<article>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#article10_01_05_041200</id>
	<title>Whatever Happened To <em>Second Life</em>?</title>
	<author>Soulskill</author>
	<datestamp>1262691000000</datestamp>
	<htmltext>Barence writes <i>"It's desolate, dirty, and sex is outcast to a separate island. In this article, PC Pro's Barry Collins <a href="http://www.pcpro.co.uk/features/354457/whatever-happened-to-second-life">returns to <em>Second Life</em> to find out what went wrong</a>, and why it's raking in more cash than ever before. It's a follow-up to a feature written three years ago, in which Collins spent a week <a href="http://www.pcpro.co.uk/features/98820/seven-days-in-second-life">living inside <em>Second Life</em></a> to see what the huge fuss at the time was all about. The difference three years can make is eye-opening."</i></htmltext>
<tokenext>Barence writes " It 's desolate , dirty , and sex is outcast to a separate island .
In this article , PC Pro 's Barry Collins returns to Second Life to find out what went wrong , and why it 's raking in more cash than ever before .
It 's a follow-up to a feature written three years ago , in which Collins spent a week living inside Second Life to see what the huge fuss at the time was all about .
The difference three years can make is eye-opening .
"</tokentext>
<sentencetext>Barence writes "It's desolate, dirty, and sex is outcast to a separate island.
In this article, PC Pro's Barry Collins returns to Second Life to find out what went wrong, and why it's raking in more cash than ever before.
It's a follow-up to a feature written three years ago, in which Collins spent a week living inside Second Life to see what the huge fuss at the time was all about.
The difference three years can make is eye-opening.
"</sentencetext>
</article>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653612</id>
	<title>Re:Ignorant</title>
	<author>ChienAndalu</author>
	<datestamp>1262698320000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I have tried to check out your dark matter video but I got distracted by a huge tarantula sitting in the "audience"</p></htmltext>
<tokenext>I have tried to check out your dark matter video but I got distracted by a huge tarantula sitting in the " audience "</tokentext>
<sentencetext>I have tried to check out your dark matter video but I got distracted by a huge tarantula sitting in the "audience"</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653470</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30711122</id>
	<title>Re:So the web is for porn?</title>
	<author>Teriblows</author>
	<datestamp>1263044880000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>basically yes, control is fundamentally too limited for this idea to work. it requires full virtual control which is lacking.  the only way i see any possible value is if they match the users actual face movements to the avatars face. aka emotional capture project natal style i guess.  still avatars are a creepy false face for the most part and their actual purpose and result is to distance/protect. its just no good if that hot poly babe you are talking to might be some fat slob, it just ruins everything. anything where real interaction is required is better done in teleconference solutions really.</htmltext>
<tokenext>basically yes , control is fundamentally too limited for this idea to work .
it requires full virtual control which is lacking .
the only way i see any possible value is if they match the users actual face movements to the avatars face .
aka emotional capture project natal style i guess .
still avatars are a creepy false face for the most part and their actual purpose and result is to distance/protect .
its just no good if that hot poly babe you are talking to might be some fat slob , it just ruins everything .
anything where real interaction is required is better done in teleconference solutions really .</tokentext>
<sentencetext>basically yes, control is fundamentally too limited for this idea to work.
it requires full virtual control which is lacking.
the only way i see any possible value is if they match the users actual face movements to the avatars face.
aka emotional capture project natal style i guess.
still avatars are a creepy false face for the most part and their actual purpose and result is to distance/protect.
its just no good if that hot poly babe you are talking to might be some fat slob, it just ruins everything.
anything where real interaction is required is better done in teleconference solutions really.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653564</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30656596</id>
	<title>At last a fair post about SL</title>
	<author>Anonymous</author>
	<datestamp>1262714040000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>If it doesn't interest you, then move on.  I find that most of the people opining negatively about SL haven't spent more than 5 minutes there, if at all.  So, it doesn't have orcs, elves, level grinding, or killing a million bears/boars/wolves/goblins to obtain the Uber Sword of Smackery.   Just how, exactly, does that make it inferior to games that do (or makes those games better?)</p><p>SL is unfairly impugned constantly by people who haven't a clue what is really going on there, and it's certainly not just sex.   Music and live performances thrive there, and just about anything else you're interested in.  Oh, except orcs, elves, and level grinding.</p></htmltext>
<tokenext>If it does n't interest you , then move on .
I find that most of the people opining negatively about SL have n't spent more than 5 minutes there , if at all .
So , it does n't have orcs , elves , level grinding , or killing a million bears/boars/wolves/goblins to obtain the Uber Sword of Smackery .
Just how , exactly , does that make it inferior to games that do ( or makes those games better ?
) SL is unfairly impugned constantly by people who have n't a clue what is really going on there , and it 's certainly not just sex .
Music and live performances thrive there , and just about anything else you 're interested in .
Oh , except orcs , elves , and level grinding .</tokentext>
<sentencetext>If it doesn't interest you, then move on.
I find that most of the people opining negatively about SL haven't spent more than 5 minutes there, if at all.
So, it doesn't have orcs, elves, level grinding, or killing a million bears/boars/wolves/goblins to obtain the Uber Sword of Smackery.
Just how, exactly, does that make it inferior to games that do (or makes those games better?
)SL is unfairly impugned constantly by people who haven't a clue what is really going on there, and it's certainly not just sex.
Music and live performances thrive there, and just about anything else you're interested in.
Oh, except orcs, elves, and level grinding.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653470</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653424</id>
	<title>Anyone here?</title>
	<author>Anonymous</author>
	<datestamp>1262695140000</datestamp>
	<modclass>Funny</modclass>
	<modscore>1</modscore>
	<htmltext><p>I think they're all well into their third or fourth life.</p></htmltext>
<tokenext>I think they 're all well into their third or fourth life .</tokentext>
<sentencetext>I think they're all well into their third or fourth life.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30654136</id>
	<title>Second Life is fun</title>
	<author>Anonymous</author>
	<datestamp>1262703480000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Relax, SL is just an IRC chat on steroids. It got hyped and Linden are shooting themself  in the foot because of greed, but people have always loved to chat on the internet so it will still be around for a while.</p></htmltext>
<tokenext>Relax , SL is just an IRC chat on steroids .
It got hyped and Linden are shooting themself in the foot because of greed , but people have always loved to chat on the internet so it will still be around for a while .</tokentext>
<sentencetext>Relax, SL is just an IRC chat on steroids.
It got hyped and Linden are shooting themself  in the foot because of greed, but people have always loved to chat on the internet so it will still be around for a while.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30655330</id>
	<title>Re:Adult Content Island and verification.</title>
	<author>elrous0</author>
	<datestamp>1262709300000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Wow, that brings back memories. The last time I was on there, part of the wall was actually still standing. One of the few instances where SL had any sense of history (with the way they have land set up, often whole areas will simply disappear with no indication of what once stood there).</htmltext>
<tokenext>Wow , that brings back memories .
The last time I was on there , part of the wall was actually still standing .
One of the few instances where SL had any sense of history ( with the way they have land set up , often whole areas will simply disappear with no indication of what once stood there ) .</tokentext>
<sentencetext>Wow, that brings back memories.
The last time I was on there, part of the wall was actually still standing.
One of the few instances where SL had any sense of history (with the way they have land set up, often whole areas will simply disappear with no indication of what once stood there).</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653704</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30656998</id>
	<title>Re:Article summary</title>
	<author>Anonymous</author>
	<datestamp>1262715180000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Everyone is out for sex.<br>All money is spend for kinkiness.<br>Major revenue by porn.</p><p>Sounds like real life.</p></htmltext>
<tokenext>Everyone is out for sex.All money is spend for kinkiness.Major revenue by porn.Sounds like real life .</tokentext>
<sentencetext>Everyone is out for sex.All money is spend for kinkiness.Major revenue by porn.Sounds like real life.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653478</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30654500</id>
	<title>MOD PARENT UP</title>
	<author>argent</author>
	<datestamp>1262705580000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><i>The article asks "why it's raking in more cash than ever before" - erm, this must be some new meaning of the phrase "went wrong" that I wasn't previously aware of!</i></p><p>+1 Funny.</p></htmltext>
<tokenext>The article asks " why it 's raking in more cash than ever before " - erm , this must be some new meaning of the phrase " went wrong " that I was n't previously aware of ! + 1 Funny .</tokentext>
<sentencetext>The article asks "why it's raking in more cash than ever before" - erm, this must be some new meaning of the phrase "went wrong" that I wasn't previously aware of!+1 Funny.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653898</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653582</id>
	<title>Recently announced SL expansion for felines:</title>
	<author>hallux.sinister</author>
	<datestamp>1262697720000</datestamp>
	<modclass>Funny</modclass>
	<modscore>5</modscore>
	<htmltext>Tenth Life.</htmltext>
<tokenext>Tenth Life .</tokentext>
<sentencetext>Tenth Life.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653414</id>
	<title>Second Post!</title>
	<author>Anonymous</author>
	<datestamp>1262694960000</datestamp>
	<modclass>Redundant</modclass>
	<modscore>-1</modscore>
	<htmltext>Get a first life!</htmltext>
<tokenext>Get a first life !</tokentext>
<sentencetext>Get a first life!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30656698</id>
	<title>Re:For me?</title>
	<author>diggum</author>
	<datestamp>1262714400000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Their hostile customer service is why I left years ago.  They had overbilled me one month for real estate I did not own.  I had my little plot of land and was happily paying the $5 a month or whatever that ran, but one month I got a bill for over $25.  I tried calling but never got a real person.  Tried e-mailing, but never got a response.  Finally, I contested the charge with PayPal.

That got their attention.  Within hours, my account was canceled, wiping out the US$100 worth of Lindens I had at the time, and I received one NASTY response from them.  I was chastised for contesting the charge via PayPal and it was surprisingly petty and spiteful.

I'll wait for the Snow Crash monorail system to come to life.  That's a far more interesting paradigm for this sort of VR anyways.</htmltext>
<tokenext>Their hostile customer service is why I left years ago .
They had overbilled me one month for real estate I did not own .
I had my little plot of land and was happily paying the $ 5 a month or whatever that ran , but one month I got a bill for over $ 25 .
I tried calling but never got a real person .
Tried e-mailing , but never got a response .
Finally , I contested the charge with PayPal .
That got their attention .
Within hours , my account was canceled , wiping out the US $ 100 worth of Lindens I had at the time , and I received one NASTY response from them .
I was chastised for contesting the charge via PayPal and it was surprisingly petty and spiteful .
I 'll wait for the Snow Crash monorail system to come to life .
That 's a far more interesting paradigm for this sort of VR anyways .</tokentext>
<sentencetext>Their hostile customer service is why I left years ago.
They had overbilled me one month for real estate I did not own.
I had my little plot of land and was happily paying the $5 a month or whatever that ran, but one month I got a bill for over $25.
I tried calling but never got a real person.
Tried e-mailing, but never got a response.
Finally, I contested the charge with PayPal.
That got their attention.
Within hours, my account was canceled, wiping out the US$100 worth of Lindens I had at the time, and I received one NASTY response from them.
I was chastised for contesting the charge via PayPal and it was surprisingly petty and spiteful.
I'll wait for the Snow Crash monorail system to come to life.
That's a far more interesting paradigm for this sort of VR anyways.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653500</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653512</id>
	<title>Re:Adult Content Island and verification.</title>
	<author>Anonymous</author>
	<datestamp>1262696760000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>3</modscore>
	<htmltext><blockquote><div><p>Second Life was the one MMO, however crude, that you could have sex in.</p></div></blockquote><p>
<a href="http://www.furcadia.com/" title="furcadia.com"> <b>Unless you are a furry.</b> </a> [furcadia.com]</p></div>
	</htmltext>
<tokenext>Second Life was the one MMO , however crude , that you could have sex in .
Unless you are a furry .
[ furcadia.com ]</tokentext>
<sentencetext>Second Life was the one MMO, however crude, that you could have sex in.
Unless you are a furry.
[furcadia.com]
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653450</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30716776</id>
	<title>Re:Good thing we've got fact checkers here</title>
	<author>Teriblows</author>
	<datestamp>1263116640000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>griefers aren't conservative, they go against the system for crisake.  calling people on bullsh*t is hardly conservative.</htmltext>
<tokenext>griefers are n't conservative , they go against the system for crisake .
calling people on bullsh * t is hardly conservative .</tokentext>
<sentencetext>griefers aren't conservative, they go against the system for crisake.
calling people on bullsh*t is hardly conservative.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30656454</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30654440</id>
	<title>Re:Adult Content Island and verification.</title>
	<author>Aklyon</author>
	<datestamp>1262705280000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Sociolotron is a 2nd one, its pretty much built around it.</p></htmltext>
<tokenext>Sociolotron is a 2nd one , its pretty much built around it .</tokentext>
<sentencetext>Sociolotron is a 2nd one, its pretty much built around it.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653512</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653976</id>
	<title>Hope its a fad</title>
	<author>DrXym</author>
	<datestamp>1262702280000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>Second Life is not a new concept. TinyMUD did more or less the same thing in text form 20 years ago. Users could create content and visitors could look at that content.
<p>
Whether graphical or text what these player created realms have in common is that for the most part you are wallowing in a sea of shit looking for the odd gem. The majority of the place is a boring, inconsistent wasteland of geometric shapes and broken scripts. And since there is no fundamental purpose to the place the places that are populated are used like glorified chat rooms.
</p><p>
Where Linden have introduced a novel twist is by allowing players to exchange real money for imaginary money and vice versa. I'm sure it's very profitable for Linden. They get to rake currency exchanges, to sell land, to set the exchange rate and of course manage / benefit from all the real money while people play with the L$ counterpart. However it means Second Life has been home to all kinds of scams - gambling, ponzi, MLM, dubious "banks" etc. and the place has a mercenary streak throughout. It's really quite seedy even before exploring some of the more adult themed aspects.
</p><p>
So I wouldn't be concerned if the thing crashed and burned. It's probably overdue if it is a fad.</p></htmltext>
<tokenext>Second Life is not a new concept .
TinyMUD did more or less the same thing in text form 20 years ago .
Users could create content and visitors could look at that content .
Whether graphical or text what these player created realms have in common is that for the most part you are wallowing in a sea of shit looking for the odd gem .
The majority of the place is a boring , inconsistent wasteland of geometric shapes and broken scripts .
And since there is no fundamental purpose to the place the places that are populated are used like glorified chat rooms .
Where Linden have introduced a novel twist is by allowing players to exchange real money for imaginary money and vice versa .
I 'm sure it 's very profitable for Linden .
They get to rake currency exchanges , to sell land , to set the exchange rate and of course manage / benefit from all the real money while people play with the L $ counterpart .
However it means Second Life has been home to all kinds of scams - gambling , ponzi , MLM , dubious " banks " etc .
and the place has a mercenary streak throughout .
It 's really quite seedy even before exploring some of the more adult themed aspects .
So I would n't be concerned if the thing crashed and burned .
It 's probably overdue if it is a fad .</tokentext>
<sentencetext>Second Life is not a new concept.
TinyMUD did more or less the same thing in text form 20 years ago.
Users could create content and visitors could look at that content.
Whether graphical or text what these player created realms have in common is that for the most part you are wallowing in a sea of shit looking for the odd gem.
The majority of the place is a boring, inconsistent wasteland of geometric shapes and broken scripts.
And since there is no fundamental purpose to the place the places that are populated are used like glorified chat rooms.
Where Linden have introduced a novel twist is by allowing players to exchange real money for imaginary money and vice versa.
I'm sure it's very profitable for Linden.
They get to rake currency exchanges, to sell land, to set the exchange rate and of course manage / benefit from all the real money while people play with the L$ counterpart.
However it means Second Life has been home to all kinds of scams - gambling, ponzi, MLM, dubious "banks" etc.
and the place has a mercenary streak throughout.
It's really quite seedy even before exploring some of the more adult themed aspects.
So I wouldn't be concerned if the thing crashed and burned.
It's probably overdue if it is a fad.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30658390</id>
	<title>Re:Adult Content Island and verification.</title>
	<author>Deus.1.01</author>
	<datestamp>1262720160000</datestamp>
	<modclass>None</modclass>
	<modscore>-1</modscore>
	<htmltext><p>On your right.</p></htmltext>
<tokenext>On your right .</tokentext>
<sentencetext>On your right.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653682</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653476</id>
	<title>The point of SL is...</title>
	<author>V!NCENT</author>
	<datestamp>1262696160000</datestamp>
	<modclass>Troll</modclass>
	<modscore>0</modscore>
	<htmltext><p>... being a refuge for people that do not dare to be themselves in RL.</p><p>Want to be a slut? Don't dare to step up to girls? Afraid to date someone or something? Maybe you are a transgender person not willing to act it out in RL? Etc...</p><p>In the end it's just for people that fail at RL because they are afraid to be happy and comfortable with themselves. It's also a breeding place for no-life-luser....</p></htmltext>
<tokenext>... being a refuge for people that do not dare to be themselves in RL.Want to be a slut ?
Do n't dare to step up to girls ?
Afraid to date someone or something ?
Maybe you are a transgender person not willing to act it out in RL ?
Etc...In the end it 's just for people that fail at RL because they are afraid to be happy and comfortable with themselves .
It 's also a breeding place for no-life-luser... .</tokentext>
<sentencetext>... being a refuge for people that do not dare to be themselves in RL.Want to be a slut?
Don't dare to step up to girls?
Afraid to date someone or something?
Maybe you are a transgender person not willing to act it out in RL?
Etc...In the end it's just for people that fail at RL because they are afraid to be happy and comfortable with themselves.
It's also a breeding place for no-life-luser....</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30664044</id>
	<title>What happened to Second Life?</title>
	<author>Anonymous</author>
	<datestamp>1262702100000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I got banned.<nobr> <wbr></nobr>:D</p><p>Not just my hardware, but my ISP's entire class-B netblock as well...</p></htmltext>
<tokenext>I got banned .
: DNot just my hardware , but my ISP 's entire class-B netblock as well.. .</tokentext>
<sentencetext>I got banned.
:DNot just my hardware, but my ISP's entire class-B netblock as well...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30659116</id>
	<title>The Federal Consortium for Virtual Worlds</title>
	<author>ehackathorn</author>
	<datestamp>1262723340000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>For a few ideas of what might be in store from virtual worlds like Second Life in the future check out a trailer made for the "Federal Consortium of Virtual Worlds."  This group has over a thousand members from government, the private sector, and educational institutions.</p><p><a href="http://www.vimeo.com/4623997" title="vimeo.com">http://www.vimeo.com/4623997</a> [vimeo.com]</p><p>You can find more information about the group and their next conference at:</p><p><a href="http://www.ndu.edu/irmc/fcvw/fcvw10/index.html" title="ndu.edu">http://www.ndu.edu/irmc/fcvw/fcvw10/index.html</a> [ndu.edu]</p></htmltext>
<tokenext>For a few ideas of what might be in store from virtual worlds like Second Life in the future check out a trailer made for the " Federal Consortium of Virtual Worlds .
" This group has over a thousand members from government , the private sector , and educational institutions.http : //www.vimeo.com/4623997 [ vimeo.com ] You can find more information about the group and their next conference at : http : //www.ndu.edu/irmc/fcvw/fcvw10/index.html [ ndu.edu ]</tokentext>
<sentencetext>For a few ideas of what might be in store from virtual worlds like Second Life in the future check out a trailer made for the "Federal Consortium of Virtual Worlds.
"  This group has over a thousand members from government, the private sector, and educational institutions.http://www.vimeo.com/4623997 [vimeo.com]You can find more information about the group and their next conference at:http://www.ndu.edu/irmc/fcvw/fcvw10/index.html [ndu.edu]</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653466</id>
	<title>Fad</title>
	<author>Kohath</author>
	<datestamp>1262695980000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Second Life was based on PR and hype.  No one needs to hear old news or the same tired Second Life stories again.</p></htmltext>
<tokenext>Second Life was based on PR and hype .
No one needs to hear old news or the same tired Second Life stories again .</tokentext>
<sentencetext>Second Life was based on PR and hype.
No one needs to hear old news or the same tired Second Life stories again.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30662140</id>
	<title>Re:So the web is for porn?</title>
	<author>cuby</author>
	<datestamp>1262692500000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>  Only the food industry matches it in being able to get people to pay for exactly the same stuff again and again</p></div><p>You forget drugs.
They need to create addicts in order to make money.</p></div>
	</htmltext>
<tokenext>Only the food industry matches it in being able to get people to pay for exactly the same stuff again and againYou forget drugs .
They need to create addicts in order to make money .</tokentext>
<sentencetext>  Only the food industry matches it in being able to get people to pay for exactly the same stuff again and againYou forget drugs.
They need to create addicts in order to make money.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653564</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30655888</id>
	<title>Re:Adult Content Island and verification.</title>
	<author>Random Walk</author>
	<datestamp>1262711520000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>..and their verification process was extremely intrusive and I know many people who just decided to stop using second life entirely over it. It involves basicaly forking over Credit Card information, in some cases a Birth Certificate, and yuor home address..</p></div><p>Totally wrong. Thanks to the relaxed privacy standards in the US of A, there's tons of readily available personal information in online databases that you can use to pass the age verification.</p></div>
	</htmltext>
<tokenext>..and their verification process was extremely intrusive and I know many people who just decided to stop using second life entirely over it .
It involves basicaly forking over Credit Card information , in some cases a Birth Certificate , and yuor home address..Totally wrong .
Thanks to the relaxed privacy standards in the US of A , there 's tons of readily available personal information in online databases that you can use to pass the age verification .</tokentext>
<sentencetext>..and their verification process was extremely intrusive and I know many people who just decided to stop using second life entirely over it.
It involves basicaly forking over Credit Card information, in some cases a Birth Certificate, and yuor home address..Totally wrong.
Thanks to the relaxed privacy standards in the US of A, there's tons of readily available personal information in online databases that you can use to pass the age verification.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653450</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30654644</id>
	<title>Two Reasons</title>
	<author>Hasai</author>
	<datestamp>1262706360000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>1</modscore>
	<htmltext><p>First, this twit of a journalist logs in at 1200 GMT, which equates to 0400 SLT(PST). The first country that I can find that falls into 'prime time' for that period is Nepal.</p><p>Second, SL has installed your typical Ivy League bean-counter as their new CEO. That is invariably the beginning of the end.</p></htmltext>
<tokenext>First , this twit of a journalist logs in at 1200 GMT , which equates to 0400 SLT ( PST ) .
The first country that I can find that falls into 'prime time ' for that period is Nepal.Second , SL has installed your typical Ivy League bean-counter as their new CEO .
That is invariably the beginning of the end .</tokentext>
<sentencetext>First, this twit of a journalist logs in at 1200 GMT, which equates to 0400 SLT(PST).
The first country that I can find that falls into 'prime time' for that period is Nepal.Second, SL has installed your typical Ivy League bean-counter as their new CEO.
That is invariably the beginning of the end.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653816</id>
	<title>Re:Ignorant</title>
	<author>Lumpy</author>
	<datestamp>1262700780000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext><p>One of the things I though that second life SHOULD have become but never did....  The fricking internet interface in a Avatar interface.   There is no Google island where I can search Second life for something and zip there.  99\% of Second life is just a timewaster you cant do anything in there. Even when Ira Flato did his Science Friday shows in Second life it was a joke.   Oh boy, I can either listen on my pc and easily twitter my questions, or I can sit there in a difficult to use UI and act like I am listening...   no thanks.</p><p>It had potential, but it never really went anywhere useful.</p></htmltext>
<tokenext>One of the things I though that second life SHOULD have become but never did.... The fricking internet interface in a Avatar interface .
There is no Google island where I can search Second life for something and zip there .
99 \ % of Second life is just a timewaster you cant do anything in there .
Even when Ira Flato did his Science Friday shows in Second life it was a joke .
Oh boy , I can either listen on my pc and easily twitter my questions , or I can sit there in a difficult to use UI and act like I am listening... no thanks.It had potential , but it never really went anywhere useful .</tokentext>
<sentencetext>One of the things I though that second life SHOULD have become but never did....  The fricking internet interface in a Avatar interface.
There is no Google island where I can search Second life for something and zip there.
99\% of Second life is just a timewaster you cant do anything in there.
Even when Ira Flato did his Science Friday shows in Second life it was a joke.
Oh boy, I can either listen on my pc and easily twitter my questions, or I can sit there in a difficult to use UI and act like I am listening...   no thanks.It had potential, but it never really went anywhere useful.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653470</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30654196</id>
	<title>I went there for a bit</title>
	<author>pugugly</author>
	<datestamp>1262703780000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>It's interesting, but</p><p>A) I run a fairly decent machine, not sota, but fairly spiffy, and it was neither pretty, nor fast. I could handle either or, but ugly *and* slow?<br>B) there was no depth to it (when I was there at least). There were some museums online that were neat, some other stuff, but it was most faux-sex(y) and rpg games that weren't quite on par with the more consistent feel of even a reasonably well run mudlike (But with bad graphics!).<br>C) The rules were entirely by fiat either by Linden or by the local landowner. Soooo - if you don't own a space you are a serf at the whim of the local lord. To be fair, some of those people at least got their nigh-absolute power in their domain by being talented people that came in early on, but as near as I can tell most of them simply had money to lease land and setup shop. Being a traveler with no real goals, home ground, or inherent worth is more like the setup for a Kafka novel, not a game I want to play. I'm not without any talent, time, or money, but not so much so that I want to invest either in a system like Second Life, just to be moderately less obviously under someone else's rules.</p><p>Just some thoughts. For me at least, it just didn't work - Pug</p></htmltext>
<tokenext>It 's interesting , butA ) I run a fairly decent machine , not sota , but fairly spiffy , and it was neither pretty , nor fast .
I could handle either or , but ugly * and * slow ? B ) there was no depth to it ( when I was there at least ) .
There were some museums online that were neat , some other stuff , but it was most faux-sex ( y ) and rpg games that were n't quite on par with the more consistent feel of even a reasonably well run mudlike ( But with bad graphics !
) .C ) The rules were entirely by fiat either by Linden or by the local landowner .
Soooo - if you do n't own a space you are a serf at the whim of the local lord .
To be fair , some of those people at least got their nigh-absolute power in their domain by being talented people that came in early on , but as near as I can tell most of them simply had money to lease land and setup shop .
Being a traveler with no real goals , home ground , or inherent worth is more like the setup for a Kafka novel , not a game I want to play .
I 'm not without any talent , time , or money , but not so much so that I want to invest either in a system like Second Life , just to be moderately less obviously under someone else 's rules.Just some thoughts .
For me at least , it just did n't work - Pug</tokentext>
<sentencetext>It's interesting, butA) I run a fairly decent machine, not sota, but fairly spiffy, and it was neither pretty, nor fast.
I could handle either or, but ugly *and* slow?B) there was no depth to it (when I was there at least).
There were some museums online that were neat, some other stuff, but it was most faux-sex(y) and rpg games that weren't quite on par with the more consistent feel of even a reasonably well run mudlike (But with bad graphics!
).C) The rules were entirely by fiat either by Linden or by the local landowner.
Soooo - if you don't own a space you are a serf at the whim of the local lord.
To be fair, some of those people at least got their nigh-absolute power in their domain by being talented people that came in early on, but as near as I can tell most of them simply had money to lease land and setup shop.
Being a traveler with no real goals, home ground, or inherent worth is more like the setup for a Kafka novel, not a game I want to play.
I'm not without any talent, time, or money, but not so much so that I want to invest either in a system like Second Life, just to be moderately less obviously under someone else's rules.Just some thoughts.
For me at least, it just didn't work - Pug</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653590</id>
	<title>Sex built the internet</title>
	<author>Anonymous</author>
	<datestamp>1262697900000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>So what that there is sex in SL. No matter what you think, one thing is true &ldquo;Sex built the internet&rdquo;.... it was the first thing that started to make money and make the internet viable. With out porn in the early days the web would still be a sterile place full of academics and I call liar on anyone that says they never did a search for porn.</htmltext>
<tokenext>So what that there is sex in SL .
No matter what you think , one thing is true    Sex built the internet    .... it was the first thing that started to make money and make the internet viable .
With out porn in the early days the web would still be a sterile place full of academics and I call liar on anyone that says they never did a search for porn .</tokentext>
<sentencetext>So what that there is sex in SL.
No matter what you think, one thing is true “Sex built the internet”.... it was the first thing that started to make money and make the internet viable.
With out porn in the early days the web would still be a sterile place full of academics and I call liar on anyone that says they never did a search for porn.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30657532</id>
	<title>Re:There are two kinds of people...</title>
	<author>Anonymous</author>
	<datestamp>1262716920000</datestamp>
	<modclass>Troll</modclass>
	<modscore>0</modscore>
	<htmltext><p>We don't begrudge you, we look down on you and mock you; there is a difference.</p></htmltext>
<tokenext>We do n't begrudge you , we look down on you and mock you ; there is a difference .</tokentext>
<sentencetext>We don't begrudge you, we look down on you and mock you; there is a difference.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653876</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30667352</id>
	<title>Re:Greed</title>
	<author>Anonymous</author>
	<datestamp>1262776200000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Linden Lab got greedy. That's what happened. They do all kinds of things to drive their revenue higher and higher, on th expense of the users, and i don't mean just their wallets, but enjoyability.</p></div><p>Linden Labs have their offices downstairs from me, and if you think they are rolling in money then my reply is "Ha, fucking ha".</p><p>If they were that greedy I doubt they would have chosen office space directly above an NCP car park. You can literally smell the stale piss wafting in from the stairwells.</p></div>
	</htmltext>
<tokenext>Linden Lab got greedy .
That 's what happened .
They do all kinds of things to drive their revenue higher and higher , on th expense of the users , and i do n't mean just their wallets , but enjoyability.Linden Labs have their offices downstairs from me , and if you think they are rolling in money then my reply is " Ha , fucking ha " .If they were that greedy I doubt they would have chosen office space directly above an NCP car park .
You can literally smell the stale piss wafting in from the stairwells .</tokentext>
<sentencetext>Linden Lab got greedy.
That's what happened.
They do all kinds of things to drive their revenue higher and higher, on th expense of the users, and i don't mean just their wallets, but enjoyability.Linden Labs have their offices downstairs from me, and if you think they are rolling in money then my reply is "Ha, fucking ha".If they were that greedy I doubt they would have chosen office space directly above an NCP car park.
You can literally smell the stale piss wafting in from the stairwells.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653728</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30660098</id>
	<title>Re:Nothing happened to it</title>
	<author>Vintermann</author>
	<datestamp>1262684280000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>A gander? As in a male goose?</p><p>Hey, you never know with that thing.</p></htmltext>
<tokenext>A gander ?
As in a male goose ? Hey , you never know with that thing .</tokentext>
<sentencetext>A gander?
As in a male goose?Hey, you never know with that thing.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653898</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30656556</id>
	<title>Re:So the web is for porn?</title>
	<author>Anonymous</author>
	<datestamp>1262713920000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Um...you can fly in SL. Right click and sit on objects as far away as 512M...and generally do just about anything you just said you can't do.</p></htmltext>
<tokenext>Um...you can fly in SL .
Right click and sit on objects as far away as 512M...and generally do just about anything you just said you ca n't do .</tokentext>
<sentencetext>Um...you can fly in SL.
Right click and sit on objects as far away as 512M...and generally do just about anything you just said you can't do.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653564</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653502</id>
	<title>Bubble burst ?!?</title>
	<author>ctrl-alt-canc</author>
	<datestamp>1262696520000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>It would be interesting to study the distribution of active second-life users with time. I guess that some kind of <a href="http://arxiv.org/PS\_cache/physics/pdf/0509/0509107v2.pdf" title="arxiv.org" rel="nofollow">well-known</a> [arxiv.org] pattern will appear. Be ready to see the same fate to apply for twitter, facebook, linkedin, etc.</p></htmltext>
<tokenext>It would be interesting to study the distribution of active second-life users with time .
I guess that some kind of well-known [ arxiv.org ] pattern will appear .
Be ready to see the same fate to apply for twitter , facebook , linkedin , etc .</tokentext>
<sentencetext>It would be interesting to study the distribution of active second-life users with time.
I guess that some kind of well-known [arxiv.org] pattern will appear.
Be ready to see the same fate to apply for twitter, facebook, linkedin, etc.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653464</id>
	<title>It was a Fad</title>
	<author>BobReturns</author>
	<datestamp>1262695920000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>1</modscore>
	<htmltext>Second life was always just a silly fad. The money situation with it was just silly - it was just a bubble.</htmltext>
<tokenext>Second life was always just a silly fad .
The money situation with it was just silly - it was just a bubble .</tokentext>
<sentencetext>Second life was always just a silly fad.
The money situation with it was just silly - it was just a bubble.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30659664</id>
	<title>Re:Adult Content Island and verification.</title>
	<author>mwvdlee</author>
	<datestamp>1262682480000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>As I read the Jesse Wall story (http://nwn.blogs.com/nwn/2003/07/war\_of\_the\_jess.html), this is just about a lot of cry-babies who want the rules to only apply to other people. What is so hard to understand about "everything allowed"?</p><p>And because a lot of those cry-babies got their fragile little feelings hurt, Lindens' folded and said "well, now the rules don't allow anything by anybody".</p><p>Second Life should have just kept the region as free-for-all and let people fight it out if they want to; better there than in the real world.</p><p>At the very least it would have been a good lesson in excercising free speech and tolerating free speech of others. As it stand, it's a very good lesson on how free speech works in the real world.</p><p>One thing people tend to forget about Second Life is that you don't HAVE to see what other people are doing; if you are easily offended by X, don't go searching for X. Sadly enough, Lindens seem to believe that if anybody is offended by X, they should completely ban V, W, X, Y, Z and anything remotely related to alphabetic capitals.</p></htmltext>
<tokenext>As I read the Jesse Wall story ( http : //nwn.blogs.com/nwn/2003/07/war \ _of \ _the \ _jess.html ) , this is just about a lot of cry-babies who want the rules to only apply to other people .
What is so hard to understand about " everything allowed " ? And because a lot of those cry-babies got their fragile little feelings hurt , Lindens ' folded and said " well , now the rules do n't allow anything by anybody " .Second Life should have just kept the region as free-for-all and let people fight it out if they want to ; better there than in the real world.At the very least it would have been a good lesson in excercising free speech and tolerating free speech of others .
As it stand , it 's a very good lesson on how free speech works in the real world.One thing people tend to forget about Second Life is that you do n't HAVE to see what other people are doing ; if you are easily offended by X , do n't go searching for X. Sadly enough , Lindens seem to believe that if anybody is offended by X , they should completely ban V , W , X , Y , Z and anything remotely related to alphabetic capitals .</tokentext>
<sentencetext>As I read the Jesse Wall story (http://nwn.blogs.com/nwn/2003/07/war\_of\_the\_jess.html), this is just about a lot of cry-babies who want the rules to only apply to other people.
What is so hard to understand about "everything allowed"?And because a lot of those cry-babies got their fragile little feelings hurt, Lindens' folded and said "well, now the rules don't allow anything by anybody".Second Life should have just kept the region as free-for-all and let people fight it out if they want to; better there than in the real world.At the very least it would have been a good lesson in excercising free speech and tolerating free speech of others.
As it stand, it's a very good lesson on how free speech works in the real world.One thing people tend to forget about Second Life is that you don't HAVE to see what other people are doing; if you are easily offended by X, don't go searching for X. Sadly enough, Lindens seem to believe that if anybody is offended by X, they should completely ban V, W, X, Y, Z and anything remotely related to alphabetic capitals.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653704</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653876</id>
	<title>There are two kinds of people...</title>
	<author>Anonymous</author>
	<datestamp>1262701260000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>1</modscore>
	<htmltext>... those that "get" Second Life, and those that begrudge them for it.</htmltext>
<tokenext>... those that " get " Second Life , and those that begrudge them for it .</tokentext>
<sentencetext>... those that "get" Second Life, and those that begrudge them for it.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30656454</id>
	<title>Good thing we've got fact checkers here</title>
	<author>spun</author>
	<datestamp>1262713500000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext><p>Your facts have been checked, and found wanting. The real story is now there for all to see: conservative assholes moved into an area that didn't want them and started griefing the locals. The locals complained, and Linden did the right thing. Once again, when asshole conservatives aren't allowed to be bullies, they will whine about their 'freedom' being taken away.</p><p>Your sad attempt at propaganda fails.</p></htmltext>
<tokenext>Your facts have been checked , and found wanting .
The real story is now there for all to see : conservative assholes moved into an area that did n't want them and started griefing the locals .
The locals complained , and Linden did the right thing .
Once again , when asshole conservatives are n't allowed to be bullies , they will whine about their 'freedom ' being taken away.Your sad attempt at propaganda fails .</tokentext>
<sentencetext>Your facts have been checked, and found wanting.
The real story is now there for all to see: conservative assholes moved into an area that didn't want them and started griefing the locals.
The locals complained, and Linden did the right thing.
Once again, when asshole conservatives aren't allowed to be bullies, they will whine about their 'freedom' being taken away.Your sad attempt at propaganda fails.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653704</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30665250</id>
	<title>Re:Ignorant</title>
	<author>crenshawsgc</author>
	<datestamp>1262709840000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>So what you're saying is this great and amazing game has all the great and amazing bits hidden away, and I have to go find them to enjoy the game?</htmltext>
<tokenext>So what you 're saying is this great and amazing game has all the great and amazing bits hidden away , and I have to go find them to enjoy the game ?</tokentext>
<sentencetext>So what you're saying is this great and amazing game has all the great and amazing bits hidden away, and I have to go find them to enjoy the game?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653470</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30659640</id>
	<title>A much more pertinent question is...</title>
	<author>holiggan</author>
	<datestamp>1262682360000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>...whatever happened to Half Life 2 Episode 3?<nobr> <wbr></nobr>;)</p><p>(I know, I'm offtopic, sue me alread<nobr> <wbr></nobr>:P)</p></htmltext>
<tokenext>...whatever happened to Half Life 2 Episode 3 ?
; ) ( I know , I 'm offtopic , sue me alread : P )</tokentext>
<sentencetext>...whatever happened to Half Life 2 Episode 3?
;)(I know, I'm offtopic, sue me alread :P)</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30654678</id>
	<title>Re:practical applications</title>
	<author>DrXym</author>
	<datestamp>1262706480000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>There must be hundreds of apps for distance learning, some of them with dedicated interfaces, video / audio chat, file exchange, presentation, white boarding. About the only SL brings to the table is chat. I doubt is any use at all for the other things.</htmltext>
<tokenext>There must be hundreds of apps for distance learning , some of them with dedicated interfaces , video / audio chat , file exchange , presentation , white boarding .
About the only SL brings to the table is chat .
I doubt is any use at all for the other things .</tokentext>
<sentencetext>There must be hundreds of apps for distance learning, some of them with dedicated interfaces, video / audio chat, file exchange, presentation, white boarding.
About the only SL brings to the table is chat.
I doubt is any use at all for the other things.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653586</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30654264</id>
	<title>Re:Ignorant</title>
	<author>drinkypoo</author>
	<datestamp>1262704140000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>One of the cool things about the web is that it's easy to find things you're interested in. Second Life is just an incompetent, anthropomorphic version of the web, where it's hard to find stuff. It's hard to find things I'm interested in when I'm in meatspace, without the benefit of the internet. If Linden Labs were competent they would have found a way to make a second life that's easier and more convenient than the first one. Instead, they made a world where you have to make buildings oversized because otherwise avatars have inordinate trouble passing through doorways... and where, I suspect, it would be harder for me to build a house that looks like a house than it would to do it in the real world. (I've tried to use the building tools, which are either <em>just fucking stupid</em> or <em>different for the sake of being different</em>, in which case, it's just fucking stupid.)</p></htmltext>
<tokenext>One of the cool things about the web is that it 's easy to find things you 're interested in .
Second Life is just an incompetent , anthropomorphic version of the web , where it 's hard to find stuff .
It 's hard to find things I 'm interested in when I 'm in meatspace , without the benefit of the internet .
If Linden Labs were competent they would have found a way to make a second life that 's easier and more convenient than the first one .
Instead , they made a world where you have to make buildings oversized because otherwise avatars have inordinate trouble passing through doorways... and where , I suspect , it would be harder for me to build a house that looks like a house than it would to do it in the real world .
( I 've tried to use the building tools , which are either just fucking stupid or different for the sake of being different , in which case , it 's just fucking stupid .
)</tokentext>
<sentencetext>One of the cool things about the web is that it's easy to find things you're interested in.
Second Life is just an incompetent, anthropomorphic version of the web, where it's hard to find stuff.
It's hard to find things I'm interested in when I'm in meatspace, without the benefit of the internet.
If Linden Labs were competent they would have found a way to make a second life that's easier and more convenient than the first one.
Instead, they made a world where you have to make buildings oversized because otherwise avatars have inordinate trouble passing through doorways... and where, I suspect, it would be harder for me to build a house that looks like a house than it would to do it in the real world.
(I've tried to use the building tools, which are either just fucking stupid or different for the sake of being different, in which case, it's just fucking stupid.
)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653470</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30657624</id>
	<title>Re:The point of SL is...</title>
	<author>spun</author>
	<datestamp>1262717340000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext><p>Ah, geez. Give us a break from your superior, "look at what a life I have, not like those SL losers!' crap. You know who says things like that? People with no life. Seriously, have you ever considered that maybe, just maybe, different people like different things? Or, maybe people DO try out new social strategies in SL, build up their confidence, and then go back to the real world with the courage to be a slut.</p><p>I'm sorry that I have to give you such a hard time about this, but you, sir, <i>are discouraging sluts,</i> and this, I will not tolerate.</p></htmltext>
<tokenext>Ah , geez .
Give us a break from your superior , " look at what a life I have , not like those SL losers !
' crap .
You know who says things like that ?
People with no life .
Seriously , have you ever considered that maybe , just maybe , different people like different things ?
Or , maybe people DO try out new social strategies in SL , build up their confidence , and then go back to the real world with the courage to be a slut.I 'm sorry that I have to give you such a hard time about this , but you , sir , are discouraging sluts , and this , I will not tolerate .</tokentext>
<sentencetext>Ah, geez.
Give us a break from your superior, "look at what a life I have, not like those SL losers!
' crap.
You know who says things like that?
People with no life.
Seriously, have you ever considered that maybe, just maybe, different people like different things?
Or, maybe people DO try out new social strategies in SL, build up their confidence, and then go back to the real world with the courage to be a slut.I'm sorry that I have to give you such a hard time about this, but you, sir, are discouraging sluts, and this, I will not tolerate.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653476</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30654094</id>
	<title>Re:practical applications</title>
	<author>Mattskimo</author>
	<datestamp>1262703120000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Well I'm starting a part time degree with the OU and there is an induction in second life tomorrow. I'm going to go along and try to give it the benefit of the doubt. I made an avatar purely for the purpose of my OU studies (distance learning, but SL is not integral to the course, all SL activities are optional) and the interface feels very clunky. Their island is interesting and I will do some mroe exploring but I doubt I'll be spending any substantial amount of time in there.</htmltext>
<tokenext>Well I 'm starting a part time degree with the OU and there is an induction in second life tomorrow .
I 'm going to go along and try to give it the benefit of the doubt .
I made an avatar purely for the purpose of my OU studies ( distance learning , but SL is not integral to the course , all SL activities are optional ) and the interface feels very clunky .
Their island is interesting and I will do some mroe exploring but I doubt I 'll be spending any substantial amount of time in there .</tokentext>
<sentencetext>Well I'm starting a part time degree with the OU and there is an induction in second life tomorrow.
I'm going to go along and try to give it the benefit of the doubt.
I made an avatar purely for the purpose of my OU studies (distance learning, but SL is not integral to the course, all SL activities are optional) and the interface feels very clunky.
Their island is interesting and I will do some mroe exploring but I doubt I'll be spending any substantial amount of time in there.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653586</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30654902</id>
	<title>Re:Ignorant</title>
	<author>remmelt</author>
	<datestamp>1262707380000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>&gt; The writer of this sloppy piece did a quick dash and look, almost willfully avoiding putting in the most minimal effort it would take to really find out what's there</p><p>He "lived inside SL" for a week, albeit three years ago. You can hardly call that a quick dash and look.</p></htmltext>
<tokenext>&gt; The writer of this sloppy piece did a quick dash and look , almost willfully avoiding putting in the most minimal effort it would take to really find out what 's thereHe " lived inside SL " for a week , albeit three years ago .
You can hardly call that a quick dash and look .</tokentext>
<sentencetext>&gt; The writer of this sloppy piece did a quick dash and look, almost willfully avoiding putting in the most minimal effort it would take to really find out what's thereHe "lived inside SL" for a week, albeit three years ago.
You can hardly call that a quick dash and look.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653470</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30655044</id>
	<title>Re:Adult Content Island and verification.</title>
	<author>Anonymous</author>
	<datestamp>1262708040000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p>. . . Second Life was the one MMO, however crude that you could have sex in.</p></div><p>I guess you haven't gone looking.  You missed Sociolotron, wherein the sex is the theme of the game and an essential component for advancement.</p></div>
	</htmltext>
<tokenext>.
. .
Second Life was the one MMO , however crude that you could have sex in.I guess you have n't gone looking .
You missed Sociolotron , wherein the sex is the theme of the game and an essential component for advancement .</tokentext>
<sentencetext>.
. .
Second Life was the one MMO, however crude that you could have sex in.I guess you haven't gone looking.
You missed Sociolotron, wherein the sex is the theme of the game and an essential component for advancement.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653450</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653552</id>
	<title>property</title>
	<author>Device666</author>
	<datestamp>1262697300000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Second Life resembles the real world too much, there's a commercial real estate bubble to.</htmltext>
<tokenext>Second Life resembles the real world too much , there 's a commercial real estate bubble to .</tokentext>
<sentencetext>Second Life resembles the real world too much, there's a commercial real estate bubble to.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30657568</id>
	<title>Re:Adult Content Island and verification.</title>
	<author>ultranova</author>
	<datestamp>1262717100000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><blockquote><div><p>Too long a story to tell here (you can google it) but their originally-stated goal was laudable: a lassaiz-faire (sp?) world with basic physics, to see how people would operate, including a truly free-for all zone called Jesse.</p></div> </blockquote><p>So basically, just like every other time laissez-faire system have been set up, people acted true to their dickhead nature, and the system fell down in flames. Now if only the people running the economy would learn from this, and stop pushing the destructive right-wing no-regulation policies...</p><blockquote><div><p>This escalated to a full scale war which, when the peacniks (who'd been joined by socialists and other fellow travelers) begged the Lindens to intervene, and they did. Their actions to enforce 'peace' in some Left-Coast sort of utopian view directly contravened their own stated rules of non-intervention, and showed them for the hypocrites they are.</p></div> </blockquote><p>I guess the hawks don't like being in the <em>receiving</em> end of shock and awe. BWAAAA!!!</p></div>
	</htmltext>
<tokenext>Too long a story to tell here ( you can google it ) but their originally-stated goal was laudable : a lassaiz-faire ( sp ?
) world with basic physics , to see how people would operate , including a truly free-for all zone called Jesse .
So basically , just like every other time laissez-faire system have been set up , people acted true to their dickhead nature , and the system fell down in flames .
Now if only the people running the economy would learn from this , and stop pushing the destructive right-wing no-regulation policies...This escalated to a full scale war which , when the peacniks ( who 'd been joined by socialists and other fellow travelers ) begged the Lindens to intervene , and they did .
Their actions to enforce 'peace ' in some Left-Coast sort of utopian view directly contravened their own stated rules of non-intervention , and showed them for the hypocrites they are .
I guess the hawks do n't like being in the receiving end of shock and awe .
BWAAAA ! ! !</tokentext>
<sentencetext>Too long a story to tell here (you can google it) but their originally-stated goal was laudable: a lassaiz-faire (sp?
) world with basic physics, to see how people would operate, including a truly free-for all zone called Jesse.
So basically, just like every other time laissez-faire system have been set up, people acted true to their dickhead nature, and the system fell down in flames.
Now if only the people running the economy would learn from this, and stop pushing the destructive right-wing no-regulation policies...This escalated to a full scale war which, when the peacniks (who'd been joined by socialists and other fellow travelers) begged the Lindens to intervene, and they did.
Their actions to enforce 'peace' in some Left-Coast sort of utopian view directly contravened their own stated rules of non-intervention, and showed them for the hypocrites they are.
I guess the hawks don't like being in the receiving end of shock and awe.
BWAAAA!!!
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653704</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30659766</id>
	<title>Re:Adult Content Island and verification.</title>
	<author>Darinbob</author>
	<datestamp>1262683020000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>This is a lot like the old MUDs (text based multi-user environments).  The free ones were split between gaming and social varieties.  Modern MMORPGs resemble the old gaming MUDs, whereas Second Life resembles a social MUD.</htmltext>
<tokenext>This is a lot like the old MUDs ( text based multi-user environments ) .
The free ones were split between gaming and social varieties .
Modern MMORPGs resemble the old gaming MUDs , whereas Second Life resembles a social MUD .</tokentext>
<sentencetext>This is a lot like the old MUDs (text based multi-user environments).
The free ones were split between gaming and social varieties.
Modern MMORPGs resemble the old gaming MUDs, whereas Second Life resembles a social MUD.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653450</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30654470</id>
	<title>Second Hype</title>
	<author>Kylere</author>
	<datestamp>1262705400000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I have never in my entire life (and I am a serious online geek, married to a Tucows geek) actually met ANYONE who was part of this MUSH. I still think it was press hype and PR rather than actual data.</htmltext>
<tokenext>I have never in my entire life ( and I am a serious online geek , married to a Tucows geek ) actually met ANYONE who was part of this MUSH .
I still think it was press hype and PR rather than actual data .</tokentext>
<sentencetext>I have never in my entire life (and I am a serious online geek, married to a Tucows geek) actually met ANYONE who was part of this MUSH.
I still think it was press hype and PR rather than actual data.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30664504</id>
	<title>Re:Ghost town effect</title>
	<author>CronoCloud</author>
	<datestamp>1262705280000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>The usability limit seems about 20 these days.  It's higher in some regions than others.  Some regions are usable at 40, some get laggy at 10.</p></htmltext>
<tokenext>The usability limit seems about 20 these days .
It 's higher in some regions than others .
Some regions are usable at 40 , some get laggy at 10 .</tokentext>
<sentencetext>The usability limit seems about 20 these days.
It's higher in some regions than others.
Some regions are usable at 40, some get laggy at 10.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653594</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653682</id>
	<title>Re:Adult Content Island and verification.</title>
	<author>BESTouff</author>
	<datestamp>1262699220000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p><div class="quote"><p>Second Life was the one MMO, however crude that you could have sex in.</p></div><p>
I don't think we have the same definition for <i>having sex</i>. It's a computer game ! Where's the real flesh ?</p></div>
	</htmltext>
<tokenext>Second Life was the one MMO , however crude that you could have sex in .
I do n't think we have the same definition for having sex .
It 's a computer game !
Where 's the real flesh ?</tokentext>
<sentencetext>Second Life was the one MMO, however crude that you could have sex in.
I don't think we have the same definition for having sex.
It's a computer game !
Where's the real flesh ?
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653450</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653482</id>
	<title>Second Life died when it mimicked real life</title>
	<author>TrentTheThief</author>
	<datestamp>1262696220000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext><p>Second Life was immensely popular with people from all walks of life. They could visit and become who and what they wanted. It was a jointly held fantasy. Want to be a bipedal tiger or cat? No problem. Want to have sex with anyone and anything? No problem. Want to go to a club with strippers and play the slots? No problem.</p><p>People went to Second Life to have a second life, to be free of all the rules and social restrictions that made their first life so mundane.</p><p>In forcing their laws onto the onto the Lindens, real-life governments effectively sent everyone back home to Kansas. After all, if you must follow the same rules as in real life, why bother with a second version of the same dull thing?</p></htmltext>
<tokenext>Second Life was immensely popular with people from all walks of life .
They could visit and become who and what they wanted .
It was a jointly held fantasy .
Want to be a bipedal tiger or cat ?
No problem .
Want to have sex with anyone and anything ?
No problem .
Want to go to a club with strippers and play the slots ?
No problem.People went to Second Life to have a second life , to be free of all the rules and social restrictions that made their first life so mundane.In forcing their laws onto the onto the Lindens , real-life governments effectively sent everyone back home to Kansas .
After all , if you must follow the same rules as in real life , why bother with a second version of the same dull thing ?</tokentext>
<sentencetext>Second Life was immensely popular with people from all walks of life.
They could visit and become who and what they wanted.
It was a jointly held fantasy.
Want to be a bipedal tiger or cat?
No problem.
Want to have sex with anyone and anything?
No problem.
Want to go to a club with strippers and play the slots?
No problem.People went to Second Life to have a second life, to be free of all the rules and social restrictions that made their first life so mundane.In forcing their laws onto the onto the Lindens, real-life governments effectively sent everyone back home to Kansas.
After all, if you must follow the same rules as in real life, why bother with a second version of the same dull thing?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653500</id>
	<title>For me?</title>
	<author>Aladrin</author>
	<datestamp>1262696460000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext><p>For me, I can tell you what happened to Second Life.  They screwed up my account and their customer service is useless.</p><p>Long version:  I had an OLD account that received the 500 L$ weekly allowance that used to be given to every account.  Then they changed it so that new accounts don't get that allowance.  I went on, made a few custom objects and was happen with my character...  Until they got hacked.  When they get hacked, they force everyone to change their passwords using the password retrieval system.  No problem, it's an email that gives you a link.  Everything was fine...  And then they got hacked again.  This time, my password link doesn't work...  It just says there was 'an error'.  After trying like 5 times over a couple days, I call them.  Their machine hangs up on me without ANY voice prompt.  Over the next 6 months to a year, I called over and over, but each time it hung up on me, or answered then hung up, or answered and told me to leave a message then told me the mailbox was full...  One time it DID let me leave a message and their message promised me they'd contact me...  Nothing.  So I eventually just gave up.  It's not worth the hassle, and I'm NOT going to make a new account and lose my allowance and the customizations to my character.</p><p>I've been told that the customer service is better now, but I no longer care.</p></htmltext>
<tokenext>For me , I can tell you what happened to Second Life .
They screwed up my account and their customer service is useless.Long version : I had an OLD account that received the 500 L $ weekly allowance that used to be given to every account .
Then they changed it so that new accounts do n't get that allowance .
I went on , made a few custom objects and was happen with my character... Until they got hacked .
When they get hacked , they force everyone to change their passwords using the password retrieval system .
No problem , it 's an email that gives you a link .
Everything was fine... And then they got hacked again .
This time , my password link does n't work... It just says there was 'an error' .
After trying like 5 times over a couple days , I call them .
Their machine hangs up on me without ANY voice prompt .
Over the next 6 months to a year , I called over and over , but each time it hung up on me , or answered then hung up , or answered and told me to leave a message then told me the mailbox was full... One time it DID let me leave a message and their message promised me they 'd contact me... Nothing. So I eventually just gave up .
It 's not worth the hassle , and I 'm NOT going to make a new account and lose my allowance and the customizations to my character.I 've been told that the customer service is better now , but I no longer care .</tokentext>
<sentencetext>For me, I can tell you what happened to Second Life.
They screwed up my account and their customer service is useless.Long version:  I had an OLD account that received the 500 L$ weekly allowance that used to be given to every account.
Then they changed it so that new accounts don't get that allowance.
I went on, made a few custom objects and was happen with my character...  Until they got hacked.
When they get hacked, they force everyone to change their passwords using the password retrieval system.
No problem, it's an email that gives you a link.
Everything was fine...  And then they got hacked again.
This time, my password link doesn't work...  It just says there was 'an error'.
After trying like 5 times over a couple days, I call them.
Their machine hangs up on me without ANY voice prompt.
Over the next 6 months to a year, I called over and over, but each time it hung up on me, or answered then hung up, or answered and told me to leave a message then told me the mailbox was full...  One time it DID let me leave a message and their message promised me they'd contact me...  Nothing.  So I eventually just gave up.
It's not worth the hassle, and I'm NOT going to make a new account and lose my allowance and the customizations to my character.I've been told that the customer service is better now, but I no longer care.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653898</id>
	<title>Nothing happened to it</title>
	<author>Cloud K</author>
	<datestamp>1262701380000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext><p>I had a gander in there a month or so back, seems pretty much the same to me (but much bigger).</p><p>The article asks "why it&rsquo;s raking in more cash than ever before" - erm, this must be some new meaning of the phrase "went wrong" that I wasn't previously aware of!</p><p>The issue perhaps is that it's highly commercial now and there's a LOT of competition, and also there has been insane expansion during the land boom.  So whilst you're probably the only one browsing a shop, there are loads and loads and loads of them.  But whilst you have to look on the map for the green dots to see where the actual people are, there are still tens of thousands of them!  They're not exactly difficult to find!</p><p>The biggest problem it has, is that it's become *too* full and 99.9\% of it is crap.  So you try to find an interesting event and all you see are pages and pages of yard sales and "money chair" non-events, and so it's a lot more effort trying to find someone or something that isn't about selling you stuff.  But 'quiet' or 'empty' are certainly not words I'd used to describe that place.  It's just not a media fad any more, but the population itself is right where it's always been.</p></htmltext>
<tokenext>I had a gander in there a month or so back , seems pretty much the same to me ( but much bigger ) .The article asks " why it    s raking in more cash than ever before " - erm , this must be some new meaning of the phrase " went wrong " that I was n't previously aware of ! The issue perhaps is that it 's highly commercial now and there 's a LOT of competition , and also there has been insane expansion during the land boom .
So whilst you 're probably the only one browsing a shop , there are loads and loads and loads of them .
But whilst you have to look on the map for the green dots to see where the actual people are , there are still tens of thousands of them !
They 're not exactly difficult to find ! The biggest problem it has , is that it 's become * too * full and 99.9 \ % of it is crap .
So you try to find an interesting event and all you see are pages and pages of yard sales and " money chair " non-events , and so it 's a lot more effort trying to find someone or something that is n't about selling you stuff .
But 'quiet ' or 'empty ' are certainly not words I 'd used to describe that place .
It 's just not a media fad any more , but the population itself is right where it 's always been .</tokentext>
<sentencetext>I had a gander in there a month or so back, seems pretty much the same to me (but much bigger).The article asks "why it’s raking in more cash than ever before" - erm, this must be some new meaning of the phrase "went wrong" that I wasn't previously aware of!The issue perhaps is that it's highly commercial now and there's a LOT of competition, and also there has been insane expansion during the land boom.
So whilst you're probably the only one browsing a shop, there are loads and loads and loads of them.
But whilst you have to look on the map for the green dots to see where the actual people are, there are still tens of thousands of them!
They're not exactly difficult to find!The biggest problem it has, is that it's become *too* full and 99.9\% of it is crap.
So you try to find an interesting event and all you see are pages and pages of yard sales and "money chair" non-events, and so it's a lot more effort trying to find someone or something that isn't about selling you stuff.
But 'quiet' or 'empty' are certainly not words I'd used to describe that place.
It's just not a media fad any more, but the population itself is right where it's always been.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30716672</id>
	<title>Re:practical applications</title>
	<author>Teriblows</author>
	<datestamp>1263115860000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>thats what people like to say though, but if you think about it, it really doesn't add up either. there is no advantage to meeting in a fake room to watch a fake stone faced "teacher" polygon doll try to teach you. it would be so much better done in some kind of interactive real time private teleconferencing web page where the teacher was on a webcam and the students could chat back as needed.  fundamentally most interaction is done teacher to student, not student to teacher esp during lectures. any personal feed back can be easily done on interactive white boards and such.  second life is just an additional layer of fluff that would add nothing to such interactions.</htmltext>
<tokenext>thats what people like to say though , but if you think about it , it really does n't add up either .
there is no advantage to meeting in a fake room to watch a fake stone faced " teacher " polygon doll try to teach you .
it would be so much better done in some kind of interactive real time private teleconferencing web page where the teacher was on a webcam and the students could chat back as needed .
fundamentally most interaction is done teacher to student , not student to teacher esp during lectures .
any personal feed back can be easily done on interactive white boards and such .
second life is just an additional layer of fluff that would add nothing to such interactions .</tokentext>
<sentencetext>thats what people like to say though, but if you think about it, it really doesn't add up either.
there is no advantage to meeting in a fake room to watch a fake stone faced "teacher" polygon doll try to teach you.
it would be so much better done in some kind of interactive real time private teleconferencing web page where the teacher was on a webcam and the students could chat back as needed.
fundamentally most interaction is done teacher to student, not student to teacher esp during lectures.
any personal feed back can be easily done on interactive white boards and such.
second life is just an additional layer of fluff that would add nothing to such interactions.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653586</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653716</id>
	<title>SL does have some legit uses...</title>
	<author>Anonymous</author>
	<datestamp>1262699580000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext><p>I'm still convinced virtual worlds have a fascinating future in our lives -- Second Life may be a bit ahead of its time and needs more technology however.

</p><p>There are also useful things going on there. For example, <a href="http://slafrica.wordpress.com/2009/05/17/cape-town-housing-project-in-second-life/" title="wordpress.com">Cape Town Housing Project</a> [wordpress.com].

</p><p>Here some students from Delaware, USA designed and built virtual homes for the townships around Cape Town. The designs were critiqued by an organization that handles this stuff in Cape Town in real-life. The students got some valuable experience. For example, designing a house with multiple bathrooms.  Ah, no.  Or using materials not readily available in South Africa.

</p><p>I can see with time and technological advances that students won't have to truck into their local university, they'll be able to learn within virtual classrooms.</p></htmltext>
<tokenext>I 'm still convinced virtual worlds have a fascinating future in our lives -- Second Life may be a bit ahead of its time and needs more technology however .
There are also useful things going on there .
For example , Cape Town Housing Project [ wordpress.com ] .
Here some students from Delaware , USA designed and built virtual homes for the townships around Cape Town .
The designs were critiqued by an organization that handles this stuff in Cape Town in real-life .
The students got some valuable experience .
For example , designing a house with multiple bathrooms .
Ah , no .
Or using materials not readily available in South Africa .
I can see with time and technological advances that students wo n't have to truck into their local university , they 'll be able to learn within virtual classrooms .</tokentext>
<sentencetext>I'm still convinced virtual worlds have a fascinating future in our lives -- Second Life may be a bit ahead of its time and needs more technology however.
There are also useful things going on there.
For example, Cape Town Housing Project [wordpress.com].
Here some students from Delaware, USA designed and built virtual homes for the townships around Cape Town.
The designs were critiqued by an organization that handles this stuff in Cape Town in real-life.
The students got some valuable experience.
For example, designing a house with multiple bathrooms.
Ah, no.
Or using materials not readily available in South Africa.
I can see with time and technological advances that students won't have to truck into their local university, they'll be able to learn within virtual classrooms.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30657650</id>
	<title>Re:Adult Content Island and verification.</title>
	<author>Anonymous</author>
	<datestamp>1262717400000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>There is more to Second Life than rp simulation. Everything that you see in SL, every object, and every motion, was created by residents. The content creation tools can be learned by almost anyone. Every avatar's shape, skin, clothing, hair, animation, and every building, garden, car, motorcycle, hot air balloon, every pose, every single thing you see in SL was created by another resident. Many artists have galleries in SL, and you can meet and talk with people from all over the world.</p></htmltext>
<tokenext>There is more to Second Life than rp simulation .
Everything that you see in SL , every object , and every motion , was created by residents .
The content creation tools can be learned by almost anyone .
Every avatar 's shape , skin , clothing , hair , animation , and every building , garden , car , motorcycle , hot air balloon , every pose , every single thing you see in SL was created by another resident .
Many artists have galleries in SL , and you can meet and talk with people from all over the world .</tokentext>
<sentencetext>There is more to Second Life than rp simulation.
Everything that you see in SL, every object, and every motion, was created by residents.
The content creation tools can be learned by almost anyone.
Every avatar's shape, skin, clothing, hair, animation, and every building, garden, car, motorcycle, hot air balloon, every pose, every single thing you see in SL was created by another resident.
Many artists have galleries in SL, and you can meet and talk with people from all over the world.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653450</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30659616</id>
	<title>Second Life vs. eRepublik</title>
	<author>Anonymous</author>
	<datestamp>1262682240000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I played SL and i felt it was just a 3d chatroom, not much to do.<br>I started playing eRepublik last year and its a different thing. Its not 3D, its not WoW. Its a more adult experience, with an economic and politic plataform and a very rich offgame addition.<br>Like a mix between Monopoly, Civilization and Risk.</p></htmltext>
<tokenext>I played SL and i felt it was just a 3d chatroom , not much to do.I started playing eRepublik last year and its a different thing .
Its not 3D , its not WoW .
Its a more adult experience , with an economic and politic plataform and a very rich offgame addition.Like a mix between Monopoly , Civilization and Risk .</tokentext>
<sentencetext>I played SL and i felt it was just a 3d chatroom, not much to do.I started playing eRepublik last year and its a different thing.
Its not 3D, its not WoW.
Its a more adult experience, with an economic and politic plataform and a very rich offgame addition.Like a mix between Monopoly, Civilization and Risk.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653398</id>
	<title>That's easy</title>
	<author>ubrgeek</author>
	<datestamp>1262694780000</datestamp>
	<modclass>Funny</modclass>
	<modscore>5</modscore>
	<htmltext>Its users got a first life. Translation: They moved over to Warcraft.</htmltext>
<tokenext>Its users got a first life .
Translation : They moved over to Warcraft .</tokentext>
<sentencetext>Its users got a first life.
Translation: They moved over to Warcraft.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30654384</id>
	<title>Re:The point of SL is...</title>
	<author>wurble</author>
	<datestamp>1262704920000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext>It can also be an escape from RL for the disabled.  I know several disabled individuals that play SL on a regular basis.  For them it makes real life a little easier to cope with knowing they have someplace they can go to where they aren't limited by their disabilities.</htmltext>
<tokenext>It can also be an escape from RL for the disabled .
I know several disabled individuals that play SL on a regular basis .
For them it makes real life a little easier to cope with knowing they have someplace they can go to where they are n't limited by their disabilities .</tokentext>
<sentencetext>It can also be an escape from RL for the disabled.
I know several disabled individuals that play SL on a regular basis.
For them it makes real life a little easier to cope with knowing they have someplace they can go to where they aren't limited by their disabilities.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653476</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30660038</id>
	<title>I mostly agree, but not about CNN ...</title>
	<author>beer\_maker</author>
	<datestamp>1262684100000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><blockquote><div><p>Part of it all I think is the problem CNN has. They don't have enough
news to fill 24 hours and I think the web as a whole might not actually have enough
content to fill it all.</p></div></blockquote><p>
It's funny, but I can spend all day reading different news sites, covering different
countries or disciplines (science/finance/funny\_pictures\_of\_cats today) and yet CNN
can't seem to produce more than about 43 minutes of bad summaries of (mostly 1st-)
world events.  There's NEWS aplenty, but they don't seem to care about sharing the
majority of it.</p></div>
	</htmltext>
<tokenext>Part of it all I think is the problem CNN has .
They do n't have enough news to fill 24 hours and I think the web as a whole might not actually have enough content to fill it all .
It 's funny , but I can spend all day reading different news sites , covering different countries or disciplines ( science/finance/funny \ _pictures \ _of \ _cats today ) and yet CNN ca n't seem to produce more than about 43 minutes of bad summaries of ( mostly 1st- ) world events .
There 's NEWS aplenty , but they do n't seem to care about sharing the majority of it .</tokentext>
<sentencetext>Part of it all I think is the problem CNN has.
They don't have enough
news to fill 24 hours and I think the web as a whole might not actually have enough
content to fill it all.
It's funny, but I can spend all day reading different news sites, covering different
countries or disciplines (science/finance/funny\_pictures\_of\_cats today) and yet CNN
can't seem to produce more than about 43 minutes of bad summaries of (mostly 1st-)
world events.
There's NEWS aplenty, but they don't seem to care about sharing the
majority of it.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653564</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653812</id>
	<title>BBC asked the same question</title>
	<author>lyinhart</author>
	<datestamp>1262700720000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>3</modscore>
	<htmltext>BBC asked the same question a few months ago. Their investigation was a bit more comprehensive: <a href="http://news.bbc.co.uk/2/hi/8367957.stm" title="bbc.co.uk">http://news.bbc.co.uk/2/hi/8367957.stm</a> [bbc.co.uk]</htmltext>
<tokenext>BBC asked the same question a few months ago .
Their investigation was a bit more comprehensive : http : //news.bbc.co.uk/2/hi/8367957.stm [ bbc.co.uk ]</tokentext>
<sentencetext>BBC asked the same question a few months ago.
Their investigation was a bit more comprehensive: http://news.bbc.co.uk/2/hi/8367957.stm [bbc.co.uk]</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30655582</id>
	<title>Why are you surprised?</title>
	<author>copponex</author>
	<datestamp>1262710320000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext><p>In any society, a few people are sociopaths. They want to inflict harm on others for their own personal gain, and it makes no difference whether they are violent criminals or violent criminals who claim to kill people for "security" or "freedom."</p><p>In a proper civil society, sociopaths are separated from the rest of the population. Otherwise the people who are able to resolve their differences under the law are hamstrung by the juvenile minds who can't let go of their primitive impulses.</p></htmltext>
<tokenext>In any society , a few people are sociopaths .
They want to inflict harm on others for their own personal gain , and it makes no difference whether they are violent criminals or violent criminals who claim to kill people for " security " or " freedom .
" In a proper civil society , sociopaths are separated from the rest of the population .
Otherwise the people who are able to resolve their differences under the law are hamstrung by the juvenile minds who ca n't let go of their primitive impulses .</tokentext>
<sentencetext>In any society, a few people are sociopaths.
They want to inflict harm on others for their own personal gain, and it makes no difference whether they are violent criminals or violent criminals who claim to kill people for "security" or "freedom.
"In a proper civil society, sociopaths are separated from the rest of the population.
Otherwise the people who are able to resolve their differences under the law are hamstrung by the juvenile minds who can't let go of their primitive impulses.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653704</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30664358</id>
	<title>wow gold</title>
	<author>kadey</author>
	<datestamp>1262704260000</datestamp>
	<modclass>Offtopic</modclass>
	<modscore>-1</modscore>
	<htmltext>


<a href="http://www.power4game.com/" title="power4game.com" rel="nofollow">wow gold</a> [power4game.com]
<a href="http://www.power4game.com/" title="power4game.com" rel="nofollow">cheap wow gold</a> [power4game.com]
<a href="http://www.panjewellery.com/" title="panjewellery.com" rel="nofollow">pandora jewellery</a> [panjewellery.com]
<a href="http://www.power4game.com/" title="power4game.com" rel="nofollow">buy wow gold</a> [power4game.com]
<a href="http://www.pandora-diy.com/" title="pandora-diy.com" rel="nofollow">pandora jewellery</a> [pandora-diy.com]
<a href="http://www.tiffanys-store.com/" title="tiffanys-store.com" rel="nofollow">tiffany jewellery</a> [tiffanys-store.com]
<a href="http://www.panjewellery.com/" title="panjewellery.com" rel="nofollow">pandora charms</a> [panjewellery.com]
<a href="http://www.tiffanys-store.com/" title="tiffanys-store.com" rel="nofollow">tiffany</a> [tiffanys-store.com]
<a href="http://www.pandora-diy.com/" title="pandora-diy.com" rel="nofollow">pandora bracelets</a> [pandora-diy.com]
<a href="http://www.tiffanys-store.com/" title="tiffanys-store.com" rel="nofollow">tiffany jewelry</a> [tiffanys-store.com]
<a href="http://www.swisswatches-shop.com/" title="swisswatches-shop.com" rel="nofollow">rolex watches</a> [swisswatches-shop.com]
<a href="http://www.swisswatches-shop.com/" title="swisswatches-shop.com" rel="nofollow">replica rolex</a> [swisswatches-shop.com]
<a href="http://www.swisswatches-shop.com/" title="swisswatches-shop.com" rel="nofollow">replica rolex watches</a> [swisswatches-shop.com]
<a href="http://www.swisswatches-shop.com/" title="swisswatches-shop.com" rel="nofollow">rolex</a> [swisswatches-shop.com]</htmltext>
<tokenext>wow gold [ power4game.com ] cheap wow gold [ power4game.com ] pandora jewellery [ panjewellery.com ] buy wow gold [ power4game.com ] pandora jewellery [ pandora-diy.com ] tiffany jewellery [ tiffanys-store.com ] pandora charms [ panjewellery.com ] tiffany [ tiffanys-store.com ] pandora bracelets [ pandora-diy.com ] tiffany jewelry [ tiffanys-store.com ] rolex watches [ swisswatches-shop.com ] replica rolex [ swisswatches-shop.com ] replica rolex watches [ swisswatches-shop.com ] rolex [ swisswatches-shop.com ]</tokentext>
<sentencetext>


wow gold [power4game.com]
cheap wow gold [power4game.com]
pandora jewellery [panjewellery.com]
buy wow gold [power4game.com]
pandora jewellery [pandora-diy.com]
tiffany jewellery [tiffanys-store.com]
pandora charms [panjewellery.com]
tiffany [tiffanys-store.com]
pandora bracelets [pandora-diy.com]
tiffany jewelry [tiffanys-store.com]
rolex watches [swisswatches-shop.com]
replica rolex [swisswatches-shop.com]
replica rolex watches [swisswatches-shop.com]
rolex [swisswatches-shop.com]</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653564</id>
	<title>So the web is for porn?</title>
	<author>SmallFurryCreature</author>
	<datestamp>1262697480000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext><p>Basically, the 5 page story ends up concluding that Second Life is for porn. Gosh, who could have guessed?
</p><p>The simple fact is that SL was a hype based on the ancient idea of virtual/3d environments being useful. They ain't.
</p><p>The reason? It is to bloody hard to do anything. When I am in the real world, moving about, turning my head, manipulating objects and chewing gum is so easy I don't actually know how to do it, I just do it. In second life, even just walking about is a pain in the ass. FPS solve this by simplifying the world and giving you limited interaction. You can just jump up any wall rather then having to climb it or put a chair in place to use as a ladder etc etc. In Dragon Age Origins I just click on a cocoon a few meters above me, without having to climb the tree it is hanging from. But in a virtual world ala Second Life they remove this simplified game element because they want something more.
</p><p>And in the end, they end up with something less. Maybe it is the uncanny valley, the more real a virtual meeting room becomes, the more obvious it becomes that it isn't real. This doesn't matter in a game, because a game isn't real. But a meeting with real people I work with in a virtual world will just feel off. Because nobody but the most dedicated attendee will bother to fully animate his avatar. Smiling, body posture, they will all be pre-scripted (and what kind of person who needs to attend a virtual meeting hasthe time to sculpt his own avatar?) and not like the real person. And for what? So you can talk more easily? You are still staring at a screen, why not use video conferincing? You can interact with a 3D object? Only if that 3D object is fully realized in SL. And I can also see that 3D object in any other display where I can spin the camera and not have to manipulate a camera around a character with collision detection. There are far better purpose build tools for showing a 3D object. And where you new 3D design is NOT on someone elses server.
</p><p>Oh, there are some useful scenario's, but they are so limited that SL doesn't deserve the hype. It would be like creating a hype for the Excell sheet viewer that MS has for people without Excell.
</p><p>And so, as the story shows, porn is the only activity that is worthwhile. Same as the net. Just how much information do you need in a day? But you can always use more porn.
</p><p>I find it intresting to see that the author says the hype has shifted to facebook and twitter. Indeed. Any predictions for how these will fair in 3 years time? MySpace has dropped a lot of its hype. Countless commercial blogs show current post as being several years old...
</p><p>Part of it all I think is the problem CNN has. They don't have enough news to fill 24 hours and I think the web as a whole might not actually have enough content to fill it all. Twitter is the most obvious example of this, so I will use facebook. Intresting to keep track of old friends... BUT how much can you track? Say that you follow all your friends holiday pictures. Unless you got hundreds of friends, that will hardly keep you that busy will it? There simply ain't enough things people can put online to keep social sites full. Except of course porn. How much of MySpace/Facebook is naughty pics?
</p><p>The problem is nothing new, it takes pixar 2 years to create a movie that takes us 2 hours to watch. Bioware spends a month on each hour of gameplay. A free news rag like metro is a day job for a whole office of workers and a global news network, and I am done with it in 20 minutes.
</p><p>I can spend ages setting up a beautifull display in Second Life, as some have done, and then a user goes, he sees it and that is it... done. That is why porn rules, because it is so very very cheap to make and people will pay for a very similar girl in a very similar pose over and over again. Porn is an amazing business. Only the food industry matches it in being able to get people to pay for exactly the same stuff again and again.</p></htmltext>
<tokenext>Basically , the 5 page story ends up concluding that Second Life is for porn .
Gosh , who could have guessed ?
The simple fact is that SL was a hype based on the ancient idea of virtual/3d environments being useful .
They ai n't .
The reason ?
It is to bloody hard to do anything .
When I am in the real world , moving about , turning my head , manipulating objects and chewing gum is so easy I do n't actually know how to do it , I just do it .
In second life , even just walking about is a pain in the ass .
FPS solve this by simplifying the world and giving you limited interaction .
You can just jump up any wall rather then having to climb it or put a chair in place to use as a ladder etc etc .
In Dragon Age Origins I just click on a cocoon a few meters above me , without having to climb the tree it is hanging from .
But in a virtual world ala Second Life they remove this simplified game element because they want something more .
And in the end , they end up with something less .
Maybe it is the uncanny valley , the more real a virtual meeting room becomes , the more obvious it becomes that it is n't real .
This does n't matter in a game , because a game is n't real .
But a meeting with real people I work with in a virtual world will just feel off .
Because nobody but the most dedicated attendee will bother to fully animate his avatar .
Smiling , body posture , they will all be pre-scripted ( and what kind of person who needs to attend a virtual meeting hasthe time to sculpt his own avatar ?
) and not like the real person .
And for what ?
So you can talk more easily ?
You are still staring at a screen , why not use video conferincing ?
You can interact with a 3D object ?
Only if that 3D object is fully realized in SL .
And I can also see that 3D object in any other display where I can spin the camera and not have to manipulate a camera around a character with collision detection .
There are far better purpose build tools for showing a 3D object .
And where you new 3D design is NOT on someone elses server .
Oh , there are some useful scenario 's , but they are so limited that SL does n't deserve the hype .
It would be like creating a hype for the Excell sheet viewer that MS has for people without Excell .
And so , as the story shows , porn is the only activity that is worthwhile .
Same as the net .
Just how much information do you need in a day ?
But you can always use more porn .
I find it intresting to see that the author says the hype has shifted to facebook and twitter .
Indeed. Any predictions for how these will fair in 3 years time ?
MySpace has dropped a lot of its hype .
Countless commercial blogs show current post as being several years old.. . Part of it all I think is the problem CNN has .
They do n't have enough news to fill 24 hours and I think the web as a whole might not actually have enough content to fill it all .
Twitter is the most obvious example of this , so I will use facebook .
Intresting to keep track of old friends... BUT how much can you track ?
Say that you follow all your friends holiday pictures .
Unless you got hundreds of friends , that will hardly keep you that busy will it ?
There simply ai n't enough things people can put online to keep social sites full .
Except of course porn .
How much of MySpace/Facebook is naughty pics ?
The problem is nothing new , it takes pixar 2 years to create a movie that takes us 2 hours to watch .
Bioware spends a month on each hour of gameplay .
A free news rag like metro is a day job for a whole office of workers and a global news network , and I am done with it in 20 minutes .
I can spend ages setting up a beautifull display in Second Life , as some have done , and then a user goes , he sees it and that is it... done. That is why porn rules , because it is so very very cheap to make and people will pay for a very similar girl in a very similar pose over and over again .
Porn is an amazing business .
Only the food industry matches it in being able to get people to pay for exactly the same stuff again and again .</tokentext>
<sentencetext>Basically, the 5 page story ends up concluding that Second Life is for porn.
Gosh, who could have guessed?
The simple fact is that SL was a hype based on the ancient idea of virtual/3d environments being useful.
They ain't.
The reason?
It is to bloody hard to do anything.
When I am in the real world, moving about, turning my head, manipulating objects and chewing gum is so easy I don't actually know how to do it, I just do it.
In second life, even just walking about is a pain in the ass.
FPS solve this by simplifying the world and giving you limited interaction.
You can just jump up any wall rather then having to climb it or put a chair in place to use as a ladder etc etc.
In Dragon Age Origins I just click on a cocoon a few meters above me, without having to climb the tree it is hanging from.
But in a virtual world ala Second Life they remove this simplified game element because they want something more.
And in the end, they end up with something less.
Maybe it is the uncanny valley, the more real a virtual meeting room becomes, the more obvious it becomes that it isn't real.
This doesn't matter in a game, because a game isn't real.
But a meeting with real people I work with in a virtual world will just feel off.
Because nobody but the most dedicated attendee will bother to fully animate his avatar.
Smiling, body posture, they will all be pre-scripted (and what kind of person who needs to attend a virtual meeting hasthe time to sculpt his own avatar?
) and not like the real person.
And for what?
So you can talk more easily?
You are still staring at a screen, why not use video conferincing?
You can interact with a 3D object?
Only if that 3D object is fully realized in SL.
And I can also see that 3D object in any other display where I can spin the camera and not have to manipulate a camera around a character with collision detection.
There are far better purpose build tools for showing a 3D object.
And where you new 3D design is NOT on someone elses server.
Oh, there are some useful scenario's, but they are so limited that SL doesn't deserve the hype.
It would be like creating a hype for the Excell sheet viewer that MS has for people without Excell.
And so, as the story shows, porn is the only activity that is worthwhile.
Same as the net.
Just how much information do you need in a day?
But you can always use more porn.
I find it intresting to see that the author says the hype has shifted to facebook and twitter.
Indeed. Any predictions for how these will fair in 3 years time?
MySpace has dropped a lot of its hype.
Countless commercial blogs show current post as being several years old...
Part of it all I think is the problem CNN has.
They don't have enough news to fill 24 hours and I think the web as a whole might not actually have enough content to fill it all.
Twitter is the most obvious example of this, so I will use facebook.
Intresting to keep track of old friends... BUT how much can you track?
Say that you follow all your friends holiday pictures.
Unless you got hundreds of friends, that will hardly keep you that busy will it?
There simply ain't enough things people can put online to keep social sites full.
Except of course porn.
How much of MySpace/Facebook is naughty pics?
The problem is nothing new, it takes pixar 2 years to create a movie that takes us 2 hours to watch.
Bioware spends a month on each hour of gameplay.
A free news rag like metro is a day job for a whole office of workers and a global news network, and I am done with it in 20 minutes.
I can spend ages setting up a beautifull display in Second Life, as some have done, and then a user goes, he sees it and that is it... done. That is why porn rules, because it is so very very cheap to make and people will pay for a very similar girl in a very similar pose over and over again.
Porn is an amazing business.
Only the food industry matches it in being able to get people to pay for exactly the same stuff again and again.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30654154</id>
	<title>Re:Second Life died when it mimicked real life</title>
	<author>Webcommando</author>
	<datestamp>1262703540000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Second Life was immensely popular with people from all walks of life. They could visit and become who and what they wanted. It was a jointly held fantasy. </p></div><p>There was unique quality of SL that attracted people who wanted to create a new reality.  For those who wanted a cool 3D chat program, it probably has lost some of the appeal. </p><p> I noticed my oldest daughter likes to chat with people on IMVU.  This environment seems to have as much rich avatar capability--clothes, body styles, create your own rooms, etc.-- but is definitely at the core a chat room.  She can jump between different rooms quickly and play RP scenarios without any "MMO" trappings.</p><p>Just an opinion but I believe different niches of users have found other sites to cater to their needs and this has taken some of SL players.</p></div>
	</htmltext>
<tokenext>Second Life was immensely popular with people from all walks of life .
They could visit and become who and what they wanted .
It was a jointly held fantasy .
There was unique quality of SL that attracted people who wanted to create a new reality .
For those who wanted a cool 3D chat program , it probably has lost some of the appeal .
I noticed my oldest daughter likes to chat with people on IMVU .
This environment seems to have as much rich avatar capability--clothes , body styles , create your own rooms , etc.-- but is definitely at the core a chat room .
She can jump between different rooms quickly and play RP scenarios without any " MMO " trappings.Just an opinion but I believe different niches of users have found other sites to cater to their needs and this has taken some of SL players .</tokentext>
<sentencetext>Second Life was immensely popular with people from all walks of life.
They could visit and become who and what they wanted.
It was a jointly held fantasy.
There was unique quality of SL that attracted people who wanted to create a new reality.
For those who wanted a cool 3D chat program, it probably has lost some of the appeal.
I noticed my oldest daughter likes to chat with people on IMVU.
This environment seems to have as much rich avatar capability--clothes, body styles, create your own rooms, etc.-- but is definitely at the core a chat room.
She can jump between different rooms quickly and play RP scenarios without any "MMO" trappings.Just an opinion but I believe different niches of users have found other sites to cater to their needs and this has taken some of SL players.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653482</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30655290</id>
	<title>Re:Adult Content Island and verification.</title>
	<author>coopersnick</author>
	<datestamp>1262709120000</datestamp>
	<modclass>Funny</modclass>
	<modscore>4</modscore>
	<htmltext>So the hippie beatnik leftist commies asked them to stop continually shouting "USA XOXOXOXO LOLZ!!11!!!ONE!!11!!!", and because of that the crap was beaten out of their characters?

And then they complained?


Goddam dirty hippies. They should learn to fire guns, eat red meat and go to church.</htmltext>
<tokenext>So the hippie beatnik leftist commies asked them to stop continually shouting " USA XOXOXOXO LOLZ ! ! 11 ! ! ! ONE ! ! 11 ! ! !
" , and because of that the crap was beaten out of their characters ?
And then they complained ?
Goddam dirty hippies .
They should learn to fire guns , eat red meat and go to church .</tokentext>
<sentencetext>So the hippie beatnik leftist commies asked them to stop continually shouting "USA XOXOXOXO LOLZ!!11!!!ONE!!11!!!
", and because of that the crap was beaten out of their characters?
And then they complained?
Goddam dirty hippies.
They should learn to fire guns, eat red meat and go to church.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653704</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30654052</id>
	<title>Re:Adult Content Island and verification.</title>
	<author>Anonymous</author>
	<datestamp>1262702880000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>I tried that a little a fair while back, (I was bored and in the end trying it did not fix that).<br>I never came across any actual sex, but the yiffy section is certainly a damn sight more crowded than most of it (still most of them just stand around and do nothing, so pretty much like second life, except with even worse graphics and no money aspect).</p></htmltext>
<tokenext>I tried that a little a fair while back , ( I was bored and in the end trying it did not fix that ) .I never came across any actual sex , but the yiffy section is certainly a damn sight more crowded than most of it ( still most of them just stand around and do nothing , so pretty much like second life , except with even worse graphics and no money aspect ) .</tokentext>
<sentencetext>I tried that a little a fair while back, (I was bored and in the end trying it did not fix that).I never came across any actual sex, but the yiffy section is certainly a damn sight more crowded than most of it (still most of them just stand around and do nothing, so pretty much like second life, except with even worse graphics and no money aspect).</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653512</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30654160</id>
	<title>Re:The point of SL is...</title>
	<author>Anonymous</author>
	<datestamp>1262703600000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>Ah yes, let's list transgender people alongside failing at life. Perhaps the point of Slashdot is for people like you who want to throw insults, when you'd be too scared to do so in the real world, right?</p><p>I don't know what the point of Second Life is either, but the obvious comparison is to things like IRC. People make the same tired cliched criticisms of IRC as you did of SL, but I'd hope that generally any geek on Slashdot didn't fall for that.</p></htmltext>
<tokenext>Ah yes , let 's list transgender people alongside failing at life .
Perhaps the point of Slashdot is for people like you who want to throw insults , when you 'd be too scared to do so in the real world , right ? I do n't know what the point of Second Life is either , but the obvious comparison is to things like IRC .
People make the same tired cliched criticisms of IRC as you did of SL , but I 'd hope that generally any geek on Slashdot did n't fall for that .</tokentext>
<sentencetext>Ah yes, let's list transgender people alongside failing at life.
Perhaps the point of Slashdot is for people like you who want to throw insults, when you'd be too scared to do so in the real world, right?I don't know what the point of Second Life is either, but the obvious comparison is to things like IRC.
People make the same tired cliched criticisms of IRC as you did of SL, but I'd hope that generally any geek on Slashdot didn't fall for that.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653476</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30655546</id>
	<title>Re:Adult Content Island and verification.</title>
	<author>jbezorg</author>
	<datestamp>1262710200000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>3</modscore>
	<htmltext><p><div class="quote"><p>you can google it</p></div><p>And so I did<br><a href="http://nwn.blogs.com/nwn/2003/07/war\_of\_the\_jess.html" title="blogs.com">http://nwn.blogs.com/nwn/2003/07/war\_of\_the\_jess.html</a> [blogs.com] </p><p><div class="quote"><p>The first culture to display their nascent fascism were the liberal peacniks, who objected to ardent patriotism of a number of players during the Iraq war.  They tried to bottle up and hem in the pro-US players, who reacted violently (within the rules of the Jesse zone, where killing was possible).</p></div><p>I seriously doubt it was unprovoked and from what I've read, the picture isn't painted quite the same way in the article. Excerpt from: "WAR OF THE JESSIE WALL" ( the link above )</p><p><div class="quote"><p>Nothing doing: WWIIOLers swooped down on the Outlands, loaded for bear, and used its longtime residents for live target practice, killing them again and again, and maybe yet again. Because most Residents, unsurprisingly, set their home point on their home property, many folks living in the Outlands were stuck in an infinite cycle of violence, to be shot on their land then resurrected and shot again, in perpetuity, until they logged off the game entirely, or their antagonist finally got bored. All of which was perfectly permissible by Linden Lab since, after all, this is precisely what the Outlands were designed for.</p></div><p>Permitted or not, griefing sucks and corpse camping is the pinnacle of griefing in any MMO.</p><p><div class="quote"><p>"Their originally-stated goal was laudable: a lassaiz-faire (sp?) world with basic physics, to see how people would operate"</p></div><p>I think they came to the end of that experiment and concluded that some people are assholes.</p></div>
	</htmltext>
<tokenext>you can google itAnd so I didhttp : //nwn.blogs.com/nwn/2003/07/war \ _of \ _the \ _jess.html [ blogs.com ] The first culture to display their nascent fascism were the liberal peacniks , who objected to ardent patriotism of a number of players during the Iraq war .
They tried to bottle up and hem in the pro-US players , who reacted violently ( within the rules of the Jesse zone , where killing was possible ) .I seriously doubt it was unprovoked and from what I 've read , the picture is n't painted quite the same way in the article .
Excerpt from : " WAR OF THE JESSIE WALL " ( the link above ) Nothing doing : WWIIOLers swooped down on the Outlands , loaded for bear , and used its longtime residents for live target practice , killing them again and again , and maybe yet again .
Because most Residents , unsurprisingly , set their home point on their home property , many folks living in the Outlands were stuck in an infinite cycle of violence , to be shot on their land then resurrected and shot again , in perpetuity , until they logged off the game entirely , or their antagonist finally got bored .
All of which was perfectly permissible by Linden Lab since , after all , this is precisely what the Outlands were designed for.Permitted or not , griefing sucks and corpse camping is the pinnacle of griefing in any MMO .
" Their originally-stated goal was laudable : a lassaiz-faire ( sp ?
) world with basic physics , to see how people would operate " I think they came to the end of that experiment and concluded that some people are assholes .</tokentext>
<sentencetext>you can google itAnd so I didhttp://nwn.blogs.com/nwn/2003/07/war\_of\_the\_jess.html [blogs.com] The first culture to display their nascent fascism were the liberal peacniks, who objected to ardent patriotism of a number of players during the Iraq war.
They tried to bottle up and hem in the pro-US players, who reacted violently (within the rules of the Jesse zone, where killing was possible).I seriously doubt it was unprovoked and from what I've read, the picture isn't painted quite the same way in the article.
Excerpt from: "WAR OF THE JESSIE WALL" ( the link above )Nothing doing: WWIIOLers swooped down on the Outlands, loaded for bear, and used its longtime residents for live target practice, killing them again and again, and maybe yet again.
Because most Residents, unsurprisingly, set their home point on their home property, many folks living in the Outlands were stuck in an infinite cycle of violence, to be shot on their land then resurrected and shot again, in perpetuity, until they logged off the game entirely, or their antagonist finally got bored.
All of which was perfectly permissible by Linden Lab since, after all, this is precisely what the Outlands were designed for.Permitted or not, griefing sucks and corpse camping is the pinnacle of griefing in any MMO.
"Their originally-stated goal was laudable: a lassaiz-faire (sp?
) world with basic physics, to see how people would operate"I think they came to the end of that experiment and concluded that some people are assholes.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653704</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653470</id>
	<title>Ignorant</title>
	<author>rknop</author>
	<datestamp>1262696040000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext><p>This article is pretty ignorant.</p><p>To be fair, two things are true.  One, Second Life has a woefully steep learning curve.  Two, it's hard to find the things you'd really want to find in Second Life.  Two is connected to One....  There are lots of people doing lots of creative and interesting things in Second Life, but it takes a fair bit of experience, or somebody leading you around, to know how to find them.</p><p>The writer of this sloppy piece did a quick dash and look, almost willfully avoiding putting in the most minimal effort it would take to really find out what's there.  It would be like somebody "trying to figure out what this web thing is all about" by starting at <a href="http://www.com/" title="www.com">http://www.com/</a> [www.com] without knowing about sites like Google.  Again, yes, the web is more mature and as such it's far easier to find what you're looking for... but that is how distorted the picture this article paints is.</p><p>Yes, the sorts of things you're interested in will often not be easily or readily found.  But once you start figuring out how to find them, there's all kinds of great stuff going on.</p><p>Two things I'm involved with-- which, thus, are the sorts of things I'm interested in-- are science and theater.  My theater group is at <a href="http://www.avreptheater.com/" title="avreptheater.com">http://www.avreptheater.com/</a> [avreptheater.com] , and my science group is at <a href="http://www.mica-vw.org./" title="www.mica-vw.org">http://www.mica-vw.org./</a> [www.mica-vw.org]  If you want to see evidence of a whole bunch of people showing up at once at something that at least I consider interesting (although I'm extremely biased), check this out: <a href="http://www.pookymediafilms.com/2009/05/dr-knop-talks-astronomy.html" title="pookymediafilms.com">http://www.pookymediafilms.com/2009/05/dr-knop-talks-astronomy.html</a> [pookymediafilms.com]</p></htmltext>
<tokenext>This article is pretty ignorant.To be fair , two things are true .
One , Second Life has a woefully steep learning curve .
Two , it 's hard to find the things you 'd really want to find in Second Life .
Two is connected to One.... There are lots of people doing lots of creative and interesting things in Second Life , but it takes a fair bit of experience , or somebody leading you around , to know how to find them.The writer of this sloppy piece did a quick dash and look , almost willfully avoiding putting in the most minimal effort it would take to really find out what 's there .
It would be like somebody " trying to figure out what this web thing is all about " by starting at http : //www.com/ [ www.com ] without knowing about sites like Google .
Again , yes , the web is more mature and as such it 's far easier to find what you 're looking for... but that is how distorted the picture this article paints is.Yes , the sorts of things you 're interested in will often not be easily or readily found .
But once you start figuring out how to find them , there 's all kinds of great stuff going on.Two things I 'm involved with-- which , thus , are the sorts of things I 'm interested in-- are science and theater .
My theater group is at http : //www.avreptheater.com/ [ avreptheater.com ] , and my science group is at http : //www.mica-vw.org./ [ www.mica-vw.org ] If you want to see evidence of a whole bunch of people showing up at once at something that at least I consider interesting ( although I 'm extremely biased ) , check this out : http : //www.pookymediafilms.com/2009/05/dr-knop-talks-astronomy.html [ pookymediafilms.com ]</tokentext>
<sentencetext>This article is pretty ignorant.To be fair, two things are true.
One, Second Life has a woefully steep learning curve.
Two, it's hard to find the things you'd really want to find in Second Life.
Two is connected to One....  There are lots of people doing lots of creative and interesting things in Second Life, but it takes a fair bit of experience, or somebody leading you around, to know how to find them.The writer of this sloppy piece did a quick dash and look, almost willfully avoiding putting in the most minimal effort it would take to really find out what's there.
It would be like somebody "trying to figure out what this web thing is all about" by starting at http://www.com/ [www.com] without knowing about sites like Google.
Again, yes, the web is more mature and as such it's far easier to find what you're looking for... but that is how distorted the picture this article paints is.Yes, the sorts of things you're interested in will often not be easily or readily found.
But once you start figuring out how to find them, there's all kinds of great stuff going on.Two things I'm involved with-- which, thus, are the sorts of things I'm interested in-- are science and theater.
My theater group is at http://www.avreptheater.com/ [avreptheater.com] , and my science group is at http://www.mica-vw.org./ [www.mica-vw.org]  If you want to see evidence of a whole bunch of people showing up at once at something that at least I consider interesting (although I'm extremely biased), check this out: http://www.pookymediafilms.com/2009/05/dr-knop-talks-astronomy.html [pookymediafilms.com]</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30654724</id>
	<title>Second Life had Promise</title>
	<author>ideonexus</author>
	<datestamp>1262706660000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Second Life had magnificient promise in academia. I used to love exploring the International Space Museum, NASA's virtual home there, and the garden of Physics demonstrations, and the NOAA's island of activities.
</p><p>
Then I tried to bring my class of high school aged kids into Second Life to go on a virtual field trip to these places... only to be thwarted by Linden Labs policy of not allowing more than five people to log into the world from the same location. I looked online, and people told me to call Linden Labs and request an exception be made, but by that time it was too late to attempt the field trip.
</p><p>
Why ban multiple users from the same location? <b>Greed.</b> That has always been Second Life's main detraction. Unlike the World Wide Web, where anyone with a server can plug in and host content, Linden Labs has total control over their world. A virtual world will not work unless it is completely open so that anyone can plug into it and host content themselves. Second Life is just a fantastic ghost town now, filled with amazing creations by people who ultimately do not own what they have built... it's like the Roman ruins.
</p></htmltext>
<tokenext>Second Life had magnificient promise in academia .
I used to love exploring the International Space Museum , NASA 's virtual home there , and the garden of Physics demonstrations , and the NOAA 's island of activities .
Then I tried to bring my class of high school aged kids into Second Life to go on a virtual field trip to these places... only to be thwarted by Linden Labs policy of not allowing more than five people to log into the world from the same location .
I looked online , and people told me to call Linden Labs and request an exception be made , but by that time it was too late to attempt the field trip .
Why ban multiple users from the same location ?
Greed. That has always been Second Life 's main detraction .
Unlike the World Wide Web , where anyone with a server can plug in and host content , Linden Labs has total control over their world .
A virtual world will not work unless it is completely open so that anyone can plug into it and host content themselves .
Second Life is just a fantastic ghost town now , filled with amazing creations by people who ultimately do not own what they have built... it 's like the Roman ruins .</tokentext>
<sentencetext>Second Life had magnificient promise in academia.
I used to love exploring the International Space Museum, NASA's virtual home there, and the garden of Physics demonstrations, and the NOAA's island of activities.
Then I tried to bring my class of high school aged kids into Second Life to go on a virtual field trip to these places... only to be thwarted by Linden Labs policy of not allowing more than five people to log into the world from the same location.
I looked online, and people told me to call Linden Labs and request an exception be made, but by that time it was too late to attempt the field trip.
Why ban multiple users from the same location?
Greed. That has always been Second Life's main detraction.
Unlike the World Wide Web, where anyone with a server can plug in and host content, Linden Labs has total control over their world.
A virtual world will not work unless it is completely open so that anyone can plug into it and host content themselves.
Second Life is just a fantastic ghost town now, filled with amazing creations by people who ultimately do not own what they have built... it's like the Roman ruins.
</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30657854</id>
	<title>Re:Adult Content Island and verification.</title>
	<author>Vintermann</author>
	<datestamp>1262717940000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>It's been a looong time since I spent time in virtual worlds like these (remember Alphaworld?), but one of the things that I really liked was the scale of it all. Acre upon acre of elaborately constructed buildings and artwork - no people anywhere in sight, but so what? I liked it, in a "walking alone in the mountains" kind of way. Introverts need places to be, too.</p><p>For SL, if the kink has moved away to their own island, and left all the glorious monuments behind, I'm more attracted to it than ever! Never could get it to work adequately on Linux, though.</p></htmltext>
<tokenext>It 's been a looong time since I spent time in virtual worlds like these ( remember Alphaworld ?
) , but one of the things that I really liked was the scale of it all .
Acre upon acre of elaborately constructed buildings and artwork - no people anywhere in sight , but so what ?
I liked it , in a " walking alone in the mountains " kind of way .
Introverts need places to be , too.For SL , if the kink has moved away to their own island , and left all the glorious monuments behind , I 'm more attracted to it than ever !
Never could get it to work adequately on Linux , though .</tokentext>
<sentencetext>It's been a looong time since I spent time in virtual worlds like these (remember Alphaworld?
), but one of the things that I really liked was the scale of it all.
Acre upon acre of elaborately constructed buildings and artwork - no people anywhere in sight, but so what?
I liked it, in a "walking alone in the mountains" kind of way.
Introverts need places to be, too.For SL, if the kink has moved away to their own island, and left all the glorious monuments behind, I'm more attracted to it than ever!
Never could get it to work adequately on Linux, though.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653450</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30667032</id>
	<title>Re:That's easy</title>
	<author>Eric Eikrem</author>
	<datestamp>1262772180000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Warcraft = First life? For some, I guess. To me it's the World of Borecraft... All that grinding; it's like having a really boring job. Only difference is that you pay to be bored.</htmltext>
<tokenext>Warcraft = First life ?
For some , I guess .
To me it 's the World of Borecraft... All that grinding ; it 's like having a really boring job .
Only difference is that you pay to be bored .</tokentext>
<sentencetext>Warcraft = First life?
For some, I guess.
To me it's the World of Borecraft... All that grinding; it's like having a really boring job.
Only difference is that you pay to be bored.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653398</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653796</id>
	<title>Re:Adult Content Island and verification.</title>
	<author>Anonymous</author>
	<datestamp>1262700600000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>"Second Life was the one MMO, however crude that you could have sex in."</p><p>Looks like someone's never made a character on the Moon Guard(US) server!</p></htmltext>
<tokenext>" Second Life was the one MMO , however crude that you could have sex in .
" Looks like someone 's never made a character on the Moon Guard ( US ) server !</tokentext>
<sentencetext>"Second Life was the one MMO, however crude that you could have sex in.
"Looks like someone's never made a character on the Moon Guard(US) server!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653450</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653728</id>
	<title>Greed</title>
	<author>Anonymous</author>
	<datestamp>1262699760000</datestamp>
	<modclass>Redundant</modclass>
	<modscore>1</modscore>
	<htmltext><p>Linden Lab got greedy. That's what happened. They do all kinds of things to drive their revenue higher and higher, on th expense of the users, and i don't mean just their wallets, but enjoyability.</p><p>And yes, it's become quite desolent place, empty and eerie due to that. Nevermind, technically it's not very good work either<nobr> <wbr></nobr>...</p></htmltext>
<tokenext>Linden Lab got greedy .
That 's what happened .
They do all kinds of things to drive their revenue higher and higher , on th expense of the users , and i do n't mean just their wallets , but enjoyability.And yes , it 's become quite desolent place , empty and eerie due to that .
Nevermind , technically it 's not very good work either .. .</tokentext>
<sentencetext>Linden Lab got greedy.
That's what happened.
They do all kinds of things to drive their revenue higher and higher, on th expense of the users, and i don't mean just their wallets, but enjoyability.And yes, it's become quite desolent place, empty and eerie due to that.
Nevermind, technically it's not very good work either ...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30654990</id>
	<title>Re:Adult Content Island and verification.</title>
	<author>nextekcarl</author>
	<datestamp>1262707860000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>After reading your post I did some searching and found this: <a href="http://nwn.blogs.com/nwn/2003/07/war\_of\_the\_jess.html" title="blogs.com">War of the Jesse Wall</a> [blogs.com]. Rather long, but an interesting read.</p></htmltext>
<tokenext>After reading your post I did some searching and found this : War of the Jesse Wall [ blogs.com ] .
Rather long , but an interesting read .</tokentext>
<sentencetext>After reading your post I did some searching and found this: War of the Jesse Wall [blogs.com].
Rather long, but an interesting read.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653704</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653450</id>
	<title>Adult Content Island and verification.</title>
	<author>Zombie Ryushu</author>
	<datestamp>1262695680000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext><p>Second Life had little point beyond being a sex simulator and roleplaying simulator. You can't really play a real game in there. There isn't any real combat Physics built into Second Life. You walk around, you chat, if you can buy stuff and sell stuff that looks cool. You can own housing that serves no purpose. Turning actual money into Lindens was a waste of money.</p><p>At least in WoW you could fight enemies and make money, it could be pointless because the mobs respawn, but you could do it.</p><p>When they made it to where no one under 18 who was verified (and their verification process was extremely intrusive and I know many people who just decided to stop using second life entirely over it. It involves basicaly forking over Credit Card information, in some cases a Birth Certificate, and yuor home address.) they killed SL. Second Life was the one MMO, however crude that you could have sex in.</p></htmltext>
<tokenext>Second Life had little point beyond being a sex simulator and roleplaying simulator .
You ca n't really play a real game in there .
There is n't any real combat Physics built into Second Life .
You walk around , you chat , if you can buy stuff and sell stuff that looks cool .
You can own housing that serves no purpose .
Turning actual money into Lindens was a waste of money.At least in WoW you could fight enemies and make money , it could be pointless because the mobs respawn , but you could do it.When they made it to where no one under 18 who was verified ( and their verification process was extremely intrusive and I know many people who just decided to stop using second life entirely over it .
It involves basicaly forking over Credit Card information , in some cases a Birth Certificate , and yuor home address .
) they killed SL .
Second Life was the one MMO , however crude that you could have sex in .</tokentext>
<sentencetext>Second Life had little point beyond being a sex simulator and roleplaying simulator.
You can't really play a real game in there.
There isn't any real combat Physics built into Second Life.
You walk around, you chat, if you can buy stuff and sell stuff that looks cool.
You can own housing that serves no purpose.
Turning actual money into Lindens was a waste of money.At least in WoW you could fight enemies and make money, it could be pointless because the mobs respawn, but you could do it.When they made it to where no one under 18 who was verified (and their verification process was extremely intrusive and I know many people who just decided to stop using second life entirely over it.
It involves basicaly forking over Credit Card information, in some cases a Birth Certificate, and yuor home address.
) they killed SL.
Second Life was the one MMO, however crude that you could have sex in.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653704</id>
	<title>Re:Adult Content Island and verification.</title>
	<author>(arg!)Styopa</author>
	<datestamp>1262699400000</datestamp>
	<modclass>Troll</modclass>
	<modscore>0</modscore>
	<htmltext><p>I'm pleased to believe that I was a participant in the event that first uncovered the hypocrisy in the Lindens' operation of SL, ie the War of the Jesse Wall.  Too long a story to tell here (you can google it) but their originally-stated goal was laudable: a lassaiz-faire (sp?) world with basic physics, to see how people would operate, including a truly free-for all zone called Jesse.  The first culture to display their nascent fascism were the liberal peacniks, who objected to ardent patriotism of a number of players during the Iraq war.  They tried to bottle up and hem in the pro-US players, who reacted violently (within the rules of the Jesse zone, where killing was possible).<br>This escalated to a full scale war which, when the peacniks (who'd been joined by socialists and other fellow travelers) begged the Lindens to intervene, and they did.  Their actions to enforce 'peace' in some Left-Coast sort of utopian view directly contravened their own stated rules of non-intervention, and showed them for the hypocrites they are.</p></htmltext>
<tokenext>I 'm pleased to believe that I was a participant in the event that first uncovered the hypocrisy in the Lindens ' operation of SL , ie the War of the Jesse Wall .
Too long a story to tell here ( you can google it ) but their originally-stated goal was laudable : a lassaiz-faire ( sp ?
) world with basic physics , to see how people would operate , including a truly free-for all zone called Jesse .
The first culture to display their nascent fascism were the liberal peacniks , who objected to ardent patriotism of a number of players during the Iraq war .
They tried to bottle up and hem in the pro-US players , who reacted violently ( within the rules of the Jesse zone , where killing was possible ) .This escalated to a full scale war which , when the peacniks ( who 'd been joined by socialists and other fellow travelers ) begged the Lindens to intervene , and they did .
Their actions to enforce 'peace ' in some Left-Coast sort of utopian view directly contravened their own stated rules of non-intervention , and showed them for the hypocrites they are .</tokentext>
<sentencetext>I'm pleased to believe that I was a participant in the event that first uncovered the hypocrisy in the Lindens' operation of SL, ie the War of the Jesse Wall.
Too long a story to tell here (you can google it) but their originally-stated goal was laudable: a lassaiz-faire (sp?
) world with basic physics, to see how people would operate, including a truly free-for all zone called Jesse.
The first culture to display their nascent fascism were the liberal peacniks, who objected to ardent patriotism of a number of players during the Iraq war.
They tried to bottle up and hem in the pro-US players, who reacted violently (within the rules of the Jesse zone, where killing was possible).This escalated to a full scale war which, when the peacniks (who'd been joined by socialists and other fellow travelers) begged the Lindens to intervene, and they did.
Their actions to enforce 'peace' in some Left-Coast sort of utopian view directly contravened their own stated rules of non-intervention, and showed them for the hypocrites they are.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653450</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653586</id>
	<title>practical applications</title>
	<author>sw33tjimmy</author>
	<datestamp>1262697840000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext>Probably the most practical (non-sex) application of 2nd Life is its capacity for distance learning/education. Holding online courses in a virtual world... beats the hell out of the buggy web applet i was using back in the glory days of nortel.</htmltext>
<tokenext>Probably the most practical ( non-sex ) application of 2nd Life is its capacity for distance learning/education .
Holding online courses in a virtual world... beats the hell out of the buggy web applet i was using back in the glory days of nortel .</tokentext>
<sentencetext>Probably the most practical (non-sex) application of 2nd Life is its capacity for distance learning/education.
Holding online courses in a virtual world... beats the hell out of the buggy web applet i was using back in the glory days of nortel.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30654518</id>
	<title>Re:The point of SL is...</title>
	<author>Anonymous</author>
	<datestamp>1262705700000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext><p>What's wrong with wanting to be something else than what you are for a while?</p><p>When I go to Second Life, I can be whatever I want to be, unlimited by physical restrictions (although SL imposes its own restrictions, of course). But that's not because I'm unhappy with what I actually am; it's simply because sometimes, it's fun to enter a fantasy.</p><p>Seriously, how is it different from playing other computer games, or watching movies, or reading books, especially science-fiction and fantasy?</p><p>The answer, of course, is that it isn't, and that doing the things you like, because you like them, without being constantly afraid of how others will view you and your actions is a good thing. People who do that and who always think about how others might perceive them with everything they do... well, I pity people like that.</p><p>Of course SL can be overdone, just like anything else, and those people who spend 14 hours per day there (if they actually exist) are overdoing it. But then, so are those surfing the Internet (perhaps reading Slashdot?) 14 hours a day, for instance; the problem isn't with the hobby but rather with overdoing it.</p><p>One MIGHT argue that Linden Labs actually has a vested interest in sucking people in and making them spend as much as possible of their life on SL, but I'm not sure if that's the case, and in any case, it's up to the user anyway.</p><p>Caveat gamer. YOU are in charge of your own life, as an adult, noone else, so if you overdo it, you have noone but yourself to blame. However, this also means that if you don't overdo things, there's nothing wrong with them. It's two sides of the same coin really.</p></htmltext>
<tokenext>What 's wrong with wanting to be something else than what you are for a while ? When I go to Second Life , I can be whatever I want to be , unlimited by physical restrictions ( although SL imposes its own restrictions , of course ) .
But that 's not because I 'm unhappy with what I actually am ; it 's simply because sometimes , it 's fun to enter a fantasy.Seriously , how is it different from playing other computer games , or watching movies , or reading books , especially science-fiction and fantasy ? The answer , of course , is that it is n't , and that doing the things you like , because you like them , without being constantly afraid of how others will view you and your actions is a good thing .
People who do that and who always think about how others might perceive them with everything they do... well , I pity people like that.Of course SL can be overdone , just like anything else , and those people who spend 14 hours per day there ( if they actually exist ) are overdoing it .
But then , so are those surfing the Internet ( perhaps reading Slashdot ?
) 14 hours a day , for instance ; the problem is n't with the hobby but rather with overdoing it.One MIGHT argue that Linden Labs actually has a vested interest in sucking people in and making them spend as much as possible of their life on SL , but I 'm not sure if that 's the case , and in any case , it 's up to the user anyway.Caveat gamer .
YOU are in charge of your own life , as an adult , noone else , so if you overdo it , you have noone but yourself to blame .
However , this also means that if you do n't overdo things , there 's nothing wrong with them .
It 's two sides of the same coin really .</tokentext>
<sentencetext>What's wrong with wanting to be something else than what you are for a while?When I go to Second Life, I can be whatever I want to be, unlimited by physical restrictions (although SL imposes its own restrictions, of course).
But that's not because I'm unhappy with what I actually am; it's simply because sometimes, it's fun to enter a fantasy.Seriously, how is it different from playing other computer games, or watching movies, or reading books, especially science-fiction and fantasy?The answer, of course, is that it isn't, and that doing the things you like, because you like them, without being constantly afraid of how others will view you and your actions is a good thing.
People who do that and who always think about how others might perceive them with everything they do... well, I pity people like that.Of course SL can be overdone, just like anything else, and those people who spend 14 hours per day there (if they actually exist) are overdoing it.
But then, so are those surfing the Internet (perhaps reading Slashdot?
) 14 hours a day, for instance; the problem isn't with the hobby but rather with overdoing it.One MIGHT argue that Linden Labs actually has a vested interest in sucking people in and making them spend as much as possible of their life on SL, but I'm not sure if that's the case, and in any case, it's up to the user anyway.Caveat gamer.
YOU are in charge of your own life, as an adult, noone else, so if you overdo it, you have noone but yourself to blame.
However, this also means that if you don't overdo things, there's nothing wrong with them.
It's two sides of the same coin really.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653476</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30654116</id>
	<title>Re:It was a Fad</title>
	<author>iamapizza</author>
	<datestamp>1262703300000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>It took the author of TFA 3 years to realize it though.  For that, we must applaud him. Next week, he's going to be writing about MySpace.</htmltext>
<tokenext>It took the author of TFA 3 years to realize it though .
For that , we must applaud him .
Next week , he 's going to be writing about MySpace .</tokentext>
<sentencetext>It took the author of TFA 3 years to realize it though.
For that, we must applaud him.
Next week, he's going to be writing about MySpace.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653464</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30658970</id>
	<title>I wish I would have been in charge of the UI</title>
	<author>Anonymous</author>
	<datestamp>1262722620000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I'm one of those people that does not use SL for sex.  I've always been fascinated with virtual worlds.  I've tried all the major ones that have come and gone, as well as the ones still around.  I think the biggest problem facing Second Life is the interface.  It's left over from the early 90s and is plain difficult to learn for first timers.  Linden Lab is supposed to be launching a brand new viewer this year with a completely new interface.</p><p>The other problem with Second Life is the name itself.  I read somewhere that when people hear "Second Life", they think of a loser in a basement that didn't have a first life.  This couldn't be further from the truth.  I've met so many amazing people in Second Life that lead interesting first lives.</p><p>I just want to know why it's taken THIS long for any improvements to be done for new people trying Second Life.  As long as I can remember the experience has always been rough for people that might not play a lot of games.</p><p>For those that find the idea of a virtual world where you can create whatever you want, I recommend picking up the book "The Making of Second Life" from Amazon.  Really interesting stuff!</p><p>Blue Mars Online is the latest virtual world that might give Second Life a run for its money.  However, it has a few things going against it:  Windows-only.  No client for Mac or Linux users.  (I've always thought this was SL's strong point)</p><p>So far, Blue Mars Online is beautiful, but a ghost town with nothing to do even more so than Second Life.</p></htmltext>
<tokenext>I 'm one of those people that does not use SL for sex .
I 've always been fascinated with virtual worlds .
I 've tried all the major ones that have come and gone , as well as the ones still around .
I think the biggest problem facing Second Life is the interface .
It 's left over from the early 90s and is plain difficult to learn for first timers .
Linden Lab is supposed to be launching a brand new viewer this year with a completely new interface.The other problem with Second Life is the name itself .
I read somewhere that when people hear " Second Life " , they think of a loser in a basement that did n't have a first life .
This could n't be further from the truth .
I 've met so many amazing people in Second Life that lead interesting first lives.I just want to know why it 's taken THIS long for any improvements to be done for new people trying Second Life .
As long as I can remember the experience has always been rough for people that might not play a lot of games.For those that find the idea of a virtual world where you can create whatever you want , I recommend picking up the book " The Making of Second Life " from Amazon .
Really interesting stuff ! Blue Mars Online is the latest virtual world that might give Second Life a run for its money .
However , it has a few things going against it : Windows-only .
No client for Mac or Linux users .
( I 've always thought this was SL 's strong point ) So far , Blue Mars Online is beautiful , but a ghost town with nothing to do even more so than Second Life .</tokentext>
<sentencetext>I'm one of those people that does not use SL for sex.
I've always been fascinated with virtual worlds.
I've tried all the major ones that have come and gone, as well as the ones still around.
I think the biggest problem facing Second Life is the interface.
It's left over from the early 90s and is plain difficult to learn for first timers.
Linden Lab is supposed to be launching a brand new viewer this year with a completely new interface.The other problem with Second Life is the name itself.
I read somewhere that when people hear "Second Life", they think of a loser in a basement that didn't have a first life.
This couldn't be further from the truth.
I've met so many amazing people in Second Life that lead interesting first lives.I just want to know why it's taken THIS long for any improvements to be done for new people trying Second Life.
As long as I can remember the experience has always been rough for people that might not play a lot of games.For those that find the idea of a virtual world where you can create whatever you want, I recommend picking up the book "The Making of Second Life" from Amazon.
Really interesting stuff!Blue Mars Online is the latest virtual world that might give Second Life a run for its money.
However, it has a few things going against it:  Windows-only.
No client for Mac or Linux users.
(I've always thought this was SL's strong point)So far, Blue Mars Online is beautiful, but a ghost town with nothing to do even more so than Second Life.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30658700</id>
	<title>Re:Adult Content Island and verification.</title>
	<author>2short</author>
	<datestamp>1262721300000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>That's great kid.  But as long as we're relating our tales of  momentous events, let me tell you the one the big Usenet flamewar of '89.  Now there was a battle of true significance to our culture, which ought never be forgot...<br><br>Playing about in a pretend world can be fun.  Expending emotional energy on an irrelevant argument with strangers you'll never meet is stupid.  Still caring years later, kind of sad.</htmltext>
<tokenext>That 's great kid .
But as long as we 're relating our tales of momentous events , let me tell you the one the big Usenet flamewar of '89 .
Now there was a battle of true significance to our culture , which ought never be forgot...Playing about in a pretend world can be fun .
Expending emotional energy on an irrelevant argument with strangers you 'll never meet is stupid .
Still caring years later , kind of sad .</tokentext>
<sentencetext>That's great kid.
But as long as we're relating our tales of  momentous events, let me tell you the one the big Usenet flamewar of '89.
Now there was a battle of true significance to our culture, which ought never be forgot...Playing about in a pretend world can be fun.
Expending emotional energy on an irrelevant argument with strangers you'll never meet is stupid.
Still caring years later, kind of sad.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653704</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30655750</id>
	<title>Re:Article summary</title>
	<author>Anonymous</author>
	<datestamp>1262710920000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>mods... why is this funny?  I R'dTFA and that's exactly the summary...</p></htmltext>
<tokenext>mods... why is this funny ?
I R'dTFA and that 's exactly the summary.. .</tokentext>
<sentencetext>mods... why is this funny?
I R'dTFA and that's exactly the summary...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653478</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30656758</id>
	<title>You can fly in SL or use any other vehicle known</title>
	<author>Anonymous</author>
	<datestamp>1262714520000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>You can fly like superman using the pageup/pagedown keys, so stop insinuating that it's so bloody hard to travel or move.   The camera controls are completely free of the usual limitations of other video games, so you can look anywhere you want free of your body.  Every kind of vehicle has been made there, and you can instantly teleport to any spot on the map, any search hit, or share a teleport with a friend.   Have you ever even played Second Life, or are you just making up an angry rant based on "what you've heard"?</p></htmltext>
<tokenext>You can fly like superman using the pageup/pagedown keys , so stop insinuating that it 's so bloody hard to travel or move .
The camera controls are completely free of the usual limitations of other video games , so you can look anywhere you want free of your body .
Every kind of vehicle has been made there , and you can instantly teleport to any spot on the map , any search hit , or share a teleport with a friend .
Have you ever even played Second Life , or are you just making up an angry rant based on " what you 've heard " ?</tokentext>
<sentencetext>You can fly like superman using the pageup/pagedown keys, so stop insinuating that it's so bloody hard to travel or move.
The camera controls are completely free of the usual limitations of other video games, so you can look anywhere you want free of your body.
Every kind of vehicle has been made there, and you can instantly teleport to any spot on the map, any search hit, or share a teleport with a friend.
Have you ever even played Second Life, or are you just making up an angry rant based on "what you've heard"?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653564</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653956</id>
	<title>Re:For me?</title>
	<author>Anonymous</author>
	<datestamp>1262701920000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>you seriously need to get a RL, man</p></htmltext>
<tokenext>you seriously need to get a RL , man</tokentext>
<sentencetext>you seriously need to get a RL, man</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653500</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30662734</id>
	<title>Re:Article summary</title>
	<author>AlgorithMan</author>
	<datestamp>1262695500000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>this kinda reminds me of <a href="http://www.imdb.com/title/tt0219822/" title="imdb.com">human nature</a> [imdb.com]</htmltext>
<tokenext>this kinda reminds me of human nature [ imdb.com ]</tokentext>
<sentencetext>this kinda reminds me of human nature [imdb.com]</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653478</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30711062</id>
	<title>Re:The point of SL is...</title>
	<author>Teriblows</author>
	<datestamp>1263044460000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>its not simply about disparaging sl folk as losers.

it was the simply unreality aka bubble mentality of those pushing it as the next coming, pushing all kinds of patently ridiculous nonsense trying to justify its existence.  not a bit of rational skepticism over the years for the vast majority of the stores.

it took quite a while before a decently mainstream publication like wired did a story on the marketing sham that was second life. before that it was mostly a few blogs knocking holes in its false population figures.

the fundamental issue is that it was pushed as a virtual reality. when in fact it was a very poorly implemented video game universe comprised of degenerates and lonely people puppeteering stone faced dolls. the most artificial and limiting controls kept you from any real interaction.  the fundamental false face of avatars meant social interaction was simply creepy and impossible and so it was limited to the most base activities like virtual sex where such limitations were tolerated.  there could be no virtual social interaction worth having, it fundamentally lacked the technology to allow for this.  it was nothing more than a bad chat room with a polygon figure for "walking around".

and all the claimed uses were false on their face.  as if people would want to hang around mcdonalds headquarters in second life. why?  the bubble years and the stupid lack of any skepticism allowed for this, whether bernie madoff or second life.  no one called bullsh*t when they should have.  any claimed use was inferior in second life.  its like asking why people wouldn't want to go into second life to use a search engine when google.com was so bare. sometimes the simple is best already.  shopping in second life? why? amazon works so much better. teaching? video conferencing and other techs like that work so much better than trying play around with polygon puppets to "teach". chat is better done in chat and forums. beyond its technical limitations it was simply a poor solution to most anything you could think of.</htmltext>
<tokenext>its not simply about disparaging sl folk as losers .
it was the simply unreality aka bubble mentality of those pushing it as the next coming , pushing all kinds of patently ridiculous nonsense trying to justify its existence .
not a bit of rational skepticism over the years for the vast majority of the stores .
it took quite a while before a decently mainstream publication like wired did a story on the marketing sham that was second life .
before that it was mostly a few blogs knocking holes in its false population figures .
the fundamental issue is that it was pushed as a virtual reality .
when in fact it was a very poorly implemented video game universe comprised of degenerates and lonely people puppeteering stone faced dolls .
the most artificial and limiting controls kept you from any real interaction .
the fundamental false face of avatars meant social interaction was simply creepy and impossible and so it was limited to the most base activities like virtual sex where such limitations were tolerated .
there could be no virtual social interaction worth having , it fundamentally lacked the technology to allow for this .
it was nothing more than a bad chat room with a polygon figure for " walking around " .
and all the claimed uses were false on their face .
as if people would want to hang around mcdonalds headquarters in second life .
why ? the bubble years and the stupid lack of any skepticism allowed for this , whether bernie madoff or second life .
no one called bullsh * t when they should have .
any claimed use was inferior in second life .
its like asking why people would n't want to go into second life to use a search engine when google.com was so bare .
sometimes the simple is best already .
shopping in second life ?
why ? amazon works so much better .
teaching ? video conferencing and other techs like that work so much better than trying play around with polygon puppets to " teach " .
chat is better done in chat and forums .
beyond its technical limitations it was simply a poor solution to most anything you could think of .</tokentext>
<sentencetext>its not simply about disparaging sl folk as losers.
it was the simply unreality aka bubble mentality of those pushing it as the next coming, pushing all kinds of patently ridiculous nonsense trying to justify its existence.
not a bit of rational skepticism over the years for the vast majority of the stores.
it took quite a while before a decently mainstream publication like wired did a story on the marketing sham that was second life.
before that it was mostly a few blogs knocking holes in its false population figures.
the fundamental issue is that it was pushed as a virtual reality.
when in fact it was a very poorly implemented video game universe comprised of degenerates and lonely people puppeteering stone faced dolls.
the most artificial and limiting controls kept you from any real interaction.
the fundamental false face of avatars meant social interaction was simply creepy and impossible and so it was limited to the most base activities like virtual sex where such limitations were tolerated.
there could be no virtual social interaction worth having, it fundamentally lacked the technology to allow for this.
it was nothing more than a bad chat room with a polygon figure for "walking around".
and all the claimed uses were false on their face.
as if people would want to hang around mcdonalds headquarters in second life.
why?  the bubble years and the stupid lack of any skepticism allowed for this, whether bernie madoff or second life.
no one called bullsh*t when they should have.
any claimed use was inferior in second life.
its like asking why people wouldn't want to go into second life to use a search engine when google.com was so bare.
sometimes the simple is best already.
shopping in second life?
why? amazon works so much better.
teaching? video conferencing and other techs like that work so much better than trying play around with polygon puppets to "teach".
chat is better done in chat and forums.
beyond its technical limitations it was simply a poor solution to most anything you could think of.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30657624</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30676620</id>
	<title>Re:So the web is for porn?</title>
	<author>brkello</author>
	<datestamp>1262780640000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Porn is a big industry and is certainly a big part of the net.  But the web also has a million other things that are useful and/or entertaining.  I really think it has enough stuff out there to keep you entertained until the end of time.  SL, on the other hand, really doesn't provide anything all that useful.  So it is just a more interactive way of using porn.  Not really what it was billed to be but I am not surprised that it goes that way.<br> <br>And just a note.  Plenty of people can spend their whole life on Facebook looking at pictures, commenting on stuff, looking at links, and playing games.  So I don't really agree or understand your whole not very much content to keep people entertained thing.</htmltext>
<tokenext>Porn is a big industry and is certainly a big part of the net .
But the web also has a million other things that are useful and/or entertaining .
I really think it has enough stuff out there to keep you entertained until the end of time .
SL , on the other hand , really does n't provide anything all that useful .
So it is just a more interactive way of using porn .
Not really what it was billed to be but I am not surprised that it goes that way .
And just a note .
Plenty of people can spend their whole life on Facebook looking at pictures , commenting on stuff , looking at links , and playing games .
So I do n't really agree or understand your whole not very much content to keep people entertained thing .</tokentext>
<sentencetext>Porn is a big industry and is certainly a big part of the net.
But the web also has a million other things that are useful and/or entertaining.
I really think it has enough stuff out there to keep you entertained until the end of time.
SL, on the other hand, really doesn't provide anything all that useful.
So it is just a more interactive way of using porn.
Not really what it was billed to be but I am not surprised that it goes that way.
And just a note.
Plenty of people can spend their whole life on Facebook looking at pictures, commenting on stuff, looking at links, and playing games.
So I don't really agree or understand your whole not very much content to keep people entertained thing.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653564</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30654036</id>
	<title>...heh</title>
	<author>Anonymous</author>
	<datestamp>1262702760000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>The meta-verse, in this case Second Life is a development platform. It is not a chatroom, or a rock stage, or a strip club or any of those things. It is a 3D multi-user dynamically programmable environment and anyone who doesn't see it for that probably also had a hard time understanding what the web was when in it's infancy. Now, granted, I want to right away start throwing shit at Linden for just how craptastic product they ended up but when I think about it for more than two seconds the immense complexity of such a project and the countless technical challenges that I've heard of (and haven't I'm sure) really amount to one of the hardest pieces of software to write - so I ultimately give credit to anyone tackling those problems.</p><p>A lot of people turned the web into a porn filled chatroom too. Just wait until they figure out how to get first-class languages working. And the clients to go faster than 10 fps. When it becomes trivial to drop into SecondLife (or competing Metaverse) and write some public procedural art. Or throw some game development ideas between friends by actually trying them out in realtime. With LindenScript or whatever bastardized language SecondLife is stuck with, it'll never take to the potential of the idea. (Metaverses).</p></htmltext>
<tokenext>The meta-verse , in this case Second Life is a development platform .
It is not a chatroom , or a rock stage , or a strip club or any of those things .
It is a 3D multi-user dynamically programmable environment and anyone who does n't see it for that probably also had a hard time understanding what the web was when in it 's infancy .
Now , granted , I want to right away start throwing shit at Linden for just how craptastic product they ended up but when I think about it for more than two seconds the immense complexity of such a project and the countless technical challenges that I 've heard of ( and have n't I 'm sure ) really amount to one of the hardest pieces of software to write - so I ultimately give credit to anyone tackling those problems.A lot of people turned the web into a porn filled chatroom too .
Just wait until they figure out how to get first-class languages working .
And the clients to go faster than 10 fps .
When it becomes trivial to drop into SecondLife ( or competing Metaverse ) and write some public procedural art .
Or throw some game development ideas between friends by actually trying them out in realtime .
With LindenScript or whatever bastardized language SecondLife is stuck with , it 'll never take to the potential of the idea .
( Metaverses ) .</tokentext>
<sentencetext>The meta-verse, in this case Second Life is a development platform.
It is not a chatroom, or a rock stage, or a strip club or any of those things.
It is a 3D multi-user dynamically programmable environment and anyone who doesn't see it for that probably also had a hard time understanding what the web was when in it's infancy.
Now, granted, I want to right away start throwing shit at Linden for just how craptastic product they ended up but when I think about it for more than two seconds the immense complexity of such a project and the countless technical challenges that I've heard of (and haven't I'm sure) really amount to one of the hardest pieces of software to write - so I ultimately give credit to anyone tackling those problems.A lot of people turned the web into a porn filled chatroom too.
Just wait until they figure out how to get first-class languages working.
And the clients to go faster than 10 fps.
When it becomes trivial to drop into SecondLife (or competing Metaverse) and write some public procedural art.
Or throw some game development ideas between friends by actually trying them out in realtime.
With LindenScript or whatever bastardized language SecondLife is stuck with, it'll never take to the potential of the idea.
(Metaverses).</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30658296</id>
	<title>Re:Nothing happened to it</title>
	<author>Anonymous</author>
	<datestamp>1262719740000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>The author said it himself: Second Life is larger than Hong Kong.  Bigger than Hong Kong, but there are only about 70,000 people spread across it at any given time.</p></htmltext>
<tokenext>The author said it himself : Second Life is larger than Hong Kong .
Bigger than Hong Kong , but there are only about 70,000 people spread across it at any given time .</tokentext>
<sentencetext>The author said it himself: Second Life is larger than Hong Kong.
Bigger than Hong Kong, but there are only about 70,000 people spread across it at any given time.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653898</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30668272</id>
	<title>Re:The point of SL is...</title>
	<author>V!NCENT</author>
	<datestamp>1262785860000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>You have obviously <b>entirely</b> missed the point...</p><p>"In the end it's just for people that fail at RL <i>because they are afraid to be happy and comfortable with themselves</i>."</p><p>In other words... they do not fail as a part of societies expected standards, per se, they just fail for themselves.</p><p>I think you should re-read what I posted...</p></htmltext>
<tokenext>You have obviously entirely missed the point... " In the end it 's just for people that fail at RL because they are afraid to be happy and comfortable with themselves .
" In other words... they do not fail as a part of societies expected standards , per se , they just fail for themselves.I think you should re-read what I posted.. .</tokentext>
<sentencetext>You have obviously entirely missed the point..."In the end it's just for people that fail at RL because they are afraid to be happy and comfortable with themselves.
"In other words... they do not fail as a part of societies expected standards, per se, they just fail for themselves.I think you should re-read what I posted...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30654160</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30662882</id>
	<title>Re:Adult Content Island and verification.</title>
	<author>fridgemagnet</author>
	<datestamp>1262696040000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>So what you're saying is, you were too lame to even successfully grief people in Second Life? The easiest place ever to do it, with the weakest moderation, where you can even script things yourself? *Dude*.</htmltext>
<tokenext>So what you 're saying is , you were too lame to even successfully grief people in Second Life ?
The easiest place ever to do it , with the weakest moderation , where you can even script things yourself ?
* Dude * .</tokentext>
<sentencetext>So what you're saying is, you were too lame to even successfully grief people in Second Life?
The easiest place ever to do it, with the weakest moderation, where you can even script things yourself?
*Dude*.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653704</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653594</id>
	<title>Ghost town effect</title>
	<author>Max Romantschuk</author>
	<datestamp>1262697960000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext><p>SL has some impressive tech, running a user-scriptable 3D world with user generated content. The idea was great, tried it for a while...</p><p>But the problem was that the server grid doesn't have enough power to allow a realistic amount of people anywhere. Whenever I was somewhere with over ten people things started lagging bad. So what you end up with are (often beautiful and extravagant) ghost towns. The concept of an open world seems like a great idea, but in practice a lot of areas are off limits due to security measures. And with little communal planning every server is more or less it's own little island.</p><p>I still love the concept, but like communism, a working implementation seems to elude us still.</p></htmltext>
<tokenext>SL has some impressive tech , running a user-scriptable 3D world with user generated content .
The idea was great , tried it for a while...But the problem was that the server grid does n't have enough power to allow a realistic amount of people anywhere .
Whenever I was somewhere with over ten people things started lagging bad .
So what you end up with are ( often beautiful and extravagant ) ghost towns .
The concept of an open world seems like a great idea , but in practice a lot of areas are off limits due to security measures .
And with little communal planning every server is more or less it 's own little island.I still love the concept , but like communism , a working implementation seems to elude us still .</tokentext>
<sentencetext>SL has some impressive tech, running a user-scriptable 3D world with user generated content.
The idea was great, tried it for a while...But the problem was that the server grid doesn't have enough power to allow a realistic amount of people anywhere.
Whenever I was somewhere with over ten people things started lagging bad.
So what you end up with are (often beautiful and extravagant) ghost towns.
The concept of an open world seems like a great idea, but in practice a lot of areas are off limits due to security measures.
And with little communal planning every server is more or less it's own little island.I still love the concept, but like communism, a working implementation seems to elude us still.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30676522</id>
	<title>Re:Second Life died when it mimicked real life</title>
	<author>brkello</author>
	<datestamp>1262780220000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I don't think it was immensely popular.  I work with a lot of computer people.  Most of my friends are gamers.  And absolutely not a single person I know have ever touched that "game".  WoW is immensely popular.  Second life is just immensely marketed.  Particularly on Slashdot.</htmltext>
<tokenext>I do n't think it was immensely popular .
I work with a lot of computer people .
Most of my friends are gamers .
And absolutely not a single person I know have ever touched that " game " .
WoW is immensely popular .
Second life is just immensely marketed .
Particularly on Slashdot .</tokentext>
<sentencetext>I don't think it was immensely popular.
I work with a lot of computer people.
Most of my friends are gamers.
And absolutely not a single person I know have ever touched that "game".
WoW is immensely popular.
Second life is just immensely marketed.
Particularly on Slashdot.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653482</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30662124</id>
	<title>Re:Adult Content Island and verification.</title>
	<author>nametaken</author>
	<datestamp>1262692380000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><i>Where's the real flesh ?</i></p><p>When you say it, it sounds so sexy.</p></htmltext>
<tokenext>Where 's the real flesh ? When you say it , it sounds so sexy .</tokentext>
<sentencetext>Where's the real flesh ?When you say it, it sounds so sexy.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653682</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30654026</id>
	<title>IRC... Mmm...</title>
	<author>stakovahflow</author>
	<datestamp>1262702640000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I dunno about you guys, but, generally (unless I'm at work), I'm a console geek... There are only naim &amp; irc clients here... No "Second Life" for you! Bad Monkey! --Stak</p></htmltext>
<tokenext>I dunno about you guys , but , generally ( unless I 'm at work ) , I 'm a console geek... There are only naim &amp; irc clients here... No " Second Life " for you !
Bad Monkey !
--Stak</tokentext>
<sentencetext>I dunno about you guys, but, generally (unless I'm at work), I'm a console geek... There are only naim &amp; irc clients here... No "Second Life" for you!
Bad Monkey!
--Stak</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30656388</id>
	<title>Re:Second Life had Promise</title>
	<author>argent</author>
	<datestamp>1262713200000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><i>Then I tried to bring my class of high school aged kids into Second Life to go on a virtual field trip to these places... only to be thwarted by Linden Labs policy of not allowing more than five people to log into the world from the same location.</i></p><p>1. High school aged kids shouldn't be in Second Life. It's an 18+ world.</p><p>2. There is no such limit. There are people who have hundreds of bots logged in from the same location.</p><p>3. Seriously. High school kids should be in Teen SL.</p></htmltext>
<tokenext>Then I tried to bring my class of high school aged kids into Second Life to go on a virtual field trip to these places... only to be thwarted by Linden Labs policy of not allowing more than five people to log into the world from the same location.1 .
High school aged kids should n't be in Second Life .
It 's an 18 + world.2 .
There is no such limit .
There are people who have hundreds of bots logged in from the same location.3 .
Seriously. High school kids should be in Teen SL .</tokentext>
<sentencetext>Then I tried to bring my class of high school aged kids into Second Life to go on a virtual field trip to these places... only to be thwarted by Linden Labs policy of not allowing more than five people to log into the world from the same location.1.
High school aged kids shouldn't be in Second Life.
It's an 18+ world.2.
There is no such limit.
There are people who have hundreds of bots logged in from the same location.3.
Seriously. High school kids should be in Teen SL.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30654724</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30664532</id>
	<title>Re:Adult Content Island and verification.</title>
	<author>Boronx</author>
	<datestamp>1262705400000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Do you realize that 90\% of the world, plus most American patriots view the invasion of Iraq as an illegal unprovoked act of aggression that killed thousands upon thousands of innocent people, that as a crime it's on par with China's invasion of Tibet or Saddam's invasion of Kuwait?</p><p>When you characterize the pro-Iraq war side of an online griefer fight as "Pro-US", it makes you look like your viewpoint is so distorted as to be completely unreliable.</p></htmltext>
<tokenext>Do you realize that 90 \ % of the world , plus most American patriots view the invasion of Iraq as an illegal unprovoked act of aggression that killed thousands upon thousands of innocent people , that as a crime it 's on par with China 's invasion of Tibet or Saddam 's invasion of Kuwait ? When you characterize the pro-Iraq war side of an online griefer fight as " Pro-US " , it makes you look like your viewpoint is so distorted as to be completely unreliable .</tokentext>
<sentencetext>Do you realize that 90\% of the world, plus most American patriots view the invasion of Iraq as an illegal unprovoked act of aggression that killed thousands upon thousands of innocent people, that as a crime it's on par with China's invasion of Tibet or Saddam's invasion of Kuwait?When you characterize the pro-Iraq war side of an online griefer fight as "Pro-US", it makes you look like your viewpoint is so distorted as to be completely unreliable.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653704</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30655220</id>
	<title>Re:Adult Content Island and verification.</title>
	<author>Etrias</author>
	<datestamp>1262708880000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>5</modscore>
	<htmltext>I looked up the War of Jessie Wall and found that you mis-characterized it to justify your rant against liberals.  Jessie was the zone where a bunch of players from WWII Online decided to set up shop, many of the players with a conservative bent.  They weren't really interested in finding a spot and fitting in rather than carving out a section for themselves.  You portray it more as "poor conservatives with pro-war views being harassed by the evil liberals".  In the pieces I read, it seemed there were dicks on both sides of the fence who kept on ratcheting up the rhetoric.  Jessie wasn't locked down because of views, it was locked down because LL didn't want player killing to spread beyond that zone.<br> <br>

<a href="http://nwn.blogs.com/nwn/2003/07/war\_of\_the\_jess.html" title="blogs.com">Here</a> [blogs.com], have a read.  Not as one sided as you portrayed it.</htmltext>
<tokenext>I looked up the War of Jessie Wall and found that you mis-characterized it to justify your rant against liberals .
Jessie was the zone where a bunch of players from WWII Online decided to set up shop , many of the players with a conservative bent .
They were n't really interested in finding a spot and fitting in rather than carving out a section for themselves .
You portray it more as " poor conservatives with pro-war views being harassed by the evil liberals " .
In the pieces I read , it seemed there were dicks on both sides of the fence who kept on ratcheting up the rhetoric .
Jessie was n't locked down because of views , it was locked down because LL did n't want player killing to spread beyond that zone .
Here [ blogs.com ] , have a read .
Not as one sided as you portrayed it .</tokentext>
<sentencetext>I looked up the War of Jessie Wall and found that you mis-characterized it to justify your rant against liberals.
Jessie was the zone where a bunch of players from WWII Online decided to set up shop, many of the players with a conservative bent.
They weren't really interested in finding a spot and fitting in rather than carving out a section for themselves.
You portray it more as "poor conservatives with pro-war views being harassed by the evil liberals".
In the pieces I read, it seemed there were dicks on both sides of the fence who kept on ratcheting up the rhetoric.
Jessie wasn't locked down because of views, it was locked down because LL didn't want player killing to spread beyond that zone.
Here [blogs.com], have a read.
Not as one sided as you portrayed it.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653704</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30672262</id>
	<title>Re: SL != MMOG</title>
	<author>Duggeek</author>
	<datestamp>1262803980000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Second Life had little point beyond being a sex simulator and roleplaying simulator. You can't really play a real game in there. There isn't any real combat Physics built into Second Life. You walk around, you chat, if you can buy stuff and sell stuff that looks cool.</p> </div><p>Seriously!? Are we making comparisons between MMORPGs like WoW and EQ to Second Life?</p><p>It's patently and categorically misplaced. In other words, you're comparing apples to kumquats.</p><p>SL is about a virtual-world experience, but without any necessary objectives other than interaction with other &ldquo;players.&rdquo;</p><p>No &ldquo;combat Physics&rdquo; [sic] -correct! It doesn't need it... whatever that is. If you feel SL really needs it, why not develop it yourself? <b>That</b> is what makes SL unique; users not only help to populate the world, but also develop features within that world. Can you invent (not saying "build" here, but "invent") new-and-different weapons in WoW, GW or EQ? No! You can only use the items that devs have made for you. But you can always invent in SL. In fact, you could even invent a non-combat dingus. (many have, and quite literally)</p><p>It doesn't need combat; it's not supposed to be a game. </p><p>While SL has earned a &ldquo;seedy&rdquo; reputation&mdash;let's be honest, most people that spend enough time online are bound to <i>Go There</i>&mdash;it remains unique in the experience it provides. No gold, no mobs, no bosses to fight... at least not necessarily. Second Life is whatever its denizens want it to be. If Linden Labs wanted Second Life to be a game, it would have become a game-world by now. IFO am glad it hasn't.</p></div>
	</htmltext>
<tokenext>Second Life had little point beyond being a sex simulator and roleplaying simulator .
You ca n't really play a real game in there .
There is n't any real combat Physics built into Second Life .
You walk around , you chat , if you can buy stuff and sell stuff that looks cool .
Seriously ! ? Are we making comparisons between MMORPGs like WoW and EQ to Second Life ? It 's patently and categorically misplaced .
In other words , you 're comparing apples to kumquats.SL is about a virtual-world experience , but without any necessary objectives other than interaction with other    players.    No    combat Physics    [ sic ] -correct !
It does n't need it... whatever that is .
If you feel SL really needs it , why not develop it yourself ?
That is what makes SL unique ; users not only help to populate the world , but also develop features within that world .
Can you invent ( not saying " build " here , but " invent " ) new-and-different weapons in WoW , GW or EQ ?
No ! You can only use the items that devs have made for you .
But you can always invent in SL .
In fact , you could even invent a non-combat dingus .
( many have , and quite literally ) It does n't need combat ; it 's not supposed to be a game .
While SL has earned a    seedy    reputation    let 's be honest , most people that spend enough time online are bound to Go There    it remains unique in the experience it provides .
No gold , no mobs , no bosses to fight... at least not necessarily .
Second Life is whatever its denizens want it to be .
If Linden Labs wanted Second Life to be a game , it would have become a game-world by now .
IFO am glad it has n't .</tokentext>
<sentencetext>Second Life had little point beyond being a sex simulator and roleplaying simulator.
You can't really play a real game in there.
There isn't any real combat Physics built into Second Life.
You walk around, you chat, if you can buy stuff and sell stuff that looks cool.
Seriously!? Are we making comparisons between MMORPGs like WoW and EQ to Second Life?It's patently and categorically misplaced.
In other words, you're comparing apples to kumquats.SL is about a virtual-world experience, but without any necessary objectives other than interaction with other “players.”No “combat Physics” [sic] -correct!
It doesn't need it... whatever that is.
If you feel SL really needs it, why not develop it yourself?
That is what makes SL unique; users not only help to populate the world, but also develop features within that world.
Can you invent (not saying "build" here, but "invent") new-and-different weapons in WoW, GW or EQ?
No! You can only use the items that devs have made for you.
But you can always invent in SL.
In fact, you could even invent a non-combat dingus.
(many have, and quite literally)It doesn't need combat; it's not supposed to be a game.
While SL has earned a “seedy” reputation—let's be honest, most people that spend enough time online are bound to Go There—it remains unique in the experience it provides.
No gold, no mobs, no bosses to fight... at least not necessarily.
Second Life is whatever its denizens want it to be.
If Linden Labs wanted Second Life to be a game, it would have become a game-world by now.
IFO am glad it hasn't.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653450</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30656018</id>
	<title>Re:Adult Content Island and verification.</title>
	<author>g0bshiTe</author>
	<datestamp>1262711940000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>"It involves basicaly forking over Credit Card information, in some cases a Birth Certificate, and yuor home address.) "<br>Let's not forget what stopped me from playing the game. After refusal to give up CC info, the only other way to verify was to give them my address and my SSN. No thanks, I'll push on to <a href="http://www.bluemarsonline.com/" title="bluemarsonline.com">Blue Mars</a> [bluemarsonline.com] to peddle my virtual warez.</htmltext>
<tokenext>" It involves basicaly forking over Credit Card information , in some cases a Birth Certificate , and yuor home address .
) " Let 's not forget what stopped me from playing the game .
After refusal to give up CC info , the only other way to verify was to give them my address and my SSN .
No thanks , I 'll push on to Blue Mars [ bluemarsonline.com ] to peddle my virtual warez .</tokentext>
<sentencetext>"It involves basicaly forking over Credit Card information, in some cases a Birth Certificate, and yuor home address.
) "Let's not forget what stopped me from playing the game.
After refusal to give up CC info, the only other way to verify was to give them my address and my SSN.
No thanks, I'll push on to Blue Mars [bluemarsonline.com] to peddle my virtual warez.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653450</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30660106</id>
	<title>Re:Ignorant</title>
	<author>myowntrueself</author>
	<datestamp>1262684280000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>One, Second Life has a woefully steep learning curve.</p></div><p>The UI in Second Life is truly second to none when it comes to complete crap.</p><p>Seriously. Learning curve?</p><p>Sure, it *has* a learning curve but the UI is so incredibly ugly and useless and slow and clunky that... how can anyone be bothered with the learning curve at all?</p></div>
	</htmltext>
<tokenext>One , Second Life has a woefully steep learning curve.The UI in Second Life is truly second to none when it comes to complete crap.Seriously .
Learning curve ? Sure , it * has * a learning curve but the UI is so incredibly ugly and useless and slow and clunky that... how can anyone be bothered with the learning curve at all ?</tokentext>
<sentencetext>One, Second Life has a woefully steep learning curve.The UI in Second Life is truly second to none when it comes to complete crap.Seriously.
Learning curve?Sure, it *has* a learning curve but the UI is so incredibly ugly and useless and slow and clunky that... how can anyone be bothered with the learning curve at all?
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653470</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30655972</id>
	<title>Re:Adult Content Island and verification.</title>
	<author>fermion</author>
	<datestamp>1262711760000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>The difference between life and games is that games has rules.  This is why people like them.  There are trivially predictable outcomes from most situations.  One can say that one is creating a laissez faire environment, but such a statement is at best naive.  If a game is to function, rules still have to be entered, and as such will contain the assumptions of the people who write the rules.  Since rules cannot be ignored, the rules themselves come attack, and changes get made to support the needs of the most powerful population.  In this sense, the game does reflect laissez faire situations, but again not on the naive level of people who believe that such pure system are viable or useful.</htmltext>
<tokenext>The difference between life and games is that games has rules .
This is why people like them .
There are trivially predictable outcomes from most situations .
One can say that one is creating a laissez faire environment , but such a statement is at best naive .
If a game is to function , rules still have to be entered , and as such will contain the assumptions of the people who write the rules .
Since rules can not be ignored , the rules themselves come attack , and changes get made to support the needs of the most powerful population .
In this sense , the game does reflect laissez faire situations , but again not on the naive level of people who believe that such pure system are viable or useful .</tokentext>
<sentencetext>The difference between life and games is that games has rules.
This is why people like them.
There are trivially predictable outcomes from most situations.
One can say that one is creating a laissez faire environment, but such a statement is at best naive.
If a game is to function, rules still have to be entered, and as such will contain the assumptions of the people who write the rules.
Since rules cannot be ignored, the rules themselves come attack, and changes get made to support the needs of the most powerful population.
In this sense, the game does reflect laissez faire situations, but again not on the naive level of people who believe that such pure system are viable or useful.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653704</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30676728</id>
	<title>Re:Greed</title>
	<author>Skal Tura</author>
	<datestamp>1262781120000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Yet they have money to start building their own fiber backbone network, ie. laying tons of fiber all around US...</p><p>By simple mathematics they have very vast profit margin, and decision of where their offices is does not mean anything. Is a business supposed to spent it's precious profit into non-productive, completely aesthetic things? No. What happens to businesses spending lots on non-productive stuff? Bankruptcy quite often.</p></htmltext>
<tokenext>Yet they have money to start building their own fiber backbone network , ie .
laying tons of fiber all around US...By simple mathematics they have very vast profit margin , and decision of where their offices is does not mean anything .
Is a business supposed to spent it 's precious profit into non-productive , completely aesthetic things ?
No. What happens to businesses spending lots on non-productive stuff ?
Bankruptcy quite often .</tokentext>
<sentencetext>Yet they have money to start building their own fiber backbone network, ie.
laying tons of fiber all around US...By simple mathematics they have very vast profit margin, and decision of where their offices is does not mean anything.
Is a business supposed to spent it's precious profit into non-productive, completely aesthetic things?
No. What happens to businesses spending lots on non-productive stuff?
Bankruptcy quite often.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30667352</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653478</id>
	<title>Article summary</title>
	<author>Anonymous</author>
	<datestamp>1262696160000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>5</modscore>
	<htmltext>Article Summary:<br> <br>
Linden labs shut down gambling, segregated all porn to its own island, and now 2nd life's "wholesome areas" are now ghost towns because everyone's hanging out in porn island and spending their money there for virtual kinkiness. Also, writer speculates that most of 2nd life's revenue is now from porn island.</htmltext>
<tokenext>Article Summary : Linden labs shut down gambling , segregated all porn to its own island , and now 2nd life 's " wholesome areas " are now ghost towns because everyone 's hanging out in porn island and spending their money there for virtual kinkiness .
Also , writer speculates that most of 2nd life 's revenue is now from porn island .</tokentext>
<sentencetext>Article Summary: 
Linden labs shut down gambling, segregated all porn to its own island, and now 2nd life's "wholesome areas" are now ghost towns because everyone's hanging out in porn island and spending their money there for virtual kinkiness.
Also, writer speculates that most of 2nd life's revenue is now from porn island.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30654344</id>
	<title>Superceded</title>
	<author>GrubLord</author>
	<datestamp>1262704680000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext><p>Perhaps Second Life has simply been killed off by the far superior offering that is Sony's "Home".<br>
&nbsp; <br><nobr> <wbr></nobr>...<br>
&nbsp; <br><nobr> <wbr></nobr>...<br>
&nbsp; <br><nobr> <wbr></nobr>...<br>
&nbsp; <br><nobr> <wbr></nobr>... hahahahaha!<nobr> <wbr></nobr>:D</p><p>Had you going there, didn't I? Yeah, it's still awful.</p><p>Incidentally, though, it would seem that Sony's Home is also <a href="http://www.businessinsider.com/2008/12/sonys-ps3-virtual-world-home-plagued-by-sex-fiends-video-sne" title="businessinsider.com" rel="nofollow">plagued by sex fiends</a> [businessinsider.com]. Maybe it is shaping up to become a worthy successor?</p></htmltext>
<tokenext>Perhaps Second Life has simply been killed off by the far superior offering that is Sony 's " Home " .
  .. .   .. .   .. .   ... hahahahaha ! : DHad you going there , did n't I ?
Yeah , it 's still awful.Incidentally , though , it would seem that Sony 's Home is also plagued by sex fiends [ businessinsider.com ] .
Maybe it is shaping up to become a worthy successor ?</tokentext>
<sentencetext>Perhaps Second Life has simply been killed off by the far superior offering that is Sony's "Home".
   ...
   ...
   ...
   ... hahahahaha! :DHad you going there, didn't I?
Yeah, it's still awful.Incidentally, though, it would seem that Sony's Home is also plagued by sex fiends [businessinsider.com].
Maybe it is shaping up to become a worthy successor?</sentencetext>
</comment>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_01_05_041200_7</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653450
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653682
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30662124
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_01_05_041200_35</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653450
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653704
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30664532
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_01_05_041200_18</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653564
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30660038
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_01_05_041200_49</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653450
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653512
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30654052
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_01_05_041200_40</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653464
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30654116
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_01_05_041200_25</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653450
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653704
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30655546
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_01_05_041200_30</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653450
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653704
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30655220
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_01_05_041200_55</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653586
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30654094
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_01_05_041200_54</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653470
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30654264
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_01_05_041200_17</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653450
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30656018
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_01_05_041200_3</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653450
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653704
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30655582
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_01_05_041200_5</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653478
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30662734
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_01_05_041200_22</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653450
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30672262
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_01_05_041200_47</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653898
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30660098
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_01_05_041200_12</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653476
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30657624
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30711062
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_01_05_041200_53</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653450
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30655888
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_01_05_041200_8</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653450
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653704
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30655290
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_01_05_041200_39</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30654724
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30656388
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_01_05_041200_2</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653450
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653682
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30658390
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_01_05_041200_44</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653470
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30660106
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_01_05_041200_29</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653398
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30667032
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_01_05_041200_1</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653586
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30654678
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_01_05_041200_20</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653478
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30656998
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_01_05_041200_11</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653500
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30656698
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_01_05_041200_34</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653450
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653512
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30654440
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_01_05_041200_10</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653450
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653704
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30656454
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30716776
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_01_05_041200_59</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653564
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30711122
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_01_05_041200_41</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653470
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653612
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_01_05_041200_58</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653476
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30654160
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30668272
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_01_05_041200_26</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653476
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30654518
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_01_05_041200_0</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653476
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30654384
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_01_05_041200_42</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653586
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30716672
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_01_05_041200_33</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653450
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653796
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_01_05_041200_16</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653564
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30676620
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_01_05_041200_32</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653450
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653704
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30655972
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_01_05_041200_23</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653450
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653704
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30657568
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_01_05_041200_57</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653450
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653704
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30662882
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_01_05_041200_60</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653564
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30656758
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_01_05_041200_51</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653470
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30665250
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_01_05_041200_6</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653482
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30654154
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_01_05_041200_48</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653470
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30656596
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_01_05_041200_50</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653470
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653816
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_01_05_041200_24</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653450
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653704
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30654990
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_01_05_041200_52</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653450
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653704
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30659664
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_01_05_041200_15</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653450
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30657650
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_01_05_041200_9</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653876
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30657532
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_01_05_041200_38</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653450
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653704
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30655330
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_01_05_041200_31</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653500
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653956
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_01_05_041200_14</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653470
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30654902
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_01_05_041200_45</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653450
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30657854
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_01_05_041200_21</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653564
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30656556
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_01_05_041200_4</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653594
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30664504
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_01_05_041200_46</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653898
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30658296
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_01_05_041200_37</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653482
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30676522
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_01_05_041200_13</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653478
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30655750
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_01_05_041200_36</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653450
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30655044
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_01_05_041200_27</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653728
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30667352
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30676728
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_01_05_041200_43</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653898
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30654500
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_01_05_041200_28</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653450
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653704
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30658700
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_01_05_041200_56</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653450
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30659766
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_01_05_041200_19</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653564
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30662140
</commentlist>
</thread>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation10_01_05_041200.19</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653552
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation10_01_05_041200.6</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653812
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation10_01_05_041200.13</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653450
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653512
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30654440
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30654052
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653796
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30659766
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30656018
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30655888
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653704
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30655330
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30658700
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30654990
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30655220
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30662882
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30659664
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30656454
---http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30716776
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30655972
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30655546
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30657568
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30664532
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30655290
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30655582
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30657854
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30655044
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30672262
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653682
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30658390
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30662124
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30657650
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation10_01_05_041200.4</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653876
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30657532
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation10_01_05_041200.11</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653398
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30667032
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation10_01_05_041200.7</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653476
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30654518
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30654384
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30657624
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30711062
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30654160
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30668272
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation10_01_05_041200.17</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653470
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30654902
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30665250
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30654264
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653612
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653816
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30656596
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30660106
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation10_01_05_041200.14</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653464
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30654116
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation10_01_05_041200.5</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653500
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653956
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30656698
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation10_01_05_041200.12</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653716
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation10_01_05_041200.15</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653594
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30664504
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation10_01_05_041200.8</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653564
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30656556
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30656758
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30662140
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30660038
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30711122
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30676620
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation10_01_05_041200.18</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30654344
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation10_01_05_041200.24</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653478
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30656998
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30662734
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30655750
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation10_01_05_041200.16</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30654724
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30656388
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation10_01_05_041200.2</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653590
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation10_01_05_041200.9</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653466
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation10_01_05_041200.0</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30659116
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation10_01_05_041200.3</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653586
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30654678
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30716672
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30654094
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation10_01_05_041200.10</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653728
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30667352
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30676728
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation10_01_05_041200.1</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653482
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30676522
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30654154
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation10_01_05_041200.22</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653976
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation10_01_05_041200.23</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653502
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation10_01_05_041200.20</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30653898
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30658296
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30660098
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30654500
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation10_01_05_041200.21</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_05_041200.30654196
</commentlist>
</conversation>
