<article>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#article10_01_12_176201</id>
	<title><em>Star Trek Online</em> Open Beta Starts Today</title>
	<author>Soulskill</author>
	<datestamp>1263319680000</datestamp>
	<htmltext>Today Cryptic Studios will <a href="http://startrekonline.com/openbeta">begin the open beta of <em>Star Trek Online</em></a>, opening their test servers to invitees and anyone who has pre-ordered the game. The beta will run through the 26th, and the game will officially launch on February 2nd; head-start players will be allowed in on January 29th. The game is set in the old universe (not the rebooted one from last year's movie), and takes place roughly 30 years after the events in <em>Star Trek: Nemesis</em>. There are two playable factions to start &mdash; the Federation and <a href="http://www.massively.com/2009/12/28/hands-on-with-klingons-and-pvp-in-star-trek-online/">the Klingon Empire</a> &mdash; and more may become available later on. There will be conflict between the two factions, but supposedly all PvP will be "<a href="http://www.massively.com/2010/01/11/a-quick-star-trek-online-pvp-interview-with-jack-emmert/">optional and consensual</a>." Players will be able to choose from <a href="http://www.tentonhammer.com/node/79046">a variety of ships</a>, and they'll see cameos from <a href="http://www.giantbomb.com/leonard-nimoy-appears-in-star-trek-online/17-1834/">familiar characters</a>. Eurogamer has a <a href="http://www.eurogamer.net/articles/star-trek-online-beta-hands-on">hands-on preview of the game</a>, and fans of the Trek universe will be pleased to hear that "Cryptic is clearly thinking about Star Trek first and MMO convention second." A number of <a href="http://media.pc.ign.com/media/142/14270158/vids\_1.html">gameplay trailers</a> are available for viewing, and the official forums have a <a href="http://forums.startrekonline.com/showthread.php?t=14535">nice collection of facts</a>.</htmltext>
<tokenext>Today Cryptic Studios will begin the open beta of Star Trek Online , opening their test servers to invitees and anyone who has pre-ordered the game .
The beta will run through the 26th , and the game will officially launch on February 2nd ; head-start players will be allowed in on January 29th .
The game is set in the old universe ( not the rebooted one from last year 's movie ) , and takes place roughly 30 years after the events in Star Trek : Nemesis .
There are two playable factions to start    the Federation and the Klingon Empire    and more may become available later on .
There will be conflict between the two factions , but supposedly all PvP will be " optional and consensual .
" Players will be able to choose from a variety of ships , and they 'll see cameos from familiar characters .
Eurogamer has a hands-on preview of the game , and fans of the Trek universe will be pleased to hear that " Cryptic is clearly thinking about Star Trek first and MMO convention second .
" A number of gameplay trailers are available for viewing , and the official forums have a nice collection of facts .</tokentext>
<sentencetext>Today Cryptic Studios will begin the open beta of Star Trek Online, opening their test servers to invitees and anyone who has pre-ordered the game.
The beta will run through the 26th, and the game will officially launch on February 2nd; head-start players will be allowed in on January 29th.
The game is set in the old universe (not the rebooted one from last year's movie), and takes place roughly 30 years after the events in Star Trek: Nemesis.
There are two playable factions to start — the Federation and the Klingon Empire — and more may become available later on.
There will be conflict between the two factions, but supposedly all PvP will be "optional and consensual.
" Players will be able to choose from a variety of ships, and they'll see cameos from familiar characters.
Eurogamer has a hands-on preview of the game, and fans of the Trek universe will be pleased to hear that "Cryptic is clearly thinking about Star Trek first and MMO convention second.
" A number of gameplay trailers are available for viewing, and the official forums have a nice collection of facts.</sentencetext>
</article>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30743456</id>
	<title>Re:No thanks.</title>
	<author>SnarfQuest</author>
	<datestamp>1263294240000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>What prize do you get for collecting borg tails?</p></htmltext>
<tokenext>What prize do you get for collecting borg tails ?</tokentext>
<sentencetext>What prize do you get for collecting borg tails?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30740612</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30741446</id>
	<title>Re:Collect 10 tribbles</title>
	<author>Abstrackt</author>
	<datestamp>1263327780000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Ooooh, can't wait to go collect x tribbles to earn some cash. On second thought, nah.</p></div><p>Mccoy: "Well the nearest thing that I can figure is that they're born pregnant &ndash; which appears to be quite a time-saver!"</p><p>Once x = 1, the rest should take care of itself!</p></div>
	</htmltext>
<tokenext>Ooooh , ca n't wait to go collect x tribbles to earn some cash .
On second thought , nah.Mccoy : " Well the nearest thing that I can figure is that they 're born pregnant    which appears to be quite a time-saver !
" Once x = 1 , the rest should take care of itself !</tokentext>
<sentencetext>Ooooh, can't wait to go collect x tribbles to earn some cash.
On second thought, nah.Mccoy: "Well the nearest thing that I can figure is that they're born pregnant – which appears to be quite a time-saver!
"Once x = 1, the rest should take care of itself!
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30740916</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30740766</id>
	<title>Re:No thanks.</title>
	<author>FileNotFound</author>
	<datestamp>1263325140000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>Yeah this game is going to be crap. It won't last more than 2 years, and really I don't think they expect it to. There is no high end content and the plans for it are unclear. The pvp is a joke, the pve is dull and repetitive. Space combat may seem fun at first but it gets old fast.</p><p>In fact the ancient Earth and Beyond had space combat that felt more polished and actually looked better.</p><p>The graphics in this game are horrible. I do mean horrible. Now don't get me wrong, a great game can have bad graphics. But seriously, this is the ugliest mainstream MMO out there. The ship explosions are ugly. Freespace 2 looked way better - and that was more than 10 years ago.</p><p>I don't understand how anyone can be excited about this game. My friends who are all WoW and EVE veterans have zero interest in STO after playing it.</p></htmltext>
<tokenext>Yeah this game is going to be crap .
It wo n't last more than 2 years , and really I do n't think they expect it to .
There is no high end content and the plans for it are unclear .
The pvp is a joke , the pve is dull and repetitive .
Space combat may seem fun at first but it gets old fast.In fact the ancient Earth and Beyond had space combat that felt more polished and actually looked better.The graphics in this game are horrible .
I do mean horrible .
Now do n't get me wrong , a great game can have bad graphics .
But seriously , this is the ugliest mainstream MMO out there .
The ship explosions are ugly .
Freespace 2 looked way better - and that was more than 10 years ago.I do n't understand how anyone can be excited about this game .
My friends who are all WoW and EVE veterans have zero interest in STO after playing it .</tokentext>
<sentencetext>Yeah this game is going to be crap.
It won't last more than 2 years, and really I don't think they expect it to.
There is no high end content and the plans for it are unclear.
The pvp is a joke, the pve is dull and repetitive.
Space combat may seem fun at first but it gets old fast.In fact the ancient Earth and Beyond had space combat that felt more polished and actually looked better.The graphics in this game are horrible.
I do mean horrible.
Now don't get me wrong, a great game can have bad graphics.
But seriously, this is the ugliest mainstream MMO out there.
The ship explosions are ugly.
Freespace 2 looked way better - and that was more than 10 years ago.I don't understand how anyone can be excited about this game.
My friends who are all WoW and EVE veterans have zero interest in STO after playing it.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30740396</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30740910</id>
	<title>Star Wars: The Old Republic</title>
	<author>Anonymous</author>
	<datestamp>1263325680000</datestamp>
	<modclass>Troll</modclass>
	<modscore>-1</modscore>
	<htmltext><p>Star Wars: The Old Republic will crush this game. SW:ToR won't be out until October, but it will be the final nail in the coffin for this game.</p></htmltext>
<tokenext>Star Wars : The Old Republic will crush this game .
SW : ToR wo n't be out until October , but it will be the final nail in the coffin for this game .</tokentext>
<sentencetext>Star Wars: The Old Republic will crush this game.
SW:ToR won't be out until October, but it will be the final nail in the coffin for this game.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30743568</id>
	<title>Re:No thanks.</title>
	<author>Chris Burke</author>
	<datestamp>1263294840000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I assume defecation is a suitable substitute for urination?</p><p>If not... well, too late.</p></htmltext>
<tokenext>I assume defecation is a suitable substitute for urination ? If not... well , too late .</tokentext>
<sentencetext>I assume defecation is a suitable substitute for urination?If not... well, too late.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30741460</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30741814</id>
	<title>Re:A Quote from the "General Gameplay" FAQ</title>
	<author>justdrew</author>
	<datestamp>1263329460000</datestamp>
	<modclass>None</modclass>
	<modscore>-1</modscore>
	<htmltext>it's a possible option sometimes

any not every problem is solvable by blowing stuff up</htmltext>
<tokenext>it 's a possible option sometimes any not every problem is solvable by blowing stuff up</tokentext>
<sentencetext>it's a possible option sometimes

any not every problem is solvable by blowing stuff up</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30740474</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30750018</id>
	<title>Don't bother...</title>
	<author>boxfetish</author>
	<datestamp>1263395940000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I got a beta key and played through many of the missions last night.  Really?  Don't bother.  The UI is terrible and the graphics are terrible for a game that is releasing this year.  They must be using a 5 year old graphics engine or something.  There is a 1 or 2 second delay between pressing the F key to interact and the action.  Very aggravating.

I will keep playing off and on for the next two weeks and hope for a miracle, but I was expecting much more and barring some sort of miracle, I won't be buying this game at all.</htmltext>
<tokenext>I got a beta key and played through many of the missions last night .
Really ? Do n't bother .
The UI is terrible and the graphics are terrible for a game that is releasing this year .
They must be using a 5 year old graphics engine or something .
There is a 1 or 2 second delay between pressing the F key to interact and the action .
Very aggravating .
I will keep playing off and on for the next two weeks and hope for a miracle , but I was expecting much more and barring some sort of miracle , I wo n't be buying this game at all .</tokentext>
<sentencetext>I got a beta key and played through many of the missions last night.
Really?  Don't bother.
The UI is terrible and the graphics are terrible for a game that is releasing this year.
They must be using a 5 year old graphics engine or something.
There is a 1 or 2 second delay between pressing the F key to interact and the action.
Very aggravating.
I will keep playing off and on for the next two weeks and hope for a miracle, but I was expecting much more and barring some sort of miracle, I won't be buying this game at all.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30741122</id>
	<title>Re:Star Wars: The Old Republic</title>
	<author>FileNotFound</author>
	<datestamp>1263326460000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Apples and oranges. SW:ToR does not have space ships.</p></htmltext>
<tokenext>Apples and oranges .
SW : ToR does not have space ships .</tokentext>
<sentencetext>Apples and oranges.
SW:ToR does not have space ships.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30740910</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30742934</id>
	<title>Furry?  Please tell me that doesn't mean...</title>
	<author>Anonymous</author>
	<datestamp>1263291960000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>&gt; Nobody wants a funky ship or a furry speced warrior.</p><p>Did you mean fury, or have people from Second Life had a hand in creating a very disturbing element for this game?  I blame the tribbles...</p></htmltext>
<tokenext>&gt; Nobody wants a funky ship or a furry speced warrior.Did you mean fury , or have people from Second Life had a hand in creating a very disturbing element for this game ?
I blame the tribbles.. .</tokentext>
<sentencetext>&gt; Nobody wants a funky ship or a furry speced warrior.Did you mean fury, or have people from Second Life had a hand in creating a very disturbing element for this game?
I blame the tribbles...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30740956</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30742238</id>
	<title>Re:PvP question...</title>
	<author>kalirion</author>
	<datestamp>1263288300000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>You're thinking of the original series.  Starting with TNG, getting a red shirt is a promotion.</p></htmltext>
<tokenext>You 're thinking of the original series .
Starting with TNG , getting a red shirt is a promotion .</tokentext>
<sentencetext>You're thinking of the original series.
Starting with TNG, getting a red shirt is a promotion.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30741246</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30741584</id>
	<title>Re:PvP question...</title>
	<author>cptnapalm</author>
	<datestamp>1263328380000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Good news!</p><p>It is time to beam down to the planet.</p><p>You will be an integral part of the away team where you will play a pivotal roll in the exciting conclusion to the mission.</p></htmltext>
<tokenext>Good news ! It is time to beam down to the planet.You will be an integral part of the away team where you will play a pivotal roll in the exciting conclusion to the mission .</tokentext>
<sentencetext>Good news!It is time to beam down to the planet.You will be an integral part of the away team where you will play a pivotal roll in the exciting conclusion to the mission.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30741246</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30815158</id>
	<title>Skill based progress  Level based</title>
	<author>Tristonian</author>
	<datestamp>1263824880000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Not sure how much this was discussed but I think most people should try the game even if it's only based on the fact that it's skill based and not level based. Just some other posters, I enjoyed skill based progress in MMO's like SWG (pre-cu). I'm not a fan of the engine used in the game at all. Mind you I haven't played much of the beta but my initial impression was that it looks promising. I actually dislike Star Trek but I'm a sucker for space combat. Like every MMO it will have it's launch day bugs and such but I'm definitely curious as to how the devs evolve this game.</htmltext>
<tokenext>Not sure how much this was discussed but I think most people should try the game even if it 's only based on the fact that it 's skill based and not level based .
Just some other posters , I enjoyed skill based progress in MMO 's like SWG ( pre-cu ) .
I 'm not a fan of the engine used in the game at all .
Mind you I have n't played much of the beta but my initial impression was that it looks promising .
I actually dislike Star Trek but I 'm a sucker for space combat .
Like every MMO it will have it 's launch day bugs and such but I 'm definitely curious as to how the devs evolve this game .</tokentext>
<sentencetext>Not sure how much this was discussed but I think most people should try the game even if it's only based on the fact that it's skill based and not level based.
Just some other posters, I enjoyed skill based progress in MMO's like SWG (pre-cu).
I'm not a fan of the engine used in the game at all.
Mind you I haven't played much of the beta but my initial impression was that it looks promising.
I actually dislike Star Trek but I'm a sucker for space combat.
Like every MMO it will have it's launch day bugs and such but I'm definitely curious as to how the devs evolve this game.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30745246</id>
	<title>Re:No thanks.</title>
	<author>WarlockD</author>
	<datestamp>1263303420000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Your right.  Blizzard really put the minimum standard for a good MMOG with all those innovations.</p><p>It makes me wonder though why other newer MMORG's don't even do these basic things?  I don't see any MMORGs with a plug in system and I think STO is the only "new" one coming out with a phasing system.  Its all right there.  Blizzard did ALL the work for everyone.  I think "no one does it right" is because the publishers don't want the game to last more than two years.</p><p>It really makes me wonder about Swtor.  They seem to be doing things right out of the box, but can anyone catch up anymore with WoW's 5 year head start:P</p></htmltext>
<tokenext>Your right .
Blizzard really put the minimum standard for a good MMOG with all those innovations.It makes me wonder though why other newer MMORG 's do n't even do these basic things ?
I do n't see any MMORGs with a plug in system and I think STO is the only " new " one coming out with a phasing system .
Its all right there .
Blizzard did ALL the work for everyone .
I think " no one does it right " is because the publishers do n't want the game to last more than two years.It really makes me wonder about Swtor .
They seem to be doing things right out of the box , but can anyone catch up anymore with WoW 's 5 year head start : P</tokentext>
<sentencetext>Your right.
Blizzard really put the minimum standard for a good MMOG with all those innovations.It makes me wonder though why other newer MMORG's don't even do these basic things?
I don't see any MMORGs with a plug in system and I think STO is the only "new" one coming out with a phasing system.
Its all right there.
Blizzard did ALL the work for everyone.
I think "no one does it right" is because the publishers don't want the game to last more than two years.It really makes me wonder about Swtor.
They seem to be doing things right out of the box, but can anyone catch up anymore with WoW's 5 year head start:P</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30743652</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30742620</id>
	<title>Re:That makes sense</title>
	<author>MakinBacon</author>
	<datestamp>1263290400000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>It was my understanding that all aliens speak English, even if they have had no contact with other civilizations.</htmltext>
<tokenext>It was my understanding that all aliens speak English , even if they have had no contact with other civilizations .</tokentext>
<sentencetext>It was my understanding that all aliens speak English, even if they have had no contact with other civilizations.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30740834</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30744230</id>
	<title>Re:Keep an open mind</title>
	<author>bckrispi</author>
	<datestamp>1263298020000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p>"more content later" is another way of saying "It's not done and may never be unless we maintain a certain level of subscriptions.</p></div></blockquote><p>

If you were putting your financial backing behind a new MMORPG, you'd be crazy <i>not</i> to do it this way.  You put out enough content to get the players to sign up and keep them busy and entertained for six months.  When they desire "more", and if the subscription revenue allows it, <i>then</i> you release more content to keep them interested.</p></div>
	</htmltext>
<tokenext>" more content later " is another way of saying " It 's not done and may never be unless we maintain a certain level of subscriptions .
If you were putting your financial backing behind a new MMORPG , you 'd be crazy not to do it this way .
You put out enough content to get the players to sign up and keep them busy and entertained for six months .
When they desire " more " , and if the subscription revenue allows it , then you release more content to keep them interested .</tokentext>
<sentencetext>"more content later" is another way of saying "It's not done and may never be unless we maintain a certain level of subscriptions.
If you were putting your financial backing behind a new MMORPG, you'd be crazy not to do it this way.
You put out enough content to get the players to sign up and keep them busy and entertained for six months.
When they desire "more", and if the subscription revenue allows it, then you release more content to keep them interested.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30740956</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30742778</id>
	<title>I already canceled</title>
	<author>Mekkah</author>
	<datestamp>1263291120000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext>If I wanted to play space games with the pewpew ships I would reenable my EVE account in one of the 10,000 e-mails I get from CCP telling me that their new expansions is amazing but hasn't solved the lag problem.

<br> <br>gg</htmltext>
<tokenext>If I wanted to play space games with the pewpew ships I would reenable my EVE account in one of the 10,000 e-mails I get from CCP telling me that their new expansions is amazing but has n't solved the lag problem .
gg</tokentext>
<sentencetext>If I wanted to play space games with the pewpew ships I would reenable my EVE account in one of the 10,000 e-mails I get from CCP telling me that their new expansions is amazing but hasn't solved the lag problem.
gg</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30740956</id>
	<title>Re:Keep an open mind</title>
	<author>FileNotFound</author>
	<datestamp>1263325860000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>4</modscore>
	<htmltext><p><div class="quote"><p>- It has been in development for almost 5 years, the team is completely different than Champions</p></div><p>Yes and no. The game WAS in development since 2004, but by a different company who went bankrupt and kept the code.<br>Cryptic took over in 2008, without the code but with the license and art.</p><p><div class="quote"><p>- Character animation looks pretty good to me, but what a minor thing to complain about.  It'll get better over time too.  I could personally care less if it uses ASCII graphics, as long as the gameplay is solid</p></div><p>The animations are terrible. Even Everquest animation was less ugly. The gameplay is certainly not good enough to make up for the graphics.</p><p><div class="quote"><p>- Klingon faction is currently mostly PVP -- they want to add more content later.  Big deal!  In fact, some players will like this.</p></div><p>"more content later" is another way of saying "It's not done and may never be unless we maintain a certain level of subscriptions. Which they will not.</p><p><div class="quote"><p>- There's a lot more going on than just tank / healer / etc.  You can equip modules in any way you want to give your ship a versatile configuration.  Seam with team members for away missions.  It may not be the most revolutionary game around but, it does do something different.  I for one look forward to trying out the strategic space combat.</p></div><p>In short, you can solo. But in a team you're still going to be in a cookie cutter configuration, just like everyone else. Nobody wants a funky ship or a furry speced warrior.</p><p><div class="quote"><p>- It's only microtransaction in the same way that WoW is.  You can buy items that don't really affect the gameplay.<br>- Initial reviews and impressions are much more positive than with Cryptic's previous offerings.<nobr> <wbr></nobr>.</p></div><p>Which isn't saying much really...</p><p><div class="quote"><p>Who knows, maybe it will suck, maybe it won't.  We don't know yet.</p></div><p>No. We don't know yet, but the outlook isn't all that good and the past products do not create much goodwill for the developer.</p></div>
	</htmltext>
<tokenext>- It has been in development for almost 5 years , the team is completely different than ChampionsYes and no .
The game WAS in development since 2004 , but by a different company who went bankrupt and kept the code.Cryptic took over in 2008 , without the code but with the license and art.- Character animation looks pretty good to me , but what a minor thing to complain about .
It 'll get better over time too .
I could personally care less if it uses ASCII graphics , as long as the gameplay is solidThe animations are terrible .
Even Everquest animation was less ugly .
The gameplay is certainly not good enough to make up for the graphics.- Klingon faction is currently mostly PVP -- they want to add more content later .
Big deal !
In fact , some players will like this .
" more content later " is another way of saying " It 's not done and may never be unless we maintain a certain level of subscriptions .
Which they will not.- There 's a lot more going on than just tank / healer / etc .
You can equip modules in any way you want to give your ship a versatile configuration .
Seam with team members for away missions .
It may not be the most revolutionary game around but , it does do something different .
I for one look forward to trying out the strategic space combat.In short , you can solo .
But in a team you 're still going to be in a cookie cutter configuration , just like everyone else .
Nobody wants a funky ship or a furry speced warrior.- It 's only microtransaction in the same way that WoW is .
You can buy items that do n't really affect the gameplay.- Initial reviews and impressions are much more positive than with Cryptic 's previous offerings .
.Which is n't saying much really...Who knows , maybe it will suck , maybe it wo n't .
We do n't know yet.No .
We do n't know yet , but the outlook is n't all that good and the past products do not create much goodwill for the developer .</tokentext>
<sentencetext>- It has been in development for almost 5 years, the team is completely different than ChampionsYes and no.
The game WAS in development since 2004, but by a different company who went bankrupt and kept the code.Cryptic took over in 2008, without the code but with the license and art.- Character animation looks pretty good to me, but what a minor thing to complain about.
It'll get better over time too.
I could personally care less if it uses ASCII graphics, as long as the gameplay is solidThe animations are terrible.
Even Everquest animation was less ugly.
The gameplay is certainly not good enough to make up for the graphics.- Klingon faction is currently mostly PVP -- they want to add more content later.
Big deal!
In fact, some players will like this.
"more content later" is another way of saying "It's not done and may never be unless we maintain a certain level of subscriptions.
Which they will not.- There's a lot more going on than just tank / healer / etc.
You can equip modules in any way you want to give your ship a versatile configuration.
Seam with team members for away missions.
It may not be the most revolutionary game around but, it does do something different.
I for one look forward to trying out the strategic space combat.In short, you can solo.
But in a team you're still going to be in a cookie cutter configuration, just like everyone else.
Nobody wants a funky ship or a furry speced warrior.- It's only microtransaction in the same way that WoW is.
You can buy items that don't really affect the gameplay.- Initial reviews and impressions are much more positive than with Cryptic's previous offerings.
.Which isn't saying much really...Who knows, maybe it will suck, maybe it won't.
We don't know yet.No.
We don't know yet, but the outlook isn't all that good and the past products do not create much goodwill for the developer.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30740716</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30742362</id>
	<title>Re:Why old Star Trek?</title>
	<author>rgviza</author>
	<datestamp>1263288900000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Where have you been? Time-line jumping is all the rage! I think it started with SWG in 2004, where you had a universe full of jedi during the timeline between Episode IV and Episode V, when canon says there were 2 jedi and 2 sith. This promises to be a SWG repeat of canon breaking buggy assed grindfest fun!</p><p>If you really care about Star Trek, run from this game as fast as you can. I'm sure it will be enough to make a Vulcan cry.</p><p>When I read that one of the new player mobs were borg, and your "mission" is to kill x number of them like kobolds in DDO, I almost snorted hot coffee out of my nose.</p><p>World of Star Trek? No thanks! This is nothing but opportunism riding the coattails of a successful movie. If they wanted to make a seriously good game it would take longer than 18 months. This game will last less time than it took to get it into beta. Either that or it will be on life support after a year, then it will be rehashed into a new game, in a doomed attempt to save it, and it will suck even more. I can already see the writing on the wall...</p><p>What a shame. Unfortunately games based on entertainment franchises usually suck.</p></htmltext>
<tokenext>Where have you been ?
Time-line jumping is all the rage !
I think it started with SWG in 2004 , where you had a universe full of jedi during the timeline between Episode IV and Episode V , when canon says there were 2 jedi and 2 sith .
This promises to be a SWG repeat of canon breaking buggy assed grindfest fun ! If you really care about Star Trek , run from this game as fast as you can .
I 'm sure it will be enough to make a Vulcan cry.When I read that one of the new player mobs were borg , and your " mission " is to kill x number of them like kobolds in DDO , I almost snorted hot coffee out of my nose.World of Star Trek ?
No thanks !
This is nothing but opportunism riding the coattails of a successful movie .
If they wanted to make a seriously good game it would take longer than 18 months .
This game will last less time than it took to get it into beta .
Either that or it will be on life support after a year , then it will be rehashed into a new game , in a doomed attempt to save it , and it will suck even more .
I can already see the writing on the wall...What a shame .
Unfortunately games based on entertainment franchises usually suck .</tokentext>
<sentencetext>Where have you been?
Time-line jumping is all the rage!
I think it started with SWG in 2004, where you had a universe full of jedi during the timeline between Episode IV and Episode V, when canon says there were 2 jedi and 2 sith.
This promises to be a SWG repeat of canon breaking buggy assed grindfest fun!If you really care about Star Trek, run from this game as fast as you can.
I'm sure it will be enough to make a Vulcan cry.When I read that one of the new player mobs were borg, and your "mission" is to kill x number of them like kobolds in DDO, I almost snorted hot coffee out of my nose.World of Star Trek?
No thanks!
This is nothing but opportunism riding the coattails of a successful movie.
If they wanted to make a seriously good game it would take longer than 18 months.
This game will last less time than it took to get it into beta.
Either that or it will be on life support after a year, then it will be rehashed into a new game, in a doomed attempt to save it, and it will suck even more.
I can already see the writing on the wall...What a shame.
Unfortunately games based on entertainment franchises usually suck.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30741210</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30740820</id>
	<title>finally i can live out my dream</title>
	<author>Anonymous</author>
	<datestamp>1263325320000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>as a crewmember aboard the starship enterprise, boldly going where no one has gone before, standing at attention and furthering discovery for years and years in my sharp new red uniform.</htmltext>
<tokenext>as a crewmember aboard the starship enterprise , boldly going where no one has gone before , standing at attention and furthering discovery for years and years in my sharp new red uniform .</tokentext>
<sentencetext>as a crewmember aboard the starship enterprise, boldly going where no one has gone before, standing at attention and furthering discovery for years and years in my sharp new red uniform.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30740442</id>
	<title>Re:Level based or skill based?</title>
	<author>SomeJoel</author>
	<datestamp>1263323940000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>"You must be level 20 to use this phaser".</p>  </div><p>Well that makes sense. Starter phasers only have stun and kill, but you have to be moderately experienced to be able to properly wield additional level 20 phaser settings: intimidate, humiliate and irradiate.</p></div>
	</htmltext>
<tokenext>" You must be level 20 to use this phaser " .
Well that makes sense .
Starter phasers only have stun and kill , but you have to be moderately experienced to be able to properly wield additional level 20 phaser settings : intimidate , humiliate and irradiate .</tokentext>
<sentencetext>"You must be level 20 to use this phaser".
Well that makes sense.
Starter phasers only have stun and kill, but you have to be moderately experienced to be able to properly wield additional level 20 phaser settings: intimidate, humiliate and irradiate.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30740372</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30740578</id>
	<title>Wait a sec</title>
	<author>marto</author>
	<datestamp>1263324360000</datestamp>
	<modclass>Flamebait</modclass>
	<modscore>0</modscore>
	<htmltext><p>No Linux version? Even Second Life has a Linux version.</p><p>DaHjaj 'oH QaQ jaj vaD chaH Daq Hegh!</p></htmltext>
<tokenext>No Linux version ?
Even Second Life has a Linux version.DaHjaj 'oH QaQ jaj vaD chaH Daq Hegh !</tokentext>
<sentencetext>No Linux version?
Even Second Life has a Linux version.DaHjaj 'oH QaQ jaj vaD chaH Daq Hegh!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30740358</id>
	<title>I thought they said this was in the new universe.</title>
	<author>Anonymous</author>
	<datestamp>1263323640000</datestamp>
	<modclass>Troll</modclass>
	<modscore>0</modscore>
	<htmltext>I remember them saying it was in the new continuity...</htmltext>
<tokenext>I remember them saying it was in the new continuity.. .</tokentext>
<sentencetext>I remember them saying it was in the new continuity...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30741524</id>
	<title>Re:Keep an open mind</title>
	<author>YourExperiment</author>
	<datestamp>1263328080000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>I could personally care less if it uses ASCII graphics</p></div><p>Yeah, me too, that would be horrible!</p></div>
	</htmltext>
<tokenext>I could personally care less if it uses ASCII graphicsYeah , me too , that would be horrible !</tokentext>
<sentencetext>I could personally care less if it uses ASCII graphicsYeah, me too, that would be horrible!
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30740716</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30748052</id>
	<title>Well I've played it and...</title>
	<author>CountBrass</author>
	<datestamp>1263373200000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>...not hugely impressed.</p><p>OK so you might forgive very frequent disconnections, login server being up and down like a whore's drawers and lots of lag (let's hope they have European servers and don't expect us to connect to a server on the west coast of the US when it goes live). It is a beta: although a late beta.</p><p>But.</p><p>The big problem is the basic design of the game.</p><p>*Everything* is instanced and they are tiny instances.</p><p>So game play is: 30 seconds running around, 30 seconds load screen, 5 seconds to select the only possible option, 30 seconds load screen. And so on and so on.</p><p>It's worse than the original EverQuest: at least there you only had load screens when moving between quite large areas. In STO the Admiral's office is an instance!</p><p>And one more thing.</p><p>This is very much the JJ Abrams school of Star Trek: sod any consistency with the last 40 years of Star Trek we can just make this shit up as we go along. Star Fleet captains get to invent their own uniforms, design their own ships hell they can even invent new races if they want to (they could even invent a new race, let's say humans with facial tatoos, and call them Romulans if they want. Oh wait, they did that last year).</p><p>So in summary this is "generic space game with lots of lag, lots of time spent watching the load and frequent disconnections" online.</p></htmltext>
<tokenext>...not hugely impressed.OK so you might forgive very frequent disconnections , login server being up and down like a whore 's drawers and lots of lag ( let 's hope they have European servers and do n't expect us to connect to a server on the west coast of the US when it goes live ) .
It is a beta : although a late beta.But.The big problem is the basic design of the game .
* Everything * is instanced and they are tiny instances.So game play is : 30 seconds running around , 30 seconds load screen , 5 seconds to select the only possible option , 30 seconds load screen .
And so on and so on.It 's worse than the original EverQuest : at least there you only had load screens when moving between quite large areas .
In STO the Admiral 's office is an instance ! And one more thing.This is very much the JJ Abrams school of Star Trek : sod any consistency with the last 40 years of Star Trek we can just make this shit up as we go along .
Star Fleet captains get to invent their own uniforms , design their own ships hell they can even invent new races if they want to ( they could even invent a new race , let 's say humans with facial tatoos , and call them Romulans if they want .
Oh wait , they did that last year ) .So in summary this is " generic space game with lots of lag , lots of time spent watching the load and frequent disconnections " online .</tokentext>
<sentencetext>...not hugely impressed.OK so you might forgive very frequent disconnections, login server being up and down like a whore's drawers and lots of lag (let's hope they have European servers and don't expect us to connect to a server on the west coast of the US when it goes live).
It is a beta: although a late beta.But.The big problem is the basic design of the game.
*Everything* is instanced and they are tiny instances.So game play is: 30 seconds running around, 30 seconds load screen, 5 seconds to select the only possible option, 30 seconds load screen.
And so on and so on.It's worse than the original EverQuest: at least there you only had load screens when moving between quite large areas.
In STO the Admiral's office is an instance!And one more thing.This is very much the JJ Abrams school of Star Trek: sod any consistency with the last 40 years of Star Trek we can just make this shit up as we go along.
Star Fleet captains get to invent their own uniforms, design their own ships hell they can even invent new races if they want to (they could even invent a new race, let's say humans with facial tatoos, and call them Romulans if they want.
Oh wait, they did that last year).So in summary this is "generic space game with lots of lag, lots of time spent watching the load and frequent disconnections" online.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30741902</id>
	<title>Re:Keep an open mind</title>
	<author>artemis67</author>
	<datestamp>1263329880000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>"more content later" is another way of saying "It's not done and may never be unless we maintain a certain level of subscriptions. Which they will not.</p></div><p>It seems to me that every MMORPG has been released with the promise of "more content later". I've only started playing WoW in the last six months, but my guild leader has played since day 1, and as we are running around doing quests and dungeons, he's telling us how much has changed since launch, and it's quite a bit.</p><p>I think the challenge for new MMORPG releases is to keep most folks from hitting endgame within the first six months, lest the game get a reputation of being "too easy". By the end of the year, they will have added new missions and areas, and nerfed the difficulty of a lot of things.</p></div>
	</htmltext>
<tokenext>" more content later " is another way of saying " It 's not done and may never be unless we maintain a certain level of subscriptions .
Which they will not.It seems to me that every MMORPG has been released with the promise of " more content later " .
I 've only started playing WoW in the last six months , but my guild leader has played since day 1 , and as we are running around doing quests and dungeons , he 's telling us how much has changed since launch , and it 's quite a bit.I think the challenge for new MMORPG releases is to keep most folks from hitting endgame within the first six months , lest the game get a reputation of being " too easy " .
By the end of the year , they will have added new missions and areas , and nerfed the difficulty of a lot of things .</tokentext>
<sentencetext>"more content later" is another way of saying "It's not done and may never be unless we maintain a certain level of subscriptions.
Which they will not.It seems to me that every MMORPG has been released with the promise of "more content later".
I've only started playing WoW in the last six months, but my guild leader has played since day 1, and as we are running around doing quests and dungeons, he's telling us how much has changed since launch, and it's quite a bit.I think the challenge for new MMORPG releases is to keep most folks from hitting endgame within the first six months, lest the game get a reputation of being "too easy".
By the end of the year, they will have added new missions and areas, and nerfed the difficulty of a lot of things.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30740956</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30742382</id>
	<title>Shame on us</title>
	<author>phirewind</author>
	<datestamp>1263289080000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I want to like this game, I want it to be great, but shame on anybody who participates in this beta, or pre-orders this game.  Less than a subscription period away from launching, and they haven't even announced the subscription model yet.   There is talk that $15/mo time cards have been seen at a GameStop retail store that wasn't supposed to shelve them yet, but the amount is not the issue.  It's the fact that they excpect us to NOT EVEN CARE how much it costs.  We don't deserve to know.  We are but red-shirts paying taxes to the almighty captains and should be glad for the opportunity to die in their service.  While fighting level 1 BORG?!?!?  Screw that.  I'll be playing Global Agenda for the slow-but-acceptable action and Aion for the omg-it-makes-sense-for-me subscription model.  Call me when you care about the franchise and have some modicum of respect for the fanbase.</htmltext>
<tokenext>I want to like this game , I want it to be great , but shame on anybody who participates in this beta , or pre-orders this game .
Less than a subscription period away from launching , and they have n't even announced the subscription model yet .
There is talk that $ 15/mo time cards have been seen at a GameStop retail store that was n't supposed to shelve them yet , but the amount is not the issue .
It 's the fact that they excpect us to NOT EVEN CARE how much it costs .
We do n't deserve to know .
We are but red-shirts paying taxes to the almighty captains and should be glad for the opportunity to die in their service .
While fighting level 1 BORG ? ! ? ! ?
Screw that .
I 'll be playing Global Agenda for the slow-but-acceptable action and Aion for the omg-it-makes-sense-for-me subscription model .
Call me when you care about the franchise and have some modicum of respect for the fanbase .</tokentext>
<sentencetext>I want to like this game, I want it to be great, but shame on anybody who participates in this beta, or pre-orders this game.
Less than a subscription period away from launching, and they haven't even announced the subscription model yet.
There is talk that $15/mo time cards have been seen at a GameStop retail store that wasn't supposed to shelve them yet, but the amount is not the issue.
It's the fact that they excpect us to NOT EVEN CARE how much it costs.
We don't deserve to know.
We are but red-shirts paying taxes to the almighty captains and should be glad for the opportunity to die in their service.
While fighting level 1 BORG?!?!?
Screw that.
I'll be playing Global Agenda for the slow-but-acceptable action and Aion for the omg-it-makes-sense-for-me subscription model.
Call me when you care about the franchise and have some modicum of respect for the fanbase.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30874366</id>
	<title>Re:My Beta Impressions</title>
	<author>Anonymous</author>
	<datestamp>1264256040000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I think you nailed it.  I suspect this game will do well because the movie last May did well.</p><p>I think a good 9/10 of the whining here are EvE players that realize all the newbs they grief will leave.  Actually I suspect EvE will take a big hit in terms of players.  After all, there's number of EvE players that play EvE not because they really like the game, but because its the only game in town.  A good number of these will move, so I suspect that's why these guys are whining...</p></htmltext>
<tokenext>I think you nailed it .
I suspect this game will do well because the movie last May did well.I think a good 9/10 of the whining here are EvE players that realize all the newbs they grief will leave .
Actually I suspect EvE will take a big hit in terms of players .
After all , there 's number of EvE players that play EvE not because they really like the game , but because its the only game in town .
A good number of these will move , so I suspect that 's why these guys are whining.. .</tokentext>
<sentencetext>I think you nailed it.
I suspect this game will do well because the movie last May did well.I think a good 9/10 of the whining here are EvE players that realize all the newbs they grief will leave.
Actually I suspect EvE will take a big hit in terms of players.
After all, there's number of EvE players that play EvE not because they really like the game, but because its the only game in town.
A good number of these will move, so I suspect that's why these guys are whining...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30743494</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30740870</id>
	<title>Already a disappointment</title>
	<author>Max(10)</author>
	<datestamp>1263325500000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>1</modscore>
	<htmltext><p>Cryptic live up to their name, I searched their site in vain for <a href="http://en.wikipedia.org/wiki/Star\_Trek\_Online" title="wikipedia.org" rel="nofollow">this</a> [wikipedia.org]:</p><p><div class="quote"><p>Cryptic has announced that they will release a Windows version of STO, and a possible console version also. During the August 10 Las Vegas conference, Cryptic announced that there would be <b>neither Linux nor Mac versions for the original launch</b>, though they did not rule out the possibility of later port releases.</p></div><p>They were just trying not to infuriate the <a href="http://memory-alpha.org/en/wiki/Fek'lhr" title="memory-alpha.org" rel="nofollow">Fek'lhr</a> [memory-alpha.org] worshiping Linux fans, but the truth is that they will never release a Linux or Mac version of STO. After watching the trailers and finding out that there would be no Linux or Mac versions, <a href="http://www.youtube.com/watch?v=Gs33sTLGOIg" title="youtube.com" rel="nofollow">Captain Picard decided to share his feelings about STO</a> [youtube.com].</p></div>
	</htmltext>
<tokenext>Cryptic live up to their name , I searched their site in vain for this [ wikipedia.org ] : Cryptic has announced that they will release a Windows version of STO , and a possible console version also .
During the August 10 Las Vegas conference , Cryptic announced that there would be neither Linux nor Mac versions for the original launch , though they did not rule out the possibility of later port releases.They were just trying not to infuriate the Fek'lhr [ memory-alpha.org ] worshiping Linux fans , but the truth is that they will never release a Linux or Mac version of STO .
After watching the trailers and finding out that there would be no Linux or Mac versions , Captain Picard decided to share his feelings about STO [ youtube.com ] .</tokentext>
<sentencetext>Cryptic live up to their name, I searched their site in vain for this [wikipedia.org]:Cryptic has announced that they will release a Windows version of STO, and a possible console version also.
During the August 10 Las Vegas conference, Cryptic announced that there would be neither Linux nor Mac versions for the original launch, though they did not rule out the possibility of later port releases.They were just trying not to infuriate the Fek'lhr [memory-alpha.org] worshiping Linux fans, but the truth is that they will never release a Linux or Mac version of STO.
After watching the trailers and finding out that there would be no Linux or Mac versions, Captain Picard decided to share his feelings about STO [youtube.com].
	</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30740982</id>
	<title>Re:No thanks.</title>
	<author>WarlockD</author>
	<datestamp>1263325980000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>Been in the closed beta for a bit. You need a proper interface now a days.</p><p>Might play it more now, but the PvP has been a long time coming and I am not sure how fun it will be.  I haven't been able to even get high enough to play Klingon with only 3 hour play sessions, twice a week.</p><p>Then its the way its set up.  Ok I understand its an MMO, but it doesn't seem like the group abilities or classes are well balanced.  Going in its hard to understand how one class helps another and all the ground fights seem to be "everyone shoot as fast as you can" kind of situations.  Its not even a good "trinity"  You have to make you ship do all three if you want to do any of the missions.  Case in point for the ground missions where your given a bunch of red shirts if you don't have enough named crew.  I have to start out as a tank type and get a science officer as I just can't get the AI to tank properly.  Without a threat/dps plug in, I am not even sure if my weapons are doing as well as they should.</p><p>That's the crux of the matter now a days.  In WoW I can get the Recount plug-in and Omen to figure out if one build works better than another.  They built their interface, from day one, to be as configurable as possible.  But in STO?  They spent months telling use "The interface is the last to get developed"  Really?  Most of WoW's innovations came FROM the community of plug-in's.  I cannot imaging playing wow without a raid grid let alone without recount.  With the current interface STO has, I can't see managing more than 10 players reliably.  As it is now, most "group" missions are free for all's anyway.</p><p>Its just, I kind of gave up most of the way in the beta.  It was hard just playing maybe 6 hours a week.  Then you go to the forms and see all the people wining about how its either not good enough or that its a wow/CO clone without giving any kind of true comparison.  Sure your the captain of a star ship, but it also feels constrained somehow.</p><p>The new 3.3 patch from WoW comes out, it became fun to PLAY it.  After 4 hours I finally have an 80 and doing high level stuff now.  I never have to hunt for a group for heroics, no more being dropped because I can only do 2k DPS just because I am starting.  I bet they will be setting up raids with this system at some point as well.  Heck, even though I play Blackrock ALL THE FREAKING TIME on my 51 pally, at least I can GO there.  I always skip it because I could never find groups for it.</p><p>STO have been arguing for the last 6 months about how "the interface is the last to be implemented"  That kind of thinking is the reason most people get turned off in the first week of a MMO:P</p></htmltext>
<tokenext>Been in the closed beta for a bit .
You need a proper interface now a days.Might play it more now , but the PvP has been a long time coming and I am not sure how fun it will be .
I have n't been able to even get high enough to play Klingon with only 3 hour play sessions , twice a week.Then its the way its set up .
Ok I understand its an MMO , but it does n't seem like the group abilities or classes are well balanced .
Going in its hard to understand how one class helps another and all the ground fights seem to be " everyone shoot as fast as you can " kind of situations .
Its not even a good " trinity " You have to make you ship do all three if you want to do any of the missions .
Case in point for the ground missions where your given a bunch of red shirts if you do n't have enough named crew .
I have to start out as a tank type and get a science officer as I just ca n't get the AI to tank properly .
Without a threat/dps plug in , I am not even sure if my weapons are doing as well as they should.That 's the crux of the matter now a days .
In WoW I can get the Recount plug-in and Omen to figure out if one build works better than another .
They built their interface , from day one , to be as configurable as possible .
But in STO ?
They spent months telling use " The interface is the last to get developed " Really ?
Most of WoW 's innovations came FROM the community of plug-in 's .
I can not imaging playing wow without a raid grid let alone without recount .
With the current interface STO has , I ca n't see managing more than 10 players reliably .
As it is now , most " group " missions are free for all 's anyway.Its just , I kind of gave up most of the way in the beta .
It was hard just playing maybe 6 hours a week .
Then you go to the forms and see all the people wining about how its either not good enough or that its a wow/CO clone without giving any kind of true comparison .
Sure your the captain of a star ship , but it also feels constrained somehow.The new 3.3 patch from WoW comes out , it became fun to PLAY it .
After 4 hours I finally have an 80 and doing high level stuff now .
I never have to hunt for a group for heroics , no more being dropped because I can only do 2k DPS just because I am starting .
I bet they will be setting up raids with this system at some point as well .
Heck , even though I play Blackrock ALL THE FREAKING TIME on my 51 pally , at least I can GO there .
I always skip it because I could never find groups for it.STO have been arguing for the last 6 months about how " the interface is the last to be implemented " That kind of thinking is the reason most people get turned off in the first week of a MMO : P</tokentext>
<sentencetext>Been in the closed beta for a bit.
You need a proper interface now a days.Might play it more now, but the PvP has been a long time coming and I am not sure how fun it will be.
I haven't been able to even get high enough to play Klingon with only 3 hour play sessions, twice a week.Then its the way its set up.
Ok I understand its an MMO, but it doesn't seem like the group abilities or classes are well balanced.
Going in its hard to understand how one class helps another and all the ground fights seem to be "everyone shoot as fast as you can" kind of situations.
Its not even a good "trinity"  You have to make you ship do all three if you want to do any of the missions.
Case in point for the ground missions where your given a bunch of red shirts if you don't have enough named crew.
I have to start out as a tank type and get a science officer as I just can't get the AI to tank properly.
Without a threat/dps plug in, I am not even sure if my weapons are doing as well as they should.That's the crux of the matter now a days.
In WoW I can get the Recount plug-in and Omen to figure out if one build works better than another.
They built their interface, from day one, to be as configurable as possible.
But in STO?
They spent months telling use "The interface is the last to get developed"  Really?
Most of WoW's innovations came FROM the community of plug-in's.
I cannot imaging playing wow without a raid grid let alone without recount.
With the current interface STO has, I can't see managing more than 10 players reliably.
As it is now, most "group" missions are free for all's anyway.Its just, I kind of gave up most of the way in the beta.
It was hard just playing maybe 6 hours a week.
Then you go to the forms and see all the people wining about how its either not good enough or that its a wow/CO clone without giving any kind of true comparison.
Sure your the captain of a star ship, but it also feels constrained somehow.The new 3.3 patch from WoW comes out, it became fun to PLAY it.
After 4 hours I finally have an 80 and doing high level stuff now.
I never have to hunt for a group for heroics, no more being dropped because I can only do 2k DPS just because I am starting.
I bet they will be setting up raids with this system at some point as well.
Heck, even though I play Blackrock ALL THE FREAKING TIME on my 51 pally, at least I can GO there.
I always skip it because I could never find groups for it.STO have been arguing for the last 6 months about how "the interface is the last to be implemented"  That kind of thinking is the reason most people get turned off in the first week of a MMO:P</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30740396</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30775608</id>
	<title>Re:Keep an open mind</title>
	<author>Syberghost</author>
	<datestamp>1263494040000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Actually, PE did license some of their code out; to Bioware, who's using it in Star Wars: The Old Republic.  All Cryptic got from them was some concept art, which they did use.</p></htmltext>
<tokenext>Actually , PE did license some of their code out ; to Bioware , who 's using it in Star Wars : The Old Republic .
All Cryptic got from them was some concept art , which they did use .</tokentext>
<sentencetext>Actually, PE did license some of their code out; to Bioware, who's using it in Star Wars: The Old Republic.
All Cryptic got from them was some concept art, which they did use.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30740956</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30741246</id>
	<title>PvP question...</title>
	<author>end15</author>
	<datestamp>1263327060000</datestamp>
	<modclass>Funny</modclass>
	<modscore>5</modscore>
	<htmltext>Every time I turn my PvP status to "on" my shirt turns red...  What's the deal?</htmltext>
<tokenext>Every time I turn my PvP status to " on " my shirt turns red... What 's the deal ?</tokentext>
<sentencetext>Every time I turn my PvP status to "on" my shirt turns red...  What's the deal?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30740474</id>
	<title>A Quote from the "General Gameplay" FAQ</title>
	<author>RobotRunAmok</author>
	<datestamp>1263324000000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>4</modscore>
	<htmltext><p>"Where possible, the game will provide non-violent ways to resolve conflicts."</p><p>So in other words, this is Picard-style Star Trek.  You Kirk-style players can stay logged into Eve.</p></htmltext>
<tokenext>" Where possible , the game will provide non-violent ways to resolve conflicts .
" So in other words , this is Picard-style Star Trek .
You Kirk-style players can stay logged into Eve .</tokentext>
<sentencetext>"Where possible, the game will provide non-violent ways to resolve conflicts.
"So in other words, this is Picard-style Star Trek.
You Kirk-style players can stay logged into Eve.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30741808</id>
	<title>it would be nice to play</title>
	<author>Anonymous</author>
	<datestamp>1263329400000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>but now servers tend to kick you out dozens of times per hour due connection probs or when maps are full. Aye, is it like 20 ppl per map and that's it? I know, it's beta etc. but constant drop outs and full maps prevents even getting exited what the game can offer. With closed beta it was working quite well. Now with hordes of new players playability went down to drain. Givin' it a chance, though.. but not until tomorrow.</p></htmltext>
<tokenext>but now servers tend to kick you out dozens of times per hour due connection probs or when maps are full .
Aye , is it like 20 ppl per map and that 's it ?
I know , it 's beta etc .
but constant drop outs and full maps prevents even getting exited what the game can offer .
With closed beta it was working quite well .
Now with hordes of new players playability went down to drain .
Givin ' it a chance , though.. but not until tomorrow .</tokentext>
<sentencetext>but now servers tend to kick you out dozens of times per hour due connection probs or when maps are full.
Aye, is it like 20 ppl per map and that's it?
I know, it's beta etc.
but constant drop outs and full maps prevents even getting exited what the game can offer.
With closed beta it was working quite well.
Now with hordes of new players playability went down to drain.
Givin' it a chance, though.. but not until tomorrow.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30744658</id>
	<title>You're all missing the crux</title>
	<author>Anonymous</author>
	<datestamp>1263300180000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Game play mechanics<br>Graphics<br>PvE vs PvP<br>Solo vs Group play<br>blah blah blah...</p><p>What we need to know is how naked can we make one of those green skined women and where is the most popular replicator in the largest space dock that we can<nobr> <wbr></nobr>/dance for some gold pressed latinum</p></htmltext>
<tokenext>Game play mechanicsGraphicsPvE vs PvPSolo vs Group playblah blah blah...What we need to know is how naked can we make one of those green skined women and where is the most popular replicator in the largest space dock that we can /dance for some gold pressed latinum</tokentext>
<sentencetext>Game play mechanicsGraphicsPvE vs PvPSolo vs Group playblah blah blah...What we need to know is how naked can we make one of those green skined women and where is the most popular replicator in the largest space dock that we can /dance for some gold pressed latinum</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30743620</id>
	<title>Re:Keep an open mind</title>
	<author>Archimonde</author>
	<datestamp>1263295080000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Character animation looks pretty good to me, but what a minor thing to complain about. It'll get better over time too.</p></div><p>I just can't agree with the second sentence. Take WoW for example. Of course it was tweaked thousand times, but huge building blocks of the game world didn't change a bit 4 years after even if they were broken or just hastily put together at launch. The only thing they did change was for things people were absolutely screaming about and that was usually class balance, some itemization, nerfing dungeons etc. They did put a lot of *new* stuff, but it is my observation that they didn't put much effort in improving stuff that is already there.</p></div>
	</htmltext>
<tokenext>Character animation looks pretty good to me , but what a minor thing to complain about .
It 'll get better over time too.I just ca n't agree with the second sentence .
Take WoW for example .
Of course it was tweaked thousand times , but huge building blocks of the game world did n't change a bit 4 years after even if they were broken or just hastily put together at launch .
The only thing they did change was for things people were absolutely screaming about and that was usually class balance , some itemization , nerfing dungeons etc .
They did put a lot of * new * stuff , but it is my observation that they did n't put much effort in improving stuff that is already there .</tokentext>
<sentencetext>Character animation looks pretty good to me, but what a minor thing to complain about.
It'll get better over time too.I just can't agree with the second sentence.
Take WoW for example.
Of course it was tweaked thousand times, but huge building blocks of the game world didn't change a bit 4 years after even if they were broken or just hastily put together at launch.
The only thing they did change was for things people were absolutely screaming about and that was usually class balance, some itemization, nerfing dungeons etc.
They did put a lot of *new* stuff, but it is my observation that they didn't put much effort in improving stuff that is already there.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30740716</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30740918</id>
	<title>"open" != "free"</title>
	<author>KingSkippus</author>
	<datestamp>1263325740000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext><p>An "open" beta means that you have the means by which to join the beta without them selecting you.  It doesn't mean that it's necessarily free.  It is as opposed to a "closed" beta which means that you can only join by their specific invitation, and that it is entirely likely that no matter how badly you want to join or how much money you have to spend (well, barring buying the entire company), you won't be able to get in.</p><p>If you have learned <i>anything</i> from the open source movement, it should be that "open" != "free."  You can be charged for open source software, just as not all software that is free (as in beer) is open source.</p></htmltext>
<tokenext>An " open " beta means that you have the means by which to join the beta without them selecting you .
It does n't mean that it 's necessarily free .
It is as opposed to a " closed " beta which means that you can only join by their specific invitation , and that it is entirely likely that no matter how badly you want to join or how much money you have to spend ( well , barring buying the entire company ) , you wo n't be able to get in.If you have learned anything from the open source movement , it should be that " open " ! = " free .
" You can be charged for open source software , just as not all software that is free ( as in beer ) is open source .</tokentext>
<sentencetext>An "open" beta means that you have the means by which to join the beta without them selecting you.
It doesn't mean that it's necessarily free.
It is as opposed to a "closed" beta which means that you can only join by their specific invitation, and that it is entirely likely that no matter how badly you want to join or how much money you have to spend (well, barring buying the entire company), you won't be able to get in.If you have learned anything from the open source movement, it should be that "open" != "free.
"  You can be charged for open source software, just as not all software that is free (as in beer) is open source.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30740658</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30748136</id>
	<title>Re:Keep an open mind</title>
	<author>Anonymous</author>
	<datestamp>1263374280000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p><div class="quote"><p>- It has been in development for almost 5 years, the team is completely different than Champions</p></div><p>Yes and no. The game WAS in development since 2004, but by a different company who went bankrupt and kept the code.<br>Cryptic took over in 2008, without the code but with the license and art.</p><p><div class="quote"><p>- Character animation looks pretty good to me, but what a minor thing to complain about.  It'll get better over time too.  I could personally care less if it uses ASCII graphics, as long as the gameplay is solid</p></div><p>The animations are terrible. Even Everquest animation was less ugly. The gameplay is certainly not good enough to make up for the graphics.</p><p><div class="quote"><p>- Klingon faction is currently mostly PVP -- they want to add more content later.  Big deal!  In fact, some players will like this.</p></div><p>"more content later" is another way of saying "It's not done and may never be unless we maintain a certain level of subscriptions. Which they will not.</p><p><div class="quote"><p>- There's a lot more going on than just tank / healer / etc.  You can equip modules in any way you want to give your ship a versatile configuration.  Seam with team members for away missions.  It may not be the most revolutionary game around but, it does do something different.  I for one look forward to trying out the strategic space combat.</p></div><p>In short, you can solo. But in a team you're still going to be in a cookie cutter configuration, just like everyone else. Nobody wants a funky ship or a furry speced warrior.</p><p><div class="quote"><p>- It's only microtransaction in the same way that WoW is.  You can buy items that don't really affect the gameplay.<br>- Initial reviews and impressions are much more positive than with Cryptic's previous offerings.<nobr> <wbr></nobr>.</p></div><p>Which isn't saying much really...</p><p><div class="quote"><p>Who knows, maybe it will suck, maybe it won't.  We don't know yet.</p></div><p>No. We don't know yet, but the outlook isn't all that good and the past products do not create much goodwill for the developer.</p></div><p>I doubt you've even tried out the game...</p><p>I'm testing it since closed beta and so far it's been a lot of fun. There is a tank/ healer/ dps/ buffer/ debuffer set up yes but you try coming up with a new system of defining different roles then. I think it's worked out very well and so far the system is fun and enticing.</p><p>Regarding a cookie cutter configuration, it's all up to personal preference. You have a couple of basic choices but far better would be that with fleet action you adept your builds to compliment each other. One person could be heavily focussing on beam damage while another specializes in the torpedoes or mines, that way you can cut down enemies faster.</p><p>Regarding Klingon content, I've only tried them out for a little bit so far, but I've seen mid level Klingons run around as well (Federation players were perhaps slightly higher leveled but not by much), so it's not like it's impossible to level up Klingons. If you really don't want to pvp you can also level up by use of the Genesis content and just explore the galaxy instead.<br>Klingons can use some more tweaking, especially when you first start on your ship but that's what the beta is for, to work out the bugs.</p><p>So far I'm impressed with the work that's done on the game and it really gives a Star Trek feel when playing the game. It's impossible to make such a game and include everybodies wishes in it, but Cryptic managed to capture the most important points and will work on adding more content later.</p></div>
	</htmltext>
<tokenext>- It has been in development for almost 5 years , the team is completely different than ChampionsYes and no .
The game WAS in development since 2004 , but by a different company who went bankrupt and kept the code.Cryptic took over in 2008 , without the code but with the license and art.- Character animation looks pretty good to me , but what a minor thing to complain about .
It 'll get better over time too .
I could personally care less if it uses ASCII graphics , as long as the gameplay is solidThe animations are terrible .
Even Everquest animation was less ugly .
The gameplay is certainly not good enough to make up for the graphics.- Klingon faction is currently mostly PVP -- they want to add more content later .
Big deal !
In fact , some players will like this .
" more content later " is another way of saying " It 's not done and may never be unless we maintain a certain level of subscriptions .
Which they will not.- There 's a lot more going on than just tank / healer / etc .
You can equip modules in any way you want to give your ship a versatile configuration .
Seam with team members for away missions .
It may not be the most revolutionary game around but , it does do something different .
I for one look forward to trying out the strategic space combat.In short , you can solo .
But in a team you 're still going to be in a cookie cutter configuration , just like everyone else .
Nobody wants a funky ship or a furry speced warrior.- It 's only microtransaction in the same way that WoW is .
You can buy items that do n't really affect the gameplay.- Initial reviews and impressions are much more positive than with Cryptic 's previous offerings .
.Which is n't saying much really...Who knows , maybe it will suck , maybe it wo n't .
We do n't know yet.No .
We do n't know yet , but the outlook is n't all that good and the past products do not create much goodwill for the developer.I doubt you 've even tried out the game...I 'm testing it since closed beta and so far it 's been a lot of fun .
There is a tank/ healer/ dps/ buffer/ debuffer set up yes but you try coming up with a new system of defining different roles then .
I think it 's worked out very well and so far the system is fun and enticing.Regarding a cookie cutter configuration , it 's all up to personal preference .
You have a couple of basic choices but far better would be that with fleet action you adept your builds to compliment each other .
One person could be heavily focussing on beam damage while another specializes in the torpedoes or mines , that way you can cut down enemies faster.Regarding Klingon content , I 've only tried them out for a little bit so far , but I 've seen mid level Klingons run around as well ( Federation players were perhaps slightly higher leveled but not by much ) , so it 's not like it 's impossible to level up Klingons .
If you really do n't want to pvp you can also level up by use of the Genesis content and just explore the galaxy instead.Klingons can use some more tweaking , especially when you first start on your ship but that 's what the beta is for , to work out the bugs.So far I 'm impressed with the work that 's done on the game and it really gives a Star Trek feel when playing the game .
It 's impossible to make such a game and include everybodies wishes in it , but Cryptic managed to capture the most important points and will work on adding more content later .</tokentext>
<sentencetext>- It has been in development for almost 5 years, the team is completely different than ChampionsYes and no.
The game WAS in development since 2004, but by a different company who went bankrupt and kept the code.Cryptic took over in 2008, without the code but with the license and art.- Character animation looks pretty good to me, but what a minor thing to complain about.
It'll get better over time too.
I could personally care less if it uses ASCII graphics, as long as the gameplay is solidThe animations are terrible.
Even Everquest animation was less ugly.
The gameplay is certainly not good enough to make up for the graphics.- Klingon faction is currently mostly PVP -- they want to add more content later.
Big deal!
In fact, some players will like this.
"more content later" is another way of saying "It's not done and may never be unless we maintain a certain level of subscriptions.
Which they will not.- There's a lot more going on than just tank / healer / etc.
You can equip modules in any way you want to give your ship a versatile configuration.
Seam with team members for away missions.
It may not be the most revolutionary game around but, it does do something different.
I for one look forward to trying out the strategic space combat.In short, you can solo.
But in a team you're still going to be in a cookie cutter configuration, just like everyone else.
Nobody wants a funky ship or a furry speced warrior.- It's only microtransaction in the same way that WoW is.
You can buy items that don't really affect the gameplay.- Initial reviews and impressions are much more positive than with Cryptic's previous offerings.
.Which isn't saying much really...Who knows, maybe it will suck, maybe it won't.
We don't know yet.No.
We don't know yet, but the outlook isn't all that good and the past products do not create much goodwill for the developer.I doubt you've even tried out the game...I'm testing it since closed beta and so far it's been a lot of fun.
There is a tank/ healer/ dps/ buffer/ debuffer set up yes but you try coming up with a new system of defining different roles then.
I think it's worked out very well and so far the system is fun and enticing.Regarding a cookie cutter configuration, it's all up to personal preference.
You have a couple of basic choices but far better would be that with fleet action you adept your builds to compliment each other.
One person could be heavily focussing on beam damage while another specializes in the torpedoes or mines, that way you can cut down enemies faster.Regarding Klingon content, I've only tried them out for a little bit so far, but I've seen mid level Klingons run around as well (Federation players were perhaps slightly higher leveled but not by much), so it's not like it's impossible to level up Klingons.
If you really don't want to pvp you can also level up by use of the Genesis content and just explore the galaxy instead.Klingons can use some more tweaking, especially when you first start on your ship but that's what the beta is for, to work out the bugs.So far I'm impressed with the work that's done on the game and it really gives a Star Trek feel when playing the game.
It's impossible to make such a game and include everybodies wishes in it, but Cryptic managed to capture the most important points and will work on adding more content later.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30740956</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30741192</id>
	<title>500 Internal Server error?</title>
	<author>Rogerborg</author>
	<datestamp>1263326880000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Now <em>there</em> a promising start for a "M"MORPG.</htmltext>
<tokenext>Now there a promising start for a " M " MORPG .</tokentext>
<sentencetext>Now there a promising start for a "M"MORPG.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30742086</id>
	<title>Re:A Quote from the "General Gameplay" FAQ</title>
	<author>Anonymous</author>
	<datestamp>1263287520000</datestamp>
	<modclass>Funny</modclass>
	<modscore>1</modscore>
	<htmltext><p>That really is the best part of Eve.</p><p>When negotiations break down, when the other side is just being too stupidly retarded you can go pod the every living hell out of them.</p><p>I love the evemail from concord that says, "in 24 hrs put on your big boy pants or stay docked".</p></htmltext>
<tokenext>That really is the best part of Eve.When negotiations break down , when the other side is just being too stupidly retarded you can go pod the every living hell out of them.I love the evemail from concord that says , " in 24 hrs put on your big boy pants or stay docked " .</tokentext>
<sentencetext>That really is the best part of Eve.When negotiations break down, when the other side is just being too stupidly retarded you can go pod the every living hell out of them.I love the evemail from concord that says, "in 24 hrs put on your big boy pants or stay docked".</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30740474</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30743886</id>
	<title>Re:That makes sense</title>
	<author>osu-neko</author>
	<datestamp>1263296460000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext>Well, yes.  DS9 had the one thing every other Star Trek series has lacked: interesting characters and stories.</htmltext>
<tokenext>Well , yes .
DS9 had the one thing every other Star Trek series has lacked : interesting characters and stories .</tokentext>
<sentencetext>Well, yes.
DS9 had the one thing every other Star Trek series has lacked: interesting characters and stories.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30743510</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30740692</id>
	<title>Why am I stuck at work T\_T</title>
	<author>sajuuk</author>
	<datestamp>1263324780000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Installed last night, can't wait to get out of work today and go waste the rest of my day on it.</htmltext>
<tokenext>Installed last night , ca n't wait to get out of work today and go waste the rest of my day on it .</tokentext>
<sentencetext>Installed last night, can't wait to get out of work today and go waste the rest of my day on it.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30741862</id>
	<title>Re:Open Beta Without Preorder</title>
	<author>TheKidWho</author>
	<datestamp>1263329700000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>That was for Closed Beta, not Open Beta.</p></htmltext>
<tokenext>That was for Closed Beta , not Open Beta .</tokentext>
<sentencetext>That was for Closed Beta, not Open Beta.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30740854</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30742834</id>
	<title>Re:after you conquer all of cardassia,</title>
	<author>geminidomino</author>
	<datestamp>1263291420000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Greetings, Starfighter. You have been recruited by the Star League to defend the Frontier against Xur and the Ko'Dan Armada.</p><p>(Sorry if I got it wrong. Old memory banks may have some bit rot)</p></htmltext>
<tokenext>Greetings , Starfighter .
You have been recruited by the Star League to defend the Frontier against Xur and the Ko'Dan Armada .
( Sorry if I got it wrong .
Old memory banks may have some bit rot )</tokentext>
<sentencetext>Greetings, Starfighter.
You have been recruited by the Star League to defend the Frontier against Xur and the Ko'Dan Armada.
(Sorry if I got it wrong.
Old memory banks may have some bit rot)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30740690</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30741382</id>
	<title>Re:Open Beta Without Preorder</title>
	<author>doob</author>
	<datestamp>1263327600000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext><p>Are you assuming or have you actually tried? I got my beta key just now using my free Fileplanet account. Maybe it's cos I've had the account for ages, I only ever use it to get freebies<nobr> <wbr></nobr>:)</p></htmltext>
<tokenext>Are you assuming or have you actually tried ?
I got my beta key just now using my free Fileplanet account .
Maybe it 's cos I 've had the account for ages , I only ever use it to get freebies : )</tokentext>
<sentencetext>Are you assuming or have you actually tried?
I got my beta key just now using my free Fileplanet account.
Maybe it's cos I've had the account for ages, I only ever use it to get freebies :)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30740854</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30744470</id>
	<title>Re:That makes sense</title>
	<author>Chris Burke</author>
	<datestamp>1263299220000</datestamp>
	<modclass>Funny</modclass>
	<modscore>3</modscore>
	<htmltext><p><i>DS9 was the only one of the Trek series to feature characters like Garek and Quark, who pointed out the absurdity and annoying self-righteousness of a goody-two-shoes Federation.</i></p><p>Indeed, both were great characters, and here was one of my favorite exchanges on that subject.</p><p>
&nbsp; &nbsp; &nbsp; &nbsp; [Garak takes a drink of root beer]<br>
&nbsp; &nbsp; &nbsp; &nbsp; Quark: What do you think?<br>
&nbsp; &nbsp; &nbsp; &nbsp; Elim Garak: It's vile.<br>
&nbsp; &nbsp; &nbsp; &nbsp; Quark: I know. It's so bubbly and cloying and happy.<br>
&nbsp; &nbsp; &nbsp; &nbsp; Elim Garak: Just like the Federation.<br>
&nbsp; &nbsp; &nbsp; &nbsp; Quark: And you know what's really frightening? If you drink enough of it, you begin to like it.<br>
&nbsp; &nbsp; &nbsp; &nbsp; Elim Garak: It's insidious.<br>
&nbsp; &nbsp; &nbsp; &nbsp; Quark: Just like the Federation.</p><p>Hehe.</p></htmltext>
<tokenext>DS9 was the only one of the Trek series to feature characters like Garek and Quark , who pointed out the absurdity and annoying self-righteousness of a goody-two-shoes Federation.Indeed , both were great characters , and here was one of my favorite exchanges on that subject .
        [ Garak takes a drink of root beer ]         Quark : What do you think ?
        Elim Garak : It 's vile .
        Quark : I know .
It 's so bubbly and cloying and happy .
        Elim Garak : Just like the Federation .
        Quark : And you know what 's really frightening ?
If you drink enough of it , you begin to like it .
        Elim Garak : It 's insidious .
        Quark : Just like the Federation.Hehe .</tokentext>
<sentencetext>DS9 was the only one of the Trek series to feature characters like Garek and Quark, who pointed out the absurdity and annoying self-righteousness of a goody-two-shoes Federation.Indeed, both were great characters, and here was one of my favorite exchanges on that subject.
        [Garak takes a drink of root beer]
        Quark: What do you think?
        Elim Garak: It's vile.
        Quark: I know.
It's so bubbly and cloying and happy.
        Elim Garak: Just like the Federation.
        Quark: And you know what's really frightening?
If you drink enough of it, you begin to like it.
        Elim Garak: It's insidious.
        Quark: Just like the Federation.Hehe.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30743510</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30746240</id>
	<title>Re:Crazy system requirements</title>
	<author>Eudial</author>
	<datestamp>1263310140000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Huh? It runs just fine on 8600 GT. Maybe not highest quality, but reasonable resolution and a decent amount of details and quality.</p></htmltext>
<tokenext>Huh ?
It runs just fine on 8600 GT .
Maybe not highest quality , but reasonable resolution and a decent amount of details and quality .</tokentext>
<sentencetext>Huh?
It runs just fine on 8600 GT.
Maybe not highest quality, but reasonable resolution and a decent amount of details and quality.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30740888</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30740732</id>
	<title>Re:No thanks.</title>
	<author>ChinggisK</author>
	<datestamp>1263325020000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Add in the fact that they require you to preorder the game to get into their "open" beta, and I'm inclined to agree.</htmltext>
<tokenext>Add in the fact that they require you to preorder the game to get into their " open " beta , and I 'm inclined to agree .</tokentext>
<sentencetext>Add in the fact that they require you to preorder the game to get into their "open" beta, and I'm inclined to agree.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30740396</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30741998</id>
	<title>Re:after you conquer all of cardassia,</title>
	<author>Anonymous</author>
	<datestamp>1263287100000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>You're mixing Orson Scott Card's Ender with Gene Roddenberry's Star Trek.</p></htmltext>
<tokenext>You 're mixing Orson Scott Card 's Ender with Gene Roddenberry 's Star Trek .</tokentext>
<sentencetext>You're mixing Orson Scott Card's Ender with Gene Roddenberry's Star Trek.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30740690</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30741698</id>
	<title>Re:Why old Star Trek?</title>
	<author>justdrew</author>
	<datestamp>1263328860000</datestamp>
	<modclass>None</modclass>
	<modscore>-1</modscore>
	<htmltext>clueless

it's set in the future of the prime universe

the JJverse is nothing to me.</htmltext>
<tokenext>clueless it 's set in the future of the prime universe the JJverse is nothing to me .</tokentext>
<sentencetext>clueless

it's set in the future of the prime universe

the JJverse is nothing to me.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30741210</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30740280</id>
	<title>Awesome.</title>
	<author>Xeno man</author>
	<datestamp>1263323400000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Can't wait to try it out.</htmltext>
<tokenext>Ca n't wait to try it out .</tokentext>
<sentencetext>Can't wait to try it out.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30748158</id>
	<title>Re:My Beta Impressions</title>
	<author>dushkin</author>
	<datestamp>1263374580000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I participated in the closed beta and feel this review scores as quite accurate. I want to add several things though. First is, combat (both space and ground) feels very active and involved, much more so than most of the MMOG genre and definitely scores high in my book. I wasn't expecting much from ground missions, but they are absolutely great.</p><p>The missions all have stories. Some better than others, but overall the stories tied into the missions really well. You hardly ever got "kill ten rats". Even exploration missions can be interesting. I found a planet somewhere with carnivorous plants and had to spot them all so I can use the data.</p><p>Speaking of missions: auto grouping is really a wonderful thing! I got to meet a lot of new folks that way.</p><p>The game is also very customizable, and will be very good for RP.</p><p>But I'll just say this: the closed beta definitely FELT like a beta. I couldn't play the open one yet due to my internet connection at home not working until the phone company can be assed to send a technician, but I'm REALLY looking forward to seeing the open beta.</p><p>This game scores real high in my book.</p></htmltext>
<tokenext>I participated in the closed beta and feel this review scores as quite accurate .
I want to add several things though .
First is , combat ( both space and ground ) feels very active and involved , much more so than most of the MMOG genre and definitely scores high in my book .
I was n't expecting much from ground missions , but they are absolutely great.The missions all have stories .
Some better than others , but overall the stories tied into the missions really well .
You hardly ever got " kill ten rats " .
Even exploration missions can be interesting .
I found a planet somewhere with carnivorous plants and had to spot them all so I can use the data.Speaking of missions : auto grouping is really a wonderful thing !
I got to meet a lot of new folks that way.The game is also very customizable , and will be very good for RP.But I 'll just say this : the closed beta definitely FELT like a beta .
I could n't play the open one yet due to my internet connection at home not working until the phone company can be assed to send a technician , but I 'm REALLY looking forward to seeing the open beta.This game scores real high in my book .</tokentext>
<sentencetext>I participated in the closed beta and feel this review scores as quite accurate.
I want to add several things though.
First is, combat (both space and ground) feels very active and involved, much more so than most of the MMOG genre and definitely scores high in my book.
I wasn't expecting much from ground missions, but they are absolutely great.The missions all have stories.
Some better than others, but overall the stories tied into the missions really well.
You hardly ever got "kill ten rats".
Even exploration missions can be interesting.
I found a planet somewhere with carnivorous plants and had to spot them all so I can use the data.Speaking of missions: auto grouping is really a wonderful thing!
I got to meet a lot of new folks that way.The game is also very customizable, and will be very good for RP.But I'll just say this: the closed beta definitely FELT like a beta.
I couldn't play the open one yet due to my internet connection at home not working until the phone company can be assed to send a technician, but I'm REALLY looking forward to seeing the open beta.This game scores real high in my book.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30743494</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30741198</id>
	<title>Re:Star Wars: The Old Republic</title>
	<author>Colonel Korn</author>
	<datestamp>1263326880000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext><p><div class="quote"><p>Star Wars: The Old Republic will crush this game. SW:ToR won't be out until October, but it will be the final nail in the coffin for this game.</p></div><p>I read last night that it's been delayed until Spring 2011.</p></div>
	</htmltext>
<tokenext>Star Wars : The Old Republic will crush this game .
SW : ToR wo n't be out until October , but it will be the final nail in the coffin for this game.I read last night that it 's been delayed until Spring 2011 .</tokentext>
<sentencetext>Star Wars: The Old Republic will crush this game.
SW:ToR won't be out until October, but it will be the final nail in the coffin for this game.I read last night that it's been delayed until Spring 2011.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30740910</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30740916</id>
	<title>Collect 10 tribbles</title>
	<author>PmanAce</author>
	<datestamp>1263325740000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Ooooh, can't wait to go collect x tribbles to earn some cash. On second thought, nah.</htmltext>
<tokenext>Ooooh , ca n't wait to go collect x tribbles to earn some cash .
On second thought , nah .</tokentext>
<sentencetext>Ooooh, can't wait to go collect x tribbles to earn some cash.
On second thought, nah.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30742290</id>
	<title>Re:Keep an open mind</title>
	<author>urulokion</author>
	<datestamp>1263288480000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>They accidentally let loose they are work on a day 45 Content patch in an interview. So yes. They are working on new content.</p></htmltext>
<tokenext>They accidentally let loose they are work on a day 45 Content patch in an interview .
So yes .
They are working on new content .</tokentext>
<sentencetext>They accidentally let loose they are work on a day 45 Content patch in an interview.
So yes.
They are working on new content.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30741902</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30741260</id>
	<title>Re:That makes sense</title>
	<author>Anonymous</author>
	<datestamp>1263327120000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Nerdy Klingons learn LATIN.</p></htmltext>
<tokenext>Nerdy Klingons learn LATIN .</tokentext>
<sentencetext>Nerdy Klingons learn LATIN.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30740834</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30741440</id>
	<title>Re:Crazy system requirements</title>
	<author>jandrese</author>
	<datestamp>1263327780000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>The 8600 is plenty fast enough to be comparable to a 7950.
<br> <br>
At any rate, the published minimum specs are grossly higher than what the game actually needs according to what a bunch of the closed beta testers said they needed.  The only caveat is that ATI cards are more problematic than nVidia cards for some reason.</htmltext>
<tokenext>The 8600 is plenty fast enough to be comparable to a 7950 .
At any rate , the published minimum specs are grossly higher than what the game actually needs according to what a bunch of the closed beta testers said they needed .
The only caveat is that ATI cards are more problematic than nVidia cards for some reason .</tokentext>
<sentencetext>The 8600 is plenty fast enough to be comparable to a 7950.
At any rate, the published minimum specs are grossly higher than what the game actually needs according to what a bunch of the closed beta testers said they needed.
The only caveat is that ATI cards are more problematic than nVidia cards for some reason.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30740888</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30742126</id>
	<title>Re:Star Wars: The Old Republic</title>
	<author>aztektum</author>
	<datestamp>1263287760000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>How can it be "delayed" when a release date was never officially announced?</p></htmltext>
<tokenext>How can it be " delayed " when a release date was never officially announced ?</tokentext>
<sentencetext>How can it be "delayed" when a release date was never officially announced?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30741198</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30741098</id>
	<title>Re:Level based or skill based?</title>
	<author>Sulphur</author>
	<datestamp>1263326400000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>"You must be level 20 to use this phaser". Is this going to happen in this game or is it skill based like Asheron's Call was?</p><p>Is level 20 based on skill?</p></htmltext>
<tokenext>" You must be level 20 to use this phaser " .
Is this going to happen in this game or is it skill based like Asheron 's Call was ? Is level 20 based on skill ?</tokentext>
<sentencetext>"You must be level 20 to use this phaser".
Is this going to happen in this game or is it skill based like Asheron's Call was?Is level 20 based on skill?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30740372</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30741210</id>
	<title>Why old Star Trek?</title>
	<author>PCM2</author>
	<datestamp>1263326940000</datestamp>
	<modclass>Troll</modclass>
	<modscore>0</modscore>
	<htmltext><p>I don't get it. We've just seen a complete reboot of the <i>Star Trek</i> franchise on the big screen. It introduced a new look and feel, new pacing, and raised the bar for both action and special effects set in the <i>Star Trek</i> universe. Myself, I found it enjoyable but ultimately braindead (and thus a big disappointment, compared to Roddenbery's original vision) -- but last I heard it did considerably better than the last several movies based on the TV series. A sequel seems inevitable, and probably at least two sequels. And so they spend months developing an MMO based on the same old, tired version of <i>Star Trek</i> that mainstream audiences had almost completely lost patience/interest in? Whose idea was that?</p></htmltext>
<tokenext>I do n't get it .
We 've just seen a complete reboot of the Star Trek franchise on the big screen .
It introduced a new look and feel , new pacing , and raised the bar for both action and special effects set in the Star Trek universe .
Myself , I found it enjoyable but ultimately braindead ( and thus a big disappointment , compared to Roddenbery 's original vision ) -- but last I heard it did considerably better than the last several movies based on the TV series .
A sequel seems inevitable , and probably at least two sequels .
And so they spend months developing an MMO based on the same old , tired version of Star Trek that mainstream audiences had almost completely lost patience/interest in ?
Whose idea was that ?</tokentext>
<sentencetext>I don't get it.
We've just seen a complete reboot of the Star Trek franchise on the big screen.
It introduced a new look and feel, new pacing, and raised the bar for both action and special effects set in the Star Trek universe.
Myself, I found it enjoyable but ultimately braindead (and thus a big disappointment, compared to Roddenbery's original vision) -- but last I heard it did considerably better than the last several movies based on the TV series.
A sequel seems inevitable, and probably at least two sequels.
And so they spend months developing an MMO based on the same old, tired version of Star Trek that mainstream audiences had almost completely lost patience/interest in?
Whose idea was that?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30741478</id>
	<title>Is this an improvement on the Teletype version?</title>
	<author>mbstone</author>
	<datestamp>1263327960000</datestamp>
	<modclass>Funny</modclass>
	<modscore>3</modscore>
	<htmltext><p>From <i> <a href="http://sst.berlios.de/sst-doc.html" title="berlios.de">Super Star Trek</a> [berlios.de] </i></p><p><i>"The short-range scan gives you a considerable amount of information about the quadrant your starship is in. A short-range scan is best described by an example."</i></p><p><tt><br>
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 1 2 3 4 5 6 7 8 9 10<br>
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 1  * . . . . R . . . .  Stardate      2516.3<br>
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 2  . . . E . . . . . .  Condition     RED<br>
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 3  . . . . . * . B . .  Position      5 - 1, 2 - 4<br>
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 4  . . . S . . . . . .  Life Support  DAMAGED, Reserves=2.30<br>
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 5  . . . . . . . K . .  Warp Factor   5.0<br>
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 6  . K .   . . . . * . .  Energy        2176.24<br>
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 7  . . . . . P . . . .  Torpedoes     3<br>
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 8  . . . . * . . . . .  Shields       UP, 42\% 1050.0 units<br>
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 9  . * . . * . . . C .  Klingons Left 12<br>
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 10  . . . . . . . . . .  Time Left     3.72</tt></p><p><i>"You may abandon the Enterprise if necessary. If there is still a starbase in the galaxy, you will be sent there and put in charge of a weaker ship, the </i>Faerie Queene<i>.</i></p><p><i>The </i>Faerie Queene<i> cannot be abandoned."</i>"</p></htmltext>
<tokenext>From Super Star Trek [ berlios.de ] " The short-range scan gives you a considerable amount of information about the quadrant your starship is in .
A short-range scan is best described by an example .
"           1 2 3 4 5 6 7 8 9 10           1 * .
. .
. R .
. .
. Stardate 2516.3           2 .
. .
E .
. .
. .
. Condition RED           3 .
. .
. .
* .
B .
. Position 5 - 1 , 2 - 4           4 .
. .
S .
. .
. .
. Life Support DAMAGED , Reserves = 2.30           5 .
. .
. .
. .
K .
. Warp Factor 5.0           6 .
K .
. .
. .
* .
. Energy 2176.24           7 .
. .
. .
P .
. .
. Torpedoes 3           8 .
. .
. * .
. .
. .
Shields UP , 42 \ % 1050.0 units           9 .
* .
. * .
. .
C .
Klingons Left 12           10 .
. .
. .
. .
. .
. Time Left 3.72 " You may abandon the Enterprise if necessary .
If there is still a starbase in the galaxy , you will be sent there and put in charge of a weaker ship , the Faerie Queene.The Faerie Queene can not be abandoned .
" "</tokentext>
<sentencetext>From  Super Star Trek [berlios.de] "The short-range scan gives you a considerable amount of information about the quadrant your starship is in.
A short-range scan is best described by an example.
"
          1 2 3 4 5 6 7 8 9 10
          1  * .
. .
. R .
. .
.  Stardate      2516.3
          2  .
. .
E .
. .
. .
.  Condition     RED
          3  .
. .
. .
* .
B .
.  Position      5 - 1, 2 - 4
          4  .
. .
S .
. .
. .
.  Life Support  DAMAGED, Reserves=2.30
          5  .
. .
. .
. .
K .
.  Warp Factor   5.0
          6  .
K .
. .
. .
* .
.  Energy        2176.24
          7  .
. .
. .
P .
. .
.  Torpedoes     3
          8  .
. .
. * .
. .
. .
Shields       UP, 42\% 1050.0 units
          9  .
* .
. * .
. .
C .
Klingons Left 12
          10  .
. .
. .
. .
. .
.  Time Left     3.72"You may abandon the Enterprise if necessary.
If there is still a starbase in the galaxy, you will be sent there and put in charge of a weaker ship, the Faerie Queene.The Faerie Queene cannot be abandoned.
""</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30742004</id>
	<title>Re:Star Wars: The Old Republic</title>
	<author>Ogive17</author>
	<datestamp>1263287160000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>SWG (pre-CU) is still my favorite MMO.  The Old Republic looks really interesting, which is the opposite of STO which looks rushed.</htmltext>
<tokenext>SWG ( pre-CU ) is still my favorite MMO .
The Old Republic looks really interesting , which is the opposite of STO which looks rushed .</tokentext>
<sentencetext>SWG (pre-CU) is still my favorite MMO.
The Old Republic looks really interesting, which is the opposite of STO which looks rushed.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30741476</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30740760</id>
	<title>Re:A Quote from the "General Gameplay" FAQ</title>
	<author>Anonymous</author>
	<datestamp>1263325140000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Is that as in "LEEEEEEROY JEEEEEENKINS!!!"?<nobr> <wbr></nobr>...<br>Filter error: Don't use so many caps. It's like YELLING.<nobr> <wbr></nobr>...</p><p>No... Really?</p></htmltext>
<tokenext>Is that as in " LEEEEEEROY JEEEEEENKINS ! ! ! " ?
...Filter error : Do n't use so many caps .
It 's like YELLING .
...No... Really ?</tokentext>
<sentencetext>Is that as in "LEEEEEEROY JEEEEEENKINS!!!"?
...Filter error: Don't use so many caps.
It's like YELLING.
...No... Really?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30740582</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30742012</id>
	<title>Consensual PvP is for carebears</title>
	<author>Anonymous</author>
	<datestamp>1263287160000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Seriously</p></htmltext>
<tokenext>Seriously</tokentext>
<sentencetext>Seriously</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30744744</id>
	<title>Re:That makes sense</title>
	<author>Anonymous</author>
	<datestamp>1263300720000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>High Fivin' White Guy Klingons...</p></htmltext>
<tokenext>High Fivin ' White Guy Klingons.. .</tokentext>
<sentencetext>High Fivin' White Guy Klingons...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30740834</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30747810</id>
	<title>You're all spelling Garak wrong</title>
	<author>istewart</author>
	<datestamp>1263325680000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Just thought I'd let you know.</p></htmltext>
<tokenext>Just thought I 'd let you know .</tokentext>
<sentencetext>Just thought I'd let you know.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30741552</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30742070</id>
	<title>Re:Level based or skill based?</title>
	<author>urulokion</author>
	<datestamp>1263287460000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>There is some of that. There are 6 tier's (Mk) of equipment which are limited by level. (Mk I/II useable level 1-10, Mk III/IV usable at level 11+, etc). But drops and rewards are generally usably by your character. Sometimes you'll get a Mk drop then you can as you approaching a new rank.</p></htmltext>
<tokenext>There is some of that .
There are 6 tier 's ( Mk ) of equipment which are limited by level .
( Mk I/II useable level 1-10 , Mk III/IV usable at level 11 + , etc ) .
But drops and rewards are generally usably by your character .
Sometimes you 'll get a Mk drop then you can as you approaching a new rank .</tokentext>
<sentencetext>There is some of that.
There are 6 tier's (Mk) of equipment which are limited by level.
(Mk I/II useable level 1-10, Mk III/IV usable at level 11+, etc).
But drops and rewards are generally usably by your character.
Sometimes you'll get a Mk drop then you can as you approaching a new rank.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30740372</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30742026</id>
	<title>Re:Open Beta Without Preorder</title>
	<author>artemis67</author>
	<datestamp>1263287280000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>It's called "Hotmail".</p><p>You can thank me later.</p></htmltext>
<tokenext>It 's called " Hotmail " .You can thank me later .</tokentext>
<sentencetext>It's called "Hotmail".You can thank me later.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30740854</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30757988</id>
	<title>Re:That makes sense</title>
	<author>BobMcD</author>
	<datestamp>1263385440000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Well, yes.  DS9 had the one thing every other Star Trek series has lacked: interesting characters and stories.</p></div><p>To be fair it also lacked what every other Star Trek series had:  being Star Trek.</p><p>As in, you go into space (Star) and do interesting things (Trek).</p><p>I think this more than anything else is what the people that don't care for DS9 missed in the series, and is the source of the 'soap opera' comment.  And to be fair, one absolutely would have to have more soap opera style content to make up for the lack of 'new worlds and civilizations'.</p><p>I'd also contend that you get bonus points for Trek'ing on a ship named 'Enterprise' because what happens to you next kind of matters to the storyline.  Sorry, Voyager fans.</p></div>
	</htmltext>
<tokenext>Well , yes .
DS9 had the one thing every other Star Trek series has lacked : interesting characters and stories.To be fair it also lacked what every other Star Trek series had : being Star Trek.As in , you go into space ( Star ) and do interesting things ( Trek ) .I think this more than anything else is what the people that do n't care for DS9 missed in the series , and is the source of the 'soap opera ' comment .
And to be fair , one absolutely would have to have more soap opera style content to make up for the lack of 'new worlds and civilizations'.I 'd also contend that you get bonus points for Trek'ing on a ship named 'Enterprise ' because what happens to you next kind of matters to the storyline .
Sorry , Voyager fans .</tokentext>
<sentencetext>Well, yes.
DS9 had the one thing every other Star Trek series has lacked: interesting characters and stories.To be fair it also lacked what every other Star Trek series had:  being Star Trek.As in, you go into space (Star) and do interesting things (Trek).I think this more than anything else is what the people that don't care for DS9 missed in the series, and is the source of the 'soap opera' comment.
And to be fair, one absolutely would have to have more soap opera style content to make up for the lack of 'new worlds and civilizations'.I'd also contend that you get bonus points for Trek'ing on a ship named 'Enterprise' because what happens to you next kind of matters to the storyline.
Sorry, Voyager fans.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30743886</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30743510</id>
	<title>Re:That makes sense</title>
	<author>elrous0</author>
	<datestamp>1263294480000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext>Garek, what a great character that was. Sometimes the bit characters are the ones who really get to chew the scenery. His warped, but often hilarious, take on politics/morality/ethics/etc. was one of the many things that made DS9 my favorite of all the Trek series. DS9 was the only one of the Trek series to feature characters like Garek and Quark, who pointed out the absurdity and annoying self-righteousness of a goody-two-shoes Federation.</htmltext>
<tokenext>Garek , what a great character that was .
Sometimes the bit characters are the ones who really get to chew the scenery .
His warped , but often hilarious , take on politics/morality/ethics/etc .
was one of the many things that made DS9 my favorite of all the Trek series .
DS9 was the only one of the Trek series to feature characters like Garek and Quark , who pointed out the absurdity and annoying self-righteousness of a goody-two-shoes Federation .</tokentext>
<sentencetext>Garek, what a great character that was.
Sometimes the bit characters are the ones who really get to chew the scenery.
His warped, but often hilarious, take on politics/morality/ethics/etc.
was one of the many things that made DS9 my favorite of all the Trek series.
DS9 was the only one of the Trek series to feature characters like Garek and Quark, who pointed out the absurdity and annoying self-righteousness of a goody-two-shoes Federation.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30741552</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30741720</id>
	<title>Great, but...</title>
	<author>allquixotic</author>
	<datestamp>1263328980000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I pre-ordered like most people, but it appears that Cryptic didn't plan to handle the load on their servers. My biggest gripe with the game right now is that the service itself is extremely unreliable -- half the time I can't get in, and when I can get in, I get disconnected after 5 - 10 minutes of play.</p><p>Kind of a self-fulfilling prophecy that, with this kind of service (or lack thereof), people will get angry and stop playing. And then they'll have *plenty* of available capacity on their servers. Plenty.</p></htmltext>
<tokenext>I pre-ordered like most people , but it appears that Cryptic did n't plan to handle the load on their servers .
My biggest gripe with the game right now is that the service itself is extremely unreliable -- half the time I ca n't get in , and when I can get in , I get disconnected after 5 - 10 minutes of play.Kind of a self-fulfilling prophecy that , with this kind of service ( or lack thereof ) , people will get angry and stop playing .
And then they 'll have * plenty * of available capacity on their servers .
Plenty .</tokentext>
<sentencetext>I pre-ordered like most people, but it appears that Cryptic didn't plan to handle the load on their servers.
My biggest gripe with the game right now is that the service itself is extremely unreliable -- half the time I can't get in, and when I can get in, I get disconnected after 5 - 10 minutes of play.Kind of a self-fulfilling prophecy that, with this kind of service (or lack thereof), people will get angry and stop playing.
And then they'll have *plenty* of available capacity on their servers.
Plenty.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30740362</id>
	<title>Open and consensual?</title>
	<author>Profane MuthaFucka</author>
	<datestamp>1263323640000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I hope that means I'm free to be green!</p></htmltext>
<tokenext>I hope that means I 'm free to be green !</tokentext>
<sentencetext>I hope that means I'm free to be green!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30742310</id>
	<title>Re:Awesome.</title>
	<author>Loki\_1929</author>
	<datestamp>1263288540000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>There will be conflict between the two factions, but supposedly all PvP will be "optional and consensual."</p></div><p>So it's a game for pussies? Thanks, I'll stick with Eve Online. Let me know when they grow some balls and make it reasonably realistic. If you want safety, park your ass in a station and go play WoW.</p><p>A Star Trek MMO deserves more than this.</p></div>
	</htmltext>
<tokenext>There will be conflict between the two factions , but supposedly all PvP will be " optional and consensual .
" So it 's a game for pussies ?
Thanks , I 'll stick with Eve Online .
Let me know when they grow some balls and make it reasonably realistic .
If you want safety , park your ass in a station and go play WoW.A Star Trek MMO deserves more than this .</tokentext>
<sentencetext>There will be conflict between the two factions, but supposedly all PvP will be "optional and consensual.
"So it's a game for pussies?
Thanks, I'll stick with Eve Online.
Let me know when they grow some balls and make it reasonably realistic.
If you want safety, park your ass in a station and go play WoW.A Star Trek MMO deserves more than this.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30740280</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30740690</id>
	<title>after you conquer all of cardassia,</title>
	<author>CKW</author>
	<datestamp>1263324780000</datestamp>
	<modclass>Funny</modclass>
	<modscore>3</modscore>
	<htmltext><p>..how will you feel when they tell you -- it wasn't a game!</p><p>Or when the old fogey in the space car comes to get you, because you're the best and only you can command the fleet and save the galaxy?</p></htmltext>
<tokenext>..how will you feel when they tell you -- it was n't a game ! Or when the old fogey in the space car comes to get you , because you 're the best and only you can command the fleet and save the galaxy ?</tokentext>
<sentencetext>..how will you feel when they tell you -- it wasn't a game!Or when the old fogey in the space car comes to get you, because you're the best and only you can command the fleet and save the galaxy?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30744410</id>
	<title>Re:That makes sense</title>
	<author>Anonymous</author>
	<datestamp>1263298980000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>set phasers to fail</p></htmltext>
<tokenext>set phasers to fail</tokentext>
<sentencetext>set phasers to fail</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30740294</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30743500</id>
	<title>Re:No thanks.</title>
	<author>Wilson\_6500</author>
	<datestamp>1263294420000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Maybe the real problem with modern MMOs is that they either encourage or cultivate a player culture obsessed with maximum statistical performance?</htmltext>
<tokenext>Maybe the real problem with modern MMOs is that they either encourage or cultivate a player culture obsessed with maximum statistical performance ?</tokentext>
<sentencetext>Maybe the real problem with modern MMOs is that they either encourage or cultivate a player culture obsessed with maximum statistical performance?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30740982</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30740658</id>
	<title>*Open* Beta?</title>
	<author>ChinggisK</author>
	<datestamp>1263324660000</datestamp>
	<modclass>Redundant</modclass>
	<modscore>-1</modscore>
	<htmltext>It is not an *open* beta if I have to preorder the game to get in.</htmltext>
<tokenext>It is not an * open * beta if I have to preorder the game to get in .</tokentext>
<sentencetext>It is not an *open* beta if I have to preorder the game to get in.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30742368</id>
	<title>Re:Why old Star Trek?</title>
	<author>urulokion</author>
	<datestamp>1263288960000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Because they aren't going to chunk 2 years of development out the door based in a movie that hadn't been out yet. And don't estimate the number of fans of the old school Star Trek. They are legion.</p></htmltext>
<tokenext>Because they are n't going to chunk 2 years of development out the door based in a movie that had n't been out yet .
And do n't estimate the number of fans of the old school Star Trek .
They are legion .</tokentext>
<sentencetext>Because they aren't going to chunk 2 years of development out the door based in a movie that hadn't been out yet.
And don't estimate the number of fans of the old school Star Trek.
They are legion.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30741210</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30742782</id>
	<title>Re:No thanks.</title>
	<author>geminidomino</author>
	<datestamp>1263291180000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Add in the fact that they require you to preorder the game to get into their "open" beta, and I'm inclined to agree.</p></div><p>You can get free keys. I just got one from massively.com. Of course, the download takes forever.</p></div>
	</htmltext>
<tokenext>Add in the fact that they require you to preorder the game to get into their " open " beta , and I 'm inclined to agree.You can get free keys .
I just got one from massively.com .
Of course , the download takes forever .</tokentext>
<sentencetext>Add in the fact that they require you to preorder the game to get into their "open" beta, and I'm inclined to agree.You can get free keys.
I just got one from massively.com.
Of course, the download takes forever.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30740732</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30740634</id>
	<title>Open Beta Without Preorder</title>
	<author>Anonymous</author>
	<datestamp>1263324540000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext>If you didn't (or don't want to) preorder, you can get a beta key from fileplanet: <a href="http://www.fileplanet.com/promotions/star-trek-online/" title="fileplanet.com">http://www.fileplanet.com/promotions/star-trek-online/</a> [fileplanet.com]</htmltext>
<tokenext>If you did n't ( or do n't want to ) preorder , you can get a beta key from fileplanet : http : //www.fileplanet.com/promotions/star-trek-online/ [ fileplanet.com ]</tokentext>
<sentencetext>If you didn't (or don't want to) preorder, you can get a beta key from fileplanet: http://www.fileplanet.com/promotions/star-trek-online/ [fileplanet.com]</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30742040</id>
	<title>Re:Keep an open mind</title>
	<author>rgviza</author>
	<datestamp>1263287340000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Correction, it has been a franchise being developed into a game for 5 years. This game is completely different than the one which was originally started, and that one was scrapped 18 months ago, when the original developer went out of business and they scrapped the game, Cryptic bought the franchise and started development on it from square 1.</p><p>The game being released has been in development for 18 months and was started in 2008. <a href="http://www.zam.com/story.html?story=20942" title="zam.com">http://www.zam.com/story.html?story=20942</a> [zam.com]</p></htmltext>
<tokenext>Correction , it has been a franchise being developed into a game for 5 years .
This game is completely different than the one which was originally started , and that one was scrapped 18 months ago , when the original developer went out of business and they scrapped the game , Cryptic bought the franchise and started development on it from square 1.The game being released has been in development for 18 months and was started in 2008. http : //www.zam.com/story.html ? story = 20942 [ zam.com ]</tokentext>
<sentencetext>Correction, it has been a franchise being developed into a game for 5 years.
This game is completely different than the one which was originally started, and that one was scrapped 18 months ago, when the original developer went out of business and they scrapped the game, Cryptic bought the franchise and started development on it from square 1.The game being released has been in development for 18 months and was started in 2008. http://www.zam.com/story.html?story=20942 [zam.com]</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30740716</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30757848</id>
	<title>To be a beta tester you have to pre-order?!</title>
	<author>masterfpt</author>
	<datestamp>1263384720000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I'm ruled out without even have a go. I thought beta testers would have a go without the need of purchasing. That's the wole point: Do you like the product or not?
To be a beta tester I have to pre-order something I have no idea if it gets to my expectations... Why would I do that?
I've owned the Star Trek games that have arise in the past... Not good... At all! Give me the chance to say Yey or nay!
(Trekie for over 20 years)</htmltext>
<tokenext>I 'm ruled out without even have a go .
I thought beta testers would have a go without the need of purchasing .
That 's the wole point : Do you like the product or not ?
To be a beta tester I have to pre-order something I have no idea if it gets to my expectations... Why would I do that ?
I 've owned the Star Trek games that have arise in the past... Not good... At all !
Give me the chance to say Yey or nay !
( Trekie for over 20 years )</tokentext>
<sentencetext>I'm ruled out without even have a go.
I thought beta testers would have a go without the need of purchasing.
That's the wole point: Do you like the product or not?
To be a beta tester I have to pre-order something I have no idea if it gets to my expectations... Why would I do that?
I've owned the Star Trek games that have arise in the past... Not good... At all!
Give me the chance to say Yey or nay!
(Trekie for over 20 years)</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30743068</id>
	<title>Re:No thanks.</title>
	<author>club</author>
	<datestamp>1263292620000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Yes, I'm bitter at the terrible mess that was Champions Online. But they have not shown any change as a developer.</p></div><p>You're surprised by this? I think the fact that have Bill Roper on their team should have been a sufficient warning to steer clear. The video game industry must be the only one where someone can release a completely mess, cause over 100 people to lose their jobs due to your own incompetence and still want a company to employ you.<br> <br>

And yes, I'm bitter because I have a Hellgate: London disc that only served as a coaster.</p></div>
	</htmltext>
<tokenext>Yes , I 'm bitter at the terrible mess that was Champions Online .
But they have not shown any change as a developer.You 're surprised by this ?
I think the fact that have Bill Roper on their team should have been a sufficient warning to steer clear .
The video game industry must be the only one where someone can release a completely mess , cause over 100 people to lose their jobs due to your own incompetence and still want a company to employ you .
And yes , I 'm bitter because I have a Hellgate : London disc that only served as a coaster .</tokentext>
<sentencetext>Yes, I'm bitter at the terrible mess that was Champions Online.
But they have not shown any change as a developer.You're surprised by this?
I think the fact that have Bill Roper on their team should have been a sufficient warning to steer clear.
The video game industry must be the only one where someone can release a completely mess, cause over 100 people to lose their jobs due to your own incompetence and still want a company to employ you.
And yes, I'm bitter because I have a Hellgate: London disc that only served as a coaster.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30740396</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30745506</id>
	<title>Not really open?</title>
	<author>Anonymous</author>
	<datestamp>1263304980000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>It's not really an open beta if you need a key now isn't it? It's more like a pre-orderers only beta.</p></htmltext>
<tokenext>It 's not really an open beta if you need a key now is n't it ?
It 's more like a pre-orderers only beta .</tokentext>
<sentencetext>It's not really an open beta if you need a key now isn't it?
It's more like a pre-orderers only beta.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30740582</id>
	<title>Re:A Quote from the "General Gameplay" FAQ</title>
	<author>TheSpoom</author>
	<datestamp>1263324360000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>As long as I can yell "KHAAAAAAAAAAAN!" through the voice chat, I'm happy.</p></htmltext>
<tokenext>As long as I can yell " KHAAAAAAAAAAAN !
" through the voice chat , I 'm happy .</tokentext>
<sentencetext>As long as I can yell "KHAAAAAAAAAAAN!
" through the voice chat, I'm happy.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30740474</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30741552</id>
	<title>Re:That makes sense</title>
	<author>Anonymous</author>
	<datestamp>1263328200000</datestamp>
	<modclass>Funny</modclass>
	<modscore>5</modscore>
	<htmltext><p><div class="quote"><p> <b>Federation:</b> Why that would be smashing! Gentlemen's rules apply?</p></div><p>I liked Garek's idea of a fair fight:
</p><p> <b>Garek:</b> When the Klingons attacked the station, Gul Dukat and I were fighting side by side.  At one point, he turned his back to me, and I must admit that for a moment, he made a very tempting target.
<br> <b>Odo:</b> You'd shoot a man in the back?
<br> <b>Garek:</b> Well, it's the safest way, isn't it?</p></div>
	</htmltext>
<tokenext>Federation : Why that would be smashing !
Gentlemen 's rules apply ? I liked Garek 's idea of a fair fight : Garek : When the Klingons attacked the station , Gul Dukat and I were fighting side by side .
At one point , he turned his back to me , and I must admit that for a moment , he made a very tempting target .
Odo : You 'd shoot a man in the back ?
Garek : Well , it 's the safest way , is n't it ?</tokentext>
<sentencetext> Federation: Why that would be smashing!
Gentlemen's rules apply?I liked Garek's idea of a fair fight:
 Garek: When the Klingons attacked the station, Gul Dukat and I were fighting side by side.
At one point, he turned his back to me, and I must admit that for a moment, he made a very tempting target.
Odo: You'd shoot a man in the back?
Garek: Well, it's the safest way, isn't it?
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30740294</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30740460</id>
	<title>cool</title>
	<author>JeanBaptiste</author>
	<datestamp>1263324000000</datestamp>
	<modclass>Funny</modclass>
	<modscore>5</modscore>
	<htmltext><p>one side filled with kirk and spock and picard wanna-bes.</p><p>and the other filled with the klingon speakers.</p><p>so, uh, who is gonna run the internets while you all are gone?</p></htmltext>
<tokenext>one side filled with kirk and spock and picard wan na-bes.and the other filled with the klingon speakers.so , uh , who is gon na run the internets while you all are gone ?</tokentext>
<sentencetext>one side filled with kirk and spock and picard wanna-bes.and the other filled with the klingon speakers.so, uh, who is gonna run the internets while you all are gone?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30741476</id>
	<title>Re:Star Wars: The Old Republic</title>
	<author>jandrese</author>
	<datestamp>1263327900000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Yes, it is safe to assume that a Star Wars MMO will be a smash hit that lives forever.  After all, Star Wars Galaxies is still an unstoppable juggernaut, right?</htmltext>
<tokenext>Yes , it is safe to assume that a Star Wars MMO will be a smash hit that lives forever .
After all , Star Wars Galaxies is still an unstoppable juggernaut , right ?</tokentext>
<sentencetext>Yes, it is safe to assume that a Star Wars MMO will be a smash hit that lives forever.
After all, Star Wars Galaxies is still an unstoppable juggernaut, right?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30740910</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30740286</id>
	<title>I'm on it</title>
	<author>Anonymous</author>
	<datestamp>1263323400000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Time to quit my job full time...</p></htmltext>
<tokenext>Time to quit my job full time.. .</tokentext>
<sentencetext>Time to quit my job full time...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30742498</id>
	<title>Re:That makes sense</title>
	<author>SoTerrified</author>
	<datestamp>1263289620000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>It's that or...</p><p>Federation: This game is so cool!  I can fly through the universe!  Hey, there's another ship.  I'll see if I can hail him...<br>Klingon: *BLAST*  *BLAST*  *BLASTBLASTBLAST*<br>Federation: Hey, why aren't you responding to hails?  Shouldn't we discuss this Captain to Captain?  I have so many witty things to... *BOOM*<br>Klingon: (Proceeds to begin looting debris)</p><p>Which one do you think is going to evoke the Star Trek spirit/sell more subscriptions?</p></htmltext>
<tokenext>It 's that or...Federation : This game is so cool !
I can fly through the universe !
Hey , there 's another ship .
I 'll see if I can hail him...Klingon : * BLAST * * BLAST * * BLASTBLASTBLAST * Federation : Hey , why are n't you responding to hails ?
Should n't we discuss this Captain to Captain ?
I have so many witty things to... * BOOM * Klingon : ( Proceeds to begin looting debris ) Which one do you think is going to evoke the Star Trek spirit/sell more subscriptions ?</tokentext>
<sentencetext>It's that or...Federation: This game is so cool!
I can fly through the universe!
Hey, there's another ship.
I'll see if I can hail him...Klingon: *BLAST*  *BLAST*  *BLASTBLASTBLAST*Federation: Hey, why aren't you responding to hails?
Shouldn't we discuss this Captain to Captain?
I have so many witty things to... *BOOM*Klingon: (Proceeds to begin looting debris)Which one do you think is going to evoke the Star Trek spirit/sell more subscriptions?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30740294</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30747944</id>
	<title>Re:Actually</title>
	<author>secolactico</author>
	<datestamp>1263414900000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>&gt;For non trek fans, you will like this if you liked Champions Online in which case I am suprised you managed to read this far without shortcircuiting your keyboard with your drool.</p><p>Because it *is* pretty much Champions Online with a Star Trek motif.  The interface and gameplay are damn identical.  The main difference is that characters instead of looking like comic book characters look like plastic G.I. Joe dolls (sorry, action figures) in starfleet uniform.</p><p>If you wanted a Space MMO but didn't like Eve, this ain't it.</p><p>I suspect the quests will be pretty much like CO: go there (by pressing F and being teleported... whatever happened to exploration?) and fire all weapons until everything (maybe you) explodes.  Hopefully it won't run out of content before the end of the first two months, like CO did.</p><p>And while I understand the desirability for fully instanced MMO and it's many advantages, it takes away the illusion of a large world.  You are simply in a series of discrete rooms disconnected from everywhere else.</p><p>I don't regret purchasing it.  But if open beta is any indicative of how release is going to be, I'll probably play the "free" month and then go on my way.</p></htmltext>
<tokenext>&gt; For non trek fans , you will like this if you liked Champions Online in which case I am suprised you managed to read this far without shortcircuiting your keyboard with your drool.Because it * is * pretty much Champions Online with a Star Trek motif .
The interface and gameplay are damn identical .
The main difference is that characters instead of looking like comic book characters look like plastic G.I .
Joe dolls ( sorry , action figures ) in starfleet uniform.If you wanted a Space MMO but did n't like Eve , this ai n't it.I suspect the quests will be pretty much like CO : go there ( by pressing F and being teleported... whatever happened to exploration ?
) and fire all weapons until everything ( maybe you ) explodes .
Hopefully it wo n't run out of content before the end of the first two months , like CO did.And while I understand the desirability for fully instanced MMO and it 's many advantages , it takes away the illusion of a large world .
You are simply in a series of discrete rooms disconnected from everywhere else.I do n't regret purchasing it .
But if open beta is any indicative of how release is going to be , I 'll probably play the " free " month and then go on my way .</tokentext>
<sentencetext>&gt;For non trek fans, you will like this if you liked Champions Online in which case I am suprised you managed to read this far without shortcircuiting your keyboard with your drool.Because it *is* pretty much Champions Online with a Star Trek motif.
The interface and gameplay are damn identical.
The main difference is that characters instead of looking like comic book characters look like plastic G.I.
Joe dolls (sorry, action figures) in starfleet uniform.If you wanted a Space MMO but didn't like Eve, this ain't it.I suspect the quests will be pretty much like CO: go there (by pressing F and being teleported... whatever happened to exploration?
) and fire all weapons until everything (maybe you) explodes.
Hopefully it won't run out of content before the end of the first two months, like CO did.And while I understand the desirability for fully instanced MMO and it's many advantages, it takes away the illusion of a large world.
You are simply in a series of discrete rooms disconnected from everywhere else.I don't regret purchasing it.
But if open beta is any indicative of how release is going to be, I'll probably play the "free" month and then go on my way.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30743096</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30742692</id>
	<title>Re:Awesome.</title>
	<author>IndustrialComplex</author>
	<datestamp>1263290700000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>1</modscore>
	<htmltext><p><i>So it's a game for pussies? Thanks, I'll stick with Eve Online. Let me know when they grow some balls and make it reasonably realistic. If you want safety, park your ass in a station and go play WoW.</i></p><p><i>A Star Trek MMO deserves more than this.<br></i></p><p>QQ More?</p><p>I'd say that any community deserves someone who is able to articulate their point without resorting to juvenile name calling and cries of 'if you don't like it leave'.</p><p>In this case, your method of play is one that the makers of this game have chosen not to support, and not without good reason.  The PvP gameplay in a game can result in a black hole of developer time in which vast amounts of effort are spent tweaking and redefining roles and balance.</p><p>Keeping it mostly PvE results in a hell of a lot less pressure to appease a community who calls for 'Nerfs and Buffs'.  There will still be all sorts of cries for that, but in a PvE realm, it is a LOT easier to manage.</p><p>Don't get me wrong, I'm not saying that there is anything wrong with a PvP style game, in fact, I've always played on full PvP MMOs.  But to attack it in that manner simply on this press release is childish.</p></htmltext>
<tokenext>So it 's a game for pussies ?
Thanks , I 'll stick with Eve Online .
Let me know when they grow some balls and make it reasonably realistic .
If you want safety , park your ass in a station and go play WoW.A Star Trek MMO deserves more than this.QQ More ? I 'd say that any community deserves someone who is able to articulate their point without resorting to juvenile name calling and cries of 'if you do n't like it leave'.In this case , your method of play is one that the makers of this game have chosen not to support , and not without good reason .
The PvP gameplay in a game can result in a black hole of developer time in which vast amounts of effort are spent tweaking and redefining roles and balance.Keeping it mostly PvE results in a hell of a lot less pressure to appease a community who calls for 'Nerfs and Buffs' .
There will still be all sorts of cries for that , but in a PvE realm , it is a LOT easier to manage.Do n't get me wrong , I 'm not saying that there is anything wrong with a PvP style game , in fact , I 've always played on full PvP MMOs .
But to attack it in that manner simply on this press release is childish .</tokentext>
<sentencetext>So it's a game for pussies?
Thanks, I'll stick with Eve Online.
Let me know when they grow some balls and make it reasonably realistic.
If you want safety, park your ass in a station and go play WoW.A Star Trek MMO deserves more than this.QQ More?I'd say that any community deserves someone who is able to articulate their point without resorting to juvenile name calling and cries of 'if you don't like it leave'.In this case, your method of play is one that the makers of this game have chosen not to support, and not without good reason.
The PvP gameplay in a game can result in a black hole of developer time in which vast amounts of effort are spent tweaking and redefining roles and balance.Keeping it mostly PvE results in a hell of a lot less pressure to appease a community who calls for 'Nerfs and Buffs'.
There will still be all sorts of cries for that, but in a PvE realm, it is a LOT easier to manage.Don't get me wrong, I'm not saying that there is anything wrong with a PvP style game, in fact, I've always played on full PvP MMOs.
But to attack it in that manner simply on this press release is childish.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30742310</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30743224</id>
	<title>Don't worry, they will be gone 1month</title>
	<author>SmallFurryCreature</author>
	<datestamp>1263293280000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>The hardcore Trekkies (those that liked TOS and TNG, disliked DS9, hated Voyager and deny Enterprise) will be back in 1 month.
</p><p>1 day to play the game.
</p><p>30 days to rant about how it raped the license.
</p><p>I am in beta, I played the 1 day. See you in 30 days when I am done ranting.</p></htmltext>
<tokenext>The hardcore Trekkies ( those that liked TOS and TNG , disliked DS9 , hated Voyager and deny Enterprise ) will be back in 1 month .
1 day to play the game .
30 days to rant about how it raped the license .
I am in beta , I played the 1 day .
See you in 30 days when I am done ranting .</tokentext>
<sentencetext>The hardcore Trekkies (those that liked TOS and TNG, disliked DS9, hated Voyager and deny Enterprise) will be back in 1 month.
1 day to play the game.
30 days to rant about how it raped the license.
I am in beta, I played the 1 day.
See you in 30 days when I am done ranting.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30740460</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30742800</id>
	<title>Re:Why old Star Trek?</title>
	<author>Abcd1234</author>
	<datestamp>1263291300000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><i>and thus a big disappointment, compared to Roddenbery's original vision</i></p><p>Yes, because The Wrath of Khan, the movie generally considered the best of the originals, was so very intelligent.  Or maybe you mean TOS episodes like Arena, The Corbomite Maneuver, Balance of Terror, or countless other classic episodes that, fundamentally, were nothing more than Kirk going mano-e-mano against some random alien?</p><p>Honestly, the rose-coloured view some people have of Trek is truly hilarious.  TOS was, literally, marketed as a Western in space, and save for a few standout episodes (The City on the Edge of Forever being the most notable), it did just that.  In fact, it wasn't until TNG, when the show was finally wrested from Roddenberry's hands, that it actually got genuinely thought-provoking (Gene's vision was *far* too utopian to be interesting, which is why most of the stories in TOS center around crazy aliens, as opposed to real human drama).</p></htmltext>
<tokenext>and thus a big disappointment , compared to Roddenbery 's original visionYes , because The Wrath of Khan , the movie generally considered the best of the originals , was so very intelligent .
Or maybe you mean TOS episodes like Arena , The Corbomite Maneuver , Balance of Terror , or countless other classic episodes that , fundamentally , were nothing more than Kirk going mano-e-mano against some random alien ? Honestly , the rose-coloured view some people have of Trek is truly hilarious .
TOS was , literally , marketed as a Western in space , and save for a few standout episodes ( The City on the Edge of Forever being the most notable ) , it did just that .
In fact , it was n't until TNG , when the show was finally wrested from Roddenberry 's hands , that it actually got genuinely thought-provoking ( Gene 's vision was * far * too utopian to be interesting , which is why most of the stories in TOS center around crazy aliens , as opposed to real human drama ) .</tokentext>
<sentencetext>and thus a big disappointment, compared to Roddenbery's original visionYes, because The Wrath of Khan, the movie generally considered the best of the originals, was so very intelligent.
Or maybe you mean TOS episodes like Arena, The Corbomite Maneuver, Balance of Terror, or countless other classic episodes that, fundamentally, were nothing more than Kirk going mano-e-mano against some random alien?Honestly, the rose-coloured view some people have of Trek is truly hilarious.
TOS was, literally, marketed as a Western in space, and save for a few standout episodes (The City on the Edge of Forever being the most notable), it did just that.
In fact, it wasn't until TNG, when the show was finally wrested from Roddenberry's hands, that it actually got genuinely thought-provoking (Gene's vision was *far* too utopian to be interesting, which is why most of the stories in TOS center around crazy aliens, as opposed to real human drama).</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30741210</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30743096</id>
	<title>Actually</title>
	<author>SmallFurryCreature</author>
	<datestamp>1263292740000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext><p>Picard: I want suggestions.
</p><p>Worf: Lets kill everyone and everything!
</p><p>Picard: Capital idea, make it so.
</p><p>The eurogamer preview makes it clear, this MMO is for people that thought Enterprise was a great series, finally space boobies and big battles instead of all the soul searching and boring talking...
</p><p>If you want your Star Trek to be "The city on the edge of forever" (If I have to explain, I must kill you) or "The measure of a man", then just forget it. There are no moral questions in this game. No Sci-fi to question the nature of humankind.
</p><p>Even adventure trek like "Starship mine" (Picard does "Die hard") which would translate well to a "Deus Ex/Thief/System shock" style gameplay is beyond this game.
</p><p>"Yesterday's Enterprise" or even "The inner light", story telling you can forget as well.
</p><p>So what is left? Simplistic combat and being overrun by thousands of Wesley's. This has about as much to do with Star Trek as "Star Trek: Elite Force". And at least that was based on an element of Voyager (google "worsed voyager episode" common answer? Every single one of them.)
</p><p>If you think the best of Trek was when Janeway tried to do Ripley (badly) then this might be the game for you.
</p><p>For non trek fans, you will like this if you liked Champions Online in which case I am suprised you managed to read this far without shortcircuiting your keyboard with your drool.
</p><p>For trekkies, it is an amusing romp and a bit of fun to hear and see all those sounds again, but it is like having sex with a hooker, the sex ain't worth the eternal regret and feelings of self-loathing.
</p><p>If you do give it a try, make sure you have the best of trek on a playlist ready to sooth your ravaged mind. Just so that you won't think Trek is "blow everything up". I recommend "The measure of a man", not a blaster fired, no ships blowing up, just Star Trek as it was meant to be.</p></htmltext>
<tokenext>Picard : I want suggestions .
Worf : Lets kill everyone and everything !
Picard : Capital idea , make it so .
The eurogamer preview makes it clear , this MMO is for people that thought Enterprise was a great series , finally space boobies and big battles instead of all the soul searching and boring talking.. . If you want your Star Trek to be " The city on the edge of forever " ( If I have to explain , I must kill you ) or " The measure of a man " , then just forget it .
There are no moral questions in this game .
No Sci-fi to question the nature of humankind .
Even adventure trek like " Starship mine " ( Picard does " Die hard " ) which would translate well to a " Deus Ex/Thief/System shock " style gameplay is beyond this game .
" Yesterday 's Enterprise " or even " The inner light " , story telling you can forget as well .
So what is left ?
Simplistic combat and being overrun by thousands of Wesley 's .
This has about as much to do with Star Trek as " Star Trek : Elite Force " .
And at least that was based on an element of Voyager ( google " worsed voyager episode " common answer ?
Every single one of them .
) If you think the best of Trek was when Janeway tried to do Ripley ( badly ) then this might be the game for you .
For non trek fans , you will like this if you liked Champions Online in which case I am suprised you managed to read this far without shortcircuiting your keyboard with your drool .
For trekkies , it is an amusing romp and a bit of fun to hear and see all those sounds again , but it is like having sex with a hooker , the sex ai n't worth the eternal regret and feelings of self-loathing .
If you do give it a try , make sure you have the best of trek on a playlist ready to sooth your ravaged mind .
Just so that you wo n't think Trek is " blow everything up " .
I recommend " The measure of a man " , not a blaster fired , no ships blowing up , just Star Trek as it was meant to be .</tokentext>
<sentencetext>Picard: I want suggestions.
Worf: Lets kill everyone and everything!
Picard: Capital idea, make it so.
The eurogamer preview makes it clear, this MMO is for people that thought Enterprise was a great series, finally space boobies and big battles instead of all the soul searching and boring talking...
If you want your Star Trek to be "The city on the edge of forever" (If I have to explain, I must kill you) or "The measure of a man", then just forget it.
There are no moral questions in this game.
No Sci-fi to question the nature of humankind.
Even adventure trek like "Starship mine" (Picard does "Die hard") which would translate well to a "Deus Ex/Thief/System shock" style gameplay is beyond this game.
"Yesterday's Enterprise" or even "The inner light", story telling you can forget as well.
So what is left?
Simplistic combat and being overrun by thousands of Wesley's.
This has about as much to do with Star Trek as "Star Trek: Elite Force".
And at least that was based on an element of Voyager (google "worsed voyager episode" common answer?
Every single one of them.
)
If you think the best of Trek was when Janeway tried to do Ripley (badly) then this might be the game for you.
For non trek fans, you will like this if you liked Champions Online in which case I am suprised you managed to read this far without shortcircuiting your keyboard with your drool.
For trekkies, it is an amusing romp and a bit of fun to hear and see all those sounds again, but it is like having sex with a hooker, the sex ain't worth the eternal regret and feelings of self-loathing.
If you do give it a try, make sure you have the best of trek on a playlist ready to sooth your ravaged mind.
Just so that you won't think Trek is "blow everything up".
I recommend "The measure of a man", not a blaster fired, no ships blowing up, just Star Trek as it was meant to be.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30740294</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30740834</id>
	<title>Re:That makes sense</title>
	<author>MobileTatsu-NJG</author>
	<datestamp>1263325320000</datestamp>
	<modclass>Funny</modclass>
	<modscore>5</modscore>
	<htmltext><p>Do really nerdy Klingons learn English?</p></htmltext>
<tokenext>Do really nerdy Klingons learn English ?</tokentext>
<sentencetext>Do really nerdy Klingons learn English?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30740294</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30740716</id>
	<title>Keep an open mind</title>
	<author>flithm</author>
	<datestamp>1263324960000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext><p>- It has been in development for almost 5 years, the team is completely different than Champions<br>- Character animation looks pretty good to me, but what a minor thing to complain about.  It'll get better over time too.  I could personally care less if it uses ASCII graphics, as long as the gameplay is solid<br>- Klingon faction is currently mostly PVP -- they want to add more content later.  Big deal!  In fact, some players will like this.<br>- There's a lot more going on than just tank / healer / etc.  You can equip modules in any way you want to give your ship a versatile configuration.  Seam with team members for away missions.  It may not be the most revolutionary game around but, it does do something different.  I for one look forward to trying out the strategic space combat.<br>- It's only microtransaction in the same way that WoW is.  You can buy items that don't really affect the gameplay.<br>- Initial reviews and impressions are much more positive than with Cryptic's previous offerings.<br>.<br>Who knows, maybe it will suck, maybe it won't.  We don't know yet.</p></htmltext>
<tokenext>- It has been in development for almost 5 years , the team is completely different than Champions- Character animation looks pretty good to me , but what a minor thing to complain about .
It 'll get better over time too .
I could personally care less if it uses ASCII graphics , as long as the gameplay is solid- Klingon faction is currently mostly PVP -- they want to add more content later .
Big deal !
In fact , some players will like this.- There 's a lot more going on than just tank / healer / etc .
You can equip modules in any way you want to give your ship a versatile configuration .
Seam with team members for away missions .
It may not be the most revolutionary game around but , it does do something different .
I for one look forward to trying out the strategic space combat.- It 's only microtransaction in the same way that WoW is .
You can buy items that do n't really affect the gameplay.- Initial reviews and impressions are much more positive than with Cryptic 's previous offerings..Who knows , maybe it will suck , maybe it wo n't .
We do n't know yet .</tokentext>
<sentencetext>- It has been in development for almost 5 years, the team is completely different than Champions- Character animation looks pretty good to me, but what a minor thing to complain about.
It'll get better over time too.
I could personally care less if it uses ASCII graphics, as long as the gameplay is solid- Klingon faction is currently mostly PVP -- they want to add more content later.
Big deal!
In fact, some players will like this.- There's a lot more going on than just tank / healer / etc.
You can equip modules in any way you want to give your ship a versatile configuration.
Seam with team members for away missions.
It may not be the most revolutionary game around but, it does do something different.
I for one look forward to trying out the strategic space combat.- It's only microtransaction in the same way that WoW is.
You can buy items that don't really affect the gameplay.- Initial reviews and impressions are much more positive than with Cryptic's previous offerings..Who knows, maybe it will suck, maybe it won't.
We don't know yet.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30740396</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30741826</id>
	<title>Re:That makes sense</title>
	<author>neoform</author>
	<datestamp>1263329520000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Ron Burgundy's rules for fighting were better:<blockquote><div><p>Let's go over the ground rules. Rule number 1: No touching of the hair or face... AND THAT'S IT!</p></div></blockquote></div>
	</htmltext>
<tokenext>Ron Burgundy 's rules for fighting were better : Let 's go over the ground rules .
Rule number 1 : No touching of the hair or face... AND THAT 'S IT !</tokentext>
<sentencetext>Ron Burgundy's rules for fighting were better:Let's go over the ground rules.
Rule number 1: No touching of the hair or face... AND THAT'S IT!
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30740294</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30741218</id>
	<title>yay</title>
	<author>Jesterace</author>
	<datestamp>1263327000000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I got my closed beta access, just gotta wait to get off work to download and try it. The only other game I'm excited about is the upcoming Lego Universe.</htmltext>
<tokenext>I got my closed beta access , just got ta wait to get off work to download and try it .
The only other game I 'm excited about is the upcoming Lego Universe .</tokentext>
<sentencetext>I got my closed beta access, just gotta wait to get off work to download and try it.
The only other game I'm excited about is the upcoming Lego Universe.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30742342</id>
	<title>Re:after you conquer all of cardassia,</title>
	<author>nitehawk214</author>
	<datestamp>1263288780000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>..how will you feel when they tell you -- it wasn't a game!</p><p>Or when the old fogey in the space car comes to get you, because you're the best and only you can command the fleet and save the galaxy?</p></div><p>And then you get trapped on an ancient ship billions of lighyears away.</p></div>
	</htmltext>
<tokenext>..how will you feel when they tell you -- it was n't a game ! Or when the old fogey in the space car comes to get you , because you 're the best and only you can command the fleet and save the galaxy ? And then you get trapped on an ancient ship billions of lighyears away .</tokentext>
<sentencetext>..how will you feel when they tell you -- it wasn't a game!Or when the old fogey in the space car comes to get you, because you're the best and only you can command the fleet and save the galaxy?And then you get trapped on an ancient ship billions of lighyears away.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30740690</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30740912</id>
	<title>E4!.</title>
	<author>Anonymous</author>
	<datestamp>1263325680000</datestamp>
	<modclass>Redundant</modclass>
	<modscore>-1</modscore>
	<htmltext>mory3 grandiose so that you don't</htmltext>
<tokenext>mory3 grandiose so that you do n't</tokentext>
<sentencetext>mory3 grandiose so that you don't</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30740294</id>
	<title>That makes sense</title>
	<author>Anonymous</author>
	<datestamp>1263323400000</datestamp>
	<modclass>Funny</modclass>
	<modscore>5</modscore>
	<htmltext><blockquote><div><p>PvP will be "optional and consensual</p></div></blockquote><p> <b>Klingon:</b> Sir, I propose that we engage in physical combat--with your consent of course.</p><p> <b>Federation:</b> Why that would be smashing! Gentlemen's rules apply?</p><p> <b>Klingon:</b> Why of course sir, let us stand 5 paces apart and engage in fisticuffs on the count of five.</p><p> <b>Federation:</b> And no hitting in the groin or other sensitive areas?</p><p> <b>Klingon:</b> I wouldn't dream of it, sir.</p></div>
	</htmltext>
<tokenext>PvP will be " optional and consensual Klingon : Sir , I propose that we engage in physical combat--with your consent of course .
Federation : Why that would be smashing !
Gentlemen 's rules apply ?
Klingon : Why of course sir , let us stand 5 paces apart and engage in fisticuffs on the count of five .
Federation : And no hitting in the groin or other sensitive areas ?
Klingon : I would n't dream of it , sir .</tokentext>
<sentencetext>PvP will be "optional and consensual Klingon: Sir, I propose that we engage in physical combat--with your consent of course.
Federation: Why that would be smashing!
Gentlemen's rules apply?
Klingon: Why of course sir, let us stand 5 paces apart and engage in fisticuffs on the count of five.
Federation: And no hitting in the groin or other sensitive areas?
Klingon: I wouldn't dream of it, sir.
	</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30741460</id>
	<title>Re:No thanks.</title>
	<author>furby076</author>
	<datestamp>1263327840000</datestamp>
	<modclass>Funny</modclass>
	<modscore>4</modscore>
	<htmltext><p><div class="quote"><p>I would rather have been blasting Denebian slime devils than the FREAKIN' BORG, who should be too tough for newbs. So their talk about respecting the story is not entirely accurate.</p></div><p>Doing any action, other then running while peeing your pants, when encountering the borg should automatically delete your character, subscription and ban your game key UNLESS you are engaging them with three full-sized armadas.  And then you get to keep your account if you still run while peeing your pants.<br> <br> <br><nobr> <wbr></nobr>....just sayin</p></div>
	</htmltext>
<tokenext>I would rather have been blasting Denebian slime devils than the FREAKIN ' BORG , who should be too tough for newbs .
So their talk about respecting the story is not entirely accurate.Doing any action , other then running while peeing your pants , when encountering the borg should automatically delete your character , subscription and ban your game key UNLESS you are engaging them with three full-sized armadas .
And then you get to keep your account if you still run while peeing your pants .
....just sayin</tokentext>
<sentencetext>I would rather have been blasting Denebian slime devils than the FREAKIN' BORG, who should be too tough for newbs.
So their talk about respecting the story is not entirely accurate.Doing any action, other then running while peeing your pants, when encountering the borg should automatically delete your character, subscription and ban your game key UNLESS you are engaging them with three full-sized armadas.
And then you get to keep your account if you still run while peeing your pants.
....just sayin
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30740612</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30740780</id>
	<title>Re:A Quote from the "General Gameplay" FAQ</title>
	<author>Sponge Bath</author>
	<datestamp>1263325200000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Picard Trek conflict resolution:</p><p>1. work it out in holodeck sim which spills into reality<br>2. Go Borg and assimilate your enemies<br>3. clap hands Q style, and setup your enemies with a show girl on each arm and a cigar in hand</p></htmltext>
<tokenext>Picard Trek conflict resolution : 1. work it out in holodeck sim which spills into reality2 .
Go Borg and assimilate your enemies3 .
clap hands Q style , and setup your enemies with a show girl on each arm and a cigar in hand</tokentext>
<sentencetext>Picard Trek conflict resolution:1. work it out in holodeck sim which spills into reality2.
Go Borg and assimilate your enemies3.
clap hands Q style, and setup your enemies with a show girl on each arm and a cigar in hand</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30740474</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30740612</id>
	<title>Re:No thanks.</title>
	<author>IronChef</author>
	<datestamp>1263324480000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext><p>I watched a guy at work playing the closed beta. One of his newb missions was to fight the Borg.</p><p>It looked just like a fantasy MMO game where newbs showed up to fight rats, except the rats were Borg. There may have been some crates, too. And lasers.</p><p>I would rather have been blasting Denebian slime devils than the FREAKIN' BORG, who should be too tough for newbs. So their talk about respecting the story is not entirely accurate.</p></htmltext>
<tokenext>I watched a guy at work playing the closed beta .
One of his newb missions was to fight the Borg.It looked just like a fantasy MMO game where newbs showed up to fight rats , except the rats were Borg .
There may have been some crates , too .
And lasers.I would rather have been blasting Denebian slime devils than the FREAKIN ' BORG , who should be too tough for newbs .
So their talk about respecting the story is not entirely accurate .</tokentext>
<sentencetext>I watched a guy at work playing the closed beta.
One of his newb missions was to fight the Borg.It looked just like a fantasy MMO game where newbs showed up to fight rats, except the rats were Borg.
There may have been some crates, too.
And lasers.I would rather have been blasting Denebian slime devils than the FREAKIN' BORG, who should be too tough for newbs.
So their talk about respecting the story is not entirely accurate.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30740396</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30742514</id>
	<title>Re:after you conquer all of cardassia,</title>
	<author>Anonymous</author>
	<datestamp>1263289740000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I'm not worried...I'm not that good at pvp.</p></htmltext>
<tokenext>I 'm not worried...I 'm not that good at pvp .</tokentext>
<sentencetext>I'm not worried...I'm not that good at pvp.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30740690</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30741668</id>
	<title>Because...</title>
	<author>denzacar</author>
	<datestamp>1263328680000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>That is where all the continuity is. Along with the most of the Trek universe. And where all the fan-base's nostalgia is.</p><p>The "New Trek" will probably fare like Spiderman just did.<br>Couple of movies, then a change of management, then another reboot.</p><p>And that cycle will go on until it finally dawns on the "runners of the franchise" that Star Trek is a TV series franchise, not a movie franchise.<br>Until we get another 7-season series, all this in between is just a break. A commercial one.</p></htmltext>
<tokenext>That is where all the continuity is .
Along with the most of the Trek universe .
And where all the fan-base 's nostalgia is.The " New Trek " will probably fare like Spiderman just did.Couple of movies , then a change of management , then another reboot.And that cycle will go on until it finally dawns on the " runners of the franchise " that Star Trek is a TV series franchise , not a movie franchise.Until we get another 7-season series , all this in between is just a break .
A commercial one .</tokentext>
<sentencetext>That is where all the continuity is.
Along with the most of the Trek universe.
And where all the fan-base's nostalgia is.The "New Trek" will probably fare like Spiderman just did.Couple of movies, then a change of management, then another reboot.And that cycle will go on until it finally dawns on the "runners of the franchise" that Star Trek is a TV series franchise, not a movie franchise.Until we get another 7-season series, all this in between is just a break.
A commercial one.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30741210</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30741504</id>
	<title>Re:A Quote from the "General Gameplay" FAQ</title>
	<author>furby076</author>
	<datestamp>1263328020000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>"Where possible, the game will provide non-violent ways to resolve conflicts."</p></div><p>Wait, a player will have weapons and technology of war available to him which makes our most advanced technology seem like a stone tipped spear, and the player is expected to resolve a conflict non-violently?  WTH, was this game designed by Quakers?</p></div>
	</htmltext>
<tokenext>" Where possible , the game will provide non-violent ways to resolve conflicts .
" Wait , a player will have weapons and technology of war available to him which makes our most advanced technology seem like a stone tipped spear , and the player is expected to resolve a conflict non-violently ?
WTH , was this game designed by Quakers ?</tokentext>
<sentencetext>"Where possible, the game will provide non-violent ways to resolve conflicts.
"Wait, a player will have weapons and technology of war available to him which makes our most advanced technology seem like a stone tipped spear, and the player is expected to resolve a conflict non-violently?
WTH, was this game designed by Quakers?
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30740474</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30748692</id>
	<title>Re:Actually</title>
	<author>bickerdyke</author>
	<datestamp>1263382920000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>You're answering your own question.</p><p>What I like most about ST is that there's room for everything. From "Measure of a man", via "troubles with tribbles" up to O'Brian in the trenches agains some Jem'Hadar, "Year of hell", classic "Locked room" murder stories....</p><p>Watching a new episode was like picking something from Forrest Gumps chocolate box.</p><p>I doubt there is anything, that has nothing to do with Star Trek.</p><p>And I enjoyed Elite Force. Still a Star-Trekky-Story, but in a kind of story (FPS) that simply works better in a game than on screen.</p><p>And I couldn't even stand watching Enterprise!</p></htmltext>
<tokenext>You 're answering your own question.What I like most about ST is that there 's room for everything .
From " Measure of a man " , via " troubles with tribbles " up to O'Brian in the trenches agains some Jem'Hadar , " Year of hell " , classic " Locked room " murder stories....Watching a new episode was like picking something from Forrest Gumps chocolate box.I doubt there is anything , that has nothing to do with Star Trek.And I enjoyed Elite Force .
Still a Star-Trekky-Story , but in a kind of story ( FPS ) that simply works better in a game than on screen.And I could n't even stand watching Enterprise !</tokentext>
<sentencetext>You're answering your own question.What I like most about ST is that there's room for everything.
From "Measure of a man", via "troubles with tribbles" up to O'Brian in the trenches agains some Jem'Hadar, "Year of hell", classic "Locked room" murder stories....Watching a new episode was like picking something from Forrest Gumps chocolate box.I doubt there is anything, that has nothing to do with Star Trek.And I enjoyed Elite Force.
Still a Star-Trekky-Story, but in a kind of story (FPS) that simply works better in a game than on screen.And I couldn't even stand watching Enterprise!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30743096</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30741844</id>
	<title>Re:No thanks.</title>
	<author>kalirion</author>
	<datestamp>1263329580000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Well, outside of their ships, the Borg <i>are</i> push-overs until they adapt to the shifting frequency of your phasers.  A projectile weapon would take them down easily as long as you aim for the fleshy bits.  They're basically slow-moving zombies.</p></htmltext>
<tokenext>Well , outside of their ships , the Borg are push-overs until they adapt to the shifting frequency of your phasers .
A projectile weapon would take them down easily as long as you aim for the fleshy bits .
They 're basically slow-moving zombies .</tokentext>
<sentencetext>Well, outside of their ships, the Borg are push-overs until they adapt to the shifting frequency of your phasers.
A projectile weapon would take them down easily as long as you aim for the fleshy bits.
They're basically slow-moving zombies.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30740612</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30740396</id>
	<title>No thanks.</title>
	<author>Kirin Fenrir</author>
	<datestamp>1263323760000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext><br>
- 18 month development time
<br> <br>
- lackluster character animation
<br> <br>
- PVP-only Klingon "faction"
<br> <br>
- typical tank/dps/healer holy trinity (even in ships for pete's sake)
<br> <br>
- subscription fee AND microtransation store
<br> <br> <br>

This is a half-ass, generic MMO wrapped in the designs and sounds of a franchise we're prone to get nostalgic about.  It's a cheap ploy, and I won't support Cryptic and their shitty games.
<br> <br>
Yes, I'm bitter at the terrible mess that was Champions Online.  But they have not shown any change as a developer.</htmltext>
<tokenext>- 18 month development time - lackluster character animation - PVP-only Klingon " faction " - typical tank/dps/healer holy trinity ( even in ships for pete 's sake ) - subscription fee AND microtransation store This is a half-ass , generic MMO wrapped in the designs and sounds of a franchise we 're prone to get nostalgic about .
It 's a cheap ploy , and I wo n't support Cryptic and their shitty games .
Yes , I 'm bitter at the terrible mess that was Champions Online .
But they have not shown any change as a developer .</tokentext>
<sentencetext>
- 18 month development time
 
- lackluster character animation
 
- PVP-only Klingon "faction"
 
- typical tank/dps/healer holy trinity (even in ships for pete's sake)
 
- subscription fee AND microtransation store
  

This is a half-ass, generic MMO wrapped in the designs and sounds of a franchise we're prone to get nostalgic about.
It's a cheap ploy, and I won't support Cryptic and their shitty games.
Yes, I'm bitter at the terrible mess that was Champions Online.
But they have not shown any change as a developer.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30740888</id>
	<title>Crazy system requirements</title>
	<author>Lonewolf666</author>
	<datestamp>1263325560000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>System Requirements</p><p>OS: Windows XP SP2 / Windows Vista / Windows 7 (32 or 64-bit)<br>CPU: Intel Core 2 Duo 1.8 Ghz or AMD Athlon X2 3800+<br>Memory: 1GB RAM (minimum)<br><b>Video: NVIDIA GeForce 7950 / ATI Radeon X1800 / Intel HD Graphics</b><br>Sound: DirectX 9.0c Compatible Soundcard<br>DirectX: Version 9.0c or Higher<br>HDD: 8GB Free Disk Space<br>Network: Internet Broadband Connection Required<br>Disc: 6X DVD-ROM</p><p>Recommended System Configuration</p><p>OS: Windows XP SP2 / Windows Vista / Windows 7 (32 or 64-bit)<br>CPU: Intel E8400 Core 2 Duo or AMD Athlon X2 5600+<br>Memory: 2GB RAM+<br>Video: NVIDIA GeForce 8800 / ATI Radeon HD 3850+<br>Sound: DirectX 9.0c Compatible Soundcard<br>DirectX: Version 9.0c or Higher<br>HDD: 8GB Free Disk Space<br>Network: Internet Broadband Connection Required<br>Disc: 6X DVD-ROM</p></div><p>The minimum graphics alone leave my 2 1/2 year old midrange CPU in the dust (it is a NVidia 8600 GT).<br>I guess Cryptic is not really interested in reaching a really large audience<nobr> <wbr></nobr>;-)</p></div>
	</htmltext>
<tokenext>System RequirementsOS : Windows XP SP2 / Windows Vista / Windows 7 ( 32 or 64-bit ) CPU : Intel Core 2 Duo 1.8 Ghz or AMD Athlon X2 3800 + Memory : 1GB RAM ( minimum ) Video : NVIDIA GeForce 7950 / ATI Radeon X1800 / Intel HD GraphicsSound : DirectX 9.0c Compatible SoundcardDirectX : Version 9.0c or HigherHDD : 8GB Free Disk SpaceNetwork : Internet Broadband Connection RequiredDisc : 6X DVD-ROMRecommended System ConfigurationOS : Windows XP SP2 / Windows Vista / Windows 7 ( 32 or 64-bit ) CPU : Intel E8400 Core 2 Duo or AMD Athlon X2 5600 + Memory : 2GB RAM + Video : NVIDIA GeForce 8800 / ATI Radeon HD 3850 + Sound : DirectX 9.0c Compatible SoundcardDirectX : Version 9.0c or HigherHDD : 8GB Free Disk SpaceNetwork : Internet Broadband Connection RequiredDisc : 6X DVD-ROMThe minimum graphics alone leave my 2 1/2 year old midrange CPU in the dust ( it is a NVidia 8600 GT ) .I guess Cryptic is not really interested in reaching a really large audience ; - )</tokentext>
<sentencetext>System RequirementsOS: Windows XP SP2 / Windows Vista / Windows 7 (32 or 64-bit)CPU: Intel Core 2 Duo 1.8 Ghz or AMD Athlon X2 3800+Memory: 1GB RAM (minimum)Video: NVIDIA GeForce 7950 / ATI Radeon X1800 / Intel HD GraphicsSound: DirectX 9.0c Compatible SoundcardDirectX: Version 9.0c or HigherHDD: 8GB Free Disk SpaceNetwork: Internet Broadband Connection RequiredDisc: 6X DVD-ROMRecommended System ConfigurationOS: Windows XP SP2 / Windows Vista / Windows 7 (32 or 64-bit)CPU: Intel E8400 Core 2 Duo or AMD Athlon X2 5600+Memory: 2GB RAM+Video: NVIDIA GeForce 8800 / ATI Radeon HD 3850+Sound: DirectX 9.0c Compatible SoundcardDirectX: Version 9.0c or HigherHDD: 8GB Free Disk SpaceNetwork: Internet Broadband Connection RequiredDisc: 6X DVD-ROMThe minimum graphics alone leave my 2 1/2 year old midrange CPU in the dust (it is a NVidia 8600 GT).I guess Cryptic is not really interested in reaching a really large audience ;-)
	</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30743494</id>
	<title>My Beta Impressions</title>
	<author>gedrin</author>
	<datestamp>1263294420000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>4</modscore>
	<htmltext>My impressions from playing the game:<br> <br>
Your Character:  You start off as a junior officer in the position of ship's captain.  Your character can be Tactical (tank/dps), Engineering(utility) or Science(buff/heal), and this largely determines your ground combat role, but your space captaining is seperate.  Standard races are included as packages for character look, but you can do all sorts of things to your appearance and I've seen some strange things/people in spacedock.  You also can customize your uniform to a degree.  XP are invested in skills, which give you powers.<br>Bridge Officers: BO's are pets on a planet, and powers in space.  They level up and can be given specific training.  You can get new BO's in the same way you can get gear, buy, mission reward and so on.  Not all BO's have the same capabilities.  They come in three general flavors, Tactical, Engineering, Science, with similar functions to the PC versions.  In space, BO&rsquo;s allow you to do special things with your ship, like fancy photon torpedo spreads and emergency power to shields.  BO&rsquo;s may be equipped with gear just like your main character.<br>Your Ship:  You can customize your ship&rsquo;s look a good deal.  Depending on your preference you can have a Miranda from WoK, something more TNG, or mix and match because you really just like the way those particular nacelles look.  There&rsquo;s also gear for your ship.  You can install that disruptor array on your Fed ship if you like.<br>Ground combat: It&rsquo;s okay, but not great.  However, if you&rsquo;re ST fan the words &ldquo;phaser rifles&rdquo; will probably do it for you.  The little phaser has a stun attack.  Also, the default unarmed attack seems to be that palm-strike-to-nose thing.<br>Space Combat: It&rsquo;s ship combat, not fighter combat.  Firing arcs, weapon charge, shield regeneration.  Battling a single comparable ship is not intended to be quick in this game.  You&rsquo;re intended to fight an enemy that will try to shelter it&rsquo;s weak shields and you&rsquo;re expected to do the same.  Many fights are against more numerous small opponents (the Orions deploy fighters), and the management of your weapons and powers is where your time is spent.  It&rsquo;s not about movement, it&rsquo;s about management.  This appeals to me for ship combat of this type.<br>Quests: The training mission above is what it is, newb training.  I never really felt like I was taking on the Borg, but rather like I was helping out after the fight, then joining the big ships to push them out.<br>The other missions seem much more like ST episodes.  Travel to a system that's having a labor disptue as the Fed representative.  Discover pirates in the system and clear them out.  Beam down to resolve the differences.  While the diplomatic options are too simplified and need serious work, I think they've done a good job of replicating the ST episode in game.  Things begin "Stardate bla...we are escorting  so and so to a Vulcan monastery..." and end with the ship warping out of system or the crew beaming off planet.<br>It feels like the game will have a story, with missions that are a part of it.<br>Kirk vs. Picard: Definitely more Kirk.  Myabe you could call it &ldquo;Enterprise-E Picard&rdquo;.  In the Sol area there are public quests that involve Klingon incursions, and I killed a whole lot of Klingons in that Vulcan monastery.  Sure, you&rsquo;re expected to talk to people.  Angry Federation workers are an example of people to whom one is expected to be diplomatic.  The pirates in orbit you&rsquo;re expected to explode.  It&rsquo;s a post-Dominion War post-Wolf 359 Federation.<br>GOOD: It&rsquo;s Star Trek.  Travel around. Meet new folks.  Talk to some.  Blow up Klingons.  Uncover strange anomalies.  Meet the alien of the week (probably a PC).  Beam in, beam out.  Go to warp.  Cue music.  I also like the ship combat.<br>BAD: Load screens.  Too many load screens.  It&rsquo;s a major failure of the game.  Combat pacing and dynamism needs work, but the load screens are a much bigger hurdle.  Also, t</htmltext>
<tokenext>My impressions from playing the game : Your Character : You start off as a junior officer in the position of ship 's captain .
Your character can be Tactical ( tank/dps ) , Engineering ( utility ) or Science ( buff/heal ) , and this largely determines your ground combat role , but your space captaining is seperate .
Standard races are included as packages for character look , but you can do all sorts of things to your appearance and I 've seen some strange things/people in spacedock .
You also can customize your uniform to a degree .
XP are invested in skills , which give you powers.Bridge Officers : BO 's are pets on a planet , and powers in space .
They level up and can be given specific training .
You can get new BO 's in the same way you can get gear , buy , mission reward and so on .
Not all BO 's have the same capabilities .
They come in three general flavors , Tactical , Engineering , Science , with similar functions to the PC versions .
In space , BO    s allow you to do special things with your ship , like fancy photon torpedo spreads and emergency power to shields .
BO    s may be equipped with gear just like your main character.Your Ship : You can customize your ship    s look a good deal .
Depending on your preference you can have a Miranda from WoK , something more TNG , or mix and match because you really just like the way those particular nacelles look .
There    s also gear for your ship .
You can install that disruptor array on your Fed ship if you like.Ground combat : It    s okay , but not great .
However , if you    re ST fan the words    phaser rifles    will probably do it for you .
The little phaser has a stun attack .
Also , the default unarmed attack seems to be that palm-strike-to-nose thing.Space Combat : It    s ship combat , not fighter combat .
Firing arcs , weapon charge , shield regeneration .
Battling a single comparable ship is not intended to be quick in this game .
You    re intended to fight an enemy that will try to shelter it    s weak shields and you    re expected to do the same .
Many fights are against more numerous small opponents ( the Orions deploy fighters ) , and the management of your weapons and powers is where your time is spent .
It    s not about movement , it    s about management .
This appeals to me for ship combat of this type.Quests : The training mission above is what it is , newb training .
I never really felt like I was taking on the Borg , but rather like I was helping out after the fight , then joining the big ships to push them out.The other missions seem much more like ST episodes .
Travel to a system that 's having a labor disptue as the Fed representative .
Discover pirates in the system and clear them out .
Beam down to resolve the differences .
While the diplomatic options are too simplified and need serious work , I think they 've done a good job of replicating the ST episode in game .
Things begin " Stardate bla...we are escorting so and so to a Vulcan monastery... " and end with the ship warping out of system or the crew beaming off planet.It feels like the game will have a story , with missions that are a part of it.Kirk vs. Picard : Definitely more Kirk .
Myabe you could call it    Enterprise-E Picard    .
In the Sol area there are public quests that involve Klingon incursions , and I killed a whole lot of Klingons in that Vulcan monastery .
Sure , you    re expected to talk to people .
Angry Federation workers are an example of people to whom one is expected to be diplomatic .
The pirates in orbit you    re expected to explode .
It    s a post-Dominion War post-Wolf 359 Federation.GOOD : It    s Star Trek .
Travel around .
Meet new folks .
Talk to some .
Blow up Klingons .
Uncover strange anomalies .
Meet the alien of the week ( probably a PC ) .
Beam in , beam out .
Go to warp .
Cue music .
I also like the ship combat.BAD : Load screens .
Too many load screens .
It    s a major failure of the game .
Combat pacing and dynamism needs work , but the load screens are a much bigger hurdle .
Also , t</tokentext>
<sentencetext>My impressions from playing the game: 
Your Character:  You start off as a junior officer in the position of ship's captain.
Your character can be Tactical (tank/dps), Engineering(utility) or Science(buff/heal), and this largely determines your ground combat role, but your space captaining is seperate.
Standard races are included as packages for character look, but you can do all sorts of things to your appearance and I've seen some strange things/people in spacedock.
You also can customize your uniform to a degree.
XP are invested in skills, which give you powers.Bridge Officers: BO's are pets on a planet, and powers in space.
They level up and can be given specific training.
You can get new BO's in the same way you can get gear, buy, mission reward and so on.
Not all BO's have the same capabilities.
They come in three general flavors, Tactical, Engineering, Science, with similar functions to the PC versions.
In space, BO’s allow you to do special things with your ship, like fancy photon torpedo spreads and emergency power to shields.
BO’s may be equipped with gear just like your main character.Your Ship:  You can customize your ship’s look a good deal.
Depending on your preference you can have a Miranda from WoK, something more TNG, or mix and match because you really just like the way those particular nacelles look.
There’s also gear for your ship.
You can install that disruptor array on your Fed ship if you like.Ground combat: It’s okay, but not great.
However, if you’re ST fan the words “phaser rifles” will probably do it for you.
The little phaser has a stun attack.
Also, the default unarmed attack seems to be that palm-strike-to-nose thing.Space Combat: It’s ship combat, not fighter combat.
Firing arcs, weapon charge, shield regeneration.
Battling a single comparable ship is not intended to be quick in this game.
You’re intended to fight an enemy that will try to shelter it’s weak shields and you’re expected to do the same.
Many fights are against more numerous small opponents (the Orions deploy fighters), and the management of your weapons and powers is where your time is spent.
It’s not about movement, it’s about management.
This appeals to me for ship combat of this type.Quests: The training mission above is what it is, newb training.
I never really felt like I was taking on the Borg, but rather like I was helping out after the fight, then joining the big ships to push them out.The other missions seem much more like ST episodes.
Travel to a system that's having a labor disptue as the Fed representative.
Discover pirates in the system and clear them out.
Beam down to resolve the differences.
While the diplomatic options are too simplified and need serious work, I think they've done a good job of replicating the ST episode in game.
Things begin "Stardate bla...we are escorting  so and so to a Vulcan monastery..." and end with the ship warping out of system or the crew beaming off planet.It feels like the game will have a story, with missions that are a part of it.Kirk vs. Picard: Definitely more Kirk.
Myabe you could call it “Enterprise-E Picard”.
In the Sol area there are public quests that involve Klingon incursions, and I killed a whole lot of Klingons in that Vulcan monastery.
Sure, you’re expected to talk to people.
Angry Federation workers are an example of people to whom one is expected to be diplomatic.
The pirates in orbit you’re expected to explode.
It’s a post-Dominion War post-Wolf 359 Federation.GOOD: It’s Star Trek.
Travel around.
Meet new folks.
Talk to some.
Blow up Klingons.
Uncover strange anomalies.
Meet the alien of the week (probably a PC).
Beam in, beam out.
Go to warp.
Cue music.
I also like the ship combat.BAD: Load screens.
Too many load screens.
It’s a major failure of the game.
Combat pacing and dynamism needs work, but the load screens are a much bigger hurdle.
Also, t</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30741708</id>
	<title>add tags:</title>
	<author>The Cisco Kid</author>
	<datestamp>1263328920000</datestamp>
	<modclass>Troll</modclass>
	<modscore>0</modscore>
	<htmltext><p>windowsonly proprietary-garbage.</p></htmltext>
<tokenext>windowsonly proprietary-garbage .</tokentext>
<sentencetext>windowsonly proprietary-garbage.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30741820</id>
	<title>Re:No thanks.</title>
	<author>artemis67</author>
	<datestamp>1263329520000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>The Borg seems like they should be endgame villains.</p></htmltext>
<tokenext>The Borg seems like they should be endgame villains .</tokentext>
<sentencetext>The Borg seems like they should be endgame villains.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30740612</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30740372</id>
	<title>Level based or skill based?</title>
	<author>Xoltri</author>
	<datestamp>1263323700000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>"You must be level 20 to use this phaser".  Is this going to happen in this game or is it skill based like Asheron's Call was?</htmltext>
<tokenext>" You must be level 20 to use this phaser " .
Is this going to happen in this game or is it skill based like Asheron 's Call was ?</tokentext>
<sentencetext>"You must be level 20 to use this phaser".
Is this going to happen in this game or is it skill based like Asheron's Call was?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30741072</id>
	<title>Re:Awesome.</title>
	<author>GigaHurtsMyRobot</author>
	<datestamp>1263326280000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>How about a !open tag?  This is most definitely a closed beta.</htmltext>
<tokenext>How about a ! open tag ?
This is most definitely a closed beta .</tokentext>
<sentencetext>How about a !open tag?
This is most definitely a closed beta.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30740280</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30743652</id>
	<title>Re:No thanks.</title>
	<author>bugnuts</author>
	<datestamp>1263295260000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>The interface is as configurable as needed for minimal operation, but it's pretty stinky.  There are a lot of keymaps that can also be used, which are inobvious.  Things like control-R to go to full impulse just aren't listed anywhere.</p><p>I pretty much agree with what you said... except for the following:</p><p><div class="quote"><p>Most of WoW's innovations came FROM the community of plug-in's.</p></div><p>They've implemented only a few things from the community, and that doesn't mean that they took it from anyone, and some were so obvious that there's no way you could claim they suddenly got this bright insight due to someone else implementing it first.</p><p>Raid frames were obvious.<br>Quest tracker was obvious (which really amounted to better maps with areas highlit).<br>Auto-self-cast was obvious.</p><p>Outfit changer was not obvious, but clearly needed especially with talent switching.  I still use Outfitter.</p><p>And how about some real innovations, previously unseen in a large-cap game like this:<br>Mostly-bug-free code.<br>Phasing, where the world can dramatically change based on character's progress.<br>Addon plugin system, esp with secure functions.<br>Torrent patch distribution.<br>Deep storyline.<br>Multi-world grouping (which is a non-issue on many games, but still very cool how it's done)</p><p>The only big idea I think they got from addon writers was an outfit changer.  There are probably more, but really, nothing close to the "most of their innovations" quoted above.</p></div>
	</htmltext>
<tokenext>The interface is as configurable as needed for minimal operation , but it 's pretty stinky .
There are a lot of keymaps that can also be used , which are inobvious .
Things like control-R to go to full impulse just are n't listed anywhere.I pretty much agree with what you said... except for the following : Most of WoW 's innovations came FROM the community of plug-in 's.They 've implemented only a few things from the community , and that does n't mean that they took it from anyone , and some were so obvious that there 's no way you could claim they suddenly got this bright insight due to someone else implementing it first.Raid frames were obvious.Quest tracker was obvious ( which really amounted to better maps with areas highlit ) .Auto-self-cast was obvious.Outfit changer was not obvious , but clearly needed especially with talent switching .
I still use Outfitter.And how about some real innovations , previously unseen in a large-cap game like this : Mostly-bug-free code.Phasing , where the world can dramatically change based on character 's progress.Addon plugin system , esp with secure functions.Torrent patch distribution.Deep storyline.Multi-world grouping ( which is a non-issue on many games , but still very cool how it 's done ) The only big idea I think they got from addon writers was an outfit changer .
There are probably more , but really , nothing close to the " most of their innovations " quoted above .</tokentext>
<sentencetext>The interface is as configurable as needed for minimal operation, but it's pretty stinky.
There are a lot of keymaps that can also be used, which are inobvious.
Things like control-R to go to full impulse just aren't listed anywhere.I pretty much agree with what you said... except for the following:Most of WoW's innovations came FROM the community of plug-in's.They've implemented only a few things from the community, and that doesn't mean that they took it from anyone, and some were so obvious that there's no way you could claim they suddenly got this bright insight due to someone else implementing it first.Raid frames were obvious.Quest tracker was obvious (which really amounted to better maps with areas highlit).Auto-self-cast was obvious.Outfit changer was not obvious, but clearly needed especially with talent switching.
I still use Outfitter.And how about some real innovations, previously unseen in a large-cap game like this:Mostly-bug-free code.Phasing, where the world can dramatically change based on character's progress.Addon plugin system, esp with secure functions.Torrent patch distribution.Deep storyline.Multi-world grouping (which is a non-issue on many games, but still very cool how it's done)The only big idea I think they got from addon writers was an outfit changer.
There are probably more, but really, nothing close to the "most of their innovations" quoted above.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30740982</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30741424</id>
	<title>Re:Crazy system requirements</title>
	<author>Chas</author>
	<datestamp>1263327720000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p> <b>G</b>PU.  Not CPU.</p><p>And an 8600 is perfectly acceptable.  They're not talking about graphics horsepower for the most part (though an 8600 should be fine there too).  They're talking about supported APIs.</p></htmltext>
<tokenext>GPU .
Not CPU.And an 8600 is perfectly acceptable .
They 're not talking about graphics horsepower for the most part ( though an 8600 should be fine there too ) .
They 're talking about supported APIs .</tokentext>
<sentencetext> GPU.
Not CPU.And an 8600 is perfectly acceptable.
They're not talking about graphics horsepower for the most part (though an 8600 should be fine there too).
They're talking about supported APIs.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30740888</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30740854</id>
	<title>Re:Open Beta Without Preorder</title>
	<author>Anonymous</author>
	<datestamp>1263325440000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext>Which still requires you to pay money for a fileplanet subscription, which of course they dont tell you until you give them your email address and agree to let fileplanet and cryptic spam you.</htmltext>
<tokenext>Which still requires you to pay money for a fileplanet subscription , which of course they dont tell you until you give them your email address and agree to let fileplanet and cryptic spam you .</tokentext>
<sentencetext>Which still requires you to pay money for a fileplanet subscription, which of course they dont tell you until you give them your email address and agree to let fileplanet and cryptic spam you.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30740634</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_12_176201.30744846</id>
	<title>Re:That makes sense</title>
	<author>Ihmhi</author>
	<datestamp>1263301320000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p> 'oH pa' tlhIngan mu' vaD mob?  toH HIja', <em>loneliness</em>.</p><p>(Running it through <a href="http://www.mrklingon.org/" title="mrklingon.org">here</a> [mrklingon.org] and being a Simpsons fan may help one understand the reference.</p></htmltext>
<tokenext>'oH pa ' tlhIngan mu ' vaD mob ?
toH HIja ' , loneliness .
( Running it through here [ mrklingon.org ] and being a Simpsons fan may help one understand the reference .</tokentext>
<sentencetext> 'oH pa' tlhIngan mu' vaD mob?
toH HIja', loneliness.
(Running it through here [mrklingon.org] and being a Simpsons fan may help one understand the reference.</sentencetext>
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