<article>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#article10_02_18_0719256</id>
	<title>Ubisoft's Constant Net Connection DRM Confirmed</title>
	<author>Soulskill</author>
	<datestamp>1266521160000</datestamp>
	<htmltext>A few weeks ago we discussed news of Ubisoft's <a href="http://games.slashdot.org/story/10/01/27/0625244/Future-Ubisoft-Games-To-Require-Constant-Internet-Access">DRM plans for future games</a>, which reportedly went so far as to require a constant net connection, terminating your game if you get disconnected for any reason. Well, it's here; upon playing review copies of the PC version of <em>Assassin's Creed 2</em> and <em>Settlers VII</em>, PCGamer <a href="http://www.computerandvideogames.com/article.php?id=235290&amp;site=pcg">found the DRM just as annoying as you might expect</a>. Quoting:
<i>"If you get disconnected while playing, you're booted out of the game. All your progress since the last checkpoint or savegame is lost, and your only options are to quit to Windows or wait until you're reconnected. The game first starts the Ubisoft Game Launcher, which checks for updates. If you try to launch the game when you're not online, you hit an error message right away. So I tried a different test: start the game while online, play a little, then unplug my net cable. This is the same as what happens if your net connection drops momentarily, your router is rebooted, or the game loses its connection to Ubisoft's 'Master servers.' The game stopped, and I was dumped back to a menu screen &mdash; all my progress since it last autosaved was lost."</i></htmltext>
<tokenext>A few weeks ago we discussed news of Ubisoft 's DRM plans for future games , which reportedly went so far as to require a constant net connection , terminating your game if you get disconnected for any reason .
Well , it 's here ; upon playing review copies of the PC version of Assassin 's Creed 2 and Settlers VII , PCGamer found the DRM just as annoying as you might expect .
Quoting : " If you get disconnected while playing , you 're booted out of the game .
All your progress since the last checkpoint or savegame is lost , and your only options are to quit to Windows or wait until you 're reconnected .
The game first starts the Ubisoft Game Launcher , which checks for updates .
If you try to launch the game when you 're not online , you hit an error message right away .
So I tried a different test : start the game while online , play a little , then unplug my net cable .
This is the same as what happens if your net connection drops momentarily , your router is rebooted , or the game loses its connection to Ubisoft 's 'Master servers .
' The game stopped , and I was dumped back to a menu screen    all my progress since it last autosaved was lost .
"</tokentext>
<sentencetext>A few weeks ago we discussed news of Ubisoft's DRM plans for future games, which reportedly went so far as to require a constant net connection, terminating your game if you get disconnected for any reason.
Well, it's here; upon playing review copies of the PC version of Assassin's Creed 2 and Settlers VII, PCGamer found the DRM just as annoying as you might expect.
Quoting:
"If you get disconnected while playing, you're booted out of the game.
All your progress since the last checkpoint or savegame is lost, and your only options are to quit to Windows or wait until you're reconnected.
The game first starts the Ubisoft Game Launcher, which checks for updates.
If you try to launch the game when you're not online, you hit an error message right away.
So I tried a different test: start the game while online, play a little, then unplug my net cable.
This is the same as what happens if your net connection drops momentarily, your router is rebooted, or the game loses its connection to Ubisoft's 'Master servers.
' The game stopped, and I was dumped back to a menu screen — all my progress since it last autosaved was lost.
"</sentencetext>
</article>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31182658</id>
	<title>Next step: game code on server</title>
	<author>Issarlk</author>
	<datestamp>1266498120000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Once every game need a connection to the mothership to run, they could as well (and probably WILL) put some of the game code on the server.
Not critical code that renders the frame, but what about the menus, options, all that slow stuff  that wouldn't overload their servers.

Then once they do that, the pirated version needs to fill gapping holes in the game with rewriten code ; a bit like reverse engineering a MMORPG server. Good luck with releasing pirated versions before the next version of the game is out.</htmltext>
<tokenext>Once every game need a connection to the mothership to run , they could as well ( and probably WILL ) put some of the game code on the server .
Not critical code that renders the frame , but what about the menus , options , all that slow stuff that would n't overload their servers .
Then once they do that , the pirated version needs to fill gapping holes in the game with rewriten code ; a bit like reverse engineering a MMORPG server .
Good luck with releasing pirated versions before the next version of the game is out .</tokentext>
<sentencetext>Once every game need a connection to the mothership to run, they could as well (and probably WILL) put some of the game code on the server.
Not critical code that renders the frame, but what about the menus, options, all that slow stuff  that wouldn't overload their servers.
Then once they do that, the pirated version needs to fill gapping holes in the game with rewriten code ; a bit like reverse engineering a MMORPG server.
Good luck with releasing pirated versions before the next version of the game is out.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31184334</id>
	<title>Re:Finally</title>
	<author>Anonymous</author>
	<datestamp>1266508260000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p>At last, they've made DRM so obnoxious, intrusive and butt-fuckingly annoying that even the average Joe will become enraged at the audacity of the thing. Hope Ubisoft has a team of people standing by ready to explain to people with shaky wireless routers or traffic-shaping ISPs why their game keeps booting them out.</p><p>I'm calling it - less than three months after release before they patch this out due to overwhelmingly bad press. Christ Ubisoft, who do you think you are?</p></div><p>butt-fuckingly annoying? really, when's the last time you got fucked in the butt and thought, "that's annoying." getting butt-fucked is either enjoyable or unpleasant. what you're saying is like having an inconvenient blow-job. there's no such thing.</p></div>
	</htmltext>
<tokenext>At last , they 've made DRM so obnoxious , intrusive and butt-fuckingly annoying that even the average Joe will become enraged at the audacity of the thing .
Hope Ubisoft has a team of people standing by ready to explain to people with shaky wireless routers or traffic-shaping ISPs why their game keeps booting them out.I 'm calling it - less than three months after release before they patch this out due to overwhelmingly bad press .
Christ Ubisoft , who do you think you are ? butt-fuckingly annoying ?
really , when 's the last time you got fucked in the butt and thought , " that 's annoying .
" getting butt-fucked is either enjoyable or unpleasant .
what you 're saying is like having an inconvenient blow-job .
there 's no such thing .</tokentext>
<sentencetext>At last, they've made DRM so obnoxious, intrusive and butt-fuckingly annoying that even the average Joe will become enraged at the audacity of the thing.
Hope Ubisoft has a team of people standing by ready to explain to people with shaky wireless routers or traffic-shaping ISPs why their game keeps booting them out.I'm calling it - less than three months after release before they patch this out due to overwhelmingly bad press.
Christ Ubisoft, who do you think you are?butt-fuckingly annoying?
really, when's the last time you got fucked in the butt and thought, "that's annoying.
" getting butt-fucked is either enjoyable or unpleasant.
what you're saying is like having an inconvenient blow-job.
there's no such thing.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31181150</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31182632</id>
	<title>Re:DRM fights used game sales, not piracy.</title>
	<author>Kjella</author>
	<datestamp>1266497820000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I'd love to hear if this was really true. It's like building a car that'll tear itself apart in a few years and be a terrible second hand car. The lack of resale value will of course have no impact on the price people are willing to pay for a new one, right?<nobr> <wbr></nobr>...right?</p></htmltext>
<tokenext>I 'd love to hear if this was really true .
It 's like building a car that 'll tear itself apart in a few years and be a terrible second hand car .
The lack of resale value will of course have no impact on the price people are willing to pay for a new one , right ?
...right ?</tokentext>
<sentencetext>I'd love to hear if this was really true.
It's like building a car that'll tear itself apart in a few years and be a terrible second hand car.
The lack of resale value will of course have no impact on the price people are willing to pay for a new one, right?
...right?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31181548</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31182848</id>
	<title>Class Action Lawsuit</title>
	<author>Kintar1900</author>
	<datestamp>1266500100000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Do we REALLY have to wait for the game to release before we file?<nobr> <wbr></nobr>:)</htmltext>
<tokenext>Do we REALLY have to wait for the game to release before we file ?
: )</tokentext>
<sentencetext>Do we REALLY have to wait for the game to release before we file?
:)</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31184496</id>
	<title>Re:Finally</title>
	<author>Anonymous</author>
	<datestamp>1266508980000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>PC gamers will just turn to consoles. Which is an advantage for Ubisoft, since consoles easier/cheaper to support.</p></htmltext>
<tokenext>PC gamers will just turn to consoles .
Which is an advantage for Ubisoft , since consoles easier/cheaper to support .</tokentext>
<sentencetext>PC gamers will just turn to consoles.
Which is an advantage for Ubisoft, since consoles easier/cheaper to support.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31181150</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31181868</id>
	<title>Debt...</title>
	<author>Tim12s</author>
	<datestamp>1266489180000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Imagine... every pirated movie and every pirated software in asia/eurasia/south america were paid....</p><p>What would happen to the US trade deficit and what would happen to happen to US debt... it would be significantly decreased.</p><p>By moving from manufacturing to computer software/media the involved countries hurt themselves because it is easy to bypass their protection.</p><p>The DRM used today may not be great but its evolving for better or for worse and hopefully in about 20 years time there might be something less intrusive.</p></htmltext>
<tokenext>Imagine... every pirated movie and every pirated software in asia/eurasia/south america were paid....What would happen to the US trade deficit and what would happen to happen to US debt... it would be significantly decreased.By moving from manufacturing to computer software/media the involved countries hurt themselves because it is easy to bypass their protection.The DRM used today may not be great but its evolving for better or for worse and hopefully in about 20 years time there might be something less intrusive .</tokentext>
<sentencetext>Imagine... every pirated movie and every pirated software in asia/eurasia/south america were paid....What would happen to the US trade deficit and what would happen to happen to US debt... it would be significantly decreased.By moving from manufacturing to computer software/media the involved countries hurt themselves because it is easy to bypass their protection.The DRM used today may not be great but its evolving for better or for worse and hopefully in about 20 years time there might be something less intrusive.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31181798</id>
	<title>A case of DRM driving people to Pirate.</title>
	<author>upuv</author>
	<datestamp>1266488520000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext><p>I know others have said what I am going to say.  But this is nuts.</p><p>With people moving more and more to various wireless net connections more and more people are going to have intermittent connection issues.  People are simply going to download the hacked version in order to play the game.  It doesn't take a rocket scientist to figure out that people will once again learn that the hacked version of the game is the most user friendly.</p><p>This DRM tactic is going to kill any potential profits.</p><p>MORONS.</p><p>I remember looking forward to SPORE.  This game took forever to hit the market.  Then what do they do.  They put crippling DRM on it. So what happens.  It becomes the most pirated game in history.  I simply gave the game a miss all together.</p><p>DRM failed for the music industry.  It's failing for Video.  It is and will fail the game industry.  DRM is only there to make greedy execs comfortable.  It only results in yet more lost money and it hurts the customer.</p></htmltext>
<tokenext>I know others have said what I am going to say .
But this is nuts.With people moving more and more to various wireless net connections more and more people are going to have intermittent connection issues .
People are simply going to download the hacked version in order to play the game .
It does n't take a rocket scientist to figure out that people will once again learn that the hacked version of the game is the most user friendly.This DRM tactic is going to kill any potential profits.MORONS.I remember looking forward to SPORE .
This game took forever to hit the market .
Then what do they do .
They put crippling DRM on it .
So what happens .
It becomes the most pirated game in history .
I simply gave the game a miss all together.DRM failed for the music industry .
It 's failing for Video .
It is and will fail the game industry .
DRM is only there to make greedy execs comfortable .
It only results in yet more lost money and it hurts the customer .</tokentext>
<sentencetext>I know others have said what I am going to say.
But this is nuts.With people moving more and more to various wireless net connections more and more people are going to have intermittent connection issues.
People are simply going to download the hacked version in order to play the game.
It doesn't take a rocket scientist to figure out that people will once again learn that the hacked version of the game is the most user friendly.This DRM tactic is going to kill any potential profits.MORONS.I remember looking forward to SPORE.
This game took forever to hit the market.
Then what do they do.
They put crippling DRM on it.
So what happens.
It becomes the most pirated game in history.
I simply gave the game a miss all together.DRM failed for the music industry.
It's failing for Video.
It is and will fail the game industry.
DRM is only there to make greedy execs comfortable.
It only results in yet more lost money and it hurts the customer.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31186888</id>
	<title>Re:What about World of Warcraft?</title>
	<author>FSWKU</author>
	<datestamp>1266518340000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p>What is the big deal? I hate DRM as much as the next guy, but nobody is complaining to Blizzard that they can't play their game offline.</p></div></blockquote><p>
Except that <em>Assassin's Creed 2</em> is SINGLE-PLAYER-ONLY. With WoW, it's universally known to be an online-only, MULTIPLAYER game. There is no complaining about not being able to play offline, because the entire point of the game is to play with large groups of people.
<br> <br>
AC2, on the other hand, has NO multiplayer. It's a strictly single-player adventure. Maybe you missed the part where you get dumped back to the menu if your connection drops for any reason whatsoever? All progress/checkpoints since your last save are lost. Get dumped offline in WoW and you can usually pick back up where you left off (or get your corpse if you were in a 40-man boss fight, since you most likely died before the connection did).
<br> <br>
tl;dr <br>Always-on connections are expected for multiplayer games, as it's just common sense. Requiring a constant connection to be allowed to play a single-player game is treating your customers as if they were criminals, which should be a criminal act in and of itself.</p></div>
	</htmltext>
<tokenext>What is the big deal ?
I hate DRM as much as the next guy , but nobody is complaining to Blizzard that they ca n't play their game offline .
Except that Assassin 's Creed 2 is SINGLE-PLAYER-ONLY .
With WoW , it 's universally known to be an online-only , MULTIPLAYER game .
There is no complaining about not being able to play offline , because the entire point of the game is to play with large groups of people .
AC2 , on the other hand , has NO multiplayer .
It 's a strictly single-player adventure .
Maybe you missed the part where you get dumped back to the menu if your connection drops for any reason whatsoever ?
All progress/checkpoints since your last save are lost .
Get dumped offline in WoW and you can usually pick back up where you left off ( or get your corpse if you were in a 40-man boss fight , since you most likely died before the connection did ) .
tl ; dr Always-on connections are expected for multiplayer games , as it 's just common sense .
Requiring a constant connection to be allowed to play a single-player game is treating your customers as if they were criminals , which should be a criminal act in and of itself .</tokentext>
<sentencetext>What is the big deal?
I hate DRM as much as the next guy, but nobody is complaining to Blizzard that they can't play their game offline.
Except that Assassin's Creed 2 is SINGLE-PLAYER-ONLY.
With WoW, it's universally known to be an online-only, MULTIPLAYER game.
There is no complaining about not being able to play offline, because the entire point of the game is to play with large groups of people.
AC2, on the other hand, has NO multiplayer.
It's a strictly single-player adventure.
Maybe you missed the part where you get dumped back to the menu if your connection drops for any reason whatsoever?
All progress/checkpoints since your last save are lost.
Get dumped offline in WoW and you can usually pick back up where you left off (or get your corpse if you were in a 40-man boss fight, since you most likely died before the connection did).
tl;dr Always-on connections are expected for multiplayer games, as it's just common sense.
Requiring a constant connection to be allowed to play a single-player game is treating your customers as if they were criminals, which should be a criminal act in and of itself.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31185438</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31185802</id>
	<title>Nearly all PC gamers are unrepentant pirates</title>
	<author>Anonymous</author>
	<datestamp>1266513660000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Disclaimer: I work at one of the big publishers (maybe even the one discussed in this article...)</p><p>Yes I think this DRM is horrible.  Yes I think Ubisoft will get a lot of ill will from this.</p><p>But what you guys have to realize, is that we can tell from the downloading of patches, updates, etc. on our servers that <b>more than twenty people pirate our games for every person who paid cash money for them</b>.</p><p>The publishers are between a rock and a hard place; they have to do <b>something</b>, or they can't make any fucking money off of PC releases of their games and they will completely quit doing them.  The vast majority of PC gamers have a serious entitlement mentality -- they pay $3000 for a PC and drop $500 on a new video card every year, but they won't pay $60 or even $30 for any of the <b>dozens</b> of games that they play each year.</p><p>People prefer to steal them instead.  Trust me on this -- the publishers KNOW that the DRM is intrusive and they will lose some sales because of it and get a lot of ill will because of it and even drive some legitimate customers to become pirates because of it.  But they really have no choice.</p><p>I've worked on a couple of AAA games that sold many many copies on console, and far fewer copies on PC (so few that in fact, we lost money on the PC port).</p><p>The DRM-free boat has sailed already.  Things are going to be locked down like crazy for the next few years, anything that legit customers will tolerate will be tried.. because an entire generation of cheapass PC gamers grew up without paying for their games and now that they are adults they STILL feel entitled to just steal them.  And they will make up any necessary rationalization to avoid feeling guilty about the fact that they are ripping off the very people who work so hard to make those games for them.</p></htmltext>
<tokenext>Disclaimer : I work at one of the big publishers ( maybe even the one discussed in this article... ) Yes I think this DRM is horrible .
Yes I think Ubisoft will get a lot of ill will from this.But what you guys have to realize , is that we can tell from the downloading of patches , updates , etc .
on our servers that more than twenty people pirate our games for every person who paid cash money for them.The publishers are between a rock and a hard place ; they have to do something , or they ca n't make any fucking money off of PC releases of their games and they will completely quit doing them .
The vast majority of PC gamers have a serious entitlement mentality -- they pay $ 3000 for a PC and drop $ 500 on a new video card every year , but they wo n't pay $ 60 or even $ 30 for any of the dozens of games that they play each year.People prefer to steal them instead .
Trust me on this -- the publishers KNOW that the DRM is intrusive and they will lose some sales because of it and get a lot of ill will because of it and even drive some legitimate customers to become pirates because of it .
But they really have no choice.I 've worked on a couple of AAA games that sold many many copies on console , and far fewer copies on PC ( so few that in fact , we lost money on the PC port ) .The DRM-free boat has sailed already .
Things are going to be locked down like crazy for the next few years , anything that legit customers will tolerate will be tried.. because an entire generation of cheapass PC gamers grew up without paying for their games and now that they are adults they STILL feel entitled to just steal them .
And they will make up any necessary rationalization to avoid feeling guilty about the fact that they are ripping off the very people who work so hard to make those games for them .</tokentext>
<sentencetext>Disclaimer: I work at one of the big publishers (maybe even the one discussed in this article...)Yes I think this DRM is horrible.
Yes I think Ubisoft will get a lot of ill will from this.But what you guys have to realize, is that we can tell from the downloading of patches, updates, etc.
on our servers that more than twenty people pirate our games for every person who paid cash money for them.The publishers are between a rock and a hard place; they have to do something, or they can't make any fucking money off of PC releases of their games and they will completely quit doing them.
The vast majority of PC gamers have a serious entitlement mentality -- they pay $3000 for a PC and drop $500 on a new video card every year, but they won't pay $60 or even $30 for any of the dozens of games that they play each year.People prefer to steal them instead.
Trust me on this -- the publishers KNOW that the DRM is intrusive and they will lose some sales because of it and get a lot of ill will because of it and even drive some legitimate customers to become pirates because of it.
But they really have no choice.I've worked on a couple of AAA games that sold many many copies on console, and far fewer copies on PC (so few that in fact, we lost money on the PC port).The DRM-free boat has sailed already.
Things are going to be locked down like crazy for the next few years, anything that legit customers will tolerate will be tried.. because an entire generation of cheapass PC gamers grew up without paying for their games and now that they are adults they STILL feel entitled to just steal them.
And they will make up any necessary rationalization to avoid feeling guilty about the fact that they are ripping off the very people who work so hard to make those games for them.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31181548</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31183738</id>
	<title>Enough for me not to buy the game. Sigh...</title>
	<author>RaigetheFury</author>
	<datestamp>1266505380000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I'm no extremist on the view of DRM but this nailed in the coffin that I won't buy AC2. Sad... the first one was very enjoyable.</htmltext>
<tokenext>I 'm no extremist on the view of DRM but this nailed in the coffin that I wo n't buy AC2 .
Sad... the first one was very enjoyable .</tokentext>
<sentencetext>I'm no extremist on the view of DRM but this nailed in the coffin that I won't buy AC2.
Sad... the first one was very enjoyable.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31185438</id>
	<title>What about World of Warcraft?</title>
	<author>2obvious4u</author>
	<datestamp>1266512400000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>What is the big deal?  I hate DRM as much as the next guy, but nobody is complaining to Blizzard that they can't play their game offline.</htmltext>
<tokenext>What is the big deal ?
I hate DRM as much as the next guy , but nobody is complaining to Blizzard that they ca n't play their game offline .</tokentext>
<sentencetext>What is the big deal?
I hate DRM as much as the next guy, but nobody is complaining to Blizzard that they can't play their game offline.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31184582</id>
	<title>Totally Evil</title>
	<author>Anonymous</author>
	<datestamp>1266509340000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I don't like the fact this could/would/will be a total invasion of my privacy.<br>I don't want someone mining my behaviour. I understad their why that it totally valuable for them, but just the thought of it is evil.<br>I would opt in, given it was an option. but not if it's hasn't been defined anywhere.</p></htmltext>
<tokenext>I do n't like the fact this could/would/will be a total invasion of my privacy.I do n't want someone mining my behaviour .
I understad their why that it totally valuable for them , but just the thought of it is evil.I would opt in , given it was an option .
but not if it 's has n't been defined anywhere .</tokentext>
<sentencetext>I don't like the fact this could/would/will be a total invasion of my privacy.I don't want someone mining my behaviour.
I understad their why that it totally valuable for them, but just the thought of it is evil.I would opt in, given it was an option.
but not if it's hasn't been defined anywhere.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31182072</id>
	<title>The end of Ubisoft's PC gaming arm?</title>
	<author>Anonymous</author>
	<datestamp>1266491460000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I wonder if this is Ubisoft's way of killing off its PC gaming arm (and possibly having a go at killing off PC gaming in general).</p><p>I mean, lets look at the platforms.  The XBox 360, PS3 and Wii are all single hardware platforms, yes there are small differences like the existence or size of a hard disk, but one Xbox 360 is (to game developers) pretty much the same as another, same with PS3 and Wii.  If you look at PC's you have DirextX 9, 10 and 11, Windows XP, Vista and 7 and nVidia and ATI video cards just to start.  Thats 14 different possible combinations with just those three options.  Developing for and supporting (though you wonder if any games company actually invests in customer support) that kind of target hardware has got to be more expensive than console targets.  What better way to get out of the market than saying its rife with pirated games, very few people are buying our games any more, its not worth the investment.</p><p>Of course with DRM this vile you'll incur more support costs for people who bought the game and have problems with DRM, you'll drive people to buy the game and crack it (exposing honest people to the seedy underworld of the game pirates) and even cause people who would have bought it just to download a copy.  Honest people will be branded and thieves because of bugs in the DRM (I'm looking at you Microsoft) and Ubisoft will either go bust, pull out of the PC market or retire older buggy versions of their DRM (or maybe just disable a game because its too old) and in the process removing access to the games for people who have paid money for them while the pirates play on.  I wouldn't bet on Assassins Creed II being playable in 3 years without a crack.</p><p>I will admit I was a naysayer with Steam but I've grown to like that platform now.  In general it doesn't get in the way, you can spot games that have additional DRM and avoid them (and DLC that sneakily adds DRM, I'm looking at you Borderlands), you can still play your games while offline and Valve have shown they can run the service reliably (apart from those pesky release days where everything slows to a crawl).  But the difference between Steam and Ubisoft DRM is simply this, Stream has a huge benefit.  I can buy a game and any time in the future download the latest version of that game and patches can be applied automatically, no more searching around for the latest version.  Where is the benefit to the end user of this DRM?</p><p>Its not often I can say there is a game company worse than EA, Ubisoft have claimed that title.</p><p>I was looking forward to Assasins Creed II, but I&rsquo;m voting with my money and not buying it or any other game with this DRM in it.  Bye Bye Ubisoft.</p></htmltext>
<tokenext>I wonder if this is Ubisoft 's way of killing off its PC gaming arm ( and possibly having a go at killing off PC gaming in general ) .I mean , lets look at the platforms .
The XBox 360 , PS3 and Wii are all single hardware platforms , yes there are small differences like the existence or size of a hard disk , but one Xbox 360 is ( to game developers ) pretty much the same as another , same with PS3 and Wii .
If you look at PC 's you have DirextX 9 , 10 and 11 , Windows XP , Vista and 7 and nVidia and ATI video cards just to start .
Thats 14 different possible combinations with just those three options .
Developing for and supporting ( though you wonder if any games company actually invests in customer support ) that kind of target hardware has got to be more expensive than console targets .
What better way to get out of the market than saying its rife with pirated games , very few people are buying our games any more , its not worth the investment.Of course with DRM this vile you 'll incur more support costs for people who bought the game and have problems with DRM , you 'll drive people to buy the game and crack it ( exposing honest people to the seedy underworld of the game pirates ) and even cause people who would have bought it just to download a copy .
Honest people will be branded and thieves because of bugs in the DRM ( I 'm looking at you Microsoft ) and Ubisoft will either go bust , pull out of the PC market or retire older buggy versions of their DRM ( or maybe just disable a game because its too old ) and in the process removing access to the games for people who have paid money for them while the pirates play on .
I would n't bet on Assassins Creed II being playable in 3 years without a crack.I will admit I was a naysayer with Steam but I 've grown to like that platform now .
In general it does n't get in the way , you can spot games that have additional DRM and avoid them ( and DLC that sneakily adds DRM , I 'm looking at you Borderlands ) , you can still play your games while offline and Valve have shown they can run the service reliably ( apart from those pesky release days where everything slows to a crawl ) .
But the difference between Steam and Ubisoft DRM is simply this , Stream has a huge benefit .
I can buy a game and any time in the future download the latest version of that game and patches can be applied automatically , no more searching around for the latest version .
Where is the benefit to the end user of this DRM ? Its not often I can say there is a game company worse than EA , Ubisoft have claimed that title.I was looking forward to Assasins Creed II , but I    m voting with my money and not buying it or any other game with this DRM in it .
Bye Bye Ubisoft .</tokentext>
<sentencetext>I wonder if this is Ubisoft's way of killing off its PC gaming arm (and possibly having a go at killing off PC gaming in general).I mean, lets look at the platforms.
The XBox 360, PS3 and Wii are all single hardware platforms, yes there are small differences like the existence or size of a hard disk, but one Xbox 360 is (to game developers) pretty much the same as another, same with PS3 and Wii.
If you look at PC's you have DirextX 9, 10 and 11, Windows XP, Vista and 7 and nVidia and ATI video cards just to start.
Thats 14 different possible combinations with just those three options.
Developing for and supporting (though you wonder if any games company actually invests in customer support) that kind of target hardware has got to be more expensive than console targets.
What better way to get out of the market than saying its rife with pirated games, very few people are buying our games any more, its not worth the investment.Of course with DRM this vile you'll incur more support costs for people who bought the game and have problems with DRM, you'll drive people to buy the game and crack it (exposing honest people to the seedy underworld of the game pirates) and even cause people who would have bought it just to download a copy.
Honest people will be branded and thieves because of bugs in the DRM (I'm looking at you Microsoft) and Ubisoft will either go bust, pull out of the PC market or retire older buggy versions of their DRM (or maybe just disable a game because its too old) and in the process removing access to the games for people who have paid money for them while the pirates play on.
I wouldn't bet on Assassins Creed II being playable in 3 years without a crack.I will admit I was a naysayer with Steam but I've grown to like that platform now.
In general it doesn't get in the way, you can spot games that have additional DRM and avoid them (and DLC that sneakily adds DRM, I'm looking at you Borderlands), you can still play your games while offline and Valve have shown they can run the service reliably (apart from those pesky release days where everything slows to a crawl).
But the difference between Steam and Ubisoft DRM is simply this, Stream has a huge benefit.
I can buy a game and any time in the future download the latest version of that game and patches can be applied automatically, no more searching around for the latest version.
Where is the benefit to the end user of this DRM?Its not often I can say there is a game company worse than EA, Ubisoft have claimed that title.I was looking forward to Assasins Creed II, but I’m voting with my money and not buying it or any other game with this DRM in it.
Bye Bye Ubisoft.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31181260</id>
	<title>New round of pirates incoming</title>
	<author>mykos</author>
	<datestamp>1266526380000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext>Some people don't pirate because they haven't been bothered enough by DRM to seek out DRM-free copies.

<br>
<br>
Ubisoft is creating a new round of pirates from formerly legitimate customers.</htmltext>
<tokenext>Some people do n't pirate because they have n't been bothered enough by DRM to seek out DRM-free copies .
Ubisoft is creating a new round of pirates from formerly legitimate customers .</tokentext>
<sentencetext>Some people don't pirate because they haven't been bothered enough by DRM to seek out DRM-free copies.
Ubisoft is creating a new round of pirates from formerly legitimate customers.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31186058</id>
	<title>Hard to crack online application logic</title>
	<author>daffy951</author>
	<datestamp>1266514800000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I think the reason they force us to be online at all time is that their new drm stuff probably place some of the application logic on the drm servers.. Of course we'll hate not beeing able to play without beeing online, but I don't see how it can get cracked (if not some clever crackers reverse engineer the stuff controlled from the drm servers).</htmltext>
<tokenext>I think the reason they force us to be online at all time is that their new drm stuff probably place some of the application logic on the drm servers.. Of course we 'll hate not beeing able to play without beeing online , but I do n't see how it can get cracked ( if not some clever crackers reverse engineer the stuff controlled from the drm servers ) .</tokentext>
<sentencetext>I think the reason they force us to be online at all time is that their new drm stuff probably place some of the application logic on the drm servers.. Of course we'll hate not beeing able to play without beeing online, but I don't see how it can get cracked (if not some clever crackers reverse engineer the stuff controlled from the drm servers).</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31181384</id>
	<title>Re:Finally</title>
	<author>Anonymous</author>
	<datestamp>1266484260000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p>Christ Ubisoft, who do you think you are?</p></div><p>You answered your own question.</p><p><div class="quote"><p>so obnoxious<nobr> <wbr></nobr>... butt-fuckingly annoying<nobr> <wbr></nobr>... even the average Joe will become enraged at the audacity</p></div><p>They're French.</p></div>
	</htmltext>
<tokenext>Christ Ubisoft , who do you think you are ? You answered your own question.so obnoxious ... butt-fuckingly annoying ... even the average Joe will become enraged at the audacityThey 're French .</tokentext>
<sentencetext>Christ Ubisoft, who do you think you are?You answered your own question.so obnoxious ... butt-fuckingly annoying ... even the average Joe will become enraged at the audacityThey're French.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31181150</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31181218</id>
	<title>Cloud gaming?</title>
	<author>T Murphy</author>
	<datestamp>1266525960000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>4</modscore>
	<htmltext>I'm assuming Ubisoft, EA and the like are starting to dream about gaming on the cloud- complete control over access to the content, mandatory constant internet connection to the servers, and no pirateable game files being distributed to consumers. In addition, it will become much easier to cite server costs as a reason to shut down a game after a few years.</htmltext>
<tokenext>I 'm assuming Ubisoft , EA and the like are starting to dream about gaming on the cloud- complete control over access to the content , mandatory constant internet connection to the servers , and no pirateable game files being distributed to consumers .
In addition , it will become much easier to cite server costs as a reason to shut down a game after a few years .</tokentext>
<sentencetext>I'm assuming Ubisoft, EA and the like are starting to dream about gaming on the cloud- complete control over access to the content, mandatory constant internet connection to the servers, and no pirateable game files being distributed to consumers.
In addition, it will become much easier to cite server costs as a reason to shut down a game after a few years.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31195682</id>
	<title>The age of genuine innovation has ended... for now</title>
	<author>nataflux</author>
	<datestamp>1266514200000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I think what we will see developing in the video game industry is a thick line of separation between shitty mainstream sellers, that are thrown together and marketed to make a quick dollar, and the games that are made by developers who make games that they want to play. This is based off of the current state of the film industry, where genuinely good films are far and few between, and every year is littered with stacks of sacks of shit: unwarranted sequels, umpteenth remakes of destroyed franchises, and cookie cutter films. Heck, we already are seeing a clear bias in the media - he who shells out more money, gets better reviews and coverage from gamespot, etc.



I could give you 100 reasons why you shouldn't have bought your xbox or blockbuster game, but the problem is that we dwell within a sea of idiocracy, there are too many idiots buying these shitty games from these mega companies, and our protest will (and has to date) accomplish(ed) very little, so here are our options:
1. Study every game being released, and only buy what is in favor of the end user.
2. Become a developer, make games without bullshit, and be hugely successful, and therefore change the industry
3. Demand regulations from your corresponding government to break publisher monopolies and outlaw things such as DRM


That's all i have to say. And you know, its quite a shame where talented, aspiring developers need to piggyback on a publisher for their software to be successful, and to think that only 10-15 years ago 2 man companies were developing games out of their garage.</htmltext>
<tokenext>I think what we will see developing in the video game industry is a thick line of separation between shitty mainstream sellers , that are thrown together and marketed to make a quick dollar , and the games that are made by developers who make games that they want to play .
This is based off of the current state of the film industry , where genuinely good films are far and few between , and every year is littered with stacks of sacks of shit : unwarranted sequels , umpteenth remakes of destroyed franchises , and cookie cutter films .
Heck , we already are seeing a clear bias in the media - he who shells out more money , gets better reviews and coverage from gamespot , etc .
I could give you 100 reasons why you should n't have bought your xbox or blockbuster game , but the problem is that we dwell within a sea of idiocracy , there are too many idiots buying these shitty games from these mega companies , and our protest will ( and has to date ) accomplish ( ed ) very little , so here are our options : 1 .
Study every game being released , and only buy what is in favor of the end user .
2. Become a developer , make games without bullshit , and be hugely successful , and therefore change the industry 3 .
Demand regulations from your corresponding government to break publisher monopolies and outlaw things such as DRM That 's all i have to say .
And you know , its quite a shame where talented , aspiring developers need to piggyback on a publisher for their software to be successful , and to think that only 10-15 years ago 2 man companies were developing games out of their garage .</tokentext>
<sentencetext>I think what we will see developing in the video game industry is a thick line of separation between shitty mainstream sellers, that are thrown together and marketed to make a quick dollar, and the games that are made by developers who make games that they want to play.
This is based off of the current state of the film industry, where genuinely good films are far and few between, and every year is littered with stacks of sacks of shit: unwarranted sequels, umpteenth remakes of destroyed franchises, and cookie cutter films.
Heck, we already are seeing a clear bias in the media - he who shells out more money, gets better reviews and coverage from gamespot, etc.
I could give you 100 reasons why you shouldn't have bought your xbox or blockbuster game, but the problem is that we dwell within a sea of idiocracy, there are too many idiots buying these shitty games from these mega companies, and our protest will (and has to date) accomplish(ed) very little, so here are our options:
1.
Study every game being released, and only buy what is in favor of the end user.
2. Become a developer, make games without bullshit, and be hugely successful, and therefore change the industry
3.
Demand regulations from your corresponding government to break publisher monopolies and outlaw things such as DRM


That's all i have to say.
And you know, its quite a shame where talented, aspiring developers need to piggyback on a publisher for their software to be successful, and to think that only 10-15 years ago 2 man companies were developing games out of their garage.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31181554</id>
	<title>Seriously?</title>
	<author>rastoboy29</author>
	<datestamp>1266485940000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><tt>Did they really fucking do that?<br><br>Seriously?&nbsp; </tt></htmltext>
<tokenext>Did they really fucking do that ? Seriously ?  </tokentext>
<sentencetext>Did they really fucking do that?Seriously?  </sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31185330</id>
	<title>This springs to mind...</title>
	<author>Skarekrow73</author>
	<datestamp>1266512040000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><a href="http://ve3d.ign.com/articles/news/40241/Ubisoft-Allegedly-Releases-Crack-As-Official-Fix" title="ign.com" rel="nofollow">http://ve3d.ign.com/articles/news/40241/Ubisoft-Allegedly-Releases-Crack-As-Official-Fix</a> [ign.com]</htmltext>
<tokenext>http : //ve3d.ign.com/articles/news/40241/Ubisoft-Allegedly-Releases-Crack-As-Official-Fix [ ign.com ]</tokentext>
<sentencetext>http://ve3d.ign.com/articles/news/40241/Ubisoft-Allegedly-Releases-Crack-As-Official-Fix [ign.com]</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31192170</id>
	<title>you aren't the target market stop thinking you are</title>
	<author>mrmud</author>
	<datestamp>1266492180000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>blah blah blah, this hurts consumers, blah blah blah, developers are stupid because the put DRM in expecting to end piracy, blah blah blah.<br> <br>


Developers aren't stupid; they know the bottom line. That DRM drives away a <i>certain type</i> of customer. And guess what? That's fine with them. They aren't interested in customers who are gamers. <b>They are interested in customers who put up with their shit and still pay for it.</b> You aren't their target market. Their target market is Grandma who buys whatever little Johnny wants. Or the guy who doesn't care about archiving games because he'll be onto the next one within a week.</htmltext>
<tokenext>blah blah blah , this hurts consumers , blah blah blah , developers are stupid because the put DRM in expecting to end piracy , blah blah blah .
Developers are n't stupid ; they know the bottom line .
That DRM drives away a certain type of customer .
And guess what ?
That 's fine with them .
They are n't interested in customers who are gamers .
They are interested in customers who put up with their shit and still pay for it .
You are n't their target market .
Their target market is Grandma who buys whatever little Johnny wants .
Or the guy who does n't care about archiving games because he 'll be onto the next one within a week .</tokentext>
<sentencetext>blah blah blah, this hurts consumers, blah blah blah, developers are stupid because the put DRM in expecting to end piracy, blah blah blah.
Developers aren't stupid; they know the bottom line.
That DRM drives away a certain type of customer.
And guess what?
That's fine with them.
They aren't interested in customers who are gamers.
They are interested in customers who put up with their shit and still pay for it.
You aren't their target market.
Their target market is Grandma who buys whatever little Johnny wants.
Or the guy who doesn't care about archiving games because he'll be onto the next one within a week.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31182010</id>
	<title>A cure to this disease?</title>
	<author>Vitani</author>
	<datestamp>1266490560000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I may get arrested for suggesting this, but surely on release day, and for as many days as possible after, if there was a DDOS attack on Ubisoft's master servers not only would people like us not be buying the game, but normal people would return it to the shops because it "doesn't work"? Ubisoft would have a big commercial and media problem on their hands, hopefully so big that would cause them to re-think this strategy?
<br> <br>
Or maybe they'll just blame the pirates for the down-time and use worse DRM next time? What would be worse than this though?</htmltext>
<tokenext>I may get arrested for suggesting this , but surely on release day , and for as many days as possible after , if there was a DDOS attack on Ubisoft 's master servers not only would people like us not be buying the game , but normal people would return it to the shops because it " does n't work " ?
Ubisoft would have a big commercial and media problem on their hands , hopefully so big that would cause them to re-think this strategy ?
Or maybe they 'll just blame the pirates for the down-time and use worse DRM next time ?
What would be worse than this though ?</tokentext>
<sentencetext>I may get arrested for suggesting this, but surely on release day, and for as many days as possible after, if there was a DDOS attack on Ubisoft's master servers not only would people like us not be buying the game, but normal people would return it to the shops because it "doesn't work"?
Ubisoft would have a big commercial and media problem on their hands, hopefully so big that would cause them to re-think this strategy?
Or maybe they'll just blame the pirates for the down-time and use worse DRM next time?
What would be worse than this though?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31182182</id>
	<title>Ubisoft is dead to me now.</title>
	<author>madeye the younger</author>
	<datestamp>1266492720000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>... and I'll be avoiding anything tainted by Yves Guillemot and his four brothers, just as I've done for Smedley and Mcquaid after experiencing their inexcusable management of customer service with Everquest.</p></htmltext>
<tokenext>... and I 'll be avoiding anything tainted by Yves Guillemot and his four brothers , just as I 've done for Smedley and Mcquaid after experiencing their inexcusable management of customer service with Everquest .</tokentext>
<sentencetext>... and I'll be avoiding anything tainted by Yves Guillemot and his four brothers, just as I've done for Smedley and Mcquaid after experiencing their inexcusable management of customer service with Everquest.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31185604</id>
	<title>Re:Cloud gaming?</title>
	<author>canajin56</author>
	<datestamp>1266513000000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>No, Ubisoft is trying to kill PC gaming on purpose.  They actually had a fairly similar DRM system in Assassin's Creed 1, only it wasn't as obtrusive, and if you disabled your network connection, it played flawlessly.  When I bought it, it was unplayable, it kept freezing solid because the connection was lagging out.  Then they claimed AC1 sold so poorly due to piracy, and said PC gaming is dead and they'll never make another PC game.  But, they were told to anyways, so now they're pissed, and hope they if they get high scores on the PS3 version, and 0/10 on the PC version, and sell 5 copies total, maybe they won't be allowed to make PC games anymore, just like they wanted after AC1.</htmltext>
<tokenext>No , Ubisoft is trying to kill PC gaming on purpose .
They actually had a fairly similar DRM system in Assassin 's Creed 1 , only it was n't as obtrusive , and if you disabled your network connection , it played flawlessly .
When I bought it , it was unplayable , it kept freezing solid because the connection was lagging out .
Then they claimed AC1 sold so poorly due to piracy , and said PC gaming is dead and they 'll never make another PC game .
But , they were told to anyways , so now they 're pissed , and hope they if they get high scores on the PS3 version , and 0/10 on the PC version , and sell 5 copies total , maybe they wo n't be allowed to make PC games anymore , just like they wanted after AC1 .</tokentext>
<sentencetext>No, Ubisoft is trying to kill PC gaming on purpose.
They actually had a fairly similar DRM system in Assassin's Creed 1, only it wasn't as obtrusive, and if you disabled your network connection, it played flawlessly.
When I bought it, it was unplayable, it kept freezing solid because the connection was lagging out.
Then they claimed AC1 sold so poorly due to piracy, and said PC gaming is dead and they'll never make another PC game.
But, they were told to anyways, so now they're pissed, and hope they if they get high scores on the PS3 version, and 0/10 on the PC version, and sell 5 copies total, maybe they won't be allowed to make PC games anymore, just like they wanted after AC1.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31181218</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31181916</id>
	<title>Re:Finally</title>
	<author>Anonymous</author>
	<datestamp>1266489600000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Agreed.<br>It never took long before the annoying DRM from Spore was patched, and that was just a 3-install limit.</p><p>I'm honestly expecting it after 1 month at minimum.</p><p>These measures are just pathetic.<br>It's almost as if they are doing it on purpose to justify not wanting to develop on PCs.<br>"Oh look, see, our game got pirated, we're finished in PC games since our games get pirated all the time"</p><p>Surely no company is stupid enough to actually think something like this will just happen exactly like it is on the paper?<br>Not to mention the countless people without internet for PC, or still stuck on dial-up!</p><p>Why don't they just go ahead and release a USB TPM device as well, that'll make everyone happy...</p></htmltext>
<tokenext>Agreed.It never took long before the annoying DRM from Spore was patched , and that was just a 3-install limit.I 'm honestly expecting it after 1 month at minimum.These measures are just pathetic.It 's almost as if they are doing it on purpose to justify not wanting to develop on PCs .
" Oh look , see , our game got pirated , we 're finished in PC games since our games get pirated all the time " Surely no company is stupid enough to actually think something like this will just happen exactly like it is on the paper ? Not to mention the countless people without internet for PC , or still stuck on dial-up ! Why do n't they just go ahead and release a USB TPM device as well , that 'll make everyone happy.. .</tokentext>
<sentencetext>Agreed.It never took long before the annoying DRM from Spore was patched, and that was just a 3-install limit.I'm honestly expecting it after 1 month at minimum.These measures are just pathetic.It's almost as if they are doing it on purpose to justify not wanting to develop on PCs.
"Oh look, see, our game got pirated, we're finished in PC games since our games get pirated all the time"Surely no company is stupid enough to actually think something like this will just happen exactly like it is on the paper?Not to mention the countless people without internet for PC, or still stuck on dial-up!Why don't they just go ahead and release a USB TPM device as well, that'll make everyone happy...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31181150</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31186140</id>
	<title>Count me out from Ubisoft titles that do this</title>
	<author>Clomer</author>
	<datestamp>1266515160000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I've only ever purchased one Ubisoft title, and that was <i>Beyond Good and Evil</i> for the GameCube.  I rather enjoyed this game, and am excited that a sequel is in development, though likely still a few years from being released.  However, it seems unlikely that they will release a Wii version of BG&amp;E2, which means that I was going to be dependent on getting the PC version to enjoy the game.  However, if it winds up with the limitations of this draconian DRM, then I will pass on it entirely.<br>
<br>
People have often complained about Steam doing similar things.  However, in the case of Steam, it at least has an offline mode.  You get authenticated against the server, and then you can play your games offline.  I'm fine with the way Steam does things - my only real complaint is the lack of aftermarket sales, but I've never bought a used game anyway so it doesn't really affect me.<br>
<br>
No single-player game should ever require an active Internet connection to play.  Sure, it can be supported, allowing for saving progress on the server, but not required.</htmltext>
<tokenext>I 've only ever purchased one Ubisoft title , and that was Beyond Good and Evil for the GameCube .
I rather enjoyed this game , and am excited that a sequel is in development , though likely still a few years from being released .
However , it seems unlikely that they will release a Wii version of BG&amp;E2 , which means that I was going to be dependent on getting the PC version to enjoy the game .
However , if it winds up with the limitations of this draconian DRM , then I will pass on it entirely .
People have often complained about Steam doing similar things .
However , in the case of Steam , it at least has an offline mode .
You get authenticated against the server , and then you can play your games offline .
I 'm fine with the way Steam does things - my only real complaint is the lack of aftermarket sales , but I 've never bought a used game anyway so it does n't really affect me .
No single-player game should ever require an active Internet connection to play .
Sure , it can be supported , allowing for saving progress on the server , but not required .</tokentext>
<sentencetext>I've only ever purchased one Ubisoft title, and that was Beyond Good and Evil for the GameCube.
I rather enjoyed this game, and am excited that a sequel is in development, though likely still a few years from being released.
However, it seems unlikely that they will release a Wii version of BG&amp;E2, which means that I was going to be dependent on getting the PC version to enjoy the game.
However, if it winds up with the limitations of this draconian DRM, then I will pass on it entirely.
People have often complained about Steam doing similar things.
However, in the case of Steam, it at least has an offline mode.
You get authenticated against the server, and then you can play your games offline.
I'm fine with the way Steam does things - my only real complaint is the lack of aftermarket sales, but I've never bought a used game anyway so it doesn't really affect me.
No single-player game should ever require an active Internet connection to play.
Sure, it can be supported, allowing for saving progress on the server, but not required.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31184558</id>
	<title>Well thats does it</title>
	<author>Lazypete</author>
	<datestamp>1266509160000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>The most anying thing with DRM is that in fact it just annoy those who pay for the game. Those that pirate it, dont have that hassle.. and since I do pay for my games, well that just mean I'll stop buying Ubisoft games altogether. Maybe i'll just go knock at their door to tell them. They have an office 2 floors up from where I work.</htmltext>
<tokenext>The most anying thing with DRM is that in fact it just annoy those who pay for the game .
Those that pirate it , dont have that hassle.. and since I do pay for my games , well that just mean I 'll stop buying Ubisoft games altogether .
Maybe i 'll just go knock at their door to tell them .
They have an office 2 floors up from where I work .</tokentext>
<sentencetext>The most anying thing with DRM is that in fact it just annoy those who pay for the game.
Those that pirate it, dont have that hassle.. and since I do pay for my games, well that just mean I'll stop buying Ubisoft games altogether.
Maybe i'll just go knock at their door to tell them.
They have an office 2 floors up from where I work.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31182624</id>
	<title>Re:DDOS</title>
	<author>Issarlk</author>
	<datestamp>1266497760000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>so, when someon DDOS their servers...</p></div><p>fixed it for you.</p></div>
	</htmltext>
<tokenext>so , when someon DDOS their servers...fixed it for you .</tokentext>
<sentencetext>so, when someon DDOS their servers...fixed it for you.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31181212</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31181252</id>
	<title>Won't do shit.</title>
	<author>thegrassyknowl</author>
	<datestamp>1266526320000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext><p>This will just annoy the people who did buy the game. The real issue is that most users aren't technical and will just buy it, put up with the shit and accept that's the state of affairs. One day somebody will offer them a crack and suddenly they'll realise the shafting they got.</p><p>What's worse is that I predict that there will be an enormous amount of cracks and hacks for this game. It'll be so bad that all software companies will use it as an example of why we need even more and better DRM and how evil consumers really are.</p></htmltext>
<tokenext>This will just annoy the people who did buy the game .
The real issue is that most users are n't technical and will just buy it , put up with the shit and accept that 's the state of affairs .
One day somebody will offer them a crack and suddenly they 'll realise the shafting they got.What 's worse is that I predict that there will be an enormous amount of cracks and hacks for this game .
It 'll be so bad that all software companies will use it as an example of why we need even more and better DRM and how evil consumers really are .</tokentext>
<sentencetext>This will just annoy the people who did buy the game.
The real issue is that most users aren't technical and will just buy it, put up with the shit and accept that's the state of affairs.
One day somebody will offer them a crack and suddenly they'll realise the shafting they got.What's worse is that I predict that there will be an enormous amount of cracks and hacks for this game.
It'll be so bad that all software companies will use it as an example of why we need even more and better DRM and how evil consumers really are.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31185792</id>
	<title>Management email addressses</title>
	<author>Anonymous</author>
	<datestamp>1266513660000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I don't know if they're accurate but these email addresses didn't bounce:</p><p>LAURENT.DETOC@ubisoft.com - Executive Director, North America</p><p>ALAIN.MARTINEZ@ubisoft.com - CFO</p><p>Firstname.Lastname@ubisoft.com<br>http://www.ubisoftgroup.com/index.php?p=63&amp;art\_id=</p></htmltext>
<tokenext>I do n't know if they 're accurate but these email addresses did n't bounce : LAURENT.DETOC @ ubisoft.com - Executive Director , North AmericaALAIN.MARTINEZ @ ubisoft.com - CFOFirstname.Lastname @ ubisoft.comhttp : //www.ubisoftgroup.com/index.php ? p = 63&amp;art \ _id =</tokentext>
<sentencetext>I don't know if they're accurate but these email addresses didn't bounce:LAURENT.DETOC@ubisoft.com - Executive Director, North AmericaALAIN.MARTINEZ@ubisoft.com - CFOFirstname.Lastname@ubisoft.comhttp://www.ubisoftgroup.com/index.php?p=63&amp;art\_id=</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31182088</id>
	<title>Online play is key for me</title>
	<author>Anonymous</author>
	<datestamp>1266491580000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I buy games these days for one reason and one reason only - compelling online play.</p><p>I'll play the single player as a torrent and if its fun and I fancy a bit of PVP action the game gets a sale.Really its that simple, give me that and you have a customer every time.<br>Piss me off with this kind of ultra invasive drm and you wont even have that. You're relegated to playing on the 360 now Ubi and its a cold day in hell before I pay for xbox live</p></htmltext>
<tokenext>I buy games these days for one reason and one reason only - compelling online play.I 'll play the single player as a torrent and if its fun and I fancy a bit of PVP action the game gets a sale.Really its that simple , give me that and you have a customer every time.Piss me off with this kind of ultra invasive drm and you wont even have that .
You 're relegated to playing on the 360 now Ubi and its a cold day in hell before I pay for xbox live</tokentext>
<sentencetext>I buy games these days for one reason and one reason only - compelling online play.I'll play the single player as a torrent and if its fun and I fancy a bit of PVP action the game gets a sale.Really its that simple, give me that and you have a customer every time.Piss me off with this kind of ultra invasive drm and you wont even have that.
You're relegated to playing on the 360 now Ubi and its a cold day in hell before I pay for xbox live</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31197674</id>
	<title>Solutions:</title>
	<author>GuerreroDelInterfaz</author>
	<datestamp>1266582900000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>a) Don't buy the game.<br>b) Pirate it.</p><p>Yet another boost to "piracy" from clueless top-executives...</p><p>--<br>El Guerrero del Interfaz</p></htmltext>
<tokenext>a ) Do n't buy the game.b ) Pirate it.Yet another boost to " piracy " from clueless top-executives...--El Guerrero del Interfaz</tokentext>
<sentencetext>a) Don't buy the game.b) Pirate it.Yet another boost to "piracy" from clueless top-executives...--El Guerrero del Interfaz</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31181308</id>
	<title>who?</title>
	<author>Anonymous</author>
	<datestamp>1266483660000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>ubiwho?</p></htmltext>
<tokenext>ubiwho ?</tokentext>
<sentencetext>ubiwho?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31181466</id>
	<title>Simple Answer</title>
	<author>Anonymous</author>
	<datestamp>1266485220000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Do not buy any more Ubi Soft games.

When they'll feel their loss of sales, they MAY be thinking again about it.</htmltext>
<tokenext>Do not buy any more Ubi Soft games .
When they 'll feel their loss of sales , they MAY be thinking again about it .</tokentext>
<sentencetext>Do not buy any more Ubi Soft games.
When they'll feel their loss of sales, they MAY be thinking again about it.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31181440</id>
	<title>Re:Not a pirate</title>
	<author>Anonymous</author>
	<datestamp>1266484860000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Sorry, but I suspect you are doing something wrong, as there are still plenty of servers up for 2142, I still play it reguarly</p></htmltext>
<tokenext>Sorry , but I suspect you are doing something wrong , as there are still plenty of servers up for 2142 , I still play it reguarly</tokentext>
<sentencetext>Sorry, but I suspect you are doing something wrong, as there are still plenty of servers up for 2142, I still play it reguarly</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31181214</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31181780</id>
	<title>A possible scheme on Ubisoft's part?</title>
	<author>Anonymous</author>
	<datestamp>1266488400000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>This might be insanely crazy...</p><p>Keep in mind that software companies have to pay to include DRM in games. It's not exactly made for free.</p><p>A point that's already been stated here is that the issue of DRM will probably never enter the public consciousness until it becomes way too annoying to ignore.</p><p>So...what are the odds that maybe Ubisoft is trying to, in the long run, do everyone a favor by making unacceptably obtrusive DRM that will piss off a large number of customers, thus creating public awareness about DRM and create a huge backlash against it?</p><p>Then Ubisoft and the other companies (well, maybe not Ubisoft by this point) will increase profits by advertising later releases as "DRM-free" so people will buy THOSE copies by the zillions. More money from more demand...and everybody saves in the end by not having to pay to include DRM anymore.</p><p>Honestly, if I wanted to start the process of killing DRM off completely, I'd direct my software company to do something just like what Ubisoft is doing now. It's all just a matter of making the public angry enough that they take notice, then vote with their dollars against it.</p></htmltext>
<tokenext>This might be insanely crazy...Keep in mind that software companies have to pay to include DRM in games .
It 's not exactly made for free.A point that 's already been stated here is that the issue of DRM will probably never enter the public consciousness until it becomes way too annoying to ignore.So...what are the odds that maybe Ubisoft is trying to , in the long run , do everyone a favor by making unacceptably obtrusive DRM that will piss off a large number of customers , thus creating public awareness about DRM and create a huge backlash against it ? Then Ubisoft and the other companies ( well , maybe not Ubisoft by this point ) will increase profits by advertising later releases as " DRM-free " so people will buy THOSE copies by the zillions .
More money from more demand...and everybody saves in the end by not having to pay to include DRM anymore.Honestly , if I wanted to start the process of killing DRM off completely , I 'd direct my software company to do something just like what Ubisoft is doing now .
It 's all just a matter of making the public angry enough that they take notice , then vote with their dollars against it .</tokentext>
<sentencetext>This might be insanely crazy...Keep in mind that software companies have to pay to include DRM in games.
It's not exactly made for free.A point that's already been stated here is that the issue of DRM will probably never enter the public consciousness until it becomes way too annoying to ignore.So...what are the odds that maybe Ubisoft is trying to, in the long run, do everyone a favor by making unacceptably obtrusive DRM that will piss off a large number of customers, thus creating public awareness about DRM and create a huge backlash against it?Then Ubisoft and the other companies (well, maybe not Ubisoft by this point) will increase profits by advertising later releases as "DRM-free" so people will buy THOSE copies by the zillions.
More money from more demand...and everybody saves in the end by not having to pay to include DRM anymore.Honestly, if I wanted to start the process of killing DRM off completely, I'd direct my software company to do something just like what Ubisoft is doing now.
It's all just a matter of making the public angry enough that they take notice, then vote with their dollars against it.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31181370</id>
	<title>New Business Opportunities?</title>
	<author>Taco Cowboy</author>
	<datestamp>1266484140000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>What they are doing is like telling the customers <b>WE DON'T TRUST YOU</b> and that ain't the way to run a business.</p><p>Granted, most of the game players are kids, so basically they are bullying kids with all those dreaded DRM thingies.</p><p>There lies a silver lining though --- game players are there, throngs of them.</p><p>If they don't play this game, they will play another.</p><p>Business opportunities opening up whenever there is some screw-ups and this one ought to be big enough for others to invest in an all-open online gaming platform, no DRM, nothing.</p><p>Just log on and play.</p></htmltext>
<tokenext>What they are doing is like telling the customers WE DO N'T TRUST YOU and that ai n't the way to run a business.Granted , most of the game players are kids , so basically they are bullying kids with all those dreaded DRM thingies.There lies a silver lining though --- game players are there , throngs of them.If they do n't play this game , they will play another.Business opportunities opening up whenever there is some screw-ups and this one ought to be big enough for others to invest in an all-open online gaming platform , no DRM , nothing.Just log on and play .</tokentext>
<sentencetext>What they are doing is like telling the customers WE DON'T TRUST YOU and that ain't the way to run a business.Granted, most of the game players are kids, so basically they are bullying kids with all those dreaded DRM thingies.There lies a silver lining though --- game players are there, throngs of them.If they don't play this game, they will play another.Business opportunities opening up whenever there is some screw-ups and this one ought to be big enough for others to invest in an all-open online gaming platform, no DRM, nothing.Just log on and play.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31181204</id>
	<title>Even worse ...</title>
	<author>Anonymous</author>
	<datestamp>1266525840000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>What is even worse is that you won't be able to play to the game that you paid for when Ubisoft decides to not maintain anymore the server needed to play<nobr> <wbr></nobr>...</p></htmltext>
<tokenext>What is even worse is that you wo n't be able to play to the game that you paid for when Ubisoft decides to not maintain anymore the server needed to play .. .</tokentext>
<sentencetext>What is even worse is that you won't be able to play to the game that you paid for when Ubisoft decides to not maintain anymore the server needed to play ...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31181192</id>
	<title>Lately I've been paying</title>
	<author>Anonymous</author>
	<datestamp>1266525660000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I actually pay for my games but I refuse to pay for such draconian DRM. If you have machine limit activations or need constant internet access I'll just get your game via more customer friendly means.</htmltext>
<tokenext>I actually pay for my games but I refuse to pay for such draconian DRM .
If you have machine limit activations or need constant internet access I 'll just get your game via more customer friendly means .</tokentext>
<sentencetext>I actually pay for my games but I refuse to pay for such draconian DRM.
If you have machine limit activations or need constant internet access I'll just get your game via more customer friendly means.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31184748</id>
	<title>You'd think, they'd figure this out</title>
	<author>sleeponthemic</author>
	<datestamp>1266509820000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Having thought about this for a little while, it occurs to me that it's not so difficult as I envisioned, initially, to comprehend why they think they can get away with this.<br> <br> It's due to the enviable, massive success of MMO gaming, thesedays - all of which is basically running this type of DRM, albeit in a socially acceptable manner, by virtue of the fact that they are "online" games, only.

<br> <br>
Companies wanting this sort of DRM and to <b>truly</b> combat privacy need to build it in conjunction with a legitimate online component.  You see this practice becoming more prevalent with companies choosing to do away with standard server models, instead, taking full control of their online component with their own multiplayer deployment.  Sure, you get some industrious individuals managing to get onto these much more secure networks, but all in all, this is a form of DRM that is actually quite effective.</htmltext>
<tokenext>Having thought about this for a little while , it occurs to me that it 's not so difficult as I envisioned , initially , to comprehend why they think they can get away with this .
It 's due to the enviable , massive success of MMO gaming , thesedays - all of which is basically running this type of DRM , albeit in a socially acceptable manner , by virtue of the fact that they are " online " games , only .
Companies wanting this sort of DRM and to truly combat privacy need to build it in conjunction with a legitimate online component .
You see this practice becoming more prevalent with companies choosing to do away with standard server models , instead , taking full control of their online component with their own multiplayer deployment .
Sure , you get some industrious individuals managing to get onto these much more secure networks , but all in all , this is a form of DRM that is actually quite effective .</tokentext>
<sentencetext>Having thought about this for a little while, it occurs to me that it's not so difficult as I envisioned, initially, to comprehend why they think they can get away with this.
It's due to the enviable, massive success of MMO gaming, thesedays - all of which is basically running this type of DRM, albeit in a socially acceptable manner, by virtue of the fact that they are "online" games, only.
Companies wanting this sort of DRM and to truly combat privacy need to build it in conjunction with a legitimate online component.
You see this practice becoming more prevalent with companies choosing to do away with standard server models, instead, taking full control of their online component with their own multiplayer deployment.
Sure, you get some industrious individuals managing to get onto these much more secure networks, but all in all, this is a form of DRM that is actually quite effective.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31181476</id>
	<title>Re:Not a pirate</title>
	<author>Ascagnel</author>
	<datestamp>1266485280000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Poor example.  BF2142 wasn't a very good game (its a glorified mod of BF2) to start with, and the community largely abandoned it and either went to CoD4 (came out a few months later) or back to BF2.</htmltext>
<tokenext>Poor example .
BF2142 was n't a very good game ( its a glorified mod of BF2 ) to start with , and the community largely abandoned it and either went to CoD4 ( came out a few months later ) or back to BF2 .</tokentext>
<sentencetext>Poor example.
BF2142 wasn't a very good game (its a glorified mod of BF2) to start with, and the community largely abandoned it and either went to CoD4 (came out a few months later) or back to BF2.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31181214</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31181228</id>
	<title>The customer is never right.</title>
	<author>insanecarbonbasedlif</author>
	<datestamp>1266526020000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>As a matter of fact, the customer is probably a rotten thief. Ubisoft is just treating us all like the criminals we probably are!</htmltext>
<tokenext>As a matter of fact , the customer is probably a rotten thief .
Ubisoft is just treating us all like the criminals we probably are !</tokentext>
<sentencetext>As a matter of fact, the customer is probably a rotten thief.
Ubisoft is just treating us all like the criminals we probably are!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31186984</id>
	<title>Re:Mass effect 2</title>
	<author>NeutronCowboy</author>
	<datestamp>1266518820000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>On the 360, they entice you to tie the game to an EA account by giving you an extra character and another mission. Spoiler: the character isn't nearly as fleshed out as the others (though the loyalty mission is very well done), and the extra mission is absolutely, positively, the lamest in the entire game. As far as I can tell though, connecting to the EA account is not required to play the game. Unlike, say, the online mode of FIFA.</p><p>So if you don't like the EA tie in, don't get the extra content (not to mention that the extra content is available only to new purchases via a one-time code). ME2 is still a very good game without it.</p></htmltext>
<tokenext>On the 360 , they entice you to tie the game to an EA account by giving you an extra character and another mission .
Spoiler : the character is n't nearly as fleshed out as the others ( though the loyalty mission is very well done ) , and the extra mission is absolutely , positively , the lamest in the entire game .
As far as I can tell though , connecting to the EA account is not required to play the game .
Unlike , say , the online mode of FIFA.So if you do n't like the EA tie in , do n't get the extra content ( not to mention that the extra content is available only to new purchases via a one-time code ) .
ME2 is still a very good game without it .</tokentext>
<sentencetext>On the 360, they entice you to tie the game to an EA account by giving you an extra character and another mission.
Spoiler: the character isn't nearly as fleshed out as the others (though the loyalty mission is very well done), and the extra mission is absolutely, positively, the lamest in the entire game.
As far as I can tell though, connecting to the EA account is not required to play the game.
Unlike, say, the online mode of FIFA.So if you don't like the EA tie in, don't get the extra content (not to mention that the extra content is available only to new purchases via a one-time code).
ME2 is still a very good game without it.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31184782</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31298786</id>
	<title>Piracy is idiotic</title>
	<author>Anonymous</author>
	<datestamp>1267301880000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I know a couple of tweens that are sticking to PS2 because the PS3 is "too expensive" and they (their parents) don't want to pull out the bills for the games (this in Brazil, where PS3 games cost R$ 300.00,  US$ 1.00 = R$ 1.80, i.e., each game title is over a cool US$ 160.00)</p><p>But this isn't Sony's or anyone elses' fault. This is due to taxes. Expensive games drive piracy.</p><p>OTOH, the parents are morons. They have the money. They just don't want to pay. The result is that their kids are little morons living in a time capsule. All the kids in that neighborhood, in fact. They are missing out being in touch with the times. They're five or more years out of sync. What their stupid parents don't realize is that, by promoting piracy, they guarantee that only a minority - such as I - but the games. Hence, not enough people get mad at the 60\% tax on games, and not enough people fuel competition for smaller profit margins of the game stores.</p><p>Why people think they can just not pay for goods is beyond me. Maybe it's because it's all bits and bytes, but still...there's a fundamental market mechanism moving this wheel. Ubisoft and others aren't charity.</p><p>I say to hell with freeloaders. This DRM backlash is because of you. Suck on it. Now you will also need a broadband connection. What's next? Will the gaming industry demand you buy a satellite connection? They've just found a goldmine. Thanks, freeloaders.</p></htmltext>
<tokenext>I know a couple of tweens that are sticking to PS2 because the PS3 is " too expensive " and they ( their parents ) do n't want to pull out the bills for the games ( this in Brazil , where PS3 games cost R $ 300.00 , US $ 1.00 = R $ 1.80 , i.e. , each game title is over a cool US $ 160.00 ) But this is n't Sony 's or anyone elses ' fault .
This is due to taxes .
Expensive games drive piracy.OTOH , the parents are morons .
They have the money .
They just do n't want to pay .
The result is that their kids are little morons living in a time capsule .
All the kids in that neighborhood , in fact .
They are missing out being in touch with the times .
They 're five or more years out of sync .
What their stupid parents do n't realize is that , by promoting piracy , they guarantee that only a minority - such as I - but the games .
Hence , not enough people get mad at the 60 \ % tax on games , and not enough people fuel competition for smaller profit margins of the game stores.Why people think they can just not pay for goods is beyond me .
Maybe it 's because it 's all bits and bytes , but still...there 's a fundamental market mechanism moving this wheel .
Ubisoft and others are n't charity.I say to hell with freeloaders .
This DRM backlash is because of you .
Suck on it .
Now you will also need a broadband connection .
What 's next ?
Will the gaming industry demand you buy a satellite connection ?
They 've just found a goldmine .
Thanks , freeloaders .</tokentext>
<sentencetext>I know a couple of tweens that are sticking to PS2 because the PS3 is "too expensive" and they (their parents) don't want to pull out the bills for the games (this in Brazil, where PS3 games cost R$ 300.00,  US$ 1.00 = R$ 1.80, i.e., each game title is over a cool US$ 160.00)But this isn't Sony's or anyone elses' fault.
This is due to taxes.
Expensive games drive piracy.OTOH, the parents are morons.
They have the money.
They just don't want to pay.
The result is that their kids are little morons living in a time capsule.
All the kids in that neighborhood, in fact.
They are missing out being in touch with the times.
They're five or more years out of sync.
What their stupid parents don't realize is that, by promoting piracy, they guarantee that only a minority - such as I - but the games.
Hence, not enough people get mad at the 60\% tax on games, and not enough people fuel competition for smaller profit margins of the game stores.Why people think they can just not pay for goods is beyond me.
Maybe it's because it's all bits and bytes, but still...there's a fundamental market mechanism moving this wheel.
Ubisoft and others aren't charity.I say to hell with freeloaders.
This DRM backlash is because of you.
Suck on it.
Now you will also need a broadband connection.
What's next?
Will the gaming industry demand you buy a satellite connection?
They've just found a goldmine.
Thanks, freeloaders.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31183032</id>
	<title>Is it the connection to Ubisoft or just the net?</title>
	<author>erroneus</author>
	<datestamp>1266501720000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext><p>If games are dumped out when a connection to an Ubisoft server is lost, then there is a serious problem awaiting and an obvious target for attack as well.  Send a DDoS to Ubisoft's servers and kill all games running everywhere.  I think that is quite likely to happen.  It reminds me of what happens to Blackberries when RIM's network goes down... it gets a LOT of attention and people get pissed off when they realize how dependant they are on this single vendor.</p><p>So, a simulated Ubisoft server?  I expect to see some pop up in 5, 4, 3,<nobr> <wbr></nobr>...</p></htmltext>
<tokenext>If games are dumped out when a connection to an Ubisoft server is lost , then there is a serious problem awaiting and an obvious target for attack as well .
Send a DDoS to Ubisoft 's servers and kill all games running everywhere .
I think that is quite likely to happen .
It reminds me of what happens to Blackberries when RIM 's network goes down... it gets a LOT of attention and people get pissed off when they realize how dependant they are on this single vendor.So , a simulated Ubisoft server ?
I expect to see some pop up in 5 , 4 , 3 , .. .</tokentext>
<sentencetext>If games are dumped out when a connection to an Ubisoft server is lost, then there is a serious problem awaiting and an obvious target for attack as well.
Send a DDoS to Ubisoft's servers and kill all games running everywhere.
I think that is quite likely to happen.
It reminds me of what happens to Blackberries when RIM's network goes down... it gets a LOT of attention and people get pissed off when they realize how dependant they are on this single vendor.So, a simulated Ubisoft server?
I expect to see some pop up in 5, 4, 3, ...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31181214</id>
	<title>Not a pirate</title>
	<author>Anonymous</author>
	<datestamp>1266525960000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>A month ago I bought my first online game - Battlefield 2142. What a disapointment 3 years after release there's no game server anymore. My lesson is learned. I will not buy another "online" game. Also considder how bad some internet connections are (like in Africa). Ubisoft will loose a lot of customers (at least I for one will not go for this approach anytime soon).</p></htmltext>
<tokenext>A month ago I bought my first online game - Battlefield 2142 .
What a disapointment 3 years after release there 's no game server anymore .
My lesson is learned .
I will not buy another " online " game .
Also considder how bad some internet connections are ( like in Africa ) .
Ubisoft will loose a lot of customers ( at least I for one will not go for this approach anytime soon ) .</tokentext>
<sentencetext>A month ago I bought my first online game - Battlefield 2142.
What a disapointment 3 years after release there's no game server anymore.
My lesson is learned.
I will not buy another "online" game.
Also considder how bad some internet connections are (like in Africa).
Ubisoft will loose a lot of customers (at least I for one will not go for this approach anytime soon).</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31224200</id>
	<title>conspiracy theory #12</title>
	<author>cavebison</author>
	<datestamp>1266761460000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>This may say more about my state of mind than anything, but I think - perhaps - it's a calculated decision to actually *increase* the amount of piracy going on. If a game company can point to rampant piracy, as in it's not a fringe thing anymore, and it's demonstrably affecting sales (even if they practically force people to do it) then they win.</p><p>They win because piracy will become more of a legislative issue, it will get more press, it will be like, "even previously law-abiding citizens are doing it now".</p><p>It's funny how gamers say, "hell, I'm not buying this, it's unfair, so I'm going to pirate it instead" and think that's a perfectly valid response. As some kind of revenge, they won't just not buy the game, they'll do something illegal. That's what they're saying all over the net because of this, and my guess is that's exactly what companies like Ubisoft want. It's helping them no end to lobby government for legislative changes we will enjoy a lot less than their games.</p><p>As an aside, I also wonder if software companies get tax breaks for "lost sales" due to piracy? Regardless of the high probability that most people who pirate a game weren't going to buy it in the first place. Though that may be less probable soon.</p></htmltext>
<tokenext>This may say more about my state of mind than anything , but I think - perhaps - it 's a calculated decision to actually * increase * the amount of piracy going on .
If a game company can point to rampant piracy , as in it 's not a fringe thing anymore , and it 's demonstrably affecting sales ( even if they practically force people to do it ) then they win.They win because piracy will become more of a legislative issue , it will get more press , it will be like , " even previously law-abiding citizens are doing it now " .It 's funny how gamers say , " hell , I 'm not buying this , it 's unfair , so I 'm going to pirate it instead " and think that 's a perfectly valid response .
As some kind of revenge , they wo n't just not buy the game , they 'll do something illegal .
That 's what they 're saying all over the net because of this , and my guess is that 's exactly what companies like Ubisoft want .
It 's helping them no end to lobby government for legislative changes we will enjoy a lot less than their games.As an aside , I also wonder if software companies get tax breaks for " lost sales " due to piracy ?
Regardless of the high probability that most people who pirate a game were n't going to buy it in the first place .
Though that may be less probable soon .</tokentext>
<sentencetext>This may say more about my state of mind than anything, but I think - perhaps - it's a calculated decision to actually *increase* the amount of piracy going on.
If a game company can point to rampant piracy, as in it's not a fringe thing anymore, and it's demonstrably affecting sales (even if they practically force people to do it) then they win.They win because piracy will become more of a legislative issue, it will get more press, it will be like, "even previously law-abiding citizens are doing it now".It's funny how gamers say, "hell, I'm not buying this, it's unfair, so I'm going to pirate it instead" and think that's a perfectly valid response.
As some kind of revenge, they won't just not buy the game, they'll do something illegal.
That's what they're saying all over the net because of this, and my guess is that's exactly what companies like Ubisoft want.
It's helping them no end to lobby government for legislative changes we will enjoy a lot less than their games.As an aside, I also wonder if software companies get tax breaks for "lost sales" due to piracy?
Regardless of the high probability that most people who pirate a game weren't going to buy it in the first place.
Though that may be less probable soon.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31187328</id>
	<title>Re:New round of pirates incoming</title>
	<author>Anonymous</author>
	<datestamp>1266520260000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>And once they see what's out there, why would they go back?</p></htmltext>
<tokenext>And once they see what 's out there , why would they go back ?</tokentext>
<sentencetext>And once they see what's out there, why would they go back?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31181260</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31184312</id>
	<title>Just avoid drm</title>
	<author>hotcorrado169</author>
	<datestamp>1266508140000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>One more reason to avoid purchasing anything that is DRM'd.</htmltext>
<tokenext>One more reason to avoid purchasing anything that is DRM 'd .</tokentext>
<sentencetext>One more reason to avoid purchasing anything that is DRM'd.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31181150</id>
	<title>Finally</title>
	<author>TACD</author>
	<datestamp>1266525300000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>5</modscore>
	<htmltext><p>At last, they've made DRM so obnoxious, intrusive and butt-fuckingly annoying that even the average Joe will become enraged at the audacity of the thing. Hope Ubisoft has a team of people standing by ready to explain to people with shaky wireless routers or traffic-shaping ISPs why their game keeps booting them out.</p><p>I'm calling it - less than three months after release before they patch this out due to overwhelmingly bad press. Christ Ubisoft, who do you think you are?</p></htmltext>
<tokenext>At last , they 've made DRM so obnoxious , intrusive and butt-fuckingly annoying that even the average Joe will become enraged at the audacity of the thing .
Hope Ubisoft has a team of people standing by ready to explain to people with shaky wireless routers or traffic-shaping ISPs why their game keeps booting them out.I 'm calling it - less than three months after release before they patch this out due to overwhelmingly bad press .
Christ Ubisoft , who do you think you are ?</tokentext>
<sentencetext>At last, they've made DRM so obnoxious, intrusive and butt-fuckingly annoying that even the average Joe will become enraged at the audacity of the thing.
Hope Ubisoft has a team of people standing by ready to explain to people with shaky wireless routers or traffic-shaping ISPs why their game keeps booting them out.I'm calling it - less than three months after release before they patch this out due to overwhelmingly bad press.
Christ Ubisoft, who do you think you are?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31181776</id>
	<title>Re:New round of pirates incoming</title>
	<author>Mr\_Silver</author>
	<datestamp>1266488400000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p>Ubisoft is creating a new round of pirates from formerly legitimate customers.</p></div></blockquote><p>The problem here is that pirating the game sends a number of messages. Two of which ("your copy protection is still too easy to crack" and "I'm too cheap to buy the game") drown out the message that you should be sending ("I'm not buying this because of your DRM").</p><p>The far better way would just to simply not buy the game. Buy something else if you have to, but don't pirate it.</p></div>
	</htmltext>
<tokenext>Ubisoft is creating a new round of pirates from formerly legitimate customers.The problem here is that pirating the game sends a number of messages .
Two of which ( " your copy protection is still too easy to crack " and " I 'm too cheap to buy the game " ) drown out the message that you should be sending ( " I 'm not buying this because of your DRM " ) .The far better way would just to simply not buy the game .
Buy something else if you have to , but do n't pirate it .</tokentext>
<sentencetext>Ubisoft is creating a new round of pirates from formerly legitimate customers.The problem here is that pirating the game sends a number of messages.
Two of which ("your copy protection is still too easy to crack" and "I'm too cheap to buy the game") drown out the message that you should be sending ("I'm not buying this because of your DRM").The far better way would just to simply not buy the game.
Buy something else if you have to, but don't pirate it.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31181260</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31188720</id>
	<title>Year of Linux!</title>
	<author>Tsuraan</author>
	<datestamp>1266524520000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Within a year or two, Linux will finally catch up to Windows in terms of gaming capabilities.  Finally, every game that refuses to run on Linux will also refuse to run on Windows, and we will have achieved parity.  Just a little longer!</p></htmltext>
<tokenext>Within a year or two , Linux will finally catch up to Windows in terms of gaming capabilities .
Finally , every game that refuses to run on Linux will also refuse to run on Windows , and we will have achieved parity .
Just a little longer !</tokentext>
<sentencetext>Within a year or two, Linux will finally catch up to Windows in terms of gaming capabilities.
Finally, every game that refuses to run on Linux will also refuse to run on Windows, and we will have achieved parity.
Just a little longer!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31182140</id>
	<title>Re:DRM fights used game sales, not piracy.</title>
	<author>Anonymous</author>
	<datestamp>1266492180000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>1</modscore>
	<htmltext><p>Always-connected DRM does another thing: player-monitoring statistics that they can collect and sell to ad and marketing companies: how many play, from where, which demographics, which games, and for how long.  It is yet another way to indirectly double and triple-dip from each sale all the while gradually chipping away at any shred of privacy that's still left.</p></htmltext>
<tokenext>Always-connected DRM does another thing : player-monitoring statistics that they can collect and sell to ad and marketing companies : how many play , from where , which demographics , which games , and for how long .
It is yet another way to indirectly double and triple-dip from each sale all the while gradually chipping away at any shred of privacy that 's still left .</tokentext>
<sentencetext>Always-connected DRM does another thing: player-monitoring statistics that they can collect and sell to ad and marketing companies: how many play, from where, which demographics, which games, and for how long.
It is yet another way to indirectly double and triple-dip from each sale all the while gradually chipping away at any shred of privacy that's still left.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31181548</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31181458</id>
	<title>Oh no!</title>
	<author>Therilith</author>
	<datestamp>1266485160000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>If only there was some way to obtain these games without the DRM...</htmltext>
<tokenext>If only there was some way to obtain these games without the DRM.. .</tokentext>
<sentencetext>If only there was some way to obtain these games without the DRM...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31181366</id>
	<title>So many flaws</title>
	<author>Anonymous</author>
	<datestamp>1266484140000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Just pool together enough money to have a decent botnet run a DDoS on their auth-servers for a couple months.... That'll create a shitstorm worth watching.</p><p>Unless they've invented completely new technology this will of course be bypassed by the pirate-scene or the cheat-scene (or both) hopefully rather quick and the only ones that are affected are consumers with a phone.</p></htmltext>
<tokenext>Just pool together enough money to have a decent botnet run a DDoS on their auth-servers for a couple months.... That 'll create a shitstorm worth watching.Unless they 've invented completely new technology this will of course be bypassed by the pirate-scene or the cheat-scene ( or both ) hopefully rather quick and the only ones that are affected are consumers with a phone .</tokentext>
<sentencetext>Just pool together enough money to have a decent botnet run a DDoS on their auth-servers for a couple months.... That'll create a shitstorm worth watching.Unless they've invented completely new technology this will of course be bypassed by the pirate-scene or the cheat-scene (or both) hopefully rather quick and the only ones that are affected are consumers with a phone.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31182050</id>
	<title>True udner only ONE condition</title>
	<author>aepervius</author>
	<datestamp>1266490980000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>The money they gain by stopping second hand game sale, is not overwhelmed by the money lost in first hand game sale. They definitively lost my money first hand second hand or even under-handed. I tried to put up with "calling home at starT" and got fed up with even THAT (mass effect 2), so forget permanent connection. All those game are now a no-go for me. And I am an avid gamer with lot of euro. How many like me ? Who knows. Maybe a few. maybe a lot. But if it is a lot, they will have to back pedal.</htmltext>
<tokenext>The money they gain by stopping second hand game sale , is not overwhelmed by the money lost in first hand game sale .
They definitively lost my money first hand second hand or even under-handed .
I tried to put up with " calling home at starT " and got fed up with even THAT ( mass effect 2 ) , so forget permanent connection .
All those game are now a no-go for me .
And I am an avid gamer with lot of euro .
How many like me ?
Who knows .
Maybe a few .
maybe a lot .
But if it is a lot , they will have to back pedal .</tokentext>
<sentencetext>The money they gain by stopping second hand game sale, is not overwhelmed by the money lost in first hand game sale.
They definitively lost my money first hand second hand or even under-handed.
I tried to put up with "calling home at starT" and got fed up with even THAT (mass effect 2), so forget permanent connection.
All those game are now a no-go for me.
And I am an avid gamer with lot of euro.
How many like me ?
Who knows.
Maybe a few.
maybe a lot.
But if it is a lot, they will have to back pedal.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31181548</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31181184</id>
	<title>Yeah, fuck that.</title>
	<author>Anonymous</author>
	<datestamp>1266525660000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext>I know that's a vulgar comment, but that is vulgar DRM.</htmltext>
<tokenext>I know that 's a vulgar comment , but that is vulgar DRM .</tokentext>
<sentencetext>I know that's a vulgar comment, but that is vulgar DRM.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31184782</id>
	<title>Mass effect 2</title>
	<author>phorm</author>
	<datestamp>1266509940000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>One of the more recent things I heard about ME2 was that it required you tie the game to your EA account, even on the 360. Maybe I heard incorrectly but that's been one of the major reasons I haven't bought this game. I got ME1 as a second-hand purchase, but I refuse to buy and game that's going to lock me in so that I can't resell the damn thing or lend it to a friend, etc.</p><p>Please correct me if I heard wrong, because it does sound like a good game, just with evil DRM.</p></htmltext>
<tokenext>One of the more recent things I heard about ME2 was that it required you tie the game to your EA account , even on the 360 .
Maybe I heard incorrectly but that 's been one of the major reasons I have n't bought this game .
I got ME1 as a second-hand purchase , but I refuse to buy and game that 's going to lock me in so that I ca n't resell the damn thing or lend it to a friend , etc.Please correct me if I heard wrong , because it does sound like a good game , just with evil DRM .</tokentext>
<sentencetext>One of the more recent things I heard about ME2 was that it required you tie the game to your EA account, even on the 360.
Maybe I heard incorrectly but that's been one of the major reasons I haven't bought this game.
I got ME1 as a second-hand purchase, but I refuse to buy and game that's going to lock me in so that I can't resell the damn thing or lend it to a friend, etc.Please correct me if I heard wrong, because it does sound like a good game, just with evil DRM.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31181194</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31181262</id>
	<title>Re:Finally</title>
	<author>T Murphy</author>
	<datestamp>1266526380000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext>My guess is they figure the chance they can get away with this is worth more than the profits they'll lose during those first few months. Chances are not a lot of people who protest initially will hold out after they relax the DRM, so those lost profits won't be too big.<br> <br>

Also, I bet they can get away with more if they start with horrible DRM, then lighten up a little, as opposed to starting with typical draconian DRM.</htmltext>
<tokenext>My guess is they figure the chance they can get away with this is worth more than the profits they 'll lose during those first few months .
Chances are not a lot of people who protest initially will hold out after they relax the DRM , so those lost profits wo n't be too big .
Also , I bet they can get away with more if they start with horrible DRM , then lighten up a little , as opposed to starting with typical draconian DRM .</tokentext>
<sentencetext>My guess is they figure the chance they can get away with this is worth more than the profits they'll lose during those first few months.
Chances are not a lot of people who protest initially will hold out after they relax the DRM, so those lost profits won't be too big.
Also, I bet they can get away with more if they start with horrible DRM, then lighten up a little, as opposed to starting with typical draconian DRM.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31181150</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31181726</id>
	<title>Their sheer Morondom is appalling</title>
	<author>unity100</author>
	<datestamp>1266487860000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>i mean, its stupefying. there is no other, elaborate, politically correct approach to what they are doing. its pure morondom. its like saying 'hey, we are going to sell you a product, but it may or it may not work, because we want it to be that way. because, see, there are pirates.'</p></htmltext>
<tokenext>i mean , its stupefying .
there is no other , elaborate , politically correct approach to what they are doing .
its pure morondom .
its like saying 'hey , we are going to sell you a product , but it may or it may not work , because we want it to be that way .
because , see , there are pirates .
'</tokentext>
<sentencetext>i mean, its stupefying.
there is no other, elaborate, politically correct approach to what they are doing.
its pure morondom.
its like saying 'hey, we are going to sell you a product, but it may or it may not work, because we want it to be that way.
because, see, there are pirates.
'</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31182084</id>
	<title>Re:Don't pirate Ubisoft games</title>
	<author>Anonymous</author>
	<datestamp>1266491520000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>Let the name of Ubisoft be stricken from every book and tablet, stricken from all pylons and obelisks, stricken from every monument of Egypt. Let the name of Ubisoft be unheard and unspoken, erased from the memory of men for all time.</htmltext>
<tokenext>Let the name of Ubisoft be stricken from every book and tablet , stricken from all pylons and obelisks , stricken from every monument of Egypt .
Let the name of Ubisoft be unheard and unspoken , erased from the memory of men for all time .</tokentext>
<sentencetext>Let the name of Ubisoft be stricken from every book and tablet, stricken from all pylons and obelisks, stricken from every monument of Egypt.
Let the name of Ubisoft be unheard and unspoken, erased from the memory of men for all time.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31181348</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31196050</id>
	<title>This is getting ridiculous!</title>
	<author>aceofspades1217</author>
	<datestamp>1266519420000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>When will game companies figure out that no amount of DRM is uncrackable. Why didn't they just go with Steam's simply DRM, especially since they were already selling the game on steam. I am a self-proclaimed pirate and even I buy games occasionally off Steam when they don't have DRM and they are actually innovative. I downloaded Mass Effect 2, played it a bit and then said screw it. I uninstalled the pirated copy and bought it on Steam. Same thing for bioshock, I had a copy for my xbox 360 already burnt and I ended up buying it off Steam.</p><p>As much as Steam isn't perfect, at least I can play games offline and I don't have to put a CD in. I have a decent sager gaming laptop so I played Mass Effect 2 mostly on my laptop when I had no internet at all, and I also did the same for bioshock 2. If they had this kind of DRM there would have been no way I would have bought it although I could have tethered on my WinMo phone but it kills the battery on my phone and why in the heck should I have to do that for a damn single player game.</p><p>Ubisoft is being ridiculous....really...they put out an old ass game for the PC and cripple it with terrible DRM. It is more than a year old, piracy is the least they should be worrying for such an old game.</p><p>When will companies learn that the PC is still king and avoiding it just because it doesn't have the same protection as consoles is ridiculous. I mean its actually easier to play pirated games on the Xbox 360 for me. No no-cd cracks, I can play online, no waiting for someone to crack it, and no trouble with updates. I can even go to blockbuster and copy a game from them. Basically there is absolutely no difference between the experience of playing a pirated game and authentic game. Then again the experience is actually better for playing pirated game vs the authentic one if your playing AC2.</p><p>Maybe if Ubisoft put out games for the PC when they were actually released and didn't treat their customers like crap, people would actually buy their games. I mean EA already learned their lesson that harsh DRM isn't the way to go after the outrage people had for the DRM on bioshock and mass effect.</p></htmltext>
<tokenext>When will game companies figure out that no amount of DRM is uncrackable .
Why did n't they just go with Steam 's simply DRM , especially since they were already selling the game on steam .
I am a self-proclaimed pirate and even I buy games occasionally off Steam when they do n't have DRM and they are actually innovative .
I downloaded Mass Effect 2 , played it a bit and then said screw it .
I uninstalled the pirated copy and bought it on Steam .
Same thing for bioshock , I had a copy for my xbox 360 already burnt and I ended up buying it off Steam.As much as Steam is n't perfect , at least I can play games offline and I do n't have to put a CD in .
I have a decent sager gaming laptop so I played Mass Effect 2 mostly on my laptop when I had no internet at all , and I also did the same for bioshock 2 .
If they had this kind of DRM there would have been no way I would have bought it although I could have tethered on my WinMo phone but it kills the battery on my phone and why in the heck should I have to do that for a damn single player game.Ubisoft is being ridiculous....really...they put out an old ass game for the PC and cripple it with terrible DRM .
It is more than a year old , piracy is the least they should be worrying for such an old game.When will companies learn that the PC is still king and avoiding it just because it does n't have the same protection as consoles is ridiculous .
I mean its actually easier to play pirated games on the Xbox 360 for me .
No no-cd cracks , I can play online , no waiting for someone to crack it , and no trouble with updates .
I can even go to blockbuster and copy a game from them .
Basically there is absolutely no difference between the experience of playing a pirated game and authentic game .
Then again the experience is actually better for playing pirated game vs the authentic one if your playing AC2.Maybe if Ubisoft put out games for the PC when they were actually released and did n't treat their customers like crap , people would actually buy their games .
I mean EA already learned their lesson that harsh DRM is n't the way to go after the outrage people had for the DRM on bioshock and mass effect .</tokentext>
<sentencetext>When will game companies figure out that no amount of DRM is uncrackable.
Why didn't they just go with Steam's simply DRM, especially since they were already selling the game on steam.
I am a self-proclaimed pirate and even I buy games occasionally off Steam when they don't have DRM and they are actually innovative.
I downloaded Mass Effect 2, played it a bit and then said screw it.
I uninstalled the pirated copy and bought it on Steam.
Same thing for bioshock, I had a copy for my xbox 360 already burnt and I ended up buying it off Steam.As much as Steam isn't perfect, at least I can play games offline and I don't have to put a CD in.
I have a decent sager gaming laptop so I played Mass Effect 2 mostly on my laptop when I had no internet at all, and I also did the same for bioshock 2.
If they had this kind of DRM there would have been no way I would have bought it although I could have tethered on my WinMo phone but it kills the battery on my phone and why in the heck should I have to do that for a damn single player game.Ubisoft is being ridiculous....really...they put out an old ass game for the PC and cripple it with terrible DRM.
It is more than a year old, piracy is the least they should be worrying for such an old game.When will companies learn that the PC is still king and avoiding it just because it doesn't have the same protection as consoles is ridiculous.
I mean its actually easier to play pirated games on the Xbox 360 for me.
No no-cd cracks, I can play online, no waiting for someone to crack it, and no trouble with updates.
I can even go to blockbuster and copy a game from them.
Basically there is absolutely no difference between the experience of playing a pirated game and authentic game.
Then again the experience is actually better for playing pirated game vs the authentic one if your playing AC2.Maybe if Ubisoft put out games for the PC when they were actually released and didn't treat their customers like crap, people would actually buy their games.
I mean EA already learned their lesson that harsh DRM isn't the way to go after the outrage people had for the DRM on bioshock and mass effect.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31186272</id>
	<title>DRM Buyer Beware!</title>
	<author>Anonymous</author>
	<datestamp>1266515700000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>We need to start making signs to put up in stores: Wait for a Crack. DRM Buyer Beware!</p></htmltext>
<tokenext>We need to start making signs to put up in stores : Wait for a Crack .
DRM Buyer Beware !</tokentext>
<sentencetext>We need to start making signs to put up in stores: Wait for a Crack.
DRM Buyer Beware!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31186692</id>
	<title>Steam</title>
	<author>Anonymous</author>
	<datestamp>1266517440000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>This is no different than steam protection.  My friends and I all bought MW2 and there are times when we can't play or get booted from the game just because the steam servers are having problems.</p><p>Won't do it again.  Sorry UBI.  Your games are not compelling enough to me to overcome the wrong that you are doing.</p></htmltext>
<tokenext>This is no different than steam protection .
My friends and I all bought MW2 and there are times when we ca n't play or get booted from the game just because the steam servers are having problems.Wo n't do it again .
Sorry UBI .
Your games are not compelling enough to me to overcome the wrong that you are doing .</tokentext>
<sentencetext>This is no different than steam protection.
My friends and I all bought MW2 and there are times when we can't play or get booted from the game just because the steam servers are having problems.Won't do it again.
Sorry UBI.
Your games are not compelling enough to me to overcome the wrong that you are doing.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31182184</id>
	<title>System going down in 5 minutes...</title>
	<author>Anonymous</author>
	<datestamp>1266492720000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Funny how the quote at the bottom right of the page fits in so well.</p><p>I will definately download this game, looks good and worthwhile to play. It's a bummer I wont ever be able to say I bought it...</p></div>
	</htmltext>
<tokenext>Funny how the quote at the bottom right of the page fits in so well.I will definately download this game , looks good and worthwhile to play .
It 's a bummer I wont ever be able to say I bought it.. .</tokentext>
<sentencetext>Funny how the quote at the bottom right of the page fits in so well.I will definately download this game, looks good and worthwhile to play.
It's a bummer I wont ever be able to say I bought it...
	</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31181304</id>
	<title>Re:Finally</title>
	<author>lorg</author>
	<datestamp>1266483600000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Not to be an arse but I think you give Average Joe to much credit. I think they won't even call support. I think they are just going to shake (make a few rude gestures and say a few choice words) and wonder why their *cool\_new\_game\_tm* ain't working, then tell all their friends about it and eventually thru the six-degrees-of-software-piracy (probably way to many degrees) find a friend that will give them a "working" version.</p><p>If this actually works like networking connecting dropping for a single second == you get booted this really can't stand, after all that happens all the time, we just don't notice really. They are more or less requiring a constant stream of data to the server just to check that you are still online? Sounds very iffy and stupid to say the least, hell even streaming music and movies cache a bit of data ahead of time so you won't notice when it happens (most of the time). I don't think my ISP (or any) promises 100\% uptime on their connections.</p></htmltext>
<tokenext>Not to be an arse but I think you give Average Joe to much credit .
I think they wo n't even call support .
I think they are just going to shake ( make a few rude gestures and say a few choice words ) and wonder why their * cool \ _new \ _game \ _tm * ai n't working , then tell all their friends about it and eventually thru the six-degrees-of-software-piracy ( probably way to many degrees ) find a friend that will give them a " working " version.If this actually works like networking connecting dropping for a single second = = you get booted this really ca n't stand , after all that happens all the time , we just do n't notice really .
They are more or less requiring a constant stream of data to the server just to check that you are still online ?
Sounds very iffy and stupid to say the least , hell even streaming music and movies cache a bit of data ahead of time so you wo n't notice when it happens ( most of the time ) .
I do n't think my ISP ( or any ) promises 100 \ % uptime on their connections .</tokentext>
<sentencetext>Not to be an arse but I think you give Average Joe to much credit.
I think they won't even call support.
I think they are just going to shake (make a few rude gestures and say a few choice words) and wonder why their *cool\_new\_game\_tm* ain't working, then tell all their friends about it and eventually thru the six-degrees-of-software-piracy (probably way to many degrees) find a friend that will give them a "working" version.If this actually works like networking connecting dropping for a single second == you get booted this really can't stand, after all that happens all the time, we just don't notice really.
They are more or less requiring a constant stream of data to the server just to check that you are still online?
Sounds very iffy and stupid to say the least, hell even streaming music and movies cache a bit of data ahead of time so you won't notice when it happens (most of the time).
I don't think my ISP (or any) promises 100\% uptime on their connections.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31181150</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31181462</id>
	<title>Typical move from power-hungry management</title>
	<author>gozu</author>
	<datestamp>1266485160000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>The people responsible for this thrive on bossing other people around and generally imposing their will and being in control of their environment. Sometimes, they go overboard and do something crazy like this.</p><p>I surmise this came all the way from the top, from someone who makes a meaningful percentage on game sales and whose greed and need for control are excessive.</p></htmltext>
<tokenext>The people responsible for this thrive on bossing other people around and generally imposing their will and being in control of their environment .
Sometimes , they go overboard and do something crazy like this.I surmise this came all the way from the top , from someone who makes a meaningful percentage on game sales and whose greed and need for control are excessive .</tokentext>
<sentencetext>The people responsible for this thrive on bossing other people around and generally imposing their will and being in control of their environment.
Sometimes, they go overboard and do something crazy like this.I surmise this came all the way from the top, from someone who makes a meaningful percentage on game sales and whose greed and need for control are excessive.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31196062</id>
	<title>UBI-SOFT = UBI-SUCKS</title>
	<author>dogzdik</author>
	<datestamp>1266519660000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>If you think their DRM nazi-ware is shit, you should see their customer service when you lose / forget your sign in details for their online chess games aka: Chessmaster 10 = "We don't give a fuck - so we will just ignore you".</htmltext>
<tokenext>If you think their DRM nazi-ware is shit , you should see their customer service when you lose / forget your sign in details for their online chess games aka : Chessmaster 10 = " We do n't give a fuck - so we will just ignore you " .</tokentext>
<sentencetext>If you think their DRM nazi-ware is shit, you should see their customer service when you lose / forget your sign in details for their online chess games aka: Chessmaster 10 = "We don't give a fuck - so we will just ignore you".</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31182616</id>
	<title>That's an easy one...</title>
	<author>Anonymous</author>
	<datestamp>1266497580000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>No more Ubisoft games for me, as long as they keep this stuff up. May they choke on their greed. Anyways, I keep spending more and more money at http://www.gog.com for cool stuff that runs on my netbook.</p></htmltext>
<tokenext>No more Ubisoft games for me , as long as they keep this stuff up .
May they choke on their greed .
Anyways , I keep spending more and more money at http : //www.gog.com for cool stuff that runs on my netbook .</tokentext>
<sentencetext>No more Ubisoft games for me, as long as they keep this stuff up.
May they choke on their greed.
Anyways, I keep spending more and more money at http://www.gog.com for cool stuff that runs on my netbook.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31181884</id>
	<title>Re:DDOS</title>
	<author>KDR\_11k</author>
	<datestamp>1266489300000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I believe they actually stated the game will pause but if you keep the DDOS up for long enough people will lose patience and just quit the game without saving (the game is saved to the remote servers IIRC).</p></htmltext>
<tokenext>I believe they actually stated the game will pause but if you keep the DDOS up for long enough people will lose patience and just quit the game without saving ( the game is saved to the remote servers IIRC ) .</tokentext>
<sentencetext>I believe they actually stated the game will pause but if you keep the DDOS up for long enough people will lose patience and just quit the game without saving (the game is saved to the remote servers IIRC).</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31181212</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31181348</id>
	<title>Don't pirate Ubisoft games</title>
	<author>bhtooefr</author>
	<datestamp>1266484020000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext><p>Piracy will help archive the games, ultimately rewarding Ubisoft for their contribution to culture.</p><p>The best thing to do is to NOT pirate the games. Obviously, don't buy them, either. But, also, don't review them. Mention them in the same hushed tones that ET for the Atari 2600 is mentioned with.</p></htmltext>
<tokenext>Piracy will help archive the games , ultimately rewarding Ubisoft for their contribution to culture.The best thing to do is to NOT pirate the games .
Obviously , do n't buy them , either .
But , also , do n't review them .
Mention them in the same hushed tones that ET for the Atari 2600 is mentioned with .</tokentext>
<sentencetext>Piracy will help archive the games, ultimately rewarding Ubisoft for their contribution to culture.The best thing to do is to NOT pirate the games.
Obviously, don't buy them, either.
But, also, don't review them.
Mention them in the same hushed tones that ET for the Atari 2600 is mentioned with.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31181224</id>
	<title>My recomendation</title>
	<author>DeltaQH</author>
	<datestamp>1266526020000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Don't buy those products.</htmltext>
<tokenext>Do n't buy those products .</tokentext>
<sentencetext>Don't buy those products.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31190202</id>
	<title>Re:Hmmm, well let me see how I feel about this</title>
	<author>brkello</author>
	<datestamp>1266485400000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Ahh, you make so much sense.  This is the message we should be sending to companies.  DRM is ok as long as it isn't overly obtrusive.  If it is, we will not by your game.<br> <br>I am in the exact same boat as you.  Too many great games, not enough time.  The companies that don't do extreme things like this will get my money.</htmltext>
<tokenext>Ahh , you make so much sense .
This is the message we should be sending to companies .
DRM is ok as long as it is n't overly obtrusive .
If it is , we will not by your game .
I am in the exact same boat as you .
Too many great games , not enough time .
The companies that do n't do extreme things like this will get my money .</tokentext>
<sentencetext>Ahh, you make so much sense.
This is the message we should be sending to companies.
DRM is ok as long as it isn't overly obtrusive.
If it is, we will not by your game.
I am in the exact same boat as you.
Too many great games, not enough time.
The companies that don't do extreme things like this will get my money.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31181194</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31182270</id>
	<title>Re:Cloud gaming?</title>
	<author>lul\_wat</author>
	<datestamp>1266493680000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>It's a "nice thought" and all, but some countries like here in New Zealand have to pay for data</htmltext>
<tokenext>It 's a " nice thought " and all , but some countries like here in New Zealand have to pay for data</tokentext>
<sentencetext>It's a "nice thought" and all, but some countries like here in New Zealand have to pay for data</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31181218</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31181290</id>
	<title>Jumping to conclusions...</title>
	<author>Anonymous</author>
	<datestamp>1266526740000</datestamp>
	<modclass>None</modclass>
	<modscore>-1</modscore>
	<htmltext><p>Yes, this is mind blisteringly annoying, however who's to say it isn't intentionally that way just for review copies? It's not unusual for companies to keep a much tighter rein on pre-release items than they do the actual release. Like Xbox review games that only play on the special reviewer version of Xbox Live, for instance.</p></htmltext>
<tokenext>Yes , this is mind blisteringly annoying , however who 's to say it is n't intentionally that way just for review copies ?
It 's not unusual for companies to keep a much tighter rein on pre-release items than they do the actual release .
Like Xbox review games that only play on the special reviewer version of Xbox Live , for instance .</tokentext>
<sentencetext>Yes, this is mind blisteringly annoying, however who's to say it isn't intentionally that way just for review copies?
It's not unusual for companies to keep a much tighter rein on pre-release items than they do the actual release.
Like Xbox review games that only play on the special reviewer version of Xbox Live, for instance.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31186990</id>
	<title>Re:New round of pirates incoming</title>
	<author>Anonymous</author>
	<datestamp>1266518880000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Indeed, right now even for PC games I've bought, I'm in the habit of unDRMing them.  The "pirates" do those of us who still pay for games a real service, and at the same time - sometimes I do just pirate a game.  "Do I want to run Fallout 3 on PC or XBox? Well, my specs are kinda marginal... let's download it and see if it runs OK... hmm, it does.  I've got the game on hand, do I really want to pay $50 for this?   Why not see if it's any good...."</p><p>OK everyone else loved FO3, and I played for about 1-2 hours and haven't gone back to it.  Maybe I'll buy it, more likely I'll play it again off the pirate copy in a couple of years.</p></htmltext>
<tokenext>Indeed , right now even for PC games I 've bought , I 'm in the habit of unDRMing them .
The " pirates " do those of us who still pay for games a real service , and at the same time - sometimes I do just pirate a game .
" Do I want to run Fallout 3 on PC or XBox ?
Well , my specs are kinda marginal... let 's download it and see if it runs OK... hmm , it does .
I 've got the game on hand , do I really want to pay $ 50 for this ?
Why not see if it 's any good.... " OK everyone else loved FO3 , and I played for about 1-2 hours and have n't gone back to it .
Maybe I 'll buy it , more likely I 'll play it again off the pirate copy in a couple of years .</tokentext>
<sentencetext>Indeed, right now even for PC games I've bought, I'm in the habit of unDRMing them.
The "pirates" do those of us who still pay for games a real service, and at the same time - sometimes I do just pirate a game.
"Do I want to run Fallout 3 on PC or XBox?
Well, my specs are kinda marginal... let's download it and see if it runs OK... hmm, it does.
I've got the game on hand, do I really want to pay $50 for this?
Why not see if it's any good...."OK everyone else loved FO3, and I played for about 1-2 hours and haven't gone back to it.
Maybe I'll buy it, more likely I'll play it again off the pirate copy in a couple of years.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31181260</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31181514</id>
	<title>"adds ubisoft to personal blacklist"</title>
	<author>jonwil</author>
	<datestamp>1266485580000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Its nasty stuff like this that makes me not want to buy their games anymore.</p><p>The EA DRM as applied to Red Alert 3 is acceptable as I only need to connect to the internet once to authenticate the game AND I can un-authenticate that copy anytime to install on another PC or reinstall Windows or etc. (the DRM system in question uses hardware activation to lock the game to your PC)</p><p>This kind of DRM that requires a permanent internet connection just to play the single player is NOT something I will accept and I would hope enough people say "NO" to ubisoft to make them rethink the decision and move to a more acceptable form of DRM (be it CD/DVD checks, hardware-linked activation or whatever else)</p></htmltext>
<tokenext>Its nasty stuff like this that makes me not want to buy their games anymore.The EA DRM as applied to Red Alert 3 is acceptable as I only need to connect to the internet once to authenticate the game AND I can un-authenticate that copy anytime to install on another PC or reinstall Windows or etc .
( the DRM system in question uses hardware activation to lock the game to your PC ) This kind of DRM that requires a permanent internet connection just to play the single player is NOT something I will accept and I would hope enough people say " NO " to ubisoft to make them rethink the decision and move to a more acceptable form of DRM ( be it CD/DVD checks , hardware-linked activation or whatever else )</tokentext>
<sentencetext>Its nasty stuff like this that makes me not want to buy their games anymore.The EA DRM as applied to Red Alert 3 is acceptable as I only need to connect to the internet once to authenticate the game AND I can un-authenticate that copy anytime to install on another PC or reinstall Windows or etc.
(the DRM system in question uses hardware activation to lock the game to your PC)This kind of DRM that requires a permanent internet connection just to play the single player is NOT something I will accept and I would hope enough people say "NO" to ubisoft to make them rethink the decision and move to a more acceptable form of DRM (be it CD/DVD checks, hardware-linked activation or whatever else)</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31189258</id>
	<title>Are we still feeling guilty about cracking DRM?</title>
	<author>Anonymous</author>
	<datestamp>1266526080000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I notice a distinct attitude difference between E-Book readers and PC Gamers. Gamers seem to feel slightly naughty if they download a cracked version of a game they <b>paid for</b> and are entitled to play as they see fit.</p><p>Quite a few E-Book readers, on the other hand, have a policy that they will not buy an e-book unless it is either DRM-free or has easily-cracked DRM that they have the crack for. I know I'm one. We've seen too many proprietary formats come and go, rendering eBook collections useless when the authentication servers went away; we've seen Amazon revoke people's books (the "1984" incident), we've seen formats that should be the same (Sony EPUB and B&amp;N EPUB) turn out to be incompatible due to different DRM schemes (and no mention on the bookseller's site, either), so when we buy a DRM-infected book, the <i>very first thing we do</i> is strip the DRM off. AFAIK, no one who buys eBooks feels the least bit guilty about this; we're protecting our investment in our own property, and many thanks to the code-breakers who figured out how to strip the DRM.</p><p>Of course, we actually paid for the eBooks. We like reading, and we don't think the publisher or the bookseller has any business telling us how or when or with what machine we can read our books. Bugger them, it's none of their business once the check clears.</p><p>What gamers need are easy-to-use scripts &amp; programs that let them do their own DRM-stripping, like we have for eBooks, so you don't have to download whole pirate versions of games. Then you could buy a legit game that's known to be strippable, run the program against it, and <i>voila!</i> no DRM, but no encouragement of acquiring stuff without paying for it. Convincing game companies not to use DRM would be even better, but I'm not sure that's going to happen any time soon.</p></htmltext>
<tokenext>I notice a distinct attitude difference between E-Book readers and PC Gamers .
Gamers seem to feel slightly naughty if they download a cracked version of a game they paid for and are entitled to play as they see fit.Quite a few E-Book readers , on the other hand , have a policy that they will not buy an e-book unless it is either DRM-free or has easily-cracked DRM that they have the crack for .
I know I 'm one .
We 've seen too many proprietary formats come and go , rendering eBook collections useless when the authentication servers went away ; we 've seen Amazon revoke people 's books ( the " 1984 " incident ) , we 've seen formats that should be the same ( Sony EPUB and B&amp;N EPUB ) turn out to be incompatible due to different DRM schemes ( and no mention on the bookseller 's site , either ) , so when we buy a DRM-infected book , the very first thing we do is strip the DRM off .
AFAIK , no one who buys eBooks feels the least bit guilty about this ; we 're protecting our investment in our own property , and many thanks to the code-breakers who figured out how to strip the DRM.Of course , we actually paid for the eBooks .
We like reading , and we do n't think the publisher or the bookseller has any business telling us how or when or with what machine we can read our books .
Bugger them , it 's none of their business once the check clears.What gamers need are easy-to-use scripts &amp; programs that let them do their own DRM-stripping , like we have for eBooks , so you do n't have to download whole pirate versions of games .
Then you could buy a legit game that 's known to be strippable , run the program against it , and voila !
no DRM , but no encouragement of acquiring stuff without paying for it .
Convincing game companies not to use DRM would be even better , but I 'm not sure that 's going to happen any time soon .</tokentext>
<sentencetext>I notice a distinct attitude difference between E-Book readers and PC Gamers.
Gamers seem to feel slightly naughty if they download a cracked version of a game they paid for and are entitled to play as they see fit.Quite a few E-Book readers, on the other hand, have a policy that they will not buy an e-book unless it is either DRM-free or has easily-cracked DRM that they have the crack for.
I know I'm one.
We've seen too many proprietary formats come and go, rendering eBook collections useless when the authentication servers went away; we've seen Amazon revoke people's books (the "1984" incident), we've seen formats that should be the same (Sony EPUB and B&amp;N EPUB) turn out to be incompatible due to different DRM schemes (and no mention on the bookseller's site, either), so when we buy a DRM-infected book, the very first thing we do is strip the DRM off.
AFAIK, no one who buys eBooks feels the least bit guilty about this; we're protecting our investment in our own property, and many thanks to the code-breakers who figured out how to strip the DRM.Of course, we actually paid for the eBooks.
We like reading, and we don't think the publisher or the bookseller has any business telling us how or when or with what machine we can read our books.
Bugger them, it's none of their business once the check clears.What gamers need are easy-to-use scripts &amp; programs that let them do their own DRM-stripping, like we have for eBooks, so you don't have to download whole pirate versions of games.
Then you could buy a legit game that's known to be strippable, run the program against it, and voila!
no DRM, but no encouragement of acquiring stuff without paying for it.
Convincing game companies not to use DRM would be even better, but I'm not sure that's going to happen any time soon.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31181994</id>
	<title>DDOS Ahoy!</title>
	<author>Dr\_Barnowl</author>
	<datestamp>1266490440000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I wonder how long it will take some enterprising group of phreaks to realise that they could blackmail Ubisoft by DDOSing their "game continuation" servers.</p></htmltext>
<tokenext>I wonder how long it will take some enterprising group of phreaks to realise that they could blackmail Ubisoft by DDOSing their " game continuation " servers .</tokentext>
<sentencetext>I wonder how long it will take some enterprising group of phreaks to realise that they could blackmail Ubisoft by DDOSing their "game continuation" servers.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31185646</id>
	<title>Re:Hmmm, well let me see how I feel about this</title>
	<author>Aphoxema</author>
	<datestamp>1266513120000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>[...] I was likely going to get Assassin's Creed 2. AC1 was pretty damn fun. I didn't get it when it came out because didn't seem like my kind of game, but I got it on sale and man, I liked it. So AC2 was on the list of potentials for me.</p><p>Not any more. I will absolutely NOT put up with DRM like this. [...]</p><p>[..] The really funny thing is, of course, it won't hurt the pirates at all. Those versions will have it patched out so they'll have a good game experience. [...]</p></div><p>Sounds like the solution for you or anyone else facing this problem is fairly obvious.</p></div>
	</htmltext>
<tokenext>[ ... ] I was likely going to get Assassin 's Creed 2 .
AC1 was pretty damn fun .
I did n't get it when it came out because did n't seem like my kind of game , but I got it on sale and man , I liked it .
So AC2 was on the list of potentials for me.Not any more .
I will absolutely NOT put up with DRM like this .
[ ... ] [ .. ] The really funny thing is , of course , it wo n't hurt the pirates at all .
Those versions will have it patched out so they 'll have a good game experience .
[ ... ] Sounds like the solution for you or anyone else facing this problem is fairly obvious .</tokentext>
<sentencetext>[...] I was likely going to get Assassin's Creed 2.
AC1 was pretty damn fun.
I didn't get it when it came out because didn't seem like my kind of game, but I got it on sale and man, I liked it.
So AC2 was on the list of potentials for me.Not any more.
I will absolutely NOT put up with DRM like this.
[...][..] The really funny thing is, of course, it won't hurt the pirates at all.
Those versions will have it patched out so they'll have a good game experience.
[...]Sounds like the solution for you or anyone else facing this problem is fairly obvious.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31181194</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31184576</id>
	<title>I used to buy Ubisoft games</title>
	<author>flibbidyfloo</author>
	<datestamp>1266509280000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I used to be a big supporter of Ubisoft... I've purchased their games since the original Unreal all the way through the first three Splinter Cell titles. But once their DRM started getting burdomsome I stopped buying them. I will continue to not buy Ubisoft games because of their ridiculous choices in DRM enforcement. Luckily there are plenty of good games to buy from other companies that don't saddle me with such schemes.</p></htmltext>
<tokenext>I used to be a big supporter of Ubisoft... I 've purchased their games since the original Unreal all the way through the first three Splinter Cell titles .
But once their DRM started getting burdomsome I stopped buying them .
I will continue to not buy Ubisoft games because of their ridiculous choices in DRM enforcement .
Luckily there are plenty of good games to buy from other companies that do n't saddle me with such schemes .</tokentext>
<sentencetext>I used to be a big supporter of Ubisoft... I've purchased their games since the original Unreal all the way through the first three Splinter Cell titles.
But once their DRM started getting burdomsome I stopped buying them.
I will continue to not buy Ubisoft games because of their ridiculous choices in DRM enforcement.
Luckily there are plenty of good games to buy from other companies that don't saddle me with such schemes.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31185370</id>
	<title>Re:Once again, the bittorent copy...</title>
	<author>X0563511</author>
	<datestamp>1266512160000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>So I'm forced to choose between the publisher's rootkit, or the release group (or torrent rapackager). Nice.</p><p>Thanks Ubi... fuck you.</p></htmltext>
<tokenext>So I 'm forced to choose between the publisher 's rootkit , or the release group ( or torrent rapackager ) .
Nice.Thanks Ubi... fuck you .</tokentext>
<sentencetext>So I'm forced to choose between the publisher's rootkit, or the release group (or torrent rapackager).
Nice.Thanks Ubi... fuck you.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31181226</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31184268</id>
	<title>Re:Hmmm, well let me see how I feel about this</title>
	<author>Anonymous</author>
	<datestamp>1266508020000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Yeah, I second that.</p><p>My net connection goes down a lot due to what I suspect is shaping and, perhaps, my own lack of skill at configuring my router. My cable company, though, has admitted that their signal is weak in my area. </p><p>On top of that, there's no way I am going to be at the mercy of Ubisoft's servers to play a game that I paid for. I also have a limited amount of time to play and the FIRST time I can't play a single-player game because my connection goes down is the last time I'm going to try to play that game. <br>
&nbsp; <br>
&nbsp; I was looking forward to Assassin's Creed 2 as well, but I don't have time for that nonsense.<br>
&nbsp; <br>
&nbsp; I won't pirate the game since my copy of Vista made me rip out my AV software to get certain games to stop crashing, but they have definitely lost a sale.</p></htmltext>
<tokenext>Yeah , I second that.My net connection goes down a lot due to what I suspect is shaping and , perhaps , my own lack of skill at configuring my router .
My cable company , though , has admitted that their signal is weak in my area .
On top of that , there 's no way I am going to be at the mercy of Ubisoft 's servers to play a game that I paid for .
I also have a limited amount of time to play and the FIRST time I ca n't play a single-player game because my connection goes down is the last time I 'm going to try to play that game .
    I was looking forward to Assassin 's Creed 2 as well , but I do n't have time for that nonsense .
    I wo n't pirate the game since my copy of Vista made me rip out my AV software to get certain games to stop crashing , but they have definitely lost a sale .</tokentext>
<sentencetext>Yeah, I second that.My net connection goes down a lot due to what I suspect is shaping and, perhaps, my own lack of skill at configuring my router.
My cable company, though, has admitted that their signal is weak in my area.
On top of that, there's no way I am going to be at the mercy of Ubisoft's servers to play a game that I paid for.
I also have a limited amount of time to play and the FIRST time I can't play a single-player game because my connection goes down is the last time I'm going to try to play that game.
  
  I was looking forward to Assassin's Creed 2 as well, but I don't have time for that nonsense.
  
  I won't pirate the game since my copy of Vista made me rip out my AV software to get certain games to stop crashing, but they have definitely lost a sale.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31181194</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31187148</id>
	<title>Easy crack</title>
	<author>KriticKill</author>
	<datestamp>1266519540000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>This doesn't even sound like it should be all that hard to break. Download/code a script or application that makes your computer think its connected when its not plugged in. It might be a little more difficult if the game chooses to verify the status of the connection by continually attempting to pass data over it, but I have faith that some entreprising cracker will come up with a way around that too, should the need arise.

Also, when did the people coming up with this stuff get so godawful stupid? This is the best they can come up with? Come on.</htmltext>
<tokenext>This does n't even sound like it should be all that hard to break .
Download/code a script or application that makes your computer think its connected when its not plugged in .
It might be a little more difficult if the game chooses to verify the status of the connection by continually attempting to pass data over it , but I have faith that some entreprising cracker will come up with a way around that too , should the need arise .
Also , when did the people coming up with this stuff get so godawful stupid ?
This is the best they can come up with ?
Come on .</tokentext>
<sentencetext>This doesn't even sound like it should be all that hard to break.
Download/code a script or application that makes your computer think its connected when its not plugged in.
It might be a little more difficult if the game chooses to verify the status of the connection by continually attempting to pass data over it, but I have faith that some entreprising cracker will come up with a way around that too, should the need arise.
Also, when did the people coming up with this stuff get so godawful stupid?
This is the best they can come up with?
Come on.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31181548</id>
	<title>DRM fights used game sales, not piracy.</title>
	<author>evilsofa</author>
	<datestamp>1266485880000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext>DRM has nothing whatsoever to do with fighting piracy.  All those billions and trillions of dollars that pirates don't spend on games never existed, and spending money to chase money that never existed is, besides being insanely stupid, never profitable.  Money spent on used games does exist and there is a lot of it; Gamestop alone had 8 billion dollars in revenue in 2009, and the game industry wants that money.  If the game industry as a whole spends a few hundred million dollars to prevent tens of billions of dollars of used game sales, that is profitable and not stupid.</htmltext>
<tokenext>DRM has nothing whatsoever to do with fighting piracy .
All those billions and trillions of dollars that pirates do n't spend on games never existed , and spending money to chase money that never existed is , besides being insanely stupid , never profitable .
Money spent on used games does exist and there is a lot of it ; Gamestop alone had 8 billion dollars in revenue in 2009 , and the game industry wants that money .
If the game industry as a whole spends a few hundred million dollars to prevent tens of billions of dollars of used game sales , that is profitable and not stupid .</tokentext>
<sentencetext>DRM has nothing whatsoever to do with fighting piracy.
All those billions and trillions of dollars that pirates don't spend on games never existed, and spending money to chase money that never existed is, besides being insanely stupid, never profitable.
Money spent on used games does exist and there is a lot of it; Gamestop alone had 8 billion dollars in revenue in 2009, and the game industry wants that money.
If the game industry as a whole spends a few hundred million dollars to prevent tens of billions of dollars of used game sales, that is profitable and not stupid.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31182938</id>
	<title>Re:DRM fights used game sales, not piracy.</title>
	<author>Anonymous</author>
	<datestamp>1266500880000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I would imagine it is hitting some kind of validation server every "x" seconds/minutes. Pirates will crack the game like they have in the passed and just offer a third party server you run on your box that tells the game everything is peachy. Do they really think they will stop people from stealing there game? It's only going to make people try that much harder to rub it in there faces that they can't stop the hackers/crackers/phreaks.</p></htmltext>
<tokenext>I would imagine it is hitting some kind of validation server every " x " seconds/minutes .
Pirates will crack the game like they have in the passed and just offer a third party server you run on your box that tells the game everything is peachy .
Do they really think they will stop people from stealing there game ?
It 's only going to make people try that much harder to rub it in there faces that they ca n't stop the hackers/crackers/phreaks .</tokentext>
<sentencetext>I would imagine it is hitting some kind of validation server every "x" seconds/minutes.
Pirates will crack the game like they have in the passed and just offer a third party server you run on your box that tells the game everything is peachy.
Do they really think they will stop people from stealing there game?
It's only going to make people try that much harder to rub it in there faces that they can't stop the hackers/crackers/phreaks.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31181548</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31182008</id>
	<title>Re:DRM fights used game sales, not piracy.</title>
	<author>ItsColdOverHere</author>
	<datestamp>1266490560000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Actually I'm thinking this might be part of a policy to make PC gaming in general a big enough pain in the neck to cause the majority of PC gamers to migrate to consoles which are far more robust when it comes to content control. The gradual shift towards "Games-on-Demand" for the consoles will then achieve the goal of killing second hand selling.</p></htmltext>
<tokenext>Actually I 'm thinking this might be part of a policy to make PC gaming in general a big enough pain in the neck to cause the majority of PC gamers to migrate to consoles which are far more robust when it comes to content control .
The gradual shift towards " Games-on-Demand " for the consoles will then achieve the goal of killing second hand selling .</tokentext>
<sentencetext>Actually I'm thinking this might be part of a policy to make PC gaming in general a big enough pain in the neck to cause the majority of PC gamers to migrate to consoles which are far more robust when it comes to content control.
The gradual shift towards "Games-on-Demand" for the consoles will then achieve the goal of killing second hand selling.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31181548</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31183552</id>
	<title>What about a hardware key?</title>
	<author>llindeen</author>
	<datestamp>1266504600000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I know this isnt a perfect solution... but what if the game companies banded together and you could buy a hardware key,  you activate your software online and your hardware key is updated.  Then you can play offline all you want as long as your hardware key is installed.  You can then install the software anywhere you want you just have to have your hardware key plugged in to play it.  The drm would be fairly effective and harder to break since it would be hardware.  You wouldnt have to worry about their servers being taken offline too.  You put a 1gb chip in there and you could hold the drm keys for 1000's of games on a single key. You could even build in temporary drm keys for demos... (example:  Your temporary key lets you play the game unfettered for 30 minutes without the option to save or continue.  Then you can make the decision to buy.  The iso is available to download and burn yourself or go pick it up retail).  If you keep the price of the key down to 10-15 dollars as a one time purchase or free with certain new releases, then the only people looking for the pirated copies are the people who never have any intention of playing anyway. Thoughts?</htmltext>
<tokenext>I know this isnt a perfect solution... but what if the game companies banded together and you could buy a hardware key , you activate your software online and your hardware key is updated .
Then you can play offline all you want as long as your hardware key is installed .
You can then install the software anywhere you want you just have to have your hardware key plugged in to play it .
The drm would be fairly effective and harder to break since it would be hardware .
You wouldnt have to worry about their servers being taken offline too .
You put a 1gb chip in there and you could hold the drm keys for 1000 's of games on a single key .
You could even build in temporary drm keys for demos... ( example : Your temporary key lets you play the game unfettered for 30 minutes without the option to save or continue .
Then you can make the decision to buy .
The iso is available to download and burn yourself or go pick it up retail ) .
If you keep the price of the key down to 10-15 dollars as a one time purchase or free with certain new releases , then the only people looking for the pirated copies are the people who never have any intention of playing anyway .
Thoughts ?</tokentext>
<sentencetext>I know this isnt a perfect solution... but what if the game companies banded together and you could buy a hardware key,  you activate your software online and your hardware key is updated.
Then you can play offline all you want as long as your hardware key is installed.
You can then install the software anywhere you want you just have to have your hardware key plugged in to play it.
The drm would be fairly effective and harder to break since it would be hardware.
You wouldnt have to worry about their servers being taken offline too.
You put a 1gb chip in there and you could hold the drm keys for 1000's of games on a single key.
You could even build in temporary drm keys for demos... (example:  Your temporary key lets you play the game unfettered for 30 minutes without the option to save or continue.
Then you can make the decision to buy.
The iso is available to download and burn yourself or go pick it up retail).
If you keep the price of the key down to 10-15 dollars as a one time purchase or free with certain new releases, then the only people looking for the pirated copies are the people who never have any intention of playing anyway.
Thoughts?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31182004</id>
	<title>Thanks PCG</title>
	<author>Mascot</author>
	<datestamp>1266490500000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>A couple of years back I remember writing PC Gamer requesting them to add DRM info to their reviews. While DRM certainly won't make me buy a game, some DRM will most definitely rule the game out, regardless of score.</p><p>I was very happy when I saw it making an appearance along with a magazine redesign (obviously, I take full credit; I'm sure nobody else requested it). They seem to be fairly serious about including proper information there as well.</p><p>When a major games magazine makes a point of informing the public about what sort of DRM a game includes, isn't it about time the bean counters wake up and realize that perhaps it's not terribly good PR? I know one thing, the DRM info isn't listed as a sales point (except, perhaps, when it says "None").</p><p>As for this particular DRM, the first thing I found myself doing was double-check the date to make sure I hadn't warped to April 1st. Previous notions of requiring gamers to go online once every week or two to reactivate were vociferously shot down by the public. How did Ubisoft take that as a sign that the public are ready to accept being online permanently to play? It redefines the meaning of draconian.</p><p>I'm truly baffled this even got past the planning stage.</p></htmltext>
<tokenext>A couple of years back I remember writing PC Gamer requesting them to add DRM info to their reviews .
While DRM certainly wo n't make me buy a game , some DRM will most definitely rule the game out , regardless of score.I was very happy when I saw it making an appearance along with a magazine redesign ( obviously , I take full credit ; I 'm sure nobody else requested it ) .
They seem to be fairly serious about including proper information there as well.When a major games magazine makes a point of informing the public about what sort of DRM a game includes , is n't it about time the bean counters wake up and realize that perhaps it 's not terribly good PR ?
I know one thing , the DRM info is n't listed as a sales point ( except , perhaps , when it says " None " ) .As for this particular DRM , the first thing I found myself doing was double-check the date to make sure I had n't warped to April 1st .
Previous notions of requiring gamers to go online once every week or two to reactivate were vociferously shot down by the public .
How did Ubisoft take that as a sign that the public are ready to accept being online permanently to play ?
It redefines the meaning of draconian.I 'm truly baffled this even got past the planning stage .</tokentext>
<sentencetext>A couple of years back I remember writing PC Gamer requesting them to add DRM info to their reviews.
While DRM certainly won't make me buy a game, some DRM will most definitely rule the game out, regardless of score.I was very happy when I saw it making an appearance along with a magazine redesign (obviously, I take full credit; I'm sure nobody else requested it).
They seem to be fairly serious about including proper information there as well.When a major games magazine makes a point of informing the public about what sort of DRM a game includes, isn't it about time the bean counters wake up and realize that perhaps it's not terribly good PR?
I know one thing, the DRM info isn't listed as a sales point (except, perhaps, when it says "None").As for this particular DRM, the first thing I found myself doing was double-check the date to make sure I hadn't warped to April 1st.
Previous notions of requiring gamers to go online once every week or two to reactivate were vociferously shot down by the public.
How did Ubisoft take that as a sign that the public are ready to accept being online permanently to play?
It redefines the meaning of draconian.I'm truly baffled this even got past the planning stage.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31186264</id>
	<title>Backlash</title>
	<author>Anonymous</author>
	<datestamp>1266515700000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>In some jurisdictions this will create a gigantic backlash of the local authorities and/or consumer groups. In some countries deliberate malfunction of a product, even under certain conditions, is enough for legal action.</p><p>Expect a protest DDoS attack on the Ubisoft DRM servers, which lasts until one of following happens:<br>1) Ubisoft removes the DRM in question, and apologizes for its misbehavior.<br>2) Ubisoft is sued for deliberately making its products malfunction.<br>3) Ubisoft offers a refund to all people who own a product suffering from the DRM in question.<br>4) The DDoS attack is ended by police raids (highly unprobable).<br>5) Ubisoft somehow manages to cope with the DDoS attack.</p><p>A combination of these also belongs to the possebilities. One thing though, Ubisoft is in for a world of hurt if they don't fix this blatant abuse quickly.</p></htmltext>
<tokenext>In some jurisdictions this will create a gigantic backlash of the local authorities and/or consumer groups .
In some countries deliberate malfunction of a product , even under certain conditions , is enough for legal action.Expect a protest DDoS attack on the Ubisoft DRM servers , which lasts until one of following happens : 1 ) Ubisoft removes the DRM in question , and apologizes for its misbehavior.2 ) Ubisoft is sued for deliberately making its products malfunction.3 ) Ubisoft offers a refund to all people who own a product suffering from the DRM in question.4 ) The DDoS attack is ended by police raids ( highly unprobable ) .5 ) Ubisoft somehow manages to cope with the DDoS attack.A combination of these also belongs to the possebilities .
One thing though , Ubisoft is in for a world of hurt if they do n't fix this blatant abuse quickly .</tokentext>
<sentencetext>In some jurisdictions this will create a gigantic backlash of the local authorities and/or consumer groups.
In some countries deliberate malfunction of a product, even under certain conditions, is enough for legal action.Expect a protest DDoS attack on the Ubisoft DRM servers, which lasts until one of following happens:1) Ubisoft removes the DRM in question, and apologizes for its misbehavior.2) Ubisoft is sued for deliberately making its products malfunction.3) Ubisoft offers a refund to all people who own a product suffering from the DRM in question.4) The DDoS attack is ended by police raids (highly unprobable).5) Ubisoft somehow manages to cope with the DDoS attack.A combination of these also belongs to the possebilities.
One thing though, Ubisoft is in for a world of hurt if they don't fix this blatant abuse quickly.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31181454</id>
	<title>I don't see anything wrong with this</title>
	<author>Anonymous</author>
	<datestamp>1266485100000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Well, where are the dissenting opinions.</p><p>Let's say you really like the game.  Then you would obviously want more money going to the game developers.  Thus, you would be willing to put up with DRM, knowing that it's helping the developers.  I don't see it as, "OMG They don't trust me!", I see it as, "hey, they spent so much money making the game, they need to protect their profits, and that's understandable.  The experience is mostly the same for me, anyways."</p><p>Speaking honestly.  Of the last.... 10 games I've bought -- I would have bought exactly ZERO of them, if I could have played them pirated.  I'm not a fan of Ubisoft, but if I were, I would not buy the game if I could get a pirated version for free.  After all, how much is my $40 going to mean to a big company?  Doesn't matter a bit.  But at the same time, I support DRM completely -- I know that pirating is not really looked upon as a criminal activity, morally speaking, and because of this, I understand the need for companies to have DRM.  It's like Ubisoft is saying, "Look, the whole problem with pirating software is that people don't take it too seriously.  That's why DRM is needed, and it's no big deal.  We just need to make it hard for the hackers.  Don't get offended, you'd do the same thing."</p></htmltext>
<tokenext>Well , where are the dissenting opinions.Let 's say you really like the game .
Then you would obviously want more money going to the game developers .
Thus , you would be willing to put up with DRM , knowing that it 's helping the developers .
I do n't see it as , " OMG They do n't trust me !
" , I see it as , " hey , they spent so much money making the game , they need to protect their profits , and that 's understandable .
The experience is mostly the same for me , anyways .
" Speaking honestly .
Of the last.... 10 games I 've bought -- I would have bought exactly ZERO of them , if I could have played them pirated .
I 'm not a fan of Ubisoft , but if I were , I would not buy the game if I could get a pirated version for free .
After all , how much is my $ 40 going to mean to a big company ?
Does n't matter a bit .
But at the same time , I support DRM completely -- I know that pirating is not really looked upon as a criminal activity , morally speaking , and because of this , I understand the need for companies to have DRM .
It 's like Ubisoft is saying , " Look , the whole problem with pirating software is that people do n't take it too seriously .
That 's why DRM is needed , and it 's no big deal .
We just need to make it hard for the hackers .
Do n't get offended , you 'd do the same thing .
"</tokentext>
<sentencetext>Well, where are the dissenting opinions.Let's say you really like the game.
Then you would obviously want more money going to the game developers.
Thus, you would be willing to put up with DRM, knowing that it's helping the developers.
I don't see it as, "OMG They don't trust me!
", I see it as, "hey, they spent so much money making the game, they need to protect their profits, and that's understandable.
The experience is mostly the same for me, anyways.
"Speaking honestly.
Of the last.... 10 games I've bought -- I would have bought exactly ZERO of them, if I could have played them pirated.
I'm not a fan of Ubisoft, but if I were, I would not buy the game if I could get a pirated version for free.
After all, how much is my $40 going to mean to a big company?
Doesn't matter a bit.
But at the same time, I support DRM completely -- I know that pirating is not really looked upon as a criminal activity, morally speaking, and because of this, I understand the need for companies to have DRM.
It's like Ubisoft is saying, "Look, the whole problem with pirating software is that people don't take it too seriously.
That's why DRM is needed, and it's no big deal.
We just need to make it hard for the hackers.
Don't get offended, you'd do the same thing.
"</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31182574</id>
	<title>Irony</title>
	<author>Anonymous</author>
	<datestamp>1266497040000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>What is ironic is that as up-to-date games get more and more draconic DRM, the customers will find old second-hand games, whose DRM is much less bothersome (or even non-existant), to be relatively more attractive.</p></htmltext>
<tokenext>What is ironic is that as up-to-date games get more and more draconic DRM , the customers will find old second-hand games , whose DRM is much less bothersome ( or even non-existant ) , to be relatively more attractive .</tokentext>
<sentencetext>What is ironic is that as up-to-date games get more and more draconic DRM, the customers will find old second-hand games, whose DRM is much less bothersome (or even non-existant), to be relatively more attractive.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31181548</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31187672</id>
	<title>Decisions, decisions...</title>
	<author>CharonX</author>
	<datestamp>1266521340000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Hmmmm.....<br>
Pay big bucks to legally play a game that puts me at the publisher's fickle mercy and demands constant internet access - and bandwith - responding with draconian punishment if I fail to provide this.<br>
<br>
OR<br>
<br>
Pay nothing and get an illegal copy that works fine from the word "GO"<br>
<br>
Decisions, decisions...</htmltext>
<tokenext>Hmmmm.... . Pay big bucks to legally play a game that puts me at the publisher 's fickle mercy and demands constant internet access - and bandwith - responding with draconian punishment if I fail to provide this .
OR Pay nothing and get an illegal copy that works fine from the word " GO " Decisions , decisions.. .</tokentext>
<sentencetext>Hmmmm.....
Pay big bucks to legally play a game that puts me at the publisher's fickle mercy and demands constant internet access - and bandwith - responding with draconian punishment if I fail to provide this.
OR

Pay nothing and get an illegal copy that works fine from the word "GO"

Decisions, decisions...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31181206</id>
	<title>Record sales</title>
	<author>ZackSchil</author>
	<datestamp>1266525840000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Oh man, they are going to sell so many copies... of this DRM technology to other companies.</p><p>I mean, no one will want the games anymore, but if they market this DRM to delusional companies disproportionately outraged over piracy, they could make a fortune.</p></htmltext>
<tokenext>Oh man , they are going to sell so many copies... of this DRM technology to other companies.I mean , no one will want the games anymore , but if they market this DRM to delusional companies disproportionately outraged over piracy , they could make a fortune .</tokentext>
<sentencetext>Oh man, they are going to sell so many copies... of this DRM technology to other companies.I mean, no one will want the games anymore, but if they market this DRM to delusional companies disproportionately outraged over piracy, they could make a fortune.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31186430</id>
	<title>Back in the day...</title>
	<author>Anonymous</author>
	<datestamp>1266516240000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>the first computer games I ever bought were on cassette tape for the TRS-80.  My friends and I figured out that with a decent cassette to cassette recorder, we could make copies of the games and share them.  Ooh, we were so proud of ourselves.  Then they started adding 'copy protection' by added trivia questions at the beginning of the game that you had to look up in the manual.  And we made photo copies of the manuals at the public library.  Then they started using 'invisible ink' and code wheels.  So we figured that out too.   Then, I grew up.  Piracy and DRM have been around pretty much since the beginning of computer gaming.  DRM has never worked, and it never will.  I don't game much anymore, and I haven't copied a game in a LONG time.  But I do still make sure that the games I do play are not loaded with annoying DRM.</p></htmltext>
<tokenext>the first computer games I ever bought were on cassette tape for the TRS-80 .
My friends and I figured out that with a decent cassette to cassette recorder , we could make copies of the games and share them .
Ooh , we were so proud of ourselves .
Then they started adding 'copy protection ' by added trivia questions at the beginning of the game that you had to look up in the manual .
And we made photo copies of the manuals at the public library .
Then they started using 'invisible ink ' and code wheels .
So we figured that out too .
Then , I grew up .
Piracy and DRM have been around pretty much since the beginning of computer gaming .
DRM has never worked , and it never will .
I do n't game much anymore , and I have n't copied a game in a LONG time .
But I do still make sure that the games I do play are not loaded with annoying DRM .</tokentext>
<sentencetext>the first computer games I ever bought were on cassette tape for the TRS-80.
My friends and I figured out that with a decent cassette to cassette recorder, we could make copies of the games and share them.
Ooh, we were so proud of ourselves.
Then they started adding 'copy protection' by added trivia questions at the beginning of the game that you had to look up in the manual.
And we made photo copies of the manuals at the public library.
Then they started using 'invisible ink' and code wheels.
So we figured that out too.
Then, I grew up.
Piracy and DRM have been around pretty much since the beginning of computer gaming.
DRM has never worked, and it never will.
I don't game much anymore, and I haven't copied a game in a LONG time.
But I do still make sure that the games I do play are not loaded with annoying DRM.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31181194</id>
	<title>Hmmm, well let me see how I feel about this</title>
	<author>Anonymous</author>
	<datestamp>1266525720000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>5</modscore>
	<htmltext><p>Ah I think I have it: Fuck Ubisoft.</p><p>I was likely going to get Assassin's Creed 2. AC1 was pretty damn fun. I didn't get it when it came out because didn't seem like my kind of game, but I got it on sale and man, I liked it. So AC2 was on the list of potentials for me.</p><p>Not any more. I will absolutely NOT put up with DRM like this. I have a fairly stable net connection but still, I don't care. This is way too invasive.</p><p>I mean I'll meet companies half way. I'm ok with Steam, I can also deal disc based ones that don't cause a problem. However in either case I have to have a way to play if the net goes down. I am not ok with protections that limit the number of times you can reinstall a game (like SecuROM) or ones that need you to be online all the time. Goes double since I know what kinds of server problems companies can have, having played MMOs and such. If my MMO of the day is down, I'm going to be REAL mad if I can't play a single player game.</p><p>So, no more Ubisoft games for me unless they change this, because it is retarded. The really funny thing is, of course, it won't hurt the pirates at all. Those versions will have it patched out so they'll have a good game experience. All it will do is drive legit customers away. This is a bigger problem than they might think just due to the sheer number of games these days. Currently, my problem is not finding games to play, it is finding time to play games. I have games I still haven't got around to yet because there's only so much time I can spend goofing off in a day.</p><p>So if a given games maker starts being stupid, well I'll just stop buying their shit. Plenty of others to play.</p><p>Speaking of which, I think I'll go play Mass Effect 2, which just has a simple disc check. It does like to talk to EA for content updates and such, but as I found out a couple days ago, doesn't mind at all if their servers are down and it can't connect. Game runs with no problems. That, I can live with.</p></htmltext>
<tokenext>Ah I think I have it : Fuck Ubisoft.I was likely going to get Assassin 's Creed 2 .
AC1 was pretty damn fun .
I did n't get it when it came out because did n't seem like my kind of game , but I got it on sale and man , I liked it .
So AC2 was on the list of potentials for me.Not any more .
I will absolutely NOT put up with DRM like this .
I have a fairly stable net connection but still , I do n't care .
This is way too invasive.I mean I 'll meet companies half way .
I 'm ok with Steam , I can also deal disc based ones that do n't cause a problem .
However in either case I have to have a way to play if the net goes down .
I am not ok with protections that limit the number of times you can reinstall a game ( like SecuROM ) or ones that need you to be online all the time .
Goes double since I know what kinds of server problems companies can have , having played MMOs and such .
If my MMO of the day is down , I 'm going to be REAL mad if I ca n't play a single player game.So , no more Ubisoft games for me unless they change this , because it is retarded .
The really funny thing is , of course , it wo n't hurt the pirates at all .
Those versions will have it patched out so they 'll have a good game experience .
All it will do is drive legit customers away .
This is a bigger problem than they might think just due to the sheer number of games these days .
Currently , my problem is not finding games to play , it is finding time to play games .
I have games I still have n't got around to yet because there 's only so much time I can spend goofing off in a day.So if a given games maker starts being stupid , well I 'll just stop buying their shit .
Plenty of others to play.Speaking of which , I think I 'll go play Mass Effect 2 , which just has a simple disc check .
It does like to talk to EA for content updates and such , but as I found out a couple days ago , does n't mind at all if their servers are down and it ca n't connect .
Game runs with no problems .
That , I can live with .</tokentext>
<sentencetext>Ah I think I have it: Fuck Ubisoft.I was likely going to get Assassin's Creed 2.
AC1 was pretty damn fun.
I didn't get it when it came out because didn't seem like my kind of game, but I got it on sale and man, I liked it.
So AC2 was on the list of potentials for me.Not any more.
I will absolutely NOT put up with DRM like this.
I have a fairly stable net connection but still, I don't care.
This is way too invasive.I mean I'll meet companies half way.
I'm ok with Steam, I can also deal disc based ones that don't cause a problem.
However in either case I have to have a way to play if the net goes down.
I am not ok with protections that limit the number of times you can reinstall a game (like SecuROM) or ones that need you to be online all the time.
Goes double since I know what kinds of server problems companies can have, having played MMOs and such.
If my MMO of the day is down, I'm going to be REAL mad if I can't play a single player game.So, no more Ubisoft games for me unless they change this, because it is retarded.
The really funny thing is, of course, it won't hurt the pirates at all.
Those versions will have it patched out so they'll have a good game experience.
All it will do is drive legit customers away.
This is a bigger problem than they might think just due to the sheer number of games these days.
Currently, my problem is not finding games to play, it is finding time to play games.
I have games I still haven't got around to yet because there's only so much time I can spend goofing off in a day.So if a given games maker starts being stupid, well I'll just stop buying their shit.
Plenty of others to play.Speaking of which, I think I'll go play Mass Effect 2, which just has a simple disc check.
It does like to talk to EA for content updates and such, but as I found out a couple days ago, doesn't mind at all if their servers are down and it can't connect.
Game runs with no problems.
That, I can live with.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31182160</id>
	<title>Re:New round of pirates incoming</title>
	<author>Anonymous</author>
	<datestamp>1266492420000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>No, pirating only sends one message: the pirated version is a superior product and lower cost.</p><p>That developers are too stupid to understand it is irrelevant, there is still only one message being sent.</p><p>Trying to up the cost of piracy with DRM is a losing proposition because it always damages the value of the real product faster than it can increase the cost of piracy (which, let's face it, will pretty much never be anything other than just north of zero), and the equation remains tipped in piracy's favor.</p><p>The only real solution is to make the paid version superior to the pirated version--this ain't hard to do either, in fact it's probably easier than a DRM arms race.</p></htmltext>
<tokenext>No , pirating only sends one message : the pirated version is a superior product and lower cost.That developers are too stupid to understand it is irrelevant , there is still only one message being sent.Trying to up the cost of piracy with DRM is a losing proposition because it always damages the value of the real product faster than it can increase the cost of piracy ( which , let 's face it , will pretty much never be anything other than just north of zero ) , and the equation remains tipped in piracy 's favor.The only real solution is to make the paid version superior to the pirated version--this ai n't hard to do either , in fact it 's probably easier than a DRM arms race .</tokentext>
<sentencetext>No, pirating only sends one message: the pirated version is a superior product and lower cost.That developers are too stupid to understand it is irrelevant, there is still only one message being sent.Trying to up the cost of piracy with DRM is a losing proposition because it always damages the value of the real product faster than it can increase the cost of piracy (which, let's face it, will pretty much never be anything other than just north of zero), and the equation remains tipped in piracy's favor.The only real solution is to make the paid version superior to the pirated version--this ain't hard to do either, in fact it's probably easier than a DRM arms race.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31181776</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31300192</id>
	<title>Re:DRM fights used game sales, not piracy.</title>
	<author>zzyzyx</author>
	<datestamp>1267270620000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Well it could be argued too that people who sell used games use that money to buy new games, and therefore the net impact on the economy is at worst zero, and at best positive since they create lowered prices thereby bringing more customers to the market.</p></htmltext>
<tokenext>Well it could be argued too that people who sell used games use that money to buy new games , and therefore the net impact on the economy is at worst zero , and at best positive since they create lowered prices thereby bringing more customers to the market .</tokentext>
<sentencetext>Well it could be argued too that people who sell used games use that money to buy new games, and therefore the net impact on the economy is at worst zero, and at best positive since they create lowered prices thereby bringing more customers to the market.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31181548</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31182118</id>
	<title>Re:Only a matter of time.</title>
	<author>TheVelvetFlamebait</author>
	<datestamp>1266491820000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p>In other words, the question's been less and less ambiguous as to whether DRM actually hurts sales and drives people to piracy. It's been obvious to *me*, but I could see how a reasonable person might think otherwise.</p><p>We might be at the point where a reasonable person can no longer lay the blame anywhere but at the feet of outrageous DRM.</p></div></blockquote><p>No-one doubts that DRM causes people to not buy a game. What is not so clear is whether DRM then drives people to subsequently pirate the game they're not buying. I would argue that it's 100\% their decision.</p></div>
	</htmltext>
<tokenext>In other words , the question 's been less and less ambiguous as to whether DRM actually hurts sales and drives people to piracy .
It 's been obvious to * me * , but I could see how a reasonable person might think otherwise.We might be at the point where a reasonable person can no longer lay the blame anywhere but at the feet of outrageous DRM.No-one doubts that DRM causes people to not buy a game .
What is not so clear is whether DRM then drives people to subsequently pirate the game they 're not buying .
I would argue that it 's 100 \ % their decision .</tokentext>
<sentencetext>In other words, the question's been less and less ambiguous as to whether DRM actually hurts sales and drives people to piracy.
It's been obvious to *me*, but I could see how a reasonable person might think otherwise.We might be at the point where a reasonable person can no longer lay the blame anywhere but at the feet of outrageous DRM.No-one doubts that DRM causes people to not buy a game.
What is not so clear is whether DRM then drives people to subsequently pirate the game they're not buying.
I would argue that it's 100\% their decision.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31181320</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31183722</id>
	<title>What the big deal?</title>
	<author>hesaigo999ca</author>
	<datestamp>1266505320000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Blizzard already does this with WoW, why the big deal? It is a proven business model that works for making money endlessly</p></htmltext>
<tokenext>Blizzard already does this with WoW , why the big deal ?
It is a proven business model that works for making money endlessly</tokentext>
<sentencetext>Blizzard already does this with WoW, why the big deal?
It is a proven business model that works for making money endlessly</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31182080</id>
	<title>Re:Hmmm, well let me see how I feel about this</title>
	<author>Anonymous</author>
	<datestamp>1266491520000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p>The really funny thing is, of course, it won't hurt the pirates at all.</p></div></blockquote><p>Yeah, I'm a little confused about this as well. Making the process more painful is a pervasive side-effect of DRM, but the main purpose has always been to stop copying. How does this new DRM help Ubisoft? Are there any benefits to them at all?</p></div>
	</htmltext>
<tokenext>The really funny thing is , of course , it wo n't hurt the pirates at all.Yeah , I 'm a little confused about this as well .
Making the process more painful is a pervasive side-effect of DRM , but the main purpose has always been to stop copying .
How does this new DRM help Ubisoft ?
Are there any benefits to them at all ?</tokentext>
<sentencetext>The really funny thing is, of course, it won't hurt the pirates at all.Yeah, I'm a little confused about this as well.
Making the process more painful is a pervasive side-effect of DRM, but the main purpose has always been to stop copying.
How does this new DRM help Ubisoft?
Are there any benefits to them at all?
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31181194</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31182942</id>
	<title>Re:New Business Opportunities?</title>
	<author>zoney\_ie</author>
	<datestamp>1266500880000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Hasn't hurt Tesco to treat all their customers as potential criminals. Their shopfronts are now like Airport security (indeed if they could get away with it I'm sure Tesco would love to use the body scanners) and they now have combined their CCTV with a computer system that tracks individuals and highlights for special attention people who are at the high-value shelves and performs all sorts of other analysis.</p><p>Tesco here in Ireland is like a little exported slice of Police-State Britain, and the diabolical talking automatic checkouts add to the 1984 flavour (or indeed Feeble Files for any computer game fans).</p></htmltext>
<tokenext>Has n't hurt Tesco to treat all their customers as potential criminals .
Their shopfronts are now like Airport security ( indeed if they could get away with it I 'm sure Tesco would love to use the body scanners ) and they now have combined their CCTV with a computer system that tracks individuals and highlights for special attention people who are at the high-value shelves and performs all sorts of other analysis.Tesco here in Ireland is like a little exported slice of Police-State Britain , and the diabolical talking automatic checkouts add to the 1984 flavour ( or indeed Feeble Files for any computer game fans ) .</tokentext>
<sentencetext>Hasn't hurt Tesco to treat all their customers as potential criminals.
Their shopfronts are now like Airport security (indeed if they could get away with it I'm sure Tesco would love to use the body scanners) and they now have combined their CCTV with a computer system that tracks individuals and highlights for special attention people who are at the high-value shelves and performs all sorts of other analysis.Tesco here in Ireland is like a little exported slice of Police-State Britain, and the diabolical talking automatic checkouts add to the 1984 flavour (or indeed Feeble Files for any computer game fans).</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31181370</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31183438</id>
	<title>Re:Hmmm, well let me see how I feel about this</title>
	<author>megla</author>
	<datestamp>1266504060000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>This is likely to be the first game I will "obtain for free" for several years. Like you I liked AC1 and like you I was going to buy AC2 but fuck that noise, my net connection regularly goes down and I am NOT going to be denied an offline gaming experience because of it.<br> <br>
Get a grip Ubisoft.</htmltext>
<tokenext>This is likely to be the first game I will " obtain for free " for several years .
Like you I liked AC1 and like you I was going to buy AC2 but fuck that noise , my net connection regularly goes down and I am NOT going to be denied an offline gaming experience because of it .
Get a grip Ubisoft .</tokentext>
<sentencetext>This is likely to be the first game I will "obtain for free" for several years.
Like you I liked AC1 and like you I was going to buy AC2 but fuck that noise, my net connection regularly goes down and I am NOT going to be denied an offline gaming experience because of it.
Get a grip Ubisoft.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31181194</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31195120</id>
	<title>My wallet thanks you UBI..</title>
	<author>log0n</author>
	<datestamp>1266509280000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>You've just guaranteed I will never buy another non-Valve PC title again.</p></htmltext>
<tokenext>You 've just guaranteed I will never buy another non-Valve PC title again .</tokentext>
<sentencetext>You've just guaranteed I will never buy another non-Valve PC title again.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31181668</id>
	<title>We have these games now.... Flash games.</title>
	<author>Anonymous</author>
	<datestamp>1266487140000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>There are plenty of games that I can only play online.<br>Granted, they are usually Flash games, and are little more than frivolous time sinks.<br>But they're free, and I can play most of them even on a low-end machine.</p><p>This looks like an expensive version of one of these games. Not interested.</p></htmltext>
<tokenext>There are plenty of games that I can only play online.Granted , they are usually Flash games , and are little more than frivolous time sinks.But they 're free , and I can play most of them even on a low-end machine.This looks like an expensive version of one of these games .
Not interested .</tokentext>
<sentencetext>There are plenty of games that I can only play online.Granted, they are usually Flash games, and are little more than frivolous time sinks.But they're free, and I can play most of them even on a low-end machine.This looks like an expensive version of one of these games.
Not interested.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31182180</id>
	<title>Ruse</title>
	<author>apharmdq</author>
	<datestamp>1266492660000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>What a pity.  Ruse was one of the major RTSs that I was looking forward to this year.  Pity Ubisoft is distributing it.<br>I guess I'll just have to keep my hopes on Supcom 2 and the next Total War game . . .</p></htmltext>
<tokenext>What a pity .
Ruse was one of the major RTSs that I was looking forward to this year .
Pity Ubisoft is distributing it.I guess I 'll just have to keep my hopes on Supcom 2 and the next Total War game .
. .</tokentext>
<sentencetext>What a pity.
Ruse was one of the major RTSs that I was looking forward to this year.
Pity Ubisoft is distributing it.I guess I'll just have to keep my hopes on Supcom 2 and the next Total War game .
. .</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31188518</id>
	<title>Re:What about a hardware key?</title>
	<author>Anonymous</author>
	<datestamp>1266523860000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>We already have that.  Some makers of music products have a hardware license dongle.  Of course, if the dongle is lost/stolen, to replace it, you re-buy all your software, there is no reissuing it.</p><p>Of course, at clubs, people will look for those dongles and try to grab them given any chance.</p><p>We already have a mechanism just as good for this.  Its called Steam.</p></htmltext>
<tokenext>We already have that .
Some makers of music products have a hardware license dongle .
Of course , if the dongle is lost/stolen , to replace it , you re-buy all your software , there is no reissuing it.Of course , at clubs , people will look for those dongles and try to grab them given any chance.We already have a mechanism just as good for this .
Its called Steam .</tokentext>
<sentencetext>We already have that.
Some makers of music products have a hardware license dongle.
Of course, if the dongle is lost/stolen, to replace it, you re-buy all your software, there is no reissuing it.Of course, at clubs, people will look for those dongles and try to grab them given any chance.We already have a mechanism just as good for this.
Its called Steam.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31183552</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31186848</id>
	<title>Re:What about World of Warcraft?</title>
	<author>mr\_da3m0n</author>
	<datestamp>1266518220000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>What is the big deal?  I hate DRM as much as the next guy, but nobody is complaining to Blizzard that they can't play their game offline.</p></div><p>World of Warcraft will not immediately boot you back to the login screen if your connection drops for a bit, which is not exactly uncommon. It's extremely resilient, somehow.
</p><p>AC2, on the other hand being a single player, offline game, will do just that, according to TFA. And that limitation is purely artificial, for DRM purposes.</p><p>Now let's say World of Warcraft is an orange, and you were to compare it to this game, which is, let's say, an apple, and...</p></div>
	</htmltext>
<tokenext>What is the big deal ?
I hate DRM as much as the next guy , but nobody is complaining to Blizzard that they ca n't play their game offline.World of Warcraft will not immediately boot you back to the login screen if your connection drops for a bit , which is not exactly uncommon .
It 's extremely resilient , somehow .
AC2 , on the other hand being a single player , offline game , will do just that , according to TFA .
And that limitation is purely artificial , for DRM purposes.Now let 's say World of Warcraft is an orange , and you were to compare it to this game , which is , let 's say , an apple , and.. .</tokentext>
<sentencetext>What is the big deal?
I hate DRM as much as the next guy, but nobody is complaining to Blizzard that they can't play their game offline.World of Warcraft will not immediately boot you back to the login screen if your connection drops for a bit, which is not exactly uncommon.
It's extremely resilient, somehow.
AC2, on the other hand being a single player, offline game, will do just that, according to TFA.
And that limitation is purely artificial, for DRM purposes.Now let's say World of Warcraft is an orange, and you were to compare it to this game, which is, let's say, an apple, and...
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31185438</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31186176</id>
	<title>Re:Don't pirate Ubisoft games</title>
	<author>Anonymous</author>
	<datestamp>1266515280000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I still have that game!</p></htmltext>
<tokenext>I still have that game !</tokentext>
<sentencetext>I still have that game!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31181348</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31181320</id>
	<title>Only a matter of time.</title>
	<author>slimjim8094</author>
	<datestamp>1266483720000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext><p>This - or something this annoying - has been coming down the line for years now. It was only a matter of time.</p><p>I can see the day where a game is going to come out and basically not sell - except for the number of copies required to crack the game.</p><p>In other words, the question's been less and less ambiguous as to whether DRM actually hurts sales and drives people to piracy. It's been obvious to *me*, but I could see how a reasonable person might think otherwise.</p><p>We might be at the point where a reasonable person can no longer lay the blame anywhere but at the feet of outrageous DRM.</p><p>On a sidenote - in 25 years when we want to play Bioshock again and relive the experience, what will most people think of the pirates? I'd imagine that we'll come to think of them as archivists putting themselves at risk but allowing us to enjoy a classic game.</p><p>Super Mario Bros came out in 1986, almost 25 years ago. Imagine if Nintendo required an always-on direct modem connection to Nintendo of America to play - and they shut off the modems 15 years ago. What would we think of the "dirty rotten pirates" who got a ROM dump and hex-edited out the watchdog code? It's not far-fetched to say that they'd come off like Robin Hood...</p></htmltext>
<tokenext>This - or something this annoying - has been coming down the line for years now .
It was only a matter of time.I can see the day where a game is going to come out and basically not sell - except for the number of copies required to crack the game.In other words , the question 's been less and less ambiguous as to whether DRM actually hurts sales and drives people to piracy .
It 's been obvious to * me * , but I could see how a reasonable person might think otherwise.We might be at the point where a reasonable person can no longer lay the blame anywhere but at the feet of outrageous DRM.On a sidenote - in 25 years when we want to play Bioshock again and relive the experience , what will most people think of the pirates ?
I 'd imagine that we 'll come to think of them as archivists putting themselves at risk but allowing us to enjoy a classic game.Super Mario Bros came out in 1986 , almost 25 years ago .
Imagine if Nintendo required an always-on direct modem connection to Nintendo of America to play - and they shut off the modems 15 years ago .
What would we think of the " dirty rotten pirates " who got a ROM dump and hex-edited out the watchdog code ?
It 's not far-fetched to say that they 'd come off like Robin Hood.. .</tokentext>
<sentencetext>This - or something this annoying - has been coming down the line for years now.
It was only a matter of time.I can see the day where a game is going to come out and basically not sell - except for the number of copies required to crack the game.In other words, the question's been less and less ambiguous as to whether DRM actually hurts sales and drives people to piracy.
It's been obvious to *me*, but I could see how a reasonable person might think otherwise.We might be at the point where a reasonable person can no longer lay the blame anywhere but at the feet of outrageous DRM.On a sidenote - in 25 years when we want to play Bioshock again and relive the experience, what will most people think of the pirates?
I'd imagine that we'll come to think of them as archivists putting themselves at risk but allowing us to enjoy a classic game.Super Mario Bros came out in 1986, almost 25 years ago.
Imagine if Nintendo required an always-on direct modem connection to Nintendo of America to play - and they shut off the modems 15 years ago.
What would we think of the "dirty rotten pirates" who got a ROM dump and hex-edited out the watchdog code?
It's not far-fetched to say that they'd come off like Robin Hood...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31184404</id>
	<title>Re:Cloud gaming?</title>
	<author>tsdmit</author>
	<datestamp>1266508500000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Then they can use the cloud to push more fees on us like episodic content, DLC, and the like.  I wonder how much longer it will be before people wake up and realize that these companies don't care about the consumer experience anymore, just about padding their bottom line.  I remember the days when we would pay for a game, actually get ALL the content in the box, and not have to worry about DRM, DLC, or any of this crap.  Makes me nostalgic for cartridges...</p></htmltext>
<tokenext>Then they can use the cloud to push more fees on us like episodic content , DLC , and the like .
I wonder how much longer it will be before people wake up and realize that these companies do n't care about the consumer experience anymore , just about padding their bottom line .
I remember the days when we would pay for a game , actually get ALL the content in the box , and not have to worry about DRM , DLC , or any of this crap .
Makes me nostalgic for cartridges.. .</tokentext>
<sentencetext>Then they can use the cloud to push more fees on us like episodic content, DLC, and the like.
I wonder how much longer it will be before people wake up and realize that these companies don't care about the consumer experience anymore, just about padding their bottom line.
I remember the days when we would pay for a game, actually get ALL the content in the box, and not have to worry about DRM, DLC, or any of this crap.
Makes me nostalgic for cartridges...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31181218</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31188758</id>
	<title>As a former Ubisoft customer (and victim)...</title>
	<author>Anonymous</author>
	<datestamp>1266524700000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I purchased a game from these clowns approximately 5 years ago. It was Splinter Cell Chaos Theory. I then read about how this thing installs hidden device drivers on my PC. The serial number was also difficult to read, being printed by what looked like the cheapest printer with confusing 0s, os, s's, and 5s and all.</p><p>I will never buy another product from Ubisoft again. If they produce something I absolutely must play, I'll just buy it used to screw them over.</p></htmltext>
<tokenext>I purchased a game from these clowns approximately 5 years ago .
It was Splinter Cell Chaos Theory .
I then read about how this thing installs hidden device drivers on my PC .
The serial number was also difficult to read , being printed by what looked like the cheapest printer with confusing 0s , os , s 's , and 5s and all.I will never buy another product from Ubisoft again .
If they produce something I absolutely must play , I 'll just buy it used to screw them over .</tokentext>
<sentencetext>I purchased a game from these clowns approximately 5 years ago.
It was Splinter Cell Chaos Theory.
I then read about how this thing installs hidden device drivers on my PC.
The serial number was also difficult to read, being printed by what looked like the cheapest printer with confusing 0s, os, s's, and 5s and all.I will never buy another product from Ubisoft again.
If they produce something I absolutely must play, I'll just buy it used to screw them over.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31189264</id>
	<title>Come on over.</title>
	<author>dadelbunts</author>
	<datestamp>1266526080000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I bet in the next 5 years you wont even buy games anymore. You will just be given a plane ticket to the a secret location where you can play the game naked, in a white sterile room with cameras everywhere so the publishers can keep an eye on you.</htmltext>
<tokenext>I bet in the next 5 years you wont even buy games anymore .
You will just be given a plane ticket to the a secret location where you can play the game naked , in a white sterile room with cameras everywhere so the publishers can keep an eye on you .</tokentext>
<sentencetext>I bet in the next 5 years you wont even buy games anymore.
You will just be given a plane ticket to the a secret location where you can play the game naked, in a white sterile room with cameras everywhere so the publishers can keep an eye on you.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31183540</id>
	<title>Re:Don't pirate Ubisoft games</title>
	<author>kungfugleek</author>
	<datestamp>1266504540000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Or give it rock-bottom ratings on sites with reviews, like Amazon, and explicitly call out the DRM in your review.  Seemed to send a clear message when everyone did that to Spore.</htmltext>
<tokenext>Or give it rock-bottom ratings on sites with reviews , like Amazon , and explicitly call out the DRM in your review .
Seemed to send a clear message when everyone did that to Spore .</tokentext>
<sentencetext>Or give it rock-bottom ratings on sites with reviews, like Amazon, and explicitly call out the DRM in your review.
Seemed to send a clear message when everyone did that to Spore.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31181348</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31184400</id>
	<title>Re:DRM fights used game sales, not piracy.</title>
	<author>Anonymous</author>
	<datestamp>1266508500000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>The first part of this is true, the second part is not.</p><p>As in, this DRM stuff is clearly aimed squarely at the secondary (used) market and not at pirates at all at this point.  If it were about pirates they wouldn't be bothering with DRM because the pirates get around it very, very quickly.  OTOH, if you can't even use a used game because of the DRM restrictions they've placed on it, that's a sale that Game Stop doesn't get and if someone wants to play it desperately enough they have to go to the publisher.</p><p>But the second part is wrong because it is stupid.  Publishers of all stripes HATE the secondary market for their products - book publishers hate used book stores, music publishers hate used CD stores, and game publishers hate used game stores.  But it's stupid because it shows that these people either haven't taken basic econ courses or they skipped over how "monopolistic pricing" works (or don't understand that "copyright" is a government granted monopoly and follows the rules of monopoly markets very, very well).  There is a population of people who will pay $60 for your game.  There's another population of people who are content to not buy your game when it is released and wait for a sale or for the price to drop.  There's yet ANOTHER population of people who are only willing to pay $30 for your game but are content to have a used copy, and another group who are only willing to pay $15.  And yet another group willing to only go as high as $7.50.  And so on.  If you never set your price that low, you will NEVER get money from these groups of people.  Ever.  That's not profit that someone is "stealing" from you - that's money that WILL NEVER BE YOURS because you're unwilling to flex your monopolistic pricing down to the level where they are willing to pay for it.  The used game market doesn't steal money from publishers except possibly in 'nickel and dime' amounts at the margins and it NEVER HAS. The economics of the market just don't work that way.</p><p>OTOH, if you deny the people who are willing to try your game at $15 the opportunity to do so, you kill your own market share.  People spend that $15 on other games and increase the marketshare of those studios instead.  Sure it doesn't impact the profits on that particular game - but at this point the "used" games are essentially advertising for your studio (or your intellectual property if we're talking about something like GTA or Mario or some other gaming series).  If they like it, some of those people may be converted into folks who ARE willing to shell out $60 when your next title comes down the line.  And if not you've still lost nothing because you were never going to get their money in the first place.</p><p>I swear this is one of the reasons that consoles took off while PC gaming slumped - stupid shortsighted decisions by PC game companies that made used PC games not worth bothering with.  Meanwhile console games spread their marketshare through the secondary used market and got bigger and bigger every year.</p></htmltext>
<tokenext>The first part of this is true , the second part is not.As in , this DRM stuff is clearly aimed squarely at the secondary ( used ) market and not at pirates at all at this point .
If it were about pirates they would n't be bothering with DRM because the pirates get around it very , very quickly .
OTOH , if you ca n't even use a used game because of the DRM restrictions they 've placed on it , that 's a sale that Game Stop does n't get and if someone wants to play it desperately enough they have to go to the publisher.But the second part is wrong because it is stupid .
Publishers of all stripes HATE the secondary market for their products - book publishers hate used book stores , music publishers hate used CD stores , and game publishers hate used game stores .
But it 's stupid because it shows that these people either have n't taken basic econ courses or they skipped over how " monopolistic pricing " works ( or do n't understand that " copyright " is a government granted monopoly and follows the rules of monopoly markets very , very well ) .
There is a population of people who will pay $ 60 for your game .
There 's another population of people who are content to not buy your game when it is released and wait for a sale or for the price to drop .
There 's yet ANOTHER population of people who are only willing to pay $ 30 for your game but are content to have a used copy , and another group who are only willing to pay $ 15 .
And yet another group willing to only go as high as $ 7.50 .
And so on .
If you never set your price that low , you will NEVER get money from these groups of people .
Ever. That 's not profit that someone is " stealing " from you - that 's money that WILL NEVER BE YOURS because you 're unwilling to flex your monopolistic pricing down to the level where they are willing to pay for it .
The used game market does n't steal money from publishers except possibly in 'nickel and dime ' amounts at the margins and it NEVER HAS .
The economics of the market just do n't work that way.OTOH , if you deny the people who are willing to try your game at $ 15 the opportunity to do so , you kill your own market share .
People spend that $ 15 on other games and increase the marketshare of those studios instead .
Sure it does n't impact the profits on that particular game - but at this point the " used " games are essentially advertising for your studio ( or your intellectual property if we 're talking about something like GTA or Mario or some other gaming series ) .
If they like it , some of those people may be converted into folks who ARE willing to shell out $ 60 when your next title comes down the line .
And if not you 've still lost nothing because you were never going to get their money in the first place.I swear this is one of the reasons that consoles took off while PC gaming slumped - stupid shortsighted decisions by PC game companies that made used PC games not worth bothering with .
Meanwhile console games spread their marketshare through the secondary used market and got bigger and bigger every year .</tokentext>
<sentencetext>The first part of this is true, the second part is not.As in, this DRM stuff is clearly aimed squarely at the secondary (used) market and not at pirates at all at this point.
If it were about pirates they wouldn't be bothering with DRM because the pirates get around it very, very quickly.
OTOH, if you can't even use a used game because of the DRM restrictions they've placed on it, that's a sale that Game Stop doesn't get and if someone wants to play it desperately enough they have to go to the publisher.But the second part is wrong because it is stupid.
Publishers of all stripes HATE the secondary market for their products - book publishers hate used book stores, music publishers hate used CD stores, and game publishers hate used game stores.
But it's stupid because it shows that these people either haven't taken basic econ courses or they skipped over how "monopolistic pricing" works (or don't understand that "copyright" is a government granted monopoly and follows the rules of monopoly markets very, very well).
There is a population of people who will pay $60 for your game.
There's another population of people who are content to not buy your game when it is released and wait for a sale or for the price to drop.
There's yet ANOTHER population of people who are only willing to pay $30 for your game but are content to have a used copy, and another group who are only willing to pay $15.
And yet another group willing to only go as high as $7.50.
And so on.
If you never set your price that low, you will NEVER get money from these groups of people.
Ever.  That's not profit that someone is "stealing" from you - that's money that WILL NEVER BE YOURS because you're unwilling to flex your monopolistic pricing down to the level where they are willing to pay for it.
The used game market doesn't steal money from publishers except possibly in 'nickel and dime' amounts at the margins and it NEVER HAS.
The economics of the market just don't work that way.OTOH, if you deny the people who are willing to try your game at $15 the opportunity to do so, you kill your own market share.
People spend that $15 on other games and increase the marketshare of those studios instead.
Sure it doesn't impact the profits on that particular game - but at this point the "used" games are essentially advertising for your studio (or your intellectual property if we're talking about something like GTA or Mario or some other gaming series).
If they like it, some of those people may be converted into folks who ARE willing to shell out $60 when your next title comes down the line.
And if not you've still lost nothing because you were never going to get their money in the first place.I swear this is one of the reasons that consoles took off while PC gaming slumped - stupid shortsighted decisions by PC game companies that made used PC games not worth bothering with.
Meanwhile console games spread their marketshare through the secondary used market and got bigger and bigger every year.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31181548</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31188580</id>
	<title>Maybe they're just trying to kill PC gaming</title>
	<author>iampiti</author>
	<datestamp>1266524100000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>N/T</htmltext>
<tokenext>N/T</tokentext>
<sentencetext>N/T</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31181558</id>
	<title>Lost sale -</title>
	<author>eeCyaJ</author>
	<datestamp>1266486000000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>After reading this, Ubisoft has lost my sale; I was intending to buy the Super-Duper Deluxe version of Assassin's Creed II had they released it for the PC. 'Internet required' should only be for MMOs and not games which I intend to play in the quiet of my basement... er... seaside lair.</htmltext>
<tokenext>After reading this , Ubisoft has lost my sale ; I was intending to buy the Super-Duper Deluxe version of Assassin 's Creed II had they released it for the PC .
'Internet required ' should only be for MMOs and not games which I intend to play in the quiet of my basement... er... seaside lair .</tokentext>
<sentencetext>After reading this, Ubisoft has lost my sale; I was intending to buy the Super-Duper Deluxe version of Assassin's Creed II had they released it for the PC.
'Internet required' should only be for MMOs and not games which I intend to play in the quiet of my basement... er... seaside lair.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31196766</id>
	<title>Killing the PC games industry</title>
	<author>Anonymous</author>
	<datestamp>1266572580000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I think Ubi are just trying to further kill off the PC games industry. They want you to buy the Xbox and PS3 versions.</p></htmltext>
<tokenext>I think Ubi are just trying to further kill off the PC games industry .
They want you to buy the Xbox and PS3 versions .</tokentext>
<sentencetext>I think Ubi are just trying to further kill off the PC games industry.
They want you to buy the Xbox and PS3 versions.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31182832</id>
	<title>Re:Finally</title>
	<author>Anonymous</author>
	<datestamp>1266500040000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>"Christ Ubisoft, who do you think you are?"</p><p>Are they big enough to partner up with a high end ISP who would offer a premium service with the guarantee that players will be able to play this game properly?</p></htmltext>
<tokenext>" Christ Ubisoft , who do you think you are ?
" Are they big enough to partner up with a high end ISP who would offer a premium service with the guarantee that players will be able to play this game properly ?</tokentext>
<sentencetext>"Christ Ubisoft, who do you think you are?
"Are they big enough to partner up with a high end ISP who would offer a premium service with the guarantee that players will be able to play this game properly?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31181150</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31184080</id>
	<title>Re:DRM fights used game sales, not piracy.</title>
	<author>Clovis42</author>
	<datestamp>1266507240000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>That's not really true for PC Games. I don't even know of a store who sells used PC Games. I guess you can get them on EBay or something, unless they require Steam. Many PC gamers download their games (Steam, D2D, Impulse, etc.), so there are no used sales there. Used sales are a really big problem for consoles though. That's why there is a growing trend to only offer certain content to the first purchaser. Google "Project Ten Dollar".
</p><p>I think UbiSoft is just making it harder for the scene to create 0-day cracks. If important parts of the game's code is stored on their server, Ubi might get a few piracy free weeks which would probably have a good impact on sales. Of course, the damage to their reputation by implementing this harsh DRM might hurt future sales.
</p><p>The other possible nefarious plan is to allow them to shut down single player games in a year or so to encourage you to move on. That just seems too crazy to be true though<nobr> <wbr></nobr>...</p></htmltext>
<tokenext>That 's not really true for PC Games .
I do n't even know of a store who sells used PC Games .
I guess you can get them on EBay or something , unless they require Steam .
Many PC gamers download their games ( Steam , D2D , Impulse , etc .
) , so there are no used sales there .
Used sales are a really big problem for consoles though .
That 's why there is a growing trend to only offer certain content to the first purchaser .
Google " Project Ten Dollar " .
I think UbiSoft is just making it harder for the scene to create 0-day cracks .
If important parts of the game 's code is stored on their server , Ubi might get a few piracy free weeks which would probably have a good impact on sales .
Of course , the damage to their reputation by implementing this harsh DRM might hurt future sales .
The other possible nefarious plan is to allow them to shut down single player games in a year or so to encourage you to move on .
That just seems too crazy to be true though .. .</tokentext>
<sentencetext>That's not really true for PC Games.
I don't even know of a store who sells used PC Games.
I guess you can get them on EBay or something, unless they require Steam.
Many PC gamers download their games (Steam, D2D, Impulse, etc.
), so there are no used sales there.
Used sales are a really big problem for consoles though.
That's why there is a growing trend to only offer certain content to the first purchaser.
Google "Project Ten Dollar".
I think UbiSoft is just making it harder for the scene to create 0-day cracks.
If important parts of the game's code is stored on their server, Ubi might get a few piracy free weeks which would probably have a good impact on sales.
Of course, the damage to their reputation by implementing this harsh DRM might hurt future sales.
The other possible nefarious plan is to allow them to shut down single player games in a year or so to encourage you to move on.
That just seems too crazy to be true though ...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31181548</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31197340</id>
	<title>Re:Mass effect 2</title>
	<author>Sycraft-fu</author>
	<datestamp>1266578880000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I does seem as though the EA account thing may amount to a "second hand sales tax." There are some pieces of the game that are free with the purchase, but are DLC and thus don't transfer. However, they are not a big deal IMO. Also personally I don't care as I don't resell games. I like to keep my overly large games library so I can replay them.</p><p>So you CAN resell the game, but some of the pieces won't transfer. In particular there's one NPC, Zaeed, and a mission to go see a crash site.</p></htmltext>
<tokenext>I does seem as though the EA account thing may amount to a " second hand sales tax .
" There are some pieces of the game that are free with the purchase , but are DLC and thus do n't transfer .
However , they are not a big deal IMO .
Also personally I do n't care as I do n't resell games .
I like to keep my overly large games library so I can replay them.So you CAN resell the game , but some of the pieces wo n't transfer .
In particular there 's one NPC , Zaeed , and a mission to go see a crash site .</tokentext>
<sentencetext>I does seem as though the EA account thing may amount to a "second hand sales tax.
" There are some pieces of the game that are free with the purchase, but are DLC and thus don't transfer.
However, they are not a big deal IMO.
Also personally I don't care as I don't resell games.
I like to keep my overly large games library so I can replay them.So you CAN resell the game, but some of the pieces won't transfer.
In particular there's one NPC, Zaeed, and a mission to go see a crash site.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31184782</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31186532</id>
	<title>Re:Cloud gaming?</title>
	<author>Anonymous</author>
	<datestamp>1266516720000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>It is called MMO games.</p></htmltext>
<tokenext>It is called MMO games .</tokentext>
<sentencetext>It is called MMO games.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31181218</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31183974</id>
	<title>Re:Don't pirate Ubisoft games</title>
	<author>hattig</author>
	<datestamp>1266506640000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>In addition:</p><p>Give the games 0 star reviews on all websites that allow ratings to be provided - Amazon, Metacritic, etc. State why. I certainly know that I pay more heed to the user scores on Metacritic than the average-paid-for-magazine-review scores.</p><p>Complain to your local/national consumer protection agency about artificial disabling technology in products that you have purchased, and explain how this is different from the historical standard where games software would continue to run as long as you have the platform it ran on available. Explain how the company can disable the game by disabling the server that enables the game to run, or if the company goes bust, etc.</p><p>And don't buy any software from companies that use such restrictive DRM.</p></htmltext>
<tokenext>In addition : Give the games 0 star reviews on all websites that allow ratings to be provided - Amazon , Metacritic , etc .
State why .
I certainly know that I pay more heed to the user scores on Metacritic than the average-paid-for-magazine-review scores.Complain to your local/national consumer protection agency about artificial disabling technology in products that you have purchased , and explain how this is different from the historical standard where games software would continue to run as long as you have the platform it ran on available .
Explain how the company can disable the game by disabling the server that enables the game to run , or if the company goes bust , etc.And do n't buy any software from companies that use such restrictive DRM .</tokentext>
<sentencetext>In addition:Give the games 0 star reviews on all websites that allow ratings to be provided - Amazon, Metacritic, etc.
State why.
I certainly know that I pay more heed to the user scores on Metacritic than the average-paid-for-magazine-review scores.Complain to your local/national consumer protection agency about artificial disabling technology in products that you have purchased, and explain how this is different from the historical standard where games software would continue to run as long as you have the platform it ran on available.
Explain how the company can disable the game by disabling the server that enables the game to run, or if the company goes bust, etc.And don't buy any software from companies that use such restrictive DRM.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31181348</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31183496</id>
	<title>Nothing bothered me this much since...</title>
	<author>Holammer</author>
	<datestamp>1266504360000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>midicolorians!<nobr> <wbr></nobr>... and it's not because I feel the crushing defeat of never again being able to pirate an Ubisoft title. Because lets face it, the protection will either be patched out OR an auth emulator will be written. Then it's left to Ubisofts pointy haired bosses to try to scheme something even more sinister to visit upon their paying customers.</htmltext>
<tokenext>midicolorians !
... and it 's not because I feel the crushing defeat of never again being able to pirate an Ubisoft title .
Because lets face it , the protection will either be patched out OR an auth emulator will be written .
Then it 's left to Ubisofts pointy haired bosses to try to scheme something even more sinister to visit upon their paying customers .</tokentext>
<sentencetext>midicolorians!
... and it's not because I feel the crushing defeat of never again being able to pirate an Ubisoft title.
Because lets face it, the protection will either be patched out OR an auth emulator will be written.
Then it's left to Ubisofts pointy haired bosses to try to scheme something even more sinister to visit upon their paying customers.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31181110</id>
	<title>Let'see..</title>
	<author>Anonymous</author>
	<datestamp>1266524880000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext><p>Well the article is good enough to tell us which games to avoid due to horrible DRM.  Maybe they're making some kind of 'level of DRM annoyingness' versus 'copies purchased' graph.</p></htmltext>
<tokenext>Well the article is good enough to tell us which games to avoid due to horrible DRM .
Maybe they 're making some kind of 'level of DRM annoyingness ' versus 'copies purchased ' graph .</tokentext>
<sentencetext>Well the article is good enough to tell us which games to avoid due to horrible DRM.
Maybe they're making some kind of 'level of DRM annoyingness' versus 'copies purchased' graph.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31181190</id>
	<title>Re:Finally</title>
	<author>Anonymous</author>
	<datestamp>1266525660000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>1</modscore>
	<htmltext><p>OH man these are the worst support calls.  Yeah Ubisoft painted a big sign that says "kick me" on their customer support team's asses with this snafu.  Luckily for them, they're at least 6 deep in a phone system of hell and evil.  Anyone else feel like they're playing an adventure game and trying to get the right dialog option?  At le</p></htmltext>
<tokenext>OH man these are the worst support calls .
Yeah Ubisoft painted a big sign that says " kick me " on their customer support team 's asses with this snafu .
Luckily for them , they 're at least 6 deep in a phone system of hell and evil .
Anyone else feel like they 're playing an adventure game and trying to get the right dialog option ?
At le</tokentext>
<sentencetext>OH man these are the worst support calls.
Yeah Ubisoft painted a big sign that says "kick me" on their customer support team's asses with this snafu.
Luckily for them, they're at least 6 deep in a phone system of hell and evil.
Anyone else feel like they're playing an adventure game and trying to get the right dialog option?
At le</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31181150</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31186800</id>
	<title>Re:Finally</title>
	<author>Anonymous</author>
	<datestamp>1266517980000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I'm betting the DRM will be broken, or circumvented within the first 24 hours of release. Isn't going to take long to sniff some traffic, possibly redirect some entries in the hosts file, or downright hexedit the binary.</p><p>This battle was over before it even began.</p></htmltext>
<tokenext>I 'm betting the DRM will be broken , or circumvented within the first 24 hours of release .
Is n't going to take long to sniff some traffic , possibly redirect some entries in the hosts file , or downright hexedit the binary.This battle was over before it even began .</tokentext>
<sentencetext>I'm betting the DRM will be broken, or circumvented within the first 24 hours of release.
Isn't going to take long to sniff some traffic, possibly redirect some entries in the hosts file, or downright hexedit the binary.This battle was over before it even began.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31181150</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31181226</id>
	<title>Once again, the bittorent copy...</title>
	<author>Anonymous</author>
	<datestamp>1266526020000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext>...is the superior one. If you care about quality, choose your favourite release group!</htmltext>
<tokenext>...is the superior one .
If you care about quality , choose your favourite release group !</tokentext>
<sentencetext>...is the superior one.
If you care about quality, choose your favourite release group!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31182110</id>
	<title>Re:DRM fights used game sales, not piracy.</title>
	<author>Shrike82</author>
	<datestamp>1266491820000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>An astute point. However, if Ubisoft piss off enough people with this they won't have enough normal sales for second hand sales to be a problem. Pirates tend not to try and re-sell their games in retail stores. Textbook cutting off nose to spite face, shooting oneself in the foot etc.</htmltext>
<tokenext>An astute point .
However , if Ubisoft piss off enough people with this they wo n't have enough normal sales for second hand sales to be a problem .
Pirates tend not to try and re-sell their games in retail stores .
Textbook cutting off nose to spite face , shooting oneself in the foot etc .</tokentext>
<sentencetext>An astute point.
However, if Ubisoft piss off enough people with this they won't have enough normal sales for second hand sales to be a problem.
Pirates tend not to try and re-sell their games in retail stores.
Textbook cutting off nose to spite face, shooting oneself in the foot etc.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31181548</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31181212</id>
	<title>DDOS</title>
	<author>Anonymous</author>
	<datestamp>1266525960000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>5</modscore>
	<htmltext><p>so, if someon DDOS their servers, all people on the world will be kicked out and lose their progress ?<br>hmm . . . what a great idea.</p></htmltext>
<tokenext>so , if someon DDOS their servers , all people on the world will be kicked out and lose their progress ? hmm .
. .
what a great idea .</tokentext>
<sentencetext>so, if someon DDOS their servers, all people on the world will be kicked out and lose their progress ?hmm .
. .
what a great idea.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31183236</id>
	<title>4chan waiting to happen...</title>
	<author>Anonymous</author>
	<datestamp>1266502920000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I can see 4chan organizing a massive DDOS on Ubisoft servers whenever they release big titles in the future...</p></htmltext>
<tokenext>I can see 4chan organizing a massive DDOS on Ubisoft servers whenever they release big titles in the future.. .</tokentext>
<sentencetext>I can see 4chan organizing a massive DDOS on Ubisoft servers whenever they release big titles in the future...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31182590</id>
	<title>Re:Don't pirate Ubisoft games</title>
	<author>Waccoon</author>
	<datestamp>1266497160000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>The best thing to do is to NOT pirate the games.</p></div><p>Mr. CEO requires proof, criminal.</p><p>Seriously, has anyone tried putting a DRM-like backdoor into a game to track the usage difference between legit and pirated copies?</p><p>I mean, crackers obviously can't hack everything.  Some games are only partially cracked at times, such as crashing on a later level or not having all the features intact.  Surely it would be possible to implement a simple check that might be missed by the crackers, so software companies could get at least partially reliable statistics.  I presume they find it easier to spend money hiring professional consultants to just make up some numbers, though.  Never do yourself what you can outsource.</p></div>
	</htmltext>
<tokenext>The best thing to do is to NOT pirate the games.Mr .
CEO requires proof , criminal.Seriously , has anyone tried putting a DRM-like backdoor into a game to track the usage difference between legit and pirated copies ? I mean , crackers obviously ca n't hack everything .
Some games are only partially cracked at times , such as crashing on a later level or not having all the features intact .
Surely it would be possible to implement a simple check that might be missed by the crackers , so software companies could get at least partially reliable statistics .
I presume they find it easier to spend money hiring professional consultants to just make up some numbers , though .
Never do yourself what you can outsource .</tokentext>
<sentencetext>The best thing to do is to NOT pirate the games.Mr.
CEO requires proof, criminal.Seriously, has anyone tried putting a DRM-like backdoor into a game to track the usage difference between legit and pirated copies?I mean, crackers obviously can't hack everything.
Some games are only partially cracked at times, such as crashing on a later level or not having all the features intact.
Surely it would be possible to implement a simple check that might be missed by the crackers, so software companies could get at least partially reliable statistics.
I presume they find it easier to spend money hiring professional consultants to just make up some numbers, though.
Never do yourself what you can outsource.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31181348</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31184834</id>
	<title>Re:Lately I've been paying</title>
	<author>calibre-not-output</author>
	<datestamp>1266510180000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I paid for a legitimate copy of Spore. I also downloaded a pirate copy. I played the pirate copy because it didn't annoy me to the point of abusing my furniture.</htmltext>
<tokenext>I paid for a legitimate copy of Spore .
I also downloaded a pirate copy .
I played the pirate copy because it did n't annoy me to the point of abusing my furniture .</tokentext>
<sentencetext>I paid for a legitimate copy of Spore.
I also downloaded a pirate copy.
I played the pirate copy because it didn't annoy me to the point of abusing my furniture.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31181192</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31181502</id>
	<title>Return</title>
	<author>Anonymous</author>
	<datestamp>1266485520000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I pre-ordered this game. the DRM is annoying but just buy the game and download the pirated copy, that way you pay for the game. but you can use the copy that actually works.</p></htmltext>
<tokenext>I pre-ordered this game .
the DRM is annoying but just buy the game and download the pirated copy , that way you pay for the game .
but you can use the copy that actually works .</tokentext>
<sentencetext>I pre-ordered this game.
the DRM is annoying but just buy the game and download the pirated copy, that way you pay for the game.
but you can use the copy that actually works.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31181598</id>
	<title>Re:Hmmm, well let me see how I feel about this</title>
	<author>Anonymous</author>
	<datestamp>1266486240000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Fuck Ubi hard. hehehe</p></htmltext>
<tokenext>Fuck Ubi hard .
hehehe</tokentext>
<sentencetext>Fuck Ubi hard.
hehehe</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31181194</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31182714</id>
	<title>FUCK YOU Ubisoft</title>
	<author>cbope</author>
	<datestamp>1266498600000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>A big FUCK YOU to Ubisoft. When I read about this a few weeks back, I could hardly believe it. This DRM goes WAY beyond reason and straight into absurdity. Is this how you should treat your customers today?</p><p>Ubisioft, you just GUARANTEED that I will NEVER buy one of your games again. As a long-time and frequent PC gamer going all the way back to DOS, I have never seen arrogance like this before. Boycott Ubisoft games and take the message straight to their bottom line. Of course they will blame everything on piracy as usual, so let them eat crow.</p></htmltext>
<tokenext>A big FUCK YOU to Ubisoft .
When I read about this a few weeks back , I could hardly believe it .
This DRM goes WAY beyond reason and straight into absurdity .
Is this how you should treat your customers today ? Ubisioft , you just GUARANTEED that I will NEVER buy one of your games again .
As a long-time and frequent PC gamer going all the way back to DOS , I have never seen arrogance like this before .
Boycott Ubisoft games and take the message straight to their bottom line .
Of course they will blame everything on piracy as usual , so let them eat crow .</tokentext>
<sentencetext>A big FUCK YOU to Ubisoft.
When I read about this a few weeks back, I could hardly believe it.
This DRM goes WAY beyond reason and straight into absurdity.
Is this how you should treat your customers today?Ubisioft, you just GUARANTEED that I will NEVER buy one of your games again.
As a long-time and frequent PC gamer going all the way back to DOS, I have never seen arrogance like this before.
Boycott Ubisoft games and take the message straight to their bottom line.
Of course they will blame everything on piracy as usual, so let them eat crow.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31186016</id>
	<title>Re:Hmmm, well let me see how I feel about this</title>
	<author>Anonymous</author>
	<datestamp>1266514620000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>You could still buy AC2 for the playstation 3 if you have one, its perfectly fine</p></htmltext>
<tokenext>You could still buy AC2 for the playstation 3 if you have one , its perfectly fine</tokentext>
<sentencetext>You could still buy AC2 for the playstation 3 if you have one, its perfectly fine</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31181194</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31210712</id>
	<title>Stop...</title>
	<author>Anonymous</author>
	<datestamp>1266688440000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Stop Buying - Boycott any company which puts itself above customers.</p></htmltext>
<tokenext>Stop Buying - Boycott any company which puts itself above customers .</tokentext>
<sentencetext>Stop Buying - Boycott any company which puts itself above customers.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31182916</id>
	<title>How they should've done it</title>
	<author>ElusiveJoe</author>
	<datestamp>1266500820000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>They could use honey instead of vinegar. Offer rich online experience, multiplayer, mods, ladders, community support. The people would want that and buy a legitimate copy.</p><p>But no, they're actually telling the customer "We know you're a petty criminal, we'll be watching you all the time, so you can't steal our precious product. Pants down and prepare for cavity search". Good luck with that attitude.</p></htmltext>
<tokenext>They could use honey instead of vinegar .
Offer rich online experience , multiplayer , mods , ladders , community support .
The people would want that and buy a legitimate copy.But no , they 're actually telling the customer " We know you 're a petty criminal , we 'll be watching you all the time , so you ca n't steal our precious product .
Pants down and prepare for cavity search " .
Good luck with that attitude .</tokentext>
<sentencetext>They could use honey instead of vinegar.
Offer rich online experience, multiplayer, mods, ladders, community support.
The people would want that and buy a legitimate copy.But no, they're actually telling the customer "We know you're a petty criminal, we'll be watching you all the time, so you can't steal our precious product.
Pants down and prepare for cavity search".
Good luck with that attitude.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31181688</id>
	<title>Re:DDOS</title>
	<author>Bert64</author>
	<datestamp>1266487500000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Just think how much bandwidth they will be paying for, not only to handle all the legit players, but also to mitigate the risk of being attacked...</p></htmltext>
<tokenext>Just think how much bandwidth they will be paying for , not only to handle all the legit players , but also to mitigate the risk of being attacked.. .</tokentext>
<sentencetext>Just think how much bandwidth they will be paying for, not only to handle all the legit players, but also to mitigate the risk of being attacked...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31181212</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31181674</id>
	<title>I feel...</title>
	<author>Jorl17</author>
	<datestamp>1266487320000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Capable of killing! Now, join me!!!!111 Let's get those bastards for the evil they are doing!!!11111onetacular!<br> <br>

Or, you know, let them go bankrupt on their own pieces of shit.</htmltext>
<tokenext>Capable of killing !
Now , join me ! ! !
! 111 Let 's get those bastards for the evil they are doing ! ! ! 11111onetacular !
Or , you know , let them go bankrupt on their own pieces of shit .</tokentext>
<sentencetext>Capable of killing!
Now, join me!!!
!111 Let's get those bastards for the evil they are doing!!!11111onetacular!
Or, you know, let them go bankrupt on their own pieces of shit.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31186538</id>
	<title>Re:New round of pirates incoming</title>
	<author>Totenglocke</author>
	<datestamp>1266516720000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I tried explaining this very thing to a customer service person at 2K recently on the Bioshock 2 forums.  They got all the complaints from Bioshocks DRM, so what did they do for Bioshock 2?  They made the DRM even worse.  Since everyone has easy access to all the media they want for FREE, you have to give people a reason to buy your product - the only reason any employee at a game company I've talked to has been able to give me for why people should purchase instead of pirate is "pirating is illegal".  Sorry, but that's not a valid reason for why your product is superior.</p><p>I think EA (scary to say this about EA) is actually on the right track with Mass Effect 2 - you got free DLC if you purchased the game (which people pirating it have to go through a little more trouble of finding and getting the cracked DLC) and there's no DRM on the game - just a disc check (ok, well the DLC has to connect to their servers the first time, but hopefully they'll change that too - perhaps when you first get the DLC it binds it to your cd-key).</p></htmltext>
<tokenext>I tried explaining this very thing to a customer service person at 2K recently on the Bioshock 2 forums .
They got all the complaints from Bioshocks DRM , so what did they do for Bioshock 2 ?
They made the DRM even worse .
Since everyone has easy access to all the media they want for FREE , you have to give people a reason to buy your product - the only reason any employee at a game company I 've talked to has been able to give me for why people should purchase instead of pirate is " pirating is illegal " .
Sorry , but that 's not a valid reason for why your product is superior.I think EA ( scary to say this about EA ) is actually on the right track with Mass Effect 2 - you got free DLC if you purchased the game ( which people pirating it have to go through a little more trouble of finding and getting the cracked DLC ) and there 's no DRM on the game - just a disc check ( ok , well the DLC has to connect to their servers the first time , but hopefully they 'll change that too - perhaps when you first get the DLC it binds it to your cd-key ) .</tokentext>
<sentencetext>I tried explaining this very thing to a customer service person at 2K recently on the Bioshock 2 forums.
They got all the complaints from Bioshocks DRM, so what did they do for Bioshock 2?
They made the DRM even worse.
Since everyone has easy access to all the media they want for FREE, you have to give people a reason to buy your product - the only reason any employee at a game company I've talked to has been able to give me for why people should purchase instead of pirate is "pirating is illegal".
Sorry, but that's not a valid reason for why your product is superior.I think EA (scary to say this about EA) is actually on the right track with Mass Effect 2 - you got free DLC if you purchased the game (which people pirating it have to go through a little more trouble of finding and getting the cracked DLC) and there's no DRM on the game - just a disc check (ok, well the DLC has to connect to their servers the first time, but hopefully they'll change that too - perhaps when you first get the DLC it binds it to your cd-key).</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_18_0719256.31182160</parent>
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