<article>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#article10_03_06_1048223</id>
	<title>Sony Patents Game Demos With Feature Erosion</title>
	<author>timothy</author>
	<datestamp>1267881480000</datestamp>
	<htmltext>MojoKid writes <i>"When a game developer releases a demo, it's typically intended to entice players into first trying and then purchasing the full version.  This is the stuff of Game Design 101 for most of us, but a crack team of cutting-edge gaming researchers at Sony have applied for a patent based on a novel concept: <a href="http://hothardware.com/News/Sonys-Great-Idea-Demos-That-Become-Less-Fun-When-Played/">game demos that become progressively less fun the more you play</a>. Sony refers to this as 'feature erosion.' The idea behind this dubious concept is that gamers will become hooked on a game while it's still in demo, then squawk unhappily as features and abilities they've unlocked begin to disappear. In order to prevent this, the player ponies up for the full version. A demo or program that provides limited functionality or play time is one thing; a game that's purposefully designed to take your progress away, in an admitted attempt to get you to buy once you've been hooked, is something altogether different."</i></htmltext>
<tokenext>MojoKid writes " When a game developer releases a demo , it 's typically intended to entice players into first trying and then purchasing the full version .
This is the stuff of Game Design 101 for most of us , but a crack team of cutting-edge gaming researchers at Sony have applied for a patent based on a novel concept : game demos that become progressively less fun the more you play .
Sony refers to this as 'feature erosion .
' The idea behind this dubious concept is that gamers will become hooked on a game while it 's still in demo , then squawk unhappily as features and abilities they 've unlocked begin to disappear .
In order to prevent this , the player ponies up for the full version .
A demo or program that provides limited functionality or play time is one thing ; a game that 's purposefully designed to take your progress away , in an admitted attempt to get you to buy once you 've been hooked , is something altogether different .
"</tokentext>
<sentencetext>MojoKid writes "When a game developer releases a demo, it's typically intended to entice players into first trying and then purchasing the full version.
This is the stuff of Game Design 101 for most of us, but a crack team of cutting-edge gaming researchers at Sony have applied for a patent based on a novel concept: game demos that become progressively less fun the more you play.
Sony refers to this as 'feature erosion.
' The idea behind this dubious concept is that gamers will become hooked on a game while it's still in demo, then squawk unhappily as features and abilities they've unlocked begin to disappear.
In order to prevent this, the player ponies up for the full version.
A demo or program that provides limited functionality or play time is one thing; a game that's purposefully designed to take your progress away, in an admitted attempt to get you to buy once you've been hooked, is something altogether different.
"</sentencetext>
</article>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31381298</id>
	<title>Been done before... wasn't well recieved...</title>
	<author>meerling</author>
	<datestamp>1267897080000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I can't remember what software it was, but I remember running across it in the late 90s, possibly as late as 2002.<br>And although it was a different way to get people to try the software before buying, nobody liked it.<br><br>I wonder if Sony listed it in their prior art section.<br>(If they did, I don't see how it could ever get approved, as it's essentially saying "we exactly duplicated a function some else already made and published, so give us sole rights to something that we don't have anything to do with cause we're greedy"...)<br><br>Really wish I could remember what the name(s) was/were.</htmltext>
<tokenext>I ca n't remember what software it was , but I remember running across it in the late 90s , possibly as late as 2002.And although it was a different way to get people to try the software before buying , nobody liked it.I wonder if Sony listed it in their prior art section .
( If they did , I do n't see how it could ever get approved , as it 's essentially saying " we exactly duplicated a function some else already made and published , so give us sole rights to something that we do n't have anything to do with cause we 're greedy " ... ) Really wish I could remember what the name ( s ) was/were .</tokentext>
<sentencetext>I can't remember what software it was, but I remember running across it in the late 90s, possibly as late as 2002.And although it was a different way to get people to try the software before buying, nobody liked it.I wonder if Sony listed it in their prior art section.
(If they did, I don't see how it could ever get approved, as it's essentially saying "we exactly duplicated a function some else already made and published, so give us sole rights to something that we don't have anything to do with cause we're greedy"...)Really wish I could remember what the name(s) was/were.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31380890</id>
	<title>Worst. Article. Ever.</title>
	<author>Dachannien</author>
	<datestamp>1267892700000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>First off, TFA only manages to quote the abstract and show some figures.  None of this really bears much relevance to what the application is actually directed toward.  For that, you have to read the claims (such as this one):</p><p><div class="quote"><p>1. A method of distributing a software game to induce a user to obtain a permission to continue playing the game, the method comprising:</p><p>providing a software game with a plurality of play characteristics including at least one of a character feature, object feature, environmental feature and event feature, the software game being programmed to permit the user to use the plurality of play characteristics, the software game being further programmed with at least one trigger metric;</p><p>gradually eroding availability of at least one of the play characteristics as a function of the at least one trigger metric as a consequence of use of the software game by the user while continuing to permit the user to play the game, and wherein the at least one trigger metric is a game event-based function;</p><p>restoring availability of the eroded play characteristics upon receipt of the permission to continue playing the game.</p> </div><p>And second, the headline on this article is wrong.  No patent has been issued.  Sony has not patented this.  The only things that have happened are (1) the inventor has filed an application for a patent, and (2) after 18 months elapsed from the filing date, the USPTO published the application.  Sony could eventually get a patent on this, or they might have to amend the claims to get around the prior art, or they might end up abandoning the application.</p></div>
	</htmltext>
<tokenext>First off , TFA only manages to quote the abstract and show some figures .
None of this really bears much relevance to what the application is actually directed toward .
For that , you have to read the claims ( such as this one ) : 1 .
A method of distributing a software game to induce a user to obtain a permission to continue playing the game , the method comprising : providing a software game with a plurality of play characteristics including at least one of a character feature , object feature , environmental feature and event feature , the software game being programmed to permit the user to use the plurality of play characteristics , the software game being further programmed with at least one trigger metric ; gradually eroding availability of at least one of the play characteristics as a function of the at least one trigger metric as a consequence of use of the software game by the user while continuing to permit the user to play the game , and wherein the at least one trigger metric is a game event-based function ; restoring availability of the eroded play characteristics upon receipt of the permission to continue playing the game .
And second , the headline on this article is wrong .
No patent has been issued .
Sony has not patented this .
The only things that have happened are ( 1 ) the inventor has filed an application for a patent , and ( 2 ) after 18 months elapsed from the filing date , the USPTO published the application .
Sony could eventually get a patent on this , or they might have to amend the claims to get around the prior art , or they might end up abandoning the application .</tokentext>
<sentencetext>First off, TFA only manages to quote the abstract and show some figures.
None of this really bears much relevance to what the application is actually directed toward.
For that, you have to read the claims (such as this one):1.
A method of distributing a software game to induce a user to obtain a permission to continue playing the game, the method comprising:providing a software game with a plurality of play characteristics including at least one of a character feature, object feature, environmental feature and event feature, the software game being programmed to permit the user to use the plurality of play characteristics, the software game being further programmed with at least one trigger metric;gradually eroding availability of at least one of the play characteristics as a function of the at least one trigger metric as a consequence of use of the software game by the user while continuing to permit the user to play the game, and wherein the at least one trigger metric is a game event-based function;restoring availability of the eroded play characteristics upon receipt of the permission to continue playing the game.
And second, the headline on this article is wrong.
No patent has been issued.
Sony has not patented this.
The only things that have happened are (1) the inventor has filed an application for a patent, and (2) after 18 months elapsed from the filing date, the USPTO published the application.
Sony could eventually get a patent on this, or they might have to amend the claims to get around the prior art, or they might end up abandoning the application.
	</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31419280</id>
	<title>Re:What's the problem?</title>
	<author>OnomatopoeiaSound</author>
	<datestamp>1268129880000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I agree with you. I think that, from a business perspective, this is actually a good idea. From a consumer perspective, it doesn't seem much worse than what we already have with free demos; and how can we complain about "Oh no, they took away my thing that I didn't pay for?" Now, if the idea of this was that the game you actually BOUGHT AND PAID FOR got worse and worse unless you paid more money into it, that would be a different story. I'd be pissed then. But this, this is an annoyance at worst and a good idea at best.</htmltext>
<tokenext>I agree with you .
I think that , from a business perspective , this is actually a good idea .
From a consumer perspective , it does n't seem much worse than what we already have with free demos ; and how can we complain about " Oh no , they took away my thing that I did n't pay for ?
" Now , if the idea of this was that the game you actually BOUGHT AND PAID FOR got worse and worse unless you paid more money into it , that would be a different story .
I 'd be pissed then .
But this , this is an annoyance at worst and a good idea at best .</tokentext>
<sentencetext>I agree with you.
I think that, from a business perspective, this is actually a good idea.
From a consumer perspective, it doesn't seem much worse than what we already have with free demos; and how can we complain about "Oh no, they took away my thing that I didn't pay for?
" Now, if the idea of this was that the game you actually BOUGHT AND PAID FOR got worse and worse unless you paid more money into it, that would be a different story.
I'd be pissed then.
But this, this is an annoyance at worst and a good idea at best.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31380206</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31380484</id>
	<title>Backfire?</title>
	<author>cbope</author>
	<datestamp>1267888620000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I dunno, but this may backfire on them. Just one scenario: Picture a teenager with a limited budget, who plays games. Said teenager downloads one of these "demos" and plays it several times over a few days. The "demo" then starts to drop achievements or disable certain features before the teenager has the money to buy the full game. The demo becomes un-playable before the teenager's budget allows them to buy the full game.</p><p>Do you really think said teenager is going to be eager about buying the full game when his/her budget allows, if the demo has given them this kind of experience? I'm far, far from that scenario, but if I was in that situation and the demo essentially locked me out before I had the money to buy the full game, I'd be pretty pissed. And very unlikely to want to give the developer/publisher my money after that kind of experience.</p><p>After all, why do this at all? The demos are already "limited" in one or more ways, maybe a single level or a fixed amount of points or whatever. That is easy to understand and I have no problem with game demos where the limitations are known "up front". But a demo that changes the experience after a period of time or gradually disables features/achievements is a very different animal. Given a choice, I would probably not download these kinds of demos at all and stick to traditional demos. I only worry that if this becomes even somewhat successful, more developers will do it and the whole demo landscape will change for the worse. Or it will just drive more kids to download more illegal copies of the full game which don't have features removed.</p><p>The game publishers are just getting too greedy for money. I say publishers and not developers because this is mostly a publisher problem. It's closely related to DRM... they simply want to squeeze as much money from an many customers as possible. They will not be content until they can rent your games to you. And they will call this a "service". Oops, skipped your rent payment for a month?... sorry, you have to "buy" your games all over again. And remember what re-playability used to mean? Seriously, this is the direction the game industry seems to be headed in, driven by the big, greedy publishers.</p><p>Just my<nobr> <wbr></nobr>.02...</p></htmltext>
<tokenext>I dunno , but this may backfire on them .
Just one scenario : Picture a teenager with a limited budget , who plays games .
Said teenager downloads one of these " demos " and plays it several times over a few days .
The " demo " then starts to drop achievements or disable certain features before the teenager has the money to buy the full game .
The demo becomes un-playable before the teenager 's budget allows them to buy the full game.Do you really think said teenager is going to be eager about buying the full game when his/her budget allows , if the demo has given them this kind of experience ?
I 'm far , far from that scenario , but if I was in that situation and the demo essentially locked me out before I had the money to buy the full game , I 'd be pretty pissed .
And very unlikely to want to give the developer/publisher my money after that kind of experience.After all , why do this at all ?
The demos are already " limited " in one or more ways , maybe a single level or a fixed amount of points or whatever .
That is easy to understand and I have no problem with game demos where the limitations are known " up front " .
But a demo that changes the experience after a period of time or gradually disables features/achievements is a very different animal .
Given a choice , I would probably not download these kinds of demos at all and stick to traditional demos .
I only worry that if this becomes even somewhat successful , more developers will do it and the whole demo landscape will change for the worse .
Or it will just drive more kids to download more illegal copies of the full game which do n't have features removed.The game publishers are just getting too greedy for money .
I say publishers and not developers because this is mostly a publisher problem .
It 's closely related to DRM... they simply want to squeeze as much money from an many customers as possible .
They will not be content until they can rent your games to you .
And they will call this a " service " .
Oops , skipped your rent payment for a month ? .. .
sorry , you have to " buy " your games all over again .
And remember what re-playability used to mean ?
Seriously , this is the direction the game industry seems to be headed in , driven by the big , greedy publishers.Just my .02.. .</tokentext>
<sentencetext>I dunno, but this may backfire on them.
Just one scenario: Picture a teenager with a limited budget, who plays games.
Said teenager downloads one of these "demos" and plays it several times over a few days.
The "demo" then starts to drop achievements or disable certain features before the teenager has the money to buy the full game.
The demo becomes un-playable before the teenager's budget allows them to buy the full game.Do you really think said teenager is going to be eager about buying the full game when his/her budget allows, if the demo has given them this kind of experience?
I'm far, far from that scenario, but if I was in that situation and the demo essentially locked me out before I had the money to buy the full game, I'd be pretty pissed.
And very unlikely to want to give the developer/publisher my money after that kind of experience.After all, why do this at all?
The demos are already "limited" in one or more ways, maybe a single level or a fixed amount of points or whatever.
That is easy to understand and I have no problem with game demos where the limitations are known "up front".
But a demo that changes the experience after a period of time or gradually disables features/achievements is a very different animal.
Given a choice, I would probably not download these kinds of demos at all and stick to traditional demos.
I only worry that if this becomes even somewhat successful, more developers will do it and the whole demo landscape will change for the worse.
Or it will just drive more kids to download more illegal copies of the full game which don't have features removed.The game publishers are just getting too greedy for money.
I say publishers and not developers because this is mostly a publisher problem.
It's closely related to DRM... they simply want to squeeze as much money from an many customers as possible.
They will not be content until they can rent your games to you.
And they will call this a "service".
Oops, skipped your rent payment for a month?...
sorry, you have to "buy" your games all over again.
And remember what re-playability used to mean?
Seriously, this is the direction the game industry seems to be headed in, driven by the big, greedy publishers.Just my .02...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31381196</id>
	<title>Re:What's the problem?</title>
	<author>cyanid3</author>
	<datestamp>1267895940000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Codemasters, IIRC.</p></htmltext>
<tokenext>Codemasters , IIRC .</tokentext>
<sentencetext>Codemasters, IIRC.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31380438</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31381488</id>
	<title>Grand Theft Auto...</title>
	<author>Anonymous</author>
	<datestamp>1267898760000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>The very first one, I remember playing that when it came out. See, the demo version was "limited" by a timer, and some patches eventually came out to remove the timer, effectively making it less of a demo... But the thing was, I never installed one of those patches, and I never bought the game, but holy hell did I play that demo a lot. I probably played it for a couple hours every day for three weeks straight. Because that demo timer started at three minutes or whatever, but every time you killed a bystander, it added like ten seconds to the clock. Soooo... what actually ended up happeneing, was that the demo version, at least for me, ended up being as fun if not more fun than what the full game was intended to be. If you stopped killing, only then would the game end.</p></htmltext>
<tokenext>The very first one , I remember playing that when it came out .
See , the demo version was " limited " by a timer , and some patches eventually came out to remove the timer , effectively making it less of a demo... But the thing was , I never installed one of those patches , and I never bought the game , but holy hell did I play that demo a lot .
I probably played it for a couple hours every day for three weeks straight .
Because that demo timer started at three minutes or whatever , but every time you killed a bystander , it added like ten seconds to the clock .
Soooo... what actually ended up happeneing , was that the demo version , at least for me , ended up being as fun if not more fun than what the full game was intended to be .
If you stopped killing , only then would the game end .</tokentext>
<sentencetext>The very first one, I remember playing that when it came out.
See, the demo version was "limited" by a timer, and some patches eventually came out to remove the timer, effectively making it less of a demo... But the thing was, I never installed one of those patches, and I never bought the game, but holy hell did I play that demo a lot.
I probably played it for a couple hours every day for three weeks straight.
Because that demo timer started at three minutes or whatever, but every time you killed a bystander, it added like ten seconds to the clock.
Soooo... what actually ended up happeneing, was that the demo version, at least for me, ended up being as fun if not more fun than what the full game was intended to be.
If you stopped killing, only then would the game end.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31380622</id>
	<title>If Nintendo had patented this...</title>
	<author>Anonymous</author>
	<datestamp>1267890000000</datestamp>
	<modclass>Troll</modclass>
	<modscore>1</modscore>
	<htmltext>... the summary would be about how clever and beneficial this was for the user experience.</htmltext>
<tokenext>... the summary would be about how clever and beneficial this was for the user experience .</tokentext>
<sentencetext>... the summary would be about how clever and beneficial this was for the user experience.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31381428</id>
	<title>Re:What's the problem?</title>
	<author>Anonymous</author>
	<datestamp>1267898160000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Eh, it's not worth nerd rage, but I think it's a rather dumb idea.</p></htmltext>
<tokenext>Eh , it 's not worth nerd rage , but I think it 's a rather dumb idea .</tokentext>
<sentencetext>Eh, it's not worth nerd rage, but I think it's a rather dumb idea.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31380206</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31380256</id>
	<title>demo?</title>
	<author>instantkamera</author>
	<datestamp>1267885860000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>A demo or program that provides limited functionality or play time is one thing; a game that's purposefully designed to take your progress away, in an admitted attempt to get you to buy once you've been hooked, is something altogether different."</p></div><p>
No it isn't. Not if it's called "a demo".</p></div>
	</htmltext>
<tokenext>A demo or program that provides limited functionality or play time is one thing ; a game that 's purposefully designed to take your progress away , in an admitted attempt to get you to buy once you 've been hooked , is something altogether different .
" No it is n't .
Not if it 's called " a demo " .</tokentext>
<sentencetext>A demo or program that provides limited functionality or play time is one thing; a game that's purposefully designed to take your progress away, in an admitted attempt to get you to buy once you've been hooked, is something altogether different.
"
No it isn't.
Not if it's called "a demo".
	</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31380996</id>
	<title>It does not matter</title>
	<author>Anonymous</author>
	<datestamp>1267893660000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Since Sony owns the patent, we can be assured that nobody but Sony will do this.</p><p>So, we won't have to put up with it much, and it will mostly be for games we don't want anyway.</p></htmltext>
<tokenext>Since Sony owns the patent , we can be assured that nobody but Sony will do this.So , we wo n't have to put up with it much , and it will mostly be for games we do n't want anyway .</tokentext>
<sentencetext>Since Sony owns the patent, we can be assured that nobody but Sony will do this.So, we won't have to put up with it much, and it will mostly be for games we don't want anyway.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31380210</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31381786</id>
	<title>Re:What's the problem?</title>
	<author>noidentity</author>
	<datestamp>1267901580000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I can just see the review now... "I played the demo, and while it was fun at first, it quickly became tedious. It was almost as if the game itself was changing to become less fun. A few days later the game itself started crashing at startup. Definitely avoid."</htmltext>
<tokenext>I can just see the review now... " I played the demo , and while it was fun at first , it quickly became tedious .
It was almost as if the game itself was changing to become less fun .
A few days later the game itself started crashing at startup .
Definitely avoid .
"</tokentext>
<sentencetext>I can just see the review now... "I played the demo, and while it was fun at first, it quickly became tedious.
It was almost as if the game itself was changing to become less fun.
A few days later the game itself started crashing at startup.
Definitely avoid.
"</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31380206</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31381208</id>
	<title>Re:What's the problem?</title>
	<author>Anonymous</author>
	<datestamp>1267896180000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I'm sorry did I miss the part where software developers have been doing this for three decades now? (Ok, ok, about 2 1/2 but yeah).</p></htmltext>
<tokenext>I 'm sorry did I miss the part where software developers have been doing this for three decades now ?
( Ok , ok , about 2 1/2 but yeah ) .</tokentext>
<sentencetext>I'm sorry did I miss the part where software developers have been doing this for three decades now?
(Ok, ok, about 2 1/2 but yeah).</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31380206</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31383956</id>
	<title>Re:Missing the point?</title>
	<author>TheMidget</author>
	<datestamp>1267873680000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>but why is an idea at this level of abstraction even patentable?</p></div><p>No, or else Toyota would already have patented it.</p></div>
	</htmltext>
<tokenext>but why is an idea at this level of abstraction even patentable ? No , or else Toyota would already have patented it .</tokentext>
<sentencetext>but why is an idea at this level of abstraction even patentable?No, or else Toyota would already have patented it.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31380378</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31381402</id>
	<title>Re:The 'Hood</title>
	<author>sadness203</author>
	<datestamp>1267897980000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>God (or whatever you believe or don't believe in) has prior art for this.<br>
After a while playing IRL, you start losing options, and after the other. Till you are to old to play anymore.</htmltext>
<tokenext>God ( or whatever you believe or do n't believe in ) has prior art for this .
After a while playing IRL , you start losing options , and after the other .
Till you are to old to play anymore .</tokentext>
<sentencetext>God (or whatever you believe or don't believe in) has prior art for this.
After a while playing IRL, you start losing options, and after the other.
Till you are to old to play anymore.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31380210</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31380438</id>
	<title>Re:What's the problem?</title>
	<author>sakdoctor</author>
	<datestamp>1267888080000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>This sounds very familiar.</p><p>Some game company announced, or possibly implemented a system called RUST, which degraded the game as part of a DRM scheme.<br>I can't find anything now though. Too many web pages about actual rust.</p></htmltext>
<tokenext>This sounds very familiar.Some game company announced , or possibly implemented a system called RUST , which degraded the game as part of a DRM scheme.I ca n't find anything now though .
Too many web pages about actual rust .</tokentext>
<sentencetext>This sounds very familiar.Some game company announced, or possibly implemented a system called RUST, which degraded the game as part of a DRM scheme.I can't find anything now though.
Too many web pages about actual rust.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31380280</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31381982</id>
	<title>Prior art?</title>
	<author>PPH</author>
	<datestamp>1267903680000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>become progressively less fun the more you play</p></div><p>Crack addiction?</p></div>
	</htmltext>
<tokenext>become progressively less fun the more you playCrack addiction ?</tokentext>
<sentencetext>become progressively less fun the more you playCrack addiction?
	</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31382844</id>
	<title>good idea</title>
	<author>bugi</author>
	<datestamp>1267909140000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I for one have deep respect for any vendor who implements this idea.  By taking all the fun out of the game before I buy it, they'll do a great service to the human race by freeing up time for me to do something with my life.</p><p>Three cheers for Sony!</p></htmltext>
<tokenext>I for one have deep respect for any vendor who implements this idea .
By taking all the fun out of the game before I buy it , they 'll do a great service to the human race by freeing up time for me to do something with my life.Three cheers for Sony !</tokentext>
<sentencetext>I for one have deep respect for any vendor who implements this idea.
By taking all the fun out of the game before I buy it, they'll do a great service to the human race by freeing up time for me to do something with my life.Three cheers for Sony!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31381582</id>
	<title>Re:What's the problem?</title>
	<author>Hurricane78</author>
	<datestamp>1267899540000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>No, there is a huge problem with it becoming less fun: At the moment where you will stop playing, you will do so because it&rsquo;s no fun anymore. And you won&rsquo;t know if it&rsquo;s because of that, or because the game is simply bad. But your feeling will still not like the game anymore. So why would you then go and buy a game that is no fun? Your impulse goes <em>away</em> from it. And your logic can&rsquo;t prove otherwise. It&rsquo;s a lost case.</p></htmltext>
<tokenext>No , there is a huge problem with it becoming less fun : At the moment where you will stop playing , you will do so because it    s no fun anymore .
And you won    t know if it    s because of that , or because the game is simply bad .
But your feeling will still not like the game anymore .
So why would you then go and buy a game that is no fun ?
Your impulse goes away from it .
And your logic can    t prove otherwise .
It    s a lost case .</tokentext>
<sentencetext>No, there is a huge problem with it becoming less fun: At the moment where you will stop playing, you will do so because it’s no fun anymore.
And you won’t know if it’s because of that, or because the game is simply bad.
But your feeling will still not like the game anymore.
So why would you then go and buy a game that is no fun?
Your impulse goes away from it.
And your logic can’t prove otherwise.
It’s a lost case.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31380206</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31380324</id>
	<title>Re:Lucky Sony patented it</title>
	<author>Bearhouse</author>
	<datestamp>1267886760000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Mod up! Looks like the ghost of the idiots who implemented rootkit-like 'copy-protection' on Sony CDs lives on...<br>I too voted with my wallet a long time ago, but for practical reasons also, (damn memory-sticks and equally non-compatible Vaio hardware...)</p></htmltext>
<tokenext>Mod up !
Looks like the ghost of the idiots who implemented rootkit-like 'copy-protection ' on Sony CDs lives on...I too voted with my wallet a long time ago , but for practical reasons also , ( damn memory-sticks and equally non-compatible Vaio hardware... )</tokentext>
<sentencetext>Mod up!
Looks like the ghost of the idiots who implemented rootkit-like 'copy-protection' on Sony CDs lives on...I too voted with my wallet a long time ago, but for practical reasons also, (damn memory-sticks and equally non-compatible Vaio hardware...)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31380238</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31382820</id>
	<title>Evercrack.</title>
	<author>UziBeatle</author>
	<datestamp>1267908900000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>:"progressively less fun the more you play"</p><p>
&nbsp; So, nothing to see here move along now?</p><p>
&nbsp; This is old tech. They used to call it Everquest.</p></htmltext>
<tokenext>: " progressively less fun the more you play "   So , nothing to see here move along now ?
  This is old tech .
They used to call it Everquest .</tokentext>
<sentencetext>:"progressively less fun the more you play"
  So, nothing to see here move along now?
  This is old tech.
They used to call it Everquest.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31380218</id>
	<title>This was tested recently</title>
	<author>David Gerard</author>
	<datestamp>1267885320000</datestamp>
	<modclass>Funny</modclass>
	<modscore>4</modscore>
	<htmltext><p>Didn't Sony recently try just this <a href="http://newstechnica.com/2010/03/01/playstation-3-trounces-xbox-360-for-reliability/" title="newstechnica.com">with the PS3?</a> [newstechnica.com]</p><p>Microsoft, of course, has done this with the Xbox 360 for a while. "Feature erosion" produces fans so dedicated, some are onto their second or third 360!</p></htmltext>
<tokenext>Did n't Sony recently try just this with the PS3 ?
[ newstechnica.com ] Microsoft , of course , has done this with the Xbox 360 for a while .
" Feature erosion " produces fans so dedicated , some are onto their second or third 360 !</tokentext>
<sentencetext>Didn't Sony recently try just this with the PS3?
[newstechnica.com]Microsoft, of course, has done this with the Xbox 360 for a while.
"Feature erosion" produces fans so dedicated, some are onto their second or third 360!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31396864</id>
	<title>Re:What's the problem?</title>
	<author>Master Moose</author>
	<datestamp>1267978500000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I used to buy my Amiga Magazines religiously each month for the Game demos.</p><p>I specifically remember a race car game demo I had. It gave you one circuit. That was good enough for me and my friends and allowed for quick races.</p><p>Next I had a soccer game demo where the 1st goal won. Again. this was perfect for us as we were quickly able to challenge the winner. I see what Sony is trying to do. For a handful of games, the Demos are enough. .</p></htmltext>
<tokenext>I used to buy my Amiga Magazines religiously each month for the Game demos.I specifically remember a race car game demo I had .
It gave you one circuit .
That was good enough for me and my friends and allowed for quick races.Next I had a soccer game demo where the 1st goal won .
Again. this was perfect for us as we were quickly able to challenge the winner .
I see what Sony is trying to do .
For a handful of games , the Demos are enough .
.</tokentext>
<sentencetext>I used to buy my Amiga Magazines religiously each month for the Game demos.I specifically remember a race car game demo I had.
It gave you one circuit.
That was good enough for me and my friends and allowed for quick races.Next I had a soccer game demo where the 1st goal won.
Again. this was perfect for us as we were quickly able to challenge the winner.
I see what Sony is trying to do.
For a handful of games, the Demos are enough.
.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31380206</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31380970</id>
	<title>The patent system is one big fu.</title>
	<author>el\_jake</author>
	<datestamp>1267893420000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I would like to patent the idea of patenting ideas. geee.</htmltext>
<tokenext>I would like to patent the idea of patenting ideas .
geee .</tokentext>
<sentencetext>I would like to patent the idea of patenting ideas.
geee.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31380800</id>
	<title>Aww, You Know...</title>
	<author>Greyfox</author>
	<datestamp>1267891620000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>That's pretty much every game Sony gets its hands on! I guess SWG was just an early prototype. You know, how they took it and made it suck for <i>everyone!</i> Hey, I have an idea, maybe Sony could buy EA! Then they could also patent making increasingly crappy sequels to demos as time goes on, too!</htmltext>
<tokenext>That 's pretty much every game Sony gets its hands on !
I guess SWG was just an early prototype .
You know , how they took it and made it suck for everyone !
Hey , I have an idea , maybe Sony could buy EA !
Then they could also patent making increasingly crappy sequels to demos as time goes on , too !</tokentext>
<sentencetext>That's pretty much every game Sony gets its hands on!
I guess SWG was just an early prototype.
You know, how they took it and made it suck for everyone!
Hey, I have an idea, maybe Sony could buy EA!
Then they could also patent making increasingly crappy sequels to demos as time goes on, too!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31380348</id>
	<title>ur windoz boxen slo?</title>
	<author>xactuary</author>
	<datestamp>1267887180000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>"Don't call it a virus, or a bug. It's feature erosion." TM</htmltext>
<tokenext>" Do n't call it a virus , or a bug .
It 's feature erosion .
" TM</tokentext>
<sentencetext>"Don't call it a virus, or a bug.
It's feature erosion.
" TM</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31400032</id>
	<title>What's the point of a demo then?</title>
	<author>Rexdude</author>
	<datestamp>1268060040000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>A game demo is anyway an abridged form of the full game. Divide the game into episodes, give the first one for free and sell the full version separately.Epic Megagames pioneered this form of game distribution, and Doom further popularized it. In Doom, for example, the shareware version did not have the plasma rifle or the BFG.
The full version had new episodes, new monsters and new weapons.
It's been a long while since I played a game demo, but this was the model followed in the early days by the classics- Heretic,Hexen,Quake,Duke 3D and all their sequels

And the original Halflife had a demo level that was not included in the full game (Halflife:Uplink) - useful gimmick!
So why do this? Once you've played the demo, you would anyway have made up your mind whether or not to buy the full game.
What sense does it make in restricting the playability of the demo itself?</htmltext>
<tokenext>A game demo is anyway an abridged form of the full game .
Divide the game into episodes , give the first one for free and sell the full version separately.Epic Megagames pioneered this form of game distribution , and Doom further popularized it .
In Doom , for example , the shareware version did not have the plasma rifle or the BFG .
The full version had new episodes , new monsters and new weapons .
It 's been a long while since I played a game demo , but this was the model followed in the early days by the classics- Heretic,Hexen,Quake,Duke 3D and all their sequels And the original Halflife had a demo level that was not included in the full game ( Halflife : Uplink ) - useful gimmick !
So why do this ?
Once you 've played the demo , you would anyway have made up your mind whether or not to buy the full game .
What sense does it make in restricting the playability of the demo itself ?</tokentext>
<sentencetext>A game demo is anyway an abridged form of the full game.
Divide the game into episodes, give the first one for free and sell the full version separately.Epic Megagames pioneered this form of game distribution, and Doom further popularized it.
In Doom, for example, the shareware version did not have the plasma rifle or the BFG.
The full version had new episodes, new monsters and new weapons.
It's been a long while since I played a game demo, but this was the model followed in the early days by the classics- Heretic,Hexen,Quake,Duke 3D and all their sequels

And the original Halflife had a demo level that was not included in the full game (Halflife:Uplink) - useful gimmick!
So why do this?
Once you've played the demo, you would anyway have made up your mind whether or not to buy the full game.
What sense does it make in restricting the playability of the demo itself?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31381400</id>
	<title>I, for one, welcome our time-based...</title>
	<author>Anonymous</author>
	<datestamp>1267897980000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Sorry, what was I writing about... FIRST POST! No wait a sec... In Soviet Russia, YOU get patented?  No...</p><p>I need a stipend to finish this post.</p></htmltext>
<tokenext>Sorry , what was I writing about... FIRST POST !
No wait a sec... In Soviet Russia , YOU get patented ?
No...I need a stipend to finish this post .</tokentext>
<sentencetext>Sorry, what was I writing about... FIRST POST!
No wait a sec... In Soviet Russia, YOU get patented?
No...I need a stipend to finish this post.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31380436</id>
	<title>Yet another "PATENTS ARE FOR COMMIES" rant.</title>
	<author>AlexLibman</author>
	<datestamp>1267888020000</datestamp>
	<modclass>None</modclass>
	<modscore>-1</modscore>
	<htmltext><p>One would think that a company like Sony would be able to make money in the free market without the use of government force (i.e. patents), but you can't really blame them for using them.  Their use of patents is the natural and unavoidable evolutionary result of having to work in a business environment where if they didn't use government force their competitors would, so instead of Sony, Microsoft, etc you'd simply have other nearly-identical companies, just with a different name.</p><p>Whenever you read a story about a company using government force to get its way (patents, copyright, "eminent domain", pork barrel contracts, corporate welfare, bailouts, military / prison / security industrial complex, etc, etc, etc) don't blame them - blame the government instead!</p></htmltext>
<tokenext>One would think that a company like Sony would be able to make money in the free market without the use of government force ( i.e .
patents ) , but you ca n't really blame them for using them .
Their use of patents is the natural and unavoidable evolutionary result of having to work in a business environment where if they did n't use government force their competitors would , so instead of Sony , Microsoft , etc you 'd simply have other nearly-identical companies , just with a different name.Whenever you read a story about a company using government force to get its way ( patents , copyright , " eminent domain " , pork barrel contracts , corporate welfare , bailouts , military / prison / security industrial complex , etc , etc , etc ) do n't blame them - blame the government instead !</tokentext>
<sentencetext>One would think that a company like Sony would be able to make money in the free market without the use of government force (i.e.
patents), but you can't really blame them for using them.
Their use of patents is the natural and unavoidable evolutionary result of having to work in a business environment where if they didn't use government force their competitors would, so instead of Sony, Microsoft, etc you'd simply have other nearly-identical companies, just with a different name.Whenever you read a story about a company using government force to get its way (patents, copyright, "eminent domain", pork barrel contracts, corporate welfare, bailouts, military / prison / security industrial complex, etc, etc, etc) don't blame them - blame the government instead!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31381154</id>
	<title>How about the PPV movie ver of this where a box th</title>
	<author>Joe The Dragon</author>
	<datestamp>1267895580000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>How about the PPV movie ver of this where a box that says do you want to buy this movie at $ yes / no? just gets bigger and bigger to point of going full screen.</p></htmltext>
<tokenext>How about the PPV movie ver of this where a box that says do you want to buy this movie at $ yes / no ?
just gets bigger and bigger to point of going full screen .</tokentext>
<sentencetext>How about the PPV movie ver of this where a box that says do you want to buy this movie at $ yes / no?
just gets bigger and bigger to point of going full screen.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31381336</id>
	<title>Re:What's the problem?</title>
	<author>Anonymous</author>
	<datestamp>1267897440000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Yes.  wake me up when this feature shows up in 'full' games that you've bought.  (I give it 5 years)</p><p>""A year after you bought our game the features start to vanish.  I mean if you're still playing it.  You should pay us again to retain full use of the program since you are using the game more than we predicted.  You're stealing from us!""</p></htmltext>
<tokenext>Yes .
wake me up when this feature shows up in 'full ' games that you 've bought .
( I give it 5 years ) " " A year after you bought our game the features start to vanish .
I mean if you 're still playing it .
You should pay us again to retain full use of the program since you are using the game more than we predicted .
You 're stealing from us !
" "</tokentext>
<sentencetext>Yes.
wake me up when this feature shows up in 'full' games that you've bought.
(I give it 5 years)""A year after you bought our game the features start to vanish.
I mean if you're still playing it.
You should pay us again to retain full use of the program since you are using the game more than we predicted.
You're stealing from us!
""</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31380206</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31387022</id>
	<title>Most successful demo</title>
	<author>T Murphy</author>
	<datestamp>1267903320000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>The most successful demo I've played was the one for Civilization 3. I think it was a two-hour demo, but it let me finish the game I had started (over 10 hours of gameplay). Every other demo I have played either gives you limited features or a hard time limit, which just makes you annoyed at the game. Needless to say, I bought Civilization 3 quickly after finishing my demo game, which is rare for me. <br> <br>I understand games like Borderlands or Halflife can't let you play through the main story as you need something left to purchase, but they could always use a portion of the story campaign, or even make a short demo campaign properly designed to get you hooked. It just comes across so much better when the demo gives you an honest chance to enjoy their game, rather than coming across as a marketing gimmick as most of these crippled demos do.</htmltext>
<tokenext>The most successful demo I 've played was the one for Civilization 3 .
I think it was a two-hour demo , but it let me finish the game I had started ( over 10 hours of gameplay ) .
Every other demo I have played either gives you limited features or a hard time limit , which just makes you annoyed at the game .
Needless to say , I bought Civilization 3 quickly after finishing my demo game , which is rare for me .
I understand games like Borderlands or Halflife ca n't let you play through the main story as you need something left to purchase , but they could always use a portion of the story campaign , or even make a short demo campaign properly designed to get you hooked .
It just comes across so much better when the demo gives you an honest chance to enjoy their game , rather than coming across as a marketing gimmick as most of these crippled demos do .</tokentext>
<sentencetext>The most successful demo I've played was the one for Civilization 3.
I think it was a two-hour demo, but it let me finish the game I had started (over 10 hours of gameplay).
Every other demo I have played either gives you limited features or a hard time limit, which just makes you annoyed at the game.
Needless to say, I bought Civilization 3 quickly after finishing my demo game, which is rare for me.
I understand games like Borderlands or Halflife can't let you play through the main story as you need something left to purchase, but they could always use a portion of the story campaign, or even make a short demo campaign properly designed to get you hooked.
It just comes across so much better when the demo gives you an honest chance to enjoy their game, rather than coming across as a marketing gimmick as most of these crippled demos do.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31383206</id>
	<title>I hate time based restrictions</title>
	<author>subanark</author>
	<datestamp>1267868160000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Any time I get some demo of a product that loses some or all functionality over time I feel heavily pressured to try and use as many of the features I can within the time limit. I can't really enjoy the demo this way, it is not how I would start playing if I had the full version. Yes, being able to test all the features of the game will let me better evaluate it, but there are other ways to let players test features.</p><p>If you (and have permission from Sony) are going to implement this, you should consider limiting the overall play experience rather than trying to handicap the players. A game that ends up only letting you use a dagger if you play it for a long time may be an interesting challenge, and having these limitations may give the player incentive to continue playing the demo without getting the full version.</p><p>How I would do this is: As the player plays for longer periods, I would make it more tedious to play. Shop keepers will have their prices inflated over time, requiring the player to 'grind' more money; experience will be slower (but not more difficult) to obtain; bonus stages at the end of a level may only give you 1 attempt at the game, and only if you rack of 5 attempts in the level you just finished; special abilities take longer to charge (as long as this doesn't make the game significantly more difficult). If you really want to be mean, you can steal some of the player's currency they are saving up at random times to really fustrate them. Just don't take away their gear.</p></htmltext>
<tokenext>Any time I get some demo of a product that loses some or all functionality over time I feel heavily pressured to try and use as many of the features I can within the time limit .
I ca n't really enjoy the demo this way , it is not how I would start playing if I had the full version .
Yes , being able to test all the features of the game will let me better evaluate it , but there are other ways to let players test features.If you ( and have permission from Sony ) are going to implement this , you should consider limiting the overall play experience rather than trying to handicap the players .
A game that ends up only letting you use a dagger if you play it for a long time may be an interesting challenge , and having these limitations may give the player incentive to continue playing the demo without getting the full version.How I would do this is : As the player plays for longer periods , I would make it more tedious to play .
Shop keepers will have their prices inflated over time , requiring the player to 'grind ' more money ; experience will be slower ( but not more difficult ) to obtain ; bonus stages at the end of a level may only give you 1 attempt at the game , and only if you rack of 5 attempts in the level you just finished ; special abilities take longer to charge ( as long as this does n't make the game significantly more difficult ) .
If you really want to be mean , you can steal some of the player 's currency they are saving up at random times to really fustrate them .
Just do n't take away their gear .</tokentext>
<sentencetext>Any time I get some demo of a product that loses some or all functionality over time I feel heavily pressured to try and use as many of the features I can within the time limit.
I can't really enjoy the demo this way, it is not how I would start playing if I had the full version.
Yes, being able to test all the features of the game will let me better evaluate it, but there are other ways to let players test features.If you (and have permission from Sony) are going to implement this, you should consider limiting the overall play experience rather than trying to handicap the players.
A game that ends up only letting you use a dagger if you play it for a long time may be an interesting challenge, and having these limitations may give the player incentive to continue playing the demo without getting the full version.How I would do this is: As the player plays for longer periods, I would make it more tedious to play.
Shop keepers will have their prices inflated over time, requiring the player to 'grind' more money; experience will be slower (but not more difficult) to obtain; bonus stages at the end of a level may only give you 1 attempt at the game, and only if you rack of 5 attempts in the level you just finished; special abilities take longer to charge (as long as this doesn't make the game significantly more difficult).
If you really want to be mean, you can steal some of the player's currency they are saving up at random times to really fustrate them.
Just don't take away their gear.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31380576</id>
	<title>Standard effort by Sony</title>
	<author>DadLeopard</author>
	<datestamp>1267889580000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>This seems right in line with Sony's "shoot yourself in the Foot" efforts for quite a while now! They haven't seemed to get it right for quite some time, or even to "Get it" at all!</htmltext>
<tokenext>This seems right in line with Sony 's " shoot yourself in the Foot " efforts for quite a while now !
They have n't seemed to get it right for quite some time , or even to " Get it " at all !</tokentext>
<sentencetext>This seems right in line with Sony's "shoot yourself in the Foot" efforts for quite a while now!
They haven't seemed to get it right for quite some time, or even to "Get it" at all!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31381280</id>
	<title>Open Patent like blocking of bad ideas</title>
	<author>Ifni</author>
	<datestamp>1267896900000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Similar to organizations that buy patents with the intent to make them open to all, I think that there should be a think tank that tries to come up with and preemptively patent bad ideas to keep them out of the hands of greedy organizations.  Focused advertising, draconian worker "motivation" schemes, etcetera, are all good candidates.  And, if there is enough of a war chest, it could attempt to buy existing bad patents in order to lock them down, though I fear that would simply incentivize third party development of consumer (and employee) unfriendly patents.</htmltext>
<tokenext>Similar to organizations that buy patents with the intent to make them open to all , I think that there should be a think tank that tries to come up with and preemptively patent bad ideas to keep them out of the hands of greedy organizations .
Focused advertising , draconian worker " motivation " schemes , etcetera , are all good candidates .
And , if there is enough of a war chest , it could attempt to buy existing bad patents in order to lock them down , though I fear that would simply incentivize third party development of consumer ( and employee ) unfriendly patents .</tokentext>
<sentencetext>Similar to organizations that buy patents with the intent to make them open to all, I think that there should be a think tank that tries to come up with and preemptively patent bad ideas to keep them out of the hands of greedy organizations.
Focused advertising, draconian worker "motivation" schemes, etcetera, are all good candidates.
And, if there is enough of a war chest, it could attempt to buy existing bad patents in order to lock them down, though I fear that would simply incentivize third party development of consumer (and employee) unfriendly patents.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31380862</id>
	<title>rats, DevConcepts beat me to it!  mod up</title>
	<author>swschrad</author>
	<datestamp>1267892460000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>so did argent.  mod up.</p></htmltext>
<tokenext>so did argent .
mod up .</tokentext>
<sentencetext>so did argent.
mod up.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31380226</id>
	<title>Good Idea?</title>
	<author>Magneon</author>
	<datestamp>1267885320000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Hmm, like in Jedi Knight 2 and many other games, where you start with all your powers and lose them early in the game then have to earn them back... It might work. That or it would just be annoying than your run of the mill 30 minute gameplay demo.</htmltext>
<tokenext>Hmm , like in Jedi Knight 2 and many other games , where you start with all your powers and lose them early in the game then have to earn them back... It might work .
That or it would just be annoying than your run of the mill 30 minute gameplay demo .</tokentext>
<sentencetext>Hmm, like in Jedi Knight 2 and many other games, where you start with all your powers and lose them early in the game then have to earn them back... It might work.
That or it would just be annoying than your run of the mill 30 minute gameplay demo.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31380552</id>
	<title>Re:What's the problem?</title>
	<author>don\_combatant</author>
	<datestamp>1267889340000</datestamp>
	<modclass>Funny</modclass>
	<modscore>2</modscore>
	<htmltext>I think Star Wars Galaxies was the first application of their feature erosion technology.</htmltext>
<tokenext>I think Star Wars Galaxies was the first application of their feature erosion technology .</tokentext>
<sentencetext>I think Star Wars Galaxies was the first application of their feature erosion technology.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31380206</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31389712</id>
	<title>A demo is a demo</title>
	<author>Anonymous</author>
	<datestamp>1267976460000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>The only people that think this is a bad idea are the ones that want to keep playing the demo version for free instead of buying the real deal.</p><p>A demo is just that. Rather than give you a "limited fature" version or a version that just plain old times out I'd prefer the full experience that degrades.</p><p>If I was having fun with the degraded feature it tells ME that that was why I thought it was fun and I'll either buy it to get that experience back or decide it wasn't fun enough.</p><p>Either way I had my chance to review the real deal and the fun is over. Time to pony up or get out of the stable.</p></htmltext>
<tokenext>The only people that think this is a bad idea are the ones that want to keep playing the demo version for free instead of buying the real deal.A demo is just that .
Rather than give you a " limited fature " version or a version that just plain old times out I 'd prefer the full experience that degrades.If I was having fun with the degraded feature it tells ME that that was why I thought it was fun and I 'll either buy it to get that experience back or decide it was n't fun enough.Either way I had my chance to review the real deal and the fun is over .
Time to pony up or get out of the stable .</tokentext>
<sentencetext>The only people that think this is a bad idea are the ones that want to keep playing the demo version for free instead of buying the real deal.A demo is just that.
Rather than give you a "limited fature" version or a version that just plain old times out I'd prefer the full experience that degrades.If I was having fun with the degraded feature it tells ME that that was why I thought it was fun and I'll either buy it to get that experience back or decide it wasn't fun enough.Either way I had my chance to review the real deal and the fun is over.
Time to pony up or get out of the stable.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31381594</id>
	<title>Re:Missing the point?</title>
	<author>Hurricane78</author>
	<datestamp>1267899660000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>It isn&rsquo;t. That&rsquo;s the point. Patentability, and what the patent office does, are not related anymore.</p></htmltext>
<tokenext>It isn    t .
That    s the point .
Patentability , and what the patent office does , are not related anymore .</tokentext>
<sentencetext>It isn’t.
That’s the point.
Patentability, and what the patent office does, are not related anymore.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31380378</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31389912</id>
	<title>Re:What's the problem?</title>
	<author>kvezach</author>
	<datestamp>1267977720000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>And just like time bombs, it's nothing a little usage of IDA won't fix.</htmltext>
<tokenext>And just like time bombs , it 's nothing a little usage of IDA wo n't fix .</tokentext>
<sentencetext>And just like time bombs, it's nothing a little usage of IDA won't fix.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31380206</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31381192</id>
	<title>This is a great idea!</title>
	<author>Anonymous</author>
	<datestamp>1267895940000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>It's like having a girlfriend that does more and more intolerable things until you agree to marry her!</p><p>Month 1: Throw dishes on the floor<br>Month 2: Crash your car<br>Month 3: Screw 40 men in 'Gangbang Sluts 4'.<br>Month 3: Put strychnine in your coffee</p><p>Thereby, your incentive for marriage increases dramatically over time! It's genius!</p></htmltext>
<tokenext>It 's like having a girlfriend that does more and more intolerable things until you agree to marry her ! Month 1 : Throw dishes on the floorMonth 2 : Crash your carMonth 3 : Screw 40 men in 'Gangbang Sluts 4'.Month 3 : Put strychnine in your coffeeThereby , your incentive for marriage increases dramatically over time !
It 's genius !</tokentext>
<sentencetext>It's like having a girlfriend that does more and more intolerable things until you agree to marry her!Month 1: Throw dishes on the floorMonth 2: Crash your carMonth 3: Screw 40 men in 'Gangbang Sluts 4'.Month 3: Put strychnine in your coffeeThereby, your incentive for marriage increases dramatically over time!
It's genius!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31388748</id>
	<title>Funny</title>
	<author>theatomicfrog</author>
	<datestamp>1267971240000</datestamp>
	<modclass>Redundant</modclass>
	<modscore>0</modscore>
	<htmltext>Amazingly simple.

Drug dealers have been doing the same thing for Millenia.</htmltext>
<tokenext>Amazingly simple .
Drug dealers have been doing the same thing for Millenia .</tokentext>
<sentencetext>Amazingly simple.
Drug dealers have been doing the same thing for Millenia.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31381570</id>
	<title>Nice...</title>
	<author>Hurricane78</author>
	<datestamp>1267899360000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>So now you don&rsquo;t have to download the game via torrent, but do it right from the developer&rsquo;s site, and then apply the crack that disables the feature erosion.</p><p>So: Yay, for a future of full-bandwidth downloads! ^^</p></htmltext>
<tokenext>So now you don    t have to download the game via torrent , but do it right from the developer    s site , and then apply the crack that disables the feature erosion.So : Yay , for a future of full-bandwidth downloads !
^ ^</tokentext>
<sentencetext>So now you don’t have to download the game via torrent, but do it right from the developer’s site, and then apply the crack that disables the feature erosion.So: Yay, for a future of full-bandwidth downloads!
^^</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31380408</id>
	<title>Re:Lucky Sony patented it</title>
	<author>Anonymous</author>
	<datestamp>1267887660000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext><p><div class="quote"><p>I'm glad Sony have patented this. I don't buy Sony products, and no one else will be allowed to implement this.</p></div><p>Unless they license it.</p></div>
	</htmltext>
<tokenext>I 'm glad Sony have patented this .
I do n't buy Sony products , and no one else will be allowed to implement this.Unless they license it .</tokentext>
<sentencetext>I'm glad Sony have patented this.
I don't buy Sony products, and no one else will be allowed to implement this.Unless they license it.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31380238</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31381958</id>
	<title>Re:It's already being done.</title>
	<author>bami</author>
	<datestamp>1267903500000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Same thing with Red Alert 2,</p><p>If you connected to a multiplayer game with a known pirated serial, your base would randomly explode mid-game.<br>Was always funny to see if you're playing online, and suddenly you won because the other players base was gone.</p></htmltext>
<tokenext>Same thing with Red Alert 2,If you connected to a multiplayer game with a known pirated serial , your base would randomly explode mid-game.Was always funny to see if you 're playing online , and suddenly you won because the other players base was gone .</tokentext>
<sentencetext>Same thing with Red Alert 2,If you connected to a multiplayer game with a known pirated serial, your base would randomly explode mid-game.Was always funny to see if you're playing online, and suddenly you won because the other players base was gone.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31380676</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31385478</id>
	<title>Re:What's the problem?</title>
	<author>FlyingBishop</author>
	<datestamp>1267886100000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>There was an old game (I won't say it's prior art, but it doesn't sound like Sony's patented anything non-obvious) called Enchantasy, whose demo version allowed only 5 save games. Otherwise it was fully playable.</p><p>Actually, the game was even more interesting this way, since I remember trying to beat it before running out of saves many many times.</p></htmltext>
<tokenext>There was an old game ( I wo n't say it 's prior art , but it does n't sound like Sony 's patented anything non-obvious ) called Enchantasy , whose demo version allowed only 5 save games .
Otherwise it was fully playable.Actually , the game was even more interesting this way , since I remember trying to beat it before running out of saves many many times .</tokentext>
<sentencetext>There was an old game (I won't say it's prior art, but it doesn't sound like Sony's patented anything non-obvious) called Enchantasy, whose demo version allowed only 5 save games.
Otherwise it was fully playable.Actually, the game was even more interesting this way, since I remember trying to beat it before running out of saves many many times.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31380206</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31383706</id>
	<title>Re:Microsoft has prior art.</title>
	<author>Anonymous</author>
	<datestamp>1267871880000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>This is true also for the retail versions of previous Windows versions.</p></htmltext>
<tokenext>This is true also for the retail versions of previous Windows versions .</tokentext>
<sentencetext>This is true also for the retail versions of previous Windows versions.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31380724</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31380458</id>
	<title>Sony is in league with the Evil One.</title>
	<author>cvtan</author>
	<datestamp>1267888440000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Here is proof: <a href="http://www.megatokyo.com/strip/33" title="megatokyo.com" rel="nofollow">http://www.megatokyo.com/strip/33</a> [megatokyo.com]</htmltext>
<tokenext>Here is proof : http : //www.megatokyo.com/strip/33 [ megatokyo.com ]</tokentext>
<sentencetext>Here is proof: http://www.megatokyo.com/strip/33 [megatokyo.com]</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31382206</id>
	<title>Re:It's already being done.</title>
	<author>Anonymous</author>
	<datestamp>1267905240000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p>Game demos with feature erosion have been around for a long time in the form of developers <i>gimping pirated versions of games</i> or making them <i>uncompletable/unplayable/play-hostile</i>.</p></div><p>There's also the shareware demo for the game Blob from the now defunct <a href="http://www.iconicgames.com/" title="iconicgames.com" rel="nofollow">Iconic Games</a> [iconicgames.com].  That works a bit better as prior art in that it was explicitly offered as a demo rather than trying to convince the courts that pirated versions of the game should be considered demos.</p><p>In Blob, the multiplayer option shut off after a set number of days.  A few days later, the regular single player option shut off, leaving only quick play (which starts games with whatever settings were used for the last regular single player game).</p><p>Best of all, the game's old enough that it almost certainly predates the patent application.  It seems to be from around March '03 or so.</p></div>
	</htmltext>
<tokenext>Game demos with feature erosion have been around for a long time in the form of developers gimping pirated versions of games or making them uncompletable/unplayable/play-hostile.There 's also the shareware demo for the game Blob from the now defunct Iconic Games [ iconicgames.com ] .
That works a bit better as prior art in that it was explicitly offered as a demo rather than trying to convince the courts that pirated versions of the game should be considered demos.In Blob , the multiplayer option shut off after a set number of days .
A few days later , the regular single player option shut off , leaving only quick play ( which starts games with whatever settings were used for the last regular single player game ) .Best of all , the game 's old enough that it almost certainly predates the patent application .
It seems to be from around March '03 or so .</tokentext>
<sentencetext>Game demos with feature erosion have been around for a long time in the form of developers gimping pirated versions of games or making them uncompletable/unplayable/play-hostile.There's also the shareware demo for the game Blob from the now defunct Iconic Games [iconicgames.com].
That works a bit better as prior art in that it was explicitly offered as a demo rather than trying to convince the courts that pirated versions of the game should be considered demos.In Blob, the multiplayer option shut off after a set number of days.
A few days later, the regular single player option shut off, leaving only quick play (which starts games with whatever settings were used for the last regular single player game).Best of all, the game's old enough that it almost certainly predates the patent application.
It seems to be from around March '03 or so.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31380676</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31380580</id>
	<title>is something altogether different</title>
	<author>nurb432</author>
	<datestamp>1267889640000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I like to refer to it as an 'arrogant scam', and not a 'demo'.</p></htmltext>
<tokenext>I like to refer to it as an 'arrogant scam ' , and not a 'demo' .</tokentext>
<sentencetext>I like to refer to it as an 'arrogant scam', and not a 'demo'.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31381430</id>
	<title>This is a horrible idea...</title>
	<author>xQuarkDS9x</author>
	<datestamp>1267898160000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>This is a horrible idea! I've been playing game demos since the early 90's and now to possibly see sony's "invention" of demo's that start losing features or taking your progress away, all in the hopes we will be mindless sheep and say "OMG I MUST BUY THE FULL VERSION NOW" are sadly mistaken.</p><p>I would be rather pissed off at a demo doing this, and I would not "pony up" my hard earned cash to get a full version, especially when Sony has a bad track record with software as well, remember the whole rootkit idea they dreamed up a few years back?</p></htmltext>
<tokenext>This is a horrible idea !
I 've been playing game demos since the early 90 's and now to possibly see sony 's " invention " of demo 's that start losing features or taking your progress away , all in the hopes we will be mindless sheep and say " OMG I MUST BUY THE FULL VERSION NOW " are sadly mistaken.I would be rather pissed off at a demo doing this , and I would not " pony up " my hard earned cash to get a full version , especially when Sony has a bad track record with software as well , remember the whole rootkit idea they dreamed up a few years back ?</tokentext>
<sentencetext>This is a horrible idea!
I've been playing game demos since the early 90's and now to possibly see sony's "invention" of demo's that start losing features or taking your progress away, all in the hopes we will be mindless sheep and say "OMG I MUST BUY THE FULL VERSION NOW" are sadly mistaken.I would be rather pissed off at a demo doing this, and I would not "pony up" my hard earned cash to get a full version, especially when Sony has a bad track record with software as well, remember the whole rootkit idea they dreamed up a few years back?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31386840</id>
	<title>Anyone else miss shareware?</title>
	<author>w0mprat</author>
	<datestamp>1267901100000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Shareware would actually have deccent content available in the free version.
<br> <br>
And it was Great.</htmltext>
<tokenext>Shareware would actually have deccent content available in the free version .
And it was Great .</tokentext>
<sentencetext>Shareware would actually have deccent content available in the free version.
And it was Great.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31380272</id>
	<title>Just no</title>
	<author>jack2000</author>
	<datestamp>1267886100000</datestamp>
	<modclass>Troll</modclass>
	<modscore>0</modscore>
	<htmltext>Go to hell Sony, we're tired of your shenanigans!</htmltext>
<tokenext>Go to hell Sony , we 're tired of your shenanigans !</tokentext>
<sentencetext>Go to hell Sony, we're tired of your shenanigans!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31385826</id>
	<title>Demo Cracks</title>
	<author>Anonymous</author>
	<datestamp>1267889760000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Wonderful! Now we'll have a bunch of parasites designing cracks for demos filled with the latest trojans and rootkits!</p><p>So rather than more rootkits from BMG, we'll be able to enjoy them from the cracks for the demos! GARBAGE!</p></htmltext>
<tokenext>Wonderful !
Now we 'll have a bunch of parasites designing cracks for demos filled with the latest trojans and rootkits ! So rather than more rootkits from BMG , we 'll be able to enjoy them from the cracks for the demos !
GARBAGE !</tokentext>
<sentencetext>Wonderful!
Now we'll have a bunch of parasites designing cracks for demos filled with the latest trojans and rootkits!So rather than more rootkits from BMG, we'll be able to enjoy them from the cracks for the demos!
GARBAGE!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31380370</id>
	<title>It's a patent - not a proposal</title>
	<author>91degrees</author>
	<datestamp>1267887420000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Patents are cheap.  There's no way Sony are going to actually go ahead with this (unless some market research actually tells them it's actually a good idea), but someone might work out a way to make it work and licence the patent from Sony.</htmltext>
<tokenext>Patents are cheap .
There 's no way Sony are going to actually go ahead with this ( unless some market research actually tells them it 's actually a good idea ) , but someone might work out a way to make it work and licence the patent from Sony .</tokentext>
<sentencetext>Patents are cheap.
There's no way Sony are going to actually go ahead with this (unless some market research actually tells them it's actually a good idea), but someone might work out a way to make it work and licence the patent from Sony.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31380916</id>
	<title>Re:The 'Hood</title>
	<author>jo42</author>
	<datestamp>1267893000000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>And Google. Their crack is always free - with someone else paying for it.</p></htmltext>
<tokenext>And Google .
Their crack is always free - with someone else paying for it .</tokentext>
<sentencetext>And Google.
Their crack is always free - with someone else paying for it.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31380210</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31380238</id>
	<title>Lucky Sony patented it</title>
	<author>Ma8thew</author>
	<datestamp>1267885620000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext>I'm glad Sony have patented this. I don't buy Sony products, and no one else will be allowed to implement this.</htmltext>
<tokenext>I 'm glad Sony have patented this .
I do n't buy Sony products , and no one else will be allowed to implement this .</tokentext>
<sentencetext>I'm glad Sony have patented this.
I don't buy Sony products, and no one else will be allowed to implement this.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31381212</id>
	<title>Oooh, you can JUST see it work in other industries</title>
	<author>SmallFurryCreature</author>
	<datestamp>1267896180000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>The free food sample, that has extra chemicals to leave a nasty after taste.
</p><p>The test drive, where parts of the car keep fall off the further your drive.
</p><p>Or the 1st date where she becomes ever more like her mother as the hours pass.
</p><p>A movie trailer, that gets more inane each time you see it. Ads that become ever more insulting to your intelligene... oh wait.
</p><p>But why stop there? This is small time stuff. I say we actively seek out anyone considering buying our game and giving them a sound beating. That should teach them.</p></htmltext>
<tokenext>The free food sample , that has extra chemicals to leave a nasty after taste .
The test drive , where parts of the car keep fall off the further your drive .
Or the 1st date where she becomes ever more like her mother as the hours pass .
A movie trailer , that gets more inane each time you see it .
Ads that become ever more insulting to your intelligene... oh wait .
But why stop there ?
This is small time stuff .
I say we actively seek out anyone considering buying our game and giving them a sound beating .
That should teach them .</tokentext>
<sentencetext>The free food sample, that has extra chemicals to leave a nasty after taste.
The test drive, where parts of the car keep fall off the further your drive.
Or the 1st date where she becomes ever more like her mother as the hours pass.
A movie trailer, that gets more inane each time you see it.
Ads that become ever more insulting to your intelligene... oh wait.
But why stop there?
This is small time stuff.
I say we actively seek out anyone considering buying our game and giving them a sound beating.
That should teach them.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31381664</id>
	<title>Where do they get these ideas?</title>
	<author>straponego</author>
	<datestamp>1267900620000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>It really seems like the executives at certain companies-- Sony, MS, ATT-- wake up every morning and ask themselves:  How can we screw our customers today?  What would they pay us not to do?<br><br>OTOH, the idea of a demo that weans you off of wanting to play the game before you pay for it...  not so bad.  Better to find out what dicks they are before you spend the money.</htmltext>
<tokenext>It really seems like the executives at certain companies-- Sony , MS , ATT-- wake up every morning and ask themselves : How can we screw our customers today ?
What would they pay us not to do ? OTOH , the idea of a demo that weans you off of wanting to play the game before you pay for it... not so bad .
Better to find out what dicks they are before you spend the money .</tokentext>
<sentencetext>It really seems like the executives at certain companies-- Sony, MS, ATT-- wake up every morning and ask themselves:  How can we screw our customers today?
What would they pay us not to do?OTOH, the idea of a demo that weans you off of wanting to play the game before you pay for it...  not so bad.
Better to find out what dicks they are before you spend the money.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31381894</id>
	<title>Re:Missing the point?</title>
	<author>Planesdragon</author>
	<datestamp>1267902780000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>I think the larger issue is not whether this is a good idea for a game demo, but why is an idea at this level of abstraction even patentable?</p></div><p>Because any distinct "thing" of IP can be covered by one and only one form of intellectual property, and you don't want ideas to be covered as either a trademark or a copyright.</p><p>When Sony patents this, they get a limited time to use it, and then EVERYONE gets to use it.  If it were a copywritten, they'd be able to use it until 60+ years after steamboat willie becomes public domain, and if it were covered by trademark they could use it forever.</p><p>Patents require novelty and clarity, not complexity or physicality.  Wizards of the Coast got a patent on turning a card 90 degrees to indicate that it's "out of play" -- which was novel, as prior to that all card games treated any card face up the same way.  They got a few years of being able to collect a fee from anyone who wanted to copy their one novel mechanic, and now anyone who wants to can use it at will.</p><p>(If you don't think something is patentable, because either someone else already thought of it and used it in the market, or because it's obvious to someone proficient in the relative trade, tell the patent office and the patent holder's competition.<nobr> <wbr></nobr>:)  )</p></div>
	</htmltext>
<tokenext>I think the larger issue is not whether this is a good idea for a game demo , but why is an idea at this level of abstraction even patentable ? Because any distinct " thing " of IP can be covered by one and only one form of intellectual property , and you do n't want ideas to be covered as either a trademark or a copyright.When Sony patents this , they get a limited time to use it , and then EVERYONE gets to use it .
If it were a copywritten , they 'd be able to use it until 60 + years after steamboat willie becomes public domain , and if it were covered by trademark they could use it forever.Patents require novelty and clarity , not complexity or physicality .
Wizards of the Coast got a patent on turning a card 90 degrees to indicate that it 's " out of play " -- which was novel , as prior to that all card games treated any card face up the same way .
They got a few years of being able to collect a fee from anyone who wanted to copy their one novel mechanic , and now anyone who wants to can use it at will .
( If you do n't think something is patentable , because either someone else already thought of it and used it in the market , or because it 's obvious to someone proficient in the relative trade , tell the patent office and the patent holder 's competition .
: ) )</tokentext>
<sentencetext>I think the larger issue is not whether this is a good idea for a game demo, but why is an idea at this level of abstraction even patentable?Because any distinct "thing" of IP can be covered by one and only one form of intellectual property, and you don't want ideas to be covered as either a trademark or a copyright.When Sony patents this, they get a limited time to use it, and then EVERYONE gets to use it.
If it were a copywritten, they'd be able to use it until 60+ years after steamboat willie becomes public domain, and if it were covered by trademark they could use it forever.Patents require novelty and clarity, not complexity or physicality.
Wizards of the Coast got a patent on turning a card 90 degrees to indicate that it's "out of play" -- which was novel, as prior to that all card games treated any card face up the same way.
They got a few years of being able to collect a fee from anyone who wanted to copy their one novel mechanic, and now anyone who wants to can use it at will.
(If you don't think something is patentable, because either someone else already thought of it and used it in the market, or because it's obvious to someone proficient in the relative trade, tell the patent office and the patent holder's competition.
:)  )
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31380378</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31380440</id>
	<title>Hope they didn't think of this...</title>
	<author>Anonymous</author>
	<datestamp>1267888080000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>What if, instead of increasingly raising the will to buy the real deal, the degrading demo would softly weane the gamers off the game in small steps... That would be funny and would serve Sony right because they're a big soulless corporation and besides, proprietary software is immoral.</p></htmltext>
<tokenext>What if , instead of increasingly raising the will to buy the real deal , the degrading demo would softly weane the gamers off the game in small steps... That would be funny and would serve Sony right because they 're a big soulless corporation and besides , proprietary software is immoral .</tokentext>
<sentencetext>What if, instead of increasingly raising the will to buy the real deal, the degrading demo would softly weane the gamers off the game in small steps... That would be funny and would serve Sony right because they're a big soulless corporation and besides, proprietary software is immoral.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31384748</id>
	<title>Re:What's the problem? Its only a patent pending.</title>
	<author>billsf</author>
	<datestamp>1267880400000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Its only a patent application that has been very well written. There is nothing novel about it and it probably will be rejected. Many products like MS Windows have done this for some time. Its a form of "nag-ware" that has been applied in areas outside of games too. It is interesting to note it is actually a game in itself. Copyright is a more correct place for this and the USPTO has stated they'll crack down on applications of this sort.</p><p>Prior art is everywhere and this is just a matter of how much one can spend on lawyers. I should know. I'm involved in another patent which is probably valid. If its been published in print, that is prior art. Describing it on BBC at the start is not. This is how patent courts work. The test is to see if something previously written in software is 'prior art'. True, the 'one-click shopping' patent is pure troll. (It came from KDE, not my company at the time, DigiCash.) It is really a patent on scripts and what a script does at the most basic (high)level.</p><p>If software patents continue, those lands that accept them will lose out. You can't develop anything when you have to do a patent search and then patent it if its new. The end result would be fighting your patent and not doing anything useful.</p><p>True inventions apply science. ("Computer science" is a tool for science, not a science itself.) While software is truly engineering, it has no place with inventions: A new material, a novel application of a discovery (almost all inventions) and a process that leads to a novel substance, device or an improvement are inventions. The way aluminium is made today is invention. The structure of a computer and its parts is an invention and covers anything that can be done with it. The later is mathematical and expressly excluded. Modulation methods and codecs are a means to an end and while mathematical, qualify for short term protection. Crypto is probably just where it doesn't qualify. These are where 'the lines are drawn' in a rational legal environment.</p><p>
&nbsp;</p></htmltext>
<tokenext>Its only a patent application that has been very well written .
There is nothing novel about it and it probably will be rejected .
Many products like MS Windows have done this for some time .
Its a form of " nag-ware " that has been applied in areas outside of games too .
It is interesting to note it is actually a game in itself .
Copyright is a more correct place for this and the USPTO has stated they 'll crack down on applications of this sort.Prior art is everywhere and this is just a matter of how much one can spend on lawyers .
I should know .
I 'm involved in another patent which is probably valid .
If its been published in print , that is prior art .
Describing it on BBC at the start is not .
This is how patent courts work .
The test is to see if something previously written in software is 'prior art' .
True , the 'one-click shopping ' patent is pure troll .
( It came from KDE , not my company at the time , DigiCash .
) It is really a patent on scripts and what a script does at the most basic ( high ) level.If software patents continue , those lands that accept them will lose out .
You ca n't develop anything when you have to do a patent search and then patent it if its new .
The end result would be fighting your patent and not doing anything useful.True inventions apply science .
( " Computer science " is a tool for science , not a science itself .
) While software is truly engineering , it has no place with inventions : A new material , a novel application of a discovery ( almost all inventions ) and a process that leads to a novel substance , device or an improvement are inventions .
The way aluminium is made today is invention .
The structure of a computer and its parts is an invention and covers anything that can be done with it .
The later is mathematical and expressly excluded .
Modulation methods and codecs are a means to an end and while mathematical , qualify for short term protection .
Crypto is probably just where it does n't qualify .
These are where 'the lines are drawn ' in a rational legal environment .
 </tokentext>
<sentencetext>Its only a patent application that has been very well written.
There is nothing novel about it and it probably will be rejected.
Many products like MS Windows have done this for some time.
Its a form of "nag-ware" that has been applied in areas outside of games too.
It is interesting to note it is actually a game in itself.
Copyright is a more correct place for this and the USPTO has stated they'll crack down on applications of this sort.Prior art is everywhere and this is just a matter of how much one can spend on lawyers.
I should know.
I'm involved in another patent which is probably valid.
If its been published in print, that is prior art.
Describing it on BBC at the start is not.
This is how patent courts work.
The test is to see if something previously written in software is 'prior art'.
True, the 'one-click shopping' patent is pure troll.
(It came from KDE, not my company at the time, DigiCash.
) It is really a patent on scripts and what a script does at the most basic (high)level.If software patents continue, those lands that accept them will lose out.
You can't develop anything when you have to do a patent search and then patent it if its new.
The end result would be fighting your patent and not doing anything useful.True inventions apply science.
("Computer science" is a tool for science, not a science itself.
) While software is truly engineering, it has no place with inventions: A new material, a novel application of a discovery (almost all inventions) and a process that leads to a novel substance, device or an improvement are inventions.
The way aluminium is made today is invention.
The structure of a computer and its parts is an invention and covers anything that can be done with it.
The later is mathematical and expressly excluded.
Modulation methods and codecs are a means to an end and while mathematical, qualify for short term protection.
Crypto is probably just where it doesn't qualify.
These are where 'the lines are drawn' in a rational legal environment.
 </sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31380206</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31380378</id>
	<title>Missing the point?</title>
	<author>Anonymous</author>
	<datestamp>1267887480000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>5</modscore>
	<htmltext>I think the larger issue is not whether this is a good idea for a game demo, but why is an idea at this level of abstraction even patentable?</htmltext>
<tokenext>I think the larger issue is not whether this is a good idea for a game demo , but why is an idea at this level of abstraction even patentable ?</tokentext>
<sentencetext>I think the larger issue is not whether this is a good idea for a game demo, but why is an idea at this level of abstraction even patentable?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31383224</id>
	<title>Drug Dealers</title>
	<author>chucklebutte</author>
	<datestamp>1267868340000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>This is how Coke and Crack dealers work, they give a sample of the killest shit possible, a big sample, then next time the sample is a little less and a little less potent, till after 2-3 "free samples" they get you hooked and charge you $50 a rock!!! And the stuff you pay for wasn't as good as your first sample, so you continue to buy more games err rocks till you finally reach that euphoric high that you first experienced...</p></htmltext>
<tokenext>This is how Coke and Crack dealers work , they give a sample of the killest shit possible , a big sample , then next time the sample is a little less and a little less potent , till after 2-3 " free samples " they get you hooked and charge you $ 50 a rock ! ! !
And the stuff you pay for was n't as good as your first sample , so you continue to buy more games err rocks till you finally reach that euphoric high that you first experienced.. .</tokentext>
<sentencetext>This is how Coke and Crack dealers work, they give a sample of the killest shit possible, a big sample, then next time the sample is a little less and a little less potent, till after 2-3 "free samples" they get you hooked and charge you $50 a rock!!!
And the stuff you pay for wasn't as good as your first sample, so you continue to buy more games err rocks till you finally reach that euphoric high that you first experienced...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31380676</id>
	<title>It's already being done.</title>
	<author>Anonymous</author>
	<datestamp>1267890540000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext>Game demos with feature erosion have been around for a long time in the form of developers <i>gimping pirated versions of games</i> or making them <i>uncompletable/unplayable/play-hostile</i>.<br> <br>

For example, in <i>Batman: Arkham Asylum</i>, some pirated versions would have <a href="http://www.strategyinformer.com/news/5455/batman-arkham-asylum-pc-protected-from-piracy-by-glitches" title="strategyinformer.com" rel="nofollow">Batman's Gliding move disabled</a> [strategyinformer.com]. In <i>Grand Theft Auto IV</i>, pirated versions would have gravity suddenly go berserk, and with the <i>Penny Arcade On the Rain-Slick Precipice of Darkness</i> game, pirated versions would be rendered uncompletable by a glitch.<br> <br>

Since some people "try/demo" games using the pirated versions,  you could say that what Sony is trying to patent has already been done.</htmltext>
<tokenext>Game demos with feature erosion have been around for a long time in the form of developers gimping pirated versions of games or making them uncompletable/unplayable/play-hostile .
For example , in Batman : Arkham Asylum , some pirated versions would have Batman 's Gliding move disabled [ strategyinformer.com ] .
In Grand Theft Auto IV , pirated versions would have gravity suddenly go berserk , and with the Penny Arcade On the Rain-Slick Precipice of Darkness game , pirated versions would be rendered uncompletable by a glitch .
Since some people " try/demo " games using the pirated versions , you could say that what Sony is trying to patent has already been done .</tokentext>
<sentencetext>Game demos with feature erosion have been around for a long time in the form of developers gimping pirated versions of games or making them uncompletable/unplayable/play-hostile.
For example, in Batman: Arkham Asylum, some pirated versions would have Batman's Gliding move disabled [strategyinformer.com].
In Grand Theft Auto IV, pirated versions would have gravity suddenly go berserk, and with the Penny Arcade On the Rain-Slick Precipice of Darkness game, pirated versions would be rendered uncompletable by a glitch.
Since some people "try/demo" games using the pirated versions,  you could say that what Sony is trying to patent has already been done.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31380280</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31380466</id>
	<title>So they patented crippleware.</title>
	<author>Seyren</author>
	<datestamp>1267888500000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Well, progressive crippleware, at least.</p><p>What's next, cracks for game demos?</p></htmltext>
<tokenext>Well , progressive crippleware , at least.What 's next , cracks for game demos ?</tokentext>
<sentencetext>Well, progressive crippleware, at least.What's next, cracks for game demos?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31383046</id>
	<title>Re:What's the problem?</title>
	<author>Jason Winters III</author>
	<datestamp>1267867200000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I'm with dtmos on this one. Besides most demos make you want to buy the real thing any way right. It's just a big tease.</htmltext>
<tokenext>I 'm with dtmos on this one .
Besides most demos make you want to buy the real thing any way right .
It 's just a big tease .</tokentext>
<sentencetext>I'm with dtmos on this one.
Besides most demos make you want to buy the real thing any way right.
It's just a big tease.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31380206</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31380290</id>
	<title>Prior art</title>
	<author>Anonymous</author>
	<datestamp>1267886400000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>A conceptually identical scheme can be found, of all places, in StarForce. One of the things StarForce can do, upon detecting a fake disc, is degrade game functionality. I haven't actually seen this used in production (developers prefer simply locking the player out of the game), but it's clearly stated as a possible option in the StarForce pitch.</p></htmltext>
<tokenext>A conceptually identical scheme can be found , of all places , in StarForce .
One of the things StarForce can do , upon detecting a fake disc , is degrade game functionality .
I have n't actually seen this used in production ( developers prefer simply locking the player out of the game ) , but it 's clearly stated as a possible option in the StarForce pitch .</tokentext>
<sentencetext>A conceptually identical scheme can be found, of all places, in StarForce.
One of the things StarForce can do, upon detecting a fake disc, is degrade game functionality.
I haven't actually seen this used in production (developers prefer simply locking the player out of the game), but it's clearly stated as a possible option in the StarForce pitch.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31381306</id>
	<title>Re:What's the problem?</title>
	<author>cliffiecee</author>
	<datestamp>1267897140000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Microtransations are a better concept for MMOGs. Rather than take a level/spell/item away if you don't pay, they let you buy that thing whenever you wish.</p><p>"Pay $X to continue (faster)" feels a lot more fair than "Give us $X or we'll nerf you."</p></htmltext>
<tokenext>Microtransations are a better concept for MMOGs .
Rather than take a level/spell/item away if you do n't pay , they let you buy that thing whenever you wish .
" Pay $ X to continue ( faster ) " feels a lot more fair than " Give us $ X or we 'll nerf you .
"</tokentext>
<sentencetext>Microtransations are a better concept for MMOGs.
Rather than take a level/spell/item away if you don't pay, they let you buy that thing whenever you wish.
"Pay $X to continue (faster)" feels a lot more fair than "Give us $X or we'll nerf you.
"</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31380464</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31380280</id>
	<title>Re:What's the problem?</title>
	<author>Lord Lode</author>
	<datestamp>1267886340000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I also don't really understand the tone of the article. I mean, it's a demo, right? It's free.</p><p>I don't understand why something like this can be patented though. I mean, it's just an idea.</p></htmltext>
<tokenext>I also do n't really understand the tone of the article .
I mean , it 's a demo , right ?
It 's free.I do n't understand why something like this can be patented though .
I mean , it 's just an idea .</tokentext>
<sentencetext>I also don't really understand the tone of the article.
I mean, it's a demo, right?
It's free.I don't understand why something like this can be patented though.
I mean, it's just an idea.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31380206</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31380344</id>
	<title>Car analogy</title>
	<author>ndogg</author>
	<datestamp>1267887120000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Sony is welcome to run with this patent.  I don't think anybody else in their right mind would implement this.</p><p>It's like going into a car dealership, and the salesperson is all happy when you first meet him, but then when you take a test drive, he has you drive a beaten up version of the car.  "Yeah, I'd show you how the car stereo works, but it's broken in this one, but trust me, it's awesome.  Oh, by the way, I know it's like 100 F right now, but don't turn on the AC."</p></htmltext>
<tokenext>Sony is welcome to run with this patent .
I do n't think anybody else in their right mind would implement this.It 's like going into a car dealership , and the salesperson is all happy when you first meet him , but then when you take a test drive , he has you drive a beaten up version of the car .
" Yeah , I 'd show you how the car stereo works , but it 's broken in this one , but trust me , it 's awesome .
Oh , by the way , I know it 's like 100 F right now , but do n't turn on the AC .
"</tokentext>
<sentencetext>Sony is welcome to run with this patent.
I don't think anybody else in their right mind would implement this.It's like going into a car dealership, and the salesperson is all happy when you first meet him, but then when you take a test drive, he has you drive a beaten up version of the car.
"Yeah, I'd show you how the car stereo works, but it's broken in this one, but trust me, it's awesome.
Oh, by the way, I know it's like 100 F right now, but don't turn on the AC.
"</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31380456</id>
	<title>Re:Lucky Sony patented it</title>
	<author>andydread</author>
	<datestamp>1267888440000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I went from exclusively purchasing and recommending Sony products to the complete opposite.  As a result of jumping into the content business Sony has changed to become a draconian, lobbying against our rights behemoth.
No longer will i recommend their products until they leave the content business and denounce their proprietary ways.</htmltext>
<tokenext>I went from exclusively purchasing and recommending Sony products to the complete opposite .
As a result of jumping into the content business Sony has changed to become a draconian , lobbying against our rights behemoth .
No longer will i recommend their products until they leave the content business and denounce their proprietary ways .</tokentext>
<sentencetext>I went from exclusively purchasing and recommending Sony products to the complete opposite.
As a result of jumping into the content business Sony has changed to become a draconian, lobbying against our rights behemoth.
No longer will i recommend their products until they leave the content business and denounce their proprietary ways.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31380238</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31380724</id>
	<title>Microsoft has prior art.</title>
	<author>argent</author>
	<datestamp>1267890900000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>1</modscore>
	<htmltext><p>If you play the demo version of Windows 7, after some time period it starts locking up periodically, and you must buy a full version to restore the full game functionality.</p></htmltext>
<tokenext>If you play the demo version of Windows 7 , after some time period it starts locking up periodically , and you must buy a full version to restore the full game functionality .</tokentext>
<sentencetext>If you play the demo version of Windows 7, after some time period it starts locking up periodically, and you must buy a full version to restore the full game functionality.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31387218</id>
	<title>Re:What's the problem?</title>
	<author>KDR\_11k</author>
	<datestamp>1267905540000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Seems to me like a bad idea because the final impression the player will get is that it's no fun and thus doesn't warrant buying the full game.</p></htmltext>
<tokenext>Seems to me like a bad idea because the final impression the player will get is that it 's no fun and thus does n't warrant buying the full game .</tokentext>
<sentencetext>Seems to me like a bad idea because the final impression the player will get is that it's no fun and thus doesn't warrant buying the full game.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31380206</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31380392</id>
	<title>Why limit it to demo's</title>
	<author>Anonymous</author>
	<datestamp>1267887540000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Why limit it to just demo's, just "erode" v1 when v2 comes out!</p></htmltext>
<tokenext>Why limit it to just demo 's , just " erode " v1 when v2 comes out !</tokentext>
<sentencetext>Why limit it to just demo's, just "erode" v1 when v2 comes out!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31393286</id>
	<title>I can see this.</title>
	<author>Geminii</author>
	<datestamp>1267954020000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>"Bob, you should come over! I've got the demo for the new Bloodfist 7: The Bloodening!"
</p><p>
"Can't make it this week - see you on the weekend though."
</p><p>
ON THE WEEKEND:<br>
"So what do you think, Bob?"
</p><p>
"Dude, this demo sucks!"
</p><p>
"Well, it was, like, better before."
</p><p>
"Are you high? I'm not buying this!"
</p><p>
"Aw. And it's multiplayer. I guess there's no point in me getting it either. But dang, I was sure it used to be better..."</p></htmltext>
<tokenext>" Bob , you should come over !
I 've got the demo for the new Bloodfist 7 : The Bloodening !
" " Ca n't make it this week - see you on the weekend though .
" ON THE WEEKEND : " So what do you think , Bob ?
" " Dude , this demo sucks !
" " Well , it was , like , better before .
" " Are you high ?
I 'm not buying this !
" " Aw .
And it 's multiplayer .
I guess there 's no point in me getting it either .
But dang , I was sure it used to be better... "</tokentext>
<sentencetext>"Bob, you should come over!
I've got the demo for the new Bloodfist 7: The Bloodening!
"

"Can't make it this week - see you on the weekend though.
"

ON THE WEEKEND:
"So what do you think, Bob?
"

"Dude, this demo sucks!
"

"Well, it was, like, better before.
"

"Are you high?
I'm not buying this!
"

"Aw.
And it's multiplayer.
I guess there's no point in me getting it either.
But dang, I was sure it used to be better..."</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31384384</id>
	<title>Re:Escape Velocity...</title>
	<author>Anonymous</author>
	<datestamp>1267877400000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>*clap* Someone on Slashdot gets it!  You're right that it's not *exactly* the same, and they could probably draft specific claims that would overcome this art, but you definitely pointed to the kind of thing a patent examiner would want to review before issuing a patent.</p><p>I would love to have a patent application I'm prosecuting end up on Slashdot some day.  The IDS I'd have to submit when I invariably run into the thread about it would be hilarious.</p></htmltext>
<tokenext>* clap * Someone on Slashdot gets it !
You 're right that it 's not * exactly * the same , and they could probably draft specific claims that would overcome this art , but you definitely pointed to the kind of thing a patent examiner would want to review before issuing a patent.I would love to have a patent application I 'm prosecuting end up on Slashdot some day .
The IDS I 'd have to submit when I invariably run into the thread about it would be hilarious .</tokentext>
<sentencetext>*clap* Someone on Slashdot gets it!
You're right that it's not *exactly* the same, and they could probably draft specific claims that would overcome this art, but you definitely pointed to the kind of thing a patent examiner would want to review before issuing a patent.I would love to have a patent application I'm prosecuting end up on Slashdot some day.
The IDS I'd have to submit when I invariably run into the thread about it would be hilarious.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31380540</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31380536</id>
	<title>Prior art...</title>
	<author>joel.neely</author>
	<datestamp>1267889220000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>...abounds, under the name of <a href="http://en.wikipedia.org/wiki/Planned\_obsolescence" title="wikipedia.org">Planned Obsolescence</a> [wikipedia.org]! How could any patent examiner with at least a high-school education fail to know that?</p><blockquote><div><p>Planned obsolescence was first developed in the 1920s and 1930s<nobr> <wbr></nobr>...</p></div></blockquote></div>
	</htmltext>
<tokenext>...abounds , under the name of Planned Obsolescence [ wikipedia.org ] !
How could any patent examiner with at least a high-school education fail to know that ? Planned obsolescence was first developed in the 1920s and 1930s .. .</tokentext>
<sentencetext>...abounds, under the name of Planned Obsolescence [wikipedia.org]!
How could any patent examiner with at least a high-school education fail to know that?Planned obsolescence was first developed in the 1920s and 1930s ...
	</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31380246</id>
	<title>Better Yet</title>
	<author>Rivalz</author>
	<datestamp>1267885740000</datestamp>
	<modclass>Funny</modclass>
	<modscore>2</modscore>
	<htmltext>Hook up electrodes to the controllers that at the same time offer gradually increasing levels of electrocution and let us absorb nicotine through our skin.
Only way to play without risk of death or any pesky side effects of severe electroshock is to buy the game.
Of course that means the PS3 or PS4 will once again require more power and downgrade controllers from being wireless to wired but its the best thing for the sake of progress.</htmltext>
<tokenext>Hook up electrodes to the controllers that at the same time offer gradually increasing levels of electrocution and let us absorb nicotine through our skin .
Only way to play without risk of death or any pesky side effects of severe electroshock is to buy the game .
Of course that means the PS3 or PS4 will once again require more power and downgrade controllers from being wireless to wired but its the best thing for the sake of progress .</tokentext>
<sentencetext>Hook up electrodes to the controllers that at the same time offer gradually increasing levels of electrocution and let us absorb nicotine through our skin.
Only way to play without risk of death or any pesky side effects of severe electroshock is to buy the game.
Of course that means the PS3 or PS4 will once again require more power and downgrade controllers from being wireless to wired but its the best thing for the sake of progress.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31380210</id>
	<title>The 'Hood</title>
	<author>bsDaemon</author>
	<datestamp>1267885200000</datestamp>
	<modclass>Funny</modclass>
	<modscore>4</modscore>
	<htmltext>Don't crack dealers have prior art on this business model?</htmltext>
<tokenext>Do n't crack dealers have prior art on this business model ?</tokentext>
<sentencetext>Don't crack dealers have prior art on this business model?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31386500</id>
	<title>Re:Hope they didn't think of this...</title>
	<author>Anonymous</author>
	<datestamp>1267896960000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p>What if, instead of increasingly raising the will to buy the real deal, the degrading demo would softly weane the gamers off the game in small steps... That would be funny and would serve Sony right because they're a big soulless corporation and besides, proprietary software is immoral.</p></div><p>Yeah, I wouldn't buy that<nobr> <wbr></nobr>... no, I tried the demo<nobr> <wbr></nobr>... it was fun at first but I dunno<nobr> <wbr></nobr>... kinda got boring and more annoying and stupid after a while, the controls seemed to stop working or something. Game sucks, dude.</p></div>
	</htmltext>
<tokenext>What if , instead of increasingly raising the will to buy the real deal , the degrading demo would softly weane the gamers off the game in small steps... That would be funny and would serve Sony right because they 're a big soulless corporation and besides , proprietary software is immoral.Yeah , I would n't buy that ... no , I tried the demo ... it was fun at first but I dunno ... kinda got boring and more annoying and stupid after a while , the controls seemed to stop working or something .
Game sucks , dude .</tokentext>
<sentencetext>What if, instead of increasingly raising the will to buy the real deal, the degrading demo would softly weane the gamers off the game in small steps... That would be funny and would serve Sony right because they're a big soulless corporation and besides, proprietary software is immoral.Yeah, I wouldn't buy that ... no, I tried the demo ... it was fun at first but I dunno ... kinda got boring and more annoying and stupid after a while, the controls seemed to stop working or something.
Game sucks, dude.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31380440</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31381108</id>
	<title>Seems typical these days...</title>
	<author>Anonymous</author>
	<datestamp>1267894920000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Always more concerned with making games not work than they are with making them work.</p></htmltext>
<tokenext>Always more concerned with making games not work than they are with making them work .</tokentext>
<sentencetext>Always more concerned with making games not work than they are with making them work.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31380222</id>
	<title>o.O</title>
	<author>Anonymous</author>
	<datestamp>1267885320000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>They just patented shareware?</p></htmltext>
<tokenext>They just patented shareware ?</tokentext>
<sentencetext>They just patented shareware?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31380872</id>
	<title>Get a grip, and worry about the real issue!</title>
	<author>Just Brew It!</author>
	<datestamp>1267892520000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>You're not <i>entitled</i> to anything, they <i>gave</i> you the demo. As a business model it may not work out that well... but then again, it might. It is impossible to predict whether the number of people turned off by this tactic will be outweighed by the number of people it convinces to buy the full version.</p><p>Quite frankly, it is the patent troll aspect of it that bothers me more. Trialware software which disables certain features after the trial period expires is nothing new. Why should Sony be able to patent this idea?</p></htmltext>
<tokenext>You 're not entitled to anything , they gave you the demo .
As a business model it may not work out that well... but then again , it might .
It is impossible to predict whether the number of people turned off by this tactic will be outweighed by the number of people it convinces to buy the full version.Quite frankly , it is the patent troll aspect of it that bothers me more .
Trialware software which disables certain features after the trial period expires is nothing new .
Why should Sony be able to patent this idea ?</tokentext>
<sentencetext>You're not entitled to anything, they gave you the demo.
As a business model it may not work out that well... but then again, it might.
It is impossible to predict whether the number of people turned off by this tactic will be outweighed by the number of people it convinces to buy the full version.Quite frankly, it is the patent troll aspect of it that bothers me more.
Trialware software which disables certain features after the trial period expires is nothing new.
Why should Sony be able to patent this idea?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31380208</id>
	<title>So,</title>
	<author>msauve</author>
	<datestamp>1267885200000</datestamp>
	<modclass>Troll</modclass>
	<modscore>-1</modscore>
	<htmltext>let me get this straight. They're complaining about something which is free?</htmltext>
<tokenext>let me get this straight .
They 're complaining about something which is free ?</tokentext>
<sentencetext>let me get this straight.
They're complaining about something which is free?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31380826</id>
	<title>Prior art...</title>
	<author>DevConcepts</author>
	<datestamp>1267892040000</datestamp>
	<modclass>Funny</modclass>
	<modscore>2</modscore>
	<htmltext>Windows has had "Feature Erosion" since 1995...</htmltext>
<tokenext>Windows has had " Feature Erosion " since 1995.. .</tokentext>
<sentencetext>Windows has had "Feature Erosion" since 1995...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31380904</id>
	<title>Re:Unshareware</title>
	<author>drinkypoo</author>
	<datestamp>1267892880000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>This is a complete 180 degree turn from the old shareware concept, where you get to play the first chapter or two for free (which I think is the best hook).</p></div><p>That is a <em>subset</em> of shareware whose name escapes me at the moment. Other forms exist, like those you are not supposed to use after a particular time (<em>trialware</em>) including those which will still let you keep using them, but hassle you on shutdown, perhaps with a mandatory timeout (<em>nagware</em>). There is of course plenty of crossover. Reduced-functionality software (which gives only a subset of the functions, of course) is called <strong>crippleware</strong>; it's not new, although it's possible that this form of crippleware with progressive degeneration is genuinely new and thus reasonably patentable. I doubt it, though.</p></div>
	</htmltext>
<tokenext>This is a complete 180 degree turn from the old shareware concept , where you get to play the first chapter or two for free ( which I think is the best hook ) .That is a subset of shareware whose name escapes me at the moment .
Other forms exist , like those you are not supposed to use after a particular time ( trialware ) including those which will still let you keep using them , but hassle you on shutdown , perhaps with a mandatory timeout ( nagware ) .
There is of course plenty of crossover .
Reduced-functionality software ( which gives only a subset of the functions , of course ) is called crippleware ; it 's not new , although it 's possible that this form of crippleware with progressive degeneration is genuinely new and thus reasonably patentable .
I doubt it , though .</tokentext>
<sentencetext>This is a complete 180 degree turn from the old shareware concept, where you get to play the first chapter or two for free (which I think is the best hook).That is a subset of shareware whose name escapes me at the moment.
Other forms exist, like those you are not supposed to use after a particular time (trialware) including those which will still let you keep using them, but hassle you on shutdown, perhaps with a mandatory timeout (nagware).
There is of course plenty of crossover.
Reduced-functionality software (which gives only a subset of the functions, of course) is called crippleware; it's not new, although it's possible that this form of crippleware with progressive degeneration is genuinely new and thus reasonably patentable.
I doubt it, though.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31380244</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31383678</id>
	<title>Re:Missing the point?</title>
	<author>Anonymous</author>
	<datestamp>1267871640000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p>I think the larger issue is not whether this is a good idea for a game demo, but why is an idea at this level of abstraction even patentable?</p></div><p>True... the trap is in "efficient, one of a kind use of IP" getting patented to destroy all other uses of not quite "infringing" prior art AND any IP related to the "efficient" new one.</p><p>One OK thing is patenting the modern equivalent of "efficiently using a hammer on a 5-inch nail," but SONY is trying a submarine patent likely to emerge on others implementing "manual vampire-staking," "intercourse." They shouldn't be allowed to implement the modern equivalent of "banging a piercing object against another."</p></div>
	</htmltext>
<tokenext>I think the larger issue is not whether this is a good idea for a game demo , but why is an idea at this level of abstraction even patentable ? True... the trap is in " efficient , one of a kind use of IP " getting patented to destroy all other uses of not quite " infringing " prior art AND any IP related to the " efficient " new one.One OK thing is patenting the modern equivalent of " efficiently using a hammer on a 5-inch nail , " but SONY is trying a submarine patent likely to emerge on others implementing " manual vampire-staking , " " intercourse .
" They should n't be allowed to implement the modern equivalent of " banging a piercing object against another .
"</tokentext>
<sentencetext>I think the larger issue is not whether this is a good idea for a game demo, but why is an idea at this level of abstraction even patentable?True... the trap is in "efficient, one of a kind use of IP" getting patented to destroy all other uses of not quite "infringing" prior art AND any IP related to the "efficient" new one.One OK thing is patenting the modern equivalent of "efficiently using a hammer on a 5-inch nail," but SONY is trying a submarine patent likely to emerge on others implementing "manual vampire-staking," "intercourse.
" They shouldn't be allowed to implement the modern equivalent of "banging a piercing object against another.
"
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31380378</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31380698</id>
	<title>Game cracks</title>
	<author>Krakadoom</author>
	<datestamp>1267890720000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I think we should thank Sony for simplifying the process of cracking games. All you would need to do is reset the counter and possibly lock it, instead of having a figure out obscure and involved algorithms?</htmltext>
<tokenext>I think we should thank Sony for simplifying the process of cracking games .
All you would need to do is reset the counter and possibly lock it , instead of having a figure out obscure and involved algorithms ?</tokentext>
<sentencetext>I think we should thank Sony for simplifying the process of cracking games.
All you would need to do is reset the counter and possibly lock it, instead of having a figure out obscure and involved algorithms?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31380212</id>
	<title>Or...</title>
	<author>stokessd</author>
	<datestamp>1267885260000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>By the time you get comfortable and proficient in the game, it's worthless.</p><p>Sheldon</p></htmltext>
<tokenext>By the time you get comfortable and proficient in the game , it 's worthless.Sheldon</tokentext>
<sentencetext>By the time you get comfortable and proficient in the game, it's worthless.Sheldon</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31387274</id>
	<title>Re:What's the problem?</title>
	<author>KDR\_11k</author>
	<datestamp>1267992540000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I recall many different ingame breaker copy protections (e.g. Settlers 3 or so having iron smelters produce pigs instead of iron) but the false positives usually forced the companies to remove them quite fast.</p></htmltext>
<tokenext>I recall many different ingame breaker copy protections ( e.g .
Settlers 3 or so having iron smelters produce pigs instead of iron ) but the false positives usually forced the companies to remove them quite fast .</tokentext>
<sentencetext>I recall many different ingame breaker copy protections (e.g.
Settlers 3 or so having iron smelters produce pigs instead of iron) but the false positives usually forced the companies to remove them quite fast.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31380438</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31380452</id>
	<title>Re:The 'Hood</title>
	<author>cormander</author>
	<datestamp>1267888320000</datestamp>
	<modclass>Funny</modclass>
	<modscore>2</modscore>
	<htmltext>You're making the assumption that computer games are addictive. I can stop anytime I want.</htmltext>
<tokenext>You 're making the assumption that computer games are addictive .
I can stop anytime I want .</tokentext>
<sentencetext>You're making the assumption that computer games are addictive.
I can stop anytime I want.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31380210</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31380674</id>
	<title>Re:What's the problem?</title>
	<author>couchslug</author>
	<datestamp>1267890480000</datestamp>
	<modclass>Funny</modclass>
	<modscore>3</modscore>
	<htmltext><p>"The concept of doing this gradually over time seems, if anything, more humane."</p><p>Feature erosion is common in marriage. One gets used to it over time...</p></htmltext>
<tokenext>" The concept of doing this gradually over time seems , if anything , more humane .
" Feature erosion is common in marriage .
One gets used to it over time.. .</tokentext>
<sentencetext>"The concept of doing this gradually over time seems, if anything, more humane.
"Feature erosion is common in marriage.
One gets used to it over time...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31380206</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31380320</id>
	<title>What a demo</title>
	<author>Anonymous</author>
	<datestamp>1267886760000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>
Now, precisely how am I to distinguish one of these from a game that is fun for the first five minutes and then gets tedious?
</p><p>
Or, if I may take the liberty of a car analogy, how much would you be tempted to buy a car that started losing power and becoming hard to steer near the end of the test drive?</p></htmltext>
<tokenext>Now , precisely how am I to distinguish one of these from a game that is fun for the first five minutes and then gets tedious ?
Or , if I may take the liberty of a car analogy , how much would you be tempted to buy a car that started losing power and becoming hard to steer near the end of the test drive ?</tokentext>
<sentencetext>
Now, precisely how am I to distinguish one of these from a game that is fun for the first five minutes and then gets tedious?
Or, if I may take the liberty of a car analogy, how much would you be tempted to buy a car that started losing power and becoming hard to steer near the end of the test drive?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31380464</id>
	<title>Re:What's the problem?</title>
	<author>Anonymous</author>
	<datestamp>1267888500000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext><p>Why does this have to work on a demo? This could be a good model for subscription based games (if you don't keep paying money in your MMORPG, you lose a level per day and a magic item per week).</p></htmltext>
<tokenext>Why does this have to work on a demo ?
This could be a good model for subscription based games ( if you do n't keep paying money in your MMORPG , you lose a level per day and a magic item per week ) .</tokentext>
<sentencetext>Why does this have to work on a demo?
This could be a good model for subscription based games (if you don't keep paying money in your MMORPG, you lose a level per day and a magic item per week).</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31380206</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31381036</id>
	<title>Such brilliance should be rewarded...</title>
	<author>BlueF</author>
	<datestamp>1267894200000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>If only a person could win a "darwin" award, for the stupidest idea... that does't kill you, this would be in the running, hands-down!!!
<br> <br>
Please tell me the geniuses who game up with this idea are sterile??</htmltext>
<tokenext>If only a person could win a " darwin " award , for the stupidest idea... that does't kill you , this would be in the running , hands-down ! ! !
Please tell me the geniuses who game up with this idea are sterile ?
?</tokentext>
<sentencetext>If only a person could win a "darwin" award, for the stupidest idea... that does't kill you, this would be in the running, hands-down!!!
Please tell me the geniuses who game up with this idea are sterile?
?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31381696</id>
	<title>Its just a demo</title>
	<author>Scarumanga</author>
	<datestamp>1267900800000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>The fact remains....this applies to DEMO's. What kind of idiot wouldent want the full version of a game they are hooked on? I play a demo, i think its great, i buy the game (i don't keep playing the demo while the game is already released because that would be considered borderline insane)</htmltext>
<tokenext>The fact remains....this applies to DEMO 's .
What kind of idiot wouldent want the full version of a game they are hooked on ?
I play a demo , i think its great , i buy the game ( i do n't keep playing the demo while the game is already released because that would be considered borderline insane )</tokentext>
<sentencetext>The fact remains....this applies to DEMO's.
What kind of idiot wouldent want the full version of a game they are hooked on?
I play a demo, i think its great, i buy the game (i don't keep playing the demo while the game is already released because that would be considered borderline insane)</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31384624</id>
	<title>Re:What's the problem?</title>
	<author>Tjp($)pjT</author>
	<datestamp>1267879380000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I do this already. I have graphics in games that get cruder after set periods of gameplay and "bonus" items appear less frequently. I also play with the random number generation after a period of time so the demo gets more repetitive. This is nothing new by Sony. I've been doing this for years. Including demos for major corporations that during a single play the game play gets "less fun" to encourage turnover at the booth. The game shipped with hardware or for $ does not have the same progressive deterioration. The patent number would be great because I will be commenting on this to the USPTO.<br>
<br>Off to search for the app so I now exactly what they're attempting to patent!<br>
<br>All the best,</htmltext>
<tokenext>I do this already .
I have graphics in games that get cruder after set periods of gameplay and " bonus " items appear less frequently .
I also play with the random number generation after a period of time so the demo gets more repetitive .
This is nothing new by Sony .
I 've been doing this for years .
Including demos for major corporations that during a single play the game play gets " less fun " to encourage turnover at the booth .
The game shipped with hardware or for $ does not have the same progressive deterioration .
The patent number would be great because I will be commenting on this to the USPTO .
Off to search for the app so I now exactly what they 're attempting to patent !
All the best,</tokentext>
<sentencetext>I do this already.
I have graphics in games that get cruder after set periods of gameplay and "bonus" items appear less frequently.
I also play with the random number generation after a period of time so the demo gets more repetitive.
This is nothing new by Sony.
I've been doing this for years.
Including demos for major corporations that during a single play the game play gets "less fun" to encourage turnover at the booth.
The game shipped with hardware or for $ does not have the same progressive deterioration.
The patent number would be great because I will be commenting on this to the USPTO.
Off to search for the app so I now exactly what they're attempting to patent!
All the best,</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31380206</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31387550</id>
	<title>product erosion</title>
	<author>max847</author>
	<datestamp>1267953120000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>hasnt sony been using this  allready for years  in games like eq1 eq2 planetside  and especially star wars galaxies?<nobr> <wbr></nobr>:P

games  that become progressively less
fun the more you play. Sony refers to this as 'feature erosion

sounds like a sony product to me<nobr> <wbr></nobr>:P lol</htmltext>
<tokenext>hasnt sony been using this allready for years in games like eq1 eq2 planetside and especially star wars galaxies ?
: P games that become progressively less fun the more you play .
Sony refers to this as 'feature erosion sounds like a sony product to me : P lol</tokentext>
<sentencetext>hasnt sony been using this  allready for years  in games like eq1 eq2 planetside  and especially star wars galaxies?
:P

games  that become progressively less
fun the more you play.
Sony refers to this as 'feature erosion

sounds like a sony product to me :P lol</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31380540</id>
	<title>Escape Velocity...</title>
	<author>mellon85</author>
	<datestamp>1267889280000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>It remembers me Ambrosia Software Escape Velocity, great game, but the more you played the more a fake user will come in the game (Cpt. Hector) to steal your money and (as last resort) kill you, if you didn't buy the complete version after the demo period.. it's not *exactly* the same.
but the main idea is there, date 15 years ago</htmltext>
<tokenext>It remembers me Ambrosia Software Escape Velocity , great game , but the more you played the more a fake user will come in the game ( Cpt .
Hector ) to steal your money and ( as last resort ) kill you , if you did n't buy the complete version after the demo period.. it 's not * exactly * the same .
but the main idea is there , date 15 years ago</tokentext>
<sentencetext>It remembers me Ambrosia Software Escape Velocity, great game, but the more you played the more a fake user will come in the game (Cpt.
Hector) to steal your money and (as last resort) kill you, if you didn't buy the complete version after the demo period.. it's not *exactly* the same.
but the main idea is there, date 15 years ago</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31383484</id>
	<title>most micropayment based games do something similar</title>
	<author>Anonymous</author>
	<datestamp>1267870260000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>In many online games that are free to play but have payed features, they often let you sample the payed features for a limited amount of time.  Then these features go away unless/until you pay for them.  So the only thing "new" here is they are using this "feature degradation" in demos.</p></htmltext>
<tokenext>In many online games that are free to play but have payed features , they often let you sample the payed features for a limited amount of time .
Then these features go away unless/until you pay for them .
So the only thing " new " here is they are using this " feature degradation " in demos .</tokentext>
<sentencetext>In many online games that are free to play but have payed features, they often let you sample the payed features for a limited amount of time.
Then these features go away unless/until you pay for them.
So the only thing "new" here is they are using this "feature degradation" in demos.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31380268</id>
	<title>Prior Art</title>
	<author>n0dna</author>
	<datestamp>1267885980000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Infamous, Prototype and Bioshock2 all got progressively less fun to play as they wore on...</p><p>Or does the patent only apply to demos?</p></htmltext>
<tokenext>Infamous , Prototype and Bioshock2 all got progressively less fun to play as they wore on...Or does the patent only apply to demos ?</tokentext>
<sentencetext>Infamous, Prototype and Bioshock2 all got progressively less fun to play as they wore on...Or does the patent only apply to demos?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31380244</id>
	<title>Unshareware</title>
	<author>Anonymous</author>
	<datestamp>1267885740000</datestamp>
	<modclass>Flamebait</modclass>
	<modscore>1</modscore>
	<htmltext><p>This is a complete 180 degree turn from the old shareware concept, where you get to play the first chapter or two for free (which I think is the best hook).  This can possibly backfire as there could be some confusion for the consumer.  Any game that becomes "less fun" loses its value to purchase, as the consumer isn't always going to understand the concept of diminishing features.  They just know the game isn't as much fun as it used to be a few days ago.</p><p>While a novel idea, I would think that in practice it would be much harder to put into action without frustrating potential customers, including teens.  It would seem to me that this would likely lead to more piracy, as *some* people would become frustrated rather quickly and resentful over limitations that they seem as unreasonable.  Steam does a better job with the "free weekend" specials, and other games often have playable demos with limited levels.  Both of these methods seem to be infinitely better ways to tease customers into buying, since they know exactly what to expect from installing the demo.  The Sony way introduces a bit too much uncertainty, imo, and might have the result of having me passing the demo up completely.</p></htmltext>
<tokenext>This is a complete 180 degree turn from the old shareware concept , where you get to play the first chapter or two for free ( which I think is the best hook ) .
This can possibly backfire as there could be some confusion for the consumer .
Any game that becomes " less fun " loses its value to purchase , as the consumer is n't always going to understand the concept of diminishing features .
They just know the game is n't as much fun as it used to be a few days ago.While a novel idea , I would think that in practice it would be much harder to put into action without frustrating potential customers , including teens .
It would seem to me that this would likely lead to more piracy , as * some * people would become frustrated rather quickly and resentful over limitations that they seem as unreasonable .
Steam does a better job with the " free weekend " specials , and other games often have playable demos with limited levels .
Both of these methods seem to be infinitely better ways to tease customers into buying , since they know exactly what to expect from installing the demo .
The Sony way introduces a bit too much uncertainty , imo , and might have the result of having me passing the demo up completely .</tokentext>
<sentencetext>This is a complete 180 degree turn from the old shareware concept, where you get to play the first chapter or two for free (which I think is the best hook).
This can possibly backfire as there could be some confusion for the consumer.
Any game that becomes "less fun" loses its value to purchase, as the consumer isn't always going to understand the concept of diminishing features.
They just know the game isn't as much fun as it used to be a few days ago.While a novel idea, I would think that in practice it would be much harder to put into action without frustrating potential customers, including teens.
It would seem to me that this would likely lead to more piracy, as *some* people would become frustrated rather quickly and resentful over limitations that they seem as unreasonable.
Steam does a better job with the "free weekend" specials, and other games often have playable demos with limited levels.
Both of these methods seem to be infinitely better ways to tease customers into buying, since they know exactly what to expect from installing the demo.
The Sony way introduces a bit too much uncertainty, imo, and might have the result of having me passing the demo up completely.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31380624</id>
	<title>blatant</title>
	<author>Theodore</author>
	<datestamp>1267890000000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Such idiotically blatant disrespect for their customers,<br>only Sony could be so stupid.<br>Oh, wait...</p></htmltext>
<tokenext>Such idiotically blatant disrespect for their customers,only Sony could be so stupid.Oh , wait.. .</tokentext>
<sentencetext>Such idiotically blatant disrespect for their customers,only Sony could be so stupid.Oh, wait...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31381498</id>
	<title>BitMap brothers did similar with pirated copies</title>
	<author>Anonymous</author>
	<datestamp>1267898820000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I seem to remember that the BitMap Brothers (responsible for SpeedBall, GODS, etc) released games that included code that detected whether or not the copy was pirated and if so, rather than disable the game entirely, just made it painfully harder to complete.</p></htmltext>
<tokenext>I seem to remember that the BitMap Brothers ( responsible for SpeedBall , GODS , etc ) released games that included code that detected whether or not the copy was pirated and if so , rather than disable the game entirely , just made it painfully harder to complete .</tokentext>
<sentencetext>I seem to remember that the BitMap Brothers (responsible for SpeedBall, GODS, etc) released games that included code that detected whether or not the copy was pirated and if so, rather than disable the game entirely, just made it painfully harder to complete.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31381648</id>
	<title>Fade</title>
	<author>Acecoolco</author>
	<datestamp>1267900440000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Its called Fade - Codemasters already use it... but as DRM</htmltext>
<tokenext>Its called Fade - Codemasters already use it... but as DRM</tokentext>
<sentencetext>Its called Fade - Codemasters already use it... but as DRM</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31380206</id>
	<title>What's the problem?</title>
	<author>dtmos</author>
	<datestamp>1267885200000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>4</modscore>
	<htmltext><p>Lots of demo software is designed to stop working entirely after the demo period expires.  The concept of doing this gradually over time seems, if anything, more humane.</p><p>I suggest we roll over and go back to sleep -- or at least save our angst for worthy matters.</p></htmltext>
<tokenext>Lots of demo software is designed to stop working entirely after the demo period expires .
The concept of doing this gradually over time seems , if anything , more humane.I suggest we roll over and go back to sleep -- or at least save our angst for worthy matters .</tokentext>
<sentencetext>Lots of demo software is designed to stop working entirely after the demo period expires.
The concept of doing this gradually over time seems, if anything, more humane.I suggest we roll over and go back to sleep -- or at least save our angst for worthy matters.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31380398</id>
	<title>Re:The 'Hood</title>
	<author>OzPeter</author>
	<datestamp>1267887600000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Don't crack dealers have prior art on this business model?</p></div><p>I'm pretty sure that there are a lot of businesses who have prior art over crack dealers on this.</p></div>
	</htmltext>
<tokenext>Do n't crack dealers have prior art on this business model ? I 'm pretty sure that there are a lot of businesses who have prior art over crack dealers on this .</tokentext>
<sentencetext>Don't crack dealers have prior art on this business model?I'm pretty sure that there are a lot of businesses who have prior art over crack dealers on this.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31380210</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31380782</id>
	<title>My demos are better than yours...</title>
	<author>Anonymous</author>
	<datestamp>1267891320000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Because they are served from Piratebay.</p><p>Games that can't be gotten from there? Little to no interest.</p></htmltext>
<tokenext>Because they are served from Piratebay.Games that ca n't be gotten from there ?
Little to no interest .</tokentext>
<sentencetext>Because they are served from Piratebay.Games that can't be gotten from there?
Little to no interest.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31386628</id>
	<title>Shared console</title>
	<author>TSPhoenix</author>
	<datestamp>1267898220000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>This is a terrible idea for one big reason. If you share a console you are screwed as one person might play the demo, get all the features stripped, then you go to play and the demo is as good as worthless. Now if he wasn't so keen on the game, but the demo may have sold you on the game, they've essentially lost a sale as you'll never find out that you'd actually like this game.</p></htmltext>
<tokenext>This is a terrible idea for one big reason .
If you share a console you are screwed as one person might play the demo , get all the features stripped , then you go to play and the demo is as good as worthless .
Now if he was n't so keen on the game , but the demo may have sold you on the game , they 've essentially lost a sale as you 'll never find out that you 'd actually like this game .</tokentext>
<sentencetext>This is a terrible idea for one big reason.
If you share a console you are screwed as one person might play the demo, get all the features stripped, then you go to play and the demo is as good as worthless.
Now if he wasn't so keen on the game, but the demo may have sold you on the game, they've essentially lost a sale as you'll never find out that you'd actually like this game.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31380804</id>
	<title>Sounds like yet another Sony Stoopid</title>
	<author>SpzToid</author>
	<datestamp>1267891620000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>After the rootkit fisaco, Sony has done nothing to elevate themselves. Patenting some feature-limiting systems sounds like classic Sony.</p><p>In other Sony Stupidity, it seems they recently stole part of a popular Amsterdam landmark, to attract publicity towards one of their games. You'd have thought they would have learned from widely-publicized mistakes of others.</p><p><a href="http://www.rnw.nl/english/article/press-review-wednesday-24-february" title="www.rnw.nl">http://www.rnw.nl/english/article/press-review-wednesday-24-february</a> [www.rnw.nl]<br><a href="http://playstationlifestyle.net/2010/02/24/heavy-rain-washes-away-amsterdam-landmark" title="playstationlifestyle.net">http://playstationlifestyle.net/2010/02/24/heavy-rain-washes-away-amsterdam-landmark</a> [playstationlifestyle.net]<br><a href="http://news.google.com/news/more?um=1&amp;cf=all&amp;ned=us&amp;hl=nl&amp;cf=all&amp;ncl=dQbgbhcNvNSes9Mf7y66XftD669lM" title="google.com">http://news.google.com/news/more?um=1&amp;cf=all&amp;ned=us&amp;hl=nl&amp;cf=all&amp;ncl=dQbgbhcNvNSes9Mf7y66XftD669lM</a> [google.com]</p><p>It is hard to believe Sony Marketing would really steal these huge, heavy steel letters without SOME kind of permit issued by the city, but I haven't been able to locate anything other than clues to Sony's breaking laws for $elf--promotion. If this marketing stunt really is true, that Sony had no city permit, I am very Angry with any corporation that would do this.</p><p>The classic quote I read in Dutch was: 'Can I reference this theft also, once Sony takes me to court for copying music CDs?'</p></div>
	</htmltext>
<tokenext>After the rootkit fisaco , Sony has done nothing to elevate themselves .
Patenting some feature-limiting systems sounds like classic Sony.In other Sony Stupidity , it seems they recently stole part of a popular Amsterdam landmark , to attract publicity towards one of their games .
You 'd have thought they would have learned from widely-publicized mistakes of others.http : //www.rnw.nl/english/article/press-review-wednesday-24-february [ www.rnw.nl ] http : //playstationlifestyle.net/2010/02/24/heavy-rain-washes-away-amsterdam-landmark [ playstationlifestyle.net ] http : //news.google.com/news/more ? um = 1&amp;cf = all&amp;ned = us&amp;hl = nl&amp;cf = all&amp;ncl = dQbgbhcNvNSes9Mf7y66XftD669lM [ google.com ] It is hard to believe Sony Marketing would really steal these huge , heavy steel letters without SOME kind of permit issued by the city , but I have n't been able to locate anything other than clues to Sony 's breaking laws for $ elf--promotion .
If this marketing stunt really is true , that Sony had no city permit , I am very Angry with any corporation that would do this.The classic quote I read in Dutch was : 'Can I reference this theft also , once Sony takes me to court for copying music CDs ?
'</tokentext>
<sentencetext>After the rootkit fisaco, Sony has done nothing to elevate themselves.
Patenting some feature-limiting systems sounds like classic Sony.In other Sony Stupidity, it seems they recently stole part of a popular Amsterdam landmark, to attract publicity towards one of their games.
You'd have thought they would have learned from widely-publicized mistakes of others.http://www.rnw.nl/english/article/press-review-wednesday-24-february [www.rnw.nl]http://playstationlifestyle.net/2010/02/24/heavy-rain-washes-away-amsterdam-landmark [playstationlifestyle.net]http://news.google.com/news/more?um=1&amp;cf=all&amp;ned=us&amp;hl=nl&amp;cf=all&amp;ncl=dQbgbhcNvNSes9Mf7y66XftD669lM [google.com]It is hard to believe Sony Marketing would really steal these huge, heavy steel letters without SOME kind of permit issued by the city, but I haven't been able to locate anything other than clues to Sony's breaking laws for $elf--promotion.
If this marketing stunt really is true, that Sony had no city permit, I am very Angry with any corporation that would do this.The classic quote I read in Dutch was: 'Can I reference this theft also, once Sony takes me to court for copying music CDs?
'
	</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31380450</id>
	<title>Dear Timothy</title>
	<author>Anonymous</author>
	<datestamp>1267888320000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Can you please just admit that you have no fscking clue how the patent process works and save us your idiocy?</p></htmltext>
<tokenext>Can you please just admit that you have no fscking clue how the patent process works and save us your idiocy ?</tokentext>
<sentencetext>Can you please just admit that you have no fscking clue how the patent process works and save us your idiocy?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31381144</id>
	<title>Sim City</title>
	<author>Anonymous</author>
	<datestamp>1267895400000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I recall the original Sim City had a unique form of copy protection in that if the game was pirated, natural disasters would be repeatedly unleashed on your city at a rate much higher than usual, making the game decidedly less fun.  Very similar concept to this patent application.  I don't know if it would count as prior art though.</p></htmltext>
<tokenext>I recall the original Sim City had a unique form of copy protection in that if the game was pirated , natural disasters would be repeatedly unleashed on your city at a rate much higher than usual , making the game decidedly less fun .
Very similar concept to this patent application .
I do n't know if it would count as prior art though .</tokentext>
<sentencetext>I recall the original Sim City had a unique form of copy protection in that if the game was pirated, natural disasters would be repeatedly unleashed on your city at a rate much higher than usual, making the game decidedly less fun.
Very similar concept to this patent application.
I don't know if it would count as prior art though.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31381070</id>
	<title>Huh?</title>
	<author>Vyse of Arcadia</author>
	<datestamp>1267894500000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>...squawk?</htmltext>
<tokenext>...squawk ?</tokentext>
<sentencetext>...squawk?</sentencetext>
</comment>
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	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_06_1048223.31380744</id>
	<title>Why would anyone play one of these to begin with?</title>
	<author>taoye</author>
	<datestamp>1267891080000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Umm... wow. This doesn't even sound fun to begin with. In fact, it sounds so un-fun that I'm specifically going to avoid playing one of these! Obviously, if the demo gets progressively less fun, one can only assume the same thing for the full game.</htmltext>
<tokenext>Umm... wow. This does n't even sound fun to begin with .
In fact , it sounds so un-fun that I 'm specifically going to avoid playing one of these !
Obviously , if the demo gets progressively less fun , one can only assume the same thing for the full game .</tokentext>
<sentencetext>Umm... wow. This doesn't even sound fun to begin with.
In fact, it sounds so un-fun that I'm specifically going to avoid playing one of these!
Obviously, if the demo gets progressively less fun, one can only assume the same thing for the full game.</sentencetext>
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