<article>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#article10_03_17_0547253</id>
	<title>Study Finds That Video Games Hinder Learning In Young Boys</title>
	<author>Soulskill</author>
	<datestamp>1268854500000</datestamp>
	<htmltext>dcollins writes <i>"Researchers at Denison University in Ohio have shown that giving PlayStations to young boys <a href="http://news.yahoo.com/s/livescience/20100316/sc\_livescience/videogamesmayhinderlearningforboys">leads to slower progress in reading and writing skills</a>. Quoting: 'The study is the first controlled trial to look at the effects of playing video games on learning in young boys. That is to say, the findings aren't based on survey data of kids' game habits, but instead on a specific group of children that were randomly assigned to receive a PlayStation or not ... Those with PlayStations also spent less time engaged in educational activities after school and showed less advancement in their reading and writing skills over time than the control group, according to tests taken by the kids. While the game-system owners didn't show significant behavioral problems, their teachers did report delays in learning academic skills, including writing and spelling.'"</i></htmltext>
<tokenext>dcollins writes " Researchers at Denison University in Ohio have shown that giving PlayStations to young boys leads to slower progress in reading and writing skills .
Quoting : 'The study is the first controlled trial to look at the effects of playing video games on learning in young boys .
That is to say , the findings are n't based on survey data of kids ' game habits , but instead on a specific group of children that were randomly assigned to receive a PlayStation or not ... Those with PlayStations also spent less time engaged in educational activities after school and showed less advancement in their reading and writing skills over time than the control group , according to tests taken by the kids .
While the game-system owners did n't show significant behavioral problems , their teachers did report delays in learning academic skills , including writing and spelling .
' "</tokentext>
<sentencetext>dcollins writes "Researchers at Denison University in Ohio have shown that giving PlayStations to young boys leads to slower progress in reading and writing skills.
Quoting: 'The study is the first controlled trial to look at the effects of playing video games on learning in young boys.
That is to say, the findings aren't based on survey data of kids' game habits, but instead on a specific group of children that were randomly assigned to receive a PlayStation or not ... Those with PlayStations also spent less time engaged in educational activities after school and showed less advancement in their reading and writing skills over time than the control group, according to tests taken by the kids.
While the game-system owners didn't show significant behavioral problems, their teachers did report delays in learning academic skills, including writing and spelling.
'"</sentencetext>
</article>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31505624</id>
	<title>This just in !</title>
	<author>Rollgunner</author>
	<datestamp>1268816520000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext>- I shall now replace Video Games with Not Being Locked in a Library. <br> <br>

The study is the first controlled trial to look at the effects of not being locked in a library on learning in young boys. <br>
That is to say, the findings aren't based on survey data of kids' library avoidance habits, <br>
but instead on a specific group of children that were randomly assigned to be locked in a library or not<nobr> <wbr></nobr>... <br>
Children not confined to a library showed less advancement in their reading and writing skills over time than the control group. <br> <br>

- Clearly, All children should be locked in libraries immediately !</htmltext>
<tokenext>- I shall now replace Video Games with Not Being Locked in a Library .
The study is the first controlled trial to look at the effects of not being locked in a library on learning in young boys .
That is to say , the findings are n't based on survey data of kids ' library avoidance habits , but instead on a specific group of children that were randomly assigned to be locked in a library or not .. . Children not confined to a library showed less advancement in their reading and writing skills over time than the control group .
- Clearly , All children should be locked in libraries immediately !</tokentext>
<sentencetext>- I shall now replace Video Games with Not Being Locked in a Library.
The study is the first controlled trial to look at the effects of not being locked in a library on learning in young boys.
That is to say, the findings aren't based on survey data of kids' library avoidance habits, 
but instead on a specific group of children that were randomly assigned to be locked in a library or not ... 
Children not confined to a library showed less advancement in their reading and writing skills over time than the control group.
- Clearly, All children should be locked in libraries immediately !</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31505964</id>
	<title>WTF? Games ARE learning. The best one too!</title>
	<author>Hurricane78</author>
	<datestamp>1268821080000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Why do they thing nature invented games? It&rsquo;s training for reality. Or in other words: Learning?</p><p>The only question is: What do you learn?<br>And that is a decision, parents have to make.</p><p>But hey, it&rsquo;s so easy for incompetent parents and governments, to just blame games.<br>Maybe those people should have played a bit more with puppets, dogs, and other children when they were young...</p><p>But hey... to them, school is still considered good education. When all it is, is drill, to create obeying little drones. Just like Bismarck wanted it when he invented it as some form of military training, but for children.<br>(And you wondered why the grading system is so fucked up, and why you hated some things in school, that you later found out you loved. [Math, writing, team sports, etc.])</p></htmltext>
<tokenext>Why do they thing nature invented games ?
It    s training for reality .
Or in other words : Learning ? The only question is : What do you learn ? And that is a decision , parents have to make.But hey , it    s so easy for incompetent parents and governments , to just blame games.Maybe those people should have played a bit more with puppets , dogs , and other children when they were young...But hey... to them , school is still considered good education .
When all it is , is drill , to create obeying little drones .
Just like Bismarck wanted it when he invented it as some form of military training , but for children .
( And you wondered why the grading system is so fucked up , and why you hated some things in school , that you later found out you loved .
[ Math , writing , team sports , etc .
] )</tokentext>
<sentencetext>Why do they thing nature invented games?
It’s training for reality.
Or in other words: Learning?The only question is: What do you learn?And that is a decision, parents have to make.But hey, it’s so easy for incompetent parents and governments, to just blame games.Maybe those people should have played a bit more with puppets, dogs, and other children when they were young...But hey... to them, school is still considered good education.
When all it is, is drill, to create obeying little drones.
Just like Bismarck wanted it when he invented it as some form of military training, but for children.
(And you wondered why the grading system is so fucked up, and why you hated some things in school, that you later found out you loved.
[Math, writing, team sports, etc.
])</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31506838</id>
	<title>Re:What games?</title>
	<author>FlyingBishop</author>
	<datestamp>1268831160000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Yeah, games taught me such words as "vorpal," "reticulating," "adze," "electrum,"</p><p>actually I tried to get an 8 year old interested in one of my games and then I realized it basically required a high school reading/math proficiency to play properly. Of course, that's "high school" by the US government's standards, but still.</p></htmltext>
<tokenext>Yeah , games taught me such words as " vorpal , " " reticulating , " " adze , " " electrum , " actually I tried to get an 8 year old interested in one of my games and then I realized it basically required a high school reading/math proficiency to play properly .
Of course , that 's " high school " by the US government 's standards , but still .</tokentext>
<sentencetext>Yeah, games taught me such words as "vorpal," "reticulating," "adze," "electrum,"actually I tried to get an 8 year old interested in one of my games and then I realized it basically required a high school reading/math proficiency to play properly.
Of course, that's "high school" by the US government's standards, but still.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31505756</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31507984</id>
	<title>Nintendo cured my lazy eye.</title>
	<author>McDozer</author>
	<datestamp>1268838720000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>When I was like 2 years old the eye doctor told my mom to buy me an NES to help exercise my eye ( I had a lazy eye ).  Well, the NES fixed my lazy eye and I believe helped me build problem solving skills and helped my education.  I spent ALOT of time playing NES as a child and believe it contributed to my reading, writing and mathematic skills.  I had a few educational games ( The sesame street one ) but mostly played other games like Mario and stuff like that.  I could see where blowing your entire afternoon playing playstation could have an adverse effect on learning....I guess it really depends on what kind of games you are playing.  It seems to me though that heavy text based games or strategy games that make you think would be beneficial.</htmltext>
<tokenext>When I was like 2 years old the eye doctor told my mom to buy me an NES to help exercise my eye ( I had a lazy eye ) .
Well , the NES fixed my lazy eye and I believe helped me build problem solving skills and helped my education .
I spent ALOT of time playing NES as a child and believe it contributed to my reading , writing and mathematic skills .
I had a few educational games ( The sesame street one ) but mostly played other games like Mario and stuff like that .
I could see where blowing your entire afternoon playing playstation could have an adverse effect on learning....I guess it really depends on what kind of games you are playing .
It seems to me though that heavy text based games or strategy games that make you think would be beneficial .</tokentext>
<sentencetext>When I was like 2 years old the eye doctor told my mom to buy me an NES to help exercise my eye ( I had a lazy eye ).
Well, the NES fixed my lazy eye and I believe helped me build problem solving skills and helped my education.
I spent ALOT of time playing NES as a child and believe it contributed to my reading, writing and mathematic skills.
I had a few educational games ( The sesame street one ) but mostly played other games like Mario and stuff like that.
I could see where blowing your entire afternoon playing playstation could have an adverse effect on learning....I guess it really depends on what kind of games you are playing.
It seems to me though that heavy text based games or strategy games that make you think would be beneficial.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31506470</id>
	<title>You really should read the article...</title>
	<author>samael</author>
	<datestamp>1268827440000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Because the researchers raise your second point themselves:<br>"More research is also needed to determine if these findings apply over the long-term, Weis said.<br>"It could be that the novelty of video games wears off after four or six or eight months, and they basically don't play as much as they did when they first got the system," he said."</p></htmltext>
<tokenext>Because the researchers raise your second point themselves : " More research is also needed to determine if these findings apply over the long-term , Weis said .
" It could be that the novelty of video games wears off after four or six or eight months , and they basically do n't play as much as they did when they first got the system , " he said .
"</tokentext>
<sentencetext>Because the researchers raise your second point themselves:"More research is also needed to determine if these findings apply over the long-term, Weis said.
"It could be that the novelty of video games wears off after four or six or eight months, and they basically don't play as much as they did when they first got the system," he said.
"</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31505700</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31505690</id>
	<title>Duh</title>
	<author>Anonymous</author>
	<datestamp>1268817420000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>They breed 'em dumb in Ohio.</p><p>Wonder what sort of metrics the study would generate if it was done in Japan, or India, or anywhere OTHER then Ohio.</p></htmltext>
<tokenext>They breed 'em dumb in Ohio.Wonder what sort of metrics the study would generate if it was done in Japan , or India , or anywhere OTHER then Ohio .</tokentext>
<sentencetext>They breed 'em dumb in Ohio.Wonder what sort of metrics the study would generate if it was done in Japan, or India, or anywhere OTHER then Ohio.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31508192</id>
	<title>Re:Despite these little items. . .</title>
	<author>Anonymous</author>
	<datestamp>1268839620000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><i>However, what really shocks me is the level of their language and grammar skills. </i></p><p>Evidentally you've never read the average high school English essay.  Guess what?  Most people, no matter the generation, have rather poor writing skills.  Doubly so on an informal forum where spelling and grammar aren't considered important.</p><p>Seriously, get over it.  Today's youths are probably *more* literate than any previous generation, specifically because they spend so much time on the internet.</p></htmltext>
<tokenext>However , what really shocks me is the level of their language and grammar skills .
Evidentally you 've never read the average high school English essay .
Guess what ?
Most people , no matter the generation , have rather poor writing skills .
Doubly so on an informal forum where spelling and grammar are n't considered important.Seriously , get over it .
Today 's youths are probably * more * literate than any previous generation , specifically because they spend so much time on the internet .</tokentext>
<sentencetext>However, what really shocks me is the level of their language and grammar skills.
Evidentally you've never read the average high school English essay.
Guess what?
Most people, no matter the generation, have rather poor writing skills.
Doubly so on an informal forum where spelling and grammar aren't considered important.Seriously, get over it.
Today's youths are probably *more* literate than any previous generation, specifically because they spend so much time on the internet.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31506256</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31511010</id>
	<title>Must get boring, people going "whoosh" at you</title>
	<author>SmallFurryCreature</author>
	<datestamp>1268849580000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>don't you get tired of the constant whoosh sound people make at you?</p></htmltext>
<tokenext>do n't you get tired of the constant whoosh sound people make at you ?</tokentext>
<sentencetext>don't you get tired of the constant whoosh sound people make at you?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31507270</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31506608</id>
	<title>Re:This just in !</title>
	<author>hey!</author>
	<datestamp>1268829000000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I don't know if this counts as being "locked in the library", but my kids are 14 and 11 years old, and I still read to them every night.  I started reading to them while they were in the womb -- not as an experiment, but because my wife and I read to each other.  By the time they were in kindergarten, most of their favorite books were things like Terry Pratchett's Discworld novels or P.G. Wodehouse's Jeeves stories.  When my daughter's fourth grade class was assigned the task of picking a favorite poem to read, she already had a choice: Coleridge's *Rime of the Ancient Mariner* (although they didn't let her read the whole thing).</p><p>&lt;litotes\_alert&gt;So, not surprisingly, my kids do OK in reading and language arts.&lt;/litotes\_alert&gt;</p><p>Now here's the point: my 11 year old son is a video game fanatic.  He's the gaming consultant of his set.  We often get calls on the weekend asking for a play date because one of his friends is stuck on some new game.  I don't know how that happened, since neither of his parents are into gaming.</p><p>We aren't parents who put a great deal of credence in parenting theories and fads.  For example, we don't push sex roles one way or the other. We would have happily let him play with the pink plastic toy kitchen Grandma bought his sister.  He wasn't that interested, and we didn't fret about that, either.  We're not fussed over whether he'll grow up manly enough, or *too* manly. We don't care, so long as he grows up happy.   But from the time he could sit up in a stroller, he was crazy about trucks.  Every time we passed a truck, he had to touch it.  It was that way with video games.</p><p>One of the few parenting ideologies we had was anti-video game. We weren't going to have one in the house.  But from the time that he knew video games existed, it was just like with the trucks. He was nuts about games.   Most of his art work was about video games.  When he was old enough to write, everything he wrote involved games.  He asked us for books on gaming strategies and cheats and he studied them until he knew games he'd never even seen in minute detail.</p><p>So we said to ourselves, "What the hell. He's spending all this time obsessing about games, he might as well get to play them."  We bought him a console and a portable.   It's slightly terrifying the way he systematically takes apart each new game. It's a bit of a time waster, but it usually doesn't take him very long and then he has time for other things.</p><p>And guess what? He's doing fine in school.  And he likes reading almost as much and demands to be read to every night.</p><p>It boils down to our one philosophy of parenting, which is that we can't insulate our kids from bad influences completely.   What's more important is to expose kids to *good* influences.   Armed with the knowledge and abilities gained from good influences, many influences that might be bad become useful experiences as well.  Video games sharpen my son's problem solving skills, because he has *other* things in his life like reading and sports that complement them. If he didn't have those things, I might be worried about the impact of gaming on his development, but as large as they loom in his life, they're only part of it, along with friends, family and reading.</p></htmltext>
<tokenext>I do n't know if this counts as being " locked in the library " , but my kids are 14 and 11 years old , and I still read to them every night .
I started reading to them while they were in the womb -- not as an experiment , but because my wife and I read to each other .
By the time they were in kindergarten , most of their favorite books were things like Terry Pratchett 's Discworld novels or P.G .
Wodehouse 's Jeeves stories .
When my daughter 's fourth grade class was assigned the task of picking a favorite poem to read , she already had a choice : Coleridge 's * Rime of the Ancient Mariner * ( although they did n't let her read the whole thing ) .So , not surprisingly , my kids do OK in reading and language arts.Now here 's the point : my 11 year old son is a video game fanatic .
He 's the gaming consultant of his set .
We often get calls on the weekend asking for a play date because one of his friends is stuck on some new game .
I do n't know how that happened , since neither of his parents are into gaming.We are n't parents who put a great deal of credence in parenting theories and fads .
For example , we do n't push sex roles one way or the other .
We would have happily let him play with the pink plastic toy kitchen Grandma bought his sister .
He was n't that interested , and we did n't fret about that , either .
We 're not fussed over whether he 'll grow up manly enough , or * too * manly .
We do n't care , so long as he grows up happy .
But from the time he could sit up in a stroller , he was crazy about trucks .
Every time we passed a truck , he had to touch it .
It was that way with video games.One of the few parenting ideologies we had was anti-video game .
We were n't going to have one in the house .
But from the time that he knew video games existed , it was just like with the trucks .
He was nuts about games .
Most of his art work was about video games .
When he was old enough to write , everything he wrote involved games .
He asked us for books on gaming strategies and cheats and he studied them until he knew games he 'd never even seen in minute detail.So we said to ourselves , " What the hell .
He 's spending all this time obsessing about games , he might as well get to play them .
" We bought him a console and a portable .
It 's slightly terrifying the way he systematically takes apart each new game .
It 's a bit of a time waster , but it usually does n't take him very long and then he has time for other things.And guess what ?
He 's doing fine in school .
And he likes reading almost as much and demands to be read to every night.It boils down to our one philosophy of parenting , which is that we ca n't insulate our kids from bad influences completely .
What 's more important is to expose kids to * good * influences .
Armed with the knowledge and abilities gained from good influences , many influences that might be bad become useful experiences as well .
Video games sharpen my son 's problem solving skills , because he has * other * things in his life like reading and sports that complement them .
If he did n't have those things , I might be worried about the impact of gaming on his development , but as large as they loom in his life , they 're only part of it , along with friends , family and reading .</tokentext>
<sentencetext>I don't know if this counts as being "locked in the library", but my kids are 14 and 11 years old, and I still read to them every night.
I started reading to them while they were in the womb -- not as an experiment, but because my wife and I read to each other.
By the time they were in kindergarten, most of their favorite books were things like Terry Pratchett's Discworld novels or P.G.
Wodehouse's Jeeves stories.
When my daughter's fourth grade class was assigned the task of picking a favorite poem to read, she already had a choice: Coleridge's *Rime of the Ancient Mariner* (although they didn't let her read the whole thing).So, not surprisingly, my kids do OK in reading and language arts.Now here's the point: my 11 year old son is a video game fanatic.
He's the gaming consultant of his set.
We often get calls on the weekend asking for a play date because one of his friends is stuck on some new game.
I don't know how that happened, since neither of his parents are into gaming.We aren't parents who put a great deal of credence in parenting theories and fads.
For example, we don't push sex roles one way or the other.
We would have happily let him play with the pink plastic toy kitchen Grandma bought his sister.
He wasn't that interested, and we didn't fret about that, either.
We're not fussed over whether he'll grow up manly enough, or *too* manly.
We don't care, so long as he grows up happy.
But from the time he could sit up in a stroller, he was crazy about trucks.
Every time we passed a truck, he had to touch it.
It was that way with video games.One of the few parenting ideologies we had was anti-video game.
We weren't going to have one in the house.
But from the time that he knew video games existed, it was just like with the trucks.
He was nuts about games.
Most of his art work was about video games.
When he was old enough to write, everything he wrote involved games.
He asked us for books on gaming strategies and cheats and he studied them until he knew games he'd never even seen in minute detail.So we said to ourselves, "What the hell.
He's spending all this time obsessing about games, he might as well get to play them.
"  We bought him a console and a portable.
It's slightly terrifying the way he systematically takes apart each new game.
It's a bit of a time waster, but it usually doesn't take him very long and then he has time for other things.And guess what?
He's doing fine in school.
And he likes reading almost as much and demands to be read to every night.It boils down to our one philosophy of parenting, which is that we can't insulate our kids from bad influences completely.
What's more important is to expose kids to *good* influences.
Armed with the knowledge and abilities gained from good influences, many influences that might be bad become useful experiences as well.
Video games sharpen my son's problem solving skills, because he has *other* things in his life like reading and sports that complement them.
If he didn't have those things, I might be worried about the impact of gaming on his development, but as large as they loom in his life, they're only part of it, along with friends, family and reading.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31505624</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31508028</id>
	<title>Re:Despite these little items. . .</title>
	<author>liquiddark</author>
	<datestamp>1268838900000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Don't have a TV in your house.  Don't play video games.  </p></div><p>The only outcome this is leading to is a child who has very little notion of what's going on in the world and very little facility with modern means of communication.  Didn't your parents ever watch the news or classic movies?  If you think that the opposite of modern leisure and entertainment is a life of outdoorsy adventure, then your sampling of people of the last two generations must be incredibly limited.</p></div>
	</htmltext>
<tokenext>Do n't have a TV in your house .
Do n't play video games .
The only outcome this is leading to is a child who has very little notion of what 's going on in the world and very little facility with modern means of communication .
Did n't your parents ever watch the news or classic movies ?
If you think that the opposite of modern leisure and entertainment is a life of outdoorsy adventure , then your sampling of people of the last two generations must be incredibly limited .</tokentext>
<sentencetext>Don't have a TV in your house.
Don't play video games.
The only outcome this is leading to is a child who has very little notion of what's going on in the world and very little facility with modern means of communication.
Didn't your parents ever watch the news or classic movies?
If you think that the opposite of modern leisure and entertainment is a life of outdoorsy adventure, then your sampling of people of the last two generations must be incredibly limited.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31505916</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31505812</id>
	<title>Re:Well I'd need to see the study</title>
	<author>Trepidity</author>
	<datestamp>1268819100000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>It also looks at very narrow measures of school performance: reading, writing, and spelling. Unless it's a very dialogue-heavy videogame, those are admittedly among the areas not likely to be improved by videogame playing. Notably, the study excludes any investigation of math/science/tech skills or interest, which might plausibly be actually increased.</p></htmltext>
<tokenext>It also looks at very narrow measures of school performance : reading , writing , and spelling .
Unless it 's a very dialogue-heavy videogame , those are admittedly among the areas not likely to be improved by videogame playing .
Notably , the study excludes any investigation of math/science/tech skills or interest , which might plausibly be actually increased .</tokentext>
<sentencetext>It also looks at very narrow measures of school performance: reading, writing, and spelling.
Unless it's a very dialogue-heavy videogame, those are admittedly among the areas not likely to be improved by videogame playing.
Notably, the study excludes any investigation of math/science/tech skills or interest, which might plausibly be actually increased.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31505700</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31505800</id>
	<title>Re:This just in !</title>
	<author>DavidShor</author>
	<datestamp>1268818920000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Sarcasm aside, if you can show the effectiveness of "locking kids in a library", I'd be for it. From a liberty perspective, locking kids in libraries and restricting their access to video games is hardly tyrannical compared to the whole "Forcing them to sit still for 8 hours a day, to the point where they must ask permission to use the bathroom" thing. So adding a little bit here and there to improve outcomes doesn't bother me.</htmltext>
<tokenext>Sarcasm aside , if you can show the effectiveness of " locking kids in a library " , I 'd be for it .
From a liberty perspective , locking kids in libraries and restricting their access to video games is hardly tyrannical compared to the whole " Forcing them to sit still for 8 hours a day , to the point where they must ask permission to use the bathroom " thing .
So adding a little bit here and there to improve outcomes does n't bother me .</tokentext>
<sentencetext>Sarcasm aside, if you can show the effectiveness of "locking kids in a library", I'd be for it.
From a liberty perspective, locking kids in libraries and restricting their access to video games is hardly tyrannical compared to the whole "Forcing them to sit still for 8 hours a day, to the point where they must ask permission to use the bathroom" thing.
So adding a little bit here and there to improve outcomes doesn't bother me.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31505624</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31508302</id>
	<title>Re:This just in !</title>
	<author>sesshomaru</author>
	<datestamp>1268840040000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>You know, I just wonder where you get these jobs where you get to experiment on children, because I have some ideas.  (Ok, mostly ideas I cribbed from Bioshock, but still...)</p><p>Seriously, though, there is this big bias toward book based literacy.  Moving picture literacy (movies, tv) is extremely important, considering those two mediums are much more influential nowadays than books.  (This is not to discount the importance of books, but the balance is ridiculously in favor of books.  Anything that is not reading is derided as worthless unless it is math.  No other art form gets put on a pedestal the way the novel and short story do.  I'm not saying I want books knocked off their pedastal, I'm saying the other arts should be there too.)</p><p>I'll admit that giving a kid a Playstation (do they mean PS3?  I always wonder about biases in a study where they don't seem to know what they are talking about) is much inferior to giving the child a gaming PC.  Even a console does still teach them a lot about user interfaces and computer literacy.</p><p>That said, I've also given my child a lot of books over the years.  It seems that <i>A Series of Unfortunate Events</i> was fairly popular.</p><p>Incidentally, the latest edition of the DSi is planned to have eBook reader software.  A Kindle will still be better, obviously, but I wonder is a game console that can be used as a book would blow these researchers minds.</p></htmltext>
<tokenext>You know , I just wonder where you get these jobs where you get to experiment on children , because I have some ideas .
( Ok , mostly ideas I cribbed from Bioshock , but still... ) Seriously , though , there is this big bias toward book based literacy .
Moving picture literacy ( movies , tv ) is extremely important , considering those two mediums are much more influential nowadays than books .
( This is not to discount the importance of books , but the balance is ridiculously in favor of books .
Anything that is not reading is derided as worthless unless it is math .
No other art form gets put on a pedestal the way the novel and short story do .
I 'm not saying I want books knocked off their pedastal , I 'm saying the other arts should be there too .
) I 'll admit that giving a kid a Playstation ( do they mean PS3 ?
I always wonder about biases in a study where they do n't seem to know what they are talking about ) is much inferior to giving the child a gaming PC .
Even a console does still teach them a lot about user interfaces and computer literacy.That said , I 've also given my child a lot of books over the years .
It seems that A Series of Unfortunate Events was fairly popular.Incidentally , the latest edition of the DSi is planned to have eBook reader software .
A Kindle will still be better , obviously , but I wonder is a game console that can be used as a book would blow these researchers minds .</tokentext>
<sentencetext>You know, I just wonder where you get these jobs where you get to experiment on children, because I have some ideas.
(Ok, mostly ideas I cribbed from Bioshock, but still...)Seriously, though, there is this big bias toward book based literacy.
Moving picture literacy (movies, tv) is extremely important, considering those two mediums are much more influential nowadays than books.
(This is not to discount the importance of books, but the balance is ridiculously in favor of books.
Anything that is not reading is derided as worthless unless it is math.
No other art form gets put on a pedestal the way the novel and short story do.
I'm not saying I want books knocked off their pedastal, I'm saying the other arts should be there too.
)I'll admit that giving a kid a Playstation (do they mean PS3?
I always wonder about biases in a study where they don't seem to know what they are talking about) is much inferior to giving the child a gaming PC.
Even a console does still teach them a lot about user interfaces and computer literacy.That said, I've also given my child a lot of books over the years.
It seems that A Series of Unfortunate Events was fairly popular.Incidentally, the latest edition of the DSi is planned to have eBook reader software.
A Kindle will still be better, obviously, but I wonder is a game console that can be used as a book would blow these researchers minds.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31505624</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31506580</id>
	<title>just boys?</title>
	<author>Velex</author>
	<datestamp>1268828700000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>
I wonder why they didn't study girls?
</p></htmltext>
<tokenext>I wonder why they did n't study girls ?</tokentext>
<sentencetext>
I wonder why they didn't study girls?
</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31506060</id>
	<title>Re:A que the kneejerk denials</title>
	<author>Anonymous</author>
	<datestamp>1268822040000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Except is it really the case that kids, without a playstation, could still find nothing they'd rather do than study?</p><p>Maybe.  But that would be news.  Because I think even without a playstation homework is boring and playing with foam swords or whatever is fun.  Maybe even kids with kid-like energy get tired of everything else so are only up for homework or playsation?  I don't know.</p></htmltext>
<tokenext>Except is it really the case that kids , without a playstation , could still find nothing they 'd rather do than study ? Maybe .
But that would be news .
Because I think even without a playstation homework is boring and playing with foam swords or whatever is fun .
Maybe even kids with kid-like energy get tired of everything else so are only up for homework or playsation ?
I do n't know .</tokentext>
<sentencetext>Except is it really the case that kids, without a playstation, could still find nothing they'd rather do than study?Maybe.
But that would be news.
Because I think even without a playstation homework is boring and playing with foam swords or whatever is fun.
Maybe even kids with kid-like energy get tired of everything else so are only up for homework or playsation?
I don't know.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31505760</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31505534</id>
	<title>Technological Man...</title>
	<author>wisebabo</author>
	<datestamp>1268858220000</datestamp>
	<modclass>Flamebait</modclass>
	<modscore>-1</modscore>
	<htmltext><p>... is DOOMED.  Radical Islam will take over the world!</p><p>Maybe the Amish can save us.  Or we should be very happy that women don't play as many video games.</p></htmltext>
<tokenext>... is DOOMED .
Radical Islam will take over the world ! Maybe the Amish can save us .
Or we should be very happy that women do n't play as many video games .</tokentext>
<sentencetext>... is DOOMED.
Radical Islam will take over the world!Maybe the Amish can save us.
Or we should be very happy that women don't play as many video games.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31508312</id>
	<title>Depends on the nature of the game played</title>
	<author>Anonymous</author>
	<datestamp>1268840040000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I learned myself reading and writing English on a much higher level than my classmates by playing Baldurs Gate when I went to school.</p></htmltext>
<tokenext>I learned myself reading and writing English on a much higher level than my classmates by playing Baldurs Gate when I went to school .</tokentext>
<sentencetext>I learned myself reading and writing English on a much higher level than my classmates by playing Baldurs Gate when I went to school.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31514440</id>
	<title>Re:Duh?</title>
	<author>Anonymous</author>
	<datestamp>1268817300000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p>Did they really need to do a study to prove something we already knew?  At least they fully admitted that it was just a matter of parents making sure that their child's time spent with video games is limited.  Of course, that won't stop parents from blaming video games anyway.</p></div><p>Let me guess: you're not a parent.</p><p>Am I right? Am I right?</p></div>
	</htmltext>
<tokenext>Did they really need to do a study to prove something we already knew ?
At least they fully admitted that it was just a matter of parents making sure that their child 's time spent with video games is limited .
Of course , that wo n't stop parents from blaming video games anyway.Let me guess : you 're not a parent.Am I right ?
Am I right ?</tokentext>
<sentencetext>Did they really need to do a study to prove something we already knew?
At least they fully admitted that it was just a matter of parents making sure that their child's time spent with video games is limited.
Of course, that won't stop parents from blaming video games anyway.Let me guess: you're not a parent.Am I right?
Am I right?
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31505540</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31519384</id>
	<title>Re:What games did they play?</title>
	<author>Anonymous</author>
	<datestamp>1268850420000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>But . . . eating food *does* make you fat.</p><p>What are you proposing as an alternative cause of being fat?</p></htmltext>
<tokenext>But .
. .
eating food * does * make you fat.What are you proposing as an alternative cause of being fat ?</tokentext>
<sentencetext>But .
. .
eating food *does* make you fat.What are you proposing as an alternative cause of being fat?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31505602</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31505540</id>
	<title>Duh?</title>
	<author>Anonymous</author>
	<datestamp>1268858340000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>3</modscore>
	<htmltext>Did they really need to do a study to prove something we already knew?  At least they fully admitted that it was just a matter of parents making sure that their child's time spent with video games is limited.  Of course, that won't stop parents from blaming video games anyway.</htmltext>
<tokenext>Did they really need to do a study to prove something we already knew ?
At least they fully admitted that it was just a matter of parents making sure that their child 's time spent with video games is limited .
Of course , that wo n't stop parents from blaming video games anyway .</tokentext>
<sentencetext>Did they really need to do a study to prove something we already knew?
At least they fully admitted that it was just a matter of parents making sure that their child's time spent with video games is limited.
Of course, that won't stop parents from blaming video games anyway.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31508560</id>
	<title>Re:What games?</title>
	<author>interkin3tic</author>
	<datestamp>1268841000000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>I played a lot as a kid, but mostly the RPG's and I'm pretty sure it helped my reading in the long run. My school had me pegged as reading at a college level by grade 5, and I'm pretty sure I didn't pick that up at school.</p></div><p>I guess <a href="http://www.examiner.com/x-13677-Knoxville-Video-Gaming-Lifestyle-Examiner~y2009m8d18-Funniest-translation-errors" title="examiner.com">"YOU SPOONY BARD!"</a> [examiner.com] could be considered college level...</p></div>
	</htmltext>
<tokenext>I played a lot as a kid , but mostly the RPG 's and I 'm pretty sure it helped my reading in the long run .
My school had me pegged as reading at a college level by grade 5 , and I 'm pretty sure I did n't pick that up at school.I guess " YOU SPOONY BARD !
" [ examiner.com ] could be considered college level.. .</tokentext>
<sentencetext>I played a lot as a kid, but mostly the RPG's and I'm pretty sure it helped my reading in the long run.
My school had me pegged as reading at a college level by grade 5, and I'm pretty sure I didn't pick that up at school.I guess "YOU SPOONY BARD!
" [examiner.com] could be considered college level...
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31505588</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31505686</id>
	<title>What about reading and writing English?</title>
	<author>Anonymous</author>
	<datestamp>1268817420000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Games (along with books, comics and films) taught me most of the English I know today. I would expect this effect to be significant in general, especially for kids today. But of course, for kids who already speak English, the effect is likely different.</p><p>Anyway, I'm sure you could find this effect for any two activities for kids. Games slow down studies, studies slow down athletic achievement, athletic achievement slows down something else. And as someone already pointed out, sex could potentially slow everything else down.</p></htmltext>
<tokenext>Games ( along with books , comics and films ) taught me most of the English I know today .
I would expect this effect to be significant in general , especially for kids today .
But of course , for kids who already speak English , the effect is likely different.Anyway , I 'm sure you could find this effect for any two activities for kids .
Games slow down studies , studies slow down athletic achievement , athletic achievement slows down something else .
And as someone already pointed out , sex could potentially slow everything else down .</tokentext>
<sentencetext>Games (along with books, comics and films) taught me most of the English I know today.
I would expect this effect to be significant in general, especially for kids today.
But of course, for kids who already speak English, the effect is likely different.Anyway, I'm sure you could find this effect for any two activities for kids.
Games slow down studies, studies slow down athletic achievement, athletic achievement slows down something else.
And as someone already pointed out, sex could potentially slow everything else down.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31506874</id>
	<title>Re:It's true</title>
	<author>Anonymous</author>
	<datestamp>1268831520000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Thanks to Legend of Zelda my basic math sucked for years.</p></div><p>I'm guessing you thought 255+5=255</p></div>
	</htmltext>
<tokenext>Thanks to Legend of Zelda my basic math sucked for years.I 'm guessing you thought 255 + 5 = 255</tokentext>
<sentencetext>Thanks to Legend of Zelda my basic math sucked for years.I'm guessing you thought 255+5=255
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31505526</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31505588</id>
	<title>What games?</title>
	<author>Anonymous</author>
	<datestamp>1268859000000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext><p>I'd be interested in seeing what games were used in the study. I played a lot as a kid, but mostly the RPG's and  I'm pretty sure it helped my reading in the long run. My school had me pegged as reading at a college level by grade 5, and I'm pretty sure I didn't pick that up at school.</p><p>They don't even have to be educational games if the mechanics are complex enough you end up teaching yourself new basic skills simply to master the game.</p></htmltext>
<tokenext>I 'd be interested in seeing what games were used in the study .
I played a lot as a kid , but mostly the RPG 's and I 'm pretty sure it helped my reading in the long run .
My school had me pegged as reading at a college level by grade 5 , and I 'm pretty sure I did n't pick that up at school.They do n't even have to be educational games if the mechanics are complex enough you end up teaching yourself new basic skills simply to master the game .</tokentext>
<sentencetext>I'd be interested in seeing what games were used in the study.
I played a lot as a kid, but mostly the RPG's and  I'm pretty sure it helped my reading in the long run.
My school had me pegged as reading at a college level by grade 5, and I'm pretty sure I didn't pick that up at school.They don't even have to be educational games if the mechanics are complex enough you end up teaching yourself new basic skills simply to master the game.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31506860</id>
	<title>Re:Despite these little items. . .</title>
	<author>misexistentialist</author>
	<datestamp>1268831400000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext>Even if you limit kids' contact with technology, they still will grow up in smaller families, in consolidated school districts devoted to testing and college placement, and be subject to stricter laws that limit their ability to drive or get in fights.</htmltext>
<tokenext>Even if you limit kids ' contact with technology , they still will grow up in smaller families , in consolidated school districts devoted to testing and college placement , and be subject to stricter laws that limit their ability to drive or get in fights .</tokentext>
<sentencetext>Even if you limit kids' contact with technology, they still will grow up in smaller families, in consolidated school districts devoted to testing and college placement, and be subject to stricter laws that limit their ability to drive or get in fights.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31505916</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31506898</id>
	<title>Re:It's true</title>
	<author>Anonymous</author>
	<datestamp>1268831700000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>This story needs the S.A.P.S. tag.<br>See http://www.youtube.com/watch?v=bIyEqpYnEaU</p></htmltext>
<tokenext>This story needs the S.A.P.S .
tag.See http : //www.youtube.com/watch ? v = bIyEqpYnEaU</tokentext>
<sentencetext>This story needs the S.A.P.S.
tag.See http://www.youtube.com/watch?v=bIyEqpYnEaU</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31505526</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31512690</id>
	<title>Re:What about the parents?</title>
	<author>ObsessiveMathsFreak</author>
	<datestamp>1268854140000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p>Yes, they did. From what I understand, they had two random samples of children: One group that was given a Playstation, and another that didn't.</p></div></blockquote><p>Sit down my son.</p><p>What do we mean when we say random? We mean there is an equal chance any given child would receive a Playstation or not. Any given child. The best way to ensure this is to use a good quality random number generator. Leaving aside this--very interesting--topic, I'm going to assume the team had access to such a generator. Now, supposing the team had this generator, it might stand to reason that the two children would indeed have an equal chance of getting a playstation. That is, if you thought about this for less than twenty seconds.</p><p>Lets take two children. Little Johnny who has a rather sheltered and strict upbringing with an emphasis on self betterment and education. And little Jimmy, who lives with two working parents who barely have the time to kiss him goodnight in the evening, let alone worry about his upbringing. Now, our ever exacting scientists have an equal chance of <b>offering</b> either little Johnny or little Jimmy a playstation. But, do you really think that little Johnny and Jimmy have an equal chance of <b>receiving</b> a playstation? I think not.</p><p>Of course, you might counter that the whole study was done scientifically by professional, blah, blah, etc, etc. But let me tell you something. Most psychologists have about as much scientific rigour as a fifth century alchemist, as much political motivation and funding as a republican congressional candidate, and about as much understanding of statistics as a primary school student. I'm sure their r=0.3 shows a statistically significant correlation in their eyes, but <a href="http://obsessivemathsfreak.org/stuff/correlation/Saturn-SNP.html" title="obsessivemathsfreak.org">you and I know a little better</a> [obsessivemathsfreak.org].</p><p>Just because you've put on a lab coat, run a random number generator, and crunched some statistical calculation, that does not make you a scientists or indeed make your work good science.</p></div>
	</htmltext>
<tokenext>Yes , they did .
From what I understand , they had two random samples of children : One group that was given a Playstation , and another that did n't.Sit down my son.What do we mean when we say random ?
We mean there is an equal chance any given child would receive a Playstation or not .
Any given child .
The best way to ensure this is to use a good quality random number generator .
Leaving aside this--very interesting--topic , I 'm going to assume the team had access to such a generator .
Now , supposing the team had this generator , it might stand to reason that the two children would indeed have an equal chance of getting a playstation .
That is , if you thought about this for less than twenty seconds.Lets take two children .
Little Johnny who has a rather sheltered and strict upbringing with an emphasis on self betterment and education .
And little Jimmy , who lives with two working parents who barely have the time to kiss him goodnight in the evening , let alone worry about his upbringing .
Now , our ever exacting scientists have an equal chance of offering either little Johnny or little Jimmy a playstation .
But , do you really think that little Johnny and Jimmy have an equal chance of receiving a playstation ?
I think not.Of course , you might counter that the whole study was done scientifically by professional , blah , blah , etc , etc .
But let me tell you something .
Most psychologists have about as much scientific rigour as a fifth century alchemist , as much political motivation and funding as a republican congressional candidate , and about as much understanding of statistics as a primary school student .
I 'm sure their r = 0.3 shows a statistically significant correlation in their eyes , but you and I know a little better [ obsessivemathsfreak.org ] .Just because you 've put on a lab coat , run a random number generator , and crunched some statistical calculation , that does not make you a scientists or indeed make your work good science .</tokentext>
<sentencetext>Yes, they did.
From what I understand, they had two random samples of children: One group that was given a Playstation, and another that didn't.Sit down my son.What do we mean when we say random?
We mean there is an equal chance any given child would receive a Playstation or not.
Any given child.
The best way to ensure this is to use a good quality random number generator.
Leaving aside this--very interesting--topic, I'm going to assume the team had access to such a generator.
Now, supposing the team had this generator, it might stand to reason that the two children would indeed have an equal chance of getting a playstation.
That is, if you thought about this for less than twenty seconds.Lets take two children.
Little Johnny who has a rather sheltered and strict upbringing with an emphasis on self betterment and education.
And little Jimmy, who lives with two working parents who barely have the time to kiss him goodnight in the evening, let alone worry about his upbringing.
Now, our ever exacting scientists have an equal chance of offering either little Johnny or little Jimmy a playstation.
But, do you really think that little Johnny and Jimmy have an equal chance of receiving a playstation?
I think not.Of course, you might counter that the whole study was done scientifically by professional, blah, blah, etc, etc.
But let me tell you something.
Most psychologists have about as much scientific rigour as a fifth century alchemist, as much political motivation and funding as a republican congressional candidate, and about as much understanding of statistics as a primary school student.
I'm sure their r=0.3 shows a statistically significant correlation in their eyes, but you and I know a little better [obsessivemathsfreak.org].Just because you've put on a lab coat, run a random number generator, and crunched some statistical calculation, that does not make you a scientists or indeed make your work good science.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31505782</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31506884</id>
	<title>Re:What games?</title>
	<author>vegiVamp</author>
	<datestamp>1268831640000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Hah, sounds all too familiar to this southern neighbour<nobr> <wbr></nobr>:-)</p></htmltext>
<tokenext>Hah , sounds all too familiar to this southern neighbour : - )</tokentext>
<sentencetext>Hah, sounds all too familiar to this southern neighbour :-)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31505756</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31505796</id>
	<title>Re:Can I mod this entire story down?</title>
	<author>Anonymous</author>
	<datestamp>1268818860000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>haha haha haha hahah aha haha haha haha haha hahah aha haha</p><p><b>A FOX News' joke about a story not from FOX News!!!</b></p><p>haha haha haha hahah aha haha haha haha haha hahah aha haha</p><p><b>You</b> should make one of these jokes in all the stories that you think <b>are stupid</b>.  They are just gold!</p></htmltext>
<tokenext>haha haha haha hahah aha haha haha haha haha hahah aha hahaA FOX News ' joke about a story not from FOX News ! !
! haha haha haha hahah aha haha haha haha haha hahah aha hahaYou should make one of these jokes in all the stories that you think are stupid .
They are just gold !</tokentext>
<sentencetext>haha haha haha hahah aha haha haha haha haha hahah aha hahaA FOX News' joke about a story not from FOX News!!
!haha haha haha hahah aha haha haha haha haha hahah aha hahaYou should make one of these jokes in all the stories that you think are stupid.
They are just gold!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31505632</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31518828</id>
	<title>Re:Duh?</title>
	<author>ajlisows</author>
	<datestamp>1268844000000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Absolutely.  Most kids would rather do something they perceive as "fun" rather than do homework.  Maybe that fun thing to them is video games, maybe it is playing sports, maybe they want to watch a lot of TV.  The result will be the same.</p><p>I should say almost the same.  I have seen studies that indicate that kids involved in sports perform a little better in school than kids not involved in sports.  The difference here is that time spent playing sports can be influenced by other factors....most notably the fact that you need other kids to play sports.  Hopefully those kids have parents that reign them in.  There is also the physical exhaustion factor.  You can play video games for way more hours in a day simply because you aren't running around tiring yourself out.  You can play video games by yourself or with people from all over the world.  You don't need your local friends around.</p></htmltext>
<tokenext>Absolutely .
Most kids would rather do something they perceive as " fun " rather than do homework .
Maybe that fun thing to them is video games , maybe it is playing sports , maybe they want to watch a lot of TV .
The result will be the same.I should say almost the same .
I have seen studies that indicate that kids involved in sports perform a little better in school than kids not involved in sports .
The difference here is that time spent playing sports can be influenced by other factors....most notably the fact that you need other kids to play sports .
Hopefully those kids have parents that reign them in .
There is also the physical exhaustion factor .
You can play video games for way more hours in a day simply because you are n't running around tiring yourself out .
You can play video games by yourself or with people from all over the world .
You do n't need your local friends around .</tokentext>
<sentencetext>Absolutely.
Most kids would rather do something they perceive as "fun" rather than do homework.
Maybe that fun thing to them is video games, maybe it is playing sports, maybe they want to watch a lot of TV.
The result will be the same.I should say almost the same.
I have seen studies that indicate that kids involved in sports perform a little better in school than kids not involved in sports.
The difference here is that time spent playing sports can be influenced by other factors....most notably the fact that you need other kids to play sports.
Hopefully those kids have parents that reign them in.
There is also the physical exhaustion factor.
You can play video games for way more hours in a day simply because you aren't running around tiring yourself out.
You can play video games by yourself or with people from all over the world.
You don't need your local friends around.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31505540</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31506562</id>
	<title>Study arrived at a poor conclusion...</title>
	<author>ibsteve2u</author>
	<datestamp>1268828460000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Now if they had said excessive game playing negatively impacted room cleaning and bathing...</htmltext>
<tokenext>Now if they had said excessive game playing negatively impacted room cleaning and bathing.. .</tokentext>
<sentencetext>Now if they had said excessive game playing negatively impacted room cleaning and bathing...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31505850</id>
	<title>Re:What games?</title>
	<author>Anonymous</author>
	<datestamp>1268819820000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>This.</p><p>Video games made me learn English. After all, when I was still young, there were no German games.</p><p>I would however agree that modern games hinder reading and writing skills. Most newly released games are translated from English to German. For some reason the localisation companies everybody uses suck hard. Personally, I'll never touch a German language game again; unless it's natively German.</p><p>On the other hand, my parents sent me to pre-school English classes that were actually fun. Plus we only had basic public TV until I was 12 or so. Gave me a lot of time to read.</p><p>Hey guess what? It's all about balance and the right games. I'd agree though that mindless non-story action games in your native language are as bad as everyday TV dribble.</p></htmltext>
<tokenext>This.Video games made me learn English .
After all , when I was still young , there were no German games.I would however agree that modern games hinder reading and writing skills .
Most newly released games are translated from English to German .
For some reason the localisation companies everybody uses suck hard .
Personally , I 'll never touch a German language game again ; unless it 's natively German.On the other hand , my parents sent me to pre-school English classes that were actually fun .
Plus we only had basic public TV until I was 12 or so .
Gave me a lot of time to read.Hey guess what ?
It 's all about balance and the right games .
I 'd agree though that mindless non-story action games in your native language are as bad as everyday TV dribble .</tokentext>
<sentencetext>This.Video games made me learn English.
After all, when I was still young, there were no German games.I would however agree that modern games hinder reading and writing skills.
Most newly released games are translated from English to German.
For some reason the localisation companies everybody uses suck hard.
Personally, I'll never touch a German language game again; unless it's natively German.On the other hand, my parents sent me to pre-school English classes that were actually fun.
Plus we only had basic public TV until I was 12 or so.
Gave me a lot of time to read.Hey guess what?
It's all about balance and the right games.
I'd agree though that mindless non-story action games in your native language are as bad as everyday TV dribble.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31505756</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31505818</id>
	<title>Re:What games did they play?</title>
	<author>glwtta</author>
	<datestamp>1268819220000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><i>Because I doubt playing text heavy RPG or <b>adventure games</b> has a negative influence on reading.</i>
<br> <br>
You just really confused everyone under the age of 25.</htmltext>
<tokenext>Because I doubt playing text heavy RPG or adventure games has a negative influence on reading .
You just really confused everyone under the age of 25 .</tokentext>
<sentencetext>Because I doubt playing text heavy RPG or adventure games has a negative influence on reading.
You just really confused everyone under the age of 25.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31505602</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31505860</id>
	<title>Certainly true; as always, parenting required</title>
	<author>penguinchris</author>
	<datestamp>1268820000000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>It's already been pointed out that this is a rather obvious result (not that I personally think that means the study wasn't worthwhile). Given the option, of course boys are going to choose video games over basically any other activity.</p><p>Personally, I think computer games harmed my intellectual development as a kid. Here's my anecdote.</p><p>I grew up around computers - my dad was into them and basically gave me free reign over whatever systems we ended up with in the house. He didn't ever teach me very much, leaving me to learn it all on my own. Of course I was most interested in games (Commander Keen era) but I spent a lot of time exploring what else was possible. I learned a whole lot about computers at a very early age that way.</p><p>A few years later, computer games for me really took off - especially because of Star Wars games like X-Wing, Dark Forces, and the rest... I had pretty much all of them, couldn't get enough. At that point, my primary intention when I fired up the computer was to get into the X-Wing cockpit as quickly as possible; I was no longer really interested in anything else.</p><p>This kind of went back and forth over the years... there would be periods when I'd briefly get really into something besides games (3D modeling, photoshop, basic programming, all kinds of stuff) - but that only lasted until the next great game came out, and I'd forget all that stuff. The only thing that really stuck from those interstitial phases was photo editing, which I consider myself an expert in now<nobr> <wbr></nobr>:)</p><p>Now, this still put me way ahead of the pack - I knew more about computers than anyone else at school. The reason is that I was actually using computers in all my spare time (even if I was just gaming) rather than playing Nintendo. I never had a console or handheld like every other kid seemed to have. In the mean time I played all the big computer games, and a lot of small ones, up until 2001 or 2002 when I lost interest. When I stopped playing computer games, I went straight back into learning all I could about computers and various software, and though I was still way ahead of most people I knew, I was actually way behind in general. I'd lost several years of computer knowledge to games, and I never really caught up as much as I think I could have.</p><p>Also during that time when I was constantly gaming, I missed out on other stuff. I didn't watch a lot of good films (now a major passion of mine), I didn't read a lot of good books (I have quite the collection of Star Wars books, though...), the only music I knew was The Beatles (not that I regret that), and so on. Thus, though I was still an unpopular nerd in high school, once I stopped playing computer games I found all this time that I could suddenly use for more interesting cultural and intellectual pursuits, and I'm really grateful that I didn't waste all of high school playing games.</p><p>I still do like games, but I take them in moderation and I wait a while after they come out to decide if I really want to spend time on it. I play through one or two games a year at most (most recent ones I spent a lot of time on were Civ IV and Fallout 3; I do also play most of the Call of Duty games as a guilty pleasure...) The rest of my time is spent doing things that are more intellectually stimulating or otherwise useful.</p><p>So what's my point... well, given the chance - and given that they aren't going to put much thought into how this will affect them in the future - boys are going to choose video games. If parents want their kids to know more than how to play first person shooters when they grow up, they should probably do some parenting. I'm very grateful that my parents let me do whatever I wanted growing up (more or less), but I don't think most kids can handle that responsibly. Most of my actual learning took place outside of school, and if I spent all my time playing video games like a lot of kids do now, I would be a completely different person today.</p></htmltext>
<tokenext>It 's already been pointed out that this is a rather obvious result ( not that I personally think that means the study was n't worthwhile ) .
Given the option , of course boys are going to choose video games over basically any other activity.Personally , I think computer games harmed my intellectual development as a kid .
Here 's my anecdote.I grew up around computers - my dad was into them and basically gave me free reign over whatever systems we ended up with in the house .
He did n't ever teach me very much , leaving me to learn it all on my own .
Of course I was most interested in games ( Commander Keen era ) but I spent a lot of time exploring what else was possible .
I learned a whole lot about computers at a very early age that way.A few years later , computer games for me really took off - especially because of Star Wars games like X-Wing , Dark Forces , and the rest... I had pretty much all of them , could n't get enough .
At that point , my primary intention when I fired up the computer was to get into the X-Wing cockpit as quickly as possible ; I was no longer really interested in anything else.This kind of went back and forth over the years... there would be periods when I 'd briefly get really into something besides games ( 3D modeling , photoshop , basic programming , all kinds of stuff ) - but that only lasted until the next great game came out , and I 'd forget all that stuff .
The only thing that really stuck from those interstitial phases was photo editing , which I consider myself an expert in now : ) Now , this still put me way ahead of the pack - I knew more about computers than anyone else at school .
The reason is that I was actually using computers in all my spare time ( even if I was just gaming ) rather than playing Nintendo .
I never had a console or handheld like every other kid seemed to have .
In the mean time I played all the big computer games , and a lot of small ones , up until 2001 or 2002 when I lost interest .
When I stopped playing computer games , I went straight back into learning all I could about computers and various software , and though I was still way ahead of most people I knew , I was actually way behind in general .
I 'd lost several years of computer knowledge to games , and I never really caught up as much as I think I could have.Also during that time when I was constantly gaming , I missed out on other stuff .
I did n't watch a lot of good films ( now a major passion of mine ) , I did n't read a lot of good books ( I have quite the collection of Star Wars books , though... ) , the only music I knew was The Beatles ( not that I regret that ) , and so on .
Thus , though I was still an unpopular nerd in high school , once I stopped playing computer games I found all this time that I could suddenly use for more interesting cultural and intellectual pursuits , and I 'm really grateful that I did n't waste all of high school playing games.I still do like games , but I take them in moderation and I wait a while after they come out to decide if I really want to spend time on it .
I play through one or two games a year at most ( most recent ones I spent a lot of time on were Civ IV and Fallout 3 ; I do also play most of the Call of Duty games as a guilty pleasure... ) The rest of my time is spent doing things that are more intellectually stimulating or otherwise useful.So what 's my point... well , given the chance - and given that they are n't going to put much thought into how this will affect them in the future - boys are going to choose video games .
If parents want their kids to know more than how to play first person shooters when they grow up , they should probably do some parenting .
I 'm very grateful that my parents let me do whatever I wanted growing up ( more or less ) , but I do n't think most kids can handle that responsibly .
Most of my actual learning took place outside of school , and if I spent all my time playing video games like a lot of kids do now , I would be a completely different person today .</tokentext>
<sentencetext>It's already been pointed out that this is a rather obvious result (not that I personally think that means the study wasn't worthwhile).
Given the option, of course boys are going to choose video games over basically any other activity.Personally, I think computer games harmed my intellectual development as a kid.
Here's my anecdote.I grew up around computers - my dad was into them and basically gave me free reign over whatever systems we ended up with in the house.
He didn't ever teach me very much, leaving me to learn it all on my own.
Of course I was most interested in games (Commander Keen era) but I spent a lot of time exploring what else was possible.
I learned a whole lot about computers at a very early age that way.A few years later, computer games for me really took off - especially because of Star Wars games like X-Wing, Dark Forces, and the rest... I had pretty much all of them, couldn't get enough.
At that point, my primary intention when I fired up the computer was to get into the X-Wing cockpit as quickly as possible; I was no longer really interested in anything else.This kind of went back and forth over the years... there would be periods when I'd briefly get really into something besides games (3D modeling, photoshop, basic programming, all kinds of stuff) - but that only lasted until the next great game came out, and I'd forget all that stuff.
The only thing that really stuck from those interstitial phases was photo editing, which I consider myself an expert in now :)Now, this still put me way ahead of the pack - I knew more about computers than anyone else at school.
The reason is that I was actually using computers in all my spare time (even if I was just gaming) rather than playing Nintendo.
I never had a console or handheld like every other kid seemed to have.
In the mean time I played all the big computer games, and a lot of small ones, up until 2001 or 2002 when I lost interest.
When I stopped playing computer games, I went straight back into learning all I could about computers and various software, and though I was still way ahead of most people I knew, I was actually way behind in general.
I'd lost several years of computer knowledge to games, and I never really caught up as much as I think I could have.Also during that time when I was constantly gaming, I missed out on other stuff.
I didn't watch a lot of good films (now a major passion of mine), I didn't read a lot of good books (I have quite the collection of Star Wars books, though...), the only music I knew was The Beatles (not that I regret that), and so on.
Thus, though I was still an unpopular nerd in high school, once I stopped playing computer games I found all this time that I could suddenly use for more interesting cultural and intellectual pursuits, and I'm really grateful that I didn't waste all of high school playing games.I still do like games, but I take them in moderation and I wait a while after they come out to decide if I really want to spend time on it.
I play through one or two games a year at most (most recent ones I spent a lot of time on were Civ IV and Fallout 3; I do also play most of the Call of Duty games as a guilty pleasure...) The rest of my time is spent doing things that are more intellectually stimulating or otherwise useful.So what's my point... well, given the chance - and given that they aren't going to put much thought into how this will affect them in the future - boys are going to choose video games.
If parents want their kids to know more than how to play first person shooters when they grow up, they should probably do some parenting.
I'm very grateful that my parents let me do whatever I wanted growing up (more or less), but I don't think most kids can handle that responsibly.
Most of my actual learning took place outside of school, and if I spent all my time playing video games like a lot of kids do now, I would be a completely different person today.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31505874</id>
	<title>Parenting, Autism, and Lego Star Wars</title>
	<author>Anonymous</author>
	<datestamp>1268820120000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>5</modscore>
	<htmltext><p>You know I'm not exactly down with the gratuitous of a lot of the stuff in society today - either sexual or violent, but, to just go and say video games are bad is entirely wrong.</p><p>My pre-school son is autistic, and one of the most helpful things that I ever did with him was to get him to play Lego Star Wars.  First, we worked on the basic controller stuff, up, down, left, and right, and jump, and from that he was able to make the verbal connection between the play and he learned to not only do the controller, but could also communicate directions.  Building on that, I worked on teaching him how to describe different things in the game, like colors, sounds, and from there, characters.  Cut scenes proved to be really useful in getting him to be able to relate stories as to what was taking place.  He's learning to share, and to ask for help, and to ask to do things, and get this, he's even learning how to give directions himself.  He can ask to go back to Mos Eisely spaceport when he doesn't like a board. He's starting to understand money and getting better with saving and counting as we spent a weekend saving up to buy the Emperor.  He's solving puzzles and he can describe situations where he gets stuck, and he can respond now to verbal cues in response.  I can say "you have to jump on that platform and build this thing to climb up", and he will.  He's learning bonding, as we sit next each other on a big beanbag the whole time we're playing.  We're even getting into some of the moral lessons in the tale.  Darth Vader was first a good guy, then became a bad guy, then became a good guy, so he's kinda getting the idea that there is redemption through action, and he's understanding some of the themes of helping your friends.  And, honestly, its been a great spring board for me to engage him in his activities and at his level.  I can sit down with him and do toy soldiers in the sandbox for four hours and really enjoy it.</p><p>Are there downsides?  Sure... he lightsabers the dog too much and he gets carried away when he has to fight the bad guys in socially inappropriate situations.  But, if you take the thing as a whole, I'd say my son is infinitely better off with Lego Star Wars and Lego Indiana Jones and the XBOX 360 than he ever would have been with just traditional instruction.  Video games let you learn by doing, bond by sharing, and he's doing just that, and that's helped him grow as a person.  If you are willing to blow hundreds of hours playing video games with your children, it will be one of the best things that you've ever done.</p><p>I highly recommend it.</p></htmltext>
<tokenext>You know I 'm not exactly down with the gratuitous of a lot of the stuff in society today - either sexual or violent , but , to just go and say video games are bad is entirely wrong.My pre-school son is autistic , and one of the most helpful things that I ever did with him was to get him to play Lego Star Wars .
First , we worked on the basic controller stuff , up , down , left , and right , and jump , and from that he was able to make the verbal connection between the play and he learned to not only do the controller , but could also communicate directions .
Building on that , I worked on teaching him how to describe different things in the game , like colors , sounds , and from there , characters .
Cut scenes proved to be really useful in getting him to be able to relate stories as to what was taking place .
He 's learning to share , and to ask for help , and to ask to do things , and get this , he 's even learning how to give directions himself .
He can ask to go back to Mos Eisely spaceport when he does n't like a board .
He 's starting to understand money and getting better with saving and counting as we spent a weekend saving up to buy the Emperor .
He 's solving puzzles and he can describe situations where he gets stuck , and he can respond now to verbal cues in response .
I can say " you have to jump on that platform and build this thing to climb up " , and he will .
He 's learning bonding , as we sit next each other on a big beanbag the whole time we 're playing .
We 're even getting into some of the moral lessons in the tale .
Darth Vader was first a good guy , then became a bad guy , then became a good guy , so he 's kinda getting the idea that there is redemption through action , and he 's understanding some of the themes of helping your friends .
And , honestly , its been a great spring board for me to engage him in his activities and at his level .
I can sit down with him and do toy soldiers in the sandbox for four hours and really enjoy it.Are there downsides ?
Sure... he lightsabers the dog too much and he gets carried away when he has to fight the bad guys in socially inappropriate situations .
But , if you take the thing as a whole , I 'd say my son is infinitely better off with Lego Star Wars and Lego Indiana Jones and the XBOX 360 than he ever would have been with just traditional instruction .
Video games let you learn by doing , bond by sharing , and he 's doing just that , and that 's helped him grow as a person .
If you are willing to blow hundreds of hours playing video games with your children , it will be one of the best things that you 've ever done.I highly recommend it .</tokentext>
<sentencetext>You know I'm not exactly down with the gratuitous of a lot of the stuff in society today - either sexual or violent, but, to just go and say video games are bad is entirely wrong.My pre-school son is autistic, and one of the most helpful things that I ever did with him was to get him to play Lego Star Wars.
First, we worked on the basic controller stuff, up, down, left, and right, and jump, and from that he was able to make the verbal connection between the play and he learned to not only do the controller, but could also communicate directions.
Building on that, I worked on teaching him how to describe different things in the game, like colors, sounds, and from there, characters.
Cut scenes proved to be really useful in getting him to be able to relate stories as to what was taking place.
He's learning to share, and to ask for help, and to ask to do things, and get this, he's even learning how to give directions himself.
He can ask to go back to Mos Eisely spaceport when he doesn't like a board.
He's starting to understand money and getting better with saving and counting as we spent a weekend saving up to buy the Emperor.
He's solving puzzles and he can describe situations where he gets stuck, and he can respond now to verbal cues in response.
I can say "you have to jump on that platform and build this thing to climb up", and he will.
He's learning bonding, as we sit next each other on a big beanbag the whole time we're playing.
We're even getting into some of the moral lessons in the tale.
Darth Vader was first a good guy, then became a bad guy, then became a good guy, so he's kinda getting the idea that there is redemption through action, and he's understanding some of the themes of helping your friends.
And, honestly, its been a great spring board for me to engage him in his activities and at his level.
I can sit down with him and do toy soldiers in the sandbox for four hours and really enjoy it.Are there downsides?
Sure... he lightsabers the dog too much and he gets carried away when he has to fight the bad guys in socially inappropriate situations.
But, if you take the thing as a whole, I'd say my son is infinitely better off with Lego Star Wars and Lego Indiana Jones and the XBOX 360 than he ever would have been with just traditional instruction.
Video games let you learn by doing, bond by sharing, and he's doing just that, and that's helped him grow as a person.
If you are willing to blow hundreds of hours playing video games with your children, it will be one of the best things that you've ever done.I highly recommend it.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31510418</id>
	<title>Re: Correlation != causation</title>
	<author>Anonymous</author>
	<datestamp>1268847960000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I'm the article poster and honestly, this was a bit of a test to see who would be enough of an idiot to post "correlation != causation" about a designed study. Congratulations, you win!</p><p>A quote from Neil A. Weiss, Introductory Statistics, 7E, p. 22: "In an <b>observational study</b>, researchers simply observe characteristics and take measurements, as in a sample survey. In a <b>designed experiment</b>, researchers impose treatments and controls and then observe characteristics and take measurements. Observational studies can only reveal <i>association</i>, whereas designed experiments can help establish <i>causation</i>."</p></div>
	</htmltext>
<tokenext>I 'm the article poster and honestly , this was a bit of a test to see who would be enough of an idiot to post " correlation ! = causation " about a designed study .
Congratulations , you win ! A quote from Neil A. Weiss , Introductory Statistics , 7E , p. 22 : " In an observational study , researchers simply observe characteristics and take measurements , as in a sample survey .
In a designed experiment , researchers impose treatments and controls and then observe characteristics and take measurements .
Observational studies can only reveal association , whereas designed experiments can help establish causation .
"</tokentext>
<sentencetext>I'm the article poster and honestly, this was a bit of a test to see who would be enough of an idiot to post "correlation != causation" about a designed study.
Congratulations, you win!A quote from Neil A. Weiss, Introductory Statistics, 7E, p. 22: "In an observational study, researchers simply observe characteristics and take measurements, as in a sample survey.
In a designed experiment, researchers impose treatments and controls and then observe characteristics and take measurements.
Observational studies can only reveal association, whereas designed experiments can help establish causation.
"
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31505556</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31505592</id>
	<title>What about the parents?</title>
	<author>Anonymous</author>
	<datestamp>1268859120000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>I wonder if the researchers thought to look for correlations between parents who were willing to let their children get away with not doing their homework before doing leisure activities, computer game related or not?</p></htmltext>
<tokenext>I wonder if the researchers thought to look for correlations between parents who were willing to let their children get away with not doing their homework before doing leisure activities , computer game related or not ?</tokentext>
<sentencetext>I wonder if the researchers thought to look for correlations between parents who were willing to let their children get away with not doing their homework before doing leisure activities, computer game related or not?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31507848</id>
	<title>Re:I learned to read by playing Dragon Warrior</title>
	<author>catbertscousin</author>
	<datestamp>1268837940000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Verily, I must don my helm of +2 int first.</htmltext>
<tokenext>Verily , I must don my helm of + 2 int first .</tokentext>
<sentencetext>Verily, I must don my helm of +2 int first.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31507086</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31507234</id>
	<title>Re:this study is completely biased</title>
	<author>Drethon</author>
	<datestamp>1268834460000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Yep, I've been a gamer since my dad bought a Commodore 128.  Now I'm working through my Master's in Computer Science after completing a Computer Engineering Bachelor's.  I wonder how much higher my Masters's 4.0 GPA would be if I wasn't a gamer...</htmltext>
<tokenext>Yep , I 've been a gamer since my dad bought a Commodore 128 .
Now I 'm working through my Master 's in Computer Science after completing a Computer Engineering Bachelor 's .
I wonder how much higher my Masters 's 4.0 GPA would be if I was n't a gamer.. .</tokentext>
<sentencetext>Yep, I've been a gamer since my dad bought a Commodore 128.
Now I'm working through my Master's in Computer Science after completing a Computer Engineering Bachelor's.
I wonder how much higher my Masters's 4.0 GPA would be if I wasn't a gamer...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31505614</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31505678</id>
	<title>And in other news!!</title>
	<author>ZDRuX</author>
	<datestamp>1268817300000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>... kids who spend less time reading and writing by doing [insert activity here] has less developed learning skills, stay tuned for more!</htmltext>
<tokenext>... kids who spend less time reading and writing by doing [ insert activity here ] has less developed learning skills , stay tuned for more !</tokentext>
<sentencetext>... kids who spend less time reading and writing by doing [insert activity here] has less developed learning skills, stay tuned for more!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31509850</id>
	<title>Re:Well I'd need to see the study</title>
	<author>dcollins</author>
	<datestamp>1268846340000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>"As such I don't think the results of the study are valid. I think there are confounding factors that could falsify their theory. They need to run additional tests with those controlled before I'm willing to accept it, and I imagine such additional tests would falsify the theory... What needs to be looked at is the difference between kinds with and without videogames over a long period of time. Ideally from like elementary school up to graduation."</p><p>Ah, it's the old "la la la fingers in my ears I can't hear anything until you have a 12-year study completed" defense.</p><p>Yeah, I'm sure to use your offhand critique from undergraduate psychology class over a peer-reviewed article in Psychological Science magazine, when you admit to not actually reading the study.</p></htmltext>
<tokenext>" As such I do n't think the results of the study are valid .
I think there are confounding factors that could falsify their theory .
They need to run additional tests with those controlled before I 'm willing to accept it , and I imagine such additional tests would falsify the theory... What needs to be looked at is the difference between kinds with and without videogames over a long period of time .
Ideally from like elementary school up to graduation .
" Ah , it 's the old " la la la fingers in my ears I ca n't hear anything until you have a 12-year study completed " defense.Yeah , I 'm sure to use your offhand critique from undergraduate psychology class over a peer-reviewed article in Psychological Science magazine , when you admit to not actually reading the study .</tokentext>
<sentencetext>"As such I don't think the results of the study are valid.
I think there are confounding factors that could falsify their theory.
They need to run additional tests with those controlled before I'm willing to accept it, and I imagine such additional tests would falsify the theory... What needs to be looked at is the difference between kinds with and without videogames over a long period of time.
Ideally from like elementary school up to graduation.
"Ah, it's the old "la la la fingers in my ears I can't hear anything until you have a 12-year study completed" defense.Yeah, I'm sure to use your offhand critique from undergraduate psychology class over a peer-reviewed article in Psychological Science magazine, when you admit to not actually reading the study.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31505700</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31505650</id>
	<title>So...</title>
	<author>Anachragnome</author>
	<datestamp>1268816820000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>So, why don't they give them books and pencils instead?</p><p>Some people.</p></htmltext>
<tokenext>So , why do n't they give them books and pencils instead ? Some people .</tokentext>
<sentencetext>So, why don't they give them books and pencils instead?Some people.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31507660</id>
	<title>Anecdotal Evidence Against This</title>
	<author>Nidi62</author>
	<datestamp>1268837100000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I grew up playing video games.  I've had an Atari, NES, Genesis, several Game Boys, a Game Gear, PS1, PS2, Xbox, 360, and played computer games.  Also played sports from around 2nd grade all the way through college.  I am now in a Political Science graduate program at a research university that emphasises methods.  That means a strong reliance on math, language, and critical thinking.  It has nothing to do with the time that kids have.  For about half my life, I was playing in at least 2 sports a year.  That takes up a lot of time.  It's all about the motivation and desire to actually learn something.</htmltext>
<tokenext>I grew up playing video games .
I 've had an Atari , NES , Genesis , several Game Boys , a Game Gear , PS1 , PS2 , Xbox , 360 , and played computer games .
Also played sports from around 2nd grade all the way through college .
I am now in a Political Science graduate program at a research university that emphasises methods .
That means a strong reliance on math , language , and critical thinking .
It has nothing to do with the time that kids have .
For about half my life , I was playing in at least 2 sports a year .
That takes up a lot of time .
It 's all about the motivation and desire to actually learn something .</tokentext>
<sentencetext>I grew up playing video games.
I've had an Atari, NES, Genesis, several Game Boys, a Game Gear, PS1, PS2, Xbox, 360, and played computer games.
Also played sports from around 2nd grade all the way through college.
I am now in a Political Science graduate program at a research university that emphasises methods.
That means a strong reliance on math, language, and critical thinking.
It has nothing to do with the time that kids have.
For about half my life, I was playing in at least 2 sports a year.
That takes up a lot of time.
It's all about the motivation and desire to actually learn something.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31506260</id>
	<title>Re:What games did they play?</title>
	<author>Anonymous</author>
	<datestamp>1268824320000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I learned english (my mother language has 0\% connection) playing video games... not too much, but a good start.<br>But indeed, these lessons were not with tetris ou sonic. Most were with text heavy games.</p></htmltext>
<tokenext>I learned english ( my mother language has 0 \ % connection ) playing video games... not too much , but a good start.But indeed , these lessons were not with tetris ou sonic .
Most were with text heavy games .</tokentext>
<sentencetext>I learned english (my mother language has 0\% connection) playing video games... not too much, but a good start.But indeed, these lessons were not with tetris ou sonic.
Most were with text heavy games.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31505602</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31509874</id>
	<title>Re:What games did they play?</title>
	<author>Belial6</author>
	<datestamp>1268846460000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Yes, my son learned to read just before turning 3 due to video games.  I still remember him coming in to the room and reading "Bomb Jack" on the screen of the TV.  It was the first time I knew that he wasn't just seeing them as a graphic that meant a word, because I had just gotten the game system that day, it was the first time that game had been loaded, and Bomb Jack was old enough that there was no way he saw commercials on TV or heard people talking about it in stores.<br> <br>

The interesting challenge that comes from a child learning to read that young though is that they learn lots of words by reading them first, and often don't hear the words for years later.  This leads to them pronouncing words the way they are spelled.  We consistently have to listen for words that he might have read, but never heard pronounced properly so that we can correct the pronunciation before it gets ingrained.  We had a heck of a time getting him to pronounce 'bronze' with a short o instead of a long one.</htmltext>
<tokenext>Yes , my son learned to read just before turning 3 due to video games .
I still remember him coming in to the room and reading " Bomb Jack " on the screen of the TV .
It was the first time I knew that he was n't just seeing them as a graphic that meant a word , because I had just gotten the game system that day , it was the first time that game had been loaded , and Bomb Jack was old enough that there was no way he saw commercials on TV or heard people talking about it in stores .
The interesting challenge that comes from a child learning to read that young though is that they learn lots of words by reading them first , and often do n't hear the words for years later .
This leads to them pronouncing words the way they are spelled .
We consistently have to listen for words that he might have read , but never heard pronounced properly so that we can correct the pronunciation before it gets ingrained .
We had a heck of a time getting him to pronounce 'bronze ' with a short o instead of a long one .</tokentext>
<sentencetext>Yes, my son learned to read just before turning 3 due to video games.
I still remember him coming in to the room and reading "Bomb Jack" on the screen of the TV.
It was the first time I knew that he wasn't just seeing them as a graphic that meant a word, because I had just gotten the game system that day, it was the first time that game had been loaded, and Bomb Jack was old enough that there was no way he saw commercials on TV or heard people talking about it in stores.
The interesting challenge that comes from a child learning to read that young though is that they learn lots of words by reading them first, and often don't hear the words for years later.
This leads to them pronouncing words the way they are spelled.
We consistently have to listen for words that he might have read, but never heard pronounced properly so that we can correct the pronunciation before it gets ingrained.
We had a heck of a time getting him to pronounce 'bronze' with a short o instead of a long one.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31505726</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31505820</id>
	<title>Re:Well I'd need to see the study</title>
	<author>TheVelvetFlamebait</author>
	<datestamp>1268819220000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext><p>You have to remember that this study isn't suggesting that young children who play games grow up to be uninformed adults. All it's suggesting is the obvious: that playing video games <b>can</b> hinder learning. And it can, just like any other goofing off.</p><p>If they wanted to show the long-term effects of childhood gaming, they would design a completely different study. And, I guess, in a way, this kind of study paves the way for the more general study, since it establishes that gaming has some effect on learning.</p></htmltext>
<tokenext>You have to remember that this study is n't suggesting that young children who play games grow up to be uninformed adults .
All it 's suggesting is the obvious : that playing video games can hinder learning .
And it can , just like any other goofing off.If they wanted to show the long-term effects of childhood gaming , they would design a completely different study .
And , I guess , in a way , this kind of study paves the way for the more general study , since it establishes that gaming has some effect on learning .</tokentext>
<sentencetext>You have to remember that this study isn't suggesting that young children who play games grow up to be uninformed adults.
All it's suggesting is the obvious: that playing video games can hinder learning.
And it can, just like any other goofing off.If they wanted to show the long-term effects of childhood gaming, they would design a completely different study.
And, I guess, in a way, this kind of study paves the way for the more general study, since it establishes that gaming has some effect on learning.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31505700</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31510114</id>
	<title>Re:Moderation is the key.</title>
	<author>Anonymous</author>
	<datestamp>1268847180000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I totally agree.  My kids are 5 and 7.  My son (the 5 year old) is more into the Wii than his older sister.  Until recently, they both self-moderated.  About 30 to 45 minutes sharing the Wii a few times a week was fine, and I would play with them most of the time.  Lately though, he's become addicted to Lego Star Wars.  Initially, I was actually kind of pleased to see a bit of myself in him.  But I quickly realized that I need to put some constraints on this because he'd rather play Wii than go outside, or read a book.  The results of the study here are rather obvious.  There is no substitute for good parenting.</p></htmltext>
<tokenext>I totally agree .
My kids are 5 and 7 .
My son ( the 5 year old ) is more into the Wii than his older sister .
Until recently , they both self-moderated .
About 30 to 45 minutes sharing the Wii a few times a week was fine , and I would play with them most of the time .
Lately though , he 's become addicted to Lego Star Wars .
Initially , I was actually kind of pleased to see a bit of myself in him .
But I quickly realized that I need to put some constraints on this because he 'd rather play Wii than go outside , or read a book .
The results of the study here are rather obvious .
There is no substitute for good parenting .</tokentext>
<sentencetext>I totally agree.
My kids are 5 and 7.
My son (the 5 year old) is more into the Wii than his older sister.
Until recently, they both self-moderated.
About 30 to 45 minutes sharing the Wii a few times a week was fine, and I would play with them most of the time.
Lately though, he's become addicted to Lego Star Wars.
Initially, I was actually kind of pleased to see a bit of myself in him.
But I quickly realized that I need to put some constraints on this because he'd rather play Wii than go outside, or read a book.
The results of the study here are rather obvious.
There is no substitute for good parenting.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31505680</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31507876</id>
	<title>The "test" group was Poor?</title>
	<author>Culture20</author>
	<datestamp>1268838060000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>As the article says, these consoles where given to kids that where anxious to have them (they did't have it before but played them at their friends houses). [...] Anyone has considered that those consequences might have happened because (1) those kids didn't have a console BEFORE (the novelty factor) and (2) those kids wanted to get the most out of the console because of subconscious fear that it might be taken away from them later.</p></div><p>I'm more curious about why these kids didn't have game systems (no, I didn't read he article).  In my experience, even lower middle-class families have game systems (sometimes in higher variety than upper middle-class; NHL 2010 for XBOX is a lot less expensive than playing real hockey).  Only \_really\_ poor families are the ones doing completely without, and don't kids from poor families do worse in school on average anyway?</p></div>
	</htmltext>
<tokenext>As the article says , these consoles where given to kids that where anxious to have them ( they did't have it before but played them at their friends houses ) .
[ ... ] Anyone has considered that those consequences might have happened because ( 1 ) those kids did n't have a console BEFORE ( the novelty factor ) and ( 2 ) those kids wanted to get the most out of the console because of subconscious fear that it might be taken away from them later.I 'm more curious about why these kids did n't have game systems ( no , I did n't read he article ) .
In my experience , even lower middle-class families have game systems ( sometimes in higher variety than upper middle-class ; NHL 2010 for XBOX is a lot less expensive than playing real hockey ) .
Only \ _really \ _ poor families are the ones doing completely without , and do n't kids from poor families do worse in school on average anyway ?</tokentext>
<sentencetext>As the article says, these consoles where given to kids that where anxious to have them (they did't have it before but played them at their friends houses).
[...] Anyone has considered that those consequences might have happened because (1) those kids didn't have a console BEFORE (the novelty factor) and (2) those kids wanted to get the most out of the console because of subconscious fear that it might be taken away from them later.I'm more curious about why these kids didn't have game systems (no, I didn't read he article).
In my experience, even lower middle-class families have game systems (sometimes in higher variety than upper middle-class; NHL 2010 for XBOX is a lot less expensive than playing real hockey).
Only \_really\_ poor families are the ones doing completely without, and don't kids from poor families do worse in school on average anyway?
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31505614</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31509814</id>
	<title>Re:What games?</title>
	<author>MoralHazard</author>
	<datestamp>1268846100000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>The study didn't give the kids any specific games. It gave each kid a console. The specifics of which games got played, for how long, etc. wasn't a controlled part of the study.</p><p>Of course, you'd know that, if you'd bothered to RTFA, but...</p></htmltext>
<tokenext>The study did n't give the kids any specific games .
It gave each kid a console .
The specifics of which games got played , for how long , etc .
was n't a controlled part of the study.Of course , you 'd know that , if you 'd bothered to RTFA , but.. .</tokentext>
<sentencetext>The study didn't give the kids any specific games.
It gave each kid a console.
The specifics of which games got played, for how long, etc.
wasn't a controlled part of the study.Of course, you'd know that, if you'd bothered to RTFA, but...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31505588</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31505550</id>
	<title>Spending time in fantasies?</title>
	<author>Anonymous</author>
	<datestamp>1268858400000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>Games reduce the intelligence of men, too. For example, Slashdot editors have not learned to be editors.</htmltext>
<tokenext>Games reduce the intelligence of men , too .
For example , Slashdot editors have not learned to be editors .</tokentext>
<sentencetext>Games reduce the intelligence of men, too.
For example, Slashdot editors have not learned to be editors.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31522214</id>
	<title>Re:A que the kneejerk denials</title>
	<author>Nyder</author>
	<datestamp>1268924280000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p> There are 24 hours in a day, no matter how you try, you can only do so much in a single day and if you spend 30 seconds having sex, that is 30 seconds less study time.</p></div><p>ya, but the chick ain't going to have sex with you again if you just last 30 secs.</p></div>
	</htmltext>
<tokenext>There are 24 hours in a day , no matter how you try , you can only do so much in a single day and if you spend 30 seconds having sex , that is 30 seconds less study time.ya , but the chick ai n't going to have sex with you again if you just last 30 secs .</tokentext>
<sentencetext> There are 24 hours in a day, no matter how you try, you can only do so much in a single day and if you spend 30 seconds having sex, that is 30 seconds less study time.ya, but the chick ain't going to have sex with you again if you just last 30 secs.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31505760</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31505760</id>
	<title>A que the kneejerk denials</title>
	<author>SmallFurryCreature</author>
	<datestamp>1268818380000</datestamp>
	<modclass>None</modclass>
	<modscore>2</modscore>
	<htmltext><p>This study doesn't really show anything new.
</p><p>It is well known that any student who spends less time studying will learn less then a student who spends more time.
</p><p>Kids who spend a lot of time with sports, or have an artitic career tend to do less in academic pursuits. Of course there are exceptions but it ain't generally a surprise to find most jocks and girl/boy-bands to be dumb as shit.
</p><p>There are other pursuits as well. Remember this one, the less sex you have in high school the more intelligent you are. (My IQ? 20... yes really. I swear... oh okay. 200)
</p><p>Well no shit sherlock. There are 24 hours in a day, no matter how you try, you can only do so much in a single day and if you spend 30 seconds having sex, that is 30 seconds less study time.
</p><p>So basically, kids who study less, learn slower. Shocking! Deny this study and you just look silly and are basically saying that a guy who spends all his time on the track should expect to be an A student.</p></htmltext>
<tokenext>This study does n't really show anything new .
It is well known that any student who spends less time studying will learn less then a student who spends more time .
Kids who spend a lot of time with sports , or have an artitic career tend to do less in academic pursuits .
Of course there are exceptions but it ai n't generally a surprise to find most jocks and girl/boy-bands to be dumb as shit .
There are other pursuits as well .
Remember this one , the less sex you have in high school the more intelligent you are .
( My IQ ?
20... yes really .
I swear... oh okay .
200 ) Well no shit sherlock .
There are 24 hours in a day , no matter how you try , you can only do so much in a single day and if you spend 30 seconds having sex , that is 30 seconds less study time .
So basically , kids who study less , learn slower .
Shocking ! Deny this study and you just look silly and are basically saying that a guy who spends all his time on the track should expect to be an A student .</tokentext>
<sentencetext>This study doesn't really show anything new.
It is well known that any student who spends less time studying will learn less then a student who spends more time.
Kids who spend a lot of time with sports, or have an artitic career tend to do less in academic pursuits.
Of course there are exceptions but it ain't generally a surprise to find most jocks and girl/boy-bands to be dumb as shit.
There are other pursuits as well.
Remember this one, the less sex you have in high school the more intelligent you are.
(My IQ?
20... yes really.
I swear... oh okay.
200)
Well no shit sherlock.
There are 24 hours in a day, no matter how you try, you can only do so much in a single day and if you spend 30 seconds having sex, that is 30 seconds less study time.
So basically, kids who study less, learn slower.
Shocking! Deny this study and you just look silly and are basically saying that a guy who spends all his time on the track should expect to be an A student.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31505614</id>
	<title>this study is completely biased</title>
	<author>crazybit</author>
	<datestamp>1268859480000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext>If they want to see the REAL consequences, they should get a group of 1000 straight A students and see how many of them had video games for the last four years. I am sure the results will be the other day. I am sure many people HERE have been great students and did have a NES or some other console during their school years.<br> <br>As the article says, these consoles where given to kids that where anxious to have them (they did't have it before but played them at their friends houses). Get a man that haven't had sex in 6 years and give him a girlfriend and analize what happens. Anyone has considered that those consequences might have happened because (1) those kids didn't have a console BEFORE (the novelty factor) and (2) those kids wanted to get the most out of the console because of subconscious fear that it might be taken away from them later.</htmltext>
<tokenext>If they want to see the REAL consequences , they should get a group of 1000 straight A students and see how many of them had video games for the last four years .
I am sure the results will be the other day .
I am sure many people HERE have been great students and did have a NES or some other console during their school years .
As the article says , these consoles where given to kids that where anxious to have them ( they did't have it before but played them at their friends houses ) .
Get a man that have n't had sex in 6 years and give him a girlfriend and analize what happens .
Anyone has considered that those consequences might have happened because ( 1 ) those kids did n't have a console BEFORE ( the novelty factor ) and ( 2 ) those kids wanted to get the most out of the console because of subconscious fear that it might be taken away from them later .</tokentext>
<sentencetext>If they want to see the REAL consequences, they should get a group of 1000 straight A students and see how many of them had video games for the last four years.
I am sure the results will be the other day.
I am sure many people HERE have been great students and did have a NES or some other console during their school years.
As the article says, these consoles where given to kids that where anxious to have them (they did't have it before but played them at their friends houses).
Get a man that haven't had sex in 6 years and give him a girlfriend and analize what happens.
Anyone has considered that those consequences might have happened because (1) those kids didn't have a console BEFORE (the novelty factor) and (2) those kids wanted to get the most out of the console because of subconscious fear that it might be taken away from them later.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31508678</id>
	<title>Anachronism</title>
	<author>xednieht</author>
	<datestamp>1268841540000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>The current education model is pre-industrial, perhaps the games teach a different set of skills in a manner that engages more of the students senses.  Perhaps if learning could be re-engineered to be as engaging as gaming things would change.
<br> <br>
My kid's lvl 80 DK pwns honor students</htmltext>
<tokenext>The current education model is pre-industrial , perhaps the games teach a different set of skills in a manner that engages more of the students senses .
Perhaps if learning could be re-engineered to be as engaging as gaming things would change .
My kid 's lvl 80 DK pwns honor students</tokentext>
<sentencetext>The current education model is pre-industrial, perhaps the games teach a different set of skills in a manner that engages more of the students senses.
Perhaps if learning could be re-engineered to be as engaging as gaming things would change.
My kid's lvl 80 DK pwns honor students</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31505602</id>
	<title>What games did they play?</title>
	<author>Anonymous</author>
	<datestamp>1268859240000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext><p>Because I doubt playing text heavy RPG or adventure games has a negative influence on reading.<br>Saying video games are bad for reading is like saying eating food makes you fat.</p></htmltext>
<tokenext>Because I doubt playing text heavy RPG or adventure games has a negative influence on reading.Saying video games are bad for reading is like saying eating food makes you fat .</tokentext>
<sentencetext>Because I doubt playing text heavy RPG or adventure games has a negative influence on reading.Saying video games are bad for reading is like saying eating food makes you fat.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31509272</id>
	<title>Re:Correlation != causation</title>
	<author>eagee</author>
	<datestamp>1268844060000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Although that same vicious circle lead to me being a career programmer, even though I failed Algebra 2 - Because, really, seriously, it *was* boring.</htmltext>
<tokenext>Although that same vicious circle lead to me being a career programmer , even though I failed Algebra 2 - Because , really , seriously , it * was * boring .</tokentext>
<sentencetext>Although that same vicious circle lead to me being a career programmer, even though I failed Algebra 2 - Because, really, seriously, it *was* boring.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31506442</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31505682</id>
	<title>Re:What games did they play?</title>
	<author>Anonymous</author>
	<datestamp>1268817360000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Aight, I put on my robe and wizard hat</p></htmltext>
<tokenext>Aight , I put on my robe and wizard hat</tokentext>
<sentencetext>Aight, I put on my robe and wizard hat</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31505602</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31506324</id>
	<title>Re:What games did they play?</title>
	<author>xaxa</author>
	<datestamp>1268825040000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>How old was he? I spent very, very little time in front of a TV or computer, instead my parents interacted with me. Often this included reading books.</p><p>I first use the computer when I was 2 (1988), starting with <a href="http://www.drawmouse.com/" title="drawmouse.com">a painting programme</a> [drawmouse.com]. When I was about 5 my dad taught me to use AutoSketch (the 2D-only version of AutoCAD). That was also when he bought the first games -- but they were all from an educational catalogue. There were non-educational games from age 7-ish, but I wasn't generally allowed to spend more than an hour on the computer.</p></htmltext>
<tokenext>How old was he ?
I spent very , very little time in front of a TV or computer , instead my parents interacted with me .
Often this included reading books.I first use the computer when I was 2 ( 1988 ) , starting with a painting programme [ drawmouse.com ] .
When I was about 5 my dad taught me to use AutoSketch ( the 2D-only version of AutoCAD ) .
That was also when he bought the first games -- but they were all from an educational catalogue .
There were non-educational games from age 7-ish , but I was n't generally allowed to spend more than an hour on the computer .</tokentext>
<sentencetext>How old was he?
I spent very, very little time in front of a TV or computer, instead my parents interacted with me.
Often this included reading books.I first use the computer when I was 2 (1988), starting with a painting programme [drawmouse.com].
When I was about 5 my dad taught me to use AutoSketch (the 2D-only version of AutoCAD).
That was also when he bought the first games -- but they were all from an educational catalogue.
There were non-educational games from age 7-ish, but I wasn't generally allowed to spend more than an hour on the computer.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31505726</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31507532</id>
	<title>Re:Moderation is the key.</title>
	<author>Anonymous</author>
	<datestamp>1268836380000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Everything in moderation! (including slashdot posts!)</p><p>When I was a kid, I used to play RPGs from time to time, but when I did, I more or less didn't play in moderation. I would sit down with FF3 for the SNES and play 16 hours straight in multiple sessions. Looking back, that seems like a waste of time, but I *think* it's actually helped me in the long run in my career.</p><p>Research is not a game of micro-bursts of work. You cannot do genuine research in 1 hour blocks of effort. It needs to be a solid onslaught of constant effort to see an idea come to fruition. The brilliant idea may come easily, but it amounts to 1\% of the work required to see the fruits of that idea.</p><p>Mind you, if I was playing RPGs like that every day it would have hampered my studies, but the ability to focus your attention on a singular task and conquer it without hesitation is perhaps a decent skill to develop.</p></htmltext>
<tokenext>Everything in moderation !
( including slashdot posts !
) When I was a kid , I used to play RPGs from time to time , but when I did , I more or less did n't play in moderation .
I would sit down with FF3 for the SNES and play 16 hours straight in multiple sessions .
Looking back , that seems like a waste of time , but I * think * it 's actually helped me in the long run in my career.Research is not a game of micro-bursts of work .
You can not do genuine research in 1 hour blocks of effort .
It needs to be a solid onslaught of constant effort to see an idea come to fruition .
The brilliant idea may come easily , but it amounts to 1 \ % of the work required to see the fruits of that idea.Mind you , if I was playing RPGs like that every day it would have hampered my studies , but the ability to focus your attention on a singular task and conquer it without hesitation is perhaps a decent skill to develop .</tokentext>
<sentencetext>Everything in moderation!
(including slashdot posts!
)When I was a kid, I used to play RPGs from time to time, but when I did, I more or less didn't play in moderation.
I would sit down with FF3 for the SNES and play 16 hours straight in multiple sessions.
Looking back, that seems like a waste of time, but I *think* it's actually helped me in the long run in my career.Research is not a game of micro-bursts of work.
You cannot do genuine research in 1 hour blocks of effort.
It needs to be a solid onslaught of constant effort to see an idea come to fruition.
The brilliant idea may come easily, but it amounts to 1\% of the work required to see the fruits of that idea.Mind you, if I was playing RPGs like that every day it would have hampered my studies, but the ability to focus your attention on a singular task and conquer it without hesitation is perhaps a decent skill to develop.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31505680</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31507986</id>
	<title>Re:What games?</title>
	<author>spitzig</author>
	<datestamp>1268838720000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Eh, SOME RPGs help reading. The generation of RPGs I started on probably didn't so much. Dragon Warrior's "You killed the Blob and gained 2 gold" isn't exactly complex grammar.</p></htmltext>
<tokenext>Eh , SOME RPGs help reading .
The generation of RPGs I started on probably did n't so much .
Dragon Warrior 's " You killed the Blob and gained 2 gold " is n't exactly complex grammar .</tokentext>
<sentencetext>Eh, SOME RPGs help reading.
The generation of RPGs I started on probably didn't so much.
Dragon Warrior's "You killed the Blob and gained 2 gold" isn't exactly complex grammar.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31505588</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31509052</id>
	<title>Re:What about the parents?</title>
	<author>happyemoticon</author>
	<datestamp>1268843100000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>There are still alternative explanations. For example, you can't measure a system without affecting it. It could be that the parents in the Playstation group thought that letting their kids play with them as much as they wanted was part of the study, and thus did not curtail their activities.</p><p>Maybe it was a selection bias: since "Weis' new study involved 64 boys aged 6 to 9 who <b>didn't currently own a video game system</b>," it could be that the drop in performance had something to do with an initial overindulgence in video games, whereas their lifestyle before had been more spartan. Or, since kids who are 6-9 and don't have a video game system of some sort are more likely to be working poor, the parents in this category were simply overworked and didn't have the energy to tell them to get away from the Playstation.</p><p>I realize that I'm playing Devil's Advocate here to some extent, but I do think there's reason to doubt the strength of the correlation. There's a reason that scientists are always extremely cautious about assigning causation.</p></htmltext>
<tokenext>There are still alternative explanations .
For example , you ca n't measure a system without affecting it .
It could be that the parents in the Playstation group thought that letting their kids play with them as much as they wanted was part of the study , and thus did not curtail their activities.Maybe it was a selection bias : since " Weis ' new study involved 64 boys aged 6 to 9 who did n't currently own a video game system , " it could be that the drop in performance had something to do with an initial overindulgence in video games , whereas their lifestyle before had been more spartan .
Or , since kids who are 6-9 and do n't have a video game system of some sort are more likely to be working poor , the parents in this category were simply overworked and did n't have the energy to tell them to get away from the Playstation.I realize that I 'm playing Devil 's Advocate here to some extent , but I do think there 's reason to doubt the strength of the correlation .
There 's a reason that scientists are always extremely cautious about assigning causation .</tokentext>
<sentencetext>There are still alternative explanations.
For example, you can't measure a system without affecting it.
It could be that the parents in the Playstation group thought that letting their kids play with them as much as they wanted was part of the study, and thus did not curtail their activities.Maybe it was a selection bias: since "Weis' new study involved 64 boys aged 6 to 9 who didn't currently own a video game system," it could be that the drop in performance had something to do with an initial overindulgence in video games, whereas their lifestyle before had been more spartan.
Or, since kids who are 6-9 and don't have a video game system of some sort are more likely to be working poor, the parents in this category were simply overworked and didn't have the energy to tell them to get away from the Playstation.I realize that I'm playing Devil's Advocate here to some extent, but I do think there's reason to doubt the strength of the correlation.
There's a reason that scientists are always extremely cautious about assigning causation.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31505782</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31506348</id>
	<title>What about the kids?</title>
	<author>Anonymous</author>
	<datestamp>1268825460000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I'd venture to say they didn't specify what type of video games in their questioning of these kids.</p><p>Anyone who wants to bash the gaming industry as unproductive can just interview kids who play a certain subset of mindless action games far more than they should, with a pitiful sample size, and claim it's the games that make them dumb instead of the hours of time poorly spent and lack of parental guidance.</p><p>Marilyn Manson's music makes you kill people right? If you played grand theft auto you're going to steal cars and slap hookers, right?</p><p>There are plenty of more educational games and programs that can actually increase people's learning and comprehension rather than write over it with combo chains and the locations of the best weapons. Educational software, math building, reading building, typing tutors, instructional drawing programs, flight simulators, many puzzle games, math quiz games like Sudoku...these all HELP the user to develop cognitive or applied real-world skills.</p><p>It's far too generalized to say stupid kids are that way "Because of video games". That's like saying our country is in the shithole "because of the government".</p></htmltext>
<tokenext>I 'd venture to say they did n't specify what type of video games in their questioning of these kids.Anyone who wants to bash the gaming industry as unproductive can just interview kids who play a certain subset of mindless action games far more than they should , with a pitiful sample size , and claim it 's the games that make them dumb instead of the hours of time poorly spent and lack of parental guidance.Marilyn Manson 's music makes you kill people right ?
If you played grand theft auto you 're going to steal cars and slap hookers , right ? There are plenty of more educational games and programs that can actually increase people 's learning and comprehension rather than write over it with combo chains and the locations of the best weapons .
Educational software , math building , reading building , typing tutors , instructional drawing programs , flight simulators , many puzzle games , math quiz games like Sudoku...these all HELP the user to develop cognitive or applied real-world skills.It 's far too generalized to say stupid kids are that way " Because of video games " .
That 's like saying our country is in the shithole " because of the government " .</tokentext>
<sentencetext>I'd venture to say they didn't specify what type of video games in their questioning of these kids.Anyone who wants to bash the gaming industry as unproductive can just interview kids who play a certain subset of mindless action games far more than they should, with a pitiful sample size, and claim it's the games that make them dumb instead of the hours of time poorly spent and lack of parental guidance.Marilyn Manson's music makes you kill people right?
If you played grand theft auto you're going to steal cars and slap hookers, right?There are plenty of more educational games and programs that can actually increase people's learning and comprehension rather than write over it with combo chains and the locations of the best weapons.
Educational software, math building, reading building, typing tutors, instructional drawing programs, flight simulators, many puzzle games, math quiz games like Sudoku...these all HELP the user to develop cognitive or applied real-world skills.It's far too generalized to say stupid kids are that way "Because of video games".
That's like saying our country is in the shithole "because of the government".</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31505592</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31505804</id>
	<title>Really??</title>
	<author>Anonymous</author>
	<datestamp>1268818980000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Games are more fun/interesting than learning?? Stop......</p></htmltext>
<tokenext>Games are more fun/interesting than learning ? ?
Stop..... .</tokentext>
<sentencetext>Games are more fun/interesting than learning??
Stop......</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31506880</id>
	<title>classic historical myopia</title>
	<author>circletimessquare</author>
	<datestamp>1268831580000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>"we're getting more violent, we're dumber, etc."</p><p>truth is, violence has gone way down, and literacy has gone way up, on a number of time spans</p><p>food has gotten safer (food spoilage kills way more than whatever trace chemicals scare you this month), new and different media has increased social skills</p><p>watch tv and play video games: both can be used for your personal growth and enjoyment, and this makes us far smarter, happy, and wealthier than past, more brutal, dumber generations</p></htmltext>
<tokenext>" we 're getting more violent , we 're dumber , etc .
" truth is , violence has gone way down , and literacy has gone way up , on a number of time spansfood has gotten safer ( food spoilage kills way more than whatever trace chemicals scare you this month ) , new and different media has increased social skillswatch tv and play video games : both can be used for your personal growth and enjoyment , and this makes us far smarter , happy , and wealthier than past , more brutal , dumber generations</tokentext>
<sentencetext>"we're getting more violent, we're dumber, etc.
"truth is, violence has gone way down, and literacy has gone way up, on a number of time spansfood has gotten safer (food spoilage kills way more than whatever trace chemicals scare you this month), new and different media has increased social skillswatch tv and play video games: both can be used for your personal growth and enjoyment, and this makes us far smarter, happy, and wealthier than past, more brutal, dumber generations</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31505916</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31509754</id>
	<title>Bollocks</title>
	<author>smd75</author>
	<datestamp>1268845920000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I had video games as a kid, and was always reading at a much higher level than most of my peers.</p><p>Video Games had nothing to do with my poor grades, it was the fact that I didn't like to do the work.</p></htmltext>
<tokenext>I had video games as a kid , and was always reading at a much higher level than most of my peers.Video Games had nothing to do with my poor grades , it was the fact that I did n't like to do the work .</tokentext>
<sentencetext>I had video games as a kid, and was always reading at a much higher level than most of my peers.Video Games had nothing to do with my poor grades, it was the fact that I didn't like to do the work.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31506256</id>
	<title>Re:Despite these little items. . .</title>
	<author>Anonymous</author>
	<datestamp>1268824260000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext><p>It's really within the past five years or so, with the rise of social networking, that a lot more kids have appeared on the Internet. Although I think kids should be policed better by their parents, I don't think it's a great issue them having access to such a great communications tool, within moderation.</p><p>However, what really shocks me is the level of their language and grammar skills. You look through comments on Facebook, YouTube etc. and aside from the large amount of swearing and abusing they seem to do, the quality of what most of them write is appalling! No capitalisation at the beginnings of sentences, no apostrophes, very little and poor use of punctuation...</p><p>I really used to think that this was just some part of their "street speak" and just a fashion thing, but it is everywhere now and I can only put it down to a huge decrease in the quality of education since I was at school between the late 60s and 1980.</p><p>It's also really disturbing that in the UK at the moment, 1 in 6 sixteen year old school-leavers don't have jobs and if the quality of the grammar I've seen is anything to go by, I can see why unfortunately.</p></htmltext>
<tokenext>It 's really within the past five years or so , with the rise of social networking , that a lot more kids have appeared on the Internet .
Although I think kids should be policed better by their parents , I do n't think it 's a great issue them having access to such a great communications tool , within moderation.However , what really shocks me is the level of their language and grammar skills .
You look through comments on Facebook , YouTube etc .
and aside from the large amount of swearing and abusing they seem to do , the quality of what most of them write is appalling !
No capitalisation at the beginnings of sentences , no apostrophes , very little and poor use of punctuation...I really used to think that this was just some part of their " street speak " and just a fashion thing , but it is everywhere now and I can only put it down to a huge decrease in the quality of education since I was at school between the late 60s and 1980.It 's also really disturbing that in the UK at the moment , 1 in 6 sixteen year old school-leavers do n't have jobs and if the quality of the grammar I 've seen is anything to go by , I can see why unfortunately .</tokentext>
<sentencetext>It's really within the past five years or so, with the rise of social networking, that a lot more kids have appeared on the Internet.
Although I think kids should be policed better by their parents, I don't think it's a great issue them having access to such a great communications tool, within moderation.However, what really shocks me is the level of their language and grammar skills.
You look through comments on Facebook, YouTube etc.
and aside from the large amount of swearing and abusing they seem to do, the quality of what most of them write is appalling!
No capitalisation at the beginnings of sentences, no apostrophes, very little and poor use of punctuation...I really used to think that this was just some part of their "street speak" and just a fashion thing, but it is everywhere now and I can only put it down to a huge decrease in the quality of education since I was at school between the late 60s and 1980.It's also really disturbing that in the UK at the moment, 1 in 6 sixteen year old school-leavers don't have jobs and if the quality of the grammar I've seen is anything to go by, I can see why unfortunately.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31505916</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31509764</id>
	<title>Re:this study is completely biased</title>
	<author>ztransform</author>
	<datestamp>1268845980000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Someone was handing out lollypops today. You scored max Insightful with incredibly bad spelling.</p><p><nobr> <wbr></nobr></p><div class="quote"><p>...these consoles where given to kids that where anxious to have them...</p></div><p>"Where" and "were" are two different words altogether.</p><p><div class="quote"><p>give him a girlfriend and analize what happens</p></div><p>Your browser spell-check would have screamed the obvious: analyse (in English) or analyze (for USA Englizh).</p><p><div class="quote"><p>I am sure the results will be the other day</p></div><p>Did you mean, "the other way"?</p><p>If you're trying to argue that video games do not influence learning ability or long term concentration you might like to proof read before hitting "submit".</p></div>
	</htmltext>
<tokenext>Someone was handing out lollypops today .
You scored max Insightful with incredibly bad spelling .
...these consoles where given to kids that where anxious to have them... " Where " and " were " are two different words altogether.give him a girlfriend and analize what happensYour browser spell-check would have screamed the obvious : analyse ( in English ) or analyze ( for USA Englizh ) .I am sure the results will be the other dayDid you mean , " the other way " ? If you 're trying to argue that video games do not influence learning ability or long term concentration you might like to proof read before hitting " submit " .</tokentext>
<sentencetext>Someone was handing out lollypops today.
You scored max Insightful with incredibly bad spelling.
...these consoles where given to kids that where anxious to have them..."Where" and "were" are two different words altogether.give him a girlfriend and analize what happensYour browser spell-check would have screamed the obvious: analyse (in English) or analyze (for USA Englizh).I am sure the results will be the other dayDid you mean, "the other way"?If you're trying to argue that video games do not influence learning ability or long term concentration you might like to proof read before hitting "submit".
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31505614</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31507488</id>
	<title>Re:Despite these little items. . .</title>
	<author>ElectricTurtle</author>
	<datestamp>1268836020000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>But the fundamental truth is that when drugs are freely available, drugs usually win.</p></div><p>Cocaine used to be found in dozens of products in any given general store in the United States, including Coca-Cola. There was a time when there were no prohibited substances, and in fact the first prohibitions on things like cocaine were race-based (because whitey thought that black people were not 'controlled' enough to handle the substances as they were, look it up). There is a portion of society that will abuse substances. That portion doesn't really fluctuate all that much regardless of law (the 18th Amendment proved that).</p><p><div class="quote"><p>Don't have a TV in your house. Don't play video games. Don't be a computer addict.</p></div><p>Without a TV I would be a more ignorant person, period. I absorbed metric tons of information from the Discovery Channel, History Channel, C-Span (yes, I actually watched C-Span regularly when I was an adolescent), news channels, etc. I read a lot of books too, but information is information there is no inherent conflict or exclusion, the vector is not important. My playing games and my computer 'addiction' gave me the skillset that paved the way for my current, fairly comfortable career. Without those I would be not only more ignorant again for not having, you know, a sizable chunk of all human knowledge available to me instantly, but also I would be more culturally one dimensional. It was through my computer that I discovered and was able to nurture diverse cultural interests. <br> <br>
I say from experience what you are advocating is a flatter, more one dimensional and ignorant existence. Just because some TV shows and games are mindless, you throw the baby out with the bathwater assuming that there is no redeeming value in those which are not. If I told you I didn't read books because some books are stupid, you'd rightly call me a fool. It's up to you to be discerning about the use of a medium, but to discount a medium entirely is just shutting the door on a sizable portion of human knowledge and culture, not to mention the important thing that proceeds from those: understanding.</p></div>
	</htmltext>
<tokenext>But the fundamental truth is that when drugs are freely available , drugs usually win.Cocaine used to be found in dozens of products in any given general store in the United States , including Coca-Cola .
There was a time when there were no prohibited substances , and in fact the first prohibitions on things like cocaine were race-based ( because whitey thought that black people were not 'controlled ' enough to handle the substances as they were , look it up ) .
There is a portion of society that will abuse substances .
That portion does n't really fluctuate all that much regardless of law ( the 18th Amendment proved that ) .Do n't have a TV in your house .
Do n't play video games .
Do n't be a computer addict.Without a TV I would be a more ignorant person , period .
I absorbed metric tons of information from the Discovery Channel , History Channel , C-Span ( yes , I actually watched C-Span regularly when I was an adolescent ) , news channels , etc .
I read a lot of books too , but information is information there is no inherent conflict or exclusion , the vector is not important .
My playing games and my computer 'addiction ' gave me the skillset that paved the way for my current , fairly comfortable career .
Without those I would be not only more ignorant again for not having , you know , a sizable chunk of all human knowledge available to me instantly , but also I would be more culturally one dimensional .
It was through my computer that I discovered and was able to nurture diverse cultural interests .
I say from experience what you are advocating is a flatter , more one dimensional and ignorant existence .
Just because some TV shows and games are mindless , you throw the baby out with the bathwater assuming that there is no redeeming value in those which are not .
If I told you I did n't read books because some books are stupid , you 'd rightly call me a fool .
It 's up to you to be discerning about the use of a medium , but to discount a medium entirely is just shutting the door on a sizable portion of human knowledge and culture , not to mention the important thing that proceeds from those : understanding .</tokentext>
<sentencetext>But the fundamental truth is that when drugs are freely available, drugs usually win.Cocaine used to be found in dozens of products in any given general store in the United States, including Coca-Cola.
There was a time when there were no prohibited substances, and in fact the first prohibitions on things like cocaine were race-based (because whitey thought that black people were not 'controlled' enough to handle the substances as they were, look it up).
There is a portion of society that will abuse substances.
That portion doesn't really fluctuate all that much regardless of law (the 18th Amendment proved that).Don't have a TV in your house.
Don't play video games.
Don't be a computer addict.Without a TV I would be a more ignorant person, period.
I absorbed metric tons of information from the Discovery Channel, History Channel, C-Span (yes, I actually watched C-Span regularly when I was an adolescent), news channels, etc.
I read a lot of books too, but information is information there is no inherent conflict or exclusion, the vector is not important.
My playing games and my computer 'addiction' gave me the skillset that paved the way for my current, fairly comfortable career.
Without those I would be not only more ignorant again for not having, you know, a sizable chunk of all human knowledge available to me instantly, but also I would be more culturally one dimensional.
It was through my computer that I discovered and was able to nurture diverse cultural interests.
I say from experience what you are advocating is a flatter, more one dimensional and ignorant existence.
Just because some TV shows and games are mindless, you throw the baby out with the bathwater assuming that there is no redeeming value in those which are not.
If I told you I didn't read books because some books are stupid, you'd rightly call me a fool.
It's up to you to be discerning about the use of a medium, but to discount a medium entirely is just shutting the door on a sizable portion of human knowledge and culture, not to mention the important thing that proceeds from those: understanding.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31505916</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31508372</id>
	<title>And learning rational spelling writing and grammar</title>
	<author>gestalt\_n\_pepper</author>
	<datestamp>1268840340000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>would help the kids enormously. Hell, it would help us *all* enormously. I'm not holding my breath on that one though. I mean, "im not holding mi breth on that wun tho."</p></htmltext>
<tokenext>would help the kids enormously .
Hell , it would help us * all * enormously .
I 'm not holding my breath on that one though .
I mean , " im not holding mi breth on that wun tho .
"</tokentext>
<sentencetext>would help the kids enormously.
Hell, it would help us *all* enormously.
I'm not holding my breath on that one though.
I mean, "im not holding mi breth on that wun tho.
"</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31506650</id>
	<title>It's specious reasoning...</title>
	<author>KarrdeSW</author>
	<datestamp>1268829360000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>That is to say, the findings aren't based on survey data of kids' game habits, but instead on a specific group of children that were randomly assigned to receive a PlayStation or not</p></div><p>There are a couple things wrong here, for some reason I don't necessarily believe that the control group is without video games, it just possibly has a slightly lower occurrence of them. The only thing the experimental group has noticeably more of is <em>Playstations</em>. Conclusion: Sony causes learning disabilities.</p><p> Through other correlative studies, we know that video games do not hinder other types of development (such as determining whether a kid is obese or not), but we <em>do know</em> that when you put a TV in a kid's room, their rate of childhood obesity skyrockets.</p><p>Wait... what's that? You need a television to use a Playstation!?</p></div>
	</htmltext>
<tokenext>That is to say , the findings are n't based on survey data of kids ' game habits , but instead on a specific group of children that were randomly assigned to receive a PlayStation or notThere are a couple things wrong here , for some reason I do n't necessarily believe that the control group is without video games , it just possibly has a slightly lower occurrence of them .
The only thing the experimental group has noticeably more of is Playstations .
Conclusion : Sony causes learning disabilities .
Through other correlative studies , we know that video games do not hinder other types of development ( such as determining whether a kid is obese or not ) , but we do know that when you put a TV in a kid 's room , their rate of childhood obesity skyrockets.Wait... what 's that ?
You need a television to use a Playstation !
?</tokentext>
<sentencetext>That is to say, the findings aren't based on survey data of kids' game habits, but instead on a specific group of children that were randomly assigned to receive a PlayStation or notThere are a couple things wrong here, for some reason I don't necessarily believe that the control group is without video games, it just possibly has a slightly lower occurrence of them.
The only thing the experimental group has noticeably more of is Playstations.
Conclusion: Sony causes learning disabilities.
Through other correlative studies, we know that video games do not hinder other types of development (such as determining whether a kid is obese or not), but we do know that when you put a TV in a kid's room, their rate of childhood obesity skyrockets.Wait... what's that?
You need a television to use a Playstation!
?
	</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31506086</id>
	<title>First po5t</title>
	<author>Anonymous</author>
	<datestamp>1268822280000</datestamp>
	<modclass>Redundant</modclass>
	<modscore>-1</modscore>
	<htmltext>v7000 users of</htmltext>
<tokenext>v7000 users of</tokentext>
<sentencetext>v7000 users of</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31507016</id>
	<title>Text Adventure Games</title>
	<author>wjousts</author>
	<datestamp>1268832600000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Personally, I think playing text adventure games when I was a kid greatly improved my reading and writing skills. I'm old.</htmltext>
<tokenext>Personally , I think playing text adventure games when I was a kid greatly improved my reading and writing skills .
I 'm old .</tokentext>
<sentencetext>Personally, I think playing text adventure games when I was a kid greatly improved my reading and writing skills.
I'm old.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31505556</id>
	<title>Correlation != causation</title>
	<author>BadAnalogyGuy</author>
	<datestamp>1268858580000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>We shouldn't throw the baby out with the bathwater here. There could be a perfectly logical reason why kids who play video games are dumber than those who don't.</p><p>As these gamers mature into adulthood, I think that any correlation between gaming and real-world performance will be enhanced due to the smarter kids eventually growing out of it.</p></htmltext>
<tokenext>We should n't throw the baby out with the bathwater here .
There could be a perfectly logical reason why kids who play video games are dumber than those who do n't.As these gamers mature into adulthood , I think that any correlation between gaming and real-world performance will be enhanced due to the smarter kids eventually growing out of it .</tokentext>
<sentencetext>We shouldn't throw the baby out with the bathwater here.
There could be a perfectly logical reason why kids who play video games are dumber than those who don't.As these gamers mature into adulthood, I think that any correlation between gaming and real-world performance will be enhanced due to the smarter kids eventually growing out of it.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31508986</id>
	<title>Re:What about the parents?</title>
	<author>Adrian Lopez</author>
	<datestamp>1268842860000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p>The experiment design side-steps the correlation=/causation issue and directly measures causality.</p></div></blockquote><p>The design of this experiment certainly avoids the "correlation does not equal causation" problem that plagues so many of these studies, but even so I'm not sure it's fair to say that Playstations are the cause of these kids' poor academic performance. I think you could legitimately say that video games were the <i>trigger</i> in this experiment, but surely there are other factors involved that make it possible for the video game console to affect kids in such a manner, as would almost any other time-consuming leisure activity.</p><p>Despite this experiment, it seems to me video games don't cause poor academic performance in the same sense that, say, tar causes cancer.</p></div>
	</htmltext>
<tokenext>The experiment design side-steps the correlation = /causation issue and directly measures causality.The design of this experiment certainly avoids the " correlation does not equal causation " problem that plagues so many of these studies , but even so I 'm not sure it 's fair to say that Playstations are the cause of these kids ' poor academic performance .
I think you could legitimately say that video games were the trigger in this experiment , but surely there are other factors involved that make it possible for the video game console to affect kids in such a manner , as would almost any other time-consuming leisure activity.Despite this experiment , it seems to me video games do n't cause poor academic performance in the same sense that , say , tar causes cancer .</tokentext>
<sentencetext>The experiment design side-steps the correlation=/causation issue and directly measures causality.The design of this experiment certainly avoids the "correlation does not equal causation" problem that plagues so many of these studies, but even so I'm not sure it's fair to say that Playstations are the cause of these kids' poor academic performance.
I think you could legitimately say that video games were the trigger in this experiment, but surely there are other factors involved that make it possible for the video game console to affect kids in such a manner, as would almost any other time-consuming leisure activity.Despite this experiment, it seems to me video games don't cause poor academic performance in the same sense that, say, tar causes cancer.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31505782</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31506544</id>
	<title>I blame parenting for this trend.</title>
	<author>Phoenix</author>
	<datestamp>1268828280000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I would like to see a study done where my children are tossed into the mix.</p><p>First of all, all three have a very strong desire to read which I instilled into them thanks to bedtime stories, reading times, and the allowing of the children to stay up late if they weren't tired...provided that they were reading.</p><p>This didn't impact sleep as the most determined of them only made it 45 minutes as a record before sleep clubbed them like baby harp seals.</p><p>They also enjoy interactive past times such as Role Playing games. Granted the current kick at the moment is Car Wars (I still have my compendium and Uncle Albert's Catalog from Hell), but there is nothing more satisfying than seeing a bunch of children applying the math they learned figuring out how much armor they can mount on the car and how fast they can get it to go. But, even then they have to read the manuals, they laugh at the jokes and they're getting interested in GURPS ( I'm so proud) and that involves a lot of reading.</p><p>Sure they play video games, but unlike many parents, I do not let the PS3 or the Wii become the electronic babysitter. They get some time per child per day and on weekends when the weather is nasty as all heck they'll get more time on the video games...but I monitor and make sure that they do not become so sucked into the world of electrons that they do not enjoy the world beyond it.</p><p>So, I blame the parenting. The simple fact that so many parents allow their children to be raised by electrons is the real cause as to why the test scores are showing a difference between those with and those without. They need to run a third grouping of those with and with parental guidance.</p></htmltext>
<tokenext>I would like to see a study done where my children are tossed into the mix.First of all , all three have a very strong desire to read which I instilled into them thanks to bedtime stories , reading times , and the allowing of the children to stay up late if they were n't tired...provided that they were reading.This did n't impact sleep as the most determined of them only made it 45 minutes as a record before sleep clubbed them like baby harp seals.They also enjoy interactive past times such as Role Playing games .
Granted the current kick at the moment is Car Wars ( I still have my compendium and Uncle Albert 's Catalog from Hell ) , but there is nothing more satisfying than seeing a bunch of children applying the math they learned figuring out how much armor they can mount on the car and how fast they can get it to go .
But , even then they have to read the manuals , they laugh at the jokes and they 're getting interested in GURPS ( I 'm so proud ) and that involves a lot of reading.Sure they play video games , but unlike many parents , I do not let the PS3 or the Wii become the electronic babysitter .
They get some time per child per day and on weekends when the weather is nasty as all heck they 'll get more time on the video games...but I monitor and make sure that they do not become so sucked into the world of electrons that they do not enjoy the world beyond it.So , I blame the parenting .
The simple fact that so many parents allow their children to be raised by electrons is the real cause as to why the test scores are showing a difference between those with and those without .
They need to run a third grouping of those with and with parental guidance .</tokentext>
<sentencetext>I would like to see a study done where my children are tossed into the mix.First of all, all three have a very strong desire to read which I instilled into them thanks to bedtime stories, reading times, and the allowing of the children to stay up late if they weren't tired...provided that they were reading.This didn't impact sleep as the most determined of them only made it 45 minutes as a record before sleep clubbed them like baby harp seals.They also enjoy interactive past times such as Role Playing games.
Granted the current kick at the moment is Car Wars (I still have my compendium and Uncle Albert's Catalog from Hell), but there is nothing more satisfying than seeing a bunch of children applying the math they learned figuring out how much armor they can mount on the car and how fast they can get it to go.
But, even then they have to read the manuals, they laugh at the jokes and they're getting interested in GURPS ( I'm so proud) and that involves a lot of reading.Sure they play video games, but unlike many parents, I do not let the PS3 or the Wii become the electronic babysitter.
They get some time per child per day and on weekends when the weather is nasty as all heck they'll get more time on the video games...but I monitor and make sure that they do not become so sucked into the world of electrons that they do not enjoy the world beyond it.So, I blame the parenting.
The simple fact that so many parents allow their children to be raised by electrons is the real cause as to why the test scores are showing a difference between those with and those without.
They need to run a third grouping of those with and with parental guidance.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31505990</id>
	<title>Re:Well I'd need to see the study</title>
	<author>Ed Peepers</author>
	<datestamp>1268821380000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Old farts perhaps (and some young clueless ones), but there is a rich history of collaboration between computer science and psychology.  We're not all Luddites.  As a grad student in psychology (not associated with this study) who does conduct research with adult video game players, I can certainly comment on basic methodology.  I would need to see the actual journal article to make bold pronouncements regarding the specifics, but assuming they are not completely incompetent researchers<nobr> <wbr></nobr>...</p><p>1) It doesn't matter that the study was "only" 4 months.  Individually you're right, +/- 4 months on a developmental marker is not a big deal at all.  But this was not a change occurring across one or two children, this was across the treatment group.  A systematic societal delay, even if it's just 4 months, is worth talking about.  Do we need further data?  Of course, I'd love to see the follow-up at a time greater than 4 months to see if these kids remain behind the curve.  But neither you nor I has collected that data, so the 4 mo data will have to do for now to generate hypotheses regarding longer term effects.</p><p>2) You make a valid point regarding a single video game, but I don't believe it is as applicable to a gaming system.  As long as there continue to exist good titles that I have not played, my 360 use will not decline any huge amount.  I get tired of individual games, not the system itself.  I do agree that it would have been nice to compare these random control trials kids to long-term exposure kids, but any results would have had major sampling confounds so it makes sense the researchers did not include them (assuming they didn't -- who knows what was left out of the press article).</p><p>As you point out, it would be difficult if not impossible to compare kids with and kids without video games (in a study with random assignment) through high school.  But we could look at kids like the ones in this group to see if the gap remains years in the future.  In other words, do these kids recover when their peers start playing games, are they permanently behind 4 mos, and what can they do to compensate and/or catch up (i.e., parental monitoring?).</p><p>You mention goofing off as a confound.  Again, these kids were randomly assigned to PS or no PS.  If goofing off caused the decline in learning (and was solely to blame), it would have done so among the no PS kids and there would have been no effect for owning or not owning a PS.  That wasn't the case, so the PS caused a decline in learning.  Now, it is possible that other activities hurt learning even more (i.e., TV) but that would only mask the effect of owning a PS and make it look smaller than it is.</p><p>The biggest thing that worries me is an expectancy or pygmalion effect given that parents presumably knew (or at least guessed) the purpose of the study and teachers may have known about the study (they probably did, since teacher feedback was collected).  Most importantly, did teachers know which kids were in each condition?  Teacher-student pygmalion effects are fairly well documented.  That could totally kill the results.  We need the journal article to know whether the teachers were blind to the treatment.</p><p>You conclude that the results are invalid without having read the journal article, so having not read it either, I'll say it sounds reasonable to me.  Earth-shattering news?  Not so much.  Important to actually empirically test it (not just another correlation survey study)?  Definitely.  For every common sense belief we confirm with decent science (so everyone can say "well duh, I knew that!") we disconfirm another.</p></htmltext>
<tokenext>Old farts perhaps ( and some young clueless ones ) , but there is a rich history of collaboration between computer science and psychology .
We 're not all Luddites .
As a grad student in psychology ( not associated with this study ) who does conduct research with adult video game players , I can certainly comment on basic methodology .
I would need to see the actual journal article to make bold pronouncements regarding the specifics , but assuming they are not completely incompetent researchers ...1 ) It does n't matter that the study was " only " 4 months .
Individually you 're right , + /- 4 months on a developmental marker is not a big deal at all .
But this was not a change occurring across one or two children , this was across the treatment group .
A systematic societal delay , even if it 's just 4 months , is worth talking about .
Do we need further data ?
Of course , I 'd love to see the follow-up at a time greater than 4 months to see if these kids remain behind the curve .
But neither you nor I has collected that data , so the 4 mo data will have to do for now to generate hypotheses regarding longer term effects.2 ) You make a valid point regarding a single video game , but I do n't believe it is as applicable to a gaming system .
As long as there continue to exist good titles that I have not played , my 360 use will not decline any huge amount .
I get tired of individual games , not the system itself .
I do agree that it would have been nice to compare these random control trials kids to long-term exposure kids , but any results would have had major sampling confounds so it makes sense the researchers did not include them ( assuming they did n't -- who knows what was left out of the press article ) .As you point out , it would be difficult if not impossible to compare kids with and kids without video games ( in a study with random assignment ) through high school .
But we could look at kids like the ones in this group to see if the gap remains years in the future .
In other words , do these kids recover when their peers start playing games , are they permanently behind 4 mos , and what can they do to compensate and/or catch up ( i.e. , parental monitoring ?
) .You mention goofing off as a confound .
Again , these kids were randomly assigned to PS or no PS .
If goofing off caused the decline in learning ( and was solely to blame ) , it would have done so among the no PS kids and there would have been no effect for owning or not owning a PS .
That was n't the case , so the PS caused a decline in learning .
Now , it is possible that other activities hurt learning even more ( i.e. , TV ) but that would only mask the effect of owning a PS and make it look smaller than it is.The biggest thing that worries me is an expectancy or pygmalion effect given that parents presumably knew ( or at least guessed ) the purpose of the study and teachers may have known about the study ( they probably did , since teacher feedback was collected ) .
Most importantly , did teachers know which kids were in each condition ?
Teacher-student pygmalion effects are fairly well documented .
That could totally kill the results .
We need the journal article to know whether the teachers were blind to the treatment.You conclude that the results are invalid without having read the journal article , so having not read it either , I 'll say it sounds reasonable to me .
Earth-shattering news ?
Not so much .
Important to actually empirically test it ( not just another correlation survey study ) ?
Definitely. For every common sense belief we confirm with decent science ( so everyone can say " well duh , I knew that !
" ) we disconfirm another .</tokentext>
<sentencetext>Old farts perhaps (and some young clueless ones), but there is a rich history of collaboration between computer science and psychology.
We're not all Luddites.
As a grad student in psychology (not associated with this study) who does conduct research with adult video game players, I can certainly comment on basic methodology.
I would need to see the actual journal article to make bold pronouncements regarding the specifics, but assuming they are not completely incompetent researchers ...1) It doesn't matter that the study was "only" 4 months.
Individually you're right, +/- 4 months on a developmental marker is not a big deal at all.
But this was not a change occurring across one or two children, this was across the treatment group.
A systematic societal delay, even if it's just 4 months, is worth talking about.
Do we need further data?
Of course, I'd love to see the follow-up at a time greater than 4 months to see if these kids remain behind the curve.
But neither you nor I has collected that data, so the 4 mo data will have to do for now to generate hypotheses regarding longer term effects.2) You make a valid point regarding a single video game, but I don't believe it is as applicable to a gaming system.
As long as there continue to exist good titles that I have not played, my 360 use will not decline any huge amount.
I get tired of individual games, not the system itself.
I do agree that it would have been nice to compare these random control trials kids to long-term exposure kids, but any results would have had major sampling confounds so it makes sense the researchers did not include them (assuming they didn't -- who knows what was left out of the press article).As you point out, it would be difficult if not impossible to compare kids with and kids without video games (in a study with random assignment) through high school.
But we could look at kids like the ones in this group to see if the gap remains years in the future.
In other words, do these kids recover when their peers start playing games, are they permanently behind 4 mos, and what can they do to compensate and/or catch up (i.e., parental monitoring?
).You mention goofing off as a confound.
Again, these kids were randomly assigned to PS or no PS.
If goofing off caused the decline in learning (and was solely to blame), it would have done so among the no PS kids and there would have been no effect for owning or not owning a PS.
That wasn't the case, so the PS caused a decline in learning.
Now, it is possible that other activities hurt learning even more (i.e., TV) but that would only mask the effect of owning a PS and make it look smaller than it is.The biggest thing that worries me is an expectancy or pygmalion effect given that parents presumably knew (or at least guessed) the purpose of the study and teachers may have known about the study (they probably did, since teacher feedback was collected).
Most importantly, did teachers know which kids were in each condition?
Teacher-student pygmalion effects are fairly well documented.
That could totally kill the results.
We need the journal article to know whether the teachers were blind to the treatment.You conclude that the results are invalid without having read the journal article, so having not read it either, I'll say it sounds reasonable to me.
Earth-shattering news?
Not so much.
Important to actually empirically test it (not just another correlation survey study)?
Definitely.  For every common sense belief we confirm with decent science (so everyone can say "well duh, I knew that!
") we disconfirm another.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31505700</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31506100</id>
	<title>Re:A que the kneejerk denials</title>
	<author>dreampod</author>
	<datestamp>1268822400000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Not really true at all.</p><p>Certainly children who spend large amounts of time of their extracurricular activities may do slightly more poorly on academics than children who spend a lot of time studying but the correlation is not very strong.  Unless you are looking at systems like some Japenese where the majority of time out of school is spent on school related learning, even the most heavy studying student is only spending a couple hours a day doing so.  Natural talent, interest, and motivation play as significant a role in learning as quantity of time spent studying.  In many ways being extremely intelligent allows someone more leeway in how they spend their time as the studying is not necessary for their success.</p><p>My high school was quite interesting because about 60\% of our male rugby team and 80\% of our female were students in advanced placement courses and other university level academic classes (making up about 5\% of the total school population).  While many of us might have been able to score marginally higher by spending more time studying, we were all still comfortably getting university acceptances and scholarships without doing so.</p></htmltext>
<tokenext>Not really true at all.Certainly children who spend large amounts of time of their extracurricular activities may do slightly more poorly on academics than children who spend a lot of time studying but the correlation is not very strong .
Unless you are looking at systems like some Japenese where the majority of time out of school is spent on school related learning , even the most heavy studying student is only spending a couple hours a day doing so .
Natural talent , interest , and motivation play as significant a role in learning as quantity of time spent studying .
In many ways being extremely intelligent allows someone more leeway in how they spend their time as the studying is not necessary for their success.My high school was quite interesting because about 60 \ % of our male rugby team and 80 \ % of our female were students in advanced placement courses and other university level academic classes ( making up about 5 \ % of the total school population ) .
While many of us might have been able to score marginally higher by spending more time studying , we were all still comfortably getting university acceptances and scholarships without doing so .</tokentext>
<sentencetext>Not really true at all.Certainly children who spend large amounts of time of their extracurricular activities may do slightly more poorly on academics than children who spend a lot of time studying but the correlation is not very strong.
Unless you are looking at systems like some Japenese where the majority of time out of school is spent on school related learning, even the most heavy studying student is only spending a couple hours a day doing so.
Natural talent, interest, and motivation play as significant a role in learning as quantity of time spent studying.
In many ways being extremely intelligent allows someone more leeway in how they spend their time as the studying is not necessary for their success.My high school was quite interesting because about 60\% of our male rugby team and 80\% of our female were students in advanced placement courses and other university level academic classes (making up about 5\% of the total school population).
While many of us might have been able to score marginally higher by spending more time studying, we were all still comfortably getting university acceptances and scholarships without doing so.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31505760</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31505842</id>
	<title>I owe my love of tech, my career and more to games</title>
	<author>Goffee71</author>
	<datestamp>1268819520000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Ok, we had to program them when I was a kid. But through fussball, handheld space invaders and other late 70s/early 80s devices and systems, I learned to love the gadget world that I now depend on for a living.

So,<nobr> <wbr></nobr>/eloquence mode off/ go screw yourself Mr Ohio!

Oh, and my boy can read and write fine (for a five year old) despite the odd burst of Lego Star Wars or Mario Kart!</htmltext>
<tokenext>Ok , we had to program them when I was a kid .
But through fussball , handheld space invaders and other late 70s/early 80s devices and systems , I learned to love the gadget world that I now depend on for a living .
So , /eloquence mode off/ go screw yourself Mr Ohio !
Oh , and my boy can read and write fine ( for a five year old ) despite the odd burst of Lego Star Wars or Mario Kart !</tokentext>
<sentencetext>Ok, we had to program them when I was a kid.
But through fussball, handheld space invaders and other late 70s/early 80s devices and systems, I learned to love the gadget world that I now depend on for a living.
So, /eloquence mode off/ go screw yourself Mr Ohio!
Oh, and my boy can read and write fine (for a five year old) despite the odd burst of Lego Star Wars or Mario Kart!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31507548</id>
	<title>Re:What games?</title>
	<author>Anonymous</author>
	<datestamp>1268836500000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I'm about to turn 43 so its time for a crotchety old guy rant.</p><p>I've noticed my son's Wii/PS2 games do not include a printed manual -- not even control mappings.  Looking back at my early games (Wing Commander, Baldur's Gate) and the extra material made for some great reading offline.  Too bad that falls by the wayside these days.  And most of the problem, too.  We need more and more clever puzzles that don't involve screen manipulation but instead basic reading/math skills.</p><p>Back in my day, sonny, you had to think REAL hard (days at times, given the sporadic access you had to ANY computer) before you hit on picking up the gum, chewing it and putting it on the stick before you got the coin to get in.</p></htmltext>
<tokenext>I 'm about to turn 43 so its time for a crotchety old guy rant.I 've noticed my son 's Wii/PS2 games do not include a printed manual -- not even control mappings .
Looking back at my early games ( Wing Commander , Baldur 's Gate ) and the extra material made for some great reading offline .
Too bad that falls by the wayside these days .
And most of the problem , too .
We need more and more clever puzzles that do n't involve screen manipulation but instead basic reading/math skills.Back in my day , sonny , you had to think REAL hard ( days at times , given the sporadic access you had to ANY computer ) before you hit on picking up the gum , chewing it and putting it on the stick before you got the coin to get in .</tokentext>
<sentencetext>I'm about to turn 43 so its time for a crotchety old guy rant.I've noticed my son's Wii/PS2 games do not include a printed manual -- not even control mappings.
Looking back at my early games (Wing Commander, Baldur's Gate) and the extra material made for some great reading offline.
Too bad that falls by the wayside these days.
And most of the problem, too.
We need more and more clever puzzles that don't involve screen manipulation but instead basic reading/math skills.Back in my day, sonny, you had to think REAL hard (days at times, given the sporadic access you had to ANY computer) before you hit on picking up the gum, chewing it and putting it on the stick before you got the coin to get in.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31505588</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31507340</id>
	<title>Re:Despite these little items. . .</title>
	<author>Anonymous</author>
	<datestamp>1268835240000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I'll bet my life savings that you're over 40. Want those kids to get off your lawn, grandpa?</p></htmltext>
<tokenext>I 'll bet my life savings that you 're over 40 .
Want those kids to get off your lawn , grandpa ?</tokentext>
<sentencetext>I'll bet my life savings that you're over 40.
Want those kids to get off your lawn, grandpa?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31505916</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31506564</id>
	<title>Re:What games did they play?</title>
	<author>Anonymous</author>
	<datestamp>1268828460000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p>Because I doubt playing text heavy RPG or adventure games has a negative influence on reading.<br>Saying video games are bad for reading is like saying eating food makes you fat.</p></div><p>Well, except for the little problem of Johnnie <b>playing the game</b> instead of reading....</p><p>And you got modded +5 for that.  Wow, talk about the triumph of wishful thinking from a bunch of video-game-playing geeks...</p></div>
	</htmltext>
<tokenext>Because I doubt playing text heavy RPG or adventure games has a negative influence on reading.Saying video games are bad for reading is like saying eating food makes you fat.Well , except for the little problem of Johnnie playing the game instead of reading....And you got modded + 5 for that .
Wow , talk about the triumph of wishful thinking from a bunch of video-game-playing geeks.. .</tokentext>
<sentencetext>Because I doubt playing text heavy RPG or adventure games has a negative influence on reading.Saying video games are bad for reading is like saying eating food makes you fat.Well, except for the little problem of Johnnie playing the game instead of reading....And you got modded +5 for that.
Wow, talk about the triumph of wishful thinking from a bunch of video-game-playing geeks...
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31505602</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31510878</id>
	<title>Smart kids learn more than dumb ones</title>
	<author>GKevlin</author>
	<datestamp>1268849160000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I think that the perception that students who study less learn less is slightly flawed.  While it should hold true for students at the same level of intelligence.  In a school setting there is a wide array of students.  An intelligent student who studies less than an unintelligent student will still probably learn more, depending on the difference in their intelligence.

TFA lists 64 test subjects.  That seems like a small sample size to assume that the individual IQ's of the subjects has no effect on the study.

I'm using the definition of intelligence as the capacity for learning, reasoning, understanding, and similar forms of mental activity; aptitude in grasping truths, relationships, facts, meanings, etc (from dictionary.com).  I understand that every child is a special snowflake, but some are smart and some are not.</htmltext>
<tokenext>I think that the perception that students who study less learn less is slightly flawed .
While it should hold true for students at the same level of intelligence .
In a school setting there is a wide array of students .
An intelligent student who studies less than an unintelligent student will still probably learn more , depending on the difference in their intelligence .
TFA lists 64 test subjects .
That seems like a small sample size to assume that the individual IQ 's of the subjects has no effect on the study .
I 'm using the definition of intelligence as the capacity for learning , reasoning , understanding , and similar forms of mental activity ; aptitude in grasping truths , relationships , facts , meanings , etc ( from dictionary.com ) .
I understand that every child is a special snowflake , but some are smart and some are not .</tokentext>
<sentencetext>I think that the perception that students who study less learn less is slightly flawed.
While it should hold true for students at the same level of intelligence.
In a school setting there is a wide array of students.
An intelligent student who studies less than an unintelligent student will still probably learn more, depending on the difference in their intelligence.
TFA lists 64 test subjects.
That seems like a small sample size to assume that the individual IQ's of the subjects has no effect on the study.
I'm using the definition of intelligence as the capacity for learning, reasoning, understanding, and similar forms of mental activity; aptitude in grasping truths, relationships, facts, meanings, etc (from dictionary.com).
I understand that every child is a special snowflake, but some are smart and some are not.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31510520</id>
	<title>Bad Content, Good Medium</title>
	<author>Anonymous</author>
	<datestamp>1268848260000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Games (computer, system and otherwise) can actually aid education. My parents never bought a game system so I spent a lot of time reading and playing music, but when I got that natural urge to play some sort of interactive game they'd pop in Number Munchers, Reader Rabbit or another similar educational program. I would even do my chores and homework so that they'd let me play. Perhaps a bit tricky but I was having fun so what's the difference?</p><p>Personally I see computers and the Internet as *potentially* the world's most profoundly effective, and socially equalizing, educational tool. OpenCourseware is a good start and I look forward to seeing it mature. Eventually I'd like to help design, and distribute for free, interactive games based on this content. Universal access to high quality education has never been more feasible.</p></htmltext>
<tokenext>Games ( computer , system and otherwise ) can actually aid education .
My parents never bought a game system so I spent a lot of time reading and playing music , but when I got that natural urge to play some sort of interactive game they 'd pop in Number Munchers , Reader Rabbit or another similar educational program .
I would even do my chores and homework so that they 'd let me play .
Perhaps a bit tricky but I was having fun so what 's the difference ? Personally I see computers and the Internet as * potentially * the world 's most profoundly effective , and socially equalizing , educational tool .
OpenCourseware is a good start and I look forward to seeing it mature .
Eventually I 'd like to help design , and distribute for free , interactive games based on this content .
Universal access to high quality education has never been more feasible .</tokentext>
<sentencetext>Games (computer, system and otherwise) can actually aid education.
My parents never bought a game system so I spent a lot of time reading and playing music, but when I got that natural urge to play some sort of interactive game they'd pop in Number Munchers, Reader Rabbit or another similar educational program.
I would even do my chores and homework so that they'd let me play.
Perhaps a bit tricky but I was having fun so what's the difference?Personally I see computers and the Internet as *potentially* the world's most profoundly effective, and socially equalizing, educational tool.
OpenCourseware is a good start and I look forward to seeing it mature.
Eventually I'd like to help design, and distribute for free, interactive games based on this content.
Universal access to high quality education has never been more feasible.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31506416</id>
	<title>I 7hank you for your time</title>
	<author>Anonymous</author>
	<datestamp>1268826480000</datestamp>
	<modclass>Offtopic</modclass>
	<modscore>-1</modscore>
	<htmltext><A HREF="http://goat.cx/" title="goat.cx" rel="nofollow">if You move a table</a> [goat.cx]</htmltext>
<tokenext>if You move a table [ goat.cx ]</tokentext>
<sentencetext>if You move a table [goat.cx]</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31506402</id>
	<title>advancement for non-native English</title>
	<author>Anonymous</author>
	<datestamp>1268826240000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Here in the Netherlands English ain't a native language, still most people understand/speak it.<br>While school start with English lessons at younger ages then 10 years ago, I think TV and games also have a big influence on the speed young Dutch people learn English.<br>Last week a cousin from just 7 years old come to my birthday. I was amazed that he could read and pronounce almost all in games texts.</p><p>All games he played on his Nintendo DS where in English, so I guess cause of all the English around him he gained interested in the language now has an advantage of people that don't play English games.<br>So for non-native English speakers the games are a good thing. (I can't say if it influenced his other educational activities)</p></htmltext>
<tokenext>Here in the Netherlands English ai n't a native language , still most people understand/speak it.While school start with English lessons at younger ages then 10 years ago , I think TV and games also have a big influence on the speed young Dutch people learn English.Last week a cousin from just 7 years old come to my birthday .
I was amazed that he could read and pronounce almost all in games texts.All games he played on his Nintendo DS where in English , so I guess cause of all the English around him he gained interested in the language now has an advantage of people that do n't play English games.So for non-native English speakers the games are a good thing .
( I ca n't say if it influenced his other educational activities )</tokentext>
<sentencetext>Here in the Netherlands English ain't a native language, still most people understand/speak it.While school start with English lessons at younger ages then 10 years ago, I think TV and games also have a big influence on the speed young Dutch people learn English.Last week a cousin from just 7 years old come to my birthday.
I was amazed that he could read and pronounce almost all in games texts.All games he played on his Nintendo DS where in English, so I guess cause of all the English around him he gained interested in the language now has an advantage of people that don't play English games.So for non-native English speakers the games are a good thing.
(I can't say if it influenced his other educational activities)</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31505716</id>
	<title>Re:Correlation != causation</title>
	<author>glwtta</author>
	<datestamp>1268817840000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>4</modscore>
	<htmltext>So, the damn <i>summary</i> specifically says that this is not a correlation study.
<br> <br>
I'm going to assume you chose to play the PS3 instead of reading it...</htmltext>
<tokenext>So , the damn summary specifically says that this is not a correlation study .
I 'm going to assume you chose to play the PS3 instead of reading it.. .</tokentext>
<sentencetext>So, the damn summary specifically says that this is not a correlation study.
I'm going to assume you chose to play the PS3 instead of reading it...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31505556</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31508594</id>
	<title>Re:Duh?</title>
	<author>geekoid</author>
	<datestamp>1268841120000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Except we don't really know that. You may think we do, but we don't.</p><p>People think TV has an impact on obesity, in fact everyone 'knew it'. Then a study was done where kids had TV removed and..oh look no impact. Tirns out a kid who sits in front of a TV will also find something else to do that doesn't burn calories.</p><p>I suspect when Newton announced his research one of your ancestor whined about how everyone 'knew' things fell down, and it's a waste to study it.</p><p>Moron.</p></htmltext>
<tokenext>Except we do n't really know that .
You may think we do , but we do n't.People think TV has an impact on obesity , in fact everyone 'knew it' .
Then a study was done where kids had TV removed and..oh look no impact .
Tirns out a kid who sits in front of a TV will also find something else to do that does n't burn calories.I suspect when Newton announced his research one of your ancestor whined about how everyone 'knew ' things fell down , and it 's a waste to study it.Moron .</tokentext>
<sentencetext>Except we don't really know that.
You may think we do, but we don't.People think TV has an impact on obesity, in fact everyone 'knew it'.
Then a study was done where kids had TV removed and..oh look no impact.
Tirns out a kid who sits in front of a TV will also find something else to do that doesn't burn calories.I suspect when Newton announced his research one of your ancestor whined about how everyone 'knew' things fell down, and it's a waste to study it.Moron.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31505540</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31510386</id>
	<title>Re:Well I'd need to see the study</title>
	<author>Woldry</author>
	<datestamp>1268847840000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Yes. The title here on<nobr> <wbr></nobr>/. is misleading.  It says it "hinders learning", but does not address the question of whether there is any other kind of learning taking place, perhaps even at an accelerated rate.</htmltext>
<tokenext>Yes .
The title here on / .
is misleading .
It says it " hinders learning " , but does not address the question of whether there is any other kind of learning taking place , perhaps even at an accelerated rate .</tokentext>
<sentencetext>Yes.
The title here on /.
is misleading.
It says it "hinders learning", but does not address the question of whether there is any other kind of learning taking place, perhaps even at an accelerated rate.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31505812</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31510610</id>
	<title>Re:What games?</title>
	<author>virgil\_disgr4ce</author>
	<datestamp>1268848500000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>That's awesome.  I know a Dane who learned his English from the first Monkey Island game; his insult swordfighting is unmatchable.</htmltext>
<tokenext>That 's awesome .
I know a Dane who learned his English from the first Monkey Island game ; his insult swordfighting is unmatchable .</tokentext>
<sentencetext>That's awesome.
I know a Dane who learned his English from the first Monkey Island game; his insult swordfighting is unmatchable.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31505756</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31522156</id>
	<title>back in my day...</title>
	<author>Nyder</author>
	<datestamp>1268923980000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Back before they had things like graphics, my video games were text adventures.</p><p>So, basicly, this isn't a video game fault, is the graphic card manufactures fault.</p></htmltext>
<tokenext>Back before they had things like graphics , my video games were text adventures.So , basicly , this is n't a video game fault , is the graphic card manufactures fault .</tokentext>
<sentencetext>Back before they had things like graphics, my video games were text adventures.So, basicly, this isn't a video game fault, is the graphic card manufactures fault.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31505726</id>
	<title>Re:What games did they play?</title>
	<author>james.mcarthur</author>
	<datestamp>1268817960000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext>My nephew learnt to read from an early age by playing video games - we all got sick of sitting there with him reading out the same screens over and over and over again that in the end we told him he had to learn to read in order to play his games.</htmltext>
<tokenext>My nephew learnt to read from an early age by playing video games - we all got sick of sitting there with him reading out the same screens over and over and over again that in the end we told him he had to learn to read in order to play his games .</tokentext>
<sentencetext>My nephew learnt to read from an early age by playing video games - we all got sick of sitting there with him reading out the same screens over and over and over again that in the end we told him he had to learn to read in order to play his games.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31505602</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31507270</id>
	<title>Re:A que the kneejerk denials</title>
	<author>Anonymous</author>
	<datestamp>1268834640000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Of course there are exceptions but it ain't generally a surprise to find most jocks and girl/boy-bands to be dumb as shit.
</p><p>(My IQ? 20... yes really. I swear... oh okay. 200)
</p><p>Well no shit sherlock. There are 24 hours in a day, no matter how you try, you can only do so much in a single day and if you spend 30 seconds having sex, that is 30 seconds less study time.
</p></div><p>Wow, claiming an IQ of 200 and using the word <i>ain't</i> in the same post.  I really enjoy the "30 seconds to have sex" part as well.  That is just sad.</p></div>
	</htmltext>
<tokenext>Of course there are exceptions but it ai n't generally a surprise to find most jocks and girl/boy-bands to be dumb as shit .
( My IQ ?
20... yes really .
I swear... oh okay .
200 ) Well no shit sherlock .
There are 24 hours in a day , no matter how you try , you can only do so much in a single day and if you spend 30 seconds having sex , that is 30 seconds less study time .
Wow , claiming an IQ of 200 and using the word ai n't in the same post .
I really enjoy the " 30 seconds to have sex " part as well .
That is just sad .</tokentext>
<sentencetext>Of course there are exceptions but it ain't generally a surprise to find most jocks and girl/boy-bands to be dumb as shit.
(My IQ?
20... yes really.
I swear... oh okay.
200)
Well no shit sherlock.
There are 24 hours in a day, no matter how you try, you can only do so much in a single day and if you spend 30 seconds having sex, that is 30 seconds less study time.
Wow, claiming an IQ of 200 and using the word ain't in the same post.
I really enjoy the "30 seconds to have sex" part as well.
That is just sad.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31505760</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31507212</id>
	<title>Re:Despite these little items. . .</title>
	<author>drinkypoo</author>
	<datestamp>1268834340000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I grew up with video games, I had a Coleco Telstar from fairly young, then I got a NES after the first big price drop, and the rest is history. I did well in subjects I was interested in, and not in the others, like most other kids. I don't think video games ever affected my grades much one way or the other.</p></htmltext>
<tokenext>I grew up with video games , I had a Coleco Telstar from fairly young , then I got a NES after the first big price drop , and the rest is history .
I did well in subjects I was interested in , and not in the others , like most other kids .
I do n't think video games ever affected my grades much one way or the other .</tokentext>
<sentencetext>I grew up with video games, I had a Coleco Telstar from fairly young, then I got a NES after the first big price drop, and the rest is history.
I did well in subjects I was interested in, and not in the others, like most other kids.
I don't think video games ever affected my grades much one way or the other.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31505916</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31506742</id>
	<title>It's better than D&amp;D</title>
	<author>Anonymous</author>
	<datestamp>1268830140000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>At least they aren't selling their souls to the lord of darkness and butchering innocent people in the depths of their underground lairs in order to obtain the dark powers that will enable them to conquer the world!</p></htmltext>
<tokenext>At least they are n't selling their souls to the lord of darkness and butchering innocent people in the depths of their underground lairs in order to obtain the dark powers that will enable them to conquer the world !</tokentext>
<sentencetext>At least they aren't selling their souls to the lord of darkness and butchering innocent people in the depths of their underground lairs in order to obtain the dark powers that will enable them to conquer the world!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31505526</id>
	<title>It's true</title>
	<author>Anonymous</author>
	<datestamp>1268858100000</datestamp>
	<modclass>Funny</modclass>
	<modscore>5</modscore>
	<htmltext>Thanks to Legend of Zelda my basic math sucked for years. I did however beat Ganon with the wooden sword.</htmltext>
<tokenext>Thanks to Legend of Zelda my basic math sucked for years .
I did however beat Ganon with the wooden sword .</tokentext>
<sentencetext>Thanks to Legend of Zelda my basic math sucked for years.
I did however beat Ganon with the wooden sword.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31507294</id>
	<title>lack of competition in schools</title>
	<author>Anonymous</author>
	<datestamp>1268834880000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>IMO this problem is being caused by a lack of competition in schools. Boys want to compete, video games allow them to easily compete in games of skill and get the results of their competition very quickly. On the other hand much of the past 20 years has been spent removing competition and the concept of success and failure from schools. This study just shows the result of that.</p></htmltext>
<tokenext>IMO this problem is being caused by a lack of competition in schools .
Boys want to compete , video games allow them to easily compete in games of skill and get the results of their competition very quickly .
On the other hand much of the past 20 years has been spent removing competition and the concept of success and failure from schools .
This study just shows the result of that .</tokentext>
<sentencetext>IMO this problem is being caused by a lack of competition in schools.
Boys want to compete, video games allow them to easily compete in games of skill and get the results of their competition very quickly.
On the other hand much of the past 20 years has been spent removing competition and the concept of success and failure from schools.
This study just shows the result of that.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31509392</id>
	<title>Re:this study is completely biased</title>
	<author>Anonymous</author>
	<datestamp>1268844540000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>You take your group of 1,000 straight A students who own video games and do two things...First, look at how their parents limit the usage of the video games.  Second, test their reading/writing skills and then take away video games from half of them for a school year and test the whole group again.</p><p>That would show you what happens as a result of playing video games to the students at the top of the heap academically.</p><p>Also, all you people going on about text-based RPG games need to open your eyes.  Kids generally do not play text-based RPG games today.  Your experience and comments are irrelevant at best, misleading at worst.</p></htmltext>
<tokenext>You take your group of 1,000 straight A students who own video games and do two things...First , look at how their parents limit the usage of the video games .
Second , test their reading/writing skills and then take away video games from half of them for a school year and test the whole group again.That would show you what happens as a result of playing video games to the students at the top of the heap academically.Also , all you people going on about text-based RPG games need to open your eyes .
Kids generally do not play text-based RPG games today .
Your experience and comments are irrelevant at best , misleading at worst .</tokentext>
<sentencetext>You take your group of 1,000 straight A students who own video games and do two things...First, look at how their parents limit the usage of the video games.
Second, test their reading/writing skills and then take away video games from half of them for a school year and test the whole group again.That would show you what happens as a result of playing video games to the students at the top of the heap academically.Also, all you people going on about text-based RPG games need to open your eyes.
Kids generally do not play text-based RPG games today.
Your experience and comments are irrelevant at best, misleading at worst.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31505614</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31505632</id>
	<title>Can I mod this entire story  down?</title>
	<author>jack2000</author>
	<datestamp>1268816640000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>What is this Fox news? Come on people!</htmltext>
<tokenext>What is this Fox news ?
Come on people !</tokentext>
<sentencetext>What is this Fox news?
Come on people!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31529720</id>
	<title>predator training</title>
	<author>minstrelmike</author>
	<datestamp>1268910180000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>How much schooling do you need to remote-pilot those Predators in Afghanistan from a bunker in Las Vegas?

Gamerz rule.</htmltext>
<tokenext>How much schooling do you need to remote-pilot those Predators in Afghanistan from a bunker in Las Vegas ?
Gamerz rule .</tokentext>
<sentencetext>How much schooling do you need to remote-pilot those Predators in Afghanistan from a bunker in Las Vegas?
Gamerz rule.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31507312</id>
	<title>Re:Well I'd need to see the study</title>
	<author>Anonymous</author>
	<datestamp>1268835000000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Dude,  you did psychology instead of something useful in college...   You know this: the subject can't study the study.   If the subject could do so objectively, then we wouldn't need to study it.  This has little to do with technology,  it's much more simple than that,  do people get better at things by practicing those things?</p><p>Let's slice it another way,  what great companies are run by gamers?   Or who in the upper echelons of Wall Street or politics are gamers?   Or maybe, how many people that had foreclosures were also gamers?  Who among societies "winners" are gamers?    Maybe do more double wide trailer have playstations or xboxes or have college diplomas?</p><p>Make all the "logic," "strategy," or "eye-hand-coordination" conjectures you want,  more time spent in the world of fantasy and less time spent in actual reality almost always results in some sorts of reality deficiencies.   Now if writing comic books or something like that is your career path or maybe acting,  then years of gaming might help you some how learn to better escape reality.  If communication or any science or math based career is your plan, then spending 10\% of  your life gaming probably is going to stunt you a bit.    Do games really make you think that much or that hard?  Not most of them.  Do you get better at thinking by actually thinking and experiencing new things?</p><p>Hell,  I did CS in college at a fairly competitive place, in the first 2 years everyone I know that failed out also did a fair bit of gaming, the ones the did well?  Well I pretty much knew them to be bookworms.     None of that is to say entertainment is bad,  but 4-5 hours of it 5 days a week instead of doing something else when someone is young will probably have some negative  consequences.</p></htmltext>
<tokenext>Dude , you did psychology instead of something useful in college... You know this : the subject ca n't study the study .
If the subject could do so objectively , then we would n't need to study it .
This has little to do with technology , it 's much more simple than that , do people get better at things by practicing those things ? Let 's slice it another way , what great companies are run by gamers ?
Or who in the upper echelons of Wall Street or politics are gamers ?
Or maybe , how many people that had foreclosures were also gamers ?
Who among societies " winners " are gamers ?
Maybe do more double wide trailer have playstations or xboxes or have college diplomas ? Make all the " logic , " " strategy , " or " eye-hand-coordination " conjectures you want , more time spent in the world of fantasy and less time spent in actual reality almost always results in some sorts of reality deficiencies .
Now if writing comic books or something like that is your career path or maybe acting , then years of gaming might help you some how learn to better escape reality .
If communication or any science or math based career is your plan , then spending 10 \ % of your life gaming probably is going to stunt you a bit .
Do games really make you think that much or that hard ?
Not most of them .
Do you get better at thinking by actually thinking and experiencing new things ? Hell , I did CS in college at a fairly competitive place , in the first 2 years everyone I know that failed out also did a fair bit of gaming , the ones the did well ?
Well I pretty much knew them to be bookworms .
None of that is to say entertainment is bad , but 4-5 hours of it 5 days a week instead of doing something else when someone is young will probably have some negative consequences .</tokentext>
<sentencetext>Dude,  you did psychology instead of something useful in college...   You know this: the subject can't study the study.
If the subject could do so objectively, then we wouldn't need to study it.
This has little to do with technology,  it's much more simple than that,  do people get better at things by practicing those things?Let's slice it another way,  what great companies are run by gamers?
Or who in the upper echelons of Wall Street or politics are gamers?
Or maybe, how many people that had foreclosures were also gamers?
Who among societies "winners" are gamers?
Maybe do more double wide trailer have playstations or xboxes or have college diplomas?Make all the "logic," "strategy," or "eye-hand-coordination" conjectures you want,  more time spent in the world of fantasy and less time spent in actual reality almost always results in some sorts of reality deficiencies.
Now if writing comic books or something like that is your career path or maybe acting,  then years of gaming might help you some how learn to better escape reality.
If communication or any science or math based career is your plan, then spending 10\% of  your life gaming probably is going to stunt you a bit.
Do games really make you think that much or that hard?
Not most of them.
Do you get better at thinking by actually thinking and experiencing new things?Hell,  I did CS in college at a fairly competitive place, in the first 2 years everyone I know that failed out also did a fair bit of gaming, the ones the did well?
Well I pretty much knew them to be bookworms.
None of that is to say entertainment is bad,  but 4-5 hours of it 5 days a week instead of doing something else when someone is young will probably have some negative  consequences.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31505700</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31505916</id>
	<title>Despite these little items. . .</title>
	<author>Fantastic Lad</author>
	<datestamp>1268820420000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext><p>It's obvious that we're growing MUCH dumber people than we were fifty years ago.  -Well, obvious to those who take the time to explore the issue, and by explore, I mean, compare stories.</p><p>If you are in your thirties, then talk to people who are twenty years older than you.  Get them to tell you their stories about being a youth, then compare those stories to your own.  Unless you stayed away from TV and electronic media in a big way, you'll be ashamed and distraught by how big a wuss you sound like by comparison to all the real-life Indiana Joneses out there.  Sharp, educated, brave and bruised; people who experienced real adventures and lived to tell the story.  And I'm just talking about basic rural living.  There was a lot more heart to go around.</p><p>Then compare your own stories with the latest crop of plugged-in kids.  Even you will sound like a superhero by contrast.</p><p>Like it or not, in broad strokes which cannot be easily summed up in statistical analysis of video game studies, THIS is the direction human evolution is going.</p><p>Interacting with the physical world and the people living in it teaches kids how to interact with the physical world and the people living in it.  Nothing else does it better.  -Whereas interacting with media teaches escapism.</p><p>I mean, sure, there are certainly pros and cons; the internet for instance can be used to waste time or it can be used to read and absorb real knowledge.  The user's intent matters.  But the fundamental truth is that when drugs are freely available, drugs usually win.  Knowledge obtained through work, by contrast, is not addictive.  Walking uphill is harder than rolling down a slope.</p><p>Amazingly, you can still raise brilliant, powerful kids.  The human machine is fundamentally the same as it was before the advent of TV.  Simply follow this protocol. . .</p><p>Don't have a TV in your house.  Don't play video games.  Don't be a computer addict.  Eat non-toxic foods, read a lot and get outdoors to play a lot.  Do all that as a parent and aside from loving your own life, your kids will follow suit.  Oh, and hugs and love.  Everybody needs love and hugs!</p><p>But it's not going to be an easy world to inherit.  If there were any Huns, they'd be at the gate right now.</p><p>-FL</p></htmltext>
<tokenext>It 's obvious that we 're growing MUCH dumber people than we were fifty years ago .
-Well , obvious to those who take the time to explore the issue , and by explore , I mean , compare stories.If you are in your thirties , then talk to people who are twenty years older than you .
Get them to tell you their stories about being a youth , then compare those stories to your own .
Unless you stayed away from TV and electronic media in a big way , you 'll be ashamed and distraught by how big a wuss you sound like by comparison to all the real-life Indiana Joneses out there .
Sharp , educated , brave and bruised ; people who experienced real adventures and lived to tell the story .
And I 'm just talking about basic rural living .
There was a lot more heart to go around.Then compare your own stories with the latest crop of plugged-in kids .
Even you will sound like a superhero by contrast.Like it or not , in broad strokes which can not be easily summed up in statistical analysis of video game studies , THIS is the direction human evolution is going.Interacting with the physical world and the people living in it teaches kids how to interact with the physical world and the people living in it .
Nothing else does it better .
-Whereas interacting with media teaches escapism.I mean , sure , there are certainly pros and cons ; the internet for instance can be used to waste time or it can be used to read and absorb real knowledge .
The user 's intent matters .
But the fundamental truth is that when drugs are freely available , drugs usually win .
Knowledge obtained through work , by contrast , is not addictive .
Walking uphill is harder than rolling down a slope.Amazingly , you can still raise brilliant , powerful kids .
The human machine is fundamentally the same as it was before the advent of TV .
Simply follow this protocol .
. .Do n't have a TV in your house .
Do n't play video games .
Do n't be a computer addict .
Eat non-toxic foods , read a lot and get outdoors to play a lot .
Do all that as a parent and aside from loving your own life , your kids will follow suit .
Oh , and hugs and love .
Everybody needs love and hugs ! But it 's not going to be an easy world to inherit .
If there were any Huns , they 'd be at the gate right now.-FL</tokentext>
<sentencetext>It's obvious that we're growing MUCH dumber people than we were fifty years ago.
-Well, obvious to those who take the time to explore the issue, and by explore, I mean, compare stories.If you are in your thirties, then talk to people who are twenty years older than you.
Get them to tell you their stories about being a youth, then compare those stories to your own.
Unless you stayed away from TV and electronic media in a big way, you'll be ashamed and distraught by how big a wuss you sound like by comparison to all the real-life Indiana Joneses out there.
Sharp, educated, brave and bruised; people who experienced real adventures and lived to tell the story.
And I'm just talking about basic rural living.
There was a lot more heart to go around.Then compare your own stories with the latest crop of plugged-in kids.
Even you will sound like a superhero by contrast.Like it or not, in broad strokes which cannot be easily summed up in statistical analysis of video game studies, THIS is the direction human evolution is going.Interacting with the physical world and the people living in it teaches kids how to interact with the physical world and the people living in it.
Nothing else does it better.
-Whereas interacting with media teaches escapism.I mean, sure, there are certainly pros and cons; the internet for instance can be used to waste time or it can be used to read and absorb real knowledge.
The user's intent matters.
But the fundamental truth is that when drugs are freely available, drugs usually win.
Knowledge obtained through work, by contrast, is not addictive.
Walking uphill is harder than rolling down a slope.Amazingly, you can still raise brilliant, powerful kids.
The human machine is fundamentally the same as it was before the advent of TV.
Simply follow this protocol.
. .Don't have a TV in your house.
Don't play video games.
Don't be a computer addict.
Eat non-toxic foods, read a lot and get outdoors to play a lot.
Do all that as a parent and aside from loving your own life, your kids will follow suit.
Oh, and hugs and love.
Everybody needs love and hugs!But it's not going to be an easy world to inherit.
If there were any Huns, they'd be at the gate right now.-FL</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31505732</id>
	<title>Re:Correlation != causation</title>
	<author>Daniel Dvorkin</author>
	<datestamp>1268818020000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Are you capable of reading the article summary?  Not even the actual story.  The summary.  That's all it would take.</p></htmltext>
<tokenext>Are you capable of reading the article summary ?
Not even the actual story .
The summary .
That 's all it would take .</tokentext>
<sentencetext>Are you capable of reading the article summary?
Not even the actual story.
The summary.
That's all it would take.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31505556</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31507086</id>
	<title>I learned to read by playing Dragon Warrior</title>
	<author>spiffmastercow</author>
	<datestamp>1268833140000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>How dost thee explain that?</htmltext>
<tokenext>How dost thee explain that ?</tokentext>
<sentencetext>How dost thee explain that?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31505756</id>
	<title>Re:What games?</title>
	<author>Anonymous</author>
	<datestamp>1268818380000</datestamp>
	<modclass>Funny</modclass>
	<modscore>4</modscore>
	<htmltext>I Agree.
Most games I played were English, which improved my English grade considerably (I'm Dutch). My vocabulary was a bit unusual, though. Not many kids at 12 used words like grue, "lantern of everburn" or "twisty passages all alike"</htmltext>
<tokenext>I Agree .
Most games I played were English , which improved my English grade considerably ( I 'm Dutch ) .
My vocabulary was a bit unusual , though .
Not many kids at 12 used words like grue , " lantern of everburn " or " twisty passages all alike "</tokentext>
<sentencetext>I Agree.
Most games I played were English, which improved my English grade considerably (I'm Dutch).
My vocabulary was a bit unusual, though.
Not many kids at 12 used words like grue, "lantern of everburn" or "twisty passages all alike"</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31505588</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31507878</id>
	<title>So what</title>
	<author>Anonymous</author>
	<datestamp>1268838060000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Math skills don't make money.</p><p>Being intelligent might land you a middle class job if you are lucky.</p><p>But if a middle class job is all you want, basic social skills are all you need (to be a manager).</p><p>If you want a real job...the kind that pays $1000 a day...you need connections (again, not intelligence).</p><p>So play your games....but play them with your friends.</p></htmltext>
<tokenext>Math skills do n't make money.Being intelligent might land you a middle class job if you are lucky.But if a middle class job is all you want , basic social skills are all you need ( to be a manager ) .If you want a real job...the kind that pays $ 1000 a day...you need connections ( again , not intelligence ) .So play your games....but play them with your friends .</tokentext>
<sentencetext>Math skills don't make money.Being intelligent might land you a middle class job if you are lucky.But if a middle class job is all you want, basic social skills are all you need (to be a manager).If you want a real job...the kind that pays $1000 a day...you need connections (again, not intelligence).So play your games....but play them with your friends.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31505526</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31510276</id>
	<title>Re:What games did they play?</title>
	<author>Anonymous</author>
	<datestamp>1268847660000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I learned to spell "castle" way before most other kids, thanks to Super Mario Bros.</p><p>But I also learned valuable life lessons like how to jump a charging goomba, and how to dodge flying fish.</p></htmltext>
<tokenext>I learned to spell " castle " way before most other kids , thanks to Super Mario Bros.But I also learned valuable life lessons like how to jump a charging goomba , and how to dodge flying fish .</tokentext>
<sentencetext>I learned to spell "castle" way before most other kids, thanks to Super Mario Bros.But I also learned valuable life lessons like how to jump a charging goomba, and how to dodge flying fish.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31505726</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31511890</id>
	<title>Re:I helped a kid learn to read with video games.</title>
	<author>kuzb</author>
	<datestamp>1268851920000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>As a kid I used to play Infocom adventures for hours every day.  Later on I went through the King's Quest, Space Quest, Police Quest, etc games.  I feel it greatly expanded my vocabulary, problem solving skills, and memory retention.  I think this study fails to look at what games can provide, and is purposefully looking for a negative angle.  Trying to correlate an effect with a cause of their choosing.</p><p>Many of the people I work with (software developers) had an early love for video games as well, and they all turned out just fine.</p></htmltext>
<tokenext>As a kid I used to play Infocom adventures for hours every day .
Later on I went through the King 's Quest , Space Quest , Police Quest , etc games .
I feel it greatly expanded my vocabulary , problem solving skills , and memory retention .
I think this study fails to look at what games can provide , and is purposefully looking for a negative angle .
Trying to correlate an effect with a cause of their choosing.Many of the people I work with ( software developers ) had an early love for video games as well , and they all turned out just fine .</tokentext>
<sentencetext>As a kid I used to play Infocom adventures for hours every day.
Later on I went through the King's Quest, Space Quest, Police Quest, etc games.
I feel it greatly expanded my vocabulary, problem solving skills, and memory retention.
I think this study fails to look at what games can provide, and is purposefully looking for a negative angle.
Trying to correlate an effect with a cause of their choosing.Many of the people I work with (software developers) had an early love for video games as well, and they all turned out just fine.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31505946</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31507240</id>
	<title>Re:this study is completely biased</title>
	<author>Anonymous</author>
	<datestamp>1268834580000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>That's a really, really poor sampling strategy if you goal is to see how the average child is effected by computer games. Think about what you are saying: does giving a playstation to people who are smart reduce their performance. This isn't what we should be focusing on.</p><p>If the study is correct, and on average children's education is harmed through gaming, this is a problem. Not for straight A students (like myself, who never did any work anyway), but for the students that have to spend lots of time studying to pass, and those who were going to struggle to pass anyway.</p><p>Regardless, they have found the same correlates with tv. They may even find hours of sport played has a decrease in educational performance, as anything done to excess will harm the average student's educational endeavors if it's not study<nobr> <wbr></nobr>:)</p></htmltext>
<tokenext>That 's a really , really poor sampling strategy if you goal is to see how the average child is effected by computer games .
Think about what you are saying : does giving a playstation to people who are smart reduce their performance .
This is n't what we should be focusing on.If the study is correct , and on average children 's education is harmed through gaming , this is a problem .
Not for straight A students ( like myself , who never did any work anyway ) , but for the students that have to spend lots of time studying to pass , and those who were going to struggle to pass anyway.Regardless , they have found the same correlates with tv .
They may even find hours of sport played has a decrease in educational performance , as anything done to excess will harm the average student 's educational endeavors if it 's not study : )</tokentext>
<sentencetext>That's a really, really poor sampling strategy if you goal is to see how the average child is effected by computer games.
Think about what you are saying: does giving a playstation to people who are smart reduce their performance.
This isn't what we should be focusing on.If the study is correct, and on average children's education is harmed through gaming, this is a problem.
Not for straight A students (like myself, who never did any work anyway), but for the students that have to spend lots of time studying to pass, and those who were going to struggle to pass anyway.Regardless, they have found the same correlates with tv.
They may even find hours of sport played has a decrease in educational performance, as anything done to excess will harm the average student's educational endeavors if it's not study :)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31505614</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31512624</id>
	<title>Re:Can I mod this entire story down?</title>
	<author>Anonymous</author>
	<datestamp>1268853960000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>No, it's Fux Yews.</p></htmltext>
<tokenext>No , it 's Fux Yews .</tokentext>
<sentencetext>No, it's Fux Yews.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31505632</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31505932</id>
	<title>Games aren't all bad...</title>
	<author>Anonymous</author>
	<datestamp>1268820660000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Maybe video games have just become too easy. When I started playing video games at age 9 I had to be able to read and write to even start them up on my inherited Apple II and I had to learn English to understand what was going on...</p></htmltext>
<tokenext>Maybe video games have just become too easy .
When I started playing video games at age 9 I had to be able to read and write to even start them up on my inherited Apple II and I had to learn English to understand what was going on.. .</tokentext>
<sentencetext>Maybe video games have just become too easy.
When I started playing video games at age 9 I had to be able to read and write to even start them up on my inherited Apple II and I had to learn English to understand what was going on...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31507198</id>
	<title>Re:What about the parents?</title>
	<author>aicrules</author>
	<datestamp>1268834280000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>If they switched the playstations to the other group and the first playstation group caught up to/passed the second one, that would be a step towards causation potentially.  However, this could easily apply to ANY activity that takes away time from studying.  Perhaps it would eventually show that kids with access to video games are more likely to play video games instead of doing homework.  If it was causation, then what it would be saying is the act of playing video games dilutes the childrens' minds' ability to learn.  Assuming that both video game players and non video game players both study and do the same amount of homework, then the statement would be that video games somehow directly make kids stupid.  The reality is more likely that kids with video games are just more likely to spend less time studying because they're playing video games.</htmltext>
<tokenext>If they switched the playstations to the other group and the first playstation group caught up to/passed the second one , that would be a step towards causation potentially .
However , this could easily apply to ANY activity that takes away time from studying .
Perhaps it would eventually show that kids with access to video games are more likely to play video games instead of doing homework .
If it was causation , then what it would be saying is the act of playing video games dilutes the childrens ' minds ' ability to learn .
Assuming that both video game players and non video game players both study and do the same amount of homework , then the statement would be that video games somehow directly make kids stupid .
The reality is more likely that kids with video games are just more likely to spend less time studying because they 're playing video games .</tokentext>
<sentencetext>If they switched the playstations to the other group and the first playstation group caught up to/passed the second one, that would be a step towards causation potentially.
However, this could easily apply to ANY activity that takes away time from studying.
Perhaps it would eventually show that kids with access to video games are more likely to play video games instead of doing homework.
If it was causation, then what it would be saying is the act of playing video games dilutes the childrens' minds' ability to learn.
Assuming that both video game players and non video game players both study and do the same amount of homework, then the statement would be that video games somehow directly make kids stupid.
The reality is more likely that kids with video games are just more likely to spend less time studying because they're playing video games.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31505782</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31508116</id>
	<title>Re:What about the parents?</title>
	<author>Anonymous</author>
	<datestamp>1268839380000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p>The experiment design side-steps the correlation=/causation issue and directly measures causality. To answer your question specifically, there surely were parents of your that in both samples...</p></div><p>It's not measuring causality, it's measuring correlation. That's what all statistics do.  If you want to asses causality, you need to be studying logic, or physics.</p></div>
	</htmltext>
<tokenext>The experiment design side-steps the correlation = /causation issue and directly measures causality .
To answer your question specifically , there surely were parents of your that in both samples...It 's not measuring causality , it 's measuring correlation .
That 's what all statistics do .
If you want to asses causality , you need to be studying logic , or physics .</tokentext>
<sentencetext>The experiment design side-steps the correlation=/causation issue and directly measures causality.
To answer your question specifically, there surely were parents of your that in both samples...It's not measuring causality, it's measuring correlation.
That's what all statistics do.
If you want to asses causality, you need to be studying logic, or physics.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31505782</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31506828</id>
	<title>Re:Well I'd need to see the study</title>
	<author>Schraegstrichpunkt</author>
	<datestamp>1268831100000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>1) The study was fairly short term. That doesn't tell you anything. All kinds of changes can happen in the short term with a child, and are not meaningful in the long run. You need to evaluate development over a period of years, not over four months. If you look in to the literature on child development you find that many things that taken in a small context that look worrying don't matter in the long run. A child will start talking or reading 6-12 months later than peers, and yet have normal language skills at graduation, for example.

</p><p>2) It only dealt with kids who got a new toy, not with ones who had it. Even in adults, when we get something new we are more enamored with it and want to spend more time using it. That dies down after a little while. There is no reason to believe that videogames are any different. As such if you believe they are, you need to test that. There needs to be controls with kids that have had videogame systems for long periods of time.</p></div><p>TFA basically says that.  Whoever posted this to Slashdot, of course, didn't.</p></div>
	</htmltext>
<tokenext>1 ) The study was fairly short term .
That does n't tell you anything .
All kinds of changes can happen in the short term with a child , and are not meaningful in the long run .
You need to evaluate development over a period of years , not over four months .
If you look in to the literature on child development you find that many things that taken in a small context that look worrying do n't matter in the long run .
A child will start talking or reading 6-12 months later than peers , and yet have normal language skills at graduation , for example .
2 ) It only dealt with kids who got a new toy , not with ones who had it .
Even in adults , when we get something new we are more enamored with it and want to spend more time using it .
That dies down after a little while .
There is no reason to believe that videogames are any different .
As such if you believe they are , you need to test that .
There needs to be controls with kids that have had videogame systems for long periods of time.TFA basically says that .
Whoever posted this to Slashdot , of course , did n't .</tokentext>
<sentencetext>1) The study was fairly short term.
That doesn't tell you anything.
All kinds of changes can happen in the short term with a child, and are not meaningful in the long run.
You need to evaluate development over a period of years, not over four months.
If you look in to the literature on child development you find that many things that taken in a small context that look worrying don't matter in the long run.
A child will start talking or reading 6-12 months later than peers, and yet have normal language skills at graduation, for example.
2) It only dealt with kids who got a new toy, not with ones who had it.
Even in adults, when we get something new we are more enamored with it and want to spend more time using it.
That dies down after a little while.
There is no reason to believe that videogames are any different.
As such if you believe they are, you need to test that.
There needs to be controls with kids that have had videogame systems for long periods of time.TFA basically says that.
Whoever posted this to Slashdot, of course, didn't.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31505700</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31516438</id>
	<title>Re:classic historical myopia</title>
	<author>Fantastic Lad</author>
	<datestamp>1268825400000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>"we're getting more violent, we're dumber, etc."</p></div><p>Hello.  I'm over here.  I didn't say anything about violence.  I don't want to interrupt your shadow boxing match, but if I <i>were</i> to make any comments about violence, I'd offer two notes which are in fact related to my point about electronic media. . .</p><p>1. I don't know what metrics you are quoting or how you quantify 'violence' given the word implies a great deal, but from my personal observations, I would agree that basic thuggery among the general population seems to have decreased.  Electronic anesthesia and more time plugged in versus being outdoors would logically have that effect.  Even back in the days of Jack Parr, it was observed that crime would go down during the Tonight Show.</p><p>2. War violence is another story.  I think everybody would agree there has been a dramatic increase in the amount and viscosity of violent media we have been exposed to over the last few decades.  There's a big difference between Pac-Man and Grand Theft Auto, and I don't doubt for a second that people thirty years ago would have been up in arms were half the media we accept as normal today were dumped on the world back then.  Desensitization isn't just a word; it's a measurable phenomenon, and I think it plays a role in how the public today responds to the kind of war violence taking place around the world, from Iraq to Guantanamo to Palestine.  The new media provides us with unparalleled access to the facts of these events, but we seem to be sleepwalking through, (and more often <i>around)</i> those facts.</p><p>And sure, historically, people have always been accepting of enormous violence and cruelty.  I'm not arguing that.  What I <i>am</i> saying is that the media appears to be the mechanism through which our collective apathy has been turned up this time around.  Personally, I choose to not be anesthetized, so knowing the vector from which that anesthesia happens to be coming from this century helps me avoid joining the ranks of the sleepwalkers.</p><p><div class="quote"><p>food has gotten safer (food spoilage kills way more than whatever trace chemicals scare you this month),</p> </div><p>You're using a very specific definition of 'safe' here which I think ignores a much larger issue.  Deaths due to immediate food poisoning may indeed have gone down, but so what?  The nature of our food supply has changed astronomically in the last fifty years, including the introduction of chemicals, drugs, genetics and vastly altered modes of production. . .  The officially understood result of all this enormous change remains unresolved but 'Safe' is hardly a word which could be used to describe the situation.  But again, this is a matter of definitions.</p><p>Your argument here is a bit foggy, so I'm not completely sure what point you are trying to make, (that things are just as bad as they always were?  That things are better?  That we're ignoring history?)  Whatever the case, in regard to this particular point, the nature of our food supply is rapidly changing in ways which are <i>completely</i> new as compared to anything history has to offer.  That's a bald fact.  I don't really see how that supports any claim of 'historical myopia'.</p><p><div class="quote"><p>watch tv and play video games: both can be used for your personal growth and enjoyment, and this makes us far smarter, happy, and wealthier than past, more brutal, dumber generations</p></div><p>Sure, they <i>can</i> have that effect.  It's about the user's intent and level of discipline, which I think I already pointed out.  But in general, that's not what is happening.  My point is that media saturation appears to be having a rather a narcotic-like effect which can be easily observed.  But to make that observation, one must step outdoors and talk with people of different ages in order to compare personal experiences in real life, (rather than quote scenes from fictional movies you've watched).</p><p>In dream, the lamb is able to seduce itself into believing that really, it is a lion.  But that doesn't change what happens in the slaughterhouse.</p><p>-FL</p></div>
	</htmltext>
<tokenext>" we 're getting more violent , we 're dumber , etc. " Hello .
I 'm over here .
I did n't say anything about violence .
I do n't want to interrupt your shadow boxing match , but if I were to make any comments about violence , I 'd offer two notes which are in fact related to my point about electronic media .
. .1 .
I do n't know what metrics you are quoting or how you quantify 'violence ' given the word implies a great deal , but from my personal observations , I would agree that basic thuggery among the general population seems to have decreased .
Electronic anesthesia and more time plugged in versus being outdoors would logically have that effect .
Even back in the days of Jack Parr , it was observed that crime would go down during the Tonight Show.2 .
War violence is another story .
I think everybody would agree there has been a dramatic increase in the amount and viscosity of violent media we have been exposed to over the last few decades .
There 's a big difference between Pac-Man and Grand Theft Auto , and I do n't doubt for a second that people thirty years ago would have been up in arms were half the media we accept as normal today were dumped on the world back then .
Desensitization is n't just a word ; it 's a measurable phenomenon , and I think it plays a role in how the public today responds to the kind of war violence taking place around the world , from Iraq to Guantanamo to Palestine .
The new media provides us with unparalleled access to the facts of these events , but we seem to be sleepwalking through , ( and more often around ) those facts.And sure , historically , people have always been accepting of enormous violence and cruelty .
I 'm not arguing that .
What I am saying is that the media appears to be the mechanism through which our collective apathy has been turned up this time around .
Personally , I choose to not be anesthetized , so knowing the vector from which that anesthesia happens to be coming from this century helps me avoid joining the ranks of the sleepwalkers.food has gotten safer ( food spoilage kills way more than whatever trace chemicals scare you this month ) , You 're using a very specific definition of 'safe ' here which I think ignores a much larger issue .
Deaths due to immediate food poisoning may indeed have gone down , but so what ?
The nature of our food supply has changed astronomically in the last fifty years , including the introduction of chemicals , drugs , genetics and vastly altered modes of production .
. .
The officially understood result of all this enormous change remains unresolved but 'Safe ' is hardly a word which could be used to describe the situation .
But again , this is a matter of definitions.Your argument here is a bit foggy , so I 'm not completely sure what point you are trying to make , ( that things are just as bad as they always were ?
That things are better ?
That we 're ignoring history ?
) Whatever the case , in regard to this particular point , the nature of our food supply is rapidly changing in ways which are completely new as compared to anything history has to offer .
That 's a bald fact .
I do n't really see how that supports any claim of 'historical myopia'.watch tv and play video games : both can be used for your personal growth and enjoyment , and this makes us far smarter , happy , and wealthier than past , more brutal , dumber generationsSure , they can have that effect .
It 's about the user 's intent and level of discipline , which I think I already pointed out .
But in general , that 's not what is happening .
My point is that media saturation appears to be having a rather a narcotic-like effect which can be easily observed .
But to make that observation , one must step outdoors and talk with people of different ages in order to compare personal experiences in real life , ( rather than quote scenes from fictional movies you 've watched ) .In dream , the lamb is able to seduce itself into believing that really , it is a lion .
But that does n't change what happens in the slaughterhouse.-FL</tokentext>
<sentencetext>"we're getting more violent, we're dumber, etc."Hello.
I'm over here.
I didn't say anything about violence.
I don't want to interrupt your shadow boxing match, but if I were to make any comments about violence, I'd offer two notes which are in fact related to my point about electronic media.
. .1.
I don't know what metrics you are quoting or how you quantify 'violence' given the word implies a great deal, but from my personal observations, I would agree that basic thuggery among the general population seems to have decreased.
Electronic anesthesia and more time plugged in versus being outdoors would logically have that effect.
Even back in the days of Jack Parr, it was observed that crime would go down during the Tonight Show.2.
War violence is another story.
I think everybody would agree there has been a dramatic increase in the amount and viscosity of violent media we have been exposed to over the last few decades.
There's a big difference between Pac-Man and Grand Theft Auto, and I don't doubt for a second that people thirty years ago would have been up in arms were half the media we accept as normal today were dumped on the world back then.
Desensitization isn't just a word; it's a measurable phenomenon, and I think it plays a role in how the public today responds to the kind of war violence taking place around the world, from Iraq to Guantanamo to Palestine.
The new media provides us with unparalleled access to the facts of these events, but we seem to be sleepwalking through, (and more often around) those facts.And sure, historically, people have always been accepting of enormous violence and cruelty.
I'm not arguing that.
What I am saying is that the media appears to be the mechanism through which our collective apathy has been turned up this time around.
Personally, I choose to not be anesthetized, so knowing the vector from which that anesthesia happens to be coming from this century helps me avoid joining the ranks of the sleepwalkers.food has gotten safer (food spoilage kills way more than whatever trace chemicals scare you this month), You're using a very specific definition of 'safe' here which I think ignores a much larger issue.
Deaths due to immediate food poisoning may indeed have gone down, but so what?
The nature of our food supply has changed astronomically in the last fifty years, including the introduction of chemicals, drugs, genetics and vastly altered modes of production.
. .
The officially understood result of all this enormous change remains unresolved but 'Safe' is hardly a word which could be used to describe the situation.
But again, this is a matter of definitions.Your argument here is a bit foggy, so I'm not completely sure what point you are trying to make, (that things are just as bad as they always were?
That things are better?
That we're ignoring history?
)  Whatever the case, in regard to this particular point, the nature of our food supply is rapidly changing in ways which are completely new as compared to anything history has to offer.
That's a bald fact.
I don't really see how that supports any claim of 'historical myopia'.watch tv and play video games: both can be used for your personal growth and enjoyment, and this makes us far smarter, happy, and wealthier than past, more brutal, dumber generationsSure, they can have that effect.
It's about the user's intent and level of discipline, which I think I already pointed out.
But in general, that's not what is happening.
My point is that media saturation appears to be having a rather a narcotic-like effect which can be easily observed.
But to make that observation, one must step outdoors and talk with people of different ages in order to compare personal experiences in real life, (rather than quote scenes from fictional movies you've watched).In dream, the lamb is able to seduce itself into believing that really, it is a lion.
But that doesn't change what happens in the slaughterhouse.-FL
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31506880</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31505806</id>
	<title>Re:This just in !</title>
	<author>Anonymous</author>
	<datestamp>1268818980000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>You can do that if you want to, but given that few children get locked in libraries and millions play video games, your "findings" are magnitudes less useful.</htmltext>
<tokenext>You can do that if you want to , but given that few children get locked in libraries and millions play video games , your " findings " are magnitudes less useful .</tokentext>
<sentencetext>You can do that if you want to, but given that few children get locked in libraries and millions play video games, your "findings" are magnitudes less useful.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31505624</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31509848</id>
	<title>WorkStation ?</title>
	<author>Anonymous</author>
	<datestamp>1268846340000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Well, I would buy one of those WorkStation for my kids with titles like "Duke Learnem" or "Final History VII"<br>Kids loves Consoles&amp;Games, and can spent so much time on it, by themselves. Some gameplays might be adjusted to fit some learning objectives, im quite sure those lessons would be assimilated faster than the same one on a more traditional media...</p></htmltext>
<tokenext>Well , I would buy one of those WorkStation for my kids with titles like " Duke Learnem " or " Final History VII " Kids loves Consoles&amp;Games , and can spent so much time on it , by themselves .
Some gameplays might be adjusted to fit some learning objectives , im quite sure those lessons would be assimilated faster than the same one on a more traditional media.. .</tokentext>
<sentencetext>Well, I would buy one of those WorkStation for my kids with titles like "Duke Learnem" or "Final History VII"Kids loves Consoles&amp;Games, and can spent so much time on it, by themselves.
Some gameplays might be adjusted to fit some learning objectives, im quite sure those lessons would be assimilated faster than the same one on a more traditional media...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31507906</id>
	<title>Re:Parenting, Autism, and Lego Star Wars</title>
	<author>Tyler Durden</author>
	<datestamp>1268838240000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p>Are there downsides? Sure... he lightsabers the dog too much...</p></div></blockquote><p>I shudder to think what that euphemism could mean...</p></div>
	</htmltext>
<tokenext>Are there downsides ?
Sure... he lightsabers the dog too much...I shudder to think what that euphemism could mean.. .</tokentext>
<sentencetext>Are there downsides?
Sure... he lightsabers the dog too much...I shudder to think what that euphemism could mean...
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31505874</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31505700</id>
	<title>Well I'd need to see the study</title>
	<author>Sycraft-fu</author>
	<datestamp>1268817600000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>5</modscore>
	<htmltext><p>However, initially I'm going to call "bullshit". This is partially because my experience with psychology studies (I did psychology in university) leads me to believe that very few research psychologists have a good handle on technology. Every video game related study I saw had rather deep flaws that showed a lack of understanding of videogames.</p><p>In this case, based on the article, I see two potential major flaws:</p><p>1) The study was fairly short term. That doesn't tell you anything. All kinds of changes can happen in the short term with a child, and are not meaningful in the long run. You need to evaluate development over a period of years, not over four months. If you look in to the literature on child development you find that many things that taken in a small context that look worrying don't matter in the long run. A child will start talking or reading 6-12 months later than peers, and yet have normal language skills at graduation, for example.</p><p>2) It only dealt with kids who got a new toy, not with ones who had it. Even in adults, when we get something new we are more enamored with it and want to spend more time using it. That dies down after a little while. There is no reason to believe that videogames are any different. As such if you believe they are, you need to test that. There needs to be controls with kids that have had videogame systems for long periods of time.</p><p>As such I don't think the results of the study are valid. I think there are confounding factors that could falsify their theory. They need to run additional tests with those controlled before I'm willing to accept it, and I imagine such additional tests would falsify the theory.</p><p>What needs to be looked at is the difference between kinds with and without videogames over a long period of time. Ideally from like elementary school up to graduation. At this point, the ship may have already sailed on that as videogames are a very popular form of entertainment in our society.</p><p>Ultimately I don't think it is the case that videogames are causally related to school performance at all. Goofing off is, but then people goof off in all sorts of ways. I admit I am biased in that when I grew up videogames were not all that popular. They were more limited to the nerdy types, like me. However my observation was that the videogamers tended to be the higher performers. The kids who goofed off by playing videogames when allowed to seemed to do better in school than the kids who goofed off by watching TV or playing sports when allowed to.</p><p>I don't think the videogames caused that, but it does make me doubt that videogames are special in any way at hindering academic performance as opposed to other kinds of entertainment.</p></htmltext>
<tokenext>However , initially I 'm going to call " bullshit " .
This is partially because my experience with psychology studies ( I did psychology in university ) leads me to believe that very few research psychologists have a good handle on technology .
Every video game related study I saw had rather deep flaws that showed a lack of understanding of videogames.In this case , based on the article , I see two potential major flaws : 1 ) The study was fairly short term .
That does n't tell you anything .
All kinds of changes can happen in the short term with a child , and are not meaningful in the long run .
You need to evaluate development over a period of years , not over four months .
If you look in to the literature on child development you find that many things that taken in a small context that look worrying do n't matter in the long run .
A child will start talking or reading 6-12 months later than peers , and yet have normal language skills at graduation , for example.2 ) It only dealt with kids who got a new toy , not with ones who had it .
Even in adults , when we get something new we are more enamored with it and want to spend more time using it .
That dies down after a little while .
There is no reason to believe that videogames are any different .
As such if you believe they are , you need to test that .
There needs to be controls with kids that have had videogame systems for long periods of time.As such I do n't think the results of the study are valid .
I think there are confounding factors that could falsify their theory .
They need to run additional tests with those controlled before I 'm willing to accept it , and I imagine such additional tests would falsify the theory.What needs to be looked at is the difference between kinds with and without videogames over a long period of time .
Ideally from like elementary school up to graduation .
At this point , the ship may have already sailed on that as videogames are a very popular form of entertainment in our society.Ultimately I do n't think it is the case that videogames are causally related to school performance at all .
Goofing off is , but then people goof off in all sorts of ways .
I admit I am biased in that when I grew up videogames were not all that popular .
They were more limited to the nerdy types , like me .
However my observation was that the videogamers tended to be the higher performers .
The kids who goofed off by playing videogames when allowed to seemed to do better in school than the kids who goofed off by watching TV or playing sports when allowed to.I do n't think the videogames caused that , but it does make me doubt that videogames are special in any way at hindering academic performance as opposed to other kinds of entertainment .</tokentext>
<sentencetext>However, initially I'm going to call "bullshit".
This is partially because my experience with psychology studies (I did psychology in university) leads me to believe that very few research psychologists have a good handle on technology.
Every video game related study I saw had rather deep flaws that showed a lack of understanding of videogames.In this case, based on the article, I see two potential major flaws:1) The study was fairly short term.
That doesn't tell you anything.
All kinds of changes can happen in the short term with a child, and are not meaningful in the long run.
You need to evaluate development over a period of years, not over four months.
If you look in to the literature on child development you find that many things that taken in a small context that look worrying don't matter in the long run.
A child will start talking or reading 6-12 months later than peers, and yet have normal language skills at graduation, for example.2) It only dealt with kids who got a new toy, not with ones who had it.
Even in adults, when we get something new we are more enamored with it and want to spend more time using it.
That dies down after a little while.
There is no reason to believe that videogames are any different.
As such if you believe they are, you need to test that.
There needs to be controls with kids that have had videogame systems for long periods of time.As such I don't think the results of the study are valid.
I think there are confounding factors that could falsify their theory.
They need to run additional tests with those controlled before I'm willing to accept it, and I imagine such additional tests would falsify the theory.What needs to be looked at is the difference between kinds with and without videogames over a long period of time.
Ideally from like elementary school up to graduation.
At this point, the ship may have already sailed on that as videogames are a very popular form of entertainment in our society.Ultimately I don't think it is the case that videogames are causally related to school performance at all.
Goofing off is, but then people goof off in all sorts of ways.
I admit I am biased in that when I grew up videogames were not all that popular.
They were more limited to the nerdy types, like me.
However my observation was that the videogamers tended to be the higher performers.
The kids who goofed off by playing videogames when allowed to seemed to do better in school than the kids who goofed off by watching TV or playing sports when allowed to.I don't think the videogames caused that, but it does make me doubt that videogames are special in any way at hindering academic performance as opposed to other kinds of entertainment.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31508958</id>
	<title>Re:Well I'd need to see the study</title>
	<author>geekoid</author>
	<datestamp>1268842740000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>It'ss not BS.</p><p>It tests a very specific situation with controlled variables, and this was the results.<br>You bring up some good points that should ALSO be studied. Nothing you state derides the validity of this study.</p><p>" Goofing off is,.."<br>Depends. When I would build explosives, and surf it was called goofing off. Both of those hobbies taught me a lot.</p><p>There are several indicators, now, that do point to video games having a detrimental effect on children.<br>How much? is it long term? how much video games do you need to be involved with?<br>Those questions need to bework on.</p><p>FOr reference:<br>I am a first generation gamer. I have played pretty much every console released in the US, and currently own a Wii and a PS3.<br>I am not some anti game person. What I wan't is knowledge gained through good studies. Even if the results aren't as I would wish.</p><p>I would also wonder if the more realistic games have a longer impact then older games. Clearly you can use them to help train people to kill, otherwise the military wouldn't continue to use them.  It's a matter of how much use has what kind  of impact.</p><p>"e. However my observation was that the videogamers tended to be the higher performers."<br>Your observations are crap. As are mine. This is why studies need to be performed using specific methodologies.</p></htmltext>
<tokenext>It'ss not BS.It tests a very specific situation with controlled variables , and this was the results.You bring up some good points that should ALSO be studied .
Nothing you state derides the validity of this study .
" Goofing off is,.. " Depends .
When I would build explosives , and surf it was called goofing off .
Both of those hobbies taught me a lot.There are several indicators , now , that do point to video games having a detrimental effect on children.How much ?
is it long term ?
how much video games do you need to be involved with ? Those questions need to bework on.FOr reference : I am a first generation gamer .
I have played pretty much every console released in the US , and currently own a Wii and a PS3.I am not some anti game person .
What I wa n't is knowledge gained through good studies .
Even if the results are n't as I would wish.I would also wonder if the more realistic games have a longer impact then older games .
Clearly you can use them to help train people to kill , otherwise the military would n't continue to use them .
It 's a matter of how much use has what kind of impact. " e .
However my observation was that the videogamers tended to be the higher performers .
" Your observations are crap .
As are mine .
This is why studies need to be performed using specific methodologies .</tokentext>
<sentencetext>It'ss not BS.It tests a very specific situation with controlled variables, and this was the results.You bring up some good points that should ALSO be studied.
Nothing you state derides the validity of this study.
" Goofing off is,.."Depends.
When I would build explosives, and surf it was called goofing off.
Both of those hobbies taught me a lot.There are several indicators, now, that do point to video games having a detrimental effect on children.How much?
is it long term?
how much video games do you need to be involved with?Those questions need to bework on.FOr reference:I am a first generation gamer.
I have played pretty much every console released in the US, and currently own a Wii and a PS3.I am not some anti game person.
What I wan't is knowledge gained through good studies.
Even if the results aren't as I would wish.I would also wonder if the more realistic games have a longer impact then older games.
Clearly you can use them to help train people to kill, otherwise the military wouldn't continue to use them.
It's a matter of how much use has what kind  of impact."e.
However my observation was that the videogamers tended to be the higher performers.
"Your observations are crap.
As are mine.
This is why studies need to be performed using specific methodologies.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31505700</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31509226</id>
	<title>this study doesn't cover everything.</title>
	<author>Anonymous</author>
	<datestamp>1268843880000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>what it doesn't answer is whether alternative types of learning occurred in place of slightly lower language scores...like spatial reasoning skills perhaps.  males are already predisposed to the latter.  while language is important, it's not the only holy grail in education despite what certain socio-political groups want us to believe.</p></htmltext>
<tokenext>what it does n't answer is whether alternative types of learning occurred in place of slightly lower language scores...like spatial reasoning skills perhaps .
males are already predisposed to the latter .
while language is important , it 's not the only holy grail in education despite what certain socio-political groups want us to believe .</tokentext>
<sentencetext>what it doesn't answer is whether alternative types of learning occurred in place of slightly lower language scores...like spatial reasoning skills perhaps.
males are already predisposed to the latter.
while language is important, it's not the only holy grail in education despite what certain socio-political groups want us to believe.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31507360</id>
	<title>Re:Moderation is the key.</title>
	<author>Attila Dimedici</author>
	<datestamp>1268835360000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Whether the use of the Playstation was moderated or not was left up to the parents. What I think this study shows is that a Playstation is more distracting from studying than other leisure activity options and therefore requires greater parental moderation than other behaviors. Although, now that I have written that, it may, also, be that parents are more likely to moderate other behaviors that are as (or more) likely to prove a distraction from study (TV watching comes to mind).<br>
This study is one that is probably not overall terribly useful, but may improve parenting by those parents who care about their kids but have never thought about how much time video games chew up.</htmltext>
<tokenext>Whether the use of the Playstation was moderated or not was left up to the parents .
What I think this study shows is that a Playstation is more distracting from studying than other leisure activity options and therefore requires greater parental moderation than other behaviors .
Although , now that I have written that , it may , also , be that parents are more likely to moderate other behaviors that are as ( or more ) likely to prove a distraction from study ( TV watching comes to mind ) .
This study is one that is probably not overall terribly useful , but may improve parenting by those parents who care about their kids but have never thought about how much time video games chew up .</tokentext>
<sentencetext>Whether the use of the Playstation was moderated or not was left up to the parents.
What I think this study shows is that a Playstation is more distracting from studying than other leisure activity options and therefore requires greater parental moderation than other behaviors.
Although, now that I have written that, it may, also, be that parents are more likely to moderate other behaviors that are as (or more) likely to prove a distraction from study (TV watching comes to mind).
This study is one that is probably not overall terribly useful, but may improve parenting by those parents who care about their kids but have never thought about how much time video games chew up.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31505680</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31508708</id>
	<title>Re:Moderation is the key.</title>
	<author>geekoid</author>
	<datestamp>1268841660000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>"Any fool can tell that dumping a Playstation on a kid and not moderating the activity will likely be harmful.</p><p>based on what? You believe that's what happens, but you don't know that.</p><p>Based on my experience the opposite is true. I was unsupervised, watched all the TV I wanted, was left alone to do my homework, grades weren't checked and I played video games when ever I wanted. I did very well in school.</p><p>I did well enough to know that anecdotes and assumptions are not knowledge or proof.</p><p>Granted, I was going to school in thr 70'<br>s and early 80s. Rest assure I spent many thousands of hours playing pong and atari games. I don't even want to guess home many thousands of dollars I spent, a quarter at a time.</p></htmltext>
<tokenext>" Any fool can tell that dumping a Playstation on a kid and not moderating the activity will likely be harmful.based on what ?
You believe that 's what happens , but you do n't know that.Based on my experience the opposite is true .
I was unsupervised , watched all the TV I wanted , was left alone to do my homework , grades were n't checked and I played video games when ever I wanted .
I did very well in school.I did well enough to know that anecdotes and assumptions are not knowledge or proof.Granted , I was going to school in thr 70 's and early 80s .
Rest assure I spent many thousands of hours playing pong and atari games .
I do n't even want to guess home many thousands of dollars I spent , a quarter at a time .</tokentext>
<sentencetext>"Any fool can tell that dumping a Playstation on a kid and not moderating the activity will likely be harmful.based on what?
You believe that's what happens, but you don't know that.Based on my experience the opposite is true.
I was unsupervised, watched all the TV I wanted, was left alone to do my homework, grades weren't checked and I played video games when ever I wanted.
I did very well in school.I did well enough to know that anecdotes and assumptions are not knowledge or proof.Granted, I was going to school in thr 70's and early 80s.
Rest assure I spent many thousands of hours playing pong and atari games.
I don't even want to guess home many thousands of dollars I spent, a quarter at a time.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31505680</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31506652</id>
	<title>Depends on the type of game</title>
	<author>sciencewatcher</author>
	<datestamp>1268829360000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Games that give instant rewards for simple motion actions like first person shooters will train the brain to seek out actions IRL that require a small amount of brain activity to provide the 'rewards'. Games that challenge the child to combine information from multiple viewpoints and create a greater reward in the end (parent involvement could do that trick) will train the brain to be useful in a sciencelab.</htmltext>
<tokenext>Games that give instant rewards for simple motion actions like first person shooters will train the brain to seek out actions IRL that require a small amount of brain activity to provide the 'rewards' .
Games that challenge the child to combine information from multiple viewpoints and create a greater reward in the end ( parent involvement could do that trick ) will train the brain to be useful in a sciencelab .</tokentext>
<sentencetext>Games that give instant rewards for simple motion actions like first person shooters will train the brain to seek out actions IRL that require a small amount of brain activity to provide the 'rewards'.
Games that challenge the child to combine information from multiple viewpoints and create a greater reward in the end (parent involvement could do that trick) will train the brain to be useful in a sciencelab.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31509604</id>
	<title>Re:What about the parents?</title>
	<author>Trieuvan</author>
	<datestamp>1268845380000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>64 sample size is too small . At 95\% confident and  (1/error^2)=64 then error=1/8=12.5\% . Dont we need something with 1-3\% ?</htmltext>
<tokenext>64 sample size is too small .
At 95 \ % confident and ( 1/error ^ 2 ) = 64 then error = 1/8 = 12.5 \ % .
Dont we need something with 1-3 \ % ?</tokentext>
<sentencetext>64 sample size is too small .
At 95\% confident and  (1/error^2)=64 then error=1/8=12.5\% .
Dont we need something with 1-3\% ?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31505782</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31517290</id>
	<title>Finland literacy and American cartoon subtitles</title>
	<author>Anonymous</author>
	<datestamp>1268830920000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I vaguely remember a sound bite report that Finnish kids had very, very high literacy results before starting primary school. Didn't the intelligentsia establishment feel smug about themselves. Then someone pointed out that kids had to learn to read Finnish to understand the subtitles of their favourite cartoons, from America. I wish I could find a link but I heard it listening to the ABC radio (equivalent if NPR or the BBC).</p></htmltext>
<tokenext>I vaguely remember a sound bite report that Finnish kids had very , very high literacy results before starting primary school .
Did n't the intelligentsia establishment feel smug about themselves .
Then someone pointed out that kids had to learn to read Finnish to understand the subtitles of their favourite cartoons , from America .
I wish I could find a link but I heard it listening to the ABC radio ( equivalent if NPR or the BBC ) .</tokentext>
<sentencetext>I vaguely remember a sound bite report that Finnish kids had very, very high literacy results before starting primary school.
Didn't the intelligentsia establishment feel smug about themselves.
Then someone pointed out that kids had to learn to read Finnish to understand the subtitles of their favourite cartoons, from America.
I wish I could find a link but I heard it listening to the ABC radio (equivalent if NPR or the BBC).</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31507142</id>
	<title>Re:A que the kneejerk denials</title>
	<author>Anonymous</author>
	<datestamp>1268833680000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I would have to disagree with you. I played sports from 7th grade to 12th grade. A and B student the entire way. I spent plenty of time having sex and socializing while in high school with no major impact to my grades (although I will admit that in hindsight, these were probably the most dangerous activities ). I also happily played video games (although not often) throughout my school years. The question that's not being asked is what types of games were played. Throughout my video game playing history, I never experienced an RPG game until I rented FFVII for Playstation. Most of the games I focused on were either sports (Techmo bowl through Madden), linear adventure (Mario, Sonic, Contra), and fighting (Mortal Kombat, Street Fighter). My first RPG was short lived (it was a rental) but opened a door to a vast experience and a now preferred gaming genre.</p><p>Could my grades have been straight A's if I focused on my school work instead of sports, sex, friends, and video games? Probably. Would that limit my ability to socialize with the general populous? Probably. Could pure pencil pushing have turned me into a very intelligent nerd who couldn't catch a football, shoot a basket, or pick up a girl if my life depended on it? Probably. But if I had to do it over again I wouldn't change a thing.</p><p>Straight A's will get you the job. Being able to go +1 over Par so your boss will win but still feel you gave him a challenge (or how to compliment your boss appropriately if your boss is a woman) will get you the promotion.</p></htmltext>
<tokenext>I would have to disagree with you .
I played sports from 7th grade to 12th grade .
A and B student the entire way .
I spent plenty of time having sex and socializing while in high school with no major impact to my grades ( although I will admit that in hindsight , these were probably the most dangerous activities ) .
I also happily played video games ( although not often ) throughout my school years .
The question that 's not being asked is what types of games were played .
Throughout my video game playing history , I never experienced an RPG game until I rented FFVII for Playstation .
Most of the games I focused on were either sports ( Techmo bowl through Madden ) , linear adventure ( Mario , Sonic , Contra ) , and fighting ( Mortal Kombat , Street Fighter ) .
My first RPG was short lived ( it was a rental ) but opened a door to a vast experience and a now preferred gaming genre.Could my grades have been straight A 's if I focused on my school work instead of sports , sex , friends , and video games ?
Probably. Would that limit my ability to socialize with the general populous ?
Probably. Could pure pencil pushing have turned me into a very intelligent nerd who could n't catch a football , shoot a basket , or pick up a girl if my life depended on it ?
Probably. But if I had to do it over again I would n't change a thing.Straight A 's will get you the job .
Being able to go + 1 over Par so your boss will win but still feel you gave him a challenge ( or how to compliment your boss appropriately if your boss is a woman ) will get you the promotion .</tokentext>
<sentencetext>I would have to disagree with you.
I played sports from 7th grade to 12th grade.
A and B student the entire way.
I spent plenty of time having sex and socializing while in high school with no major impact to my grades (although I will admit that in hindsight, these were probably the most dangerous activities ).
I also happily played video games (although not often) throughout my school years.
The question that's not being asked is what types of games were played.
Throughout my video game playing history, I never experienced an RPG game until I rented FFVII for Playstation.
Most of the games I focused on were either sports (Techmo bowl through Madden), linear adventure (Mario, Sonic, Contra), and fighting (Mortal Kombat, Street Fighter).
My first RPG was short lived (it was a rental) but opened a door to a vast experience and a now preferred gaming genre.Could my grades have been straight A's if I focused on my school work instead of sports, sex, friends, and video games?
Probably. Would that limit my ability to socialize with the general populous?
Probably. Could pure pencil pushing have turned me into a very intelligent nerd who couldn't catch a football, shoot a basket, or pick up a girl if my life depended on it?
Probably. But if I had to do it over again I wouldn't change a thing.Straight A's will get you the job.
Being able to go +1 over Par so your boss will win but still feel you gave him a challenge (or how to compliment your boss appropriately if your boss is a woman) will get you the promotion.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31505760</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31518934</id>
	<title>Re:Duh?</title>
	<author>OrwellianLurker</author>
	<datestamp>1268844960000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Except we don't really know that. You may think we do, but we don't.</p><p>People think TV has an impact on obesity, in fact everyone 'knew it'. Then a study was done where kids had TV removed and..oh look no impact. Tirns out a kid who sits in front of a TV will also find something else to do that doesn't burn calories.</p><p>I suspect when Newton announced his research one of your ancestor whined about how everyone 'knew' things fell down, and it's a waste to study it.</p><p>Moron.</p></div><p>When I was younger and I was unable to access a television, gaming console, or computer, I read. That helped me on later in life, but only because of WHAT I read. Television isn't always a waste of time. Watch the History Channel, the Military Channel, PBS, etc. On the computer, do research. In the video games, train to be a professional assassin and perfect your carjacking ski-- erm, improve your hand-eye coordination. If parents gave a shit, they could easily use these "time wasters" to improve their childrens' lives.</p></div>
	</htmltext>
<tokenext>Except we do n't really know that .
You may think we do , but we do n't.People think TV has an impact on obesity , in fact everyone 'knew it' .
Then a study was done where kids had TV removed and..oh look no impact .
Tirns out a kid who sits in front of a TV will also find something else to do that does n't burn calories.I suspect when Newton announced his research one of your ancestor whined about how everyone 'knew ' things fell down , and it 's a waste to study it.Moron.When I was younger and I was unable to access a television , gaming console , or computer , I read .
That helped me on later in life , but only because of WHAT I read .
Television is n't always a waste of time .
Watch the History Channel , the Military Channel , PBS , etc .
On the computer , do research .
In the video games , train to be a professional assassin and perfect your carjacking ski-- erm , improve your hand-eye coordination .
If parents gave a shit , they could easily use these " time wasters " to improve their childrens ' lives .</tokentext>
<sentencetext>Except we don't really know that.
You may think we do, but we don't.People think TV has an impact on obesity, in fact everyone 'knew it'.
Then a study was done where kids had TV removed and..oh look no impact.
Tirns out a kid who sits in front of a TV will also find something else to do that doesn't burn calories.I suspect when Newton announced his research one of your ancestor whined about how everyone 'knew' things fell down, and it's a waste to study it.Moron.When I was younger and I was unable to access a television, gaming console, or computer, I read.
That helped me on later in life, but only because of WHAT I read.
Television isn't always a waste of time.
Watch the History Channel, the Military Channel, PBS, etc.
On the computer, do research.
In the video games, train to be a professional assassin and perfect your carjacking ski-- erm, improve your hand-eye coordination.
If parents gave a shit, they could easily use these "time wasters" to improve their childrens' lives.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31508594</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31507948</id>
	<title>Re:Parenting, Autism, and Lego Star Wars</title>
	<author>jonnyboy3us</author>
	<datestamp>1268838540000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext>I agree that games can help many improve their skills in many areas.  My son was diagnosed with Asperger's Syndrome when he was three years old.  His main difficulty had to do with Coarse Motor Skills and Physical Fitness.  Knowing this, we decided to get a Wii and Wii Fit.  He's played that game more times than I can remember.  He especially loves the 'Marble Madness' game and the Soccer Dodge game.  This game has done wonders for his physical activity level and he is more coordinated now more than ever.  He was able to get out of the Special Needs program when he was 6 1/2 years old which was amazing.

Now, he's seven and reads at a 3rd grader's level.  He's mastered everything in his class with straight A's.  Sure, he plays Super Mario Wii.  However, the applications that game makes him go through are insane.  Yet he still progresses well academically.  A great motivator for him is the classic "I'll take away the game for 'x' days if you don't get your homework done."

My belief is if games are monitored and chosen for the appropriate age, then there's no need to worry about them.  They teach skills that cannot be traditionally taught.  This is a well known fact.

We'll see how things evolve.  However, I can't wait until I'm playing Star Wars in my holodeck here in 10 years.<nobr> <wbr></nobr>:)</htmltext>
<tokenext>I agree that games can help many improve their skills in many areas .
My son was diagnosed with Asperger 's Syndrome when he was three years old .
His main difficulty had to do with Coarse Motor Skills and Physical Fitness .
Knowing this , we decided to get a Wii and Wii Fit .
He 's played that game more times than I can remember .
He especially loves the 'Marble Madness ' game and the Soccer Dodge game .
This game has done wonders for his physical activity level and he is more coordinated now more than ever .
He was able to get out of the Special Needs program when he was 6 1/2 years old which was amazing .
Now , he 's seven and reads at a 3rd grader 's level .
He 's mastered everything in his class with straight A 's .
Sure , he plays Super Mario Wii .
However , the applications that game makes him go through are insane .
Yet he still progresses well academically .
A great motivator for him is the classic " I 'll take away the game for 'x ' days if you do n't get your homework done .
" My belief is if games are monitored and chosen for the appropriate age , then there 's no need to worry about them .
They teach skills that can not be traditionally taught .
This is a well known fact .
We 'll see how things evolve .
However , I ca n't wait until I 'm playing Star Wars in my holodeck here in 10 years .
: )</tokentext>
<sentencetext>I agree that games can help many improve their skills in many areas.
My son was diagnosed with Asperger's Syndrome when he was three years old.
His main difficulty had to do with Coarse Motor Skills and Physical Fitness.
Knowing this, we decided to get a Wii and Wii Fit.
He's played that game more times than I can remember.
He especially loves the 'Marble Madness' game and the Soccer Dodge game.
This game has done wonders for his physical activity level and he is more coordinated now more than ever.
He was able to get out of the Special Needs program when he was 6 1/2 years old which was amazing.
Now, he's seven and reads at a 3rd grader's level.
He's mastered everything in his class with straight A's.
Sure, he plays Super Mario Wii.
However, the applications that game makes him go through are insane.
Yet he still progresses well academically.
A great motivator for him is the classic "I'll take away the game for 'x' days if you don't get your homework done.
"

My belief is if games are monitored and chosen for the appropriate age, then there's no need to worry about them.
They teach skills that cannot be traditionally taught.
This is a well known fact.
We'll see how things evolve.
However, I can't wait until I'm playing Star Wars in my holodeck here in 10 years.
:)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31505874</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31507502</id>
	<title>Re:Certainly true; as always, parenting required</title>
	<author>tarlss</author>
	<datestamp>1268836080000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Meh.

I played video games all through out my college years and up to this day. I have a successful job with a salary and a girlfriend. So. Yeah. Mythical unicorn or something, I guess.</htmltext>
<tokenext>Meh .
I played video games all through out my college years and up to this day .
I have a successful job with a salary and a girlfriend .
So. Yeah .
Mythical unicorn or something , I guess .</tokentext>
<sentencetext>Meh.
I played video games all through out my college years and up to this day.
I have a successful job with a salary and a girlfriend.
So. Yeah.
Mythical unicorn or something, I guess.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31505860</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31506532</id>
	<title>Stupid</title>
	<author>pubjames</author>
	<datestamp>1268828160000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>This kind of study really annoys me. From the article:</p><p>&gt;The researchers think the learning problems result from the drop in after-school actives with educational value.</p><p>In other words, it isn't actually video games that are the problem, but the kids doing less "after-school actives with educational value" - i.e. this is an issue for the parents.</p><p>I let my six year old son play his Playstation for some hours at the weekend, on the condition that every night he reads  to me. Learning to read is hard work, using the Playstation to motivate him actually works really well. My son is learning to read much quicker than many of his classmates, thanks to the Playstation...</p></htmltext>
<tokenext>This kind of study really annoys me .
From the article : &gt; The researchers think the learning problems result from the drop in after-school actives with educational value.In other words , it is n't actually video games that are the problem , but the kids doing less " after-school actives with educational value " - i.e .
this is an issue for the parents.I let my six year old son play his Playstation for some hours at the weekend , on the condition that every night he reads to me .
Learning to read is hard work , using the Playstation to motivate him actually works really well .
My son is learning to read much quicker than many of his classmates , thanks to the Playstation.. .</tokentext>
<sentencetext>This kind of study really annoys me.
From the article:&gt;The researchers think the learning problems result from the drop in after-school actives with educational value.In other words, it isn't actually video games that are the problem, but the kids doing less "after-school actives with educational value" - i.e.
this is an issue for the parents.I let my six year old son play his Playstation for some hours at the weekend, on the condition that every night he reads  to me.
Learning to read is hard work, using the Playstation to motivate him actually works really well.
My son is learning to read much quicker than many of his classmates, thanks to the Playstation...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31505676</id>
	<title>Re:this study is completely biased</title>
	<author>blind biker</author>
	<datestamp>1268817300000</datestamp>
	<modclass>Offtopic</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p> Get a man that haven't had sex in 6 years and give him a girlfriend and <b> <i>analize</i> </b> what happens.</p> </div><p>The word you were looking for is <b>analyze</b> (US spelling of analyse). <b>Analize</b> has a very different meaning, but all the more on-topic, I'd say.</p></div>
	</htmltext>
<tokenext>Get a man that have n't had sex in 6 years and give him a girlfriend and analize what happens .
The word you were looking for is analyze ( US spelling of analyse ) .
Analize has a very different meaning , but all the more on-topic , I 'd say .</tokentext>
<sentencetext> Get a man that haven't had sex in 6 years and give him a girlfriend and  analize  what happens.
The word you were looking for is analyze (US spelling of analyse).
Analize has a very different meaning, but all the more on-topic, I'd say.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31505614</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31506442</id>
	<title>Re:Correlation != causation</title>
	<author>Anonymous</author>
	<datestamp>1268826900000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext><p>I suspect a major part of the reason is simply that the more you play computer games, the less time, motivation and energy you have for learning things that are perceived as boring. Unfortunately this can lead to a vicious circle - when you have difficult learning something, you tend to push aways as "boring", which will make it even harder to learn.</p></htmltext>
<tokenext>I suspect a major part of the reason is simply that the more you play computer games , the less time , motivation and energy you have for learning things that are perceived as boring .
Unfortunately this can lead to a vicious circle - when you have difficult learning something , you tend to push aways as " boring " , which will make it even harder to learn .</tokentext>
<sentencetext>I suspect a major part of the reason is simply that the more you play computer games, the less time, motivation and energy you have for learning things that are perceived as boring.
Unfortunately this can lead to a vicious circle - when you have difficult learning something, you tend to push aways as "boring", which will make it even harder to learn.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31505556</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31508022</id>
	<title>Re:Certainly true; as always, parenting required</title>
	<author>ErikZ</author>
	<datestamp>1268838900000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><i>Given the option, of course boys are going to choose video games over basically any other activity.</i></p><p>No. Video games are so popular because there's a reward inherent in them.</p><p>Because of the increasingly sterilized and restrictive lives they lead, this is their only outlet.</p></htmltext>
<tokenext>Given the option , of course boys are going to choose video games over basically any other activity.No .
Video games are so popular because there 's a reward inherent in them.Because of the increasingly sterilized and restrictive lives they lead , this is their only outlet .</tokentext>
<sentencetext>Given the option, of course boys are going to choose video games over basically any other activity.No.
Video games are so popular because there's a reward inherent in them.Because of the increasingly sterilized and restrictive lives they lead, this is their only outlet.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31505860</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31505936</id>
	<title>PC?</title>
	<author>SharpFang</author>
	<datestamp>1268820720000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I wonder how would the results compare if they used a decently equipped PC instead of a PS3...</p></htmltext>
<tokenext>I wonder how would the results compare if they used a decently equipped PC instead of a PS3.. .</tokentext>
<sentencetext>I wonder how would the results compare if they used a decently equipped PC instead of a PS3...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31508046</id>
	<title>who is the boss?</title>
	<author>beernutmark</author>
	<datestamp>1268839020000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Or to summarize the study a different way...
<br>
<br>
Kids who received Playstations who had parents that let them play on the console every day did worse in testing.
<br>
<br>
I have two boys (7 and 9) and have a house full of gaming systems (including a MAME system for education in classic gaming). Our simple rule is no video games (or tv) on school nights.  They do try to max out their play time on weekends but we end up with tons of time for homework, board games and other family activities the other 5 days of the week. The one tv exception is Nova and they beg to watch it all the time!</htmltext>
<tokenext>Or to summarize the study a different way.. . Kids who received Playstations who had parents that let them play on the console every day did worse in testing .
I have two boys ( 7 and 9 ) and have a house full of gaming systems ( including a MAME system for education in classic gaming ) .
Our simple rule is no video games ( or tv ) on school nights .
They do try to max out their play time on weekends but we end up with tons of time for homework , board games and other family activities the other 5 days of the week .
The one tv exception is Nova and they beg to watch it all the time !</tokentext>
<sentencetext>Or to summarize the study a different way...


Kids who received Playstations who had parents that let them play on the console every day did worse in testing.
I have two boys (7 and 9) and have a house full of gaming systems (including a MAME system for education in classic gaming).
Our simple rule is no video games (or tv) on school nights.
They do try to max out their play time on weekends but we end up with tons of time for homework, board games and other family activities the other 5 days of the week.
The one tv exception is Nova and they beg to watch it all the time!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31505752</id>
	<title>Re:What games?</title>
	<author>Anonymous</author>
	<datestamp>1268818320000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Well, RPG's use to involve reading.  Now the games talk to you.</p></htmltext>
<tokenext>Well , RPG 's use to involve reading .
Now the games talk to you .</tokentext>
<sentencetext>Well, RPG's use to involve reading.
Now the games talk to you.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31505588</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31507682</id>
	<title>Re:I helped a kid learn to read with video games.</title>
	<author>Mindcontrolled</author>
	<datestamp>1268837220000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>The main point here is probably not that the kid learned because of a game - the kid learned, because you took time for him and helped him advance. Anyway, the problem with studies like this is that "gaming" is not a homogenous occupation. I spent much of my youth playing Infocom adventures and rather elaborate strategy games like Harpoon. This is in no way comparable to spending my time with shooters and racing games. The latter might have improved my hand-to-eye coordination and reaction times, while doing nothing for my reasoning skills, while the former probably helped me improving language and logic.</htmltext>
<tokenext>The main point here is probably not that the kid learned because of a game - the kid learned , because you took time for him and helped him advance .
Anyway , the problem with studies like this is that " gaming " is not a homogenous occupation .
I spent much of my youth playing Infocom adventures and rather elaborate strategy games like Harpoon .
This is in no way comparable to spending my time with shooters and racing games .
The latter might have improved my hand-to-eye coordination and reaction times , while doing nothing for my reasoning skills , while the former probably helped me improving language and logic .</tokentext>
<sentencetext>The main point here is probably not that the kid learned because of a game - the kid learned, because you took time for him and helped him advance.
Anyway, the problem with studies like this is that "gaming" is not a homogenous occupation.
I spent much of my youth playing Infocom adventures and rather elaborate strategy games like Harpoon.
This is in no way comparable to spending my time with shooters and racing games.
The latter might have improved my hand-to-eye coordination and reaction times, while doing nothing for my reasoning skills, while the former probably helped me improving language and logic.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31505946</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31505946</id>
	<title>I helped a kid learn to read with video games.</title>
	<author>pecosdave</author>
	<datestamp>1268820840000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>It was a little over ten years ago, I turned off the voice option (he didn't know there was one) and got him interested in Gabriel Knight Sins of the Fathers.  He got incredibly interested because of how dark it was (hook, line, sinker).  He would sit on my computer for hours reading the conversations between the characters, and I would help him with the hard words.  His grades went up significantly at school after getting interested in that game.</p><p>He's in the Army now, take that as you like, but he went from a special slow learners class to a gifted and talented program.</p></htmltext>
<tokenext>It was a little over ten years ago , I turned off the voice option ( he did n't know there was one ) and got him interested in Gabriel Knight Sins of the Fathers .
He got incredibly interested because of how dark it was ( hook , line , sinker ) .
He would sit on my computer for hours reading the conversations between the characters , and I would help him with the hard words .
His grades went up significantly at school after getting interested in that game.He 's in the Army now , take that as you like , but he went from a special slow learners class to a gifted and talented program .</tokentext>
<sentencetext>It was a little over ten years ago, I turned off the voice option (he didn't know there was one) and got him interested in Gabriel Knight Sins of the Fathers.
He got incredibly interested because of how dark it was (hook, line, sinker).
He would sit on my computer for hours reading the conversations between the characters, and I would help him with the hard words.
His grades went up significantly at school after getting interested in that game.He's in the Army now, take that as you like, but he went from a special slow learners class to a gifted and talented program.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31505854</id>
	<title>Back in my day..</title>
	<author>onlysolution</author>
	<datestamp>1268819880000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>...games were more picturebook than cinema.  One of my strong motivators for learning to read earlier than my peers was wanting to play text-heavy NES games like Dragon Warrior, Xexyz or Faxanadu.<br> <br>

Perhaps in this age of of movie-like games we should start our kids off playing text adventures...</htmltext>
<tokenext>...games were more picturebook than cinema .
One of my strong motivators for learning to read earlier than my peers was wanting to play text-heavy NES games like Dragon Warrior , Xexyz or Faxanadu .
Perhaps in this age of of movie-like games we should start our kids off playing text adventures.. .</tokentext>
<sentencetext>...games were more picturebook than cinema.
One of my strong motivators for learning to read earlier than my peers was wanting to play text-heavy NES games like Dragon Warrior, Xexyz or Faxanadu.
Perhaps in this age of of movie-like games we should start our kids off playing text adventures...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31506634</id>
	<title>Harmful for children</title>
	<author>addisonshone</author>
	<datestamp>1268829180000</datestamp>
	<modclass>Flamebait</modclass>
	<modscore>0</modscore>
	<htmltext>Video games wastes their precious time and adversely affects their mind and eyes as well. These should be banned.
<a href="http://www.articlesbase.com/health-articles/top-grade-acai-extreme-review-how-effective-it-is-2000622.html" title="articlesbase.com" rel="nofollow">http://www.articlesbase.com/health-articles/top-grade-acai-extreme-review-how-effective-it-is-2000622.html</a> [articlesbase.com]</htmltext>
<tokenext>Video games wastes their precious time and adversely affects their mind and eyes as well .
These should be banned .
http : //www.articlesbase.com/health-articles/top-grade-acai-extreme-review-how-effective-it-is-2000622.html [ articlesbase.com ]</tokentext>
<sentencetext>Video games wastes their precious time and adversely affects their mind and eyes as well.
These should be banned.
http://www.articlesbase.com/health-articles/top-grade-acai-extreme-review-how-effective-it-is-2000622.html [articlesbase.com]</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31507728</id>
	<title>Full text</title>
	<author>Anonymous</author>
	<datestamp>1268837400000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>1</modscore>
	<htmltext><p>Full text  avaliable at http://pss.sagepub.com/content/early/2010/02/17/0956797610362670.full</p></htmltext>
<tokenext>Full text avaliable at http : //pss.sagepub.com/content/early/2010/02/17/0956797610362670.full</tokentext>
<sentencetext>Full text  avaliable at http://pss.sagepub.com/content/early/2010/02/17/0956797610362670.full</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31506382</id>
	<title>Xcom</title>
	<author>Teknikal69</author>
	<datestamp>1268825940000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I was always completely useless at geography until I started playing Xcom now I can pretty much point to anywhere major on the globe so I disagree.
Mind you I suppose they don't make games quite like that now.</htmltext>
<tokenext>I was always completely useless at geography until I started playing Xcom now I can pretty much point to anywhere major on the globe so I disagree .
Mind you I suppose they do n't make games quite like that now .</tokentext>
<sentencetext>I was always completely useless at geography until I started playing Xcom now I can pretty much point to anywhere major on the globe so I disagree.
Mind you I suppose they don't make games quite like that now.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31506724</id>
	<title>Re:this study is completely biased</title>
	<author>WCMI92</author>
	<datestamp>1268830020000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I started with the Atari 2600, but did most of my childhood gaming on the Commodore VIC-20 and 64.  Didn't hurt my learning any, and probably helped it, given my love for text adventures like Zork, et all.</p></htmltext>
<tokenext>I started with the Atari 2600 , but did most of my childhood gaming on the Commodore VIC-20 and 64 .
Did n't hurt my learning any , and probably helped it , given my love for text adventures like Zork , et all .</tokentext>
<sentencetext>I started with the Atari 2600, but did most of my childhood gaming on the Commodore VIC-20 and 64.
Didn't hurt my learning any, and probably helped it, given my love for text adventures like Zork, et all.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31505614</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31518034</id>
	<title>Re:I helped a kid learn to read with video games.</title>
	<author>Anonymous</author>
	<datestamp>1268837220000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Army != gifted/talented. Army == dumb/poor. Argument is flawed.</p></htmltext>
<tokenext>Army ! = gifted/talented .
Army = = dumb/poor .
Argument is flawed .</tokentext>
<sentencetext>Army != gifted/talented.
Army == dumb/poor.
Argument is flawed.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31505946</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31505680</id>
	<title>Moderation is the key.</title>
	<author>Anonymous</author>
	<datestamp>1268817300000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext><p>I let my kids (3.5 and 6) play on our Wii. But it's supervised, and only a few hours a week. Usually I'm taking part too. (New Super Mario Bros is more fun when you can go into the bubble and daddy can clear the hard part of the level.<nobr> <wbr></nobr>;)</p><p>I'd argue in our family gaming is a net positive activity. The kids learn motor skills, cooperation, and given that I emphasize social games, get used to do gaming together as a group.</p><p>Any fool can tell that dumping a Playstation on a kid and not moderating the activity will likely be harmful. Any activity is bad for you if you do too much of it...</p><p>It it really so hard people?</p></htmltext>
<tokenext>I let my kids ( 3.5 and 6 ) play on our Wii .
But it 's supervised , and only a few hours a week .
Usually I 'm taking part too .
( New Super Mario Bros is more fun when you can go into the bubble and daddy can clear the hard part of the level .
; ) I 'd argue in our family gaming is a net positive activity .
The kids learn motor skills , cooperation , and given that I emphasize social games , get used to do gaming together as a group.Any fool can tell that dumping a Playstation on a kid and not moderating the activity will likely be harmful .
Any activity is bad for you if you do too much of it...It it really so hard people ?</tokentext>
<sentencetext>I let my kids (3.5 and 6) play on our Wii.
But it's supervised, and only a few hours a week.
Usually I'm taking part too.
(New Super Mario Bros is more fun when you can go into the bubble and daddy can clear the hard part of the level.
;)I'd argue in our family gaming is a net positive activity.
The kids learn motor skills, cooperation, and given that I emphasize social games, get used to do gaming together as a group.Any fool can tell that dumping a Playstation on a kid and not moderating the activity will likely be harmful.
Any activity is bad for you if you do too much of it...It it really so hard people?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31505782</id>
	<title>Re:What about the parents?</title>
	<author>DavidShor</author>
	<datestamp>1268818620000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>5</modscore>
	<htmltext>Yes, they did. From what I understand, they had two random samples of children: One group that was given a Playstation, and another that didn't. The first group showed lower academic achievement then the second group, by a large enough margin such that it was very likely not chance.
<p>
The experiment design side-steps the correlation=/causation issue and directly measures causality. To answer your question specifically, there surely were parents of your that in both samples...</p></htmltext>
<tokenext>Yes , they did .
From what I understand , they had two random samples of children : One group that was given a Playstation , and another that did n't .
The first group showed lower academic achievement then the second group , by a large enough margin such that it was very likely not chance .
The experiment design side-steps the correlation = /causation issue and directly measures causality .
To answer your question specifically , there surely were parents of your that in both samples.. .</tokentext>
<sentencetext>Yes, they did.
From what I understand, they had two random samples of children: One group that was given a Playstation, and another that didn't.
The first group showed lower academic achievement then the second group, by a large enough margin such that it was very likely not chance.
The experiment design side-steps the correlation=/causation issue and directly measures causality.
To answer your question specifically, there surely were parents of your that in both samples...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_17_0547253.31505592</parent>
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