<article>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#article10_01_19_0440243</id>
	<title><em>Modern Warfare 2</em> Surpasses $1 Billion Mark; Dedicated Servers What?</title>
	<author>Soulskill</author>
	<datestamp>1263925080000</datestamp>
	<htmltext>The Opposable Thumbs blog is running an interesting article contrasting <a href="http://arstechnica.com/gaming/news/2010/01/what-we-and-activision-learned-from-modern-warfare-2.ars">everything Activision did "wrong" in creating and marketing <em>Modern Warfare 2</em></a> with the game's unqualified success. Despite price hikes, somewhat shady review practices, exploit frustrations, and the <a href="http://games.slashdot.org/story/09/10/20/0745221/No-Dedicated-Servers-For-CoD-Modern-Warfare-2">dedicated server fiasco</a>, the game has raked in over a billion dollars in sales.
<i>"There was only one way to review <em>Modern Warfare 2</em>: on the Xbox 360, in Santa Barbara, under the watchful eye of Activision. Accepting the paid trip, along with room and board, was the only way you were going to get a review before launch. Joystiq noted that this broke their ethics policy, but they went anyway. Who can say no to a review destined to bring in traffic? Shacknews refused to call their coverage a 'review' because of the ethical issues inherent in the situation, but that stance was unique. The vast majority of news outlets didn't disclose how the review was conducted, or added a disclaimer after the nature of the review was made public. This proved to Activision that if you're big enough, you can dictate the exact terms of any review, and no ethics policy will make news outlets turn you down."</i></htmltext>
<tokenext>The Opposable Thumbs blog is running an interesting article contrasting everything Activision did " wrong " in creating and marketing Modern Warfare 2 with the game 's unqualified success .
Despite price hikes , somewhat shady review practices , exploit frustrations , and the dedicated server fiasco , the game has raked in over a billion dollars in sales .
" There was only one way to review Modern Warfare 2 : on the Xbox 360 , in Santa Barbara , under the watchful eye of Activision .
Accepting the paid trip , along with room and board , was the only way you were going to get a review before launch .
Joystiq noted that this broke their ethics policy , but they went anyway .
Who can say no to a review destined to bring in traffic ?
Shacknews refused to call their coverage a 'review ' because of the ethical issues inherent in the situation , but that stance was unique .
The vast majority of news outlets did n't disclose how the review was conducted , or added a disclaimer after the nature of the review was made public .
This proved to Activision that if you 're big enough , you can dictate the exact terms of any review , and no ethics policy will make news outlets turn you down .
"</tokentext>
<sentencetext>The Opposable Thumbs blog is running an interesting article contrasting everything Activision did "wrong" in creating and marketing Modern Warfare 2 with the game's unqualified success.
Despite price hikes, somewhat shady review practices, exploit frustrations, and the dedicated server fiasco, the game has raked in over a billion dollars in sales.
"There was only one way to review Modern Warfare 2: on the Xbox 360, in Santa Barbara, under the watchful eye of Activision.
Accepting the paid trip, along with room and board, was the only way you were going to get a review before launch.
Joystiq noted that this broke their ethics policy, but they went anyway.
Who can say no to a review destined to bring in traffic?
Shacknews refused to call their coverage a 'review' because of the ethical issues inherent in the situation, but that stance was unique.
The vast majority of news outlets didn't disclose how the review was conducted, or added a disclaimer after the nature of the review was made public.
This proved to Activision that if you're big enough, you can dictate the exact terms of any review, and no ethics policy will make news outlets turn you down.
"</sentencetext>
</article>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30819260</id>
	<title>Re:Oh, that amount will go higher soon!</title>
	<author>Anonymous</author>
	<datestamp>1263916920000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>And the fun part?</p><p>The people running the hacked servers are not using legitimate copies of the game.</p><p>The general process is as such:</p><p>1. Run a hacked version without a legitimate cd key<br>2. Get onto the matching servers with a legitimate player<br>3. Have the legitimate player leave<br>4. Hacked lobby exists, Advertised under IWNET's official matchmaking system</p><p>So, basically, it's the legitimate players who hold all of the risk in this hacking scenario. Thats where all of the 24 player, friendly fire, 1,503*10^7 experience point kills come from. I got bitten too. I got a double kill on one of those servers just as I joined. So, now I'm probably fucked if they execute one of your three options.</p><p>Hopefully, if they ban people with large amounts of XP, they compare the XP against the hours played. If you have at least, about, or around 48 played hours per prestige, you are less than likely to be a XP hacker.</p><p>Now shield boosting and headshot boosting, that's whole different debate altogether.</p></htmltext>
<tokenext>And the fun part ? The people running the hacked servers are not using legitimate copies of the game.The general process is as such : 1 .
Run a hacked version without a legitimate cd key2 .
Get onto the matching servers with a legitimate player3 .
Have the legitimate player leave4 .
Hacked lobby exists , Advertised under IWNET 's official matchmaking systemSo , basically , it 's the legitimate players who hold all of the risk in this hacking scenario .
Thats where all of the 24 player , friendly fire , 1,503 * 10 ^ 7 experience point kills come from .
I got bitten too .
I got a double kill on one of those servers just as I joined .
So , now I 'm probably fucked if they execute one of your three options.Hopefully , if they ban people with large amounts of XP , they compare the XP against the hours played .
If you have at least , about , or around 48 played hours per prestige , you are less than likely to be a XP hacker.Now shield boosting and headshot boosting , that 's whole different debate altogether .</tokentext>
<sentencetext>And the fun part?The people running the hacked servers are not using legitimate copies of the game.The general process is as such:1.
Run a hacked version without a legitimate cd key2.
Get onto the matching servers with a legitimate player3.
Have the legitimate player leave4.
Hacked lobby exists, Advertised under IWNET's official matchmaking systemSo, basically, it's the legitimate players who hold all of the risk in this hacking scenario.
Thats where all of the 24 player, friendly fire, 1,503*10^7 experience point kills come from.
I got bitten too.
I got a double kill on one of those servers just as I joined.
So, now I'm probably fucked if they execute one of your three options.Hopefully, if they ban people with large amounts of XP, they compare the XP against the hours played.
If you have at least, about, or around 48 played hours per prestige, you are less than likely to be a XP hacker.Now shield boosting and headshot boosting, that's whole different debate altogether.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30817968</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30817672</id>
	<title>Re:Marketing budget  dev budget</title>
	<author>sopssa</author>
	<datestamp>1263901860000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext><p>That's merely Activision's decision tho. Infinity Ward had $70 million to develop the game (actually Activision tried to give them more, but they declined). Since it is actually a great game, Activision saw that it would be good to spend that on marketing. Putting $130 million in marketing budget of a crap game would not only be really risky, it would be outright stupid.</p><p>What Activision wants to spend on marketing is irrelevant to game quality or Infinity Ward.</p></htmltext>
<tokenext>That 's merely Activision 's decision tho .
Infinity Ward had $ 70 million to develop the game ( actually Activision tried to give them more , but they declined ) .
Since it is actually a great game , Activision saw that it would be good to spend that on marketing .
Putting $ 130 million in marketing budget of a crap game would not only be really risky , it would be outright stupid.What Activision wants to spend on marketing is irrelevant to game quality or Infinity Ward .</tokentext>
<sentencetext>That's merely Activision's decision tho.
Infinity Ward had $70 million to develop the game (actually Activision tried to give them more, but they declined).
Since it is actually a great game, Activision saw that it would be good to spend that on marketing.
Putting $130 million in marketing budget of a crap game would not only be really risky, it would be outright stupid.What Activision wants to spend on marketing is irrelevant to game quality or Infinity Ward.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30816978</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30816750</id>
	<title>FAIL!</title>
	<author>johnek</author>
	<datestamp>1263931860000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>1</modscore>
	<htmltext>This could have been the best game ever created. I absolutely hate it but I still play it. They should have taken the best of both worlds. Given inexperienced players the matchmaking system, and give veteran players dedicated servers. Infinity Ward sucks my \_\_\_\_\_\_\_\_! This game could have been the most popular of all time!</htmltext>
<tokenext>This could have been the best game ever created .
I absolutely hate it but I still play it .
They should have taken the best of both worlds .
Given inexperienced players the matchmaking system , and give veteran players dedicated servers .
Infinity Ward sucks my \ _ \ _ \ _ \ _ \ _ \ _ \ _ \ _ !
This game could have been the most popular of all time !</tokentext>
<sentencetext>This could have been the best game ever created.
I absolutely hate it but I still play it.
They should have taken the best of both worlds.
Given inexperienced players the matchmaking system, and give veteran players dedicated servers.
Infinity Ward sucks my \_\_\_\_\_\_\_\_!
This game could have been the most popular of all time!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30817518</id>
	<title>Gamers</title>
	<author>Anonymous</author>
	<datestamp>1263899520000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>1</modscore>
	<htmltext><p>88 comments so far - and about 80 of them are about how wonderful the fucking game is, about 8 on the ethics of journalism - if you include the posts that said the article left out how great this game was.</p><p>Activision has you suckers pegged dead right and you have no independent press serving you because you deserve none.</p><p>Goodie for the rest of us - you people also get to drink, smoke pot, drive cars and make babies - fucking me me me me me wankers that you are.</p></htmltext>
<tokenext>88 comments so far - and about 80 of them are about how wonderful the fucking game is , about 8 on the ethics of journalism - if you include the posts that said the article left out how great this game was.Activision has you suckers pegged dead right and you have no independent press serving you because you deserve none.Goodie for the rest of us - you people also get to drink , smoke pot , drive cars and make babies - fucking me me me me me wankers that you are .</tokentext>
<sentencetext>88 comments so far - and about 80 of them are about how wonderful the fucking game is, about 8 on the ethics of journalism - if you include the posts that said the article left out how great this game was.Activision has you suckers pegged dead right and you have no independent press serving you because you deserve none.Goodie for the rest of us - you people also get to drink, smoke pot, drive cars and make babies - fucking me me me me me wankers that you are.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30818054</id>
	<title>Re:Marketing budget  dev budget</title>
	<author>dissolved</author>
	<datestamp>1263907020000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>The ratio of development:marketing is not how you measure how "good" something is.</htmltext>
<tokenext>The ratio of development : marketing is not how you measure how " good " something is .</tokentext>
<sentencetext>The ratio of development:marketing is not how you measure how "good" something is.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30816978</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30817152</id>
	<title>It's actually worse than doing nothing</title>
	<author>Sycraft-fu</author>
	<datestamp>1263893880000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>What it says is that you are specifically not to be listened to. Had they actually boycotted it and not bought it, it probalby wouldn't have had to much of a negative impact on overall sales, but it would have at least given Activision pause. Companies always want to make more money and they'd have wondered "How much more could we have made, had we given people what they asked for."</p><p>However what this does is send the message that even if people want something, you can safely ignore them, they'll buy your shit anyhow.</p><p>I'll never get people like this. As you say, people need to vote with their dollars. If you don't like something, don't buy it. I don't own Modern Warfare 2 because it looks like the single player isn't worth much and they crippled PC multiplayer. So, not for me. What's more, there are TONS of games out there of all kinds. It isn't like this is the only shooter around. If a given game doesn't give you what you want, get another. Heck my problem is not too few games to play, it is too little time to play them. I've got games I'd like to get but haven't the time to play them.</p><p>This behaviour always amused me in MMOs. People would whine and scream about how bad the game was and organize "protests" where they'd all show up in an area and submit GM tickets and such. Of course, they kept paying. My thing is always "If you aren't having fun, why are you paying?" They seemed to be under the false impression companies cared how they got your money. They don't, they just care that you pay. If you pay to be angry and protest, ok fine whatever.</p><p>Just spend your money on shit you like, and don't spend it on shit you don't. You'll find things work out much better that way.</p></htmltext>
<tokenext>What it says is that you are specifically not to be listened to .
Had they actually boycotted it and not bought it , it probalby would n't have had to much of a negative impact on overall sales , but it would have at least given Activision pause .
Companies always want to make more money and they 'd have wondered " How much more could we have made , had we given people what they asked for .
" However what this does is send the message that even if people want something , you can safely ignore them , they 'll buy your shit anyhow.I 'll never get people like this .
As you say , people need to vote with their dollars .
If you do n't like something , do n't buy it .
I do n't own Modern Warfare 2 because it looks like the single player is n't worth much and they crippled PC multiplayer .
So , not for me .
What 's more , there are TONS of games out there of all kinds .
It is n't like this is the only shooter around .
If a given game does n't give you what you want , get another .
Heck my problem is not too few games to play , it is too little time to play them .
I 've got games I 'd like to get but have n't the time to play them.This behaviour always amused me in MMOs .
People would whine and scream about how bad the game was and organize " protests " where they 'd all show up in an area and submit GM tickets and such .
Of course , they kept paying .
My thing is always " If you are n't having fun , why are you paying ?
" They seemed to be under the false impression companies cared how they got your money .
They do n't , they just care that you pay .
If you pay to be angry and protest , ok fine whatever.Just spend your money on shit you like , and do n't spend it on shit you do n't .
You 'll find things work out much better that way .</tokentext>
<sentencetext>What it says is that you are specifically not to be listened to.
Had they actually boycotted it and not bought it, it probalby wouldn't have had to much of a negative impact on overall sales, but it would have at least given Activision pause.
Companies always want to make more money and they'd have wondered "How much more could we have made, had we given people what they asked for.
"However what this does is send the message that even if people want something, you can safely ignore them, they'll buy your shit anyhow.I'll never get people like this.
As you say, people need to vote with their dollars.
If you don't like something, don't buy it.
I don't own Modern Warfare 2 because it looks like the single player isn't worth much and they crippled PC multiplayer.
So, not for me.
What's more, there are TONS of games out there of all kinds.
It isn't like this is the only shooter around.
If a given game doesn't give you what you want, get another.
Heck my problem is not too few games to play, it is too little time to play them.
I've got games I'd like to get but haven't the time to play them.This behaviour always amused me in MMOs.
People would whine and scream about how bad the game was and organize "protests" where they'd all show up in an area and submit GM tickets and such.
Of course, they kept paying.
My thing is always "If you aren't having fun, why are you paying?
" They seemed to be under the false impression companies cared how they got your money.
They don't, they just care that you pay.
If you pay to be angry and protest, ok fine whatever.Just spend your money on shit you like, and don't spend it on shit you don't.
You'll find things work out much better that way.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30816560</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30817274</id>
	<title>People get what they want</title>
	<author>ET3D</author>
	<datestamp>1263895620000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext><p>It's not the hype. It's just that the discriminating buyers are the minority. Most people want crap, or what "elitists" think is crap. Kind of like soap operas, which many people consider junk, yet are extremely popular. Or reality shows. Or big budget effect movies. Companies just do what most people are okay with. A minority of people want dedicated servers, so there's no big need to implement them. Having a patch a few days late doesn't matter to most, either, I'd bet. Most people are willing to live with minor setbacks.</p></htmltext>
<tokenext>It 's not the hype .
It 's just that the discriminating buyers are the minority .
Most people want crap , or what " elitists " think is crap .
Kind of like soap operas , which many people consider junk , yet are extremely popular .
Or reality shows .
Or big budget effect movies .
Companies just do what most people are okay with .
A minority of people want dedicated servers , so there 's no big need to implement them .
Having a patch a few days late does n't matter to most , either , I 'd bet .
Most people are willing to live with minor setbacks .</tokentext>
<sentencetext>It's not the hype.
It's just that the discriminating buyers are the minority.
Most people want crap, or what "elitists" think is crap.
Kind of like soap operas, which many people consider junk, yet are extremely popular.
Or reality shows.
Or big budget effect movies.
Companies just do what most people are okay with.
A minority of people want dedicated servers, so there's no big need to implement them.
Having a patch a few days late doesn't matter to most, either, I'd bet.
Most people are willing to live with minor setbacks.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30816566</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30816566</id>
	<title>Doesn't say much</title>
	<author>OverlordQ</author>
	<datestamp>1263843000000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>After all, take a look at all the Madden games for console, people pay $60 for a game every year which is exactly the same except somebody replaced a few textures and swapped out the names. All this shows, in my opinion, is that people buy the hype.</p></htmltext>
<tokenext>After all , take a look at all the Madden games for console , people pay $ 60 for a game every year which is exactly the same except somebody replaced a few textures and swapped out the names .
All this shows , in my opinion , is that people buy the hype .</tokentext>
<sentencetext>After all, take a look at all the Madden games for console, people pay $60 for a game every year which is exactly the same except somebody replaced a few textures and swapped out the names.
All this shows, in my opinion, is that people buy the hype.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30818432</id>
	<title>sad</title>
	<author>Anonymous</author>
	<datestamp>1263911820000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>That a game glorifying combat is so overwhelmingly successful. It's as if America's youth is voting for war, violence and aggression.</p></htmltext>
<tokenext>That a game glorifying combat is so overwhelmingly successful .
It 's as if America 's youth is voting for war , violence and aggression .</tokentext>
<sentencetext>That a game glorifying combat is so overwhelmingly successful.
It's as if America's youth is voting for war, violence and aggression.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30816702</id>
	<title>Dedicated Servers</title>
	<author>Anonymous</author>
	<datestamp>1263931200000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Yea, it still made a ton of money without dedicated servers... but it would've made even more with them.  That's where I'm a bit confused.  I am a professional game developer -- mostly console games -- and developing for PC compared to them is definitely a PITA.  But I cannot see the businessmen above me saying "oh, that's enough profit, we don't need any more".  A few good programmers could've hammered out dedicated servers pretty quickly, avoided a ton of bad press, and gotten even more sales.</p><p>The price hike I can see as reasonable.  Yea, the going rate for games is $50.  The budget required to make MW2 was probably more than 120\% of your average game's.</p><p>The review situation I don't really see an issue with at all.  So they offered free hotel rooms..  Uh... Ok?  Is any reviewer worth reading really going to give the game a better score because of some free room service?  To me it just seems like a good way to prevent leaks on such a high profile game.</p></htmltext>
<tokenext>Yea , it still made a ton of money without dedicated servers... but it would 've made even more with them .
That 's where I 'm a bit confused .
I am a professional game developer -- mostly console games -- and developing for PC compared to them is definitely a PITA .
But I can not see the businessmen above me saying " oh , that 's enough profit , we do n't need any more " .
A few good programmers could 've hammered out dedicated servers pretty quickly , avoided a ton of bad press , and gotten even more sales.The price hike I can see as reasonable .
Yea , the going rate for games is $ 50 .
The budget required to make MW2 was probably more than 120 \ % of your average game 's.The review situation I do n't really see an issue with at all .
So they offered free hotel rooms.. Uh... Ok ?
Is any reviewer worth reading really going to give the game a better score because of some free room service ?
To me it just seems like a good way to prevent leaks on such a high profile game .</tokentext>
<sentencetext>Yea, it still made a ton of money without dedicated servers... but it would've made even more with them.
That's where I'm a bit confused.
I am a professional game developer -- mostly console games -- and developing for PC compared to them is definitely a PITA.
But I cannot see the businessmen above me saying "oh, that's enough profit, we don't need any more".
A few good programmers could've hammered out dedicated servers pretty quickly, avoided a ton of bad press, and gotten even more sales.The price hike I can see as reasonable.
Yea, the going rate for games is $50.
The budget required to make MW2 was probably more than 120\% of your average game's.The review situation I don't really see an issue with at all.
So they offered free hotel rooms..  Uh... Ok?
Is any reviewer worth reading really going to give the game a better score because of some free room service?
To me it just seems like a good way to prevent leaks on such a high profile game.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30818296</id>
	<title>Re:Steam fail</title>
	<author>Professor\_UNIX</author>
	<datestamp>1263910380000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>What ports did you need to open on your firewall?  In which direction?  I've played a dozen games so far on Steam and none of them have required me to touch anything to do with my firewall settings.  Even the awful GTA IV works fine other than wanting to launch the fucking annoying Rockstar Social Club piece of garbage all the time before playing the game.</p></htmltext>
<tokenext>What ports did you need to open on your firewall ?
In which direction ?
I 've played a dozen games so far on Steam and none of them have required me to touch anything to do with my firewall settings .
Even the awful GTA IV works fine other than wanting to launch the fucking annoying Rockstar Social Club piece of garbage all the time before playing the game .</tokentext>
<sentencetext>What ports did you need to open on your firewall?
In which direction?
I've played a dozen games so far on Steam and none of them have required me to touch anything to do with my firewall settings.
Even the awful GTA IV works fine other than wanting to launch the fucking annoying Rockstar Social Club piece of garbage all the time before playing the game.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30816710</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30816838</id>
	<title>Re:MW2</title>
	<author>Anonymous</author>
	<datestamp>1263933360000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext><p><div class="quote"><p>Even those who complain about things are still playing it full force.</p></div><p>I just find this sad personally. I think it was a bad idea for them to not include things like modding and dedicated servers and I haven't bought or even rented the game for the console. Note that I always knew the game would be a blockbuster hit, I just disagree with the route they're taking. It saddens me that people who said they would not buy the game did anyway. People need to grow a backbone.</p><p><div class="quote"><p>It's also nice that you can just jump in to the game (without friends, or with them in same lobby - you always get to same side and see each others with different color on radar and name). No need to hunt for different servers which can be crappy. Yes, there are host migrations and other stupid things sometimes, but the easiness to just jump in to the game outweights them. I'm not a serious gamer and neither are majority of people.</p></div><p>The ability to jump in and out of a game is always good. Personally I always found communities I enjoyed through trial and error and generally stuck around. Until just recently I even helped run a rather large one in my free time.<br> <br>

I see it as a trade-off. With the type of system in Modern Warfare 2 you don't really get the same communal feeling as you do with dedicated servers, you just don't. I know the whole friends list thing tries to rectify this, but it's not really the same. However, it's very easy to start the game and start playing without having to deal with empty servers and poorly run communities. I personally value strong communities that I can help out. It's really just a matter of taste.</p><p><div class="quote"><p>This doesn't make sense. You aren't going to beat a great and popular movie that costs $15 with a mediocre or bad game that costs $60. The higher priced product also has to be good, which MW2 definitely is.</p></div><p>To my understanding consoles have a licensing cost when you develop games for it where as the PC does not. I don't know how much truth there is to this, but a lot of people felt the extra $10 for console games was because of this and they questioned why the PC version needed a $10 price hike. However, I'm sure MW2 was ludicrously expensive to produce, so it may have been required.</p><p><div class="quote"><p>No they don't. Me and almost all of my friends play it on PC because of keyboard and mouse. And to tell the truth, I rather don't see so much tweaking and mods by the users and get all stupid doom and quake sounds or no gravity when I join the server. I like the game the way IW made it.</p></div><p>This is where I'm going to disagree a lot. First of all you don't need to use a mouse and keyboard, you could have easily just used a controller on a 360 for the same experience. You <b>prefer</b> playing games with a mouse and keyboard, the same way that a lot - but by no means the majority - of people <b>prefer</b> to have custom content and the ability to generate it themselves. Just because you and your friends don't personally enjoy such things doesn't mean other people don't either. It's a personal preference and you really have no right saying what everyone should like.<br> <br>

Second it's not just minor game tweaks[1]. It's a whole range of things. Custom maps[2], models, sounds, gametypes, small modifications, and total conversions. You may think nothing interesting comes from modding but I'd disagree. Counter-Strike, Team Fortress, Red Orchestra, Killing Floor and Insurgency to name a few. The first two morphed into commercial games with very, very large player bases, the two after also went commercial.<br> <br>

I actually enjoy playing unmodified games as well. My all time favorite multiplayer FPS, Starsiege: Tribes, was exceedingly modifiable. People are <b>still</b> modifying it to this day. Even with all of the mods I still prefer playing base. However, I play a lot of custom maps and a few custom gametypes. Some of the best competition maps for that game were custom content. I'd also like to point out that even though Sierra shut down the master servers for that game (and the sequel) the community made their own master servers. One of the powers of dedicated servers. ID games have similar histories.<br> <br>Lastly modding is beneficial for the game industry itself. I know Valve, Blizzard, and many others hire mod developers, artists, etc... because they're familiar with the engine and have proven their talent. Even if you don't get hired by a game studio it's still good on your resume, just like an open source project. So it's not as if modding is a waste of time for either the modders or the game studios.<br> <br>

Again, it comes down to personal preference. You don't enjoy custom content whereas I enjoy receiving custom content and making it. Do I need to have it? No, of course not, but I also don't need to play video games, I just like to. I know CoD:MW2 will get updates with DLC[3], but I've always found DLC to be extremely overpriced and just more of the same.<br> <br>

[1] Having said that the CoD series has never been amazingly customizable like other games. They never put a lot of effort into that.<br>
[2]Last I checked there would be no custom maps, but that may not be true or may change. Feel free to correct me.<br>
[3]I haven't looked into this since I have no intentions of buying the game so I may be wrong, but I assume with IWNet PC gamers will be paying for the DLC whereas they didn't have to before.</p></div>
	</htmltext>
<tokenext>Even those who complain about things are still playing it full force.I just find this sad personally .
I think it was a bad idea for them to not include things like modding and dedicated servers and I have n't bought or even rented the game for the console .
Note that I always knew the game would be a blockbuster hit , I just disagree with the route they 're taking .
It saddens me that people who said they would not buy the game did anyway .
People need to grow a backbone.It 's also nice that you can just jump in to the game ( without friends , or with them in same lobby - you always get to same side and see each others with different color on radar and name ) .
No need to hunt for different servers which can be crappy .
Yes , there are host migrations and other stupid things sometimes , but the easiness to just jump in to the game outweights them .
I 'm not a serious gamer and neither are majority of people.The ability to jump in and out of a game is always good .
Personally I always found communities I enjoyed through trial and error and generally stuck around .
Until just recently I even helped run a rather large one in my free time .
I see it as a trade-off .
With the type of system in Modern Warfare 2 you do n't really get the same communal feeling as you do with dedicated servers , you just do n't .
I know the whole friends list thing tries to rectify this , but it 's not really the same .
However , it 's very easy to start the game and start playing without having to deal with empty servers and poorly run communities .
I personally value strong communities that I can help out .
It 's really just a matter of taste.This does n't make sense .
You are n't going to beat a great and popular movie that costs $ 15 with a mediocre or bad game that costs $ 60 .
The higher priced product also has to be good , which MW2 definitely is.To my understanding consoles have a licensing cost when you develop games for it where as the PC does not .
I do n't know how much truth there is to this , but a lot of people felt the extra $ 10 for console games was because of this and they questioned why the PC version needed a $ 10 price hike .
However , I 'm sure MW2 was ludicrously expensive to produce , so it may have been required.No they do n't .
Me and almost all of my friends play it on PC because of keyboard and mouse .
And to tell the truth , I rather do n't see so much tweaking and mods by the users and get all stupid doom and quake sounds or no gravity when I join the server .
I like the game the way IW made it.This is where I 'm going to disagree a lot .
First of all you do n't need to use a mouse and keyboard , you could have easily just used a controller on a 360 for the same experience .
You prefer playing games with a mouse and keyboard , the same way that a lot - but by no means the majority - of people prefer to have custom content and the ability to generate it themselves .
Just because you and your friends do n't personally enjoy such things does n't mean other people do n't either .
It 's a personal preference and you really have no right saying what everyone should like .
Second it 's not just minor game tweaks [ 1 ] .
It 's a whole range of things .
Custom maps [ 2 ] , models , sounds , gametypes , small modifications , and total conversions .
You may think nothing interesting comes from modding but I 'd disagree .
Counter-Strike , Team Fortress , Red Orchestra , Killing Floor and Insurgency to name a few .
The first two morphed into commercial games with very , very large player bases , the two after also went commercial .
I actually enjoy playing unmodified games as well .
My all time favorite multiplayer FPS , Starsiege : Tribes , was exceedingly modifiable .
People are still modifying it to this day .
Even with all of the mods I still prefer playing base .
However , I play a lot of custom maps and a few custom gametypes .
Some of the best competition maps for that game were custom content .
I 'd also like to point out that even though Sierra shut down the master servers for that game ( and the sequel ) the community made their own master servers .
One of the powers of dedicated servers .
ID games have similar histories .
Lastly modding is beneficial for the game industry itself .
I know Valve , Blizzard , and many others hire mod developers , artists , etc... because they 're familiar with the engine and have proven their talent .
Even if you do n't get hired by a game studio it 's still good on your resume , just like an open source project .
So it 's not as if modding is a waste of time for either the modders or the game studios .
Again , it comes down to personal preference .
You do n't enjoy custom content whereas I enjoy receiving custom content and making it .
Do I need to have it ?
No , of course not , but I also do n't need to play video games , I just like to .
I know CoD : MW2 will get updates with DLC [ 3 ] , but I 've always found DLC to be extremely overpriced and just more of the same .
[ 1 ] Having said that the CoD series has never been amazingly customizable like other games .
They never put a lot of effort into that .
[ 2 ] Last I checked there would be no custom maps , but that may not be true or may change .
Feel free to correct me .
[ 3 ] I have n't looked into this since I have no intentions of buying the game so I may be wrong , but I assume with IWNet PC gamers will be paying for the DLC whereas they did n't have to before .</tokentext>
<sentencetext>Even those who complain about things are still playing it full force.I just find this sad personally.
I think it was a bad idea for them to not include things like modding and dedicated servers and I haven't bought or even rented the game for the console.
Note that I always knew the game would be a blockbuster hit, I just disagree with the route they're taking.
It saddens me that people who said they would not buy the game did anyway.
People need to grow a backbone.It's also nice that you can just jump in to the game (without friends, or with them in same lobby - you always get to same side and see each others with different color on radar and name).
No need to hunt for different servers which can be crappy.
Yes, there are host migrations and other stupid things sometimes, but the easiness to just jump in to the game outweights them.
I'm not a serious gamer and neither are majority of people.The ability to jump in and out of a game is always good.
Personally I always found communities I enjoyed through trial and error and generally stuck around.
Until just recently I even helped run a rather large one in my free time.
I see it as a trade-off.
With the type of system in Modern Warfare 2 you don't really get the same communal feeling as you do with dedicated servers, you just don't.
I know the whole friends list thing tries to rectify this, but it's not really the same.
However, it's very easy to start the game and start playing without having to deal with empty servers and poorly run communities.
I personally value strong communities that I can help out.
It's really just a matter of taste.This doesn't make sense.
You aren't going to beat a great and popular movie that costs $15 with a mediocre or bad game that costs $60.
The higher priced product also has to be good, which MW2 definitely is.To my understanding consoles have a licensing cost when you develop games for it where as the PC does not.
I don't know how much truth there is to this, but a lot of people felt the extra $10 for console games was because of this and they questioned why the PC version needed a $10 price hike.
However, I'm sure MW2 was ludicrously expensive to produce, so it may have been required.No they don't.
Me and almost all of my friends play it on PC because of keyboard and mouse.
And to tell the truth, I rather don't see so much tweaking and mods by the users and get all stupid doom and quake sounds or no gravity when I join the server.
I like the game the way IW made it.This is where I'm going to disagree a lot.
First of all you don't need to use a mouse and keyboard, you could have easily just used a controller on a 360 for the same experience.
You prefer playing games with a mouse and keyboard, the same way that a lot - but by no means the majority - of people prefer to have custom content and the ability to generate it themselves.
Just because you and your friends don't personally enjoy such things doesn't mean other people don't either.
It's a personal preference and you really have no right saying what everyone should like.
Second it's not just minor game tweaks[1].
It's a whole range of things.
Custom maps[2], models, sounds, gametypes, small modifications, and total conversions.
You may think nothing interesting comes from modding but I'd disagree.
Counter-Strike, Team Fortress, Red Orchestra, Killing Floor and Insurgency to name a few.
The first two morphed into commercial games with very, very large player bases, the two after also went commercial.
I actually enjoy playing unmodified games as well.
My all time favorite multiplayer FPS, Starsiege: Tribes, was exceedingly modifiable.
People are still modifying it to this day.
Even with all of the mods I still prefer playing base.
However, I play a lot of custom maps and a few custom gametypes.
Some of the best competition maps for that game were custom content.
I'd also like to point out that even though Sierra shut down the master servers for that game (and the sequel) the community made their own master servers.
One of the powers of dedicated servers.
ID games have similar histories.
Lastly modding is beneficial for the game industry itself.
I know Valve, Blizzard, and many others hire mod developers, artists, etc... because they're familiar with the engine and have proven their talent.
Even if you don't get hired by a game studio it's still good on your resume, just like an open source project.
So it's not as if modding is a waste of time for either the modders or the game studios.
Again, it comes down to personal preference.
You don't enjoy custom content whereas I enjoy receiving custom content and making it.
Do I need to have it?
No, of course not, but I also don't need to play video games, I just like to.
I know CoD:MW2 will get updates with DLC[3], but I've always found DLC to be extremely overpriced and just more of the same.
[1] Having said that the CoD series has never been amazingly customizable like other games.
They never put a lot of effort into that.
[2]Last I checked there would be no custom maps, but that may not be true or may change.
Feel free to correct me.
[3]I haven't looked into this since I have no intentions of buying the game so I may be wrong, but I assume with IWNet PC gamers will be paying for the DLC whereas they didn't have to before.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30816514</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30820440</id>
	<title>Re:Oh, that amount will go higher soon!</title>
	<author>iainl</author>
	<datestamp>1263922080000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>If a person who has grinded their way to level 70 is overpowered against another of a lower level but with more skill, then the game is already terminally broken. If anything, this hack will 'fix' it.</p></htmltext>
<tokenext>If a person who has grinded their way to level 70 is overpowered against another of a lower level but with more skill , then the game is already terminally broken .
If anything , this hack will 'fix ' it .</tokentext>
<sentencetext>If a person who has grinded their way to level 70 is overpowered against another of a lower level but with more skill, then the game is already terminally broken.
If anything, this hack will 'fix' it.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30817968</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30827944</id>
	<title>World at War</title>
	<author>JimboFBX</author>
	<datestamp>1263918180000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I've been addicted to World at War on my xbox 360, I've had it since last xmas and just now got around to playing it online without having someone invite me to play it. I rented MW2 and beat it and didn't see much point in buying it since WoW is basically the same thing except it has the element of having tanks and anti-tank battles, more bolt action rifles, and doesn't that have stupid heartbeat sensor (the aim assist blows though... finally turned it off since it was more detrimental than good). Haven't seen a cheater either ever since they fixed the falling through the floor issue (or maybe nobody left playing knows about it?). The single player is actually kind of long too, at least in comparison to MW2. I still haven't beaten it after about 7 or 8 hours, and no stupid spots where literally I'm surrounded on 8 sides by people.<br> <br>

And all the cool real guns in MW2 are in counterstrike. That game is still fun, amazingly.</htmltext>
<tokenext>I 've been addicted to World at War on my xbox 360 , I 've had it since last xmas and just now got around to playing it online without having someone invite me to play it .
I rented MW2 and beat it and did n't see much point in buying it since WoW is basically the same thing except it has the element of having tanks and anti-tank battles , more bolt action rifles , and does n't that have stupid heartbeat sensor ( the aim assist blows though... finally turned it off since it was more detrimental than good ) .
Have n't seen a cheater either ever since they fixed the falling through the floor issue ( or maybe nobody left playing knows about it ? ) .
The single player is actually kind of long too , at least in comparison to MW2 .
I still have n't beaten it after about 7 or 8 hours , and no stupid spots where literally I 'm surrounded on 8 sides by people .
And all the cool real guns in MW2 are in counterstrike .
That game is still fun , amazingly .</tokentext>
<sentencetext>I've been addicted to World at War on my xbox 360, I've had it since last xmas and just now got around to playing it online without having someone invite me to play it.
I rented MW2 and beat it and didn't see much point in buying it since WoW is basically the same thing except it has the element of having tanks and anti-tank battles, more bolt action rifles, and doesn't that have stupid heartbeat sensor (the aim assist blows though... finally turned it off since it was more detrimental than good).
Haven't seen a cheater either ever since they fixed the falling through the floor issue (or maybe nobody left playing knows about it?).
The single player is actually kind of long too, at least in comparison to MW2.
I still haven't beaten it after about 7 or 8 hours, and no stupid spots where literally I'm surrounded on 8 sides by people.
And all the cool real guns in MW2 are in counterstrike.
That game is still fun, amazingly.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30820370</id>
	<title>Re:vote with your money</title>
	<author>subsolar2</author>
	<datestamp>1263921600000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Buying the game gives as signal that you agree with Blizzard-Activision's actions. $1 Billion revenue says that Blizzard-Activision did an excellent job.
The following screenshot is a clear indication a lot of people can't stick to their principles: <a href="http://www.shamusyoung.com/twentysidedtale/images/mw2\_boycott.jpg" title="shamusyoung.com">http://www.shamusyoung.com/twentysidedtale/images/mw2\_boycott.jpg</a> [shamusyoung.com] </p></div><p>To be fair steam sorts players by in-game first then online then offline, so the screen-shot is somewhat misleading.  That said there were a fair number of people I know that said they would boycott it (including my son) that ended up buying the game.  I have no idea what the percentage is, but probably two orders of magnitude less than the people that did say they would boycott and bought the game just because of the hype.</p></div>
	</htmltext>
<tokenext>Buying the game gives as signal that you agree with Blizzard-Activision 's actions .
$ 1 Billion revenue says that Blizzard-Activision did an excellent job .
The following screenshot is a clear indication a lot of people ca n't stick to their principles : http : //www.shamusyoung.com/twentysidedtale/images/mw2 \ _boycott.jpg [ shamusyoung.com ] To be fair steam sorts players by in-game first then online then offline , so the screen-shot is somewhat misleading .
That said there were a fair number of people I know that said they would boycott it ( including my son ) that ended up buying the game .
I have no idea what the percentage is , but probably two orders of magnitude less than the people that did say they would boycott and bought the game just because of the hype .</tokentext>
<sentencetext>Buying the game gives as signal that you agree with Blizzard-Activision's actions.
$1 Billion revenue says that Blizzard-Activision did an excellent job.
The following screenshot is a clear indication a lot of people can't stick to their principles: http://www.shamusyoung.com/twentysidedtale/images/mw2\_boycott.jpg [shamusyoung.com] To be fair steam sorts players by in-game first then online then offline, so the screen-shot is somewhat misleading.
That said there were a fair number of people I know that said they would boycott it (including my son) that ended up buying the game.
I have no idea what the percentage is, but probably two orders of magnitude less than the people that did say they would boycott and bought the game just because of the hype.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30816560</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30829830</id>
	<title>Re:vote with your money</title>
	<author>KDR\_11k</author>
	<datestamp>1263985080000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I bought it at a budget price because I felt I need first hand experience to actually talk about it. I won't be buying MW3 though and neither will many others. Will hurt Activision even more because they're expected to show growth, not decline.</p></htmltext>
<tokenext>I bought it at a budget price because I felt I need first hand experience to actually talk about it .
I wo n't be buying MW3 though and neither will many others .
Will hurt Activision even more because they 're expected to show growth , not decline .</tokentext>
<sentencetext>I bought it at a budget price because I felt I need first hand experience to actually talk about it.
I won't be buying MW3 though and neither will many others.
Will hurt Activision even more because they're expected to show growth, not decline.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30816560</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30827252</id>
	<title>Re:Stop pretending your platform is superior.</title>
	<author>PaganRitual</author>
	<datestamp>1263911040000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I presume the "Informative" bit of this post's karma is that we are now suitably informed that you know nothing of PC gaming, and that you're one of those horribly painful people who will claim that there can't possibly be a problem for anyone because you personally haven't experienced it. That's fantastic, thanks for posting.</p><p>PC did multiplayer first, it did it better and, when not getting hand me down console port versions of games and their multiplayer structure, still does it best. Complete control is in the hands of the gamers, and because we're not one-button-online-play requiring retards and in posession of the intelligence and attention-span required to create and administer our own servers, it was great and provided the flexibility to not only simply play the games but to create new experiences out of the base game. Now the console kiddies come along with their only experience of multiplayer being Multiplayer-&gt;Find Server-&gt;Join, to whom a 'mod' is sticking Gears of War faceplate on their 360, and in their limited view of the world think that this is how it's always been done, and dribble the type of bullshit above about how people who they don't understand don't know what their talking about and how things they've probably never experienced are crap.</p><p>You have truly blessed us with your insight, kind sir, and I thank you for taking out the time to do so.</p><p><div class="quote"><p>The fact is that for all the graphic superiority and mouse/keyboard functionality, the PC has it's own flaws that degrade the game to the point where you aren't satisfied by it. Also, do you really think that having private servers would help? Or have private servers been putting a pretty enough band-aid on the PC gaming experience that people haven't noticed it's not quite what it's cracked up to be?</p></div><p>Clueless. Truly clueless. What flaws are you talking about anyway? I wanted to just quote that line out of context but even context here it makes no sense as you haven't actually prefaced or cited it with anything that would make sense.</p></div>
	</htmltext>
<tokenext>I presume the " Informative " bit of this post 's karma is that we are now suitably informed that you know nothing of PC gaming , and that you 're one of those horribly painful people who will claim that there ca n't possibly be a problem for anyone because you personally have n't experienced it .
That 's fantastic , thanks for posting.PC did multiplayer first , it did it better and , when not getting hand me down console port versions of games and their multiplayer structure , still does it best .
Complete control is in the hands of the gamers , and because we 're not one-button-online-play requiring retards and in posession of the intelligence and attention-span required to create and administer our own servers , it was great and provided the flexibility to not only simply play the games but to create new experiences out of the base game .
Now the console kiddies come along with their only experience of multiplayer being Multiplayer- &gt; Find Server- &gt; Join , to whom a 'mod ' is sticking Gears of War faceplate on their 360 , and in their limited view of the world think that this is how it 's always been done , and dribble the type of bullshit above about how people who they do n't understand do n't know what their talking about and how things they 've probably never experienced are crap.You have truly blessed us with your insight , kind sir , and I thank you for taking out the time to do so.The fact is that for all the graphic superiority and mouse/keyboard functionality , the PC has it 's own flaws that degrade the game to the point where you are n't satisfied by it .
Also , do you really think that having private servers would help ?
Or have private servers been putting a pretty enough band-aid on the PC gaming experience that people have n't noticed it 's not quite what it 's cracked up to be ? Clueless .
Truly clueless .
What flaws are you talking about anyway ?
I wanted to just quote that line out of context but even context here it makes no sense as you have n't actually prefaced or cited it with anything that would make sense .</tokentext>
<sentencetext>I presume the "Informative" bit of this post's karma is that we are now suitably informed that you know nothing of PC gaming, and that you're one of those horribly painful people who will claim that there can't possibly be a problem for anyone because you personally haven't experienced it.
That's fantastic, thanks for posting.PC did multiplayer first, it did it better and, when not getting hand me down console port versions of games and their multiplayer structure, still does it best.
Complete control is in the hands of the gamers, and because we're not one-button-online-play requiring retards and in posession of the intelligence and attention-span required to create and administer our own servers, it was great and provided the flexibility to not only simply play the games but to create new experiences out of the base game.
Now the console kiddies come along with their only experience of multiplayer being Multiplayer-&gt;Find Server-&gt;Join, to whom a 'mod' is sticking Gears of War faceplate on their 360, and in their limited view of the world think that this is how it's always been done, and dribble the type of bullshit above about how people who they don't understand don't know what their talking about and how things they've probably never experienced are crap.You have truly blessed us with your insight, kind sir, and I thank you for taking out the time to do so.The fact is that for all the graphic superiority and mouse/keyboard functionality, the PC has it's own flaws that degrade the game to the point where you aren't satisfied by it.
Also, do you really think that having private servers would help?
Or have private servers been putting a pretty enough band-aid on the PC gaming experience that people haven't noticed it's not quite what it's cracked up to be?Clueless.
Truly clueless.
What flaws are you talking about anyway?
I wanted to just quote that line out of context but even context here it makes no sense as you haven't actually prefaced or cited it with anything that would make sense.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30819396</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30819370</id>
	<title>Re:MW2</title>
	<author>Anonymous</author>
	<datestamp>1263917520000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p>However, as 50\% of MW2 games end in a tactical nuke,</p></div><p>I call that BS! I have played over 60 hrs since it came out and I only saw the tactical nuke used 3 times.</p></div>
	</htmltext>
<tokenext>However , as 50 \ % of MW2 games end in a tactical nuke,I call that BS !
I have played over 60 hrs since it came out and I only saw the tactical nuke used 3 times .</tokentext>
<sentencetext>However, as 50\% of MW2 games end in a tactical nuke,I call that BS!
I have played over 60 hrs since it came out and I only saw the tactical nuke used 3 times.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30816628</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30829750</id>
	<title>Re:MW2</title>
	<author>KDR\_11k</author>
	<datestamp>1263984000000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I like the atmosphere of HC but the damage balance is all kinds of screwed because the weapons were balanced for the regular game, not HC. Many damage reductions that usually balance things have no meaningful effect in HC. Also I don't like the gametypes that are available for HC, wish there was HC Domination (though that sounds kinky).</p><p>What annoys me is when people whine how grenade launchers and last stand are for noobs (or worse, camping, I'm playing domination the most and whining about camping there is just plain retarded) yet somehow they see knife running as perfectly normal. Stop whining, I'm deadlier with semtexes than any grenade launcher anyway (love the arc, got quite a few NLOS kills by dropping them right on domination flags when I saw the capture indicator).</p></htmltext>
<tokenext>I like the atmosphere of HC but the damage balance is all kinds of screwed because the weapons were balanced for the regular game , not HC .
Many damage reductions that usually balance things have no meaningful effect in HC .
Also I do n't like the gametypes that are available for HC , wish there was HC Domination ( though that sounds kinky ) .What annoys me is when people whine how grenade launchers and last stand are for noobs ( or worse , camping , I 'm playing domination the most and whining about camping there is just plain retarded ) yet somehow they see knife running as perfectly normal .
Stop whining , I 'm deadlier with semtexes than any grenade launcher anyway ( love the arc , got quite a few NLOS kills by dropping them right on domination flags when I saw the capture indicator ) .</tokentext>
<sentencetext>I like the atmosphere of HC but the damage balance is all kinds of screwed because the weapons were balanced for the regular game, not HC.
Many damage reductions that usually balance things have no meaningful effect in HC.
Also I don't like the gametypes that are available for HC, wish there was HC Domination (though that sounds kinky).What annoys me is when people whine how grenade launchers and last stand are for noobs (or worse, camping, I'm playing domination the most and whining about camping there is just plain retarded) yet somehow they see knife running as perfectly normal.
Stop whining, I'm deadlier with semtexes than any grenade launcher anyway (love the arc, got quite a few NLOS kills by dropping them right on domination flags when I saw the capture indicator).</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30816766</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30817952</id>
	<title>Re:Marketing budget  dev budget</title>
	<author>Anonymous</author>
	<datestamp>1263905760000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p>CoD:MW2 had a budget of 200M$. From those 200, only 70 were spend on the development of the versions for all the different versions : PC, XB360 and PS3. 130 were used for marketing.<br>It tells us that the actual game as less "value" than the way it is marketed.</p></div><p>uhmm.. what? so if the iPhone is marketed for 3x more than it tok developing it (problably way more than 3x), then the iPhone is somehow of less value than the way it is marketed? To whom?</p></div>
	</htmltext>
<tokenext>CoD : MW2 had a budget of 200M $ .
From those 200 , only 70 were spend on the development of the versions for all the different versions : PC , XB360 and PS3 .
130 were used for marketing.It tells us that the actual game as less " value " than the way it is marketed.uhmm.. what ? so if the iPhone is marketed for 3x more than it tok developing it ( problably way more than 3x ) , then the iPhone is somehow of less value than the way it is marketed ?
To whom ?</tokentext>
<sentencetext>CoD:MW2 had a budget of 200M$.
From those 200, only 70 were spend on the development of the versions for all the different versions : PC, XB360 and PS3.
130 were used for marketing.It tells us that the actual game as less "value" than the way it is marketed.uhmm.. what? so if the iPhone is marketed for 3x more than it tok developing it (problably way more than 3x), then the iPhone is somehow of less value than the way it is marketed?
To whom?
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30816978</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30818388</id>
	<title>when we read there were</title>
	<author>nimbius</author>
	<datestamp>1263911340000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>no dedicated servers, it should be noted this product launched during an unprecedented economic recession.  for this to go past the 1bn mark is nothing short of astounding.<br> <br>

I think at the time, given the climate and what the management knew, they made a conservative decision that none of us should blame them for.  restricting dedicated servers is just belt-tightening, and it never implied the servers were a foregone conclusion.</htmltext>
<tokenext>no dedicated servers , it should be noted this product launched during an unprecedented economic recession .
for this to go past the 1bn mark is nothing short of astounding .
I think at the time , given the climate and what the management knew , they made a conservative decision that none of us should blame them for .
restricting dedicated servers is just belt-tightening , and it never implied the servers were a foregone conclusion .</tokentext>
<sentencetext>no dedicated servers, it should be noted this product launched during an unprecedented economic recession.
for this to go past the 1bn mark is nothing short of astounding.
I think at the time, given the climate and what the management knew, they made a conservative decision that none of us should blame them for.
restricting dedicated servers is just belt-tightening, and it never implied the servers were a foregone conclusion.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30816628</id>
	<title>Re:MW2</title>
	<author>levicivita</author>
	<datestamp>1263843660000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext>Agree with you on the superiority of PC input control vs. consoles.  I also agree that there is something to be said for being able to jump into a game without going through thousands of options.  However I disagree with everything else you state.  I say this as someone who though MW was one of the top 5 games of all time, and one of the top 3 multiplayer games of all time.  For me MW2 has been an enormous disappointment and I refuse to purchase another Infinity Ward game in the future. <br>
1) The single player mode in MW2 is a marginally updated version of MW, more like an expansion pack.  The textures have higher resolutions, and they have a few gimmicks like the ice climbing scene, but that's about it.  There's no 'wow' moment like when you controlled the AC130 for the first time in MW (the Predator drone in MW2 is too similar to the AC130 to be considered innovative).  There's no new groundbreaking revolutionary ideas. <br>
2) The multiplayer is entirely compromised due to hacking.  I originally also thought that the lack of dedicated servers was not an issue, since I also never really played on the modded servers.  However, as 50\% of MW2 games end in a tactical nuke, I've learned that the key benefit for dedicated servers is that the server admin polices and bans cheaters.  And if a server got overrun by cheaters you could just flee to another one that was better managed.  Clearly the automatic anti-cheating provisions do not work - hackers can always side step whatever protection the game has, much like computer viruses constantly evolve and find new ways to side-step the anti-virus protection.  What's happening is simple: they're looking for ways to monetize the multiplayer franchise (think WoW), and that starts with controlling it.  <br>
In summary: single player is too short and not innovative enough, and multiplayer is overrun by cheaters and too restrictive for the end user.  The COD franchise is being monetized ruthlessly by the parent company - good for their shareholders, bad for the gaming community.  Interestingly, the PC community has responded the strongest to these issues (look up the GameSpot average user rating for COD6 on the PC - it is mediocre - and compare it to COD4).  The console community has been much less capable of independent critical thought, partially because cheating is probably much less of a problem.  Perhaps they're just trying to kill the PC version - they may think they can make more money off consoles.</htmltext>
<tokenext>Agree with you on the superiority of PC input control vs. consoles. I also agree that there is something to be said for being able to jump into a game without going through thousands of options .
However I disagree with everything else you state .
I say this as someone who though MW was one of the top 5 games of all time , and one of the top 3 multiplayer games of all time .
For me MW2 has been an enormous disappointment and I refuse to purchase another Infinity Ward game in the future .
1 ) The single player mode in MW2 is a marginally updated version of MW , more like an expansion pack .
The textures have higher resolutions , and they have a few gimmicks like the ice climbing scene , but that 's about it .
There 's no 'wow ' moment like when you controlled the AC130 for the first time in MW ( the Predator drone in MW2 is too similar to the AC130 to be considered innovative ) .
There 's no new groundbreaking revolutionary ideas .
2 ) The multiplayer is entirely compromised due to hacking .
I originally also thought that the lack of dedicated servers was not an issue , since I also never really played on the modded servers .
However , as 50 \ % of MW2 games end in a tactical nuke , I 've learned that the key benefit for dedicated servers is that the server admin polices and bans cheaters .
And if a server got overrun by cheaters you could just flee to another one that was better managed .
Clearly the automatic anti-cheating provisions do not work - hackers can always side step whatever protection the game has , much like computer viruses constantly evolve and find new ways to side-step the anti-virus protection .
What 's happening is simple : they 're looking for ways to monetize the multiplayer franchise ( think WoW ) , and that starts with controlling it .
In summary : single player is too short and not innovative enough , and multiplayer is overrun by cheaters and too restrictive for the end user .
The COD franchise is being monetized ruthlessly by the parent company - good for their shareholders , bad for the gaming community .
Interestingly , the PC community has responded the strongest to these issues ( look up the GameSpot average user rating for COD6 on the PC - it is mediocre - and compare it to COD4 ) .
The console community has been much less capable of independent critical thought , partially because cheating is probably much less of a problem .
Perhaps they 're just trying to kill the PC version - they may think they can make more money off consoles .</tokentext>
<sentencetext>Agree with you on the superiority of PC input control vs. consoles.  I also agree that there is something to be said for being able to jump into a game without going through thousands of options.
However I disagree with everything else you state.
I say this as someone who though MW was one of the top 5 games of all time, and one of the top 3 multiplayer games of all time.
For me MW2 has been an enormous disappointment and I refuse to purchase another Infinity Ward game in the future.
1) The single player mode in MW2 is a marginally updated version of MW, more like an expansion pack.
The textures have higher resolutions, and they have a few gimmicks like the ice climbing scene, but that's about it.
There's no 'wow' moment like when you controlled the AC130 for the first time in MW (the Predator drone in MW2 is too similar to the AC130 to be considered innovative).
There's no new groundbreaking revolutionary ideas.
2) The multiplayer is entirely compromised due to hacking.
I originally also thought that the lack of dedicated servers was not an issue, since I also never really played on the modded servers.
However, as 50\% of MW2 games end in a tactical nuke, I've learned that the key benefit for dedicated servers is that the server admin polices and bans cheaters.
And if a server got overrun by cheaters you could just flee to another one that was better managed.
Clearly the automatic anti-cheating provisions do not work - hackers can always side step whatever protection the game has, much like computer viruses constantly evolve and find new ways to side-step the anti-virus protection.
What's happening is simple: they're looking for ways to monetize the multiplayer franchise (think WoW), and that starts with controlling it.
In summary: single player is too short and not innovative enough, and multiplayer is overrun by cheaters and too restrictive for the end user.
The COD franchise is being monetized ruthlessly by the parent company - good for their shareholders, bad for the gaming community.
Interestingly, the PC community has responded the strongest to these issues (look up the GameSpot average user rating for COD6 on the PC - it is mediocre - and compare it to COD4).
The console community has been much less capable of independent critical thought, partially because cheating is probably much less of a problem.
Perhaps they're just trying to kill the PC version - they may think they can make more money off consoles.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30816514</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30816560</id>
	<title>vote with your money</title>
	<author>Anonymous</author>
	<datestamp>1263842940000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext><p>Buying the game gives as signal that you agree with Blizzard-Activision's actions. $1 Billion revenue says that Blizzard-Activision did an excellent job.<br>The following screenshot is a clear indication a lot of people can't stick to their principles: <a href="http://www.shamusyoung.com/twentysidedtale/images/mw2\_boycott.jpg" title="shamusyoung.com">http://www.shamusyoung.com/twentysidedtale/images/mw2\_boycott.jpg</a> [shamusyoung.com]</p></htmltext>
<tokenext>Buying the game gives as signal that you agree with Blizzard-Activision 's actions .
$ 1 Billion revenue says that Blizzard-Activision did an excellent job.The following screenshot is a clear indication a lot of people ca n't stick to their principles : http : //www.shamusyoung.com/twentysidedtale/images/mw2 \ _boycott.jpg [ shamusyoung.com ]</tokentext>
<sentencetext>Buying the game gives as signal that you agree with Blizzard-Activision's actions.
$1 Billion revenue says that Blizzard-Activision did an excellent job.The following screenshot is a clear indication a lot of people can't stick to their principles: http://www.shamusyoung.com/twentysidedtale/images/mw2\_boycott.jpg [shamusyoung.com]</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30828122</id>
	<title>Re:Oh, that amount will go higher soon!</title>
	<author>smellotron</author>
	<datestamp>1263919800000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p>...you pretty much have to create a level 70 character to compete sensibly.</p></div>
</blockquote><p>
Practice, practice, practice.  The key is that most players learn to rely on the red-dot or holographic sights.  While you're initially at a disadvantage using a gun's built-in iron sights, it can pay off to become independent of your gear.  I'm rarely scoring at the top of the list, but even at level 20 I can give the 70's a solid run for their money, and I don't feel like I lose any enjoyment from the lack of bling.
</p></div>
	</htmltext>
<tokenext>...you pretty much have to create a level 70 character to compete sensibly .
Practice , practice , practice .
The key is that most players learn to rely on the red-dot or holographic sights .
While you 're initially at a disadvantage using a gun 's built-in iron sights , it can pay off to become independent of your gear .
I 'm rarely scoring at the top of the list , but even at level 20 I can give the 70 's a solid run for their money , and I do n't feel like I lose any enjoyment from the lack of bling .</tokentext>
<sentencetext>...you pretty much have to create a level 70 character to compete sensibly.
Practice, practice, practice.
The key is that most players learn to rely on the red-dot or holographic sights.
While you're initially at a disadvantage using a gun's built-in iron sights, it can pay off to become independent of your gear.
I'm rarely scoring at the top of the list, but even at level 20 I can give the 70's a solid run for their money, and I don't feel like I lose any enjoyment from the lack of bling.

	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30817968</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30824432</id>
	<title>Re:Marketing budget  dev budget</title>
	<author>mog007</author>
	<datestamp>1263895260000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>That's not exactly uncommon in the entertainment industry.  Most of the time a movie isn't considered to "break even" until it's gotten double the cost of production, which implies that the marketing budget is given the same size as the production budget.</p></htmltext>
<tokenext>That 's not exactly uncommon in the entertainment industry .
Most of the time a movie is n't considered to " break even " until it 's gotten double the cost of production , which implies that the marketing budget is given the same size as the production budget .</tokentext>
<sentencetext>That's not exactly uncommon in the entertainment industry.
Most of the time a movie isn't considered to "break even" until it's gotten double the cost of production, which implies that the marketing budget is given the same size as the production budget.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30816978</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30816874</id>
	<title>Re:Steam fail</title>
	<author>Anonymous</author>
	<datestamp>1263933840000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>3</modscore>
	<htmltext>It sounds like you're the friend who can't work his computer.  I am not a fan of a lot of things Steam does, but being hard to use is not one of its problems.</htmltext>
<tokenext>It sounds like you 're the friend who ca n't work his computer .
I am not a fan of a lot of things Steam does , but being hard to use is not one of its problems .</tokentext>
<sentencetext>It sounds like you're the friend who can't work his computer.
I am not a fan of a lot of things Steam does, but being hard to use is not one of its problems.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30816710</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30816672</id>
	<title>Re:vote with your money</title>
	<author>Anonymous</author>
	<datestamp>1263844260000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>"Buying the game gives as signal that you agree with Blizzard-Activision's actions. $1 Billion revenue says that Blizzard-Activision did an excellent job."</p><p>Exactly what everyone has done!</p></htmltext>
<tokenext>" Buying the game gives as signal that you agree with Blizzard-Activision 's actions .
$ 1 Billion revenue says that Blizzard-Activision did an excellent job .
" Exactly what everyone has done !</tokentext>
<sentencetext>"Buying the game gives as signal that you agree with Blizzard-Activision's actions.
$1 Billion revenue says that Blizzard-Activision did an excellent job.
"Exactly what everyone has done!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30816560</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30819616</id>
	<title>Re:McDonald's sells more than Red Robin or Wendy's</title>
	<author>Anonymous</author>
	<datestamp>1263918600000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>QUIT with that just sayin' shit</p></htmltext>
<tokenext>QUIT with that just sayin ' shit</tokentext>
<sentencetext>QUIT with that just sayin' shit</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30816646</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30816978</id>
	<title>Marketing budget &gt; dev budget</title>
	<author>Anonymous</author>
	<datestamp>1263891840000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext>CoD:MW2 had a budget of 200M$. From those 200, only 70 were spend on the development of the versions for all the different versions : PC, XB360 and PS3. 130 were used for marketing.
It tells us that the actual game as less "value" than the way it is marketed.</htmltext>
<tokenext>CoD : MW2 had a budget of 200M $ .
From those 200 , only 70 were spend on the development of the versions for all the different versions : PC , XB360 and PS3 .
130 were used for marketing .
It tells us that the actual game as less " value " than the way it is marketed .</tokentext>
<sentencetext>CoD:MW2 had a budget of 200M$.
From those 200, only 70 were spend on the development of the versions for all the different versions : PC, XB360 and PS3.
130 were used for marketing.
It tells us that the actual game as less "value" than the way it is marketed.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30818430</id>
	<title>Re:MW2</title>
	<author>TyFoN</author>
	<datestamp>1263911760000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>I think the game is great, especially multiplayer with its leveling, perks and the amount of customization you can do to your characters game style. Even those who complain about things are still playing it full force.</p></div><p>I was one of the complainers and I still haven't bought it, so they lost the $$ from me.</p></div>
	</htmltext>
<tokenext>I think the game is great , especially multiplayer with its leveling , perks and the amount of customization you can do to your characters game style .
Even those who complain about things are still playing it full force.I was one of the complainers and I still have n't bought it , so they lost the $ $ from me .</tokentext>
<sentencetext>I think the game is great, especially multiplayer with its leveling, perks and the amount of customization you can do to your characters game style.
Even those who complain about things are still playing it full force.I was one of the complainers and I still haven't bought it, so they lost the $$ from me.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30816514</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30816654</id>
	<title>I propose an alternate title for this entry</title>
	<author>devjj</author>
	<datestamp>1263844020000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>"How Activision Used Modern Warfare 2 to Screw the Gaming Media (and PC Gamers) to the Wall."</htmltext>
<tokenext>" How Activision Used Modern Warfare 2 to Screw the Gaming Media ( and PC Gamers ) to the Wall .
"</tokentext>
<sentencetext>"How Activision Used Modern Warfare 2 to Screw the Gaming Media (and PC Gamers) to the Wall.
"</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30818534</id>
	<title>despite how the game was or what it earned...</title>
	<author>DragonTHC</author>
	<datestamp>1263912720000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>It was never about money for me.  I had the money to buy it if I chose.</p><p>It was about what we lost in the process.  This precedent allows the publisher to charge $59.99 for every game the publish in the future.</p><p>It also allows them to ignore customer complaints like they were selling a commodity.</p><p>We lost ground.  If you don't think you're a part of that we, you're so sadly mistaken.  You're a part whether you like it or not.</p><p>Our platform was traditionally the only one which allowed full control of the game.  That is no more.  There will be no further innovation by the community.</p><p>Since our gaming platform has been overwhelmed by the casual, uninformed player, we lose more and more ground.  The PC used to be the game proving ground, now we get leftovers if we're lucky.  We must settle for console ports a year after release.</p><p>So fuck you all!  I hope your nintendo thumbs cramp up and provide you with intense unending pain!</p></htmltext>
<tokenext>It was never about money for me .
I had the money to buy it if I chose.It was about what we lost in the process .
This precedent allows the publisher to charge $ 59.99 for every game the publish in the future.It also allows them to ignore customer complaints like they were selling a commodity.We lost ground .
If you do n't think you 're a part of that we , you 're so sadly mistaken .
You 're a part whether you like it or not.Our platform was traditionally the only one which allowed full control of the game .
That is no more .
There will be no further innovation by the community.Since our gaming platform has been overwhelmed by the casual , uninformed player , we lose more and more ground .
The PC used to be the game proving ground , now we get leftovers if we 're lucky .
We must settle for console ports a year after release.So fuck you all !
I hope your nintendo thumbs cramp up and provide you with intense unending pain !</tokentext>
<sentencetext>It was never about money for me.
I had the money to buy it if I chose.It was about what we lost in the process.
This precedent allows the publisher to charge $59.99 for every game the publish in the future.It also allows them to ignore customer complaints like they were selling a commodity.We lost ground.
If you don't think you're a part of that we, you're so sadly mistaken.
You're a part whether you like it or not.Our platform was traditionally the only one which allowed full control of the game.
That is no more.
There will be no further innovation by the community.Since our gaming platform has been overwhelmed by the casual, uninformed player, we lose more and more ground.
The PC used to be the game proving ground, now we get leftovers if we're lucky.
We must settle for console ports a year after release.So fuck you all!
I hope your nintendo thumbs cramp up and provide you with intense unending pain!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30817344</id>
	<title>idea</title>
	<author>Anonymous</author>
	<datestamp>1263896520000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I think a great way to undercut all the review system bs would be for a review site to simply wait until release date for their reviews. That way they could do a REAL review, and could potentially acquire lots of loyal followers.</p></htmltext>
<tokenext>I think a great way to undercut all the review system bs would be for a review site to simply wait until release date for their reviews .
That way they could do a REAL review , and could potentially acquire lots of loyal followers .</tokentext>
<sentencetext>I think a great way to undercut all the review system bs would be for a review site to simply wait until release date for their reviews.
That way they could do a REAL review, and could potentially acquire lots of loyal followers.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30827760</id>
	<title>Re:despite how the game was or what it earned...</title>
	<author>Anonymous</author>
	<datestamp>1263915960000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>The PC is no longer the main target, piracy ruined that. PC gamers will always get a port of anything non-exclusive. It's unfortunate but that's reality.</p></htmltext>
<tokenext>The PC is no longer the main target , piracy ruined that .
PC gamers will always get a port of anything non-exclusive .
It 's unfortunate but that 's reality .</tokentext>
<sentencetext>The PC is no longer the main target, piracy ruined that.
PC gamers will always get a port of anything non-exclusive.
It's unfortunate but that's reality.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30818534</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30816812</id>
	<title>Re:MW2</title>
	<author>Anonymous</author>
	<datestamp>1263932880000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>I'm a heavy PC gamer (level 70 prestige 2 on MW2), and played CoD4 competitively.</p><p>There are only two problems with the IWnet scheme, especially from the competitive gaming perspective:</p><p>1) Latency. This is simple, IWNet doesn't artifically impose any latency on the host of the game, meaning that whilst all others may experience high latency, the host has an effective ping of 0. This gives about<nobr> <wbr></nobr>.1-.2 seconds of advantage to the host, which is usually the difference between success and death in games like MW2.</p><p>2) Competition. The servers are more or less unregulated, comp servers don't exist and neither do mods. Instantly ths drives all the ProMod and PAM4 players from cod4 to frustration, and yes you *Can* play competitively on MW2, it's nowhere near as balanced as it was on the old dedicated server model.</p></htmltext>
<tokenext>I 'm a heavy PC gamer ( level 70 prestige 2 on MW2 ) , and played CoD4 competitively.There are only two problems with the IWnet scheme , especially from the competitive gaming perspective : 1 ) Latency .
This is simple , IWNet does n't artifically impose any latency on the host of the game , meaning that whilst all others may experience high latency , the host has an effective ping of 0 .
This gives about .1-.2 seconds of advantage to the host , which is usually the difference between success and death in games like MW2.2 ) Competition .
The servers are more or less unregulated , comp servers do n't exist and neither do mods .
Instantly ths drives all the ProMod and PAM4 players from cod4 to frustration , and yes you * Can * play competitively on MW2 , it 's nowhere near as balanced as it was on the old dedicated server model .</tokentext>
<sentencetext>I'm a heavy PC gamer (level 70 prestige 2 on MW2), and played CoD4 competitively.There are only two problems with the IWnet scheme, especially from the competitive gaming perspective:1) Latency.
This is simple, IWNet doesn't artifically impose any latency on the host of the game, meaning that whilst all others may experience high latency, the host has an effective ping of 0.
This gives about .1-.2 seconds of advantage to the host, which is usually the difference between success and death in games like MW2.2) Competition.
The servers are more or less unregulated, comp servers don't exist and neither do mods.
Instantly ths drives all the ProMod and PAM4 players from cod4 to frustration, and yes you *Can* play competitively on MW2, it's nowhere near as balanced as it was on the old dedicated server model.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30816514</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30819922</id>
	<title>Re:MW2</title>
	<author>Anonymous</author>
	<datestamp>1263919920000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>what is with everyone thinking that every new game in a series has to reinvent itself. when you have a good product you don't change it. also if 50\% of MW2 ends in tactical nukes its because your on a PC where people cheat. that doesn't happen on the console version. ps with dedicated servers you would still have cheaters.</p></htmltext>
<tokenext>what is with everyone thinking that every new game in a series has to reinvent itself .
when you have a good product you do n't change it .
also if 50 \ % of MW2 ends in tactical nukes its because your on a PC where people cheat .
that does n't happen on the console version .
ps with dedicated servers you would still have cheaters .</tokentext>
<sentencetext>what is with everyone thinking that every new game in a series has to reinvent itself.
when you have a good product you don't change it.
also if 50\% of MW2 ends in tactical nukes its because your on a PC where people cheat.
that doesn't happen on the console version.
ps with dedicated servers you would still have cheaters.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30816628</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30818738</id>
	<title>Re:MW2</title>
	<author>madskyllz</author>
	<datestamp>1263914040000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>50\% of MW2 games end in a tactical nuke?
Where is your source of info for this stat?</htmltext>
<tokenext>50 \ % of MW2 games end in a tactical nuke ?
Where is your source of info for this stat ?</tokentext>
<sentencetext>50\% of MW2 games end in a tactical nuke?
Where is your source of info for this stat?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30816628</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30816514</id>
	<title>MW2</title>
	<author>sopssa</author>
	<datestamp>1263842340000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>I think the game is great, especially multiplayer with its leveling, perks and the amount of customization you can do to your characters game style. Even those who complain about things are still playing it full force.</p><p>It's also nice that you can just jump in to the game (without friends, or with them in same lobby - you always get to same side and see each others with different color on radar and name). No need to hunt for different servers which can be crappy. Yes, there are host migrations and other stupid things sometimes, but the easiness to just jump in to the game outweights them. I'm not a serious gamer and neither are majority of people.</p><p><div class="quote"><p>When the cheapest way to get a product is $60, of course you're going to beat sales of something that costs $15 or less.</p></div><p>This doesn't make sense. You aren't going to beat a great and popular movie that costs $15 with a mediocre or bad game that costs $60. The higher priced product also has to be good, which MW2 definitely is.</p><p><div class="quote"><p>But who cares? The majority of gamers will experience the game on consoles, and PC gamers don't need things like a console for tweaking the game or support for mods.</p></div><p>No they don't. Me and almost all of my friends play it on PC because of keyboard and mouse. And to tell the truth, I rather don't see so much tweaking and mods by the users and get all stupid doom and quake sounds or no gravity when I join the server. I like the game the way IW made it.</p><p><div class="quote"><p>Why spend all this money on flying journalists to a resort in Santa Barbara? Because it works. Activision refuses to comment on the review situation, and the Metacritic score for the game stands at 94 percent.</p></div><p>And the game actually being great has nothing to do with it?</p><p>I don't spend that much in games, but I've spent days playing MW2. It deserves the scores it got, it's definitely the best game of 2009.</p></div>
	</htmltext>
<tokenext>I think the game is great , especially multiplayer with its leveling , perks and the amount of customization you can do to your characters game style .
Even those who complain about things are still playing it full force.It 's also nice that you can just jump in to the game ( without friends , or with them in same lobby - you always get to same side and see each others with different color on radar and name ) .
No need to hunt for different servers which can be crappy .
Yes , there are host migrations and other stupid things sometimes , but the easiness to just jump in to the game outweights them .
I 'm not a serious gamer and neither are majority of people.When the cheapest way to get a product is $ 60 , of course you 're going to beat sales of something that costs $ 15 or less.This does n't make sense .
You are n't going to beat a great and popular movie that costs $ 15 with a mediocre or bad game that costs $ 60 .
The higher priced product also has to be good , which MW2 definitely is.But who cares ?
The majority of gamers will experience the game on consoles , and PC gamers do n't need things like a console for tweaking the game or support for mods.No they do n't .
Me and almost all of my friends play it on PC because of keyboard and mouse .
And to tell the truth , I rather do n't see so much tweaking and mods by the users and get all stupid doom and quake sounds or no gravity when I join the server .
I like the game the way IW made it.Why spend all this money on flying journalists to a resort in Santa Barbara ?
Because it works .
Activision refuses to comment on the review situation , and the Metacritic score for the game stands at 94 percent.And the game actually being great has nothing to do with it ? I do n't spend that much in games , but I 've spent days playing MW2 .
It deserves the scores it got , it 's definitely the best game of 2009 .</tokentext>
<sentencetext>I think the game is great, especially multiplayer with its leveling, perks and the amount of customization you can do to your characters game style.
Even those who complain about things are still playing it full force.It's also nice that you can just jump in to the game (without friends, or with them in same lobby - you always get to same side and see each others with different color on radar and name).
No need to hunt for different servers which can be crappy.
Yes, there are host migrations and other stupid things sometimes, but the easiness to just jump in to the game outweights them.
I'm not a serious gamer and neither are majority of people.When the cheapest way to get a product is $60, of course you're going to beat sales of something that costs $15 or less.This doesn't make sense.
You aren't going to beat a great and popular movie that costs $15 with a mediocre or bad game that costs $60.
The higher priced product also has to be good, which MW2 definitely is.But who cares?
The majority of gamers will experience the game on consoles, and PC gamers don't need things like a console for tweaking the game or support for mods.No they don't.
Me and almost all of my friends play it on PC because of keyboard and mouse.
And to tell the truth, I rather don't see so much tweaking and mods by the users and get all stupid doom and quake sounds or no gravity when I join the server.
I like the game the way IW made it.Why spend all this money on flying journalists to a resort in Santa Barbara?
Because it works.
Activision refuses to comment on the review situation, and the Metacritic score for the game stands at 94 percent.And the game actually being great has nothing to do with it?I don't spend that much in games, but I've spent days playing MW2.
It deserves the scores it got, it's definitely the best game of 2009.
	</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30816710</id>
	<title>Steam fail</title>
	<author>Anonymous</author>
	<datestamp>1263931260000</datestamp>
	<modclass>Offtopic</modclass>
	<modscore>0</modscore>
	<htmltext><p>A mate of mine, who just wanted to play a game he bought in the store, had so much trouble with the Steam activation process that he called me over to check it out.  I thought "oh dear, another silly friend who can't work his computer".. then I discovered all the shit I had to do to get Steam to work.  Opening ports on his router?  Just to activate?  Are you fucking kidding me?  We eventually got the game to activate, then it wouldn't let us log into Steam, so the game wouldn't play.</p><p>"Incorrect password"<nobr> <wbr></nobr>.. no it's not you stupid piece of shit.  Ok, fine "I forgot my password"<nobr> <wbr></nobr>..<br>"we're emailing you a reset code"<nobr> <wbr></nobr>.. "umm.. I haven't gotten it"<nobr> <wbr></nobr>.. "I forgot my password"<nobr> <wbr></nobr>..<br>"we're emailing you a reset code"<nobr> <wbr></nobr>.. "ahh, this time it showed up"<nobr> <wbr></nobr>..<br>"ok, change your password, enter your username and reset code, and a new password"<nobr> <wbr></nobr>..<br>"ok, reset code accepted, you are now logged in to the website"<nobr> <wbr></nobr>.. awesome, I'll just try this password on Steam now shall I?<nobr> <wbr></nobr>..<br>"Incorrect password"<nobr> <wbr></nobr>.. "Motherfucker, I changed the password, I know what it is, I'm cut&amp;pasting it from the notepad I used to change it!"<nobr> <wbr></nobr>..<br>"Incorrect password"<nobr> <wbr></nobr>.. "Grrrr... Ok.. I'll wait 15 minutes, it probably takes a while to get from the web interface to the Steam interface"<br>[15 minutes later] "Incorrect password".  Grrrrrr... fine, back to the website, "Change password"<br>"You are not logged in, please login to change your password."  Ok... maybe it timed out, username/password, "Login"<br>"You are logged in" WTF?  You admit that I know the password on the website but you refuse to accept it in Steam?  Fine, "Change password"<br>"You are not logged in, please login to change your password."  What, THE, FUCK?  You just said I was logged in, YOU SAID IT.  Now I wanna change my password I can't?  Fuck you.  "I forgot my password".<br>"We're sending you a reset code.."  Sure you are.. wait... wait.. "Hey man, wanna watch a movie or something?"<nobr> <wbr></nobr>.. 20 minutes later.. "Hey!  The reset code showed up!",<br>"ok, change your password, enter your username and reset code, and a new password"<nobr> <wbr></nobr>..<br>"ok, reset code accepted, you are now logged in to the website"<nobr> <wbr></nobr>.. Back to Steam we go<nobr> <wbr></nobr>..<br>"Incorrect password"<nobr> <wbr></nobr>.. fuck you Steam, fuck you in your stupid ass.  "New Account"<br>"Ok, to create a new account you need to choose a username"<nobr> <wbr></nobr>.. I'll just enter the same username as before..<br>"That username is taken, we recommend these alternative usernames<nobr> <wbr></nobr>..."  Fine, whatever, that one with 69 on the end, sounds great.<br>"Please supply a password."  Cut&amp;Paste from this notepad, twice, now tell me it's wrong.<br>"Password acceptable, here's your new account!"  Great, I'd like to play the game now please.<br>"The game must be activated, please enter your activation code."  Sure, no worries, here ya go..<br>"Activation code duplicate error.  You can not continue with your activation."</p><p>FUCK YOU STEAM.</p></htmltext>
<tokenext>A mate of mine , who just wanted to play a game he bought in the store , had so much trouble with the Steam activation process that he called me over to check it out .
I thought " oh dear , another silly friend who ca n't work his computer " .. then I discovered all the shit I had to do to get Steam to work .
Opening ports on his router ?
Just to activate ?
Are you fucking kidding me ?
We eventually got the game to activate , then it would n't let us log into Steam , so the game would n't play .
" Incorrect password " .. no it 's not you stupid piece of shit .
Ok , fine " I forgot my password " .. " we 're emailing you a reset code " .. " umm.. I have n't gotten it " .. " I forgot my password " .. " we 're emailing you a reset code " .. " ahh , this time it showed up " .. " ok , change your password , enter your username and reset code , and a new password " .. " ok , reset code accepted , you are now logged in to the website " .. awesome , I 'll just try this password on Steam now shall I ?
.. " Incorrect password " .. " Motherfucker , I changed the password , I know what it is , I 'm cut&amp;pasting it from the notepad I used to change it !
" .. " Incorrect password " .. " Grrrr... Ok.. I 'll wait 15 minutes , it probably takes a while to get from the web interface to the Steam interface " [ 15 minutes later ] " Incorrect password " .
Grrrrrr... fine , back to the website , " Change password " " You are not logged in , please login to change your password .
" Ok... maybe it timed out , username/password , " Login " " You are logged in " WTF ?
You admit that I know the password on the website but you refuse to accept it in Steam ?
Fine , " Change password " " You are not logged in , please login to change your password .
" What , THE , FUCK ?
You just said I was logged in , YOU SAID IT .
Now I wan na change my password I ca n't ?
Fuck you .
" I forgot my password " .
" We 're sending you a reset code.. " Sure you are.. wait... wait.. " Hey man , wan na watch a movie or something ?
" .. 20 minutes later.. " Hey ! The reset code showed up !
" , " ok , change your password , enter your username and reset code , and a new password " .. " ok , reset code accepted , you are now logged in to the website " .. Back to Steam we go .. " Incorrect password " .. fuck you Steam , fuck you in your stupid ass .
" New Account " " Ok , to create a new account you need to choose a username " .. I 'll just enter the same username as before.. " That username is taken , we recommend these alternative usernames ... " Fine , whatever , that one with 69 on the end , sounds great .
" Please supply a password .
" Cut&amp;Paste from this notepad , twice , now tell me it 's wrong .
" Password acceptable , here 's your new account !
" Great , I 'd like to play the game now please .
" The game must be activated , please enter your activation code .
" Sure , no worries , here ya go.. " Activation code duplicate error .
You can not continue with your activation .
" FUCK YOU STEAM .</tokentext>
<sentencetext>A mate of mine, who just wanted to play a game he bought in the store, had so much trouble with the Steam activation process that he called me over to check it out.
I thought "oh dear, another silly friend who can't work his computer".. then I discovered all the shit I had to do to get Steam to work.
Opening ports on his router?
Just to activate?
Are you fucking kidding me?
We eventually got the game to activate, then it wouldn't let us log into Steam, so the game wouldn't play.
"Incorrect password" .. no it's not you stupid piece of shit.
Ok, fine "I forgot my password" .."we're emailing you a reset code" .. "umm.. I haven't gotten it" .. "I forgot my password" .."we're emailing you a reset code" .. "ahh, this time it showed up" .."ok, change your password, enter your username and reset code, and a new password" .."ok, reset code accepted, you are now logged in to the website" .. awesome, I'll just try this password on Steam now shall I?
.."Incorrect password" .. "Motherfucker, I changed the password, I know what it is, I'm cut&amp;pasting it from the notepad I used to change it!
" .."Incorrect password" .. "Grrrr... Ok.. I'll wait 15 minutes, it probably takes a while to get from the web interface to the Steam interface"[15 minutes later] "Incorrect password".
Grrrrrr... fine, back to the website, "Change password""You are not logged in, please login to change your password.
"  Ok... maybe it timed out, username/password, "Login""You are logged in" WTF?
You admit that I know the password on the website but you refuse to accept it in Steam?
Fine, "Change password""You are not logged in, please login to change your password.
"  What, THE, FUCK?
You just said I was logged in, YOU SAID IT.
Now I wanna change my password I can't?
Fuck you.
"I forgot my password".
"We're sending you a reset code.."  Sure you are.. wait... wait.. "Hey man, wanna watch a movie or something?
" .. 20 minutes later.. "Hey!  The reset code showed up!
","ok, change your password, enter your username and reset code, and a new password" .."ok, reset code accepted, you are now logged in to the website" .. Back to Steam we go .."Incorrect password" .. fuck you Steam, fuck you in your stupid ass.
"New Account""Ok, to create a new account you need to choose a username" .. I'll just enter the same username as before.."That username is taken, we recommend these alternative usernames ..."  Fine, whatever, that one with 69 on the end, sounds great.
"Please supply a password.
"  Cut&amp;Paste from this notepad, twice, now tell me it's wrong.
"Password acceptable, here's your new account!
"  Great, I'd like to play the game now please.
"The game must be activated, please enter your activation code.
"  Sure, no worries, here ya go.."Activation code duplicate error.
You can not continue with your activation.
"FUCK YOU STEAM.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30817500</id>
	<title>Re:But what of the long term value?</title>
	<author>Pie Pan</author>
	<datestamp>1263898920000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>I remember the days of games like Doom, Quake, Half-Life, and Unreal</p></div><p>I know I'm nitpicking here, but Doom didn't have online play at all (only modem and serial), and Quake wasn't really playable on the dialup connections of the time until QuakeWorld.<br> <br>

I agree entirely with what you're saying though. What I don't understand is why we can't have a hybrid system - have two multiplayer options, one for IWnet and one for the old client-server model. If you just want a quick blast online, you pick IWnet. If you want a clan match or just a bit more control over who and where you're playing, pick dedicated servers.<br> <br>

Then again, I'm pretty sure I know why they wouldn't bother with this - Infinity Ward and Activision knew from the beginning that any "boycott" over the lack of dedicated servers wouldn't happen, and even if it did, a fair chunk of their revenue probably comes from the consoles. PC gaming is becoming a niche market unfortunately, and it's making developers lazy because it's not as profitable as the consoles.</p></div>
	</htmltext>
<tokenext>I remember the days of games like Doom , Quake , Half-Life , and UnrealI know I 'm nitpicking here , but Doom did n't have online play at all ( only modem and serial ) , and Quake was n't really playable on the dialup connections of the time until QuakeWorld .
I agree entirely with what you 're saying though .
What I do n't understand is why we ca n't have a hybrid system - have two multiplayer options , one for IWnet and one for the old client-server model .
If you just want a quick blast online , you pick IWnet .
If you want a clan match or just a bit more control over who and where you 're playing , pick dedicated servers .
Then again , I 'm pretty sure I know why they would n't bother with this - Infinity Ward and Activision knew from the beginning that any " boycott " over the lack of dedicated servers would n't happen , and even if it did , a fair chunk of their revenue probably comes from the consoles .
PC gaming is becoming a niche market unfortunately , and it 's making developers lazy because it 's not as profitable as the consoles .</tokentext>
<sentencetext>I remember the days of games like Doom, Quake, Half-Life, and UnrealI know I'm nitpicking here, but Doom didn't have online play at all (only modem and serial), and Quake wasn't really playable on the dialup connections of the time until QuakeWorld.
I agree entirely with what you're saying though.
What I don't understand is why we can't have a hybrid system - have two multiplayer options, one for IWnet and one for the old client-server model.
If you just want a quick blast online, you pick IWnet.
If you want a clan match or just a bit more control over who and where you're playing, pick dedicated servers.
Then again, I'm pretty sure I know why they wouldn't bother with this - Infinity Ward and Activision knew from the beginning that any "boycott" over the lack of dedicated servers wouldn't happen, and even if it did, a fair chunk of their revenue probably comes from the consoles.
PC gaming is becoming a niche market unfortunately, and it's making developers lazy because it's not as profitable as the consoles.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30817110</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30816846</id>
	<title>Re:FAIL!</title>
	<author>woopate</author>
	<datestamp>1263933420000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>This could have been the best game ever created. I absolutely hate it but I still play it.</p></div><p>And you still give your money to Activision, telling them you do not hate it, or their heavy handed tactics.</p><p>Although, admittedly, there is little anybody can do to negate anti-piracy efforts. By neither purchasing or pirating a game, all you do is reduce the number of pirates, which, to Activision, means success. To pirate the game increases the number of pirates, justifying in their mind the actions they have taken against pirates (and legitimate users). To purchase the game, well, that's voting with your dollar, and telling them they are doing a bang-up job with everything they do.</p><p>Actually, if you e-mail them without pirating or purchasing their game, explicitly detailing why you did not purchase or pirate their game, with proper language and a respectful tone, maybe eventually enough people will do so to convince them to change their ways.</p></div>
	</htmltext>
<tokenext>This could have been the best game ever created .
I absolutely hate it but I still play it.And you still give your money to Activision , telling them you do not hate it , or their heavy handed tactics.Although , admittedly , there is little anybody can do to negate anti-piracy efforts .
By neither purchasing or pirating a game , all you do is reduce the number of pirates , which , to Activision , means success .
To pirate the game increases the number of pirates , justifying in their mind the actions they have taken against pirates ( and legitimate users ) .
To purchase the game , well , that 's voting with your dollar , and telling them they are doing a bang-up job with everything they do.Actually , if you e-mail them without pirating or purchasing their game , explicitly detailing why you did not purchase or pirate their game , with proper language and a respectful tone , maybe eventually enough people will do so to convince them to change their ways .</tokentext>
<sentencetext>This could have been the best game ever created.
I absolutely hate it but I still play it.And you still give your money to Activision, telling them you do not hate it, or their heavy handed tactics.Although, admittedly, there is little anybody can do to negate anti-piracy efforts.
By neither purchasing or pirating a game, all you do is reduce the number of pirates, which, to Activision, means success.
To pirate the game increases the number of pirates, justifying in their mind the actions they have taken against pirates (and legitimate users).
To purchase the game, well, that's voting with your dollar, and telling them they are doing a bang-up job with everything they do.Actually, if you e-mail them without pirating or purchasing their game, explicitly detailing why you did not purchase or pirate their game, with proper language and a respectful tone, maybe eventually enough people will do so to convince them to change their ways.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30816750</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30818696</id>
	<title>Noob Tubes FTL.</title>
	<author>Anonymous</author>
	<datestamp>1263913860000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>the single biggest complaint I have with this game is the noob tubers. Every game type would be fun to play if they were not in the game. Until you can join PUBLIC games (screw private matches) and not worry about this, the game is junk.</p></htmltext>
<tokenext>the single biggest complaint I have with this game is the noob tubers .
Every game type would be fun to play if they were not in the game .
Until you can join PUBLIC games ( screw private matches ) and not worry about this , the game is junk .</tokentext>
<sentencetext>the single biggest complaint I have with this game is the noob tubers.
Every game type would be fun to play if they were not in the game.
Until you can join PUBLIC games (screw private matches) and not worry about this, the game is junk.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30818178</id>
	<title>This proves it</title>
	<author>Anonymous</author>
	<datestamp>1263908760000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Shit tastes great. 10 billion flies cannot be wrong.</p></htmltext>
<tokenext>Shit tastes great .
10 billion flies can not be wrong .</tokentext>
<sentencetext>Shit tastes great.
10 billion flies cannot be wrong.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30816680</id>
	<title>Re:vote with your money</title>
	<author>Anonymous</author>
	<datestamp>1263844500000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>1</modscore>
	<htmltext><p>I voted with mine.  Simply didn't buy it.  Didn't sign any petition or crap like that - just didn't (and won't) buy the thing.</p><p>Might not mean a whole lot with their sales still being high, but that's $60 not in their pocket.</p></htmltext>
<tokenext>I voted with mine .
Simply did n't buy it .
Did n't sign any petition or crap like that - just did n't ( and wo n't ) buy the thing.Might not mean a whole lot with their sales still being high , but that 's $ 60 not in their pocket .</tokentext>
<sentencetext>I voted with mine.
Simply didn't buy it.
Didn't sign any petition or crap like that - just didn't (and won't) buy the thing.Might not mean a whole lot with their sales still being high, but that's $60 not in their pocket.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30816560</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30819386</id>
	<title>Backlash</title>
	<author>Piata</author>
	<datestamp>1263917580000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I expect there to be a large backlash with this game. Everyone I know that got it, didn't like it. Especially the PC players. The next Modern Warfare game will likely do half the numbers of this one, if not less.</htmltext>
<tokenext>I expect there to be a large backlash with this game .
Everyone I know that got it , did n't like it .
Especially the PC players .
The next Modern Warfare game will likely do half the numbers of this one , if not less .</tokentext>
<sentencetext>I expect there to be a large backlash with this game.
Everyone I know that got it, didn't like it.
Especially the PC players.
The next Modern Warfare game will likely do half the numbers of this one, if not less.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30816560</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30821316</id>
	<title>Re:vote with your money</title>
	<author>Blakey Rat</author>
	<datestamp>1263925740000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><i>It's not an indication they can't stick to their principles, we're talking about gamers here, they just wanted to draw attention to the fact that they wanted dedicated servers. Sure it says boycott but like immature gamers really meant it, anyone who is not retarded could have predicted the outcome.</i></p><p>So they're not hypocrites because you're expectations of the group are so low, you didn't expect them to follow-through anyway?</p><p><i>Fact is gaming companies are increasingly douchebags who on hit titles can get away with it because lets face it , most people have not played the last 15 or so years of FPS games from doom on.</i></p><p>The more relevant fact in this case is that MW2's sales on consoles far, far, far outstripped their sales on PC. Frankly, even if the boycott had worked, Activision wouldn't be out much-- heck, if they do the math, they might actually come out ahead if they don't bother with a PC port in the first place for the next version! (Once you add in support costs, bad press from the server thing, etc.)</p><p><i>MW2 is a good game but that's not saying much, it's not hard to make a good FPS today since game developers have got the FPS down to a science.</i></p><p>Yah, that's why Shadowrun was so great. Oh wait, it sucked balls.</p></htmltext>
<tokenext>It 's not an indication they ca n't stick to their principles , we 're talking about gamers here , they just wanted to draw attention to the fact that they wanted dedicated servers .
Sure it says boycott but like immature gamers really meant it , anyone who is not retarded could have predicted the outcome.So they 're not hypocrites because you 're expectations of the group are so low , you did n't expect them to follow-through anyway ? Fact is gaming companies are increasingly douchebags who on hit titles can get away with it because lets face it , most people have not played the last 15 or so years of FPS games from doom on.The more relevant fact in this case is that MW2 's sales on consoles far , far , far outstripped their sales on PC .
Frankly , even if the boycott had worked , Activision would n't be out much-- heck , if they do the math , they might actually come out ahead if they do n't bother with a PC port in the first place for the next version !
( Once you add in support costs , bad press from the server thing , etc .
) MW2 is a good game but that 's not saying much , it 's not hard to make a good FPS today since game developers have got the FPS down to a science.Yah , that 's why Shadowrun was so great .
Oh wait , it sucked balls .</tokentext>
<sentencetext>It's not an indication they can't stick to their principles, we're talking about gamers here, they just wanted to draw attention to the fact that they wanted dedicated servers.
Sure it says boycott but like immature gamers really meant it, anyone who is not retarded could have predicted the outcome.So they're not hypocrites because you're expectations of the group are so low, you didn't expect them to follow-through anyway?Fact is gaming companies are increasingly douchebags who on hit titles can get away with it because lets face it , most people have not played the last 15 or so years of FPS games from doom on.The more relevant fact in this case is that MW2's sales on consoles far, far, far outstripped their sales on PC.
Frankly, even if the boycott had worked, Activision wouldn't be out much-- heck, if they do the math, they might actually come out ahead if they don't bother with a PC port in the first place for the next version!
(Once you add in support costs, bad press from the server thing, etc.
)MW2 is a good game but that's not saying much, it's not hard to make a good FPS today since game developers have got the FPS down to a science.Yah, that's why Shadowrun was so great.
Oh wait, it sucked balls.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30816794</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30817258</id>
	<title>No Servers - No Community</title>
	<author>imakemusic</author>
	<datestamp>1263895380000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>The main thing I miss about having dedicated servers is the lack of community. When I played Day of Defeat I could spend hours on one server playing with same people, having a good time and getting to know them. I knew if I connected to a certain server I'd have a good game. MW2 on the other hand is like a lucky dip. Yeah, sometimes it's great but you have no control over who you play with unless you go to the hassle of adding friends on Steam or whatever. Maybe it's just me.</p></htmltext>
<tokenext>The main thing I miss about having dedicated servers is the lack of community .
When I played Day of Defeat I could spend hours on one server playing with same people , having a good time and getting to know them .
I knew if I connected to a certain server I 'd have a good game .
MW2 on the other hand is like a lucky dip .
Yeah , sometimes it 's great but you have no control over who you play with unless you go to the hassle of adding friends on Steam or whatever .
Maybe it 's just me .</tokentext>
<sentencetext>The main thing I miss about having dedicated servers is the lack of community.
When I played Day of Defeat I could spend hours on one server playing with same people, having a good time and getting to know them.
I knew if I connected to a certain server I'd have a good game.
MW2 on the other hand is like a lucky dip.
Yeah, sometimes it's great but you have no control over who you play with unless you go to the hassle of adding friends on Steam or whatever.
Maybe it's just me.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30816616</id>
	<title>I got a copy for free!</title>
	<author>santax</author>
	<datestamp>1263843540000</datestamp>
	<modclass>Troll</modclass>
	<modscore>-1</modscore>
	<htmltext>Without DRM, without rewarding Activision for giving us less game for more money.

I for one am quite grateful to Activision. I never knew it was so rewarding to just download a 6 hour demo (singleplayer) on the pirate bay and I will never ever in my life go back to the weird way of paying a big multinational a lot of money to F me in the A.

Thank you activision! I wished someone opened my eyes 20 years ago. It would have saved me at least 10.000 euro (that is like a million us dollar) over the time.

Activision is my an hero.

(sure, mod this down. Or you can see that despite this game being successful in terms of sale, it also has cost MS over 2\% of their gold-subscroptions (they banned a lot of consoles over this game). I wonder what would have made more income in taxes over a period of lets sa 4 years.)</htmltext>
<tokenext>Without DRM , without rewarding Activision for giving us less game for more money .
I for one am quite grateful to Activision .
I never knew it was so rewarding to just download a 6 hour demo ( singleplayer ) on the pirate bay and I will never ever in my life go back to the weird way of paying a big multinational a lot of money to F me in the A . Thank you activision !
I wished someone opened my eyes 20 years ago .
It would have saved me at least 10.000 euro ( that is like a million us dollar ) over the time .
Activision is my an hero .
( sure , mod this down .
Or you can see that despite this game being successful in terms of sale , it also has cost MS over 2 \ % of their gold-subscroptions ( they banned a lot of consoles over this game ) .
I wonder what would have made more income in taxes over a period of lets sa 4 years .
)</tokentext>
<sentencetext>Without DRM, without rewarding Activision for giving us less game for more money.
I for one am quite grateful to Activision.
I never knew it was so rewarding to just download a 6 hour demo (singleplayer) on the pirate bay and I will never ever in my life go back to the weird way of paying a big multinational a lot of money to F me in the A.

Thank you activision!
I wished someone opened my eyes 20 years ago.
It would have saved me at least 10.000 euro (that is like a million us dollar) over the time.
Activision is my an hero.
(sure, mod this down.
Or you can see that despite this game being successful in terms of sale, it also has cost MS over 2\% of their gold-subscroptions (they banned a lot of consoles over this game).
I wonder what would have made more income in taxes over a period of lets sa 4 years.
)</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30820080</id>
	<title>Re:MW2</title>
	<author>joocemann</author>
	<datestamp>1263920520000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>There are also those of us who complain about things and AREN'T playing it in full force.</p></htmltext>
<tokenext>There are also those of us who complain about things and ARE N'T playing it in full force .</tokentext>
<sentencetext>There are also those of us who complain about things and AREN'T playing it in full force.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30816514</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30818090</id>
	<title>Re:vote with your money</title>
	<author>Opportunist</author>
	<datestamp>1263907500000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>The main problem with that is that such "boycott" calls become meaningless if they're joined by people who do not follow through with it. If you don't plan to do it, don't sign a petition. You actually hurt the cause more than you help it. Yes, it could well mean that half a million gamers cry boykott, but that won't make an impression of 400k of them later ignore their plea. What will game makers think? "Let them cry, as long as they buy..."</p></htmltext>
<tokenext>The main problem with that is that such " boycott " calls become meaningless if they 're joined by people who do not follow through with it .
If you do n't plan to do it , do n't sign a petition .
You actually hurt the cause more than you help it .
Yes , it could well mean that half a million gamers cry boykott , but that wo n't make an impression of 400k of them later ignore their plea .
What will game makers think ?
" Let them cry , as long as they buy... "</tokentext>
<sentencetext>The main problem with that is that such "boycott" calls become meaningless if they're joined by people who do not follow through with it.
If you don't plan to do it, don't sign a petition.
You actually hurt the cause more than you help it.
Yes, it could well mean that half a million gamers cry boykott, but that won't make an impression of 400k of them later ignore their plea.
What will game makers think?
"Let them cry, as long as they buy..."</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30816560</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30819520</id>
	<title>Re:MW2</title>
	<author>Anonymous</author>
	<datestamp>1263918240000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p><div class="quote"><p>I think the game is great, especially multiplayer with its leveling, perks and the amount of customization you can do to your characters game style. Even those who complain about things are still playing it full force.</p></div><p>Leveling *SUCKS*.  It's almost not fun.  Perks are broken.  Completely.  Spawn deaths from aircraft fire suck.  Particularly when you're no where close to the Javelin or the Stinger in levels and your only choice to knock one of those things out of the sky is a missile that seems to lose against aircraft counter measures.  Which brings me to weapon unlocks...</p><p>Skill progression is great, don't get me wrong.  But I'm really disgusted by an FPS game that demands I baby it so I can get the best weapons and gear.  If I show up late, I'm taking a *lot* of rounds from higher level players before I can really make progress in the game.</p><p>MW2 is a fucking mess.  Bugs everywhere, game balance is horrible and it's just not worth playing.  Not only that the character customizations *suck*.  I came from playing Metal Gear Online pretty hardcore, and I'm taken back by just how stupid and generic the player characters are.  If I'm going to grind levels can I atleast have a character that's my own?  Is that too much to ask from a billion dollar megahit?</p></div>
	</htmltext>
<tokenext>I think the game is great , especially multiplayer with its leveling , perks and the amount of customization you can do to your characters game style .
Even those who complain about things are still playing it full force.Leveling * SUCKS * .
It 's almost not fun .
Perks are broken .
Completely. Spawn deaths from aircraft fire suck .
Particularly when you 're no where close to the Javelin or the Stinger in levels and your only choice to knock one of those things out of the sky is a missile that seems to lose against aircraft counter measures .
Which brings me to weapon unlocks...Skill progression is great , do n't get me wrong .
But I 'm really disgusted by an FPS game that demands I baby it so I can get the best weapons and gear .
If I show up late , I 'm taking a * lot * of rounds from higher level players before I can really make progress in the game.MW2 is a fucking mess .
Bugs everywhere , game balance is horrible and it 's just not worth playing .
Not only that the character customizations * suck * .
I came from playing Metal Gear Online pretty hardcore , and I 'm taken back by just how stupid and generic the player characters are .
If I 'm going to grind levels can I atleast have a character that 's my own ?
Is that too much to ask from a billion dollar megahit ?</tokentext>
<sentencetext>I think the game is great, especially multiplayer with its leveling, perks and the amount of customization you can do to your characters game style.
Even those who complain about things are still playing it full force.Leveling *SUCKS*.
It's almost not fun.
Perks are broken.
Completely.  Spawn deaths from aircraft fire suck.
Particularly when you're no where close to the Javelin or the Stinger in levels and your only choice to knock one of those things out of the sky is a missile that seems to lose against aircraft counter measures.
Which brings me to weapon unlocks...Skill progression is great, don't get me wrong.
But I'm really disgusted by an FPS game that demands I baby it so I can get the best weapons and gear.
If I show up late, I'm taking a *lot* of rounds from higher level players before I can really make progress in the game.MW2 is a fucking mess.
Bugs everywhere, game balance is horrible and it's just not worth playing.
Not only that the character customizations *suck*.
I came from playing Metal Gear Online pretty hardcore, and I'm taken back by just how stupid and generic the player characters are.
If I'm going to grind levels can I atleast have a character that's my own?
Is that too much to ask from a billion dollar megahit?
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30816514</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30817626</id>
	<title>Re:MW2</title>
	<author>Nathrael</author>
	<datestamp>1263900960000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Strange. Counter Strike: Source is a quite modable game, yet there are plenty of Vanilla servers around. There also are dedicated servers, and thanks to server admins and voteban, I never really had any problems with cheaters or racist little twats naming themselves after prominent fascist leaders spouting KILL ALL JEWS nonsense either.<br> <br>

Ther being said, I boycotted MW2 from the moment they said there weren't going to be any dedicated servers on and stuck to it (and I initially considered pre-ordering it), and seeing all the MP prophecies fulfilling themselves, I'm glad I did.</htmltext>
<tokenext>Strange .
Counter Strike : Source is a quite modable game , yet there are plenty of Vanilla servers around .
There also are dedicated servers , and thanks to server admins and voteban , I never really had any problems with cheaters or racist little twats naming themselves after prominent fascist leaders spouting KILL ALL JEWS nonsense either .
Ther being said , I boycotted MW2 from the moment they said there were n't going to be any dedicated servers on and stuck to it ( and I initially considered pre-ordering it ) , and seeing all the MP prophecies fulfilling themselves , I 'm glad I did .</tokentext>
<sentencetext>Strange.
Counter Strike: Source is a quite modable game, yet there are plenty of Vanilla servers around.
There also are dedicated servers, and thanks to server admins and voteban, I never really had any problems with cheaters or racist little twats naming themselves after prominent fascist leaders spouting KILL ALL JEWS nonsense either.
Ther being said, I boycotted MW2 from the moment they said there weren't going to be any dedicated servers on and stuck to it (and I initially considered pre-ordering it), and seeing all the MP prophecies fulfilling themselves, I'm glad I did.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30816636</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30818080</id>
	<title>Seems like they were determined to hate it...</title>
	<author>dissolved</author>
	<datestamp>1263907320000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>From reading the article it just seems like the author(s) were determined to find fault in it, no matter how good the game is. I got MW2 in December, it's a good game and I don't care if they think the reviewers were "shoved around". I played it myself and enjoyed it, there's my "review", I don't need a website with an agenda to tell me how to spend my money and what to play online.</htmltext>
<tokenext>From reading the article it just seems like the author ( s ) were determined to find fault in it , no matter how good the game is .
I got MW2 in December , it 's a good game and I do n't care if they think the reviewers were " shoved around " .
I played it myself and enjoyed it , there 's my " review " , I do n't need a website with an agenda to tell me how to spend my money and what to play online .</tokentext>
<sentencetext>From reading the article it just seems like the author(s) were determined to find fault in it, no matter how good the game is.
I got MW2 in December, it's a good game and I don't care if they think the reviewers were "shoved around".
I played it myself and enjoyed it, there's my "review", I don't need a website with an agenda to tell me how to spend my money and what to play online.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30816670</id>
	<title>Human interaction is overrated</title>
	<author>Anonymous</author>
	<datestamp>1263844260000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>No dedicated servers, no community: this likely failed to affect sales due to the fact that we are becoming more and more disconnected as a society.  Who needs continuity when you can have countless one-night stands with a multitude of willing digital combatants?

Is that an AT4-HS rocket launcher in your pocket, or are you just happy to see me?</htmltext>
<tokenext>No dedicated servers , no community : this likely failed to affect sales due to the fact that we are becoming more and more disconnected as a society .
Who needs continuity when you can have countless one-night stands with a multitude of willing digital combatants ?
Is that an AT4-HS rocket launcher in your pocket , or are you just happy to see me ?</tokentext>
<sentencetext>No dedicated servers, no community: this likely failed to affect sales due to the fact that we are becoming more and more disconnected as a society.
Who needs continuity when you can have countless one-night stands with a multitude of willing digital combatants?
Is that an AT4-HS rocket launcher in your pocket, or are you just happy to see me?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30819814</id>
	<title>In the news of the DUH today</title>
	<author>Anonymous</author>
	<datestamp>1263919440000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Horribly mediocre me-too FPS made for casual gamers who dream of shooting TERRISTS sells tons of copies to idiots.</p><p>Who knew?</p><p>Gaming is dead.  Modern gaming is a goddamn mess of endless clones of the same fucking FPS games, garbage "RPGs" that are really god-awful soap operas, bad 3d games with horrible controls and camera, and even games that are supposed to be a return to simpler days (NSMBWii) have fucked up the controls so badly as to be unplayable to anyone that REALLY played the old games (there is a VERY noticeable delay in jumping, for example).</p><p>The sad thing is that so-called "gamers" these days are still feeding the industry shit-tons of money because they don't know any better.  Take some time away from these garbage new games and play some classics, people.  You'll see.</p></htmltext>
<tokenext>Horribly mediocre me-too FPS made for casual gamers who dream of shooting TERRISTS sells tons of copies to idiots.Who knew ? Gaming is dead .
Modern gaming is a goddamn mess of endless clones of the same fucking FPS games , garbage " RPGs " that are really god-awful soap operas , bad 3d games with horrible controls and camera , and even games that are supposed to be a return to simpler days ( NSMBWii ) have fucked up the controls so badly as to be unplayable to anyone that REALLY played the old games ( there is a VERY noticeable delay in jumping , for example ) .The sad thing is that so-called " gamers " these days are still feeding the industry shit-tons of money because they do n't know any better .
Take some time away from these garbage new games and play some classics , people .
You 'll see .</tokentext>
<sentencetext>Horribly mediocre me-too FPS made for casual gamers who dream of shooting TERRISTS sells tons of copies to idiots.Who knew?Gaming is dead.
Modern gaming is a goddamn mess of endless clones of the same fucking FPS games, garbage "RPGs" that are really god-awful soap operas, bad 3d games with horrible controls and camera, and even games that are supposed to be a return to simpler days (NSMBWii) have fucked up the controls so badly as to be unplayable to anyone that REALLY played the old games (there is a VERY noticeable delay in jumping, for example).The sad thing is that so-called "gamers" these days are still feeding the industry shit-tons of money because they don't know any better.
Take some time away from these garbage new games and play some classics, people.
You'll see.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30821118</id>
	<title>Re:But what of the long term value?</title>
	<author>DarthVain</author>
	<datestamp>1263924900000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>You forgot about Wolfenstein: Enemy Territory! Not only was it perhaps my favorite FPS of all time, it was free!</p><p>Counter-Strike was kinda interesting if only because so many freaking people played it at any one time. Never really played Battlefield 2.</p><p>Anyway I think the difference is on focus. The old school games the developer wanted to blow your freaking ass out of the water with every new game is how awesome it was usually graphic centric, with some game play additions. They wanted to actively TOP their old game, or show how much better their game was to all others.</p><p>Now as games are more expensive and require massive financial backing, more seem to be developed by committee, and are more beholden to parent companies and the like. Many are produced in large conglomerates that produce many games, not just a single title or series (or a few). These do not want to compete against other games. They also do not want to compete against their old games. They are not trying to make a game that will WOW their customers, or be especially fun. They are trying to sell the most games they can possibly sell, while spending the least amount of money, while trying to sell all their other games, etc... Just a company trying to maximize profit. Clearly anyone that knows anything knows that this is done through MASSIVE advertising campaigns. You don't actually have to make a good game anymore, you only have to convince people that it is. This isn't new by any means, and it doesn't hurt if you also happen to make a quality game also. I just see this becoming more and more prevalent, particularly with the rise in console penetration, and the continued amalgamation of game developers into megacorps. I see no reason why this trend will not continue either. There are always sweet exceptions to the rule, but the are more and more rare now I think.</p></htmltext>
<tokenext>You forgot about Wolfenstein : Enemy Territory !
Not only was it perhaps my favorite FPS of all time , it was free ! Counter-Strike was kinda interesting if only because so many freaking people played it at any one time .
Never really played Battlefield 2.Anyway I think the difference is on focus .
The old school games the developer wanted to blow your freaking ass out of the water with every new game is how awesome it was usually graphic centric , with some game play additions .
They wanted to actively TOP their old game , or show how much better their game was to all others.Now as games are more expensive and require massive financial backing , more seem to be developed by committee , and are more beholden to parent companies and the like .
Many are produced in large conglomerates that produce many games , not just a single title or series ( or a few ) .
These do not want to compete against other games .
They also do not want to compete against their old games .
They are not trying to make a game that will WOW their customers , or be especially fun .
They are trying to sell the most games they can possibly sell , while spending the least amount of money , while trying to sell all their other games , etc... Just a company trying to maximize profit .
Clearly anyone that knows anything knows that this is done through MASSIVE advertising campaigns .
You do n't actually have to make a good game anymore , you only have to convince people that it is .
This is n't new by any means , and it does n't hurt if you also happen to make a quality game also .
I just see this becoming more and more prevalent , particularly with the rise in console penetration , and the continued amalgamation of game developers into megacorps .
I see no reason why this trend will not continue either .
There are always sweet exceptions to the rule , but the are more and more rare now I think .</tokentext>
<sentencetext>You forgot about Wolfenstein: Enemy Territory!
Not only was it perhaps my favorite FPS of all time, it was free!Counter-Strike was kinda interesting if only because so many freaking people played it at any one time.
Never really played Battlefield 2.Anyway I think the difference is on focus.
The old school games the developer wanted to blow your freaking ass out of the water with every new game is how awesome it was usually graphic centric, with some game play additions.
They wanted to actively TOP their old game, or show how much better their game was to all others.Now as games are more expensive and require massive financial backing, more seem to be developed by committee, and are more beholden to parent companies and the like.
Many are produced in large conglomerates that produce many games, not just a single title or series (or a few).
These do not want to compete against other games.
They also do not want to compete against their old games.
They are not trying to make a game that will WOW their customers, or be especially fun.
They are trying to sell the most games they can possibly sell, while spending the least amount of money, while trying to sell all their other games, etc... Just a company trying to maximize profit.
Clearly anyone that knows anything knows that this is done through MASSIVE advertising campaigns.
You don't actually have to make a good game anymore, you only have to convince people that it is.
This isn't new by any means, and it doesn't hurt if you also happen to make a quality game also.
I just see this becoming more and more prevalent, particularly with the rise in console penetration, and the continued amalgamation of game developers into megacorps.
I see no reason why this trend will not continue either.
There are always sweet exceptions to the rule, but the are more and more rare now I think.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30817110</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30818228</id>
	<title>I doubt it's that great</title>
	<author>Stormwatch</author>
	<datestamp>1263909540000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I haven't played MW2, but found the first MW, contrary to the hype, to be a rather weak, terribly linear, and ridiculously short game with just a few great moments. So I can't believe the hype for the sequel unless I hear it's completely different. But in fact I heard it's ridiculously short again, so, no thanks.</htmltext>
<tokenext>I have n't played MW2 , but found the first MW , contrary to the hype , to be a rather weak , terribly linear , and ridiculously short game with just a few great moments .
So I ca n't believe the hype for the sequel unless I hear it 's completely different .
But in fact I heard it 's ridiculously short again , so , no thanks .</tokentext>
<sentencetext>I haven't played MW2, but found the first MW, contrary to the hype, to be a rather weak, terribly linear, and ridiculously short game with just a few great moments.
So I can't believe the hype for the sequel unless I hear it's completely different.
But in fact I heard it's ridiculously short again, so, no thanks.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30862520</id>
	<title>Re:Stop pretending your platform is superior.</title>
	<author>brkello</author>
	<datestamp>1264192380000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Get over your dumb PC vs. console debate.  This has nothing to do with it.  When you are on a console, you are locked down and that's fine with you.  But on the PC, you expect there to be dedicated servers to build a community and remove annoying people and hacks.  You expect the ability for others or yourself to create mods.  You don't have those expectations on a console.  IW is taking away something that has always been good on the PC.  And they have been successful while doing it so that more companies may follow their lead and destroy the main reasons (other than kb + m) that makes PC gaming more compelling.</htmltext>
<tokenext>Get over your dumb PC vs. console debate .
This has nothing to do with it .
When you are on a console , you are locked down and that 's fine with you .
But on the PC , you expect there to be dedicated servers to build a community and remove annoying people and hacks .
You expect the ability for others or yourself to create mods .
You do n't have those expectations on a console .
IW is taking away something that has always been good on the PC .
And they have been successful while doing it so that more companies may follow their lead and destroy the main reasons ( other than kb + m ) that makes PC gaming more compelling .</tokentext>
<sentencetext>Get over your dumb PC vs. console debate.
This has nothing to do with it.
When you are on a console, you are locked down and that's fine with you.
But on the PC, you expect there to be dedicated servers to build a community and remove annoying people and hacks.
You expect the ability for others or yourself to create mods.
You don't have those expectations on a console.
IW is taking away something that has always been good on the PC.
And they have been successful while doing it so that more companies may follow their lead and destroy the main reasons (other than kb + m) that makes PC gaming more compelling.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30819396</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30816674</id>
	<title>Re:MW2</title>
	<author>Anonymous</author>
	<datestamp>1263844320000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>5</modscore>
	<htmltext><p>The client side model has allowed online play tobe infested with texture hacks and aimbots.<br>There are even hacks to level up other clients to lvl 70 instantly, causing VAC to ban poor users who were unlucky enough to have connected to it.<br>There are still plenty of glitches (change to care package and you run at warp speed, ruining capture the flag, and making you damn hard to hit)<br>last patch did virtually nothing, and the last decent patch which stopped the aimbots was over a month ago.<br>The client hosting model is utterly poor - it's crippled by bad latency detection where the host can run around like god where everyone else is rubber banding. Game lobbies can take 5 minutes to stabilise, and you can drop out at any point. If the lottery selected host leaves, then the host migration tends to fail, so stopping the game.  Myself and friends have literally spent 15+ minutes trying to either connect to games as one or more of us gets suddenly dropped waiting to start.<br>This is cookie cutter coding at it's finest - what works for the xbox doesn't work at all for the pc.<br>The irony is that IWnet was touted as the next best thing and unhackable. Shame, as I see one blatent aimbotter every 5 games on average...</p></htmltext>
<tokenext>The client side model has allowed online play tobe infested with texture hacks and aimbots.There are even hacks to level up other clients to lvl 70 instantly , causing VAC to ban poor users who were unlucky enough to have connected to it.There are still plenty of glitches ( change to care package and you run at warp speed , ruining capture the flag , and making you damn hard to hit ) last patch did virtually nothing , and the last decent patch which stopped the aimbots was over a month ago.The client hosting model is utterly poor - it 's crippled by bad latency detection where the host can run around like god where everyone else is rubber banding .
Game lobbies can take 5 minutes to stabilise , and you can drop out at any point .
If the lottery selected host leaves , then the host migration tends to fail , so stopping the game .
Myself and friends have literally spent 15 + minutes trying to either connect to games as one or more of us gets suddenly dropped waiting to start.This is cookie cutter coding at it 's finest - what works for the xbox does n't work at all for the pc.The irony is that IWnet was touted as the next best thing and unhackable .
Shame , as I see one blatent aimbotter every 5 games on average.. .</tokentext>
<sentencetext>The client side model has allowed online play tobe infested with texture hacks and aimbots.There are even hacks to level up other clients to lvl 70 instantly, causing VAC to ban poor users who were unlucky enough to have connected to it.There are still plenty of glitches (change to care package and you run at warp speed, ruining capture the flag, and making you damn hard to hit)last patch did virtually nothing, and the last decent patch which stopped the aimbots was over a month ago.The client hosting model is utterly poor - it's crippled by bad latency detection where the host can run around like god where everyone else is rubber banding.
Game lobbies can take 5 minutes to stabilise, and you can drop out at any point.
If the lottery selected host leaves, then the host migration tends to fail, so stopping the game.
Myself and friends have literally spent 15+ minutes trying to either connect to games as one or more of us gets suddenly dropped waiting to start.This is cookie cutter coding at it's finest - what works for the xbox doesn't work at all for the pc.The irony is that IWnet was touted as the next best thing and unhackable.
Shame, as I see one blatent aimbotter every 5 games on average...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30816514</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30817888</id>
	<title>Just to be clear</title>
	<author>Uranium-238</author>
	<datestamp>1263904920000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>MW2 has only grossed $1bn+, not made that much, since a fortune was spent on the advertising and the game design was also pretty expensive.

<a href="http://kotaku.com/5449597/the-billion+dollar-video-game-vs-the-billion+dollar-movie" title="kotaku.com" rel="nofollow">http://kotaku.com/5449597/the-billion+dollar-video-game-vs-the-billion+dollar-movie</a> [kotaku.com]</htmltext>
<tokenext>MW2 has only grossed $ 1bn + , not made that much , since a fortune was spent on the advertising and the game design was also pretty expensive .
http : //kotaku.com/5449597/the-billion + dollar-video-game-vs-the-billion + dollar-movie [ kotaku.com ]</tokentext>
<sentencetext>MW2 has only grossed $1bn+, not made that much, since a fortune was spent on the advertising and the game design was also pretty expensive.
http://kotaku.com/5449597/the-billion+dollar-video-game-vs-the-billion+dollar-movie [kotaku.com]</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30820390</id>
	<title>Re:MW2</title>
	<author>Anonymous</author>
	<datestamp>1263921780000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>1</modscore>
	<htmltext><p>You just wrote a beautiful justification for DRM-controlled platform, applications, and inputs (i.e. XBOX 360) which also happens to explain why I no longer play multiplayer games on a PC.</p><p>Yes, using a mouse is wonderful thing, but dealing with all of the issues inherent to a platform where people can run anything from an aimbot to a kernel debugger (and always wondering whether that guy that shot you is cheating) is not my idea of a good time.</p></htmltext>
<tokenext>You just wrote a beautiful justification for DRM-controlled platform , applications , and inputs ( i.e .
XBOX 360 ) which also happens to explain why I no longer play multiplayer games on a PC.Yes , using a mouse is wonderful thing , but dealing with all of the issues inherent to a platform where people can run anything from an aimbot to a kernel debugger ( and always wondering whether that guy that shot you is cheating ) is not my idea of a good time .</tokentext>
<sentencetext>You just wrote a beautiful justification for DRM-controlled platform, applications, and inputs (i.e.
XBOX 360) which also happens to explain why I no longer play multiplayer games on a PC.Yes, using a mouse is wonderful thing, but dealing with all of the issues inherent to a platform where people can run anything from an aimbot to a kernel debugger (and always wondering whether that guy that shot you is cheating) is not my idea of a good time.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30816674</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30821084</id>
	<title>Re:But what of the long term value?</title>
	<author>Anonymous</author>
	<datestamp>1263924780000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Take Valve off your exception list, sadly. Left 4 Dead didn't last long before it got a sequel which was basically everything that was promised in the original.</p></htmltext>
<tokenext>Take Valve off your exception list , sadly .
Left 4 Dead did n't last long before it got a sequel which was basically everything that was promised in the original .</tokentext>
<sentencetext>Take Valve off your exception list, sadly.
Left 4 Dead didn't last long before it got a sequel which was basically everything that was promised in the original.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30817110</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30832634</id>
	<title>Re:Stop pretending your platform is superior.</title>
	<author>Turiko</author>
	<datestamp>1264006020000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Actually, PC gaming is superior for as long as the xbox/ps3 system isn't put onto it. If you play a decent COD4 server, you'll find that any hackers, cheaters, etc. will be handled with very fast.
<br>
<br>
Compare that to MW2, and because of the system (which is broken by design on any open gaming system), the game is a lot less enjoyable.
<br>
<br>
Also, i don't know where you read it, but i haven't seen anyone blaming the game for these issues - only IW and their server system. I also saw a few people saying MW2 hardly adds onto COD4, but still, that has nothing to do with the PC gaming experience.</htmltext>
<tokenext>Actually , PC gaming is superior for as long as the xbox/ps3 system is n't put onto it .
If you play a decent COD4 server , you 'll find that any hackers , cheaters , etc .
will be handled with very fast .
Compare that to MW2 , and because of the system ( which is broken by design on any open gaming system ) , the game is a lot less enjoyable .
Also , i do n't know where you read it , but i have n't seen anyone blaming the game for these issues - only IW and their server system .
I also saw a few people saying MW2 hardly adds onto COD4 , but still , that has nothing to do with the PC gaming experience .</tokentext>
<sentencetext>Actually, PC gaming is superior for as long as the xbox/ps3 system isn't put onto it.
If you play a decent COD4 server, you'll find that any hackers, cheaters, etc.
will be handled with very fast.
Compare that to MW2, and because of the system (which is broken by design on any open gaming system), the game is a lot less enjoyable.
Also, i don't know where you read it, but i haven't seen anyone blaming the game for these issues - only IW and their server system.
I also saw a few people saying MW2 hardly adds onto COD4, but still, that has nothing to do with the PC gaming experience.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30819396</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30816648</id>
	<title>Re:MW2</title>
	<author>Anonymous</author>
	<datestamp>1263843960000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Yes, there are host migrations and other stupid things sometimes, but the easiness to just jump in to the game outweights them. I'm not a serious gamer and neither are majority of people.</p></div><p>dedicated servers allows the community to police itself very much like open source software does.  The fact you are not a serious gamer does not mitigate this fact, for you or for anyone else. Upgrade treadmills suck, and that's the only reason for lack of public dedicated servers. Also, arguing from popularity is fallacious.  You should know better.</p><p><div class="quote"><p>No they don't. Me and almost all of my friends play it on PC because of keyboard and mouse. And to tell the truth, I rather don't see so much tweaking and mods by the users and get all stupid doom and quake sounds or no gravity when I join the server. I like the game the way IW made it.</p></div><p>A blatant misrepresentation of the history and impact mods have had on the games they modify and the communities that support them.</p></div>
	</htmltext>
<tokenext>Yes , there are host migrations and other stupid things sometimes , but the easiness to just jump in to the game outweights them .
I 'm not a serious gamer and neither are majority of people.dedicated servers allows the community to police itself very much like open source software does .
The fact you are not a serious gamer does not mitigate this fact , for you or for anyone else .
Upgrade treadmills suck , and that 's the only reason for lack of public dedicated servers .
Also , arguing from popularity is fallacious .
You should know better.No they do n't .
Me and almost all of my friends play it on PC because of keyboard and mouse .
And to tell the truth , I rather do n't see so much tweaking and mods by the users and get all stupid doom and quake sounds or no gravity when I join the server .
I like the game the way IW made it.A blatant misrepresentation of the history and impact mods have had on the games they modify and the communities that support them .</tokentext>
<sentencetext>Yes, there are host migrations and other stupid things sometimes, but the easiness to just jump in to the game outweights them.
I'm not a serious gamer and neither are majority of people.dedicated servers allows the community to police itself very much like open source software does.
The fact you are not a serious gamer does not mitigate this fact, for you or for anyone else.
Upgrade treadmills suck, and that's the only reason for lack of public dedicated servers.
Also, arguing from popularity is fallacious.
You should know better.No they don't.
Me and almost all of my friends play it on PC because of keyboard and mouse.
And to tell the truth, I rather don't see so much tweaking and mods by the users and get all stupid doom and quake sounds or no gravity when I join the server.
I like the game the way IW made it.A blatant misrepresentation of the history and impact mods have had on the games they modify and the communities that support them.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30816514</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30817234</id>
	<title>This article forgets something</title>
	<author>ZeroSerenity</author>
	<datestamp>1263895140000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext>Namely is the game fun and entertaining? The answer to that is a resounding yes. If a game is the above it can be forgiven for lots of flaws and that is why the game has passed the $1 Billion mark in cash.</htmltext>
<tokenext>Namely is the game fun and entertaining ?
The answer to that is a resounding yes .
If a game is the above it can be forgiven for lots of flaws and that is why the game has passed the $ 1 Billion mark in cash .</tokentext>
<sentencetext>Namely is the game fun and entertaining?
The answer to that is a resounding yes.
If a game is the above it can be forgiven for lots of flaws and that is why the game has passed the $1 Billion mark in cash.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30819402</id>
	<title>Re:But what of the long term value?</title>
	<author>ShakaUVM</author>
	<datestamp>1263917700000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>&gt;&gt;I didn't buy MW2 - I'm completely and utterly uninterested in it if it doesn't have dedicated servers, and I put my money where my mouth is and didn't buy it even though I've heard its pretty awesome</p><p>Ditto. Modding is what makes online games fun.</p><p>I'm also utterly uninterested in online games without dedicated servers, especially when the new trend is to shut down the company servers as soon as a new version is out (http://arstechnica.com/gaming/news/2010/01/ea-shuts-down-25-game-servers-including-madden-09.ars).</p></htmltext>
<tokenext>&gt; &gt; I did n't buy MW2 - I 'm completely and utterly uninterested in it if it does n't have dedicated servers , and I put my money where my mouth is and did n't buy it even though I 've heard its pretty awesomeDitto .
Modding is what makes online games fun.I 'm also utterly uninterested in online games without dedicated servers , especially when the new trend is to shut down the company servers as soon as a new version is out ( http : //arstechnica.com/gaming/news/2010/01/ea-shuts-down-25-game-servers-including-madden-09.ars ) .</tokentext>
<sentencetext>&gt;&gt;I didn't buy MW2 - I'm completely and utterly uninterested in it if it doesn't have dedicated servers, and I put my money where my mouth is and didn't buy it even though I've heard its pretty awesomeDitto.
Modding is what makes online games fun.I'm also utterly uninterested in online games without dedicated servers, especially when the new trend is to shut down the company servers as soon as a new version is out (http://arstechnica.com/gaming/news/2010/01/ea-shuts-down-25-game-servers-including-madden-09.ars).</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30817110</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30816880</id>
	<title>Re:vote with your money</title>
	<author>AstrumPreliator</author>
	<datestamp>1263933900000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>I'd actually like to point out that that picture is somewhat misleading. The first few pages always show who is currently in game (and admins I believe who are offline in that picture), the next few pages show those who are online but not in any game, and the remainder of the pages show those who are offline. If you took that group as a sample, a rather large sample, then 19/833 ~ 2.8\% are playing CoD:MW2. Even then this percentage isn't a true representation of how many people out of the group ended up buying the game. Like I said, that picture is a bit misleading. I'd be interested in the percentage of people who bought the game after boycotting it though; I'm willing to bet it's quite high.</htmltext>
<tokenext>I 'd actually like to point out that that picture is somewhat misleading .
The first few pages always show who is currently in game ( and admins I believe who are offline in that picture ) , the next few pages show those who are online but not in any game , and the remainder of the pages show those who are offline .
If you took that group as a sample , a rather large sample , then 19/833 ~ 2.8 \ % are playing CoD : MW2 .
Even then this percentage is n't a true representation of how many people out of the group ended up buying the game .
Like I said , that picture is a bit misleading .
I 'd be interested in the percentage of people who bought the game after boycotting it though ; I 'm willing to bet it 's quite high .</tokentext>
<sentencetext>I'd actually like to point out that that picture is somewhat misleading.
The first few pages always show who is currently in game (and admins I believe who are offline in that picture), the next few pages show those who are online but not in any game, and the remainder of the pages show those who are offline.
If you took that group as a sample, a rather large sample, then 19/833 ~ 2.8\% are playing CoD:MW2.
Even then this percentage isn't a true representation of how many people out of the group ended up buying the game.
Like I said, that picture is a bit misleading.
I'd be interested in the percentage of people who bought the game after boycotting it though; I'm willing to bet it's quite high.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30816560</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30816534</id>
	<title>fs</title>
	<author>Anonymous</author>
	<datestamp>1263842640000</datestamp>
	<modclass>Troll</modclass>
	<modscore>-1</modscore>
	<htmltext>fritz!!11scamm!!!</htmltext>
<tokenext>fritz ! ! 11scamm ! !
!</tokentext>
<sentencetext>fritz!!11scamm!!
!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30819032</id>
	<title>No dedicated servers = no way to build a community</title>
	<author>sgtrock</author>
	<datestamp>1263915720000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I used to run a series of game servers as a hobby back when I had a lot more free time to play.  (Read:  before kids.<nobr> <wbr></nobr>:)  )</p><p>I still have a handful of L4D servers up, although I've seriously considered taking them down since my friends have largely moved on to L4D2.  For me, the most enjoyable part of running those servers was being able to build up a community.  We had a few really top notch players and a bunch of really good ones as regulars.  I was pretty free about passing out kick/ban privileges to players who showed themselves to be capable of good judgment.  That in turn led to full servers nearly 24/7 and a very active offline group, too.  It was incredible fun.</p><p>Now EA, Activision, and the like (even Valve with L4D and L4D2!) have decided to make moves that eliminate any ability to do something similar.  It is much, MUCH tougher to establish such a community than it has been in the past.</p><p>My kids are finally getting to the point that I can start thinking about getting back into some of my old hobbies.  I would LOVE to run a gameserver or six and start building up a community again.  When I look around at my options, what do I see?  CounterStrike is still by far the most popular FPS out there.  The top 20 are dominated by HL and HL2 engines with a sprinkling of older Unreal and Quake options.  It's beginning to look as though by the time I'm ready to do this in 3 to 5 years, I'll still have the same choices because the big game vendors are doing their damnedest to eliminate independent player communities.  That's a HUGE shame.<nobr> <wbr></nobr>:(</p></htmltext>
<tokenext>I used to run a series of game servers as a hobby back when I had a lot more free time to play .
( Read : before kids .
: ) ) I still have a handful of L4D servers up , although I 've seriously considered taking them down since my friends have largely moved on to L4D2 .
For me , the most enjoyable part of running those servers was being able to build up a community .
We had a few really top notch players and a bunch of really good ones as regulars .
I was pretty free about passing out kick/ban privileges to players who showed themselves to be capable of good judgment .
That in turn led to full servers nearly 24/7 and a very active offline group , too .
It was incredible fun.Now EA , Activision , and the like ( even Valve with L4D and L4D2 !
) have decided to make moves that eliminate any ability to do something similar .
It is much , MUCH tougher to establish such a community than it has been in the past.My kids are finally getting to the point that I can start thinking about getting back into some of my old hobbies .
I would LOVE to run a gameserver or six and start building up a community again .
When I look around at my options , what do I see ?
CounterStrike is still by far the most popular FPS out there .
The top 20 are dominated by HL and HL2 engines with a sprinkling of older Unreal and Quake options .
It 's beginning to look as though by the time I 'm ready to do this in 3 to 5 years , I 'll still have the same choices because the big game vendors are doing their damnedest to eliminate independent player communities .
That 's a HUGE shame .
: (</tokentext>
<sentencetext>I used to run a series of game servers as a hobby back when I had a lot more free time to play.
(Read:  before kids.
:)  )I still have a handful of L4D servers up, although I've seriously considered taking them down since my friends have largely moved on to L4D2.
For me, the most enjoyable part of running those servers was being able to build up a community.
We had a few really top notch players and a bunch of really good ones as regulars.
I was pretty free about passing out kick/ban privileges to players who showed themselves to be capable of good judgment.
That in turn led to full servers nearly 24/7 and a very active offline group, too.
It was incredible fun.Now EA, Activision, and the like (even Valve with L4D and L4D2!
) have decided to make moves that eliminate any ability to do something similar.
It is much, MUCH tougher to establish such a community than it has been in the past.My kids are finally getting to the point that I can start thinking about getting back into some of my old hobbies.
I would LOVE to run a gameserver or six and start building up a community again.
When I look around at my options, what do I see?
CounterStrike is still by far the most popular FPS out there.
The top 20 are dominated by HL and HL2 engines with a sprinkling of older Unreal and Quake options.
It's beginning to look as though by the time I'm ready to do this in 3 to 5 years, I'll still have the same choices because the big game vendors are doing their damnedest to eliminate independent player communities.
That's a HUGE shame.
:(</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30817512</id>
	<title>Re:MW2</title>
	<author>TheRealGrogan</author>
	<datestamp>1263899400000</datestamp>
	<modclass>Flamebait</modclass>
	<modscore>0</modscore>
	<htmltext><p>That game sucks. It's all campers and noob tube launchers, glitching, sprinting, knifing cocksuckers, air strikes, helicopters, FUCKING LAG and the annoyances of its multiplayer matchmaking system. These people don't know the meaning of the word sporting. The object is to get 25 kills so you can end the match with a nuclear strike. Oh boy, what else did you get for your fucking birthday?</p><p>They have ENABLED these lamers to rack up the kills with all the crap in this game. It's utterly ridiculous. The glitches that some of them exploit are still not fixed either.</p><p>I should NEVER be exposed to those pukes... if it were a real Call of Duty game I'd be playing on servers with like minded people.</p><p>Sales means nothing to me. Like I give a shit. People are just mindless herbivores. The numbers of online players on the PC is dwindling. It was all the hype for a month or so, but now it's getting harder to find a game and when you do, it's just annoying assfucks anyway. I only played it to get level 70 so I'd have all the weapons choices for private matches with friends. As it turns out, I have one friend that plays it and our schedules rarely are compatible. Everyone else I know is boycotting it.</p><p>Now, I have had a few very good runs playing with good people, but they don't last long. 2 or 3 matches and then something always happens to break up the group and it's back to annoying twats again.</p><p>The single player modes are very nice though. The campaign gets worn out after a few runs through, but the special ops missions are better than playing with the public.</p><p>This is the last game I am paying for, ever. I am very bitter about this game and the general trends that I am seeing from game vendors towards PC gaming.</p></htmltext>
<tokenext>That game sucks .
It 's all campers and noob tube launchers , glitching , sprinting , knifing cocksuckers , air strikes , helicopters , FUCKING LAG and the annoyances of its multiplayer matchmaking system .
These people do n't know the meaning of the word sporting .
The object is to get 25 kills so you can end the match with a nuclear strike .
Oh boy , what else did you get for your fucking birthday ? They have ENABLED these lamers to rack up the kills with all the crap in this game .
It 's utterly ridiculous .
The glitches that some of them exploit are still not fixed either.I should NEVER be exposed to those pukes... if it were a real Call of Duty game I 'd be playing on servers with like minded people.Sales means nothing to me .
Like I give a shit .
People are just mindless herbivores .
The numbers of online players on the PC is dwindling .
It was all the hype for a month or so , but now it 's getting harder to find a game and when you do , it 's just annoying assfucks anyway .
I only played it to get level 70 so I 'd have all the weapons choices for private matches with friends .
As it turns out , I have one friend that plays it and our schedules rarely are compatible .
Everyone else I know is boycotting it.Now , I have had a few very good runs playing with good people , but they do n't last long .
2 or 3 matches and then something always happens to break up the group and it 's back to annoying twats again.The single player modes are very nice though .
The campaign gets worn out after a few runs through , but the special ops missions are better than playing with the public.This is the last game I am paying for , ever .
I am very bitter about this game and the general trends that I am seeing from game vendors towards PC gaming .</tokentext>
<sentencetext>That game sucks.
It's all campers and noob tube launchers, glitching, sprinting, knifing cocksuckers, air strikes, helicopters, FUCKING LAG and the annoyances of its multiplayer matchmaking system.
These people don't know the meaning of the word sporting.
The object is to get 25 kills so you can end the match with a nuclear strike.
Oh boy, what else did you get for your fucking birthday?They have ENABLED these lamers to rack up the kills with all the crap in this game.
It's utterly ridiculous.
The glitches that some of them exploit are still not fixed either.I should NEVER be exposed to those pukes... if it were a real Call of Duty game I'd be playing on servers with like minded people.Sales means nothing to me.
Like I give a shit.
People are just mindless herbivores.
The numbers of online players on the PC is dwindling.
It was all the hype for a month or so, but now it's getting harder to find a game and when you do, it's just annoying assfucks anyway.
I only played it to get level 70 so I'd have all the weapons choices for private matches with friends.
As it turns out, I have one friend that plays it and our schedules rarely are compatible.
Everyone else I know is boycotting it.Now, I have had a few very good runs playing with good people, but they don't last long.
2 or 3 matches and then something always happens to break up the group and it's back to annoying twats again.The single player modes are very nice though.
The campaign gets worn out after a few runs through, but the special ops missions are better than playing with the public.This is the last game I am paying for, ever.
I am very bitter about this game and the general trends that I am seeing from game vendors towards PC gaming.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30816514</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30821912</id>
	<title>Anybody try those xfps 360s? (keyboard for 360)</title>
	<author>zero0ne</author>
	<datestamp>1263928380000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Has anybody tried <a href="http://www.amazon.com/Xfps-360-Keyboard-Mouse-Adapter-Xbox/dp/B0010ZH3V8" title="amazon.com" rel="nofollow">THIS</a> [amazon.com] for the 360 and MW2 yet?</p><p>I feel like I have run into a few people using these based on the way the cursor moved, and they look AMAZING.</p><p>I feel that it would be cheating though</p></htmltext>
<tokenext>Has anybody tried THIS [ amazon.com ] for the 360 and MW2 yet ? I feel like I have run into a few people using these based on the way the cursor moved , and they look AMAZING.I feel that it would be cheating though</tokentext>
<sentencetext>Has anybody tried THIS [amazon.com] for the 360 and MW2 yet?I feel like I have run into a few people using these based on the way the cursor moved, and they look AMAZING.I feel that it would be cheating though</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30823426</id>
	<title>Re:MW2</title>
	<author>sopssa</author>
	<datestamp>1263933780000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Now don't get me wrong. I do love games that are extremely moddable and with community. The recent days I have played <a href="http://blockland.us/" title="blockland.us">Blockland</a> [blockland.us], which has almost fully community driven multiplayer and addons. Every server has a its own characteristic, map and gameplay. And I've enjoyed it greatly. Even started making my own map and scripting a gameplay on it because that game actually is what I always wanted as a teen, a place where you can create things, destroy things, shoot, and create your own game.</p><p>It's a great community too. Small, but good. But that's the thing most likely. Community driven things work better when they're small. MW2 is a huge game. While we would definitely see great things from customizations, I would think it would most likely be in the cost of overall fun that it is now.</p></htmltext>
<tokenext>Now do n't get me wrong .
I do love games that are extremely moddable and with community .
The recent days I have played Blockland [ blockland.us ] , which has almost fully community driven multiplayer and addons .
Every server has a its own characteristic , map and gameplay .
And I 've enjoyed it greatly .
Even started making my own map and scripting a gameplay on it because that game actually is what I always wanted as a teen , a place where you can create things , destroy things , shoot , and create your own game.It 's a great community too .
Small , but good .
But that 's the thing most likely .
Community driven things work better when they 're small .
MW2 is a huge game .
While we would definitely see great things from customizations , I would think it would most likely be in the cost of overall fun that it is now .</tokentext>
<sentencetext>Now don't get me wrong.
I do love games that are extremely moddable and with community.
The recent days I have played Blockland [blockland.us], which has almost fully community driven multiplayer and addons.
Every server has a its own characteristic, map and gameplay.
And I've enjoyed it greatly.
Even started making my own map and scripting a gameplay on it because that game actually is what I always wanted as a teen, a place where you can create things, destroy things, shoot, and create your own game.It's a great community too.
Small, but good.
But that's the thing most likely.
Community driven things work better when they're small.
MW2 is a huge game.
While we would definitely see great things from customizations, I would think it would most likely be in the cost of overall fun that it is now.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30816838</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30818152</id>
	<title>Re:Human interaction is overrated</title>
	<author>Anonymous</author>
	<datestamp>1263908280000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Be sensible. Who goes to a FPS game for "social interation"? The social interaction is done through crosshairs. It's nice to play against the same people again, to see the same people again (or not so nice if they're known cheaters) but then, whether it's them or someone else, the difference is mostly that I might know from their play style what to expect from them. You might send a salutation through chat when you see them, but that's basically it.</p><p>Why I want dedicated servers isn't the social interaction. It's security. And I'm not even talking about the can of worms associated with your machine accepting connections from unknown peers. I want to play cheat free. I want to succeed or fail due to my ability (or lack thereof), not because I have some unfair (dis)advantage. For the same reason I do not enjoy servers that give their "premium" users some sort of advantage over the rest.</p></htmltext>
<tokenext>Be sensible .
Who goes to a FPS game for " social interation " ?
The social interaction is done through crosshairs .
It 's nice to play against the same people again , to see the same people again ( or not so nice if they 're known cheaters ) but then , whether it 's them or someone else , the difference is mostly that I might know from their play style what to expect from them .
You might send a salutation through chat when you see them , but that 's basically it.Why I want dedicated servers is n't the social interaction .
It 's security .
And I 'm not even talking about the can of worms associated with your machine accepting connections from unknown peers .
I want to play cheat free .
I want to succeed or fail due to my ability ( or lack thereof ) , not because I have some unfair ( dis ) advantage .
For the same reason I do not enjoy servers that give their " premium " users some sort of advantage over the rest .</tokentext>
<sentencetext>Be sensible.
Who goes to a FPS game for "social interation"?
The social interaction is done through crosshairs.
It's nice to play against the same people again, to see the same people again (or not so nice if they're known cheaters) but then, whether it's them or someone else, the difference is mostly that I might know from their play style what to expect from them.
You might send a salutation through chat when you see them, but that's basically it.Why I want dedicated servers isn't the social interaction.
It's security.
And I'm not even talking about the can of worms associated with your machine accepting connections from unknown peers.
I want to play cheat free.
I want to succeed or fail due to my ability (or lack thereof), not because I have some unfair (dis)advantage.
For the same reason I do not enjoy servers that give their "premium" users some sort of advantage over the rest.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30816670</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30818578</id>
	<title>I like it</title>
	<author>bleh-of-the-huns</author>
	<datestamp>1263912960000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>Who gives a crap what anyone else thinks...</p><p>I play it on the ps3 though, and while I really want to scream cheater at some of those 12 to 15 years old bragging about killing everyone, as far as I know, there are no real widespread cheats for the console...</p><p>The difference I guess is at the end of a game.. where I just got my ass handed to me, I am a gracious loser, but I love to point out to the winners that while I did lose, I accept the fact and move on, they are however douchebag winners...</p><p>Although I have been getting better lately, with some of the perks.. and a tactical knife.. I annoy the crap out them<nobr> <wbr></nobr>:)</p></htmltext>
<tokenext>Who gives a crap what anyone else thinks...I play it on the ps3 though , and while I really want to scream cheater at some of those 12 to 15 years old bragging about killing everyone , as far as I know , there are no real widespread cheats for the console...The difference I guess is at the end of a game.. where I just got my ass handed to me , I am a gracious loser , but I love to point out to the winners that while I did lose , I accept the fact and move on , they are however douchebag winners...Although I have been getting better lately , with some of the perks.. and a tactical knife.. I annoy the crap out them : )</tokentext>
<sentencetext>Who gives a crap what anyone else thinks...I play it on the ps3 though, and while I really want to scream cheater at some of those 12 to 15 years old bragging about killing everyone, as far as I know, there are no real widespread cheats for the console...The difference I guess is at the end of a game.. where I just got my ass handed to me, I am a gracious loser, but I love to point out to the winners that while I did lose, I accept the fact and move on, they are however douchebag winners...Although I have been getting better lately, with some of the perks.. and a tactical knife.. I annoy the crap out them :)</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30816600</id>
	<title>Re:vote with your money</title>
	<author>sopssa</author>
	<datestamp>1263843360000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext><p>It shows that people just joined the bandwagon <i>before they even tried the game</i> or knew how the changes would work out. It's easy to click a button on a internet site that says "boycott!" and then go back to eat a pizza while watching the countdown timer for release date.</p></htmltext>
<tokenext>It shows that people just joined the bandwagon before they even tried the game or knew how the changes would work out .
It 's easy to click a button on a internet site that says " boycott !
" and then go back to eat a pizza while watching the countdown timer for release date .</tokentext>
<sentencetext>It shows that people just joined the bandwagon before they even tried the game or knew how the changes would work out.
It's easy to click a button on a internet site that says "boycott!
" and then go back to eat a pizza while watching the countdown timer for release date.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30816560</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30820178</id>
	<title>Re:vote with your money</title>
	<author>teh.f4ll3n</author>
	<datestamp>1263920880000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext>No-no-no! The majority of MW2 players are 13-15-year-olds (if I'm off here it's not by a mile), who simply don't understand the meaning of the word "boycott". They joind in thinking it would be a great idea for dedicated servers to be available, but when you actually explain what the word means they go "huh? i never agreed to that! I wanna play!".</htmltext>
<tokenext>No-no-no !
The majority of MW2 players are 13-15-year-olds ( if I 'm off here it 's not by a mile ) , who simply do n't understand the meaning of the word " boycott " .
They joind in thinking it would be a great idea for dedicated servers to be available , but when you actually explain what the word means they go " huh ?
i never agreed to that !
I wan na play !
" .</tokentext>
<sentencetext>No-no-no!
The majority of MW2 players are 13-15-year-olds (if I'm off here it's not by a mile), who simply don't understand the meaning of the word "boycott".
They joind in thinking it would be a great idea for dedicated servers to be available, but when you actually explain what the word means they go "huh?
i never agreed to that!
I wanna play!
".</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30816794</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30818978</id>
	<title>Re:But what of the long term value?</title>
	<author>dskzero</author>
	<datestamp>1263915540000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p><div class="quote"><p>I remember the days of games like Doom, Quake, Half-Life, and Unreal</p></div><p>I know I'm nitpicking here, but Doom didn't have online play at all (only modem and serial), and Quake wasn't really playable on the dialup connections of the time until QuakeWorld.
 </p></div><p>You're actually pretty wrong. There were several services to play Doom online, and well, QuakeWorld was the thing that made online FPS gaming viable.</p></div>
	</htmltext>
<tokenext>I remember the days of games like Doom , Quake , Half-Life , and UnrealI know I 'm nitpicking here , but Doom did n't have online play at all ( only modem and serial ) , and Quake was n't really playable on the dialup connections of the time until QuakeWorld .
You 're actually pretty wrong .
There were several services to play Doom online , and well , QuakeWorld was the thing that made online FPS gaming viable .</tokentext>
<sentencetext>I remember the days of games like Doom, Quake, Half-Life, and UnrealI know I'm nitpicking here, but Doom didn't have online play at all (only modem and serial), and Quake wasn't really playable on the dialup connections of the time until QuakeWorld.
You're actually pretty wrong.
There were several services to play Doom online, and well, QuakeWorld was the thing that made online FPS gaming viable.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30817500</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30829822</id>
	<title>Re:MW2</title>
	<author>KDR\_11k</author>
	<datestamp>1263984960000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><i>your only choice to knock one of those things out of the sky is a missile that seems to lose against aircraft counter measures.</i></p><p>To be fair flares affect every missile equally (unless you are very close to the target), the problem with the AT4 is that its damage is too low (which is ridiculous if you think about it, that thing is designed to penetrate tank armor and planes have paper thin armor) and it only comes with one shot when the Stinger comes with two (when the AT4 needs two shots to down a plane and the Stinger only one).</p></htmltext>
<tokenext>your only choice to knock one of those things out of the sky is a missile that seems to lose against aircraft counter measures.To be fair flares affect every missile equally ( unless you are very close to the target ) , the problem with the AT4 is that its damage is too low ( which is ridiculous if you think about it , that thing is designed to penetrate tank armor and planes have paper thin armor ) and it only comes with one shot when the Stinger comes with two ( when the AT4 needs two shots to down a plane and the Stinger only one ) .</tokentext>
<sentencetext>your only choice to knock one of those things out of the sky is a missile that seems to lose against aircraft counter measures.To be fair flares affect every missile equally (unless you are very close to the target), the problem with the AT4 is that its damage is too low (which is ridiculous if you think about it, that thing is designed to penetrate tank armor and planes have paper thin armor) and it only comes with one shot when the Stinger comes with two (when the AT4 needs two shots to down a plane and the Stinger only one).</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30819520</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30817968</id>
	<title>Oh, that amount will go higher soon!</title>
	<author>Opportunist</author>
	<datestamp>1263905940000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext><p>When people have to replace their banned copies.</p><p>Why banned you ask? Well, we don't have dedicated servers, people hosting games local. What does it tell the<nobr> <wbr></nobr>/. crowd? Right. That cheating is far from impossible. And, wonder over wonder, the cheats are in.</p><p>This week the call of a worrying friend reached me. He joined a MW2 game, was wondering why everyone was 70 with 10 honor levels on top of it. Two kills later he knew why: He was 70 himself (instapromotion from about 50). He quickly quitted, fearing a ban, but, well, the "damage" is done (damage being relative, after all, who doesn't want to reach 70?).</p><p>Now one of three things can happen. First, Activision bans everyone who increased his level with invalid means. Meaning, that that Damocletian sword is looming over everyone's head because you can't just "avoid" cheat servers. You join a game and bam, you're a cheater. Second, they can do nothing. Which essentially means that the leveling aspect of the game is essentially gone to waste because you pretty much have to create a level 70 character to compete sensibly. Unless you enjoy being the target dummy for the army of 70s running circles around you. Or they can only ban those that started the cheating (provided they can find out who modified the server and who didn't with at least some accuracy). Then you still have a buttload of 70s running around, because for every cheater you can have a game full of players who, willingly or accidently, blew up their level.</p><p>Pest, cholera or typhus, free choice.</p><p>And that problem will not vanish. As long as you don't have control over the game servers, you cannot control cheating.</p></htmltext>
<tokenext>When people have to replace their banned copies.Why banned you ask ?
Well , we do n't have dedicated servers , people hosting games local .
What does it tell the / .
crowd ? Right .
That cheating is far from impossible .
And , wonder over wonder , the cheats are in.This week the call of a worrying friend reached me .
He joined a MW2 game , was wondering why everyone was 70 with 10 honor levels on top of it .
Two kills later he knew why : He was 70 himself ( instapromotion from about 50 ) .
He quickly quitted , fearing a ban , but , well , the " damage " is done ( damage being relative , after all , who does n't want to reach 70 ?
) .Now one of three things can happen .
First , Activision bans everyone who increased his level with invalid means .
Meaning , that that Damocletian sword is looming over everyone 's head because you ca n't just " avoid " cheat servers .
You join a game and bam , you 're a cheater .
Second , they can do nothing .
Which essentially means that the leveling aspect of the game is essentially gone to waste because you pretty much have to create a level 70 character to compete sensibly .
Unless you enjoy being the target dummy for the army of 70s running circles around you .
Or they can only ban those that started the cheating ( provided they can find out who modified the server and who did n't with at least some accuracy ) .
Then you still have a buttload of 70s running around , because for every cheater you can have a game full of players who , willingly or accidently , blew up their level.Pest , cholera or typhus , free choice.And that problem will not vanish .
As long as you do n't have control over the game servers , you can not control cheating .</tokentext>
<sentencetext>When people have to replace their banned copies.Why banned you ask?
Well, we don't have dedicated servers, people hosting games local.
What does it tell the /.
crowd? Right.
That cheating is far from impossible.
And, wonder over wonder, the cheats are in.This week the call of a worrying friend reached me.
He joined a MW2 game, was wondering why everyone was 70 with 10 honor levels on top of it.
Two kills later he knew why: He was 70 himself (instapromotion from about 50).
He quickly quitted, fearing a ban, but, well, the "damage" is done (damage being relative, after all, who doesn't want to reach 70?
).Now one of three things can happen.
First, Activision bans everyone who increased his level with invalid means.
Meaning, that that Damocletian sword is looming over everyone's head because you can't just "avoid" cheat servers.
You join a game and bam, you're a cheater.
Second, they can do nothing.
Which essentially means that the leveling aspect of the game is essentially gone to waste because you pretty much have to create a level 70 character to compete sensibly.
Unless you enjoy being the target dummy for the army of 70s running circles around you.
Or they can only ban those that started the cheating (provided they can find out who modified the server and who didn't with at least some accuracy).
Then you still have a buttload of 70s running around, because for every cheater you can have a game full of players who, willingly or accidently, blew up their level.Pest, cholera or typhus, free choice.And that problem will not vanish.
As long as you don't have control over the game servers, you cannot control cheating.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30817330</id>
	<title>Re:But what of the long term value?</title>
	<author>Anonymous</author>
	<datestamp>1263896340000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p>Day of Defeat (one of the first of manymanymany WW2 shooters)</p></div><p>Medal of Honor was pre-dates DoD</p></div>
	</htmltext>
<tokenext>Day of Defeat ( one of the first of manymanymany WW2 shooters ) Medal of Honor was pre-dates DoD</tokentext>
<sentencetext>Day of Defeat (one of the first of manymanymany WW2 shooters)Medal of Honor was pre-dates DoD
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30817110</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30817110</id>
	<title>But what of the long term value?</title>
	<author>Anonymous</author>
	<datestamp>1263893520000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>4</modscore>
	<htmltext><p>I consider myself a hardcore PC gamer. I pretty much switched to playing multiplayer FPS games almost exclusively after Doom came out; I just love the genre and the competition of playing against real people. I loved it so much it ended up becoming my job; me and some friends founded a company to provide multiplayer gaming servers for other people in Australia (which went on to become the biggest online game service provider in Australia, blahblahbalhablah).</p><p>As a Ye Olde Time PC gamer, I remember the days of games like Doom, Quake, Half-Life, and Unreal - when you could drop AUD$80 on a game and know that you were going to be able to play that game for years, because it had freely downloadable and publicly available dedicated servers, meaning anyone could run a server anywhere in the world, at any time, with any settings. Not only that, the games were generally moddable - which meant the game experience would always be changing.</p><p>This model brought about things like Counter-Strike (probably the most successful multiplayer FPS ever), Desert Combat (directly responsible for the development of Battlefield 2), Day of Defeat (one of the first of manymanymany WW2 shooters). It brought about Team Fortress, which has since turned into Team Fortress 2 - another staggering success story. (Lucky Valve are still on the ball.)</p><p>There's been a clear paradigm shift recently though. I feel that it began with Battlefield 2, and more games are following the new model. Yes, there's a clear focus on console gaming. But more significantly, I feel, is the focus on trying to really sell brands over and over again as fast as possible.</p><p>With few exceptions (Blizzard, Valve), game developers and publishers don't want you to be playing the same game for three or four years. They want you to upgrade to the new hotness so they can get another chunk of cash out of you.</p><p>I didn't buy MW2 - I'm completely and utterly uninterested in it if it doesn't have dedicated servers, and I put my money where my mouth is and didn't buy it even though I've heard its pretty awesome. But it's hard for me to come out and say what IW are doing is clearly wrong - because obviously it's commercially successful. I do feel it's not in the best interests of gamers - I think we'd get much more<nobr> <wbr></nobr>/value/ if they went back to the old model. But MW2 has set a precedent, and I'm sure MW3 is already on the drawing board and not very far away.</p></htmltext>
<tokenext>I consider myself a hardcore PC gamer .
I pretty much switched to playing multiplayer FPS games almost exclusively after Doom came out ; I just love the genre and the competition of playing against real people .
I loved it so much it ended up becoming my job ; me and some friends founded a company to provide multiplayer gaming servers for other people in Australia ( which went on to become the biggest online game service provider in Australia , blahblahbalhablah ) .As a Ye Olde Time PC gamer , I remember the days of games like Doom , Quake , Half-Life , and Unreal - when you could drop AUD $ 80 on a game and know that you were going to be able to play that game for years , because it had freely downloadable and publicly available dedicated servers , meaning anyone could run a server anywhere in the world , at any time , with any settings .
Not only that , the games were generally moddable - which meant the game experience would always be changing.This model brought about things like Counter-Strike ( probably the most successful multiplayer FPS ever ) , Desert Combat ( directly responsible for the development of Battlefield 2 ) , Day of Defeat ( one of the first of manymanymany WW2 shooters ) .
It brought about Team Fortress , which has since turned into Team Fortress 2 - another staggering success story .
( Lucky Valve are still on the ball .
) There 's been a clear paradigm shift recently though .
I feel that it began with Battlefield 2 , and more games are following the new model .
Yes , there 's a clear focus on console gaming .
But more significantly , I feel , is the focus on trying to really sell brands over and over again as fast as possible.With few exceptions ( Blizzard , Valve ) , game developers and publishers do n't want you to be playing the same game for three or four years .
They want you to upgrade to the new hotness so they can get another chunk of cash out of you.I did n't buy MW2 - I 'm completely and utterly uninterested in it if it does n't have dedicated servers , and I put my money where my mouth is and did n't buy it even though I 've heard its pretty awesome .
But it 's hard for me to come out and say what IW are doing is clearly wrong - because obviously it 's commercially successful .
I do feel it 's not in the best interests of gamers - I think we 'd get much more /value/ if they went back to the old model .
But MW2 has set a precedent , and I 'm sure MW3 is already on the drawing board and not very far away .</tokentext>
<sentencetext>I consider myself a hardcore PC gamer.
I pretty much switched to playing multiplayer FPS games almost exclusively after Doom came out; I just love the genre and the competition of playing against real people.
I loved it so much it ended up becoming my job; me and some friends founded a company to provide multiplayer gaming servers for other people in Australia (which went on to become the biggest online game service provider in Australia, blahblahbalhablah).As a Ye Olde Time PC gamer, I remember the days of games like Doom, Quake, Half-Life, and Unreal - when you could drop AUD$80 on a game and know that you were going to be able to play that game for years, because it had freely downloadable and publicly available dedicated servers, meaning anyone could run a server anywhere in the world, at any time, with any settings.
Not only that, the games were generally moddable - which meant the game experience would always be changing.This model brought about things like Counter-Strike (probably the most successful multiplayer FPS ever), Desert Combat (directly responsible for the development of Battlefield 2), Day of Defeat (one of the first of manymanymany WW2 shooters).
It brought about Team Fortress, which has since turned into Team Fortress 2 - another staggering success story.
(Lucky Valve are still on the ball.
)There's been a clear paradigm shift recently though.
I feel that it began with Battlefield 2, and more games are following the new model.
Yes, there's a clear focus on console gaming.
But more significantly, I feel, is the focus on trying to really sell brands over and over again as fast as possible.With few exceptions (Blizzard, Valve), game developers and publishers don't want you to be playing the same game for three or four years.
They want you to upgrade to the new hotness so they can get another chunk of cash out of you.I didn't buy MW2 - I'm completely and utterly uninterested in it if it doesn't have dedicated servers, and I put my money where my mouth is and didn't buy it even though I've heard its pretty awesome.
But it's hard for me to come out and say what IW are doing is clearly wrong - because obviously it's commercially successful.
I do feel it's not in the best interests of gamers - I think we'd get much more /value/ if they went back to the old model.
But MW2 has set a precedent, and I'm sure MW3 is already on the drawing board and not very far away.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30816744</id>
	<title>Re:I got a copy for free!</title>
	<author>bersl2</author>
	<datestamp>1263931740000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Cool story bro.</p><p>Meanwhile, those of us who actually don't care to be treated to the kind of shit Activision pulls not only don't buy the game but aren't even interested in most of this new-fangled crap from big studios to begin with.</p><p>Really, from here on out, I don't expect to buy games from too many large companies anymore. I might put money forward when Valve gets off their ass and finishes their next HL "episode", but everything else is more likely to be bought from a small company or downloaded as free (legally) or played from my existing library. So I guess I fall into the "curmudgeon" stereotype. Whatever. I am happy with my present gaming experiences.</p></htmltext>
<tokenext>Cool story bro.Meanwhile , those of us who actually do n't care to be treated to the kind of shit Activision pulls not only do n't buy the game but are n't even interested in most of this new-fangled crap from big studios to begin with.Really , from here on out , I do n't expect to buy games from too many large companies anymore .
I might put money forward when Valve gets off their ass and finishes their next HL " episode " , but everything else is more likely to be bought from a small company or downloaded as free ( legally ) or played from my existing library .
So I guess I fall into the " curmudgeon " stereotype .
Whatever. I am happy with my present gaming experiences .</tokentext>
<sentencetext>Cool story bro.Meanwhile, those of us who actually don't care to be treated to the kind of shit Activision pulls not only don't buy the game but aren't even interested in most of this new-fangled crap from big studios to begin with.Really, from here on out, I don't expect to buy games from too many large companies anymore.
I might put money forward when Valve gets off their ass and finishes their next HL "episode", but everything else is more likely to be bought from a small company or downloaded as free (legally) or played from my existing library.
So I guess I fall into the "curmudgeon" stereotype.
Whatever. I am happy with my present gaming experiences.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30816616</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30817442</id>
	<title>Only really a decent game for consoles</title>
	<author>Aceticon</author>
	<datestamp>1263897840000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext><p>A little look at the user reviews in Amazon for the PC version (<a href="http://www.amazon.co.uk/product-reviews/B0021AETOU/ref=sr\_1\_1\_cm\_cr\_acr\_txt?ie=UTF8&amp;showViewpoints=1" title="amazon.co.uk">here</a> [amazon.co.uk]) and by contrast the XBox version (<a href="http://www.amazon.co.uk/product-reviews/B0021AETNQ/ref=dp\_top\_cm\_cr\_acr\_txt?ie=UTF8&amp;showViewpoints=1" title="amazon.co.uk">here</a> [amazon.co.uk]) is quite enlightening.</p><p>Basically if you've played Online FPSs in the PC in the last 10 years (with large matches, low lag, effective banning of cheaters and user maps and mods) this game will seem mediocre to you at best: people complain of lag (due to no dedicate servers), unpunished cheating (like aimbots) and pestering behaviour (teenagers playing music in voice), no user extendability (as per choice of the maker: no user mods or maps, only paid for - DLC - extensions) and second-hand market killing measures (online activation mandatory on the PC).</p><p>This means that this game should be really be seen as two separate games "Modern Warfare 2 XBox" and "Modern Warfare 2 PC" with the first being quite successful (thanks in in no small part to hype and slick marketing) for the target platform and audience and versus the competition in that platform (console games tend to be simpler and played by a younger audience) and the second being very mediocre from the point of view of that target audience and versus the competition in that platform.</p><p>It's thus not surprising that you have two almost completely opposite sets of reviews, since the game really has two faces<nobr> <wbr></nobr>...</p></htmltext>
<tokenext>A little look at the user reviews in Amazon for the PC version ( here [ amazon.co.uk ] ) and by contrast the XBox version ( here [ amazon.co.uk ] ) is quite enlightening.Basically if you 've played Online FPSs in the PC in the last 10 years ( with large matches , low lag , effective banning of cheaters and user maps and mods ) this game will seem mediocre to you at best : people complain of lag ( due to no dedicate servers ) , unpunished cheating ( like aimbots ) and pestering behaviour ( teenagers playing music in voice ) , no user extendability ( as per choice of the maker : no user mods or maps , only paid for - DLC - extensions ) and second-hand market killing measures ( online activation mandatory on the PC ) .This means that this game should be really be seen as two separate games " Modern Warfare 2 XBox " and " Modern Warfare 2 PC " with the first being quite successful ( thanks in in no small part to hype and slick marketing ) for the target platform and audience and versus the competition in that platform ( console games tend to be simpler and played by a younger audience ) and the second being very mediocre from the point of view of that target audience and versus the competition in that platform.It 's thus not surprising that you have two almost completely opposite sets of reviews , since the game really has two faces .. .</tokentext>
<sentencetext>A little look at the user reviews in Amazon for the PC version (here [amazon.co.uk]) and by contrast the XBox version (here [amazon.co.uk]) is quite enlightening.Basically if you've played Online FPSs in the PC in the last 10 years (with large matches, low lag, effective banning of cheaters and user maps and mods) this game will seem mediocre to you at best: people complain of lag (due to no dedicate servers), unpunished cheating (like aimbots) and pestering behaviour (teenagers playing music in voice), no user extendability (as per choice of the maker: no user mods or maps, only paid for - DLC - extensions) and second-hand market killing measures (online activation mandatory on the PC).This means that this game should be really be seen as two separate games "Modern Warfare 2 XBox" and "Modern Warfare 2 PC" with the first being quite successful (thanks in in no small part to hype and slick marketing) for the target platform and audience and versus the competition in that platform (console games tend to be simpler and played by a younger audience) and the second being very mediocre from the point of view of that target audience and versus the competition in that platform.It's thus not surprising that you have two almost completely opposite sets of reviews, since the game really has two faces ...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30816646</id>
	<title>McDonald's sells more than Red Robin or Wendy's</title>
	<author>Anonymous</author>
	<datestamp>1263843960000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext><p>But it doesn't mean their burgers are better.</p><p>Just sayin'</p></htmltext>
<tokenext>But it does n't mean their burgers are better.Just sayin'</tokentext>
<sentencetext>But it doesn't mean their burgers are better.Just sayin'</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30831024</id>
	<title>What?</title>
	<author>AP31R0N</author>
	<datestamp>1263998460000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>"Dedicated Servers What?"</p><p>Complete sentence? Question not ask anything?  English, you speak it?</p></htmltext>
<tokenext>" Dedicated Servers What ?
" Complete sentence ?
Question not ask anything ?
English , you speak it ?</tokentext>
<sentencetext>"Dedicated Servers What?
"Complete sentence?
Question not ask anything?
English, you speak it?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30818010</id>
	<title>Blech</title>
	<author>Anonymous</author>
	<datestamp>1263906600000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I loved both Modern Warfare 1 and 2, don't get me wrong...but IMO the buzz surrounding them is way over the top.  They were good games that broke some new ground in terms of intensity, but when you get down to it they were still shooting galleries wrapped up in a fancy package.</p><p>I think Ben Kuchera <a href="http://arstechnica.com/gaming/news/2010/01/what-we-and-activision-learned-from-modern-warfare-2.ars" title="arstechnica.com">said it best at the end of a recent Ars article</a> [arstechnica.com]: "Modern Warfare 2 can be a fun game. The single-player is short, but intense. It's not a $1 billion game in our opinion, however, and the precedents set by its release and success aren't pointing towards good things for the industry.  Of course, after selling all those games, why should Activision care?"</p></htmltext>
<tokenext>I loved both Modern Warfare 1 and 2 , do n't get me wrong...but IMO the buzz surrounding them is way over the top .
They were good games that broke some new ground in terms of intensity , but when you get down to it they were still shooting galleries wrapped up in a fancy package.I think Ben Kuchera said it best at the end of a recent Ars article [ arstechnica.com ] : " Modern Warfare 2 can be a fun game .
The single-player is short , but intense .
It 's not a $ 1 billion game in our opinion , however , and the precedents set by its release and success are n't pointing towards good things for the industry .
Of course , after selling all those games , why should Activision care ?
"</tokentext>
<sentencetext>I loved both Modern Warfare 1 and 2, don't get me wrong...but IMO the buzz surrounding them is way over the top.
They were good games that broke some new ground in terms of intensity, but when you get down to it they were still shooting galleries wrapped up in a fancy package.I think Ben Kuchera said it best at the end of a recent Ars article [arstechnica.com]: "Modern Warfare 2 can be a fun game.
The single-player is short, but intense.
It's not a $1 billion game in our opinion, however, and the precedents set by its release and success aren't pointing towards good things for the industry.
Of course, after selling all those games, why should Activision care?
"</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30817222</id>
	<title>Gaming press was already pretty pathetic</title>
	<author>interkin3tic</author>
	<datestamp>1263895020000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>You can shove the gaming press around</p></div><p>That much has got to be pretty obvious to the whole industry already.  Game journalism is corrupt and/or done by complete idiots.</p><p>Obligatory <a href="http://www.penny-arcade.com/comic/2006/1/20/" title="penny-arcade.com">penny arcade reference</a> [penny-arcade.com].  There's more unquestioning repeating of press releases than there is in political journalism.  In that case, there seemed to be more controversy that reporters were doing more than advertising.</p><p>Look in any gaming magazine and you'll be hard pressed to find anything below 7/10, even for games that are terrible.  The whole numbering scheme itself is absurd to begin with, there's not a universal set of criteria by which to judge how good a game is, and you can't quantify game quality.  Some reviews even go down to decimal points.  This game is a 9.25?  Where did that 0.25 come from?  Partial credit for something?  It seems to me that the only reason for a number is that video game publishers have noticed a strong correlation between a number from a review and the number on their profits, and have also noticed that magically reviews don't actually go down even halfway down the scale when they pay for advertising on those game journalism websites or magazines.</p><p>And it's pretty obvious that the reviews are paid for.  The reviewers got room and board paid for?  Not as bad as Eidos, at least this doesn't appear to be <a href="http://en.wikipedia.org/wiki/Jeff\_Gerstmann#Termination\_from\_GameSpot" title="wikipedia.org">firing reviewers who don't give the score you paid for</a> [wikipedia.org].</p></div>
	</htmltext>
<tokenext>You can shove the gaming press aroundThat much has got to be pretty obvious to the whole industry already .
Game journalism is corrupt and/or done by complete idiots.Obligatory penny arcade reference [ penny-arcade.com ] .
There 's more unquestioning repeating of press releases than there is in political journalism .
In that case , there seemed to be more controversy that reporters were doing more than advertising.Look in any gaming magazine and you 'll be hard pressed to find anything below 7/10 , even for games that are terrible .
The whole numbering scheme itself is absurd to begin with , there 's not a universal set of criteria by which to judge how good a game is , and you ca n't quantify game quality .
Some reviews even go down to decimal points .
This game is a 9.25 ?
Where did that 0.25 come from ?
Partial credit for something ?
It seems to me that the only reason for a number is that video game publishers have noticed a strong correlation between a number from a review and the number on their profits , and have also noticed that magically reviews do n't actually go down even halfway down the scale when they pay for advertising on those game journalism websites or magazines.And it 's pretty obvious that the reviews are paid for .
The reviewers got room and board paid for ?
Not as bad as Eidos , at least this does n't appear to be firing reviewers who do n't give the score you paid for [ wikipedia.org ] .</tokentext>
<sentencetext>You can shove the gaming press aroundThat much has got to be pretty obvious to the whole industry already.
Game journalism is corrupt and/or done by complete idiots.Obligatory penny arcade reference [penny-arcade.com].
There's more unquestioning repeating of press releases than there is in political journalism.
In that case, there seemed to be more controversy that reporters were doing more than advertising.Look in any gaming magazine and you'll be hard pressed to find anything below 7/10, even for games that are terrible.
The whole numbering scheme itself is absurd to begin with, there's not a universal set of criteria by which to judge how good a game is, and you can't quantify game quality.
Some reviews even go down to decimal points.
This game is a 9.25?
Where did that 0.25 come from?
Partial credit for something?
It seems to me that the only reason for a number is that video game publishers have noticed a strong correlation between a number from a review and the number on their profits, and have also noticed that magically reviews don't actually go down even halfway down the scale when they pay for advertising on those game journalism websites or magazines.And it's pretty obvious that the reviews are paid for.
The reviewers got room and board paid for?
Not as bad as Eidos, at least this doesn't appear to be firing reviewers who don't give the score you paid for [wikipedia.org].
	</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30816636</id>
	<title>Re:MW2</title>
	<author>Anonymous</author>
	<datestamp>1263843720000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>And to tell the truth, I rather don't see so much tweaking and mods by the users and get all stupid doom and quake sounds or no gravity when I join the server. I like the game the way IW made it.</p></div><p>This is true for so many games.  I'd almost always rather have the game the way the developers made it because the a huge number of user mods for multiplayer games end up being total, annoying, unbalanced, non-fun, mind-bogglingly stupid crap.  Anyone who has played a moddable online game has certainly encountered these sorts of modded servers at least once before leaving the server faster than a rat can get off a sinking ship.</p><p>Of course there are the mods that do improve games, and then there are the astonishingly rare creme de la creme mods which manage to become full blown games in their own right.</p></div>
	</htmltext>
<tokenext>And to tell the truth , I rather do n't see so much tweaking and mods by the users and get all stupid doom and quake sounds or no gravity when I join the server .
I like the game the way IW made it.This is true for so many games .
I 'd almost always rather have the game the way the developers made it because the a huge number of user mods for multiplayer games end up being total , annoying , unbalanced , non-fun , mind-bogglingly stupid crap .
Anyone who has played a moddable online game has certainly encountered these sorts of modded servers at least once before leaving the server faster than a rat can get off a sinking ship.Of course there are the mods that do improve games , and then there are the astonishingly rare creme de la creme mods which manage to become full blown games in their own right .</tokentext>
<sentencetext>And to tell the truth, I rather don't see so much tweaking and mods by the users and get all stupid doom and quake sounds or no gravity when I join the server.
I like the game the way IW made it.This is true for so many games.
I'd almost always rather have the game the way the developers made it because the a huge number of user mods for multiplayer games end up being total, annoying, unbalanced, non-fun, mind-bogglingly stupid crap.
Anyone who has played a moddable online game has certainly encountered these sorts of modded servers at least once before leaving the server faster than a rat can get off a sinking ship.Of course there are the mods that do improve games, and then there are the astonishingly rare creme de la creme mods which manage to become full blown games in their own right.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30816514</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30816546</id>
	<title>On dictated terms</title>
	<author>Anonymous</author>
	<datestamp>1263842820000</datestamp>
	<modclass>Funny</modclass>
	<modscore>2</modscore>
	<htmltext><p>Next time you have to be female, 36c and agree to extensive cavity search to review the product.</p></htmltext>
<tokenext>Next time you have to be female , 36c and agree to extensive cavity search to review the product .</tokentext>
<sentencetext>Next time you have to be female, 36c and agree to extensive cavity search to review the product.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30819396</id>
	<title>Stop pretending your platform is superior.</title>
	<author>sonic\_assault</author>
	<datestamp>1263917640000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext>95\% of the criticism I've heard about this game comes from, drum-roll please...

PC Gamers

I've logged nearly 130 hours of MW2 on PS3 and 50 on XBox 360 since it came out (Obviously I don't have a girlfriend).I've never had any problems with aimbots. Maybe one out of a hundred matches have had a connection problem, which which was rectified by moving the host. I've encountered  only five or six games in which glitching was actually an issue. I've never had any confusion or problems getting together with friends due to the centralized server. The game play is great and the levels are amazingly well thought out.

Stop blaming the game. The fact is that for all the graphic superiority and mouse/keyboard functionality, the PC has it's own flaws that degrade the game to the point where you aren't satisfied by it.

Also, do you really think that having private servers would help? Or have private servers been putting a pretty enough band-aid on the PC gaming experience that people haven't noticed it's not quite what it's cracked up to be?</htmltext>
<tokenext>95 \ % of the criticism I 've heard about this game comes from , drum-roll please.. . PC Gamers I 've logged nearly 130 hours of MW2 on PS3 and 50 on XBox 360 since it came out ( Obviously I do n't have a girlfriend ) .I 've never had any problems with aimbots .
Maybe one out of a hundred matches have had a connection problem , which which was rectified by moving the host .
I 've encountered only five or six games in which glitching was actually an issue .
I 've never had any confusion or problems getting together with friends due to the centralized server .
The game play is great and the levels are amazingly well thought out .
Stop blaming the game .
The fact is that for all the graphic superiority and mouse/keyboard functionality , the PC has it 's own flaws that degrade the game to the point where you are n't satisfied by it .
Also , do you really think that having private servers would help ?
Or have private servers been putting a pretty enough band-aid on the PC gaming experience that people have n't noticed it 's not quite what it 's cracked up to be ?</tokentext>
<sentencetext>95\% of the criticism I've heard about this game comes from, drum-roll please...

PC Gamers

I've logged nearly 130 hours of MW2 on PS3 and 50 on XBox 360 since it came out (Obviously I don't have a girlfriend).I've never had any problems with aimbots.
Maybe one out of a hundred matches have had a connection problem, which which was rectified by moving the host.
I've encountered  only five or six games in which glitching was actually an issue.
I've never had any confusion or problems getting together with friends due to the centralized server.
The game play is great and the levels are amazingly well thought out.
Stop blaming the game.
The fact is that for all the graphic superiority and mouse/keyboard functionality, the PC has it's own flaws that degrade the game to the point where you aren't satisfied by it.
Also, do you really think that having private servers would help?
Or have private servers been putting a pretty enough band-aid on the PC gaming experience that people haven't noticed it's not quite what it's cracked up to be?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30816804</id>
	<title>Re:vote with your money</title>
	<author>Anonymous</author>
	<datestamp>1263932760000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>1</modscore>
	<htmltext><p>Ever seen a non-hypocritical boycott? I haven't, as soon as they think no-one's looking...</p></htmltext>
<tokenext>Ever seen a non-hypocritical boycott ?
I have n't , as soon as they think no-one 's looking.. .</tokentext>
<sentencetext>Ever seen a non-hypocritical boycott?
I haven't, as soon as they think no-one's looking...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30816560</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30817268</id>
	<title>Re:MW2</title>
	<author>Anonymous</author>
	<datestamp>1263895620000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>So because you like it the way it comes, all of us can't play it any differently? Last I checked, the main draw of mods was the choice. Having them wouldn't affect you.</p></htmltext>
<tokenext>So because you like it the way it comes , all of us ca n't play it any differently ?
Last I checked , the main draw of mods was the choice .
Having them would n't affect you .</tokentext>
<sentencetext>So because you like it the way it comes, all of us can't play it any differently?
Last I checked, the main draw of mods was the choice.
Having them wouldn't affect you.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30816514</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30818836</id>
	<title>Re:But what of the long term value?</title>
	<author>sgtrock</author>
	<datestamp>1263914760000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Google 'iFrag' and 'history' some time.  iFrag allowed me to play Doom ][ over a 9600 dialup connection.  Mind you, any time someone pulled out the Pulse Cannon my connection froze from the lag.  Still, I have very fond memories of some very frantic 4 player DM maps.<nobr> <wbr></nobr>:)</p></htmltext>
<tokenext>Google 'iFrag ' and 'history ' some time .
iFrag allowed me to play Doom ] [ over a 9600 dialup connection .
Mind you , any time someone pulled out the Pulse Cannon my connection froze from the lag .
Still , I have very fond memories of some very frantic 4 player DM maps .
: )</tokentext>
<sentencetext>Google 'iFrag' and 'history' some time.
iFrag allowed me to play Doom ][ over a 9600 dialup connection.
Mind you, any time someone pulled out the Pulse Cannon my connection froze from the lag.
Still, I have very fond memories of some very frantic 4 player DM maps.
:)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30817500</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30818416</id>
	<title>Re:Blech</title>
	<author>Shrike82</author>
	<datestamp>1263911700000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>I think Ben Kuchera <a href="http://arstechnica.com/gaming/news/2010/01/what-we-and-activision-learned-from-modern-warfare-2.ars" title="arstechnica.com">said it best at the end of a recent Ars article</a> [arstechnica.com]</p> </div><p>You mean the one in the summary? The actual FA? You've taken not RTFA or summary to new heights my friend...</p></div>
	</htmltext>
<tokenext>I think Ben Kuchera said it best at the end of a recent Ars article [ arstechnica.com ] You mean the one in the summary ?
The actual FA ?
You 've taken not RTFA or summary to new heights my friend.. .</tokentext>
<sentencetext>I think Ben Kuchera said it best at the end of a recent Ars article [arstechnica.com] You mean the one in the summary?
The actual FA?
You've taken not RTFA or summary to new heights my friend...
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30818010</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30816776</id>
	<title>Re:MW2</title>
	<author>KamuZ</author>
	<datestamp>1263932160000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I agree with you post. In fact for example in a game like World of Warcraft when they finally added a dungeon tool across realms, you can just log in, enter the queue and in 5-10 minutes you are in the Dungeon you want (or Random).<br>No more looking in LookingForGroup for hours or if you log in early morning when there is not much population, you are still lucky.</p><p>When someone works everyday and want to have some fun, these kind of tools makes sense as you don't waste half an hour trying to choose a server.</p><p>Unless of course you are part of a clan and everyone always there waiting for you, well, i can see the point about dedicated servers.</p></htmltext>
<tokenext>I agree with you post .
In fact for example in a game like World of Warcraft when they finally added a dungeon tool across realms , you can just log in , enter the queue and in 5-10 minutes you are in the Dungeon you want ( or Random ) .No more looking in LookingForGroup for hours or if you log in early morning when there is not much population , you are still lucky.When someone works everyday and want to have some fun , these kind of tools makes sense as you do n't waste half an hour trying to choose a server.Unless of course you are part of a clan and everyone always there waiting for you , well , i can see the point about dedicated servers .</tokentext>
<sentencetext>I agree with you post.
In fact for example in a game like World of Warcraft when they finally added a dungeon tool across realms, you can just log in, enter the queue and in 5-10 minutes you are in the Dungeon you want (or Random).No more looking in LookingForGroup for hours or if you log in early morning when there is not much population, you are still lucky.When someone works everyday and want to have some fun, these kind of tools makes sense as you don't waste half an hour trying to choose a server.Unless of course you are part of a clan and everyone always there waiting for you, well, i can see the point about dedicated servers.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30816514</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30816934</id>
	<title>Re:McDonald's sells more than Red Robin or Wendy's</title>
	<author>mykos</author>
	<datestamp>1263934440000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext><p>Not sure how this is offtopic.  I'm commenting on the correlation between sales and quality in the topic title.  It's unfortunate that I have to spell this out for someone.</p></htmltext>
<tokenext>Not sure how this is offtopic .
I 'm commenting on the correlation between sales and quality in the topic title .
It 's unfortunate that I have to spell this out for someone .</tokentext>
<sentencetext>Not sure how this is offtopic.
I'm commenting on the correlation between sales and quality in the topic title.
It's unfortunate that I have to spell this out for someone.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30816646</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30829456</id>
	<title>Re:MW2</title>
	<author>KDR\_11k</author>
	<datestamp>1263980460000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I think the perks and levels turn it more into an MMO where unlocks dictate your effectiveness and less into a proper competitive FPS. For example you become significantly more effective at anti-air duty if you have a Stinger (lv30). The constant rewards also turn it more into a pavlovian treadmill.</p><p><i>Yes, there are host migrations and other stupid things sometimes, but the easiness to just jump in to the game outweights them.</i></p><p>Seriously? I find it much easier to just click on a server and go there than to have to wait for it to find other players with a fairly high chance of the connection attempt failing (it has a variety of error messages for that) with the most egregious for me being "server is full". That happens when you use a group, sometimes it makes some of the people in the group join and not others and the full server message just makes no fucking sense because it had a list of players together before the game even started (and no, it will not refuse to start a 5v7 game and team changes are disabled).</p><p>What I also hate is the inability to tell it that no, I don't want to be host. My connection gives me 2-3 bars (ping isn't displayed numerically) at most and when I'm chosen as host everybody else gets that. Since I don't want to ruin other people's games* I have to quit to force a rehost (it won't rehost automatically until the majority has only one bar). Not fun to run into other unfit hosts either, no way to fix that besides flaming the host until he leaves or just leaving and hoping it finds a different game next time.</p><p><i>And to tell the truth, I rather don't see so much tweaking and mods by the users and get all stupid doom and quake sounds or no gravity when I join the server.</i></p><p>I once ran into a server that had everything modded up. Most of the time it was fast running, at some point the gravity got set to zero and then the game mode changed to "Global Thermonuclear War" (a kind of king of the hill mode).</p><p>*=Also when I'm host all player movement appears jumpy, even for me. Not fun when you can't tell which way the other guy just took cover.</p></htmltext>
<tokenext>I think the perks and levels turn it more into an MMO where unlocks dictate your effectiveness and less into a proper competitive FPS .
For example you become significantly more effective at anti-air duty if you have a Stinger ( lv30 ) .
The constant rewards also turn it more into a pavlovian treadmill.Yes , there are host migrations and other stupid things sometimes , but the easiness to just jump in to the game outweights them.Seriously ?
I find it much easier to just click on a server and go there than to have to wait for it to find other players with a fairly high chance of the connection attempt failing ( it has a variety of error messages for that ) with the most egregious for me being " server is full " .
That happens when you use a group , sometimes it makes some of the people in the group join and not others and the full server message just makes no fucking sense because it had a list of players together before the game even started ( and no , it will not refuse to start a 5v7 game and team changes are disabled ) .What I also hate is the inability to tell it that no , I do n't want to be host .
My connection gives me 2-3 bars ( ping is n't displayed numerically ) at most and when I 'm chosen as host everybody else gets that .
Since I do n't want to ruin other people 's games * I have to quit to force a rehost ( it wo n't rehost automatically until the majority has only one bar ) .
Not fun to run into other unfit hosts either , no way to fix that besides flaming the host until he leaves or just leaving and hoping it finds a different game next time.And to tell the truth , I rather do n't see so much tweaking and mods by the users and get all stupid doom and quake sounds or no gravity when I join the server.I once ran into a server that had everything modded up .
Most of the time it was fast running , at some point the gravity got set to zero and then the game mode changed to " Global Thermonuclear War " ( a kind of king of the hill mode ) .
* = Also when I 'm host all player movement appears jumpy , even for me .
Not fun when you ca n't tell which way the other guy just took cover .</tokentext>
<sentencetext>I think the perks and levels turn it more into an MMO where unlocks dictate your effectiveness and less into a proper competitive FPS.
For example you become significantly more effective at anti-air duty if you have a Stinger (lv30).
The constant rewards also turn it more into a pavlovian treadmill.Yes, there are host migrations and other stupid things sometimes, but the easiness to just jump in to the game outweights them.Seriously?
I find it much easier to just click on a server and go there than to have to wait for it to find other players with a fairly high chance of the connection attempt failing (it has a variety of error messages for that) with the most egregious for me being "server is full".
That happens when you use a group, sometimes it makes some of the people in the group join and not others and the full server message just makes no fucking sense because it had a list of players together before the game even started (and no, it will not refuse to start a 5v7 game and team changes are disabled).What I also hate is the inability to tell it that no, I don't want to be host.
My connection gives me 2-3 bars (ping isn't displayed numerically) at most and when I'm chosen as host everybody else gets that.
Since I don't want to ruin other people's games* I have to quit to force a rehost (it won't rehost automatically until the majority has only one bar).
Not fun to run into other unfit hosts either, no way to fix that besides flaming the host until he leaves or just leaving and hoping it finds a different game next time.And to tell the truth, I rather don't see so much tweaking and mods by the users and get all stupid doom and quake sounds or no gravity when I join the server.I once ran into a server that had everything modded up.
Most of the time it was fast running, at some point the gravity got set to zero and then the game mode changed to "Global Thermonuclear War" (a kind of king of the hill mode).
*=Also when I'm host all player movement appears jumpy, even for me.
Not fun when you can't tell which way the other guy just took cover.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30816514</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30817688</id>
	<title>Re:Marketing budget  dev budget</title>
	<author>Kjella</author>
	<datestamp>1263902040000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>It tells us that the actual game as less "value" than the way it is marketed.</p></div><p>And is it really without results that go beyond the mere technical qualities of the game? Many games are fun because you do them with your friends or classmates or workmates. So why don't they end up playing some other FPS or whatever? Because you sell them on the idea that MW2 is the game to play.</p><p>Pound that marketing message into people's heads and eventually you will get it bouncing off each other "How about MW2?" "Yeah, heard about that - sounds cool" "Did you see that trailer?" "I've preordered already" and suddenly they all have a copy and then it really doesn't matter to you that there's some other FPS out there that is just as techincally good. You buy MW2 because that's what the people you know play, then the people you know buy MW2 for the same reason and the ball keeps rolling.</p><p>Think of it more like social media, what's the value of facebook or youtube or whatever? I can set up the same kind of site, but it's nearly worthless by itself. Games stand more on their own, but ignoring the social aspect and the network effects would be most foolish.</p></div>
	</htmltext>
<tokenext>It tells us that the actual game as less " value " than the way it is marketed.And is it really without results that go beyond the mere technical qualities of the game ?
Many games are fun because you do them with your friends or classmates or workmates .
So why do n't they end up playing some other FPS or whatever ?
Because you sell them on the idea that MW2 is the game to play.Pound that marketing message into people 's heads and eventually you will get it bouncing off each other " How about MW2 ?
" " Yeah , heard about that - sounds cool " " Did you see that trailer ?
" " I 've preordered already " and suddenly they all have a copy and then it really does n't matter to you that there 's some other FPS out there that is just as techincally good .
You buy MW2 because that 's what the people you know play , then the people you know buy MW2 for the same reason and the ball keeps rolling.Think of it more like social media , what 's the value of facebook or youtube or whatever ?
I can set up the same kind of site , but it 's nearly worthless by itself .
Games stand more on their own , but ignoring the social aspect and the network effects would be most foolish .</tokentext>
<sentencetext>It tells us that the actual game as less "value" than the way it is marketed.And is it really without results that go beyond the mere technical qualities of the game?
Many games are fun because you do them with your friends or classmates or workmates.
So why don't they end up playing some other FPS or whatever?
Because you sell them on the idea that MW2 is the game to play.Pound that marketing message into people's heads and eventually you will get it bouncing off each other "How about MW2?
" "Yeah, heard about that - sounds cool" "Did you see that trailer?
" "I've preordered already" and suddenly they all have a copy and then it really doesn't matter to you that there's some other FPS out there that is just as techincally good.
You buy MW2 because that's what the people you know play, then the people you know buy MW2 for the same reason and the ball keeps rolling.Think of it more like social media, what's the value of facebook or youtube or whatever?
I can set up the same kind of site, but it's nearly worthless by itself.
Games stand more on their own, but ignoring the social aspect and the network effects would be most foolish.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30816978</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30827354</id>
	<title>Dedicated Issue is secondary</title>
	<author>sleeponthemic</author>
	<datestamp>1263912120000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Whilst your results may vary, I see a lot and I mean a lot of brash cheaters using aimbots (ie, killing 4 people in completely different parts of their view in the killcam of your death) and the main issue for me is that we have not at least given an option to kick the cheaters.  In my experience, the cheaters often hang around.  Why? Because as steam have said, they are not interested in your videos of people cheating, they will detect them (or will not).

<br> <br>
The lobby is often unreliable and is a problem, but really, adding in the capacity to kick a cheater through high majority vote will drastically decrease the more game breaking issue - cheating in the first place.
<br> <br>
There are a lot of people who probably play and don't see brash cheaters, leading them to think that people are just complaining.  If you see a person's target warp around and kill 4 people in a heartbeat, that's brash cheating, not a good player taking you down.</htmltext>
<tokenext>Whilst your results may vary , I see a lot and I mean a lot of brash cheaters using aimbots ( ie , killing 4 people in completely different parts of their view in the killcam of your death ) and the main issue for me is that we have not at least given an option to kick the cheaters .
In my experience , the cheaters often hang around .
Why ? Because as steam have said , they are not interested in your videos of people cheating , they will detect them ( or will not ) .
The lobby is often unreliable and is a problem , but really , adding in the capacity to kick a cheater through high majority vote will drastically decrease the more game breaking issue - cheating in the first place .
There are a lot of people who probably play and do n't see brash cheaters , leading them to think that people are just complaining .
If you see a person 's target warp around and kill 4 people in a heartbeat , that 's brash cheating , not a good player taking you down .</tokentext>
<sentencetext>Whilst your results may vary, I see a lot and I mean a lot of brash cheaters using aimbots (ie, killing 4 people in completely different parts of their view in the killcam of your death) and the main issue for me is that we have not at least given an option to kick the cheaters.
In my experience, the cheaters often hang around.
Why? Because as steam have said, they are not interested in your videos of people cheating, they will detect them (or will not).
The lobby is often unreliable and is a problem, but really, adding in the capacity to kick a cheater through high majority vote will drastically decrease the more game breaking issue - cheating in the first place.
There are a lot of people who probably play and don't see brash cheaters, leading them to think that people are just complaining.
If you see a person's target warp around and kill 4 people in a heartbeat, that's brash cheating, not a good player taking you down.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30816766</id>
	<title>Re:MW2</title>
	<author>Anonymous</author>
	<datestamp>1263932040000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>But who cares? The majority of gamers will experience the game on consoles, and PC gamers don't need things like a console for tweaking the game or support for mods.</p></div><p><div class="quote"><p>No they don't. Me and almost all of my friends play it on PC because of keyboard and mouse. And to tell the truth, I rather don't see so much tweaking and mods by the users and get all stupid doom and quake sounds or no gravity when I join the server. I like the game the way IW made it.</p></div><p>Actually, it's not the tweaks and mods I want from a "dedicated server".<br>It's the community that tend to hang around on the same servers.</p><p>That, and admins who'll kick tards and the occasional cheaters.</p><p>I agree on your other points though, I like MW2, and I'm close to my second prestige.<br>So I've played it a fair share, thrown my fair share of nukes and I'm not even abusing any setup.<br>M16A4, Silenced and EOTech, Bling pro, cold blooded pro, ninja pro. Silent and invisible.<br>(Was just to show I'm not some 1887 akimbo dude, or shield knife tard etc)</p><p>I rarely run into cheaters or tards. Only the usual "noobtube tards".<br>But then again, I very rarely venture into TDM, and I play mainly "Ricochet HC HQ".</p><p>And I only play HC. Maybe that's the difference. The tards hang out in regular TDM or Domination?</p></div>
	</htmltext>
<tokenext>But who cares ?
The majority of gamers will experience the game on consoles , and PC gamers do n't need things like a console for tweaking the game or support for mods.No they do n't .
Me and almost all of my friends play it on PC because of keyboard and mouse .
And to tell the truth , I rather do n't see so much tweaking and mods by the users and get all stupid doom and quake sounds or no gravity when I join the server .
I like the game the way IW made it.Actually , it 's not the tweaks and mods I want from a " dedicated server " .It 's the community that tend to hang around on the same servers.That , and admins who 'll kick tards and the occasional cheaters.I agree on your other points though , I like MW2 , and I 'm close to my second prestige.So I 've played it a fair share , thrown my fair share of nukes and I 'm not even abusing any setup.M16A4 , Silenced and EOTech , Bling pro , cold blooded pro , ninja pro .
Silent and invisible .
( Was just to show I 'm not some 1887 akimbo dude , or shield knife tard etc ) I rarely run into cheaters or tards .
Only the usual " noobtube tards " .But then again , I very rarely venture into TDM , and I play mainly " Ricochet HC HQ " .And I only play HC .
Maybe that 's the difference .
The tards hang out in regular TDM or Domination ?</tokentext>
<sentencetext>But who cares?
The majority of gamers will experience the game on consoles, and PC gamers don't need things like a console for tweaking the game or support for mods.No they don't.
Me and almost all of my friends play it on PC because of keyboard and mouse.
And to tell the truth, I rather don't see so much tweaking and mods by the users and get all stupid doom and quake sounds or no gravity when I join the server.
I like the game the way IW made it.Actually, it's not the tweaks and mods I want from a "dedicated server".It's the community that tend to hang around on the same servers.That, and admins who'll kick tards and the occasional cheaters.I agree on your other points though, I like MW2, and I'm close to my second prestige.So I've played it a fair share, thrown my fair share of nukes and I'm not even abusing any setup.M16A4, Silenced and EOTech, Bling pro, cold blooded pro, ninja pro.
Silent and invisible.
(Was just to show I'm not some 1887 akimbo dude, or shield knife tard etc)I rarely run into cheaters or tards.
Only the usual "noobtube tards".But then again, I very rarely venture into TDM, and I play mainly "Ricochet HC HQ".And I only play HC.
Maybe that's the difference.
The tards hang out in regular TDM or Domination?
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30816514</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30826532</id>
	<title>Re:Oh, that amount will go higher soon!</title>
	<author>Lunzo</author>
	<datestamp>1263905400000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I've played against people who have hacked to reach level 70 &amp; top prestige. Without exception they are terrible at the game, so it doesn't bother me too much.</p><p>What does annoy me are the people using aimbots. They ruin the game you just joined. I've also seen people griefing by team-killing in modes where friendly fire is on.</p></htmltext>
<tokenext>I 've played against people who have hacked to reach level 70 &amp; top prestige .
Without exception they are terrible at the game , so it does n't bother me too much.What does annoy me are the people using aimbots .
They ruin the game you just joined .
I 've also seen people griefing by team-killing in modes where friendly fire is on .</tokentext>
<sentencetext>I've played against people who have hacked to reach level 70 &amp; top prestige.
Without exception they are terrible at the game, so it doesn't bother me too much.What does annoy me are the people using aimbots.
They ruin the game you just joined.
I've also seen people griefing by team-killing in modes where friendly fire is on.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30817968</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30829038</id>
	<title>Re:despite how the game was or what it earned...</title>
	<author>Anonymous</author>
	<datestamp>1264017780000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Agreed!</p><p>Fuck all you Densan mofo's!  - Oh and enjoy the REAL wars making your Kleptocratic Rulers more and more wealthy every day on your dime!!</p><p>And Never Forget - We Have Always Been at War with Eastasia!</p><p>F-Tards &#220;ber Alles!</p></htmltext>
<tokenext>Agreed ! Fuck all you Densan mofo 's !
- Oh and enjoy the REAL wars making your Kleptocratic Rulers more and more wealthy every day on your dime !
! And Never Forget - We Have Always Been at War with Eastasia ! F-Tards   ber Alles !</tokentext>
<sentencetext>Agreed!Fuck all you Densan mofo's!
- Oh and enjoy the REAL wars making your Kleptocratic Rulers more and more wealthy every day on your dime!
!And Never Forget - We Have Always Been at War with Eastasia!F-Tards Über Alles!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30818534</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30820512</id>
	<title>Re:But what of the long term value?</title>
	<author>Anonymous</author>
	<datestamp>1263922500000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Doom, Quake, and Descent were playable online through software like Kali which allowed you to run IPX over a dial-up connection with a DOS PPP Packet Driver:</p><p><a href="http://www2.worldvillage.com/wv/gamezone/html/feature/mayhem/mayhem2.htm" title="worldvillage.com" rel="nofollow">http://www2.worldvillage.com/wv/gamezone/html/feature/mayhem/mayhem2.htm</a> [worldvillage.com]</p></htmltext>
<tokenext>Doom , Quake , and Descent were playable online through software like Kali which allowed you to run IPX over a dial-up connection with a DOS PPP Packet Driver : http : //www2.worldvillage.com/wv/gamezone/html/feature/mayhem/mayhem2.htm [ worldvillage.com ]</tokentext>
<sentencetext>Doom, Quake, and Descent were playable online through software like Kali which allowed you to run IPX over a dial-up connection with a DOS PPP Packet Driver:http://www2.worldvillage.com/wv/gamezone/html/feature/mayhem/mayhem2.htm [worldvillage.com]</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30817500</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30841408</id>
	<title>Re:MW2</title>
	<author>Anonymous</author>
	<datestamp>1264001040000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><i>However, as 50\% of MW2 games end in a tactical nuke, </i></p><p>Does that correlate with your 25 deaths? Stop running into the same camping nest.</p></htmltext>
<tokenext>However , as 50 \ % of MW2 games end in a tactical nuke , Does that correlate with your 25 deaths ?
Stop running into the same camping nest .</tokentext>
<sentencetext>However, as 50\% of MW2 games end in a tactical nuke, Does that correlate with your 25 deaths?
Stop running into the same camping nest.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30816628</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30816794</id>
	<title>Re:vote with your money</title>
	<author>blahplusplus</author>
	<datestamp>1263932580000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>"The following screenshot is a clear indication a lot of people can't stick to their principles"</p><p>It's not an indication they can't stick to their principles, we're talking about gamers here, they just wanted to draw attention to the fact that they wanted dedicated servers.  Sure it says boycott but like immature gamers really meant it, anyone who is not retarded could have predicted the outcome.</p><p>Fact is gaming companies are increasingly douchebags who on hit titles can get away with it because lets face it , most people have not played the last 15 or so years of FPS games from doom on.</p><p>And people are just easily wow'd.</p><p>MW2 is a good game but that's not saying much, it's not hard to make a good FPS today since game developers have got the FPS down to a science.</p></htmltext>
<tokenext>" The following screenshot is a clear indication a lot of people ca n't stick to their principles " It 's not an indication they ca n't stick to their principles , we 're talking about gamers here , they just wanted to draw attention to the fact that they wanted dedicated servers .
Sure it says boycott but like immature gamers really meant it , anyone who is not retarded could have predicted the outcome.Fact is gaming companies are increasingly douchebags who on hit titles can get away with it because lets face it , most people have not played the last 15 or so years of FPS games from doom on.And people are just easily wow 'd.MW2 is a good game but that 's not saying much , it 's not hard to make a good FPS today since game developers have got the FPS down to a science .</tokentext>
<sentencetext>"The following screenshot is a clear indication a lot of people can't stick to their principles"It's not an indication they can't stick to their principles, we're talking about gamers here, they just wanted to draw attention to the fact that they wanted dedicated servers.
Sure it says boycott but like immature gamers really meant it, anyone who is not retarded could have predicted the outcome.Fact is gaming companies are increasingly douchebags who on hit titles can get away with it because lets face it , most people have not played the last 15 or so years of FPS games from doom on.And people are just easily wow'd.MW2 is a good game but that's not saying much, it's not hard to make a good FPS today since game developers have got the FPS down to a science.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30816560</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30817348</id>
	<title>Re:Steam fail</title>
	<author>paziek</author>
	<datestamp>1263896580000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>3</modscore>
	<htmltext><p>I've put DVD inside, installed it and typed CD-Key. Hey, that was it! Hooah!<br>And: I have router. Router is connected to NATed LAN. The retail game I bought was in polish. I already had steam account, that I made without any issues whatsoever.<br>AND you know what? When I come to work and there was time when I was really bored, I gave it a try - launched steam and in "My Games" there it was - MW2, just pressed install and it downloaded and installed game no problem!</p><p>Those issues you encounter are your own fault. You expect steam/game client to work its way thru default HTTP port or what? If you are blocking your own traffic on firewall, then expect shit to happen. If you don't, then I don't know what you are doing on<nobr> <wbr></nobr>/.</p></htmltext>
<tokenext>I 've put DVD inside , installed it and typed CD-Key .
Hey , that was it !
Hooah ! And : I have router .
Router is connected to NATed LAN .
The retail game I bought was in polish .
I already had steam account , that I made without any issues whatsoever.AND you know what ?
When I come to work and there was time when I was really bored , I gave it a try - launched steam and in " My Games " there it was - MW2 , just pressed install and it downloaded and installed game no problem ! Those issues you encounter are your own fault .
You expect steam/game client to work its way thru default HTTP port or what ?
If you are blocking your own traffic on firewall , then expect shit to happen .
If you do n't , then I do n't know what you are doing on / .</tokentext>
<sentencetext>I've put DVD inside, installed it and typed CD-Key.
Hey, that was it!
Hooah!And: I have router.
Router is connected to NATed LAN.
The retail game I bought was in polish.
I already had steam account, that I made without any issues whatsoever.AND you know what?
When I come to work and there was time when I was really bored, I gave it a try - launched steam and in "My Games" there it was - MW2, just pressed install and it downloaded and installed game no problem!Those issues you encounter are your own fault.
You expect steam/game client to work its way thru default HTTP port or what?
If you are blocking your own traffic on firewall, then expect shit to happen.
If you don't, then I don't know what you are doing on /.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30816710</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30821922</id>
	<title>Re:But what of the long term value?</title>
	<author>cheatch</author>
	<datestamp>1263928380000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>With few exceptions (Blizzard, Valve), game developers and publishers don't want you to be playing the same game for three or four years. They want you to upgrade to the new hotness so they can get another chunk of cash out of you.</p></div><p>This is a very good point!

I've boycotted MW2 because of this. Take out the dedicated servers, reduce replay value, get everyone hooked onto the next game, spend 3/4 of your budget on marketing. No Thanks.</p></div>
	</htmltext>
<tokenext>With few exceptions ( Blizzard , Valve ) , game developers and publishers do n't want you to be playing the same game for three or four years .
They want you to upgrade to the new hotness so they can get another chunk of cash out of you.This is a very good point !
I 've boycotted MW2 because of this .
Take out the dedicated servers , reduce replay value , get everyone hooked onto the next game , spend 3/4 of your budget on marketing .
No Thanks .</tokentext>
<sentencetext>With few exceptions (Blizzard, Valve), game developers and publishers don't want you to be playing the same game for three or four years.
They want you to upgrade to the new hotness so they can get another chunk of cash out of you.This is a very good point!
I've boycotted MW2 because of this.
Take out the dedicated servers, reduce replay value, get everyone hooked onto the next game, spend 3/4 of your budget on marketing.
No Thanks.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30817110</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30818984</id>
	<title>Re:Gaming press was already pretty pathetic</title>
	<author>LatencyKills</author>
	<datestamp>1263915600000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>You  read reviews from the big three (I'm not even going to say who they are, but you know them, the sites with big flashy game banners), yes, you're getting bought and paid for advertising.  Big surprise.  But there are lots of other sites out there, including the one that I've been writing at for almost a decade that are different - no salary, no game-related ads, just people who love videogames and want to share a means of separating quality from crap with readers.  Incidentally, Activision called us with the MW2 review offer, and we turned it down flat.  Sort of ironic, because on the whole I've found it a pretty good game (though I can't say anything about the game at review time).</htmltext>
<tokenext>You read reviews from the big three ( I 'm not even going to say who they are , but you know them , the sites with big flashy game banners ) , yes , you 're getting bought and paid for advertising .
Big surprise .
But there are lots of other sites out there , including the one that I 've been writing at for almost a decade that are different - no salary , no game-related ads , just people who love videogames and want to share a means of separating quality from crap with readers .
Incidentally , Activision called us with the MW2 review offer , and we turned it down flat .
Sort of ironic , because on the whole I 've found it a pretty good game ( though I ca n't say anything about the game at review time ) .</tokentext>
<sentencetext>You  read reviews from the big three (I'm not even going to say who they are, but you know them, the sites with big flashy game banners), yes, you're getting bought and paid for advertising.
Big surprise.
But there are lots of other sites out there, including the one that I've been writing at for almost a decade that are different - no salary, no game-related ads, just people who love videogames and want to share a means of separating quality from crap with readers.
Incidentally, Activision called us with the MW2 review offer, and we turned it down flat.
Sort of ironic, because on the whole I've found it a pretty good game (though I can't say anything about the game at review time).</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_19_0440243.30817222</parent>
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