<article>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#article10_02_26_0651237</id>
	<title>When PC Ports of Console Games Go Wrong</title>
	<author>Soulskill</author>
	<datestamp>1267173720000</datestamp>
	<htmltext>A post up at Gamasutra complains about <a href="http://www.gamasutra.com/view/news/27330/Analysis\_When\_Console\_To\_PC\_Conversions\_Go\_Awry.php">the lack of effort put into the PC ports of some console games</a>. The author picks on the unimpressively-reviewed <em>Ninja Blade</em> in particular: "Just as a quick guide to what we're dealing with here: when you create a new save file at the start of <em>Ninja Blade</em> on the PC, it warns you not to 'turn off your console.' Yes, <em>Ninja Blade</em> is one of those conversions: not so much converted as made to perfunctorily run on a different machine. In-game, you're asked to press A, B, X and Y in various sequences as part of <em>Ninja Blade's</em> extraordinary abundance of quick-time events. Whether you have an Xbox 360 pad plugged in or not, the game captions these button icons with text describing the PC equivalent controls. Only it doesn't always do that. Sometimes, you're left staring at a giant, pulsating, green letter A, and no idea what to do with it." What awful ports have you had the misfortune to experience?</htmltext>
<tokenext>A post up at Gamasutra complains about the lack of effort put into the PC ports of some console games .
The author picks on the unimpressively-reviewed Ninja Blade in particular : " Just as a quick guide to what we 're dealing with here : when you create a new save file at the start of Ninja Blade on the PC , it warns you not to 'turn off your console .
' Yes , Ninja Blade is one of those conversions : not so much converted as made to perfunctorily run on a different machine .
In-game , you 're asked to press A , B , X and Y in various sequences as part of Ninja Blade 's extraordinary abundance of quick-time events .
Whether you have an Xbox 360 pad plugged in or not , the game captions these button icons with text describing the PC equivalent controls .
Only it does n't always do that .
Sometimes , you 're left staring at a giant , pulsating , green letter A , and no idea what to do with it .
" What awful ports have you had the misfortune to experience ?</tokentext>
<sentencetext>A post up at Gamasutra complains about the lack of effort put into the PC ports of some console games.
The author picks on the unimpressively-reviewed Ninja Blade in particular: "Just as a quick guide to what we're dealing with here: when you create a new save file at the start of Ninja Blade on the PC, it warns you not to 'turn off your console.
' Yes, Ninja Blade is one of those conversions: not so much converted as made to perfunctorily run on a different machine.
In-game, you're asked to press A, B, X and Y in various sequences as part of Ninja Blade's extraordinary abundance of quick-time events.
Whether you have an Xbox 360 pad plugged in or not, the game captions these button icons with text describing the PC equivalent controls.
Only it doesn't always do that.
Sometimes, you're left staring at a giant, pulsating, green letter A, and no idea what to do with it.
" What awful ports have you had the misfortune to experience?</sentencetext>
</article>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31282970</id>
	<title>Sometimes it's the other way around.</title>
	<author>Pallazzio</author>
	<datestamp>1267181280000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>I've played many a shitty console-to-PC port, but every once in a while there is a great PC game that gets ruined when it comes to the console version.<br> <br>

Worms was always one of my favorite games and I still play it regularly. I was really looking forward to playing the Wii version when I heard about it, but I was severely disappointed.<br> <br>

Roller Coaster Tycoon is another example of this.</htmltext>
<tokenext>I 've played many a shitty console-to-PC port , but every once in a while there is a great PC game that gets ruined when it comes to the console version .
Worms was always one of my favorite games and I still play it regularly .
I was really looking forward to playing the Wii version when I heard about it , but I was severely disappointed .
Roller Coaster Tycoon is another example of this .</tokentext>
<sentencetext>I've played many a shitty console-to-PC port, but every once in a while there is a great PC game that gets ruined when it comes to the console version.
Worms was always one of my favorite games and I still play it regularly.
I was really looking forward to playing the Wii version when I heard about it, but I was severely disappointed.
Roller Coaster Tycoon is another example of this.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31283568</id>
	<title>Re:A few awful examples</title>
	<author>dingram17</author>
	<datestamp>1267189680000</datestamp>
	<modclass>Funny</modclass>
	<modscore>2</modscore>
	<htmltext>I found that the game worked really well, but loading took a long time. I think I need to buy an accelerator cartridge for my C64.</htmltext>
<tokenext>I found that the game worked really well , but loading took a long time .
I think I need to buy an accelerator cartridge for my C64 .</tokentext>
<sentencetext>I found that the game worked really well, but loading took a long time.
I think I need to buy an accelerator cartridge for my C64.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31282876</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31283474</id>
	<title>Two words: Resident Evil</title>
	<author>Antique Geekmeister</author>
	<datestamp>1267188540000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>The translations of the controls from console to keyboard for various Resident Evil games was awful, especially in recent releases. Many were unplayable unless you used cheats, because you couldn't control character motion well enough in combat scenes.</p></htmltext>
<tokenext>The translations of the controls from console to keyboard for various Resident Evil games was awful , especially in recent releases .
Many were unplayable unless you used cheats , because you could n't control character motion well enough in combat scenes .</tokentext>
<sentencetext>The translations of the controls from console to keyboard for various Resident Evil games was awful, especially in recent releases.
Many were unplayable unless you used cheats, because you couldn't control character motion well enough in combat scenes.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31283556</id>
	<title>Re:List of terrible port errors.</title>
	<author>Anonymous</author>
	<datestamp>1267189440000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>1</modscore>
	<htmltext><p>" - Use of the UNREAL engine. This engine don't support things like AA"<br>AA will (often) not work in the Unreal 3 Engine if your computer is unable to run DX10. You need to upgrade your Operating System and/or your Graphics card.</p></htmltext>
<tokenext>" - Use of the UNREAL engine .
This engine do n't support things like AA " AA will ( often ) not work in the Unreal 3 Engine if your computer is unable to run DX10 .
You need to upgrade your Operating System and/or your Graphics card .</tokentext>
<sentencetext>" - Use of the UNREAL engine.
This engine don't support things like AA"AA will (often) not work in the Unreal 3 Engine if your computer is unable to run DX10.
You need to upgrade your Operating System and/or your Graphics card.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31283176</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31283406</id>
	<title>Re:Awful ports?</title>
	<author>Anonymous</author>
	<datestamp>1267187280000</datestamp>
	<modclass>Funny</modclass>
	<modscore>5</modscore>
	<htmltext><p>Ah USB, the only rectangular connector where you have to make 3 attempts before you get it the right way around.</p></htmltext>
<tokenext>Ah USB , the only rectangular connector where you have to make 3 attempts before you get it the right way around .</tokentext>
<sentencetext>Ah USB, the only rectangular connector where you have to make 3 attempts before you get it the right way around.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31282754</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31289446</id>
	<title>Splinter Cell: Double Agent (Xbox 360 - PC)</title>
	<author>Tolkien</author>
	<datestamp>1267216320000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Splinter Cell: Double Agent (originally for PC and by Ubisoft Montreal, it was then sent to Shanghai and redone from scratch for the Xbox 360 with an "attempted" PC port) was completely ruined by Ubisoft Shanghai. The original version that Montreal would have released was in the same style as the previous versions (which was just fine by me) and most likely actually would have WORKED. The released PC port was so buggy that it was an absolute and immediate flop.</p><p>I hate business people with a passion.</p></htmltext>
<tokenext>Splinter Cell : Double Agent ( originally for PC and by Ubisoft Montreal , it was then sent to Shanghai and redone from scratch for the Xbox 360 with an " attempted " PC port ) was completely ruined by Ubisoft Shanghai .
The original version that Montreal would have released was in the same style as the previous versions ( which was just fine by me ) and most likely actually would have WORKED .
The released PC port was so buggy that it was an absolute and immediate flop.I hate business people with a passion .</tokentext>
<sentencetext>Splinter Cell: Double Agent (originally for PC and by Ubisoft Montreal, it was then sent to Shanghai and redone from scratch for the Xbox 360 with an "attempted" PC port) was completely ruined by Ubisoft Shanghai.
The original version that Montreal would have released was in the same style as the previous versions (which was just fine by me) and most likely actually would have WORKED.
The released PC port was so buggy that it was an absolute and immediate flop.I hate business people with a passion.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31283936</id>
	<title>Re:Awful ports?</title>
	<author>cvtan</author>
	<datestamp>1267193700000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>And why is it possible to plug in a USB connection upside down so the +5V gets shorted out?  USB: you still have to look inside the connector to see which way it's pointed.  Good luck when it's on the back of your case.</htmltext>
<tokenext>And why is it possible to plug in a USB connection upside down so the + 5V gets shorted out ?
USB : you still have to look inside the connector to see which way it 's pointed .
Good luck when it 's on the back of your case .</tokentext>
<sentencetext>And why is it possible to plug in a USB connection upside down so the +5V gets shorted out?
USB: you still have to look inside the connector to see which way it's pointed.
Good luck when it's on the back of your case.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31283406</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31284524</id>
	<title>Arkham Asylum, Bioshock</title>
	<author>slyrat</author>
	<datestamp>1267197120000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>First Arkham Asylum. I had assumed that since it was a console game I should try using a game pad, and this usually solves the issues with console ports, but in this case it was far worse. In Asylum the usb pad I had (logitech w/two analog sticks) had the problem where pushing forward moved you back, back moved you forward. The only fix for this was messing with some cryptic config files. There was no way to set these parts of the controls within the game... Small problem but it made things very unpleasant.<br> <br>

In Bioshock there specific keys that you couldn't map. In one case it was one I usually use for reload. It decided that was a permanent ui popup key.<nobr> <wbr></nobr>:(<br> <br>

These are the small things that can easily ruin really good games.</htmltext>
<tokenext>First Arkham Asylum .
I had assumed that since it was a console game I should try using a game pad , and this usually solves the issues with console ports , but in this case it was far worse .
In Asylum the usb pad I had ( logitech w/two analog sticks ) had the problem where pushing forward moved you back , back moved you forward .
The only fix for this was messing with some cryptic config files .
There was no way to set these parts of the controls within the game... Small problem but it made things very unpleasant .
In Bioshock there specific keys that you could n't map .
In one case it was one I usually use for reload .
It decided that was a permanent ui popup key .
: ( These are the small things that can easily ruin really good games .</tokentext>
<sentencetext>First Arkham Asylum.
I had assumed that since it was a console game I should try using a game pad, and this usually solves the issues with console ports, but in this case it was far worse.
In Asylum the usb pad I had (logitech w/two analog sticks) had the problem where pushing forward moved you back, back moved you forward.
The only fix for this was messing with some cryptic config files.
There was no way to set these parts of the controls within the game... Small problem but it made things very unpleasant.
In Bioshock there specific keys that you couldn't map.
In one case it was one I usually use for reload.
It decided that was a permanent ui popup key.
:( 

These are the small things that can easily ruin really good games.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31283562</id>
	<title>Re:Assassins Creed</title>
	<author>Anonymous</author>
	<datestamp>1267189500000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Those controls actually worked pretty well, once you used them for a little while.  They just seemed bizarre when first told to you.</p></htmltext>
<tokenext>Those controls actually worked pretty well , once you used them for a little while .
They just seemed bizarre when first told to you .</tokentext>
<sentencetext>Those controls actually worked pretty well, once you used them for a little while.
They just seemed bizarre when first told to you.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31283030</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31285846</id>
	<title>Re:A few awful examples</title>
	<author>Anonymous</author>
	<datestamp>1267203960000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Wrong.  Ghostbusters worked just fine on PC.  Either you're lying or hyperbolic, neither one's a very good sign.</p></htmltext>
<tokenext>Wrong .
Ghostbusters worked just fine on PC .
Either you 're lying or hyperbolic , neither one 's a very good sign .</tokentext>
<sentencetext>Wrong.
Ghostbusters worked just fine on PC.
Either you're lying or hyperbolic, neither one's a very good sign.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31282876</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31283946</id>
	<title>Re:Most games I can think of</title>
	<author>MemoryDragon</author>
	<datestamp>1267193760000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>The hardware requirements of most games are pretty moderate, I have yet to play one game except Crysis which does not run perfectly fluid on my PC with a 80$ NVidia GT, the problem is that most people have shoddy intel integrated graphics controllers in their games, while the consoles have processors 5 times as slow as intels normal above atom offerings, the graphics controllers are 5 times as fast as the ones Intel provides but still way slower than the current bunch of low range cards from ATI and NVidia.</p></htmltext>
<tokenext>The hardware requirements of most games are pretty moderate , I have yet to play one game except Crysis which does not run perfectly fluid on my PC with a 80 $ NVidia GT , the problem is that most people have shoddy intel integrated graphics controllers in their games , while the consoles have processors 5 times as slow as intels normal above atom offerings , the graphics controllers are 5 times as fast as the ones Intel provides but still way slower than the current bunch of low range cards from ATI and NVidia .</tokentext>
<sentencetext>The hardware requirements of most games are pretty moderate, I have yet to play one game except Crysis which does not run perfectly fluid on my PC with a 80$ NVidia GT, the problem is that most people have shoddy intel integrated graphics controllers in their games, while the consoles have processors 5 times as slow as intels normal above atom offerings, the graphics controllers are 5 times as fast as the ones Intel provides but still way slower than the current bunch of low range cards from ATI and NVidia.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31282938</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31283778</id>
	<title>Nostalgia</title>
	<author>AlgorithMan</author>
	<datestamp>1267192140000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Do you remember the "insert coin" messages in console games, back in the days?</htmltext>
<tokenext>Do you remember the " insert coin " messages in console games , back in the days ?</tokentext>
<sentencetext>Do you remember the "insert coin" messages in console games, back in the days?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31287804</id>
	<title>Re:As a games developer</title>
	<author>Anonymous</author>
	<datestamp>1267210380000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Expensive?  PS3 dev kits can be had for $900.  (These aren't the best dev kits with the separate debugging hardware, but the $900 kit can be used to develop and debug quite reasonably.)</p></htmltext>
<tokenext>Expensive ?
PS3 dev kits can be had for $ 900 .
( These are n't the best dev kits with the separate debugging hardware , but the $ 900 kit can be used to develop and debug quite reasonably .
)</tokentext>
<sentencetext>Expensive?
PS3 dev kits can be had for $900.
(These aren't the best dev kits with the separate debugging hardware, but the $900 kit can be used to develop and debug quite reasonably.
)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31283160</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31289520</id>
	<title>Re:List of terrible port errors.</title>
	<author>kalirion</author>
	<datestamp>1267216680000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><i>FOV settings, the fov is related to the distance to the viewer. On a PC, people is near the screen, so the FOV sould be higuer, is just a number, but even 90 million dollars videogames forget to change it on the PC.</i></p><p>What does that mean for movies?  You'd think you'd need a different FOV when watching the same movie in a theater, on your HDTV, and on your monitor?</p></htmltext>
<tokenext>FOV settings , the fov is related to the distance to the viewer .
On a PC , people is near the screen , so the FOV sould be higuer , is just a number , but even 90 million dollars videogames forget to change it on the PC.What does that mean for movies ?
You 'd think you 'd need a different FOV when watching the same movie in a theater , on your HDTV , and on your monitor ?</tokentext>
<sentencetext>FOV settings, the fov is related to the distance to the viewer.
On a PC, people is near the screen, so the FOV sould be higuer, is just a number, but even 90 million dollars videogames forget to change it on the PC.What does that mean for movies?
You'd think you'd need a different FOV when watching the same movie in a theater, on your HDTV, and on your monitor?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31283176</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31283788</id>
	<title>Re:Assassins Creed</title>
	<author>iamhassi</author>
	<datestamp>1267192320000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>THANK YOU!  I was reading all these posts thinking "was I the only one that tried assassins creed on pc?". Game was awful, there's no way to save and it doesn't explain that anywhere.  There's no menu to escape out to either which made it more frustrating.  Judging from the increase in horrible ports to pc I'm wondering if someday all the "good" games won't be on consoles, seems with the more powerful consoles and strict antipiracy (how long did it take them to hack ps3?  4 yrs?) it seems devs don't want to bother with pc anymore unless the drm is horrible.</htmltext>
<tokenext>THANK YOU !
I was reading all these posts thinking " was I the only one that tried assassins creed on pc ? " .
Game was awful , there 's no way to save and it does n't explain that anywhere .
There 's no menu to escape out to either which made it more frustrating .
Judging from the increase in horrible ports to pc I 'm wondering if someday all the " good " games wo n't be on consoles , seems with the more powerful consoles and strict antipiracy ( how long did it take them to hack ps3 ?
4 yrs ?
) it seems devs do n't want to bother with pc anymore unless the drm is horrible .</tokentext>
<sentencetext>THANK YOU!
I was reading all these posts thinking "was I the only one that tried assassins creed on pc?".
Game was awful, there's no way to save and it doesn't explain that anywhere.
There's no menu to escape out to either which made it more frustrating.
Judging from the increase in horrible ports to pc I'm wondering if someday all the "good" games won't be on consoles, seems with the more powerful consoles and strict antipiracy (how long did it take them to hack ps3?
4 yrs?
) it seems devs don't want to bother with pc anymore unless the drm is horrible.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31283030</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31282876</id>
	<title>A few awful examples</title>
	<author>Anonymous</author>
	<datestamp>1267179960000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>5</modscore>
	<htmltext><p>I think the worst example has to be Ghostbusters. The console versions are fairly good and somewhat quirky, if ultimately flawed, third person shooters. The PC version is actually broken. As in, it can't even reasonably be described as "working". If you want to install to a drive other than c:\ you're out of luck. If you have anything other than "generic Windows sound card" drivers installed, you won't be hearing any voices in-game. And some of the early fights are essentially unbeatable without cheating, due to collision detection and clipping issues. Oh, and it does the whole "console controller analogues" thing.</p><p>There are plenty of other awful examples. The Prince of Persia reboots have been mentioned (justly so) and I think the more recent installments in the Tomb Raider franchise also deserve a mention. Last Remnant is another good example; Square-Enix titles have never been particularly kindly treated on the PC anyway. Fire one of these up on even a top end PC with an Xbox controller plugged in and it's still very much apparent that you're playing the "second best" version of the game.</p><p>That said, there are plenty of decent ports out there. While I know others disagreed, Fallout 3 felt pretty good to me on the PC. Mass Effect 2 likewise feels as though they've spent a lot of time optimising the PC version so that it feels at home on the platform. In fact, there are even a few cases where it is the console version that feels like a nasty port. Pretty much any RTS that makes it onto the consoles can be chalked up in that category. The recent AvP game looks and feels far better on the PC than on the consoles; the Predator is an over-complicated nightmare to control on any platform, but the PC version does work out somewhat less toxic.</p></htmltext>
<tokenext>I think the worst example has to be Ghostbusters .
The console versions are fairly good and somewhat quirky , if ultimately flawed , third person shooters .
The PC version is actually broken .
As in , it ca n't even reasonably be described as " working " .
If you want to install to a drive other than c : \ you 're out of luck .
If you have anything other than " generic Windows sound card " drivers installed , you wo n't be hearing any voices in-game .
And some of the early fights are essentially unbeatable without cheating , due to collision detection and clipping issues .
Oh , and it does the whole " console controller analogues " thing.There are plenty of other awful examples .
The Prince of Persia reboots have been mentioned ( justly so ) and I think the more recent installments in the Tomb Raider franchise also deserve a mention .
Last Remnant is another good example ; Square-Enix titles have never been particularly kindly treated on the PC anyway .
Fire one of these up on even a top end PC with an Xbox controller plugged in and it 's still very much apparent that you 're playing the " second best " version of the game.That said , there are plenty of decent ports out there .
While I know others disagreed , Fallout 3 felt pretty good to me on the PC .
Mass Effect 2 likewise feels as though they 've spent a lot of time optimising the PC version so that it feels at home on the platform .
In fact , there are even a few cases where it is the console version that feels like a nasty port .
Pretty much any RTS that makes it onto the consoles can be chalked up in that category .
The recent AvP game looks and feels far better on the PC than on the consoles ; the Predator is an over-complicated nightmare to control on any platform , but the PC version does work out somewhat less toxic .</tokentext>
<sentencetext>I think the worst example has to be Ghostbusters.
The console versions are fairly good and somewhat quirky, if ultimately flawed, third person shooters.
The PC version is actually broken.
As in, it can't even reasonably be described as "working".
If you want to install to a drive other than c:\ you're out of luck.
If you have anything other than "generic Windows sound card" drivers installed, you won't be hearing any voices in-game.
And some of the early fights are essentially unbeatable without cheating, due to collision detection and clipping issues.
Oh, and it does the whole "console controller analogues" thing.There are plenty of other awful examples.
The Prince of Persia reboots have been mentioned (justly so) and I think the more recent installments in the Tomb Raider franchise also deserve a mention.
Last Remnant is another good example; Square-Enix titles have never been particularly kindly treated on the PC anyway.
Fire one of these up on even a top end PC with an Xbox controller plugged in and it's still very much apparent that you're playing the "second best" version of the game.That said, there are plenty of decent ports out there.
While I know others disagreed, Fallout 3 felt pretty good to me on the PC.
Mass Effect 2 likewise feels as though they've spent a lot of time optimising the PC version so that it feels at home on the platform.
In fact, there are even a few cases where it is the console version that feels like a nasty port.
Pretty much any RTS that makes it onto the consoles can be chalked up in that category.
The recent AvP game looks and feels far better on the PC than on the consoles; the Predator is an over-complicated nightmare to control on any platform, but the PC version does work out somewhat less toxic.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31288098</id>
	<title>Re:The new Prince of Persia reboot.</title>
	<author>Opportunist</author>
	<datestamp>1267211340000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>They claim WHAT? If they can say that and keep a straight face they should go into politics.</p></htmltext>
<tokenext>They claim WHAT ?
If they can say that and keep a straight face they should go into politics .</tokentext>
<sentencetext>They claim WHAT?
If they can say that and keep a straight face they should go into politics.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31283192</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31283762</id>
	<title>Re:Guitar Hero World Tour...</title>
	<author>Racemaniac</author>
	<datestamp>1267191900000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>works very well on my c2d, 4Gb ram, geforce 280</p><p>But indeed, the guitar hero games are ridiculously heavy on pc's.</p><p>GH3 barely ran on my previous pc (athlon 3500, 1Gb ram, gefroce 6800). But with a now modern pc i'd assume that it works perfectly<br>and no controller issues since you'd probably buy the guitar with it ^^</p></htmltext>
<tokenext>works very well on my c2d , 4Gb ram , geforce 280But indeed , the guitar hero games are ridiculously heavy on pc 's.GH3 barely ran on my previous pc ( athlon 3500 , 1Gb ram , gefroce 6800 ) .
But with a now modern pc i 'd assume that it works perfectlyand no controller issues since you 'd probably buy the guitar with it ^ ^</tokentext>
<sentencetext>works very well on my c2d, 4Gb ram, geforce 280But indeed, the guitar hero games are ridiculously heavy on pc's.GH3 barely ran on my previous pc (athlon 3500, 1Gb ram, gefroce 6800).
But with a now modern pc i'd assume that it works perfectlyand no controller issues since you'd probably buy the guitar with it ^^</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31282750</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31284220</id>
	<title>DMC3</title>
	<author>GameboyRMH</author>
	<datestamp>1267195440000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I'm surprised nobody's mentioned DMC3, the poster boy of bad console ports. Basically unplayable due to totally fucked up controls. Even if you got a PS2-like controller and the PS2 DMC3 manual so you could make some sense of the controls, there was no support for analog axes so it still played like shit. Also the graphics looked like ass and the menu navigation was extremely confusing. Overall it felt like it was running on top of an ultra-shitty emulator.</p><p>Worst...console port...ever.</p></htmltext>
<tokenext>I 'm surprised nobody 's mentioned DMC3 , the poster boy of bad console ports .
Basically unplayable due to totally fucked up controls .
Even if you got a PS2-like controller and the PS2 DMC3 manual so you could make some sense of the controls , there was no support for analog axes so it still played like shit .
Also the graphics looked like ass and the menu navigation was extremely confusing .
Overall it felt like it was running on top of an ultra-shitty emulator.Worst...console port...ever .</tokentext>
<sentencetext>I'm surprised nobody's mentioned DMC3, the poster boy of bad console ports.
Basically unplayable due to totally fucked up controls.
Even if you got a PS2-like controller and the PS2 DMC3 manual so you could make some sense of the controls, there was no support for analog axes so it still played like shit.
Also the graphics looked like ass and the menu navigation was extremely confusing.
Overall it felt like it was running on top of an ultra-shitty emulator.Worst...console port...ever.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31284382</id>
	<title>Was loking forward to Assasin's creed 2...</title>
	<author>flogger</author>
	<datestamp>1267196400000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Yup, It isn't out for the PC yet. (I am sure they delayed the PC launch as to maximize console profits where piracy is less of an issue.**cough cough**

I was looking forward to buying this game, but now with UBI-Soft's <a href="http://www.csmonitor.com/Innovation/Horizons/2010/0219/Why-Ubisoft-DRM-for-Assassin-s-Creed-2-has-outraged-gamers" title="csmonitor.com">great DRM scheme</a> [csmonitor.com], I may wait for a "fix" to come out before I even consider buying or installing it.</htmltext>
<tokenext>Yup , It is n't out for the PC yet .
( I am sure they delayed the PC launch as to maximize console profits where piracy is less of an issue .
* * cough cough * * I was looking forward to buying this game , but now with UBI-Soft 's great DRM scheme [ csmonitor.com ] , I may wait for a " fix " to come out before I even consider buying or installing it .</tokentext>
<sentencetext>Yup, It isn't out for the PC yet.
(I am sure they delayed the PC launch as to maximize console profits where piracy is less of an issue.
**cough cough**

I was looking forward to buying this game, but now with UBI-Soft's great DRM scheme [csmonitor.com], I may wait for a "fix" to come out before I even consider buying or installing it.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31282782</id>
	<title>Final Fantasy 7 on PC</title>
	<author>Anonymous</author>
	<datestamp>1267178760000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>The fact that it would crash at the required Golden Saucer chocobo race in windows newer than 98. Also the fact that Eidos didnt give a rats ass to provide a patch for it.</p></htmltext>
<tokenext>The fact that it would crash at the required Golden Saucer chocobo race in windows newer than 98 .
Also the fact that Eidos didnt give a rats ass to provide a patch for it .</tokentext>
<sentencetext>The fact that it would crash at the required Golden Saucer chocobo race in windows newer than 98.
Also the fact that Eidos didnt give a rats ass to provide a patch for it.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31283602</id>
	<title>Re:A few awful examples</title>
	<author>Khith</author>
	<datestamp>1267190100000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Ghostbusters really pissed me off, especially since I found the plot enjoyable.  I just got sick of either moving the mouse a little and feeling like I'm moving through molasses, or moving the mouse a little faster and suddenly spinning around.  Let's not even talk about aiming.  Basically they used the analog controller acceleration, with NO WAY OF DISABLING IT. Is it REALLY that hard to do 1:1 mouse mapping?  I've been looking for a patch ever since, but I'm starting to wonder if someone might just have to write their own, if that's even possible.</htmltext>
<tokenext>Ghostbusters really pissed me off , especially since I found the plot enjoyable .
I just got sick of either moving the mouse a little and feeling like I 'm moving through molasses , or moving the mouse a little faster and suddenly spinning around .
Let 's not even talk about aiming .
Basically they used the analog controller acceleration , with NO WAY OF DISABLING IT .
Is it REALLY that hard to do 1 : 1 mouse mapping ?
I 've been looking for a patch ever since , but I 'm starting to wonder if someone might just have to write their own , if that 's even possible .</tokentext>
<sentencetext>Ghostbusters really pissed me off, especially since I found the plot enjoyable.
I just got sick of either moving the mouse a little and feeling like I'm moving through molasses, or moving the mouse a little faster and suddenly spinning around.
Let's not even talk about aiming.
Basically they used the analog controller acceleration, with NO WAY OF DISABLING IT.
Is it REALLY that hard to do 1:1 mouse mapping?
I've been looking for a patch ever since, but I'm starting to wonder if someone might just have to write their own, if that's even possible.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31282876</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31284314</id>
	<title>Re:Most games I can think of</title>
	<author>insane\_machine</author>
	<datestamp>1267196040000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Oh god, I want to punch whoever came out with "tap" a button to perform an action in the face.</p><p>In GTA IV in the helicopter scene in the last mission, you had to tap a button like 10 times a second for a few seconds. I physically couldn't tap how fast they wanted me to. I ended up installing AutoHotkey to have it try for me.</p></htmltext>
<tokenext>Oh god , I want to punch whoever came out with " tap " a button to perform an action in the face.In GTA IV in the helicopter scene in the last mission , you had to tap a button like 10 times a second for a few seconds .
I physically could n't tap how fast they wanted me to .
I ended up installing AutoHotkey to have it try for me .</tokentext>
<sentencetext>Oh god, I want to punch whoever came out with "tap" a button to perform an action in the face.In GTA IV in the helicopter scene in the last mission, you had to tap a button like 10 times a second for a few seconds.
I physically couldn't tap how fast they wanted me to.
I ended up installing AutoHotkey to have it try for me.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31282938</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31295908</id>
	<title>Re:List of terrible port errors.</title>
	<author>Anonymous</author>
	<datestamp>1267271640000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>FOV should not be changed regardless of how close you sit to your display. It has nothing to do with that, it for difference in aspect ratio. If you are running an old 4:3 aspect display and you increase FOV to match a 16:9 aspect screen, the only thing you are going to accomplish is a fisheye lens effect.</p></htmltext>
<tokenext>FOV should not be changed regardless of how close you sit to your display .
It has nothing to do with that , it for difference in aspect ratio .
If you are running an old 4 : 3 aspect display and you increase FOV to match a 16 : 9 aspect screen , the only thing you are going to accomplish is a fisheye lens effect .</tokentext>
<sentencetext>FOV should not be changed regardless of how close you sit to your display.
It has nothing to do with that, it for difference in aspect ratio.
If you are running an old 4:3 aspect display and you increase FOV to match a 16:9 aspect screen, the only thing you are going to accomplish is a fisheye lens effect.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31283176</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31283030</id>
	<title>Assassins Creed</title>
	<author>isecore</author>
	<datestamp>1267182120000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>... had awful console-type controls. Game was probably good, but I quit and deleted it after about ten minutes because the controls were completely illogical to a PC-gamer.</p><p>They were essentially gamepad-controls that had been reassigned to keyboard keys. They made no sense to a pc-gamer used to a certain de-facto standard of controls.</p><p>It also had (as I recall) the typical you-can-only-save-when-we-say-so console conversion issues, as well as the wonderful "please don't turn off your console" while saving.</p></htmltext>
<tokenext>... had awful console-type controls .
Game was probably good , but I quit and deleted it after about ten minutes because the controls were completely illogical to a PC-gamer.They were essentially gamepad-controls that had been reassigned to keyboard keys .
They made no sense to a pc-gamer used to a certain de-facto standard of controls.It also had ( as I recall ) the typical you-can-only-save-when-we-say-so console conversion issues , as well as the wonderful " please do n't turn off your console " while saving .</tokentext>
<sentencetext>... had awful console-type controls.
Game was probably good, but I quit and deleted it after about ten minutes because the controls were completely illogical to a PC-gamer.They were essentially gamepad-controls that had been reassigned to keyboard keys.
They made no sense to a pc-gamer used to a certain de-facto standard of controls.It also had (as I recall) the typical you-can-only-save-when-we-say-so console conversion issues, as well as the wonderful "please don't turn off your console" while saving.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31283886</id>
	<title>Halo</title>
	<author>iamhassi</author>
	<datestamp>1267193220000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Despite the fact Halo is to xbox that Mario is to Nintendo, the pc port was very good.  I only played the game on a pc, and although it needed a much more poweful pc than the xbox's 733mhz it never felt like a port.  Controls worked well with keyboard and mouse IMHO.</htmltext>
<tokenext>Despite the fact Halo is to xbox that Mario is to Nintendo , the pc port was very good .
I only played the game on a pc , and although it needed a much more poweful pc than the xbox 's 733mhz it never felt like a port .
Controls worked well with keyboard and mouse IMHO .</tokentext>
<sentencetext>Despite the fact Halo is to xbox that Mario is to Nintendo, the pc port was very good.
I only played the game on a pc, and although it needed a much more poweful pc than the xbox's 733mhz it never felt like a port.
Controls worked well with keyboard and mouse IMHO.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31282702</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31283192</id>
	<title>Re:The new Prince of Persia reboot.</title>
	<author>KDR\_11k</author>
	<datestamp>1267184340000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>GUI related nonsense also comes in games like Borderlands. Doubly aggravating because the developer claims to have optimized the game's GUI for the PC version yet controlling it with the mouse is extremely clunky. Meanwhile something like Section 8 uses the same GUI on PC and console and it works fine on both.</p></htmltext>
<tokenext>GUI related nonsense also comes in games like Borderlands .
Doubly aggravating because the developer claims to have optimized the game 's GUI for the PC version yet controlling it with the mouse is extremely clunky .
Meanwhile something like Section 8 uses the same GUI on PC and console and it works fine on both .</tokentext>
<sentencetext>GUI related nonsense also comes in games like Borderlands.
Doubly aggravating because the developer claims to have optimized the game's GUI for the PC version yet controlling it with the mouse is extremely clunky.
Meanwhile something like Section 8 uses the same GUI on PC and console and it works fine on both.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31282680</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31284392</id>
	<title>Resident Evil (4 in particular)</title>
	<author>Aequitarum Custos</author>
	<datestamp>1267196460000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>These games were so obviously made just for the console. And lacking that, absolutely no porting was done for RE4.<br>
<br>
I loved the games on the PS1/PS2/Xbox 360, etc. However when I decided to buy it for it the computer, I regretted it.<br>
<br>
Ruined my love for the game<nobr> <wbr></nobr>:(</htmltext>
<tokenext>These games were so obviously made just for the console .
And lacking that , absolutely no porting was done for RE4 .
I loved the games on the PS1/PS2/Xbox 360 , etc .
However when I decided to buy it for it the computer , I regretted it .
Ruined my love for the game : (</tokentext>
<sentencetext>These games were so obviously made just for the console.
And lacking that, absolutely no porting was done for RE4.
I loved the games on the PS1/PS2/Xbox 360, etc.
However when I decided to buy it for it the computer, I regretted it.
Ruined my love for the game :(</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31287338</id>
	<title>Battlefield Bad Company 2</title>
	<author>Picardo85</author>
	<datestamp>1267208820000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>DICE have done a realy good job in getting this game to both PC and Consoles. However, since it's still in BETA / Demo there are still some things that need to be fixed on the PC version. For example "aim-lock" when using the aim button, that's a very irritating "feature" that i haven't been able to turn off yet. Except from that it's a great game adapted for both PC and Console with some adaptions to both of them for better user experience<nobr> <wbr></nobr>:)</htmltext>
<tokenext>DICE have done a realy good job in getting this game to both PC and Consoles .
However , since it 's still in BETA / Demo there are still some things that need to be fixed on the PC version .
For example " aim-lock " when using the aim button , that 's a very irritating " feature " that i have n't been able to turn off yet .
Except from that it 's a great game adapted for both PC and Console with some adaptions to both of them for better user experience : )</tokentext>
<sentencetext>DICE have done a realy good job in getting this game to both PC and Consoles.
However, since it's still in BETA / Demo there are still some things that need to be fixed on the PC version.
For example "aim-lock" when using the aim button, that's a very irritating "feature" that i haven't been able to turn off yet.
Except from that it's a great game adapted for both PC and Console with some adaptions to both of them for better user experience :)</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31306526</id>
	<title>Re:A few awful examples</title>
	<author>Anonymous</author>
	<datestamp>1267378320000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Fallout 3 plays pretty much exactly as all the other Elder Scrolls games played on the PC, particularly its cousin oblivion. A quick read through the fallout wiki shows that pretty much all the bugs in the PC version are in the Xbox 360 version as well, except for issues that have solely to do with Games For Windows Live (which unfortunately likes to make the DLC not work, and hang up and take forever to patch, etc.) Fallout is actually in the same camp as Left 4 Dead where it's ostensibly a PC -&gt; console port, despite them both releasing at the same time.</p><p>Bioshock actually ran pretty well except for being buggy. Having a mouse made the hacking minigame way too easy though.<br>A lot of people thought the PC version of the Last Remnant was actually better on PC if you used the gamepad because despite being an extremely direct port, it didn't have any of the awful loading issues the Xbox 360 version had. Similarily, the PC version of Mass Effect has a totally different GUI after everyone complained about the one in the Xbox 360 version.</p></htmltext>
<tokenext>Fallout 3 plays pretty much exactly as all the other Elder Scrolls games played on the PC , particularly its cousin oblivion .
A quick read through the fallout wiki shows that pretty much all the bugs in the PC version are in the Xbox 360 version as well , except for issues that have solely to do with Games For Windows Live ( which unfortunately likes to make the DLC not work , and hang up and take forever to patch , etc .
) Fallout is actually in the same camp as Left 4 Dead where it 's ostensibly a PC - &gt; console port , despite them both releasing at the same time.Bioshock actually ran pretty well except for being buggy .
Having a mouse made the hacking minigame way too easy though.A lot of people thought the PC version of the Last Remnant was actually better on PC if you used the gamepad because despite being an extremely direct port , it did n't have any of the awful loading issues the Xbox 360 version had .
Similarily , the PC version of Mass Effect has a totally different GUI after everyone complained about the one in the Xbox 360 version .</tokentext>
<sentencetext>Fallout 3 plays pretty much exactly as all the other Elder Scrolls games played on the PC, particularly its cousin oblivion.
A quick read through the fallout wiki shows that pretty much all the bugs in the PC version are in the Xbox 360 version as well, except for issues that have solely to do with Games For Windows Live (which unfortunately likes to make the DLC not work, and hang up and take forever to patch, etc.
) Fallout is actually in the same camp as Left 4 Dead where it's ostensibly a PC -&gt; console port, despite them both releasing at the same time.Bioshock actually ran pretty well except for being buggy.
Having a mouse made the hacking minigame way too easy though.A lot of people thought the PC version of the Last Remnant was actually better on PC if you used the gamepad because despite being an extremely direct port, it didn't have any of the awful loading issues the Xbox 360 version had.
Similarily, the PC version of Mass Effect has a totally different GUI after everyone complained about the one in the Xbox 360 version.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31282876</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31283146</id>
	<title>Gamepad: a horrible input device for aiming/camera</title>
	<author>El\_Muerte\_TDS</author>
	<datestamp>1267183500000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>A gamepad works great for fighting games, and the standard fixed perspective jump 'n run platform games. But it is really terrible for games where you actually have to aim. It annoys the hell out of me that I can't get the camera where I want with games like Uncharted and Brutal Legend (don't own that many console games). Gamedevs often try to be clear and compensate for this horrible input method. These clever tricks of course should be removed ASAP for the PC version, because there you have a good device for moving the camera and aiming, i.e. the mouse.<br>Camera control is still a major problem on consoles, the often doesn't behave as you want it to. That with multiplaform release there are also bringing this problem to the PC. For example, quite often in Mass Effect 2 (which has good controls on the PC, but an annoying UI) the main character doesn't pop up after taking cover. Suddenly the camera is on the right of the character, being blocked by the a bit of scenery (which you used for cover). As a result, you can no longer see the enemy.</p></htmltext>
<tokenext>A gamepad works great for fighting games , and the standard fixed perspective jump 'n run platform games .
But it is really terrible for games where you actually have to aim .
It annoys the hell out of me that I ca n't get the camera where I want with games like Uncharted and Brutal Legend ( do n't own that many console games ) .
Gamedevs often try to be clear and compensate for this horrible input method .
These clever tricks of course should be removed ASAP for the PC version , because there you have a good device for moving the camera and aiming , i.e .
the mouse.Camera control is still a major problem on consoles , the often does n't behave as you want it to .
That with multiplaform release there are also bringing this problem to the PC .
For example , quite often in Mass Effect 2 ( which has good controls on the PC , but an annoying UI ) the main character does n't pop up after taking cover .
Suddenly the camera is on the right of the character , being blocked by the a bit of scenery ( which you used for cover ) .
As a result , you can no longer see the enemy .</tokentext>
<sentencetext>A gamepad works great for fighting games, and the standard fixed perspective jump 'n run platform games.
But it is really terrible for games where you actually have to aim.
It annoys the hell out of me that I can't get the camera where I want with games like Uncharted and Brutal Legend (don't own that many console games).
Gamedevs often try to be clear and compensate for this horrible input method.
These clever tricks of course should be removed ASAP for the PC version, because there you have a good device for moving the camera and aiming, i.e.
the mouse.Camera control is still a major problem on consoles, the often doesn't behave as you want it to.
That with multiplaform release there are also bringing this problem to the PC.
For example, quite often in Mass Effect 2 (which has good controls on the PC, but an annoying UI) the main character doesn't pop up after taking cover.
Suddenly the camera is on the right of the character, being blocked by the a bit of scenery (which you used for cover).
As a result, you can no longer see the enemy.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31282676</id>
	<title>Worse than bad ports are bad translations</title>
	<author>Anonymous</author>
	<datestamp>1267177680000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I'll never forget the just plain awful translations in Final Fantasy Tactics -- an otherwise excellent game.  When the same spell name gets translated in different ways depending on which screen you're on ("Summon Lich" vs. "Summon Rich" -- yeah, awesome Engrish there<nobr> <wbr></nobr>;)  ), you've got QA problems.</p></htmltext>
<tokenext>I 'll never forget the just plain awful translations in Final Fantasy Tactics -- an otherwise excellent game .
When the same spell name gets translated in different ways depending on which screen you 're on ( " Summon Lich " vs. " Summon Rich " -- yeah , awesome Engrish there ; ) ) , you 've got QA problems .</tokentext>
<sentencetext>I'll never forget the just plain awful translations in Final Fantasy Tactics -- an otherwise excellent game.
When the same spell name gets translated in different ways depending on which screen you're on ("Summon Lich" vs. "Summon Rich" -- yeah, awesome Engrish there ;)  ), you've got QA problems.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31289242</id>
	<title>how does one know that it's a port?</title>
	<author>Krau Ming</author>
	<datestamp>1267215480000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>Is this common info that can be easily found?  I guess the company producing the game wouldn't want everyone to know it's a port.  I'm playing Mirror's Edge on PC right now and there's a lot of bugs, then I find out it's a port...  seems like something that should just be avoided when buying a game.  Is it just a matter of doing a bit of research?</htmltext>
<tokenext>Is this common info that can be easily found ?
I guess the company producing the game would n't want everyone to know it 's a port .
I 'm playing Mirror 's Edge on PC right now and there 's a lot of bugs , then I find out it 's a port... seems like something that should just be avoided when buying a game .
Is it just a matter of doing a bit of research ?</tokentext>
<sentencetext>Is this common info that can be easily found?
I guess the company producing the game wouldn't want everyone to know it's a port.
I'm playing Mirror's Edge on PC right now and there's a lot of bugs, then I find out it's a port...  seems like something that should just be avoided when buying a game.
Is it just a matter of doing a bit of research?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31282980</id>
	<title>Dragon Age?</title>
	<author>Anonymous</author>
	<datestamp>1267181460000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Hey, at least the game that you SHOULD play on a PC is dramatically better.  And you still get Starcraft 2 and Diablo 3 coming out primarily for PC.  Before you discount these they are all major titles from two different publishers.  Since I've been playing a lot of Borderlands I'm going to say its a good if not 100\% ideal port as well.  PC is definitely the way to play that game.</p><p>The OP seems unnecessary... you're really mostly dealing with shitty Tom Clancy ports and those have all been shitty games for a while.</p></htmltext>
<tokenext>Hey , at least the game that you SHOULD play on a PC is dramatically better .
And you still get Starcraft 2 and Diablo 3 coming out primarily for PC .
Before you discount these they are all major titles from two different publishers .
Since I 've been playing a lot of Borderlands I 'm going to say its a good if not 100 \ % ideal port as well .
PC is definitely the way to play that game.The OP seems unnecessary... you 're really mostly dealing with shitty Tom Clancy ports and those have all been shitty games for a while .</tokentext>
<sentencetext>Hey, at least the game that you SHOULD play on a PC is dramatically better.
And you still get Starcraft 2 and Diablo 3 coming out primarily for PC.
Before you discount these they are all major titles from two different publishers.
Since I've been playing a lot of Borderlands I'm going to say its a good if not 100\% ideal port as well.
PC is definitely the way to play that game.The OP seems unnecessary... you're really mostly dealing with shitty Tom Clancy ports and those have all been shitty games for a while.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31289252</id>
	<title>Re:Halo</title>
	<author>centuren</author>
	<datestamp>1267215480000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Despite the fact Halo is to xbox that Mario is to Nintendo, the pc port was very good.  I only played the game on a pc, and although it needed a much more poweful pc than the xbox's 733mhz it never felt like a port.  Controls worked well with keyboard and mouse IMHO.</p></div><p>I was going to counter this by complaining about Halo's multiplayer on the PC, but I think that's more a game complaint than a port complaint. Instead I'm going to second this, and say that Halo played just fine on a mouse and keyboard (if we assume that vehicle driving is never exactly right with a keyboard to steer). It didn't feel like a port, but it did feel a little "console-ified" as an FPS. Well, I was a Quake 2/3 deathmatch guy at the time, so that's likely a matter of biased opinion.</p></div>
	</htmltext>
<tokenext>Despite the fact Halo is to xbox that Mario is to Nintendo , the pc port was very good .
I only played the game on a pc , and although it needed a much more poweful pc than the xbox 's 733mhz it never felt like a port .
Controls worked well with keyboard and mouse IMHO.I was going to counter this by complaining about Halo 's multiplayer on the PC , but I think that 's more a game complaint than a port complaint .
Instead I 'm going to second this , and say that Halo played just fine on a mouse and keyboard ( if we assume that vehicle driving is never exactly right with a keyboard to steer ) .
It did n't feel like a port , but it did feel a little " console-ified " as an FPS .
Well , I was a Quake 2/3 deathmatch guy at the time , so that 's likely a matter of biased opinion .</tokentext>
<sentencetext>Despite the fact Halo is to xbox that Mario is to Nintendo, the pc port was very good.
I only played the game on a pc, and although it needed a much more poweful pc than the xbox's 733mhz it never felt like a port.
Controls worked well with keyboard and mouse IMHO.I was going to counter this by complaining about Halo's multiplayer on the PC, but I think that's more a game complaint than a port complaint.
Instead I'm going to second this, and say that Halo played just fine on a mouse and keyboard (if we assume that vehicle driving is never exactly right with a keyboard to steer).
It didn't feel like a port, but it did feel a little "console-ified" as an FPS.
Well, I was a Quake 2/3 deathmatch guy at the time, so that's likely a matter of biased opinion.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31283886</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31286712</id>
	<title>Halo</title>
	<author>vigiles</author>
	<datestamp>1267206780000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Halo mistakenly called "Combat Evolved" for PC. Crashed mine more often than not</htmltext>
<tokenext>Halo mistakenly called " Combat Evolved " for PC .
Crashed mine more often than not</tokentext>
<sentencetext>Halo mistakenly called "Combat Evolved" for PC.
Crashed mine more often than not</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31288664</id>
	<title>Good and bad PC ports were always around</title>
	<author>HalAtWork</author>
	<datestamp>1267213200000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Mega Man, Ninja Gaiden II, Street Fighter II, Castlevania, were very bad PC ports that utterly failed to capture the charm and gameplay of their console counterparts.  Super Street Fighter II Turbo, Sonic CD, and Mega Man X were very well done, on the other hand.  Emulated games such as those in the SEGA Smash Pack were great.</p></htmltext>
<tokenext>Mega Man , Ninja Gaiden II , Street Fighter II , Castlevania , were very bad PC ports that utterly failed to capture the charm and gameplay of their console counterparts .
Super Street Fighter II Turbo , Sonic CD , and Mega Man X were very well done , on the other hand .
Emulated games such as those in the SEGA Smash Pack were great .</tokentext>
<sentencetext>Mega Man, Ninja Gaiden II, Street Fighter II, Castlevania, were very bad PC ports that utterly failed to capture the charm and gameplay of their console counterparts.
Super Street Fighter II Turbo, Sonic CD, and Mega Man X were very well done, on the other hand.
Emulated games such as those in the SEGA Smash Pack were great.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31282750</id>
	<title>Guitar Hero World Tour...</title>
	<author>Anonymous</author>
	<datestamp>1267178400000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext><p>... on PC requires a "crysis ready" machine.<br>Will not run properly on a P4 2.8 + Radeon X1950 pro, runs ok on a C2D + radeon 47something.<br>No way to turn off the background animations, menu navigation is extremely slow, the game seems to be a console version running in a console emulator...</p><p>No surprise people are turning to Fofix.</p></htmltext>
<tokenext>... on PC requires a " crysis ready " machine.Will not run properly on a P4 2.8 + Radeon X1950 pro , runs ok on a C2D + radeon 47something.No way to turn off the background animations , menu navigation is extremely slow , the game seems to be a console version running in a console emulator...No surprise people are turning to Fofix .</tokentext>
<sentencetext>... on PC requires a "crysis ready" machine.Will not run properly on a P4 2.8 + Radeon X1950 pro, runs ok on a C2D + radeon 47something.No way to turn off the background animations, menu navigation is extremely slow, the game seems to be a console version running in a console emulator...No surprise people are turning to Fofix.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31284072</id>
	<title>Re:A few awful examples</title>
	<author>Anonymous</author>
	<datestamp>1267194540000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I'd put Fallout 3 on the 'let's dumb it down cause it's gonna be on 360' list.</p><p>In fact most simultaneous releases belong in this category.</p><p>This is a symptom of the 360 and PC being so similar.  These games are all developed on PCs with the 360 (usually) in mind. To cut down on development time they just design to the lowest common denominator.  It also adversely affects the ps3.  Developers don't take the time to program to its strengths unless they are exclusive on the console (like Uncharted 2 and GOW 3).</p></htmltext>
<tokenext>I 'd put Fallout 3 on the 'let 's dumb it down cause it 's gon na be on 360 ' list.In fact most simultaneous releases belong in this category.This is a symptom of the 360 and PC being so similar .
These games are all developed on PCs with the 360 ( usually ) in mind .
To cut down on development time they just design to the lowest common denominator .
It also adversely affects the ps3 .
Developers do n't take the time to program to its strengths unless they are exclusive on the console ( like Uncharted 2 and GOW 3 ) .</tokentext>
<sentencetext>I'd put Fallout 3 on the 'let's dumb it down cause it's gonna be on 360' list.In fact most simultaneous releases belong in this category.This is a symptom of the 360 and PC being so similar.
These games are all developed on PCs with the 360 (usually) in mind.
To cut down on development time they just design to the lowest common denominator.
It also adversely affects the ps3.
Developers don't take the time to program to its strengths unless they are exclusive on the console (like Uncharted 2 and GOW 3).</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31282876</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31283012</id>
	<title>Example of SupCom v. SupCom 2</title>
	<author>Anonymous</author>
	<datestamp>1267181880000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Okay, check out the SupCom2 (Supreme Commander 2) game. The SupCom itself was great and its addon (standalone) added lots of new features.</p><p>But on SupCom2 developers were just thrilled how easy they made the game to play. How they added new tactics and new units.And same time they announced the SupCom2 will come for 3rd generation game consoles as well...</p><p>You say what? a RTS game to consoles? Not everyone own a keyboard+mouse but everyone owns a gamepad.<br>Just check out the just released SupCom2 demo and you can notice only one thing, the game sucks. Smaller, Faster, SImpler and lots of simpler strategies. Now it is more like point and click game than a stratetic game.</p><p>When you do games, DO NOT MAKE THEM FROM SIMPLER DEVICES FIRST! (= consoles). Make the game first for the PC platform (and make it available for Windows, Linux and Mac OSX) with all the glory and playability. THEN AFTER THAT, make the slim version of the game to game consoles, with dimmed down controls and blocked areas. You could even rip off all the functionality from the game and you could even then pleasure for both gamers groups, advanced, skilled and smart players. And then those who just want to sit down on coach 2 meters (6 feet) away from screen pushing those 10 buttons just for relaxing.</p></htmltext>
<tokenext>Okay , check out the SupCom2 ( Supreme Commander 2 ) game .
The SupCom itself was great and its addon ( standalone ) added lots of new features.But on SupCom2 developers were just thrilled how easy they made the game to play .
How they added new tactics and new units.And same time they announced the SupCom2 will come for 3rd generation game consoles as well...You say what ?
a RTS game to consoles ?
Not everyone own a keyboard + mouse but everyone owns a gamepad.Just check out the just released SupCom2 demo and you can notice only one thing , the game sucks .
Smaller , Faster , SImpler and lots of simpler strategies .
Now it is more like point and click game than a stratetic game.When you do games , DO NOT MAKE THEM FROM SIMPLER DEVICES FIRST !
( = consoles ) .
Make the game first for the PC platform ( and make it available for Windows , Linux and Mac OSX ) with all the glory and playability .
THEN AFTER THAT , make the slim version of the game to game consoles , with dimmed down controls and blocked areas .
You could even rip off all the functionality from the game and you could even then pleasure for both gamers groups , advanced , skilled and smart players .
And then those who just want to sit down on coach 2 meters ( 6 feet ) away from screen pushing those 10 buttons just for relaxing .</tokentext>
<sentencetext>Okay, check out the SupCom2 (Supreme Commander 2) game.
The SupCom itself was great and its addon (standalone) added lots of new features.But on SupCom2 developers were just thrilled how easy they made the game to play.
How they added new tactics and new units.And same time they announced the SupCom2 will come for 3rd generation game consoles as well...You say what?
a RTS game to consoles?
Not everyone own a keyboard+mouse but everyone owns a gamepad.Just check out the just released SupCom2 demo and you can notice only one thing, the game sucks.
Smaller, Faster, SImpler and lots of simpler strategies.
Now it is more like point and click game than a stratetic game.When you do games, DO NOT MAKE THEM FROM SIMPLER DEVICES FIRST!
(= consoles).
Make the game first for the PC platform (and make it available for Windows, Linux and Mac OSX) with all the glory and playability.
THEN AFTER THAT, make the slim version of the game to game consoles, with dimmed down controls and blocked areas.
You could even rip off all the functionality from the game and you could even then pleasure for both gamers groups, advanced, skilled and smart players.
And then those who just want to sit down on coach 2 meters (6 feet) away from screen pushing those 10 buttons just for relaxing.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31306770</id>
	<title>Re:GTA: Vice City</title>
	<author>Anonymous</author>
	<datestamp>1267380000000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>All true except for the helicopter. The helicopter's totally awful to play on PC, unless you're talking about the mission where  you're the gunner(that one's awesome.) But like that one mission where you have to take that toy helicopter and plant bombs on barrels? it's like FFFFFFFFFFFF----<br>There's a series of plane missions in San Andreas that have the same problem. Usually if I think about it I'll set up a gamepad just to do those missions, and keep it around for some of the driving.</p></htmltext>
<tokenext>All true except for the helicopter .
The helicopter 's totally awful to play on PC , unless you 're talking about the mission where you 're the gunner ( that one 's awesome .
) But like that one mission where you have to take that toy helicopter and plant bombs on barrels ?
it 's like FFFFFFFFFFFF----There 's a series of plane missions in San Andreas that have the same problem .
Usually if I think about it I 'll set up a gamepad just to do those missions , and keep it around for some of the driving .</tokentext>
<sentencetext>All true except for the helicopter.
The helicopter's totally awful to play on PC, unless you're talking about the mission where  you're the gunner(that one's awesome.
) But like that one mission where you have to take that toy helicopter and plant bombs on barrels?
it's like FFFFFFFFFFFF----There's a series of plane missions in San Andreas that have the same problem.
Usually if I think about it I'll set up a gamepad just to do those missions, and keep it around for some of the driving.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31285016</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31286066</id>
	<title>Re:Resident Evil 4 PC...</title>
	<author>iampiti</author>
	<datestamp>1267204800000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>It was very obviously a port of the PS2 version since it had its crappy textures and the non interactive parts where video files (like in the PS2) instead of being rendered in-engine (as in the original Gamecube game).
I guess the reason it that many games had been ported from the PS2 to PC and very few (any?) from the Gamecube and hence porting from the PS2 version was fast(er) and cheap(er)</htmltext>
<tokenext>It was very obviously a port of the PS2 version since it had its crappy textures and the non interactive parts where video files ( like in the PS2 ) instead of being rendered in-engine ( as in the original Gamecube game ) .
I guess the reason it that many games had been ported from the PS2 to PC and very few ( any ?
) from the Gamecube and hence porting from the PS2 version was fast ( er ) and cheap ( er )</tokentext>
<sentencetext>It was very obviously a port of the PS2 version since it had its crappy textures and the non interactive parts where video files (like in the PS2) instead of being rendered in-engine (as in the original Gamecube game).
I guess the reason it that many games had been ported from the PS2 to PC and very few (any?
) from the Gamecube and hence porting from the PS2 version was fast(er) and cheap(er)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31283162</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31282774</id>
	<title>Re:when?</title>
	<author>Anonymous</author>
	<datestamp>1267178700000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p>Please show me a single port of console game to pc, which didn't show these problems.... in over 20 years i believe its less than half a dozen</p></div><p>GTA: San Andreas</p></div>
	</htmltext>
<tokenext>Please show me a single port of console game to pc , which did n't show these problems.... in over 20 years i believe its less than half a dozenGTA : San Andreas</tokentext>
<sentencetext>Please show me a single port of console game to pc, which didn't show these problems.... in over 20 years i believe its less than half a dozenGTA: San Andreas
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31282702</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31283160</id>
	<title>As a games developer</title>
	<author>Anonymous</author>
	<datestamp>1267183740000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>5</modscore>
	<htmltext><p>As a games developer, its really pisses me off too.</p><p>Thing is the word "port" is a misnomer. Since in development dev kits are rare and expensive so only the more senior guys get them or you have to share.</p><p>This means there is (and must) always a working PC build on the go. Yep, all console games start life as PC games, you don't code directly on the console, your in Visual studio. Also a lot of the testing is done on PC as its a hell of a lot easier to debug and for large periods of devlopment your console builds might not even be working. For instance on our AAA title the Playstation 3 build spends half of its time utterly dead. (Fyi the Playstation 3 is a terrible console and is actually less powerful than a 360, the graphics power is especially poor)</p><p>So there's no excuse for putting out a bad PC release, its just lazyness. or more likely bad producers and their corporate overlords dailing to listen to the concerns of the designers and pushing out a shoddy product.</p><p>One fo the problems also is when the art is created for the console. Art in a decent environment should be compiled together choosing correct sizes, resolutions, compressions for the platform. This often isnt done. This means that a texture that looks nice and crisp on the console will look utter pants on the pc at 1920*1080 as it will be having to upscale the mips.</p><p>What should be done is that each platform should have people responsable for it at each step of its production. That would ensure you don't end up with terrabad "ports". Try pitching that to management tho.<nobr> <wbr></nobr>:(</p><p>-Anon because I don't want to be fired.<nobr> <wbr></nobr>:D</p></htmltext>
<tokenext>As a games developer , its really pisses me off too.Thing is the word " port " is a misnomer .
Since in development dev kits are rare and expensive so only the more senior guys get them or you have to share.This means there is ( and must ) always a working PC build on the go .
Yep , all console games start life as PC games , you do n't code directly on the console , your in Visual studio .
Also a lot of the testing is done on PC as its a hell of a lot easier to debug and for large periods of devlopment your console builds might not even be working .
For instance on our AAA title the Playstation 3 build spends half of its time utterly dead .
( Fyi the Playstation 3 is a terrible console and is actually less powerful than a 360 , the graphics power is especially poor ) So there 's no excuse for putting out a bad PC release , its just lazyness .
or more likely bad producers and their corporate overlords dailing to listen to the concerns of the designers and pushing out a shoddy product.One fo the problems also is when the art is created for the console .
Art in a decent environment should be compiled together choosing correct sizes , resolutions , compressions for the platform .
This often isnt done .
This means that a texture that looks nice and crisp on the console will look utter pants on the pc at 1920 * 1080 as it will be having to upscale the mips.What should be done is that each platform should have people responsable for it at each step of its production .
That would ensure you do n't end up with terrabad " ports " .
Try pitching that to management tho .
: ( -Anon because I do n't want to be fired .
: D</tokentext>
<sentencetext>As a games developer, its really pisses me off too.Thing is the word "port" is a misnomer.
Since in development dev kits are rare and expensive so only the more senior guys get them or you have to share.This means there is (and must) always a working PC build on the go.
Yep, all console games start life as PC games, you don't code directly on the console, your in Visual studio.
Also a lot of the testing is done on PC as its a hell of a lot easier to debug and for large periods of devlopment your console builds might not even be working.
For instance on our AAA title the Playstation 3 build spends half of its time utterly dead.
(Fyi the Playstation 3 is a terrible console and is actually less powerful than a 360, the graphics power is especially poor)So there's no excuse for putting out a bad PC release, its just lazyness.
or more likely bad producers and their corporate overlords dailing to listen to the concerns of the designers and pushing out a shoddy product.One fo the problems also is when the art is created for the console.
Art in a decent environment should be compiled together choosing correct sizes, resolutions, compressions for the platform.
This often isnt done.
This means that a texture that looks nice and crisp on the console will look utter pants on the pc at 1920*1080 as it will be having to upscale the mips.What should be done is that each platform should have people responsable for it at each step of its production.
That would ensure you don't end up with terrabad "ports".
Try pitching that to management tho.
:(-Anon because I don't want to be fired.
:D</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31283322</id>
	<title>Re:when?</title>
	<author>Anonymous</author>
	<datestamp>1267186080000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><i>Please show me a single port of console game to pc, which didn't show these problems.... in over 20 years i believe its less than half a dozen</i></p><p><i>Even quite successful series like gta suffer from these mistakes<br></i></p><p>I've played original GTA on PC (both DOS and Windows versions) quite extensively, and can't say I've seen such problems.  Maybe the more recent titles in the series had them, but the original really didn't.</p></htmltext>
<tokenext>Please show me a single port of console game to pc , which did n't show these problems.... in over 20 years i believe its less than half a dozenEven quite successful series like gta suffer from these mistakesI 've played original GTA on PC ( both DOS and Windows versions ) quite extensively , and ca n't say I 've seen such problems .
Maybe the more recent titles in the series had them , but the original really did n't .</tokentext>
<sentencetext>Please show me a single port of console game to pc, which didn't show these problems.... in over 20 years i believe its less than half a dozenEven quite successful series like gta suffer from these mistakesI've played original GTA on PC (both DOS and Windows versions) quite extensively, and can't say I've seen such problems.
Maybe the more recent titles in the series had them, but the original really didn't.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31282702</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31282860</id>
	<title>Quick Time Events!</title>
	<author>Anonymous</author>
	<datestamp>1267179780000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Quick! Press X to not die! D:</p><p>You win.</p></htmltext>
<tokenext>Quick !
Press X to not die !
D : You win .</tokentext>
<sentencetext>Quick!
Press X to not die!
D:You win.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31294150</id>
	<title>Re:Halo PC was a horrible port</title>
	<author>nataflux</author>
	<datestamp>1267200480000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>The only thing gearbox really messed up about the port was the netcode, which required players to lead their shots more, other than that it was a very decent port, which allowed dedicated servers as well as modding, and later custom maps to be developed and played online through Halo: Custom Edition. The development of Halo for PC really allowed the pc community to explode, i think at one point there was a mod released that allowed online cooperative play through the campaign.</htmltext>
<tokenext>The only thing gearbox really messed up about the port was the netcode , which required players to lead their shots more , other than that it was a very decent port , which allowed dedicated servers as well as modding , and later custom maps to be developed and played online through Halo : Custom Edition .
The development of Halo for PC really allowed the pc community to explode , i think at one point there was a mod released that allowed online cooperative play through the campaign .</tokentext>
<sentencetext>The only thing gearbox really messed up about the port was the netcode, which required players to lead their shots more, other than that it was a very decent port, which allowed dedicated servers as well as modding, and later custom maps to be developed and played online through Halo: Custom Edition.
The development of Halo for PC really allowed the pc community to explode, i think at one point there was a mod released that allowed online cooperative play through the campaign.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31285578</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31283682</id>
	<title>Re:Example of SupCom v. SupCom 2</title>
	<author>Narishma</author>
	<datestamp>1267191000000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>And same time they announced the SupCom2 will come for 3rd generation game consoles as well...</p></div><p>Can't wait to play it on my <a href="http://en.wikipedia.org/wiki/History\_of\_video\_game\_consoles\_(third\_generation)" title="wikipedia.org">NES</a> [wikipedia.org].</p></div>
	</htmltext>
<tokenext>And same time they announced the SupCom2 will come for 3rd generation game consoles as well...Ca n't wait to play it on my NES [ wikipedia.org ] .</tokentext>
<sentencetext>And same time they announced the SupCom2 will come for 3rd generation game consoles as well...Can't wait to play it on my NES [wikipedia.org].
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31283012</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31284918</id>
	<title>Re:List of terrible port errors.</title>
	<author>Z8</author>
	<datestamp>1267199280000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p>FOV settings, the fov is related to the distance to the viewer. On a PC, people is near the screen, so the FOV sould be higuer, is just a number, but even 90 million dollars videogames forget to change it on the PC.</p></div></blockquote><p>This is my biggest pet peeve and a total mystery to me.  For most games that don't adjust the FOV (causing nausea in lots of people BTW), you can google to find a hack on some forums.  Usually it works fine after changing, as you said, a single number in an<nobr> <wbr></nobr>.ini file.  How can you spend millions on a port and not change a single number?</p></div>
	</htmltext>
<tokenext>FOV settings , the fov is related to the distance to the viewer .
On a PC , people is near the screen , so the FOV sould be higuer , is just a number , but even 90 million dollars videogames forget to change it on the PC.This is my biggest pet peeve and a total mystery to me .
For most games that do n't adjust the FOV ( causing nausea in lots of people BTW ) , you can google to find a hack on some forums .
Usually it works fine after changing , as you said , a single number in an .ini file .
How can you spend millions on a port and not change a single number ?</tokentext>
<sentencetext>FOV settings, the fov is related to the distance to the viewer.
On a PC, people is near the screen, so the FOV sould be higuer, is just a number, but even 90 million dollars videogames forget to change it on the PC.This is my biggest pet peeve and a total mystery to me.
For most games that don't adjust the FOV (causing nausea in lots of people BTW), you can google to find a hack on some forums.
Usually it works fine after changing, as you said, a single number in an .ini file.
How can you spend millions on a port and not change a single number?
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31283176</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31295952</id>
	<title>Re:FF7/FF8</title>
	<author>Anonymous</author>
	<datestamp>1267272240000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>You're trying to say that a multi-million dollar company like Square who had just dumped millions into the development of FF7 erased the source code? I have to call bullshit. Even if they had to burn it all to 700MB CDs, they could have fit 200GB on 286 discs.</p><p>Yeah, I'm sure Square could not afford to buy 286 blank CDs.</p></htmltext>
<tokenext>You 're trying to say that a multi-million dollar company like Square who had just dumped millions into the development of FF7 erased the source code ?
I have to call bullshit .
Even if they had to burn it all to 700MB CDs , they could have fit 200GB on 286 discs.Yeah , I 'm sure Square could not afford to buy 286 blank CDs .</tokentext>
<sentencetext>You're trying to say that a multi-million dollar company like Square who had just dumped millions into the development of FF7 erased the source code?
I have to call bullshit.
Even if they had to burn it all to 700MB CDs, they could have fit 200GB on 286 discs.Yeah, I'm sure Square could not afford to buy 286 blank CDs.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31283928</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31283628</id>
	<title>Re:Resident Evil 4 PC...</title>
	<author>valentingalea</author>
	<datestamp>1267190400000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Yes but the PC community struck back:<br>
* you could re-patch the game with the original Gamecube textures<br>
* special mouse emulator was created<br>
* custom all-new shaders<br>
<br>
All in all - the PC version ended up looking the most awesome:)</htmltext>
<tokenext>Yes but the PC community struck back : * you could re-patch the game with the original Gamecube textures * special mouse emulator was created * custom all-new shaders All in all - the PC version ended up looking the most awesome : )</tokentext>
<sentencetext>Yes but the PC community struck back:
* you could re-patch the game with the original Gamecube textures
* special mouse emulator was created
* custom all-new shaders

All in all - the PC version ended up looking the most awesome:)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31283162</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31282974</id>
	<title>[Protoype] works that way</title>
	<author>Polo</author>
	<datestamp>1267181340000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Prototype is a fun game -- it's got a story line, but you can free-roam and do missions like the Grand Theft Auto series (but with superpowers instead of cars).</p><p>But...  It's obviously a console port.</p><p>Most of your actions are based on combos that would be fine with a gamepad, but it kind of breaks down with a keyboard and mouse.  I always find myself doing the wrong action because it's hard to chord the correct command for what you want.</p><p>The mouse is a really effective way to control things -- except with this game.  You can move around and target something the mouse, but it's pretty ineffective.  It works much better if you do the console method.  You hit the "target" button to select an enemy to target, then all your attacks go there without you having to aim.</p><p>You know, it really is a fun game, but you can't forget it was designed for a console first, and a lot of the PC power is lost.</p></htmltext>
<tokenext>Prototype is a fun game -- it 's got a story line , but you can free-roam and do missions like the Grand Theft Auto series ( but with superpowers instead of cars ) .But... It 's obviously a console port.Most of your actions are based on combos that would be fine with a gamepad , but it kind of breaks down with a keyboard and mouse .
I always find myself doing the wrong action because it 's hard to chord the correct command for what you want.The mouse is a really effective way to control things -- except with this game .
You can move around and target something the mouse , but it 's pretty ineffective .
It works much better if you do the console method .
You hit the " target " button to select an enemy to target , then all your attacks go there without you having to aim.You know , it really is a fun game , but you ca n't forget it was designed for a console first , and a lot of the PC power is lost .</tokentext>
<sentencetext>Prototype is a fun game -- it's got a story line, but you can free-roam and do missions like the Grand Theft Auto series (but with superpowers instead of cars).But...  It's obviously a console port.Most of your actions are based on combos that would be fine with a gamepad, but it kind of breaks down with a keyboard and mouse.
I always find myself doing the wrong action because it's hard to chord the correct command for what you want.The mouse is a really effective way to control things -- except with this game.
You can move around and target something the mouse, but it's pretty ineffective.
It works much better if you do the console method.
You hit the "target" button to select an enemy to target, then all your attacks go there without you having to aim.You know, it really is a fun game, but you can't forget it was designed for a console first, and a lot of the PC power is lost.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31287508</id>
	<title>Re:List of terrible port errors.</title>
	<author>kalirion</author>
	<datestamp>1267209480000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><i>- Smallish maps. Since the consoles are serius ram limits (like 512 MB or less) some maps are really small, and you see lots of "load screens". On the PC proper games use streaming to have not load screens, or the maps are giganteous large.</i></p><p>Hmm, I recently played Just Cause on the PC, and while it has some of the faults you mentioned (some autoaim, lack of options, stupid messages when saving games), I was impressed that the only time you see a loading screen is before/after a cutscene.  You can literally fly/drive/swim from one end of the <b>HUGE</b> (at least Morrowind size) game world  to the other uninterrupted.  Don't know if it was the same on the X-Box...</p><p>Interestingly enough, this port does not support gamepads.</p></htmltext>
<tokenext>- Smallish maps .
Since the consoles are serius ram limits ( like 512 MB or less ) some maps are really small , and you see lots of " load screens " .
On the PC proper games use streaming to have not load screens , or the maps are giganteous large.Hmm , I recently played Just Cause on the PC , and while it has some of the faults you mentioned ( some autoaim , lack of options , stupid messages when saving games ) , I was impressed that the only time you see a loading screen is before/after a cutscene .
You can literally fly/drive/swim from one end of the HUGE ( at least Morrowind size ) game world to the other uninterrupted .
Do n't know if it was the same on the X-Box...Interestingly enough , this port does not support gamepads .</tokentext>
<sentencetext>- Smallish maps.
Since the consoles are serius ram limits (like 512 MB or less) some maps are really small, and you see lots of "load screens".
On the PC proper games use streaming to have not load screens, or the maps are giganteous large.Hmm, I recently played Just Cause on the PC, and while it has some of the faults you mentioned (some autoaim, lack of options, stupid messages when saving games), I was impressed that the only time you see a loading screen is before/after a cutscene.
You can literally fly/drive/swim from one end of the HUGE (at least Morrowind size) game world  to the other uninterrupted.
Don't know if it was the same on the X-Box...Interestingly enough, this port does not support gamepads.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31283176</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31282734</id>
	<title>Borderlands was a pretty ordinary port</title>
	<author>aXis100</author>
	<datestamp>1267178220000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Thankfully user tweak guides fixed most of it, and then a later patch cleaned up a bit.  Still pretty ordinary effort though for supposedly "release quality".</p><p>Mostly UI issues as people suggested, and bad mouse smoothing.</p></htmltext>
<tokenext>Thankfully user tweak guides fixed most of it , and then a later patch cleaned up a bit .
Still pretty ordinary effort though for supposedly " release quality " .Mostly UI issues as people suggested , and bad mouse smoothing .</tokentext>
<sentencetext>Thankfully user tweak guides fixed most of it, and then a later patch cleaned up a bit.
Still pretty ordinary effort though for supposedly "release quality".Mostly UI issues as people suggested, and bad mouse smoothing.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31283692</id>
	<title>Re:Most games I can think of</title>
	<author>Anonymous</author>
	<datestamp>1267191060000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I found hardware requirements of console ported games to be favorable. I thought it be the need to optimize for the inferior hardware. ME2 and MW2 run just as fine as their predecessors did. Considering they need to run on the same console, I guess that makes sense.</p></htmltext>
<tokenext>I found hardware requirements of console ported games to be favorable .
I thought it be the need to optimize for the inferior hardware .
ME2 and MW2 run just as fine as their predecessors did .
Considering they need to run on the same console , I guess that makes sense .</tokentext>
<sentencetext>I found hardware requirements of console ported games to be favorable.
I thought it be the need to optimize for the inferior hardware.
ME2 and MW2 run just as fine as their predecessors did.
Considering they need to run on the same console, I guess that makes sense.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31282938</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31282812</id>
	<title>GTA4, Bully, Shawn White Snowboarding, MW2</title>
	<author>Anonymous</author>
	<datestamp>1267179120000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>1</modscore>
	<htmltext><p>Seriously, just about any damned game in the past 2 years has been pure nigh-on crap. GTA4 would have been great, if you could have played offline without having to worry about crashing all the time, and then not having to sign into 3, yes 3 different services. Bully didn't even run on PC (at least for most people it just crashed, usually after the first cutscene (great QC there...!), Shawn White snowboarding had the similar press x a b y issues as the OP and Modern Warfare 2, oh good christ, no console, no way to type to other people while sitting in lobby, no dedicated servers, absolute fail. Its a wonder anyone makes a decent PC game anymore, the companies involved are more worried about someone pirating the damned things than making them good enough to pirate....</p></htmltext>
<tokenext>Seriously , just about any damned game in the past 2 years has been pure nigh-on crap .
GTA4 would have been great , if you could have played offline without having to worry about crashing all the time , and then not having to sign into 3 , yes 3 different services .
Bully did n't even run on PC ( at least for most people it just crashed , usually after the first cutscene ( great QC there... !
) , Shawn White snowboarding had the similar press x a b y issues as the OP and Modern Warfare 2 , oh good christ , no console , no way to type to other people while sitting in lobby , no dedicated servers , absolute fail .
Its a wonder anyone makes a decent PC game anymore , the companies involved are more worried about someone pirating the damned things than making them good enough to pirate... .</tokentext>
<sentencetext>Seriously, just about any damned game in the past 2 years has been pure nigh-on crap.
GTA4 would have been great, if you could have played offline without having to worry about crashing all the time, and then not having to sign into 3, yes 3 different services.
Bully didn't even run on PC (at least for most people it just crashed, usually after the first cutscene (great QC there...!
), Shawn White snowboarding had the similar press x a b y issues as the OP and Modern Warfare 2, oh good christ, no console, no way to type to other people while sitting in lobby, no dedicated servers, absolute fail.
Its a wonder anyone makes a decent PC game anymore, the companies involved are more worried about someone pirating the damned things than making them good enough to pirate....</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31284030</id>
	<title>Re:Deus Ex 2</title>
	<author>Anonymous</author>
	<datestamp>1267194300000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>You didn't think that the inclusion of NG Resonance as a sinister, omnipresent construct created by the WTO for the purposes of intelligence gathering was genius?</htmltext>
<tokenext>You did n't think that the inclusion of NG Resonance as a sinister , omnipresent construct created by the WTO for the purposes of intelligence gathering was genius ?</tokentext>
<sentencetext>You didn't think that the inclusion of NG Resonance as a sinister, omnipresent construct created by the WTO for the purposes of intelligence gathering was genius?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31283532</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31284254</id>
	<title>simplest console- pc fail</title>
	<author>(arg!)Styopa</author>
	<datestamp>1267195620000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Screen resolution.</p><p>Even AAA titles like Oblivion failed hard at this.<br>I'm not looking at your game on a stupid 640x480 video monitor, so I don't need your text to be ginormous to be clear.</p><p>A corollary to this would be the UI in general - where every button is huge and lists only show 4 things at a time, because everything is supersized for the poor bastard navigating with a gamepad on a TV screen.</p><p>You never appreciate efficient UI design as much as you do playing a console game (badly) ported to a computer.</p></htmltext>
<tokenext>Screen resolution.Even AAA titles like Oblivion failed hard at this.I 'm not looking at your game on a stupid 640x480 video monitor , so I do n't need your text to be ginormous to be clear.A corollary to this would be the UI in general - where every button is huge and lists only show 4 things at a time , because everything is supersized for the poor bastard navigating with a gamepad on a TV screen.You never appreciate efficient UI design as much as you do playing a console game ( badly ) ported to a computer .</tokentext>
<sentencetext>Screen resolution.Even AAA titles like Oblivion failed hard at this.I'm not looking at your game on a stupid 640x480 video monitor, so I don't need your text to be ginormous to be clear.A corollary to this would be the UI in general - where every button is huge and lists only show 4 things at a time, because everything is supersized for the poor bastard navigating with a gamepad on a TV screen.You never appreciate efficient UI design as much as you do playing a console game (badly) ported to a computer.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31285974</id>
	<title>Re:The new Prince of Persia reboot.</title>
	<author>Lulfas</author>
	<datestamp>1267204560000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>...And probably much more important than those games, the 800 pound gorilla in the room, World of Warcraft.</htmltext>
<tokenext>...And probably much more important than those games , the 800 pound gorilla in the room , World of Warcraft .</tokentext>
<sentencetext>...And probably much more important than those games, the 800 pound gorilla in the room, World of Warcraft.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31284328</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31286680</id>
	<title>Re:Most games I can think of</title>
	<author>Happy Nuclear Death</author>
	<datestamp>1267206720000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p> <b>Don't make me "tap" a button to perform a action.</b> Who thought of that?</p></div><p>Word.  I actually wore out a keyboard's "Shift" key (albeit a $12 Aopen, no big loss) with the stupid "sprint" tapping in Grant Theft Auto San Andreas.</p><p>Had I been sufficiently motivated, I guess I could have set up a macro to save wear on the Shift key, but I shouldn't have to.</p></div>
	</htmltext>
<tokenext>Do n't make me " tap " a button to perform a action .
Who thought of that ? Word .
I actually wore out a keyboard 's " Shift " key ( albeit a $ 12 Aopen , no big loss ) with the stupid " sprint " tapping in Grant Theft Auto San Andreas.Had I been sufficiently motivated , I guess I could have set up a macro to save wear on the Shift key , but I should n't have to .</tokentext>
<sentencetext> Don't make me "tap" a button to perform a action.
Who thought of that?Word.
I actually wore out a keyboard's "Shift" key (albeit a $12 Aopen, no big loss) with the stupid "sprint" tapping in Grant Theft Auto San Andreas.Had I been sufficiently motivated, I guess I could have set up a macro to save wear on the Shift key, but I shouldn't have to.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31282938</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31287448</id>
	<title>Re:when?</title>
	<author>Anonymous</author>
	<datestamp>1267209240000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>That's because GTA originally came out on DOS and Windows in 1997 after 3 long years of development on DOS; the Playstation port came in 1998. In fact for the GTA3 games (not including GTA4) you could say they were also developed for the PC at the same time especially thanks to Renderware but also thanks to Sony's PS2 exclusive deal that delayed the games very much th.</p></htmltext>
<tokenext>That 's because GTA originally came out on DOS and Windows in 1997 after 3 long years of development on DOS ; the Playstation port came in 1998 .
In fact for the GTA3 games ( not including GTA4 ) you could say they were also developed for the PC at the same time especially thanks to Renderware but also thanks to Sony 's PS2 exclusive deal that delayed the games very much th .</tokentext>
<sentencetext>That's because GTA originally came out on DOS and Windows in 1997 after 3 long years of development on DOS; the Playstation port came in 1998.
In fact for the GTA3 games (not including GTA4) you could say they were also developed for the PC at the same time especially thanks to Renderware but also thanks to Sony's PS2 exclusive deal that delayed the games very much th.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31283322</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31286196</id>
	<title>RE4</title>
	<author>wisnoskij</author>
	<datestamp>1267205160000</datestamp>
	<modclass>Redundant</modclass>
	<modscore>0</modscore>
	<htmltext>Resident Evil 4 PC port.<br>
Could not use mouse to aim (arrow keys to aim in FP view).<br>
Could not exit game, had to ctrl+alt+del.</htmltext>
<tokenext>Resident Evil 4 PC port .
Could not use mouse to aim ( arrow keys to aim in FP view ) .
Could not exit game , had to ctrl + alt + del .</tokentext>
<sentencetext>Resident Evil 4 PC port.
Could not use mouse to aim (arrow keys to aim in FP view).
Could not exit game, had to ctrl+alt+del.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31282846</id>
	<title>Anonymous Coward</title>
	<author>Anonymous</author>
	<datestamp>1267179600000</datestamp>
	<modclass>None</modclass>
	<modscore>-1</modscore>
	<htmltext><p>All I have to say is.</p><p>"all your base are belong to us"</p></htmltext>
<tokenext>All I have to say is .
" all your base are belong to us "</tokentext>
<sentencetext>All I have to say is.
"all your base are belong to us"</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31288470</id>
	<title>Re:The new Prince of Persia reboot.</title>
	<author>Anonymous</author>
	<datestamp>1267212540000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>And that's one reason why ports don't get made properly.  Look at how much of any major game retailer is devoted to PC titles.  With the exception of a few high-profile releases, console ports of PC games just don't do well at all.  So there are less resources to make PC ports with, and the cycle continues.</p></htmltext>
<tokenext>And that 's one reason why ports do n't get made properly .
Look at how much of any major game retailer is devoted to PC titles .
With the exception of a few high-profile releases , console ports of PC games just do n't do well at all .
So there are less resources to make PC ports with , and the cycle continues .</tokentext>
<sentencetext>And that's one reason why ports don't get made properly.
Look at how much of any major game retailer is devoted to PC titles.
With the exception of a few high-profile releases, console ports of PC games just don't do well at all.
So there are less resources to make PC ports with, and the cycle continues.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31282796</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31285466</id>
	<title>Re:As a games developer</title>
	<author>Anonymous</author>
	<datestamp>1267202160000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>What kind of cheap-ass publisher do you work for that doesn't provide kits for the entire team?  We have 360 and PS3 dev kits *per artist* and we make low-budget titles.  Not coincidentally, we don't have a full-featured Windows build.  Just a model viewer and world editor.</p></htmltext>
<tokenext>What kind of cheap-ass publisher do you work for that does n't provide kits for the entire team ?
We have 360 and PS3 dev kits * per artist * and we make low-budget titles .
Not coincidentally , we do n't have a full-featured Windows build .
Just a model viewer and world editor .</tokentext>
<sentencetext>What kind of cheap-ass publisher do you work for that doesn't provide kits for the entire team?
We have 360 and PS3 dev kits *per artist* and we make low-budget titles.
Not coincidentally, we don't have a full-featured Windows build.
Just a model viewer and world editor.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31283160</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31282922</id>
	<title>Re:when?</title>
	<author>Anonymous</author>
	<datestamp>1267180500000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>grand theft auto 3, vice city and san andreas had a top quality PC ports, you could not notice it was originally a console game at all.<br>
&nbsp;</p></htmltext>
<tokenext>grand theft auto 3 , vice city and san andreas had a top quality PC ports , you could not notice it was originally a console game at all .
 </tokentext>
<sentencetext>grand theft auto 3, vice city and san andreas had a top quality PC ports, you could not notice it was originally a console game at all.
 </sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31282702</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31284434</id>
	<title>Re:Worse than bad ports are bad translations</title>
	<author>Anonymous</author>
	<datestamp>1267196640000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Mirror's Edge suffered from the same problem that's described in the article.  The in-game prompts in the training told you to press A, B, etc, and even the menus were right off of the console version, except I think they added one extra tab that allowed you to modify graphics options.  A patch was released for it eventually though, and now the menus and in-game prompts display keyboard buttons rather than game controller buttons.</p></htmltext>
<tokenext>Mirror 's Edge suffered from the same problem that 's described in the article .
The in-game prompts in the training told you to press A , B , etc , and even the menus were right off of the console version , except I think they added one extra tab that allowed you to modify graphics options .
A patch was released for it eventually though , and now the menus and in-game prompts display keyboard buttons rather than game controller buttons .</tokentext>
<sentencetext>Mirror's Edge suffered from the same problem that's described in the article.
The in-game prompts in the training told you to press A, B, etc, and even the menus were right off of the console version, except I think they added one extra tab that allowed you to modify graphics options.
A patch was released for it eventually though, and now the menus and in-game prompts display keyboard buttons rather than game controller buttons.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31282676</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31286372</id>
	<title>Re:Guitar Hero World Tour...</title>
	<author>Happy Nuclear Death</author>
	<datestamp>1267205700000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I think they did the same thing with Guitar Hero 3.  My system is hardly a lightweight, garnering a 5.7 overall score in Windows 7, with a 6.1 (!) in Memory.  Dirty details:</p><p>-Core 2 Duo E8500<br>-4 GB DDR3 1333 MHz (PC 10666) RAM<br>-GeForce 9800 GTX+ 512 MB (PCI Express 2.0 16x interface) video card</p><p>And while GH3 under Windows XP (haven't tried it in 7 yet) runs acceptably, there's often hints of hitching in the animation.  Turning off the crowds helps only a little.  It definitely feels like it's being run in an emulator, or was at least ported with little to no optimization done.</p><p>The frustrating thing is, I know the consoles it was designed to run on are MUCH less beefy in hardware than my PC.  True for GH World Tour as well, I'd wager.</p><p>The big publishers just don't care any more.  Why should they?  In the console world, they get to control both the software and the hardware (properly, the console mfg. controls the hardware, but the point is it's locked down and fixed-configuration).</p><p>Infinity Ward gave PC gamers the middle finger with Modern Warfare 2, and I see no reason things will get better.  I would be surprised if they even bother with a Windows 7 version of Modern Warfare 3.</p></htmltext>
<tokenext>I think they did the same thing with Guitar Hero 3 .
My system is hardly a lightweight , garnering a 5.7 overall score in Windows 7 , with a 6.1 ( !
) in Memory .
Dirty details : -Core 2 Duo E8500-4 GB DDR3 1333 MHz ( PC 10666 ) RAM-GeForce 9800 GTX + 512 MB ( PCI Express 2.0 16x interface ) video cardAnd while GH3 under Windows XP ( have n't tried it in 7 yet ) runs acceptably , there 's often hints of hitching in the animation .
Turning off the crowds helps only a little .
It definitely feels like it 's being run in an emulator , or was at least ported with little to no optimization done.The frustrating thing is , I know the consoles it was designed to run on are MUCH less beefy in hardware than my PC .
True for GH World Tour as well , I 'd wager.The big publishers just do n't care any more .
Why should they ?
In the console world , they get to control both the software and the hardware ( properly , the console mfg .
controls the hardware , but the point is it 's locked down and fixed-configuration ) .Infinity Ward gave PC gamers the middle finger with Modern Warfare 2 , and I see no reason things will get better .
I would be surprised if they even bother with a Windows 7 version of Modern Warfare 3 .</tokentext>
<sentencetext>I think they did the same thing with Guitar Hero 3.
My system is hardly a lightweight, garnering a 5.7 overall score in Windows 7, with a 6.1 (!
) in Memory.
Dirty details:-Core 2 Duo E8500-4 GB DDR3 1333 MHz (PC 10666) RAM-GeForce 9800 GTX+ 512 MB (PCI Express 2.0 16x interface) video cardAnd while GH3 under Windows XP (haven't tried it in 7 yet) runs acceptably, there's often hints of hitching in the animation.
Turning off the crowds helps only a little.
It definitely feels like it's being run in an emulator, or was at least ported with little to no optimization done.The frustrating thing is, I know the consoles it was designed to run on are MUCH less beefy in hardware than my PC.
True for GH World Tour as well, I'd wager.The big publishers just don't care any more.
Why should they?
In the console world, they get to control both the software and the hardware (properly, the console mfg.
controls the hardware, but the point is it's locked down and fixed-configuration).Infinity Ward gave PC gamers the middle finger with Modern Warfare 2, and I see no reason things will get better.
I would be surprised if they even bother with a Windows 7 version of Modern Warfare 3.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31282750</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31283166</id>
	<title>Re:A few awful examples</title>
	<author>Anonymous</author>
	<datestamp>1267183980000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Actually, The Last Remnant may be a dodgy port in control terms (I personally didn't have a problem with it, and it ran fine for me) but the PC version's had the mechanics fiddled with and improved - it's more fun to play.</p><p>If you like that kinda thing.  SaGa RPGs are a rather small niche among JRPGs, and this is toned down from the previous installments but still rather quirky.</p></htmltext>
<tokenext>Actually , The Last Remnant may be a dodgy port in control terms ( I personally did n't have a problem with it , and it ran fine for me ) but the PC version 's had the mechanics fiddled with and improved - it 's more fun to play.If you like that kinda thing .
SaGa RPGs are a rather small niche among JRPGs , and this is toned down from the previous installments but still rather quirky .</tokentext>
<sentencetext>Actually, The Last Remnant may be a dodgy port in control terms (I personally didn't have a problem with it, and it ran fine for me) but the PC version's had the mechanics fiddled with and improved - it's more fun to play.If you like that kinda thing.
SaGa RPGs are a rather small niche among JRPGs, and this is toned down from the previous installments but still rather quirky.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31282876</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31283820</id>
	<title>Re:Worse than bad ports are bad translations</title>
	<author>PhoenixFlare</author>
	<datestamp>1267192620000</datestamp>
	<modclass>Funny</modclass>
	<modscore>2</modscore>
	<htmltext><p><i>"Summon Lich" vs. "Summon Rich"</i></p><p>I always kinda liked that one, I imagined some guy named Rich in a Grim Reaper costume appearing to smite my enemies.</p></htmltext>
<tokenext>" Summon Lich " vs. " Summon Rich " I always kinda liked that one , I imagined some guy named Rich in a Grim Reaper costume appearing to smite my enemies .</tokentext>
<sentencetext>"Summon Lich" vs. "Summon Rich"I always kinda liked that one, I imagined some guy named Rich in a Grim Reaper costume appearing to smite my enemies.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31282676</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31284856</id>
	<title>Resident Evil</title>
	<author>Anonymous</author>
	<datestamp>1267198920000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>The only real port I've ever played left a very bad taste in my mouth.</p><p>In college, one guy had a Nintendo Gamecube and played Resident Evil 4 a lot. So did I, it was a fun game, only I didn't have a gamecube to play on my own. Even tried playing it on my laptop through a USB TV tuner device, but it created enough of a lag between controller and screen action (half a second at least) that the game was unplayable beyond general exploring. Eventually, I worked up the money/willpower to go and buy the PC version for my laptop. Mistake.</p><p>Graphics: good, audio: good, controls: wretched.</p><p>I swear all they did was map the buttons to the keyboard and called it a day. There was no mouse support, just the arrow keys, which made precision aiming a challenge. Yes that was how the Gamecube version worked, but the movements here were not smooth. Then there was the zoom. Apparently it's based on feedback or something, because if I pressed the zoom key, it would go to one level of zoom and stay there. To zoom in and out, I'd have to exit zoom and hit the key again, no gradual up/down motion. Also, the graphics for the quicktime cutscene events were still A button, B button rather than say, allowing one to customize the buttons and then show the new keyboad equivalents.</p></htmltext>
<tokenext>The only real port I 've ever played left a very bad taste in my mouth.In college , one guy had a Nintendo Gamecube and played Resident Evil 4 a lot .
So did I , it was a fun game , only I did n't have a gamecube to play on my own .
Even tried playing it on my laptop through a USB TV tuner device , but it created enough of a lag between controller and screen action ( half a second at least ) that the game was unplayable beyond general exploring .
Eventually , I worked up the money/willpower to go and buy the PC version for my laptop .
Mistake.Graphics : good , audio : good , controls : wretched.I swear all they did was map the buttons to the keyboard and called it a day .
There was no mouse support , just the arrow keys , which made precision aiming a challenge .
Yes that was how the Gamecube version worked , but the movements here were not smooth .
Then there was the zoom .
Apparently it 's based on feedback or something , because if I pressed the zoom key , it would go to one level of zoom and stay there .
To zoom in and out , I 'd have to exit zoom and hit the key again , no gradual up/down motion .
Also , the graphics for the quicktime cutscene events were still A button , B button rather than say , allowing one to customize the buttons and then show the new keyboad equivalents .</tokentext>
<sentencetext>The only real port I've ever played left a very bad taste in my mouth.In college, one guy had a Nintendo Gamecube and played Resident Evil 4 a lot.
So did I, it was a fun game, only I didn't have a gamecube to play on my own.
Even tried playing it on my laptop through a USB TV tuner device, but it created enough of a lag between controller and screen action (half a second at least) that the game was unplayable beyond general exploring.
Eventually, I worked up the money/willpower to go and buy the PC version for my laptop.
Mistake.Graphics: good, audio: good, controls: wretched.I swear all they did was map the buttons to the keyboard and called it a day.
There was no mouse support, just the arrow keys, which made precision aiming a challenge.
Yes that was how the Gamecube version worked, but the movements here were not smooth.
Then there was the zoom.
Apparently it's based on feedback or something, because if I pressed the zoom key, it would go to one level of zoom and stay there.
To zoom in and out, I'd have to exit zoom and hit the key again, no gradual up/down motion.
Also, the graphics for the quicktime cutscene events were still A button, B button rather than say, allowing one to customize the buttons and then show the new keyboad equivalents.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31284626</id>
	<title>Re:The new Prince of Persia reboot.</title>
	<author>Anonymous</author>
	<datestamp>1267197660000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>0</modscore>
	<htmltext><p>He never said that PC gaming was dying. He said that console to PC ports tend to require disproportionately higher powered hardware than the console from which it came and he's generally correct about that.</p><p>In short, you are a fucking idiot.</p></htmltext>
<tokenext>He never said that PC gaming was dying .
He said that console to PC ports tend to require disproportionately higher powered hardware than the console from which it came and he 's generally correct about that.In short , you are a fucking idiot .</tokentext>
<sentencetext>He never said that PC gaming was dying.
He said that console to PC ports tend to require disproportionately higher powered hardware than the console from which it came and he's generally correct about that.In short, you are a fucking idiot.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31284328</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31288132</id>
	<title>Re:As a games developer</title>
	<author>Anonymous</author>
	<datestamp>1267211460000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>&gt;(Fyi the Playstation 3 is a terrible console and is actually less powerful than a 360, the graphics power is especially poor)</p><p>Or maybe your company has terrible developers. I have yet to see a game that looks as good as Uncharted 2 on the 360.</p></htmltext>
<tokenext>&gt; ( Fyi the Playstation 3 is a terrible console and is actually less powerful than a 360 , the graphics power is especially poor ) Or maybe your company has terrible developers .
I have yet to see a game that looks as good as Uncharted 2 on the 360 .</tokentext>
<sentencetext>&gt;(Fyi the Playstation 3 is a terrible console and is actually less powerful than a 360, the graphics power is especially poor)Or maybe your company has terrible developers.
I have yet to see a game that looks as good as Uncharted 2 on the 360.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31283160</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31283992</id>
	<title>Re:List of terrible port errors.</title>
	<author>tepples</author>
	<datestamp>1267194060000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Use of bloated middleware.<nobr> <wbr></nobr>.NET, Windows Games For Live, etc.</p></div><p>Isn't that backward? Don't you have to use XNA (based on<nobr> <wbr></nobr>.NET) to develop for Xbox 360 unless your company has prior commercial titles on another platform?</p></div>
	</htmltext>
<tokenext>Use of bloated middleware .
.NET , Windows Games For Live , etc.Is n't that backward ?
Do n't you have to use XNA ( based on .NET ) to develop for Xbox 360 unless your company has prior commercial titles on another platform ?</tokentext>
<sentencetext>Use of bloated middleware.
.NET, Windows Games For Live, etc.Isn't that backward?
Don't you have to use XNA (based on .NET) to develop for Xbox 360 unless your company has prior commercial titles on another platform?
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31283176</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31283576</id>
	<title>Re:A few awful examples</title>
	<author>Anonymous</author>
	<datestamp>1267189800000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>The only problem I had with Ghostbusters is I needed to get a new video card to play it at responsible settings, but I had been trying with a 8800.  I wasn't using the "generic Windows sound card" driver, but the RealTek one for the speaker jacks on my mobo and the sound was fine.  I also had it installed to my D:/ drive, but this was using the Steam version, so maybe that makes it all better.  This was on both XP with the 8800 and then Win7 with the new ATI Radeon 5800 HD.  I didn't have cheat on any of the fights, but I do normally play on the lowest difficulty setting now as my time after work and before bed is limited since I have a long commute.  You may have just had bad luck.</p></htmltext>
<tokenext>The only problem I had with Ghostbusters is I needed to get a new video card to play it at responsible settings , but I had been trying with a 8800 .
I was n't using the " generic Windows sound card " driver , but the RealTek one for the speaker jacks on my mobo and the sound was fine .
I also had it installed to my D : / drive , but this was using the Steam version , so maybe that makes it all better .
This was on both XP with the 8800 and then Win7 with the new ATI Radeon 5800 HD .
I did n't have cheat on any of the fights , but I do normally play on the lowest difficulty setting now as my time after work and before bed is limited since I have a long commute .
You may have just had bad luck .</tokentext>
<sentencetext>The only problem I had with Ghostbusters is I needed to get a new video card to play it at responsible settings, but I had been trying with a 8800.
I wasn't using the "generic Windows sound card" driver, but the RealTek one for the speaker jacks on my mobo and the sound was fine.
I also had it installed to my D:/ drive, but this was using the Steam version, so maybe that makes it all better.
This was on both XP with the 8800 and then Win7 with the new ATI Radeon 5800 HD.
I didn't have cheat on any of the fights, but I do normally play on the lowest difficulty setting now as my time after work and before bed is limited since I have a long commute.
You may have just had bad luck.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31282876</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31321606</id>
	<title>Need for speed</title>
	<author>Cur8or</author>
	<datestamp>1267436460000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>You ever try to oval race a supercar with a keyboard?
Damn nigh impossible.
Analog input is for pussies!</htmltext>
<tokenext>You ever try to oval race a supercar with a keyboard ?
Damn nigh impossible .
Analog input is for pussies !</tokentext>
<sentencetext>You ever try to oval race a supercar with a keyboard?
Damn nigh impossible.
Analog input is for pussies!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31282852</id>
	<title>Re:Final Fantasy 7 on PC</title>
	<author>vipz</author>
	<datestamp>1267179660000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Trying to get FF7 PC to run halfway decently on a non-Voodoo card was the equivalent of torture. I had a G200 and later a TNT2<nobr> <wbr></nobr>:(</p></htmltext>
<tokenext>Trying to get FF7 PC to run halfway decently on a non-Voodoo card was the equivalent of torture .
I had a G200 and later a TNT2 : (</tokentext>
<sentencetext>Trying to get FF7 PC to run halfway decently on a non-Voodoo card was the equivalent of torture.
I had a G200 and later a TNT2 :(</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31282782</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31285642</id>
	<title>Re:Final Fantasy 7 on PC</title>
	<author>precariousgray</author>
	<datestamp>1267202940000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I've had an eye out for the best current experience for FF7 for a while now, and after checking out the PS3 version of FF7, I can say it does look very nice on an HDTV.  The only thing an emulator probably has on it are thing such as anti-aliasing and additional texture filtering.  The pre-rendered backgrounds did look a bit better on the PS3 though; they were somewhat pixelated for me in ePSXe, regardless of what options I changed, or plugins were used.</htmltext>
<tokenext>I 've had an eye out for the best current experience for FF7 for a while now , and after checking out the PS3 version of FF7 , I can say it does look very nice on an HDTV .
The only thing an emulator probably has on it are thing such as anti-aliasing and additional texture filtering .
The pre-rendered backgrounds did look a bit better on the PS3 though ; they were somewhat pixelated for me in ePSXe , regardless of what options I changed , or plugins were used .</tokentext>
<sentencetext>I've had an eye out for the best current experience for FF7 for a while now, and after checking out the PS3 version of FF7, I can say it does look very nice on an HDTV.
The only thing an emulator probably has on it are thing such as anti-aliasing and additional texture filtering.
The pre-rendered backgrounds did look a bit better on the PS3 though; they were somewhat pixelated for me in ePSXe, regardless of what options I changed, or plugins were used.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31283070</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31285706</id>
	<title>Re:Awful ports?</title>
	<author>fastest fascist</author>
	<datestamp>1267203240000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>...not to mention when you happen to have a device that has a poorly designed USB port that will take a USB B connector the WRONG way without even resisting, resulting in some fried electronics...</htmltext>
<tokenext>...not to mention when you happen to have a device that has a poorly designed USB port that will take a USB B connector the WRONG way without even resisting , resulting in some fried electronics.. .</tokentext>
<sentencetext>...not to mention when you happen to have a device that has a poorly designed USB port that will take a USB B connector the WRONG way without even resisting, resulting in some fried electronics...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31283406</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31282702</id>
	<title>when?</title>
	<author>Anonymous</author>
	<datestamp>1267177920000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext><p>Please show me a single port of console game to pc, which didn't show these problems.... in over 20 years i believe its less than half a dozen</p><p>Even quite successful series like gta suffer from these mistakes</p></htmltext>
<tokenext>Please show me a single port of console game to pc , which did n't show these problems.... in over 20 years i believe its less than half a dozenEven quite successful series like gta suffer from these mistakes</tokentext>
<sentencetext>Please show me a single port of console game to pc, which didn't show these problems.... in over 20 years i believe its less than half a dozenEven quite successful series like gta suffer from these mistakes</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31283410</id>
	<title>Re:The case of Gears of War</title>
	<author>Spad</author>
	<datestamp>1267187340000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>GoW on the PC has the longest installer I have ever come across; it took over 15 minutes to install the bloody thing.</p><p>I didn't find the game itself that buggy or crashy, just mind-numbingly boring.</p></htmltext>
<tokenext>GoW on the PC has the longest installer I have ever come across ; it took over 15 minutes to install the bloody thing.I did n't find the game itself that buggy or crashy , just mind-numbingly boring .</tokentext>
<sentencetext>GoW on the PC has the longest installer I have ever come across; it took over 15 minutes to install the bloody thing.I didn't find the game itself that buggy or crashy, just mind-numbingly boring.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31282778</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31287654</id>
	<title>Re:Final Fantasy 7 on PC</title>
	<author>smd75</author>
	<datestamp>1267209900000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I wasn't posting looking for a solution. I was simply trying to say that Eidos created a port and didnt care to do anything to support the product, which is what the original post was about.</p><p>I own the PSX version, non greatest hits and can play that any time I want. The game is currently being sold at second hand shops for $50+. Unless you can get the game off someone who doesn't know its current price, you wont find it very cheap.</p></htmltext>
<tokenext>I was n't posting looking for a solution .
I was simply trying to say that Eidos created a port and didnt care to do anything to support the product , which is what the original post was about.I own the PSX version , non greatest hits and can play that any time I want .
The game is currently being sold at second hand shops for $ 50 + .
Unless you can get the game off someone who does n't know its current price , you wont find it very cheap .</tokentext>
<sentencetext>I wasn't posting looking for a solution.
I was simply trying to say that Eidos created a port and didnt care to do anything to support the product, which is what the original post was about.I own the PSX version, non greatest hits and can play that any time I want.
The game is currently being sold at second hand shops for $50+.
Unless you can get the game off someone who doesn't know its current price, you wont find it very cheap.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31283070</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31285348</id>
	<title>Re:The new Prince of Persia reboot.</title>
	<author>Anonymous</author>
	<datestamp>1267201560000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>+1 WHOOSH</htmltext>
<tokenext>+ 1 WHOOSH</tokentext>
<sentencetext>+1 WHOOSH</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31284328</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31282770</id>
	<title>Re:when?</title>
	<author>El Lobo</author>
	<datestamp>1267178640000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Well, I don't know if this is a "port", but both Lego Star Wars games run fine in any platform I've tried, without showing any signs of foreign idiosyncrasy.</htmltext>
<tokenext>Well , I do n't know if this is a " port " , but both Lego Star Wars games run fine in any platform I 've tried , without showing any signs of foreign idiosyncrasy .</tokentext>
<sentencetext>Well, I don't know if this is a "port", but both Lego Star Wars games run fine in any platform I've tried, without showing any signs of foreign idiosyncrasy.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31282702</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31285784</id>
	<title>Re:Most games I can think of</title>
	<author>Monkeedude1212</author>
	<datestamp>1267203600000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>When porting a game to PC, there are certain elements you just have to redesign.</p></div><p>I agree - the biggest of which is obviously Input!</p><p>And thats what bugs me the most these days, because with most object oriented programming, these are easily interchangeable!</p><p>Setting up a rebindable control scheme is as easy as making a 2D Array - First indexes are all your function keys available for pressing, second indexes are all your functions. You produce a single screen that lets you assign keybindings, this is not anything new - they've been doing it since the 90's. Honestly it takes less than a day to draft it up and implement.</p><p>In fact - it's so easy I don't understand why Consoles don't normally do it either. When I load up Halo 3 - they give me like 4 different prebuilt button configurations (regular, Boxer, bumper jumper - whatever).  Why can't -I- decide what button is for jump? Either Consoles controls are so incredibly horribly designed that developers can't seem to get around this insight or they have somehow descended into a dark age forgetting good game design.</p><p>Anyways, this rant is supposed to be about ports to PC's, not the other way around. Bah - I lost my train of thought. Look what you made me do.</p></div>
	</htmltext>
<tokenext>When porting a game to PC , there are certain elements you just have to redesign.I agree - the biggest of which is obviously Input ! And thats what bugs me the most these days , because with most object oriented programming , these are easily interchangeable ! Setting up a rebindable control scheme is as easy as making a 2D Array - First indexes are all your function keys available for pressing , second indexes are all your functions .
You produce a single screen that lets you assign keybindings , this is not anything new - they 've been doing it since the 90 's .
Honestly it takes less than a day to draft it up and implement.In fact - it 's so easy I do n't understand why Consoles do n't normally do it either .
When I load up Halo 3 - they give me like 4 different prebuilt button configurations ( regular , Boxer , bumper jumper - whatever ) .
Why ca n't -I- decide what button is for jump ?
Either Consoles controls are so incredibly horribly designed that developers ca n't seem to get around this insight or they have somehow descended into a dark age forgetting good game design.Anyways , this rant is supposed to be about ports to PC 's , not the other way around .
Bah - I lost my train of thought .
Look what you made me do .</tokentext>
<sentencetext>When porting a game to PC, there are certain elements you just have to redesign.I agree - the biggest of which is obviously Input!And thats what bugs me the most these days, because with most object oriented programming, these are easily interchangeable!Setting up a rebindable control scheme is as easy as making a 2D Array - First indexes are all your function keys available for pressing, second indexes are all your functions.
You produce a single screen that lets you assign keybindings, this is not anything new - they've been doing it since the 90's.
Honestly it takes less than a day to draft it up and implement.In fact - it's so easy I don't understand why Consoles don't normally do it either.
When I load up Halo 3 - they give me like 4 different prebuilt button configurations (regular, Boxer, bumper jumper - whatever).
Why can't -I- decide what button is for jump?
Either Consoles controls are so incredibly horribly designed that developers can't seem to get around this insight or they have somehow descended into a dark age forgetting good game design.Anyways, this rant is supposed to be about ports to PC's, not the other way around.
Bah - I lost my train of thought.
Look what you made me do.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31282938</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31288704</id>
	<title>Same with Metal Gear Solid by MS</title>
	<author>HalAtWork</author>
	<datestamp>1267213380000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Metal Gear Solid, ported by Microsoft, was also horribly done.  On their own platform!  Glitchy, horrid graphics that were inconsistant compared to even the Bleem! + Dreamcast version.  Silicon Knights did it right with Twin Snakes for the GameCube.  Luckily Konami did their own work with Metal Gear Solid 2 on the PC.</htmltext>
<tokenext>Metal Gear Solid , ported by Microsoft , was also horribly done .
On their own platform !
Glitchy , horrid graphics that were inconsistant compared to even the Bleem !
+ Dreamcast version .
Silicon Knights did it right with Twin Snakes for the GameCube .
Luckily Konami did their own work with Metal Gear Solid 2 on the PC .</tokentext>
<sentencetext>Metal Gear Solid, ported by Microsoft, was also horribly done.
On their own platform!
Glitchy, horrid graphics that were inconsistant compared to even the Bleem!
+ Dreamcast version.
Silicon Knights did it right with Twin Snakes for the GameCube.
Luckily Konami did their own work with Metal Gear Solid 2 on the PC.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31282778</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31283286</id>
	<title>Re:Guitar Hero World Tour...</title>
	<author>Anonymous</author>
	<datestamp>1267185480000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>FoFIX is still hideously slow due to being written in Python. Try <a href="http://stringsonspeed.sourceforge.net/" title="sourceforge.net" rel="nofollow">Strings on Speed</a> [sourceforge.net]. It has vastly improved performance and works with FoF songs.</p></htmltext>
<tokenext>FoFIX is still hideously slow due to being written in Python .
Try Strings on Speed [ sourceforge.net ] .
It has vastly improved performance and works with FoF songs .</tokentext>
<sentencetext>FoFIX is still hideously slow due to being written in Python.
Try Strings on Speed [sourceforge.net].
It has vastly improved performance and works with FoF songs.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31282750</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31289788</id>
	<title>Prince of Persia..</title>
	<author>Anonymous</author>
	<datestamp>1267174920000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I found The newest Prince of Persia to be a particularly poorly thought out port from the xbox 360 version.  The default keyboard controls were configured by a blind folded monkey.</p></htmltext>
<tokenext>I found The newest Prince of Persia to be a particularly poorly thought out port from the xbox 360 version .
The default keyboard controls were configured by a blind folded monkey .</tokentext>
<sentencetext>I found The newest Prince of Persia to be a particularly poorly thought out port from the xbox 360 version.
The default keyboard controls were configured by a blind folded monkey.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31283226</id>
	<title>Re:Saints Row 2</title>
	<author>KDR\_11k</author>
	<datestamp>1267184700000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>It wasn't quite that bad even when I played it with the horrible framerate on my old PC but yeah, fine control over the vehicle was pretty lacking.</p></htmltext>
<tokenext>It was n't quite that bad even when I played it with the horrible framerate on my old PC but yeah , fine control over the vehicle was pretty lacking .</tokentext>
<sentencetext>It wasn't quite that bad even when I played it with the horrible framerate on my old PC but yeah, fine control over the vehicle was pretty lacking.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31282856</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31283950</id>
	<title>Re:Assassins Creed</title>
	<author>tepples</author>
	<datestamp>1267193760000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>It also had (as I recall) the typical you-can-only-save-when-we-say-so console conversion issues
Would you rather have had NetHack-style the-game-is-saved-continuously-even-when-you-die save mechanics?</p></div></div>
	</htmltext>
<tokenext>It also had ( as I recall ) the typical you-can-only-save-when-we-say-so console conversion issues Would you rather have had NetHack-style the-game-is-saved-continuously-even-when-you-die save mechanics ?</tokentext>
<sentencetext>It also had (as I recall) the typical you-can-only-save-when-we-say-so console conversion issues
Would you rather have had NetHack-style the-game-is-saved-continuously-even-when-you-die save mechanics?
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31283030</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31282664</id>
	<title>sup wit dat</title>
	<author>Anonymous</author>
	<datestamp>1267177500000</datestamp>
	<modclass>Offtopic</modclass>
	<modscore>-1</modscore>
	<htmltext><p>fristy posty</p></htmltext>
<tokenext>fristy posty</tokentext>
<sentencetext>fristy posty</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31282938</id>
	<title>Most games I can think of</title>
	<author>Tukz</author>
	<datestamp>1267180860000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext><p>Most games I can think of that got ported from console to PC, suffers from a lot of issues.</p><p>They all have one or more in common:</p><p>
&nbsp; - Lack of configuration<br>
&nbsp; - Extremely high hardware requirements<br>
&nbsp; - Bad mouse control (acceleration, non-configurable sensitivity etc) Example: Mass Effect 2 got THREE settings for mouse. And it's STILL very high on Low.<br>
&nbsp; - Low FOV<br>
&nbsp; - Difficulty setting too low for PC (it's easier when you actually have a mouse to aim with in FPS)</p><p>But these issues are usually something that can get patched eventually.<br>The most annoying thing about ports is this:</p><p>They usually make a direct port of the game. What works on console, DOES NOT ALWAYS WORK ON PC!<br>On PC, I got an entire keyboard of keys. Allow me to freaking bind actions to em, don't give me 3 "command wheels" or whatever.</p><p>Don't make me "tap" a button to perform a action. Who thought of that?</p><p>I can go on with numerous game design issues, but I think everyone gets my points here.<br>When porting a game to PC, there are certain elements you just have to redesign.</p></htmltext>
<tokenext>Most games I can think of that got ported from console to PC , suffers from a lot of issues.They all have one or more in common :   - Lack of configuration   - Extremely high hardware requirements   - Bad mouse control ( acceleration , non-configurable sensitivity etc ) Example : Mass Effect 2 got THREE settings for mouse .
And it 's STILL very high on Low .
  - Low FOV   - Difficulty setting too low for PC ( it 's easier when you actually have a mouse to aim with in FPS ) But these issues are usually something that can get patched eventually.The most annoying thing about ports is this : They usually make a direct port of the game .
What works on console , DOES NOT ALWAYS WORK ON PC ! On PC , I got an entire keyboard of keys .
Allow me to freaking bind actions to em , do n't give me 3 " command wheels " or whatever.Do n't make me " tap " a button to perform a action .
Who thought of that ? I can go on with numerous game design issues , but I think everyone gets my points here.When porting a game to PC , there are certain elements you just have to redesign .</tokentext>
<sentencetext>Most games I can think of that got ported from console to PC, suffers from a lot of issues.They all have one or more in common:
  - Lack of configuration
  - Extremely high hardware requirements
  - Bad mouse control (acceleration, non-configurable sensitivity etc) Example: Mass Effect 2 got THREE settings for mouse.
And it's STILL very high on Low.
  - Low FOV
  - Difficulty setting too low for PC (it's easier when you actually have a mouse to aim with in FPS)But these issues are usually something that can get patched eventually.The most annoying thing about ports is this:They usually make a direct port of the game.
What works on console, DOES NOT ALWAYS WORK ON PC!On PC, I got an entire keyboard of keys.
Allow me to freaking bind actions to em, don't give me 3 "command wheels" or whatever.Don't make me "tap" a button to perform a action.
Who thought of that?I can go on with numerous game design issues, but I think everyone gets my points here.When porting a game to PC, there are certain elements you just have to redesign.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31284756</id>
	<title>Re:[Protoype] works that way</title>
	<author>Anonymous</author>
	<datestamp>1267198320000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>At least they took the time to check what gamepad you had plugged in and use a sane mapping for the Logitech Rumblepad 2, unlike <b>any</b> Game for Windows, as they are only supposed to work with XBox360 gamepads apparently (I wouldn't be surprised that if it works correctly with other controls it would be rejected as a GfW). Most Unreal Engine games just have bad mappings, other games wont recognize there is a gamepad connected.</p><p>At least with Unreal Engine games I can edit the ini files to map the controls correctly (specially annoying is the swapped directions on the thumb sticks), but with other games, you have to use either hacked xinput.dll files, map to keyboard with the gamepad's driver or give up and use the keyboard (or give up the game altogether).</p></htmltext>
<tokenext>At least they took the time to check what gamepad you had plugged in and use a sane mapping for the Logitech Rumblepad 2 , unlike any Game for Windows , as they are only supposed to work with XBox360 gamepads apparently ( I would n't be surprised that if it works correctly with other controls it would be rejected as a GfW ) .
Most Unreal Engine games just have bad mappings , other games wont recognize there is a gamepad connected.At least with Unreal Engine games I can edit the ini files to map the controls correctly ( specially annoying is the swapped directions on the thumb sticks ) , but with other games , you have to use either hacked xinput.dll files , map to keyboard with the gamepad 's driver or give up and use the keyboard ( or give up the game altogether ) .</tokentext>
<sentencetext>At least they took the time to check what gamepad you had plugged in and use a sane mapping for the Logitech Rumblepad 2, unlike any Game for Windows, as they are only supposed to work with XBox360 gamepads apparently (I wouldn't be surprised that if it works correctly with other controls it would be rejected as a GfW).
Most Unreal Engine games just have bad mappings, other games wont recognize there is a gamepad connected.At least with Unreal Engine games I can edit the ini files to map the controls correctly (specially annoying is the swapped directions on the thumb sticks), but with other games, you have to use either hacked xinput.dll files, map to keyboard with the gamepad's driver or give up and use the keyboard (or give up the game altogether).</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31282974</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31282754</id>
	<title>Awful ports?</title>
	<author>leromarinvit</author>
	<datestamp>1267178460000</datestamp>
	<modclass>Funny</modclass>
	<modscore>4</modscore>
	<htmltext><p>Hmm, let's see. USB is a bit of a turd sometimes...</p><p>*ducks*</p></htmltext>
<tokenext>Hmm , let 's see .
USB is a bit of a turd sometimes... * ducks *</tokentext>
<sentencetext>Hmm, let's see.
USB is a bit of a turd sometimes...*ducks*</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31284730</id>
	<title>Re:Halo</title>
	<author>spyrochaete</author>
	<datestamp>1267198200000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Halo was released on PC many years after its Xbox debut and despite the very dated and blocky graphics the performance was incredibly poor.  The frame rate was so low that many PC gaming magazines used it to benchmark PCs and video cards alongside much more attractive games like FEAR and Quake 3.  Amusing, considering the game was a PC-only title for a while.</p></htmltext>
<tokenext>Halo was released on PC many years after its Xbox debut and despite the very dated and blocky graphics the performance was incredibly poor .
The frame rate was so low that many PC gaming magazines used it to benchmark PCs and video cards alongside much more attractive games like FEAR and Quake 3 .
Amusing , considering the game was a PC-only title for a while .</tokentext>
<sentencetext>Halo was released on PC many years after its Xbox debut and despite the very dated and blocky graphics the performance was incredibly poor.
The frame rate was so low that many PC gaming magazines used it to benchmark PCs and video cards alongside much more attractive games like FEAR and Quake 3.
Amusing, considering the game was a PC-only title for a while.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31283886</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31284448</id>
	<title>Re:A few awful examples</title>
	<author>slyrat</author>
	<datestamp>1267196700000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>There are plenty of other awful examples. The Prince of Persia reboots have been mentioned (justly so) and I think the more recent installments in the Tomb Raider franchise also deserve a mention. Last Remnant is another good example; Square-Enix titles have never been particularly kindly treated on the PC anyway. Fire one of these up on even a top end PC with an Xbox controller plugged in and it's still very much apparent that you're playing the "second best" version of the game.</p></div><p>True that last remnant may have had a few quirks but if you compare it to the really buggy console versions you should be glad of how little broke in the pc version.</p><p><div class="quote"><p>The recent AvP game looks and feels far better on the PC than on the consoles; the Predator is an over-complicated nightmare to control on any platform, but the PC version does work out somewhat less toxic.</p></div><p>True, but this game in general is awful. Just play AvP2 if you want an actual good game that works perfect on the pc. The alien controls in particular were awful in the one just released.</p></div>
	</htmltext>
<tokenext>There are plenty of other awful examples .
The Prince of Persia reboots have been mentioned ( justly so ) and I think the more recent installments in the Tomb Raider franchise also deserve a mention .
Last Remnant is another good example ; Square-Enix titles have never been particularly kindly treated on the PC anyway .
Fire one of these up on even a top end PC with an Xbox controller plugged in and it 's still very much apparent that you 're playing the " second best " version of the game.True that last remnant may have had a few quirks but if you compare it to the really buggy console versions you should be glad of how little broke in the pc version.The recent AvP game looks and feels far better on the PC than on the consoles ; the Predator is an over-complicated nightmare to control on any platform , but the PC version does work out somewhat less toxic.True , but this game in general is awful .
Just play AvP2 if you want an actual good game that works perfect on the pc .
The alien controls in particular were awful in the one just released .</tokentext>
<sentencetext>There are plenty of other awful examples.
The Prince of Persia reboots have been mentioned (justly so) and I think the more recent installments in the Tomb Raider franchise also deserve a mention.
Last Remnant is another good example; Square-Enix titles have never been particularly kindly treated on the PC anyway.
Fire one of these up on even a top end PC with an Xbox controller plugged in and it's still very much apparent that you're playing the "second best" version of the game.True that last remnant may have had a few quirks but if you compare it to the really buggy console versions you should be glad of how little broke in the pc version.The recent AvP game looks and feels far better on the PC than on the consoles; the Predator is an over-complicated nightmare to control on any platform, but the PC version does work out somewhat less toxic.True, but this game in general is awful.
Just play AvP2 if you want an actual good game that works perfect on the pc.
The alien controls in particular were awful in the one just released.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31282876</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31282778</id>
	<title>The case of Gears of War</title>
	<author>Anonymous</author>
	<datestamp>1267178760000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>5</modscore>
	<htmltext><p>When Gears of War's PC port was first released, it was:<br>1) buggy<br>2) crashy<br>3) released A YEAR LATER than the xbox version<br>The crashy part was fixed, iirc about 2 months after release by a patch.<br>As you can imagine, the sales for this port were a little slow. Video game companies being video game companies chalked this up to piracy. To them the fact that the game was a shitty port released a full year after the original with dated graphics and all couldn't have POSSIBLY been a reason.</p><p>When time comes around to release Gears of War 2 - cliffyB says there's no plans for a port because the first one was just pirated too much...</p></htmltext>
<tokenext>When Gears of War 's PC port was first released , it was : 1 ) buggy2 ) crashy3 ) released A YEAR LATER than the xbox versionThe crashy part was fixed , iirc about 2 months after release by a patch.As you can imagine , the sales for this port were a little slow .
Video game companies being video game companies chalked this up to piracy .
To them the fact that the game was a shitty port released a full year after the original with dated graphics and all could n't have POSSIBLY been a reason.When time comes around to release Gears of War 2 - cliffyB says there 's no plans for a port because the first one was just pirated too much.. .</tokentext>
<sentencetext>When Gears of War's PC port was first released, it was:1) buggy2) crashy3) released A YEAR LATER than the xbox versionThe crashy part was fixed, iirc about 2 months after release by a patch.As you can imagine, the sales for this port were a little slow.
Video game companies being video game companies chalked this up to piracy.
To them the fact that the game was a shitty port released a full year after the original with dated graphics and all couldn't have POSSIBLY been a reason.When time comes around to release Gears of War 2 - cliffyB says there's no plans for a port because the first one was just pirated too much...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31288996</id>
	<title>Saints Row 2</title>
	<author>Spatial</author>
	<datestamp>1267214580000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I knew SR2 would be a bad port, but I still bought it because it was only three euros.  Bad idea.<br> <br>

The game runs so badly that as a programmer I find myself taken in wonder; how is this performance physically <b>possible</b> on my hardware?<br> <br>

The most heinous problem is the constant stuttering.  When the game is loading world data - ALL THE TIME, this is an open-world sandbox game - it hangs for at least half a second.  In fact at least 10 minutes out of every hour will be spent involuntarily watching a still picture.<br> <br>

Bear in mind that this game was ported from the Xbox 360, where it streams from a 12x DVD-ROM drive with an 18MB/sec best-case transfer rate.  <b>And it doesn't stutter</b>.  The PC port reads directly from the HDD, a device with five times the transfer rate and half the seek time.  With this five-fold improvement, they manage to leverage a performance gain of negative infinity.  Great job!<br> <br>

Then there's the graphics.  The game's rendering speed is appalling, and it's not for the sake of fidelity.  The graphics are on par with a PS2 game.  I can live with ugliness or slowness, but not both.<br> <br>

To put it in perspective,  I have hardware that can comfortably run Crysis at settings beyond what you can choose in the GUI.  I can play other shitty ports and have an enjoyable experience with a modicum of visual appeal.  But <b>this</b> game?  It's just too much.<br> <br>

You can turn down the settings of course.  For the record, at any setting below maximum it looks considerably worse than the 360 version.  The settings go lower than most games; lighting is optional for example.<br> <br>

Oh yes.  Allow me to elaborate: unlike any other modern game, this runs so badly that there's actually an option to turn lighting off <i>entirely</i>.  Not just a reduction in quality, but literally nothing, not even uninterpolated flat shading.  No shaders, no lights, no shadows, no bump-maps, <i>nothing</i> - and it still runs like fucking dogshit.<br> <br>

That's pretty impressive when you think about it.  They made rendering unshaded polygons with a single low resolution texture more computationally demanding than <i>protein folding</i>.<br> <br>

Mysteriously the game runs just fine on the 360, despite having something in the region of one-sixth the GPU horsepower my computer has.  I guess in that version they forgot to include sleep(100) in every inner loop the renderer has.<br> <br>

The worst thing of all is knowing that there's a good game underneath the mound of technical failure.  The game supports mouse and keyboard and controller simultaneously and properly.  Online play is fun and works well; you can join anyone's game any time because the entire game is cooperatively multiplayer.  The game is hilarious and fairly well designed.<br> <br>

What a goddamn shame.</htmltext>
<tokenext>I knew SR2 would be a bad port , but I still bought it because it was only three euros .
Bad idea .
The game runs so badly that as a programmer I find myself taken in wonder ; how is this performance physically possible on my hardware ?
The most heinous problem is the constant stuttering .
When the game is loading world data - ALL THE TIME , this is an open-world sandbox game - it hangs for at least half a second .
In fact at least 10 minutes out of every hour will be spent involuntarily watching a still picture .
Bear in mind that this game was ported from the Xbox 360 , where it streams from a 12x DVD-ROM drive with an 18MB/sec best-case transfer rate .
And it does n't stutter .
The PC port reads directly from the HDD , a device with five times the transfer rate and half the seek time .
With this five-fold improvement , they manage to leverage a performance gain of negative infinity .
Great job !
Then there 's the graphics .
The game 's rendering speed is appalling , and it 's not for the sake of fidelity .
The graphics are on par with a PS2 game .
I can live with ugliness or slowness , but not both .
To put it in perspective , I have hardware that can comfortably run Crysis at settings beyond what you can choose in the GUI .
I can play other shitty ports and have an enjoyable experience with a modicum of visual appeal .
But this game ?
It 's just too much .
You can turn down the settings of course .
For the record , at any setting below maximum it looks considerably worse than the 360 version .
The settings go lower than most games ; lighting is optional for example .
Oh yes .
Allow me to elaborate : unlike any other modern game , this runs so badly that there 's actually an option to turn lighting off entirely .
Not just a reduction in quality , but literally nothing , not even uninterpolated flat shading .
No shaders , no lights , no shadows , no bump-maps , nothing - and it still runs like fucking dogshit .
That 's pretty impressive when you think about it .
They made rendering unshaded polygons with a single low resolution texture more computationally demanding than protein folding .
Mysteriously the game runs just fine on the 360 , despite having something in the region of one-sixth the GPU horsepower my computer has .
I guess in that version they forgot to include sleep ( 100 ) in every inner loop the renderer has .
The worst thing of all is knowing that there 's a good game underneath the mound of technical failure .
The game supports mouse and keyboard and controller simultaneously and properly .
Online play is fun and works well ; you can join anyone 's game any time because the entire game is cooperatively multiplayer .
The game is hilarious and fairly well designed .
What a goddamn shame .</tokentext>
<sentencetext>I knew SR2 would be a bad port, but I still bought it because it was only three euros.
Bad idea.
The game runs so badly that as a programmer I find myself taken in wonder; how is this performance physically possible on my hardware?
The most heinous problem is the constant stuttering.
When the game is loading world data - ALL THE TIME, this is an open-world sandbox game - it hangs for at least half a second.
In fact at least 10 minutes out of every hour will be spent involuntarily watching a still picture.
Bear in mind that this game was ported from the Xbox 360, where it streams from a 12x DVD-ROM drive with an 18MB/sec best-case transfer rate.
And it doesn't stutter.
The PC port reads directly from the HDD, a device with five times the transfer rate and half the seek time.
With this five-fold improvement, they manage to leverage a performance gain of negative infinity.
Great job!
Then there's the graphics.
The game's rendering speed is appalling, and it's not for the sake of fidelity.
The graphics are on par with a PS2 game.
I can live with ugliness or slowness, but not both.
To put it in perspective,  I have hardware that can comfortably run Crysis at settings beyond what you can choose in the GUI.
I can play other shitty ports and have an enjoyable experience with a modicum of visual appeal.
But this game?
It's just too much.
You can turn down the settings of course.
For the record, at any setting below maximum it looks considerably worse than the 360 version.
The settings go lower than most games; lighting is optional for example.
Oh yes.
Allow me to elaborate: unlike any other modern game, this runs so badly that there's actually an option to turn lighting off entirely.
Not just a reduction in quality, but literally nothing, not even uninterpolated flat shading.
No shaders, no lights, no shadows, no bump-maps, nothing - and it still runs like fucking dogshit.
That's pretty impressive when you think about it.
They made rendering unshaded polygons with a single low resolution texture more computationally demanding than protein folding.
Mysteriously the game runs just fine on the 360, despite having something in the region of one-sixth the GPU horsepower my computer has.
I guess in that version they forgot to include sleep(100) in every inner loop the renderer has.
The worst thing of all is knowing that there's a good game underneath the mound of technical failure.
The game supports mouse and keyboard and controller simultaneously and properly.
Online play is fun and works well; you can join anyone's game any time because the entire game is cooperatively multiplayer.
The game is hilarious and fairly well designed.
What a goddamn shame.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31285636</id>
	<title>Re:As a games developer</title>
	<author>Anonymous</author>
	<datestamp>1267202880000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>This in Bioshock 2.</p><p>I noted that at 1920x1080 (monitors native res) everything looked like crap, but as soon as I turned it down to 720p it looked a whole lot better.  The textures were designed to be upscaled to xbox resolution, but if your rig beats an xbox then playing at max settings actually looks worse.</p></htmltext>
<tokenext>This in Bioshock 2.I noted that at 1920x1080 ( monitors native res ) everything looked like crap , but as soon as I turned it down to 720p it looked a whole lot better .
The textures were designed to be upscaled to xbox resolution , but if your rig beats an xbox then playing at max settings actually looks worse .</tokentext>
<sentencetext>This in Bioshock 2.I noted that at 1920x1080 (monitors native res) everything looked like crap, but as soon as I turned it down to 720p it looked a whole lot better.
The textures were designed to be upscaled to xbox resolution, but if your rig beats an xbox then playing at max settings actually looks worse.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31283160</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31283314</id>
	<title>Re:Example of SupCom v. SupCom 2</title>
	<author>KDR\_11k</author>
	<datestamp>1267185960000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I played the SC2 demo and all it contained was some campaign missions, RTS campaigns are rarely worth a damn since the AI is usually set to passive and gives you all the time in the world to tech up and spam units, then crush everything with superior firepower. RTS games don't get really strategic until you're operating on a tight schedule and really have to budget your resources and time. Then you really have to decide what to invest in and when. In a campaign you can just buy everything and attack when you're ready because there's no penalty for being slow and when you have a giant army stomping around it's usually just a matter of attack-moving over everything, no need for tactics because your force is so large nothing can stop it.</p></htmltext>
<tokenext>I played the SC2 demo and all it contained was some campaign missions , RTS campaigns are rarely worth a damn since the AI is usually set to passive and gives you all the time in the world to tech up and spam units , then crush everything with superior firepower .
RTS games do n't get really strategic until you 're operating on a tight schedule and really have to budget your resources and time .
Then you really have to decide what to invest in and when .
In a campaign you can just buy everything and attack when you 're ready because there 's no penalty for being slow and when you have a giant army stomping around it 's usually just a matter of attack-moving over everything , no need for tactics because your force is so large nothing can stop it .</tokentext>
<sentencetext>I played the SC2 demo and all it contained was some campaign missions, RTS campaigns are rarely worth a damn since the AI is usually set to passive and gives you all the time in the world to tech up and spam units, then crush everything with superior firepower.
RTS games don't get really strategic until you're operating on a tight schedule and really have to budget your resources and time.
Then you really have to decide what to invest in and when.
In a campaign you can just buy everything and attack when you're ready because there's no penalty for being slow and when you have a giant army stomping around it's usually just a matter of attack-moving over everything, no need for tactics because your force is so large nothing can stop it.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31283012</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31282856</id>
	<title>Saints Row 2</title>
	<author>Elipsion</author>
	<datestamp>1267179720000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>So, you are driwing down the highway and want to change lanes. Press left, make a perfect 90 degree turn and go head first into the concrete. Every. Single. Time.</htmltext>
<tokenext>So , you are driwing down the highway and want to change lanes .
Press left , make a perfect 90 degree turn and go head first into the concrete .
Every. Single .
Time .</tokentext>
<sentencetext>So, you are driwing down the highway and want to change lanes.
Press left, make a perfect 90 degree turn and go head first into the concrete.
Every. Single.
Time.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31284206</id>
	<title>Resident Evil 5</title>
	<author>Anonymous</author>
	<datestamp>1267195320000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>One of the worst is Resident Evil 5. The game maps the keypad to a XBox 360 one, and don't have the option to reconfigure it. The result is that, when you play with any PC keypad, the controls are all wrong. In the end you are forced to use a XBox 360 keypad or use something to remap your PC keypad.</p></htmltext>
<tokenext>One of the worst is Resident Evil 5 .
The game maps the keypad to a XBox 360 one , and do n't have the option to reconfigure it .
The result is that , when you play with any PC keypad , the controls are all wrong .
In the end you are forced to use a XBox 360 keypad or use something to remap your PC keypad .</tokentext>
<sentencetext>One of the worst is Resident Evil 5.
The game maps the keypad to a XBox 360 one, and don't have the option to reconfigure it.
The result is that, when you play with any PC keypad, the controls are all wrong.
In the end you are forced to use a XBox 360 keypad or use something to remap your PC keypad.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31294068</id>
	<title>None, actually.</title>
	<author>nataflux</author>
	<datestamp>1267199700000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Its pretty easy to determine whether a port or a game in general is going to be bad, and if you are still going out and dropping 60$ for $20 worth of software, then you probably shouldn't be gaming.

I've been gaming on PCs since the time of Quake, and i find it quite simple to play games on PC, a little bit of technical knowlege is very beneficial considering that PC games are almost always more in depth, come with more features, and offer plenty more options to the end user.</htmltext>
<tokenext>Its pretty easy to determine whether a port or a game in general is going to be bad , and if you are still going out and dropping 60 $ for $ 20 worth of software , then you probably should n't be gaming .
I 've been gaming on PCs since the time of Quake , and i find it quite simple to play games on PC , a little bit of technical knowlege is very beneficial considering that PC games are almost always more in depth , come with more features , and offer plenty more options to the end user .</tokentext>
<sentencetext>Its pretty easy to determine whether a port or a game in general is going to be bad, and if you are still going out and dropping 60$ for $20 worth of software, then you probably shouldn't be gaming.
I've been gaming on PCs since the time of Quake, and i find it quite simple to play games on PC, a little bit of technical knowlege is very beneficial considering that PC games are almost always more in depth, come with more features, and offer plenty more options to the end user.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31289668</id>
	<title>Re:As a games developer</title>
	<author>centuren</author>
	<datestamp>1267217460000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>This means there is (and must) always a working PC build on the go. Yep, all console games start life as PC games, you don't code directly on the console, your in Visual studio.</p></div><p>In your experience, is this stage of development done then with Direct3D? What graphics library does an early console game developed in Windows tend to use? I'd expect a Microsoft product if intended for the xbox360, but does the same go for, say, PS3 games? I'm wondering why so many games/game ports come out for PC with Windows technology (vs OpenGL/etc, and companies like Id Software that have produced multi-platform games at launch). Is it the toolset, or perhaps the capabilities/limitations of the tech?</p></div>
	</htmltext>
<tokenext>This means there is ( and must ) always a working PC build on the go .
Yep , all console games start life as PC games , you do n't code directly on the console , your in Visual studio.In your experience , is this stage of development done then with Direct3D ?
What graphics library does an early console game developed in Windows tend to use ?
I 'd expect a Microsoft product if intended for the xbox360 , but does the same go for , say , PS3 games ?
I 'm wondering why so many games/game ports come out for PC with Windows technology ( vs OpenGL/etc , and companies like Id Software that have produced multi-platform games at launch ) .
Is it the toolset , or perhaps the capabilities/limitations of the tech ?</tokentext>
<sentencetext>This means there is (and must) always a working PC build on the go.
Yep, all console games start life as PC games, you don't code directly on the console, your in Visual studio.In your experience, is this stage of development done then with Direct3D?
What graphics library does an early console game developed in Windows tend to use?
I'd expect a Microsoft product if intended for the xbox360, but does the same go for, say, PS3 games?
I'm wondering why so many games/game ports come out for PC with Windows technology (vs OpenGL/etc, and companies like Id Software that have produced multi-platform games at launch).
Is it the toolset, or perhaps the capabilities/limitations of the tech?
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31283160</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31283176</id>
	<title>List of terrible port errors.</title>
	<author>Anonymous</author>
	<datestamp>1267184040000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>5</modscore>
	<htmltext><p> - FOV settings, the fov is related to the distance to the viewer. On a PC, people is near the screen, so the FOV sould be higuer, is just a number, but even 90 million dollars videogames forget to change it on the PC. Out of lazyness, is not modified. (note: It may need to recompile some maps, and edit some weapons a littel).<br>
&nbsp; - Stupid messages "Don't shutdown the machine"<br>
&nbsp; - Savepoints,  but thats parts of the mechanic, and can't be fixed<br>
&nbsp; - Autoaim, thats helps pad users, because you can't properly walk and aim on a pad (seems) so need autoaim. With a mouse, you don't need autoaim. Out of lazyness, is not deactivated.<br>
&nbsp; - HORRIBLE server browsers or lack of server browser. Idiot-box with a single button. Lack of dedicated servers. A whole horrible bad network experience, with not community sense and not respect to the PC values of freedom and user control of the experience.<br>
&nbsp; - The game greets you with a "Press ENTER". This is a arcade saloon artifact from 1982. It has not reason at all on a PC.<br>
&nbsp; - Use of bloated middleware.<nobr> <wbr></nobr>.NET,  Windows Games For Live, etc.<br>
&nbsp; - Unoptimized code.  Code written for the console, that runs poorly on the pc.<br>
&nbsp; - Smallish maps. Since the consoles are serius ram limits (like 512 MB or less) some maps are really small, and you see lots of "load screens". On the PC proper games use streaming to have not load screens, or the maps are giganteous large.<br>
&nbsp; - Quick Time Events.  These things work ok with a pad, on a keyboard are something like a "learn where the A and B key are on your keyboard" minigames. Don't work at all on the PC.<br>
&nbsp; - Weird resolutions. If your game don't support 1280x1024, your game is shit, cause this is a normal (low) resoultion for lots of LCD. This force people to use lower resolutions that looko blurry, and with enormo pixels.<br>
&nbsp; - Lack of configuration options. The console people like FEW options, the PC people like MORE options. Add a FOV setting, and autoaim settings, a resolution setting, a bloom setting.<br>
&nbsp; - Use of the UNREAL engine. This engine don't support things like AA, so you have to force AA on the driver, but it don't work on some engines. Games like Borderlands suffer of this. Unreal could be a decent engine for consoles, but is BAD for the PC, because is optimized for the consoles.</p><p>I could continue, but I am wasting my time here. since most of these problems are out of lazyness. Disabling autoaim sould take a well managed company only 1 hour of time, If people don't know you have do disable autoaim for the PC, what the hell are you doing near a "conversion to PC" proyect?</p></htmltext>
<tokenext>- FOV settings , the fov is related to the distance to the viewer .
On a PC , people is near the screen , so the FOV sould be higuer , is just a number , but even 90 million dollars videogames forget to change it on the PC .
Out of lazyness , is not modified .
( note : It may need to recompile some maps , and edit some weapons a littel ) .
  - Stupid messages " Do n't shutdown the machine "   - Savepoints , but thats parts of the mechanic , and ca n't be fixed   - Autoaim , thats helps pad users , because you ca n't properly walk and aim on a pad ( seems ) so need autoaim .
With a mouse , you do n't need autoaim .
Out of lazyness , is not deactivated .
  - HORRIBLE server browsers or lack of server browser .
Idiot-box with a single button .
Lack of dedicated servers .
A whole horrible bad network experience , with not community sense and not respect to the PC values of freedom and user control of the experience .
  - The game greets you with a " Press ENTER " .
This is a arcade saloon artifact from 1982 .
It has not reason at all on a PC .
  - Use of bloated middleware .
.NET , Windows Games For Live , etc .
  - Unoptimized code .
Code written for the console , that runs poorly on the pc .
  - Smallish maps .
Since the consoles are serius ram limits ( like 512 MB or less ) some maps are really small , and you see lots of " load screens " .
On the PC proper games use streaming to have not load screens , or the maps are giganteous large .
  - Quick Time Events .
These things work ok with a pad , on a keyboard are something like a " learn where the A and B key are on your keyboard " minigames .
Do n't work at all on the PC .
  - Weird resolutions .
If your game do n't support 1280x1024 , your game is shit , cause this is a normal ( low ) resoultion for lots of LCD .
This force people to use lower resolutions that looko blurry , and with enormo pixels .
  - Lack of configuration options .
The console people like FEW options , the PC people like MORE options .
Add a FOV setting , and autoaim settings , a resolution setting , a bloom setting .
  - Use of the UNREAL engine .
This engine do n't support things like AA , so you have to force AA on the driver , but it do n't work on some engines .
Games like Borderlands suffer of this .
Unreal could be a decent engine for consoles , but is BAD for the PC , because is optimized for the consoles.I could continue , but I am wasting my time here .
since most of these problems are out of lazyness .
Disabling autoaim sould take a well managed company only 1 hour of time , If people do n't know you have do disable autoaim for the PC , what the hell are you doing near a " conversion to PC " proyect ?</tokentext>
<sentencetext> - FOV settings, the fov is related to the distance to the viewer.
On a PC, people is near the screen, so the FOV sould be higuer, is just a number, but even 90 million dollars videogames forget to change it on the PC.
Out of lazyness, is not modified.
(note: It may need to recompile some maps, and edit some weapons a littel).
  - Stupid messages "Don't shutdown the machine"
  - Savepoints,  but thats parts of the mechanic, and can't be fixed
  - Autoaim, thats helps pad users, because you can't properly walk and aim on a pad (seems) so need autoaim.
With a mouse, you don't need autoaim.
Out of lazyness, is not deactivated.
  - HORRIBLE server browsers or lack of server browser.
Idiot-box with a single button.
Lack of dedicated servers.
A whole horrible bad network experience, with not community sense and not respect to the PC values of freedom and user control of the experience.
  - The game greets you with a "Press ENTER".
This is a arcade saloon artifact from 1982.
It has not reason at all on a PC.
  - Use of bloated middleware.
.NET,  Windows Games For Live, etc.
  - Unoptimized code.
Code written for the console, that runs poorly on the pc.
  - Smallish maps.
Since the consoles are serius ram limits (like 512 MB or less) some maps are really small, and you see lots of "load screens".
On the PC proper games use streaming to have not load screens, or the maps are giganteous large.
  - Quick Time Events.
These things work ok with a pad, on a keyboard are something like a "learn where the A and B key are on your keyboard" minigames.
Don't work at all on the PC.
  - Weird resolutions.
If your game don't support 1280x1024, your game is shit, cause this is a normal (low) resoultion for lots of LCD.
This force people to use lower resolutions that looko blurry, and with enormo pixels.
  - Lack of configuration options.
The console people like FEW options, the PC people like MORE options.
Add a FOV setting, and autoaim settings, a resolution setting, a bloom setting.
  - Use of the UNREAL engine.
This engine don't support things like AA, so you have to force AA on the driver, but it don't work on some engines.
Games like Borderlands suffer of this.
Unreal could be a decent engine for consoles, but is BAD for the PC, because is optimized for the consoles.I could continue, but I am wasting my time here.
since most of these problems are out of lazyness.
Disabling autoaim sould take a well managed company only 1 hour of time, If people don't know you have do disable autoaim for the PC, what the hell are you doing near a "conversion to PC" proyect?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31283574</id>
	<title>Et tu?</title>
	<author>WinstonWolfIT</author>
	<datestamp>1267189800000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>An post? Not the most mellifluous way to start off with a post to the<nobr> <wbr></nobr>/. crowd n'est ce-pas?</htmltext>
<tokenext>An post ?
Not the most mellifluous way to start off with a post to the / .
crowd n'est ce-pas ?</tokentext>
<sentencetext>An post?
Not the most mellifluous way to start off with a post to the /.
crowd n'est ce-pas?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31283162</id>
	<title>Resident Evil 4 PC...</title>
	<author>yourtallness</author>
	<datestamp>1267183800000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>5</modscore>
	<htmltext><ul>
<li>Almost no shading and piss-poor textures. They were sensible enough to release a patch for this. Patch had no bounds checking for disk space. If you had too little disk space, the installer would fail without any hint as to why.</li><li>X-box key names. Imagine having to remember what key press you mapped the X-box key to when it flashes on the screen while trying to avoid certain death by a rolling boulder.</li><li>No mouse support...</li><li>Forced 16:9 letterboxed display</li></ul><p>

Despite their hard effort (or lack thereof) to make the game piss off PC owners as much as possible, the game was still awesome.</p></htmltext>
<tokenext>Almost no shading and piss-poor textures .
They were sensible enough to release a patch for this .
Patch had no bounds checking for disk space .
If you had too little disk space , the installer would fail without any hint as to why.X-box key names .
Imagine having to remember what key press you mapped the X-box key to when it flashes on the screen while trying to avoid certain death by a rolling boulder.No mouse support...Forced 16 : 9 letterboxed display Despite their hard effort ( or lack thereof ) to make the game piss off PC owners as much as possible , the game was still awesome .</tokentext>
<sentencetext>
Almost no shading and piss-poor textures.
They were sensible enough to release a patch for this.
Patch had no bounds checking for disk space.
If you had too little disk space, the installer would fail without any hint as to why.X-box key names.
Imagine having to remember what key press you mapped the X-box key to when it flashes on the screen while trying to avoid certain death by a rolling boulder.No mouse support...Forced 16:9 letterboxed display

Despite their hard effort (or lack thereof) to make the game piss off PC owners as much as possible, the game was still awesome.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31283070</id>
	<title>Re:Final Fantasy 7 on PC</title>
	<author>Anonymous</author>
	<datestamp>1267182420000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>4</modscore>
	<htmltext><p>If you want to play Final Fantasy VII on a modern PC, don't even bother looking at the PC version - it was a bumpy ride even back when it was new, let alone with modern hardware and operating systems. Buy a copy of the Playstation version (can be found very cheap second hand) and grab ePSXe (or your emulator of choice). The same goes for Final Fantasy VIII. You'll get better, more configurable graphics, fewer bugs and a few useful (if slightly cheaty) extra features like fast-forward and a save-anywhere option.</p><p>Alternatively, VII and VIII are available on the Playstation Network for a few dollars each which gets you an electronic copy portable between the PS3 and PSP (though this is probably still less "nice" than playing the original version emulated).</p></htmltext>
<tokenext>If you want to play Final Fantasy VII on a modern PC , do n't even bother looking at the PC version - it was a bumpy ride even back when it was new , let alone with modern hardware and operating systems .
Buy a copy of the Playstation version ( can be found very cheap second hand ) and grab ePSXe ( or your emulator of choice ) .
The same goes for Final Fantasy VIII .
You 'll get better , more configurable graphics , fewer bugs and a few useful ( if slightly cheaty ) extra features like fast-forward and a save-anywhere option.Alternatively , VII and VIII are available on the Playstation Network for a few dollars each which gets you an electronic copy portable between the PS3 and PSP ( though this is probably still less " nice " than playing the original version emulated ) .</tokentext>
<sentencetext>If you want to play Final Fantasy VII on a modern PC, don't even bother looking at the PC version - it was a bumpy ride even back when it was new, let alone with modern hardware and operating systems.
Buy a copy of the Playstation version (can be found very cheap second hand) and grab ePSXe (or your emulator of choice).
The same goes for Final Fantasy VIII.
You'll get better, more configurable graphics, fewer bugs and a few useful (if slightly cheaty) extra features like fast-forward and a save-anywhere option.Alternatively, VII and VIII are available on the Playstation Network for a few dollars each which gets you an electronic copy portable between the PS3 and PSP (though this is probably still less "nice" than playing the original version emulated).</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31282782</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31285006</id>
	<title>Supreme Commander 2</title>
	<author>Kuruk</author>
	<datestamp>1267199760000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I could not understand why they had gutted the game so much until I read its being released on the 360 as well..</p><p>It explains why SCFA is so much better.....Very sad the game has gorn backwards so much after TA and SC trail blazed RTS.</p></htmltext>
<tokenext>I could not understand why they had gutted the game so much until I read its being released on the 360 as well..It explains why SCFA is so much better.....Very sad the game has gorn backwards so much after TA and SC trail blazed RTS .</tokentext>
<sentencetext>I could not understand why they had gutted the game so much until I read its being released on the 360 as well..It explains why SCFA is so much better.....Very sad the game has gorn backwards so much after TA and SC trail blazed RTS.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31285578</id>
	<title>Halo PC was a horrible port</title>
	<author>Anonymous</author>
	<datestamp>1267202640000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>While it had immense promise, the actual port was horrible with massive lag warping and bugs. It was too bad as it had such potential for the franchise, with the ability to have user-created content. I doubt MS liked that fact however, and few patches were ever released.</p><p>I learned my lesson on that game... and when Gears of War came out, I laughed as I heard of all the extremely buggy gameplay reports from PC users. I had followed these games forever and was a very likely buyer but never ended up dropping the cash as I will not support such nonsense.  Quite honestly, those debacles had quite a bit to do with me winding down most gaming. I am not paying for a console to play games with a controller and low res when I have a killer computer just sitting here waiting. And if the companies don't want to make content, and BS about the true reasons (calling out 'pirates'! yeah right) then they can keep all of their crap, and I will keep my money. Kind of like how I feel about the music industry in general.</p></htmltext>
<tokenext>While it had immense promise , the actual port was horrible with massive lag warping and bugs .
It was too bad as it had such potential for the franchise , with the ability to have user-created content .
I doubt MS liked that fact however , and few patches were ever released.I learned my lesson on that game... and when Gears of War came out , I laughed as I heard of all the extremely buggy gameplay reports from PC users .
I had followed these games forever and was a very likely buyer but never ended up dropping the cash as I will not support such nonsense .
Quite honestly , those debacles had quite a bit to do with me winding down most gaming .
I am not paying for a console to play games with a controller and low res when I have a killer computer just sitting here waiting .
And if the companies do n't want to make content , and BS about the true reasons ( calling out 'pirates ' !
yeah right ) then they can keep all of their crap , and I will keep my money .
Kind of like how I feel about the music industry in general .</tokentext>
<sentencetext>While it had immense promise, the actual port was horrible with massive lag warping and bugs.
It was too bad as it had such potential for the franchise, with the ability to have user-created content.
I doubt MS liked that fact however, and few patches were ever released.I learned my lesson on that game... and when Gears of War came out, I laughed as I heard of all the extremely buggy gameplay reports from PC users.
I had followed these games forever and was a very likely buyer but never ended up dropping the cash as I will not support such nonsense.
Quite honestly, those debacles had quite a bit to do with me winding down most gaming.
I am not paying for a console to play games with a controller and low res when I have a killer computer just sitting here waiting.
And if the companies don't want to make content, and BS about the true reasons (calling out 'pirates'!
yeah right) then they can keep all of their crap, and I will keep my money.
Kind of like how I feel about the music industry in general.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31290084</id>
	<title>How the tables have turned.</title>
	<author>dadelbunts</author>
	<datestamp>1267176300000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I find it funny how the problem used to be with console games being ports of computer games, and now we have the opposite problem. The only think i can say is what PC owners have said for years but slightly different. "Just buy a console."</htmltext>
<tokenext>I find it funny how the problem used to be with console games being ports of computer games , and now we have the opposite problem .
The only think i can say is what PC owners have said for years but slightly different .
" Just buy a console .
"</tokentext>
<sentencetext>I find it funny how the problem used to be with console games being ports of computer games, and now we have the opposite problem.
The only think i can say is what PC owners have said for years but slightly different.
"Just buy a console.
"</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31289066</id>
	<title>Futher proof of the ship now- write it later model</title>
	<author>Anonymous</author>
	<datestamp>1267214820000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Why not try something newer, having played BattleField2 since 2005ish I had been waiting for the new release "BF3" - it was postponed, and again and finally something strange happened.  Bad Company came out, but wow this was for XBOX/PS3 only!</p><p>Meanwhile Call of Duty : Modern Waffle was ported so well onto PC from the console that they decided cheating would be a problem - so best way round this was to just not make it possible to have dedicated servers thus removing any admin burden.</p><p>Thankfully EA, master of writing sucessively dosh GUI interfaces do half-decent game engines, got out Bad Company 2 - a lovely console port that involves high paced first person shooting without the ability to duck behind objects.</p><p>Fear no though, as you are getting upset over the Beta you paid 50$ for, they cut you off hike the price to $70 (online purchase, still $50 for the CD).</p><p>So to recap, in the future we will all buy online for twice the value with no rights to transfer or sell the product as we are only licensing it for a lifetime.  Futher the product will be shipped in Beta form, and by the time you forgot it was in Beta they will be on to the next game.</p><p>PS. notice hollywood will soon follow suit.  Movies titled to be in 3D, but for the most part only in 2D.   Oh no wait, there was just a movie out like that...</p></htmltext>
<tokenext>Why not try something newer , having played BattleField2 since 2005ish I had been waiting for the new release " BF3 " - it was postponed , and again and finally something strange happened .
Bad Company came out , but wow this was for XBOX/PS3 only ! Meanwhile Call of Duty : Modern Waffle was ported so well onto PC from the console that they decided cheating would be a problem - so best way round this was to just not make it possible to have dedicated servers thus removing any admin burden.Thankfully EA , master of writing sucessively dosh GUI interfaces do half-decent game engines , got out Bad Company 2 - a lovely console port that involves high paced first person shooting without the ability to duck behind objects.Fear no though , as you are getting upset over the Beta you paid 50 $ for , they cut you off hike the price to $ 70 ( online purchase , still $ 50 for the CD ) .So to recap , in the future we will all buy online for twice the value with no rights to transfer or sell the product as we are only licensing it for a lifetime .
Futher the product will be shipped in Beta form , and by the time you forgot it was in Beta they will be on to the next game.PS .
notice hollywood will soon follow suit .
Movies titled to be in 3D , but for the most part only in 2D .
Oh no wait , there was just a movie out like that.. .</tokentext>
<sentencetext>Why not try something newer, having played BattleField2 since 2005ish I had been waiting for the new release "BF3" - it was postponed, and again and finally something strange happened.
Bad Company came out, but wow this was for XBOX/PS3 only!Meanwhile Call of Duty : Modern Waffle was ported so well onto PC from the console that they decided cheating would be a problem - so best way round this was to just not make it possible to have dedicated servers thus removing any admin burden.Thankfully EA, master of writing sucessively dosh GUI interfaces do half-decent game engines, got out Bad Company 2 - a lovely console port that involves high paced first person shooting without the ability to duck behind objects.Fear no though, as you are getting upset over the Beta you paid 50$ for, they cut you off hike the price to $70 (online purchase, still $50 for the CD).So to recap, in the future we will all buy online for twice the value with no rights to transfer or sell the product as we are only licensing it for a lifetime.
Futher the product will be shipped in Beta form, and by the time you forgot it was in Beta they will be on to the next game.PS.
notice hollywood will soon follow suit.
Movies titled to be in 3D, but for the most part only in 2D.
Oh no wait, there was just a movie out like that...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31283840</id>
	<title>Possibly 'all of the above'</title>
	<author>XahXhaX</author>
	<datestamp>1267192860000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>But just a few of the most common gripes:</p><p>Lionhead did a commendable job porting Fable, but in translating the controls to keyboard+mouse, they completely neglected joypads or any alternative input devices.  The first thing we saw were customers downloading Joy2key just to adapt, which produces twitchy results and demonstrates that the devs clearly failed to test it against a real group of gamers because anybody could have pointed out that people would want to plug in a controller.  (It's either this or the far scarier scenario where Lionhead apparently didn't realize you can even use peripherals on a PC.)</p><p>Sadly that's not the only game, while others have it the other way and fail to adapt decent keyboard+mouse controls.  Still others like one of the Spiderman games wouldn't even accept my non Xbox controller as an input device, even though Windows and everything else registers it fine.</p><p>I see a lot of ports that fail to take advantage of the basic hardware superiority of a PC, right down to increased screen resolution, or even wide screen displays.  Sadly some native PC games are even guilty of this (I think Doom 3 and/or Quake 4 were in this group)</p><p>Many more fail to appreciate the fact that while one-size-fits-all may be the creed of the console companies and their audience, PC gamers are accustomed to settings and expect the freedom to tweak for performance.  We're not simpletons that need tech support to plug A/V cables into a TV, and would-be port developers need to recognize this by adding the full list of options for shadow detail, texture resolution, etc. if for no other reason than because that's what the other PC games offer and your product will look half-assed and inferior by comparison.  And may your gods help you if you don't fully support keyboard configuration, and I get stuck using some WASD, RDFG, or whatever scheme with no recourse to change it.</p><p>The top complaint should be the steep system requirements, which often make the clearest indication that studios and their developers aren't even \_trying\_ to produce a decent port.  We understand that you can't directly convert the specs of an Xbox 360 to PC as if they were sporting the same architecture and there is no overhead from the OS and other running tasks.  But when a game runs fine on the limited hardware of a console, yet states ten times the system memory, GPU memory, etc as the minimal PC requirements and you still get framerate issues it makes one wonder if they bothered to optimize any of it.</p><p>Another issue is support, because I see too many games released, followed by the predictable fan response on official forums about bugs and errors, and months later no patch has ever surfaced.  Some games are known for having to rely on third party unofficial patches, or even developers personally releasing their own fixes independent of the company.  If you want the respect (and positive reviews and money) of the PC community, then you need to expect to stand behind your product.  Which isn't to say every kid who can't understand how to update his video drivers needs to be placated, but you can expect to alienate your own fan base by outright ignoring+abandoning them once you have their money.</p><p>The last complaint I'll add involves DRM.  I think it's lovely that you--whether you're a developer or publisher--believe that the Nintendo Wii or whatever is 100\% secure and are fully committed to the myth that piracy only affects the PC.</p><p>The problem is when you try to introduce the same false sense of security into your spiffy PC product in the form of DRM, because too often that has arrived in the form of rootkits/Starforce/et al.  PC Gamers are often fanatical about things like system maintenance, and we've learned to notice the details like inconspicuously placed services and entries to the Run keys in our registries.  Frankly, it's a violation because the lone act of \_us\_ paying \_you\_ money by buying your product does not give you the right to take over our system and do what you will.  And until you can come up</p></htmltext>
<tokenext>But just a few of the most common gripes : Lionhead did a commendable job porting Fable , but in translating the controls to keyboard + mouse , they completely neglected joypads or any alternative input devices .
The first thing we saw were customers downloading Joy2key just to adapt , which produces twitchy results and demonstrates that the devs clearly failed to test it against a real group of gamers because anybody could have pointed out that people would want to plug in a controller .
( It 's either this or the far scarier scenario where Lionhead apparently did n't realize you can even use peripherals on a PC .
) Sadly that 's not the only game , while others have it the other way and fail to adapt decent keyboard + mouse controls .
Still others like one of the Spiderman games would n't even accept my non Xbox controller as an input device , even though Windows and everything else registers it fine.I see a lot of ports that fail to take advantage of the basic hardware superiority of a PC , right down to increased screen resolution , or even wide screen displays .
Sadly some native PC games are even guilty of this ( I think Doom 3 and/or Quake 4 were in this group ) Many more fail to appreciate the fact that while one-size-fits-all may be the creed of the console companies and their audience , PC gamers are accustomed to settings and expect the freedom to tweak for performance .
We 're not simpletons that need tech support to plug A/V cables into a TV , and would-be port developers need to recognize this by adding the full list of options for shadow detail , texture resolution , etc .
if for no other reason than because that 's what the other PC games offer and your product will look half-assed and inferior by comparison .
And may your gods help you if you do n't fully support keyboard configuration , and I get stuck using some WASD , RDFG , or whatever scheme with no recourse to change it.The top complaint should be the steep system requirements , which often make the clearest indication that studios and their developers are n't even \ _trying \ _ to produce a decent port .
We understand that you ca n't directly convert the specs of an Xbox 360 to PC as if they were sporting the same architecture and there is no overhead from the OS and other running tasks .
But when a game runs fine on the limited hardware of a console , yet states ten times the system memory , GPU memory , etc as the minimal PC requirements and you still get framerate issues it makes one wonder if they bothered to optimize any of it.Another issue is support , because I see too many games released , followed by the predictable fan response on official forums about bugs and errors , and months later no patch has ever surfaced .
Some games are known for having to rely on third party unofficial patches , or even developers personally releasing their own fixes independent of the company .
If you want the respect ( and positive reviews and money ) of the PC community , then you need to expect to stand behind your product .
Which is n't to say every kid who ca n't understand how to update his video drivers needs to be placated , but you can expect to alienate your own fan base by outright ignoring + abandoning them once you have their money.The last complaint I 'll add involves DRM .
I think it 's lovely that you--whether you 're a developer or publisher--believe that the Nintendo Wii or whatever is 100 \ % secure and are fully committed to the myth that piracy only affects the PC.The problem is when you try to introduce the same false sense of security into your spiffy PC product in the form of DRM , because too often that has arrived in the form of rootkits/Starforce/et al .
PC Gamers are often fanatical about things like system maintenance , and we 've learned to notice the details like inconspicuously placed services and entries to the Run keys in our registries .
Frankly , it 's a violation because the lone act of \ _us \ _ paying \ _you \ _ money by buying your product does not give you the right to take over our system and do what you will .
And until you can come up</tokentext>
<sentencetext>But just a few of the most common gripes:Lionhead did a commendable job porting Fable, but in translating the controls to keyboard+mouse, they completely neglected joypads or any alternative input devices.
The first thing we saw were customers downloading Joy2key just to adapt, which produces twitchy results and demonstrates that the devs clearly failed to test it against a real group of gamers because anybody could have pointed out that people would want to plug in a controller.
(It's either this or the far scarier scenario where Lionhead apparently didn't realize you can even use peripherals on a PC.
)Sadly that's not the only game, while others have it the other way and fail to adapt decent keyboard+mouse controls.
Still others like one of the Spiderman games wouldn't even accept my non Xbox controller as an input device, even though Windows and everything else registers it fine.I see a lot of ports that fail to take advantage of the basic hardware superiority of a PC, right down to increased screen resolution, or even wide screen displays.
Sadly some native PC games are even guilty of this (I think Doom 3 and/or Quake 4 were in this group)Many more fail to appreciate the fact that while one-size-fits-all may be the creed of the console companies and their audience, PC gamers are accustomed to settings and expect the freedom to tweak for performance.
We're not simpletons that need tech support to plug A/V cables into a TV, and would-be port developers need to recognize this by adding the full list of options for shadow detail, texture resolution, etc.
if for no other reason than because that's what the other PC games offer and your product will look half-assed and inferior by comparison.
And may your gods help you if you don't fully support keyboard configuration, and I get stuck using some WASD, RDFG, or whatever scheme with no recourse to change it.The top complaint should be the steep system requirements, which often make the clearest indication that studios and their developers aren't even \_trying\_ to produce a decent port.
We understand that you can't directly convert the specs of an Xbox 360 to PC as if they were sporting the same architecture and there is no overhead from the OS and other running tasks.
But when a game runs fine on the limited hardware of a console, yet states ten times the system memory, GPU memory, etc as the minimal PC requirements and you still get framerate issues it makes one wonder if they bothered to optimize any of it.Another issue is support, because I see too many games released, followed by the predictable fan response on official forums about bugs and errors, and months later no patch has ever surfaced.
Some games are known for having to rely on third party unofficial patches, or even developers personally releasing their own fixes independent of the company.
If you want the respect (and positive reviews and money) of the PC community, then you need to expect to stand behind your product.
Which isn't to say every kid who can't understand how to update his video drivers needs to be placated, but you can expect to alienate your own fan base by outright ignoring+abandoning them once you have their money.The last complaint I'll add involves DRM.
I think it's lovely that you--whether you're a developer or publisher--believe that the Nintendo Wii or whatever is 100\% secure and are fully committed to the myth that piracy only affects the PC.The problem is when you try to introduce the same false sense of security into your spiffy PC product in the form of DRM, because too often that has arrived in the form of rootkits/Starforce/et al.
PC Gamers are often fanatical about things like system maintenance, and we've learned to notice the details like inconspicuously placed services and entries to the Run keys in our registries.
Frankly, it's a violation because the lone act of \_us\_ paying \_you\_ money by buying your product does not give you the right to take over our system and do what you will.
And until you can come up</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31285016</id>
	<title>GTA: Vice City</title>
	<author>netsavior</author>
	<datestamp>1267199820000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext>The pc port was actually pretty good, few bugs that bothered me, but one gigantic, huge, blaring flaw...<br> <br>
It was really really really really super easy.  It was the exact same gameplay as the PS2 version (which I also owned) but mouse+keyboard is so far superior to the console, that every single gun might as well have been "the golden gun" from goldeneye.  I am serious, those super hard missions where you had to take out 900 guys and you had to try 1000 times on PS2 and still you just barely pass it after breaking a controller or two.. cakewalk when you can actually aim.<br> <br>  The hellicopter mission, where you are taking passes on the mob base, with a tinfoil hellicopter...  That mission was the bane of the ps2, finishing with more than 5\% of the chopper health was a feat of god... On PC, 99\% health was like oops, LOL I should not have made pizza rolls while playing that mission.<br> <br>
It really opened my eyes to the common notion at the time that the gap was narrowing between console fps/3ps and PC, it was just not the case.  Still isn't, because a controller will never (barring comprehensive design changes, and I am not sure motion control will ever quite cut it)have enough precision and reaction.<br>
It was really weird having a pretty nice port that was totally useless, and it really turned me off of the PS2 version, made it seem like "Nintendo hard" Hard because of gimped controlls not because of good design/creativity.</htmltext>
<tokenext>The pc port was actually pretty good , few bugs that bothered me , but one gigantic , huge , blaring flaw.. . It was really really really really super easy .
It was the exact same gameplay as the PS2 version ( which I also owned ) but mouse + keyboard is so far superior to the console , that every single gun might as well have been " the golden gun " from goldeneye .
I am serious , those super hard missions where you had to take out 900 guys and you had to try 1000 times on PS2 and still you just barely pass it after breaking a controller or two.. cakewalk when you can actually aim .
The hellicopter mission , where you are taking passes on the mob base , with a tinfoil hellicopter... That mission was the bane of the ps2 , finishing with more than 5 \ % of the chopper health was a feat of god... On PC , 99 \ % health was like oops , LOL I should not have made pizza rolls while playing that mission .
It really opened my eyes to the common notion at the time that the gap was narrowing between console fps/3ps and PC , it was just not the case .
Still is n't , because a controller will never ( barring comprehensive design changes , and I am not sure motion control will ever quite cut it ) have enough precision and reaction .
It was really weird having a pretty nice port that was totally useless , and it really turned me off of the PS2 version , made it seem like " Nintendo hard " Hard because of gimped controlls not because of good design/creativity .</tokentext>
<sentencetext>The pc port was actually pretty good, few bugs that bothered me, but one gigantic, huge, blaring flaw... 
It was really really really really super easy.
It was the exact same gameplay as the PS2 version (which I also owned) but mouse+keyboard is so far superior to the console, that every single gun might as well have been "the golden gun" from goldeneye.
I am serious, those super hard missions where you had to take out 900 guys and you had to try 1000 times on PS2 and still you just barely pass it after breaking a controller or two.. cakewalk when you can actually aim.
The hellicopter mission, where you are taking passes on the mob base, with a tinfoil hellicopter...  That mission was the bane of the ps2, finishing with more than 5\% of the chopper health was a feat of god... On PC, 99\% health was like oops, LOL I should not have made pizza rolls while playing that mission.
It really opened my eyes to the common notion at the time that the gap was narrowing between console fps/3ps and PC, it was just not the case.
Still isn't, because a controller will never (barring comprehensive design changes, and I am not sure motion control will ever quite cut it)have enough precision and reaction.
It was really weird having a pretty nice port that was totally useless, and it really turned me off of the PS2 version, made it seem like "Nintendo hard" Hard because of gimped controlls not because of good design/creativity.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31284786</id>
	<title>Re:The new Prince of Persia reboot.</title>
	<author>rxan</author>
	<datestamp>1267198440000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I'm a PC gamer and I love the Xbox 360 controller for Windows. So much, that I'll seek out games and buy them over others simply because they have controller support.</p><p>Actually, the new POP was the reason I got the controller in the first place. The quick-time button mashes were just too difficult using the keyboard. I was more than happy to play this game once I had the 360 controller.</p></htmltext>
<tokenext>I 'm a PC gamer and I love the Xbox 360 controller for Windows .
So much , that I 'll seek out games and buy them over others simply because they have controller support.Actually , the new POP was the reason I got the controller in the first place .
The quick-time button mashes were just too difficult using the keyboard .
I was more than happy to play this game once I had the 360 controller .</tokentext>
<sentencetext>I'm a PC gamer and I love the Xbox 360 controller for Windows.
So much, that I'll seek out games and buy them over others simply because they have controller support.Actually, the new POP was the reason I got the controller in the first place.
The quick-time button mashes were just too difficult using the keyboard.
I was more than happy to play this game once I had the 360 controller.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31282680</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31283674</id>
	<title>FEAR 2</title>
	<author>Anonymous</author>
	<datestamp>1267190940000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>What a let down.</htmltext>
<tokenext>What a let down .</tokentext>
<sentencetext>What a let down.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31286982</id>
	<title>Re:The new Prince of Persia reboot.</title>
	<author>kalirion</author>
	<datestamp>1267207620000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>This isn't just for ports either.  Hell <b>Crysis</b> kept giving me helpful hints as to which xbox 360 button to press when I was playing it.  All right, I did have the gamepad plugged in at the time, but I know better than to use a gamepad in a FPS!</p></htmltext>
<tokenext>This is n't just for ports either .
Hell Crysis kept giving me helpful hints as to which xbox 360 button to press when I was playing it .
All right , I did have the gamepad plugged in at the time , but I know better than to use a gamepad in a FPS !</tokentext>
<sentencetext>This isn't just for ports either.
Hell Crysis kept giving me helpful hints as to which xbox 360 button to press when I was playing it.
All right, I did have the gamepad plugged in at the time, but I know better than to use a gamepad in a FPS!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31282680</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31284292</id>
	<title>3DO port of Star Control II</title>
	<author>Anonymous</author>
	<datestamp>1267195920000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>The <a href="http://sc2.sf.net/" title="sf.net" rel="nofollow">3DO port of Star Control II</a> [sf.net] <br>
Oh, wait?  MISfortune?  Sorry.  Um, Halo?  No, that was actually better on PC.  Maybe Thief: Deadly Shadows.</htmltext>
<tokenext>The 3DO port of Star Control II [ sf.net ] Oh , wait ?
MISfortune ? Sorry .
Um , Halo ?
No , that was actually better on PC .
Maybe Thief : Deadly Shadows .</tokentext>
<sentencetext>The 3DO port of Star Control II [sf.net] 
Oh, wait?
MISfortune?  Sorry.
Um, Halo?
No, that was actually better on PC.
Maybe Thief: Deadly Shadows.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31284486</id>
	<title>Modern Warfare 2</title>
	<author>Anonymous</author>
	<datestamp>1267196880000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I'm surprised there isn't a modded up comment about MW2 on here already. MW2 was probably one of the worst console to pc ports ever done, especially considering that some of the error messages still say things like "Lost connection to Xbox LIVE."</p><p>What's even worse is that MW2 was built out of the base code for Modern Warfare. Infinity Ward even left the original network code in. That makes MW2 a PC game that was rebuilt for console, jazzed up and then ported back to PC without much thought to the quality of game play.</p></htmltext>
<tokenext>I 'm surprised there is n't a modded up comment about MW2 on here already .
MW2 was probably one of the worst console to pc ports ever done , especially considering that some of the error messages still say things like " Lost connection to Xbox LIVE .
" What 's even worse is that MW2 was built out of the base code for Modern Warfare .
Infinity Ward even left the original network code in .
That makes MW2 a PC game that was rebuilt for console , jazzed up and then ported back to PC without much thought to the quality of game play .</tokentext>
<sentencetext>I'm surprised there isn't a modded up comment about MW2 on here already.
MW2 was probably one of the worst console to pc ports ever done, especially considering that some of the error messages still say things like "Lost connection to Xbox LIVE.
"What's even worse is that MW2 was built out of the base code for Modern Warfare.
Infinity Ward even left the original network code in.
That makes MW2 a PC game that was rebuilt for console, jazzed up and then ported back to PC without much thought to the quality of game play.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31284328</id>
	<title>Re:The new Prince of Persia reboot.</title>
	<author>PopeRatzo</author>
	<datestamp>1267196100000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><blockquote><div><p>and the fact that exclusives tend to be designed to run on hypothetical future computers from the year 2101</p></div></blockquote><p>You'll have to give a citation, please.</p><p>And I'm not talking about your hyperbole of "from the year 2101", but just your assertion that "exclusives tend to be designed" for computers other than those that are readily available for say, under $1000.</p><p>Games like Eve Online, S.T.A.L.K.E.R. series and others show that PC gaming is not dying. I'll go out on a limb and say that more people are playing computer games today than in 2003.</p><p>And if you've got some "study" by Netcraft or some other company who's scripts I block from my computer that says people aren't playing PC games any more, I'd really like to see it.</p></div>
	</htmltext>
<tokenext>and the fact that exclusives tend to be designed to run on hypothetical future computers from the year 2101You 'll have to give a citation , please.And I 'm not talking about your hyperbole of " from the year 2101 " , but just your assertion that " exclusives tend to be designed " for computers other than those that are readily available for say , under $ 1000.Games like Eve Online , S.T.A.L.K.E.R .
series and others show that PC gaming is not dying .
I 'll go out on a limb and say that more people are playing computer games today than in 2003.And if you 've got some " study " by Netcraft or some other company who 's scripts I block from my computer that says people are n't playing PC games any more , I 'd really like to see it .</tokentext>
<sentencetext>and the fact that exclusives tend to be designed to run on hypothetical future computers from the year 2101You'll have to give a citation, please.And I'm not talking about your hyperbole of "from the year 2101", but just your assertion that "exclusives tend to be designed" for computers other than those that are readily available for say, under $1000.Games like Eve Online, S.T.A.L.K.E.R.
series and others show that PC gaming is not dying.
I'll go out on a limb and say that more people are playing computer games today than in 2003.And if you've got some "study" by Netcraft or some other company who's scripts I block from my computer that says people aren't playing PC games any more, I'd really like to see it.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31282796</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31283524</id>
	<title>ST:Legacy sheeples!</title>
	<author>Anonymous</author>
	<datestamp>1267189080000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>1</modscore>
	<htmltext><p>Can't be forgetting that piss poor game. It was merely ok on the Xbox360 but the pc port was horribly done. Not as bad as others but more than bad enough!</p><p>Mass effect though, a great game but a bit of a crappy port. And OH! the bugs!!! And let's not forget the SDK. Hold on..what SDK?</p><p>With love<br>The Anonymous Coward.</p></htmltext>
<tokenext>Ca n't be forgetting that piss poor game .
It was merely ok on the Xbox360 but the pc port was horribly done .
Not as bad as others but more than bad enough ! Mass effect though , a great game but a bit of a crappy port .
And OH !
the bugs ! ! !
And let 's not forget the SDK .
Hold on..what SDK ? With loveThe Anonymous Coward .</tokentext>
<sentencetext>Can't be forgetting that piss poor game.
It was merely ok on the Xbox360 but the pc port was horribly done.
Not as bad as others but more than bad enough!Mass effect though, a great game but a bit of a crappy port.
And OH!
the bugs!!!
And let's not forget the SDK.
Hold on..what SDK?With loveThe Anonymous Coward.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31289316</id>
	<title>Re:A few awful examples</title>
	<author>elrous0</author>
	<datestamp>1267215780000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Damn, you beat me to it!</htmltext>
<tokenext>Damn , you beat me to it !</tokentext>
<sentencetext>Damn, you beat me to it!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31283568</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31283512</id>
	<title>Completely Unplayable</title>
	<author>chronosan</author>
	<datestamp>1267188840000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Onimusha 3 anybody?</htmltext>
<tokenext>Onimusha 3 anybody ?</tokentext>
<sentencetext>Onimusha 3 anybody?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31287088</id>
	<title>Re:Final Fantasy 7 on PC</title>
	<author>froon</author>
	<datestamp>1267207920000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>There is one slight advantage to FF8's PC version: It is probably the only platform that still can play the chocobo minigame. That minigame was originally designed to run on a PocketStation, a combination tamagotchi &amp; memory card gaming device never released in the US; the PC port includes a small windows app that emulates that game.</p><p>The PC controls are still crap though.</p></htmltext>
<tokenext>There is one slight advantage to FF8 's PC version : It is probably the only platform that still can play the chocobo minigame .
That minigame was originally designed to run on a PocketStation , a combination tamagotchi &amp; memory card gaming device never released in the US ; the PC port includes a small windows app that emulates that game.The PC controls are still crap though .</tokentext>
<sentencetext>There is one slight advantage to FF8's PC version: It is probably the only platform that still can play the chocobo minigame.
That minigame was originally designed to run on a PocketStation, a combination tamagotchi &amp; memory card gaming device never released in the US; the PC port includes a small windows app that emulates that game.The PC controls are still crap though.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31283070</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31283816</id>
	<title>Saints Row 2</title>
	<author>Loosifur</author>
	<datestamp>1267192620000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>For those unfamiliar, it's basically GTA but slightly more tongue-in-cheek, with a heavy emphasis on character customization, a la Def Jam: Fight for New York, or The Godfather. It's a blast to play. It's really one of my favorite games. Which makes it all the more bitter that THQ did such a crap-ass job of porting it.</p><p>I suspect that Ctrl and left-Shift are mapped as shoulder buttons, because that's how you scroll through the in-game menu, not with the arrow keys or the mouse. Despite having graphics that are really about five years behind the times, it chugs along at about 30 FPS (I run Crysis on highest settings at 1280 x 1024 at 60 FPS), dipping down to the 20s when there's a lot of drawing on screen. That's tolerable, except for the fact that a bug that only exists on the PC causes the frame rate to hover around 10 whenever you drive a car past a certain speed. No patch for this, of course.</p><p>You drive a lot during the game, like most GTA-style games, and you can't steer with the mouse. There are two radial menus, one mapped to an analog stick, and one mapped to the D-pad. The stick menu, for weapons, is also mapped to number keys. (Good port!) The D-pad menu, for health items, is bound to the arrow keys. (BAD PORT!) Consider that the time you most need to use health items is generally when one hand is holding the "run the hell away" button and the other hand is using the mouse to shoot or steer. These cannot be remapped to any other keys. Also, nothing can be mapped to mouse buttons other than the wheel or left-/right-click.</p><p>It's maddening, because all of these things tarnish what it otherwise a great game, and the control aspects at the very least could be fixed easily.</p></htmltext>
<tokenext>For those unfamiliar , it 's basically GTA but slightly more tongue-in-cheek , with a heavy emphasis on character customization , a la Def Jam : Fight for New York , or The Godfather .
It 's a blast to play .
It 's really one of my favorite games .
Which makes it all the more bitter that THQ did such a crap-ass job of porting it.I suspect that Ctrl and left-Shift are mapped as shoulder buttons , because that 's how you scroll through the in-game menu , not with the arrow keys or the mouse .
Despite having graphics that are really about five years behind the times , it chugs along at about 30 FPS ( I run Crysis on highest settings at 1280 x 1024 at 60 FPS ) , dipping down to the 20s when there 's a lot of drawing on screen .
That 's tolerable , except for the fact that a bug that only exists on the PC causes the frame rate to hover around 10 whenever you drive a car past a certain speed .
No patch for this , of course.You drive a lot during the game , like most GTA-style games , and you ca n't steer with the mouse .
There are two radial menus , one mapped to an analog stick , and one mapped to the D-pad .
The stick menu , for weapons , is also mapped to number keys .
( Good port !
) The D-pad menu , for health items , is bound to the arrow keys .
( BAD PORT !
) Consider that the time you most need to use health items is generally when one hand is holding the " run the hell away " button and the other hand is using the mouse to shoot or steer .
These can not be remapped to any other keys .
Also , nothing can be mapped to mouse buttons other than the wheel or left-/right-click.It 's maddening , because all of these things tarnish what it otherwise a great game , and the control aspects at the very least could be fixed easily .</tokentext>
<sentencetext>For those unfamiliar, it's basically GTA but slightly more tongue-in-cheek, with a heavy emphasis on character customization, a la Def Jam: Fight for New York, or The Godfather.
It's a blast to play.
It's really one of my favorite games.
Which makes it all the more bitter that THQ did such a crap-ass job of porting it.I suspect that Ctrl and left-Shift are mapped as shoulder buttons, because that's how you scroll through the in-game menu, not with the arrow keys or the mouse.
Despite having graphics that are really about five years behind the times, it chugs along at about 30 FPS (I run Crysis on highest settings at 1280 x 1024 at 60 FPS), dipping down to the 20s when there's a lot of drawing on screen.
That's tolerable, except for the fact that a bug that only exists on the PC causes the frame rate to hover around 10 whenever you drive a car past a certain speed.
No patch for this, of course.You drive a lot during the game, like most GTA-style games, and you can't steer with the mouse.
There are two radial menus, one mapped to an analog stick, and one mapped to the D-pad.
The stick menu, for weapons, is also mapped to number keys.
(Good port!
) The D-pad menu, for health items, is bound to the arrow keys.
(BAD PORT!
) Consider that the time you most need to use health items is generally when one hand is holding the "run the hell away" button and the other hand is using the mouse to shoot or steer.
These cannot be remapped to any other keys.
Also, nothing can be mapped to mouse buttons other than the wheel or left-/right-click.It's maddening, because all of these things tarnish what it otherwise a great game, and the control aspects at the very least could be fixed easily.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31283042</id>
	<title>Re:The new Prince of Persia reboot.</title>
	<author>nutshell42</author>
	<datestamp>1267182240000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext>Even worse, the camera was locked sometimes which made mouse+keyboard controls near-unplayable.<p>
Ubisoft are the masters of getting 90\% of a game right and then fucking up the remaining 10\% so badly that you can't in good conscience recommend their games. But that's not restricted to their PC games.</p></htmltext>
<tokenext>Even worse , the camera was locked sometimes which made mouse + keyboard controls near-unplayable .
Ubisoft are the masters of getting 90 \ % of a game right and then fucking up the remaining 10 \ % so badly that you ca n't in good conscience recommend their games .
But that 's not restricted to their PC games .</tokentext>
<sentencetext>Even worse, the camera was locked sometimes which made mouse+keyboard controls near-unplayable.
Ubisoft are the masters of getting 90\% of a game right and then fucking up the remaining 10\% so badly that you can't in good conscience recommend their games.
But that's not restricted to their PC games.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31282680</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31285526</id>
	<title>Re:The new Prince of Persia reboot.</title>
	<author>Anonymous</author>
	<datestamp>1267202400000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p>Even worse, the camera was locked sometimes which made mouse+keyboard controls near-unplayable.</p><p>Ubisoft are the masters of getting 90\% of a game right and then fucking up the remaining 10\% so badly that you can't in good conscience recommend their games. But that's not restricted to their PC games.</p></div><p>POD wasn't bad...  And it looked beautiful if you had a 3dfx card.</p><p>Only exception I can think of, though.</p></div>
	</htmltext>
<tokenext>Even worse , the camera was locked sometimes which made mouse + keyboard controls near-unplayable.Ubisoft are the masters of getting 90 \ % of a game right and then fucking up the remaining 10 \ % so badly that you ca n't in good conscience recommend their games .
But that 's not restricted to their PC games.POD was n't bad... And it looked beautiful if you had a 3dfx card.Only exception I can think of , though .</tokentext>
<sentencetext>Even worse, the camera was locked sometimes which made mouse+keyboard controls near-unplayable.Ubisoft are the masters of getting 90\% of a game right and then fucking up the remaining 10\% so badly that you can't in good conscience recommend their games.
But that's not restricted to their PC games.POD wasn't bad...  And it looked beautiful if you had a 3dfx card.Only exception I can think of, though.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31283042</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31286558</id>
	<title>Re:Assassins Creed</title>
	<author>Anonymous</author>
	<datestamp>1267206300000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>YES!! Oh man, I thought I was the only one. Everyone talked about how great the game was, so I tried it out. Once. And then deleted it. The controls for the keyboard was horrible. I couldn't see how people actually *LIKED* this game. I... I thought there was something wrong with me.</p></htmltext>
<tokenext>YES ! !
Oh man , I thought I was the only one .
Everyone talked about how great the game was , so I tried it out .
Once. And then deleted it .
The controls for the keyboard was horrible .
I could n't see how people actually * LIKED * this game .
I... I thought there was something wrong with me .</tokentext>
<sentencetext>YES!!
Oh man, I thought I was the only one.
Everyone talked about how great the game was, so I tried it out.
Once. And then deleted it.
The controls for the keyboard was horrible.
I couldn't see how people actually *LIKED* this game.
I... I thought there was something wrong with me.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31283030</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31287094</id>
	<title>Re:Deus Ex 2</title>
	<author>mackil</author>
	<datestamp>1267207980000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>You can throw Thief 3 into that bag as well. We went from huge levels in Thief 2, with seemly endless places to explore, to tiny little city blocks with ghost like floating fog separating areas. Seen by a guard? No problem! Run unto the ghostly fog and you're good to go in the next area. Talk about taking the player out of the game.</htmltext>
<tokenext>You can throw Thief 3 into that bag as well .
We went from huge levels in Thief 2 , with seemly endless places to explore , to tiny little city blocks with ghost like floating fog separating areas .
Seen by a guard ?
No problem !
Run unto the ghostly fog and you 're good to go in the next area .
Talk about taking the player out of the game .</tokentext>
<sentencetext>You can throw Thief 3 into that bag as well.
We went from huge levels in Thief 2, with seemly endless places to explore, to tiny little city blocks with ghost like floating fog separating areas.
Seen by a guard?
No problem!
Run unto the ghostly fog and you're good to go in the next area.
Talk about taking the player out of the game.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31283532</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31286628</id>
	<title>Best solution!</title>
	<author>Quiet\_Desperation</author>
	<datestamp>1267206540000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Ban quicktime events. Seriously, this is a basic human rights issue that could be handled in Geneva. Dare to imagine a world without without quicktime events, comrades!</htmltext>
<tokenext>Ban quicktime events .
Seriously , this is a basic human rights issue that could be handled in Geneva .
Dare to imagine a world without without quicktime events , comrades !</tokentext>
<sentencetext>Ban quicktime events.
Seriously, this is a basic human rights issue that could be handled in Geneva.
Dare to imagine a world without without quicktime events, comrades!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31285136</id>
	<title>Re:when?</title>
	<author>zippthorne</author>
	<datestamp>1267200480000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I find it a little bit sad that some of the most fun, most robust, most widely available video games are made by a company whose primary focus is selling interlocking toy blocks....</p></htmltext>
<tokenext>I find it a little bit sad that some of the most fun , most robust , most widely available video games are made by a company whose primary focus is selling interlocking toy blocks... .</tokentext>
<sentencetext>I find it a little bit sad that some of the most fun, most robust, most widely available video games are made by a company whose primary focus is selling interlocking toy blocks....</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31282770</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31283632</id>
	<title>You Were Starting The Game Wrong</title>
	<author>BRock97</author>
	<datestamp>1267190460000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p><div class="quote"><p>The new Prince of Persia reboot ensured that I won't buy a PC game from Ubisoft ever again.  It suffered from the same "Let's fill the UI with references to console-controller buttons" issue.</p></div><p>I had the same problem if I started the game from a shortcut I created to the executable.  If I used the launcher from the game disk, all the UI references to the console controls went away.</p><p>With respect to the port, I played it on both the PC and the PS3 and enjoyed the PC version since the graphics were very crisp compared to the console and I like the mouse/keyboard combo.</p></div>
	</htmltext>
<tokenext>The new Prince of Persia reboot ensured that I wo n't buy a PC game from Ubisoft ever again .
It suffered from the same " Let 's fill the UI with references to console-controller buttons " issue.I had the same problem if I started the game from a shortcut I created to the executable .
If I used the launcher from the game disk , all the UI references to the console controls went away.With respect to the port , I played it on both the PC and the PS3 and enjoyed the PC version since the graphics were very crisp compared to the console and I like the mouse/keyboard combo .</tokentext>
<sentencetext>The new Prince of Persia reboot ensured that I won't buy a PC game from Ubisoft ever again.
It suffered from the same "Let's fill the UI with references to console-controller buttons" issue.I had the same problem if I started the game from a shortcut I created to the executable.
If I used the launcher from the game disk, all the UI references to the console controls went away.With respect to the port, I played it on both the PC and the PS3 and enjoyed the PC version since the graphics were very crisp compared to the console and I like the mouse/keyboard combo.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31282680</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31284618</id>
	<title>Star Wars: Force Unleashed...</title>
	<author>h4x0t</author>
	<datestamp>1267197600000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>doesn't even have a proper menu system. Makes me want to punch myself in the head.

All the character movement is done with the mouse and WASD. In the menu screen, I have to use the arrow keys, and get this, Left and Right Square Brackets to tab between menu screens.

Kill me now. No mouse function in the menu.</htmltext>
<tokenext>does n't even have a proper menu system .
Makes me want to punch myself in the head .
All the character movement is done with the mouse and WASD .
In the menu screen , I have to use the arrow keys , and get this , Left and Right Square Brackets to tab between menu screens .
Kill me now .
No mouse function in the menu .</tokentext>
<sentencetext>doesn't even have a proper menu system.
Makes me want to punch myself in the head.
All the character movement is done with the mouse and WASD.
In the menu screen, I have to use the arrow keys, and get this, Left and Right Square Brackets to tab between menu screens.
Kill me now.
No mouse function in the menu.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31285732</id>
	<title>Nothing new</title>
	<author>DNS-and-BIND</author>
	<datestamp>1267203420000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Wow!  It's like they just described Madden '95 on PC!</htmltext>
<tokenext>Wow !
It 's like they just described Madden '95 on PC !</tokentext>
<sentencetext>Wow!
It's like they just described Madden '95 on PC!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31284858</id>
	<title>The Story of Management.</title>
	<author>Anti Cheat</author>
	<datestamp>1267198920000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Management: We want our latest title ported to the PC</p><p>Project manager: I can do that Sire'.</p><p>Management: You will have to do this within the budget of the console program</p><p>Project manager: I can't do that Sire.We have already used the allocated budget, your greatness</p><p>Management: WHaaaaT! Look Jack (modern equiv to plebe). The PC segment is small but it is worth 100's of millions to Greedo Corp.and I want a good share of that segment. All you have to do is run it through one of your conversion compilator things. One of your developers can do that on his lunch while he is doing his other tasks. It's not like he needs to do much of anything, it will do it all by itself. I see no problem here.</p><p>Project manager: Uhh sire it is a little more complicated than that. These are completely different platforms, the controls are all different, there are.......(interrupted)</p><p>Management: It's not difficult! I've been here a year since I left MilkDuddy Inc. It has been done before, everybody does it. I want that PC market segment You have a week. I have already ordered the artwork and packaging. This has to be complete, released and sales figures before the next quarterly report! Make this happen! And make it happen within budget!</p><p>Project manager: Ummm yes sire. But there is no budget, it will take longer, all the control conversions, debugging....(interrupted)</p><p>Management: Are you saying you can't do your job?</p><p>Project manager: No..I... yes sire (leaves the penthouse offices and walks the long dark hallway dimly lit by the lights reflected off the oil paintings of the past CEO's of Greedo Corp).</p><p>*Next installment. Programming Engineer is called to Project Manager's cubical (There is a window and the light is blinding to the engineer).<br>Hey Jack (His name is really Ed) I have a new priority for you. Should only take about a wee...........<br>This all goes badly and some poor schmuck living in the slums of India, studies the strange English dialog with his stained and bent English for Dummies book perched on an old yogurt crate, "Oh my goodness, I pray to Ganesh for mercy. What is this 'toggle' mean?".</p></htmltext>
<tokenext>Management : We want our latest title ported to the PCProject manager : I can do that Sire'.Management : You will have to do this within the budget of the console programProject manager : I ca n't do that Sire.We have already used the allocated budget , your greatnessManagement : WHaaaaT !
Look Jack ( modern equiv to plebe ) .
The PC segment is small but it is worth 100 's of millions to Greedo Corp.and I want a good share of that segment .
All you have to do is run it through one of your conversion compilator things .
One of your developers can do that on his lunch while he is doing his other tasks .
It 's not like he needs to do much of anything , it will do it all by itself .
I see no problem here.Project manager : Uhh sire it is a little more complicated than that .
These are completely different platforms , the controls are all different , there are....... ( interrupted ) Management : It 's not difficult !
I 've been here a year since I left MilkDuddy Inc. It has been done before , everybody does it .
I want that PC market segment You have a week .
I have already ordered the artwork and packaging .
This has to be complete , released and sales figures before the next quarterly report !
Make this happen !
And make it happen within budget ! Project manager : Ummm yes sire .
But there is no budget , it will take longer , all the control conversions , debugging.... ( interrupted ) Management : Are you saying you ca n't do your job ? Project manager : No..I... yes sire ( leaves the penthouse offices and walks the long dark hallway dimly lit by the lights reflected off the oil paintings of the past CEO 's of Greedo Corp ) .
* Next installment .
Programming Engineer is called to Project Manager 's cubical ( There is a window and the light is blinding to the engineer ) .Hey Jack ( His name is really Ed ) I have a new priority for you .
Should only take about a wee...........This all goes badly and some poor schmuck living in the slums of India , studies the strange English dialog with his stained and bent English for Dummies book perched on an old yogurt crate , " Oh my goodness , I pray to Ganesh for mercy .
What is this 'toggle ' mean ?
" .</tokentext>
<sentencetext>Management: We want our latest title ported to the PCProject manager: I can do that Sire'.Management: You will have to do this within the budget of the console programProject manager: I can't do that Sire.We have already used the allocated budget, your greatnessManagement: WHaaaaT!
Look Jack (modern equiv to plebe).
The PC segment is small but it is worth 100's of millions to Greedo Corp.and I want a good share of that segment.
All you have to do is run it through one of your conversion compilator things.
One of your developers can do that on his lunch while he is doing his other tasks.
It's not like he needs to do much of anything, it will do it all by itself.
I see no problem here.Project manager: Uhh sire it is a little more complicated than that.
These are completely different platforms, the controls are all different, there are.......(interrupted)Management: It's not difficult!
I've been here a year since I left MilkDuddy Inc. It has been done before, everybody does it.
I want that PC market segment You have a week.
I have already ordered the artwork and packaging.
This has to be complete, released and sales figures before the next quarterly report!
Make this happen!
And make it happen within budget!Project manager: Ummm yes sire.
But there is no budget, it will take longer, all the control conversions, debugging....(interrupted)Management: Are you saying you can't do your job?Project manager: No..I... yes sire (leaves the penthouse offices and walks the long dark hallway dimly lit by the lights reflected off the oil paintings of the past CEO's of Greedo Corp).
*Next installment.
Programming Engineer is called to Project Manager's cubical (There is a window and the light is blinding to the engineer).Hey Jack (His name is really Ed) I have a new priority for you.
Should only take about a wee...........This all goes badly and some poor schmuck living in the slums of India, studies the strange English dialog with his stained and bent English for Dummies book perched on an old yogurt crate, "Oh my goodness, I pray to Ganesh for mercy.
What is this 'toggle' mean?
".</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31284456</id>
	<title>Re:Awful ports?</title>
	<author>PaganRitual</author>
	<datestamp>1267196700000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Holy shit I'm so glad you posted this. I seriously thought I was going insane or something. I swear USB ports are like some sort of reverse quantum setup where you can only make the connectors stay still by directly observing them, otherwise they actively move themselves to align the wrong way every fucking time.</p></htmltext>
<tokenext>Holy shit I 'm so glad you posted this .
I seriously thought I was going insane or something .
I swear USB ports are like some sort of reverse quantum setup where you can only make the connectors stay still by directly observing them , otherwise they actively move themselves to align the wrong way every fucking time .</tokentext>
<sentencetext>Holy shit I'm so glad you posted this.
I seriously thought I was going insane or something.
I swear USB ports are like some sort of reverse quantum setup where you can only make the connectors stay still by directly observing them, otherwise they actively move themselves to align the wrong way every fucking time.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31283406</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31283922</id>
	<title>Deadly Spaces</title>
	<author>Anonymous</author>
	<datestamp>1267193640000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><a href="http://techreport.com/discussions.x/16061" title="techreport.com">The problems in the PC version of Dead Space are well-known:</a> [techreport.com] delayed movement, delayed aiming, partially rebindable keys (you can't use the cursor keys to walk because they're permanently bound to the RIG menu), etc.</htmltext>
<tokenext>The problems in the PC version of Dead Space are well-known : [ techreport.com ] delayed movement , delayed aiming , partially rebindable keys ( you ca n't use the cursor keys to walk because they 're permanently bound to the RIG menu ) , etc .</tokentext>
<sentencetext>The problems in the PC version of Dead Space are well-known: [techreport.com] delayed movement, delayed aiming, partially rebindable keys (you can't use the cursor keys to walk because they're permanently bound to the RIG menu), etc.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31288608</id>
	<title>Re:A few awful examples</title>
	<author>cgenman</author>
	<datestamp>1267212960000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I've given up on PC gaming myself for many experiences like this.  I struggled for about a day to get Bioshock's sound working.  Most games I have to fidget repeatedly and for a long time with the graphics settings to get to a playable rate.  Even one of the PC games that I helped develop I had to get a hacked version of the installer in order to actually run it on my machine.</p><p>I'd say a good third of all of the PC games that I've bought failed to run on my computer at all.</p></htmltext>
<tokenext>I 've given up on PC gaming myself for many experiences like this .
I struggled for about a day to get Bioshock 's sound working .
Most games I have to fidget repeatedly and for a long time with the graphics settings to get to a playable rate .
Even one of the PC games that I helped develop I had to get a hacked version of the installer in order to actually run it on my machine.I 'd say a good third of all of the PC games that I 've bought failed to run on my computer at all .</tokentext>
<sentencetext>I've given up on PC gaming myself for many experiences like this.
I struggled for about a day to get Bioshock's sound working.
Most games I have to fidget repeatedly and for a long time with the graphics settings to get to a playable rate.
Even one of the PC games that I helped develop I had to get a hacked version of the installer in order to actually run it on my machine.I'd say a good third of all of the PC games that I've bought failed to run on my computer at all.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31282876</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31284214</id>
	<title>Re:Saints Row 2</title>
	<author>Theoboley</author>
	<datestamp>1267195320000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Offtopic:  I could've used this option yesterday to avoid putting my car into a snowbank...</htmltext>
<tokenext>Offtopic : I could 've used this option yesterday to avoid putting my car into a snowbank.. .</tokentext>
<sentencetext>Offtopic:  I could've used this option yesterday to avoid putting my car into a snowbank...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31282856</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31282680</id>
	<title>The new Prince of Persia reboot.</title>
	<author>Sowelu</author>
	<datestamp>1267177740000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>5</modscore>
	<htmltext>The new Prince of Persia reboot ensured that I won't buy a PC game from Ubisoft ever again.  It suffered from the same "Let's fill the UI with references to console-controller buttons" issue.</htmltext>
<tokenext>The new Prince of Persia reboot ensured that I wo n't buy a PC game from Ubisoft ever again .
It suffered from the same " Let 's fill the UI with references to console-controller buttons " issue .</tokentext>
<sentencetext>The new Prince of Persia reboot ensured that I won't buy a PC game from Ubisoft ever again.
It suffered from the same "Let's fill the UI with references to console-controller buttons" issue.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31284610</id>
	<title>Re:The new Prince of Persia reboot.</title>
	<author>SBFCOblivion</author>
	<datestamp>1267197540000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Agreed! Controlling the vehicles with the mouse was especially awkward.</p><p>The match matching was equally terrible. I've no idea if that has anything to do with it being a port or not though. I bought the damn game on Steam and it used GameSpy for multiplayer...wtf. It was so terrible that my friends and I had to use Hamachi to play together despite all OWNING the game.</p><p>One of the games I truly regret purchasing.</p></htmltext>
<tokenext>Agreed !
Controlling the vehicles with the mouse was especially awkward.The match matching was equally terrible .
I 've no idea if that has anything to do with it being a port or not though .
I bought the damn game on Steam and it used GameSpy for multiplayer...wtf .
It was so terrible that my friends and I had to use Hamachi to play together despite all OWNING the game.One of the games I truly regret purchasing .</tokentext>
<sentencetext>Agreed!
Controlling the vehicles with the mouse was especially awkward.The match matching was equally terrible.
I've no idea if that has anything to do with it being a port or not though.
I bought the damn game on Steam and it used GameSpy for multiplayer...wtf.
It was so terrible that my friends and I had to use Hamachi to play together despite all OWNING the game.One of the games I truly regret purchasing.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31283192</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31284760</id>
	<title>Re:Example of SupCom v. SupCom 2</title>
	<author>HAKdragon</author>
	<datestamp>1267198320000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>For what it's worth, SupCom1 also came out for 360...</htmltext>
<tokenext>For what it 's worth , SupCom1 also came out for 360.. .</tokentext>
<sentencetext>For what it's worth, SupCom1 also came out for 360...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31283012</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31283598</id>
	<title>Re:The case of Gears of War</title>
	<author>Anonymous</author>
	<datestamp>1267190040000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p>The crashy part was fixed, iirc about 2 months after release by a patch.</p></div><p>Was it?. I dropped the game when the BSOD's wouldn't even let me reach the following checkpoint.</p><p>After playing the same boring shit for the fifth time, I uninstalled.</p><p>Microsoft has corrupted Epic, sadly.</p></div>
	</htmltext>
<tokenext>The crashy part was fixed , iirc about 2 months after release by a patch.Was it ? .
I dropped the game when the BSOD 's would n't even let me reach the following checkpoint.After playing the same boring shit for the fifth time , I uninstalled.Microsoft has corrupted Epic , sadly .</tokentext>
<sentencetext>The crashy part was fixed, iirc about 2 months after release by a patch.Was it?.
I dropped the game when the BSOD's wouldn't even let me reach the following checkpoint.After playing the same boring shit for the fifth time, I uninstalled.Microsoft has corrupted Epic, sadly.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31282778</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31286008</id>
	<title>WHAT!???!</title>
	<author>DarthVain</author>
	<datestamp>1267204620000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Video game ports are BAD?</p><p>No! Get out! Really?</p><p>News at 11! Exactly how is this news...</p><p>In other news this REVELATION: It was JUST determined in a study that most video games based on Movies are not very good.</p><p>O.M.G.</p><p>In a further story:</p><p>Our in depth coverage continues over at EA Sports, and it appears, at least initially so that when you increment a sports game by one, either be increasing the year in which it was produced (say from 2009 to 2010), or just tacking another number on it (say 12 to 13), that it doesn't really mean there will be any improvement on the game itself, and may really only contain some of the roster changes from the year before.... If we have any new details we will break them as the become known to us...</p><p>This just in:</p><p>When you take user anonymity add a 12 year old, and a microphone and an audience,  you will get a racial swearing, cursing asshat.</p><p>Also...</p><p>Fire hot, scissors sharp.</p><p>Also...</p><p>sometime cheating occurs online...</p><p>Also...</p><p>if you ever played more than 3 video games in your entire life, you are probably aware of all the above and more.</p><p>if you haven't, the likelihood of you being interested in any of these things is inversely proportional to your hat size minus the colour yellow.</p></htmltext>
<tokenext>Video game ports are BAD ? No !
Get out !
Really ? News at 11 !
Exactly how is this news...In other news this REVELATION : It was JUST determined in a study that most video games based on Movies are not very good.O.M.G.In a further story : Our in depth coverage continues over at EA Sports , and it appears , at least initially so that when you increment a sports game by one , either be increasing the year in which it was produced ( say from 2009 to 2010 ) , or just tacking another number on it ( say 12 to 13 ) , that it does n't really mean there will be any improvement on the game itself , and may really only contain some of the roster changes from the year before.... If we have any new details we will break them as the become known to us...This just in : When you take user anonymity add a 12 year old , and a microphone and an audience , you will get a racial swearing , cursing asshat.Also...Fire hot , scissors sharp.Also...sometime cheating occurs online...Also...if you ever played more than 3 video games in your entire life , you are probably aware of all the above and more.if you have n't , the likelihood of you being interested in any of these things is inversely proportional to your hat size minus the colour yellow .</tokentext>
<sentencetext>Video game ports are BAD?No!
Get out!
Really?News at 11!
Exactly how is this news...In other news this REVELATION: It was JUST determined in a study that most video games based on Movies are not very good.O.M.G.In a further story:Our in depth coverage continues over at EA Sports, and it appears, at least initially so that when you increment a sports game by one, either be increasing the year in which it was produced (say from 2009 to 2010), or just tacking another number on it (say 12 to 13), that it doesn't really mean there will be any improvement on the game itself, and may really only contain some of the roster changes from the year before.... If we have any new details we will break them as the become known to us...This just in:When you take user anonymity add a 12 year old, and a microphone and an audience,  you will get a racial swearing, cursing asshat.Also...Fire hot, scissors sharp.Also...sometime cheating occurs online...Also...if you ever played more than 3 video games in your entire life, you are probably aware of all the above and more.if you haven't, the likelihood of you being interested in any of these things is inversely proportional to your hat size minus the colour yellow.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31286810</id>
	<title>Re:As a games developer</title>
	<author>Anonymous</author>
	<datestamp>1267207080000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>It sure sounds like you work at a different kind of development studio than I do. Dev kits for consoles are common - all developers have at least one for each platform we are working on, people working on multiplayer aspects often have two of each. None of our console games start life on the PC, they start on one of the 'main' consoles (360 or PS3). We constantly test on all the platforms we are developing for; every day a new build is released to our artists, designers, and QA. If it's not working, we drop everything and fix it.</p><p>It's unreasonable to assume that every PC gamer owns multiple controllers - supporting keyboard and mouse is a must. However, keyboard/mouse is fundamentally different from 360/PS3 controllers, which are in turn fundamentally different from the Wiimote/nunchuk combination. It takes time and effort from several disciplines to make any of these work well.</p><p>Finally, it's not laziness, it's economics - a company should put the most effort on the version that it expects to make the most money on, balancing difficulty of development against the number of units sold and price per unit. For many games, building out the huge volume of art assets is a large chunk of the overall development cost - to make it cost effective at all, you must use the data across multiple platforms (downsampling algorithmically for the Wii in most cases, since it's effectively a last-gen machine in terms of RAM, processing power, disc space, etc.). But there isn't any such thing as upsampling, and since the PC is rarely the lead sku (for us it's usually fourth, sometimes third on the list for projected sales), we don't set our base art specs for it.</p><p>But I digress...</p><p>At some point, though, a company should realize that all they are going to do by releasing a bad PC version is hurt their own reputation and keep it off of store shelves.</p></htmltext>
<tokenext>It sure sounds like you work at a different kind of development studio than I do .
Dev kits for consoles are common - all developers have at least one for each platform we are working on , people working on multiplayer aspects often have two of each .
None of our console games start life on the PC , they start on one of the 'main ' consoles ( 360 or PS3 ) .
We constantly test on all the platforms we are developing for ; every day a new build is released to our artists , designers , and QA .
If it 's not working , we drop everything and fix it.It 's unreasonable to assume that every PC gamer owns multiple controllers - supporting keyboard and mouse is a must .
However , keyboard/mouse is fundamentally different from 360/PS3 controllers , which are in turn fundamentally different from the Wiimote/nunchuk combination .
It takes time and effort from several disciplines to make any of these work well.Finally , it 's not laziness , it 's economics - a company should put the most effort on the version that it expects to make the most money on , balancing difficulty of development against the number of units sold and price per unit .
For many games , building out the huge volume of art assets is a large chunk of the overall development cost - to make it cost effective at all , you must use the data across multiple platforms ( downsampling algorithmically for the Wii in most cases , since it 's effectively a last-gen machine in terms of RAM , processing power , disc space , etc. ) .
But there is n't any such thing as upsampling , and since the PC is rarely the lead sku ( for us it 's usually fourth , sometimes third on the list for projected sales ) , we do n't set our base art specs for it.But I digress...At some point , though , a company should realize that all they are going to do by releasing a bad PC version is hurt their own reputation and keep it off of store shelves .</tokentext>
<sentencetext>It sure sounds like you work at a different kind of development studio than I do.
Dev kits for consoles are common - all developers have at least one for each platform we are working on, people working on multiplayer aspects often have two of each.
None of our console games start life on the PC, they start on one of the 'main' consoles (360 or PS3).
We constantly test on all the platforms we are developing for; every day a new build is released to our artists, designers, and QA.
If it's not working, we drop everything and fix it.It's unreasonable to assume that every PC gamer owns multiple controllers - supporting keyboard and mouse is a must.
However, keyboard/mouse is fundamentally different from 360/PS3 controllers, which are in turn fundamentally different from the Wiimote/nunchuk combination.
It takes time and effort from several disciplines to make any of these work well.Finally, it's not laziness, it's economics - a company should put the most effort on the version that it expects to make the most money on, balancing difficulty of development against the number of units sold and price per unit.
For many games, building out the huge volume of art assets is a large chunk of the overall development cost - to make it cost effective at all, you must use the data across multiple platforms (downsampling algorithmically for the Wii in most cases, since it's effectively a last-gen machine in terms of RAM, processing power, disc space, etc.).
But there isn't any such thing as upsampling, and since the PC is rarely the lead sku (for us it's usually fourth, sometimes third on the list for projected sales), we don't set our base art specs for it.But I digress...At some point, though, a company should realize that all they are going to do by releasing a bad PC version is hurt their own reputation and keep it off of store shelves.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31283160</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31285786</id>
	<title>Re:List of terrible port errors.</title>
	<author>Anonymous</author>
	<datestamp>1267203600000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>what??</p><p>the Unreal engines have always been PC engines first and foremost.</p></htmltext>
<tokenext>what ?
? the Unreal engines have always been PC engines first and foremost .</tokentext>
<sentencetext>what?
?the Unreal engines have always been PC engines first and foremost.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31283176</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31291310</id>
	<title>Re:As a games developer</title>
	<author>cgenman</author>
	<datestamp>1267182360000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>You realize that if you build textures for 1080p, yet are running under the hood at 720p (most console games do), you're throwing out 1/2 of your budgeted texture memory?  And you can't do a direct downpull from 1080 to 720, because the pixel information is wrong and it looks like a blurry mess.  Otherwise, you want to build your texture at much higher resolution and downrez to both 1080p and 720p, which drives up your texture creation costs significantly.</p><p>The PC development versions of console games are just skeletons to help get the real version running.  They're not optimized, they have all of the console buttons and helps, the framerate can be erratic, effects may or may not run, they don't respond to standard system hooks... They're not full versions, they're approximations of the real version, which helps streamline the pipeline.  And frequently they'll only ever run on the configuration that the developer uses.  They crash like mad, and good luck running in a foreign language or changing your HDD letter.  They're not intended or ready for prime time.</p><p>Ultimately, it comes down to money.  Valve has a great distribution channel on the PC and a cadre of eager buyers, with lots of demand for their project.  They can afford to lavish attention on their computer versions.  A PC port of Ninja Blade, on the other hand, might net 50k sales.  Assuming $25 to the publisher for each of those sales (generous over the full discounted lifespan of the project), that's 1.2 million dollars to play with.  Assuming 1/2 goes to distribution overhead (box art, manufacturing, pc sound library licensing, middleware, etc) that leaves 600k to play with.  1/2 of that probably has to go to profit to make it worth doing at all.  So that leaves 300k.  Assuming that each worker costs 2x again in materials overhead, worker's comp, etc, that's about 1.5 employees for a year keeping an eye on the PC port.  That's not nearly enough to hire more artists to create larger texture bases or segment the development team.  That's enough to have one guy struggle to port console specific code throughout the last half-year of development, then throw a couple of spare QA and a cleanup artist for one last month.  Any more than that, and the PC version isn't financially worth being bothered about.</p><p>- Laid off, so I don't care.</p></htmltext>
<tokenext>You realize that if you build textures for 1080p , yet are running under the hood at 720p ( most console games do ) , you 're throwing out 1/2 of your budgeted texture memory ?
And you ca n't do a direct downpull from 1080 to 720 , because the pixel information is wrong and it looks like a blurry mess .
Otherwise , you want to build your texture at much higher resolution and downrez to both 1080p and 720p , which drives up your texture creation costs significantly.The PC development versions of console games are just skeletons to help get the real version running .
They 're not optimized , they have all of the console buttons and helps , the framerate can be erratic , effects may or may not run , they do n't respond to standard system hooks... They 're not full versions , they 're approximations of the real version , which helps streamline the pipeline .
And frequently they 'll only ever run on the configuration that the developer uses .
They crash like mad , and good luck running in a foreign language or changing your HDD letter .
They 're not intended or ready for prime time.Ultimately , it comes down to money .
Valve has a great distribution channel on the PC and a cadre of eager buyers , with lots of demand for their project .
They can afford to lavish attention on their computer versions .
A PC port of Ninja Blade , on the other hand , might net 50k sales .
Assuming $ 25 to the publisher for each of those sales ( generous over the full discounted lifespan of the project ) , that 's 1.2 million dollars to play with .
Assuming 1/2 goes to distribution overhead ( box art , manufacturing , pc sound library licensing , middleware , etc ) that leaves 600k to play with .
1/2 of that probably has to go to profit to make it worth doing at all .
So that leaves 300k .
Assuming that each worker costs 2x again in materials overhead , worker 's comp , etc , that 's about 1.5 employees for a year keeping an eye on the PC port .
That 's not nearly enough to hire more artists to create larger texture bases or segment the development team .
That 's enough to have one guy struggle to port console specific code throughout the last half-year of development , then throw a couple of spare QA and a cleanup artist for one last month .
Any more than that , and the PC version is n't financially worth being bothered about.- Laid off , so I do n't care .</tokentext>
<sentencetext>You realize that if you build textures for 1080p, yet are running under the hood at 720p (most console games do), you're throwing out 1/2 of your budgeted texture memory?
And you can't do a direct downpull from 1080 to 720, because the pixel information is wrong and it looks like a blurry mess.
Otherwise, you want to build your texture at much higher resolution and downrez to both 1080p and 720p, which drives up your texture creation costs significantly.The PC development versions of console games are just skeletons to help get the real version running.
They're not optimized, they have all of the console buttons and helps, the framerate can be erratic, effects may or may not run, they don't respond to standard system hooks... They're not full versions, they're approximations of the real version, which helps streamline the pipeline.
And frequently they'll only ever run on the configuration that the developer uses.
They crash like mad, and good luck running in a foreign language or changing your HDD letter.
They're not intended or ready for prime time.Ultimately, it comes down to money.
Valve has a great distribution channel on the PC and a cadre of eager buyers, with lots of demand for their project.
They can afford to lavish attention on their computer versions.
A PC port of Ninja Blade, on the other hand, might net 50k sales.
Assuming $25 to the publisher for each of those sales (generous over the full discounted lifespan of the project), that's 1.2 million dollars to play with.
Assuming 1/2 goes to distribution overhead (box art, manufacturing, pc sound library licensing, middleware, etc) that leaves 600k to play with.
1/2 of that probably has to go to profit to make it worth doing at all.
So that leaves 300k.
Assuming that each worker costs 2x again in materials overhead, worker's comp, etc, that's about 1.5 employees for a year keeping an eye on the PC port.
That's not nearly enough to hire more artists to create larger texture bases or segment the development team.
That's enough to have one guy struggle to port console specific code throughout the last half-year of development, then throw a couple of spare QA and a cleanup artist for one last month.
Any more than that, and the PC version isn't financially worth being bothered about.- Laid off, so I don't care.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31283160</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31287374</id>
	<title>Re:A few awful examples</title>
	<author>MaXimillion</author>
	<datestamp>1267208940000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>What? Last Remnant PC version is superior to the 360 version in every way. They added turbo mode and extra content, have a wide range of graphic customization options, load times are wayyy shorter and it runs well on mid-range hardware. Sure the controls are a bit clunky if you don't have a 360 pad, but if you do, it's way above the 360 version.</htmltext>
<tokenext>What ?
Last Remnant PC version is superior to the 360 version in every way .
They added turbo mode and extra content , have a wide range of graphic customization options , load times are wayyy shorter and it runs well on mid-range hardware .
Sure the controls are a bit clunky if you do n't have a 360 pad , but if you do , it 's way above the 360 version .</tokentext>
<sentencetext>What?
Last Remnant PC version is superior to the 360 version in every way.
They added turbo mode and extra content, have a wide range of graphic customization options, load times are wayyy shorter and it runs well on mid-range hardware.
Sure the controls are a bit clunky if you don't have a 360 pad, but if you do, it's way above the 360 version.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31282876</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31283358</id>
	<title>F**** consoles</title>
	<author>Anonymous</author>
	<datestamp>1267186620000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Gaming on consoles is horrid and have ruined the PC-gaming market ever since.<br>All you console faggots should get noma.</p></htmltext>
<tokenext>Gaming on consoles is horrid and have ruined the PC-gaming market ever since.All you console faggots should get noma .</tokentext>
<sentencetext>Gaming on consoles is horrid and have ruined the PC-gaming market ever since.All you console faggots should get noma.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31282796</id>
	<title>Re:The new Prince of Persia reboot.</title>
	<author>Anonymous</author>
	<datestamp>1267178880000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext><p>Between this, bad DRM, horrible optimization in a lot of console-to-PC ports and the fact that exclusives tend to be designed to run on hypothetical future computers from the year 2101, it's no wonder PC gaming is dying(as confirmed by Netcraft).</p></htmltext>
<tokenext>Between this , bad DRM , horrible optimization in a lot of console-to-PC ports and the fact that exclusives tend to be designed to run on hypothetical future computers from the year 2101 , it 's no wonder PC gaming is dying ( as confirmed by Netcraft ) .</tokentext>
<sentencetext>Between this, bad DRM, horrible optimization in a lot of console-to-PC ports and the fact that exclusives tend to be designed to run on hypothetical future computers from the year 2101, it's no wonder PC gaming is dying(as confirmed by Netcraft).</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31282680</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31290080</id>
	<title>moan ,moan</title>
	<author>Latinhypercube</author>
	<datestamp>1267176300000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>Yes there are some shit games, do your homework dumb ass. However Aliens vs Predator is a recent port and it FUCKING ROCKS !</htmltext>
<tokenext>Yes there are some shit games , do your homework dumb ass .
However Aliens vs Predator is a recent port and it FUCKING ROCKS !</tokentext>
<sentencetext>Yes there are some shit games, do your homework dumb ass.
However Aliens vs Predator is a recent port and it FUCKING ROCKS !</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31283204</id>
	<title>Re:The case of Gears of War</title>
	<author>Anonymous</author>
	<datestamp>1267184520000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Wtf, this was modded informative? Did any mods bother to confirm any of this bullshit?</p><p>Gears of War PC is one of those amazingly well-done PC games. I was utterly impressed at how well it ran. Not only that, but it's one of those few games that has no problem when tabbing in and out of it, even on older hardware.</p><p>And trust me, I'm the last person to be happy with a console to PC port, so yeah, that's saying something. In fact, I feel like playing Gears of War again after writing this.</p></htmltext>
<tokenext>Wtf , this was modded informative ?
Did any mods bother to confirm any of this bullshit ? Gears of War PC is one of those amazingly well-done PC games .
I was utterly impressed at how well it ran .
Not only that , but it 's one of those few games that has no problem when tabbing in and out of it , even on older hardware.And trust me , I 'm the last person to be happy with a console to PC port , so yeah , that 's saying something .
In fact , I feel like playing Gears of War again after writing this .</tokentext>
<sentencetext>Wtf, this was modded informative?
Did any mods bother to confirm any of this bullshit?Gears of War PC is one of those amazingly well-done PC games.
I was utterly impressed at how well it ran.
Not only that, but it's one of those few games that has no problem when tabbing in and out of it, even on older hardware.And trust me, I'm the last person to be happy with a console to PC port, so yeah, that's saying something.
In fact, I feel like playing Gears of War again after writing this.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31282778</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31283138</id>
	<title>Viva Frakkin' Pinata</title>
	<author>Anonymous</author>
	<datestamp>1267183440000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>It was on sale, and I thought it would be a cute little gardening sim for the spousal unit who loves her Sims.</p><p>Now I realize I had a POS graphics board, but it ran Civ III acceptably well, though Civ IV was slightly laggish, but hey...gardening sim. How many textures does it need to map, anyway? And besides, this a genre whose target audience is even happy with ASCII text ( <a href="http://www.bay12games.com/dwarves/" title="bay12games.com" rel="nofollow">http://www.bay12games.com/dwarves/</a> [bay12games.com] ).</p><p>It ran like it was being run in a 360 emulator running on a C64.</p></htmltext>
<tokenext>It was on sale , and I thought it would be a cute little gardening sim for the spousal unit who loves her Sims.Now I realize I had a POS graphics board , but it ran Civ III acceptably well , though Civ IV was slightly laggish , but hey...gardening sim .
How many textures does it need to map , anyway ?
And besides , this a genre whose target audience is even happy with ASCII text ( http : //www.bay12games.com/dwarves/ [ bay12games.com ] ) .It ran like it was being run in a 360 emulator running on a C64 .</tokentext>
<sentencetext>It was on sale, and I thought it would be a cute little gardening sim for the spousal unit who loves her Sims.Now I realize I had a POS graphics board, but it ran Civ III acceptably well, though Civ IV was slightly laggish, but hey...gardening sim.
How many textures does it need to map, anyway?
And besides, this a genre whose target audience is even happy with ASCII text ( http://www.bay12games.com/dwarves/ [bay12games.com] ).It ran like it was being run in a 360 emulator running on a C64.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31283340</id>
	<title>Re:Awful ports?</title>
	<author>Anonymous</author>
	<datestamp>1267186260000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>The Port of Oakland is pretty grimy too.</p></htmltext>
<tokenext>The Port of Oakland is pretty grimy too .</tokentext>
<sentencetext>The Port of Oakland is pretty grimy too.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31282754</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31282896</id>
	<title>Re:Final Fantasy 7 on PC</title>
	<author>russ\_allegro</author>
	<datestamp>1267180140000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>I loved it that at one point in the game to go on, you had to edit the registry to tell the game to look for the game data in a directory on your drive drive and not on the CD, then replace one of the video files so you were able to continue on with the game. This was the solution listed on the Eidos support site.</p><p>It is also great that the minigames were cpu cycle timed instead of actual time. Trying to replay it a few years later on a faster computer, it is impossible to play any of the minigames because the minigame is done right when in starts.</p><p>Battles at high resolution were cool though, to bad about all the other problems.</p></htmltext>
<tokenext>I loved it that at one point in the game to go on , you had to edit the registry to tell the game to look for the game data in a directory on your drive drive and not on the CD , then replace one of the video files so you were able to continue on with the game .
This was the solution listed on the Eidos support site.It is also great that the minigames were cpu cycle timed instead of actual time .
Trying to replay it a few years later on a faster computer , it is impossible to play any of the minigames because the minigame is done right when in starts.Battles at high resolution were cool though , to bad about all the other problems .</tokentext>
<sentencetext>I loved it that at one point in the game to go on, you had to edit the registry to tell the game to look for the game data in a directory on your drive drive and not on the CD, then replace one of the video files so you were able to continue on with the game.
This was the solution listed on the Eidos support site.It is also great that the minigames were cpu cycle timed instead of actual time.
Trying to replay it a few years later on a faster computer, it is impossible to play any of the minigames because the minigame is done right when in starts.Battles at high resolution were cool though, to bad about all the other problems.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31282782</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31284020</id>
	<title>Re:Awful ports?</title>
	<author>space\_jake</author>
	<datestamp>1267194240000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Way better than coaxial.<nobr> <wbr></nobr>....Is it threading?</htmltext>
<tokenext>Way better than coaxial .
....Is it threading ?</tokentext>
<sentencetext>Way better than coaxial.
....Is it threading?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31282754</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31283444</id>
	<title>Re:Example of SupCom v. SupCom 2</title>
	<author>Anonymous</author>
	<datestamp>1267188000000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I found the Supreme Commander 2 Demo pretty awesome, actually. The steamlined UI is the best part, especially. The first SupCom's UI took up 1/3rd of the viewable area of your screen, which was just ludicrous.</p><p>I also think that this is a PC game first and a console port SECOND. I don't think that the fact that they made the game more accessible was done simply so that it was adaptable to console controls.</p><p>I welcome the new changes because now I think I can get my wife to play<nobr> <wbr></nobr>:-)</p></htmltext>
<tokenext>I found the Supreme Commander 2 Demo pretty awesome , actually .
The steamlined UI is the best part , especially .
The first SupCom 's UI took up 1/3rd of the viewable area of your screen , which was just ludicrous.I also think that this is a PC game first and a console port SECOND .
I do n't think that the fact that they made the game more accessible was done simply so that it was adaptable to console controls.I welcome the new changes because now I think I can get my wife to play : - )</tokentext>
<sentencetext>I found the Supreme Commander 2 Demo pretty awesome, actually.
The steamlined UI is the best part, especially.
The first SupCom's UI took up 1/3rd of the viewable area of your screen, which was just ludicrous.I also think that this is a PC game first and a console port SECOND.
I don't think that the fact that they made the game more accessible was done simply so that it was adaptable to console controls.I welcome the new changes because now I think I can get my wife to play :-)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31283012</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31284748</id>
	<title>Re:Guitar Hero World Tour...</title>
	<author>spyrochaete</author>
	<datestamp>1267198260000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Are you calling a Pentium 4 a "Crysis ready machine"?</p></htmltext>
<tokenext>Are you calling a Pentium 4 a " Crysis ready machine " ?</tokentext>
<sentencetext>Are you calling a Pentium 4 a "Crysis ready machine"?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31282750</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31284734</id>
	<title>Re:Final Fantasy 7 on PC</title>
	<author>Anonymous</author>
	<datestamp>1267198200000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>It gets fun when you try the motorbike or snowboarding minigame.<br>Theres no maximum framerate clamp on them so on a modern graphics card the main challenge is keeping up with it all</p></htmltext>
<tokenext>It gets fun when you try the motorbike or snowboarding minigame.Theres no maximum framerate clamp on them so on a modern graphics card the main challenge is keeping up with it all</tokentext>
<sentencetext>It gets fun when you try the motorbike or snowboarding minigame.Theres no maximum framerate clamp on them so on a modern graphics card the main challenge is keeping up with it all</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31283070</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31294172</id>
	<title>Didn't think i would find this here...</title>
	<author>Anonymous</author>
	<datestamp>1267200780000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>Game discussion on slashdot seems to include alot of whining and fanboyism, like adolescent children fighting about which console is the best, where genuine statements about what gaming is actually about are nonexistent.</htmltext>
<tokenext>Game discussion on slashdot seems to include alot of whining and fanboyism , like adolescent children fighting about which console is the best , where genuine statements about what gaming is actually about are nonexistent .</tokentext>
<sentencetext>Game discussion on slashdot seems to include alot of whining and fanboyism, like adolescent children fighting about which console is the best, where genuine statements about what gaming is actually about are nonexistent.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31284136</id>
	<title>Re:Worse than bad ports are bad translations</title>
	<author>Pojut</author>
	<datestamp>1267195020000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Yeah, the original Tactics had a horrible translation...the version on the PSP though has an AWESOME translation...they really stepped it up.</p><p>Of course, the PSP version slows to a crawl with some of the larger spells and summons, so it isn't all good news -\_-;;</p></htmltext>
<tokenext>Yeah , the original Tactics had a horrible translation...the version on the PSP though has an AWESOME translation...they really stepped it up.Of course , the PSP version slows to a crawl with some of the larger spells and summons , so it is n't all good news - \ _- ; ;</tokentext>
<sentencetext>Yeah, the original Tactics had a horrible translation...the version on the PSP though has an AWESOME translation...they really stepped it up.Of course, the PSP version slows to a crawl with some of the larger spells and summons, so it isn't all good news -\_-;;</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31282676</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31286696</id>
	<title>View from the inside</title>
	<author>tylersoze</author>
	<datestamp>1267206780000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>3</modscore>
	<htmltext><p>Having been personally involved in coding several of several ports mentioned in these comments, to and from a wide variety of different platforms, the way it usually works is that the publisher will outsource the development to company like the one I work for. The schedules are always very aggressive and tight so unfortunately you know what the end result of that is. It's not like we're trying to make a bad product, we do the best we can given the constraints. Personally I find the job very rewarding and fun and intellectually challenging, even if the end result isn't always that great. I get to see a lot of code from a lot of different companies and it's quite interesting. The challenge is, basically, here's a big mess of code of uncertain quality, get it to work on another platform in 6 months. I *always* give the publishers realistic timelines, which they ignore and we still wind up having to do it 6 months. The only way to get a real quality product on multiple platforms is for the original dev team to develop for all those platforms themselves, or give us enough time to do the port. A lot of times we'll get the contract a year or more after the original game has shipped, we've only occasionally be able to develop the ports simultaneous the original development.</p></htmltext>
<tokenext>Having been personally involved in coding several of several ports mentioned in these comments , to and from a wide variety of different platforms , the way it usually works is that the publisher will outsource the development to company like the one I work for .
The schedules are always very aggressive and tight so unfortunately you know what the end result of that is .
It 's not like we 're trying to make a bad product , we do the best we can given the constraints .
Personally I find the job very rewarding and fun and intellectually challenging , even if the end result is n't always that great .
I get to see a lot of code from a lot of different companies and it 's quite interesting .
The challenge is , basically , here 's a big mess of code of uncertain quality , get it to work on another platform in 6 months .
I * always * give the publishers realistic timelines , which they ignore and we still wind up having to do it 6 months .
The only way to get a real quality product on multiple platforms is for the original dev team to develop for all those platforms themselves , or give us enough time to do the port .
A lot of times we 'll get the contract a year or more after the original game has shipped , we 've only occasionally be able to develop the ports simultaneous the original development .</tokentext>
<sentencetext>Having been personally involved in coding several of several ports mentioned in these comments, to and from a wide variety of different platforms, the way it usually works is that the publisher will outsource the development to company like the one I work for.
The schedules are always very aggressive and tight so unfortunately you know what the end result of that is.
It's not like we're trying to make a bad product, we do the best we can given the constraints.
Personally I find the job very rewarding and fun and intellectually challenging, even if the end result isn't always that great.
I get to see a lot of code from a lot of different companies and it's quite interesting.
The challenge is, basically, here's a big mess of code of uncertain quality, get it to work on another platform in 6 months.
I *always* give the publishers realistic timelines, which they ignore and we still wind up having to do it 6 months.
The only way to get a real quality product on multiple platforms is for the original dev team to develop for all those platforms themselves, or give us enough time to do the port.
A lot of times we'll get the contract a year or more after the original game has shipped, we've only occasionally be able to develop the ports simultaneous the original development.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31283790</id>
	<title>Re:The case of Gears of War</title>
	<author>blahplusplus</author>
	<datestamp>1267192320000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Don't forget requiring games for windows live and that weird savegame shit, that was just more of a sign of epic treating it's customers like criminals.</p></htmltext>
<tokenext>Do n't forget requiring games for windows live and that weird savegame shit , that was just more of a sign of epic treating it 's customers like criminals .</tokentext>
<sentencetext>Don't forget requiring games for windows live and that weird savegame shit, that was just more of a sign of epic treating it's customers like criminals.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31282778</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31283464</id>
	<title>For all the negatives...</title>
	<author>CaPn Corelian</author>
	<datestamp>1267188180000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>... here is a positive: <em>Colin McRae's Dirt2</em>: the game feels so polished on the PC that I'd think it was designed for it.</p><p>Another negative: <em>NFS shift</em>: there's no way to avoid watching the 10 second or so video clip at the start and re-start of every race if you don't press the 'A' button... which it seems cannot be mapped to the keyboard or to a button on a non-xbox controller... very annoying when trying and re-trying to get a race right.</p><p>Tip: With the pinnacle game profiler program and enough patience you can customize your controller to cover for the lack of attention the game developers put on the port to the PC.</p></htmltext>
<tokenext>... here is a positive : Colin McRae 's Dirt2 : the game feels so polished on the PC that I 'd think it was designed for it.Another negative : NFS shift : there 's no way to avoid watching the 10 second or so video clip at the start and re-start of every race if you do n't press the 'A ' button... which it seems can not be mapped to the keyboard or to a button on a non-xbox controller... very annoying when trying and re-trying to get a race right.Tip : With the pinnacle game profiler program and enough patience you can customize your controller to cover for the lack of attention the game developers put on the port to the PC .</tokentext>
<sentencetext>... here is a positive: Colin McRae's Dirt2: the game feels so polished on the PC that I'd think it was designed for it.Another negative: NFS shift: there's no way to avoid watching the 10 second or so video clip at the start and re-start of every race if you don't press the 'A' button... which it seems cannot be mapped to the keyboard or to a button on a non-xbox controller... very annoying when trying and re-trying to get a race right.Tip: With the pinnacle game profiler program and enough patience you can customize your controller to cover for the lack of attention the game developers put on the port to the PC.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31282984</id>
	<title>One good one</title>
	<author>gaelfx</author>
	<datestamp>1267181460000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext>I remember playing Megaman X for PC and I was pretty impressed with how well adapted it was to the keyboard. It did away with the whole 16-digit code system of "saving," and in lieu there were actual saved games. Controls were pretty easily changeable (though I used the same setup I do for SNES emus that I normally use. That being said, I've played a couple of the latter PC ports of MMX series and they were ok, though not much different from the original. So I guess I would say that Capcom had the dualism down pat.</htmltext>
<tokenext>I remember playing Megaman X for PC and I was pretty impressed with how well adapted it was to the keyboard .
It did away with the whole 16-digit code system of " saving , " and in lieu there were actual saved games .
Controls were pretty easily changeable ( though I used the same setup I do for SNES emus that I normally use .
That being said , I 've played a couple of the latter PC ports of MMX series and they were ok , though not much different from the original .
So I guess I would say that Capcom had the dualism down pat .</tokentext>
<sentencetext>I remember playing Megaman X for PC and I was pretty impressed with how well adapted it was to the keyboard.
It did away with the whole 16-digit code system of "saving," and in lieu there were actual saved games.
Controls were pretty easily changeable (though I used the same setup I do for SNES emus that I normally use.
That being said, I've played a couple of the latter PC ports of MMX series and they were ok, though not much different from the original.
So I guess I would say that Capcom had the dualism down pat.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31283532</id>
	<title>Deus Ex 2</title>
	<author>ElusiveJoe</author>
	<datestamp>1267189200000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext><p>Every time I see it, I curse both Ion Storm and Microsoft.</p><p>The 64Mb memory of Xbox lead to room-sized levels. I had a feeling that game designers were more concerned about advertising this console graphics (oh, look, we have shaders and are not afraid to use them), than actually making a decent game.  The six-button controller crippled the interface. The teenager target group lead to oversimplified gameplay (same ammo for pistol and flamethrower, WTF?) and a stupid plot (virtual Britney Spears clone is remarkable).</p><p>And despite all that, it ran really slow on my PC, which had <i>four times</i> more RAM and a better videocard than this X-crap.</p></htmltext>
<tokenext>Every time I see it , I curse both Ion Storm and Microsoft.The 64Mb memory of Xbox lead to room-sized levels .
I had a feeling that game designers were more concerned about advertising this console graphics ( oh , look , we have shaders and are not afraid to use them ) , than actually making a decent game .
The six-button controller crippled the interface .
The teenager target group lead to oversimplified gameplay ( same ammo for pistol and flamethrower , WTF ?
) and a stupid plot ( virtual Britney Spears clone is remarkable ) .And despite all that , it ran really slow on my PC , which had four times more RAM and a better videocard than this X-crap .</tokentext>
<sentencetext>Every time I see it, I curse both Ion Storm and Microsoft.The 64Mb memory of Xbox lead to room-sized levels.
I had a feeling that game designers were more concerned about advertising this console graphics (oh, look, we have shaders and are not afraid to use them), than actually making a decent game.
The six-button controller crippled the interface.
The teenager target group lead to oversimplified gameplay (same ammo for pistol and flamethrower, WTF?
) and a stupid plot (virtual Britney Spears clone is remarkable).And despite all that, it ran really slow on my PC, which had four times more RAM and a better videocard than this X-crap.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31283450</id>
	<title>Most sadly</title>
	<author>yoshi\_mon</author>
	<datestamp>1267188000000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I've found that most games that play on both a console and PC/Mac suffer when your playing them on anything but a console.  It's simply that when designing a game that is going to be run on the console at all your much better off playing to that lower common denominator than the other way around.  Or to put it another way you will end up just having a massive kludge of a console game that was designed for the level of complexity that can be done on a real computer.</p><p>Even with the Mass Effect series which I have enjoyed I still think how much better the game would be had it been designed as a PC only title.  But sadly that is not where the money is at.</p></htmltext>
<tokenext>I 've found that most games that play on both a console and PC/Mac suffer when your playing them on anything but a console .
It 's simply that when designing a game that is going to be run on the console at all your much better off playing to that lower common denominator than the other way around .
Or to put it another way you will end up just having a massive kludge of a console game that was designed for the level of complexity that can be done on a real computer.Even with the Mass Effect series which I have enjoyed I still think how much better the game would be had it been designed as a PC only title .
But sadly that is not where the money is at .</tokentext>
<sentencetext>I've found that most games that play on both a console and PC/Mac suffer when your playing them on anything but a console.
It's simply that when designing a game that is going to be run on the console at all your much better off playing to that lower common denominator than the other way around.
Or to put it another way you will end up just having a massive kludge of a console game that was designed for the level of complexity that can be done on a real computer.Even with the Mass Effect series which I have enjoyed I still think how much better the game would be had it been designed as a PC only title.
But sadly that is not where the money is at.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31287604</id>
	<title>Re:Most games I can think of</title>
	<author>Anonymous</author>
	<datestamp>1267209780000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Another issue is disk space. For PC on most ports, they don't even reduce their data redundancy they have for faster disc caching yet they install all redundant data anyway.</p><p>Metal Gear Solid 2 is a big offender of this (10GB in 2003), as well as Just Cause (8GB in 2006 with hardly more unique content to show than their 300mb demo), and Stranglehold (how is a third-rate Max Payne wannabe with practically one environment become 17GB?)</p></htmltext>
<tokenext>Another issue is disk space .
For PC on most ports , they do n't even reduce their data redundancy they have for faster disc caching yet they install all redundant data anyway.Metal Gear Solid 2 is a big offender of this ( 10GB in 2003 ) , as well as Just Cause ( 8GB in 2006 with hardly more unique content to show than their 300mb demo ) , and Stranglehold ( how is a third-rate Max Payne wannabe with practically one environment become 17GB ?
)</tokentext>
<sentencetext>Another issue is disk space.
For PC on most ports, they don't even reduce their data redundancy they have for faster disc caching yet they install all redundant data anyway.Metal Gear Solid 2 is a big offender of this (10GB in 2003), as well as Just Cause (8GB in 2006 with hardly more unique content to show than their 300mb demo), and Stranglehold (how is a third-rate Max Payne wannabe with practically one environment become 17GB?
)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31282938</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_26_0651237.31283928</id>
	<title>FF7/FF8</title>
	<author>rsilvergun</author>
	<datestamp>1267193640000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I can't believe nobody mentioned Final Fantasy 8. It was running on an emulator, it even had some of the same graphics bugs that EPSXE had at the time (square hit boxes were visible on the maps). To be fair all they had to go on for FF7 was gold masters, Square deleted the original code/graphics (200 gigs was a lot back then, lol). But then What's FF8's excuse? To this day the best way to play them is running in EPSXE.</htmltext>
<tokenext>I ca n't believe nobody mentioned Final Fantasy 8 .
It was running on an emulator , it even had some of the same graphics bugs that EPSXE had at the time ( square hit boxes were visible on the maps ) .
To be fair all they had to go on for FF7 was gold masters , Square deleted the original code/graphics ( 200 gigs was a lot back then , lol ) .
But then What 's FF8 's excuse ?
To this day the best way to play them is running in EPSXE .</tokentext>
<sentencetext>I can't believe nobody mentioned Final Fantasy 8.
It was running on an emulator, it even had some of the same graphics bugs that EPSXE had at the time (square hit boxes were visible on the maps).
To be fair all they had to go on for FF7 was gold masters, Square deleted the original code/graphics (200 gigs was a lot back then, lol).
But then What's FF8's excuse?
To this day the best way to play them is running in EPSXE.</sentencetext>
</comment>
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