own business .
But they can    t become their own employees.And if they don    t get us , all they get is incompetent interns or temporaries who don    t know the company and will destroy it in the blink of an eye.You know how you can prove that someone is not an alpha male ?
By him accepting others as his    masters    , just like that.And that    s exactly what acting as if employers ( = others ) were more dominant than you is .
It    s    Accepting that you are the cattle.    .Well , I    m not .
And I never will be again .</tokentext>
<sentencetext>Asshole employers don’t interest most employees.
The’re interested in getting the most reward out of their employers with the least possible reward.You act as if “employers” were some dominant class, ruling over who gets thee “right” to become their slaves.They need us.
But we don’t need them.
We can always start our own business.
But they can’t become their own employees.And if they don’t get us, all they get is incompetent interns or temporaries who don’t know the company and will destroy it in the blink of an eye.You know how you can prove that someone is not an alpha male?
By him accepting others as his “masters”, just like that.And that’s exactly what acting as if employers (=others) were more dominant than you is.
It’s “Accepting that you are the cattle.”.Well, I’m not.
And I never will be again.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521054</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521192</id>
	<title>So you have to work to level up?</title>
	<author>selven</author>
	<datestamp>1268918640000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Better than the current system of pushing people up the ranks regardless of their ability and then being shocked when grade 9 students can't tell you what 4 * 9 is.</p></htmltext>
<tokenext>Better than the current system of pushing people up the ranks regardless of their ability and then being shocked when grade 9 students ca n't tell you what 4 * 9 is .</tokentext>
<sentencetext>Better than the current system of pushing people up the ranks regardless of their ability and then being shocked when grade 9 students can't tell you what 4 * 9 is.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31522726</id>
	<title>Re:Balance? Yeah, right...</title>
	<author>furby076</author>
	<datestamp>1268926680000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>They're interested in getting the most effort out of their employees for the least possible reward</p></div><p>Oh, that's quite easy.  "Bring me a bag of gold...your reward...a ration". Failing = death, not doing the quest equals finding new work (e.g. being fired and getting a new job, assuming you meet the level requirements aka skillset)</p></div>
	</htmltext>
<tokenext>They 're interested in getting the most effort out of their employees for the least possible rewardOh , that 's quite easy .
" Bring me a bag of gold...your reward...a ration " .
Failing = death , not doing the quest equals finding new work ( e.g .
being fired and getting a new job , assuming you meet the level requirements aka skillset )</tokentext>
<sentencetext>They're interested in getting the most effort out of their employees for the least possible rewardOh, that's quite easy.
"Bring me a bag of gold...your reward...a ration".
Failing = death, not doing the quest equals finding new work (e.g.
being fired and getting a new job, assuming you meet the level requirements aka skillset)
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521054</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521412</id>
	<title>Re:He should have stuck with the 2000 system</title>
	<author>theaveng</author>
	<datestamp>1268920020000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>&gt;&gt;&gt;While there are definite benefits to the XP system, it's a very large departure from the stable and useful 2000 system.</p><p>Time to upgrade.  While the new "7" system will not run on 128K RAM like XP could, it should fit comfortably inside a 256K computer and still let you run Internet Explorer or Firefox or Opera.  Even my ancient AMD Athlon (P3-equivalent) laptop can run it.</p></htmltext>
<tokenext>&gt; &gt; &gt; While there are definite benefits to the XP system , it 's a very large departure from the stable and useful 2000 system.Time to upgrade .
While the new " 7 " system will not run on 128K RAM like XP could , it should fit comfortably inside a 256K computer and still let you run Internet Explorer or Firefox or Opera .
Even my ancient AMD Athlon ( P3-equivalent ) laptop can run it .</tokentext>
<sentencetext>&gt;&gt;&gt;While there are definite benefits to the XP system, it's a very large departure from the stable and useful 2000 system.Time to upgrade.
While the new "7" system will not run on 128K RAM like XP could, it should fit comfortably inside a 256K computer and still let you run Internet Explorer or Firefox or Opera.
Even my ancient AMD Athlon (P3-equivalent) laptop can run it.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31520992</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31522660</id>
	<title>Re:Obligatory XKCD</title>
	<author>Niris</author>
	<datestamp>1268926320000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Worst part about that comic is I implemented that idea when I started working out... and it works<nobr> <wbr></nobr>:(</htmltext>
<tokenext>Worst part about that comic is I implemented that idea when I started working out... and it works : (</tokentext>
<sentencetext>Worst part about that comic is I implemented that idea when I started working out... and it works :(</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521202</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31522016</id>
	<title>Re:First job internew</title>
	<author>Anonymous</author>
	<datestamp>1268923380000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>"But sir, this is only an 8-sided die"</p></htmltext>
<tokenext>" But sir , this is only an 8-sided die "</tokentext>
<sentencetext>"But sir, this is only an 8-sided die"</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521056</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31522258</id>
	<title>Re:This is still no remedy...</title>
	<author>nine-times</author>
	<datestamp>1268924400000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>But kids will spend hours doing boring grinding in WoW.  They won't do the boring grinding of homework as readily.  I think that's part of the point.</htmltext>
<tokenext>But kids will spend hours doing boring grinding in WoW .
They wo n't do the boring grinding of homework as readily .
I think that 's part of the point .</tokentext>
<sentencetext>But kids will spend hours doing boring grinding in WoW.
They won't do the boring grinding of homework as readily.
I think that's part of the point.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521012</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521366</id>
	<title>Re:Nice idea, but</title>
	<author>Anonymous</author>
	<datestamp>1268919780000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p> Any decent manager could tell you that.</p></div><p>So could Santa Claus or a unicorn, but there's just one problem: none of them FUCKING EXIST!</p></div>
	</htmltext>
<tokenext>Any decent manager could tell you that.So could Santa Claus or a unicorn , but there 's just one problem : none of them FUCKING EXIST !</tokentext>
<sentencetext> Any decent manager could tell you that.So could Santa Claus or a unicorn, but there's just one problem: none of them FUCKING EXIST!
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521076</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521202</id>
	<title>Obligatory XKCD</title>
	<author>Anonymous</author>
	<datestamp>1268918760000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext><p><a href="http://www.xkcd.com/189//" title="xkcd.com" rel="nofollow">http://www.xkcd.com/189//</a> [xkcd.com]</p><p>cuz we're all just sims in some grander game.</p></htmltext>
<tokenext>http : //www.xkcd.com/189// [ xkcd.com ] cuz we 're all just sims in some grander game .</tokentext>
<sentencetext>http://www.xkcd.com/189// [xkcd.com]cuz we're all just sims in some grander game.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521762</id>
	<title>Re:Balance? Yeah, right...</title>
	<author>jank1887</author>
	<datestamp>1268922060000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>"If they were to balance effort and reward, they might actually have to (for instance) pay overtime to the programmers who put in 80-hour weeks to meet the deadline..."</p><p>supply and demand sucks, huh?</p></htmltext>
<tokenext>" If they were to balance effort and reward , they might actually have to ( for instance ) pay overtime to the programmers who put in 80-hour weeks to meet the deadline... " supply and demand sucks , huh ?</tokentext>
<sentencetext>"If they were to balance effort and reward, they might actually have to (for instance) pay overtime to the programmers who put in 80-hour weeks to meet the deadline..."supply and demand sucks, huh?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521054</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521076</id>
	<title>Nice idea, but</title>
	<author>Anonymous</author>
	<datestamp>1268917800000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>While I can see how this may make academic courses more appealing to students, I don't understand the extrapolation to "the workforce" - in a good workplace, there SHOULD BE clearly defined goals, incremental rewards and balanced effort and reward. Any decent manager could tell you that.</htmltext>
<tokenext>While I can see how this may make academic courses more appealing to students , I do n't understand the extrapolation to " the workforce " - in a good workplace , there SHOULD BE clearly defined goals , incremental rewards and balanced effort and reward .
Any decent manager could tell you that .</tokentext>
<sentencetext>While I can see how this may make academic courses more appealing to students, I don't understand the extrapolation to "the workforce" - in a good workplace, there SHOULD BE clearly defined goals, incremental rewards and balanced effort and reward.
Any decent manager could tell you that.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31522778</id>
	<title>I prefer 6.22 system</title>
	<author>ub3r n3u7r4l1st</author>
	<datestamp>1268926860000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>it never crashed. Never!</p></htmltext>
<tokenext>it never crashed .
Never !</tokentext>
<sentencetext>it never crashed.
Never!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31520992</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31524464</id>
	<title>Re:Change is motivational</title>
	<author>meyekul</author>
	<datestamp>1268934960000</datestamp>
	<modclass>Funny</modclass>
	<modscore>2</modscore>
	<htmltext><p><div class="quote"><p>Let me make an analogy we all understand. When you meet a girl and<nobr> <wbr></nobr>....</p></div><p>I think you lost about 90\% of us right there...</p></div>
	</htmltext>
<tokenext>Let me make an analogy we all understand .
When you meet a girl and ....I think you lost about 90 \ % of us right there.. .</tokentext>
<sentencetext>Let me make an analogy we all understand.
When you meet a girl and ....I think you lost about 90\% of us right there...
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521066</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31531544</id>
	<title>Re:First job internew</title>
	<author>Anonymous</author>
	<datestamp>1268921040000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Oh good, I see you're already familiar with standard HR practices. Now roll an 18 or higher on that d8, or we'll decide we can't find anyone qualified in the US and give the job to an Indian at half the salary.</p></htmltext>
<tokenext>Oh good , I see you 're already familiar with standard HR practices .
Now roll an 18 or higher on that d8 , or we 'll decide we ca n't find anyone qualified in the US and give the job to an Indian at half the salary .</tokentext>
<sentencetext>Oh good, I see you're already familiar with standard HR practices.
Now roll an 18 or higher on that d8, or we'll decide we can't find anyone qualified in the US and give the job to an Indian at half the salary.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31522016</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31522132</id>
	<title>Re:Change is motivational</title>
	<author>Internalist</author>
	<datestamp>1268923860000</datestamp>
	<modclass>Funny</modclass>
	<modscore>2</modscore>
	<htmltext><p><div class="quote"><p>Let me make an analogy we all understand. When you meet a girl [...]</p></div><p>YMBNH.</p></div>
	</htmltext>
<tokenext>Let me make an analogy we all understand .
When you meet a girl [ ... ] YMBNH .</tokentext>
<sentencetext>Let me make an analogy we all understand.
When you meet a girl [...]YMBNH.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521066</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521066</id>
	<title>Change is motivational</title>
	<author>Anonymous</author>
	<datestamp>1268917740000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext><p><div class="quote"><p>Course coordinator Lee Sheldon says students are responding with 'far greater enthusiasm,'</p></div><p>It's a documented fact that any change brings about a temporary boost in motivation. One should be careful with making generic assumptions based on this change.</p><p>Let me make an analogy we all understand. When you meet a girl and she wears these big unsexy undies, you don't really care because she'll look great to you anyway. When she becomes your wife, you'll suggest sexy, minimalistic underwear. And sooner or later, even that won't help.</p></div>
	</htmltext>
<tokenext>Course coordinator Lee Sheldon says students are responding with 'far greater enthusiasm,'It 's a documented fact that any change brings about a temporary boost in motivation .
One should be careful with making generic assumptions based on this change.Let me make an analogy we all understand .
When you meet a girl and she wears these big unsexy undies , you do n't really care because she 'll look great to you anyway .
When she becomes your wife , you 'll suggest sexy , minimalistic underwear .
And sooner or later , even that wo n't help .</tokentext>
<sentencetext>Course coordinator Lee Sheldon says students are responding with 'far greater enthusiasm,'It's a documented fact that any change brings about a temporary boost in motivation.
One should be careful with making generic assumptions based on this change.Let me make an analogy we all understand.
When you meet a girl and she wears these big unsexy undies, you don't really care because she'll look great to you anyway.
When she becomes your wife, you'll suggest sexy, minimalistic underwear.
And sooner or later, even that won't help.
	</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521014</id>
	<title>Just make courses more fun.</title>
	<author>ipquickly</author>
	<datestamp>1268917380000</datestamp>
	<modclass>Funny</modclass>
	<modscore>3</modscore>
	<htmltext><p>This approach would be great in other courses.</p><p>Anatomy class, for example.<br>Play doctor and get credit.</p></htmltext>
<tokenext>This approach would be great in other courses.Anatomy class , for example.Play doctor and get credit .</tokentext>
<sentencetext>This approach would be great in other courses.Anatomy class, for example.Play doctor and get credit.</sentencetext>
</comment>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_18_0313208_59</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521054
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521196
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31523106
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_18_0313208_62</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521782
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31522250
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_18_0313208_9</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521054
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31524036
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_18_0313208_55</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521054
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521670
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_18_0313208_26</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521012
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521040
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31522348
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_18_0313208_17</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521782
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31526056
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_18_0313208_20</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521066
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521328
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_18_0313208_45</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31520992
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31523590
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_18_0313208_16</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521012
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31522308
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_18_0313208_47</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521012
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521984
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_18_0313208_50</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521066
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521404
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_18_0313208_23</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31520982
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31524776
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_18_0313208_7</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521056
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31522016
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31531544
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_18_0313208_48</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521056
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521236
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_18_0313208_39</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521066
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521952
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_18_0313208_42</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521782
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31540718
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_18_0313208_15</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521782
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31525474
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_18_0313208_38</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521076
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521366
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_18_0313208_29</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521022
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521082
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_18_0313208_32</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521054
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31522576
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_18_0313208_2</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521066
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521268
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_18_0313208_10</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521282
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31527336
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_18_0313208_4</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521066
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31524464
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_18_0313208_58</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521066
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521406
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_18_0313208_63</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521022
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521880
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_18_0313208_37</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521782
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31524666
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_18_0313208_40</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31520992
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521412
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521546
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31524642
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_18_0313208_31</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521434
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521832
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_18_0313208_54</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31520982
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31523484
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_18_0313208_27</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521066
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521504
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_18_0313208_30</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521066
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31522228
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_18_0313208_21</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521782
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31531360
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_18_0313208_60</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521054
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521762
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_18_0313208_19</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31520992
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31522752
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_18_0313208_53</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521782
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31523148
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31525254
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_18_0313208_24</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521066
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521338
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_18_0313208_49</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31520982
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31526000
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_18_0313208_52</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521054
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521974
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_18_0313208_43</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31520992
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521412
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31522744
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_18_0313208_14</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521066
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31522132
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_18_0313208_8</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521066
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31524060
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_18_0313208_1</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31520992
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521638
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31524860
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_18_0313208_3</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521076
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31522110
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_18_0313208_5</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521066
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31556456
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_18_0313208_44</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521066
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31524518
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_18_0313208_46</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521066
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31523172
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_18_0313208_51</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521056
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31523074
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_18_0313208_22</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521012
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521352
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_18_0313208_13</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521076
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521462
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31523126
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_18_0313208_36</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521054
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521196
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31522136
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_18_0313208_41</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521012
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521738
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_18_0313208_12</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521202
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31522660
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_18_0313208_6</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31520992
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31522778
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_18_0313208_64</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521282
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31537160
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_18_0313208_0</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521056
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31522506
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_18_0313208_57</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521054
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521296
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_18_0313208_28</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521054
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31522726
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_18_0313208_33</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521282
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31523020
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_18_0313208_61</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521012
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31522258
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_18_0313208_56</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521054
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521182
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_18_0313208_35</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521054
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521196
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31523146
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_18_0313208_18</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521066
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31523056
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_18_0313208_11</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521066
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521330
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_18_0313208_34</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521054
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31523424
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_18_0313208_25</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521066
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31525402
</commentlist>
</thread>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation10_03_18_0313208.11</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521192
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation10_03_18_0313208.12</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521782
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31523148
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31525254
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31522250
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31526056
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31531360
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31524666
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31525474
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31540718
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation10_03_18_0313208.22</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521012
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521040
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31522348
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31522308
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521738
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521984
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31522258
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521352
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation10_03_18_0313208.20</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521022
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521082
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521880
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation10_03_18_0313208.18</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521098
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation10_03_18_0313208.16</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521202
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31522660
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation10_03_18_0313208.21</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521348
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation10_03_18_0313208.10</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521066
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521330
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31524518
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521404
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31556456
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521406
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521268
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521328
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521504
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31524464
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31523056
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31522228
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521338
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31525402
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31524060
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31523172
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521952
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31522132
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation10_03_18_0313208.4</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521344
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation10_03_18_0313208.2</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521076
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521462
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31523126
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31522110
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521366
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation10_03_18_0313208.9</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31524522
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation10_03_18_0313208.8</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31520982
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31524776
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31526000
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31523484
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation10_03_18_0313208.0</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521054
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31524036
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31523424
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521974
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521296
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521670
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521182
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31522726
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521196
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31523106
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31523146
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31522136
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31522576
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521762
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation10_03_18_0313208.6</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521524
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation10_03_18_0313208.3</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521434
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521832
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation10_03_18_0313208.15</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521056
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521236
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31522506
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31523074
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31522016
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31531544
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation10_03_18_0313208.1</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521282
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31523020
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31527336
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31537160
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation10_03_18_0313208.13</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521580
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation10_03_18_0313208.19</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521014
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation10_03_18_0313208.17</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521078
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation10_03_18_0313208.7</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31520992
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31522778
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31523590
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521638
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31524860
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31522752
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521412
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521546
---http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31524642
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31522744
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation10_03_18_0313208.5</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521074
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation10_03_18_0313208.14</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_0313208.31521188
</commentlist>
</conversation>
