<article>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#article10_03_08_004219</id>
	<title>Ubisoft's Authentication Servers Go Down</title>
	<author>kdawson</author>
	<datestamp>1268050980000</datestamp>
	<htmltext>ZuchinniOne writes <i>"With Ubisoft's fantastically <a href="//games.slashdot.org/story/10/02/27/163226/The-Awful-Anti-Pirate-System-That-Will-Probably-Work">awful new DRM</a> you must be online and logged in to their servers to play the games you buy. Not only was this DRM broken <a href="//games.slashdot.org/story/10/03/05/027258/Ubisofts-New-DRM-Cracked-In-One-Day">the very first day it was released</a>, but now their <a href="http://www.joystiq.com/2010/03/07/ubisoft-drm-authentification-server-is-down-assassins-creed-2/">authentication servers have failed</a> so absolutely that no-one who legally bought their games can play them. 'At around 8am GMT, people began to complain in the <em>Assassin's Creed 2</em> forum that they couldn't access the Ubisoft servers and were unable to play their games.' One can only hope that this utter failure will help to stem the tide of bad DRM."</i></htmltext>
<tokenext>ZuchinniOne writes " With Ubisoft 's fantastically awful new DRM you must be online and logged in to their servers to play the games you buy .
Not only was this DRM broken the very first day it was released , but now their authentication servers have failed so absolutely that no-one who legally bought their games can play them .
'At around 8am GMT , people began to complain in the Assassin 's Creed 2 forum that they could n't access the Ubisoft servers and were unable to play their games .
' One can only hope that this utter failure will help to stem the tide of bad DRM .
"</tokentext>
<sentencetext>ZuchinniOne writes "With Ubisoft's fantastically awful new DRM you must be online and logged in to their servers to play the games you buy.
Not only was this DRM broken the very first day it was released, but now their authentication servers have failed so absolutely that no-one who legally bought their games can play them.
'At around 8am GMT, people began to complain in the Assassin's Creed 2 forum that they couldn't access the Ubisoft servers and were unable to play their games.
' One can only hope that this utter failure will help to stem the tide of bad DRM.
"</sentencetext>
</article>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31397744</id>
	<title>Good to know</title>
	<author>Malibee</author>
	<datestamp>1267988340000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I preordered this game before this BS came to light, and for once I'm grateful for staggered release dates. I can still cancel my order since I'm in North America.</p><p>Nice going, Ubisoft. You lost a sale. It's too bad, because I was looking forward to the game.</p></htmltext>
<tokenext>I preordered this game before this BS came to light , and for once I 'm grateful for staggered release dates .
I can still cancel my order since I 'm in North America.Nice going , Ubisoft .
You lost a sale .
It 's too bad , because I was looking forward to the game .</tokentext>
<sentencetext>I preordered this game before this BS came to light, and for once I'm grateful for staggered release dates.
I can still cancel my order since I'm in North America.Nice going, Ubisoft.
You lost a sale.
It's too bad, because I was looking forward to the game.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395796</id>
	<title>Self-DDOS</title>
	<author>StormDragoness</author>
	<datestamp>1267970820000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>It is clear: Ubisoft have released a game (network client) that performs a DDOS on their own servers.</htmltext>
<tokenext>It is clear : Ubisoft have released a game ( network client ) that performs a DDOS on their own servers .</tokentext>
<sentencetext>It is clear: Ubisoft have released a game (network client) that performs a DDOS on their own servers.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395712</id>
	<title>Re:No sympathy</title>
	<author>Anonymous</author>
	<datestamp>1267970220000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext><p>"You knew the game had this DRM, you knew that it was susceptible to server crashes, you whined about it endlessly, AND THEN YOU WENT OUT AND BOUGHT IT ANYWAY. How stupid can you get? Ubisoft must be laughing their heads off."</p><p>The non-technically inclined audience does not and did not know of the DRM and its effects. Not everyone knows what kinds of issues it might lead to. The fact that you knew about it does not negate that fact. As such, such audience got screwed by this and it is in no way their own fault.</p></htmltext>
<tokenext>" You knew the game had this DRM , you knew that it was susceptible to server crashes , you whined about it endlessly , AND THEN YOU WENT OUT AND BOUGHT IT ANYWAY .
How stupid can you get ?
Ubisoft must be laughing their heads off .
" The non-technically inclined audience does not and did not know of the DRM and its effects .
Not everyone knows what kinds of issues it might lead to .
The fact that you knew about it does not negate that fact .
As such , such audience got screwed by this and it is in no way their own fault .</tokentext>
<sentencetext>"You knew the game had this DRM, you knew that it was susceptible to server crashes, you whined about it endlessly, AND THEN YOU WENT OUT AND BOUGHT IT ANYWAY.
How stupid can you get?
Ubisoft must be laughing their heads off.
"The non-technically inclined audience does not and did not know of the DRM and its effects.
Not everyone knows what kinds of issues it might lead to.
The fact that you knew about it does not negate that fact.
As such, such audience got screwed by this and it is in no way their own fault.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395562</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31396728</id>
	<title>Not even released in the US</title>
	<author>Harik</author>
	<datestamp>1267977240000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Assassin's Creed 2 on PC has a confirmed release date on Tuesday 09 March 2010. It is 1 days left until you can play Assassin's Creed 2 on your PC in the USA. View below for more Assassin's Creed 2 release date details. </p></div><p>For US gamers, it's not even out yet, so the only people playing in the US have illicit copies in one way or another.</p></div>
	</htmltext>
<tokenext>Assassin 's Creed 2 on PC has a confirmed release date on Tuesday 09 March 2010 .
It is 1 days left until you can play Assassin 's Creed 2 on your PC in the USA .
View below for more Assassin 's Creed 2 release date details .
For US gamers , it 's not even out yet , so the only people playing in the US have illicit copies in one way or another .</tokentext>
<sentencetext>Assassin's Creed 2 on PC has a confirmed release date on Tuesday 09 March 2010.
It is 1 days left until you can play Assassin's Creed 2 on your PC in the USA.
View below for more Assassin's Creed 2 release date details.
For US gamers, it's not even out yet, so the only people playing in the US have illicit copies in one way or another.
	</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395792</id>
	<title>In germany you would now be allowed to crack it...</title>
	<author>Anonymous</author>
	<datestamp>1267970820000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>5</modscore>
	<htmltext>the german law 69d UrhG allows cracking of software that you legally own and that won't work otherwise...</htmltext>
<tokenext>the german law 69d UrhG allows cracking of software that you legally own and that wo n't work otherwise.. .</tokentext>
<sentencetext>the german law 69d UrhG allows cracking of software that you legally own and that won't work otherwise...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31396082</id>
	<title>This will teach them!</title>
	<author>earls</author>
	<datestamp>1267972560000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>To publish games for the PC!  Should have cut their losses and stuck with consoles.  Which are really just hardware DRM implementations.

I don't support any sort of DRM in the least bit, but aren't we being a bit rabid regarding the situation?  The game work again<nobr> <wbr></nobr>... someday?</htmltext>
<tokenext>To publish games for the PC !
Should have cut their losses and stuck with consoles .
Which are really just hardware DRM implementations .
I do n't support any sort of DRM in the least bit , but are n't we being a bit rabid regarding the situation ?
The game work again ... someday ?</tokentext>
<sentencetext>To publish games for the PC!
Should have cut their losses and stuck with consoles.
Which are really just hardware DRM implementations.
I don't support any sort of DRM in the least bit, but aren't we being a bit rabid regarding the situation?
The game work again ... someday?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31396876</id>
	<title>I'm looking</title>
	<author>OrwellianLurker</author>
	<datestamp>1267978560000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I'm looking for the contact information for Ubisoft's CEOs and other high-ranking officials. As a gamer with a Xbox 360, I will not purchase any games from Ubisoft due to this horrendous DRM. My past purchases of Ubisoft games include, but are not limited to, Assassin's Creed, Rainbow Six Las Vegas, and Ghost Recon. I have never run a pirated game before. I will advise my friends to refrain from purchasing Ubisoft games as well. I hope that the loss of sales just from my actions are in the thousands.</htmltext>
<tokenext>I 'm looking for the contact information for Ubisoft 's CEOs and other high-ranking officials .
As a gamer with a Xbox 360 , I will not purchase any games from Ubisoft due to this horrendous DRM .
My past purchases of Ubisoft games include , but are not limited to , Assassin 's Creed , Rainbow Six Las Vegas , and Ghost Recon .
I have never run a pirated game before .
I will advise my friends to refrain from purchasing Ubisoft games as well .
I hope that the loss of sales just from my actions are in the thousands .</tokentext>
<sentencetext>I'm looking for the contact information for Ubisoft's CEOs and other high-ranking officials.
As a gamer with a Xbox 360, I will not purchase any games from Ubisoft due to this horrendous DRM.
My past purchases of Ubisoft games include, but are not limited to, Assassin's Creed, Rainbow Six Las Vegas, and Ghost Recon.
I have never run a pirated game before.
I will advise my friends to refrain from purchasing Ubisoft games as well.
I hope that the loss of sales just from my actions are in the thousands.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31399778</id>
	<title>Possibly Related?</title>
	<author>Loconut1389</author>
	<datestamp>1268058540000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I set up a new HTPC and installed Rainbow Six Lockdown, Rainbow Six Vegas (both were Direct Downloads from Ubi store) and Rainbow Six Vegas 2 (DVD purchased copy). I tried to activate them Saturday and Sunday. Do you know how many of the 3 games let me play them uncracked? ZERO. They all reported activation failures (internet was otherwise working). I had to crack all three games. My plans to buy Vegas 3 just went out the window. I'm totally pissed!</p></htmltext>
<tokenext>I set up a new HTPC and installed Rainbow Six Lockdown , Rainbow Six Vegas ( both were Direct Downloads from Ubi store ) and Rainbow Six Vegas 2 ( DVD purchased copy ) .
I tried to activate them Saturday and Sunday .
Do you know how many of the 3 games let me play them uncracked ?
ZERO. They all reported activation failures ( internet was otherwise working ) .
I had to crack all three games .
My plans to buy Vegas 3 just went out the window .
I 'm totally pissed !</tokentext>
<sentencetext>I set up a new HTPC and installed Rainbow Six Lockdown, Rainbow Six Vegas (both were Direct Downloads from Ubi store) and Rainbow Six Vegas 2 (DVD purchased copy).
I tried to activate them Saturday and Sunday.
Do you know how many of the 3 games let me play them uncracked?
ZERO. They all reported activation failures (internet was otherwise working).
I had to crack all three games.
My plans to buy Vegas 3 just went out the window.
I'm totally pissed!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31397764</id>
	<title>DRM means not copyrighted</title>
	<author>X86Daddy</author>
	<datestamp>1267988580000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>4</modscore>
	<htmltext><p>The original idea of copyright, the whole "exchange" thing going on here, is that a content producer is granted a limited, exclusive time period to profit from a work before it becomes public domain, as the nature of any form of information allows unlimited copying anyway.  In the US Constitution, this exchange is established to promote the advance of arts and sciences, and it is a reasonable way to encourage content creation as an actual profession.  All understandable...</p><p>When a company places nasty digital restrictions management garbage on their information product, especially this kind of phone-home to use / read sort of nonsense, it completely removes the part of the exchange that the public receives.  The public, the people, via government allowed a <strong>limited</strong> time for the content creator to exclusively profit from their work <strong>before it enters the public domain</strong>, and that is the concept of "copyright."  DRM, especially this kind, breaks the agreement.  It destroys the very foundation of the concept.  Therefore, I do not consider any such work to be copyrighted.  I am not a lawyer, etc... but I am someone who understands what copyright is for, and that it has become something else entirely.  Unlimited terms (beyond a human's lifetime), means it is not under copyright.  Permission-every-time sorts of access models mean it is not under copyright.</p><p>I know very well that these matters are settled by throwing money at lawyers and congress-creatures, and therefore, my opinion means nothing in a court of law.  I also know that I do everything in my power to ensure that people understand the concept of "intellectual property" is against the very nature of information, and is a disgusting concept that has come about through purchased laws.</p></htmltext>
<tokenext>The original idea of copyright , the whole " exchange " thing going on here , is that a content producer is granted a limited , exclusive time period to profit from a work before it becomes public domain , as the nature of any form of information allows unlimited copying anyway .
In the US Constitution , this exchange is established to promote the advance of arts and sciences , and it is a reasonable way to encourage content creation as an actual profession .
All understandable...When a company places nasty digital restrictions management garbage on their information product , especially this kind of phone-home to use / read sort of nonsense , it completely removes the part of the exchange that the public receives .
The public , the people , via government allowed a limited time for the content creator to exclusively profit from their work before it enters the public domain , and that is the concept of " copyright .
" DRM , especially this kind , breaks the agreement .
It destroys the very foundation of the concept .
Therefore , I do not consider any such work to be copyrighted .
I am not a lawyer , etc... but I am someone who understands what copyright is for , and that it has become something else entirely .
Unlimited terms ( beyond a human 's lifetime ) , means it is not under copyright .
Permission-every-time sorts of access models mean it is not under copyright.I know very well that these matters are settled by throwing money at lawyers and congress-creatures , and therefore , my opinion means nothing in a court of law .
I also know that I do everything in my power to ensure that people understand the concept of " intellectual property " is against the very nature of information , and is a disgusting concept that has come about through purchased laws .</tokentext>
<sentencetext>The original idea of copyright, the whole "exchange" thing going on here, is that a content producer is granted a limited, exclusive time period to profit from a work before it becomes public domain, as the nature of any form of information allows unlimited copying anyway.
In the US Constitution, this exchange is established to promote the advance of arts and sciences, and it is a reasonable way to encourage content creation as an actual profession.
All understandable...When a company places nasty digital restrictions management garbage on their information product, especially this kind of phone-home to use / read sort of nonsense, it completely removes the part of the exchange that the public receives.
The public, the people, via government allowed a limited time for the content creator to exclusively profit from their work before it enters the public domain, and that is the concept of "copyright.
"  DRM, especially this kind, breaks the agreement.
It destroys the very foundation of the concept.
Therefore, I do not consider any such work to be copyrighted.
I am not a lawyer, etc... but I am someone who understands what copyright is for, and that it has become something else entirely.
Unlimited terms (beyond a human's lifetime), means it is not under copyright.
Permission-every-time sorts of access models mean it is not under copyright.I know very well that these matters are settled by throwing money at lawyers and congress-creatures, and therefore, my opinion means nothing in a court of law.
I also know that I do everything in my power to ensure that people understand the concept of "intellectual property" is against the very nature of information, and is a disgusting concept that has come about through purchased laws.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31396780</id>
	<title>Re:They have the money already</title>
	<author>Anonymous</author>
	<datestamp>1267977720000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Why must we use this inflated rhetoric? Extortion is a crime not merely a cost one thinks is excessive. You only weaken your position with this ridiculous inflammatory language.<br>It is quite common that purchaser of good and services forever whine about their costs. And since buyers far outnumber sellers the buyers whining often drowns out any sellers response.<br>And there are many who think that others earn far more money than they deserve. I call it simple envy.</p></htmltext>
<tokenext>Why must we use this inflated rhetoric ?
Extortion is a crime not merely a cost one thinks is excessive .
You only weaken your position with this ridiculous inflammatory language.It is quite common that purchaser of good and services forever whine about their costs .
And since buyers far outnumber sellers the buyers whining often drowns out any sellers response.And there are many who think that others earn far more money than they deserve .
I call it simple envy .</tokentext>
<sentencetext>Why must we use this inflated rhetoric?
Extortion is a crime not merely a cost one thinks is excessive.
You only weaken your position with this ridiculous inflammatory language.It is quite common that purchaser of good and services forever whine about their costs.
And since buyers far outnumber sellers the buyers whining often drowns out any sellers response.And there are many who think that others earn far more money than they deserve.
I call it simple envy.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395570</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31405092</id>
	<title>Beautiful</title>
	<author>Aphoxema</author>
	<datestamp>1268041920000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I'd love to be at the shareholder meeting when they discuss this.</htmltext>
<tokenext>I 'd love to be at the shareholder meeting when they discuss this .</tokentext>
<sentencetext>I'd love to be at the shareholder meeting when they discuss this.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31398834</id>
	<title>Re:I'm not mad</title>
	<author>Anonymous</author>
	<datestamp>1268046900000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>People have known for years that PC games just don't work. They are just a con like those fake strip clubs and viagra spam. That's why people such as myself buy console games, which have more than a 50/50 chance of actually running.</p></htmltext>
<tokenext>People have known for years that PC games just do n't work .
They are just a con like those fake strip clubs and viagra spam .
That 's why people such as myself buy console games , which have more than a 50/50 chance of actually running .</tokentext>
<sentencetext>People have known for years that PC games just don't work.
They are just a con like those fake strip clubs and viagra spam.
That's why people such as myself buy console games, which have more than a 50/50 chance of actually running.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395694</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31397036</id>
	<title>Bad DRM</title>
	<author>countertrolling</author>
	<datestamp>1267980180000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>That sounds highly redundant. I mean, has anybody invented "good" DRM yet? Didn't think so. Let's try to be a bit more concrete, eh? I believe the only way to describe DRM is to say, "effective" and "ineffective". And only one of those really applies at this point.</p></htmltext>
<tokenext>That sounds highly redundant .
I mean , has anybody invented " good " DRM yet ?
Did n't think so .
Let 's try to be a bit more concrete , eh ?
I believe the only way to describe DRM is to say , " effective " and " ineffective " .
And only one of those really applies at this point .</tokentext>
<sentencetext>That sounds highly redundant.
I mean, has anybody invented "good" DRM yet?
Didn't think so.
Let's try to be a bit more concrete, eh?
I believe the only way to describe DRM is to say, "effective" and "ineffective".
And only one of those really applies at this point.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395644</id>
	<title>Re:I'm not mad</title>
	<author>Anonymous</author>
	<datestamp>1267969740000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>The sad thing is the bulk of customers probably just bought the game cause they wanted to play and didn't know about/take the into account the painful side affects of this DRM.</htmltext>
<tokenext>The sad thing is the bulk of customers probably just bought the game cause they wanted to play and did n't know about/take the into account the painful side affects of this DRM .</tokentext>
<sentencetext>The sad thing is the bulk of customers probably just bought the game cause they wanted to play and didn't know about/take the into account the painful side affects of this DRM.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395512</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395562</id>
	<title>No sympathy</title>
	<author>ebcdic</author>
	<datestamp>1267969320000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext><p>You knew the game had this DRM, you knew that it was susceptible to server crashes, you whined about it endlessly, AND THEN YOU WENT OUT AND BOUGHT IT ANYWAY.  How stupid can you get?  Ubisoft must be laughing their heads off.</p></htmltext>
<tokenext>You knew the game had this DRM , you knew that it was susceptible to server crashes , you whined about it endlessly , AND THEN YOU WENT OUT AND BOUGHT IT ANYWAY .
How stupid can you get ?
Ubisoft must be laughing their heads off .</tokentext>
<sentencetext>You knew the game had this DRM, you knew that it was susceptible to server crashes, you whined about it endlessly, AND THEN YOU WENT OUT AND BOUGHT IT ANYWAY.
How stupid can you get?
Ubisoft must be laughing their heads off.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395630</id>
	<title>The DRM Monster [comic +1 funny]</title>
	<author>Anonymous</author>
	<datestamp>1267969680000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>http://www.themousetrap.co.za/comics/index.php?cid=26</p></htmltext>
<tokenext>http : //www.themousetrap.co.za/comics/index.php ? cid = 26</tokentext>
<sentencetext>http://www.themousetrap.co.za/comics/index.php?cid=26</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31398224</id>
	<title>Business suggestion  to UBI and game publishers</title>
	<author>DeltaQH</author>
	<datestamp>1268081280000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>When you make a new game available on the market, just put it on any of the popular P2P file sharing services. Maybe even put your own P2P service online.
<br> <br>
Make it totally FREE!! Anyone can download, anyone can play, no registration, no payment, no surveys no bullshit.
<br> <br>
If someone likes it, put a link so he can donate ANY amount he see fits for the game.
<br> <br>
Depending of the amount he is willing to give you can give him some goodies, any kind of merchandise, special subscriptions, or offer special services and extensions which would be also no DRMized once downloaded of course. You can also offer discount on real world events related to the game, game shows, competition, movies, concerts, etc.
<br> <br>
Customer want affordable and hassle free software, and a convenient way to pay what they see fit or can pay.
<br> <br>
You may think you will be losing money by the ton, I think you will making money by shit loads, plus unbeatable publicity.
<br> <br>
Man! You could even et money from previously pirated copies!!!
<br> <br>
And you can ditch those blasted servers. The money you spare with that can be put to better use on game production.</htmltext>
<tokenext>When you make a new game available on the market , just put it on any of the popular P2P file sharing services .
Maybe even put your own P2P service online .
Make it totally FREE ! !
Anyone can download , anyone can play , no registration , no payment , no surveys no bullshit .
If someone likes it , put a link so he can donate ANY amount he see fits for the game .
Depending of the amount he is willing to give you can give him some goodies , any kind of merchandise , special subscriptions , or offer special services and extensions which would be also no DRMized once downloaded of course .
You can also offer discount on real world events related to the game , game shows , competition , movies , concerts , etc .
Customer want affordable and hassle free software , and a convenient way to pay what they see fit or can pay .
You may think you will be losing money by the ton , I think you will making money by shit loads , plus unbeatable publicity .
Man ! You could even et money from previously pirated copies ! ! !
And you can ditch those blasted servers .
The money you spare with that can be put to better use on game production .</tokentext>
<sentencetext>When you make a new game available on the market, just put it on any of the popular P2P file sharing services.
Maybe even put your own P2P service online.
Make it totally FREE!!
Anyone can download, anyone can play, no registration, no payment, no surveys no bullshit.
If someone likes it, put a link so he can donate ANY amount he see fits for the game.
Depending of the amount he is willing to give you can give him some goodies, any kind of merchandise, special subscriptions, or offer special services and extensions which would be also no DRMized once downloaded of course.
You can also offer discount on real world events related to the game, game shows, competition, movies, concerts, etc.
Customer want affordable and hassle free software, and a convenient way to pay what they see fit or can pay.
You may think you will be losing money by the ton, I think you will making money by shit loads, plus unbeatable publicity.
Man! You could even et money from previously pirated copies!!!
And you can ditch those blasted servers.
The money you spare with that can be put to better use on game production.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31396042</id>
	<title>French Engineers</title>
	<author>Anonymous</author>
	<datestamp>1267972320000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Eighty years ago the French engineers built a wall to protect France from Germans. The Germans walked around it and invaded the country.</p><p>Ten years ago the French engineers built a nuclear aircraft carrier that was too short to allow planes to land on it. It was also exposing the crew to radiation.</p><p>Now they designed a network-based DRM, which was cracked almost immediately, until (surprise!) the servers went down in flame.</p><p>Bunch of buffoons.</p></htmltext>
<tokenext>Eighty years ago the French engineers built a wall to protect France from Germans .
The Germans walked around it and invaded the country.Ten years ago the French engineers built a nuclear aircraft carrier that was too short to allow planes to land on it .
It was also exposing the crew to radiation.Now they designed a network-based DRM , which was cracked almost immediately , until ( surprise !
) the servers went down in flame.Bunch of buffoons .</tokentext>
<sentencetext>Eighty years ago the French engineers built a wall to protect France from Germans.
The Germans walked around it and invaded the country.Ten years ago the French engineers built a nuclear aircraft carrier that was too short to allow planes to land on it.
It was also exposing the crew to radiation.Now they designed a network-based DRM, which was cracked almost immediately, until (surprise!
) the servers went down in flame.Bunch of buffoons.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395506</id>
	<title>sue the fucks in small claims court</title>
	<author>Anonymous</author>
	<datestamp>1267969020000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Seems pretty open &amp; shut.</p></htmltext>
<tokenext>Seems pretty open &amp; shut .</tokentext>
<sentencetext>Seems pretty open &amp; shut.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395926</id>
	<title>Re:I already said it</title>
	<author>tecnico.hitos</author>
	<datestamp>1267971540000</datestamp>
	<modclass>Funny</modclass>
	<modscore>4</modscore>
	<htmltext><p><div class="quote"><p>Great job, UBIsoft. Just as the software industry finally regained some footing in the battle against copying, you go and aim the bazooka at your (and the industry's) foot.</p></div><p>Do not rocket jump if you have low HP.</p></div>
	</htmltext>
<tokenext>Great job , UBIsoft .
Just as the software industry finally regained some footing in the battle against copying , you go and aim the bazooka at your ( and the industry 's ) foot.Do not rocket jump if you have low HP .</tokentext>
<sentencetext>Great job, UBIsoft.
Just as the software industry finally regained some footing in the battle against copying, you go and aim the bazooka at your (and the industry's) foot.Do not rocket jump if you have low HP.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395560</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395954</id>
	<title>Re:I already said it</title>
	<author>Anonymous</author>
	<datestamp>1267971780000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Dream on. Plenty of games have shipped so broken that required day 1 patches. They'll buy some more servers and get it over with.<br>You can thank the pirates for pushing the DRM scheme up another notch.</p></htmltext>
<tokenext>Dream on .
Plenty of games have shipped so broken that required day 1 patches .
They 'll buy some more servers and get it over with.You can thank the pirates for pushing the DRM scheme up another notch .</tokentext>
<sentencetext>Dream on.
Plenty of games have shipped so broken that required day 1 patches.
They'll buy some more servers and get it over with.You can thank the pirates for pushing the DRM scheme up another notch.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395560</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31398536</id>
	<title>Re:I'm not mad</title>
	<author>RAMMS+EIN</author>
	<datestamp>1268042700000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I feel sorry for everyone who bought the game and couldn't play it. I hope they learn from this experience and inform themselves before making a purchase in the future. The reason they can't play this game is because it has been crippled by DRM. I also hope they will look around and see the wide scope of DRM. It's not just this game, it's many other games, as well. It's on movies on Bluray discs and DVDs. It's in the music sold by iTunes. It's in a lot of popular PC software, such as Microsoft Windows.</p><p>But it's not too late. There are alternatives. There is software that does not include DRM. There is even software that allows you to do most anything you might wish to do with it, including giving out copies to all your friends. There is music without DRM. Music that comes on actual CDs is DRM-free (beware of <a href="http://en.wikipedia.org/wiki/Compact\_disc#Copy\_protection" title="wikipedia.org">things that look like CDs but aren't</a> [wikipedia.org], though). And, as with software, there is music that you are allowed to distribute to your friends, or even sample and modify to your own taste. In a limited sense, the same goes for movies. DRM-free movies are few and far between.</p></htmltext>
<tokenext>I feel sorry for everyone who bought the game and could n't play it .
I hope they learn from this experience and inform themselves before making a purchase in the future .
The reason they ca n't play this game is because it has been crippled by DRM .
I also hope they will look around and see the wide scope of DRM .
It 's not just this game , it 's many other games , as well .
It 's on movies on Bluray discs and DVDs .
It 's in the music sold by iTunes .
It 's in a lot of popular PC software , such as Microsoft Windows.But it 's not too late .
There are alternatives .
There is software that does not include DRM .
There is even software that allows you to do most anything you might wish to do with it , including giving out copies to all your friends .
There is music without DRM .
Music that comes on actual CDs is DRM-free ( beware of things that look like CDs but are n't [ wikipedia.org ] , though ) .
And , as with software , there is music that you are allowed to distribute to your friends , or even sample and modify to your own taste .
In a limited sense , the same goes for movies .
DRM-free movies are few and far between .</tokentext>
<sentencetext>I feel sorry for everyone who bought the game and couldn't play it.
I hope they learn from this experience and inform themselves before making a purchase in the future.
The reason they can't play this game is because it has been crippled by DRM.
I also hope they will look around and see the wide scope of DRM.
It's not just this game, it's many other games, as well.
It's on movies on Bluray discs and DVDs.
It's in the music sold by iTunes.
It's in a lot of popular PC software, such as Microsoft Windows.But it's not too late.
There are alternatives.
There is software that does not include DRM.
There is even software that allows you to do most anything you might wish to do with it, including giving out copies to all your friends.
There is music without DRM.
Music that comes on actual CDs is DRM-free (beware of things that look like CDs but aren't [wikipedia.org], though).
And, as with software, there is music that you are allowed to distribute to your friends, or even sample and modify to your own taste.
In a limited sense, the same goes for movies.
DRM-free movies are few and far between.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395694</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31404128</id>
	<title>Re:This is a good thing</title>
	<author>bjwest</author>
	<datestamp>1268080800000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Hopefully the end result of this is that the public won't have a short attention span and make true on their threats of not buying from them again.</p></div><p>Corporations and politicians thrive on the public's short attention span.  By the time AC3 comes out, most will have forgotten this mess and there will be a whole new generation of gamers who didn't go through it to sell to.</p><p>Until consumers get their rights back from corporations, this will continue.  I see it continuing for a very long time.</p></div>
	</htmltext>
<tokenext>Hopefully the end result of this is that the public wo n't have a short attention span and make true on their threats of not buying from them again.Corporations and politicians thrive on the public 's short attention span .
By the time AC3 comes out , most will have forgotten this mess and there will be a whole new generation of gamers who did n't go through it to sell to.Until consumers get their rights back from corporations , this will continue .
I see it continuing for a very long time .</tokentext>
<sentencetext>Hopefully the end result of this is that the public won't have a short attention span and make true on their threats of not buying from them again.Corporations and politicians thrive on the public's short attention span.
By the time AC3 comes out, most will have forgotten this mess and there will be a whole new generation of gamers who didn't go through it to sell to.Until consumers get their rights back from corporations, this will continue.
I see it continuing for a very long time.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395620</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31396666</id>
	<title>I love it! Stupid Ubisoft.</title>
	<author>Jackie\_Chan\_Fan</author>
	<datestamp>1267976880000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Treat your paying customers with respect!!!!! They're the only thing keeping you in business. Its just fucking bad and stupid to treat them like criminals with such hassles.</p><p>The suits at Ubisoft who put this DRM scheme into play should be fired.</p></htmltext>
<tokenext>Treat your paying customers with respect ! ! ! ! !
They 're the only thing keeping you in business .
Its just fucking bad and stupid to treat them like criminals with such hassles.The suits at Ubisoft who put this DRM scheme into play should be fired .</tokentext>
<sentencetext>Treat your paying customers with respect!!!!!
They're the only thing keeping you in business.
Its just fucking bad and stupid to treat them like criminals with such hassles.The suits at Ubisoft who put this DRM scheme into play should be fired.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31399280</id>
	<title>Re:I'm not mad</title>
	<author>L4t3r4lu5</author>
	<datestamp>1268052780000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I saw a box for this on a shelf in my local Game store. The bottom right of the front of the box says, in red <b>bold letters</b> in a big red circle "This game requires a constant internet connection for play."<br> <br>They knew <b>exactly</b> what they were buying. That makes them idiots for buying it, but it doesn't mean UbiSoft should get away with it. Their tech failed, and the product became useless. That's what I call "unfit for purpose."</htmltext>
<tokenext>I saw a box for this on a shelf in my local Game store .
The bottom right of the front of the box says , in red bold letters in a big red circle " This game requires a constant internet connection for play .
" They knew exactly what they were buying .
That makes them idiots for buying it , but it does n't mean UbiSoft should get away with it .
Their tech failed , and the product became useless .
That 's what I call " unfit for purpose .
"</tokentext>
<sentencetext>I saw a box for this on a shelf in my local Game store.
The bottom right of the front of the box says, in red bold letters in a big red circle "This game requires a constant internet connection for play.
" They knew exactly what they were buying.
That makes them idiots for buying it, but it doesn't mean UbiSoft should get away with it.
Their tech failed, and the product became useless.
That's what I call "unfit for purpose.
"</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395694</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31396158</id>
	<title>Re:Down or DDoS?</title>
	<author>Wildclaw</author>
	<datestamp>1267972980000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>My heart isn't needlessly there. So could you please explain how your post in anyway is a relevant reply to the grandparent post?</p></htmltext>
<tokenext>My heart is n't needlessly there .
So could you please explain how your post in anyway is a relevant reply to the grandparent post ?</tokentext>
<sentencetext>My heart isn't needlessly there.
So could you please explain how your post in anyway is a relevant reply to the grandparent post?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31396026</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31396848</id>
	<title>Re:I'm not mad</title>
	<author>Anonymous</author>
	<datestamp>1267978380000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Good point.  I would say that they have a good claim against Ubisoft for failure to deliver the product advertised / a functional product.</p></htmltext>
<tokenext>Good point .
I would say that they have a good claim against Ubisoft for failure to deliver the product advertised / a functional product .</tokentext>
<sentencetext>Good point.
I would say that they have a good claim against Ubisoft for failure to deliver the product advertised / a functional product.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395694</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395778</id>
	<title>Re:LOL</title>
	<author>Anonymous</author>
	<datestamp>1267970760000</datestamp>
	<modclass>Funny</modclass>
	<modscore>4</modscore>
	<htmltext>My karma ran over your dogma.  Never seemed more appropriate.<nobr> <wbr></nobr>:)</htmltext>
<tokenext>My karma ran over your dogma .
Never seemed more appropriate .
: )</tokentext>
<sentencetext>My karma ran over your dogma.
Never seemed more appropriate.
:)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395374</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31398018</id>
	<title>Re:French Engineers</title>
	<author>azaris</author>
	<datestamp>1268078760000</datestamp>
	<modclass>Troll</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Eighty years ago the French engineers built a wall to protect France from Germans. The Germans walked around it and invaded the country.</p><p>Ten years ago the French engineers built a nuclear aircraft carrier that was too short to allow planes to land on it. It was also exposing the crew to radiation.</p><p>Now they designed a network-based DRM, which was cracked almost immediately, until (surprise!) the servers went down in flame.</p><p>Bunch of buffoons.</p></div><p>And 123 years they built the Eiffel Tower.

</p><p>Bush is gone, the French are no longer the enemy. Give it up.</p></div>
	</htmltext>
<tokenext>Eighty years ago the French engineers built a wall to protect France from Germans .
The Germans walked around it and invaded the country.Ten years ago the French engineers built a nuclear aircraft carrier that was too short to allow planes to land on it .
It was also exposing the crew to radiation.Now they designed a network-based DRM , which was cracked almost immediately , until ( surprise !
) the servers went down in flame.Bunch of buffoons.And 123 years they built the Eiffel Tower .
Bush is gone , the French are no longer the enemy .
Give it up .</tokentext>
<sentencetext>Eighty years ago the French engineers built a wall to protect France from Germans.
The Germans walked around it and invaded the country.Ten years ago the French engineers built a nuclear aircraft carrier that was too short to allow planes to land on it.
It was also exposing the crew to radiation.Now they designed a network-based DRM, which was cracked almost immediately, until (surprise!
) the servers went down in flame.Bunch of buffoons.And 123 years they built the Eiffel Tower.
Bush is gone, the French are no longer the enemy.
Give it up.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31396042</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31396766</id>
	<title>Re:Thank You Ubisoft</title>
	<author>ArundelCastle</author>
	<datestamp>1267977660000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>a thousand indignant<nobr> <wbr></nobr>./ stories and editorials.</p></div><p>Those insensitive Dotslash clods!</p></div>
	</htmltext>
<tokenext>a thousand indignant ./ stories and editorials.Those insensitive Dotslash clods !</tokentext>
<sentencetext>a thousand indignant ./ stories and editorials.Those insensitive Dotslash clods!
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395706</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31401218</id>
	<title>Re:Interesting</title>
	<author>Anonymous</author>
	<datestamp>1268067060000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>valve has actually shown their sales statistics for sale items and quantity vs cost reduction, and you get about 4x's the revenue by reducing your price by 75\% for a bit for the period of the sale. Note, that isnt 4x the sales meaning 1x profit, thats 16x the sales meaning 4x the revenue. They have also shown that it's alot more effective to have initial prices appear to be at X dollars, but to lower it immediately as a "sale" by 25\%, which will raise revenue by 10-30\% then at the normal price of the game.</p></htmltext>
<tokenext>valve has actually shown their sales statistics for sale items and quantity vs cost reduction , and you get about 4x 's the revenue by reducing your price by 75 \ % for a bit for the period of the sale .
Note , that isnt 4x the sales meaning 1x profit , thats 16x the sales meaning 4x the revenue .
They have also shown that it 's alot more effective to have initial prices appear to be at X dollars , but to lower it immediately as a " sale " by 25 \ % , which will raise revenue by 10-30 \ % then at the normal price of the game .</tokentext>
<sentencetext>valve has actually shown their sales statistics for sale items and quantity vs cost reduction, and you get about 4x's the revenue by reducing your price by 75\% for a bit for the period of the sale.
Note, that isnt 4x the sales meaning 1x profit, thats 16x the sales meaning 4x the revenue.
They have also shown that it's alot more effective to have initial prices appear to be at X dollars, but to lower it immediately as a "sale" by 25\%, which will raise revenue by 10-30\% then at the normal price of the game.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31397124</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31398150</id>
	<title>Pushing users to consoles</title>
	<author>gpeuhqt</author>
	<datestamp>1268080440000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I don't think most people would do research about DRM. They buy the pc version, find out it has problems and see that their friends don't have those problems on their consoles. So what will the gamers do? Boycott all games that have DRM in their pc versions? Of course not. They will just switch to console gaming. The major publishers keep crippling their pc versions more and more until most customers have bought a ps3 or an xbox360. Other ways they do this include releasing pc versions later, release console-only dlc and removing fundamental functionality like dedicated servers. When most people agree that consoles are superior, they can stop making pc versions.

Why they do this? Because it's cheaper to have only one or two platforms to support, and piracy is not a problem on consoles.</htmltext>
<tokenext>I do n't think most people would do research about DRM .
They buy the pc version , find out it has problems and see that their friends do n't have those problems on their consoles .
So what will the gamers do ?
Boycott all games that have DRM in their pc versions ?
Of course not .
They will just switch to console gaming .
The major publishers keep crippling their pc versions more and more until most customers have bought a ps3 or an xbox360 .
Other ways they do this include releasing pc versions later , release console-only dlc and removing fundamental functionality like dedicated servers .
When most people agree that consoles are superior , they can stop making pc versions .
Why they do this ?
Because it 's cheaper to have only one or two platforms to support , and piracy is not a problem on consoles .</tokentext>
<sentencetext>I don't think most people would do research about DRM.
They buy the pc version, find out it has problems and see that their friends don't have those problems on their consoles.
So what will the gamers do?
Boycott all games that have DRM in their pc versions?
Of course not.
They will just switch to console gaming.
The major publishers keep crippling their pc versions more and more until most customers have bought a ps3 or an xbox360.
Other ways they do this include releasing pc versions later, release console-only dlc and removing fundamental functionality like dedicated servers.
When most people agree that consoles are superior, they can stop making pc versions.
Why they do this?
Because it's cheaper to have only one or two platforms to support, and piracy is not a problem on consoles.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31404784</id>
	<title>Re:I already said it</title>
	<author>magus\_melchior</author>
	<datestamp>1268040360000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Corollary: Do not rocket jump from a tall platform-- you'll end up like the last Soldier in the TF2 trailer.</p></htmltext>
<tokenext>Corollary : Do not rocket jump from a tall platform-- you 'll end up like the last Soldier in the TF2 trailer .</tokentext>
<sentencetext>Corollary: Do not rocket jump from a tall platform-- you'll end up like the last Soldier in the TF2 trailer.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395926</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31404908</id>
	<title>Re:This is a good thing</title>
	<author>Anonymous</author>
	<datestamp>1268040900000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>There are other DRM screwups that come in to mind, and I doubt this will be the last, for all we know in 10 years we'll need voice/iris/dna/fingerprint recognition just to play some game. It's going to get worst but it will kill PC gaming in single-player, Blizzard and the others are already doing it with online only games. DRM as software will always be cracked relatively fast, the only ones that got it a little right are Sony, but they're starting to screw around too, so yeah, it's pretty bad, I only hope they all bury themselves fast and leave room for more level-headed people.</p></htmltext>
<tokenext>There are other DRM screwups that come in to mind , and I doubt this will be the last , for all we know in 10 years we 'll need voice/iris/dna/fingerprint recognition just to play some game .
It 's going to get worst but it will kill PC gaming in single-player , Blizzard and the others are already doing it with online only games .
DRM as software will always be cracked relatively fast , the only ones that got it a little right are Sony , but they 're starting to screw around too , so yeah , it 's pretty bad , I only hope they all bury themselves fast and leave room for more level-headed people .</tokentext>
<sentencetext>There are other DRM screwups that come in to mind, and I doubt this will be the last, for all we know in 10 years we'll need voice/iris/dna/fingerprint recognition just to play some game.
It's going to get worst but it will kill PC gaming in single-player, Blizzard and the others are already doing it with online only games.
DRM as software will always be cracked relatively fast, the only ones that got it a little right are Sony, but they're starting to screw around too, so yeah, it's pretty bad, I only hope they all bury themselves fast and leave room for more level-headed people.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395620</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395842</id>
	<title>Re:I'm not mad</title>
	<author>SolidAltar</author>
	<datestamp>1267971000000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext><p>Now they know better.<br>This is the best possible thing that could have happened to them.</p></htmltext>
<tokenext>Now they know better.This is the best possible thing that could have happened to them .</tokentext>
<sentencetext>Now they know better.This is the best possible thing that could have happened to them.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395694</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31398424</id>
	<title>Re:Nice response from an Ubisoft rep</title>
	<author>RAMMS+EIN</author>
	<datestamp>1268041320000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>I do agree, though. Don't advocate breaking the rules. Advocate better rules.</p><p>A friend of mine had to wait two weeks for his new computer to make it from the internal IT dept to his desk. The reason? Some kind of tangled mess involving license keys that were valid, yet didn't work. Lots of time on the phone with Microsoft, and finally he got his new machine. Then he had to go and download the software he needed from various websites, and click through all the questions and license agreements to get it all installed. Total employee time taken? I don't want to know.</p><p>Meanwhile, I got my new computer, popped in my Linux disc, and used Aptitude to install my favorite software while I was having lunch. Total employee time taken? A little over one hour.</p><p>The reason I could do that is that many people have rejected the conditions that come attached to the major proprietary software packages, and given their support to free software, instead. The same can work for games, too: play the games that don't come with onerous rules, and refuse to play the games that come with too many strings attached. Breaking the rules won't solve the problem, because it doesn't give the right incentives to the producers. We don't want to break the rules, we don't want the rules to be there in the first place!</p></htmltext>
<tokenext>I do agree , though .
Do n't advocate breaking the rules .
Advocate better rules.A friend of mine had to wait two weeks for his new computer to make it from the internal IT dept to his desk .
The reason ?
Some kind of tangled mess involving license keys that were valid , yet did n't work .
Lots of time on the phone with Microsoft , and finally he got his new machine .
Then he had to go and download the software he needed from various websites , and click through all the questions and license agreements to get it all installed .
Total employee time taken ?
I do n't want to know.Meanwhile , I got my new computer , popped in my Linux disc , and used Aptitude to install my favorite software while I was having lunch .
Total employee time taken ?
A little over one hour.The reason I could do that is that many people have rejected the conditions that come attached to the major proprietary software packages , and given their support to free software , instead .
The same can work for games , too : play the games that do n't come with onerous rules , and refuse to play the games that come with too many strings attached .
Breaking the rules wo n't solve the problem , because it does n't give the right incentives to the producers .
We do n't want to break the rules , we do n't want the rules to be there in the first place !</tokentext>
<sentencetext>I do agree, though.
Don't advocate breaking the rules.
Advocate better rules.A friend of mine had to wait two weeks for his new computer to make it from the internal IT dept to his desk.
The reason?
Some kind of tangled mess involving license keys that were valid, yet didn't work.
Lots of time on the phone with Microsoft, and finally he got his new machine.
Then he had to go and download the software he needed from various websites, and click through all the questions and license agreements to get it all installed.
Total employee time taken?
I don't want to know.Meanwhile, I got my new computer, popped in my Linux disc, and used Aptitude to install my favorite software while I was having lunch.
Total employee time taken?
A little over one hour.The reason I could do that is that many people have rejected the conditions that come attached to the major proprietary software packages, and given their support to free software, instead.
The same can work for games, too: play the games that don't come with onerous rules, and refuse to play the games that come with too many strings attached.
Breaking the rules won't solve the problem, because it doesn't give the right incentives to the producers.
We don't want to break the rules, we don't want the rules to be there in the first place!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395614</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31399310</id>
	<title>Re:No sympathy</title>
	<author>L4t3r4lu5</author>
	<datestamp>1268053260000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>The front of the case tells you about the DRM: "This game requires a constant internet connection for play" is displayed in big red letters (at least in UK stores).<br> <br>Game says "Internet connection lost" and quits (or goes to main menu etc). The first thing I would do, as an ID10T, would be to open up IE and hit Google.com. Oh, that works? Hmmm. Try the game again. "No internet connection." Hmmm, but Google works! BBC.co.uk... That works! <br> <br>Head to the store and <b>NERD RAGE</b> on the clerk until he takes it back (as most UK game retailers don't accept PC games back for refund unless faulty, and they will argue it's the DRM. Sometimes raging so the other customers leave is the only way).<br> <br>Anyone know if this will go class action?</htmltext>
<tokenext>The front of the case tells you about the DRM : " This game requires a constant internet connection for play " is displayed in big red letters ( at least in UK stores ) .
Game says " Internet connection lost " and quits ( or goes to main menu etc ) .
The first thing I would do , as an ID10T , would be to open up IE and hit Google.com .
Oh , that works ?
Hmmm. Try the game again .
" No internet connection .
" Hmmm , but Google works !
BBC.co.uk... That works !
Head to the store and NERD RAGE on the clerk until he takes it back ( as most UK game retailers do n't accept PC games back for refund unless faulty , and they will argue it 's the DRM .
Sometimes raging so the other customers leave is the only way ) .
Anyone know if this will go class action ?</tokentext>
<sentencetext>The front of the case tells you about the DRM: "This game requires a constant internet connection for play" is displayed in big red letters (at least in UK stores).
Game says "Internet connection lost" and quits (or goes to main menu etc).
The first thing I would do, as an ID10T, would be to open up IE and hit Google.com.
Oh, that works?
Hmmm. Try the game again.
"No internet connection.
" Hmmm, but Google works!
BBC.co.uk... That works!
Head to the store and NERD RAGE on the clerk until he takes it back (as most UK game retailers don't accept PC games back for refund unless faulty, and they will argue it's the DRM.
Sometimes raging so the other customers leave is the only way).
Anyone know if this will go class action?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395562</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31396594</id>
	<title>3, 2, 1 until Ubisoft shoves their drm</title>
	<author>unity100</author>
	<datestamp>1267976220000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>up their ass<nobr> <wbr></nobr>... im giving around 2 days. what's your bet.</p></htmltext>
<tokenext>up their ass ... im giving around 2 days .
what 's your bet .</tokentext>
<sentencetext>up their ass ... im giving around 2 days.
what's your bet.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31399232</id>
	<title>Re:No sympathy</title>
	<author>Waccoon</author>
	<datestamp>1268052180000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Not to mention the fact that this is a sequel, and the first game didn't have this kind of DRM.  I'm sure the demo doesn't have the DRM, either.</p><p>Oh, wait... there is no demo.</p></htmltext>
<tokenext>Not to mention the fact that this is a sequel , and the first game did n't have this kind of DRM .
I 'm sure the demo does n't have the DRM , either.Oh , wait... there is no demo .</tokentext>
<sentencetext>Not to mention the fact that this is a sequel, and the first game didn't have this kind of DRM.
I'm sure the demo doesn't have the DRM, either.Oh, wait... there is no demo.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395712</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31401516</id>
	<title>Thank G-d</title>
	<author>karcirate</author>
	<datestamp>1268068620000</datestamp>
	<modclass>Offtopic</modclass>
	<modscore>0</modscore>
	<htmltext>I bought this game for my 360 instead of waiting for the PC version.</htmltext>
<tokenext>I bought this game for my 360 instead of waiting for the PC version .</tokentext>
<sentencetext>I bought this game for my 360 instead of waiting for the PC version.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395452</id>
	<title>Hope they learned a lesson</title>
	<author>Anonymous</author>
	<datestamp>1267968720000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext><p>Stop supporting games with this kind of DRM</p></htmltext>
<tokenext>Stop supporting games with this kind of DRM</tokentext>
<sentencetext>Stop supporting games with this kind of DRM</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395808</id>
	<title>Re:I'm not mad</title>
	<author>Anonymous</author>
	<datestamp>1267970820000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext>Maybe they should educate themselves then. Consumer abuse such as DRM is getting by largely because of public ignorance. Even if they have to learn the hard way, ie buying a defective product, they learn nonetheless. If they need to feel burned to start taking notice then I'm glad we have companies like Ubisoft around to burn them.</htmltext>
<tokenext>Maybe they should educate themselves then .
Consumer abuse such as DRM is getting by largely because of public ignorance .
Even if they have to learn the hard way , ie buying a defective product , they learn nonetheless .
If they need to feel burned to start taking notice then I 'm glad we have companies like Ubisoft around to burn them .</tokentext>
<sentencetext>Maybe they should educate themselves then.
Consumer abuse such as DRM is getting by largely because of public ignorance.
Even if they have to learn the hard way, ie buying a defective product, they learn nonetheless.
If they need to feel burned to start taking notice then I'm glad we have companies like Ubisoft around to burn them.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395694</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31396448</id>
	<title>Ha !</title>
	<author>unity100</author>
	<datestamp>1267975140000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>gamers are no sheeps. gamers are technically affluent, organically connected through innumerable communities, and somehow have a common culture.</p><p>in layman's terms, they dont take no shit.</p><p>in the past numerous big companies had to eat their word in various issues related to gaming and drm and whatnot, due to the response of gaming community.</p><p>this, probably will be an even bigger case than others.</p></htmltext>
<tokenext>gamers are no sheeps .
gamers are technically affluent , organically connected through innumerable communities , and somehow have a common culture.in layman 's terms , they dont take no shit.in the past numerous big companies had to eat their word in various issues related to gaming and drm and whatnot , due to the response of gaming community.this , probably will be an even bigger case than others .</tokentext>
<sentencetext>gamers are no sheeps.
gamers are technically affluent, organically connected through innumerable communities, and somehow have a common culture.in layman's terms, they dont take no shit.in the past numerous big companies had to eat their word in various issues related to gaming and drm and whatnot, due to the response of gaming community.this, probably will be an even bigger case than others.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395410</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31396024</id>
	<title>I new strategy for DRM</title>
	<author>Anonymous</author>
	<datestamp>1267972260000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>The DRM Monkey is the newest weapon in the fight against piracy!</p><p>http://www.youtube.com/watch?v=8avOiTUcD4Y</p></htmltext>
<tokenext>The DRM Monkey is the newest weapon in the fight against piracy ! http : //www.youtube.com/watch ? v = 8avOiTUcD4Y</tokentext>
<sentencetext>The DRM Monkey is the newest weapon in the fight against piracy!http://www.youtube.com/watch?v=8avOiTUcD4Y</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395558</id>
	<title>Do I smell a class action lawsuit?</title>
	<author>m509272</author>
	<datestamp>1267969260000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>Do I smell a class action lawsuit?  Seems like it might make sense.</p></htmltext>
<tokenext>Do I smell a class action lawsuit ?
Seems like it might make sense .</tokentext>
<sentencetext>Do I smell a class action lawsuit?
Seems like it might make sense.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31397586</id>
	<title>Authentication Server</title>
	<author>Arrowofdarkness</author>
	<datestamp>1267986240000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Now I'm not saying we have to go Anonymous on them<nobr> <wbr></nobr>... but can anyone (with Microsoft Network Monitor or Wireshark) post the IP Address of their Authentication server. I'm interested in where they're hosting it and what software its running<nobr> <wbr></nobr>... dont let it be Windows. Actually if it was running Windows server that might be why its epically failing right now<nobr> <wbr></nobr>...</htmltext>
<tokenext>Now I 'm not saying we have to go Anonymous on them ... but can anyone ( with Microsoft Network Monitor or Wireshark ) post the IP Address of their Authentication server .
I 'm interested in where they 're hosting it and what software its running ... dont let it be Windows .
Actually if it was running Windows server that might be why its epically failing right now .. .</tokentext>
<sentencetext>Now I'm not saying we have to go Anonymous on them ... but can anyone (with Microsoft Network Monitor or Wireshark) post the IP Address of their Authentication server.
I'm interested in where they're hosting it and what software its running ... dont let it be Windows.
Actually if it was running Windows server that might be why its epically failing right now ...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31396172</id>
	<title>Re:They have the money already</title>
	<author>mjwx</author>
	<datestamp>1267973100000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p>I think the more likely option is that they'll be taken offline about the time Assassin's Creed 3 is brought to market.</p></div></blockquote><p>

When you can also buy a new copy of Assassins Creed for AU$60 with the new DRM as the old servers have been switched off.</p></div>
	</htmltext>
<tokenext>I think the more likely option is that they 'll be taken offline about the time Assassin 's Creed 3 is brought to market .
When you can also buy a new copy of Assassins Creed for AU $ 60 with the new DRM as the old servers have been switched off .</tokentext>
<sentencetext>I think the more likely option is that they'll be taken offline about the time Assassin's Creed 3 is brought to market.
When you can also buy a new copy of Assassins Creed for AU$60 with the new DRM as the old servers have been switched off.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395702</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31398666</id>
	<title>Re:Preview</title>
	<author>Anonymous</author>
	<datestamp>1268044500000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>They don't have to go bankrupt. They might get bought by another company or simply think it's too expensive to keep the servers up.</p><p>Major music online shops turned off their DRM servers when they switched their DRM scheme. One of the major console publishers (MS, EA or Sony, don't quite remember) recently turned off dozens of game servers. Some of the games were relatively new.</p><p>It happens all the time, without the rare case of bankruptcy.</p><p>In my opinion, people who buy games with online activation DRM deserve this.</p></htmltext>
<tokenext>They do n't have to go bankrupt .
They might get bought by another company or simply think it 's too expensive to keep the servers up.Major music online shops turned off their DRM servers when they switched their DRM scheme .
One of the major console publishers ( MS , EA or Sony , do n't quite remember ) recently turned off dozens of game servers .
Some of the games were relatively new.It happens all the time , without the rare case of bankruptcy.In my opinion , people who buy games with online activation DRM deserve this .</tokentext>
<sentencetext>They don't have to go bankrupt.
They might get bought by another company or simply think it's too expensive to keep the servers up.Major music online shops turned off their DRM servers when they switched their DRM scheme.
One of the major console publishers (MS, EA or Sony, don't quite remember) recently turned off dozens of game servers.
Some of the games were relatively new.It happens all the time, without the rare case of bankruptcy.In my opinion, people who buy games with online activation DRM deserve this.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395762</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31400360</id>
	<title>Re:</title>
	<author>clint999</author>
	<datestamp>1268062200000</datestamp>
	<modclass>None</modclass>
	<modscore>-1</modscore>
	<htmltext><b>Does it really matter though? If they're using something like this, they should had have hardened and test the system properly. Things like this are completely unacceptable. I would have thought they did as otherwise its going to backfire so good, but it seems stupid people never cease to amaze you.</b></htmltext>
<tokenext>Does it really matter though ?
If they 're using something like this , they should had have hardened and test the system properly .
Things like this are completely unacceptable .
I would have thought they did as otherwise its going to backfire so good , but it seems stupid people never cease to amaze you .</tokentext>
<sentencetext>Does it really matter though?
If they're using something like this, they should had have hardened and test the system properly.
Things like this are completely unacceptable.
I would have thought they did as otherwise its going to backfire so good, but it seems stupid people never cease to amaze you.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31398902</id>
	<title>Re:Few reasons</title>
	<author>SharpFang</author>
	<datestamp>1268047680000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><i>The idea of "Oh well they got their money," is rather short sighted. When businesses operate like that, screwing people over and saying "We already got the money so who cares?" the end result is often the business suffering or going broke in the future.</i></p><p>Yes. It's absolutely stupid, especially on scale of something so big as a corporation. Which makes it even more surprising when you see it happen (consequences included) over and again, and new companies not learning a thing from the fallen ones.</p></htmltext>
<tokenext>The idea of " Oh well they got their money , " is rather short sighted .
When businesses operate like that , screwing people over and saying " We already got the money so who cares ?
" the end result is often the business suffering or going broke in the future.Yes .
It 's absolutely stupid , especially on scale of something so big as a corporation .
Which makes it even more surprising when you see it happen ( consequences included ) over and again , and new companies not learning a thing from the fallen ones .</tokentext>
<sentencetext>The idea of "Oh well they got their money," is rather short sighted.
When businesses operate like that, screwing people over and saying "We already got the money so who cares?
" the end result is often the business suffering or going broke in the future.Yes.
It's absolutely stupid, especially on scale of something so big as a corporation.
Which makes it even more surprising when you see it happen (consequences included) over and again, and new companies not learning a thing from the fallen ones.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31396834</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31404320</id>
	<title>Re:I'm not mad</title>
	<author>Uberbah</author>
	<datestamp>1268081580000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><i>Maybe they should educate themselves then.</i></p><p>Maybe they shouldn't have to for products this bad that you can't return.  You buy any other product under the sun and it's a POS, you can get your money back.  Not so with software, unless you do a charge back - in which case Valve kills any other games you've purchased on Steam, and retailers might place you on a blacklist of "problem" customers.</p></htmltext>
<tokenext>Maybe they should educate themselves then.Maybe they should n't have to for products this bad that you ca n't return .
You buy any other product under the sun and it 's a POS , you can get your money back .
Not so with software , unless you do a charge back - in which case Valve kills any other games you 've purchased on Steam , and retailers might place you on a blacklist of " problem " customers .</tokentext>
<sentencetext>Maybe they should educate themselves then.Maybe they shouldn't have to for products this bad that you can't return.
You buy any other product under the sun and it's a POS, you can get your money back.
Not so with software, unless you do a charge back - in which case Valve kills any other games you've purchased on Steam, and retailers might place you on a blacklist of "problem" customers.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395808</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31401428</id>
	<title>Re:Down or DDoS?</title>
	<author>Anonymous</author>
	<datestamp>1268068260000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>http://www.cekmagdurlari.com/</p></htmltext>
<tokenext>http : //www.cekmagdurlari.com/</tokentext>
<sentencetext>http://www.cekmagdurlari.com/</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395590</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395722</id>
	<title>LOL</title>
	<author>Anonymous</author>
	<datestamp>1267970280000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>I need to find the guys DDoS'ing the Ubi servers so I can buy them a beer.</htmltext>
<tokenext>I need to find the guys DDoS'ing the Ubi servers so I can buy them a beer .</tokentext>
<sentencetext>I need to find the guys DDoS'ing the Ubi servers so I can buy them a beer.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31397204</id>
	<title>Definition of Ubi</title>
	<author>Anonymous</author>
	<datestamp>1267981560000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Ubi, verb, anal rape with insufficient lube. Onomatopoeia.</p><p>Those gamers really got ubied this time!</p></htmltext>
<tokenext>Ubi , verb , anal rape with insufficient lube .
Onomatopoeia.Those gamers really got ubied this time !</tokentext>
<sentencetext>Ubi, verb, anal rape with insufficient lube.
Onomatopoeia.Those gamers really got ubied this time!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31397286</id>
	<title>Re:LOL</title>
	<author>ae1294</author>
	<datestamp>1267982520000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>How about I called it, as (I assume) did anyone who gave the entire stupid scheme more than a moment's thought.</p></div><p>Same here, I wonder who is right? <a href="http://slashdot.org/comments.pl?sid=1565564&amp;cid=31298688" title="slashdot.org">http://slashdot.org/comments.pl?sid=1565564&amp;cid=31298688</a> [slashdot.org]</p></div>
	</htmltext>
<tokenext>How about I called it , as ( I assume ) did anyone who gave the entire stupid scheme more than a moment 's thought.Same here , I wonder who is right ?
http : //slashdot.org/comments.pl ? sid = 1565564&amp;cid = 31298688 [ slashdot.org ]</tokentext>
<sentencetext>How about I called it, as (I assume) did anyone who gave the entire stupid scheme more than a moment's thought.Same here, I wonder who is right?
http://slashdot.org/comments.pl?sid=1565564&amp;cid=31298688 [slashdot.org]
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395882</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395824</id>
	<title>Re:I'm not mad</title>
	<author>ScrewMaster</author>
	<datestamp>1267970940000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>most people who purchased this game had no idea about DRM, you jerk off.</p></div><p>They do now. And if they make the same mistake <i>again</i>, then they deserve whatever grief they get, because they will <i>have known better</i>.</p></div>
	</htmltext>
<tokenext>most people who purchased this game had no idea about DRM , you jerk off.They do now .
And if they make the same mistake again , then they deserve whatever grief they get , because they will have known better .</tokentext>
<sentencetext>most people who purchased this game had no idea about DRM, you jerk off.They do now.
And if they make the same mistake again, then they deserve whatever grief they get, because they will have known better.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395694</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31397228</id>
	<title>Re:Hope they learned a lesson</title>
	<author>Anonymous</author>
	<datestamp>1267981800000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>Was this type of DRM clearly marked on the package?</htmltext>
<tokenext>Was this type of DRM clearly marked on the package ?</tokentext>
<sentencetext>Was this type of DRM clearly marked on the package?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395452</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31396360</id>
	<title>who is dumber</title>
	<author>postmortem</author>
	<datestamp>1267974480000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>people who bought this 'game' or Ubisoft management who thought this will work?</htmltext>
<tokenext>people who bought this 'game ' or Ubisoft management who thought this will work ?</tokentext>
<sentencetext>people who bought this 'game' or Ubisoft management who thought this will work?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31401738</id>
	<title>Re:Nice response from an Ubisoft rep</title>
	<author>Anonymous</author>
	<datestamp>1268069820000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Easy solution. Return game to store demanding a refund.</p></htmltext>
<tokenext>Easy solution .
Return game to store demanding a refund .</tokentext>
<sentencetext>Easy solution.
Return game to store demanding a refund.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395614</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31404876</id>
	<title>I told you so</title>
	<author>Ant P.</author>
	<datestamp>1268040780000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><a href="http://slashdot.org/comments.pl?sid=1565564&amp;cid=31298386" title="slashdot.org" rel="nofollow">*sigh*</a> [slashdot.org]</p></htmltext>
<tokenext>* sigh * [ slashdot.org ]</tokentext>
<sentencetext>*sigh* [slashdot.org]</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31396576</id>
	<title>Just say no!</title>
	<author>woboyle</author>
	<datestamp>1267976100000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I have one inviolable principle I hold to when purchasing computer software and e-books - absolutely no DRM is acceptable, EVER! I don't care if it's the neatest thing since sliced bread. I can live with a license key that I can move with the software from system to system, but online authentication (I might want to run it somewhere there isn't an internet, like at my sister-in-law's house in the back-of-beyond mountains of Chiapas Mexico) has made me drop products that I used to use. They now get no update fees from me, and I no longer recommend their products to friends, family, colleagues, etc.</htmltext>
<tokenext>I have one inviolable principle I hold to when purchasing computer software and e-books - absolutely no DRM is acceptable , EVER !
I do n't care if it 's the neatest thing since sliced bread .
I can live with a license key that I can move with the software from system to system , but online authentication ( I might want to run it somewhere there is n't an internet , like at my sister-in-law 's house in the back-of-beyond mountains of Chiapas Mexico ) has made me drop products that I used to use .
They now get no update fees from me , and I no longer recommend their products to friends , family , colleagues , etc .</tokentext>
<sentencetext>I have one inviolable principle I hold to when purchasing computer software and e-books - absolutely no DRM is acceptable, EVER!
I don't care if it's the neatest thing since sliced bread.
I can live with a license key that I can move with the software from system to system, but online authentication (I might want to run it somewhere there isn't an internet, like at my sister-in-law's house in the back-of-beyond mountains of Chiapas Mexico) has made me drop products that I used to use.
They now get no update fees from me, and I no longer recommend their products to friends, family, colleagues, etc.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31401474</id>
	<title>lol</title>
	<author>jodokast89</author>
	<datestamp>1268068440000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>HAHAHA<nobr> <wbr></nobr>.... Which is excatly why I refuse to buy a new UbiSoft game. No matter how cool Assassin's Creed is.

But<nobr> <wbr></nobr>... those people who pirated it must be having fun<nobr> <wbr></nobr>...</htmltext>
<tokenext>HAHAHA .... Which is excatly why I refuse to buy a new UbiSoft game .
No matter how cool Assassin 's Creed is .
But ... those people who pirated it must be having fun .. .</tokentext>
<sentencetext>HAHAHA .... Which is excatly why I refuse to buy a new UbiSoft game.
No matter how cool Assassin's Creed is.
But ... those people who pirated it must be having fun ...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31398840</id>
	<title>Re:I already said it</title>
	<author>goonerw</author>
	<datestamp>1268046960000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><em>Great job, UBIsoft. Just as the software industry finally regained some footing in the battle against copying, you go and aim the bazooka at your (and the industry's) foot.</em> <br> <br>

You're supposed to jump first before firing the rocket.</htmltext>
<tokenext>Great job , UBIsoft .
Just as the software industry finally regained some footing in the battle against copying , you go and aim the bazooka at your ( and the industry 's ) foot .
You 're supposed to jump first before firing the rocket .</tokentext>
<sentencetext>Great job, UBIsoft.
Just as the software industry finally regained some footing in the battle against copying, you go and aim the bazooka at your (and the industry's) foot.
You're supposed to jump first before firing the rocket.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395560</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31398142</id>
	<title>Fascinating to watch the reaction of the people</title>
	<author>Anonymous</author>
	<datestamp>1268080380000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I find that there's something bizarre and paradoxical when industry when a major publisher distributes a product that UNIVERSALLY FAILS TO FUNCTION, and, from the channels I've observed thus far, the reactions are:</p><p>Laughter<br>Smug self-satisfaction<br>Affirmation that this is overall a good step for the industry</p><p>and coming in dead last in terms of apparant frequency, people who are upset because they've just lost $60.</p><p>How strange that this almost has a positive connotation.</p></htmltext>
<tokenext>I find that there 's something bizarre and paradoxical when industry when a major publisher distributes a product that UNIVERSALLY FAILS TO FUNCTION , and , from the channels I 've observed thus far , the reactions are : LaughterSmug self-satisfactionAffirmation that this is overall a good step for the industryand coming in dead last in terms of apparant frequency , people who are upset because they 've just lost $ 60.How strange that this almost has a positive connotation .</tokentext>
<sentencetext>I find that there's something bizarre and paradoxical when industry when a major publisher distributes a product that UNIVERSALLY FAILS TO FUNCTION, and, from the channels I've observed thus far, the reactions are:LaughterSmug self-satisfactionAffirmation that this is overall a good step for the industryand coming in dead last in terms of apparant frequency, people who are upset because they've just lost $60.How strange that this almost has a positive connotation.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395650</id>
	<title>fir5t</title>
	<author>Anonymous</author>
	<datestamp>1267969800000</datestamp>
	<modclass>Offtopic</modclass>
	<modscore>-1</modscore>
	<htmltext><A HREF="http://goat.cx/" title="goat.cx" rel="nofollow">too 8any rules and website. Mr. de</a> [goat.cx]</htmltext>
<tokenext>too 8any rules and website .
Mr. de [ goat.cx ]</tokentext>
<sentencetext>too 8any rules and website.
Mr. de [goat.cx]</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31396960</id>
	<title>obligatory xkcd sucks</title>
	<author>Anonymous</author>
	<datestamp>1267979460000</datestamp>
	<modclass>Troll</modclass>
	<modscore>-1</modscore>
	<htmltext><p><a href="http://xkcdsucks.blogspot.com/2008/10/comic-488-joke-has-apparently-been.html" title="blogspot.com" rel="nofollow">http://xkcdsucks.blogspot.com/2008/10/comic-488-joke-has-apparently-been.html</a> [blogspot.com]</p></htmltext>
<tokenext>http : //xkcdsucks.blogspot.com/2008/10/comic-488-joke-has-apparently-been.html [ blogspot.com ]</tokentext>
<sentencetext>http://xkcdsucks.blogspot.com/2008/10/comic-488-joke-has-apparently-been.html [blogspot.com]</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395844</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395664</id>
	<title>Re:Awful Anti-Pirate Systems That Will Probably Wo</title>
	<author>aliquis</author>
	<datestamp>1267969920000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>3</modscore>
	<htmltext><p>The guy behind mIRC did this, and I still remember reading an interview with some guy probably years after the first release where he was one of the early people who had actually paid for it assuming that he had to. He was like number 10+ or something such.</p><p>So yeah, works great having people pay if they like the product, or not<nobr> <wbr></nobr>..</p></htmltext>
<tokenext>The guy behind mIRC did this , and I still remember reading an interview with some guy probably years after the first release where he was one of the early people who had actually paid for it assuming that he had to .
He was like number 10 + or something such.So yeah , works great having people pay if they like the product , or not . .</tokentext>
<sentencetext>The guy behind mIRC did this, and I still remember reading an interview with some guy probably years after the first release where he was one of the early people who had actually paid for it assuming that he had to.
He was like number 10+ or something such.So yeah, works great having people pay if they like the product, or not ..</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395454</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31397042</id>
	<title>Re:In germany you would now be allowed to crack it</title>
	<author>Interoperable</author>
	<datestamp>1267980240000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>allows cracking of software that you legally <b>own</b></p> </div><p>Too bad the users only license software. Which is, I think, at the core of the problem.</p><p>(Note: I have no idea what the status of software licences is in Germany, I'm referring to the North American system, which may be different.)</p></div>
	</htmltext>
<tokenext>allows cracking of software that you legally own Too bad the users only license software .
Which is , I think , at the core of the problem .
( Note : I have no idea what the status of software licences is in Germany , I 'm referring to the North American system , which may be different .
)</tokentext>
<sentencetext>allows cracking of software that you legally own Too bad the users only license software.
Which is, I think, at the core of the problem.
(Note: I have no idea what the status of software licences is in Germany, I'm referring to the North American system, which may be different.
)
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395792</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395618</id>
	<title>Re:LOL</title>
	<author>Anonymous</author>
	<datestamp>1267969620000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><a href="http://nelsonhaha.com/" title="nelsonhaha.com" rel="nofollow">Ha ha!</a> [nelsonhaha.com]</p></htmltext>
<tokenext>Ha ha !
[ nelsonhaha.com ]</tokentext>
<sentencetext>Ha ha!
[nelsonhaha.com]</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395374</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31398542</id>
	<title>Re:Few reasons</title>
	<author>Anonymous</author>
	<datestamp>1268042820000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p>The idea of "Oh well they got their money," is rather short sighted. When businesses operate like that, screwing people over and saying "We already got the money so who cares?" the end result is often the business suffering or going broke in the future.</p></div><p>So I should start selling my M$ stock?</p></div>
	</htmltext>
<tokenext>The idea of " Oh well they got their money , " is rather short sighted .
When businesses operate like that , screwing people over and saying " We already got the money so who cares ?
" the end result is often the business suffering or going broke in the future.So I should start selling my M $ stock ?</tokentext>
<sentencetext>The idea of "Oh well they got their money," is rather short sighted.
When businesses operate like that, screwing people over and saying "We already got the money so who cares?
" the end result is often the business suffering or going broke in the future.So I should start selling my M$ stock?
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31396834</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31398254</id>
	<title>Crack your software.</title>
	<author>Anonymous</author>
	<datestamp>1268081640000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>1</modscore>
	<htmltext><p>If you paid for it, you own it.  Learn how to install cracks to disable DRM for the software that you own.  EULA are not legal because you already bought the software at the store based on the doctrine of first sale.  You own that copy of the software 100\%, don't let anyone tell you different.</p><p>If you get on a jury regarding anything pirate and DRM related, do whatever it takes to get on the jury and then vote innocent.</p></htmltext>
<tokenext>If you paid for it , you own it .
Learn how to install cracks to disable DRM for the software that you own .
EULA are not legal because you already bought the software at the store based on the doctrine of first sale .
You own that copy of the software 100 \ % , do n't let anyone tell you different.If you get on a jury regarding anything pirate and DRM related , do whatever it takes to get on the jury and then vote innocent .</tokentext>
<sentencetext>If you paid for it, you own it.
Learn how to install cracks to disable DRM for the software that you own.
EULA are not legal because you already bought the software at the store based on the doctrine of first sale.
You own that copy of the software 100\%, don't let anyone tell you different.If you get on a jury regarding anything pirate and DRM related, do whatever it takes to get on the jury and then vote innocent.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31400516</id>
	<title>Hope... yeah</title>
	<author>roc97007</author>
	<datestamp>1268063280000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>
"One can only hope that this utter failure will help to stem the tide of bad DRM."
</p><p>
Thanks, I needed a laugh this morning.  What is it to them whether you can use the product or not, other than more calls on their help line in Bangalore?  You assume they have any commitment to the product whatsoever after you've purchased it?
</p><p>
What will stem the tide of bad DRM is when we refuse to buy the products and companies start to go out of business.</p></htmltext>
<tokenext>" One can only hope that this utter failure will help to stem the tide of bad DRM .
" Thanks , I needed a laugh this morning .
What is it to them whether you can use the product or not , other than more calls on their help line in Bangalore ?
You assume they have any commitment to the product whatsoever after you 've purchased it ?
What will stem the tide of bad DRM is when we refuse to buy the products and companies start to go out of business .</tokentext>
<sentencetext>
"One can only hope that this utter failure will help to stem the tide of bad DRM.
"

Thanks, I needed a laugh this morning.
What is it to them whether you can use the product or not, other than more calls on their help line in Bangalore?
You assume they have any commitment to the product whatsoever after you've purchased it?
What will stem the tide of bad DRM is when we refuse to buy the products and companies start to go out of business.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31400596</id>
	<title>What absoulty baffles me...</title>
	<author>DarthVain</author>
	<datestamp>1268063760000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Is that the Internet called, and they said "we told you so."</p><p>When this was announced EVERYONE said this was a bad idea. It is a bad idea.</p><p>Ubi somehow thought that they are smarter than everyone else in the world, and that it was a good idea.</p><p>Are they really all that surprised that this happened at all? Because if they are, they must be the biggest idiots of all time.</p><p>I mean really. Everyone saw this coming a mile away, I find it hard to believe that UbiSoft refused to accept reality.</p><p>Isn't the rejection of reality, substituting your own personal fantasy, a definition of being crazy?</p></htmltext>
<tokenext>Is that the Internet called , and they said " we told you so .
" When this was announced EVERYONE said this was a bad idea .
It is a bad idea.Ubi somehow thought that they are smarter than everyone else in the world , and that it was a good idea.Are they really all that surprised that this happened at all ?
Because if they are , they must be the biggest idiots of all time.I mean really .
Everyone saw this coming a mile away , I find it hard to believe that UbiSoft refused to accept reality.Is n't the rejection of reality , substituting your own personal fantasy , a definition of being crazy ?</tokentext>
<sentencetext>Is that the Internet called, and they said "we told you so.
"When this was announced EVERYONE said this was a bad idea.
It is a bad idea.Ubi somehow thought that they are smarter than everyone else in the world, and that it was a good idea.Are they really all that surprised that this happened at all?
Because if they are, they must be the biggest idiots of all time.I mean really.
Everyone saw this coming a mile away, I find it hard to believe that UbiSoft refused to accept reality.Isn't the rejection of reality, substituting your own personal fantasy, a definition of being crazy?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395852</id>
	<title>Tech support calls...</title>
	<author>rsilvergun</author>
	<datestamp>1267971120000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext>you're only thinking of the hardcore that knows to hit forums. All it takes is 1 phone call or email and they've lost all the profit on the sale, even if the call consists of "Servers down, try again later!".</htmltext>
<tokenext>you 're only thinking of the hardcore that knows to hit forums .
All it takes is 1 phone call or email and they 've lost all the profit on the sale , even if the call consists of " Servers down , try again later !
" .</tokentext>
<sentencetext>you're only thinking of the hardcore that knows to hit forums.
All it takes is 1 phone call or email and they've lost all the profit on the sale, even if the call consists of "Servers down, try again later!
".</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395410</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395520</id>
	<title>Re:They have the money already</title>
	<author>Pinckney</author>
	<datestamp>1267969140000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>4</modscore>
	<htmltext><p>Because it pisses off a wide audience, not just the typical Slashdot reader. This may matter when it comes to selling other games. In particular, the people affected are the people ill-informed enough or naive enough to pay for such software. Once Bitten, Twice Shy.</p><p>Also because it kills the argument that this DRM isn't a big deal for anyone who doesn't plan to play the game for years. I know I've been told (by Battlefront.com, when inquiring about their system) that I was more likely to stop playing after years due to compatibility issues than because their DRM servers closed. Ubisoft presumably would have said similar, if asked about the end-of-life of their servers.</p></htmltext>
<tokenext>Because it pisses off a wide audience , not just the typical Slashdot reader .
This may matter when it comes to selling other games .
In particular , the people affected are the people ill-informed enough or naive enough to pay for such software .
Once Bitten , Twice Shy.Also because it kills the argument that this DRM is n't a big deal for anyone who does n't plan to play the game for years .
I know I 've been told ( by Battlefront.com , when inquiring about their system ) that I was more likely to stop playing after years due to compatibility issues than because their DRM servers closed .
Ubisoft presumably would have said similar , if asked about the end-of-life of their servers .</tokentext>
<sentencetext>Because it pisses off a wide audience, not just the typical Slashdot reader.
This may matter when it comes to selling other games.
In particular, the people affected are the people ill-informed enough or naive enough to pay for such software.
Once Bitten, Twice Shy.Also because it kills the argument that this DRM isn't a big deal for anyone who doesn't plan to play the game for years.
I know I've been told (by Battlefront.com, when inquiring about their system) that I was more likely to stop playing after years due to compatibility issues than because their DRM servers closed.
Ubisoft presumably would have said similar, if asked about the end-of-life of their servers.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395410</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31397742</id>
	<title>Pirated copy incomplete</title>
	<author>Ifni</author>
	<datestamp>1267988340000</datestamp>
	<modclass>Funny</modclass>
	<modscore>2</modscore>
	<htmltext><p>From Ubisoft concerning the announcement of the crack:</p><p><div class="quote"><p>Please know that this rumor is false and while a pirated version may seem to be complete at start up, any gamer who downloads and plays a cracked version will find that their version is not complete.</p></div><p>So, apparently, this inability to play is the feature that those who pirate the game are missing out on...</p></div>
	</htmltext>
<tokenext>From Ubisoft concerning the announcement of the crack : Please know that this rumor is false and while a pirated version may seem to be complete at start up , any gamer who downloads and plays a cracked version will find that their version is not complete.So , apparently , this inability to play is the feature that those who pirate the game are missing out on.. .</tokentext>
<sentencetext>From Ubisoft concerning the announcement of the crack:Please know that this rumor is false and while a pirated version may seem to be complete at start up, any gamer who downloads and plays a cracked version will find that their version is not complete.So, apparently, this inability to play is the feature that those who pirate the game are missing out on...
	</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395794</id>
	<title>Re:LOL</title>
	<author>Hurricane78</author>
	<datestamp>1267970820000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Users: Our relationship is headed for an EPIC FAIL, young lady!<br>Ubisoft: But I LOVE my DRM!</p></htmltext>
<tokenext>Users : Our relationship is headed for an EPIC FAIL , young lady ! Ubisoft : But I LOVE my DRM !</tokentext>
<sentencetext>Users: Our relationship is headed for an EPIC FAIL, young lady!Ubisoft: But I LOVE my DRM!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395374</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395488</id>
	<title>Re:They have the money already</title>
	<author>Anonymous</author>
	<datestamp>1267968900000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Because people aren't going to buy the next game they release. Of course that will just be blamed on piracy and the drm will get worse (for the legit customers, anyways, but pirates will be happy with the superior version).</p></htmltext>
<tokenext>Because people are n't going to buy the next game they release .
Of course that will just be blamed on piracy and the drm will get worse ( for the legit customers , anyways , but pirates will be happy with the superior version ) .</tokentext>
<sentencetext>Because people aren't going to buy the next game they release.
Of course that will just be blamed on piracy and the drm will get worse (for the legit customers, anyways, but pirates will be happy with the superior version).</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395410</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31396548</id>
	<title>No.</title>
	<author>unity100</author>
	<datestamp>1267975920000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>people are cheap, because our current socioeconomic system forces them to live lives they are not happy with, even they havent chosen, and in return pushes them crappy, mass produced products from all fronts.</p><p>but, ANYONE, when chances up with something s/he really likes, really really holds onto them. thats why we have grown up adults who are still clinging to some bands/games/products etc from the past decades, despite having moved on in all other fronts. they keep these and use these, because they like those. its as simple as that.</p><p>lets see now - there are ~80 songs in my permanent playlist. honestly, most of these, i wouldnt pay, in any way. they are 'ok'. but we do not want 'ok'. we want 'good'. for about 9 of these songs however, i would probably regularly go donate to their creators, have they had some format like what Radiohead did.</p><p>ah and by the way, Radiohead's experiment tramples all kinds of 'people are cheap' arguments. they made what they would have made in a year, touring, in approx 3 hours there, with no sweat.</p></htmltext>
<tokenext>people are cheap , because our current socioeconomic system forces them to live lives they are not happy with , even they havent chosen , and in return pushes them crappy , mass produced products from all fronts.but , ANYONE , when chances up with something s/he really likes , really really holds onto them .
thats why we have grown up adults who are still clinging to some bands/games/products etc from the past decades , despite having moved on in all other fronts .
they keep these and use these , because they like those .
its as simple as that.lets see now - there are ~ 80 songs in my permanent playlist .
honestly , most of these , i wouldnt pay , in any way .
they are 'ok' .
but we do not want 'ok' .
we want 'good' .
for about 9 of these songs however , i would probably regularly go donate to their creators , have they had some format like what Radiohead did.ah and by the way , Radiohead 's experiment tramples all kinds of 'people are cheap ' arguments .
they made what they would have made in a year , touring , in approx 3 hours there , with no sweat .</tokentext>
<sentencetext>people are cheap, because our current socioeconomic system forces them to live lives they are not happy with, even they havent chosen, and in return pushes them crappy, mass produced products from all fronts.but, ANYONE, when chances up with something s/he really likes, really really holds onto them.
thats why we have grown up adults who are still clinging to some bands/games/products etc from the past decades, despite having moved on in all other fronts.
they keep these and use these, because they like those.
its as simple as that.lets see now - there are ~80 songs in my permanent playlist.
honestly, most of these, i wouldnt pay, in any way.
they are 'ok'.
but we do not want 'ok'.
we want 'good'.
for about 9 of these songs however, i would probably regularly go donate to their creators, have they had some format like what Radiohead did.ah and by the way, Radiohead's experiment tramples all kinds of 'people are cheap' arguments.
they made what they would have made in a year, touring, in approx 3 hours there, with no sweat.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395744</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31399172</id>
	<title>Re:French Engineers</title>
	<author>Anonymous</author>
	<datestamp>1268051340000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p>Eighty years ago the French engineers built a wall to protect France from Germans. The Germans walked around it and invaded the country.</p><p>Ten years ago the French engineers built a nuclear aircraft carrier that was too short to allow planes to land on it. It was also exposing the crew to radiation.</p><p>Now they designed a network-based DRM, which was cracked almost immediately, until (surprise!) the servers went down in flame.</p><p>Bunch of buffoons.</p></div><p>Eighty years ago the French built a wall to reduce the manpower required to defend the open country along the Alsace-Lorraine frontier, so that they could concentrate their forces in the Ardennes.</p><p>The Germans walked around it and invaded the country.  And because it was there, the French were there in force to meet them.</p><p>They still lost, of course, but the Maginot Line did precisely what it was supposed to: make sure the Germans came through the Ardennes, and make sure the French had men there to meet them.</p><p>If the Line had never existed, the Germans wouldn't have been forced to attack through an inhospitable forest, they could have quite comfortably attacked across open ground.  And because the French could not have been confident about where the attack would come, they would have been forced to spread their numerically inferior infantry much thinner.</p></div>
	</htmltext>
<tokenext>Eighty years ago the French engineers built a wall to protect France from Germans .
The Germans walked around it and invaded the country.Ten years ago the French engineers built a nuclear aircraft carrier that was too short to allow planes to land on it .
It was also exposing the crew to radiation.Now they designed a network-based DRM , which was cracked almost immediately , until ( surprise !
) the servers went down in flame.Bunch of buffoons.Eighty years ago the French built a wall to reduce the manpower required to defend the open country along the Alsace-Lorraine frontier , so that they could concentrate their forces in the Ardennes.The Germans walked around it and invaded the country .
And because it was there , the French were there in force to meet them.They still lost , of course , but the Maginot Line did precisely what it was supposed to : make sure the Germans came through the Ardennes , and make sure the French had men there to meet them.If the Line had never existed , the Germans would n't have been forced to attack through an inhospitable forest , they could have quite comfortably attacked across open ground .
And because the French could not have been confident about where the attack would come , they would have been forced to spread their numerically inferior infantry much thinner .</tokentext>
<sentencetext>Eighty years ago the French engineers built a wall to protect France from Germans.
The Germans walked around it and invaded the country.Ten years ago the French engineers built a nuclear aircraft carrier that was too short to allow planes to land on it.
It was also exposing the crew to radiation.Now they designed a network-based DRM, which was cracked almost immediately, until (surprise!
) the servers went down in flame.Bunch of buffoons.Eighty years ago the French built a wall to reduce the manpower required to defend the open country along the Alsace-Lorraine frontier, so that they could concentrate their forces in the Ardennes.The Germans walked around it and invaded the country.
And because it was there, the French were there in force to meet them.They still lost, of course, but the Maginot Line did precisely what it was supposed to: make sure the Germans came through the Ardennes, and make sure the French had men there to meet them.If the Line had never existed, the Germans wouldn't have been forced to attack through an inhospitable forest, they could have quite comfortably attacked across open ground.
And because the French could not have been confident about where the attack would come, they would have been forced to spread their numerically inferior infantry much thinner.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31396042</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31397000</id>
	<title>Re:They have the money already</title>
	<author>Interoperable</author>
	<datestamp>1267979880000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I hope so. That would kill the credibility of this kind of DRM (I don't mean credibility in the eyes of<nobr> <wbr></nobr>/. readers, that was gone long ago, I mean in the eyes of legislators). It would also be grounds for a class action law suit unless that kind of termination is included on the EULA, which would further undermine the legality of the EULA.</p><p>I know, it's a pretty damn big stretch to be that optimistic. Still, I want to live in my EULA-free fantasy world so you can go rain on someone else's parade.</p></htmltext>
<tokenext>I hope so .
That would kill the credibility of this kind of DRM ( I do n't mean credibility in the eyes of / .
readers , that was gone long ago , I mean in the eyes of legislators ) .
It would also be grounds for a class action law suit unless that kind of termination is included on the EULA , which would further undermine the legality of the EULA.I know , it 's a pretty damn big stretch to be that optimistic .
Still , I want to live in my EULA-free fantasy world so you can go rain on someone else 's parade .</tokentext>
<sentencetext>I hope so.
That would kill the credibility of this kind of DRM (I don't mean credibility in the eyes of /.
readers, that was gone long ago, I mean in the eyes of legislators).
It would also be grounds for a class action law suit unless that kind of termination is included on the EULA, which would further undermine the legality of the EULA.I know, it's a pretty damn big stretch to be that optimistic.
Still, I want to live in my EULA-free fantasy world so you can go rain on someone else's parade.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395702</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31396692</id>
	<title>Re:I'm not mad</title>
	<author>Master Moose</author>
	<datestamp>1267977000000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Now I have not been into a games store to look at this product nor do I think I will. But does it spell out on the packaging anywhere the conditions of playing this game. Is it clear enough? I think they need to introduce warnings like those on Cigarette packets. Clear and bold.</p><p>"Warning Contains DRM" Playing this game requires perpetual connection to our servers eating up your monthly data allowance and may lead to cancer.</p></htmltext>
<tokenext>Now I have not been into a games store to look at this product nor do I think I will .
But does it spell out on the packaging anywhere the conditions of playing this game .
Is it clear enough ?
I think they need to introduce warnings like those on Cigarette packets .
Clear and bold .
" Warning Contains DRM " Playing this game requires perpetual connection to our servers eating up your monthly data allowance and may lead to cancer .</tokentext>
<sentencetext>Now I have not been into a games store to look at this product nor do I think I will.
But does it spell out on the packaging anywhere the conditions of playing this game.
Is it clear enough?
I think they need to introduce warnings like those on Cigarette packets.
Clear and bold.
"Warning Contains DRM" Playing this game requires perpetual connection to our servers eating up your monthly data allowance and may lead to cancer.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395512</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395646</id>
	<title>Let me just say...</title>
	<author>Anonymous</author>
	<datestamp>1267969800000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext>When I saw this story:

*laughing for 5 mins*

*gasping for air*

*laughing for another 2 minutes*

wooooooooooooooooooooooooo!

ha ha ha</htmltext>
<tokenext>When I saw this story : * laughing for 5 mins * * gasping for air * * laughing for another 2 minutes * wooooooooooooooooooooooooo !
ha ha ha</tokentext>
<sentencetext>When I saw this story:

*laughing for 5 mins*

*gasping for air*

*laughing for another 2 minutes*

wooooooooooooooooooooooooo!
ha ha ha</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31396568</id>
	<title>They initiated a WHOLE new generation of pirates</title>
	<author>unity100</author>
	<datestamp>1267976100000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>imagine<nobr> <wbr></nobr>... and that's a game that is more targeted at younger audiences too. an entire generation will start with assassins creed 2 crack, and then move on to becoming a mainstay for the underground nature of the internet.</p></htmltext>
<tokenext>imagine ... and that 's a game that is more targeted at younger audiences too .
an entire generation will start with assassins creed 2 crack , and then move on to becoming a mainstay for the underground nature of the internet .</tokentext>
<sentencetext>imagine ... and that's a game that is more targeted at younger audiences too.
an entire generation will start with assassins creed 2 crack, and then move on to becoming a mainstay for the underground nature of the internet.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395560</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31397708</id>
	<title>Re:In germany you would now be allowed to crack it</title>
	<author>lab16</author>
	<datestamp>1267987740000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>What about games that would work otherwise, but still be a pain to use? ie, are german citizens allowed to crack CD-ROM verification for software that they bought?</p></htmltext>
<tokenext>What about games that would work otherwise , but still be a pain to use ?
ie , are german citizens allowed to crack CD-ROM verification for software that they bought ?</tokentext>
<sentencetext>What about games that would work otherwise, but still be a pain to use?
ie, are german citizens allowed to crack CD-ROM verification for software that they bought?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395792</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31404504</id>
	<title>Who didn't see this coming?!?!</title>
	<author>Anonymous</author>
	<datestamp>1268039100000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Hahahahahahahahahaha All I can say is... Told you so.</p></htmltext>
<tokenext>Hahahahahahahahahaha All I can say is... Told you so .</tokentext>
<sentencetext>Hahahahahahahahahaha All I can say is... Told you so.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31397618</id>
	<title>Your tears, they taste delicious.</title>
	<author>CharonX</author>
	<datestamp>1267986540000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext>What everyone predicted has happened.<br>
The servers fail just after the game is released, tens (hundreds?) of thousands of customers are highly unsatisfied, not to say irate.<br>
This is already a PR disaster, should the servers keep failing (whatever the reasons - the people don't care if your servers are to weak to handle the load or if some<nobr> <wbr></nobr>/b/tards decide to DDOS them for "pool's closed" - they only care that they cannot play the game they BOUGHT) it will become a massive one.<br>
Oh, and since Silent Hunter 5 was already cracked I suspect a crack for Assassin's Creed 2 won't be long.<br>
So in a way, Ubisoft, you decided to ignore the warnings, now your tears, they taste delicious.</htmltext>
<tokenext>What everyone predicted has happened .
The servers fail just after the game is released , tens ( hundreds ?
) of thousands of customers are highly unsatisfied , not to say irate .
This is already a PR disaster , should the servers keep failing ( whatever the reasons - the people do n't care if your servers are to weak to handle the load or if some /b/tards decide to DDOS them for " pool 's closed " - they only care that they can not play the game they BOUGHT ) it will become a massive one .
Oh , and since Silent Hunter 5 was already cracked I suspect a crack for Assassin 's Creed 2 wo n't be long .
So in a way , Ubisoft , you decided to ignore the warnings , now your tears , they taste delicious .</tokentext>
<sentencetext>What everyone predicted has happened.
The servers fail just after the game is released, tens (hundreds?
) of thousands of customers are highly unsatisfied, not to say irate.
This is already a PR disaster, should the servers keep failing (whatever the reasons - the people don't care if your servers are to weak to handle the load or if some /b/tards decide to DDOS them for "pool's closed" - they only care that they cannot play the game they BOUGHT) it will become a massive one.
Oh, and since Silent Hunter 5 was already cracked I suspect a crack for Assassin's Creed 2 won't be long.
So in a way, Ubisoft, you decided to ignore the warnings, now your tears, they taste delicious.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31398500</id>
	<title>Re:In germany you would now be allowed to crack it</title>
	<author>Briareos</author>
	<datestamp>1268042100000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>the german law 69d UrhG allows cracking of software that you legally own and that won't work otherwise...</p></div><p>Sure, but how many of the game's buyers have the skills and nerve to crack it themselves?</p><p>I'm pretty sure 69d UrhG allows YOU to "watch, inspect and test" a program you bought/licensed/whatever if it's neccessary to run it, but it doesn't say that you could pass that crack on to someone else...</p></div>
	</htmltext>
<tokenext>the german law 69d UrhG allows cracking of software that you legally own and that wo n't work otherwise...Sure , but how many of the game 's buyers have the skills and nerve to crack it themselves ? I 'm pretty sure 69d UrhG allows YOU to " watch , inspect and test " a program you bought/licensed/whatever if it 's neccessary to run it , but it does n't say that you could pass that crack on to someone else.. .</tokentext>
<sentencetext>the german law 69d UrhG allows cracking of software that you legally own and that won't work otherwise...Sure, but how many of the game's buyers have the skills and nerve to crack it themselves?I'm pretty sure 69d UrhG allows YOU to "watch, inspect and test" a program you bought/licensed/whatever if it's neccessary to run it, but it doesn't say that you could pass that crack on to someone else...
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395792</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31396044</id>
	<title>who would of thunk it</title>
	<author>skoony</author>
	<datestamp>1267972380000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>there must be a lot of pirated copies out there.
jamming up the servers.</htmltext>
<tokenext>there must be a lot of pirated copies out there .
jamming up the servers .</tokentext>
<sentencetext>there must be a lot of pirated copies out there.
jamming up the servers.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31397124</id>
	<title>Re:Interesting</title>
	<author>ekhben</author>
	<datestamp>1267980960000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>4</modscore>
	<htmltext><p>I'd try to understand why people pirate my games.  Off the cuff:

</p><p>They might not want to pay the asking price.  To lower my asking price, I need to either reduce costs or increase sales volumes enough to cover the price change.  Without having any studies to investigate this, I would personally suspect that there are too few people who would be willing to pay at any given price below current shelf prices to justify the drop (eg, if you charge 1/2 the price, you won't have 2x the sales, replace "2" with "n" and the statement holds true).  I wouldn't bother doing anything about this category of pirate, because they would never pay the price, so I'm just throwing away money trying to stop them playing.

</p><p>They might not want to wait for the game to be released in their region.  I either need to lrn2globalmarket or use an online distribution model.  Both are feasible.  Both have been done successfully.  A game publisher not investigating how they can do near-simultaneous global releases, <i>and</i> ways they can ship electronically, is a game publisher on a trajectory into a dirt nap right now.

</p><p>They might be fed up with games that don't work as well as the pirated version.  This should be a no-brainer.  A game should perform better if it's legit than if it's pirated.  Simple idea with no real analysis behind it: you can tie in social services.  UbiSoft could have a social platform for high scores, game achievement rankings, online guilds and forums, all tied to a CD-key based account, and common across all their games to amortise the cost of development and maintenance.

</p><p>A company that clearly has done this research is Blizzard Entertainment.  They get all three of these things right: older games are cheap enough that the second-hand market is pretty much dead, they can be downloaded (multiple times, tied to your battle.net account), and battle.net offers online play and ladders using game keys, a very simple and cheap to operate protection system.  People still pirate Blizzard games, but I doubt it has a very significant impact on their bottom line.  And having done their research, they've probably got other mechanisms in place that I haven't even thought of.

</p><p>UbiSoft, on the other hand, have fucked themselves sideways with a broomstick.  They've spent millions on a flaky DRM system, they're offering an expensive product with more restrictions than the pirate copy, <i>and they haven't even released it in the US yet</i>.  It's like they've got a CEO with a significant golden parachute clause in his contract that's just waiting to be fired by the board.</p></htmltext>
<tokenext>I 'd try to understand why people pirate my games .
Off the cuff : They might not want to pay the asking price .
To lower my asking price , I need to either reduce costs or increase sales volumes enough to cover the price change .
Without having any studies to investigate this , I would personally suspect that there are too few people who would be willing to pay at any given price below current shelf prices to justify the drop ( eg , if you charge 1/2 the price , you wo n't have 2x the sales , replace " 2 " with " n " and the statement holds true ) .
I would n't bother doing anything about this category of pirate , because they would never pay the price , so I 'm just throwing away money trying to stop them playing .
They might not want to wait for the game to be released in their region .
I either need to lrn2globalmarket or use an online distribution model .
Both are feasible .
Both have been done successfully .
A game publisher not investigating how they can do near-simultaneous global releases , and ways they can ship electronically , is a game publisher on a trajectory into a dirt nap right now .
They might be fed up with games that do n't work as well as the pirated version .
This should be a no-brainer .
A game should perform better if it 's legit than if it 's pirated .
Simple idea with no real analysis behind it : you can tie in social services .
UbiSoft could have a social platform for high scores , game achievement rankings , online guilds and forums , all tied to a CD-key based account , and common across all their games to amortise the cost of development and maintenance .
A company that clearly has done this research is Blizzard Entertainment .
They get all three of these things right : older games are cheap enough that the second-hand market is pretty much dead , they can be downloaded ( multiple times , tied to your battle.net account ) , and battle.net offers online play and ladders using game keys , a very simple and cheap to operate protection system .
People still pirate Blizzard games , but I doubt it has a very significant impact on their bottom line .
And having done their research , they 've probably got other mechanisms in place that I have n't even thought of .
UbiSoft , on the other hand , have fucked themselves sideways with a broomstick .
They 've spent millions on a flaky DRM system , they 're offering an expensive product with more restrictions than the pirate copy , and they have n't even released it in the US yet .
It 's like they 've got a CEO with a significant golden parachute clause in his contract that 's just waiting to be fired by the board .</tokentext>
<sentencetext>I'd try to understand why people pirate my games.
Off the cuff:

They might not want to pay the asking price.
To lower my asking price, I need to either reduce costs or increase sales volumes enough to cover the price change.
Without having any studies to investigate this, I would personally suspect that there are too few people who would be willing to pay at any given price below current shelf prices to justify the drop (eg, if you charge 1/2 the price, you won't have 2x the sales, replace "2" with "n" and the statement holds true).
I wouldn't bother doing anything about this category of pirate, because they would never pay the price, so I'm just throwing away money trying to stop them playing.
They might not want to wait for the game to be released in their region.
I either need to lrn2globalmarket or use an online distribution model.
Both are feasible.
Both have been done successfully.
A game publisher not investigating how they can do near-simultaneous global releases, and ways they can ship electronically, is a game publisher on a trajectory into a dirt nap right now.
They might be fed up with games that don't work as well as the pirated version.
This should be a no-brainer.
A game should perform better if it's legit than if it's pirated.
Simple idea with no real analysis behind it: you can tie in social services.
UbiSoft could have a social platform for high scores, game achievement rankings, online guilds and forums, all tied to a CD-key based account, and common across all their games to amortise the cost of development and maintenance.
A company that clearly has done this research is Blizzard Entertainment.
They get all three of these things right: older games are cheap enough that the second-hand market is pretty much dead, they can be downloaded (multiple times, tied to your battle.net account), and battle.net offers online play and ladders using game keys, a very simple and cheap to operate protection system.
People still pirate Blizzard games, but I doubt it has a very significant impact on their bottom line.
And having done their research, they've probably got other mechanisms in place that I haven't even thought of.
UbiSoft, on the other hand, have fucked themselves sideways with a broomstick.
They've spent millions on a flaky DRM system, they're offering an expensive product with more restrictions than the pirate copy, and they haven't even released it in the US yet.
It's like they've got a CEO with a significant golden parachute clause in his contract that's just waiting to be fired by the board.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31396344</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395956</id>
	<title>The really really really sad sad story here</title>
	<author>Anonymous</author>
	<datestamp>1267971840000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Knowing all of this, some idiot still actually bought assassins creed 2.</p><p>just fucking pathetic.</p></htmltext>
<tokenext>Knowing all of this , some idiot still actually bought assassins creed 2.just fucking pathetic .</tokentext>
<sentencetext>Knowing all of this, some idiot still actually bought assassins creed 2.just fucking pathetic.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31398524</id>
	<title>Send A Message</title>
	<author>FSWKU</author>
	<datestamp>1268042580000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext>Now is the time to send a message to Ubisoft that this sort of intrusive DRM will NOT be tolerated. If the servers had stayed up and people just refused to buy the game, they would have written the poor sales off as being caused by "pirates." Now, you have a chance to prove otherwise. Every single person who bought this game on PC should return it to the store. Yes, most will attempt to deny the returns due to policy, or to exchange with a new copy since that one is perceived as damaged/defective. Do not stand for this. Tell them that yes, it is defective, but ALL copies are defective. Let them know that the software itself works just fine on your computer, and in fact ran EXACTLY the way it was supposed to. However, you are forced to return it because it does not work properly on yours or ANY system, because Ubisoft's servers weren't online to allow you to play a game <em>that you legally purchased</em> and met all the requirements for being able to play.
<br> <br>
Ubisoft won't be able to shrug it off as "piracy" when their sales numbers for this game begin to shrink due to returns and angry retailers. THIS will hit them in the pocketbook more than a simple, dubiously effective boycott. When they are forced to start handing money back because of their failures, that will speak much louder than never having been paid that money to begin with.</htmltext>
<tokenext>Now is the time to send a message to Ubisoft that this sort of intrusive DRM will NOT be tolerated .
If the servers had stayed up and people just refused to buy the game , they would have written the poor sales off as being caused by " pirates .
" Now , you have a chance to prove otherwise .
Every single person who bought this game on PC should return it to the store .
Yes , most will attempt to deny the returns due to policy , or to exchange with a new copy since that one is perceived as damaged/defective .
Do not stand for this .
Tell them that yes , it is defective , but ALL copies are defective .
Let them know that the software itself works just fine on your computer , and in fact ran EXACTLY the way it was supposed to .
However , you are forced to return it because it does not work properly on yours or ANY system , because Ubisoft 's servers were n't online to allow you to play a game that you legally purchased and met all the requirements for being able to play .
Ubisoft wo n't be able to shrug it off as " piracy " when their sales numbers for this game begin to shrink due to returns and angry retailers .
THIS will hit them in the pocketbook more than a simple , dubiously effective boycott .
When they are forced to start handing money back because of their failures , that will speak much louder than never having been paid that money to begin with .</tokentext>
<sentencetext>Now is the time to send a message to Ubisoft that this sort of intrusive DRM will NOT be tolerated.
If the servers had stayed up and people just refused to buy the game, they would have written the poor sales off as being caused by "pirates.
" Now, you have a chance to prove otherwise.
Every single person who bought this game on PC should return it to the store.
Yes, most will attempt to deny the returns due to policy, or to exchange with a new copy since that one is perceived as damaged/defective.
Do not stand for this.
Tell them that yes, it is defective, but ALL copies are defective.
Let them know that the software itself works just fine on your computer, and in fact ran EXACTLY the way it was supposed to.
However, you are forced to return it because it does not work properly on yours or ANY system, because Ubisoft's servers weren't online to allow you to play a game that you legally purchased and met all the requirements for being able to play.
Ubisoft won't be able to shrug it off as "piracy" when their sales numbers for this game begin to shrink due to returns and angry retailers.
THIS will hit them in the pocketbook more than a simple, dubiously effective boycott.
When they are forced to start handing money back because of their failures, that will speak much louder than never having been paid that money to begin with.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31396478</id>
	<title>Re:I'm not mad</title>
	<author>Anonymous</author>
	<datestamp>1267975380000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>ignorance has never, and will never be, an excuse. cry more and deal with it like the big boy you're meant to be.</p></htmltext>
<tokenext>ignorance has never , and will never be , an excuse .
cry more and deal with it like the big boy you 're meant to be .</tokentext>
<sentencetext>ignorance has never, and will never be, an excuse.
cry more and deal with it like the big boy you're meant to be.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395694</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31407526</id>
	<title>Re:Nice response from an Ubisoft rep</title>
	<author>dadelbunts</author>
	<datestamp>1268051280000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Hahahahaha even better how they just deleted the whole thread and locked it. Its as if the 9 plus pages of complaints never happened. Not only do these poor people have a nonworking game they cant even complain about it. Wow just wow.</htmltext>
<tokenext>Hahahahaha even better how they just deleted the whole thread and locked it .
Its as if the 9 plus pages of complaints never happened .
Not only do these poor people have a nonworking game they cant even complain about it .
Wow just wow .</tokentext>
<sentencetext>Hahahahaha even better how they just deleted the whole thread and locked it.
Its as if the 9 plus pages of complaints never happened.
Not only do these poor people have a nonworking game they cant even complain about it.
Wow just wow.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395614</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395410</id>
	<title>They have the money already</title>
	<author>Gothmolly</author>
	<datestamp>1267968480000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext><p>Why would this stem the awful DRM?   They have the money, gamers are still going to play, life moves on.</p></htmltext>
<tokenext>Why would this stem the awful DRM ?
They have the money , gamers are still going to play , life moves on .</tokentext>
<sentencetext>Why would this stem the awful DRM?
They have the money, gamers are still going to play, life moves on.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31400098</id>
	<title>Ubisoft's fault?</title>
	<author>Anonymous</author>
	<datestamp>1268060520000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>It's a bit short-sighted to blame publishers for this draconian DRM system. Your complaints would be better directed towards the kids at piratebay, who brought about this whole mess. Also, if you can't cope with not having access to your games 0.5\% of the time, you have bigger issues than DRM.</p></htmltext>
<tokenext>It 's a bit short-sighted to blame publishers for this draconian DRM system .
Your complaints would be better directed towards the kids at piratebay , who brought about this whole mess .
Also , if you ca n't cope with not having access to your games 0.5 \ % of the time , you have bigger issues than DRM .</tokentext>
<sentencetext>It's a bit short-sighted to blame publishers for this draconian DRM system.
Your complaints would be better directed towards the kids at piratebay, who brought about this whole mess.
Also, if you can't cope with not having access to your games 0.5\% of the time, you have bigger issues than DRM.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395844</id>
	<title>obligatory xkcd</title>
	<author>russlar</author>
	<datestamp>1267971060000</datestamp>
	<modclass>Offtopic</modclass>
	<modscore>-1</modscore>
	<htmltext><a href="http://imgs.xkcd.com/comics/steal\_this\_comic.png" title="xkcd.com" rel="nofollow">http://imgs.xkcd.com/comics/steal\_this\_comic.png</a> [xkcd.com]</htmltext>
<tokenext>http : //imgs.xkcd.com/comics/steal \ _this \ _comic.png [ xkcd.com ]</tokentext>
<sentencetext>http://imgs.xkcd.com/comics/steal\_this\_comic.png [xkcd.com]</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395526</id>
	<title>Interesting method...</title>
	<author>InfinityWpi</author>
	<datestamp>1267969140000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext><p>First time I've heard of a DDoS attack being used to break DRM...</p></htmltext>
<tokenext>First time I 've heard of a DDoS attack being used to break DRM.. .</tokentext>
<sentencetext>First time I've heard of a DDoS attack being used to break DRM...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395512</id>
	<title>I'm not mad</title>
	<author>SolidAltar</author>
	<datestamp>1267969080000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext><p>I'm sorry, I'm having a little trouble feeling sorry for people who support DRM (those who bought the game).<br>They paid for it. They got what they wanted.</p><p>Find someone else's sholder to cry on.</p></htmltext>
<tokenext>I 'm sorry , I 'm having a little trouble feeling sorry for people who support DRM ( those who bought the game ) .They paid for it .
They got what they wanted.Find someone else 's sholder to cry on .</tokentext>
<sentencetext>I'm sorry, I'm having a little trouble feeling sorry for people who support DRM (those who bought the game).They paid for it.
They got what they wanted.Find someone else's sholder to cry on.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31399142</id>
	<title>Thank you Slashdot!</title>
	<author>Anonymous</author>
	<datestamp>1268051040000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I was going to buy this title but saw the last article on Slashdot about the DRM and decided that there was no way in hell I was touching this. I will not pirate it either, there are lots of other great games out just now so I will not miss this one.</p><p>Having read this follow up I am very pleased with my decision. I won't be buying it on the 360 either. And I won't be buying any Ubisoft game in the future as I do not like their DRM policy.</p><p>Hopefully everyone else who thinkgs the same will do the same.</p><p>Many thanks to Slashdot for stopping me wasting my money on this!</p></htmltext>
<tokenext>I was going to buy this title but saw the last article on Slashdot about the DRM and decided that there was no way in hell I was touching this .
I will not pirate it either , there are lots of other great games out just now so I will not miss this one.Having read this follow up I am very pleased with my decision .
I wo n't be buying it on the 360 either .
And I wo n't be buying any Ubisoft game in the future as I do not like their DRM policy.Hopefully everyone else who thinkgs the same will do the same.Many thanks to Slashdot for stopping me wasting my money on this !</tokentext>
<sentencetext>I was going to buy this title but saw the last article on Slashdot about the DRM and decided that there was no way in hell I was touching this.
I will not pirate it either, there are lots of other great games out just now so I will not miss this one.Having read this follow up I am very pleased with my decision.
I won't be buying it on the 360 either.
And I won't be buying any Ubisoft game in the future as I do not like their DRM policy.Hopefully everyone else who thinkgs the same will do the same.Many thanks to Slashdot for stopping me wasting my money on this!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31396674</id>
	<title>Re:In germany you would now be allowed to crack it</title>
	<author>RenHoek</author>
	<datestamp>1267976880000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>4</modscore>
	<htmltext><p>It also might trigger the 'interoperability' exemption of the DMCA. After all, cracking the program is only used to let the game work properly..</p></htmltext>
<tokenext>It also might trigger the 'interoperability ' exemption of the DMCA .
After all , cracking the program is only used to let the game work properly. .</tokentext>
<sentencetext>It also might trigger the 'interoperability' exemption of the DMCA.
After all, cracking the program is only used to let the game work properly..</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395792</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31396582</id>
	<title>Not to sound like FEMA</title>
	<author>Anonymous</author>
	<datestamp>1267976160000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>This is just like New Orleans. Nobody could have seen this coming. Nobody. What a tragedy.</p><p>"Way to Go, Ubi!"</p></htmltext>
<tokenext>This is just like New Orleans .
Nobody could have seen this coming .
Nobody. What a tragedy .
" Way to Go , Ubi !
"</tokentext>
<sentencetext>This is just like New Orleans.
Nobody could have seen this coming.
Nobody. What a tragedy.
"Way to Go, Ubi!
"</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395960</id>
	<title>Refunds</title>
	<author>future assassin</author>
	<datestamp>1267971900000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I'd take it back and try to get a refund or exchange it for a different game. The company broke the contract and the item after a week is broken.</htmltext>
<tokenext>I 'd take it back and try to get a refund or exchange it for a different game .
The company broke the contract and the item after a week is broken .</tokentext>
<sentencetext>I'd take it back and try to get a refund or exchange it for a different game.
The company broke the contract and the item after a week is broken.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395454</id>
	<title>Awful Anti-Pirate Systems That Will Probably Work</title>
	<author>Anonymous</author>
	<datestamp>1267968780000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>1. Give The Game away free (sans DRM and assorted BS), let people pay for it on an honor/donations basis if they like playing it.</p><p>2. That is all.</p></htmltext>
<tokenext>1 .
Give The Game away free ( sans DRM and assorted BS ) , let people pay for it on an honor/donations basis if they like playing it.2 .
That is all .</tokentext>
<sentencetext>1.
Give The Game away free (sans DRM and assorted BS), let people pay for it on an honor/donations basis if they like playing it.2.
That is all.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31396698</id>
	<title>Re:Nice response from an Ubisoft rep</title>
	<author>91degrees</author>
	<datestamp>1267977060000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Wow!  Some of the fanboyism in that thread is amazing!
<br> <br>
"If everyone could please be patient, theres not need to be mad at ubisoft about this."
<br> <br>
Why not?  Isn't it their fault?</htmltext>
<tokenext>Wow !
Some of the fanboyism in that thread is amazing !
" If everyone could please be patient , theres not need to be mad at ubisoft about this .
" Why not ?
Is n't it their fault ?</tokentext>
<sentencetext>Wow!
Some of the fanboyism in that thread is amazing!
"If everyone could please be patient, theres not need to be mad at ubisoft about this.
"
 
Why not?
Isn't it their fault?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395614</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395614</id>
	<title>Nice response from an Ubisoft rep</title>
	<author>TSHTF</author>
	<datestamp>1267969620000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>5</modscore>
	<htmltext>It's worth looking at how a Ubisoft rep <a href="http://forums.ubi.com/eve/forums/a/tpc/f/4721051016/m/7481010838?r=3391073838#3391073838" title="ubi.com">
replies</a> [ubi.com] to a post that gives users information on how to use the now-broken service:<p><div class="quote"><p>Please do not post about illegal activities and or downloads.</p></div><p>The <a href="http://forums.ubi.com/eve/forums/a/tpc/f/4721051016/m/7481010838?r=6991073838#6991073838" title="ubi.com">response</a> [ubi.com] summarizes the situation appropriately:</p><p><div class="quote"><p>WTF I posted a link to google that shows how to play since UBIcraps servers are down and you call it ILLEGAL activities? RAbble rabble!
I will never buy another ubisoft product and I advise you to do the same!</p></div></div>
	</htmltext>
<tokenext>It 's worth looking at how a Ubisoft rep replies [ ubi.com ] to a post that gives users information on how to use the now-broken service : Please do not post about illegal activities and or downloads.The response [ ubi.com ] summarizes the situation appropriately : WTF I posted a link to google that shows how to play since UBIcraps servers are down and you call it ILLEGAL activities ?
RAbble rabble !
I will never buy another ubisoft product and I advise you to do the same !</tokentext>
<sentencetext>It's worth looking at how a Ubisoft rep 
replies [ubi.com] to a post that gives users information on how to use the now-broken service:Please do not post about illegal activities and or downloads.The response [ubi.com] summarizes the situation appropriately:WTF I posted a link to google that shows how to play since UBIcraps servers are down and you call it ILLEGAL activities?
RAbble rabble!
I will never buy another ubisoft product and I advise you to do the same!
	</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395694</id>
	<title>Re:I'm not mad</title>
	<author>timmarhy</author>
	<datestamp>1267970100000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext>most people who purchased this game had no idea about DRM, you jerk off.</htmltext>
<tokenext>most people who purchased this game had no idea about DRM , you jerk off .</tokentext>
<sentencetext>most people who purchased this game had no idea about DRM, you jerk off.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395512</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31396026</id>
	<title>Re:Down or DDoS?</title>
	<author>Anonymous</author>
	<datestamp>1267972260000</datestamp>
	<modclass>Troll</modclass>
	<modscore>-1</modscore>
	<htmltext>What? The bullet from my gun killed you? Not my fault that you had a single point of failure in your heart. Should have protected yourself better.</htmltext>
<tokenext>What ?
The bullet from my gun killed you ?
Not my fault that you had a single point of failure in your heart .
Should have protected yourself better .</tokentext>
<sentencetext>What?
The bullet from my gun killed you?
Not my fault that you had a single point of failure in your heart.
Should have protected yourself better.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395590</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31396344</id>
	<title>Interesting</title>
	<author>greentshirt</author>
	<datestamp>1267974360000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext>Like many interested observers, I have been waiting to see how this DRM implementation would play out. Despite all the doom and gloom prophecies, I really wasn't expecting the game to be cracked in a single day, or for Ubisofts authentication servers to fail so quickly. Regardless off the reasons behind the server being down, a failure to anticipate hostile reactions in the form of DDOSs, or grossly underestimating your own authentication codes effects on the server, are Vanguard-level failures.
<br> <br>
Which brings Ubisoft back to the drawing board. The problem they face, despite the protestations of the vast majority of<nobr> <wbr></nobr>/.'ers is a very real one: How do they find a way to minimize pirating without pissing off customers who pay for a copy and can't play it due to ridiculous DRM restrictions?
<br> <br>
The "don't treat me like a criminal" line is very cute, and while everyone who posts on DRM topics always says they pay for most of their games, the truth is that many, many people pirate games and software. Publishing DRM free games is not an optimal business plan because even the most casual ThePirateBay'er will just download your game and you miss out on those sales. On the flip-side, publishing games with intrusive DRM systems is the best way to make you hated by your customer base.
<br> <br>
So, what DRM systems can you think of that would strike some kind of middle-ground balance, but also be relatively difficult to crack?
<br> <br>
At this point, if I ran a major game publishing house I'd probably focus on two things.
<br> <br>
1) Console gaming: Much more difficult for the casual pirate to rip off your games. While I'm not a game developer, I think if this problem was facing me I'd approach it by using an in-house engine that was optimized for console gaming but could also be used to publish for PC in a streamlined way that, despite whatever flexibility I'd lose to streamline, would greatly cut down on the total cost of publishing for PC.
<br> <br>
2) Pc gaming: Much has been said about dongles, but they're not around anymore (for the most part anyways) for a reason. I've lost hardware dongles, had them stop working on me, conflict with systems, etc etc, but the worst part is that the games can be stripped of DRM and dongle protection by an able group like SkidRow, and then the pirates have a better user experience than those who are stuck with the dongle. The problem here is that pirate groups just need to get their hands on the code to crack it. I think the way I would combat this is by trying to get together some of the larger publishers and maybe even ATI or Nvidia to go a different kind of hardware based software distribution (cartridges perhaps?). If enough of the big names in game publishing and graphic cards supported a standardized piece of hardware, something that would connect to your PC not as a dongle but as a means to read the new hardware game mediums, then it would be easy to spread the cost of research and development and to subsidize it at next to nothing to the gamer ("if you buy 3 Ubisoft cartridge games, the cartridge drive is yours for free", etc). The whole idea would be to stop digital copies of the game from floating around for long enough to capitalize on your game release, instead of trying to make an uncrackable game. It would require as high encryption as would be possible to protect the code, and steady streamlined firmware updates to stay ahead of the pirates. Hell, replace the actual drives every year with backwards compatible models that have new hard-coded security features, and at no cost to upgrade for any customer with an old one.</htmltext>
<tokenext>Like many interested observers , I have been waiting to see how this DRM implementation would play out .
Despite all the doom and gloom prophecies , I really was n't expecting the game to be cracked in a single day , or for Ubisofts authentication servers to fail so quickly .
Regardless off the reasons behind the server being down , a failure to anticipate hostile reactions in the form of DDOSs , or grossly underestimating your own authentication codes effects on the server , are Vanguard-level failures .
Which brings Ubisoft back to the drawing board .
The problem they face , despite the protestations of the vast majority of / .
'ers is a very real one : How do they find a way to minimize pirating without pissing off customers who pay for a copy and ca n't play it due to ridiculous DRM restrictions ?
The " do n't treat me like a criminal " line is very cute , and while everyone who posts on DRM topics always says they pay for most of their games , the truth is that many , many people pirate games and software .
Publishing DRM free games is not an optimal business plan because even the most casual ThePirateBay'er will just download your game and you miss out on those sales .
On the flip-side , publishing games with intrusive DRM systems is the best way to make you hated by your customer base .
So , what DRM systems can you think of that would strike some kind of middle-ground balance , but also be relatively difficult to crack ?
At this point , if I ran a major game publishing house I 'd probably focus on two things .
1 ) Console gaming : Much more difficult for the casual pirate to rip off your games .
While I 'm not a game developer , I think if this problem was facing me I 'd approach it by using an in-house engine that was optimized for console gaming but could also be used to publish for PC in a streamlined way that , despite whatever flexibility I 'd lose to streamline , would greatly cut down on the total cost of publishing for PC .
2 ) Pc gaming : Much has been said about dongles , but they 're not around anymore ( for the most part anyways ) for a reason .
I 've lost hardware dongles , had them stop working on me , conflict with systems , etc etc , but the worst part is that the games can be stripped of DRM and dongle protection by an able group like SkidRow , and then the pirates have a better user experience than those who are stuck with the dongle .
The problem here is that pirate groups just need to get their hands on the code to crack it .
I think the way I would combat this is by trying to get together some of the larger publishers and maybe even ATI or Nvidia to go a different kind of hardware based software distribution ( cartridges perhaps ? ) .
If enough of the big names in game publishing and graphic cards supported a standardized piece of hardware , something that would connect to your PC not as a dongle but as a means to read the new hardware game mediums , then it would be easy to spread the cost of research and development and to subsidize it at next to nothing to the gamer ( " if you buy 3 Ubisoft cartridge games , the cartridge drive is yours for free " , etc ) .
The whole idea would be to stop digital copies of the game from floating around for long enough to capitalize on your game release , instead of trying to make an uncrackable game .
It would require as high encryption as would be possible to protect the code , and steady streamlined firmware updates to stay ahead of the pirates .
Hell , replace the actual drives every year with backwards compatible models that have new hard-coded security features , and at no cost to upgrade for any customer with an old one .</tokentext>
<sentencetext>Like many interested observers, I have been waiting to see how this DRM implementation would play out.
Despite all the doom and gloom prophecies, I really wasn't expecting the game to be cracked in a single day, or for Ubisofts authentication servers to fail so quickly.
Regardless off the reasons behind the server being down, a failure to anticipate hostile reactions in the form of DDOSs, or grossly underestimating your own authentication codes effects on the server, are Vanguard-level failures.
Which brings Ubisoft back to the drawing board.
The problem they face, despite the protestations of the vast majority of /.
'ers is a very real one: How do they find a way to minimize pirating without pissing off customers who pay for a copy and can't play it due to ridiculous DRM restrictions?
The "don't treat me like a criminal" line is very cute, and while everyone who posts on DRM topics always says they pay for most of their games, the truth is that many, many people pirate games and software.
Publishing DRM free games is not an optimal business plan because even the most casual ThePirateBay'er will just download your game and you miss out on those sales.
On the flip-side, publishing games with intrusive DRM systems is the best way to make you hated by your customer base.
So, what DRM systems can you think of that would strike some kind of middle-ground balance, but also be relatively difficult to crack?
At this point, if I ran a major game publishing house I'd probably focus on two things.
1) Console gaming: Much more difficult for the casual pirate to rip off your games.
While I'm not a game developer, I think if this problem was facing me I'd approach it by using an in-house engine that was optimized for console gaming but could also be used to publish for PC in a streamlined way that, despite whatever flexibility I'd lose to streamline, would greatly cut down on the total cost of publishing for PC.
2) Pc gaming: Much has been said about dongles, but they're not around anymore (for the most part anyways) for a reason.
I've lost hardware dongles, had them stop working on me, conflict with systems, etc etc, but the worst part is that the games can be stripped of DRM and dongle protection by an able group like SkidRow, and then the pirates have a better user experience than those who are stuck with the dongle.
The problem here is that pirate groups just need to get their hands on the code to crack it.
I think the way I would combat this is by trying to get together some of the larger publishers and maybe even ATI or Nvidia to go a different kind of hardware based software distribution (cartridges perhaps?).
If enough of the big names in game publishing and graphic cards supported a standardized piece of hardware, something that would connect to your PC not as a dongle but as a means to read the new hardware game mediums, then it would be easy to spread the cost of research and development and to subsidize it at next to nothing to the gamer ("if you buy 3 Ubisoft cartridge games, the cartridge drive is yours for free", etc).
The whole idea would be to stop digital copies of the game from floating around for long enough to capitalize on your game release, instead of trying to make an uncrackable game.
It would require as high encryption as would be possible to protect the code, and steady streamlined firmware updates to stay ahead of the pirates.
Hell, replace the actual drives every year with backwards compatible models that have new hard-coded security features, and at no cost to upgrade for any customer with an old one.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31397824</id>
	<title>Re:They have the money already</title>
	<author>Anonymous</author>
	<datestamp>1267989360000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Just for this, I'll <b>not</b> buy their game <b>AGAIN!</b></p><p>(not that I even care. Last game I really enjoyed was Planescape Torment. Everything else since has felt like a remake of Doom or Zelda. Meh. Get off my lawn.)</p></htmltext>
<tokenext>Just for this , I 'll not buy their game AGAIN !
( not that I even care .
Last game I really enjoyed was Planescape Torment .
Everything else since has felt like a remake of Doom or Zelda .
Meh. Get off my lawn .
)</tokentext>
<sentencetext>Just for this, I'll not buy their game AGAIN!
(not that I even care.
Last game I really enjoyed was Planescape Torment.
Everything else since has felt like a remake of Doom or Zelda.
Meh. Get off my lawn.
)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395410</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31396186</id>
	<title>Re:I'm not mad</title>
	<author>Anonymous</author>
	<datestamp>1267973160000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>It says right on the front of the box of Silent Hunter V (which uses the same DRM) "Constant internet connection required to play this game."</p></htmltext>
<tokenext>It says right on the front of the box of Silent Hunter V ( which uses the same DRM ) " Constant internet connection required to play this game .
"</tokentext>
<sentencetext>It says right on the front of the box of Silent Hunter V (which uses the same DRM) "Constant internet connection required to play this game.
"</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395694</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31399484</id>
	<title>Re:In germany you would now be allowed to crack it</title>
	<author>Anonymous</author>
	<datestamp>1268055540000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>You can either rent or buy. Renting implies many obligations which the software publishers don't want. A box on a store shelf almost always means you buy. You own what you buy. There are certain restrictions what you can do with software/music/movies created by someone else, but that doesn't mean you don't own your copy. (There are also limitations on what you can do with guns, cars, explosives, etc., and it never occurs to anyone to claim that you can't own these.)</p></htmltext>
<tokenext>You can either rent or buy .
Renting implies many obligations which the software publishers do n't want .
A box on a store shelf almost always means you buy .
You own what you buy .
There are certain restrictions what you can do with software/music/movies created by someone else , but that does n't mean you do n't own your copy .
( There are also limitations on what you can do with guns , cars , explosives , etc. , and it never occurs to anyone to claim that you ca n't own these .
)</tokentext>
<sentencetext>You can either rent or buy.
Renting implies many obligations which the software publishers don't want.
A box on a store shelf almost always means you buy.
You own what you buy.
There are certain restrictions what you can do with software/music/movies created by someone else, but that doesn't mean you don't own your copy.
(There are also limitations on what you can do with guns, cars, explosives, etc., and it never occurs to anyone to claim that you can't own these.
)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31397042</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31396104</id>
	<title>Re:No sympathy</title>
	<author>masmullin</author>
	<datestamp>1267972680000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>Actually I expect the technical types at Ubisoft are shitting their pants right now.  They are probably working on their 25th hour of overtime (except they are salaried so they dont actually get overtime... heh) trying to fix the problem, grumbling about why they ever had to implement this stupid DRM in the first place.</p><p>On the other hand management types who made the decision to go with this retarded (literally) DRM are probably comfortably watching a DVD and wont care about this until monday... at which point they will blame all the technical types and demand a fix immediately.</p></htmltext>
<tokenext>Actually I expect the technical types at Ubisoft are shitting their pants right now .
They are probably working on their 25th hour of overtime ( except they are salaried so they dont actually get overtime... heh ) trying to fix the problem , grumbling about why they ever had to implement this stupid DRM in the first place.On the other hand management types who made the decision to go with this retarded ( literally ) DRM are probably comfortably watching a DVD and wont care about this until monday... at which point they will blame all the technical types and demand a fix immediately .</tokentext>
<sentencetext>Actually I expect the technical types at Ubisoft are shitting their pants right now.
They are probably working on their 25th hour of overtime (except they are salaried so they dont actually get overtime... heh) trying to fix the problem, grumbling about why they ever had to implement this stupid DRM in the first place.On the other hand management types who made the decision to go with this retarded (literally) DRM are probably comfortably watching a DVD and wont care about this until monday... at which point they will blame all the technical types and demand a fix immediately.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395562</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31396266</id>
	<title>can't wait...</title>
	<author>jaden</author>
	<datestamp>1267973700000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>No doubt the same thing is going to happen with Starcraft 2.  Then we'll get to see it - South Korea will declare war on Blizzard!  Talk about breaking boundaries.</p><p>As for ubisoft... think they'll decide to keep the new drm or not based on the outcome of the class action lawsuit that should be filed in 3...2...</p></htmltext>
<tokenext>No doubt the same thing is going to happen with Starcraft 2 .
Then we 'll get to see it - South Korea will declare war on Blizzard !
Talk about breaking boundaries.As for ubisoft... think they 'll decide to keep the new drm or not based on the outcome of the class action lawsuit that should be filed in 3...2.. .</tokentext>
<sentencetext>No doubt the same thing is going to happen with Starcraft 2.
Then we'll get to see it - South Korea will declare war on Blizzard!
Talk about breaking boundaries.As for ubisoft... think they'll decide to keep the new drm or not based on the outcome of the class action lawsuit that should be filed in 3...2...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31398126</id>
	<title>Yeah, they had NO idea!!</title>
	<author>Sloppy</author>
	<datestamp>1268080020000</datestamp>
	<modclass>Troll</modclass>
	<modscore>0</modscore>
	<htmltext><blockquote><div><p>most people who purchased this game had no idea about DRM, you jerk off.</p></div></blockquote><p>I remember the ignorance defence from a prior topic.</p><p>Windows user in 1992: I had no idea Windows sucks!  How could I have known this was going to happen?</p><p>Windows user in 1993: I had no idea Windows sucks!  How could I have known this was going to happen?</p><p>Windows user in 1994: I had no idea Windows sucks!  How could I have known this was going to happen?</p><p>Windows user in 1995: I had no idea Windows and its applications suck and are dangerous to use if you're on a network.  How could I have known this was going to happen?</p><p>Windows user in 1996: I had no idea Windows and its applications suck and are dangerous to use if you're on a network.  How could I have known this was going to happen?</p><p>Windows user in 1997: I had no idea Windows and its applications suck and are dangerous to use if you're on a network.  How could I have known this was going to happen?</p><p>Windows user in 1998: I had no idea Windows and its applications suck and are dangerous to use if you're on a network.  How could I have known this was g</p></div>
	</htmltext>
<tokenext>most people who purchased this game had no idea about DRM , you jerk off.I remember the ignorance defence from a prior topic.Windows user in 1992 : I had no idea Windows sucks !
How could I have known this was going to happen ? Windows user in 1993 : I had no idea Windows sucks !
How could I have known this was going to happen ? Windows user in 1994 : I had no idea Windows sucks !
How could I have known this was going to happen ? Windows user in 1995 : I had no idea Windows and its applications suck and are dangerous to use if you 're on a network .
How could I have known this was going to happen ? Windows user in 1996 : I had no idea Windows and its applications suck and are dangerous to use if you 're on a network .
How could I have known this was going to happen ? Windows user in 1997 : I had no idea Windows and its applications suck and are dangerous to use if you 're on a network .
How could I have known this was going to happen ? Windows user in 1998 : I had no idea Windows and its applications suck and are dangerous to use if you 're on a network .
How could I have known this was g</tokentext>
<sentencetext>most people who purchased this game had no idea about DRM, you jerk off.I remember the ignorance defence from a prior topic.Windows user in 1992: I had no idea Windows sucks!
How could I have known this was going to happen?Windows user in 1993: I had no idea Windows sucks!
How could I have known this was going to happen?Windows user in 1994: I had no idea Windows sucks!
How could I have known this was going to happen?Windows user in 1995: I had no idea Windows and its applications suck and are dangerous to use if you're on a network.
How could I have known this was going to happen?Windows user in 1996: I had no idea Windows and its applications suck and are dangerous to use if you're on a network.
How could I have known this was going to happen?Windows user in 1997: I had no idea Windows and its applications suck and are dangerous to use if you're on a network.
How could I have known this was going to happen?Windows user in 1998: I had no idea Windows and its applications suck and are dangerous to use if you're on a network.
How could I have known this was g
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395694</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31398668</id>
	<title>Re:Nice response from an Ubisoft rep</title>
	<author>mxs</author>
	<datestamp>1268044500000</datestamp>
	<modclass>Troll</modclass>
	<modscore>0</modscore>
	<htmltext><p>Be VERY careful clicking those links. Ubisoft is only able to censor posts relating to cracks and such, but NOT goatse, all manner of shock pictures (mutilations, diseases, decomposition, bodily fluids, all manner of fecal matter, etc.) on their forums.</p><p>Repeat : that forum post contains tubgirl, goatse, dead people, etc. Do not click it unless you want to see just how depraved the mods at Ubisoft are to let<nobr> <wbr></nobr>/that/ slide but censor links to cracks.</p></htmltext>
<tokenext>Be VERY careful clicking those links .
Ubisoft is only able to censor posts relating to cracks and such , but NOT goatse , all manner of shock pictures ( mutilations , diseases , decomposition , bodily fluids , all manner of fecal matter , etc .
) on their forums.Repeat : that forum post contains tubgirl , goatse , dead people , etc .
Do not click it unless you want to see just how depraved the mods at Ubisoft are to let /that/ slide but censor links to cracks .</tokentext>
<sentencetext>Be VERY careful clicking those links.
Ubisoft is only able to censor posts relating to cracks and such, but NOT goatse, all manner of shock pictures (mutilations, diseases, decomposition, bodily fluids, all manner of fecal matter, etc.
) on their forums.Repeat : that forum post contains tubgirl, goatse, dead people, etc.
Do not click it unless you want to see just how depraved the mods at Ubisoft are to let /that/ slide but censor links to cracks.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395614</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31396036</id>
	<title>Re:I'm not mad</title>
	<author>guyminuslife</author>
	<datestamp>1267972320000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>...and now they do.</p><p>Sucks for them, but hey, props to Ubisoft for educating the customer.</p></htmltext>
<tokenext>...and now they do.Sucks for them , but hey , props to Ubisoft for educating the customer .</tokentext>
<sentencetext>...and now they do.Sucks for them, but hey, props to Ubisoft for educating the customer.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395694</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395790</id>
	<title>Re:They have the money already</title>
	<author>Attila Dimedici</author>
	<datestamp>1267970760000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>This will decrease or eliminate the follow on sales, not everyone buys a game immediately when it comes out. Those people who haven't gotten around to buying it yet, are much less likely to buy it now. Additionally, those who did buy the game right away are much less likely to ever buy another game from Ubisoft.</htmltext>
<tokenext>This will decrease or eliminate the follow on sales , not everyone buys a game immediately when it comes out .
Those people who have n't gotten around to buying it yet , are much less likely to buy it now .
Additionally , those who did buy the game right away are much less likely to ever buy another game from Ubisoft .</tokentext>
<sentencetext>This will decrease or eliminate the follow on sales, not everyone buys a game immediately when it comes out.
Those people who haven't gotten around to buying it yet, are much less likely to buy it now.
Additionally, those who did buy the game right away are much less likely to ever buy another game from Ubisoft.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395410</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395800</id>
	<title>Bad DRM is good for consumers</title>
	<author>argent</author>
	<datestamp>1267970820000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>It's just like Apple and Microsoft both pushing DRM that wasn't compatible with each other. It's good for consumers, in the long term, because it teaches them not to trust it earlier rather than later when it really matters. Thank you Ubisoft, I hope you learned your lesson as well.</p></htmltext>
<tokenext>It 's just like Apple and Microsoft both pushing DRM that was n't compatible with each other .
It 's good for consumers , in the long term , because it teaches them not to trust it earlier rather than later when it really matters .
Thank you Ubisoft , I hope you learned your lesson as well .</tokentext>
<sentencetext>It's just like Apple and Microsoft both pushing DRM that wasn't compatible with each other.
It's good for consumers, in the long term, because it teaches them not to trust it earlier rather than later when it really matters.
Thank you Ubisoft, I hope you learned your lesson as well.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395882</id>
	<title>Re:LOL</title>
	<author>IICV</author>
	<datestamp>1267971300000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>How about <a href="http://slashdot.org/comments.pl?sid=1526062&amp;cid=30917688" title="slashdot.org">I called it,</a> [slashdot.org] as (I assume) did anyone who gave the entire stupid scheme more than a moment's thought.</p></htmltext>
<tokenext>How about I called it , [ slashdot.org ] as ( I assume ) did anyone who gave the entire stupid scheme more than a moment 's thought .</tokentext>
<sentencetext>How about I called it, [slashdot.org] as (I assume) did anyone who gave the entire stupid scheme more than a moment's thought.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395374</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31400076</id>
	<title>Too soon?</title>
	<author>qmetaball</author>
	<datestamp>1268060340000</datestamp>
	<modclass>Redundant</modclass>
	<modscore>0</modscore>
	<htmltext>It had been said that some day the servers might go offline and strand everybody who purchased the games legally.

Little did i know it would be less than a month.</htmltext>
<tokenext>It had been said that some day the servers might go offline and strand everybody who purchased the games legally .
Little did i know it would be less than a month .</tokentext>
<sentencetext>It had been said that some day the servers might go offline and strand everybody who purchased the games legally.
Little did i know it would be less than a month.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31398788</id>
	<title>Re:I'm not mad</title>
	<author>pod</author>
	<datestamp>1268046540000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Well, this is kind of a general complaint, isn't it?</p><p>These days, consumers really have no clue about ANYthing. How much research do you do into anything you buy? How much research do you do into the food you buy? the car you drive? the place you live? the place you work? the place that holds your life savings?</p><p>If you're like most people, probably zero.</p><p>Lets face it, we've gotten used to our omnipresent government regulating things to be safe for us, that we simply assume everything we see on the shelf is safe, whether it's been certified or not. Even when it is certified, you cannot make that assumption, as the mountains of daily FDA recalls tell us.</p><p>Consumers need to take responsibility for their purchases, and demand real testing and certifications of products, not the fake feel-good veneer we have now.</p></htmltext>
<tokenext>Well , this is kind of a general complaint , is n't it ? These days , consumers really have no clue about ANYthing .
How much research do you do into anything you buy ?
How much research do you do into the food you buy ?
the car you drive ?
the place you live ?
the place you work ?
the place that holds your life savings ? If you 're like most people , probably zero.Lets face it , we 've gotten used to our omnipresent government regulating things to be safe for us , that we simply assume everything we see on the shelf is safe , whether it 's been certified or not .
Even when it is certified , you can not make that assumption , as the mountains of daily FDA recalls tell us.Consumers need to take responsibility for their purchases , and demand real testing and certifications of products , not the fake feel-good veneer we have now .</tokentext>
<sentencetext>Well, this is kind of a general complaint, isn't it?These days, consumers really have no clue about ANYthing.
How much research do you do into anything you buy?
How much research do you do into the food you buy?
the car you drive?
the place you live?
the place you work?
the place that holds your life savings?If you're like most people, probably zero.Lets face it, we've gotten used to our omnipresent government regulating things to be safe for us, that we simply assume everything we see on the shelf is safe, whether it's been certified or not.
Even when it is certified, you cannot make that assumption, as the mountains of daily FDA recalls tell us.Consumers need to take responsibility for their purchases, and demand real testing and certifications of products, not the fake feel-good veneer we have now.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395694</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395560</id>
	<title>I already said it</title>
	<author>Opportunist</author>
	<datestamp>1267969320000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext><p>Can't find it now, but definitly NOW the DRM protection WILL be the discussion topic on the schoolyard. And maybe company lunchrooms too. People who bought the game will ask around, especially their "IT clued" friends what they could do to play what they paid for, and they will be informed about how to get cracks.</p><p>People who never pondered cracking will now be introduced to it. So far they did actually buy their games. Either because they simply didn't know about it or, worse, because they didn't want to go through the hassle and thought that paying 50 bucks is easier, faster and less of a problem than futzing about with cracks and copying this and cracking that and executing this registry tuner and writing that into the registry...</p><p>Now they learn that buying games leads to more futzing, more frustration, more "it doesn't just work" than finding it in P2P and downloading it. Legal copies just lost the only edge they had over cracked ones: Ease of use and "just working".</p><p>Great job, UBIsoft. Just as the software industry finally regained some footing in the battle against copying, you go and aim the bazooka at your (and the industry's) foot.</p></htmltext>
<tokenext>Ca n't find it now , but definitly NOW the DRM protection WILL be the discussion topic on the schoolyard .
And maybe company lunchrooms too .
People who bought the game will ask around , especially their " IT clued " friends what they could do to play what they paid for , and they will be informed about how to get cracks.People who never pondered cracking will now be introduced to it .
So far they did actually buy their games .
Either because they simply did n't know about it or , worse , because they did n't want to go through the hassle and thought that paying 50 bucks is easier , faster and less of a problem than futzing about with cracks and copying this and cracking that and executing this registry tuner and writing that into the registry...Now they learn that buying games leads to more futzing , more frustration , more " it does n't just work " than finding it in P2P and downloading it .
Legal copies just lost the only edge they had over cracked ones : Ease of use and " just working " .Great job , UBIsoft .
Just as the software industry finally regained some footing in the battle against copying , you go and aim the bazooka at your ( and the industry 's ) foot .</tokentext>
<sentencetext>Can't find it now, but definitly NOW the DRM protection WILL be the discussion topic on the schoolyard.
And maybe company lunchrooms too.
People who bought the game will ask around, especially their "IT clued" friends what they could do to play what they paid for, and they will be informed about how to get cracks.People who never pondered cracking will now be introduced to it.
So far they did actually buy their games.
Either because they simply didn't know about it or, worse, because they didn't want to go through the hassle and thought that paying 50 bucks is easier, faster and less of a problem than futzing about with cracks and copying this and cracking that and executing this registry tuner and writing that into the registry...Now they learn that buying games leads to more futzing, more frustration, more "it doesn't just work" than finding it in P2P and downloading it.
Legal copies just lost the only edge they had over cracked ones: Ease of use and "just working".Great job, UBIsoft.
Just as the software industry finally regained some footing in the battle against copying, you go and aim the bazooka at your (and the industry's) foot.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31399148</id>
	<title>Re:No sympathy</title>
	<author>Anonymous</author>
	<datestamp>1268051100000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p>As such, such audience got screwed by this and it is in no way their own fault.</p></div><p>Is it not my fault, if I eat junk food and get fat? In today's world, a certain minimal understanding of technology is so necessary that you can only blame yourself, if you get screwed because you don't bother to get that understanding. I'm not a chef, and know quite little about nutritional fats but even I know that fat = bad. The average computer user should know that DRM = bad. If you want more details about what bad means in each case, you look it up. It's called due diligence.</p></div>
	</htmltext>
<tokenext>As such , such audience got screwed by this and it is in no way their own fault.Is it not my fault , if I eat junk food and get fat ?
In today 's world , a certain minimal understanding of technology is so necessary that you can only blame yourself , if you get screwed because you do n't bother to get that understanding .
I 'm not a chef , and know quite little about nutritional fats but even I know that fat = bad .
The average computer user should know that DRM = bad .
If you want more details about what bad means in each case , you look it up .
It 's called due diligence .</tokentext>
<sentencetext>As such, such audience got screwed by this and it is in no way their own fault.Is it not my fault, if I eat junk food and get fat?
In today's world, a certain minimal understanding of technology is so necessary that you can only blame yourself, if you get screwed because you don't bother to get that understanding.
I'm not a chef, and know quite little about nutritional fats but even I know that fat = bad.
The average computer user should know that DRM = bad.
If you want more details about what bad means in each case, you look it up.
It's called due diligence.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395712</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395924</id>
	<title>So let me get this straight</title>
	<author>kimvette</author>
	<datestamp>1267971480000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>1</modscore>
	<htmltext><p>So let me get this straight: the pirated[sic]/counterfeit product is superior to the real thing, just like with Windows?</p><p>I'm shocked. SHOCKED!</p><p>Well, not that shocked.</p></htmltext>
<tokenext>So let me get this straight : the pirated [ sic ] /counterfeit product is superior to the real thing , just like with Windows ? I 'm shocked .
SHOCKED ! Well , not that shocked .</tokentext>
<sentencetext>So let me get this straight: the pirated[sic]/counterfeit product is superior to the real thing, just like with Windows?I'm shocked.
SHOCKED!Well, not that shocked.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395570</id>
	<title>Re:They have the money already</title>
	<author>mjwx</author>
	<datestamp>1267969380000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext><blockquote><div><p>Why would this stem the awful DRM? They have the money, gamers are still going to play, life moves on.</p></div></blockquote><p>

Gamers have already paid for the game but you see the issue we have here is that gamers have only paid once for the game. All DRM schemes are about extorting more money out of customers. Whether by killing the 2nd hand market or planned obsolescence they want you to pay to keep playing your games.<br> <br>

Mark my words, in 12 or 18 months time EA/UBI and so forth will start complaining that keeping these DRM servers online is costing them money, meaning they require more money from existing customers to keep them on line.</p></div>
	</htmltext>
<tokenext>Why would this stem the awful DRM ?
They have the money , gamers are still going to play , life moves on .
Gamers have already paid for the game but you see the issue we have here is that gamers have only paid once for the game .
All DRM schemes are about extorting more money out of customers .
Whether by killing the 2nd hand market or planned obsolescence they want you to pay to keep playing your games .
Mark my words , in 12 or 18 months time EA/UBI and so forth will start complaining that keeping these DRM servers online is costing them money , meaning they require more money from existing customers to keep them on line .</tokentext>
<sentencetext>Why would this stem the awful DRM?
They have the money, gamers are still going to play, life moves on.
Gamers have already paid for the game but you see the issue we have here is that gamers have only paid once for the game.
All DRM schemes are about extorting more money out of customers.
Whether by killing the 2nd hand market or planned obsolescence they want you to pay to keep playing your games.
Mark my words, in 12 or 18 months time EA/UBI and so forth will start complaining that keeping these DRM servers online is costing them money, meaning they require more money from existing customers to keep them on line.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395410</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31396506</id>
	<title>Re:Interesting method...</title>
	<author>deniable</author>
	<datestamp>1267975560000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Is this a circumvention device under the DMCA? My brain hurts.</htmltext>
<tokenext>Is this a circumvention device under the DMCA ?
My brain hurts .</tokentext>
<sentencetext>Is this a circumvention device under the DMCA?
My brain hurts.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395526</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395662</id>
	<title>Murphy's Law</title>
	<author>bbqsrc</author>
	<datestamp>1267969920000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext>Seriously, obey, or you will be fucked by it.</htmltext>
<tokenext>Seriously , obey , or you will be fucked by it .</tokentext>
<sentencetext>Seriously, obey, or you will be fucked by it.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31398062</id>
	<title>So, will we now ...</title>
	<author>garry\_g</author>
	<datestamp>1268079240000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>... see hordes of clueless gamers carry their crappy Ubisoft-games back to the stores demanding their money back? I doubt it<nobr> <wbr></nobr>... most consumers are too nice to actually do something about being abused and f@cked in their @sses<nobr> <wbr></nobr>...</p><p>If the government wasn't consisting of 101\% of bought-out lobbying supporters, there might even be laws ensuring consumers' rights instead of just big business<nobr> <wbr></nobr>...</p></htmltext>
<tokenext>... see hordes of clueless gamers carry their crappy Ubisoft-games back to the stores demanding their money back ?
I doubt it ... most consumers are too nice to actually do something about being abused and f @ cked in their @ sses ...If the government was n't consisting of 101 \ % of bought-out lobbying supporters , there might even be laws ensuring consumers ' rights instead of just big business .. .</tokentext>
<sentencetext>... see hordes of clueless gamers carry their crappy Ubisoft-games back to the stores demanding their money back?
I doubt it ... most consumers are too nice to actually do something about being abused and f@cked in their @sses ...If the government wasn't consisting of 101\% of bought-out lobbying supporters, there might even be laws ensuring consumers' rights instead of just big business ...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31399792</id>
	<title>Re:This is a good thing</title>
	<author>MemoryDragon</author>
	<datestamp>1268058600000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Believe me as long as Ubisoft uses this DRM scheme those guys now complaining will be lost customers.</p></htmltext>
<tokenext>Believe me as long as Ubisoft uses this DRM scheme those guys now complaining will be lost customers .</tokentext>
<sentencetext>Believe me as long as Ubisoft uses this DRM scheme those guys now complaining will be lost customers.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395620</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31399872</id>
	<title>Re:I'm not mad</title>
	<author>dunezone</author>
	<datestamp>1268059080000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>There was once a time when you actually had to read the requirements on a game box. This burned many people especially in the early and mid 90s when they finally got home and didn't realize their computer couldn't handle the purchased game despite it being clearly stated on the box what was required.
<br>
<br>
I know, I purchased Rise of the Triad back in 1995 and didn't have the required 8megs of ram to run it.</htmltext>
<tokenext>There was once a time when you actually had to read the requirements on a game box .
This burned many people especially in the early and mid 90s when they finally got home and did n't realize their computer could n't handle the purchased game despite it being clearly stated on the box what was required .
I know , I purchased Rise of the Triad back in 1995 and did n't have the required 8megs of ram to run it .</tokentext>
<sentencetext>There was once a time when you actually had to read the requirements on a game box.
This burned many people especially in the early and mid 90s when they finally got home and didn't realize their computer couldn't handle the purchased game despite it being clearly stated on the box what was required.
I know, I purchased Rise of the Triad back in 1995 and didn't have the required 8megs of ram to run it.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395694</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31396290</id>
	<title>Re:I'm not mad</title>
	<author>Opportunist</author>
	<datestamp>1267973940000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Then it was maybe about time they learned that there's more than graphics and gameplay when it comes to the question whether a game is worth your money.</p><p>Ignorance is no excuse. Neither is unwillingness to inform yourself. It's not like this kind of information is arcane knowledge, only available to the chosen, the ones initiated to the 9th circle of geekdom. Check out Amazon's comment page, check out any place that offers user reviews (please, stay away from paid, I mean, "professional" reviews), hell, check out the official board!</p></htmltext>
<tokenext>Then it was maybe about time they learned that there 's more than graphics and gameplay when it comes to the question whether a game is worth your money.Ignorance is no excuse .
Neither is unwillingness to inform yourself .
It 's not like this kind of information is arcane knowledge , only available to the chosen , the ones initiated to the 9th circle of geekdom .
Check out Amazon 's comment page , check out any place that offers user reviews ( please , stay away from paid , I mean , " professional " reviews ) , hell , check out the official board !</tokentext>
<sentencetext>Then it was maybe about time they learned that there's more than graphics and gameplay when it comes to the question whether a game is worth your money.Ignorance is no excuse.
Neither is unwillingness to inform yourself.
It's not like this kind of information is arcane knowledge, only available to the chosen, the ones initiated to the 9th circle of geekdom.
Check out Amazon's comment page, check out any place that offers user reviews (please, stay away from paid, I mean, "professional" reviews), hell, check out the official board!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395694</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395706</id>
	<title>Thank You Ubisoft</title>
	<author>Anonymous</author>
	<datestamp>1267970160000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext><p>We should all send flowers or candy or something to Ubisoft Headquarters.  They've done more with one game launch to torpedo the use of DRM than a thousand indignant<nobr> <wbr></nobr>./ stories and editorials.</p></htmltext>
<tokenext>We should all send flowers or candy or something to Ubisoft Headquarters .
They 've done more with one game launch to torpedo the use of DRM than a thousand indignant ./ stories and editorials .</tokentext>
<sentencetext>We should all send flowers or candy or something to Ubisoft Headquarters.
They've done more with one game launch to torpedo the use of DRM than a thousand indignant ./ stories and editorials.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395762</id>
	<title>Preview</title>
	<author>afabbro</author>
	<datestamp>1267970580000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>This is a preview of what will happen someday when Ubisoft goes bankrupt and you still want to play AC2.</htmltext>
<tokenext>This is a preview of what will happen someday when Ubisoft goes bankrupt and you still want to play AC2 .</tokentext>
<sentencetext>This is a preview of what will happen someday when Ubisoft goes bankrupt and you still want to play AC2.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31396062</id>
	<title>Re:Awful Anti-Pirate Systems That Will Probably Wo</title>
	<author>Anonymous</author>
	<datestamp>1267972440000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>Subscription model seems to work pretty well for WoW.</p><p>Free basic game with in-game purchase of add-ons seems to work pretty well for Wizard101 and its ilk.</p><p>Yes, either system leaves room for abuse of various sorts... maybe the real challenge is to come up with anti-pirate systems that work for <i>offline</i> games.</p></htmltext>
<tokenext>Subscription model seems to work pretty well for WoW.Free basic game with in-game purchase of add-ons seems to work pretty well for Wizard101 and its ilk.Yes , either system leaves room for abuse of various sorts... maybe the real challenge is to come up with anti-pirate systems that work for offline games .</tokentext>
<sentencetext>Subscription model seems to work pretty well for WoW.Free basic game with in-game purchase of add-ons seems to work pretty well for Wizard101 and its ilk.Yes, either system leaves room for abuse of various sorts... maybe the real challenge is to come up with anti-pirate systems that work for offline games.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395454</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395374</id>
	<title>LOL</title>
	<author>bertoelcon</author>
	<datestamp>1267968180000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext>Ha, ha. <p>I don't know anything else that should be said here.</p></htmltext>
<tokenext>Ha , ha .
I do n't know anything else that should be said here .</tokentext>
<sentencetext>Ha, ha.
I don't know anything else that should be said here.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31408186</id>
	<title>Re:Down or DDoS?</title>
	<author>Nyder</author>
	<datestamp>1268055000000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>It doesn't really matter to the user, does it?</p><p>And before you say "A DDoS wouldn't be UBIsoft's fault": Deliberately and needlessly introducing a single point of failure to your system is patently dumb, and most definitly the fault of the party that introduced it if it fails.</p></div><p>DDoS are an act of God*</p><p>*Gamers offing DRM</p></div>
	</htmltext>
<tokenext>It does n't really matter to the user , does it ? And before you say " A DDoS would n't be UBIsoft 's fault " : Deliberately and needlessly introducing a single point of failure to your system is patently dumb , and most definitly the fault of the party that introduced it if it fails.DDoS are an act of God * * Gamers offing DRM</tokentext>
<sentencetext>It doesn't really matter to the user, does it?And before you say "A DDoS wouldn't be UBIsoft's fault": Deliberately and needlessly introducing a single point of failure to your system is patently dumb, and most definitly the fault of the party that introduced it if it fails.DDoS are an act of God**Gamers offing DRM
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395590</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31400458</id>
	<title>Re:This is a good thing</title>
	<author>ndavis</author>
	<datestamp>1268062800000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Several DRM schemes have only involked a reaction in the tech community such as slashdot while the general public carried on not caring.


This shambles has made it painfully obvious to the masses of the dangers of DRM.


The 45 page <a href="http://forums.ubi.com/eve/forums/a/tpc/f/4811054957/m/6811098728" title="ubi.com" rel="nofollow">thread</a> [ubi.com] is evidence of it and is quickly filling up with hatred. Comments such as "I'll never buy from you again" which usually tend to be hyperbole this time ring true.




Hopefully the end result of this is that the public won't have a short attention span and make true on their threats of not buying from them again.</p></div><p>

Well I went to that link and it appears the forum is down as well.  So not only can people not play the game they are not allowed to complain about it to Ubisoft as well!</p></div>
	</htmltext>
<tokenext>Several DRM schemes have only involked a reaction in the tech community such as slashdot while the general public carried on not caring .
This shambles has made it painfully obvious to the masses of the dangers of DRM .
The 45 page thread [ ubi.com ] is evidence of it and is quickly filling up with hatred .
Comments such as " I 'll never buy from you again " which usually tend to be hyperbole this time ring true .
Hopefully the end result of this is that the public wo n't have a short attention span and make true on their threats of not buying from them again .
Well I went to that link and it appears the forum is down as well .
So not only can people not play the game they are not allowed to complain about it to Ubisoft as well !</tokentext>
<sentencetext>Several DRM schemes have only involked a reaction in the tech community such as slashdot while the general public carried on not caring.
This shambles has made it painfully obvious to the masses of the dangers of DRM.
The 45 page thread [ubi.com] is evidence of it and is quickly filling up with hatred.
Comments such as "I'll never buy from you again" which usually tend to be hyperbole this time ring true.
Hopefully the end result of this is that the public won't have a short attention span and make true on their threats of not buying from them again.
Well I went to that link and it appears the forum is down as well.
So not only can people not play the game they are not allowed to complain about it to Ubisoft as well!
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395620</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31408516</id>
	<title>Re:Awful Anti-Pirate Systems That Will Probably Wo</title>
	<author>yukk</author>
	<datestamp>1268057280000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Or just sell the non-DRM version for $60 and the DRM version for $20 on an as-is and unsupported basis.

Or really, Sell the full (non-DRM) version for $30 or $40.  I'd buy that.  Here, games cost $90+.  That's bullshit.  The Aussie dollar is at<nobr> <wbr></nobr>.9 $US so there's absolutely no excuse except that they can.  So fuck 'em.  I'm not buying their crap game.  Specially when it has horrendous DRM.  When they come out with a game that I really decide I must have I will buy it, patch (crack) it and play it but that's a couple of games per year instead of the dozen or more I'd buy in North America at half the price.
Oh, and I buy Stardock games, games from GOG, games form the specials bin on Steam, the Orange Box because it was great value.  They're all good value.  Is that too much to ask.
While I'm ranting off-topic, why does some DRM refuse to allow me to play my games if I have certain programs installed ?  If the DRM is there it's because I bought the game.  Once the game is cracked the DRM doesn't get to check.  Yes, I have a program that can read ISOs but if you were an ISO you'd be cracked but thankyou for showing me the error of my ways.  I'll find that crack now and uninstall your stupid DRM.  DUH !</htmltext>
<tokenext>Or just sell the non-DRM version for $ 60 and the DRM version for $ 20 on an as-is and unsupported basis .
Or really , Sell the full ( non-DRM ) version for $ 30 or $ 40 .
I 'd buy that .
Here , games cost $ 90 + .
That 's bullshit .
The Aussie dollar is at .9 $ US so there 's absolutely no excuse except that they can .
So fuck 'em .
I 'm not buying their crap game .
Specially when it has horrendous DRM .
When they come out with a game that I really decide I must have I will buy it , patch ( crack ) it and play it but that 's a couple of games per year instead of the dozen or more I 'd buy in North America at half the price .
Oh , and I buy Stardock games , games from GOG , games form the specials bin on Steam , the Orange Box because it was great value .
They 're all good value .
Is that too much to ask .
While I 'm ranting off-topic , why does some DRM refuse to allow me to play my games if I have certain programs installed ?
If the DRM is there it 's because I bought the game .
Once the game is cracked the DRM does n't get to check .
Yes , I have a program that can read ISOs but if you were an ISO you 'd be cracked but thankyou for showing me the error of my ways .
I 'll find that crack now and uninstall your stupid DRM .
DUH !</tokentext>
<sentencetext>Or just sell the non-DRM version for $60 and the DRM version for $20 on an as-is and unsupported basis.
Or really, Sell the full (non-DRM) version for $30 or $40.
I'd buy that.
Here, games cost $90+.
That's bullshit.
The Aussie dollar is at .9 $US so there's absolutely no excuse except that they can.
So fuck 'em.
I'm not buying their crap game.
Specially when it has horrendous DRM.
When they come out with a game that I really decide I must have I will buy it, patch (crack) it and play it but that's a couple of games per year instead of the dozen or more I'd buy in North America at half the price.
Oh, and I buy Stardock games, games from GOG, games form the specials bin on Steam, the Orange Box because it was great value.
They're all good value.
Is that too much to ask.
While I'm ranting off-topic, why does some DRM refuse to allow me to play my games if I have certain programs installed ?
If the DRM is there it's because I bought the game.
Once the game is cracked the DRM doesn't get to check.
Yes, I have a program that can read ISOs but if you were an ISO you'd be cracked but thankyou for showing me the error of my ways.
I'll find that crack now and uninstall your stupid DRM.
DUH !</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395744</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31396592</id>
	<title>Re:They have the money already</title>
	<author>Pharmboy</author>
	<datestamp>1267976220000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p><i> Before they do that they would simply release a patch where those servers were not needed and allow you to download your save game.</i></p><p>I doubt it.  Once you have already paid for the game, your continuing to play the game costs them money.  It is in their best interest to simply shut the servers down as quickly as their lawyers say that they can without getting a class action suit.  They won't allow you to play offline because if you could play without their DRM servers, you wouldn't need to buy new games as often, and they can't allow that.  This DRM seems specifically designed to insure that you *must* buy new games every year or two.</p><p>It sounds exactly like Steam would be if Microsoft owned it.</p></htmltext>
<tokenext>Before they do that they would simply release a patch where those servers were not needed and allow you to download your save game.I doubt it .
Once you have already paid for the game , your continuing to play the game costs them money .
It is in their best interest to simply shut the servers down as quickly as their lawyers say that they can without getting a class action suit .
They wo n't allow you to play offline because if you could play without their DRM servers , you would n't need to buy new games as often , and they ca n't allow that .
This DRM seems specifically designed to insure that you * must * buy new games every year or two.It sounds exactly like Steam would be if Microsoft owned it .</tokentext>
<sentencetext> Before they do that they would simply release a patch where those servers were not needed and allow you to download your save game.I doubt it.
Once you have already paid for the game, your continuing to play the game costs them money.
It is in their best interest to simply shut the servers down as quickly as their lawyers say that they can without getting a class action suit.
They won't allow you to play offline because if you could play without their DRM servers, you wouldn't need to buy new games as often, and they can't allow that.
This DRM seems specifically designed to insure that you *must* buy new games every year or two.It sounds exactly like Steam would be if Microsoft owned it.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31396316</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395398</id>
	<title>Down or DDoS?</title>
	<author>Anonymous</author>
	<datestamp>1267968300000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>5</modscore>
	<htmltext>Down or DDoS?

We all know exactly how easy it was going to be for an outsider to screw everyone.</htmltext>
<tokenext>Down or DDoS ?
We all know exactly how easy it was going to be for an outsider to screw everyone .</tokentext>
<sentencetext>Down or DDoS?
We all know exactly how easy it was going to be for an outsider to screw everyone.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31397892</id>
	<title>Re:Awful Anti-Pirate Systems That Will Probably Wo</title>
	<author>aztracker1</author>
	<datestamp>1267990560000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>USB drives with onboard encryption and the game engine...  all game items in/out along with the core engine are in firmware on a usb thumb drive... I bought a 4GB stick for like $12 yesterday, you could stick a lot of various games on one of these with a marginal hardware cost, that would be better than the software only solutions, and still have a more you bought it, you own it capability.</htmltext>
<tokenext>USB drives with onboard encryption and the game engine... all game items in/out along with the core engine are in firmware on a usb thumb drive... I bought a 4GB stick for like $ 12 yesterday , you could stick a lot of various games on one of these with a marginal hardware cost , that would be better than the software only solutions , and still have a more you bought it , you own it capability .</tokentext>
<sentencetext>USB drives with onboard encryption and the game engine...  all game items in/out along with the core engine are in firmware on a usb thumb drive... I bought a 4GB stick for like $12 yesterday, you could stick a lot of various games on one of these with a marginal hardware cost, that would be better than the software only solutions, and still have a more you bought it, you own it capability.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31396062</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31396670</id>
	<title>Re:Awful Anti-Pirate Systems That Will Probably Wo</title>
	<author>Anonymous</author>
	<datestamp>1267976880000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>To be fair, donations systems really only work on projects with low overhead.  That's why it works remarkably well on music.  I'd imagine games with very large budgets would have much more difficulty with such a system.</p><p>At least, I'd imagine those involved in such projects would be unwilling to take the risk that people would buy the game out of the goodness of their heart.</p></htmltext>
<tokenext>To be fair , donations systems really only work on projects with low overhead .
That 's why it works remarkably well on music .
I 'd imagine games with very large budgets would have much more difficulty with such a system.At least , I 'd imagine those involved in such projects would be unwilling to take the risk that people would buy the game out of the goodness of their heart .</tokentext>
<sentencetext>To be fair, donations systems really only work on projects with low overhead.
That's why it works remarkably well on music.
I'd imagine games with very large budgets would have much more difficulty with such a system.At least, I'd imagine those involved in such projects would be unwilling to take the risk that people would buy the game out of the goodness of their heart.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395454</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31401222</id>
	<title>Re:Interesting</title>
	<author>IgnoramusMaximus</author>
	<datestamp>1268067120000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>You forgot another reason: players just got fed-up with the <b>cash-up-front</b> and <b>all-sales-final</b> combo mentality of publishers combined with an ever increasing number of high-profile duds. When the games were $25-35 CDN (back in the 1990s) new and $10 in the bargain bin, people could simply risk buying them at a whim and throw them away when they did not like them. Now combine prices in the $60-80 CDN range ($45 or so discounted after several months) and the fact that the game review magazines (and most internet sites) are nearly universally bought-and-paid-for shills for the publishers (or simply focus on the wrong elements of the game) and it becomes a very expensive and highly unrewarding crap shoot.
</p><p>Demos do not help because like the review sites, demos are usually shamelessly doctored to operate quite differently from the product sold.
</p><p>In short: the marketplace has been rigged to give huge and unfair advantage to the sellers. Some people mitigate this by using their social networks and borrowing games/books/what-not from friends, but for many this is not practical.
</p><p>And so over the years some have deployed a simple strategy (which also applies to all other media like movies and books): they play the game and <b>only if</b> they like it, they pay the authors. Junk (i.e. majority of products) is simply discarded. This returns the balance of power back to the consumer and rewards actual creativity as opposed to cookie-cutter corporate crap.
</p><p>Naturally the manufacturers of cookie-cutter crap dislike this idea very much, they would have you pay up front and screw you if you do not like what they put in that shiny wrapper, which I think is one of the often missed major motivations behind DRM across the so-called "contents" industries.</p></htmltext>
<tokenext>You forgot another reason : players just got fed-up with the cash-up-front and all-sales-final combo mentality of publishers combined with an ever increasing number of high-profile duds .
When the games were $ 25-35 CDN ( back in the 1990s ) new and $ 10 in the bargain bin , people could simply risk buying them at a whim and throw them away when they did not like them .
Now combine prices in the $ 60-80 CDN range ( $ 45 or so discounted after several months ) and the fact that the game review magazines ( and most internet sites ) are nearly universally bought-and-paid-for shills for the publishers ( or simply focus on the wrong elements of the game ) and it becomes a very expensive and highly unrewarding crap shoot .
Demos do not help because like the review sites , demos are usually shamelessly doctored to operate quite differently from the product sold .
In short : the marketplace has been rigged to give huge and unfair advantage to the sellers .
Some people mitigate this by using their social networks and borrowing games/books/what-not from friends , but for many this is not practical .
And so over the years some have deployed a simple strategy ( which also applies to all other media like movies and books ) : they play the game and only if they like it , they pay the authors .
Junk ( i.e .
majority of products ) is simply discarded .
This returns the balance of power back to the consumer and rewards actual creativity as opposed to cookie-cutter corporate crap .
Naturally the manufacturers of cookie-cutter crap dislike this idea very much , they would have you pay up front and screw you if you do not like what they put in that shiny wrapper , which I think is one of the often missed major motivations behind DRM across the so-called " contents " industries .</tokentext>
<sentencetext>You forgot another reason: players just got fed-up with the cash-up-front and all-sales-final combo mentality of publishers combined with an ever increasing number of high-profile duds.
When the games were $25-35 CDN (back in the 1990s) new and $10 in the bargain bin, people could simply risk buying them at a whim and throw them away when they did not like them.
Now combine prices in the $60-80 CDN range ($45 or so discounted after several months) and the fact that the game review magazines (and most internet sites) are nearly universally bought-and-paid-for shills for the publishers (or simply focus on the wrong elements of the game) and it becomes a very expensive and highly unrewarding crap shoot.
Demos do not help because like the review sites, demos are usually shamelessly doctored to operate quite differently from the product sold.
In short: the marketplace has been rigged to give huge and unfair advantage to the sellers.
Some people mitigate this by using their social networks and borrowing games/books/what-not from friends, but for many this is not practical.
And so over the years some have deployed a simple strategy (which also applies to all other media like movies and books): they play the game and only if they like it, they pay the authors.
Junk (i.e.
majority of products) is simply discarded.
This returns the balance of power back to the consumer and rewards actual creativity as opposed to cookie-cutter corporate crap.
Naturally the manufacturers of cookie-cutter crap dislike this idea very much, they would have you pay up front and screw you if you do not like what they put in that shiny wrapper, which I think is one of the often missed major motivations behind DRM across the so-called "contents" industries.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31397124</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31424896</id>
	<title>Re:This is a good thing</title>
	<author>msim</author>
	<datestamp>1268228400000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Heh, now that 6 pages of complaints is pared down to just a 1 post 2 reply/mod closed thread. Was surprised it didn't happen earlier</p></htmltext>
<tokenext>Heh , now that 6 pages of complaints is pared down to just a 1 post 2 reply/mod closed thread .
Was surprised it did n't happen earlier</tokentext>
<sentencetext>Heh, now that 6 pages of complaints is pared down to just a 1 post 2 reply/mod closed thread.
Was surprised it didn't happen earlier</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395620</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31401500</id>
	<title>People complaining about the DRM should read this</title>
	<author>Garwulf</author>
	<datestamp>1268068560000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>1</modscore>
	<htmltext><p>Okay, first off, let me just say that I don't support any DRM that takes away the rights of the legitimate consumer.  So, this post should not be taken as an endorsement of Ubisoft's DRM.</p><p>However, that said, this is part of an arms race between game pirates and PC game producers that has been going on for years, and at this point most of the PC game world is now a casualty.  There is a reason that the console is king right now, and the main PC game out there today is the MMORPG.</p><p>This article explains it better than I can, and anybody who really wants to understand this arms race should read it:</p><p><a href="http://www.tweakguides.com/Piracy\_1.html" title="tweakguides.com">http://www.tweakguides.com/Piracy\_1.html</a> [tweakguides.com]</p><p>Of particular note is this page:</p><p><a href="http://www.tweakguides.com/Piracy\_4.html" title="tweakguides.com">http://www.tweakguides.com/Piracy\_4.html</a> [tweakguides.com]</p><p>It is long, and I disagree with one or two of the author's final conclusions, but it is very much worth the read, and when somebody actually does a serious running of the piracy figures, it is very eye-opening.</p></htmltext>
<tokenext>Okay , first off , let me just say that I do n't support any DRM that takes away the rights of the legitimate consumer .
So , this post should not be taken as an endorsement of Ubisoft 's DRM.However , that said , this is part of an arms race between game pirates and PC game producers that has been going on for years , and at this point most of the PC game world is now a casualty .
There is a reason that the console is king right now , and the main PC game out there today is the MMORPG.This article explains it better than I can , and anybody who really wants to understand this arms race should read it : http : //www.tweakguides.com/Piracy \ _1.html [ tweakguides.com ] Of particular note is this page : http : //www.tweakguides.com/Piracy \ _4.html [ tweakguides.com ] It is long , and I disagree with one or two of the author 's final conclusions , but it is very much worth the read , and when somebody actually does a serious running of the piracy figures , it is very eye-opening .</tokentext>
<sentencetext>Okay, first off, let me just say that I don't support any DRM that takes away the rights of the legitimate consumer.
So, this post should not be taken as an endorsement of Ubisoft's DRM.However, that said, this is part of an arms race between game pirates and PC game producers that has been going on for years, and at this point most of the PC game world is now a casualty.
There is a reason that the console is king right now, and the main PC game out there today is the MMORPG.This article explains it better than I can, and anybody who really wants to understand this arms race should read it:http://www.tweakguides.com/Piracy\_1.html [tweakguides.com]Of particular note is this page:http://www.tweakguides.com/Piracy\_4.html [tweakguides.com]It is long, and I disagree with one or two of the author's final conclusions, but it is very much worth the read, and when somebody actually does a serious running of the piracy figures, it is very eye-opening.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31397368</id>
	<title>Re:Interesting</title>
	<author>Samah</author>
	<datestamp>1267983360000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Publishing DRM free games is not an optimal business plan because even the most casual ThePirateBay'er will just download your game and you miss out on those sales.</p></div><p>Something you seem to be missing here (like most publishers) is that a downloaded/pirated game does not equate to a lost sale.  What you're effectively saying here is that "if I can't pirate a game, I'll buy it instead."  More often than not, I think what you'll find is "if I can't pirate a game, I just won't play it".</p><p><div class="quote"><p>The problem here is that pirate groups just need to get their hands on the code to crack it. I think the way I would combat this is by trying to get together some of the larger publishers and maybe even ATI or Nvidia to go a different kind of hardware based software distribution (cartridges perhaps?). If enough of the big names in game publishing and graphic cards supported a standardized piece of hardware, something that would connect to your PC not as a dongle but as a means to read the new hardware game mediums, then it would be easy to spread the cost of research and development and to subsidize it at next to nothing to the gamer...</p></div><p>If by "code" you mean source code, then you are much mistaken.  If you mean "binary", then the cracking groups would still have no problems getting to it through this "cartridge" system.  EPROM readers are not hard to come by.</p><p><div class="quote"><p>The whole idea would be to stop digital copies of the game from floating around for long enough to capitalize on your game release, instead of trying to make an uncrackable game.</p></div><p>With the current push for digital distribution (Steam, Impulse, etc.) this would be counter-intuitive to the entire game industry.  Prices would climb even higher to cover the manufacturing costs of "cartridges".  I would hate to see the costs of games in Australia.  I bought BioShock 2 through the UK Steam store because it ended up being less than half the price than the Australian Steam store.  If I had purchased a box from a brick and mortar store, it would have cost even more.</p><p><div class="quote"><p>It would require as high encryption as would be possible to protect the code, and steady streamlined firmware updates to stay ahead of the pirates.</p></div><p>If the game is decrypted into memory, it can be extracted.</p><p><div class="quote"><p>Hell, replace the actual drives every year with backwards compatible models that have new hard-coded security features, and <b>at no cost</b> to upgrade for any customer with an old one.</p></div><p>There is absolutely no way in hell publishers would provide an "upgrade" for free.  At the very least, they would subsidise the costs by increasing the prices of games.</p></div>
	</htmltext>
<tokenext>Publishing DRM free games is not an optimal business plan because even the most casual ThePirateBay'er will just download your game and you miss out on those sales.Something you seem to be missing here ( like most publishers ) is that a downloaded/pirated game does not equate to a lost sale .
What you 're effectively saying here is that " if I ca n't pirate a game , I 'll buy it instead .
" More often than not , I think what you 'll find is " if I ca n't pirate a game , I just wo n't play it " .The problem here is that pirate groups just need to get their hands on the code to crack it .
I think the way I would combat this is by trying to get together some of the larger publishers and maybe even ATI or Nvidia to go a different kind of hardware based software distribution ( cartridges perhaps ? ) .
If enough of the big names in game publishing and graphic cards supported a standardized piece of hardware , something that would connect to your PC not as a dongle but as a means to read the new hardware game mediums , then it would be easy to spread the cost of research and development and to subsidize it at next to nothing to the gamer...If by " code " you mean source code , then you are much mistaken .
If you mean " binary " , then the cracking groups would still have no problems getting to it through this " cartridge " system .
EPROM readers are not hard to come by.The whole idea would be to stop digital copies of the game from floating around for long enough to capitalize on your game release , instead of trying to make an uncrackable game.With the current push for digital distribution ( Steam , Impulse , etc .
) this would be counter-intuitive to the entire game industry .
Prices would climb even higher to cover the manufacturing costs of " cartridges " .
I would hate to see the costs of games in Australia .
I bought BioShock 2 through the UK Steam store because it ended up being less than half the price than the Australian Steam store .
If I had purchased a box from a brick and mortar store , it would have cost even more.It would require as high encryption as would be possible to protect the code , and steady streamlined firmware updates to stay ahead of the pirates.If the game is decrypted into memory , it can be extracted.Hell , replace the actual drives every year with backwards compatible models that have new hard-coded security features , and at no cost to upgrade for any customer with an old one.There is absolutely no way in hell publishers would provide an " upgrade " for free .
At the very least , they would subsidise the costs by increasing the prices of games .</tokentext>
<sentencetext>Publishing DRM free games is not an optimal business plan because even the most casual ThePirateBay'er will just download your game and you miss out on those sales.Something you seem to be missing here (like most publishers) is that a downloaded/pirated game does not equate to a lost sale.
What you're effectively saying here is that "if I can't pirate a game, I'll buy it instead.
"  More often than not, I think what you'll find is "if I can't pirate a game, I just won't play it".The problem here is that pirate groups just need to get their hands on the code to crack it.
I think the way I would combat this is by trying to get together some of the larger publishers and maybe even ATI or Nvidia to go a different kind of hardware based software distribution (cartridges perhaps?).
If enough of the big names in game publishing and graphic cards supported a standardized piece of hardware, something that would connect to your PC not as a dongle but as a means to read the new hardware game mediums, then it would be easy to spread the cost of research and development and to subsidize it at next to nothing to the gamer...If by "code" you mean source code, then you are much mistaken.
If you mean "binary", then the cracking groups would still have no problems getting to it through this "cartridge" system.
EPROM readers are not hard to come by.The whole idea would be to stop digital copies of the game from floating around for long enough to capitalize on your game release, instead of trying to make an uncrackable game.With the current push for digital distribution (Steam, Impulse, etc.
) this would be counter-intuitive to the entire game industry.
Prices would climb even higher to cover the manufacturing costs of "cartridges".
I would hate to see the costs of games in Australia.
I bought BioShock 2 through the UK Steam store because it ended up being less than half the price than the Australian Steam store.
If I had purchased a box from a brick and mortar store, it would have cost even more.It would require as high encryption as would be possible to protect the code, and steady streamlined firmware updates to stay ahead of the pirates.If the game is decrypted into memory, it can be extracted.Hell, replace the actual drives every year with backwards compatible models that have new hard-coded security features, and at no cost to upgrade for any customer with an old one.There is absolutely no way in hell publishers would provide an "upgrade" for free.
At the very least, they would subsidise the costs by increasing the prices of games.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31396344</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31401246</id>
	<title>Re:No sympathy</title>
	<author>LanMan04</author>
	<datestamp>1268067240000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I don't know....I don't have a lot of sympathy for folks who got burned.  It's called being an "informed consumer".  If I have to buy something that I don't know a lot about (a new car, a gas-powered garden tiller, anything not computer-related) I do a shitton of research and learn up on the product.</p><p>And really, what about the (non-zero number of) people who bought this game to play on their PC and legitimately have no internet connection.  They can't play AT ALL.  Should have done the research...</p></htmltext>
<tokenext>I do n't know....I do n't have a lot of sympathy for folks who got burned .
It 's called being an " informed consumer " .
If I have to buy something that I do n't know a lot about ( a new car , a gas-powered garden tiller , anything not computer-related ) I do a shitton of research and learn up on the product.And really , what about the ( non-zero number of ) people who bought this game to play on their PC and legitimately have no internet connection .
They ca n't play AT ALL .
Should have done the research.. .</tokentext>
<sentencetext>I don't know....I don't have a lot of sympathy for folks who got burned.
It's called being an "informed consumer".
If I have to buy something that I don't know a lot about (a new car, a gas-powered garden tiller, anything not computer-related) I do a shitton of research and learn up on the product.And really, what about the (non-zero number of) people who bought this game to play on their PC and legitimately have no internet connection.
They can't play AT ALL.
Should have done the research...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395712</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31396530</id>
	<title>Down or DDoS?</title>
	<author>clint999</author>
	<datestamp>1267975800000</datestamp>
	<modclass>None</modclass>
	<modscore>-1</modscore>
	<htmltext><i>Oops my<nobr> <wbr></nobr>/nelson tag got eaten.</i></htmltext>
<tokenext>Oops my /nelson tag got eaten .</tokentext>
<sentencetext>Oops my /nelson tag got eaten.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31396196</id>
	<title>Re:I'm not mad</title>
	<author>Totenglocke</author>
	<datestamp>1267973220000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Then they deserved this.  I got burned by DRM once around 5 years ago (maybe more, not sure) when companies first started using it to screw their customers.  I learned from that and now I check everything to see what the DRM is - if there's DRM, I don't buy it.  Anyone who's a gamer has had at least one friend tell them about why you should avoid DRM - if they still bought it anyways, then they deserve it for not listening to their friends who warned them that shit like this would happen.</htmltext>
<tokenext>Then they deserved this .
I got burned by DRM once around 5 years ago ( maybe more , not sure ) when companies first started using it to screw their customers .
I learned from that and now I check everything to see what the DRM is - if there 's DRM , I do n't buy it .
Anyone who 's a gamer has had at least one friend tell them about why you should avoid DRM - if they still bought it anyways , then they deserve it for not listening to their friends who warned them that shit like this would happen .</tokentext>
<sentencetext>Then they deserved this.
I got burned by DRM once around 5 years ago (maybe more, not sure) when companies first started using it to screw their customers.
I learned from that and now I check everything to see what the DRM is - if there's DRM, I don't buy it.
Anyone who's a gamer has had at least one friend tell them about why you should avoid DRM - if they still bought it anyways, then they deserve it for not listening to their friends who warned them that shit like this would happen.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395694</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31401168</id>
	<title>Re:They have the money already</title>
	<author>y\_axis</author>
	<datestamp>1268066820000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Which, given the industry's propensity to run once-great franchises straight into the ground as quickly as possible, probably means less than a year from now.</htmltext>
<tokenext>Which , given the industry 's propensity to run once-great franchises straight into the ground as quickly as possible , probably means less than a year from now .</tokentext>
<sentencetext>Which, given the industry's propensity to run once-great franchises straight into the ground as quickly as possible, probably means less than a year from now.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395702</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395620</id>
	<title>This is a good thing</title>
	<author>Anonymous</author>
	<datestamp>1267969680000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>5</modscore>
	<htmltext>Several DRM schemes have only involked a reaction in the tech community such as slashdot while the general public carried on not caring.
<br>
This shambles has made it painfully obvious to the masses of the dangers of DRM.
<br>
The 45 page <a href="http://forums.ubi.com/eve/forums/a/tpc/f/4811054957/m/6811098728" title="ubi.com">thread</a> [ubi.com] is evidence of it and is quickly filling up with hatred. Comments such as "I'll never buy from you again" which usually tend to be hyperbole this time ring true.
<br>
<br>
Hopefully the end result of this is that the public won't have a short attention span and make true on their threats of not buying from them again.</htmltext>
<tokenext>Several DRM schemes have only involked a reaction in the tech community such as slashdot while the general public carried on not caring .
This shambles has made it painfully obvious to the masses of the dangers of DRM .
The 45 page thread [ ubi.com ] is evidence of it and is quickly filling up with hatred .
Comments such as " I 'll never buy from you again " which usually tend to be hyperbole this time ring true .
Hopefully the end result of this is that the public wo n't have a short attention span and make true on their threats of not buying from them again .</tokentext>
<sentencetext>Several DRM schemes have only involked a reaction in the tech community such as slashdot while the general public carried on not caring.
This shambles has made it painfully obvious to the masses of the dangers of DRM.
The 45 page thread [ubi.com] is evidence of it and is quickly filling up with hatred.
Comments such as "I'll never buy from you again" which usually tend to be hyperbole this time ring true.
Hopefully the end result of this is that the public won't have a short attention span and make true on their threats of not buying from them again.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31398122</id>
	<title>Re:Let me just say...</title>
	<author>cbope</author>
	<datestamp>1268080020000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Ditto. Couldn't have happened to a worse bunch of asshats.</p></htmltext>
<tokenext>Ditto .
Could n't have happened to a worse bunch of asshats .</tokentext>
<sentencetext>Ditto.
Couldn't have happened to a worse bunch of asshats.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395646</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31397606</id>
	<title>so the only ones able to play the game</title>
	<author>Anonymous</author>
	<datestamp>1267986420000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>right now... are the <b>pirates</b>?</p><p>that's just completely hilarious.  I posted in the recent thread on this saying the pirates were the ones that were going to ultimately get the better product, and looks like I was right.  I want my cookie now.</p></htmltext>
<tokenext>right now... are the pirates ? that 's just completely hilarious .
I posted in the recent thread on this saying the pirates were the ones that were going to ultimately get the better product , and looks like I was right .
I want my cookie now .</tokentext>
<sentencetext>right now... are the pirates?that's just completely hilarious.
I posted in the recent thread on this saying the pirates were the ones that were going to ultimately get the better product, and looks like I was right.
I want my cookie now.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31397524</id>
	<title>Steam is no good either</title>
	<author>eggman9713</author>
	<datestamp>1267985400000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Even the Steam version of the game has this stupid system. Good thing I was waiting for this to happen before buying it. Now if Ubisoft backpedals enough I will buy it. Otherwise, they aren't getting the money I set aside for them. Someone else will. Good job Ubisoft.</htmltext>
<tokenext>Even the Steam version of the game has this stupid system .
Good thing I was waiting for this to happen before buying it .
Now if Ubisoft backpedals enough I will buy it .
Otherwise , they are n't getting the money I set aside for them .
Someone else will .
Good job Ubisoft .</tokentext>
<sentencetext>Even the Steam version of the game has this stupid system.
Good thing I was waiting for this to happen before buying it.
Now if Ubisoft backpedals enough I will buy it.
Otherwise, they aren't getting the money I set aside for them.
Someone else will.
Good job Ubisoft.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31397100</id>
	<title>Buy it or pirate it you contribute to it</title>
	<author>rahvin112</author>
	<datestamp>1267980660000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Buying or pirating the game (either) gives Ubisoft reason to use DRM. You want them to stop you need to refuse to ever use the game while the drm is there. All pirating the game does is prove they need stricter DRM to prevent pirates it does not prove the DRM is bad. Look back to the TurboTax DRM debacle. People voted with their wallets and TurboTax sales that year were down significantly (I myself didn't buy it that year), the company got the message and next year no DRM and even fewer restrictions in the EULA.</p><p>Pirating the game contributes to the publishers belief that DRM is needed, only ignoring the game will send a message. All you that pirated the game to "send a message" got your message through, the next game will have even more DRM. If you want DRM to go away you need to exercise economic punishment of publishers that use it and the only way to do that is not buy it, not pirate it and ignore it completely regardless of how good the reviews are. There are million games out there, you can avoid the ones with the bad DRM.</p></htmltext>
<tokenext>Buying or pirating the game ( either ) gives Ubisoft reason to use DRM .
You want them to stop you need to refuse to ever use the game while the drm is there .
All pirating the game does is prove they need stricter DRM to prevent pirates it does not prove the DRM is bad .
Look back to the TurboTax DRM debacle .
People voted with their wallets and TurboTax sales that year were down significantly ( I myself did n't buy it that year ) , the company got the message and next year no DRM and even fewer restrictions in the EULA.Pirating the game contributes to the publishers belief that DRM is needed , only ignoring the game will send a message .
All you that pirated the game to " send a message " got your message through , the next game will have even more DRM .
If you want DRM to go away you need to exercise economic punishment of publishers that use it and the only way to do that is not buy it , not pirate it and ignore it completely regardless of how good the reviews are .
There are million games out there , you can avoid the ones with the bad DRM .</tokentext>
<sentencetext>Buying or pirating the game (either) gives Ubisoft reason to use DRM.
You want them to stop you need to refuse to ever use the game while the drm is there.
All pirating the game does is prove they need stricter DRM to prevent pirates it does not prove the DRM is bad.
Look back to the TurboTax DRM debacle.
People voted with their wallets and TurboTax sales that year were down significantly (I myself didn't buy it that year), the company got the message and next year no DRM and even fewer restrictions in the EULA.Pirating the game contributes to the publishers belief that DRM is needed, only ignoring the game will send a message.
All you that pirated the game to "send a message" got your message through, the next game will have even more DRM.
If you want DRM to go away you need to exercise economic punishment of publishers that use it and the only way to do that is not buy it, not pirate it and ignore it completely regardless of how good the reviews are.
There are million games out there, you can avoid the ones with the bad DRM.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31399878</id>
	<title>Fix It!!!!!</title>
	<author>Anonymous</author>
	<datestamp>1268059080000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I can tell you I won't be buying any games that require such a reliance on external connections to play.  They need to release an update to remove this requirement.  They cannot an will not be able to release any form of DRM that someone can't crack.</p></htmltext>
<tokenext>I can tell you I wo n't be buying any games that require such a reliance on external connections to play .
They need to release an update to remove this requirement .
They can not an will not be able to release any form of DRM that someone ca n't crack .</tokentext>
<sentencetext>I can tell you I won't be buying any games that require such a reliance on external connections to play.
They need to release an update to remove this requirement.
They cannot an will not be able to release any form of DRM that someone can't crack.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395744</id>
	<title>Re:Awful Anti-Pirate Systems That Will Probably Wo</title>
	<author>Opportunist</author>
	<datestamp>1267970460000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>Well, that probably won't work either because, well, people are cheap. Let's be frank here, maybe a few people who know what effort and work is associated with creating a game will donate, but most won't. And there's a few millions to be recovered.</p><p>But how about, you know, selling the games for 50 bucks a piece, without DRM? I know, it's a radical idea, but think about it that way: No 20 bucks per unit for worthless DRM and no customer service troubles due to faulty DRM resulting in a smaller support department. The amount of sales you lose due to copying is easily balanced by a lot lower per-unit costs, basically meaning you have to sell half the units to net the same revenue.</p></htmltext>
<tokenext>Well , that probably wo n't work either because , well , people are cheap .
Let 's be frank here , maybe a few people who know what effort and work is associated with creating a game will donate , but most wo n't .
And there 's a few millions to be recovered.But how about , you know , selling the games for 50 bucks a piece , without DRM ?
I know , it 's a radical idea , but think about it that way : No 20 bucks per unit for worthless DRM and no customer service troubles due to faulty DRM resulting in a smaller support department .
The amount of sales you lose due to copying is easily balanced by a lot lower per-unit costs , basically meaning you have to sell half the units to net the same revenue .</tokentext>
<sentencetext>Well, that probably won't work either because, well, people are cheap.
Let's be frank here, maybe a few people who know what effort and work is associated with creating a game will donate, but most won't.
And there's a few millions to be recovered.But how about, you know, selling the games for 50 bucks a piece, without DRM?
I know, it's a radical idea, but think about it that way: No 20 bucks per unit for worthless DRM and no customer service troubles due to faulty DRM resulting in a smaller support department.
The amount of sales you lose due to copying is easily balanced by a lot lower per-unit costs, basically meaning you have to sell half the units to net the same revenue.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395454</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31398054</id>
	<title>Class action suit coming</title>
	<author>DeltaQH</author>
	<datestamp>1268079120000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>DRM comes back to bite you UBI.</htmltext>
<tokenext>DRM comes back to bite you UBI .</tokentext>
<sentencetext>DRM comes back to bite you UBI.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31396880</id>
	<title>Re:Thank You Ubisoft</title>
	<author>Anonymous</author>
	<datestamp>1267978620000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p>We should all send flowers or candy or something^W^W^W^W^Wextremely pissed off assassins to Ubisoft Headquarters.</p></div><p>FTFY</p></div>
	</htmltext>
<tokenext>We should all send flowers or candy or something ^ W ^ W ^ W ^ W ^ Wextremely pissed off assassins to Ubisoft Headquarters.FTFY</tokentext>
<sentencetext>We should all send flowers or candy or something^W^W^W^W^Wextremely pissed off assassins to Ubisoft Headquarters.FTFY
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395706</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31400748</id>
	<title>Re:Nice response from an Ubisoft rep</title>
	<author>Anonymous</author>
	<datestamp>1268064780000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>HAHA I just tried to follow your links, and it seems that Ubi forums are down also. Guess their response to a vitriolic public is to make them unable to post to forums<nobr> <wbr></nobr>:)</p></htmltext>
<tokenext>HAHA I just tried to follow your links , and it seems that Ubi forums are down also .
Guess their response to a vitriolic public is to make them unable to post to forums : )</tokentext>
<sentencetext>HAHA I just tried to follow your links, and it seems that Ubi forums are down also.
Guess their response to a vitriolic public is to make them unable to post to forums :)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395614</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31398394</id>
	<title>Re:No sympathy</title>
	<author>Anonymous</author>
	<datestamp>1268040720000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p> <i>"You knew the game had this DRM, you knew that it was susceptible to server crashes, you whined about it endlessly, AND THEN YOU WENT OUT AND BOUGHT IT ANYWAY. How stupid can you get? Ubisoft must be laughing their heads off."</i> </p><p>The non-technically inclined audience...</p></div><p>Hi,</p><p>You're posting on Slashdot.</p></div>
	</htmltext>
<tokenext>" You knew the game had this DRM , you knew that it was susceptible to server crashes , you whined about it endlessly , AND THEN YOU WENT OUT AND BOUGHT IT ANYWAY .
How stupid can you get ?
Ubisoft must be laughing their heads off .
" The non-technically inclined audience...Hi,You 're posting on Slashdot .</tokentext>
<sentencetext> "You knew the game had this DRM, you knew that it was susceptible to server crashes, you whined about it endlessly, AND THEN YOU WENT OUT AND BOUGHT IT ANYWAY.
How stupid can you get?
Ubisoft must be laughing their heads off.
" The non-technically inclined audience...Hi,You're posting on Slashdot.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395712</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31396408</id>
	<title>How ironic.</title>
	<author>Anonymous</author>
	<datestamp>1267974840000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>It's funny that people bitch about this kind of DRM yet completely forget (or ignore) that Steam functions in a similar manner. Granted, you don't have to be online to play or save a single player game, but you have to have Steam just to play a game you purchased. You have to be online at least to activate games that require Steam and believe it or not, most people still don't have high-speed internet access. If I can't get my game to run from a CD Key or less then I'm not going to invest money or time into it. That leaves out a huge portion of the PC market for me (Ubisoft, anything on Steam and requiring Steam), but a lot of the PC games I have already sustain me in terms of high replay value and, since they're older games, DRM isn't an issue for me.</p><p>People also seem to forget that, when it comes to playing the games they bought, that there are DRM-free options that have been proven to work. Good Old Games is an example of this.</p><p>But like several have already said, people get what they pay for. I'll be enjoying Doom and Quake while others struggle and fight to play Assassin's Creed 2 and newer titles.</p></htmltext>
<tokenext>It 's funny that people bitch about this kind of DRM yet completely forget ( or ignore ) that Steam functions in a similar manner .
Granted , you do n't have to be online to play or save a single player game , but you have to have Steam just to play a game you purchased .
You have to be online at least to activate games that require Steam and believe it or not , most people still do n't have high-speed internet access .
If I ca n't get my game to run from a CD Key or less then I 'm not going to invest money or time into it .
That leaves out a huge portion of the PC market for me ( Ubisoft , anything on Steam and requiring Steam ) , but a lot of the PC games I have already sustain me in terms of high replay value and , since they 're older games , DRM is n't an issue for me.People also seem to forget that , when it comes to playing the games they bought , that there are DRM-free options that have been proven to work .
Good Old Games is an example of this.But like several have already said , people get what they pay for .
I 'll be enjoying Doom and Quake while others struggle and fight to play Assassin 's Creed 2 and newer titles .</tokentext>
<sentencetext>It's funny that people bitch about this kind of DRM yet completely forget (or ignore) that Steam functions in a similar manner.
Granted, you don't have to be online to play or save a single player game, but you have to have Steam just to play a game you purchased.
You have to be online at least to activate games that require Steam and believe it or not, most people still don't have high-speed internet access.
If I can't get my game to run from a CD Key or less then I'm not going to invest money or time into it.
That leaves out a huge portion of the PC market for me (Ubisoft, anything on Steam and requiring Steam), but a lot of the PC games I have already sustain me in terms of high replay value and, since they're older games, DRM isn't an issue for me.People also seem to forget that, when it comes to playing the games they bought, that there are DRM-free options that have been proven to work.
Good Old Games is an example of this.But like several have already said, people get what they pay for.
I'll be enjoying Doom and Quake while others struggle and fight to play Assassin's Creed 2 and newer titles.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31396316</id>
	<title>Re:They have the money already</title>
	<author>uolamer</author>
	<datestamp>1267974180000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Even if the DRM wasnt circumvented, in 12 to 18 months piracy of the game will be pretty irrelevant all their money would have been made already. They really cant demand money anyway.. Before they do that they would simply release a patch where those servers were not needed and allow you to download your save game.</p></htmltext>
<tokenext>Even if the DRM wasnt circumvented , in 12 to 18 months piracy of the game will be pretty irrelevant all their money would have been made already .
They really cant demand money anyway.. Before they do that they would simply release a patch where those servers were not needed and allow you to download your save game .</tokentext>
<sentencetext>Even if the DRM wasnt circumvented, in 12 to 18 months piracy of the game will be pretty irrelevant all their money would have been made already.
They really cant demand money anyway.. Before they do that they would simply release a patch where those servers were not needed and allow you to download your save game.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395570</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31399980</id>
	<title>Re:Pirated copy incomplete</title>
	<author>dunezone</author>
	<datestamp>1268059560000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>From Ubisoft concerning the announcement of the crack:</p><p><div class="quote"><p>Please know that this rumor is false and while a pirated version may seem to be complete at start up, any gamer who downloads and plays a cracked version will find that their version is not complete.</p></div><p>So, apparently, this inability to play is the feature that those who pirate the game are missing out on...</p></div><p>
It could be like the last Batman: Arkahm Asylum, the pirated game was playable to a certain point. Then you needed to use a certain ability but if the EXE didn't pass a CRC check the ability could not function and you were screwed and the game couldnt be completed.
<br>
<br>
Reminds me of some early adventure games that would at random parts of the game ask you questions that the answers were only available in the manual.</p></div>
	</htmltext>
<tokenext>From Ubisoft concerning the announcement of the crack : Please know that this rumor is false and while a pirated version may seem to be complete at start up , any gamer who downloads and plays a cracked version will find that their version is not complete.So , apparently , this inability to play is the feature that those who pirate the game are missing out on.. . It could be like the last Batman : Arkahm Asylum , the pirated game was playable to a certain point .
Then you needed to use a certain ability but if the EXE did n't pass a CRC check the ability could not function and you were screwed and the game couldnt be completed .
Reminds me of some early adventure games that would at random parts of the game ask you questions that the answers were only available in the manual .</tokentext>
<sentencetext>From Ubisoft concerning the announcement of the crack:Please know that this rumor is false and while a pirated version may seem to be complete at start up, any gamer who downloads and plays a cracked version will find that their version is not complete.So, apparently, this inability to play is the feature that those who pirate the game are missing out on...
It could be like the last Batman: Arkahm Asylum, the pirated game was playable to a certain point.
Then you needed to use a certain ability but if the EXE didn't pass a CRC check the ability could not function and you were screwed and the game couldnt be completed.
Reminds me of some early adventure games that would at random parts of the game ask you questions that the answers were only available in the manual.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31397742</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31398958</id>
	<title>Re:I'm not mad</title>
	<author>Dracophile</author>
	<datestamp>1268048400000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Now they do. And perhaps just some of them ought to have known if their nerd friends had even so much as mentioned it at least once before. If some of these people hadn't cared about this geek issue before, then they probably care a bit more about it now. Assuming such a set of people exists, of course.</htmltext>
<tokenext>Now they do .
And perhaps just some of them ought to have known if their nerd friends had even so much as mentioned it at least once before .
If some of these people had n't cared about this geek issue before , then they probably care a bit more about it now .
Assuming such a set of people exists , of course .</tokentext>
<sentencetext>Now they do.
And perhaps just some of them ought to have known if their nerd friends had even so much as mentioned it at least once before.
If some of these people hadn't cared about this geek issue before, then they probably care a bit more about it now.
Assuming such a set of people exists, of course.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395694</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31397054</id>
	<title>Re:I'm not mad</title>
	<author>Midnight Thunder</author>
	<datestamp>1267980360000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><i>Now they know better.<br>This is the best possible thing that could have happened to them.</i></p><p>You would hope. Sometimes its just like a drug user trying to understand what the drug is doing to them, and claiming the pusher is innocent.</p></htmltext>
<tokenext>Now they know better.This is the best possible thing that could have happened to them.You would hope .
Sometimes its just like a drug user trying to understand what the drug is doing to them , and claiming the pusher is innocent .</tokentext>
<sentencetext>Now they know better.This is the best possible thing that could have happened to them.You would hope.
Sometimes its just like a drug user trying to understand what the drug is doing to them, and claiming the pusher is innocent.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395842</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31396834</id>
	<title>Few reasons</title>
	<author>Sycraft-fu</author>
	<datestamp>1267978200000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext><p>1) Gamers may try and return the game. I suppose Ubisoft could refuse to issue refunds but that opens them up to lawsuits. Like it or not, a sold product does have an implied warranty of fitness, meaning that it will work for the purpose you sell it. If it doesn't, customers can get their money back and if you won't give it to them, a court can and will force the issue.</p><p>2) It puts off people who haven't bought the game yet. Not everyone buys a game on the day it comes out. Plenty of people wait a bit. Well, they see this, realize that it is true if the auth servers are down there's no game to be played, and decide "Nah, I'll buy a different game." I mean we do not at all lack for good games these days, people can and will take their money elsewhere.</p><p>3) It can lead to these people refusing to be customers again. Sure you got their money this time, however a business does not live based on selling one product. You need repeat sales. People who get burned by this (or just hear about it) may decide to give Ubisoft products a miss in the future because of it.</p><p>The idea of "Oh well they got their money," is rather short sighted. When businesses operate like that, screwing people over and saying "We already got the money so who cares?" the end result is often the business suffering or going broke in the future.</p></htmltext>
<tokenext>1 ) Gamers may try and return the game .
I suppose Ubisoft could refuse to issue refunds but that opens them up to lawsuits .
Like it or not , a sold product does have an implied warranty of fitness , meaning that it will work for the purpose you sell it .
If it does n't , customers can get their money back and if you wo n't give it to them , a court can and will force the issue.2 ) It puts off people who have n't bought the game yet .
Not everyone buys a game on the day it comes out .
Plenty of people wait a bit .
Well , they see this , realize that it is true if the auth servers are down there 's no game to be played , and decide " Nah , I 'll buy a different game .
" I mean we do not at all lack for good games these days , people can and will take their money elsewhere.3 ) It can lead to these people refusing to be customers again .
Sure you got their money this time , however a business does not live based on selling one product .
You need repeat sales .
People who get burned by this ( or just hear about it ) may decide to give Ubisoft products a miss in the future because of it.The idea of " Oh well they got their money , " is rather short sighted .
When businesses operate like that , screwing people over and saying " We already got the money so who cares ?
" the end result is often the business suffering or going broke in the future .</tokentext>
<sentencetext>1) Gamers may try and return the game.
I suppose Ubisoft could refuse to issue refunds but that opens them up to lawsuits.
Like it or not, a sold product does have an implied warranty of fitness, meaning that it will work for the purpose you sell it.
If it doesn't, customers can get their money back and if you won't give it to them, a court can and will force the issue.2) It puts off people who haven't bought the game yet.
Not everyone buys a game on the day it comes out.
Plenty of people wait a bit.
Well, they see this, realize that it is true if the auth servers are down there's no game to be played, and decide "Nah, I'll buy a different game.
" I mean we do not at all lack for good games these days, people can and will take their money elsewhere.3) It can lead to these people refusing to be customers again.
Sure you got their money this time, however a business does not live based on selling one product.
You need repeat sales.
People who get burned by this (or just hear about it) may decide to give Ubisoft products a miss in the future because of it.The idea of "Oh well they got their money," is rather short sighted.
When businesses operate like that, screwing people over and saying "We already got the money so who cares?
" the end result is often the business suffering or going broke in the future.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395410</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31396336</id>
	<title>Re:Down or DDoS?</title>
	<author>Opportunist</author>
	<datestamp>1267974300000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>It's not like I could decide to have two hearts instead. Or no heart.</p><p>We're not talking about a SPOF that you can't get rid of. It's not like I could remove my heart and still continue to live. Yes, it is a SPOF, but there is unfortunately no way to avoid having it.</p><p>These servers were anything but unavoidable. Countless games prove that it is very much possible to create single games that are by no means dependent on a SPOF server.</p></htmltext>
<tokenext>It 's not like I could decide to have two hearts instead .
Or no heart.We 're not talking about a SPOF that you ca n't get rid of .
It 's not like I could remove my heart and still continue to live .
Yes , it is a SPOF , but there is unfortunately no way to avoid having it.These servers were anything but unavoidable .
Countless games prove that it is very much possible to create single games that are by no means dependent on a SPOF server .</tokentext>
<sentencetext>It's not like I could decide to have two hearts instead.
Or no heart.We're not talking about a SPOF that you can't get rid of.
It's not like I could remove my heart and still continue to live.
Yes, it is a SPOF, but there is unfortunately no way to avoid having it.These servers were anything but unavoidable.
Countless games prove that it is very much possible to create single games that are by no means dependent on a SPOF server.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31396026</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31398098</id>
	<title>Re:This is a good thing</title>
	<author>Tim C</author>
	<datestamp>1268079780000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><i>Several DRM schemes have only involked a reaction in the tech community such as slashdot while the general public carried on not caring. </i></p><p>Not caring, or not knowing? If the only sites reporting on it are tech ones, how would the general public even get to hear about it?</p></htmltext>
<tokenext>Several DRM schemes have only involked a reaction in the tech community such as slashdot while the general public carried on not caring .
Not caring , or not knowing ?
If the only sites reporting on it are tech ones , how would the general public even get to hear about it ?</tokentext>
<sentencetext>Several DRM schemes have only involked a reaction in the tech community such as slashdot while the general public carried on not caring.
Not caring, or not knowing?
If the only sites reporting on it are tech ones, how would the general public even get to hear about it?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395620</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395590</id>
	<title>Re:Down or DDoS?</title>
	<author>Opportunist</author>
	<datestamp>1267969500000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext><p>It doesn't really matter to the user, does it?</p><p>And before you say "A DDoS wouldn't be UBIsoft's fault": Deliberately and needlessly introducing a single point of failure to your system is patently dumb, and most definitly the fault of the party that introduced it if it fails.</p></htmltext>
<tokenext>It does n't really matter to the user , does it ? And before you say " A DDoS would n't be UBIsoft 's fault " : Deliberately and needlessly introducing a single point of failure to your system is patently dumb , and most definitly the fault of the party that introduced it if it fails .</tokentext>
<sentencetext>It doesn't really matter to the user, does it?And before you say "A DDoS wouldn't be UBIsoft's fault": Deliberately and needlessly introducing a single point of failure to your system is patently dumb, and most definitly the fault of the party that introduced it if it fails.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395398</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31398266</id>
	<title>The smell of inevitibility</title>
	<author>Anonymous</author>
	<datestamp>1268038800000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Despite all the nerd hate, I think this DRM eventually succeeds.

As a reformed Everquest addict I've spent thousands of hours with a system that requires a constant internet connection.  Yes, there were errors, and yes we bitched about it ferociously, but the complaints were quickly forgotten because the vast majority of the time it just worked.

I think if Ubisoft or the next dev team manages a technically sound implementation that is noninvasive and generally reliable it will succeed.  Not only that, it will be a huge cash cow when they license it to others.

In BS sessions with friends I've long proclaimed this system was coming.  I'll go out on a limb and say that by the end of the decade even your mobile devices will require always on internet to play your media.  I'll preempt one objection by suggesting that populations in geographies where this won't be possible don't have enough money to effect the market anyway.

  So long as there are competing media authentication services so the consumer isn't too abused, I think this may even be a boon.  How nice will it be to stream a song you bought on your desktop, ipod, car, phone, jetpack, etc without any copying or config, just a login?</htmltext>
<tokenext>Despite all the nerd hate , I think this DRM eventually succeeds .
As a reformed Everquest addict I 've spent thousands of hours with a system that requires a constant internet connection .
Yes , there were errors , and yes we bitched about it ferociously , but the complaints were quickly forgotten because the vast majority of the time it just worked .
I think if Ubisoft or the next dev team manages a technically sound implementation that is noninvasive and generally reliable it will succeed .
Not only that , it will be a huge cash cow when they license it to others .
In BS sessions with friends I 've long proclaimed this system was coming .
I 'll go out on a limb and say that by the end of the decade even your mobile devices will require always on internet to play your media .
I 'll preempt one objection by suggesting that populations in geographies where this wo n't be possible do n't have enough money to effect the market anyway .
So long as there are competing media authentication services so the consumer is n't too abused , I think this may even be a boon .
How nice will it be to stream a song you bought on your desktop , ipod , car , phone , jetpack , etc without any copying or config , just a login ?</tokentext>
<sentencetext>Despite all the nerd hate, I think this DRM eventually succeeds.
As a reformed Everquest addict I've spent thousands of hours with a system that requires a constant internet connection.
Yes, there were errors, and yes we bitched about it ferociously, but the complaints were quickly forgotten because the vast majority of the time it just worked.
I think if Ubisoft or the next dev team manages a technically sound implementation that is noninvasive and generally reliable it will succeed.
Not only that, it will be a huge cash cow when they license it to others.
In BS sessions with friends I've long proclaimed this system was coming.
I'll go out on a limb and say that by the end of the decade even your mobile devices will require always on internet to play your media.
I'll preempt one objection by suggesting that populations in geographies where this won't be possible don't have enough money to effect the market anyway.
So long as there are competing media authentication services so the consumer isn't too abused, I think this may even be a boon.
How nice will it be to stream a song you bought on your desktop, ipod, car, phone, jetpack, etc without any copying or config, just a login?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31396106</id>
	<title>Re:Down or DDoS?</title>
	<author>blue l0g1c</author>
	<datestamp>1267972680000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Or deliberately and needlessly introducing an overly-complicated and restrictive DRM, invoking the fury of angry nerds across the globe.  Either one.</p></htmltext>
<tokenext>Or deliberately and needlessly introducing an overly-complicated and restrictive DRM , invoking the fury of angry nerds across the globe .
Either one .</tokentext>
<sentencetext>Or deliberately and needlessly introducing an overly-complicated and restrictive DRM, invoking the fury of angry nerds across the globe.
Either one.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395590</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31398026</id>
	<title>The plan comes to fruition</title>
	<author>xant</author>
	<datestamp>1268078880000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>At this point, only the pirates can play the game.  They just need to make a list of everyone still playing, and start sending out some local law enforcement.  Once all the pirates are in jail, they can disable all DRM everywhere forever.  Hooray Ubisoft for making DRM unnecessary!</p></htmltext>
<tokenext>At this point , only the pirates can play the game .
They just need to make a list of everyone still playing , and start sending out some local law enforcement .
Once all the pirates are in jail , they can disable all DRM everywhere forever .
Hooray Ubisoft for making DRM unnecessary !</tokentext>
<sentencetext>At this point, only the pirates can play the game.
They just need to make a list of everyone still playing, and start sending out some local law enforcement.
Once all the pirates are in jail, they can disable all DRM everywhere forever.
Hooray Ubisoft for making DRM unnecessary!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395702</id>
	<title>Re:They have the money already</title>
	<author>Toonol</author>
	<datestamp>1267970160000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext>I think the more likely option is that they'll be taken offline about the time Assassin's Creed 3 is brought to market.</htmltext>
<tokenext>I think the more likely option is that they 'll be taken offline about the time Assassin 's Creed 3 is brought to market .</tokentext>
<sentencetext>I think the more likely option is that they'll be taken offline about the time Assassin's Creed 3 is brought to market.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395570</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395782</id>
	<title>Re:They have the money already</title>
	<author>Anonymous</author>
	<datestamp>1267970760000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>Presumably they want to sell people a *second* game a year from now and angry customers usually aren't repeat customers</p></htmltext>
<tokenext>Presumably they want to sell people a * second * game a year from now and angry customers usually are n't repeat customers</tokentext>
<sentencetext>Presumably they want to sell people a *second* game a year from now and angry customers usually aren't repeat customers</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395410</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31396254</id>
	<title>Re:I'm not mad</title>
	<author>uolamer</author>
	<datestamp>1267973640000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I believe that is the real problem, the people buying the product are ignorant of what DRM is and does. These are generally the same people that are ignorant of security on the internet running Windows, IE and click the bouncing monkey to win a Wii on popup ads while obliviously being part of three botnets at once and still waiting for that Nigerian price to send him his money.</p><p>Unfortunately the only real solution to this is education, which is what I consider the major problem with the whole world in general. I do not believe a company could sell a DRM product really if the majority of the people were educated.</p><p>People forget, I really did, how stupid the general public is. I mean I knew on paper how dumb they were. But recently my job changed and I have to deal with the general public constantly and it is impressive how stupid they are.. Its one thing to know on paper x\% of people cant read.. Its another to tell see it in action..</p><p>I know this might sound terrible.. But Its hard for me to imagine having a 80 or 90 I.Q. I do not see how those people survive, much less the people that are down in the 60s and 70s.. I know that sounds bad<nobr> <wbr></nobr>;p..</p></htmltext>
<tokenext>I believe that is the real problem , the people buying the product are ignorant of what DRM is and does .
These are generally the same people that are ignorant of security on the internet running Windows , IE and click the bouncing monkey to win a Wii on popup ads while obliviously being part of three botnets at once and still waiting for that Nigerian price to send him his money.Unfortunately the only real solution to this is education , which is what I consider the major problem with the whole world in general .
I do not believe a company could sell a DRM product really if the majority of the people were educated.People forget , I really did , how stupid the general public is .
I mean I knew on paper how dumb they were .
But recently my job changed and I have to deal with the general public constantly and it is impressive how stupid they are.. Its one thing to know on paper x \ % of people cant read.. Its another to tell see it in action..I know this might sound terrible.. But Its hard for me to imagine having a 80 or 90 I.Q .
I do not see how those people survive , much less the people that are down in the 60s and 70s.. I know that sounds bad ; p. .</tokentext>
<sentencetext>I believe that is the real problem, the people buying the product are ignorant of what DRM is and does.
These are generally the same people that are ignorant of security on the internet running Windows, IE and click the bouncing monkey to win a Wii on popup ads while obliviously being part of three botnets at once and still waiting for that Nigerian price to send him his money.Unfortunately the only real solution to this is education, which is what I consider the major problem with the whole world in general.
I do not believe a company could sell a DRM product really if the majority of the people were educated.People forget, I really did, how stupid the general public is.
I mean I knew on paper how dumb they were.
But recently my job changed and I have to deal with the general public constantly and it is impressive how stupid they are.. Its one thing to know on paper x\% of people cant read.. Its another to tell see it in action..I know this might sound terrible.. But Its hard for me to imagine having a 80 or 90 I.Q.
I do not see how those people survive, much less the people that are down in the 60s and 70s.. I know that sounds bad ;p..</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_08_004219.31395694</parent>
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