<article>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#article10_02_18_194237</id>
	<title><em>Civilization V</em> Announced For This Fall</title>
	<author>Soulskill</author>
	<datestamp>1266481020000</datestamp>
	<htmltext>sopssa writes <i>"2K Games announced today that they will be <a href="http://www.gamasutra.com/view/news/27292/Firaxis\_Announces\_FullScale\_Civilization\_V\_For\_PC.php">releasing <em>Civilization V</em> in the fall</a>. For the first time in the series, the square tiles will be changed to hexes, which 2K Games says provides 'deeper strategy' and 'more realistic gameplay.' <a href="http://civilization5.com/"> <em>Civilization V</em></a> will also include a new graphics engine, new combat system including ranged bombardment, multiplayer and good support for the modding community. 'Each new version of <em>Civilization</em> presents exciting challenges for our team. Thankfully, ideas on how to bring new and fun experiences to <em>Civ</em> players never seem to stop flowing. From fully animated leaders and realistic landscapes, new combat tactics, expanded diplomacy and shared mods, we're excited for players to see the new vision our team at Firaxis has brought to the series,' Sid Meier said. In addition to <em>Civilization V</em>, the Facebook-based <a href="http://www.facebook.com/civnetwork?v=info"> <em>Civilization Network</em></a> will also be released during 2010."</i></htmltext>
<tokenext>sopssa writes " 2K Games announced today that they will be releasing Civilization V in the fall .
For the first time in the series , the square tiles will be changed to hexes , which 2K Games says provides 'deeper strategy ' and 'more realistic gameplay .
' Civilization V will also include a new graphics engine , new combat system including ranged bombardment , multiplayer and good support for the modding community .
'Each new version of Civilization presents exciting challenges for our team .
Thankfully , ideas on how to bring new and fun experiences to Civ players never seem to stop flowing .
From fully animated leaders and realistic landscapes , new combat tactics , expanded diplomacy and shared mods , we 're excited for players to see the new vision our team at Firaxis has brought to the series, ' Sid Meier said .
In addition to Civilization V , the Facebook-based Civilization Network will also be released during 2010 .
"</tokentext>
<sentencetext>sopssa writes "2K Games announced today that they will be releasing Civilization V in the fall.
For the first time in the series, the square tiles will be changed to hexes, which 2K Games says provides 'deeper strategy' and 'more realistic gameplay.
'  Civilization V will also include a new graphics engine, new combat system including ranged bombardment, multiplayer and good support for the modding community.
'Each new version of Civilization presents exciting challenges for our team.
Thankfully, ideas on how to bring new and fun experiences to Civ players never seem to stop flowing.
From fully animated leaders and realistic landscapes, new combat tactics, expanded diplomacy and shared mods, we're excited for players to see the new vision our team at Firaxis has brought to the series,' Sid Meier said.
In addition to Civilization V, the Facebook-based  Civilization Network will also be released during 2010.
"</sentencetext>
</article>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190350</id>
	<title>Notebooks</title>
	<author>Cheburator-2</author>
	<datestamp>1266485760000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Civilization-like games are perfectly suited for playing on notebooks. Please, tell me that this new graphic engine is smart enough to downgrade visual effects and run on notebooks and netbooks... And that is doesn't require a CD in drive...</p></htmltext>
<tokenext>Civilization-like games are perfectly suited for playing on notebooks .
Please , tell me that this new graphic engine is smart enough to downgrade visual effects and run on notebooks and netbooks... And that is does n't require a CD in drive.. .</tokentext>
<sentencetext>Civilization-like games are perfectly suited for playing on notebooks.
Please, tell me that this new graphic engine is smart enough to downgrade visual effects and run on notebooks and netbooks... And that is doesn't require a CD in drive...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31191366</id>
	<title>Re:Brings back memories...</title>
	<author>Anonymous</author>
	<datestamp>1266488820000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Civ (and perhaps Starcraft) are the only games addicting enough for me to stay up until it starts becoming light and the birds start chirping (~5am).</p><p>I typically reinstall Civ 3 (never bought Civ 4) every year or so, play one marathon game (though usually not to its conclusion), and uninstall it.</p></htmltext>
<tokenext>Civ ( and perhaps Starcraft ) are the only games addicting enough for me to stay up until it starts becoming light and the birds start chirping ( ~ 5am ) .I typically reinstall Civ 3 ( never bought Civ 4 ) every year or so , play one marathon game ( though usually not to its conclusion ) , and uninstall it .</tokentext>
<sentencetext>Civ (and perhaps Starcraft) are the only games addicting enough for me to stay up until it starts becoming light and the birds start chirping (~5am).I typically reinstall Civ 3 (never bought Civ 4) every year or so, play one marathon game (though usually not to its conclusion), and uninstall it.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190622</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31194518</id>
	<title>Re:Mac</title>
	<author>Anonymous</author>
	<datestamp>1266505320000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>The "Blizzard example" would be to release the whole multiplayer game, and 1/3 of the civs for single player (but with a developed storyline/campaign and unique units) per installment.</p></htmltext>
<tokenext>The " Blizzard example " would be to release the whole multiplayer game , and 1/3 of the civs for single player ( but with a developed storyline/campaign and unique units ) per installment .</tokentext>
<sentencetext>The "Blizzard example" would be to release the whole multiplayer game, and 1/3 of the civs for single player (but with a developed storyline/campaign and unique units) per installment.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190180</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31192472</id>
	<title>Re:Realism:</title>
	<author>Anonymous</author>
	<datestamp>1266493740000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Didn't Civ4 have a "police state" government option that generated extra espionage points?</p></htmltext>
<tokenext>Did n't Civ4 have a " police state " government option that generated extra espionage points ?</tokentext>
<sentencetext>Didn't Civ4 have a "police state" government option that generated extra espionage points?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190020</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31192564</id>
	<title>Re:Don't forget the fun this time!</title>
	<author>Anonymous</author>
	<datestamp>1266494220000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Civ 4 has "global warming". This will gradually turn tiles to deserts, based on the number of nukes that have gone off, the number of polluting structures, and the number of forest/jungle tiles that remain in the game.</p><p>This is <em>slow</em>, though. I've only ever had a few tiles do this across an empire, and by the time it starts happening the game is nearing the end. I have no idea how you could think this is "becoming" the game, unless you're just extremely annoyed at the environmental message and letting that ruin the game for you.</p><p>The surest way to speed up global warming is through the use of nukes (reverse Nuclear Winter); if nukes are going off, a few extra desert tiles will be the least of your concerns.</p></htmltext>
<tokenext>Civ 4 has " global warming " .
This will gradually turn tiles to deserts , based on the number of nukes that have gone off , the number of polluting structures , and the number of forest/jungle tiles that remain in the game.This is slow , though .
I 've only ever had a few tiles do this across an empire , and by the time it starts happening the game is nearing the end .
I have no idea how you could think this is " becoming " the game , unless you 're just extremely annoyed at the environmental message and letting that ruin the game for you.The surest way to speed up global warming is through the use of nukes ( reverse Nuclear Winter ) ; if nukes are going off , a few extra desert tiles will be the least of your concerns .</tokentext>
<sentencetext>Civ 4 has "global warming".
This will gradually turn tiles to deserts, based on the number of nukes that have gone off, the number of polluting structures, and the number of forest/jungle tiles that remain in the game.This is slow, though.
I've only ever had a few tiles do this across an empire, and by the time it starts happening the game is nearing the end.
I have no idea how you could think this is "becoming" the game, unless you're just extremely annoyed at the environmental message and letting that ruin the game for you.The surest way to speed up global warming is through the use of nukes (reverse Nuclear Winter); if nukes are going off, a few extra desert tiles will be the least of your concerns.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190754</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190374</id>
	<title>Re:To Firaxis</title>
	<author>Zedrick</author>
	<datestamp>1266485820000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext>+1 seconded. AC is still the best in the series. I love Civ IV, but miss the ability to design my own units. An updated AC for Linux would also be acceptable (low resolution and 256? Colours doesn't look good on a modern widescreen monitor).</htmltext>
<tokenext>+ 1 seconded .
AC is still the best in the series .
I love Civ IV , but miss the ability to design my own units .
An updated AC for Linux would also be acceptable ( low resolution and 256 ?
Colours does n't look good on a modern widescreen monitor ) .</tokentext>
<sentencetext>+1 seconded.
AC is still the best in the series.
I love Civ IV, but miss the ability to design my own units.
An updated AC for Linux would also be acceptable (low resolution and 256?
Colours doesn't look good on a modern widescreen monitor).</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190084</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31217658</id>
	<title>Re:Moddability = Success</title>
	<author>Sgt Pinback</author>
	<datestamp>1266758880000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Do have a look at the BUG mod if you have Beyond the Sword. It doesn't change gameplay, but adds a large amount of interface improvements that make the game much more convenient to play.</p></htmltext>
<tokenext>Do have a look at the BUG mod if you have Beyond the Sword .
It does n't change gameplay , but adds a large amount of interface improvements that make the game much more convenient to play .</tokentext>
<sentencetext>Do have a look at the BUG mod if you have Beyond the Sword.
It doesn't change gameplay, but adds a large amount of interface improvements that make the game much more convenient to play.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31191994</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31193976</id>
	<title>Re:What I want in it</title>
	<author>mjwx</author>
	<datestamp>1266501960000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p>My only wishes for the civ games has always been for a more in depth combat systems (maybe not Rome: Total War in depth, but at least Star Trek: Birth of the Federation in depth) and a good way to create your own civilization (unique units, leaders, etc)</p></div></blockquote><p>

That's what I liked about Civ, it took an extremely holistic approach to empire management, less micromanagement and things that any decent sovereign would delegate to his lessers (OK, I use Civ to play out my Napoleonic and Machiavellian fantasys, I put on my tyrant robe and hat when I play).<br> <br>

Not that I dislike games with an in-depth combat system like Total War of BOTF but Civ is a different game. What I would rather have instead of Civ V is BOTF 2, with things like game balance and no memory leaks (Good AI too but to be fair, it was OK 1999).</p></div>
	</htmltext>
<tokenext>My only wishes for the civ games has always been for a more in depth combat systems ( maybe not Rome : Total War in depth , but at least Star Trek : Birth of the Federation in depth ) and a good way to create your own civilization ( unique units , leaders , etc ) That 's what I liked about Civ , it took an extremely holistic approach to empire management , less micromanagement and things that any decent sovereign would delegate to his lessers ( OK , I use Civ to play out my Napoleonic and Machiavellian fantasys , I put on my tyrant robe and hat when I play ) .
Not that I dislike games with an in-depth combat system like Total War of BOTF but Civ is a different game .
What I would rather have instead of Civ V is BOTF 2 , with things like game balance and no memory leaks ( Good AI too but to be fair , it was OK 1999 ) .</tokentext>
<sentencetext>My only wishes for the civ games has always been for a more in depth combat systems (maybe not Rome: Total War in depth, but at least Star Trek: Birth of the Federation in depth) and a good way to create your own civilization (unique units, leaders, etc)

That's what I liked about Civ, it took an extremely holistic approach to empire management, less micromanagement and things that any decent sovereign would delegate to his lessers (OK, I use Civ to play out my Napoleonic and Machiavellian fantasys, I put on my tyrant robe and hat when I play).
Not that I dislike games with an in-depth combat system like Total War of BOTF but Civ is a different game.
What I would rather have instead of Civ V is BOTF 2, with things like game balance and no memory leaks (Good AI too but to be fair, it was OK 1999).
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31189996</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190936</id>
	<title>Re:Brings back memories...</title>
	<author>Anonymous</author>
	<datestamp>1266487380000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>If he was really lucky? His girlfriend.</p></htmltext>
<tokenext>If he was really lucky ?
His girlfriend .</tokentext>
<sentencetext>If he was really lucky?
His girlfriend.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190580</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190566</id>
	<title>Re:More realistic?</title>
	<author>Afforess</author>
	<datestamp>1266486240000</datestamp>
	<modclass>Troll</modclass>
	<modscore>1</modscore>
	<htmltext>Hex maps allow the world to really be a sphere, as opposed to a flat map.</htmltext>
<tokenext>Hex maps allow the world to really be a sphere , as opposed to a flat map .</tokentext>
<sentencetext>Hex maps allow the world to really be a sphere, as opposed to a flat map.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190286</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31198040</id>
	<title>Re:Brings back memories...</title>
	<author>ceoyoyo</author>
	<datestamp>1266587220000</datestamp>
	<modclass>Funny</modclass>
	<modscore>2</modscore>
	<htmltext><p>You and the guy who was up until 1 am playing... bunch of noobs.  When you see the sun rise and you realize it's not the first sunrise during that gaming session... THEN you've had the true Civ experience.</p><p>Ah, out exploring in Civ I with your phalanx and stumbling across the massive irrigated fields of the Babylonians just to the north.  Or nuking Australia.</p><p>It wasn't very nice of the bible to steal the intro though.</p></htmltext>
<tokenext>You and the guy who was up until 1 am playing... bunch of noobs .
When you see the sun rise and you realize it 's not the first sunrise during that gaming session... THEN you 've had the true Civ experience.Ah , out exploring in Civ I with your phalanx and stumbling across the massive irrigated fields of the Babylonians just to the north .
Or nuking Australia.It was n't very nice of the bible to steal the intro though .</tokentext>
<sentencetext>You and the guy who was up until 1 am playing... bunch of noobs.
When you see the sun rise and you realize it's not the first sunrise during that gaming session... THEN you've had the true Civ experience.Ah, out exploring in Civ I with your phalanx and stumbling across the massive irrigated fields of the Babylonians just to the north.
Or nuking Australia.It wasn't very nice of the bible to steal the intro though.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190066</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31195410</id>
	<title>Re:New Engine it seems</title>
	<author>DarkAxi0m</author>
	<datestamp>1266511620000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>you can play by email....</p><p><a href="http://forums.civfanatics.com/archive/index.php/t-199563.html" title="civfanatics.com" rel="nofollow">http://forums.civfanatics.com/archive/index.php/t-199563.html</a> [civfanatics.com]</p></htmltext>
<tokenext>you can play by email....http : //forums.civfanatics.com/archive/index.php/t-199563.html [ civfanatics.com ]</tokentext>
<sentencetext>you can play by email....http://forums.civfanatics.com/archive/index.php/t-199563.html [civfanatics.com]</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190352</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31192038</id>
	<title>Re:What I want in it</title>
	<author>Anonymous</author>
	<datestamp>1266491520000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext>I just want a combat system where a bunch of archers on horses will not win against a tank on flat ground.</htmltext>
<tokenext>I just want a combat system where a bunch of archers on horses will not win against a tank on flat ground .</tokentext>
<sentencetext>I just want a combat system where a bunch of archers on horses will not win against a tank on flat ground.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31189996</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31198120</id>
	<title>Re:Have to delete browsing history...</title>
	<author>BotnetZombie</author>
	<datestamp>1266588000000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Never before have I seen a more valid reason to post as AC.</htmltext>
<tokenext>Never before have I seen a more valid reason to post as AC .</tokentext>
<sentencetext>Never before have I seen a more valid reason to post as AC.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190282</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31192660</id>
	<title>Re:SO EXCITED!!!</title>
	<author>interkin3tic</author>
	<datestamp>1266494760000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>I played through Mirror's Edge start to finish in between turns during an extended Civ 4 LAN weekend.</p></div><p>You know there's another mirror's edge coming out as well.  If they hurry up and announce more about it, you might be able to repeat that weekend.</p></div>
	</htmltext>
<tokenext>I played through Mirror 's Edge start to finish in between turns during an extended Civ 4 LAN weekend.You know there 's another mirror 's edge coming out as well .
If they hurry up and announce more about it , you might be able to repeat that weekend .</tokentext>
<sentencetext>I played through Mirror's Edge start to finish in between turns during an extended Civ 4 LAN weekend.You know there's another mirror's edge coming out as well.
If they hurry up and announce more about it, you might be able to repeat that weekend.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31189940</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190084</id>
	<title>To Firaxis</title>
	<author>Jaysyn</author>
	<datestamp>1266485100000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>4</modscore>
	<htmltext><p>The Civ games are awesome &amp; all, but I *really* want to see a sequel / remake of Alpha Centauri / Alien Crossfire!</p></htmltext>
<tokenext>The Civ games are awesome &amp; all , but I * really * want to see a sequel / remake of Alpha Centauri / Alien Crossfire !</tokentext>
<sentencetext>The Civ games are awesome &amp; all, but I *really* want to see a sequel / remake of Alpha Centauri / Alien Crossfire!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31191550</id>
	<title>Re:Don't forget the fun this time!</title>
	<author>Hatta</author>
	<datestamp>1266489540000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><i>Heck, learning how to hack the original Civ was a siginifant contributing factoring to me choosing IT over business.</i></p><p>Gamewiz32 was awesome, wasn't it?</p></htmltext>
<tokenext>Heck , learning how to hack the original Civ was a siginifant contributing factoring to me choosing IT over business.Gamewiz32 was awesome , was n't it ?</tokentext>
<sentencetext>Heck, learning how to hack the original Civ was a siginifant contributing factoring to me choosing IT over business.Gamewiz32 was awesome, wasn't it?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190754</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31195674</id>
	<title>Re:More realistic?</title>
	<author>demonrob</author>
	<datestamp>1266514140000</datestamp>
	<modclass>Funny</modclass>
	<modscore>2</modscore>
	<htmltext>still happens - didn't you watch avatar?</htmltext>
<tokenext>still happens - did n't you watch avatar ?</tokentext>
<sentencetext>still happens - didn't you watch avatar?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190978</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31196008</id>
	<title>Re:Realism:</title>
	<author>epee1221</author>
	<datestamp>1266518880000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>So after a while, it turns into The Sims? o\_0</htmltext>
<tokenext>So after a while , it turns into The Sims ?
o \ _0</tokentext>
<sentencetext>So after a while, it turns into The Sims?
o\_0</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190020</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31193606</id>
	<title>Re:Brings back memories...</title>
	<author>Anonymous</author>
	<datestamp>1266499500000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I remember going into the computer department of a MAJOR company and seeing a running copy of CIV1 running on ever single computer (this was pre windows so the computer was running civ and nothing else) AND the mainframe had been down for two hours but no one noticed.</p><p>I can also remember 48 hour sessions of CIV only stopping when I fell asleep on the keyboard.</p><p>Fortunately I've had therapy and now won't have it on any of my computers</p></htmltext>
<tokenext>I remember going into the computer department of a MAJOR company and seeing a running copy of CIV1 running on ever single computer ( this was pre windows so the computer was running civ and nothing else ) AND the mainframe had been down for two hours but no one noticed.I can also remember 48 hour sessions of CIV only stopping when I fell asleep on the keyboard.Fortunately I 've had therapy and now wo n't have it on any of my computers</tokentext>
<sentencetext>I remember going into the computer department of a MAJOR company and seeing a running copy of CIV1 running on ever single computer (this was pre windows so the computer was running civ and nothing else) AND the mainframe had been down for two hours but no one noticed.I can also remember 48 hour sessions of CIV only stopping when I fell asleep on the keyboard.Fortunately I've had therapy and now won't have it on any of my computers</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190066</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31191894</id>
	<title>Re:Don't forget the fun this time!</title>
	<author>Anonymous</author>
	<datestamp>1266490920000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Wow. So you let your politics ruin everything in your life. How sad for you.</p></htmltext>
<tokenext>Wow .
So you let your politics ruin everything in your life .
How sad for you .</tokentext>
<sentencetext>Wow.
So you let your politics ruin everything in your life.
How sad for you.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190754</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31196900</id>
	<title>Re:To Firaxis</title>
	<author>religious freak</author>
	<datestamp>1266574320000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I'll second that!!  Hands down the best strategy game EVER.  I remember the AI being exceptionally good, and the control, in terms of customizing units to be amazing.  I spent so much time playing that game, I don't even pick up strategy games anymore, because I'm concerned I'll lose another year of my real life.  But I've always kept an eye out for Alpha Centauri 2<nobr> <wbr></nobr>:)</htmltext>
<tokenext>I 'll second that ! !
Hands down the best strategy game EVER .
I remember the AI being exceptionally good , and the control , in terms of customizing units to be amazing .
I spent so much time playing that game , I do n't even pick up strategy games anymore , because I 'm concerned I 'll lose another year of my real life .
But I 've always kept an eye out for Alpha Centauri 2 : )</tokentext>
<sentencetext>I'll second that!!
Hands down the best strategy game EVER.
I remember the AI being exceptionally good, and the control, in terms of customizing units to be amazing.
I spent so much time playing that game, I don't even pick up strategy games anymore, because I'm concerned I'll lose another year of my real life.
But I've always kept an eye out for Alpha Centauri 2 :)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190084</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31199906</id>
	<title>Give Me More...</title>
	<author>solarlux</author>
	<datestamp>1266598140000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>This is great news.  Starcraft 2.  Civilization 5.  All we need yet is Age of Mythology 2, and I'll be set for the next few years.</htmltext>
<tokenext>This is great news .
Starcraft 2 .
Civilization 5 .
All we need yet is Age of Mythology 2 , and I 'll be set for the next few years .</tokentext>
<sentencetext>This is great news.
Starcraft 2.
Civilization 5.
All we need yet is Age of Mythology 2, and I'll be set for the next few years.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31196484</id>
	<title>I really didn't like Civ3 and Civ4</title>
	<author>El\_Isma</author>
	<datestamp>1266612060000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I guess I'm alone on this, but I totally hated the changes they made for Civ3 and 4. Resources? Cultural influence? No sir, I'll keep my AC, tyvm! And I couldn't even LOOK at Civ4, that 3d world and no way to zoom out was horrible, I never could get the whole picture</p><p>AC seems superior in many ways... The government options were great, the unit design was cool. And I guess we all agree that gravships with frinking lasers and planetbusters were too cool to say goodbye to<nobr> <wbr></nobr>:)</p></htmltext>
<tokenext>I guess I 'm alone on this , but I totally hated the changes they made for Civ3 and 4 .
Resources ? Cultural influence ?
No sir , I 'll keep my AC , tyvm !
And I could n't even LOOK at Civ4 , that 3d world and no way to zoom out was horrible , I never could get the whole pictureAC seems superior in many ways... The government options were great , the unit design was cool .
And I guess we all agree that gravships with frinking lasers and planetbusters were too cool to say goodbye to : )</tokentext>
<sentencetext>I guess I'm alone on this, but I totally hated the changes they made for Civ3 and 4.
Resources? Cultural influence?
No sir, I'll keep my AC, tyvm!
And I couldn't even LOOK at Civ4, that 3d world and no way to zoom out was horrible, I never could get the whole pictureAC seems superior in many ways... The government options were great, the unit design was cool.
And I guess we all agree that gravships with frinking lasers and planetbusters were too cool to say goodbye to :)</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190570</id>
	<title>Re:To Firaxis</title>
	<author>Enderandrew</author>
	<datestamp>1266486240000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Yes, Yes, and more Yes.</p><p>That being said, Civ III put a bad taste in my mouth, and I have barely touched Civ IV.</p><p>Civ II was a bit broken with how powerful wonders of the world were. But some of the victory conditions in Civ III were far too easy. Corruption was an absolute pain. Layering cities on top of each other doesn't work for me, but the CPU was no problems with it.</p><p>I don't want an AI that cheats. I want complex, balanced, dynamic play against a fair, but difficult CPU.</p><p>Can Civ V do any better than FreeCiv, or Alpha Centauri?</p></htmltext>
<tokenext>Yes , Yes , and more Yes.That being said , Civ III put a bad taste in my mouth , and I have barely touched Civ IV.Civ II was a bit broken with how powerful wonders of the world were .
But some of the victory conditions in Civ III were far too easy .
Corruption was an absolute pain .
Layering cities on top of each other does n't work for me , but the CPU was no problems with it.I do n't want an AI that cheats .
I want complex , balanced , dynamic play against a fair , but difficult CPU.Can Civ V do any better than FreeCiv , or Alpha Centauri ?</tokentext>
<sentencetext>Yes, Yes, and more Yes.That being said, Civ III put a bad taste in my mouth, and I have barely touched Civ IV.Civ II was a bit broken with how powerful wonders of the world were.
But some of the victory conditions in Civ III were far too easy.
Corruption was an absolute pain.
Layering cities on top of each other doesn't work for me, but the CPU was no problems with it.I don't want an AI that cheats.
I want complex, balanced, dynamic play against a fair, but difficult CPU.Can Civ V do any better than FreeCiv, or Alpha Centauri?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190084</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31196014</id>
	<title>I foresee...</title>
	<author>Fengpost</author>
	<datestamp>1266518940000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>serious lack of sleep and massive consumption of mountain dew in the fall.</htmltext>
<tokenext>serious lack of sleep and massive consumption of mountain dew in the fall .</tokentext>
<sentencetext>serious lack of sleep and massive consumption of mountain dew in the fall.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190594</id>
	<title>Worth checking out, but not spectacular...</title>
	<author>Anonymous</author>
	<datestamp>1266486360000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Well, it's nice that they're issuing a new Civilization game, but I'm still hoping they'll include more of the stuff they used in Alpha Centauri. That being said, some of the things they mention here *are* from Alpha Centauri, so there's hope yet. (for those unaware, Alpha Centauri was produced by Sid Meirs and Firaxis (among others) around 2000. Or at least, that was when they issued the last official patch.<p>For instance, ranged combat: Alpha Centauri had an artillery system built in, and the computer AI used it fairly effectively. Including artillery duels, bombardment, etc. Ship to shore combat was automatically a bombardment.</p><p>Modability: All the files for creating your own scenarios were there, easy to modify, written in plain english, and usually with explanations. And the game had a built in map editor. Which includes modifying factions, creating new ones, etc.</p><p>In fact, that leads directly to the one feature I <b>really</b> want to see in Civ V: Customized units. Not mods, but the ability, in game, to create new units by combining technology. For example, you've figured out how to make iron armor. Great. But you only know how to make longbows? So you now have iron-plated archers. Or whatever. That was one thing in Alpha Centauri that made the game truly unique: Tech developments gave you aspects of units, not the units themselves. As in they gave you a new type of weapon, a new type of armor, a new special ability, a new reactor (aka more hitpoints), new chassis (determines whether it's land, water, or air, and how fast it is, how often it needs to return to a city, etc)... Then the player puts them together to create the unit they want, the system figures out how much it costs, and there you go.</p><p> It led to some funny possibilities, like when you have really high powered cities, that you can create terraformers (equiv to engineers) that have tougher armor/hitpoints than most combat units. (although they still got a non-combat penalty) Or whatever one's heart desires, really. Not planning on going anywhere, but need defence? Then put together some sentinels with top of the line armor and hp, but leave them with the bare minimum for weaponry and chasis, and maybe give them one of the defensive special abilities. Or planning on doing some exploration? Throw together some rovers with high speed equipment, and deep radar (see 2 squares instead of 1), but leave off the weapons and armor. Almost anything is possible, really. And it adds so much variety to the game, so much re-playability.</p><p>The other thing I'm looking forward to seeing is the automation control. Can you activate an automated "governor" for a city? Can you tell that governor to only build stuff towards a specific end (say, research, or population expansion). Can you forbid the governor from building certain types of units (or any unit, for that matter)? On the same vein, can you give specific limits to engineer's automation? (for example, only allow them to build certain types of terrain improvement?</p><p> These are all things that they had in Alpha Centauri back in 2000, but have been almost entirely absent to all the Civ games produced since then. Otherwise, I'll probably just keep playing AC. Sure the graphics are bad (by 2010 standards, anyway), but it's the gameplay that matters.</p></htmltext>
<tokenext>Well , it 's nice that they 're issuing a new Civilization game , but I 'm still hoping they 'll include more of the stuff they used in Alpha Centauri .
That being said , some of the things they mention here * are * from Alpha Centauri , so there 's hope yet .
( for those unaware , Alpha Centauri was produced by Sid Meirs and Firaxis ( among others ) around 2000 .
Or at least , that was when they issued the last official patch.For instance , ranged combat : Alpha Centauri had an artillery system built in , and the computer AI used it fairly effectively .
Including artillery duels , bombardment , etc .
Ship to shore combat was automatically a bombardment.Modability : All the files for creating your own scenarios were there , easy to modify , written in plain english , and usually with explanations .
And the game had a built in map editor .
Which includes modifying factions , creating new ones , etc.In fact , that leads directly to the one feature I really want to see in Civ V : Customized units .
Not mods , but the ability , in game , to create new units by combining technology .
For example , you 've figured out how to make iron armor .
Great. But you only know how to make longbows ?
So you now have iron-plated archers .
Or whatever .
That was one thing in Alpha Centauri that made the game truly unique : Tech developments gave you aspects of units , not the units themselves .
As in they gave you a new type of weapon , a new type of armor , a new special ability , a new reactor ( aka more hitpoints ) , new chassis ( determines whether it 's land , water , or air , and how fast it is , how often it needs to return to a city , etc ) ... Then the player puts them together to create the unit they want , the system figures out how much it costs , and there you go .
It led to some funny possibilities , like when you have really high powered cities , that you can create terraformers ( equiv to engineers ) that have tougher armor/hitpoints than most combat units .
( although they still got a non-combat penalty ) Or whatever one 's heart desires , really .
Not planning on going anywhere , but need defence ?
Then put together some sentinels with top of the line armor and hp , but leave them with the bare minimum for weaponry and chasis , and maybe give them one of the defensive special abilities .
Or planning on doing some exploration ?
Throw together some rovers with high speed equipment , and deep radar ( see 2 squares instead of 1 ) , but leave off the weapons and armor .
Almost anything is possible , really .
And it adds so much variety to the game , so much re-playability.The other thing I 'm looking forward to seeing is the automation control .
Can you activate an automated " governor " for a city ?
Can you tell that governor to only build stuff towards a specific end ( say , research , or population expansion ) .
Can you forbid the governor from building certain types of units ( or any unit , for that matter ) ?
On the same vein , can you give specific limits to engineer 's automation ?
( for example , only allow them to build certain types of terrain improvement ?
These are all things that they had in Alpha Centauri back in 2000 , but have been almost entirely absent to all the Civ games produced since then .
Otherwise , I 'll probably just keep playing AC .
Sure the graphics are bad ( by 2010 standards , anyway ) , but it 's the gameplay that matters .</tokentext>
<sentencetext>Well, it's nice that they're issuing a new Civilization game, but I'm still hoping they'll include more of the stuff they used in Alpha Centauri.
That being said, some of the things they mention here *are* from Alpha Centauri, so there's hope yet.
(for those unaware, Alpha Centauri was produced by Sid Meirs and Firaxis (among others) around 2000.
Or at least, that was when they issued the last official patch.For instance, ranged combat: Alpha Centauri had an artillery system built in, and the computer AI used it fairly effectively.
Including artillery duels, bombardment, etc.
Ship to shore combat was automatically a bombardment.Modability: All the files for creating your own scenarios were there, easy to modify, written in plain english, and usually with explanations.
And the game had a built in map editor.
Which includes modifying factions, creating new ones, etc.In fact, that leads directly to the one feature I really want to see in Civ V: Customized units.
Not mods, but the ability, in game, to create new units by combining technology.
For example, you've figured out how to make iron armor.
Great. But you only know how to make longbows?
So you now have iron-plated archers.
Or whatever.
That was one thing in Alpha Centauri that made the game truly unique: Tech developments gave you aspects of units, not the units themselves.
As in they gave you a new type of weapon, a new type of armor, a new special ability, a new reactor (aka more hitpoints), new chassis (determines whether it's land, water, or air, and how fast it is, how often it needs to return to a city, etc)... Then the player puts them together to create the unit they want, the system figures out how much it costs, and there you go.
It led to some funny possibilities, like when you have really high powered cities, that you can create terraformers (equiv to engineers) that have tougher armor/hitpoints than most combat units.
(although they still got a non-combat penalty) Or whatever one's heart desires, really.
Not planning on going anywhere, but need defence?
Then put together some sentinels with top of the line armor and hp, but leave them with the bare minimum for weaponry and chasis, and maybe give them one of the defensive special abilities.
Or planning on doing some exploration?
Throw together some rovers with high speed equipment, and deep radar (see 2 squares instead of 1), but leave off the weapons and armor.
Almost anything is possible, really.
And it adds so much variety to the game, so much re-playability.The other thing I'm looking forward to seeing is the automation control.
Can you activate an automated "governor" for a city?
Can you tell that governor to only build stuff towards a specific end (say, research, or population expansion).
Can you forbid the governor from building certain types of units (or any unit, for that matter)?
On the same vein, can you give specific limits to engineer's automation?
(for example, only allow them to build certain types of terrain improvement?
These are all things that they had in Alpha Centauri back in 2000, but have been almost entirely absent to all the Civ games produced since then.
Otherwise, I'll probably just keep playing AC.
Sure the graphics are bad (by 2010 standards, anyway), but it's the gameplay that matters.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31196176</id>
	<title>All that is needed in Civ5</title>
	<author>jfz</author>
	<datestamp>1266521400000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Is for them to fix the half-assed multiplayer of Civ4. Actually getting to a decent low ping match-up was a chore on Gamespy. Thus far, nothing else out of this release seems compelling.</htmltext>
<tokenext>Is for them to fix the half-assed multiplayer of Civ4 .
Actually getting to a decent low ping match-up was a chore on Gamespy .
Thus far , nothing else out of this release seems compelling .</tokentext>
<sentencetext>Is for them to fix the half-assed multiplayer of Civ4.
Actually getting to a decent low ping match-up was a chore on Gamespy.
Thus far, nothing else out of this release seems compelling.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190580</id>
	<title>Re:Brings back memories...</title>
	<author>mujadaddy</author>
	<datestamp>1266486300000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>It was 1995 and my <b>wife-to-be</b> popped in to see if I wanted to go down to the Commons for lunch.  </p><p>I decided to start a new game.  Just as it was getting rolling, my <b>girlfriend</b> popped in again and asked if I wanted to go to dinner.</p></div><p>But... What was your wife-to-be doing for dinner?<nobr> <wbr></nobr>;)</p></div>
	</htmltext>
<tokenext>It was 1995 and my wife-to-be popped in to see if I wanted to go down to the Commons for lunch .
I decided to start a new game .
Just as it was getting rolling , my girlfriend popped in again and asked if I wanted to go to dinner.But... What was your wife-to-be doing for dinner ?
; )</tokentext>
<sentencetext>It was 1995 and my wife-to-be popped in to see if I wanted to go down to the Commons for lunch.
I decided to start a new game.
Just as it was getting rolling, my girlfriend popped in again and asked if I wanted to go to dinner.But... What was your wife-to-be doing for dinner?
;)
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190066</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190456</id>
	<title>Bad persons</title>
	<author>Anonymous</author>
	<datestamp>1266486000000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Why, oh why do they have to announce it now, couldnt they just be kind and announce it the day after it is released?<br>How am I supposed to hold on until fall now??</p><p>Seriously, I think Im going to start smoking... hope you re happy Mr. Sid Meier, if thats even your real name.</p></htmltext>
<tokenext>Why , oh why do they have to announce it now , couldnt they just be kind and announce it the day after it is released ? How am I supposed to hold on until fall now ?
? Seriously , I think Im going to start smoking... hope you re happy Mr. Sid Meier , if thats even your real name .</tokentext>
<sentencetext>Why, oh why do they have to announce it now, couldnt they just be kind and announce it the day after it is released?How am I supposed to hold on until fall now?
?Seriously, I think Im going to start smoking... hope you re happy Mr. Sid Meier, if thats even your real name.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31192066</id>
	<title>Re:More realistic?</title>
	<author>Toonol</author>
	<datestamp>1266491640000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>It's impossible to cover a sphere with hexes.  Try it; I spent hours back in 8th grade trying to prove the topologists wrong.  Not as many hours as I spent trying to trisect an angle with a compass and straightedge, though.</p><p>The benefit of hexes on a map is that moving to any adjacent hex is the SAME distance.  On a square grid, four adjacent squares are at a distance of 1 unit, and four at a distance of Sqrt(2) units.  That's why on a square map, you could travel somewhere moving diagonally up half the way, diagonally down the second half, and it would take no longer than moving directly toward the target.  Hexes don't have that problem, which is why they're considered more realistic.</p><p>Civ, though, was using an offset-square map, which is no different than a hex map, so I think it only amounts to a different look plus a marketing spiel.</p></htmltext>
<tokenext>It 's impossible to cover a sphere with hexes .
Try it ; I spent hours back in 8th grade trying to prove the topologists wrong .
Not as many hours as I spent trying to trisect an angle with a compass and straightedge , though.The benefit of hexes on a map is that moving to any adjacent hex is the SAME distance .
On a square grid , four adjacent squares are at a distance of 1 unit , and four at a distance of Sqrt ( 2 ) units .
That 's why on a square map , you could travel somewhere moving diagonally up half the way , diagonally down the second half , and it would take no longer than moving directly toward the target .
Hexes do n't have that problem , which is why they 're considered more realistic.Civ , though , was using an offset-square map , which is no different than a hex map , so I think it only amounts to a different look plus a marketing spiel .</tokentext>
<sentencetext>It's impossible to cover a sphere with hexes.
Try it; I spent hours back in 8th grade trying to prove the topologists wrong.
Not as many hours as I spent trying to trisect an angle with a compass and straightedge, though.The benefit of hexes on a map is that moving to any adjacent hex is the SAME distance.
On a square grid, four adjacent squares are at a distance of 1 unit, and four at a distance of Sqrt(2) units.
That's why on a square map, you could travel somewhere moving diagonally up half the way, diagonally down the second half, and it would take no longer than moving directly toward the target.
Hexes don't have that problem, which is why they're considered more realistic.Civ, though, was using an offset-square map, which is no different than a hex map, so I think it only amounts to a different look plus a marketing spiel.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190566</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31192144</id>
	<title>Re:To Firaxis</title>
	<author>nomadic</author>
	<datestamp>1266492060000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><i>+1 seconded. AC is still the best in the series. I love Civ IV, but miss the ability to design my own units. An updated AC for Linux would also be acceptable (low resolution and 256? Colours doesn't look good on a modern widescreen monitor).</i>
<br>
<br>
Colors didn't look too good on an old-fashioned CRT either.  Still one of the greatest games ever made, though.</htmltext>
<tokenext>+ 1 seconded .
AC is still the best in the series .
I love Civ IV , but miss the ability to design my own units .
An updated AC for Linux would also be acceptable ( low resolution and 256 ?
Colours does n't look good on a modern widescreen monitor ) .
Colors did n't look too good on an old-fashioned CRT either .
Still one of the greatest games ever made , though .</tokentext>
<sentencetext>+1 seconded.
AC is still the best in the series.
I love Civ IV, but miss the ability to design my own units.
An updated AC for Linux would also be acceptable (low resolution and 256?
Colours doesn't look good on a modern widescreen monitor).
Colors didn't look too good on an old-fashioned CRT either.
Still one of the greatest games ever made, though.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190374</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31189996</id>
	<title>What I want in it</title>
	<author>C0R1D4N</author>
	<datestamp>1266484860000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>My only wishes for the civ games has always been for a more in depth combat systems (maybe not Rome: Total War in depth, but at least Star Trek: Birth of the Federation in depth) and a good way to create your own civilization (unique units, leaders, etc)</htmltext>
<tokenext>My only wishes for the civ games has always been for a more in depth combat systems ( maybe not Rome : Total War in depth , but at least Star Trek : Birth of the Federation in depth ) and a good way to create your own civilization ( unique units , leaders , etc )</tokentext>
<sentencetext>My only wishes for the civ games has always been for a more in depth combat systems (maybe not Rome: Total War in depth, but at least Star Trek: Birth of the Federation in depth) and a good way to create your own civilization (unique units, leaders, etc)</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31191028</id>
	<title>Re:Realism:</title>
	<author>Anonymous</author>
	<datestamp>1266487620000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p>If they really want to provide "more realistic gameplay", they would let you start spying on your own citizens once your technology is advanced enough.</p></div>
</blockquote><p>
"Will we next create false gods to rule over us? How proud we have become, and how blind."
<br>- Sister Miriam Godwinson, <em>We Must Dissent</em>
</p><p>
Apparently we did, and not only did we not need to build "The Self-Aware Colony" to do it, it wasn't even a secret project.  (In Civ V, I guess you get it for free if you play as the British or Americans.)</p></div>
	</htmltext>
<tokenext>If they really want to provide " more realistic gameplay " , they would let you start spying on your own citizens once your technology is advanced enough .
" Will we next create false gods to rule over us ?
How proud we have become , and how blind .
" - Sister Miriam Godwinson , We Must Dissent Apparently we did , and not only did we not need to build " The Self-Aware Colony " to do it , it was n't even a secret project .
( In Civ V , I guess you get it for free if you play as the British or Americans .
)</tokentext>
<sentencetext>If they really want to provide "more realistic gameplay", they would let you start spying on your own citizens once your technology is advanced enough.
"Will we next create false gods to rule over us?
How proud we have become, and how blind.
"
- Sister Miriam Godwinson, We Must Dissent

Apparently we did, and not only did we not need to build "The Self-Aware Colony" to do it, it wasn't even a secret project.
(In Civ V, I guess you get it for free if you play as the British or Americans.
)
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190020</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31191752</id>
	<title>Re:Don't forget the fun this time!</title>
	<author>Anonymous</author>
	<datestamp>1266490380000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Its actually interesting that you mention this. I laughed heartily while reminiscing. I used to use that as a tactic to conquering. I would start out by selling my old technologies to other countries while trying to screw them on the deal out of food, gold, and whatever else I could get from them.. Always sure to never sell them anything they could actually use against my current weaponry.</p><p>Then I would build domes over my cities and encourage peace treaties and tribute to be given to me. Anything to keep my research flowing. I would then begin polluting the planet on purpose while nuking the icecaps, in order to cause flooding and drown out my "opponents" while keeping my peace treaties mostly intact.</p><p>Most nations would become crippled due to the flooding or washed away, while I focused on rebuilding the environment and extending my space exploration.</p><p>By now, I would have most every major city defended with "robotic artillery" while surrounding every enemy city with units and demanding tribute.</p><p>I would usually complete the game by finishing the space faring objective.</p><p>I liken myself to Doctor Rush, misunderstood but history will exonerate me.</p></htmltext>
<tokenext>Its actually interesting that you mention this .
I laughed heartily while reminiscing .
I used to use that as a tactic to conquering .
I would start out by selling my old technologies to other countries while trying to screw them on the deal out of food , gold , and whatever else I could get from them.. Always sure to never sell them anything they could actually use against my current weaponry.Then I would build domes over my cities and encourage peace treaties and tribute to be given to me .
Anything to keep my research flowing .
I would then begin polluting the planet on purpose while nuking the icecaps , in order to cause flooding and drown out my " opponents " while keeping my peace treaties mostly intact.Most nations would become crippled due to the flooding or washed away , while I focused on rebuilding the environment and extending my space exploration.By now , I would have most every major city defended with " robotic artillery " while surrounding every enemy city with units and demanding tribute.I would usually complete the game by finishing the space faring objective.I liken myself to Doctor Rush , misunderstood but history will exonerate me .</tokentext>
<sentencetext>Its actually interesting that you mention this.
I laughed heartily while reminiscing.
I used to use that as a tactic to conquering.
I would start out by selling my old technologies to other countries while trying to screw them on the deal out of food, gold, and whatever else I could get from them.. Always sure to never sell them anything they could actually use against my current weaponry.Then I would build domes over my cities and encourage peace treaties and tribute to be given to me.
Anything to keep my research flowing.
I would then begin polluting the planet on purpose while nuking the icecaps, in order to cause flooding and drown out my "opponents" while keeping my peace treaties mostly intact.Most nations would become crippled due to the flooding or washed away, while I focused on rebuilding the environment and extending my space exploration.By now, I would have most every major city defended with "robotic artillery" while surrounding every enemy city with units and demanding tribute.I would usually complete the game by finishing the space faring objective.I liken myself to Doctor Rush, misunderstood but history will exonerate me.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190754</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190282</id>
	<title>Have to delete browsing history...</title>
	<author>Anonymous</author>
	<datestamp>1266485580000</datestamp>
	<modclass>Funny</modclass>
	<modscore>5</modscore>
	<htmltext><p>This is by the far the worst thing my wife could find in my browsing history...</p></htmltext>
<tokenext>This is by the far the worst thing my wife could find in my browsing history.. .</tokentext>
<sentencetext>This is by the far the worst thing my wife could find in my browsing history...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31197030</id>
	<title>Re:Fall 2010? Meh.</title>
	<author>Anonymous</author>
	<datestamp>1266575700000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Just name the cold season "summer", the hot one "winter" and you're set.</p></htmltext>
<tokenext>Just name the cold season " summer " , the hot one " winter " and you 're set .</tokentext>
<sentencetext>Just name the cold season "summer", the hot one "winter" and you're set.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31196582</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31198102</id>
	<title>Re:Don't forget the fun this time!</title>
	<author>ceoyoyo</author>
	<datestamp>1266587880000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>No way, CIV IV teaches us that if you want to nuke somebody you just have to have a few workers around to clean up afterward.  Then you can go nuke the next city, no problem.</p><p>I think it was CIV I that would nuclear winter you if you used too many nukes.  And there was nothing you could do to prevent it, or to clean it up afterward.</p></htmltext>
<tokenext>No way , CIV IV teaches us that if you want to nuke somebody you just have to have a few workers around to clean up afterward .
Then you can go nuke the next city , no problem.I think it was CIV I that would nuclear winter you if you used too many nukes .
And there was nothing you could do to prevent it , or to clean it up afterward .</tokentext>
<sentencetext>No way, CIV IV teaches us that if you want to nuke somebody you just have to have a few workers around to clean up afterward.
Then you can go nuke the next city, no problem.I think it was CIV I that would nuclear winter you if you used too many nukes.
And there was nothing you could do to prevent it, or to clean it up afterward.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190754</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190690</id>
	<title>Re:More realistic?</title>
	<author>Entropius</author>
	<datestamp>1266486600000</datestamp>
	<modclass>None</modclass>
	<modscore>2</modscore>
	<htmltext><p>Moving in six directions instead of eight is better than having sqrt(2) = 1, which is what a grid gives you.</p></htmltext>
<tokenext>Moving in six directions instead of eight is better than having sqrt ( 2 ) = 1 , which is what a grid gives you .</tokentext>
<sentencetext>Moving in six directions instead of eight is better than having sqrt(2) = 1, which is what a grid gives you.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190286</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31191776</id>
	<title>Re:Mac</title>
	<author>elrous0</author>
	<datestamp>1266490560000</datestamp>
	<modclass>Funny</modclass>
	<modscore>2</modscore>
	<htmltext>Because Macheads are too proud to use Windows.</htmltext>
<tokenext>Because Macheads are too proud to use Windows .</tokentext>
<sentencetext>Because Macheads are too proud to use Windows.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190234</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31195564</id>
	<title>Re:Moddability = Success</title>
	<author>Anonymous</author>
	<datestamp>1266513060000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>If by mod you mean be able to make the game actually resemble anything realistic. The games have been getting more and more oriented around being pretty and simple. Civ IV played more like a turn based age of empires.</p><p>With modern computing power there is no excuse for forgoing any dynamic elements. How about the effect that international trade can have on interest rates? High labor vs. high capital economies? Deficit spending?</p><p>All they do is make the graphics better and tack on some other silly thing that actually decreases realism.</p></htmltext>
<tokenext>If by mod you mean be able to make the game actually resemble anything realistic .
The games have been getting more and more oriented around being pretty and simple .
Civ IV played more like a turn based age of empires.With modern computing power there is no excuse for forgoing any dynamic elements .
How about the effect that international trade can have on interest rates ?
High labor vs. high capital economies ?
Deficit spending ? All they do is make the graphics better and tack on some other silly thing that actually decreases realism .</tokentext>
<sentencetext>If by mod you mean be able to make the game actually resemble anything realistic.
The games have been getting more and more oriented around being pretty and simple.
Civ IV played more like a turn based age of empires.With modern computing power there is no excuse for forgoing any dynamic elements.
How about the effect that international trade can have on interest rates?
High labor vs. high capital economies?
Deficit spending?All they do is make the graphics better and tack on some other silly thing that actually decreases realism.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190340</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190066</id>
	<title>Brings back memories...</title>
	<author>BobMcD</author>
	<datestamp>1266485040000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext><p>It was 1995 and I was in the computer lab playing Civ II.  I was just starting to get the hang of it when my wife-to-be popped in to see if I wanted to go down to the Commons for lunch.  I wasn't hungry, so I passed.  I played myself into a corner, and decided to start a new game.  Just as it was getting rolling, my girlfriend popped in again and asked if I wanted to go to dinner.</p><p>I looked in amazement at the game in front of me and realized that it had eaten 6 hours of my life without my realizing it.</p><p>I had never before enjoyed a computer game as much, and have likewise never since.</p></htmltext>
<tokenext>It was 1995 and I was in the computer lab playing Civ II .
I was just starting to get the hang of it when my wife-to-be popped in to see if I wanted to go down to the Commons for lunch .
I was n't hungry , so I passed .
I played myself into a corner , and decided to start a new game .
Just as it was getting rolling , my girlfriend popped in again and asked if I wanted to go to dinner.I looked in amazement at the game in front of me and realized that it had eaten 6 hours of my life without my realizing it.I had never before enjoyed a computer game as much , and have likewise never since .</tokentext>
<sentencetext>It was 1995 and I was in the computer lab playing Civ II.
I was just starting to get the hang of it when my wife-to-be popped in to see if I wanted to go down to the Commons for lunch.
I wasn't hungry, so I passed.
I played myself into a corner, and decided to start a new game.
Just as it was getting rolling, my girlfriend popped in again and asked if I wanted to go to dinner.I looked in amazement at the game in front of me and realized that it had eaten 6 hours of my life without my realizing it.I had never before enjoyed a computer game as much, and have likewise never since.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190742</id>
	<title>Re:To Firaxis</title>
	<author>Enderandrew</author>
	<datestamp>1266486720000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Could someone take the existing FreeCiv engine, which supports Civ 1, Civ 2, and FreeCiv modes, and implement an Alpha Centauri mode?</p><p>It wouldn't be a small task by any means, but I'd love to see a modern playable clone.</p></htmltext>
<tokenext>Could someone take the existing FreeCiv engine , which supports Civ 1 , Civ 2 , and FreeCiv modes , and implement an Alpha Centauri mode ? It would n't be a small task by any means , but I 'd love to see a modern playable clone .</tokentext>
<sentencetext>Could someone take the existing FreeCiv engine, which supports Civ 1, Civ 2, and FreeCiv modes, and implement an Alpha Centauri mode?It wouldn't be a small task by any means, but I'd love to see a modern playable clone.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190084</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190552</id>
	<title>Re:New Engine it seems</title>
	<author>emkyooess</author>
	<datestamp>1266486240000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>4</modscore>
	<htmltext><p>Civ4 has this feature.  It's called PitBoss.  It's a dedicated server, basically.  And, it has turn timers, drop in/out gameplay, as well as a SMTP to email people when it's their turn.</p></htmltext>
<tokenext>Civ4 has this feature .
It 's called PitBoss .
It 's a dedicated server , basically .
And , it has turn timers , drop in/out gameplay , as well as a SMTP to email people when it 's their turn .</tokentext>
<sentencetext>Civ4 has this feature.
It's called PitBoss.
It's a dedicated server, basically.
And, it has turn timers, drop in/out gameplay, as well as a SMTP to email people when it's their turn.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190352</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31193400</id>
	<title>Re:Don't forget the fun this time!</title>
	<author>Dadoo</author>
	<datestamp>1266498360000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Yeah, I still like Civ II the best. After that, the gameplay got too complicated.</p><p>Now if I could just get it running on my Vista or Linux machines...</p></htmltext>
<tokenext>Yeah , I still like Civ II the best .
After that , the gameplay got too complicated.Now if I could just get it running on my Vista or Linux machines.. .</tokentext>
<sentencetext>Yeah, I still like Civ II the best.
After that, the gameplay got too complicated.Now if I could just get it running on my Vista or Linux machines...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190754</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190958</id>
	<title>Re:To Firaxis</title>
	<author>Jaysyn</author>
	<datestamp>1266487440000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Looks like somebody started on something similar years &amp; years ago.</p><p><a href="http://freecivac.sf.net/" title="sf.net">http://freecivac.sf.net/</a> [sf.net]</p></htmltext>
<tokenext>Looks like somebody started on something similar years &amp; years ago.http : //freecivac.sf.net/ [ sf.net ]</tokentext>
<sentencetext>Looks like somebody started on something similar years &amp; years ago.http://freecivac.sf.net/ [sf.net]</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190742</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31191714</id>
	<title>Re:Brings back memories...</title>
	<author>Kittenman</author>
	<datestamp>1266490260000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>So, did your wife-to-be and girlfriend ever meet?</htmltext>
<tokenext>So , did your wife-to-be and girlfriend ever meet ?</tokentext>
<sentencetext>So, did your wife-to-be and girlfriend ever meet?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190066</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31194270</id>
	<title>A few questions:</title>
	<author>Hurricane78</author>
	<datestamp>1266504000000</datestamp>
	<modclass>Funny</modclass>
	<modscore>3</modscore>
	<htmltext><ul><li>Will the &ldquo;cities&rdquo; be less than 500x500 miles big?</li><li>Will I be able to sink a war ship with a attack of a phalanx unit?</li><li>Will the poles still be two long 1-field strips?</li><li>Will it be even more dumbed down than the previous version?</li><li>Can I still hack the nations to be the most non-politically-correct caricatures of fringe groups, ever conceived?</li><li>Can I change the dialog options for starting a war to &ldquo;1. Yes&rdquo;, and &ldquo;2. Yes*&rdquo;?</li><li>Can I still hack my settler units so they can walk half the globe in one round, over water, throw nukes, and transport up to 16 other units inside, including fully loaded aircraft carriers?</li></ul><p>Aaah. Civilization 1 and 2 were the best!<nobr> <wbr></nobr>:D</p></htmltext>
<tokenext>Will the    cities    be less than 500x500 miles big ? Will I be able to sink a war ship with a attack of a phalanx unit ? Will the poles still be two long 1-field strips ? Will it be even more dumbed down than the previous version ? Can I still hack the nations to be the most non-politically-correct caricatures of fringe groups , ever conceived ? Can I change the dialog options for starting a war to    1 .
Yes    , and    2 .
Yes *    ? Can I still hack my settler units so they can walk half the globe in one round , over water , throw nukes , and transport up to 16 other units inside , including fully loaded aircraft carriers ? Aaah .
Civilization 1 and 2 were the best !
: D</tokentext>
<sentencetext>Will the “cities” be less than 500x500 miles big?Will I be able to sink a war ship with a attack of a phalanx unit?Will the poles still be two long 1-field strips?Will it be even more dumbed down than the previous version?Can I still hack the nations to be the most non-politically-correct caricatures of fringe groups, ever conceived?Can I change the dialog options for starting a war to “1.
Yes”, and “2.
Yes*”?Can I still hack my settler units so they can walk half the globe in one round, over water, throw nukes, and transport up to 16 other units inside, including fully loaded aircraft carriers?Aaah.
Civilization 1 and 2 were the best!
:D</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31196236</id>
	<title>Re:Moddability = Success</title>
	<author>jfz</author>
	<datestamp>1266522240000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Instead of rating, I'll respond. For what it's worth, I've played this game single player, for nearly 3 years absent of \_any\_ mods. This is due to the fact that I've found the complexity of the existing game more than adequate. (This is coming from a hardcore RTS player who used to level to the 30s on WC3 and hold top ranks in SC, in case you want to discount what I'm describing as to the depth of Civ4 alone).</htmltext>
<tokenext>Instead of rating , I 'll respond .
For what it 's worth , I 've played this game single player , for nearly 3 years absent of \ _any \ _ mods .
This is due to the fact that I 've found the complexity of the existing game more than adequate .
( This is coming from a hardcore RTS player who used to level to the 30s on WC3 and hold top ranks in SC , in case you want to discount what I 'm describing as to the depth of Civ4 alone ) .</tokentext>
<sentencetext>Instead of rating, I'll respond.
For what it's worth, I've played this game single player, for nearly 3 years absent of \_any\_ mods.
This is due to the fact that I've found the complexity of the existing game more than adequate.
(This is coming from a hardcore RTS player who used to level to the 30s on WC3 and hold top ranks in SC, in case you want to discount what I'm describing as to the depth of Civ4 alone).</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190340</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190724</id>
	<title>Re:Moddability = Success</title>
	<author>ChefInnocent</author>
	<datestamp>1266486660000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>They seem to only add to the <i>modibility</i>.  However, I think its success will be dependent upon whether they piss everyone off again by requiring a "modern gamers" graphic card again.  There was no reason to require such a hefty graphics card last time as Civ previously was more about playability than "ooh neat graphics".  I still play Civ 4 (now that I have a newer computer), but I won't be the first in line this time.  With both Civ 3 &amp; 4, I pre-purchased the game.  I'll buy 5 if I can play it on my machine.  I've been playing since "Civ 1" and own "Civ Gold", "Civ 2", Test of Time, Civ 3, Civ 4.  It's really the only game I own and play.<br> <br>
As an aside, I'd be elated if they made it for *nix.</htmltext>
<tokenext>They seem to only add to the modibility .
However , I think its success will be dependent upon whether they piss everyone off again by requiring a " modern gamers " graphic card again .
There was no reason to require such a hefty graphics card last time as Civ previously was more about playability than " ooh neat graphics " .
I still play Civ 4 ( now that I have a newer computer ) , but I wo n't be the first in line this time .
With both Civ 3 &amp; 4 , I pre-purchased the game .
I 'll buy 5 if I can play it on my machine .
I 've been playing since " Civ 1 " and own " Civ Gold " , " Civ 2 " , Test of Time , Civ 3 , Civ 4 .
It 's really the only game I own and play .
As an aside , I 'd be elated if they made it for * nix .</tokentext>
<sentencetext>They seem to only add to the modibility.
However, I think its success will be dependent upon whether they piss everyone off again by requiring a "modern gamers" graphic card again.
There was no reason to require such a hefty graphics card last time as Civ previously was more about playability than "ooh neat graphics".
I still play Civ 4 (now that I have a newer computer), but I won't be the first in line this time.
With both Civ 3 &amp; 4, I pre-purchased the game.
I'll buy 5 if I can play it on my machine.
I've been playing since "Civ 1" and own "Civ Gold", "Civ 2", Test of Time, Civ 3, Civ 4.
It's really the only game I own and play.
As an aside, I'd be elated if they made it for *nix.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190340</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31193154</id>
	<title>Re:Brings back memories...</title>
	<author>Evil Pete</author>
	<datestamp>1266496980000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>I remember I was doing C++ in a small company back in 95 and the topic of games came up. A guy I was working next to wrote something on a piece of paper and carefully handed to me. He looked me in the eye and said in an ominous whisper, "This is the most addictive game I have ever played. Just remember, I warned you!"  On the paper of course was "Civilization II". I think I deleted it off my hard drive about 6 times, and always got reinstalled. Was so distressed / relieved when the CD got too scratched to play. I discovered my limits, some things are not meant for the mind of man (or his too eager children).</p><p>And yes my daughter has Civ 3, which she prefers to Civ 4.I have Civ 4. Neither are as addictive or overwhelming as Civ II, for which I thank Sid Meier.</p></htmltext>
<tokenext>I remember I was doing C + + in a small company back in 95 and the topic of games came up .
A guy I was working next to wrote something on a piece of paper and carefully handed to me .
He looked me in the eye and said in an ominous whisper , " This is the most addictive game I have ever played .
Just remember , I warned you !
" On the paper of course was " Civilization II " .
I think I deleted it off my hard drive about 6 times , and always got reinstalled .
Was so distressed / relieved when the CD got too scratched to play .
I discovered my limits , some things are not meant for the mind of man ( or his too eager children ) .And yes my daughter has Civ 3 , which she prefers to Civ 4.I have Civ 4 .
Neither are as addictive or overwhelming as Civ II , for which I thank Sid Meier .</tokentext>
<sentencetext>I remember I was doing C++ in a small company back in 95 and the topic of games came up.
A guy I was working next to wrote something on a piece of paper and carefully handed to me.
He looked me in the eye and said in an ominous whisper, "This is the most addictive game I have ever played.
Just remember, I warned you!
"  On the paper of course was "Civilization II".
I think I deleted it off my hard drive about 6 times, and always got reinstalled.
Was so distressed / relieved when the CD got too scratched to play.
I discovered my limits, some things are not meant for the mind of man (or his too eager children).And yes my daughter has Civ 3, which she prefers to Civ 4.I have Civ 4.
Neither are as addictive or overwhelming as Civ II, for which I thank Sid Meier.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190066</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190020</id>
	<title>Realism:</title>
	<author>Adaeniel</author>
	<datestamp>1266484920000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>If they really want to provide "more realistic gameplay", they would let you start spying on your own citizens once your technology is advanced enough.</htmltext>
<tokenext>If they really want to provide " more realistic gameplay " , they would let you start spying on your own citizens once your technology is advanced enough .</tokentext>
<sentencetext>If they really want to provide "more realistic gameplay", they would let you start spying on your own citizens once your technology is advanced enough.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31191502</id>
	<title>Re:More realistic?</title>
	<author>alexhs</author>
	<datestamp>1266489360000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>3</modscore>
	<htmltext><p><div class="quote"><p>Hex maps allow the world to really be a sphere, as opposed to a flat map.</p></div><p>Hmm, no. Look at a football (soccer) ball : There are pentagons to make it spherical.</p><p>The advantage of hexes is that all adjacent tiles represent the same travel distance, while with squares, diagonals represent greater distances.</p></div>
	</htmltext>
<tokenext>Hex maps allow the world to really be a sphere , as opposed to a flat map.Hmm , no .
Look at a football ( soccer ) ball : There are pentagons to make it spherical.The advantage of hexes is that all adjacent tiles represent the same travel distance , while with squares , diagonals represent greater distances .</tokentext>
<sentencetext>Hex maps allow the world to really be a sphere, as opposed to a flat map.Hmm, no.
Look at a football (soccer) ball : There are pentagons to make it spherical.The advantage of hexes is that all adjacent tiles represent the same travel distance, while with squares, diagonals represent greater distances.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190566</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190058</id>
	<title>Hexes - beyond square grid</title>
	<author>Anonymous</author>
	<datestamp>1266485040000</datestamp>
	<modclass>Redundant</modclass>
	<modscore>-1</modscore>
	<htmltext><p>Are those hex tiles I'm seeing? Woot!</p></htmltext>
<tokenext>Are those hex tiles I 'm seeing ?
Woot !</tokentext>
<sentencetext>Are those hex tiles I'm seeing?
Woot!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190748</id>
	<title>Dammit</title>
	<author>hipp5</author>
	<datestamp>1266486720000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Damn, and I thought I'd actually do well on my masters degree. Good bye doing work, hello hours and hours that disappear into that game.</htmltext>
<tokenext>Damn , and I thought I 'd actually do well on my masters degree .
Good bye doing work , hello hours and hours that disappear into that game .</tokentext>
<sentencetext>Damn, and I thought I'd actually do well on my masters degree.
Good bye doing work, hello hours and hours that disappear into that game.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31196024</id>
	<title>I was impressed with civ revolutions on the 360</title>
	<author>jollyreaper</author>
	<datestamp>1266519120000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>They really stripped Civ down to the core components of what makes the game Civ. The problem with each sequel is a lot of new stuff was added that gave the games breadth but did little to add depth. Just more things to fiddle and micro-manage. I didn't like how Rev limited you to up to three other competing civs and a fixed world size with random terrain. Also would have like a means to upgrade units directly instead of by chance. You can end up heavily invested in obsolete units. But what was removed, that was necessary to keep the games streamlined. You can play start to finish for a whole game in an hour or two.</p><p>Of course, there are people who like the sprawling 4x games and taking tons of extra time to play a scenario is just icing on the cake for them. And they do have a kind of point to that.</p><p>My biggest shortcoming as a player is not getting my ass kicked by the computer. It's doable, many people are able to achieve high scores on insane mode but I've always had trouble getting past the whole resource management screwjob in the early games. Infrastructure spending vs. science vs. units, who to fight and when, how to force them back when you have to, hitting them before defensive tech makes it too expensive.</p></htmltext>
<tokenext>They really stripped Civ down to the core components of what makes the game Civ .
The problem with each sequel is a lot of new stuff was added that gave the games breadth but did little to add depth .
Just more things to fiddle and micro-manage .
I did n't like how Rev limited you to up to three other competing civs and a fixed world size with random terrain .
Also would have like a means to upgrade units directly instead of by chance .
You can end up heavily invested in obsolete units .
But what was removed , that was necessary to keep the games streamlined .
You can play start to finish for a whole game in an hour or two.Of course , there are people who like the sprawling 4x games and taking tons of extra time to play a scenario is just icing on the cake for them .
And they do have a kind of point to that.My biggest shortcoming as a player is not getting my ass kicked by the computer .
It 's doable , many people are able to achieve high scores on insane mode but I 've always had trouble getting past the whole resource management screwjob in the early games .
Infrastructure spending vs. science vs. units , who to fight and when , how to force them back when you have to , hitting them before defensive tech makes it too expensive .</tokentext>
<sentencetext>They really stripped Civ down to the core components of what makes the game Civ.
The problem with each sequel is a lot of new stuff was added that gave the games breadth but did little to add depth.
Just more things to fiddle and micro-manage.
I didn't like how Rev limited you to up to three other competing civs and a fixed world size with random terrain.
Also would have like a means to upgrade units directly instead of by chance.
You can end up heavily invested in obsolete units.
But what was removed, that was necessary to keep the games streamlined.
You can play start to finish for a whole game in an hour or two.Of course, there are people who like the sprawling 4x games and taking tons of extra time to play a scenario is just icing on the cake for them.
And they do have a kind of point to that.My biggest shortcoming as a player is not getting my ass kicked by the computer.
It's doable, many people are able to achieve high scores on insane mode but I've always had trouble getting past the whole resource management screwjob in the early games.
Infrastructure spending vs. science vs. units, who to fight and when, how to force them back when you have to, hitting them before defensive tech makes it too expensive.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190352</id>
	<title>New Engine it seems</title>
	<author>Reapman</author>
	<datestamp>1266485760000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>A new engine concerns me... a bit.  Although my favorite game in the series is Civ4, it did have some growing pains with the new 3D engine.  Hex is a welcome addition if used properly, and who knows what other tweaks they have in store.</p><p>One feature I'd love is (and maybe it exists) being able to have someone host the game, and then call in when your ready to make your turn.  Basically a dedicated server you can come and go (password protected or something like that)</p><p>Bad news for my sleeping patterns and forgoing having any sort of life this fall...</p></htmltext>
<tokenext>A new engine concerns me... a bit .
Although my favorite game in the series is Civ4 , it did have some growing pains with the new 3D engine .
Hex is a welcome addition if used properly , and who knows what other tweaks they have in store.One feature I 'd love is ( and maybe it exists ) being able to have someone host the game , and then call in when your ready to make your turn .
Basically a dedicated server you can come and go ( password protected or something like that ) Bad news for my sleeping patterns and forgoing having any sort of life this fall.. .</tokentext>
<sentencetext>A new engine concerns me... a bit.
Although my favorite game in the series is Civ4, it did have some growing pains with the new 3D engine.
Hex is a welcome addition if used properly, and who knows what other tweaks they have in store.One feature I'd love is (and maybe it exists) being able to have someone host the game, and then call in when your ready to make your turn.
Basically a dedicated server you can come and go (password protected or something like that)Bad news for my sleeping patterns and forgoing having any sort of life this fall...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31196582</id>
	<title>Fall 2010? Meh.</title>
	<author>Anonymous</author>
	<datestamp>1266570120000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext><p>Dear game and movie studio's of the northern hemisphere (and whoever else it may concern),</p><p>Please stop using seasons as indicators as to when things occur if they're not actually related to the season they happen in.</p><p>Yours Sincerely,</p><p>The Southern Hemisphere</p><p>P.S. Either that, or release Civ. 5 by May 2010</p></htmltext>
<tokenext>Dear game and movie studio 's of the northern hemisphere ( and whoever else it may concern ) ,Please stop using seasons as indicators as to when things occur if they 're not actually related to the season they happen in.Yours Sincerely,The Southern HemisphereP.S .
Either that , or release Civ .
5 by May 2010</tokentext>
<sentencetext>Dear game and movie studio's of the northern hemisphere (and whoever else it may concern),Please stop using seasons as indicators as to when things occur if they're not actually related to the season they happen in.Yours Sincerely,The Southern HemisphereP.S.
Either that, or release Civ.
5 by May 2010</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190122</id>
	<title>But I liked sleeping....</title>
	<author>Anonymous</author>
	<datestamp>1266485160000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext>Next fall is going to have some really late nights and brutal AMs at the office.  Just one more turn....</htmltext>
<tokenext>Next fall is going to have some really late nights and brutal AMs at the office .
Just one more turn... .</tokentext>
<sentencetext>Next fall is going to have some really late nights and brutal AMs at the office.
Just one more turn....</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31202166</id>
	<title>Re:Moddability = Success</title>
	<author>brkello</author>
	<datestamp>1266608820000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I am sure there is a big community that likes the mods.  But I honestly don't care, I enjoy the base game enough that I could care less what the mod community does with it. So it won't lose my purchase if it isn't moddable.</htmltext>
<tokenext>I am sure there is a big community that likes the mods .
But I honestly do n't care , I enjoy the base game enough that I could care less what the mod community does with it .
So it wo n't lose my purchase if it is n't moddable .</tokentext>
<sentencetext>I am sure there is a big community that likes the mods.
But I honestly don't care, I enjoy the base game enough that I could care less what the mod community does with it.
So it won't lose my purchase if it isn't moddable.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190340</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31191208</id>
	<title>Re:Hexes will be hard</title>
	<author>Anonymous</author>
	<datestamp>1266488280000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I never found gaps to be a problem. In the earlier games you could make a staggered grid leaving only one square blank. In Civ4 your cultural boundaries negated it completely.<br>Civilization: Call to Power had an insane city radius, I think the 30+ sized cities had a 5 tile radius, which did cause high competition if you didn't plan well early enough, and led to some ridiculously overpowered specialist cities - a single coastal city could produce more science than the rest of your empire combined.</p></htmltext>
<tokenext>I never found gaps to be a problem .
In the earlier games you could make a staggered grid leaving only one square blank .
In Civ4 your cultural boundaries negated it completely.Civilization : Call to Power had an insane city radius , I think the 30 + sized cities had a 5 tile radius , which did cause high competition if you did n't plan well early enough , and led to some ridiculously overpowered specialist cities - a single coastal city could produce more science than the rest of your empire combined .</tokentext>
<sentencetext>I never found gaps to be a problem.
In the earlier games you could make a staggered grid leaving only one square blank.
In Civ4 your cultural boundaries negated it completely.Civilization: Call to Power had an insane city radius, I think the 30+ sized cities had a 5 tile radius, which did cause high competition if you didn't plan well early enough, and led to some ridiculously overpowered specialist cities - a single coastal city could produce more science than the rest of your empire combined.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190474</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31191096</id>
	<title>Re:Realism:</title>
	<author>FlyingBishop</author>
	<datestamp>1266487920000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I'm pretty sure that's been in every Civ game.</p></htmltext>
<tokenext>I 'm pretty sure that 's been in every Civ game .</tokentext>
<sentencetext>I'm pretty sure that's been in every Civ game.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190020</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31192154</id>
	<title>Re:Mac</title>
	<author>Culture20</author>
	<datestamp>1266492060000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Please, please, follow the example of<nobr> <wbr></nobr>... ehh<nobr> <wbr></nobr>... whomever and give us a linux version!</p></div><p>ID.  The company you're looking for is ID.  And I'd play a Linux Civilization V before Freeciv any day.  Freeciv's fluid "it's your turn, but it's my turn too" system is seriously screwed up.</p></div>
	</htmltext>
<tokenext>Please , please , follow the example of ... ehh ... whomever and give us a linux version ! ID .
The company you 're looking for is ID .
And I 'd play a Linux Civilization V before Freeciv any day .
Freeciv 's fluid " it 's your turn , but it 's my turn too " system is seriously screwed up .</tokentext>
<sentencetext>Please, please, follow the example of ... ehh ... whomever and give us a linux version!ID.
The company you're looking for is ID.
And I'd play a Linux Civilization V before Freeciv any day.
Freeciv's fluid "it's your turn, but it's my turn too" system is seriously screwed up.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190300</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190858</id>
	<title>Re:Brings back memories...</title>
	<author>Anonymous</author>
	<datestamp>1266487140000</datestamp>
	<modclass>Funny</modclass>
	<modscore>1</modscore>
	<htmltext><p>That's nothing, I've been playing Pong continuously for 35 years.</p></htmltext>
<tokenext>That 's nothing , I 've been playing Pong continuously for 35 years .</tokentext>
<sentencetext>That's nothing, I've been playing Pong continuously for 35 years.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190622</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31193724</id>
	<title>Re:Brings back memories...</title>
	<author>adam872</author>
	<datestamp>1266500220000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I am so hearing that. I've wasted (?) more hours of my life on that game than I would care to tally up. It has ruled for many years and still does. The only game I play on a regular basis.</htmltext>
<tokenext>I am so hearing that .
I 've wasted ( ?
) more hours of my life on that game than I would care to tally up .
It has ruled for many years and still does .
The only game I play on a regular basis .</tokentext>
<sentencetext>I am so hearing that.
I've wasted (?
) more hours of my life on that game than I would care to tally up.
It has ruled for many years and still does.
The only game I play on a regular basis.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190066</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31197618</id>
	<title>Re:What I want in it</title>
	<author>Carewolf</author>
	<datestamp>1266582240000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p>I just want a combat system where a bunch of archers on horses will not win against a tank on flat ground.</p></div></blockquote><p>So, you want to get rid of historical accuracy, and gameplay?</p><p>I strongly disagree with you..</p></div>
	</htmltext>
<tokenext>I just want a combat system where a bunch of archers on horses will not win against a tank on flat ground.So , you want to get rid of historical accuracy , and gameplay ? I strongly disagree with you. .</tokentext>
<sentencetext>I just want a combat system where a bunch of archers on horses will not win against a tank on flat ground.So, you want to get rid of historical accuracy, and gameplay?I strongly disagree with you..
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31192038</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31193640</id>
	<title>Re:Brings back memories...</title>
	<author>shutdown -p now</author>
	<datestamp>1266499620000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext><p><div class="quote"><p>I had never before enjoyed a computer game as much, and have likewise never since.</p></div><p>There was one other game like that.</p><p>"UFO: Enemy Unknown" (aka: "X-COM: UFO Defense").</p><p>After the final battle, look around with read, hurting eyes... um, what day is this?</p></div>
	</htmltext>
<tokenext>I had never before enjoyed a computer game as much , and have likewise never since.There was one other game like that .
" UFO : Enemy Unknown " ( aka : " X-COM : UFO Defense " ) .After the final battle , look around with read , hurting eyes... um , what day is this ?</tokentext>
<sentencetext>I had never before enjoyed a computer game as much, and have likewise never since.There was one other game like that.
"UFO: Enemy Unknown" (aka: "X-COM: UFO Defense").After the final battle, look around with read, hurting eyes... um, what day is this?
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190066</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190300</id>
	<title>Re:Mac</title>
	<author>hatten</author>
	<datestamp>1266485640000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext>Please, please, follow the example of<nobr> <wbr></nobr>... ehh<nobr> <wbr></nobr>... whomever and give us a linux version!

Don't think it will happen though<nobr> <wbr></nobr>:(</htmltext>
<tokenext>Please , please , follow the example of ... ehh ... whomever and give us a linux version !
Do n't think it will happen though : (</tokentext>
<sentencetext>Please, please, follow the example of ... ehh ... whomever and give us a linux version!
Don't think it will happen though :(</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190040</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190472</id>
	<title>Re:Mac</title>
	<author>Brandee07</author>
	<datestamp>1266486060000</datestamp>
	<modclass>Funny</modclass>
	<modscore>3</modscore>
	<htmltext><p><div class="quote"><p>what's wrong with installing Windows via Boot Camp?</p></div><p>Paying money to install malware on your computer.</p></div>
	</htmltext>
<tokenext>what 's wrong with installing Windows via Boot Camp ? Paying money to install malware on your computer .</tokentext>
<sentencetext>what's wrong with installing Windows via Boot Camp?Paying money to install malware on your computer.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190234</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31191642</id>
	<title>Re:Hexes will be hard</title>
	<author>Red Flayer</author>
	<datestamp>1266489960000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p>Did you want to place your cities close together to maximize usage the tiles within your territory but forcing cities to compete with each other over resources, or space your cities out so that each city got as many resources as possible even though that would mean some areas in between wouldn't be exploited at all?</p></div>
</blockquote><p>Why not have the best of both worlds?<br> <br>Place your cities too close together, so what when they are small, you make best use of your land (and have lower corruption).  As you get more advanced (~renaissance tech levels), kill off the smaller cities (via settler -- add to your big cities or fuel an age of expansion for your civ) so the big ones can maximize their trade (and thus the benefit of their enhancement buildings).  You'll need to plan for this from the get-go... but it also alleviates the problem of too many cities causing unhappy citizens, which I have a problem with during the renaissance period.</p></div>
	</htmltext>
<tokenext>Did you want to place your cities close together to maximize usage the tiles within your territory but forcing cities to compete with each other over resources , or space your cities out so that each city got as many resources as possible even though that would mean some areas in between would n't be exploited at all ?
Why not have the best of both worlds ?
Place your cities too close together , so what when they are small , you make best use of your land ( and have lower corruption ) .
As you get more advanced ( ~ renaissance tech levels ) , kill off the smaller cities ( via settler -- add to your big cities or fuel an age of expansion for your civ ) so the big ones can maximize their trade ( and thus the benefit of their enhancement buildings ) .
You 'll need to plan for this from the get-go... but it also alleviates the problem of too many cities causing unhappy citizens , which I have a problem with during the renaissance period .</tokentext>
<sentencetext>Did you want to place your cities close together to maximize usage the tiles within your territory but forcing cities to compete with each other over resources, or space your cities out so that each city got as many resources as possible even though that would mean some areas in between wouldn't be exploited at all?
Why not have the best of both worlds?
Place your cities too close together, so what when they are small, you make best use of your land (and have lower corruption).
As you get more advanced (~renaissance tech levels), kill off the smaller cities (via settler -- add to your big cities or fuel an age of expansion for your civ) so the big ones can maximize their trade (and thus the benefit of their enhancement buildings).
You'll need to plan for this from the get-go... but it also alleviates the problem of too many cities causing unhappy citizens, which I have a problem with during the renaissance period.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190474</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31195570</id>
	<title>Re:What I want in it</title>
	<author>williamhb</author>
	<datestamp>1266513180000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>My only wishes for the civ games has always been for a more in depth combat systems (maybe not Rome: Total War in depth, but at least Star Trek: Birth of the Federation in depth) and a good way to create your own civilization (unique units, leaders, etc)</p></div><p>I've always wanted them to solve the problem that the number of pieces you have to push around grows polynomially as the game goes on.  A game that is quick, snappy, and fun in the ancient to middle ages gradually morphs into a slow grind in the modern era, as moves take 10 minutes, the CPU slows to a crawl coping with all the units, and the game loses its risk and becomes just a matter of momentum (losing your sole War Elephant to an archer matters; losing one of a dozen Tanks does not.)</p><p>Of course I have my own "why don't they do this" solution to that, but hopefully CivV will come up with something even better.</p></div>
	</htmltext>
<tokenext>My only wishes for the civ games has always been for a more in depth combat systems ( maybe not Rome : Total War in depth , but at least Star Trek : Birth of the Federation in depth ) and a good way to create your own civilization ( unique units , leaders , etc ) I 've always wanted them to solve the problem that the number of pieces you have to push around grows polynomially as the game goes on .
A game that is quick , snappy , and fun in the ancient to middle ages gradually morphs into a slow grind in the modern era , as moves take 10 minutes , the CPU slows to a crawl coping with all the units , and the game loses its risk and becomes just a matter of momentum ( losing your sole War Elephant to an archer matters ; losing one of a dozen Tanks does not .
) Of course I have my own " why do n't they do this " solution to that , but hopefully CivV will come up with something even better .</tokentext>
<sentencetext>My only wishes for the civ games has always been for a more in depth combat systems (maybe not Rome: Total War in depth, but at least Star Trek: Birth of the Federation in depth) and a good way to create your own civilization (unique units, leaders, etc)I've always wanted them to solve the problem that the number of pieces you have to push around grows polynomially as the game goes on.
A game that is quick, snappy, and fun in the ancient to middle ages gradually morphs into a slow grind in the modern era, as moves take 10 minutes, the CPU slows to a crawl coping with all the units, and the game loses its risk and becomes just a matter of momentum (losing your sole War Elephant to an archer matters; losing one of a dozen Tanks does not.
)Of course I have my own "why don't they do this" solution to that, but hopefully CivV will come up with something even better.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31189996</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31191460</id>
	<title>Re:Don't forget the fun this time!</title>
	<author>TrevorB</author>
	<datestamp>1266489180000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I have to agree somewhat.  Let it have *real* consequences (ocean sea levels rising and coastal cities disappearing, something we might see over Civ's millennium time scale), or just tax all countries at 20\% at the UN and "solve" the problem.</p></htmltext>
<tokenext>I have to agree somewhat .
Let it have * real * consequences ( ocean sea levels rising and coastal cities disappearing , something we might see over Civ 's millennium time scale ) , or just tax all countries at 20 \ % at the UN and " solve " the problem .</tokentext>
<sentencetext>I have to agree somewhat.
Let it have *real* consequences (ocean sea levels rising and coastal cities disappearing, something we might see over Civ's millennium time scale), or just tax all countries at 20\% at the UN and "solve" the problem.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190754</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190428</id>
	<title>My fiance is in tears...</title>
	<author>Anonymous</author>
	<datestamp>1266485940000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>...becuase I just got barely "got good" at Civ 4.</p></htmltext>
<tokenext>...becuase I just got barely " got good " at Civ 4 .</tokentext>
<sentencetext>...becuase I just got barely "got good" at Civ 4.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190772</id>
	<title>Re:Mac</title>
	<author>Anonymous</author>
	<datestamp>1266486780000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Windows is not exactly cheap and there are bloody few PC games I care about playing.  It's not worth paying $130 or so EXTRA just to play one or two games which one then has to reboot to play (not to mention having the extra space for a second OS, etc, etc).  I would tend to agree that if one is into PC gaming, it's better to bite the bullet and buy windows.  But Civ is one of those games that tends to be more popular with people that might not do a lot of other gaming in general (so it's perfect for a mac port<nobr> <wbr></nobr>:D).</p></htmltext>
<tokenext>Windows is not exactly cheap and there are bloody few PC games I care about playing .
It 's not worth paying $ 130 or so EXTRA just to play one or two games which one then has to reboot to play ( not to mention having the extra space for a second OS , etc , etc ) .
I would tend to agree that if one is into PC gaming , it 's better to bite the bullet and buy windows .
But Civ is one of those games that tends to be more popular with people that might not do a lot of other gaming in general ( so it 's perfect for a mac port : D ) .</tokentext>
<sentencetext>Windows is not exactly cheap and there are bloody few PC games I care about playing.
It's not worth paying $130 or so EXTRA just to play one or two games which one then has to reboot to play (not to mention having the extra space for a second OS, etc, etc).
I would tend to agree that if one is into PC gaming, it's better to bite the bullet and buy windows.
But Civ is one of those games that tends to be more popular with people that might not do a lot of other gaming in general (so it's perfect for a mac port :D).</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190234</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31195016</id>
	<title>Hex grid?</title>
	<author>Punk CPA</author>
	<datestamp>1266508500000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>You mean like the old <a href="http://en.wikipedia.org/wiki/Avalon\_Hill" title="wikipedia.org" rel="nofollow">Avalon Hill</a> [wikipedia.org] games?  Progress!</htmltext>
<tokenext>You mean like the old Avalon Hill [ wikipedia.org ] games ?
Progress !</tokentext>
<sentencetext>You mean like the old Avalon Hill [wikipedia.org] games?
Progress!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31201678</id>
	<title>One more turn ... What I would like to change ...</title>
	<author>lorg</author>
	<datestamp>1266605940000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Initially I wasn't a big fan of Civ4 compared to Civ3 (which I at the time thought was the pinnacle of Civ games). But I guess Civ4 eventually grew on you. That said tho there are quite a few areas I would love for them to improve.</p><p>The Trade/Diplomacy is still kinda crummy. The moronic threats and how tech "value" etc are calculated is just bonkers. They are all very binary and everyone thinks and acts the same way, not to mention the computers massive amount of AI sharing and cheating is just annoying.</p><p>I miss the Diplomat unit, even tho it was massivly overpowered with it's BUY BUY BUY ability. Bring back the Terrorist actions!</p><p>I think most of all I miss the old Artillery, Civ4 artillery just sucked ass "Yes I want to sacrifice my artillery to do some dmg". Also not being able to conquer cannons etc, like as if they were workers, anymore was a real suckfest to. I do admit that the stack -o-artillery-doom of Civ3 was a bit much tho but this was just such a massive shift and change it wasn't even funny.</p><p>I would like to see more "choices" that actually effect the game play. The Civics are not really much of a choice, you pretty much use the same once all the time and others you NEVER use. When playing SMAC this was more evident that these things could be combined into something, in CIV4 it was just "race to the tech and get the one you want". X (around 3-5) turns of anarchy every time you make a switch is also retarded, even tho free durring golden ages. Perhaps more politics.</p><p>Religion / Corporations is really just fluff, nice fluff but it doesn't really add that much to the game. Religion more important then the Corporations.</p><p>Don't really care about the "modability", Civ3 wasn't exactlly built for modding but it was tweaked massivly eventually and it was fun. The only one I care about in Civ4 is "Rhye's and Fall of Civilization". The others I could miss out on really. Civ3 had a bunch of really nice fantasy once like the (unofficial) Warhammer mods.</p></htmltext>
<tokenext>Initially I was n't a big fan of Civ4 compared to Civ3 ( which I at the time thought was the pinnacle of Civ games ) .
But I guess Civ4 eventually grew on you .
That said tho there are quite a few areas I would love for them to improve.The Trade/Diplomacy is still kinda crummy .
The moronic threats and how tech " value " etc are calculated is just bonkers .
They are all very binary and everyone thinks and acts the same way , not to mention the computers massive amount of AI sharing and cheating is just annoying.I miss the Diplomat unit , even tho it was massivly overpowered with it 's BUY BUY BUY ability .
Bring back the Terrorist actions ! I think most of all I miss the old Artillery , Civ4 artillery just sucked ass " Yes I want to sacrifice my artillery to do some dmg " .
Also not being able to conquer cannons etc , like as if they were workers , anymore was a real suckfest to .
I do admit that the stack -o-artillery-doom of Civ3 was a bit much tho but this was just such a massive shift and change it was n't even funny.I would like to see more " choices " that actually effect the game play .
The Civics are not really much of a choice , you pretty much use the same once all the time and others you NEVER use .
When playing SMAC this was more evident that these things could be combined into something , in CIV4 it was just " race to the tech and get the one you want " .
X ( around 3-5 ) turns of anarchy every time you make a switch is also retarded , even tho free durring golden ages .
Perhaps more politics.Religion / Corporations is really just fluff , nice fluff but it does n't really add that much to the game .
Religion more important then the Corporations.Do n't really care about the " modability " , Civ3 was n't exactlly built for modding but it was tweaked massivly eventually and it was fun .
The only one I care about in Civ4 is " Rhye 's and Fall of Civilization " .
The others I could miss out on really .
Civ3 had a bunch of really nice fantasy once like the ( unofficial ) Warhammer mods .</tokentext>
<sentencetext>Initially I wasn't a big fan of Civ4 compared to Civ3 (which I at the time thought was the pinnacle of Civ games).
But I guess Civ4 eventually grew on you.
That said tho there are quite a few areas I would love for them to improve.The Trade/Diplomacy is still kinda crummy.
The moronic threats and how tech "value" etc are calculated is just bonkers.
They are all very binary and everyone thinks and acts the same way, not to mention the computers massive amount of AI sharing and cheating is just annoying.I miss the Diplomat unit, even tho it was massivly overpowered with it's BUY BUY BUY ability.
Bring back the Terrorist actions!I think most of all I miss the old Artillery, Civ4 artillery just sucked ass "Yes I want to sacrifice my artillery to do some dmg".
Also not being able to conquer cannons etc, like as if they were workers, anymore was a real suckfest to.
I do admit that the stack -o-artillery-doom of Civ3 was a bit much tho but this was just such a massive shift and change it wasn't even funny.I would like to see more "choices" that actually effect the game play.
The Civics are not really much of a choice, you pretty much use the same once all the time and others you NEVER use.
When playing SMAC this was more evident that these things could be combined into something, in CIV4 it was just "race to the tech and get the one you want".
X (around 3-5) turns of anarchy every time you make a switch is also retarded, even tho free durring golden ages.
Perhaps more politics.Religion / Corporations is really just fluff, nice fluff but it doesn't really add that much to the game.
Religion more important then the Corporations.Don't really care about the "modability", Civ3 wasn't exactlly built for modding but it was tweaked massivly eventually and it was fun.
The only one I care about in Civ4 is "Rhye's and Fall of Civilization".
The others I could miss out on really.
Civ3 had a bunch of really nice fantasy once like the (unofficial) Warhammer mods.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31193584</id>
	<title>Re:Moddability = Success</title>
	<author>Anonymous</author>
	<datestamp>1266499380000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Me too. Civ is the only game I have installed on my home machine (everything else is on the Wii). Been playing it since I was a Uni student back in the early 90's.

I love this game, though I would say that it took me a while to like Civ IV as much as I liked I and III. I imagine I'll be buying V when it comes out too. Sid rocks. Anyone remember the game Colonization? That was cool too.</htmltext>
<tokenext>Me too .
Civ is the only game I have installed on my home machine ( everything else is on the Wii ) .
Been playing it since I was a Uni student back in the early 90 's .
I love this game , though I would say that it took me a while to like Civ IV as much as I liked I and III .
I imagine I 'll be buying V when it comes out too .
Sid rocks .
Anyone remember the game Colonization ?
That was cool too .</tokentext>
<sentencetext>Me too.
Civ is the only game I have installed on my home machine (everything else is on the Wii).
Been playing it since I was a Uni student back in the early 90's.
I love this game, though I would say that it took me a while to like Civ IV as much as I liked I and III.
I imagine I'll be buying V when it comes out too.
Sid rocks.
Anyone remember the game Colonization?
That was cool too.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190724</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31192020</id>
	<title>Re:Have to delete browsing history...</title>
	<author>Gabrosin</author>
	<datestamp>1266491460000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>By contrast, this is the first news I plan to share with my wife when I get home tonight.  Then, at the dinner table, we will have a long, detailed conversation analyzing our lives, attempting to decide:</p><p>1. Which activities we can sacrifice (sleeping and eating are obviously curtailed, but how long can we really go without cleaning the kitchen?)</p><p>2. Which people we can cut out of our lives (sorry guys, can't come out tonight... just one more turn...)</p><p>The true test of her addiction: will this news convince her to delay plans for our first pregnancy?  Odds are about 50/50 right now.</p></htmltext>
<tokenext>By contrast , this is the first news I plan to share with my wife when I get home tonight .
Then , at the dinner table , we will have a long , detailed conversation analyzing our lives , attempting to decide : 1 .
Which activities we can sacrifice ( sleeping and eating are obviously curtailed , but how long can we really go without cleaning the kitchen ? ) 2 .
Which people we can cut out of our lives ( sorry guys , ca n't come out tonight... just one more turn... ) The true test of her addiction : will this news convince her to delay plans for our first pregnancy ?
Odds are about 50/50 right now .</tokentext>
<sentencetext>By contrast, this is the first news I plan to share with my wife when I get home tonight.
Then, at the dinner table, we will have a long, detailed conversation analyzing our lives, attempting to decide:1.
Which activities we can sacrifice (sleeping and eating are obviously curtailed, but how long can we really go without cleaning the kitchen?)2.
Which people we can cut out of our lives (sorry guys, can't come out tonight... just one more turn...)The true test of her addiction: will this news convince her to delay plans for our first pregnancy?
Odds are about 50/50 right now.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190282</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31191676</id>
	<title>Re:Don't forget the fun this time!</title>
	<author>Anonymous</author>
	<datestamp>1266490080000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Likewise, I always felt someone took their political preaching too far in Civ III.  "Where's my fundamentalist government?  Oh, I get it - democracy is the one true government...  Bah!"</p></htmltext>
<tokenext>Likewise , I always felt someone took their political preaching too far in Civ III .
" Where 's my fundamentalist government ?
Oh , I get it - democracy is the one true government.. .
Bah ! "</tokentext>
<sentencetext>Likewise, I always felt someone took their political preaching too far in Civ III.
"Where's my fundamentalist government?
Oh, I get it - democracy is the one true government...
Bah!"</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190754</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31195764</id>
	<title>Re:Brings back memories...</title>
	<author>ajlisows</author>
	<datestamp>1266515340000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I have a similar experience back in 1995.  This was with the original Civ.  It was my freshman year of college and my roommate just couldn't hack it.  He wasn't really social, was from a warm weather climate (I was at UW-Madison) and failed out within the first month.  At one point in time he started playing Civ at 9 PM.  I went to sleep around midnight, woke up.  He was still playing civ.  Went to class, did my stuff.  He is still playing Civ.  Went to sleep at 1 AM, got up at about 7 AM....he was still playing CIV.  I guess he crashed at about 9 AM.</p><p>All told, he played for 36 hours straight.  He stood up twice.  Once to use the bathroom, once because I wanted to move the computer desk (Luckily for him, his pizza was arriving just at that moment).  That was the first time I realized how addicting computer games can be.</p><p>Vince, if you are out there reading......I recommend staying away from Civ V!  And stay away from Mounds Bars (Inside joke).</p></htmltext>
<tokenext>I have a similar experience back in 1995 .
This was with the original Civ .
It was my freshman year of college and my roommate just could n't hack it .
He was n't really social , was from a warm weather climate ( I was at UW-Madison ) and failed out within the first month .
At one point in time he started playing Civ at 9 PM .
I went to sleep around midnight , woke up .
He was still playing civ .
Went to class , did my stuff .
He is still playing Civ .
Went to sleep at 1 AM , got up at about 7 AM....he was still playing CIV .
I guess he crashed at about 9 AM.All told , he played for 36 hours straight .
He stood up twice .
Once to use the bathroom , once because I wanted to move the computer desk ( Luckily for him , his pizza was arriving just at that moment ) .
That was the first time I realized how addicting computer games can be.Vince , if you are out there reading......I recommend staying away from Civ V !
And stay away from Mounds Bars ( Inside joke ) .</tokentext>
<sentencetext>I have a similar experience back in 1995.
This was with the original Civ.
It was my freshman year of college and my roommate just couldn't hack it.
He wasn't really social, was from a warm weather climate (I was at UW-Madison) and failed out within the first month.
At one point in time he started playing Civ at 9 PM.
I went to sleep around midnight, woke up.
He was still playing civ.
Went to class, did my stuff.
He is still playing Civ.
Went to sleep at 1 AM, got up at about 7 AM....he was still playing CIV.
I guess he crashed at about 9 AM.All told, he played for 36 hours straight.
He stood up twice.
Once to use the bathroom, once because I wanted to move the computer desk (Luckily for him, his pizza was arriving just at that moment).
That was the first time I realized how addicting computer games can be.Vince, if you are out there reading......I recommend staying away from Civ V!
And stay away from Mounds Bars (Inside joke).</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190066</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190434</id>
	<title>Re:More realistic?</title>
	<author>Tronster</author>
	<datestamp>1266485940000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>It will be more realistic because my entire world is really made up of hexes and I can only move in one of six directions?</p></div><p>From the screen shots, the graphics look more realistic than previous versions.</p><p>As for real life; I tend to only move forward with an occasional 0.5 second strafe to avoid an obstacle.  But seriously, (good) games are about mechanics that introduce "fun"; simulations are about modeling life.</p></div>
	</htmltext>
<tokenext>It will be more realistic because my entire world is really made up of hexes and I can only move in one of six directions ? From the screen shots , the graphics look more realistic than previous versions.As for real life ; I tend to only move forward with an occasional 0.5 second strafe to avoid an obstacle .
But seriously , ( good ) games are about mechanics that introduce " fun " ; simulations are about modeling life .</tokentext>
<sentencetext>It will be more realistic because my entire world is really made up of hexes and I can only move in one of six directions?From the screen shots, the graphics look more realistic than previous versions.As for real life; I tend to only move forward with an occasional 0.5 second strafe to avoid an obstacle.
But seriously, (good) games are about mechanics that introduce "fun"; simulations are about modeling life.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190286</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31189978</id>
	<title>Anonymous Coward</title>
	<author>Anonymous</author>
	<datestamp>1266484800000</datestamp>
	<modclass>Funny</modclass>
	<modscore>5</modscore>
	<htmltext><p>Well, I was planning on having a life this fall.  So much for planning.</p></htmltext>
<tokenext>Well , I was planning on having a life this fall .
So much for planning .</tokentext>
<sentencetext>Well, I was planning on having a life this fall.
So much for planning.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190978</id>
	<title>Re:More realistic?</title>
	<author>wjousts</author>
	<datestamp>1266487500000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Yes, thank you everybody, I'm well aware of why a hex grid is better for strategy games because of the distance thing, and how it might improve the game mechanics (actually I'm fully behind the idea!). The point is, let's not label things as "realistic" when they are clearly not. If Civ was realistic we wouldn't have spearmen defeating tanks. Guess I should have added a sarcasm tag.</htmltext>
<tokenext>Yes , thank you everybody , I 'm well aware of why a hex grid is better for strategy games because of the distance thing , and how it might improve the game mechanics ( actually I 'm fully behind the idea ! ) .
The point is , let 's not label things as " realistic " when they are clearly not .
If Civ was realistic we would n't have spearmen defeating tanks .
Guess I should have added a sarcasm tag .</tokentext>
<sentencetext>Yes, thank you everybody, I'm well aware of why a hex grid is better for strategy games because of the distance thing, and how it might improve the game mechanics (actually I'm fully behind the idea!).
The point is, let's not label things as "realistic" when they are clearly not.
If Civ was realistic we wouldn't have spearmen defeating tanks.
Guess I should have added a sarcasm tag.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190286</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31191144</id>
	<title>Re:What I want in it</title>
	<author>Carik</author>
	<datestamp>1266488100000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext><p>I've got to say, my favorite of the Civ combat systems is still in Call To Power ("The Civ Game that Never Was").  Actually, that was my favorite of the games in a lot of ways... I've never really understood why no one else liked it.  Multi-unit combat, ranged units affecting what happened between the non-ranged units, and good use of flying units.</p></htmltext>
<tokenext>I 've got to say , my favorite of the Civ combat systems is still in Call To Power ( " The Civ Game that Never Was " ) .
Actually , that was my favorite of the games in a lot of ways... I 've never really understood why no one else liked it .
Multi-unit combat , ranged units affecting what happened between the non-ranged units , and good use of flying units .</tokentext>
<sentencetext>I've got to say, my favorite of the Civ combat systems is still in Call To Power ("The Civ Game that Never Was").
Actually, that was my favorite of the games in a lot of ways... I've never really understood why no one else liked it.
Multi-unit combat, ranged units affecting what happened between the non-ranged units, and good use of flying units.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31189996</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31202212</id>
	<title>Re:Brings back memories...</title>
	<author>Anonymous</author>
	<datestamp>1266609000000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>That's the classical nerd trick. When the girlfriend thinks you're with the wife-to-be, and the wife-to-be thinks you're with the girlfriend, you can play Civilization in undisturbed.</htmltext>
<tokenext>That 's the classical nerd trick .
When the girlfriend thinks you 're with the wife-to-be , and the wife-to-be thinks you 're with the girlfriend , you can play Civilization in undisturbed .</tokentext>
<sentencetext>That's the classical nerd trick.
When the girlfriend thinks you're with the wife-to-be, and the wife-to-be thinks you're with the girlfriend, you can play Civilization in undisturbed.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190796</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31194316</id>
	<title>Re:Don't forget the fun this time!</title>
	<author>Anonymous</author>
	<datestamp>1266504300000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p>What version are you talking about? The last version to irritate us with pollutions was Civ 3. Civilization IV with health counters was quite reasonable and not annoying.</p></div><p>In Civ4 (Beyond the Sword) tiles can be downgraded due to global warming.  A grassland will turn into a plains, a plains into desert.  It can become very annoying in a game that goes well into modern era.</p><p>Also, if too many nukes are used during a game, the crust of the earth will crack like an egg (but only after some warnings).  Obviously this is game over for everybody, nobody wins.</p></div>
	</htmltext>
<tokenext>What version are you talking about ?
The last version to irritate us with pollutions was Civ 3 .
Civilization IV with health counters was quite reasonable and not annoying.In Civ4 ( Beyond the Sword ) tiles can be downgraded due to global warming .
A grassland will turn into a plains , a plains into desert .
It can become very annoying in a game that goes well into modern era.Also , if too many nukes are used during a game , the crust of the earth will crack like an egg ( but only after some warnings ) .
Obviously this is game over for everybody , nobody wins .</tokentext>
<sentencetext>What version are you talking about?
The last version to irritate us with pollutions was Civ 3.
Civilization IV with health counters was quite reasonable and not annoying.In Civ4 (Beyond the Sword) tiles can be downgraded due to global warming.
A grassland will turn into a plains, a plains into desert.
It can become very annoying in a game that goes well into modern era.Also, if too many nukes are used during a game, the crust of the earth will crack like an egg (but only after some warnings).
Obviously this is game over for everybody, nobody wins.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31191154</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31199064</id>
	<title>Re:Fall 2010? Meh.</title>
	<author>Anonymous</author>
	<datestamp>1266594120000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Please move to a part of the world that matters.</p></htmltext>
<tokenext>Please move to a part of the world that matters .</tokentext>
<sentencetext>Please move to a part of the world that matters.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31196582</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31203444</id>
	<title>Re:Moddability = Success</title>
	<author>jythie</author>
	<datestamp>1266571500000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>What is even the point of a comment like this?

"There are people who like X, but I do not like X, so I feel the need to announce my lack of interest in X!"</htmltext>
<tokenext>What is even the point of a comment like this ?
" There are people who like X , but I do not like X , so I feel the need to announce my lack of interest in X !
"</tokentext>
<sentencetext>What is even the point of a comment like this?
"There are people who like X, but I do not like X, so I feel the need to announce my lack of interest in X!
"</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31191994</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31191154</id>
	<title>Re:Don't forget the fun this time!</title>
	<author>Cheburator-2</author>
	<datestamp>1266488100000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>4</modscore>
	<htmltext><p>What version are you talking about? The last version to irritate us with pollutions was Civ 3. Civilization IV with health counters was quite reasonable and not annoying.</p></htmltext>
<tokenext>What version are you talking about ?
The last version to irritate us with pollutions was Civ 3 .
Civilization IV with health counters was quite reasonable and not annoying .</tokentext>
<sentencetext>What version are you talking about?
The last version to irritate us with pollutions was Civ 3.
Civilization IV with health counters was quite reasonable and not annoying.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190754</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31193140</id>
	<title>Re:Don't forget the fun this time!</title>
	<author>Anonymous</author>
	<datestamp>1266496920000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I disagree. Part of the point is long-term effects. Obviously, building one coal power plant wouldn't turn the entire world into desert, but it would give you trouble. In Civ III, you can clean up pollution quickly and easily with workers, and in Civ IV there are several specialized techs, improvements, and civics that will completely negate the effects of pollution, but will also raise your costs.</p></htmltext>
<tokenext>I disagree .
Part of the point is long-term effects .
Obviously , building one coal power plant would n't turn the entire world into desert , but it would give you trouble .
In Civ III , you can clean up pollution quickly and easily with workers , and in Civ IV there are several specialized techs , improvements , and civics that will completely negate the effects of pollution , but will also raise your costs .</tokentext>
<sentencetext>I disagree.
Part of the point is long-term effects.
Obviously, building one coal power plant wouldn't turn the entire world into desert, but it would give you trouble.
In Civ III, you can clean up pollution quickly and easily with workers, and in Civ IV there are several specialized techs, improvements, and civics that will completely negate the effects of pollution, but will also raise your costs.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190754</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31191844</id>
	<title>Re:Mac</title>
	<author>megamerican</author>
	<datestamp>1266490740000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>You mean, expansion packs which have just as much content as they normally would, just like any strategy game since C&amp;C has done?</p><p><a href="http://en.wikipedia.org/wiki/Civilization\_IV:\_Warlords" title="wikipedia.org">http://en.wikipedia.org/wiki/Civilization\_IV:\_Warlords</a> [wikipedia.org] </p><p><div class="quote"><p>Warlords added many new features to the original game. These include:</p><p>A new category of Great People known as Great Generals;<br>The ability to institute vassal states;<br><b>Eight new scenarios[2]<br>Six new civilizations playable in single-player and multiplayer; </b><br>Ten new leaders (including new leaders for existing civilizations);<br>Three new leader traits (Charismatic, Protective and Imperialistic);<br>Unique buildings for each civilization;<br>Three new wonders;<br>New units, resources, and improvements;<br>Core gameplay tweaks and additions;<br>Inclusion of all patches released for original Civilization IV.</p></div><p> <a href="http://en.wikipedia.org/wiki/Civilization\_IV:\_Beyond\_the\_Sword" title="wikipedia.org">http://en.wikipedia.org/wiki/Civilization\_IV:\_Beyond\_the\_Sword</a> [wikipedia.org] </p><p><div class="quote"><p>New content includes:</p><p><b>10 new civilizations and leaders (Babylonia, Byzantine Empire, Ethiopian Empire, Holy Roman Empire, Khmer Empire, the Mayans, Native Americans, Netherlands, Portugal and Sumer)<br>6 new leaders for existing civilizations (Abe Lincoln, de Gaulle, Boudica, Darius I, Suleiman the Magnificent and Pericles).<br>25 new units, 18 buildings and new technologies added primarily to the late game.[16]<br>11 new scenarios.[5] </b><br>6 new Wonders of the World.<br>New diplomatic resolutions through the United Nations.</p></div><p>Then you had Civ4: Colonization which was a standalone remake of the original Colonization with the Civ4 engine.</p><p>So Civ4 did exactly what Blizzard plans to do: add unique civilizations and single-player scenarios to be played along with other general improvements.</p><p>The only difference between Blizzard and Firaxis is Blizzard is upfront about how they are going to split up single player content and have yet to divulge their pricing scheme.</p></div>
	</htmltext>
<tokenext>You mean , expansion packs which have just as much content as they normally would , just like any strategy game since C&amp;C has done ? http : //en.wikipedia.org/wiki/Civilization \ _IV : \ _Warlords [ wikipedia.org ] Warlords added many new features to the original game .
These include : A new category of Great People known as Great Generals ; The ability to institute vassal states ; Eight new scenarios [ 2 ] Six new civilizations playable in single-player and multiplayer ; Ten new leaders ( including new leaders for existing civilizations ) ; Three new leader traits ( Charismatic , Protective and Imperialistic ) ; Unique buildings for each civilization ; Three new wonders ; New units , resources , and improvements ; Core gameplay tweaks and additions ; Inclusion of all patches released for original Civilization IV .
http : //en.wikipedia.org/wiki/Civilization \ _IV : \ _Beyond \ _the \ _Sword [ wikipedia.org ] New content includes : 10 new civilizations and leaders ( Babylonia , Byzantine Empire , Ethiopian Empire , Holy Roman Empire , Khmer Empire , the Mayans , Native Americans , Netherlands , Portugal and Sumer ) 6 new leaders for existing civilizations ( Abe Lincoln , de Gaulle , Boudica , Darius I , Suleiman the Magnificent and Pericles ) .25 new units , 18 buildings and new technologies added primarily to the late game .
[ 16 ] 11 new scenarios .
[ 5 ] 6 new Wonders of the World.New diplomatic resolutions through the United Nations.Then you had Civ4 : Colonization which was a standalone remake of the original Colonization with the Civ4 engine.So Civ4 did exactly what Blizzard plans to do : add unique civilizations and single-player scenarios to be played along with other general improvements.The only difference between Blizzard and Firaxis is Blizzard is upfront about how they are going to split up single player content and have yet to divulge their pricing scheme .</tokentext>
<sentencetext>You mean, expansion packs which have just as much content as they normally would, just like any strategy game since C&amp;C has done?http://en.wikipedia.org/wiki/Civilization\_IV:\_Warlords [wikipedia.org] Warlords added many new features to the original game.
These include:A new category of Great People known as Great Generals;The ability to institute vassal states;Eight new scenarios[2]Six new civilizations playable in single-player and multiplayer; Ten new leaders (including new leaders for existing civilizations);Three new leader traits (Charismatic, Protective and Imperialistic);Unique buildings for each civilization;Three new wonders;New units, resources, and improvements;Core gameplay tweaks and additions;Inclusion of all patches released for original Civilization IV.
http://en.wikipedia.org/wiki/Civilization\_IV:\_Beyond\_the\_Sword [wikipedia.org] New content includes:10 new civilizations and leaders (Babylonia, Byzantine Empire, Ethiopian Empire, Holy Roman Empire, Khmer Empire, the Mayans, Native Americans, Netherlands, Portugal and Sumer)6 new leaders for existing civilizations (Abe Lincoln, de Gaulle, Boudica, Darius I, Suleiman the Magnificent and Pericles).25 new units, 18 buildings and new technologies added primarily to the late game.
[16]11 new scenarios.
[5] 6 new Wonders of the World.New diplomatic resolutions through the United Nations.Then you had Civ4: Colonization which was a standalone remake of the original Colonization with the Civ4 engine.So Civ4 did exactly what Blizzard plans to do: add unique civilizations and single-player scenarios to be played along with other general improvements.The only difference between Blizzard and Firaxis is Blizzard is upfront about how they are going to split up single player content and have yet to divulge their pricing scheme.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190180</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31191778</id>
	<title>Re:Hexes will be hard</title>
	<author>Blakey Rat</author>
	<datestamp>1266490560000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>You know it draws a little circle around the city's territory right? You don't have to manually count it.</p></htmltext>
<tokenext>You know it draws a little circle around the city 's territory right ?
You do n't have to manually count it .</tokentext>
<sentencetext>You know it draws a little circle around the city's territory right?
You don't have to manually count it.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190474</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190192</id>
	<title>Reminds me of</title>
	<author>Anonymous</author>
	<datestamp>1266485340000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Wow, Civ5 really looks similar to Settlers of Catan now that its tileset is hex. I'm not sure I like the more realistic environments though.</p></htmltext>
<tokenext>Wow , Civ5 really looks similar to Settlers of Catan now that its tileset is hex .
I 'm not sure I like the more realistic environments though .</tokentext>
<sentencetext>Wow, Civ5 really looks similar to Settlers of Catan now that its tileset is hex.
I'm not sure I like the more realistic environments though.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31193374</id>
	<title>Re:Hexes will be hard</title>
	<author>Anonymous</author>
	<datestamp>1266498240000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Numpad sans 4 and 6 should work fine.</p></htmltext>
<tokenext>Numpad sans 4 and 6 should work fine .</tokentext>
<sentencetext>Numpad sans 4 and 6 should work fine.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31192912</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31193160</id>
	<title>Re:Don't forget the fun this time!</title>
	<author>Anonymous</author>
	<datestamp>1266496980000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>You mistake "inevitable side effect of technological advancement and population growth" with eco-preaching. Mankind didn't build the Pyramids, nuclear weapons, tanks and interstellar colony ships out of sunshine and rainbows. The biggest problem real, modern civilizations face now aren't rushing territory for resources or bombing their neighbor's musketmen.</p><p>Oh, wait.</p></htmltext>
<tokenext>You mistake " inevitable side effect of technological advancement and population growth " with eco-preaching .
Mankind did n't build the Pyramids , nuclear weapons , tanks and interstellar colony ships out of sunshine and rainbows .
The biggest problem real , modern civilizations face now are n't rushing territory for resources or bombing their neighbor 's musketmen.Oh , wait .</tokentext>
<sentencetext>You mistake "inevitable side effect of technological advancement and population growth" with eco-preaching.
Mankind didn't build the Pyramids, nuclear weapons, tanks and interstellar colony ships out of sunshine and rainbows.
The biggest problem real, modern civilizations face now aren't rushing territory for resources or bombing their neighbor's musketmen.Oh, wait.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190754</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31194026</id>
	<title>Re:What I want in it</title>
	<author>mjwx</author>
	<datestamp>1266502200000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p>Galactic Civilizations II (screams "I CAME FROM BOTF!!"</p></div></blockquote><p>

GC II is an incredibly good game but it came more from CIV then form BOTF. There's no tactical combat at all. But still it's a great game in it's own right.</p></div>
	</htmltext>
<tokenext>Galactic Civilizations II ( screams " I CAME FROM BOTF ! !
" GC II is an incredibly good game but it came more from CIV then form BOTF .
There 's no tactical combat at all .
But still it 's a great game in it 's own right .</tokentext>
<sentencetext>Galactic Civilizations II (screams "I CAME FROM BOTF!!
"

GC II is an incredibly good game but it came more from CIV then form BOTF.
There's no tactical combat at all.
But still it's a great game in it's own right.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31191726</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31193460</id>
	<title>Re:Brings back memories...</title>
	<author>Krneki</author>
	<datestamp>1266498660000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Then you are lucky to have never tried Civilization I on Amiga 500. It took 20-30min for 1 turn at the end of the game.

P.S: I'm looking forward to the new AI, I demand nothing less then the best AI a computer game has to offer, past CIVs have spoiled me.</htmltext>
<tokenext>Then you are lucky to have never tried Civilization I on Amiga 500 .
It took 20-30min for 1 turn at the end of the game .
P.S : I 'm looking forward to the new AI , I demand nothing less then the best AI a computer game has to offer , past CIVs have spoiled me .</tokentext>
<sentencetext>Then you are lucky to have never tried Civilization I on Amiga 500.
It took 20-30min for 1 turn at the end of the game.
P.S: I'm looking forward to the new AI, I demand nothing less then the best AI a computer game has to offer, past CIVs have spoiled me.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190066</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31236842</id>
	<title>Re:More realistic?</title>
	<author>Anonymous</author>
	<datestamp>1266836400000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Well with hexes you still think that 2sqrt(3)=3....</p><p>The real problem is that you can no longer travel north in a straight line.</p></htmltext>
<tokenext>Well with hexes you still think that 2sqrt ( 3 ) = 3....The real problem is that you can no longer travel north in a straight line .</tokentext>
<sentencetext>Well with hexes you still think that 2sqrt(3)=3....The real problem is that you can no longer travel north in a straight line.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31192066</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31206696</id>
	<title>Room for improvement!</title>
	<author>devon\_halley</author>
	<datestamp>1266588480000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>This will be good if...<nobr> <wbr></nobr>...the AI isn't retarded and/or a cheater, as it is in most Civ games.<nobr> <wbr></nobr>...the expansion packs aren't just new civs and features that should have shipped with 1.0 (who am I kidding, that's all an x pac ever is)<nobr> <wbr></nobr>...the modding is elegant enough to allow easy modding and also deep changes.<nobr> <wbr></nobr>...I can take on more than 18 other CIvs without crashing my game on a quad core with 3 gigs of RAM.</p><p>Sorry, still just a bit bitter at how broken Civ IV is after two or three years and two expansions. Not that it doesn't suck up hours of my life regardless, just there's a lot of room for improvement.</p></htmltext>
<tokenext>This will be good if... ...the AI is n't retarded and/or a cheater , as it is in most Civ games .
...the expansion packs are n't just new civs and features that should have shipped with 1.0 ( who am I kidding , that 's all an x pac ever is ) ...the modding is elegant enough to allow easy modding and also deep changes .
...I can take on more than 18 other CIvs without crashing my game on a quad core with 3 gigs of RAM.Sorry , still just a bit bitter at how broken Civ IV is after two or three years and two expansions .
Not that it does n't suck up hours of my life regardless , just there 's a lot of room for improvement .</tokentext>
<sentencetext>This will be good if... ...the AI isn't retarded and/or a cheater, as it is in most Civ games.
...the expansion packs aren't just new civs and features that should have shipped with 1.0 (who am I kidding, that's all an x pac ever is) ...the modding is elegant enough to allow easy modding and also deep changes.
...I can take on more than 18 other CIvs without crashing my game on a quad core with 3 gigs of RAM.Sorry, still just a bit bitter at how broken Civ IV is after two or three years and two expansions.
Not that it doesn't suck up hours of my life regardless, just there's a lot of room for improvement.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31192150</id>
	<title>Re:Brings back memories...</title>
	<author>the\_hellspawn</author>
	<datestamp>1266492060000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><nobr> <wbr></nobr></p><div class="quote"><p>... when my wife-to-be popped in<nobr> <wbr></nobr>... my girlfriend popped in again<nobr> <wbr></nobr>...</p></div><p>Wow that sounds like you started playing the game and had a wife. She left you and ended up getting a girlfriend. Wow, you are the greatest!</p></div>
	</htmltext>
<tokenext>... when my wife-to-be popped in ... my girlfriend popped in again ...Wow that sounds like you started playing the game and had a wife .
She left you and ended up getting a girlfriend .
Wow , you are the greatest !</tokentext>
<sentencetext> ... when my wife-to-be popped in ... my girlfriend popped in again ...Wow that sounds like you started playing the game and had a wife.
She left you and ended up getting a girlfriend.
Wow, you are the greatest!
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190066</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31193484</id>
	<title>Re:Mac</title>
	<author>bigstrat2003</author>
	<datestamp>1266498840000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>1</modscore>
	<htmltext>Except for the fact that skirmish mode in SC2 will have all the races and units available (and is arguably the true meat of the game). So really, your complaint boils down to "BLIZZARD IS GOING TO RELEASE MORE CAMPAIGNS INSTEAD OF PUTTING THEM ALL IN ONE GAME OH NOES!", which Civilization has done in the past (and isn't a big deal anyway). So your whining is baseless.</htmltext>
<tokenext>Except for the fact that skirmish mode in SC2 will have all the races and units available ( and is arguably the true meat of the game ) .
So really , your complaint boils down to " BLIZZARD IS GOING TO RELEASE MORE CAMPAIGNS INSTEAD OF PUTTING THEM ALL IN ONE GAME OH NOES !
" , which Civilization has done in the past ( and is n't a big deal anyway ) .
So your whining is baseless .</tokentext>
<sentencetext>Except for the fact that skirmish mode in SC2 will have all the races and units available (and is arguably the true meat of the game).
So really, your complaint boils down to "BLIZZARD IS GOING TO RELEASE MORE CAMPAIGNS INSTEAD OF PUTTING THEM ALL IN ONE GAME OH NOES!
", which Civilization has done in the past (and isn't a big deal anyway).
So your whining is baseless.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190180</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31194252</id>
	<title>Re:Hexes will be hard</title>
	<author>Anonymous</author>
	<datestamp>1266503880000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>1</modscore>
	<htmltext><p>I want the fixed "city radius" to go away entirely.  I want a city-state that exerts vast influence over the surrounding areas.  Call To Power 2 actually did that IIRC.  Another thing CTP did well was get rid of builder units and use a "public works" pool.  The builder units are really just phenomenally tedious to micromanage, and automated improvement removes too much control.</p><p>CTP was also good at having future technology that went beyond the early 21st century.  Underwater cities? why not!  Not saying CTP was a better game, but it tried several new ideas, and many of them were actually good.</p></htmltext>
<tokenext>I want the fixed " city radius " to go away entirely .
I want a city-state that exerts vast influence over the surrounding areas .
Call To Power 2 actually did that IIRC .
Another thing CTP did well was get rid of builder units and use a " public works " pool .
The builder units are really just phenomenally tedious to micromanage , and automated improvement removes too much control.CTP was also good at having future technology that went beyond the early 21st century .
Underwater cities ?
why not !
Not saying CTP was a better game , but it tried several new ideas , and many of them were actually good .</tokentext>
<sentencetext>I want the fixed "city radius" to go away entirely.
I want a city-state that exerts vast influence over the surrounding areas.
Call To Power 2 actually did that IIRC.
Another thing CTP did well was get rid of builder units and use a "public works" pool.
The builder units are really just phenomenally tedious to micromanage, and automated improvement removes too much control.CTP was also good at having future technology that went beyond the early 21st century.
Underwater cities?
why not!
Not saying CTP was a better game, but it tried several new ideas, and many of them were actually good.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190474</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31196882</id>
	<title>Re:To Firaxis</title>
	<author>religious freak</author>
	<datestamp>1266574020000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Oh, crap!!  I just went to mod you insightful, but hit redundant instead.  Ugh, I modded other great posts on here too... damnit - posting to undo mod...  sonofa... I wish slashcode allowed you to undo an action or reclassify a comment.  Oh well<nobr> <wbr></nobr>:P</htmltext>
<tokenext>Oh , crap ! !
I just went to mod you insightful , but hit redundant instead .
Ugh , I modded other great posts on here too... damnit - posting to undo mod... sonofa... I wish slashcode allowed you to undo an action or reclassify a comment .
Oh well : P</tokentext>
<sentencetext>Oh, crap!!
I just went to mod you insightful, but hit redundant instead.
Ugh, I modded other great posts on here too... damnit - posting to undo mod...  sonofa... I wish slashcode allowed you to undo an action or reclassify a comment.
Oh well :P</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190084</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31191328</id>
	<title>Keyboard movement?</title>
	<author>Imazalil</author>
	<datestamp>1266488700000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>This may be a very dumb question, but how will keyboard unit movement work? I hope it's not going mouse-only.</p></htmltext>
<tokenext>This may be a very dumb question , but how will keyboard unit movement work ?
I hope it 's not going mouse-only .</tokentext>
<sentencetext>This may be a very dumb question, but how will keyboard unit movement work?
I hope it's not going mouse-only.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31194046</id>
	<title>Sid Meier's Civilization IV: Complete</title>
	<author>sabt-pestnu</author>
	<datestamp>1266502380000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>I've been really ambivalent about Civ IV, because of the "phone home" DRM.</p><p>I look on <a href="http://en.wikipedia.org/wiki/Civilization\_IV" title="wikipedia.org">wikipedia</a> [wikipedia.org], though, and find that they've had a DRM-free version available for several years now.  I was an addict, and bought the DRM'd version anyway.  I've resisted buying pretty much any current PC game in part because of the DRM.  (My relatively recent system upgrade might play some part too...<nobr> <wbr></nobr>:) )</p><p>Y'know, I'm going to go reward them for the DRM-free version by buying it.  And I'll be writing them as well:  I'll buy Civ V if/when they release it DRM-free too.</p></htmltext>
<tokenext>I 've been really ambivalent about Civ IV , because of the " phone home " DRM.I look on wikipedia [ wikipedia.org ] , though , and find that they 've had a DRM-free version available for several years now .
I was an addict , and bought the DRM 'd version anyway .
I 've resisted buying pretty much any current PC game in part because of the DRM .
( My relatively recent system upgrade might play some part too... : ) ) Y'know , I 'm going to go reward them for the DRM-free version by buying it .
And I 'll be writing them as well : I 'll buy Civ V if/when they release it DRM-free too .</tokentext>
<sentencetext>I've been really ambivalent about Civ IV, because of the "phone home" DRM.I look on wikipedia [wikipedia.org], though, and find that they've had a DRM-free version available for several years now.
I was an addict, and bought the DRM'd version anyway.
I've resisted buying pretty much any current PC game in part because of the DRM.
(My relatively recent system upgrade might play some part too... :) )Y'know, I'm going to go reward them for the DRM-free version by buying it.
And I'll be writing them as well:  I'll buy Civ V if/when they release it DRM-free too.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190650</id>
	<title>Re:Mac</title>
	<author>toastar</author>
	<datestamp>1266486480000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Or they could follow the example of Blizzard and release only the stoneage for single player (while letting you play through all ages in multiplayer, minus 50\% of the military units) and then next month, release classical age with another 25\% of the units, and then modern age with the rest of the units.</p></div><p>Wow.... I concur....</p><p>Bliz has really sold out since they released wow.</p></div>
	</htmltext>
<tokenext>Or they could follow the example of Blizzard and release only the stoneage for single player ( while letting you play through all ages in multiplayer , minus 50 \ % of the military units ) and then next month , release classical age with another 25 \ % of the units , and then modern age with the rest of the units.Wow.... I concur....Bliz has really sold out since they released wow .</tokentext>
<sentencetext>Or they could follow the example of Blizzard and release only the stoneage for single player (while letting you play through all ages in multiplayer, minus 50\% of the military units) and then next month, release classical age with another 25\% of the units, and then modern age with the rest of the units.Wow.... I concur....Bliz has really sold out since they released wow.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190180</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31194032</id>
	<title>Not yet!</title>
	<author>bakdor</author>
	<datestamp>1266502260000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I'm halfway (possibly further through, who knows) a Civ4 game - max world size, 16 civs, and it's a to-the-death game. My alliance (started with 7 civs, now down to 4) has been at war with the other alliance (was 6 now 4) for about 300 years (18 months on and off in real time), with no end in sight. There's really only one significant enemy in the other alliance, the rest can be safely ignored.<br>
I long ago gave up on a quick victory, so for the last 100 years or so, I have concentrated on bombing the crap out a city with about 20 bombers, immediately following that up with an attack by 20 or 30 tanks, and hopefully eventually take the city. Of course, you need to give other reachable cities similar treatment regularly, just to keep them manageable. I haven't actually succeeded in capturing a city for at least 50 years though, as whenever I get ready for a sustained bombing-and-tanking campaign on a city, the enemy send a pile of units towards me, so I then have to divert the bombers and tanks to crushing these constant raids. I keep softening up his cities though, in preparation.<br>
I had some outpost cities on another continent, but the place was just too rocky and arid, so I gave up sending reinforcements to them, and abandoned them to their fate probably 150 years ago. They're still there, though, hanging on.<br>
I have all the techs but haven't gone nuclear - I still feel that I can eventually wear the other guys down.<br>
All the while, I keep churning out missionaries or whatever they're called, along with spies etc, just because they're cheap, set-and-forget, and they may make some small difference in the long run.<br>
<br>
Anyway, the point I'm making is that I really need to finish this game before number 5 comes out.</htmltext>
<tokenext>I 'm halfway ( possibly further through , who knows ) a Civ4 game - max world size , 16 civs , and it 's a to-the-death game .
My alliance ( started with 7 civs , now down to 4 ) has been at war with the other alliance ( was 6 now 4 ) for about 300 years ( 18 months on and off in real time ) , with no end in sight .
There 's really only one significant enemy in the other alliance , the rest can be safely ignored .
I long ago gave up on a quick victory , so for the last 100 years or so , I have concentrated on bombing the crap out a city with about 20 bombers , immediately following that up with an attack by 20 or 30 tanks , and hopefully eventually take the city .
Of course , you need to give other reachable cities similar treatment regularly , just to keep them manageable .
I have n't actually succeeded in capturing a city for at least 50 years though , as whenever I get ready for a sustained bombing-and-tanking campaign on a city , the enemy send a pile of units towards me , so I then have to divert the bombers and tanks to crushing these constant raids .
I keep softening up his cities though , in preparation .
I had some outpost cities on another continent , but the place was just too rocky and arid , so I gave up sending reinforcements to them , and abandoned them to their fate probably 150 years ago .
They 're still there , though , hanging on .
I have all the techs but have n't gone nuclear - I still feel that I can eventually wear the other guys down .
All the while , I keep churning out missionaries or whatever they 're called , along with spies etc , just because they 're cheap , set-and-forget , and they may make some small difference in the long run .
Anyway , the point I 'm making is that I really need to finish this game before number 5 comes out .</tokentext>
<sentencetext>I'm halfway (possibly further through, who knows) a Civ4 game - max world size, 16 civs, and it's a to-the-death game.
My alliance (started with 7 civs, now down to 4) has been at war with the other alliance (was 6 now 4) for about 300 years (18 months on and off in real time), with no end in sight.
There's really only one significant enemy in the other alliance, the rest can be safely ignored.
I long ago gave up on a quick victory, so for the last 100 years or so, I have concentrated on bombing the crap out a city with about 20 bombers, immediately following that up with an attack by 20 or 30 tanks, and hopefully eventually take the city.
Of course, you need to give other reachable cities similar treatment regularly, just to keep them manageable.
I haven't actually succeeded in capturing a city for at least 50 years though, as whenever I get ready for a sustained bombing-and-tanking campaign on a city, the enemy send a pile of units towards me, so I then have to divert the bombers and tanks to crushing these constant raids.
I keep softening up his cities though, in preparation.
I had some outpost cities on another continent, but the place was just too rocky and arid, so I gave up sending reinforcements to them, and abandoned them to their fate probably 150 years ago.
They're still there, though, hanging on.
I have all the techs but haven't gone nuclear - I still feel that I can eventually wear the other guys down.
All the while, I keep churning out missionaries or whatever they're called, along with spies etc, just because they're cheap, set-and-forget, and they may make some small difference in the long run.
Anyway, the point I'm making is that I really need to finish this game before number 5 comes out.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31189940</id>
	<title>SO EXCITED!!!</title>
	<author>Pojut</author>
	<datestamp>1266484740000</datestamp>
	<modclass>Funny</modclass>
	<modscore>3</modscore>
	<htmltext><p>Some of our best LANs were had with Civilization 4...hell, I played through Mirror's Edge start to finish in between turns during an extended Civ 4 LAN weekend.</p><p>Crazy insanely excited about this.  The screenshots look awesome.</p></htmltext>
<tokenext>Some of our best LANs were had with Civilization 4...hell , I played through Mirror 's Edge start to finish in between turns during an extended Civ 4 LAN weekend.Crazy insanely excited about this .
The screenshots look awesome .</tokentext>
<sentencetext>Some of our best LANs were had with Civilization 4...hell, I played through Mirror's Edge start to finish in between turns during an extended Civ 4 LAN weekend.Crazy insanely excited about this.
The screenshots look awesome.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31192888</id>
	<title>Re:Anonymous Coward</title>
	<author>caitsith01</author>
	<datestamp>1266495840000</datestamp>
	<modclass>Funny</modclass>
	<modscore>2</modscore>
	<htmltext><p>Truly we are doomed.</p><p>On the list of things that eat hours and hours of my life without me realising it, Civilization and Settlers of Catan are high up the list... and now Sid shows me these screenshots, where Civ suddenly has ominously hexagonal tiles...</p></htmltext>
<tokenext>Truly we are doomed.On the list of things that eat hours and hours of my life without me realising it , Civilization and Settlers of Catan are high up the list... and now Sid shows me these screenshots , where Civ suddenly has ominously hexagonal tiles.. .</tokentext>
<sentencetext>Truly we are doomed.On the list of things that eat hours and hours of my life without me realising it, Civilization and Settlers of Catan are high up the list... and now Sid shows me these screenshots, where Civ suddenly has ominously hexagonal tiles...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31189978</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31191404</id>
	<title>Re:Never was too good at it...</title>
	<author>Anonymous</author>
	<datestamp>1266488940000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>You really missed out. I didn't even know there were cheats. Some of my favorite games were in scenarios where I got knocked out of the win track early, sometimes almost being obliterated, and then rebuilding slowly and making allies (usually the guys who had taken me earlier), and trying to influence the outcome of the game, sometimes even becoming a contender to win again.</p><p>Damn, I actually am feeling pity for you right now. You really diluted the experience of one of the best games ever made, a game where it was even addictive to lose!</p></htmltext>
<tokenext>You really missed out .
I did n't even know there were cheats .
Some of my favorite games were in scenarios where I got knocked out of the win track early , sometimes almost being obliterated , and then rebuilding slowly and making allies ( usually the guys who had taken me earlier ) , and trying to influence the outcome of the game , sometimes even becoming a contender to win again.Damn , I actually am feeling pity for you right now .
You really diluted the experience of one of the best games ever made , a game where it was even addictive to lose !</tokentext>
<sentencetext>You really missed out.
I didn't even know there were cheats.
Some of my favorite games were in scenarios where I got knocked out of the win track early, sometimes almost being obliterated, and then rebuilding slowly and making allies (usually the guys who had taken me earlier), and trying to influence the outcome of the game, sometimes even becoming a contender to win again.Damn, I actually am feeling pity for you right now.
You really diluted the experience of one of the best games ever made, a game where it was even addictive to lose!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190526</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31193030</id>
	<title>Re:Hexes will be hard</title>
	<author>interkin3tic</author>
	<datestamp>1266496440000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Did you want to place your cities close together to maximize usage the tiles within your territory but forcing cities to compete with each other over resources, or space your cities out so that each city got as many resources as possible even though that would mean some areas in between wouldn't be exploited at all?</p></div><p>I always put my cities far apart, and when their territories expanded to the point where my land was confluent, that's when I knew to build tanks to roll over my neighbors.  I only played on easy and against the computer.  Not as much of an accomplishment, but being a superwarlord slaughtering the defenseless, stone age competition just feels right.</p></div>
	</htmltext>
<tokenext>Did you want to place your cities close together to maximize usage the tiles within your territory but forcing cities to compete with each other over resources , or space your cities out so that each city got as many resources as possible even though that would mean some areas in between would n't be exploited at all ? I always put my cities far apart , and when their territories expanded to the point where my land was confluent , that 's when I knew to build tanks to roll over my neighbors .
I only played on easy and against the computer .
Not as much of an accomplishment , but being a superwarlord slaughtering the defenseless , stone age competition just feels right .</tokentext>
<sentencetext>Did you want to place your cities close together to maximize usage the tiles within your territory but forcing cities to compete with each other over resources, or space your cities out so that each city got as many resources as possible even though that would mean some areas in between wouldn't be exploited at all?I always put my cities far apart, and when their territories expanded to the point where my land was confluent, that's when I knew to build tanks to roll over my neighbors.
I only played on easy and against the computer.
Not as much of an accomplishment, but being a superwarlord slaughtering the defenseless, stone age competition just feels right.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190474</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31193674</id>
	<title>Re:Don't forget the fun this time!</title>
	<author>shutdown -p now</author>
	<datestamp>1266499860000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Didn't matter how 'green' you were, someone else was polluting and everything quickly turned to waste with reasonable way to get restore things.</p></div><p>Just nuke them from orbit. Duh.</p></div>
	</htmltext>
<tokenext>Did n't matter how 'green ' you were , someone else was polluting and everything quickly turned to waste with reasonable way to get restore things.Just nuke them from orbit .
Duh .</tokentext>
<sentencetext>Didn't matter how 'green' you were, someone else was polluting and everything quickly turned to waste with reasonable way to get restore things.Just nuke them from orbit.
Duh.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190754</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31191792</id>
	<title>Re:To Firaxis</title>
	<author>Anonymous</author>
	<datestamp>1266490560000</datestamp>
	<modclass>Funny</modclass>
	<modscore>2</modscore>
	<htmltext><p>They could just go the Linux route of developing a game with almost exactly the same functionality (except the parts you want/need), skinning it with some graphics of inconsistent quality, and calling it either Beta Boobari or Klorp.</p></htmltext>
<tokenext>They could just go the Linux route of developing a game with almost exactly the same functionality ( except the parts you want/need ) , skinning it with some graphics of inconsistent quality , and calling it either Beta Boobari or Klorp .</tokentext>
<sentencetext>They could just go the Linux route of developing a game with almost exactly the same functionality (except the parts you want/need), skinning it with some graphics of inconsistent quality, and calling it either Beta Boobari or Klorp.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190424</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190796</id>
	<title>Re:Brings back memories...</title>
	<author>verbalcontract</author>
	<datestamp>1266486900000</datestamp>
	<modclass>Funny</modclass>
	<modscore>5</modscore>
	<htmltext><blockquote><div><p>My wife-to-be popped in...</p></div></blockquote><blockquote><div><p>My girlfriend popped in again...</p></div></blockquote><p>Oof, I hope they didn't run into each other.</p></div>
	</htmltext>
<tokenext>My wife-to-be popped in...My girlfriend popped in again...Oof , I hope they did n't run into each other .</tokentext>
<sentencetext>My wife-to-be popped in...My girlfriend popped in again...Oof, I hope they didn't run into each other.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190066</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190782</id>
	<title>Civilization V for Vendetta</title>
	<author>Chris Burke</author>
	<datestamp>1266486840000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Features a new gameplay mechanic where if your civilization becomes too authoritarian, a crazy person in a Guy Fawkes mask murders you with knives.</p><p>or</p><p>Civilization V:  In addition to the traditional civilizations from previous games, introduces the Visitors who are an alien race stranded on earth and who are quite adamant that they do not find humans delicious in the least, not even with fava beans and a nice chianti.</p></htmltext>
<tokenext>Features a new gameplay mechanic where if your civilization becomes too authoritarian , a crazy person in a Guy Fawkes mask murders you with knives.orCivilization V : In addition to the traditional civilizations from previous games , introduces the Visitors who are an alien race stranded on earth and who are quite adamant that they do not find humans delicious in the least , not even with fava beans and a nice chianti .</tokentext>
<sentencetext>Features a new gameplay mechanic where if your civilization becomes too authoritarian, a crazy person in a Guy Fawkes mask murders you with knives.orCivilization V:  In addition to the traditional civilizations from previous games, introduces the Visitors who are an alien race stranded on earth and who are quite adamant that they do not find humans delicious in the least, not even with fava beans and a nice chianti.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190276</id>
	<title>Civ</title>
	<author>GMThomas</author>
	<datestamp>1266485580000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Funny how I saw this announcement while playing a LAN of Civilization IV with a few other people and talking about if they were going to make another one for the PC.
This is exciting news!  As you can tell, Civ is a game I really enjoy as I still play it today.  Hopefully they don't mess up the mechanics a lot, or add a lot of DRM.</htmltext>
<tokenext>Funny how I saw this announcement while playing a LAN of Civilization IV with a few other people and talking about if they were going to make another one for the PC .
This is exciting news !
As you can tell , Civ is a game I really enjoy as I still play it today .
Hopefully they do n't mess up the mechanics a lot , or add a lot of DRM .</tokentext>
<sentencetext>Funny how I saw this announcement while playing a LAN of Civilization IV with a few other people and talking about if they were going to make another one for the PC.
This is exciting news!
As you can tell, Civ is a game I really enjoy as I still play it today.
Hopefully they don't mess up the mechanics a lot, or add a lot of DRM.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31197318</id>
	<title>Alpha Centauri?</title>
	<author>Anonymous</author>
	<datestamp>1266578700000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I always preferred Alpha Centauri to any of the Civ games.  It was so much more fun to research future technologies than it was to build the Pyramids again (John F. Kennedy builds the Great Pyramid!).  I'd love to see the game re-done with modern graphics and deeper gameplay, if you could have made the gameplay any deeper.  The tragedy is that I've lost the install disc for the game, I'd love to play it again in a Win98SE VM.  I still have the Alien Crossfire expansion disc, but not the original game.  It's so old that I might not mind pirating it, considering that I already paid for it once.  I'd just get the Steam version to avoid the hideous DRM EA would likely put on such a title.  The Steam version might have it as well knowing them.</p></htmltext>
<tokenext>I always preferred Alpha Centauri to any of the Civ games .
It was so much more fun to research future technologies than it was to build the Pyramids again ( John F. Kennedy builds the Great Pyramid ! ) .
I 'd love to see the game re-done with modern graphics and deeper gameplay , if you could have made the gameplay any deeper .
The tragedy is that I 've lost the install disc for the game , I 'd love to play it again in a Win98SE VM .
I still have the Alien Crossfire expansion disc , but not the original game .
It 's so old that I might not mind pirating it , considering that I already paid for it once .
I 'd just get the Steam version to avoid the hideous DRM EA would likely put on such a title .
The Steam version might have it as well knowing them .</tokentext>
<sentencetext>I always preferred Alpha Centauri to any of the Civ games.
It was so much more fun to research future technologies than it was to build the Pyramids again (John F. Kennedy builds the Great Pyramid!).
I'd love to see the game re-done with modern graphics and deeper gameplay, if you could have made the gameplay any deeper.
The tragedy is that I've lost the install disc for the game, I'd love to play it again in a Win98SE VM.
I still have the Alien Crossfire expansion disc, but not the original game.
It's so old that I might not mind pirating it, considering that I already paid for it once.
I'd just get the Steam version to avoid the hideous DRM EA would likely put on such a title.
The Steam version might have it as well knowing them.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190424</id>
	<title>Re:To Firaxis</title>
	<author>Brandee07</author>
	<datestamp>1266485940000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>3</modscore>
	<htmltext><p>I saw Sid Meier speak at MAGfest earlier this year on the issue; EA owns the rights to it, not Mr. Meier, and a new one won't be developed without their consent. He was remarkably closemouthed about the issue beyond that.</p><p>There was much wailing and gnashing of teeth.</p><p>To console you, have an Alpha Centari fanpatch to fix some of those longstanding bugs: <a href="http://www.civgaming.net/forums/showthread.php?t=7152" title="civgaming.net">http://www.civgaming.net/forums/showthread.php?t=7152</a> [civgaming.net]</p></htmltext>
<tokenext>I saw Sid Meier speak at MAGfest earlier this year on the issue ; EA owns the rights to it , not Mr. Meier , and a new one wo n't be developed without their consent .
He was remarkably closemouthed about the issue beyond that.There was much wailing and gnashing of teeth.To console you , have an Alpha Centari fanpatch to fix some of those longstanding bugs : http : //www.civgaming.net/forums/showthread.php ? t = 7152 [ civgaming.net ]</tokentext>
<sentencetext>I saw Sid Meier speak at MAGfest earlier this year on the issue; EA owns the rights to it, not Mr. Meier, and a new one won't be developed without their consent.
He was remarkably closemouthed about the issue beyond that.There was much wailing and gnashing of teeth.To console you, have an Alpha Centari fanpatch to fix some of those longstanding bugs: http://www.civgaming.net/forums/showthread.php?t=7152 [civgaming.net]</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190084</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190420</id>
	<title>Re:Mac</title>
	<author>emkyooess</author>
	<datestamp>1266485940000</datestamp>
	<modclass>Troll</modclass>
	<modscore>-1</modscore>
	<htmltext><p>Don't learn from Blizzard and require online presence to play your game and other DRM called "Features of Battle.Net 2".</p></htmltext>
<tokenext>Do n't learn from Blizzard and require online presence to play your game and other DRM called " Features of Battle.Net 2 " .</tokentext>
<sentencetext>Don't learn from Blizzard and require online presence to play your game and other DRM called "Features of Battle.Net 2".</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190040</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31201674</id>
	<title>Re:Hexes will be hard</title>
	<author>tieTYT</author>
	<datestamp>1266605880000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>With the hex-based tiles it should be possible to perfectly tile your cities so that all tiles are being exploited but none are being overlapped, unless they decide to do something really strange with the radius shape. (Possible conflicts with unbuildable terrain aside of course.)</p></div><p>How? The city's area of influence starts small and then grows wider.  If you space them out at first, other civs will build in between before the area of influence grows.  If you put them close together, when they grow, their influence will overlap (wasteful).  Seems like exactly the same situation to me.</p></div>
	</htmltext>
<tokenext>With the hex-based tiles it should be possible to perfectly tile your cities so that all tiles are being exploited but none are being overlapped , unless they decide to do something really strange with the radius shape .
( Possible conflicts with unbuildable terrain aside of course. ) How ?
The city 's area of influence starts small and then grows wider .
If you space them out at first , other civs will build in between before the area of influence grows .
If you put them close together , when they grow , their influence will overlap ( wasteful ) .
Seems like exactly the same situation to me .</tokentext>
<sentencetext>With the hex-based tiles it should be possible to perfectly tile your cities so that all tiles are being exploited but none are being overlapped, unless they decide to do something really strange with the radius shape.
(Possible conflicts with unbuildable terrain aside of course.)How?
The city's area of influence starts small and then grows wider.
If you space them out at first, other civs will build in between before the area of influence grows.
If you put them close together, when they grow, their influence will overlap (wasteful).
Seems like exactly the same situation to me.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190474</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31194542</id>
	<title>Re:Moddability = Success</title>
	<author>dmneoblade</author>
	<datestamp>1266505500000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>According to their own site, it will be "fully modable", therefore, likely as modable if not more than civ4. Watching some interviews with the Civ guys, they love the modding community, and recognize its importance to the success to the series. Firaxis is one of the coolest game companies I know.</htmltext>
<tokenext>According to their own site , it will be " fully modable " , therefore , likely as modable if not more than civ4 .
Watching some interviews with the Civ guys , they love the modding community , and recognize its importance to the success to the series .
Firaxis is one of the coolest game companies I know .</tokentext>
<sentencetext>According to their own site, it will be "fully modable", therefore, likely as modable if not more than civ4.
Watching some interviews with the Civ guys, they love the modding community, and recognize its importance to the success to the series.
Firaxis is one of the coolest game companies I know.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190340</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31200862</id>
	<title>Re:Hexes will be hard</title>
	<author>T.E.D.</author>
	<datestamp>1266602280000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Ahhh...you worked that out too? Back in the Civ1 days I sat down with a sheet of graph paper one day and figured that out.

There is basically <em>one</em> optimum setup, although there are four rotations of it, and four more that are mirror-flips of those four. So the first thing I do once my immediate area is scouted is to figure out which one of the eight city layouts to use. The idea is to find that one that maximizes irrigatable land and coastal cities, minimizes wasted land near coasts and the poles, and avoids having any city sites where there is a mountain.

<p>Do you, like me, have a policy of razing any captured city that doesn't match your grid?<nobr> <wbr></nobr>:-)</p><p>BtW: For the curious, the pattern is such that all cities in one direction will either be </p><ul> <li>five squares off in one direction and two in another</li><li>five squares off in one direction and one in another</li><li>caty-corner by 3 and over one</li><li>caty-corner by 3 and up/down one</li></ul><p>Its pretty easy to work out, one you figure it out. But now I'm going to have to find some hex paper and work out the ultimate setup with hexes...</p></htmltext>
<tokenext>Ahhh...you worked that out too ?
Back in the Civ1 days I sat down with a sheet of graph paper one day and figured that out .
There is basically one optimum setup , although there are four rotations of it , and four more that are mirror-flips of those four .
So the first thing I do once my immediate area is scouted is to figure out which one of the eight city layouts to use .
The idea is to find that one that maximizes irrigatable land and coastal cities , minimizes wasted land near coasts and the poles , and avoids having any city sites where there is a mountain .
Do you , like me , have a policy of razing any captured city that does n't match your grid ?
: - ) BtW : For the curious , the pattern is such that all cities in one direction will either be five squares off in one direction and two in anotherfive squares off in one direction and one in anothercaty-corner by 3 and over onecaty-corner by 3 and up/down oneIts pretty easy to work out , one you figure it out .
But now I 'm going to have to find some hex paper and work out the ultimate setup with hexes.. .</tokentext>
<sentencetext>Ahhh...you worked that out too?
Back in the Civ1 days I sat down with a sheet of graph paper one day and figured that out.
There is basically one optimum setup, although there are four rotations of it, and four more that are mirror-flips of those four.
So the first thing I do once my immediate area is scouted is to figure out which one of the eight city layouts to use.
The idea is to find that one that maximizes irrigatable land and coastal cities, minimizes wasted land near coasts and the poles, and avoids having any city sites where there is a mountain.
Do you, like me, have a policy of razing any captured city that doesn't match your grid?
:-)BtW: For the curious, the pattern is such that all cities in one direction will either be  five squares off in one direction and two in anotherfive squares off in one direction and one in anothercaty-corner by 3 and over onecaty-corner by 3 and up/down oneIts pretty easy to work out, one you figure it out.
But now I'm going to have to find some hex paper and work out the ultimate setup with hexes...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31191208</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190526</id>
	<title>Never was too good at it...</title>
	<author>Anonymous</author>
	<datestamp>1266486180000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I have many fond memories of playing Civilization, but most don't involve playing it without cheating.  I was never too good at it and so would always wind up giving myself "unlimited money" via a cheat.  (There was a funds limit, but when you can refill it at any time, it is effectively unlimited.)  I would then develop Diplomacy as quickly as possible and counter all offensives with Diplomats.  My diplomats would buy out enemy troops and cities, eventually leaving them with just their home city (immune to my diplomats) standing.  I'd usually just keep those cities around to keep the game running while I built my space station, but occasionally I'd tire of them and squash them.  Ah, the memories.</p></htmltext>
<tokenext>I have many fond memories of playing Civilization , but most do n't involve playing it without cheating .
I was never too good at it and so would always wind up giving myself " unlimited money " via a cheat .
( There was a funds limit , but when you can refill it at any time , it is effectively unlimited .
) I would then develop Diplomacy as quickly as possible and counter all offensives with Diplomats .
My diplomats would buy out enemy troops and cities , eventually leaving them with just their home city ( immune to my diplomats ) standing .
I 'd usually just keep those cities around to keep the game running while I built my space station , but occasionally I 'd tire of them and squash them .
Ah , the memories .</tokentext>
<sentencetext>I have many fond memories of playing Civilization, but most don't involve playing it without cheating.
I was never too good at it and so would always wind up giving myself "unlimited money" via a cheat.
(There was a funds limit, but when you can refill it at any time, it is effectively unlimited.
)  I would then develop Diplomacy as quickly as possible and counter all offensives with Diplomats.
My diplomats would buy out enemy troops and cities, eventually leaving them with just their home city (immune to my diplomats) standing.
I'd usually just keep those cities around to keep the game running while I built my space station, but occasionally I'd tire of them and squash them.
Ah, the memories.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31191994</id>
	<title>Re:Moddability = Success</title>
	<author>AuMatar</author>
	<datestamp>1266491340000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I still play Civ 4.  Never once used any mod, and have no interest in them.  The game itself is challenging enough.</p></htmltext>
<tokenext>I still play Civ 4 .
Never once used any mod , and have no interest in them .
The game itself is challenging enough .</tokentext>
<sentencetext>I still play Civ 4.
Never once used any mod, and have no interest in them.
The game itself is challenging enough.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190340</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31195280</id>
	<title>Re:Mac</title>
	<author>Anonymous</author>
	<datestamp>1266510540000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>well, because it costs $200 for a copy of it because I don't already have a pc with an OEM version installed.  Also it doesn't allow me to switch back and forth from games to real-life productivity without rebooting.  And we won't even touch the fact of the bloat it has and the hard-drive space it would eat or the fact that windows requires higher overhead and therefore uses the hardware less efficiently.</p><p>~AC</p></htmltext>
<tokenext>well , because it costs $ 200 for a copy of it because I do n't already have a pc with an OEM version installed .
Also it does n't allow me to switch back and forth from games to real-life productivity without rebooting .
And we wo n't even touch the fact of the bloat it has and the hard-drive space it would eat or the fact that windows requires higher overhead and therefore uses the hardware less efficiently. ~ AC</tokentext>
<sentencetext>well, because it costs $200 for a copy of it because I don't already have a pc with an OEM version installed.
Also it doesn't allow me to switch back and forth from games to real-life productivity without rebooting.
And we won't even touch the fact of the bloat it has and the hard-drive space it would eat or the fact that windows requires higher overhead and therefore uses the hardware less efficiently.~AC</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190234</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31193878</id>
	<title>Linux version</title>
	<author>Anonymous</author>
	<datestamp>1266501300000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Come on guys, let's see more requests for a Linux version in their forums!</p></htmltext>
<tokenext>Come on guys , let 's see more requests for a Linux version in their forums !</tokentext>
<sentencetext>Come on guys, let's see more requests for a Linux version in their forums!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190340</id>
	<title>Moddability = Success</title>
	<author>Afforess</author>
	<datestamp>1266485700000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext>Civilization 5's success will ultimately depend on how moddable it is. If it is less moddable than Civilization 4, there is no way it will have any staying power. <br> <br>

Before you mod me down; <a href="http://forums.civfanatics.com/forumdisplay.php?f=369" title="civfanatics.com">I know, I mod for Civilization 4.t</a> [civfanatics.com]</htmltext>
<tokenext>Civilization 5 's success will ultimately depend on how moddable it is .
If it is less moddable than Civilization 4 , there is no way it will have any staying power .
Before you mod me down ; I know , I mod for Civilization 4.t [ civfanatics.com ]</tokentext>
<sentencetext>Civilization 5's success will ultimately depend on how moddable it is.
If it is less moddable than Civilization 4, there is no way it will have any staying power.
Before you mod me down; I know, I mod for Civilization 4.t [civfanatics.com]</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31189940</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31193762</id>
	<title>Re:Mac</title>
	<author>kregg</author>
	<datestamp>1266500400000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>Please sir can we have a Linux version too!!</p></htmltext>
<tokenext>Please sir can we have a Linux version too !
!</tokentext>
<sentencetext>Please sir can we have a Linux version too!
!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190180</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31191342</id>
	<title>please</title>
	<author>Khashishi</author>
	<datestamp>1266488700000</datestamp>
	<modclass>Troll</modclass>
	<modscore>0</modscore>
	<htmltext><p>Please give us an option to turn off all useless animations which slow down gameplay. I'm talking about 1/2 second to move a unit, another 1/2 second to pan to the next unit. A second to zoom into city screen. It really pissed me off in Civ 4 that it took too long to do anything in multiplayer because I was fighting the slow interface. Make it snappy like Alpha Centauri.</p></htmltext>
<tokenext>Please give us an option to turn off all useless animations which slow down gameplay .
I 'm talking about 1/2 second to move a unit , another 1/2 second to pan to the next unit .
A second to zoom into city screen .
It really pissed me off in Civ 4 that it took too long to do anything in multiplayer because I was fighting the slow interface .
Make it snappy like Alpha Centauri .</tokentext>
<sentencetext>Please give us an option to turn off all useless animations which slow down gameplay.
I'm talking about 1/2 second to move a unit, another 1/2 second to pan to the next unit.
A second to zoom into city screen.
It really pissed me off in Civ 4 that it took too long to do anything in multiplayer because I was fighting the slow interface.
Make it snappy like Alpha Centauri.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31207396</id>
	<title>Re:Mac</title>
	<author>Anonymous</author>
	<datestamp>1266596400000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Please, please, Amiga version too please! Still waiting for sequel to Civilization 1!</p></htmltext>
<tokenext>Please , please , Amiga version too please !
Still waiting for sequel to Civilization 1 !</tokentext>
<sentencetext>Please, please, Amiga version too please!
Still waiting for sequel to Civilization 1!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190040</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31193706</id>
	<title>Re:Never was too good at it...</title>
	<author>Anonymous</author>
	<datestamp>1266500040000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>personally enjoyed hoarding tech and then getting to information age technology while the rest of the map was still using musketeers.<br>nothing like f22 strikes on a galleon loaded with red coats</p></htmltext>
<tokenext>personally enjoyed hoarding tech and then getting to information age technology while the rest of the map was still using musketeers.nothing like f22 strikes on a galleon loaded with red coats</tokentext>
<sentencetext>personally enjoyed hoarding tech and then getting to information age technology while the rest of the map was still using musketeers.nothing like f22 strikes on a galleon loaded with red coats</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190526</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31191026</id>
	<title>as much as I loved civ</title>
	<author>Sir\_Sri</author>
	<datestamp>1266487620000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>As much as I loved the Civ games, once I played stuff like EU2 and others based on the same engine I just couldn't go back.  Civ has an exploding degree of management, which I found woefully unnecessary.  If I'm the guy in charge, when there is one city, ok I care about building the library, but if there are 50 cities, I care less about your library, and more about the focus of your city.  Spore had the right concept, if appaling implementation, what defines a civilization changes through time, and the 'level' you want to envision the problem changes.</p><p>The scope of an EU/vicky/HOI game is about on par with a late stage civ game, where the world is filled up and you're managing your empire within that.  But in the paradox products I can actually manage the empire, my stacks of 12 units that I move at once makes sense - I'm not managing every single bloody division in the army, I now manage army groups and someone else.  I felt HOI3 when kinda the wrong direction with tripling the number of provinces because that's like the same problem with Civ.  The economic system in civ now feels oversimplified, that might be good, but something like Vicky you start to see an actual population growth mechanic and something that seems kinda like a real economy.  Not that it was necessarily perfectly balanced, but the system was a lot better than Civ.</p><p>Oh and other games can do real time and have it work well.  I know turn based is a civ thing, and I wouldn't change it if I were them, but turned based and hexagonal squares is like an old school wargame, other products don't bind you to a particular shape of terrain and run in real time, either fast or slow.  I find that much more compelling.  I'll still buy it, but I feel like the Civ series is a throwback to and old way of doing things, it has it's moments and its charm, but the rest of the grand strategy world has progressed along (except spore, which kinda has the right idea for a while, and then dies completely).   No more than I would expect to see a turn based stand there and one guy at a time swing in final fantasy (like say FF6) - it's been done, but they have progressed from that.  I'll still put up with outdated mechanics to see the world they've created but I'm unlikely to invest heavily in it repeatedly when it's like that.</p></htmltext>
<tokenext>As much as I loved the Civ games , once I played stuff like EU2 and others based on the same engine I just could n't go back .
Civ has an exploding degree of management , which I found woefully unnecessary .
If I 'm the guy in charge , when there is one city , ok I care about building the library , but if there are 50 cities , I care less about your library , and more about the focus of your city .
Spore had the right concept , if appaling implementation , what defines a civilization changes through time , and the 'level ' you want to envision the problem changes.The scope of an EU/vicky/HOI game is about on par with a late stage civ game , where the world is filled up and you 're managing your empire within that .
But in the paradox products I can actually manage the empire , my stacks of 12 units that I move at once makes sense - I 'm not managing every single bloody division in the army , I now manage army groups and someone else .
I felt HOI3 when kinda the wrong direction with tripling the number of provinces because that 's like the same problem with Civ .
The economic system in civ now feels oversimplified , that might be good , but something like Vicky you start to see an actual population growth mechanic and something that seems kinda like a real economy .
Not that it was necessarily perfectly balanced , but the system was a lot better than Civ.Oh and other games can do real time and have it work well .
I know turn based is a civ thing , and I would n't change it if I were them , but turned based and hexagonal squares is like an old school wargame , other products do n't bind you to a particular shape of terrain and run in real time , either fast or slow .
I find that much more compelling .
I 'll still buy it , but I feel like the Civ series is a throwback to and old way of doing things , it has it 's moments and its charm , but the rest of the grand strategy world has progressed along ( except spore , which kinda has the right idea for a while , and then dies completely ) .
No more than I would expect to see a turn based stand there and one guy at a time swing in final fantasy ( like say FF6 ) - it 's been done , but they have progressed from that .
I 'll still put up with outdated mechanics to see the world they 've created but I 'm unlikely to invest heavily in it repeatedly when it 's like that .</tokentext>
<sentencetext>As much as I loved the Civ games, once I played stuff like EU2 and others based on the same engine I just couldn't go back.
Civ has an exploding degree of management, which I found woefully unnecessary.
If I'm the guy in charge, when there is one city, ok I care about building the library, but if there are 50 cities, I care less about your library, and more about the focus of your city.
Spore had the right concept, if appaling implementation, what defines a civilization changes through time, and the 'level' you want to envision the problem changes.The scope of an EU/vicky/HOI game is about on par with a late stage civ game, where the world is filled up and you're managing your empire within that.
But in the paradox products I can actually manage the empire, my stacks of 12 units that I move at once makes sense - I'm not managing every single bloody division in the army, I now manage army groups and someone else.
I felt HOI3 when kinda the wrong direction with tripling the number of provinces because that's like the same problem with Civ.
The economic system in civ now feels oversimplified, that might be good, but something like Vicky you start to see an actual population growth mechanic and something that seems kinda like a real economy.
Not that it was necessarily perfectly balanced, but the system was a lot better than Civ.Oh and other games can do real time and have it work well.
I know turn based is a civ thing, and I wouldn't change it if I were them, but turned based and hexagonal squares is like an old school wargame, other products don't bind you to a particular shape of terrain and run in real time, either fast or slow.
I find that much more compelling.
I'll still buy it, but I feel like the Civ series is a throwback to and old way of doing things, it has it's moments and its charm, but the rest of the grand strategy world has progressed along (except spore, which kinda has the right idea for a while, and then dies completely).
No more than I would expect to see a turn based stand there and one guy at a time swing in final fantasy (like say FF6) - it's been done, but they have progressed from that.
I'll still put up with outdated mechanics to see the world they've created but I'm unlikely to invest heavily in it repeatedly when it's like that.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190234</id>
	<title>Re:Mac</title>
	<author>Anonymous</author>
	<datestamp>1266485460000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext><p>what's wrong with installing Windows via Boot Camp?</p></htmltext>
<tokenext>what 's wrong with installing Windows via Boot Camp ?</tokentext>
<sentencetext>what's wrong with installing Windows via Boot Camp?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190040</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190622</id>
	<title>Re:Brings back memories...</title>
	<author>Anonymous</author>
	<datestamp>1266486420000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>If you think <i>that</i> sucks, I was up until 1 a.m. this morning, repeatedly playing "just one more turn" on Civ 3.</p><p>At my age, I can't any longer chalk it up to youthful indiscretion.  That came is simply crack, and the later at night, the worse.</p></htmltext>
<tokenext>If you think that sucks , I was up until 1 a.m. this morning , repeatedly playing " just one more turn " on Civ 3.At my age , I ca n't any longer chalk it up to youthful indiscretion .
That came is simply crack , and the later at night , the worse .</tokentext>
<sentencetext>If you think that sucks, I was up until 1 a.m. this morning, repeatedly playing "just one more turn" on Civ 3.At my age, I can't any longer chalk it up to youthful indiscretion.
That came is simply crack, and the later at night, the worse.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190066</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31191708</id>
	<title>Expansions</title>
	<author>AlpineR</author>
	<datestamp>1266490260000</datestamp>
	<modclass>Flamebait</modclass>
	<modscore>0</modscore>
	<htmltext><p>Or they could follow their own lead:</p><ul> <li>Civilization IV - October 2005</li><li>Civilization IV Warlords - July 2006</li><li>Civilization IV Beyond the Sword - July 2007</li></ul><p>Those game companies are all releasing cool games and then expanding the game with new missions, units, and game mechanics in the years that follow. What jerks!</p><p>Actually, I should have added:</p><ul> <li>Civilization IV Beyond the Sword (Mac) - July 2009</li></ul><p>I'll be happier if they release the Mac versions of Civ V less than two years after the PC versions. Simultaneously would be delightful. And the ability to actually play online against PC owners without crashing two hours into the game would be superb.</p></htmltext>
<tokenext>Or they could follow their own lead : Civilization IV - October 2005Civilization IV Warlords - July 2006Civilization IV Beyond the Sword - July 2007Those game companies are all releasing cool games and then expanding the game with new missions , units , and game mechanics in the years that follow .
What jerks ! Actually , I should have added : Civilization IV Beyond the Sword ( Mac ) - July 2009I 'll be happier if they release the Mac versions of Civ V less than two years after the PC versions .
Simultaneously would be delightful .
And the ability to actually play online against PC owners without crashing two hours into the game would be superb .</tokentext>
<sentencetext>Or they could follow their own lead: Civilization IV - October 2005Civilization IV Warlords - July 2006Civilization IV Beyond the Sword - July 2007Those game companies are all releasing cool games and then expanding the game with new missions, units, and game mechanics in the years that follow.
What jerks!Actually, I should have added: Civilization IV Beyond the Sword (Mac) - July 2009I'll be happier if they release the Mac versions of Civ V less than two years after the PC versions.
Simultaneously would be delightful.
And the ability to actually play online against PC owners without crashing two hours into the game would be superb.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190180</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190040</id>
	<title>Mac</title>
	<author>Anonymous</author>
	<datestamp>1266484980000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext><p>Please, please, follow the example of Blizzard and release a Mac version at the same time, or even on the same media.  I don't want to wait a year or more for the Mac version to come out!</p></htmltext>
<tokenext>Please , please , follow the example of Blizzard and release a Mac version at the same time , or even on the same media .
I do n't want to wait a year or more for the Mac version to come out !</tokentext>
<sentencetext>Please, please, follow the example of Blizzard and release a Mac version at the same time, or even on the same media.
I don't want to wait a year or more for the Mac version to come out!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190730</id>
	<title>Re:To Firaxis</title>
	<author>toastar</author>
	<datestamp>1266486720000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Planet busters &gt; Nukes.</p><p>I wish Civ had Planet busters</p></htmltext>
<tokenext>Planet busters &gt; Nukes.I wish Civ had Planet busters</tokentext>
<sentencetext>Planet busters &gt; Nukes.I wish Civ had Planet busters</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190084</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31192912</id>
	<title>Re:Hexes will be hard</title>
	<author>Anonymous</author>
	<datestamp>1266495960000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I agree, although I plan to keep an open mind about the hexes.</p><p>What I would like to know is how keyboard control is going to work though - I use it exclusively to move units, but my keyboard doesn't have an intuitive six-directional keypad on it.</p></htmltext>
<tokenext>I agree , although I plan to keep an open mind about the hexes.What I would like to know is how keyboard control is going to work though - I use it exclusively to move units , but my keyboard does n't have an intuitive six-directional keypad on it .</tokentext>
<sentencetext>I agree, although I plan to keep an open mind about the hexes.What I would like to know is how keyboard control is going to work though - I use it exclusively to move units, but my keyboard doesn't have an intuitive six-directional keypad on it.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190474</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31195894</id>
	<title>Re:To Firaxis</title>
	<author>blahplusplus</author>
	<datestamp>1266517020000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>For some reason Sci-fi 4x games don't sell as well.</p></htmltext>
<tokenext>For some reason Sci-fi 4x games do n't sell as well .</tokentext>
<sentencetext>For some reason Sci-fi 4x games don't sell as well.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190084</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190754</id>
	<title>Don't forget the fun this time!</title>
	<author>Anonymous</author>
	<datestamp>1266486780000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext><p>I have loved many of the old versions of Civ, spending far too many hours playing them. Heck, learning how to hack the original Civ was a siginifant contributing factoring to me choosing IT over business.</p><p>All that being said, the last version turned into the green eco-facist game from hell. Any game that extended too long became one giant environmental nag session. Didn't matter how 'green' you were, someone else was polluting and everything quickly turned to waste with reasonable way to get restore things.</p><p>I'm not opposed to the pollution bit to some level, it's always been a part of the game, but it should never<nobr> <wbr></nobr>/become/ the game. The bottom line was that the fun got stripped away, because someone took their green preaching too far! The game wasn't fun to play, and I simply stopped playing.</p></htmltext>
<tokenext>I have loved many of the old versions of Civ , spending far too many hours playing them .
Heck , learning how to hack the original Civ was a siginifant contributing factoring to me choosing IT over business.All that being said , the last version turned into the green eco-facist game from hell .
Any game that extended too long became one giant environmental nag session .
Did n't matter how 'green ' you were , someone else was polluting and everything quickly turned to waste with reasonable way to get restore things.I 'm not opposed to the pollution bit to some level , it 's always been a part of the game , but it should never /become/ the game .
The bottom line was that the fun got stripped away , because someone took their green preaching too far !
The game was n't fun to play , and I simply stopped playing .</tokentext>
<sentencetext>I have loved many of the old versions of Civ, spending far too many hours playing them.
Heck, learning how to hack the original Civ was a siginifant contributing factoring to me choosing IT over business.All that being said, the last version turned into the green eco-facist game from hell.
Any game that extended too long became one giant environmental nag session.
Didn't matter how 'green' you were, someone else was polluting and everything quickly turned to waste with reasonable way to get restore things.I'm not opposed to the pollution bit to some level, it's always been a part of the game, but it should never /become/ the game.
The bottom line was that the fun got stripped away, because someone took their green preaching too far!
The game wasn't fun to play, and I simply stopped playing.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31191452</id>
	<title>Re:Hexes will be hard</title>
	<author>Anonymous</author>
	<datestamp>1266489180000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I got pretty good at looking at the map and figuring out how to position my cities so there wasn't any over-lap, but the not-quite-circle areas around the cities would lock together like puzzle pieces. A friend and I played some games of Civ IV and he kept asking me how I was getting so much out of my city placement/reasources. When i showed him how the grid worked he got much better at arranging his cities.... which meant I had to nuc him.</p></htmltext>
<tokenext>I got pretty good at looking at the map and figuring out how to position my cities so there was n't any over-lap , but the not-quite-circle areas around the cities would lock together like puzzle pieces .
A friend and I played some games of Civ IV and he kept asking me how I was getting so much out of my city placement/reasources .
When i showed him how the grid worked he got much better at arranging his cities.... which meant I had to nuc him .</tokentext>
<sentencetext>I got pretty good at looking at the map and figuring out how to position my cities so there wasn't any over-lap, but the not-quite-circle areas around the cities would lock together like puzzle pieces.
A friend and I played some games of Civ IV and he kept asking me how I was getting so much out of my city placement/reasources.
When i showed him how the grid worked he got much better at arranging his cities.... which meant I had to nuc him.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190474</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190474</id>
	<title>Hexes will be hard</title>
	<author>Daetrin</author>
	<datestamp>1266486060000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext>I know it will result in a much more natural city-radius, but adapting to the new tile shape will be hard at first. After almost two decades of playing Civ games (both the main line and the various spin-offs) i've got that "5x5 with the corners cut off" plus shape imprinted in my mind at some basic level. For the first couple hours of Civ 5 i'll probably be counting out the tiles just to double-check which resources will be within range of which potential city spots, and where the next city would have to be not to overlap.<br>
<br>
And is it just me, or did the fact that the old city-radius shape didn't tile perfectly actually add another layer of strategy to the game? Did you want to place your cities close together to maximize usage the tiles within your territory but forcing cities to compete with each other over resources, or space your cities out so that each city got as many resources as possible even though that would mean some areas in between wouldn't be exploited at all?<br>
<br>
With the hex-based tiles it should be possible to perfectly tile your cities so that all tiles are being exploited but none are being overlapped, unless they decide to do something really strange with the radius shape. (Possible conflicts with unbuildable terrain aside of course.)</htmltext>
<tokenext>I know it will result in a much more natural city-radius , but adapting to the new tile shape will be hard at first .
After almost two decades of playing Civ games ( both the main line and the various spin-offs ) i 've got that " 5x5 with the corners cut off " plus shape imprinted in my mind at some basic level .
For the first couple hours of Civ 5 i 'll probably be counting out the tiles just to double-check which resources will be within range of which potential city spots , and where the next city would have to be not to overlap .
And is it just me , or did the fact that the old city-radius shape did n't tile perfectly actually add another layer of strategy to the game ?
Did you want to place your cities close together to maximize usage the tiles within your territory but forcing cities to compete with each other over resources , or space your cities out so that each city got as many resources as possible even though that would mean some areas in between would n't be exploited at all ?
With the hex-based tiles it should be possible to perfectly tile your cities so that all tiles are being exploited but none are being overlapped , unless they decide to do something really strange with the radius shape .
( Possible conflicts with unbuildable terrain aside of course .
)</tokentext>
<sentencetext>I know it will result in a much more natural city-radius, but adapting to the new tile shape will be hard at first.
After almost two decades of playing Civ games (both the main line and the various spin-offs) i've got that "5x5 with the corners cut off" plus shape imprinted in my mind at some basic level.
For the first couple hours of Civ 5 i'll probably be counting out the tiles just to double-check which resources will be within range of which potential city spots, and where the next city would have to be not to overlap.
And is it just me, or did the fact that the old city-radius shape didn't tile perfectly actually add another layer of strategy to the game?
Did you want to place your cities close together to maximize usage the tiles within your territory but forcing cities to compete with each other over resources, or space your cities out so that each city got as many resources as possible even though that would mean some areas in between wouldn't be exploited at all?
With the hex-based tiles it should be possible to perfectly tile your cities so that all tiles are being exploited but none are being overlapped, unless they decide to do something really strange with the radius shape.
(Possible conflicts with unbuildable terrain aside of course.
)</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31193736</id>
	<title>Re:Brings back memories...</title>
	<author>Anonymous</author>
	<datestamp>1266500280000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Your girlfriend caught you playing Civ for 6 hours and still married you? Does she have a sister?</p></htmltext>
<tokenext>Your girlfriend caught you playing Civ for 6 hours and still married you ?
Does she have a sister ?</tokentext>
<sentencetext>Your girlfriend caught you playing Civ for 6 hours and still married you?
Does she have a sister?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190066</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31191476</id>
	<title>Re:Worth checking out, but not spectacular...</title>
	<author>RJHelms</author>
	<datestamp>1266489300000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>This reminds me of one of my favourite (accidental) strategies in Alien Crossfire many moons ago.<br> <br>

Half way through a game, I realized that there was an entire continent that had not been inhabited at all, as the Pirates (most powerful faction by far) controlled all the water around it, so no transports could get in. I created airborne colony pods, which were badass enough, but after I had begun to settle the continent needed a way to get units back and forth. I created a clean air transport, which I named the "Air Bitch", and it served my purposes very well.<br> <br>

Here's where it gets good: later on, one of the AI factions took over one of my cities with mind control, and that city had a handful of Air Bitches sitting there. The AI must have thought Air Bitches were the best thing since sliced bread, because for the rest of the game they produced <i>nothing</i> else by way of military units. As other AIs ran into the Air Bitch, they got the same idea. I ended up winning the game solely because all the AIs were too stupified to actually build combat units, and this remained a strategy I kept up my sleeve for when things really started going south.</htmltext>
<tokenext>This reminds me of one of my favourite ( accidental ) strategies in Alien Crossfire many moons ago .
Half way through a game , I realized that there was an entire continent that had not been inhabited at all , as the Pirates ( most powerful faction by far ) controlled all the water around it , so no transports could get in .
I created airborne colony pods , which were badass enough , but after I had begun to settle the continent needed a way to get units back and forth .
I created a clean air transport , which I named the " Air Bitch " , and it served my purposes very well .
Here 's where it gets good : later on , one of the AI factions took over one of my cities with mind control , and that city had a handful of Air Bitches sitting there .
The AI must have thought Air Bitches were the best thing since sliced bread , because for the rest of the game they produced nothing else by way of military units .
As other AIs ran into the Air Bitch , they got the same idea .
I ended up winning the game solely because all the AIs were too stupified to actually build combat units , and this remained a strategy I kept up my sleeve for when things really started going south .</tokentext>
<sentencetext>This reminds me of one of my favourite (accidental) strategies in Alien Crossfire many moons ago.
Half way through a game, I realized that there was an entire continent that had not been inhabited at all, as the Pirates (most powerful faction by far) controlled all the water around it, so no transports could get in.
I created airborne colony pods, which were badass enough, but after I had begun to settle the continent needed a way to get units back and forth.
I created a clean air transport, which I named the "Air Bitch", and it served my purposes very well.
Here's where it gets good: later on, one of the AI factions took over one of my cities with mind control, and that city had a handful of Air Bitches sitting there.
The AI must have thought Air Bitches were the best thing since sliced bread, because for the rest of the game they produced nothing else by way of military units.
As other AIs ran into the Air Bitch, they got the same idea.
I ended up winning the game solely because all the AIs were too stupified to actually build combat units, and this remained a strategy I kept up my sleeve for when things really started going south.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190594</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31198754</id>
	<title>More realistic.  Less practical.</title>
	<author>BForrester</author>
	<datestamp>1266592620000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Of course, the huge benefit of eight directions of movement is that this mapped directly to the numeric keypad.  Games that move in hex often force the player to use the mouse.</p><p>Hopefully they'll do something like<br>789, 123 for hex movement<br>5 for stay / rest<br>46 for prev/next unit.</p></htmltext>
<tokenext>Of course , the huge benefit of eight directions of movement is that this mapped directly to the numeric keypad .
Games that move in hex often force the player to use the mouse.Hopefully they 'll do something like789 , 123 for hex movement5 for stay / rest46 for prev/next unit .</tokentext>
<sentencetext>Of course, the huge benefit of eight directions of movement is that this mapped directly to the numeric keypad.
Games that move in hex often force the player to use the mouse.Hopefully they'll do something like789, 123 for hex movement5 for stay / rest46 for prev/next unit.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190690</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31191298</id>
	<title>Re:Hexes will be hard</title>
	<author>Primitive Pete</author>
	<datestamp>1266488580000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>The real question to ponder is why they have to use tiles at all. This isn't monopoly, and it isn't rocket science to figure out if circle overlap or if a resource is within reach...

Just thinking...</htmltext>
<tokenext>The real question to ponder is why they have to use tiles at all .
This is n't monopoly , and it is n't rocket science to figure out if circle overlap or if a resource is within reach.. . Just thinking.. .</tokentext>
<sentencetext>The real question to ponder is why they have to use tiles at all.
This isn't monopoly, and it isn't rocket science to figure out if circle overlap or if a resource is within reach...

Just thinking...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190474</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31195074</id>
	<title>So. Excited!</title>
	<author>nevhan</author>
	<datestamp>1266508920000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>... I see in your eyes the same fear that would take the heart of me. A day may come when the courage of men fails, when we forsake our friends and break all bonds of fellowship, but it is not this day. An hour of woes and shattered shields, when the age of men comes crashing down! But it is not this day!<nobr> <wbr></nobr>...</htmltext>
<tokenext>... I see in your eyes the same fear that would take the heart of me .
A day may come when the courage of men fails , when we forsake our friends and break all bonds of fellowship , but it is not this day .
An hour of woes and shattered shields , when the age of men comes crashing down !
But it is not this day !
.. .</tokentext>
<sentencetext>... I see in your eyes the same fear that would take the heart of me.
A day may come when the courage of men fails, when we forsake our friends and break all bonds of fellowship, but it is not this day.
An hour of woes and shattered shields, when the age of men comes crashing down!
But it is not this day!
...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31192448</id>
	<title>Don't get your political panties in a twist.</title>
	<author>Anonymous</author>
	<datestamp>1266493620000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>huh, my games always devolved into nuclear fallout before that happened.</p><p>Shit gets trippy when Gandhi threatens you with nukes.</p><p>Huh, and the captcha was "archers", I think the slashdot server is excited too.</p></htmltext>
<tokenext>huh , my games always devolved into nuclear fallout before that happened.Shit gets trippy when Gandhi threatens you with nukes.Huh , and the captcha was " archers " , I think the slashdot server is excited too .</tokentext>
<sentencetext>huh, my games always devolved into nuclear fallout before that happened.Shit gets trippy when Gandhi threatens you with nukes.Huh, and the captcha was "archers", I think the slashdot server is excited too.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190754</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31196478</id>
	<title>Can they actually get some decent voice acting!?</title>
	<author>Eightbitgnosis</author>
	<datestamp>1266611940000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>All of the voice acting has sucked or been bland at best in recent Civilization games. It wasn't always like this. Alpha Centauri had some of the best voice acting of any game ever, so I know they know what should be doing.
<br> <br>
Would you rather dynamic voice acting that reflects highly defined personality in every single second of every clip:
<a href="http://www.youtube.com/watch?v=7S1N8\_Lkeps&amp;feature=related" title="youtube.com" rel="nofollow">http://www.youtube.com/watch?v=7S1N8\_Lkeps&amp;feature=related</a> [youtube.com]
<br> <br>
Or the generic reading of one person in the same manner every time:
<a href="http://www.youtube.com/watch?v=ybw706euM40" title="youtube.com" rel="nofollow">http://www.youtube.com/watch?v=ybw706euM40</a> [youtube.com]
<br> <br>
Hell even the animated advisers in Civ 2 were cooler than the acting in Civ 4</htmltext>
<tokenext>All of the voice acting has sucked or been bland at best in recent Civilization games .
It was n't always like this .
Alpha Centauri had some of the best voice acting of any game ever , so I know they know what should be doing .
Would you rather dynamic voice acting that reflects highly defined personality in every single second of every clip : http : //www.youtube.com/watch ? v = 7S1N8 \ _Lkeps&amp;feature = related [ youtube.com ] Or the generic reading of one person in the same manner every time : http : //www.youtube.com/watch ? v = ybw706euM40 [ youtube.com ] Hell even the animated advisers in Civ 2 were cooler than the acting in Civ 4</tokentext>
<sentencetext>All of the voice acting has sucked or been bland at best in recent Civilization games.
It wasn't always like this.
Alpha Centauri had some of the best voice acting of any game ever, so I know they know what should be doing.
Would you rather dynamic voice acting that reflects highly defined personality in every single second of every clip:
http://www.youtube.com/watch?v=7S1N8\_Lkeps&amp;feature=related [youtube.com]
 
Or the generic reading of one person in the same manner every time:
http://www.youtube.com/watch?v=ybw706euM40 [youtube.com]
 
Hell even the animated advisers in Civ 2 were cooler than the acting in Civ 4</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31193586</id>
	<title>Re:Mac</title>
	<author>selven</author>
	<datestamp>1266499380000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>what's wrong with installing Windows via Boot Camp?</p></div><p>1) Costs money. $40-$80 is already expensive, no one would buy a game for $240-$280<br>2) Windows takes up an extra few gigabytes on your hard drive<br>3) Is a hassle to set up<br>4) Is a hassle to switch OSes every time you want to play, and then back<br>5) You're letting Microsoft's grimy hands get into your computer</p></div>
	</htmltext>
<tokenext>what 's wrong with installing Windows via Boot Camp ? 1 ) Costs money .
$ 40- $ 80 is already expensive , no one would buy a game for $ 240- $ 2802 ) Windows takes up an extra few gigabytes on your hard drive3 ) Is a hassle to set up4 ) Is a hassle to switch OSes every time you want to play , and then back5 ) You 're letting Microsoft 's grimy hands get into your computer</tokentext>
<sentencetext>what's wrong with installing Windows via Boot Camp?1) Costs money.
$40-$80 is already expensive, no one would buy a game for $240-$2802) Windows takes up an extra few gigabytes on your hard drive3) Is a hassle to set up4) Is a hassle to switch OSes every time you want to play, and then back5) You're letting Microsoft's grimy hands get into your computer
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190234</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31193560</id>
	<title>Big citys should be able to be taken over by 1 wea</title>
	<author>Joe The Dragon</author>
	<datestamp>1266499260000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Big citys should be able to be taken over by 1 weak unit as well what happened to people fighting on there own?</p></htmltext>
<tokenext>Big citys should be able to be taken over by 1 weak unit as well what happened to people fighting on there own ?</tokentext>
<sentencetext>Big citys should be able to be taken over by 1 weak unit as well what happened to people fighting on there own?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31191726</id>
	<title>Re:What I want in it</title>
	<author>X0563511</author>
	<datestamp>1266490260000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Two games for you to look into:</p><p>Galactic Civilizations II (screams "I CAME FROM BOTF!!"<br>Hearts of Iron (the series... just go look at it... you want depth? hehe)</p></htmltext>
<tokenext>Two games for you to look into : Galactic Civilizations II ( screams " I CAME FROM BOTF ! !
" Hearts of Iron ( the series... just go look at it... you want depth ?
hehe )</tokentext>
<sentencetext>Two games for you to look into:Galactic Civilizations II (screams "I CAME FROM BOTF!!
"Hearts of Iron (the series... just go look at it... you want depth?
hehe)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31189996</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31192490</id>
	<title>Re:Have to delete browsing history...</title>
	<author>Anonymous</author>
	<datestamp>1266493800000</datestamp>
	<modclass>Funny</modclass>
	<modscore>2</modscore>
	<htmltext><p>Civilization III delayed my career by a year or two. Loss of virginity as well.</p><p>I'm seriously not buying Civ5.</p></htmltext>
<tokenext>Civilization III delayed my career by a year or two .
Loss of virginity as well.I 'm seriously not buying Civ5 .</tokentext>
<sentencetext>Civilization III delayed my career by a year or two.
Loss of virginity as well.I'm seriously not buying Civ5.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190282</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31198328</id>
	<title>Re:Mac</title>
	<author>Anonymous</author>
	<datestamp>1266589980000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Excuse me but please don't expect them to extend their market beyond what they feel like dealing with. Why should they have to support a minority fringe of people who are not their intended market?</p><p>Wait, wait! let me find the most recent anti-Mac article to rip off more crappy justifications for a company deliberately dividing their market....<nobr> <wbr></nobr>:P</p><p>There really is nothing sweeter than poetic justice on a Friday morning<nobr> <wbr></nobr>:)</p></htmltext>
<tokenext>Excuse me but please do n't expect them to extend their market beyond what they feel like dealing with .
Why should they have to support a minority fringe of people who are not their intended market ? Wait , wait !
let me find the most recent anti-Mac article to rip off more crappy justifications for a company deliberately dividing their market.... : PThere really is nothing sweeter than poetic justice on a Friday morning : )</tokentext>
<sentencetext>Excuse me but please don't expect them to extend their market beyond what they feel like dealing with.
Why should they have to support a minority fringe of people who are not their intended market?Wait, wait!
let me find the most recent anti-Mac article to rip off more crappy justifications for a company deliberately dividing their market.... :PThere really is nothing sweeter than poetic justice on a Friday morning :)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190040</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31201606</id>
	<title>Re:Fall 2010? Meh.</title>
	<author>Slider451</author>
	<datestamp>1266605580000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Meh.  Here in the U.S. cable TV networks have stopped including timezones with their show promotions.  It's understood that announced times are ET (U.S. East Coast) and we poor saps in the Midwestern states just have to translate.  You'd think Chicago, St. Louis, not to mention Texas, would get some respect...</p></htmltext>
<tokenext>Meh .
Here in the U.S. cable TV networks have stopped including timezones with their show promotions .
It 's understood that announced times are ET ( U.S. East Coast ) and we poor saps in the Midwestern states just have to translate .
You 'd think Chicago , St. Louis , not to mention Texas , would get some respect.. .</tokentext>
<sentencetext>Meh.
Here in the U.S. cable TV networks have stopped including timezones with their show promotions.
It's understood that announced times are ET (U.S. East Coast) and we poor saps in the Midwestern states just have to translate.
You'd think Chicago, St. Louis, not to mention Texas, would get some respect...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31196582</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190898</id>
	<title>Re:More realistic?</title>
	<author>Grokmoo</author>
	<datestamp>1266487260000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>There are several advantages if you think about it.  One important property of hex tilings is that as you make the hex grid finer and finer, the distance between two arbitrary points on the grid approaches our standard (Euclidean) distance measure.  Square tiles do not have this property.  (Think moving diagonally; no matter how fine the grid is it is always faster to move diagonally than horizontally or vertically.
<br> <br>
Another advantage is in combat; forming defensive or offensive lines will work better as the distance between a tile and any adjacent tile is always the same.  In the context of Civ, this also makes a lot more sense for things like the city radius.
<br> <br>
Overall, it is just a much better system.</htmltext>
<tokenext>There are several advantages if you think about it .
One important property of hex tilings is that as you make the hex grid finer and finer , the distance between two arbitrary points on the grid approaches our standard ( Euclidean ) distance measure .
Square tiles do not have this property .
( Think moving diagonally ; no matter how fine the grid is it is always faster to move diagonally than horizontally or vertically .
Another advantage is in combat ; forming defensive or offensive lines will work better as the distance between a tile and any adjacent tile is always the same .
In the context of Civ , this also makes a lot more sense for things like the city radius .
Overall , it is just a much better system .</tokentext>
<sentencetext>There are several advantages if you think about it.
One important property of hex tilings is that as you make the hex grid finer and finer, the distance between two arbitrary points on the grid approaches our standard (Euclidean) distance measure.
Square tiles do not have this property.
(Think moving diagonally; no matter how fine the grid is it is always faster to move diagonally than horizontally or vertically.
Another advantage is in combat; forming defensive or offensive lines will work better as the distance between a tile and any adjacent tile is always the same.
In the context of Civ, this also makes a lot more sense for things like the city radius.
Overall, it is just a much better system.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190286</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31198874</id>
	<title>Sid Meier...</title>
	<author>Issarlk</author>
	<datestamp>1266593280000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Please don't let Civ V be to Civ what Sid Meier Railroads was to Railroad Tycoon.

I bought Railroads... player a few hours, not believing how dumbed down it was. Then I bought Tycoon and played for days.</htmltext>
<tokenext>Please do n't let Civ V be to Civ what Sid Meier Railroads was to Railroad Tycoon .
I bought Railroads... player a few hours , not believing how dumbed down it was .
Then I bought Tycoon and played for days .</tokentext>
<sentencetext>Please don't let Civ V be to Civ what Sid Meier Railroads was to Railroad Tycoon.
I bought Railroads... player a few hours, not believing how dumbed down it was.
Then I bought Tycoon and played for days.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31191232</id>
	<title>Re:Moddability = Success</title>
	<author>obarthelemy</author>
	<datestamp>1266488280000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I don't know, I've been playing the official releases, in fact I'm still playing them. The things I like best are the slow pace and the lack of social aspect and competition (I play vs the computer, never won on the 2 highest levels btw). Slow pace because I'm getting older, I guess, FPSes don't relax me anymore. Lack of social aspects because, frankly, between Counterstrike and WoW, I'm fed up with with 15-25 yo who need attention by the bucket, be it positive or negative, and will go to any length to get it.</p><p>But then again the other games I play are online card games (belote &amp; tarot: the 2 best reasons to be French, I'll never forget the bemused stares we got when I was studying in the US and playing at the local ice cream parlor).</p></htmltext>
<tokenext>I do n't know , I 've been playing the official releases , in fact I 'm still playing them .
The things I like best are the slow pace and the lack of social aspect and competition ( I play vs the computer , never won on the 2 highest levels btw ) .
Slow pace because I 'm getting older , I guess , FPSes do n't relax me anymore .
Lack of social aspects because , frankly , between Counterstrike and WoW , I 'm fed up with with 15-25 yo who need attention by the bucket , be it positive or negative , and will go to any length to get it.But then again the other games I play are online card games ( belote &amp; tarot : the 2 best reasons to be French , I 'll never forget the bemused stares we got when I was studying in the US and playing at the local ice cream parlor ) .</tokentext>
<sentencetext>I don't know, I've been playing the official releases, in fact I'm still playing them.
The things I like best are the slow pace and the lack of social aspect and competition (I play vs the computer, never won on the 2 highest levels btw).
Slow pace because I'm getting older, I guess, FPSes don't relax me anymore.
Lack of social aspects because, frankly, between Counterstrike and WoW, I'm fed up with with 15-25 yo who need attention by the bucket, be it positive or negative, and will go to any length to get it.But then again the other games I play are online card games (belote &amp; tarot: the 2 best reasons to be French, I'll never forget the bemused stares we got when I was studying in the US and playing at the local ice cream parlor).</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190340</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190670</id>
	<title>Re:Realism:</title>
	<author>rainmayun</author>
	<datestamp>1266486540000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>You don't need technology to do this. All you need is a network of government informants.</htmltext>
<tokenext>You do n't need technology to do this .
All you need is a network of government informants .</tokentext>
<sentencetext>You don't need technology to do this.
All you need is a network of government informants.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190020</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190286</id>
	<title>More realistic?</title>
	<author>Anonymous</author>
	<datestamp>1266485580000</datestamp>
	<modclass>Funny</modclass>
	<modscore>2</modscore>
	<htmltext>It will be more realistic because my entire world is really made up of hexes and I can only move in one of six directions?</htmltext>
<tokenext>It will be more realistic because my entire world is really made up of hexes and I can only move in one of six directions ?</tokentext>
<sentencetext>It will be more realistic because my entire world is really made up of hexes and I can only move in one of six directions?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31191358</id>
	<title>Re:Moddability = Success</title>
	<author>Divide By Zero</author>
	<datestamp>1266488820000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext>The game's official cite claims "unprecedented modding tools" and "unlimited options".  I acknowledge that marketing department promises and five bucks will get you a happy meal, but at the very least, they know what you want to hear.</htmltext>
<tokenext>The game 's official cite claims " unprecedented modding tools " and " unlimited options " .
I acknowledge that marketing department promises and five bucks will get you a happy meal , but at the very least , they know what you want to hear .</tokentext>
<sentencetext>The game's official cite claims "unprecedented modding tools" and "unlimited options".
I acknowledge that marketing department promises and five bucks will get you a happy meal, but at the very least, they know what you want to hear.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190340</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31194404</id>
	<title>Re:Moddability = Success</title>
	<author>Hurricane78</author>
	<datestamp>1266504720000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Should have read the site. (Information -&gt; Features -&gt; [scroll to the end]) Their marketing blurb states:</p><p><div class="quote"><p> <strong>MODABILITY</strong><br>With unprecedented modding tools, players will have unlimited options for modding Civ V any way they like.</p></div><p>So I think they are at least very aware of it.</p></div>
	</htmltext>
<tokenext>Should have read the site .
( Information - &gt; Features - &gt; [ scroll to the end ] ) Their marketing blurb states : MODABILITYWith unprecedented modding tools , players will have unlimited options for modding Civ V any way they like.So I think they are at least very aware of it .</tokentext>
<sentencetext>Should have read the site.
(Information -&gt; Features -&gt; [scroll to the end]) Their marketing blurb states: MODABILITYWith unprecedented modding tools, players will have unlimited options for modding Civ V any way they like.So I think they are at least very aware of it.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190340</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190180</id>
	<title>Re:Mac</title>
	<author>CorporateSuit</author>
	<datestamp>1266485340000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext>Or they could follow the example of Blizzard and release only the stoneage for single player (while letting you play through all ages in multiplayer, minus 50\% of the military units) and then next month, release classical age with another 25\% of the units, and then modern age with the rest of the units.</htmltext>
<tokenext>Or they could follow the example of Blizzard and release only the stoneage for single player ( while letting you play through all ages in multiplayer , minus 50 \ % of the military units ) and then next month , release classical age with another 25 \ % of the units , and then modern age with the rest of the units .</tokentext>
<sentencetext>Or they could follow the example of Blizzard and release only the stoneage for single player (while letting you play through all ages in multiplayer, minus 50\% of the military units) and then next month, release classical age with another 25\% of the units, and then modern age with the rest of the units.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190040</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31197494</id>
	<title>Re:Worth checking out, but not spectacular...</title>
	<author>Anonymous</author>
	<datestamp>1266580860000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Your unit creation system sounds a lot like what Elemental (by Stardock) is doing</p><p><a href="http://elementalgame.com/gameplay.asp" title="elementalgame.com" rel="nofollow">http://elementalgame.com/gameplay.asp</a> [elementalgame.com]<br>and <a href="http://forums.elementalgame.com/365950" title="elementalgame.com" rel="nofollow">http://forums.elementalgame.com/365950</a> [elementalgame.com]</p></htmltext>
<tokenext>Your unit creation system sounds a lot like what Elemental ( by Stardock ) is doinghttp : //elementalgame.com/gameplay.asp [ elementalgame.com ] and http : //forums.elementalgame.com/365950 [ elementalgame.com ]</tokentext>
<sentencetext>Your unit creation system sounds a lot like what Elemental (by Stardock) is doinghttp://elementalgame.com/gameplay.asp [elementalgame.com]and http://forums.elementalgame.com/365950 [elementalgame.com]</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_194237.31190594</parent>
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