<article>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#article10_02_19_1848237</id>
	<title>Life Imagined As One Big RPG</title>
	<author>timothy</author>
	<datestamp>1266606600000</datestamp>
	<htmltext>Scoop Snookems writes <i>"Will there be a day where we earn achievement points simply by brushing our teeth or high-fiving a friend?  There could be, according to Carnegie Mellon professor Jesse Schell.  In <a href="http://g4tv.com/thefeed/blog/post/702668/DICE-2010-Video-Design-Outside-The-Box.html">this video from the annual DICE summit</a>, Schell comments on recent evolutions in gaming before fixating on a concept where our futures evolve into one big RPG. Fascinating stuff, and I hope writing this post nets me 10 points."</i></htmltext>
<tokenext>Scoop Snookems writes " Will there be a day where we earn achievement points simply by brushing our teeth or high-fiving a friend ?
There could be , according to Carnegie Mellon professor Jesse Schell .
In this video from the annual DICE summit , Schell comments on recent evolutions in gaming before fixating on a concept where our futures evolve into one big RPG .
Fascinating stuff , and I hope writing this post nets me 10 points .
"</tokentext>
<sentencetext>Scoop Snookems writes "Will there be a day where we earn achievement points simply by brushing our teeth or high-fiving a friend?
There could be, according to Carnegie Mellon professor Jesse Schell.
In this video from the annual DICE summit, Schell comments on recent evolutions in gaming before fixating on a concept where our futures evolve into one big RPG.
Fascinating stuff, and I hope writing this post nets me 10 points.
"</sentencetext>
</article>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31202644</id>
	<title>Obligatory, apparently.</title>
	<author>rugatero</author>
	<datestamp>1266611460000</datestamp>
	<modclass>Funny</modclass>
	<modscore>4</modscore>
	<htmltext><a href="http://xkcd.com/189/" title="xkcd.com" rel="nofollow">xkcd.com/189</a> [xkcd.com]</htmltext>
<tokenext>xkcd.com/189 [ xkcd.com ]</tokentext>
<sentencetext>xkcd.com/189 [xkcd.com]</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31202620</id>
	<title>It's almost like The Sims</title>
	<author>WillAffleckUW</author>
	<datestamp>1266611280000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Oh, wait<nobr> <wbr></nobr>... that's exactly what it is.</p><p>Me, I'm playing in Black &amp; White.  I'm the Noodly One.</p></htmltext>
<tokenext>Oh , wait ... that 's exactly what it is.Me , I 'm playing in Black &amp; White .
I 'm the Noodly One .</tokentext>
<sentencetext>Oh, wait ... that's exactly what it is.Me, I'm playing in Black &amp; White.
I'm the Noodly One.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31202418</id>
	<title>Actually used as a therapy tool</title>
	<author>Gothmolly</author>
	<datestamp>1266610440000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>4</modscore>
	<htmltext><p>I've read articles where kids with behavioral disorders, social anxiety, general nerdiness, etc were encouraged to use this as a means of driving more appropriate/better behaviors.  Like if a shy kid talked to a classmate, he gave himself 10 points, etc.  Then they worked with the therapist to track the whole thing - basically making life your RPG.</p></htmltext>
<tokenext>I 've read articles where kids with behavioral disorders , social anxiety , general nerdiness , etc were encouraged to use this as a means of driving more appropriate/better behaviors .
Like if a shy kid talked to a classmate , he gave himself 10 points , etc .
Then they worked with the therapist to track the whole thing - basically making life your RPG .</tokentext>
<sentencetext>I've read articles where kids with behavioral disorders, social anxiety, general nerdiness, etc were encouraged to use this as a means of driving more appropriate/better behaviors.
Like if a shy kid talked to a classmate, he gave himself 10 points, etc.
Then they worked with the therapist to track the whole thing - basically making life your RPG.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31202760</id>
	<title>Re:So when will we start..</title>
	<author>furby076</author>
	<datestamp>1266611940000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>More importantly, when will I have an exclamation point over my head and be able to give people a reward "You earned a ration" for bringing me a gold statue worth a hell of a lot more then that ration<nobr> <wbr></nobr>:)</htmltext>
<tokenext>More importantly , when will I have an exclamation point over my head and be able to give people a reward " You earned a ration " for bringing me a gold statue worth a hell of a lot more then that ration : )</tokentext>
<sentencetext>More importantly, when will I have an exclamation point over my head and be able to give people a reward "You earned a ration" for bringing me a gold statue worth a hell of a lot more then that ration :)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31202482</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31203082</id>
	<title>Re:Actually used as a therapy tool</title>
	<author>sorak</author>
	<datestamp>1266570120000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>wii fit. One of the things I like about wii fit is that you can use calories burned to track your score. Actual weight loss makes a good long term goal, but, in a single day, being able to say "I earned a piece of chicken" actually adds something to the routine.</p></htmltext>
<tokenext>wii fit .
One of the things I like about wii fit is that you can use calories burned to track your score .
Actual weight loss makes a good long term goal , but , in a single day , being able to say " I earned a piece of chicken " actually adds something to the routine .</tokentext>
<sentencetext>wii fit.
One of the things I like about wii fit is that you can use calories burned to track your score.
Actual weight loss makes a good long term goal, but, in a single day, being able to say "I earned a piece of chicken" actually adds something to the routine.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31202418</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31202378</id>
	<title>and 100 points for</title>
	<author>Gr8Apes</author>
	<datestamp>1266610260000</datestamp>
	<modclass>Funny</modclass>
	<modscore>2</modscore>
	<htmltext><p>So what's a relevant first post get me? 100 points?</p></htmltext>
<tokenext>So what 's a relevant first post get me ?
100 points ?</tokentext>
<sentencetext>So what's a relevant first post get me?
100 points?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31203454</id>
	<title>Well, at least...</title>
	<author>Anonymous</author>
	<datestamp>1266571560000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>At least it would require you to find some way to go out with a *bang*!</p><p>Thank you I am hear all week. Every week....</p></htmltext>
<tokenext>At least it would require you to find some way to go out with a * bang * ! Thank you I am hear all week .
Every week... .</tokentext>
<sentencetext>At least it would require you to find some way to go out with a *bang*!Thank you I am hear all week.
Every week....</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31202490</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31205344</id>
	<title>Re:Life like a video game</title>
	<author>david\_thornley</author>
	<datestamp>1266579360000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>
Heck, most working people have wanted to be able to pull off a boss kill from time to time.</p></htmltext>
<tokenext>Heck , most working people have wanted to be able to pull off a boss kill from time to time .</tokentext>
<sentencetext>
Heck, most working people have wanted to be able to pull off a boss kill from time to time.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31202938</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31202614</id>
	<title>We already have achievement points</title>
	<author>LoRdTAW</author>
	<datestamp>1266611280000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext><p>....its called money. And you don't get any for brushing your teeth or high fiving a friend.</p></htmltext>
<tokenext>....its called money .
And you do n't get any for brushing your teeth or high fiving a friend .</tokentext>
<sentencetext>....its called money.
And you don't get any for brushing your teeth or high fiving a friend.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31204874</id>
	<title>The World According to LARP!</title>
	<author>HTH NE1</author>
	<datestamp>1266577080000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Beware of contracting <a href="http://g4tv.com/videos/39568/X-Play-Comedy-Classic-Real-Life-RPG/" title="g4tv.com">RPG Radiculopathy</a> [g4tv.com].</p></htmltext>
<tokenext>Beware of contracting RPG Radiculopathy [ g4tv.com ] .</tokentext>
<sentencetext>Beware of contracting RPG Radiculopathy [g4tv.com].</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31202864</id>
	<title>Re:Actually used as a therapy tool</title>
	<author>jollyreaper</author>
	<datestamp>1266612360000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>I've read articles where kids with behavioral disorders, social anxiety, general nerdiness, etc were encouraged to use this as a means of driving more appropriate/better behaviors. Like if a shy kid talked to a classmate, he gave himself 10 points, etc. Then they worked with the therapist to track the whole thing - basically making life your RPG.</p></div><p>Too much grinding, too many griefers and the loot drops have been nerfed. Nobody ever said live was fair? I'm sending a nastygram to the developers. *jolly's account gets permabanned*</p></div>
	</htmltext>
<tokenext>I 've read articles where kids with behavioral disorders , social anxiety , general nerdiness , etc were encouraged to use this as a means of driving more appropriate/better behaviors .
Like if a shy kid talked to a classmate , he gave himself 10 points , etc .
Then they worked with the therapist to track the whole thing - basically making life your RPG.Too much grinding , too many griefers and the loot drops have been nerfed .
Nobody ever said live was fair ?
I 'm sending a nastygram to the developers .
* jolly 's account gets permabanned *</tokentext>
<sentencetext>I've read articles where kids with behavioral disorders, social anxiety, general nerdiness, etc were encouraged to use this as a means of driving more appropriate/better behaviors.
Like if a shy kid talked to a classmate, he gave himself 10 points, etc.
Then they worked with the therapist to track the whole thing - basically making life your RPG.Too much grinding, too many griefers and the loot drops have been nerfed.
Nobody ever said live was fair?
I'm sending a nastygram to the developers.
*jolly's account gets permabanned*
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31202418</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31204616</id>
	<title>Re:and 100 points for</title>
	<author>Darinbob</author>
	<datestamp>1266576180000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>-10DKP for you!</htmltext>
<tokenext>-10DKP for you !</tokentext>
<sentencetext>-10DKP for you!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31202378</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31202750</id>
	<title>I'm Just an Avatar</title>
	<author>Anonymous</author>
	<datestamp>1266611880000</datestamp>
	<modclass>Funny</modclass>
	<modscore>2</modscore>
	<htmltext>I'm pretty sure that I'm just an avatar in a simulation and the guy playing me is an adolescent, socially-maladjusted teen with A-D-D and some strange fetish tendencies... or maybe that's just me.</htmltext>
<tokenext>I 'm pretty sure that I 'm just an avatar in a simulation and the guy playing me is an adolescent , socially-maladjusted teen with A-D-D and some strange fetish tendencies... or maybe that 's just me .</tokentext>
<sentencetext>I'm pretty sure that I'm just an avatar in a simulation and the guy playing me is an adolescent, socially-maladjusted teen with A-D-D and some strange fetish tendencies... or maybe that's just me.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31206738</id>
	<title>Re:troll</title>
	<author>Wandering Wombat</author>
	<datestamp>1266588960000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Do I get points for sticking the kittens IN trees, since I am helping other people to gain karma?</htmltext>
<tokenext>Do I get points for sticking the kittens IN trees , since I am helping other people to gain karma ?</tokentext>
<sentencetext>Do I get points for sticking the kittens IN trees, since I am helping other people to gain karma?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31202394</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31204146</id>
	<title>Re:Say what you want...</title>
	<author>rgviza</author>
	<datestamp>1266574080000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Now you just have to do it 19 more times to get the tokens you need to flag for the raid.</p></htmltext>
<tokenext>Now you just have to do it 19 more times to get the tokens you need to flag for the raid .</tokentext>
<sentencetext>Now you just have to do it 19 more times to get the tokens you need to flag for the raid.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31202670</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31280996</id>
	<title>Re:We already have achievement points</title>
	<author>Eth1csGrad1ent</author>
	<datestamp>1267113660000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>isn't brushing your teeth simply an insurance policy against losing points (aka money) at a later date ?</htmltext>
<tokenext>is n't brushing your teeth simply an insurance policy against losing points ( aka money ) at a later date ?</tokentext>
<sentencetext>isn't brushing your teeth simply an insurance policy against losing points (aka money) at a later date ?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31202614</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31203258</id>
	<title>Re:Life like a video game</title>
	<author>stfvon007</author>
	<datestamp>1266570780000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>*<i> With the exception of extra lives and respawning, of course.</i> </p></div><p>What about those who believe in reincarnation?</p><p>And if I respawn as a cow do I still get to keep my XP?</p></div>
	</htmltext>
<tokenext>* With the exception of extra lives and respawning , of course .
What about those who believe in reincarnation ? And if I respawn as a cow do I still get to keep my XP ?</tokentext>
<sentencetext>* With the exception of extra lives and respawning, of course.
What about those who believe in reincarnation?And if I respawn as a cow do I still get to keep my XP?
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31202376</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31203902</id>
	<title>Hunger for Reality isn't new...</title>
	<author>argent</author>
	<datestamp>1266573060000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Nobody remembers <a href="http://en.wikipedia.org/wiki/Euell\_Gibbons" title="wikipedia.org">this guy</a> [wikipedia.org]?</p><p>This is some twenty-something guy suddenly noticing things that smacked me around the head when I was that twenty-something guy when I picked up Colin Fletcher "The Man who Walked through Time" and got rid of most of my camping gear 'cos going camping with a groundsheet and a sleeping bag and NO TENT was more REAL. Back in the Reagan years.</p></htmltext>
<tokenext>Nobody remembers this guy [ wikipedia.org ] ? This is some twenty-something guy suddenly noticing things that smacked me around the head when I was that twenty-something guy when I picked up Colin Fletcher " The Man who Walked through Time " and got rid of most of my camping gear 'cos going camping with a groundsheet and a sleeping bag and NO TENT was more REAL .
Back in the Reagan years .</tokentext>
<sentencetext>Nobody remembers this guy [wikipedia.org]?This is some twenty-something guy suddenly noticing things that smacked me around the head when I was that twenty-something guy when I picked up Colin Fletcher "The Man who Walked through Time" and got rid of most of my camping gear 'cos going camping with a groundsheet and a sleeping bag and NO TENT was more REAL.
Back in the Reagan years.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31204588</id>
	<title>Outside</title>
	<author>montibbalt</author>
	<datestamp>1266576120000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><a href="http://imgur.com/QN42Q.jpg" title="imgur.com" rel="nofollow">Outside:
The new MMORPG from the makers of the smash hit "IRL"</a> [imgur.com]</htmltext>
<tokenext>Outside : The new MMORPG from the makers of the smash hit " IRL " [ imgur.com ]</tokentext>
<sentencetext>Outside:
The new MMORPG from the makers of the smash hit "IRL" [imgur.com]</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31203714</id>
	<title>Daemon? (SPOILER ALERT)</title>
	<author>Anonymous</author>
	<datestamp>1266572340000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Why has no one yet mentioned Daniel Suarez's book Daemon? http://thedaemon.com/<br>By the end of the book, it's pretty much a real-life MMORPG, with non-Daemon people as NPCs.</p></htmltext>
<tokenext>Why has no one yet mentioned Daniel Suarez 's book Daemon ?
http : //thedaemon.com/By the end of the book , it 's pretty much a real-life MMORPG , with non-Daemon people as NPCs .</tokentext>
<sentencetext>Why has no one yet mentioned Daniel Suarez's book Daemon?
http://thedaemon.com/By the end of the book, it's pretty much a real-life MMORPG, with non-Daemon people as NPCs.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31204040</id>
	<title>Re:Life like a video game</title>
	<author>Nadaka</author>
	<datestamp>1266573660000</datestamp>
	<modclass>Funny</modclass>
	<modscore>5</modscore>
	<htmltext><p><nobr> <wbr></nobr></p><div class="quote"><p>... Things would be so much easier if I had a reputation meter for various people, particularly of the opposite sex, and also knew what to grind to improve that reputation...</p></div><p>Its called a clitoris.</p></div>
	</htmltext>
<tokenext>... Things would be so much easier if I had a reputation meter for various people , particularly of the opposite sex , and also knew what to grind to improve that reputation...Its called a clitoris .</tokentext>
<sentencetext> ... Things would be so much easier if I had a reputation meter for various people, particularly of the opposite sex, and also knew what to grind to improve that reputation...Its called a clitoris.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31202938</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31205982</id>
	<title>Re:We already have achievement points</title>
	<author>Anonymous</author>
	<datestamp>1266583020000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>The idea of achievement points makes it sound like second order simulacra already. RPGs are already full of abstractions of real life achievement to numbers and stats. Now he wants to build an entire game on top of that which will represent the life going on underneath? Christ, what a retarded idea.</p></htmltext>
<tokenext>The idea of achievement points makes it sound like second order simulacra already .
RPGs are already full of abstractions of real life achievement to numbers and stats .
Now he wants to build an entire game on top of that which will represent the life going on underneath ?
Christ , what a retarded idea .</tokentext>
<sentencetext>The idea of achievement points makes it sound like second order simulacra already.
RPGs are already full of abstractions of real life achievement to numbers and stats.
Now he wants to build an entire game on top of that which will represent the life going on underneath?
Christ, what a retarded idea.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31202614</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31202506</id>
	<title>Real Life Achievements</title>
	<author>y4ku</author>
	<datestamp>1266610860000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>I can definitely see this type of thing helping the education system. Giving kids levels and achievements by grades.. I'm not talking A's, B's, and C's.
Something to be learned from martial arts and gaining belts. Only being able to move on once you pass a certain degree of mastery.
I think we're all a little too used to the boring and old ways of getting grades and moving on. It all seems to be too normal.
This could be a way to get kids involved and create a little more pizzazz in learning and gaining "experience". Maybe let them wear little Orc avatars to their spelling bee's.</htmltext>
<tokenext>I can definitely see this type of thing helping the education system .
Giving kids levels and achievements by grades.. I 'm not talking A 's , B 's , and C 's .
Something to be learned from martial arts and gaining belts .
Only being able to move on once you pass a certain degree of mastery .
I think we 're all a little too used to the boring and old ways of getting grades and moving on .
It all seems to be too normal .
This could be a way to get kids involved and create a little more pizzazz in learning and gaining " experience " .
Maybe let them wear little Orc avatars to their spelling bee 's .</tokentext>
<sentencetext>I can definitely see this type of thing helping the education system.
Giving kids levels and achievements by grades.. I'm not talking A's, B's, and C's.
Something to be learned from martial arts and gaining belts.
Only being able to move on once you pass a certain degree of mastery.
I think we're all a little too used to the boring and old ways of getting grades and moving on.
It all seems to be too normal.
This could be a way to get kids involved and create a little more pizzazz in learning and gaining "experience".
Maybe let them wear little Orc avatars to their spelling bee's.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31206266</id>
	<title>Otherwise known as...</title>
	<author>xactuary</author>
	<datestamp>1266584700000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>Karma.</htmltext>
<tokenext>Karma .</tokentext>
<sentencetext>Karma.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31203906</id>
	<title>Re:Life Imagined As One Big RPG</title>
	<author>Lorkki</author>
	<datestamp>1266573060000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>It's an awesome flight, but you only get one shot and in the end you still mess things up?</htmltext>
<tokenext>It 's an awesome flight , but you only get one shot and in the end you still mess things up ?</tokentext>
<sentencetext>It's an awesome flight, but you only get one shot and in the end you still mess things up?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31202490</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31202980</id>
	<title>Reputation Based Economy</title>
	<author>lymond01</author>
	<datestamp>1266612960000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>So I realize the article is sort of whatever (having not read it myself, I can only assume that's the case) but a friend of mine has been harping about a reputation based economy where the dollar is less meaningful and you earn favors and acquire goods more on how well known you are in a particular area or field.  A Nobel winner would be given kingly treatment wherever he or she goes while a politician would remain hated or loved depending on where they are, as they do now.</p><p>It was an interesting concept, hearkening back to traveling bards and the time before recorded music.</p></htmltext>
<tokenext>So I realize the article is sort of whatever ( having not read it myself , I can only assume that 's the case ) but a friend of mine has been harping about a reputation based economy where the dollar is less meaningful and you earn favors and acquire goods more on how well known you are in a particular area or field .
A Nobel winner would be given kingly treatment wherever he or she goes while a politician would remain hated or loved depending on where they are , as they do now.It was an interesting concept , hearkening back to traveling bards and the time before recorded music .</tokentext>
<sentencetext>So I realize the article is sort of whatever (having not read it myself, I can only assume that's the case) but a friend of mine has been harping about a reputation based economy where the dollar is less meaningful and you earn favors and acquire goods more on how well known you are in a particular area or field.
A Nobel winner would be given kingly treatment wherever he or she goes while a politician would remain hated or loved depending on where they are, as they do now.It was an interesting concept, hearkening back to traveling bards and the time before recorded music.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31202394</id>
	<title>troll</title>
	<author>JWSmythe</author>
	<datestamp>1266610320000</datestamp>
	<modclass>Funny</modclass>
	<modscore>3</modscore>
	<htmltext><p><b>  -5 Karma Trolling</b>.</p><p>
&nbsp; &nbsp; Sorry dude, but those are life points.   Go help a little old lady across the street, or save a stuck kitten in a tree.<nobr> <wbr></nobr>:)</p></htmltext>
<tokenext>-5 Karma Trolling .
    Sorry dude , but those are life points .
Go help a little old lady across the street , or save a stuck kitten in a tree .
: )</tokentext>
<sentencetext>  -5 Karma Trolling.
    Sorry dude, but those are life points.
Go help a little old lady across the street, or save a stuck kitten in a tree.
:)</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31203080</id>
	<title>Re:We already have achievement points</title>
	<author>Tetsujin</author>
	<datestamp>1266570120000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>....its called money. And you don't get any for brushing your teeth or high fiving a friend.</p></div><p>Not <em>directly</em> - but making a good impression, having the right friends, etc. can certainly help.</p></div>
	</htmltext>
<tokenext>....its called money .
And you do n't get any for brushing your teeth or high fiving a friend.Not directly - but making a good impression , having the right friends , etc .
can certainly help .</tokentext>
<sentencetext>....its called money.
And you don't get any for brushing your teeth or high fiving a friend.Not directly - but making a good impression, having the right friends, etc.
can certainly help.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31202614</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31202376</id>
	<title>Life like a video game</title>
	<author>Ethanol-fueled</author>
	<datestamp>1266610260000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext>Ho hum. A non-article. Video games are close enough to reality*. Police Quest vs. being a real policeman, for example, where 80\% of both is banal tedium like "show your badge" and "knock on door" and "fill paperwork". Or like working life vs. WoW - spend 90\% of life performing mindless, repetitive acts to hoard enough money to buy stuff and have a little fun every now and then. Or <a href="http://en.wikipedia.org/wiki/Nightshade\_(1991\_video\_game)" title="wikipedia.org" rel="nofollow">Nightshade</a> [wikipedia.org], possibly the first game to feature a "popularity meter" (karma?):<blockquote><div><p>Higher popularity meant greater recognition by everyday denizens of Metro City and allowed Nightshade access to more areas.</p></div>
</blockquote><p>

And, of course it should work both ways. Eventually people cease to <i>receive</i> points for wiping their ass or washing their balls and begin to <i>lose</i> points for not doing either.<br> <br>

*<i> With the exception of extra lives and respawning, of course.</i></p></div>
	</htmltext>
<tokenext>Ho hum .
A non-article .
Video games are close enough to reality * .
Police Quest vs. being a real policeman , for example , where 80 \ % of both is banal tedium like " show your badge " and " knock on door " and " fill paperwork " .
Or like working life vs. WoW - spend 90 \ % of life performing mindless , repetitive acts to hoard enough money to buy stuff and have a little fun every now and then .
Or Nightshade [ wikipedia.org ] , possibly the first game to feature a " popularity meter " ( karma ?
) : Higher popularity meant greater recognition by everyday denizens of Metro City and allowed Nightshade access to more areas .
And , of course it should work both ways .
Eventually people cease to receive points for wiping their ass or washing their balls and begin to lose points for not doing either .
* With the exception of extra lives and respawning , of course .</tokentext>
<sentencetext>Ho hum.
A non-article.
Video games are close enough to reality*.
Police Quest vs. being a real policeman, for example, where 80\% of both is banal tedium like "show your badge" and "knock on door" and "fill paperwork".
Or like working life vs. WoW - spend 90\% of life performing mindless, repetitive acts to hoard enough money to buy stuff and have a little fun every now and then.
Or Nightshade [wikipedia.org], possibly the first game to feature a "popularity meter" (karma?
):Higher popularity meant greater recognition by everyday denizens of Metro City and allowed Nightshade access to more areas.
And, of course it should work both ways.
Eventually people cease to receive points for wiping their ass or washing their balls and begin to lose points for not doing either.
* With the exception of extra lives and respawning, of course.
	</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31202694</id>
	<title>Down and Out</title>
	<author>spribyl</author>
	<datestamp>1266611640000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>"Down and Out In the Magic Kingdom" has something like this although is was closer to PageRank then points.</p></htmltext>
<tokenext>" Down and Out In the Magic Kingdom " has something like this although is was closer to PageRank then points .</tokentext>
<sentencetext>"Down and Out In the Magic Kingdom" has something like this although is was closer to PageRank then points.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31203548</id>
	<title>Re:So when will we start..</title>
	<author>Anonymous</author>
	<datestamp>1266571800000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>We have that; it's called an MBA.</htmltext>
<tokenext>We have that ; it 's called an MBA .</tokentext>
<sentencetext>We have that; it's called an MBA.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31202760</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31204950</id>
	<title>game over</title>
	<author>Anonymous</author>
	<datestamp>1266577380000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>This game fucking sucks. I'm canceling my subscription.</p></htmltext>
<tokenext>This game fucking sucks .
I 'm canceling my subscription .</tokentext>
<sentencetext>This game fucking sucks.
I'm canceling my subscription.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31202398</id>
	<title>Sensors everywhere keeping track of what you do</title>
	<author>Anonymous</author>
	<datestamp>1266610380000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Seems like a nice system to facilitate more corporate and government intrusion and control of individuals to me.</p></htmltext>
<tokenext>Seems like a nice system to facilitate more corporate and government intrusion and control of individuals to me .</tokentext>
<sentencetext>Seems like a nice system to facilitate more corporate and government intrusion and control of individuals to me.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31204628</id>
	<title>Very philosophical</title>
	<author>Anonymous</author>
	<datestamp>1266576180000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>It is interesting to see ones life compared to that of the flight of the rocket propelled grenade. I suppose the initial launch of the projectile would be like the birth, beginning, of us, and each of the twists and turns of the projectile seen as the triumphs and tribulations of life, and the imminent impact of the projectile into a tank's hide would be like the downward spiral of health with the actualy impact of the projectile being death.</htmltext>
<tokenext>It is interesting to see ones life compared to that of the flight of the rocket propelled grenade .
I suppose the initial launch of the projectile would be like the birth , beginning , of us , and each of the twists and turns of the projectile seen as the triumphs and tribulations of life , and the imminent impact of the projectile into a tank 's hide would be like the downward spiral of health with the actualy impact of the projectile being death .</tokentext>
<sentencetext>It is interesting to see ones life compared to that of the flight of the rocket propelled grenade.
I suppose the initial launch of the projectile would be like the birth, beginning, of us, and each of the twists and turns of the projectile seen as the triumphs and tribulations of life, and the imminent impact of the projectile into a tank's hide would be like the downward spiral of health with the actualy impact of the projectile being death.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31209050</id>
	<title>Are you "really" real ?</title>
	<author>CalcuttaWala</author>
	<datestamp>1266666060000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Check out (a) Are You Living in a Computer Simulation. <a href="http://www.simulation-argument.com/" title="simulation-argument.com" rel="nofollow">http://www.simulation-argument.com/</a> [simulation-argument.com] and (b) the video Are you real   <a href="http://www.youtube.com/watch?v=Ebq0tbhap-g" title="youtube.com" rel="nofollow">http://www.youtube.com/watch?v=Ebq0tbhap-g</a> [youtube.com] Both speculate on the possibility that we are a part of an MMORPG environment as envisaged by the  movie Matrix</htmltext>
<tokenext>Check out ( a ) Are You Living in a Computer Simulation .
http : //www.simulation-argument.com/ [ simulation-argument.com ] and ( b ) the video Are you real http : //www.youtube.com/watch ? v = Ebq0tbhap-g [ youtube.com ] Both speculate on the possibility that we are a part of an MMORPG environment as envisaged by the movie Matrix</tokentext>
<sentencetext>Check out (a) Are You Living in a Computer Simulation.
http://www.simulation-argument.com/ [simulation-argument.com] and (b) the video Are you real   http://www.youtube.com/watch?v=Ebq0tbhap-g [youtube.com] Both speculate on the possibility that we are a part of an MMORPG environment as envisaged by the  movie Matrix</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31202508</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31203426</id>
	<title>White Wolf already working on this</title>
	<author>Anonymous</author>
	<datestamp>1266571380000</datestamp>
	<modclass>Funny</modclass>
	<modscore>1</modscore>
	<htmltext><p>Dating: The Masquerade<br>Religion: The Apocalypse<br>Corporate Ladder: The Ascension<br>Bank Balance: Oblivion<br>Sleep: The Dreaming</p></htmltext>
<tokenext>Dating : The MasqueradeReligion : The ApocalypseCorporate Ladder : The AscensionBank Balance : OblivionSleep : The Dreaming</tokentext>
<sentencetext>Dating: The MasqueradeReligion: The ApocalypseCorporate Ladder: The AscensionBank Balance: OblivionSleep: The Dreaming</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31204292</id>
	<title>Re:Life like a video game</title>
	<author>Anonymous</author>
	<datestamp>1266574860000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>There is a very easy measure of success in the western world for your life - money. You can substitute your favorite yardstick here instead if you like - hours donated to charities, people rescued from burning buildings, etc. but money is pretty much universal and easy to measure. If I have $10, and you have $5 - I am doing better than you. Doesn't matter the rules, or how long it took me to grind that money from collecting flowers or whatever - end result is I have more money.</p><p>This is partly reflected in game now for people who can't play games 24/7 - they have to do the figuring called "what can I do that has the move value for my time in game?"<br>In World of Warcraft value could be collecting gold to buy neat things, collecting achievements, or raiding end content - and all the activities it takes to get to these goals.</p><p>The Auction House is a great copy of eBay in the real world. You want to play the auction house in real life? Play on eBay - its already there and ready to go!</p><p>There are tons of this kind of examples, if you want to look for them.<br>Just get out there and do it!</p><p>Grind to make $1. Repeat 1,000,000 times.<br>Success!</p></htmltext>
<tokenext>There is a very easy measure of success in the western world for your life - money .
You can substitute your favorite yardstick here instead if you like - hours donated to charities , people rescued from burning buildings , etc .
but money is pretty much universal and easy to measure .
If I have $ 10 , and you have $ 5 - I am doing better than you .
Does n't matter the rules , or how long it took me to grind that money from collecting flowers or whatever - end result is I have more money.This is partly reflected in game now for people who ca n't play games 24/7 - they have to do the figuring called " what can I do that has the move value for my time in game ?
" In World of Warcraft value could be collecting gold to buy neat things , collecting achievements , or raiding end content - and all the activities it takes to get to these goals.The Auction House is a great copy of eBay in the real world .
You want to play the auction house in real life ?
Play on eBay - its already there and ready to go ! There are tons of this kind of examples , if you want to look for them.Just get out there and do it ! Grind to make $ 1 .
Repeat 1,000,000 times.Success !</tokentext>
<sentencetext>There is a very easy measure of success in the western world for your life - money.
You can substitute your favorite yardstick here instead if you like - hours donated to charities, people rescued from burning buildings, etc.
but money is pretty much universal and easy to measure.
If I have $10, and you have $5 - I am doing better than you.
Doesn't matter the rules, or how long it took me to grind that money from collecting flowers or whatever - end result is I have more money.This is partly reflected in game now for people who can't play games 24/7 - they have to do the figuring called "what can I do that has the move value for my time in game?
"In World of Warcraft value could be collecting gold to buy neat things, collecting achievements, or raiding end content - and all the activities it takes to get to these goals.The Auction House is a great copy of eBay in the real world.
You want to play the auction house in real life?
Play on eBay - its already there and ready to go!There are tons of this kind of examples, if you want to look for them.Just get out there and do it!Grind to make $1.
Repeat 1,000,000 times.Success!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31202938</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31202916</id>
	<title>I thought RPG meant Rocket Powered Grenade</title>
	<author>Rick17JJ</author>
	<datestamp>1266612660000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>When I saw RPG in the headline, at first I thought it meant "rocket powered grenade." It had never occurred to me that life could be "imagined as one big rocket powered grenade." After clicking on the link, I soon discovered that RPG could also stand for "role playing games." So then I realized that he meant that life could be "imagined as one big role playing game," which made more sense.<br><br>As someone who is not into playing computer games, that other meaning for RPG did not immediately occur to me.</htmltext>
<tokenext>When I saw RPG in the headline , at first I thought it meant " rocket powered grenade .
" It had never occurred to me that life could be " imagined as one big rocket powered grenade .
" After clicking on the link , I soon discovered that RPG could also stand for " role playing games .
" So then I realized that he meant that life could be " imagined as one big role playing game , " which made more sense.As someone who is not into playing computer games , that other meaning for RPG did not immediately occur to me .</tokentext>
<sentencetext>When I saw RPG in the headline, at first I thought it meant "rocket powered grenade.
" It had never occurred to me that life could be "imagined as one big rocket powered grenade.
" After clicking on the link, I soon discovered that RPG could also stand for "role playing games.
" So then I realized that he meant that life could be "imagined as one big role playing game," which made more sense.As someone who is not into playing computer games, that other meaning for RPG did not immediately occur to me.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31208912</id>
	<title>Life Imagined as one big Syliva Plath Poem</title>
	<author>hallux.sinister</author>
	<datestamp>1266663300000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>As we move closer and closer to the day we have all these neat little ports added forcibly to our arms, legs, and back, to handle the bodily functions it will be impossible to deal with ourselves, because we will each be immersed in an amnion-like fluid, in special pods, while we are tricked into thinking that what we think is real, is in fact a vast, virtual-reality world referred to by the machines running it as "the Matrix".
<br>
Row row row your boat, gently down the stream... merrily merrily merrily merrily, life is but an RPG.
<br>
Gee, might be time to turn the computer's power switch to the "On Full Force" position, exit the rectangular wall port cover apparatus, and perform that "play" activity under that giant blue "wall paper" we used to call "the sky".  Before you forget how.</htmltext>
<tokenext>As we move closer and closer to the day we have all these neat little ports added forcibly to our arms , legs , and back , to handle the bodily functions it will be impossible to deal with ourselves , because we will each be immersed in an amnion-like fluid , in special pods , while we are tricked into thinking that what we think is real , is in fact a vast , virtual-reality world referred to by the machines running it as " the Matrix " .
Row row row your boat , gently down the stream... merrily merrily merrily merrily , life is but an RPG .
Gee , might be time to turn the computer 's power switch to the " On Full Force " position , exit the rectangular wall port cover apparatus , and perform that " play " activity under that giant blue " wall paper " we used to call " the sky " .
Before you forget how .</tokentext>
<sentencetext>As we move closer and closer to the day we have all these neat little ports added forcibly to our arms, legs, and back, to handle the bodily functions it will be impossible to deal with ourselves, because we will each be immersed in an amnion-like fluid, in special pods, while we are tricked into thinking that what we think is real, is in fact a vast, virtual-reality world referred to by the machines running it as "the Matrix".
Row row row your boat, gently down the stream... merrily merrily merrily merrily, life is but an RPG.
Gee, might be time to turn the computer's power switch to the "On Full Force" position, exit the rectangular wall port cover apparatus, and perform that "play" activity under that giant blue "wall paper" we used to call "the sky".
Before you forget how.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31202580</id>
	<title>Driving Games</title>
	<author>Airborne\_J</author>
	<datestamp>1266611100000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I've always thought it would one day become possible to have a racing game which would have actual streets.  You'd be able to "buy" certain areas or maps and you'd be able to park your fictitious vehicle in front of your fictitious house.  Streetview has brought us one step closer.</p></htmltext>
<tokenext>I 've always thought it would one day become possible to have a racing game which would have actual streets .
You 'd be able to " buy " certain areas or maps and you 'd be able to park your fictitious vehicle in front of your fictitious house .
Streetview has brought us one step closer .</tokentext>
<sentencetext>I've always thought it would one day become possible to have a racing game which would have actual streets.
You'd be able to "buy" certain areas or maps and you'd be able to park your fictitious vehicle in front of your fictitious house.
Streetview has brought us one step closer.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31203260</id>
	<title>Re:Life Imagined As One Big RPG</title>
	<author>cstdenis</author>
	<datestamp>1266570780000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Because it's explosively fun?</p></htmltext>
<tokenext>Because it 's explosively fun ?</tokentext>
<sentencetext>Because it's explosively fun?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31202490</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31212238</id>
	<title>Re:Though tangental to the post, I'm reminded of..</title>
	<author>pamar</author>
	<datestamp>1266698460000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>See also www.stackoverflow.com and other similar sites: and I admit that the idea of "being good at something real and gaining experience points" has some appeal to me, too.</p></htmltext>
<tokenext>See also www.stackoverflow.com and other similar sites : and I admit that the idea of " being good at something real and gaining experience points " has some appeal to me , too .</tokentext>
<sentencetext>See also www.stackoverflow.com and other similar sites: and I admit that the idea of "being good at something real and gaining experience points" has some appeal to me, too.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31202432</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31202524</id>
	<title>Re:Life like a video game</title>
	<author>Austerity Empowers</author>
	<datestamp>1266610920000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I have begun to deduct points for everyone who leaves the restroom without washing their hands.</p></htmltext>
<tokenext>I have begun to deduct points for everyone who leaves the restroom without washing their hands .</tokentext>
<sentencetext>I have begun to deduct points for everyone who leaves the restroom without washing their hands.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31202376</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31204454</id>
	<title>Re:Life Imagined As One Big RPG</title>
	<author>nottheusualsuspect</author>
	<datestamp>1266575580000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Frankly, that's not that bad an analogy for life<nobr> <wbr></nobr>... You spend the first half of your life being loaded with information, aiming at a career path, spend an astonishingly short amount of time finding your goal, then try to fragment your effects into as many different areas and directions as possible, sticking little pieces of yourself and your target into enemy flesh, deeper and deeper until you reach their vital organs, shredding them apart in the seconds before you take their life.</p><p>I may have gone off on a tangent, but I think you get my point. Don't eff with RPG-man.</p></htmltext>
<tokenext>Frankly , that 's not that bad an analogy for life ... You spend the first half of your life being loaded with information , aiming at a career path , spend an astonishingly short amount of time finding your goal , then try to fragment your effects into as many different areas and directions as possible , sticking little pieces of yourself and your target into enemy flesh , deeper and deeper until you reach their vital organs , shredding them apart in the seconds before you take their life.I may have gone off on a tangent , but I think you get my point .
Do n't eff with RPG-man .</tokentext>
<sentencetext>Frankly, that's not that bad an analogy for life ... You spend the first half of your life being loaded with information, aiming at a career path, spend an astonishingly short amount of time finding your goal, then try to fragment your effects into as many different areas and directions as possible, sticking little pieces of yourself and your target into enemy flesh, deeper and deeper until you reach their vital organs, shredding them apart in the seconds before you take their life.I may have gone off on a tangent, but I think you get my point.
Don't eff with RPG-man.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31202490</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31205808</id>
	<title>Enforces Social Hierarchies</title>
	<author>Aelcyx</author>
	<datestamp>1266582000000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>It's a great concept.  Really.  But why does it work?  He mentions people put money into Mafia Wars on Facebook so they can be better than their peer.  I don't think this kind of competitiveness with others is great for society.  I think it actually makes us dumber and greedier and more superficial.  If people are gonna compare themselves to one another, I hope it would be more along the lines of, "That guy has really found inner happiness.  I hope to do that myself one day."  It seems like the norm today is more like, "That guy has really found inner happiness.  Let me find some reason to hate him.  If I can't find one, I'll slash his tires."</p><p>Do we really need more stuff that conflates self-worth with measurable things, like salary, possessions, wife's bra size?  I'm certain all the wishful thinking in the world won't stop this from happening, but at some point we are going to have to stop comparing ourselves to our peers in order to feel good.  And while we're at it, stop mixing up ecstasy (not the drug) with happiness.  Big difference...</p></htmltext>
<tokenext>It 's a great concept .
Really. But why does it work ?
He mentions people put money into Mafia Wars on Facebook so they can be better than their peer .
I do n't think this kind of competitiveness with others is great for society .
I think it actually makes us dumber and greedier and more superficial .
If people are gon na compare themselves to one another , I hope it would be more along the lines of , " That guy has really found inner happiness .
I hope to do that myself one day .
" It seems like the norm today is more like , " That guy has really found inner happiness .
Let me find some reason to hate him .
If I ca n't find one , I 'll slash his tires .
" Do we really need more stuff that conflates self-worth with measurable things , like salary , possessions , wife 's bra size ?
I 'm certain all the wishful thinking in the world wo n't stop this from happening , but at some point we are going to have to stop comparing ourselves to our peers in order to feel good .
And while we 're at it , stop mixing up ecstasy ( not the drug ) with happiness .
Big difference.. .</tokentext>
<sentencetext>It's a great concept.
Really.  But why does it work?
He mentions people put money into Mafia Wars on Facebook so they can be better than their peer.
I don't think this kind of competitiveness with others is great for society.
I think it actually makes us dumber and greedier and more superficial.
If people are gonna compare themselves to one another, I hope it would be more along the lines of, "That guy has really found inner happiness.
I hope to do that myself one day.
"  It seems like the norm today is more like, "That guy has really found inner happiness.
Let me find some reason to hate him.
If I can't find one, I'll slash his tires.
"Do we really need more stuff that conflates self-worth with measurable things, like salary, possessions, wife's bra size?
I'm certain all the wishful thinking in the world won't stop this from happening, but at some point we are going to have to stop comparing ourselves to our peers in order to feel good.
And while we're at it, stop mixing up ecstasy (not the drug) with happiness.
Big difference...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31202570</id>
	<title>Re:Life like a video game</title>
	<author>Rei</author>
	<datestamp>1266611040000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I don't know... it'd kind of suck if life got <a href="http://www.youtube.com/watch?v=xcQY2DUuFSc" title="youtube.com">too close</a> [youtube.com] to being like a video game.<nobr> <wbr></nobr>;)</p></htmltext>
<tokenext>I do n't know... it 'd kind of suck if life got too close [ youtube.com ] to being like a video game .
; )</tokentext>
<sentencetext>I don't know... it'd kind of suck if life got too close [youtube.com] to being like a video game.
;)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31202376</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31207316</id>
	<title>Re:Which RPG?</title>
	<author>wintermute000</author>
	<datestamp>1266595500000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>For the square RPG, don't forget flashbacks. The more emo the better.<br>Also you're not allowed to carry a weapon that's smaller than a small cow, if it looks like you could feasibly lift it within the laws of Newtonian physics, then its too small.<br>Remember to spike your hair.<br>And finally, if you're male, remember to look androgenyous.</p></htmltext>
<tokenext>For the square RPG , do n't forget flashbacks .
The more emo the better.Also you 're not allowed to carry a weapon that 's smaller than a small cow , if it looks like you could feasibly lift it within the laws of Newtonian physics , then its too small.Remember to spike your hair.And finally , if you 're male , remember to look androgenyous .</tokentext>
<sentencetext>For the square RPG, don't forget flashbacks.
The more emo the better.Also you're not allowed to carry a weapon that's smaller than a small cow, if it looks like you could feasibly lift it within the laws of Newtonian physics, then its too small.Remember to spike your hair.And finally, if you're male, remember to look androgenyous.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31202532</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31205012</id>
	<title>Re:Life like a video game</title>
	<author>Sparton</author>
	<datestamp>1266577740000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>You *could* get points for doing various things in real life, and I think in some ways it is not a laughable concept.</p></div><p>Speaking of real-life application, the new <a href="http://en.wikipedia.org/wiki/Pokemon\_heartgold" title="wikipedia.org">Pokemon HeartGold and Soulsilver</a> [wikipedia.org] has a pedometer that, when you tie a Pokemon to it and walk around, it gains experience and more happiness towards you (as... well, you're walking around with it in a way), including other benefits. Perhaps the future is now?..</p></div>
	</htmltext>
<tokenext>You * could * get points for doing various things in real life , and I think in some ways it is not a laughable concept.Speaking of real-life application , the new Pokemon HeartGold and Soulsilver [ wikipedia.org ] has a pedometer that , when you tie a Pokemon to it and walk around , it gains experience and more happiness towards you ( as... well , you 're walking around with it in a way ) , including other benefits .
Perhaps the future is now ? . .</tokentext>
<sentencetext>You *could* get points for doing various things in real life, and I think in some ways it is not a laughable concept.Speaking of real-life application, the new Pokemon HeartGold and Soulsilver [wikipedia.org] has a pedometer that, when you tie a Pokemon to it and walk around, it gains experience and more happiness towards you (as... well, you're walking around with it in a way), including other benefits.
Perhaps the future is now?..
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31202938</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31203032</id>
	<title>Re:Life like a video game</title>
	<author>pinkj</author>
	<datestamp>1266570000000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>19d20 - !!Critical Post!!  (Funny)</htmltext>
<tokenext>19d20 - !
! Critical Post ! !
( Funny )</tokentext>
<sentencetext>19d20 - !
!Critical Post!!
(Funny)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31202376</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31202800</id>
	<title>Re:Actually used as a therapy tool</title>
	<author>Anonymous</author>
	<datestamp>1266612120000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext>My wife and I did this with my ADHD son for a while when he was about five.  Positive points for doing good things, negative points for doing bad things, all according to a list.  When he saved up enough points he had a list of things he could cash them in for, like eating out at a restaurant of his choice, seeing a movie, or getting some Lego.  It did seem to help.</htmltext>
<tokenext>My wife and I did this with my ADHD son for a while when he was about five .
Positive points for doing good things , negative points for doing bad things , all according to a list .
When he saved up enough points he had a list of things he could cash them in for , like eating out at a restaurant of his choice , seeing a movie , or getting some Lego .
It did seem to help .</tokentext>
<sentencetext>My wife and I did this with my ADHD son for a while when he was about five.
Positive points for doing good things, negative points for doing bad things, all according to a list.
When he saved up enough points he had a list of things he could cash them in for, like eating out at a restaurant of his choice, seeing a movie, or getting some Lego.
It did seem to help.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31202418</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31202496</id>
	<title>But what if this reality is a stage?</title>
	<author>Eukariote</author>
	<datestamp>1266610800000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>What if this physical reality is not as absolute as it mostly appears? What if the perception-warping effects of psychedelic drugs show that fundamentally this reality is subjective and flexible? What if it is really an adaptive stage, a credible illusion, in which we play out the role called "life"?</p><p>If true, that would certainly explain why we are so easily addicted to and feel at home in RPGs as we would be born role players.</p></htmltext>
<tokenext>What if this physical reality is not as absolute as it mostly appears ?
What if the perception-warping effects of psychedelic drugs show that fundamentally this reality is subjective and flexible ?
What if it is really an adaptive stage , a credible illusion , in which we play out the role called " life " ? If true , that would certainly explain why we are so easily addicted to and feel at home in RPGs as we would be born role players .</tokentext>
<sentencetext>What if this physical reality is not as absolute as it mostly appears?
What if the perception-warping effects of psychedelic drugs show that fundamentally this reality is subjective and flexible?
What if it is really an adaptive stage, a credible illusion, in which we play out the role called "life"?If true, that would certainly explain why we are so easily addicted to and feel at home in RPGs as we would be born role players.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31204884</id>
	<title>If this every happens</title>
	<author>Anonymous</author>
	<datestamp>1266577080000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I'm not participating.<br>I don't need points to make me do tasks. This would only further align my interests with those of corporations and the government, effectively manipulating me. I see a lot of problems with this picture. Should we be given another reason to embrace narcissism? Is it ethical to be monitored by countless sensors at all times? How will this effect our mental health? Hopefully the replicator will be invented soon and this dystopia will be averted.</p></htmltext>
<tokenext>I 'm not participating.I do n't need points to make me do tasks .
This would only further align my interests with those of corporations and the government , effectively manipulating me .
I see a lot of problems with this picture .
Should we be given another reason to embrace narcissism ?
Is it ethical to be monitored by countless sensors at all times ?
How will this effect our mental health ?
Hopefully the replicator will be invented soon and this dystopia will be averted .</tokentext>
<sentencetext>I'm not participating.I don't need points to make me do tasks.
This would only further align my interests with those of corporations and the government, effectively manipulating me.
I see a lot of problems with this picture.
Should we be given another reason to embrace narcissism?
Is it ethical to be monitored by countless sensors at all times?
How will this effect our mental health?
Hopefully the replicator will be invented soon and this dystopia will be averted.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31202882</id>
	<title>Re:Life like a video game</title>
	<author>Chris Burke</author>
	<datestamp>1266612420000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Life is already like an RPG to me... or rather, an Adventure/RPG hybrid.  The main difference being that instead of the emphasis being on leveling up, a lot more is placed on collecting useful items that serve unique functions.</p><p>For example I recently acquired the Spyglass item when I found a monocular small and rugged enough to keep in my cargo pants.  This goes along with my Lantern (actually two items...  LED flashlight for light and propane lighter for lighting things on fire).</p><p>Whenever I buy something like that, I can't help but mentally hum the Zelda "dah dah dah-dah!" power up theme.</p></htmltext>
<tokenext>Life is already like an RPG to me... or rather , an Adventure/RPG hybrid .
The main difference being that instead of the emphasis being on leveling up , a lot more is placed on collecting useful items that serve unique functions.For example I recently acquired the Spyglass item when I found a monocular small and rugged enough to keep in my cargo pants .
This goes along with my Lantern ( actually two items... LED flashlight for light and propane lighter for lighting things on fire ) .Whenever I buy something like that , I ca n't help but mentally hum the Zelda " dah dah dah-dah !
" power up theme .</tokentext>
<sentencetext>Life is already like an RPG to me... or rather, an Adventure/RPG hybrid.
The main difference being that instead of the emphasis being on leveling up, a lot more is placed on collecting useful items that serve unique functions.For example I recently acquired the Spyglass item when I found a monocular small and rugged enough to keep in my cargo pants.
This goes along with my Lantern (actually two items...  LED flashlight for light and propane lighter for lighting things on fire).Whenever I buy something like that, I can't help but mentally hum the Zelda "dah dah dah-dah!
" power up theme.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31202376</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31203218</id>
	<title>Re:Life is like an RPG</title>
	<author>Hoi Polloi</author>
	<datestamp>1266570660000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I hate the fact that sometimes I can't stack things in piles of more than 20.  Just try carrying a hundred M&amp;Ms.</p></htmltext>
<tokenext>I hate the fact that sometimes I ca n't stack things in piles of more than 20 .
Just try carrying a hundred M&amp;Ms .</tokentext>
<sentencetext>I hate the fact that sometimes I can't stack things in piles of more than 20.
Just try carrying a hundred M&amp;Ms.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31202508</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31202958</id>
	<title>Stop the simple analogies [madness]!</title>
	<author>Anonymous</author>
	<datestamp>1266612900000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>1</modscore>
	<htmltext>"<i>Will there be a day where we earn achievement points simply by brushing our teeth or high-fiving a friend?</i>"
<br>
<br>
It's already here.
<p>a. brushing teeth gives you health "points"--you say alive longer with good dental hygenie.
</p><p>a. high-fiving gives you mental points -- you feel good.
<br>
<br>
A RPG is JUST a game, a game is a perspective, it's not reality--which is way more complex. And today's RPG is based on binary principles (it needs to run on a computer)--which the world is not.</p></htmltext>
<tokenext>" Will there be a day where we earn achievement points simply by brushing our teeth or high-fiving a friend ?
" It 's already here .
a. brushing teeth gives you health " points " --you say alive longer with good dental hygenie .
a. high-fiving gives you mental points -- you feel good .
A RPG is JUST a game , a game is a perspective , it 's not reality--which is way more complex .
And today 's RPG is based on binary principles ( it needs to run on a computer ) --which the world is not .</tokentext>
<sentencetext>"Will there be a day where we earn achievement points simply by brushing our teeth or high-fiving a friend?
"


It's already here.
a. brushing teeth gives you health "points"--you say alive longer with good dental hygenie.
a. high-fiving gives you mental points -- you feel good.
A RPG is JUST a game, a game is a perspective, it's not reality--which is way more complex.
And today's RPG is based on binary principles (it needs to run on a computer)--which the world is not.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31202526</id>
	<title>Is life like an RPG?  Sure</title>
	<author>Em Emalb</author>
	<datestamp>1266610920000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>If you take RPG to mean rocket-propelled grenade.</p></htmltext>
<tokenext>If you take RPG to mean rocket-propelled grenade .</tokentext>
<sentencetext>If you take RPG to mean rocket-propelled grenade.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31203230</id>
	<title>Procreation</title>
	<author>zodar</author>
	<datestamp>1266570720000</datestamp>
	<modclass>Funny</modclass>
	<modscore>2</modscore>
	<htmltext><p>So instead of having kids, it's considered rolling an alt?</p></htmltext>
<tokenext>So instead of having kids , it 's considered rolling an alt ?</tokentext>
<sentencetext>So instead of having kids, it's considered rolling an alt?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31206418</id>
	<title>Re:Points are known as dollars</title>
	<author>khellendros1984</author>
	<datestamp>1266586200000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>It's kind of like dumping experience points into an object to enchant it, or spending money for the arrows that you've lost. You lose points in the short term, but gain a certain ability that will help you earn even more.</htmltext>
<tokenext>It 's kind of like dumping experience points into an object to enchant it , or spending money for the arrows that you 've lost .
You lose points in the short term , but gain a certain ability that will help you earn even more .</tokentext>
<sentencetext>It's kind of like dumping experience points into an object to enchant it, or spending money for the arrows that you've lost.
You lose points in the short term, but gain a certain ability that will help you earn even more.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31204030</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31202720</id>
	<title>Re:Actually used as a therapy tool</title>
	<author>DigiShaman</author>
	<datestamp>1266611760000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>I can't wait till someone start shooting up people and numbers (HP) start floating above their head.</p></htmltext>
<tokenext>I ca n't wait till someone start shooting up people and numbers ( HP ) start floating above their head .</tokentext>
<sentencetext>I can't wait till someone start shooting up people and numbers (HP) start floating above their head.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31202418</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31203088</id>
	<title>Which one?</title>
	<author>hackerman</author>
	<datestamp>1266570120000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Milton Bradley's or Conway's? both would be weird as RPGs</htmltext>
<tokenext>Milton Bradley 's or Conway 's ?
both would be weird as RPGs</tokentext>
<sentencetext>Milton Bradley's or Conway's?
both would be weird as RPGs</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31202938</id>
	<title>Re:Life like a video game</title>
	<author>Anonymous</author>
	<datestamp>1266612780000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext><p>I think the big draw for people who want more and more realistic games and RPGs in particular is actually to get a few things that I think everyone has wanted at one point or another in their real lives:</p><p>* Knowing the rules by which you can succeed (quests, boss kills, catalogue of increasingly better equipment)<br>* Getting data on your level of success in relation to others and against your own personal goals. (stats, levels, reputation meters)<br>* A sense of having achieved something measurable, even if it is to simply get a new piece of gear that exists only on a hard drive.</p><p>The more realistic the game is, the more that they can pretend that there is some relevance to real life in that game.  The secret hope being that some day, there will be a simulator that allows you to get a score for how you would do in real life or at least some skills that cross over.</p><p>You *could* get points for doing various things in real life, and I think in some ways it is not a laughable concept.  People want data, they want to know that what they are doing is benefiting them in some way.  They don't always know that, and that is a substantial barrier to happiness.  Things would be so much easier if I had a reputation meter for various people, particularly of the opposite sex, and also knew what to grind to improve that reputation without the complexities of trying to balance earning cash while having a social life.  You might say life might get a lot more boring if you always knew the rules, but it's quite clear that millions of people prefer a grind to the "excitement" of being surprised.</p></htmltext>
<tokenext>I think the big draw for people who want more and more realistic games and RPGs in particular is actually to get a few things that I think everyone has wanted at one point or another in their real lives : * Knowing the rules by which you can succeed ( quests , boss kills , catalogue of increasingly better equipment ) * Getting data on your level of success in relation to others and against your own personal goals .
( stats , levels , reputation meters ) * A sense of having achieved something measurable , even if it is to simply get a new piece of gear that exists only on a hard drive.The more realistic the game is , the more that they can pretend that there is some relevance to real life in that game .
The secret hope being that some day , there will be a simulator that allows you to get a score for how you would do in real life or at least some skills that cross over.You * could * get points for doing various things in real life , and I think in some ways it is not a laughable concept .
People want data , they want to know that what they are doing is benefiting them in some way .
They do n't always know that , and that is a substantial barrier to happiness .
Things would be so much easier if I had a reputation meter for various people , particularly of the opposite sex , and also knew what to grind to improve that reputation without the complexities of trying to balance earning cash while having a social life .
You might say life might get a lot more boring if you always knew the rules , but it 's quite clear that millions of people prefer a grind to the " excitement " of being surprised .</tokentext>
<sentencetext>I think the big draw for people who want more and more realistic games and RPGs in particular is actually to get a few things that I think everyone has wanted at one point or another in their real lives:* Knowing the rules by which you can succeed (quests, boss kills, catalogue of increasingly better equipment)* Getting data on your level of success in relation to others and against your own personal goals.
(stats, levels, reputation meters)* A sense of having achieved something measurable, even if it is to simply get a new piece of gear that exists only on a hard drive.The more realistic the game is, the more that they can pretend that there is some relevance to real life in that game.
The secret hope being that some day, there will be a simulator that allows you to get a score for how you would do in real life or at least some skills that cross over.You *could* get points for doing various things in real life, and I think in some ways it is not a laughable concept.
People want data, they want to know that what they are doing is benefiting them in some way.
They don't always know that, and that is a substantial barrier to happiness.
Things would be so much easier if I had a reputation meter for various people, particularly of the opposite sex, and also knew what to grind to improve that reputation without the complexities of trying to balance earning cash while having a social life.
You might say life might get a lot more boring if you always knew the rules, but it's quite clear that millions of people prefer a grind to the "excitement" of being surprised.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31202376</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31202742</id>
	<title>First game where popularity was important</title>
	<author>Anonymous</author>
	<datestamp>1266611880000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I do believe you meant to say "Shogun", a game published in 1988 whose sole objective was to become popular enough to hold the title "zen master".  You could achieve it through the usual benevolent acts of kindness, or killing anyone who didn't agree to like you.  Very enlightening game for a 7 year old, let me tell you what.</p></htmltext>
<tokenext>I do believe you meant to say " Shogun " , a game published in 1988 whose sole objective was to become popular enough to hold the title " zen master " .
You could achieve it through the usual benevolent acts of kindness , or killing anyone who did n't agree to like you .
Very enlightening game for a 7 year old , let me tell you what .</tokentext>
<sentencetext>I do believe you meant to say "Shogun", a game published in 1988 whose sole objective was to become popular enough to hold the title "zen master".
You could achieve it through the usual benevolent acts of kindness, or killing anyone who didn't agree to like you.
Very enlightening game for a 7 year old, let me tell you what.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31202376</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31225728</id>
	<title>Re:troll</title>
	<author>Walker2323</author>
	<datestamp>1266772560000</datestamp>
	<modclass>None</modclass>
	<modscore>-1</modscore>
	<htmltext>This reminds me a lot of a novel I'm reading right now; Daemon, by Daniel Suarez. Pretty cool, imaginative book.</htmltext>
<tokenext>This reminds me a lot of a novel I 'm reading right now ; Daemon , by Daniel Suarez .
Pretty cool , imaginative book .</tokentext>
<sentencetext>This reminds me a lot of a novel I'm reading right now; Daemon, by Daniel Suarez.
Pretty cool, imaginative book.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31202394</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31202756</id>
	<title>Already Done, See Movie Surrogates</title>
	<author>ittybad</author>
	<datestamp>1266611940000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><a href="http://www.imdb.com/title/tt0986263/" title="imdb.com" rel="nofollow">http://www.imdb.com/title/tt0986263/</a> [imdb.com]</htmltext>
<tokenext>http : //www.imdb.com/title/tt0986263/ [ imdb.com ]</tokentext>
<sentencetext>http://www.imdb.com/title/tt0986263/ [imdb.com]</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31206088</id>
	<title>Re:Which RPG?</title>
	<author>Chris Burke</author>
	<datestamp>1266583620000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I'm from the Vincent/Chrono school of Squaresoft monologues.</p><p>"..."</p><p>The nice thing is that it easily scales to whatever length monologue you need.</p></htmltext>
<tokenext>I 'm from the Vincent/Chrono school of Squaresoft monologues. " .. .
" The nice thing is that it easily scales to whatever length monologue you need .</tokentext>
<sentencetext>I'm from the Vincent/Chrono school of Squaresoft monologues."...
"The nice thing is that it easily scales to whatever length monologue you need.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31202532</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31203078</id>
	<title>Re:Actually used as a therapy tool</title>
	<author>Hatta</author>
	<datestamp>1266570120000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>But that's not really how RPGs work.  You don't get experience points for doing stuff you don't like.  You get experience points for playing the game, which should be fun, so you'd do it anyway. I've never been motivated in an RPG to do something simply for the sake of getting experience points.  If I ever find myself doing something only to get experience points, that's a poorly designed game.</p></htmltext>
<tokenext>But that 's not really how RPGs work .
You do n't get experience points for doing stuff you do n't like .
You get experience points for playing the game , which should be fun , so you 'd do it anyway .
I 've never been motivated in an RPG to do something simply for the sake of getting experience points .
If I ever find myself doing something only to get experience points , that 's a poorly designed game .</tokentext>
<sentencetext>But that's not really how RPGs work.
You don't get experience points for doing stuff you don't like.
You get experience points for playing the game, which should be fun, so you'd do it anyway.
I've never been motivated in an RPG to do something simply for the sake of getting experience points.
If I ever find myself doing something only to get experience points, that's a poorly designed game.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31202418</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31203730</id>
	<title>Re:Life is like an RPG</title>
	<author>hansamurai</author>
	<datestamp>1266572400000</datestamp>
	<modclass>Funny</modclass>
	<modscore>2</modscore>
	<htmltext><p>My town burned down while I was out playing and everyone I know is dead.</p></htmltext>
<tokenext>My town burned down while I was out playing and everyone I know is dead .</tokentext>
<sentencetext>My town burned down while I was out playing and everyone I know is dead.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31202508</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31202490</id>
	<title>Life Imagined As One Big RPG</title>
	<author>Cornwallis</author>
	<datestamp>1266610740000</datestamp>
	<modclass>Funny</modclass>
	<modscore>4</modscore>
	<htmltext><p>Why on earth would I *want* to imagine my life as a rocket-propelled grenade?</p></htmltext>
<tokenext>Why on earth would I * want * to imagine my life as a rocket-propelled grenade ?</tokentext>
<sentencetext>Why on earth would I *want* to imagine my life as a rocket-propelled grenade?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31202522</id>
	<title>We Have This Already.  It's Called "Religion"</title>
	<author>Anonymous</author>
	<datestamp>1266610860000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Good vs. Evil.  Karma.  Deviate from the path you have chosen, lose points.  Stick to the path, accrue points and power.</p><p>Michael Moorcock, whose Eternal Champion books were the inspiration for Gygax's Law/Chaos/Evil/Good/Neutral "alignment" system that has in turn been at the core -- subtly or not -- of every RPG produced should be getting residuals.  Instead, he's probably just getting a good laugh.</p></htmltext>
<tokenext>Good vs. Evil. Karma .
Deviate from the path you have chosen , lose points .
Stick to the path , accrue points and power.Michael Moorcock , whose Eternal Champion books were the inspiration for Gygax 's Law/Chaos/Evil/Good/Neutral " alignment " system that has in turn been at the core -- subtly or not -- of every RPG produced should be getting residuals .
Instead , he 's probably just getting a good laugh .</tokentext>
<sentencetext>Good vs. Evil.  Karma.
Deviate from the path you have chosen, lose points.
Stick to the path, accrue points and power.Michael Moorcock, whose Eternal Champion books were the inspiration for Gygax's Law/Chaos/Evil/Good/Neutral "alignment" system that has in turn been at the core -- subtly or not -- of every RPG produced should be getting residuals.
Instead, he's probably just getting a good laugh.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31202966</id>
	<title>Reroll?</title>
	<author>Anonymous</author>
	<datestamp>1266612900000</datestamp>
	<modclass>Funny</modclass>
	<modscore>1</modscore>
	<htmltext>I would like to reroll as a female character.  I would never have to leave the house again.</htmltext>
<tokenext>I would like to reroll as a female character .
I would never have to leave the house again .</tokentext>
<sentencetext>I would like to reroll as a female character.
I would never have to leave the house again.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31203104</id>
	<title>Re:Life Imagined As One Big RPG</title>
	<author>Anonymous</author>
	<datestamp>1266570180000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Why on earth would I *want* to imagine my life as a rocket-propelled grenade?</p></div><p>In exchange for 72 virgins?</p></div>
	</htmltext>
<tokenext>Why on earth would I * want * to imagine my life as a rocket-propelled grenade ? In exchange for 72 virgins ?</tokentext>
<sentencetext>Why on earth would I *want* to imagine my life as a rocket-propelled grenade?In exchange for 72 virgins?
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31202490</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31206172</id>
	<title>MMORPG, not RPG</title>
	<author>Culture20</author>
	<datestamp>1266584100000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>You whippersnappers!  An RPG is a Role Playing Game, of course it's a lot like life.  Achievements?  Alts?  These are things found in MMORPGs which have nothing to do with Role Playing except a D&amp;D style genre.  They're just graphical MUDs.</htmltext>
<tokenext>You whippersnappers !
An RPG is a Role Playing Game , of course it 's a lot like life .
Achievements ? Alts ?
These are things found in MMORPGs which have nothing to do with Role Playing except a D&amp;D style genre .
They 're just graphical MUDs .</tokentext>
<sentencetext>You whippersnappers!
An RPG is a Role Playing Game, of course it's a lot like life.
Achievements?  Alts?
These are things found in MMORPGs which have nothing to do with Role Playing except a D&amp;D style genre.
They're just graphical MUDs.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31202670</id>
	<title>Say what you want...</title>
	<author>Anonymous</author>
	<datestamp>1266611520000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext><p>After donating 18 liters of blood, achieving the Ist Degree Honorable Blood Donor title, a document and a badge stating that, and a permanent free public communication ticket, I really felt like I just finished a major questline.</p></htmltext>
<tokenext>After donating 18 liters of blood , achieving the Ist Degree Honorable Blood Donor title , a document and a badge stating that , and a permanent free public communication ticket , I really felt like I just finished a major questline .</tokentext>
<sentencetext>After donating 18 liters of blood, achieving the Ist Degree Honorable Blood Donor title, a document and a badge stating that, and a permanent free public communication ticket, I really felt like I just finished a major questline.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31202434</id>
	<title>Points are known as dollars</title>
	<author>barakn</author>
	<datestamp>1266610500000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>And a lot of what you do isn't worth any points at all.</htmltext>
<tokenext>And a lot of what you do is n't worth any points at all .</tokentext>
<sentencetext>And a lot of what you do isn't worth any points at all.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31202548</id>
	<title>Umm, really?</title>
	<author>Anonymous</author>
	<datestamp>1266611040000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>So, now life isn't exciting enough by itself -- we have to add glitzy game-play elements to it to make it more interesting.</p><p>It's kind of a sad commentary on our society (or at least some portions of our society) if that's the case.</p></htmltext>
<tokenext>So , now life is n't exciting enough by itself -- we have to add glitzy game-play elements to it to make it more interesting.It 's kind of a sad commentary on our society ( or at least some portions of our society ) if that 's the case .</tokentext>
<sentencetext>So, now life isn't exciting enough by itself -- we have to add glitzy game-play elements to it to make it more interesting.It's kind of a sad commentary on our society (or at least some portions of our society) if that's the case.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31204792</id>
	<title>Re:Points are known as dollars</title>
	<author>Anonymous</author>
	<datestamp>1266576720000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>If you want to compare dollars to their role-playing game equivalent, it would probably be gold pieces(a.k.a. credits, gil, rupees, simoleons, or money) and they work much the same.</htmltext>
<tokenext>If you want to compare dollars to their role-playing game equivalent , it would probably be gold pieces ( a.k.a .
credits , gil , rupees , simoleons , or money ) and they work much the same .</tokentext>
<sentencetext>If you want to compare dollars to their role-playing game equivalent, it would probably be gold pieces(a.k.a.
credits, gil, rupees, simoleons, or money) and they work much the same.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31202434</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31202470</id>
	<title>Where's the reload button?</title>
	<author>zero\_out</author>
	<datestamp>1266610680000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>We all play roles in life, we all gain "levels" and earn currency to barter for more stuff.  We grind out content with to earn a reward.  RPGs are designed to imitate life in a mathematical way that isn't so far-fetched that it destroys our suspension of disbelief.  The current parallels between life and RPGs don't impress me.  However, the one and only feature that I truly wish I could have from an RPG would be the ability to reload.  Or in the case of an MMORPG, the ability to reroll/rez.  When that happens, THEN I will be impressed.</htmltext>
<tokenext>We all play roles in life , we all gain " levels " and earn currency to barter for more stuff .
We grind out content with to earn a reward .
RPGs are designed to imitate life in a mathematical way that is n't so far-fetched that it destroys our suspension of disbelief .
The current parallels between life and RPGs do n't impress me .
However , the one and only feature that I truly wish I could have from an RPG would be the ability to reload .
Or in the case of an MMORPG , the ability to reroll/rez .
When that happens , THEN I will be impressed .</tokentext>
<sentencetext>We all play roles in life, we all gain "levels" and earn currency to barter for more stuff.
We grind out content with to earn a reward.
RPGs are designed to imitate life in a mathematical way that isn't so far-fetched that it destroys our suspension of disbelief.
The current parallels between life and RPGs don't impress me.
However, the one and only feature that I truly wish I could have from an RPG would be the ability to reload.
Or in the case of an MMORPG, the ability to reroll/rez.
When that happens, THEN I will be impressed.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31204546</id>
	<title>We Already Do This</title>
	<author>bitspotter</author>
	<datestamp>1266575940000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>It's called MONEY.</p><p>"Business is a good game. You keep score with money." --Nolan Bushnell</p></htmltext>
<tokenext>It 's called MONEY .
" Business is a good game .
You keep score with money .
" --Nolan Bushnell</tokentext>
<sentencetext>It's called MONEY.
"Business is a good game.
You keep score with money.
" --Nolan Bushnell</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31208798</id>
	<title>Re:Life like a video game</title>
	<author>Anonymous</author>
	<datestamp>1266661020000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p><div class="quote"><p>*<i> With the exception of extra lives and respawning, of course.</i> </p></div><p>What about those who believe in reincarnation?</p><p>And if I respawn as a cow do I still get to keep my XP?</p></div><p>All you get to keep is your loaner face.</p></div>
	</htmltext>
<tokenext>* With the exception of extra lives and respawning , of course .
What about those who believe in reincarnation ? And if I respawn as a cow do I still get to keep my XP ? All you get to keep is your loaner face .</tokentext>
<sentencetext>* With the exception of extra lives and respawning, of course.
What about those who believe in reincarnation?And if I respawn as a cow do I still get to keep my XP?All you get to keep is your loaner face.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31203258</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31202484</id>
	<title>Largo</title>
	<author>Sum0</author>
	<datestamp>1266610740000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Reminds me of Largo from Megatokyo, who seems to live within a variety of video games and sees zombies instead of people and robots instead of cardboard boxes. We already have a way to measure achievement (at least on one level). It's called money. There are certainly others; career advancement, academic achievements, karma points...</htmltext>
<tokenext>Reminds me of Largo from Megatokyo , who seems to live within a variety of video games and sees zombies instead of people and robots instead of cardboard boxes .
We already have a way to measure achievement ( at least on one level ) .
It 's called money .
There are certainly others ; career advancement , academic achievements , karma points.. .</tokentext>
<sentencetext>Reminds me of Largo from Megatokyo, who seems to live within a variety of video games and sees zombies instead of people and robots instead of cardboard boxes.
We already have a way to measure achievement (at least on one level).
It's called money.
There are certainly others; career advancement, academic achievements, karma points...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31206626</id>
	<title>0 points WE KILL YOU?</title>
	<author>Anonymous</author>
	<datestamp>1266587940000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>haha</p></htmltext>
<tokenext>haha</tokentext>
<sentencetext>haha</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31202376</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31203996</id>
	<title>Dating as a raid</title>
	<author>Anonymous</author>
	<datestamp>1266573420000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Clubbing could be viewed as a raid, and the hookup as the boss fight. Make sure your DPS  is up to snuff and you can get past her DR (dick resistance) with some debuffs (alcohol) and use your class granted feats (style, conversation) to exploit her weaknesses  ; )</p></htmltext>
<tokenext>Clubbing could be viewed as a raid , and the hookup as the boss fight .
Make sure your DPS is up to snuff and you can get past her DR ( dick resistance ) with some debuffs ( alcohol ) and use your class granted feats ( style , conversation ) to exploit her weaknesses ; )</tokentext>
<sentencetext>Clubbing could be viewed as a raid, and the hookup as the boss fight.
Make sure your DPS  is up to snuff and you can get past her DR (dick resistance) with some debuffs (alcohol) and use your class granted feats (style, conversation) to exploit her weaknesses  ; )</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31205720</id>
	<title>Re:Life like a video game</title>
	<author>RobDude</author>
	<datestamp>1266581640000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext><p>I'm not sure I agree.  I mean, maybe a little.  Mostly, I think the rules are pretty clear.  They only seem confusing because the things required aren't easily obtainable (if they are obtainable at all).</p><p>I think the real reason for the popularity of MMORPGs and why they consume some people's entire lives, really come down to two things.</p><p>1.)  <b>In a video game everyone is equal</b><br>In WoW, if you are a paladin, you are have the same abilities as other paladins  If you want to be a priest - you can be a priest.  Whatever image of yourself you want; you can be, and you can be it as good as anyone else.</p><p>In real life, that's not true.  If you are 5'2" and want to play in the NBA - that's too bad.  We aren't all equal.  You can't decide to roll a character with the base stats that support what you want to do.  You can't reroll to get more +INT to be a famous scientist.  You are, you.  And you can work to improve yourself, but you're very limited and what is worse - other people aren't.</p><p>Most of us are just 'average' at most things.  We don't like to think that, but it's true.  If you have an average aptitude and work really hard, you might be 'really good'...but you won't be great.  Most of us won't be great at anything.  Do you think the popular guy who banged the hottest girls in high school was more deserving than the unpopular, ugly nerd?  Or did he just happen to be more with symmetrical features that made him popular with the ladies?</p><p>In life, you are stuck with your base levels and other people are blessed with higher base levels and can outperform you with minimal effort.  In WoW, you roll whatever you want and know you are equal.</p><p>2.)  <b>Effort</b><br>In games there really isn't much effort at all.  The trend has been to remove skill from the game play and replace it with 'time'.  If you spend a lot of time playing, your character becomes better.  The time spent isn't particularly hard.  It's lazy.  You click a mouse, hit a button.  That's not tough.</p><p>You can just sit back, spend a lot of time not doing much, and be rewarded!  Your character grows and improves and you get cool stuff and respect from other players and you rock.</p><p>In real life, things are *hard*.  Like, really hard.  A lot harder than people think they should be.  In Wow, you hit '2, 2, 2, 2, 2, 1, 2, 2, 1' for a few hours and your Warrior levels up and now he's stronger and has more hit points.  But to increase *your strength* you have to get up and go to the gym and train properly.  And then, the rewards are an order of magnitude less.</p><p>The difference between what a world-class power lifter can lift is 2-3x what an average high school lifter can lift.  Countless hours and imaginable effort to obtain, let's just say a 5x gain in strength doesn't compare at all to the difference between a level 1 warrior and a level 80 warrior.  The level 80 is easily 1000x stronger in terms of what it can do.</p><p>Even nerdy stuff - like the rubiks cube.  I had one in high school, learned the solution included and could solve it in under 120 seconds.  The world's best solvers who train for hours and hours each week can consistently solve it in under 20 seconds.  Years of work and dedication to get six times better than a loser high school kid.</p><p>In terms of effort, the fictional rewards of a video game far, far out weigh the rewards of real life.  And even in my examples; the fastest rubiks solvers and the best power lifters - not only did they work, they also had a higher aptitude than most.  Something they can't change or control.</p><p>We all joke that the hardcore WoW players are losers; but the more of a loser you are, the more appealing WoW becomes.  The popular guy in high school - he's going to go to a party and mess around with a cheerleader....WoW seems lame.  But to the below average looking kid with few friends - well, life isn't offering him much.  He can work really, really hard for below average results in whatever he chooses - or he can go to WoW where he is on a level playing field with others and where he can see serious improvements, magnitudes better than real life offers.</p><p>It's and easy sell.</p></htmltext>
<tokenext>I 'm not sure I agree .
I mean , maybe a little .
Mostly , I think the rules are pretty clear .
They only seem confusing because the things required are n't easily obtainable ( if they are obtainable at all ) .I think the real reason for the popularity of MMORPGs and why they consume some people 's entire lives , really come down to two things.1 .
) In a video game everyone is equalIn WoW , if you are a paladin , you are have the same abilities as other paladins If you want to be a priest - you can be a priest .
Whatever image of yourself you want ; you can be , and you can be it as good as anyone else.In real life , that 's not true .
If you are 5'2 " and want to play in the NBA - that 's too bad .
We are n't all equal .
You ca n't decide to roll a character with the base stats that support what you want to do .
You ca n't reroll to get more + INT to be a famous scientist .
You are , you .
And you can work to improve yourself , but you 're very limited and what is worse - other people are n't.Most of us are just 'average ' at most things .
We do n't like to think that , but it 's true .
If you have an average aptitude and work really hard , you might be 'really good'...but you wo n't be great .
Most of us wo n't be great at anything .
Do you think the popular guy who banged the hottest girls in high school was more deserving than the unpopular , ugly nerd ?
Or did he just happen to be more with symmetrical features that made him popular with the ladies ? In life , you are stuck with your base levels and other people are blessed with higher base levels and can outperform you with minimal effort .
In WoW , you roll whatever you want and know you are equal.2 .
) EffortIn games there really is n't much effort at all .
The trend has been to remove skill from the game play and replace it with 'time' .
If you spend a lot of time playing , your character becomes better .
The time spent is n't particularly hard .
It 's lazy .
You click a mouse , hit a button .
That 's not tough.You can just sit back , spend a lot of time not doing much , and be rewarded !
Your character grows and improves and you get cool stuff and respect from other players and you rock.In real life , things are * hard * .
Like , really hard .
A lot harder than people think they should be .
In Wow , you hit '2 , 2 , 2 , 2 , 2 , 1 , 2 , 2 , 1 ' for a few hours and your Warrior levels up and now he 's stronger and has more hit points .
But to increase * your strength * you have to get up and go to the gym and train properly .
And then , the rewards are an order of magnitude less.The difference between what a world-class power lifter can lift is 2-3x what an average high school lifter can lift .
Countless hours and imaginable effort to obtain , let 's just say a 5x gain in strength does n't compare at all to the difference between a level 1 warrior and a level 80 warrior .
The level 80 is easily 1000x stronger in terms of what it can do.Even nerdy stuff - like the rubiks cube .
I had one in high school , learned the solution included and could solve it in under 120 seconds .
The world 's best solvers who train for hours and hours each week can consistently solve it in under 20 seconds .
Years of work and dedication to get six times better than a loser high school kid.In terms of effort , the fictional rewards of a video game far , far out weigh the rewards of real life .
And even in my examples ; the fastest rubiks solvers and the best power lifters - not only did they work , they also had a higher aptitude than most .
Something they ca n't change or control.We all joke that the hardcore WoW players are losers ; but the more of a loser you are , the more appealing WoW becomes .
The popular guy in high school - he 's going to go to a party and mess around with a cheerleader....WoW seems lame .
But to the below average looking kid with few friends - well , life is n't offering him much .
He can work really , really hard for below average results in whatever he chooses - or he can go to WoW where he is on a level playing field with others and where he can see serious improvements , magnitudes better than real life offers.It 's and easy sell .</tokentext>
<sentencetext>I'm not sure I agree.
I mean, maybe a little.
Mostly, I think the rules are pretty clear.
They only seem confusing because the things required aren't easily obtainable (if they are obtainable at all).I think the real reason for the popularity of MMORPGs and why they consume some people's entire lives, really come down to two things.1.
)  In a video game everyone is equalIn WoW, if you are a paladin, you are have the same abilities as other paladins  If you want to be a priest - you can be a priest.
Whatever image of yourself you want; you can be, and you can be it as good as anyone else.In real life, that's not true.
If you are 5'2" and want to play in the NBA - that's too bad.
We aren't all equal.
You can't decide to roll a character with the base stats that support what you want to do.
You can't reroll to get more +INT to be a famous scientist.
You are, you.
And you can work to improve yourself, but you're very limited and what is worse - other people aren't.Most of us are just 'average' at most things.
We don't like to think that, but it's true.
If you have an average aptitude and work really hard, you might be 'really good'...but you won't be great.
Most of us won't be great at anything.
Do you think the popular guy who banged the hottest girls in high school was more deserving than the unpopular, ugly nerd?
Or did he just happen to be more with symmetrical features that made him popular with the ladies?In life, you are stuck with your base levels and other people are blessed with higher base levels and can outperform you with minimal effort.
In WoW, you roll whatever you want and know you are equal.2.
)  EffortIn games there really isn't much effort at all.
The trend has been to remove skill from the game play and replace it with 'time'.
If you spend a lot of time playing, your character becomes better.
The time spent isn't particularly hard.
It's lazy.
You click a mouse, hit a button.
That's not tough.You can just sit back, spend a lot of time not doing much, and be rewarded!
Your character grows and improves and you get cool stuff and respect from other players and you rock.In real life, things are *hard*.
Like, really hard.
A lot harder than people think they should be.
In Wow, you hit '2, 2, 2, 2, 2, 1, 2, 2, 1' for a few hours and your Warrior levels up and now he's stronger and has more hit points.
But to increase *your strength* you have to get up and go to the gym and train properly.
And then, the rewards are an order of magnitude less.The difference between what a world-class power lifter can lift is 2-3x what an average high school lifter can lift.
Countless hours and imaginable effort to obtain, let's just say a 5x gain in strength doesn't compare at all to the difference between a level 1 warrior and a level 80 warrior.
The level 80 is easily 1000x stronger in terms of what it can do.Even nerdy stuff - like the rubiks cube.
I had one in high school, learned the solution included and could solve it in under 120 seconds.
The world's best solvers who train for hours and hours each week can consistently solve it in under 20 seconds.
Years of work and dedication to get six times better than a loser high school kid.In terms of effort, the fictional rewards of a video game far, far out weigh the rewards of real life.
And even in my examples; the fastest rubiks solvers and the best power lifters - not only did they work, they also had a higher aptitude than most.
Something they can't change or control.We all joke that the hardcore WoW players are losers; but the more of a loser you are, the more appealing WoW becomes.
The popular guy in high school - he's going to go to a party and mess around with a cheerleader....WoW seems lame.
But to the below average looking kid with few friends - well, life isn't offering him much.
He can work really, really hard for below average results in whatever he chooses - or he can go to WoW where he is on a level playing field with others and where he can see serious improvements, magnitudes better than real life offers.It's and easy sell.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31202938</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31207500</id>
	<title>I just saw the preview for this</title>
	<author>Ozlanthos</author>
	<datestamp>1266597480000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>It's a movie called "Gamer"
<br>
<br>
-Oz</htmltext>
<tokenext>It 's a movie called " Gamer " -Oz</tokentext>
<sentencetext>It's a movie called "Gamer"


-Oz</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31202732</id>
	<title>Trophy : Shower</title>
	<author>Anonymous</author>
	<datestamp>1266611760000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Lifetime Play Counter: 2,620,800 minutes<br>
"You have taken your first shower"</htmltext>
<tokenext>Lifetime Play Counter : 2,620,800 minutes " You have taken your first shower "</tokentext>
<sentencetext>Lifetime Play Counter: 2,620,800 minutes
"You have taken your first shower"</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31202578</id>
	<title>Down and Out in the Magic Kingdom</title>
	<author>Anonymous</author>
	<datestamp>1266611100000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Isn't this the sort of concept present in Down and Out in the Magic Kingdom? Right now I'm a bit low on my Whoopie.</htmltext>
<tokenext>Is n't this the sort of concept present in Down and Out in the Magic Kingdom ?
Right now I 'm a bit low on my Whoopie .</tokentext>
<sentencetext>Isn't this the sort of concept present in Down and Out in the Magic Kingdom?
Right now I'm a bit low on my Whoopie.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31202754</id>
	<title>Life Is NOT an RPG: Life IS</title>
	<author>Anonymous</author>
	<datestamp>1266611880000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><a href="http://www.idsia.ch/~juergen/digitalphysics.html" title="idsia.ch" rel="nofollow">Cellular  automata</a> [idsia.ch]</p><p>Yours In Astrokan,<br>Kilgore Trout</p></htmltext>
<tokenext>Cellular automata [ idsia.ch ] Yours In Astrokan,Kilgore Trout</tokentext>
<sentencetext>Cellular  automata [idsia.ch]Yours In Astrokan,Kilgore Trout</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31203406</id>
	<title>Already So</title>
	<author>Anonymous</author>
	<datestamp>1266571320000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Didn't you all know?   God mastered his own realm, and got bored.   That means we're all (N?)PCs in God's rendition of an MMORPG.</p><p>Further, we're mastering our realm, and getting bored... so it's our turn to spawn new universes to play in.   It's been said it's coming on "the Cloud".</p></htmltext>
<tokenext>Did n't you all know ?
God mastered his own realm , and got bored .
That means we 're all ( N ?
) PCs in God 's rendition of an MMORPG.Further , we 're mastering our realm , and getting bored... so it 's our turn to spawn new universes to play in .
It 's been said it 's coming on " the Cloud " .</tokentext>
<sentencetext>Didn't you all know?
God mastered his own realm, and got bored.
That means we're all (N?
)PCs in God's rendition of an MMORPG.Further, we're mastering our realm, and getting bored... so it's our turn to spawn new universes to play in.
It's been said it's coming on "the Cloud".</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31202590</id>
	<title>Re:Actually used as a therapy tool</title>
	<author>girlintraining</author>
	<datestamp>1266611160000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p><div class="quote"><p>I've read articles where kids with behavioral disorders, social anxiety, general nerdiness, etc were encouraged to use this as a means of driving more appropriate/better behaviors. Like if a shy kid talked to a classmate, he gave himself 10 points, etc. Then they worked with the therapist to track the whole thing - basically making life your RPG.</p></div><p>Agree. They do that for people with autism-spectrum disorders too. There's entire classes of neurological and psychological disorders that regular computer interaction can treat. If playing video games <i>improves</i> a person's quality of life, there's no reason to degrade it. Everybody has their own coping strategies that are unique to them and if it works then that is what is important, not some moralistic concept of "better" behaviors like going outside or excercising. In medicine, you choose the treatment with the highest efficacy and lowest risk of side-effects (do no harm). People are going to bitch about video games being used as crutches or substitutes for more socially acceptable behavior. Those people should be ignored.</p></div>
	</htmltext>
<tokenext>I 've read articles where kids with behavioral disorders , social anxiety , general nerdiness , etc were encouraged to use this as a means of driving more appropriate/better behaviors .
Like if a shy kid talked to a classmate , he gave himself 10 points , etc .
Then they worked with the therapist to track the whole thing - basically making life your RPG.Agree .
They do that for people with autism-spectrum disorders too .
There 's entire classes of neurological and psychological disorders that regular computer interaction can treat .
If playing video games improves a person 's quality of life , there 's no reason to degrade it .
Everybody has their own coping strategies that are unique to them and if it works then that is what is important , not some moralistic concept of " better " behaviors like going outside or excercising .
In medicine , you choose the treatment with the highest efficacy and lowest risk of side-effects ( do no harm ) .
People are going to bitch about video games being used as crutches or substitutes for more socially acceptable behavior .
Those people should be ignored .</tokentext>
<sentencetext>I've read articles where kids with behavioral disorders, social anxiety, general nerdiness, etc were encouraged to use this as a means of driving more appropriate/better behaviors.
Like if a shy kid talked to a classmate, he gave himself 10 points, etc.
Then they worked with the therapist to track the whole thing - basically making life your RPG.Agree.
They do that for people with autism-spectrum disorders too.
There's entire classes of neurological and psychological disorders that regular computer interaction can treat.
If playing video games improves a person's quality of life, there's no reason to degrade it.
Everybody has their own coping strategies that are unique to them and if it works then that is what is important, not some moralistic concept of "better" behaviors like going outside or excercising.
In medicine, you choose the treatment with the highest efficacy and lowest risk of side-effects (do no harm).
People are going to bitch about video games being used as crutches or substitutes for more socially acceptable behavior.
Those people should be ignored.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31202418</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31203664</id>
	<title>Re:Say what you want...</title>
	<author>Anonymous</author>
	<datestamp>1266572160000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>You have more than 18 liters of blood?  DUDE, WHAT ARE YOU?</p></htmltext>
<tokenext>You have more than 18 liters of blood ?
DUDE , WHAT ARE YOU ?</tokentext>
<sentencetext>You have more than 18 liters of blood?
DUDE, WHAT ARE YOU?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31202670</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31203588</id>
	<title>Re:Life is like an RPG</title>
	<author>ArsonSmith</author>
	<datestamp>1266571920000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I keep all my money and belongings in barrels strewn about my property.</p></htmltext>
<tokenext>I keep all my money and belongings in barrels strewn about my property .</tokentext>
<sentencetext>I keep all my money and belongings in barrels strewn about my property.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31202508</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31202432</id>
	<title>Though tangental to the post, I'm reminded of...</title>
	<author>Anonymous</author>
	<datestamp>1266610500000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext><p>"Achievement Unlocked"</p><p>http://armorgames.com/play/2893/achievement-unlocked</p><p>I think it's an excellent statement about the prevalent use of achievement systems for their own sake.</p></htmltext>
<tokenext>" Achievement Unlocked " http : //armorgames.com/play/2893/achievement-unlockedI think it 's an excellent statement about the prevalent use of achievement systems for their own sake .</tokentext>
<sentencetext>"Achievement Unlocked"http://armorgames.com/play/2893/achievement-unlockedI think it's an excellent statement about the prevalent use of achievement systems for their own sake.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31207224</id>
	<title>Re:So when will we start..</title>
	<author>KlaymenDK</author>
	<datestamp>1266594540000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>The <i>one</i> good feature in Second Life: If you're having a bad day, you can <i>literally</i> walk around with a thundercloud over your head. Just like the "missile balloons" (google it), this would be an awesome thing to have and use <i>ever so rarely</i>.</p></htmltext>
<tokenext>The one good feature in Second Life : If you 're having a bad day , you can literally walk around with a thundercloud over your head .
Just like the " missile balloons " ( google it ) , this would be an awesome thing to have and use ever so rarely .</tokentext>
<sentencetext>The one good feature in Second Life: If you're having a bad day, you can literally walk around with a thundercloud over your head.
Just like the "missile balloons" (google it), this would be an awesome thing to have and use ever so rarely.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31202482</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31203508</id>
	<title>Life Achievements.com</title>
	<author>Pinktits</author>
	<datestamp>1266571680000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext>There is a website that does just that actually (let you rack up points for your own life achievements). <a href="http://www.lifeachievements.org/" title="lifeachievements.org" rel="nofollow">http://www.lifeachievements.org/</a> [lifeachievements.org]</htmltext>
<tokenext>There is a website that does just that actually ( let you rack up points for your own life achievements ) .
http : //www.lifeachievements.org/ [ lifeachievements.org ]</tokentext>
<sentencetext>There is a website that does just that actually (let you rack up points for your own life achievements).
http://www.lifeachievements.org/ [lifeachievements.org]</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31203830</id>
	<title>Re:We already have achievement points</title>
	<author>timeOday</author>
	<datestamp>1266572760000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Not brushing your teeth can very well lead to additional expenses (if you don't think this way, you probably don't have kids), and building alliances surely is a very important part of how people accrue riches (it's not what you know, it's who you know; alternately, why does that hot babe like that ugly rich guy?)
<p>
I do think our society is coming ever-closer to monetizing everything, because that leads to economic efficiency.
</p><p>
However, I do not agree that money is ultimately the only driver, nor even that there is <i>one</i> ultimate driver (unless it is so general as to be almost meaningless, e.g. "positive affect").  We have several different instincts, not just greed, and on top of that a "rational" mind that can lead us to all kinds of crazy conclusions under the right conditions.</p></htmltext>
<tokenext>Not brushing your teeth can very well lead to additional expenses ( if you do n't think this way , you probably do n't have kids ) , and building alliances surely is a very important part of how people accrue riches ( it 's not what you know , it 's who you know ; alternately , why does that hot babe like that ugly rich guy ?
) I do think our society is coming ever-closer to monetizing everything , because that leads to economic efficiency .
However , I do not agree that money is ultimately the only driver , nor even that there is one ultimate driver ( unless it is so general as to be almost meaningless , e.g .
" positive affect " ) .
We have several different instincts , not just greed , and on top of that a " rational " mind that can lead us to all kinds of crazy conclusions under the right conditions .</tokentext>
<sentencetext>Not brushing your teeth can very well lead to additional expenses (if you don't think this way, you probably don't have kids), and building alliances surely is a very important part of how people accrue riches (it's not what you know, it's who you know; alternately, why does that hot babe like that ugly rich guy?
)

I do think our society is coming ever-closer to monetizing everything, because that leads to economic efficiency.
However, I do not agree that money is ultimately the only driver, nor even that there is one ultimate driver (unless it is so general as to be almost meaningless, e.g.
"positive affect").
We have several different instincts, not just greed, and on top of that a "rational" mind that can lead us to all kinds of crazy conclusions under the right conditions.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31202614</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31204152</id>
	<title>Re:Life Imagined As One Big RPG</title>
	<author>Anonymous</author>
	<datestamp>1266574080000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I would rather have a couple of sluts instead, I'm fairly sure it would be a lot more fun.</p></htmltext>
<tokenext>I would rather have a couple of sluts instead , I 'm fairly sure it would be a lot more fun .</tokentext>
<sentencetext>I would rather have a couple of sluts instead, I'm fairly sure it would be a lot more fun.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31203104</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31202482</id>
	<title>So when will we start..</title>
	<author>Higaran</author>
	<datestamp>1266610740000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>So when will we start to walk around with signs over our heads that say our name, and have a backpack that can hold an ungodly ammount of armor and wepons.</htmltext>
<tokenext>So when will we start to walk around with signs over our heads that say our name , and have a backpack that can hold an ungodly ammount of armor and wepons .</tokentext>
<sentencetext>So when will we start to walk around with signs over our heads that say our name, and have a backpack that can hold an ungodly ammount of armor and wepons.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31202586</id>
	<title>Jesse</title>
	<author>Anonymous</author>
	<datestamp>1266611160000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext>I've met Jesse Schell. The man is charismatic and completely insane.</htmltext>
<tokenext>I 've met Jesse Schell .
The man is charismatic and completely insane .</tokentext>
<sentencetext>I've met Jesse Schell.
The man is charismatic and completely insane.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31202804</id>
	<title>Problem</title>
	<author>Anonymous</author>
	<datestamp>1266612120000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>The only problem associated with this "reward system" is that in order for the system to determine what constitutes "good behavior" and "bad behavior" it would have cross the gender, race, cultural, and religious lines already drawn and somehow amalgamate them.</p><p>This is basically impossible. Look at all the crazy scenarios that one reads about in the news everyday. How the hell could we implement such a system? And if such a system were ever created, why not use it in real life instead of just the game?</p><p>This entire thought experiment or whatever you want to call it is nothing more than a giant waste of time and an exercise in futility.</p></htmltext>
<tokenext>The only problem associated with this " reward system " is that in order for the system to determine what constitutes " good behavior " and " bad behavior " it would have cross the gender , race , cultural , and religious lines already drawn and somehow amalgamate them.This is basically impossible .
Look at all the crazy scenarios that one reads about in the news everyday .
How the hell could we implement such a system ?
And if such a system were ever created , why not use it in real life instead of just the game ? This entire thought experiment or whatever you want to call it is nothing more than a giant waste of time and an exercise in futility .</tokentext>
<sentencetext>The only problem associated with this "reward system" is that in order for the system to determine what constitutes "good behavior" and "bad behavior" it would have cross the gender, race, cultural, and religious lines already drawn and somehow amalgamate them.This is basically impossible.
Look at all the crazy scenarios that one reads about in the news everyday.
How the hell could we implement such a system?
And if such a system were ever created, why not use it in real life instead of just the game?This entire thought experiment or whatever you want to call it is nothing more than a giant waste of time and an exercise in futility.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31204810</id>
	<title>Re:Which RPG?</title>
	<author>Anonymous</author>
	<datestamp>1266576780000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p>Ultima 4?  I'd better start trying to be a better person.</p></div><p>Ultima 5? I'd better figure-out how to still be a good person in a society that has violated the moral philosophy it was founded upon by trying to strictly enforce said moral philosophy through draconian laws.</p><p>Hey wait that one <b>does</b> seem a lot like real life!</p></div>
	</htmltext>
<tokenext>Ultima 4 ?
I 'd better start trying to be a better person.Ultima 5 ?
I 'd better figure-out how to still be a good person in a society that has violated the moral philosophy it was founded upon by trying to strictly enforce said moral philosophy through draconian laws.Hey wait that one does seem a lot like real life !</tokentext>
<sentencetext>Ultima 4?
I'd better start trying to be a better person.Ultima 5?
I'd better figure-out how to still be a good person in a society that has violated the moral philosophy it was founded upon by trying to strictly enforce said moral philosophy through draconian laws.Hey wait that one does seem a lot like real life!
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31202532</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31204488</id>
	<title>Re:So when will we start..</title>
	<author>icebraining</author>
	<datestamp>1266575700000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext><blockquote><div><p>So when will we start to walk around with signs over our heads that say our name</p></div></blockquote><p><a href="http://www.datenform.de/woweng.html" title="datenform.de">It has already been done</a> [datenform.de]. The backpack would be handy, though.</p></div>
	</htmltext>
<tokenext>So when will we start to walk around with signs over our heads that say our nameIt has already been done [ datenform.de ] .
The backpack would be handy , though .</tokentext>
<sentencetext>So when will we start to walk around with signs over our heads that say our nameIt has already been done [datenform.de].
The backpack would be handy, though.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31202482</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31202698</id>
	<title>Working out</title>
	<author>electrosoccertux</author>
	<datestamp>1266611640000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>This is why I love going to the gym so much, no joke. Well part of it is having better physique, but getting to go from 110lbs to 180lbs on the incline dumbbell press is a lot of fun. You can even use rare-candies in the form of protein shakes after working out.</p><p>Facebook is a video game too, you try to get more posts on your wall by coming up with clever/funny/interesting status updates.</p></htmltext>
<tokenext>This is why I love going to the gym so much , no joke .
Well part of it is having better physique , but getting to go from 110lbs to 180lbs on the incline dumbbell press is a lot of fun .
You can even use rare-candies in the form of protein shakes after working out.Facebook is a video game too , you try to get more posts on your wall by coming up with clever/funny/interesting status updates .</tokentext>
<sentencetext>This is why I love going to the gym so much, no joke.
Well part of it is having better physique, but getting to go from 110lbs to 180lbs on the incline dumbbell press is a lot of fun.
You can even use rare-candies in the form of protein shakes after working out.Facebook is a video game too, you try to get more posts on your wall by coming up with clever/funny/interesting status updates.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31202376</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31202616</id>
	<title>Been there, done that, claimed the XP</title>
	<author>SlowDancing</author>
	<datestamp>1266611280000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>3</modscore>
	<htmltext><a href="http://www.worldofchorecraft.com/" title="worldofchorecraft.com" rel="nofollow">Already been done.</a> [worldofchorecraft.com]</htmltext>
<tokenext>Already been done .
[ worldofchorecraft.com ]</tokentext>
<sentencetext>Already been done.
[worldofchorecraft.com]</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31205522</id>
	<title>Re:Life like a video game</title>
	<author>CapOblivious2010</author>
	<datestamp>1266580500000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Reality is just like a video game - except you only get one "life" (and no save/restore!)</htmltext>
<tokenext>Reality is just like a video game - except you only get one " life " ( and no save/restore !
)</tokentext>
<sentencetext>Reality is just like a video game - except you only get one "life" (and no save/restore!
)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31202882</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31204030</id>
	<title>Re:Points are known as dollars</title>
	<author>tibman</author>
	<datestamp>1266573600000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Do you then lose points for feeding your family?</p></htmltext>
<tokenext>Do you then lose points for feeding your family ?</tokentext>
<sentencetext>Do you then lose points for feeding your family?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31202434</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31203564</id>
	<title>What a grind...</title>
	<author>clone53421</author>
	<datestamp>1266571860000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Life is great and all, but there&rsquo;s just too much tedium. Parts of it are just incredibly boring.<br>It would have been so much cooler if I could have had a macro do my homework for me.</p></htmltext>
<tokenext>Life is great and all , but there    s just too much tedium .
Parts of it are just incredibly boring.It would have been so much cooler if I could have had a macro do my homework for me .</tokentext>
<sentencetext>Life is great and all, but there’s just too much tedium.
Parts of it are just incredibly boring.It would have been so much cooler if I could have had a macro do my homework for me.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31205634</id>
	<title>Re:Life like a video game</title>
	<author>Hurricane78</author>
	<datestamp>1266580980000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>* With the exception of extra lives and respawning, of course.</p></div><p>Why? You can certainly still gain the Hindu achievement!<nobr> <wbr></nobr>:)</p></div>
	</htmltext>
<tokenext>* With the exception of extra lives and respawning , of course.Why ?
You can certainly still gain the Hindu achievement !
: )</tokentext>
<sentencetext>* With the exception of extra lives and respawning, of course.Why?
You can certainly still gain the Hindu achievement!
:)
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31202376</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31204020</id>
	<title>Re:Life like a video game</title>
	<author>Anonymous</author>
	<datestamp>1266573540000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>If you make someone wash your balls do you gain or loose points?</p></htmltext>
<tokenext>If you make someone wash your balls do you gain or loose points ?</tokentext>
<sentencetext>If you make someone wash your balls do you gain or loose points?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31202376</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31203904</id>
	<title>Addicted to fake achievement in RPGs</title>
	<author>rwa2</author>
	<datestamp>1266573060000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I like this article:<br><a href="http://www.pixelpoppers.com/2009/11/awesome-by-proxy-addicted-to-fake.html" title="pixelpoppers.com">http://www.pixelpoppers.com/2009/11/awesome-by-proxy-addicted-to-fake.html</a> [pixelpoppers.com]</p><p>That said, I think an automated pat-on-the-back system would do wonders for motivation in education... but more from the perspective of unlocking the tech tree / curriculum, and showing what new abilities a student might have after mastering second-order differential equations or the Level IV history of Mesopotamia analytical text.</p><p>But it may just as well breed more precious coddled snowflakes that can't cope with actual mistakes and failures in life.  But I guess it just depends on how well it's implemented.</p></htmltext>
<tokenext>I like this article : http : //www.pixelpoppers.com/2009/11/awesome-by-proxy-addicted-to-fake.html [ pixelpoppers.com ] That said , I think an automated pat-on-the-back system would do wonders for motivation in education... but more from the perspective of unlocking the tech tree / curriculum , and showing what new abilities a student might have after mastering second-order differential equations or the Level IV history of Mesopotamia analytical text.But it may just as well breed more precious coddled snowflakes that ca n't cope with actual mistakes and failures in life .
But I guess it just depends on how well it 's implemented .</tokentext>
<sentencetext>I like this article:http://www.pixelpoppers.com/2009/11/awesome-by-proxy-addicted-to-fake.html [pixelpoppers.com]That said, I think an automated pat-on-the-back system would do wonders for motivation in education... but more from the perspective of unlocking the tech tree / curriculum, and showing what new abilities a student might have after mastering second-order differential equations or the Level IV history of Mesopotamia analytical text.But it may just as well breed more precious coddled snowflakes that can't cope with actual mistakes and failures in life.
But I guess it just depends on how well it's implemented.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31202454</id>
	<title>Still in Beta</title>
	<author>Anonymous</author>
	<datestamp>1266610620000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Sorry, but the problems you are facing are due to your life still being technically in Beta.  Please submit bugs to bugtrack....</p></htmltext>
<tokenext>Sorry , but the problems you are facing are due to your life still being technically in Beta .
Please submit bugs to bugtrack... .</tokentext>
<sentencetext>Sorry, but the problems you are facing are due to your life still being technically in Beta.
Please submit bugs to bugtrack....</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31202532</id>
	<title>Which RPG?</title>
	<author>Delusion\_</author>
	<datestamp>1266610920000</datestamp>
	<modclass>Funny</modclass>
	<modscore>3</modscore>
	<htmltext><p>Second Life?  I'd better get my penis helmet in order.</p><p>Ultima 4?  I'd better start trying to be a better person.</p><p>Ultima Online?  I'd better start trying to be a much, much worse person.</p><p>WoW?  I'd better start practicing being a hot elf chick.</p><p>A Squaresoft RPG?  Christ, I'd better start working on my hour long monologue skills.</p></htmltext>
<tokenext>Second Life ?
I 'd better get my penis helmet in order.Ultima 4 ?
I 'd better start trying to be a better person.Ultima Online ?
I 'd better start trying to be a much , much worse person.WoW ?
I 'd better start practicing being a hot elf chick.A Squaresoft RPG ?
Christ , I 'd better start working on my hour long monologue skills .</tokentext>
<sentencetext>Second Life?
I'd better get my penis helmet in order.Ultima 4?
I'd better start trying to be a better person.Ultima Online?
I'd better start trying to be a much, much worse person.WoW?
I'd better start practicing being a hot elf chick.A Squaresoft RPG?
Christ, I'd better start working on my hour long monologue skills.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31203168</id>
	<title>Err...</title>
	<author>Nekomusume</author>
	<datestamp>1266570480000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>High school diploma, BA/MA/PHD technical certifications, wedding ring, etc. are all pretty much achievements.<br>Life is full of times when you get stupid pieces of paper or random objects that show that you've done something. Might be something useful/positive (PHD), negative (prison record), or only really of interest to you (photo of the person who had a summer fling with), but it's all the same thing. Video game achievements are just an attempt to replicate the "see, i did that!" aspect of real life - albeit in a way that stimulates people's competitiveness.</p></htmltext>
<tokenext>High school diploma , BA/MA/PHD technical certifications , wedding ring , etc .
are all pretty much achievements.Life is full of times when you get stupid pieces of paper or random objects that show that you 've done something .
Might be something useful/positive ( PHD ) , negative ( prison record ) , or only really of interest to you ( photo of the person who had a summer fling with ) , but it 's all the same thing .
Video game achievements are just an attempt to replicate the " see , i did that !
" aspect of real life - albeit in a way that stimulates people 's competitiveness .</tokentext>
<sentencetext>High school diploma, BA/MA/PHD technical certifications, wedding ring, etc.
are all pretty much achievements.Life is full of times when you get stupid pieces of paper or random objects that show that you've done something.
Might be something useful/positive (PHD), negative (prison record), or only really of interest to you (photo of the person who had a summer fling with), but it's all the same thing.
Video game achievements are just an attempt to replicate the "see, i did that!
" aspect of real life - albeit in a way that stimulates people's competitiveness.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_19_1848237.31202508</id>
	<title>Life is like an RPG</title>
	<author>Anonymous</author>
	<datestamp>1266610860000</datestamp>
	<modclass>Funny</modclass>
	<modscore>5</modscore>
	<htmltext>I do not need to knock on my neighbor's door.  In fact, going inside, opening his cabinets, and taking whatever I want is expected.<br>
I get experience points for beating up stray dogs.<br>
I find treasure chests, unlocked and unopened, hidden away in all sorts of bushes and alleyways around my city.  Some even contain armor!<br>
I don't work out, I level up!<br>
I only carry up to 255 pieces of any item.<br>
If I receive something that appears to be worthless (like a <i>Rusty Sword</i>) I must carry it with me wherever I go, in case I find someone who can restore it to its former glory.<br>
When I buy a shirt at the store, I attempt to sell them the one on my back in order to cut costs.</htmltext>
<tokenext>I do not need to knock on my neighbor 's door .
In fact , going inside , opening his cabinets , and taking whatever I want is expected .
I get experience points for beating up stray dogs .
I find treasure chests , unlocked and unopened , hidden away in all sorts of bushes and alleyways around my city .
Some even contain armor !
I do n't work out , I level up !
I only carry up to 255 pieces of any item .
If I receive something that appears to be worthless ( like a Rusty Sword ) I must carry it with me wherever I go , in case I find someone who can restore it to its former glory .
When I buy a shirt at the store , I attempt to sell them the one on my back in order to cut costs .</tokentext>
<sentencetext>I do not need to knock on my neighbor's door.
In fact, going inside, opening his cabinets, and taking whatever I want is expected.
I get experience points for beating up stray dogs.
I find treasure chests, unlocked and unopened, hidden away in all sorts of bushes and alleyways around my city.
Some even contain armor!
I don't work out, I level up!
I only carry up to 255 pieces of any item.
If I receive something that appears to be worthless (like a Rusty Sword) I must carry it with me wherever I go, in case I find someone who can restore it to its former glory.
When I buy a shirt at the store, I attempt to sell them the one on my back in order to cut costs.</sentencetext>
</comment>
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