<article>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#article09_12_06_1633229</id>
	<title><em>Farmville</em>, Social Gaming, and Addiction</title>
	<author>Soulskill</author>
	<datestamp>1260119700000</datestamp>
	<htmltext><a href="mailto:caveatlusor@gmail.com" rel="nofollow">MarkN</a> writes <i>"Facebook has been trumpeting the fact that <em>Farmville</em>, the most popular game on its site, has <a href="http://mashable.com/2009/12/02/farmville-bigger-than-twitter/">more users than Twitter</a>, with 69 million playing over a month and 26 million playing each day. Combined with Facebook's announcement that they have <a href="http://mashable.com/2009/12/02/facebook-350-million-users/">hit 350 million users</a>, that means one out of every five people on Facebook is playing <em>Farmville</em>. Gamasutra has a post taking a critical analysis of <em>Farmville</em>, its deceptively slow level grind, <a href="http://www.gamasutra.com/blogs/MarkNewheiser/20091204/3733/Farmville\_Social\_Gaming\_and\_Addiction.php">how a number of gameplay features end up as simply decorative</a> since they aren't balanced with the benefits of raising crops, and discussing why <em>Farmville</em> succeeds so well in virally spreading itself and addicting people."</i></htmltext>
<tokenext>MarkN writes " Facebook has been trumpeting the fact that Farmville , the most popular game on its site , has more users than Twitter , with 69 million playing over a month and 26 million playing each day .
Combined with Facebook 's announcement that they have hit 350 million users , that means one out of every five people on Facebook is playing Farmville .
Gamasutra has a post taking a critical analysis of Farmville , its deceptively slow level grind , how a number of gameplay features end up as simply decorative since they are n't balanced with the benefits of raising crops , and discussing why Farmville succeeds so well in virally spreading itself and addicting people .
"</tokentext>
<sentencetext>MarkN writes "Facebook has been trumpeting the fact that Farmville, the most popular game on its site, has more users than Twitter, with 69 million playing over a month and 26 million playing each day.
Combined with Facebook's announcement that they have hit 350 million users, that means one out of every five people on Facebook is playing Farmville.
Gamasutra has a post taking a critical analysis of Farmville, its deceptively slow level grind, how a number of gameplay features end up as simply decorative since they aren't balanced with the benefits of raising crops, and discussing why Farmville succeeds so well in virally spreading itself and addicting people.
"</sentencetext>
</article>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30344264</id>
	<title>Social Networking groups</title>
	<author>Anonymous</author>
	<datestamp>1260125340000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>5</modscore>
	<htmltext>I think the fact that a poor game can be so popular is the fact that they are targeting addicted social network users. That is like saying you can sell games and apps for more on an iphone... duhhh. It is all about the user base. I bet you could shoot fish in a barrel too...</htmltext>
<tokenext>I think the fact that a poor game can be so popular is the fact that they are targeting addicted social network users .
That is like saying you can sell games and apps for more on an iphone... duhhh. It is all about the user base .
I bet you could shoot fish in a barrel too.. .</tokentext>
<sentencetext>I think the fact that a poor game can be so popular is the fact that they are targeting addicted social network users.
That is like saying you can sell games and apps for more on an iphone... duhhh. It is all about the user base.
I bet you could shoot fish in a barrel too...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30347508</id>
	<title>Re:Lazy techs don't have time and use a farmville</title>
	<author>PhilipPeake</author>
	<datestamp>1260105900000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>SPAM</p><p>Google "Level Up Really Fast using the plow/plant/destroy trick" 1010 hits for that exact phrase.<br>Go find somewhere else to market your stuff!</p></htmltext>
<tokenext>SPAMGoogle " Level Up Really Fast using the plow/plant/destroy trick " 1010 hits for that exact phrase.Go find somewhere else to market your stuff !</tokentext>
<sentencetext>SPAMGoogle "Level Up Really Fast using the plow/plant/destroy trick" 1010 hits for that exact phrase.Go find somewhere else to market your stuff!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30346790</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30349378</id>
	<title>Re:Something I overheard</title>
	<author>DiEx-15</author>
	<datestamp>1260122520000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>No, but you can grow weed and sell it to your friends. Its the same idea as Farmville/Mafia Wars only it will get you into a heap load of trouble with the law if you get caught.</htmltext>
<tokenext>No , but you can grow weed and sell it to your friends .
Its the same idea as Farmville/Mafia Wars only it will get you into a heap load of trouble with the law if you get caught .</tokentext>
<sentencetext>No, but you can grow weed and sell it to your friends.
Its the same idea as Farmville/Mafia Wars only it will get you into a heap load of trouble with the law if you get caught.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30344092</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30344426</id>
	<title>Re:Unfriending due to Farmville</title>
	<author>Aladrin</author>
	<datestamp>1260126480000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>As someone else noted, you can block each application.</p><p>But I hear what you're saying about the spam from all the apps.  Personally, I use facebook as a gaming platform, so the game ones don't bother me, but the other ones do instead, like the constant barrage of 'join this group' and 'support my cause' and the new quizzes and crap.</p></htmltext>
<tokenext>As someone else noted , you can block each application.But I hear what you 're saying about the spam from all the apps .
Personally , I use facebook as a gaming platform , so the game ones do n't bother me , but the other ones do instead , like the constant barrage of 'join this group ' and 'support my cause ' and the new quizzes and crap .</tokentext>
<sentencetext>As someone else noted, you can block each application.But I hear what you're saying about the spam from all the apps.
Personally, I use facebook as a gaming platform, so the game ones don't bother me, but the other ones do instead, like the constant barrage of 'join this group' and 'support my cause' and the new quizzes and crap.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30344320</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30344462</id>
	<title>whatever - facebook sucks</title>
	<author>OrangeTide</author>
	<datestamp>1260126720000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>I wouldn't even go on my facebook page if it wasn't for the games. The people that use facebook are BORING.</p><p>I really don't care what any of my friends had for dinner, the new dress they bought or what their little kids did that morning. Yes, clicking random bullshit in Mafia wars is more interesting to me than those things.</p><p>I attempted to steer updates into the things that interest me (programming and technology) but gave up after one of my "friends" just posted a "what?" comment on it.</p><p>I then realized that the social aspect of Facebook is completely uninteresting to me. I'll just stick with slashdot, forums, newsgroups, IM and IRC for doing my nerd chat.</p></htmltext>
<tokenext>I would n't even go on my facebook page if it was n't for the games .
The people that use facebook are BORING.I really do n't care what any of my friends had for dinner , the new dress they bought or what their little kids did that morning .
Yes , clicking random bullshit in Mafia wars is more interesting to me than those things.I attempted to steer updates into the things that interest me ( programming and technology ) but gave up after one of my " friends " just posted a " what ?
" comment on it.I then realized that the social aspect of Facebook is completely uninteresting to me .
I 'll just stick with slashdot , forums , newsgroups , IM and IRC for doing my nerd chat .</tokentext>
<sentencetext>I wouldn't even go on my facebook page if it wasn't for the games.
The people that use facebook are BORING.I really don't care what any of my friends had for dinner, the new dress they bought or what their little kids did that morning.
Yes, clicking random bullshit in Mafia wars is more interesting to me than those things.I attempted to steer updates into the things that interest me (programming and technology) but gave up after one of my "friends" just posted a "what?
" comment on it.I then realized that the social aspect of Facebook is completely uninteresting to me.
I'll just stick with slashdot, forums, newsgroups, IM and IRC for doing my nerd chat.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30344320</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30349614</id>
	<title>Relax</title>
	<author>kehren77</author>
	<datestamp>1260124800000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext><p>I don't understand why people get all pissy when you mention Farmville. If you don't want to play, then don't. But you don't have to hate people that do and call them noobs or sheep.</p><p>The reason people play is the same reason people buy the Wii. It's accessible. Anyone can fucking play. Anyone. I know that for the hardcore player out there that just seems wrong, but you know what? The gaming world doesn't revolve around you.</p><p>If you don't what to see that shit in your news feed, choose  to hide announcements from that app. Simple. Other people have other opinions. Learn to accept it.</p><p>In the interest of full disclosure, I'm level 41 in Farmville and have never paid a dime for content.</p></htmltext>
<tokenext>I do n't understand why people get all pissy when you mention Farmville .
If you do n't want to play , then do n't .
But you do n't have to hate people that do and call them noobs or sheep.The reason people play is the same reason people buy the Wii .
It 's accessible .
Anyone can fucking play .
Anyone. I know that for the hardcore player out there that just seems wrong , but you know what ?
The gaming world does n't revolve around you.If you do n't what to see that shit in your news feed , choose to hide announcements from that app .
Simple. Other people have other opinions .
Learn to accept it.In the interest of full disclosure , I 'm level 41 in Farmville and have never paid a dime for content .</tokentext>
<sentencetext>I don't understand why people get all pissy when you mention Farmville.
If you don't want to play, then don't.
But you don't have to hate people that do and call them noobs or sheep.The reason people play is the same reason people buy the Wii.
It's accessible.
Anyone can fucking play.
Anyone. I know that for the hardcore player out there that just seems wrong, but you know what?
The gaming world doesn't revolve around you.If you don't what to see that shit in your news feed, choose  to hide announcements from that app.
Simple. Other people have other opinions.
Learn to accept it.In the interest of full disclosure, I'm level 41 in Farmville and have never paid a dime for content.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30344620</id>
	<title>Farmville vs Twitter</title>
	<author>Anonymous</author>
	<datestamp>1260127740000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Yawn.<br>Just about as exciting as watching paint dry or Baseball(for people outside the US)</p><p>And Twitter is 'so Yesterday'</p></htmltext>
<tokenext>Yawn.Just about as exciting as watching paint dry or Baseball ( for people outside the US ) And Twitter is 'so Yesterday'</tokentext>
<sentencetext>Yawn.Just about as exciting as watching paint dry or Baseball(for people outside the US)And Twitter is 'so Yesterday'</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30347900</id>
	<title>Re:Noob gamers</title>
	<author>bigngamer92</author>
	<datestamp>1260108300000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>This.  This should be in a "Scientific" Paper, because it's true.  When it comes to gaming addiction, a lot of times once a player has had enough of the stupidity, they stop playing "Social" (read Grind) games.  For me it was Runescape, and then Guild Wars.  Now I just don't care.  If it's not purely about arena, or about enjoying the game while playing it, I'm not interested.</htmltext>
<tokenext>This .
This should be in a " Scientific " Paper , because it 's true .
When it comes to gaming addiction , a lot of times once a player has had enough of the stupidity , they stop playing " Social " ( read Grind ) games .
For me it was Runescape , and then Guild Wars .
Now I just do n't care .
If it 's not purely about arena , or about enjoying the game while playing it , I 'm not interested .</tokentext>
<sentencetext>This.
This should be in a "Scientific" Paper, because it's true.
When it comes to gaming addiction, a lot of times once a player has had enough of the stupidity, they stop playing "Social" (read Grind) games.
For me it was Runescape, and then Guild Wars.
Now I just don't care.
If it's not purely about arena, or about enjoying the game while playing it, I'm not interested.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30344456</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30347670</id>
	<title>Re:Lazy techs don't have time and use a farmville</title>
	<author>Anonymous</author>
	<datestamp>1260106980000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Warning - above is referal spam!</p><p>Real techs write their own bots anyway.</p></htmltext>
<tokenext>Warning - above is referal spam ! Real techs write their own bots anyway .</tokentext>
<sentencetext>Warning - above is referal spam!Real techs write their own bots anyway.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30346790</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30345384</id>
	<title>Re:Something I overheard</title>
	<author>Firehed</author>
	<datestamp>1260090060000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>4</modscore>
	<htmltext><p>You probably should be able to - both games are run by the same company.</p><p>Of course, you should also be able to order hits on all of your friends playing FarmVille, so this cross-game thing may not be the best idea after all.</p></htmltext>
<tokenext>You probably should be able to - both games are run by the same company.Of course , you should also be able to order hits on all of your friends playing FarmVille , so this cross-game thing may not be the best idea after all .</tokentext>
<sentencetext>You probably should be able to - both games are run by the same company.Of course, you should also be able to order hits on all of your friends playing FarmVille, so this cross-game thing may not be the best idea after all.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30344092</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30363190</id>
	<title>Re:2 thoughts</title>
	<author>Anonymous</author>
	<datestamp>1260269280000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Blizzard know this, they just aren't ready to ruin their game's risk vs reward system just yet. That's why they're only using RWT for things like pets.</p></htmltext>
<tokenext>Blizzard know this , they just are n't ready to ruin their game 's risk vs reward system just yet .
That 's why they 're only using RWT for things like pets .</tokentext>
<sentencetext>Blizzard know this, they just aren't ready to ruin their game's risk vs reward system just yet.
That's why they're only using RWT for things like pets.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30345462</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30344106</id>
	<title>Just seems like...</title>
	<author>Lord Duran</author>
	<datestamp>1260124020000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>4</modscore>
	<htmltext>a glorified version of Harvest Moon.</htmltext>
<tokenext>a glorified version of Harvest Moon .</tokentext>
<sentencetext>a glorified version of Harvest Moon.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30346890</id>
	<title>Re:Personal Information in Facebook Games</title>
	<author>Phroggy</author>
	<datestamp>1260101340000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Yes, I was just noticing this recently too.  Weird.</p></htmltext>
<tokenext>Yes , I was just noticing this recently too .
Weird .</tokentext>
<sentencetext>Yes, I was just noticing this recently too.
Weird.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30344740</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30345180</id>
	<title>Re:Noob gamers</title>
	<author>Anonymous</author>
	<datestamp>1260131880000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>exactly so, whenever i buy a game i ask myself, "is there a point to playing this?", usually that point has to have a social aspect like playing with friends. if i'm playing to level, there is no need to get the game, doubly so if there are bots for said game.</p></htmltext>
<tokenext>exactly so , whenever i buy a game i ask myself , " is there a point to playing this ?
" , usually that point has to have a social aspect like playing with friends .
if i 'm playing to level , there is no need to get the game , doubly so if there are bots for said game .</tokentext>
<sentencetext>exactly so, whenever i buy a game i ask myself, "is there a point to playing this?
", usually that point has to have a social aspect like playing with friends.
if i'm playing to level, there is no need to get the game, doubly so if there are bots for said game.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30344456</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30344326</id>
	<title>It drives me nuts</title>
	<author>NtroP</author>
	<datestamp>1260125820000</datestamp>
	<modclass>Troll</modclass>
	<modscore>0</modscore>
	<htmltext><p>I swear, if I see another post about one of my "friends" finding a little lost duckling or sheep or whatever on my facebook feed I'm going to start making heavy use of the "unfriend" feature. If you want to play your game, fine, but PLEASE facebook, give me the ability to turn off notifications from stupid games like that! I might even try playing it if I wasn't so annoyed by all the crap it spews onto my facebook page and worried that I'd annoy my friends and family in turn - that and I don't trust ANY applications interacting with my facebook account.</p><p>No, I don't want that drink, poke, hug, heart, angel, bush or whatever. Thanks all the same, especially not when I have to click a button to give it access to my account. Yes, I'm paranoid.</p></htmltext>
<tokenext>I swear , if I see another post about one of my " friends " finding a little lost duckling or sheep or whatever on my facebook feed I 'm going to start making heavy use of the " unfriend " feature .
If you want to play your game , fine , but PLEASE facebook , give me the ability to turn off notifications from stupid games like that !
I might even try playing it if I was n't so annoyed by all the crap it spews onto my facebook page and worried that I 'd annoy my friends and family in turn - that and I do n't trust ANY applications interacting with my facebook account.No , I do n't want that drink , poke , hug , heart , angel , bush or whatever .
Thanks all the same , especially not when I have to click a button to give it access to my account .
Yes , I 'm paranoid .</tokentext>
<sentencetext>I swear, if I see another post about one of my "friends" finding a little lost duckling or sheep or whatever on my facebook feed I'm going to start making heavy use of the "unfriend" feature.
If you want to play your game, fine, but PLEASE facebook, give me the ability to turn off notifications from stupid games like that!
I might even try playing it if I wasn't so annoyed by all the crap it spews onto my facebook page and worried that I'd annoy my friends and family in turn - that and I don't trust ANY applications interacting with my facebook account.No, I don't want that drink, poke, hug, heart, angel, bush or whatever.
Thanks all the same, especially not when I have to click a button to give it access to my account.
Yes, I'm paranoid.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30344072</id>
	<title>Levels!</title>
	<author>aBaldrich</author>
	<datestamp>1260123780000</datestamp>
	<modclass>Offtopic</modclass>
	<modscore>0</modscore>
	<htmltext>It's the first MMORPG-like game not considered geek: it's played by women.</htmltext>
<tokenext>It 's the first MMORPG-like game not considered geek : it 's played by women .</tokentext>
<sentencetext>It's the first MMORPG-like game not considered geek: it's played by women.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30344516</id>
	<title>Re:It drives me nuts</title>
	<author>cpscotti</author>
	<datestamp>1260127080000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext>It ever occurred to you that facebook has complete control of/access to your facebook account?<br>
(Yeah.. I also feel like killing someone when I see those "John Cusak found a black sheep on his farm")<br>
If you are really concerned about the data at your account why putting it on facebook at the first place.. the problem with paranoia these days is that some people are still shy about their data... internet is here fellas... privacy is something from last century when REAL farm people could "do it" behind the barn for years without no one knowing it.. <br>
I also have those apps and feel in some way like you but not bc they could get my data, I hate them because they are fucking stupid!<br>
Seems to me that farmville success is only due to "Idle" people wanting to be in facebook all the time (to check that new photo their ex has shared).. they keep playing just as killing time...</htmltext>
<tokenext>It ever occurred to you that facebook has complete control of/access to your facebook account ?
( Yeah.. I also feel like killing someone when I see those " John Cusak found a black sheep on his farm " ) If you are really concerned about the data at your account why putting it on facebook at the first place.. the problem with paranoia these days is that some people are still shy about their data... internet is here fellas... privacy is something from last century when REAL farm people could " do it " behind the barn for years without no one knowing it. . I also have those apps and feel in some way like you but not bc they could get my data , I hate them because they are fucking stupid !
Seems to me that farmville success is only due to " Idle " people wanting to be in facebook all the time ( to check that new photo their ex has shared ) .. they keep playing just as killing time.. .</tokentext>
<sentencetext>It ever occurred to you that facebook has complete control of/access to your facebook account?
(Yeah.. I also feel like killing someone when I see those "John Cusak found a black sheep on his farm")
If you are really concerned about the data at your account why putting it on facebook at the first place.. the problem with paranoia these days is that some people are still shy about their data... internet is here fellas... privacy is something from last century when REAL farm people could "do it" behind the barn for years without no one knowing it.. 
I also have those apps and feel in some way like you but not bc they could get my data, I hate them because they are fucking stupid!
Seems to me that farmville success is only due to "Idle" people wanting to be in facebook all the time (to check that new photo their ex has shared).. they keep playing just as killing time...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30344326</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30344862</id>
	<title>Re:Critical analysis of a browser game?</title>
	<author>ibmjones</author>
	<datestamp>1260129480000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Of course not. They would be caught dead playing Warcraft.</p></htmltext>
<tokenext>Of course not .
They would be caught dead playing Warcraft .</tokentext>
<sentencetext>Of course not.
They would be caught dead playing Warcraft.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30344324</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30344448</id>
	<title>Re:Unfriending due to Farmville</title>
	<author>Anonymous</author>
	<datestamp>1260126600000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>&gt;&gt; I was tempted to install the app to see if I could filter them somehow, but ultimately said forget it</p><p>Are you retarded?  Click the HIDE button right next to the notification and you'll never see another note from that app again.</p></htmltext>
<tokenext>&gt; &gt; I was tempted to install the app to see if I could filter them somehow , but ultimately said forget itAre you retarded ?
Click the HIDE button right next to the notification and you 'll never see another note from that app again .</tokentext>
<sentencetext>&gt;&gt; I was tempted to install the app to see if I could filter them somehow, but ultimately said forget itAre you retarded?
Click the HIDE button right next to the notification and you'll never see another note from that app again.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30344320</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30349762</id>
	<title>Farmville and Elderly</title>
	<author>Tybalt\_Capulet</author>
	<datestamp>1260126540000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>My grandfather has logged like, 20 hours in Farmville this week.</p><p>(That's a lot for normal people to you WoW players.)</p></htmltext>
<tokenext>My grandfather has logged like , 20 hours in Farmville this week .
( That 's a lot for normal people to you WoW players .
)</tokentext>
<sentencetext>My grandfather has logged like, 20 hours in Farmville this week.
(That's a lot for normal people to you WoW players.
)</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30345136</id>
	<title>Better model than PS3/Xbox/Wii</title>
	<author>Anonymous</author>
	<datestamp>1260131460000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>4</modscore>
	<htmltext><p>I've got a friend that purchased on his own a Wii (so his kids/wife can play games) and a PS3 for his hardcore (FPS and fighting) games.  He received a xbox360 as a gift from a cousin.  Probably has about a $1000 worth of platforms and associated games.</p><p>Yet if his wife doesn't tell him "Go to bed, it's late" he can play Mafiawars/Farmville until the sun comes up.  Amazing how addictive these games are without having to have massive graphics, sound, rumble controllers, online multiplayer.  Just a flash interface and a bunch of clicking.</p><p>I'm waiting for Southpark to do an episode on Farmville as a remake of the WoW episode.</p></htmltext>
<tokenext>I 've got a friend that purchased on his own a Wii ( so his kids/wife can play games ) and a PS3 for his hardcore ( FPS and fighting ) games .
He received a xbox360 as a gift from a cousin .
Probably has about a $ 1000 worth of platforms and associated games.Yet if his wife does n't tell him " Go to bed , it 's late " he can play Mafiawars/Farmville until the sun comes up .
Amazing how addictive these games are without having to have massive graphics , sound , rumble controllers , online multiplayer .
Just a flash interface and a bunch of clicking.I 'm waiting for Southpark to do an episode on Farmville as a remake of the WoW episode .</tokentext>
<sentencetext>I've got a friend that purchased on his own a Wii (so his kids/wife can play games) and a PS3 for his hardcore (FPS and fighting) games.
He received a xbox360 as a gift from a cousin.
Probably has about a $1000 worth of platforms and associated games.Yet if his wife doesn't tell him "Go to bed, it's late" he can play Mafiawars/Farmville until the sun comes up.
Amazing how addictive these games are without having to have massive graphics, sound, rumble controllers, online multiplayer.
Just a flash interface and a bunch of clicking.I'm waiting for Southpark to do an episode on Farmville as a remake of the WoW episode.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30349454</id>
	<title>People are aliens.</title>
	<author>Anonymous</author>
	<datestamp>1260123180000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>Seriously.  Farmville?</p><p>I'll do you one better.</p><p>I'm annoyed that I need a Facebook account just to receive what we used to call, "Email".</p><p>The advantage I see is that open messages can turn into impromptu, albeit simple discussion forums with built-in photo catalogs.  This can be more useful than email for some jobs.</p><p>But that's not what it's all about, as Farmville indicates.  I think Facebook touches some kind of primal-tribal-pack-animal nerve.  Farmville itself might represent more than just a dumb game with an addictive tamagachi edge.  It might be a subconscious response to the fact that our food supply is precarious and stupid and that survival might fairly soon depend upon being able to raise chickens and <a href="http://www.freep.com/apps/pbcs.dll/article?AID=/20091128/NEWS01/311280002/1322/Look-to-Detroits-past-to-fix-todays-woes&amp;template=fullarticle" title="freep.com">grow potatoes in your back yard.</a> [freep.com]</p><p>-FL</p></htmltext>
<tokenext>Seriously .
Farmville ? I 'll do you one better.I 'm annoyed that I need a Facebook account just to receive what we used to call , " Email " .The advantage I see is that open messages can turn into impromptu , albeit simple discussion forums with built-in photo catalogs .
This can be more useful than email for some jobs.But that 's not what it 's all about , as Farmville indicates .
I think Facebook touches some kind of primal-tribal-pack-animal nerve .
Farmville itself might represent more than just a dumb game with an addictive tamagachi edge .
It might be a subconscious response to the fact that our food supply is precarious and stupid and that survival might fairly soon depend upon being able to raise chickens and grow potatoes in your back yard .
[ freep.com ] -FL</tokentext>
<sentencetext>Seriously.
Farmville?I'll do you one better.I'm annoyed that I need a Facebook account just to receive what we used to call, "Email".The advantage I see is that open messages can turn into impromptu, albeit simple discussion forums with built-in photo catalogs.
This can be more useful than email for some jobs.But that's not what it's all about, as Farmville indicates.
I think Facebook touches some kind of primal-tribal-pack-animal nerve.
Farmville itself might represent more than just a dumb game with an addictive tamagachi edge.
It might be a subconscious response to the fact that our food supply is precarious and stupid and that survival might fairly soon depend upon being able to raise chickens and grow potatoes in your back yard.
[freep.com]-FL</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30344740</id>
	<title>Personal Information in Facebook Games</title>
	<author>BDZ</author>
	<datestamp>1260128760000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Something I have noticed which is odd is that the games use "their" when a new posting has come up.<br> <br>

Like this,<br> <br>

"...got a big ol' reward for being such a great farmer and wants to share <em>their</em> success with you"<br> <br>

If these games have access to users' personal information you'd think they'd know enough about each user to use "his" or "her" in place of "their."</htmltext>
<tokenext>Something I have noticed which is odd is that the games use " their " when a new posting has come up .
Like this , " ...got a big ol ' reward for being such a great farmer and wants to share their success with you " If these games have access to users ' personal information you 'd think they 'd know enough about each user to use " his " or " her " in place of " their .
"</tokentext>
<sentencetext>Something I have noticed which is odd is that the games use "their" when a new posting has come up.
Like this, 

"...got a big ol' reward for being such a great farmer and wants to share their success with you" 

If these games have access to users' personal information you'd think they'd know enough about each user to use "his" or "her" in place of "their.
"</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30346096</id>
	<title>Mark Newheiser is right: hello digital pet</title>
	<author>stavrica</author>
	<datestamp>1260096300000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Mark makes some excellent points. We are rapidly evolving the BattleCell game (BattleCell.com) to fit the gaping-wide hole that has become today's Social Gaming world:  If it's a Social Game, how come I can't interact with my friends and other players?  Zynga has brilliantly demonstrated that you can build a successful business model by effectively marrying good viral marketing (aka, News Feed) with the addictive behaviors identified in your article.  Today's Social Gaming offering is comprised of hyped up Tamagotchi digital pet reproductions that allow players to look over their friends' shoulders.  One can't really argue with success, of course.  But, Mark's final statement nails it --players are left wishing that the game was more fun, that it had more depth after all their investment, that it offered something more meaningful than just another way to spend one's time.</htmltext>
<tokenext>Mark makes some excellent points .
We are rapidly evolving the BattleCell game ( BattleCell.com ) to fit the gaping-wide hole that has become today 's Social Gaming world : If it 's a Social Game , how come I ca n't interact with my friends and other players ?
Zynga has brilliantly demonstrated that you can build a successful business model by effectively marrying good viral marketing ( aka , News Feed ) with the addictive behaviors identified in your article .
Today 's Social Gaming offering is comprised of hyped up Tamagotchi digital pet reproductions that allow players to look over their friends ' shoulders .
One ca n't really argue with success , of course .
But , Mark 's final statement nails it --players are left wishing that the game was more fun , that it had more depth after all their investment , that it offered something more meaningful than just another way to spend one 's time .</tokentext>
<sentencetext>Mark makes some excellent points.
We are rapidly evolving the BattleCell game (BattleCell.com) to fit the gaping-wide hole that has become today's Social Gaming world:  If it's a Social Game, how come I can't interact with my friends and other players?
Zynga has brilliantly demonstrated that you can build a successful business model by effectively marrying good viral marketing (aka, News Feed) with the addictive behaviors identified in your article.
Today's Social Gaming offering is comprised of hyped up Tamagotchi digital pet reproductions that allow players to look over their friends' shoulders.
One can't really argue with success, of course.
But, Mark's final statement nails it --players are left wishing that the game was more fun, that it had more depth after all their investment, that it offered something more meaningful than just another way to spend one's time.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30344790</id>
	<title>Re:Something I overheard</title>
	<author>Chmcginn</author>
	<datestamp>1260129060000</datestamp>
	<modclass>Funny</modclass>
	<modscore>5</modscore>
	<htmltext>Also,  Can I send troops from Tribal Wars to attack my brother-in-laws Farm that keeps spamming me with "So-and-so bought a cow!"?</htmltext>
<tokenext>Also , Can I send troops from Tribal Wars to attack my brother-in-laws Farm that keeps spamming me with " So-and-so bought a cow !
" ?</tokentext>
<sentencetext>Also,  Can I send troops from Tribal Wars to attack my brother-in-laws Farm that keeps spamming me with "So-and-so bought a cow!
"?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30344092</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30344572</id>
	<title>Your post indicates lack of Facebook app technique</title>
	<author>JoshDM</author>
	<datestamp>1260127440000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I don't know at what "time" (months ago, etc.) you started unfriending addicts, but there is a simpler way to block all Farmville posts.</p><p>If you see one Farmville post in your feed, click it on the top right and you get two choices:</p><p>1 - hide all posts from Farmville</p><p>2 - hide all posts from this user.</p><p>All you have to do is select item #1.  I've used it for any/all apps appearing in my feed.</p></htmltext>
<tokenext>I do n't know at what " time " ( months ago , etc .
) you started unfriending addicts , but there is a simpler way to block all Farmville posts.If you see one Farmville post in your feed , click it on the top right and you get two choices : 1 - hide all posts from Farmville2 - hide all posts from this user.All you have to do is select item # 1 .
I 've used it for any/all apps appearing in my feed .</tokentext>
<sentencetext>I don't know at what "time" (months ago, etc.
) you started unfriending addicts, but there is a simpler way to block all Farmville posts.If you see one Farmville post in your feed, click it on the top right and you get two choices:1 - hide all posts from Farmville2 - hide all posts from this user.All you have to do is select item #1.
I've used it for any/all apps appearing in my feed.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30344320</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30345116</id>
	<title>Re:Social Networking groups</title>
	<author>SoupIsGoodFood\_42</author>
	<datestamp>1260131340000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I pay more than $1.60 for apps. The only apps I think are worth buying are usually over $5. You get what you pay for. I'm not interested in filling my iPhone with tons of crap apps. Averages and top 10 charts don't tell you everything.</p></htmltext>
<tokenext>I pay more than $ 1.60 for apps .
The only apps I think are worth buying are usually over $ 5 .
You get what you pay for .
I 'm not interested in filling my iPhone with tons of crap apps .
Averages and top 10 charts do n't tell you everything .</tokentext>
<sentencetext>I pay more than $1.60 for apps.
The only apps I think are worth buying are usually over $5.
You get what you pay for.
I'm not interested in filling my iPhone with tons of crap apps.
Averages and top 10 charts don't tell you everything.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30344776</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30345408</id>
	<title>Modification</title>
	<author>KingAlanI</author>
	<datestamp>1260090180000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Okay, sibling posts aren't happy with the sexism in parent post. Understandable.<br>However, modifying the post to the following, it makes an interesting statement:</p><p>"It's the first MMORPG-like game not considered geek: this is evidenced by the fact that it's played by a larger percentage/amount of women than play WoW and the like."</p><p>A similar factor was behind \_The Sims\_ being such a huge hit.</p><p>I have no issue with females being involved in primarily-male activities.<br>However, I feel that the disparity should still be acknowledged, rather than papered over out of a desire for political correctness.</p><p>Same thing applies in reverse, males being involved in predominately female activities; I'm not like "OMG gay!" or anything.</p><p>In an unrelated note, shuffle presented me with a Janis Joplin song as I was typing this post.  (Also, the headline act at the concert I went to included a female MC/DJ).<nobr> <wbr></nobr>:P</p></htmltext>
<tokenext>Okay , sibling posts are n't happy with the sexism in parent post .
Understandable.However , modifying the post to the following , it makes an interesting statement : " It 's the first MMORPG-like game not considered geek : this is evidenced by the fact that it 's played by a larger percentage/amount of women than play WoW and the like .
" A similar factor was behind \ _The Sims \ _ being such a huge hit.I have no issue with females being involved in primarily-male activities.However , I feel that the disparity should still be acknowledged , rather than papered over out of a desire for political correctness.Same thing applies in reverse , males being involved in predominately female activities ; I 'm not like " OMG gay !
" or anything.In an unrelated note , shuffle presented me with a Janis Joplin song as I was typing this post .
( Also , the headline act at the concert I went to included a female MC/DJ ) .
: P</tokentext>
<sentencetext>Okay, sibling posts aren't happy with the sexism in parent post.
Understandable.However, modifying the post to the following, it makes an interesting statement:"It's the first MMORPG-like game not considered geek: this is evidenced by the fact that it's played by a larger percentage/amount of women than play WoW and the like.
"A similar factor was behind \_The Sims\_ being such a huge hit.I have no issue with females being involved in primarily-male activities.However, I feel that the disparity should still be acknowledged, rather than papered over out of a desire for political correctness.Same thing applies in reverse, males being involved in predominately female activities; I'm not like "OMG gay!
" or anything.In an unrelated note, shuffle presented me with a Janis Joplin song as I was typing this post.
(Also, the headline act at the concert I went to included a female MC/DJ).
:P</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30344072</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30344118</id>
	<title>Remember the privacy policy?</title>
	<author>girlintraining</author>
	<datestamp>1260124080000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext><p>Hey, 1 in 5 people use this application. Remember that once the application has more than a million users, it can access not only your personal information, but everyone's personal information <i>you</i> can access. So, in short, the creators of Farmville have access to most, if not all, of the Facebook database. Moo, moo.</p></htmltext>
<tokenext>Hey , 1 in 5 people use this application .
Remember that once the application has more than a million users , it can access not only your personal information , but everyone 's personal information you can access .
So , in short , the creators of Farmville have access to most , if not all , of the Facebook database .
Moo , moo .</tokentext>
<sentencetext>Hey, 1 in 5 people use this application.
Remember that once the application has more than a million users, it can access not only your personal information, but everyone's personal information you can access.
So, in short, the creators of Farmville have access to most, if not all, of the Facebook database.
Moo, moo.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30344734</id>
	<title>Re:Critical analysis of a browser game?</title>
	<author>EricX2</author>
	<datestamp>1260128700000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>No kidding, farm town is way better than farmville.</htmltext>
<tokenext>No kidding , farm town is way better than farmville .</tokentext>
<sentencetext>No kidding, farm town is way better than farmville.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30344324</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30347770</id>
	<title>Grand Theft Auto to Farmville</title>
	<author>lostinmadnez</author>
	<datestamp>1260107580000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Sad state of affair, can u believe that some of my friends went from GTA to farmville. WTF? Love the farmbot advertisement further up! Go get em, "tiger".
Heard that some people are afraid to go to work because someone could steal the freakin virtual crop!</htmltext>
<tokenext>Sad state of affair , can u believe that some of my friends went from GTA to farmville .
WTF ? Love the farmbot advertisement further up !
Go get em , " tiger " .
Heard that some people are afraid to go to work because someone could steal the freakin virtual crop !</tokentext>
<sentencetext>Sad state of affair, can u believe that some of my friends went from GTA to farmville.
WTF? Love the farmbot advertisement further up!
Go get em, "tiger".
Heard that some people are afraid to go to work because someone could steal the freakin virtual crop!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30344212</id>
	<title>Critical analysis of a browser game?</title>
	<author>Doug52392</author>
	<datestamp>1260124920000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>It's true: Nerds have way too much time on their hands.</p></htmltext>
<tokenext>It 's true : Nerds have way too much time on their hands .</tokentext>
<sentencetext>It's true: Nerds have way too much time on their hands.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30359928</id>
	<title>Re:whatever - facebook sucks</title>
	<author>PaganRitual</author>
	<datestamp>1260192840000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Before I got bored of it, I used to just quote 80s song lyrics</p><p><div class="quote"><p>Simon is<nobr> <wbr></nobr>... hearing the secrets that you keep, when you're talking in your sleep.</p></div><p>My hope was that either people get the song references, which is cool, or get really disturbed by it, which is just as cool.</p></div>
	</htmltext>
<tokenext>Before I got bored of it , I used to just quote 80s song lyricsSimon is ... hearing the secrets that you keep , when you 're talking in your sleep.My hope was that either people get the song references , which is cool , or get really disturbed by it , which is just as cool .</tokentext>
<sentencetext>Before I got bored of it, I used to just quote 80s song lyricsSimon is ... hearing the secrets that you keep, when you're talking in your sleep.My hope was that either people get the song references, which is cool, or get really disturbed by it, which is just as cool.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30344462</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30345106</id>
	<title>It's not about whether it's big enough...</title>
	<author>N0Man74</author>
	<datestamp>1260131280000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>The number of players cited above is far and away much "bigger" than World of WarCraft has ever had, and it was certainly big enough for gold farmers.  It's not about the fact it's not big enough.</p><p>The fact is, it's simply not necessary since Zynga already sells in game items, money, and upgrades for real money.  Through their own business model, they've weeded out the "Chinese farmers".</p></htmltext>
<tokenext>The number of players cited above is far and away much " bigger " than World of WarCraft has ever had , and it was certainly big enough for gold farmers .
It 's not about the fact it 's not big enough.The fact is , it 's simply not necessary since Zynga already sells in game items , money , and upgrades for real money .
Through their own business model , they 've weeded out the " Chinese farmers " .</tokentext>
<sentencetext>The number of players cited above is far and away much "bigger" than World of WarCraft has ever had, and it was certainly big enough for gold farmers.
It's not about the fact it's not big enough.The fact is, it's simply not necessary since Zynga already sells in game items, money, and upgrades for real money.
Through their own business model, they've weeded out the "Chinese farmers".</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30344180</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30344180</id>
	<title>2 thoughts</title>
	<author>Opportunist</author>
	<datestamp>1260124560000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>Security and "China farmers".</p><p>First, the security issue is an obvious one, when you're tempted to hand out your password so someone can "babysit" your farm.</p><p>The other one would be an interesting one indeed. So far, I doubt any online farming game (usually browser games) got big enough to even attract "goldsellers", whatever form they may take. Now, I neither have a facebook account nor play this game, so someone who does might be able to give me a hint whether it's possible to hand over money (or whatever resource there is) in the game, but it would be interesting to see what the owners of Facebook think of a sudden dramatic increase of new users who all just play this game, know each other and basically are nothing but a huge grinder farm (no pun intended). I'd guess they wouldn't be too happy since it would poison their data pool quite a bit.</p></htmltext>
<tokenext>Security and " China farmers " .First , the security issue is an obvious one , when you 're tempted to hand out your password so someone can " babysit " your farm.The other one would be an interesting one indeed .
So far , I doubt any online farming game ( usually browser games ) got big enough to even attract " goldsellers " , whatever form they may take .
Now , I neither have a facebook account nor play this game , so someone who does might be able to give me a hint whether it 's possible to hand over money ( or whatever resource there is ) in the game , but it would be interesting to see what the owners of Facebook think of a sudden dramatic increase of new users who all just play this game , know each other and basically are nothing but a huge grinder farm ( no pun intended ) .
I 'd guess they would n't be too happy since it would poison their data pool quite a bit .</tokentext>
<sentencetext>Security and "China farmers".First, the security issue is an obvious one, when you're tempted to hand out your password so someone can "babysit" your farm.The other one would be an interesting one indeed.
So far, I doubt any online farming game (usually browser games) got big enough to even attract "goldsellers", whatever form they may take.
Now, I neither have a facebook account nor play this game, so someone who does might be able to give me a hint whether it's possible to hand over money (or whatever resource there is) in the game, but it would be interesting to see what the owners of Facebook think of a sudden dramatic increase of new users who all just play this game, know each other and basically are nothing but a huge grinder farm (no pun intended).
I'd guess they wouldn't be too happy since it would poison their data pool quite a bit.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30344456</id>
	<title>Noob gamers</title>
	<author>Anonymous</author>
	<datestamp>1260126660000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext>A lot of gamers have played Runescape, Diablo 2 or similar and experienced enough "why am I wasting my time", "but it's so addicting" to learn to resist starting a new addicting game. A lot of Farmville players likely haven't experienced this, so they have no built up immunity and will waste their time without a second thought.<br> <br>

While you could argue any game is a waste of time, Farmville's grind only earns you the opportunity to continue grinding- no end goal, no endgame sandbox. At least when you have a goal in sight you can tell when it isn't getting any closer.</htmltext>
<tokenext>A lot of gamers have played Runescape , Diablo 2 or similar and experienced enough " why am I wasting my time " , " but it 's so addicting " to learn to resist starting a new addicting game .
A lot of Farmville players likely have n't experienced this , so they have no built up immunity and will waste their time without a second thought .
While you could argue any game is a waste of time , Farmville 's grind only earns you the opportunity to continue grinding- no end goal , no endgame sandbox .
At least when you have a goal in sight you can tell when it is n't getting any closer .</tokentext>
<sentencetext>A lot of gamers have played Runescape, Diablo 2 or similar and experienced enough "why am I wasting my time", "but it's so addicting" to learn to resist starting a new addicting game.
A lot of Farmville players likely haven't experienced this, so they have no built up immunity and will waste their time without a second thought.
While you could argue any game is a waste of time, Farmville's grind only earns you the opportunity to continue grinding- no end goal, no endgame sandbox.
At least when you have a goal in sight you can tell when it isn't getting any closer.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30351476</id>
	<title>Re:Critical analysis of a browser game?</title>
	<author>Anonymous</author>
	<datestamp>1260192660000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p>Except, most "nerds" wouldn't be caught dead playing this game.</p></div><p>If you play Farmvilled you are a nerd. Farmville is God's way of telling you that you need to get laid.</p></div>
	</htmltext>
<tokenext>Except , most " nerds " would n't be caught dead playing this game.If you play Farmvilled you are a nerd .
Farmville is God 's way of telling you that you need to get laid .</tokentext>
<sentencetext>Except, most "nerds" wouldn't be caught dead playing this game.If you play Farmvilled you are a nerd.
Farmville is God's way of telling you that you need to get laid.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30344324</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30345046</id>
	<title>Re:Levels!</title>
	<author>kaizokuace</author>
	<datestamp>1260130800000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>when you say women i assume you exclude all the female WoW players yes?</htmltext>
<tokenext>when you say women i assume you exclude all the female WoW players yes ?</tokentext>
<sentencetext>when you say women i assume you exclude all the female WoW players yes?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30344072</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30344324</id>
	<title>Re:Critical analysis of a browser game?</title>
	<author>Anonymous</author>
	<datestamp>1260125820000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext><p>Except, most "nerds" wouldn't be caught dead playing this game.</p></htmltext>
<tokenext>Except , most " nerds " would n't be caught dead playing this game .</tokentext>
<sentencetext>Except, most "nerds" wouldn't be caught dead playing this game.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30344212</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30347840</id>
	<title>Country Life is better</title>
	<author>G3ORG3</author>
	<datestamp>1260107940000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>Country Life is way cooler and graphics are better. I've played both and I personally recommend CL over FV.</htmltext>
<tokenext>Country Life is way cooler and graphics are better .
I 've played both and I personally recommend CL over FV .</tokentext>
<sentencetext>Country Life is way cooler and graphics are better.
I've played both and I personally recommend CL over FV.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30345578</id>
	<title>Re:Just seems like...</title>
	<author>heson</author>
	<datestamp>1260091800000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>The description I heard was:
Farmville relates to real games as masturbation relates to real sex.</htmltext>
<tokenext>The description I heard was : Farmville relates to real games as masturbation relates to real sex .</tokentext>
<sentencetext>The description I heard was:
Farmville relates to real games as masturbation relates to real sex.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30344106</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30344514</id>
	<title>At least we can all learn a lesson from it...</title>
	<author>hort\_wort</author>
	<datestamp>1260127020000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>... such as how to use the "hide" button that pops up when you put your mouse over it in the feed.</p></htmltext>
<tokenext>... such as how to use the " hide " button that pops up when you put your mouse over it in the feed .</tokentext>
<sentencetext>... such as how to use the "hide" button that pops up when you put your mouse over it in the feed.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30357192</id>
	<title>69 million play</title>
	<author>Anonymous</author>
	<datestamp>1260177360000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>but none actually *like* it</p></htmltext>
<tokenext>but none actually * like * it</tokentext>
<sentencetext>but none actually *like* it</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30346780</id>
	<title>Re:Unfriending due to Farmville</title>
	<author>Is0m0rph</author>
	<datestamp>1260100560000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Or you could actually learn how to use Facebook.  You know that thing that says "Hide" next spam from any Facebook application?  Guess what it does... It's not too hard... It "hides" the application you will never see spam from any friend from that application again.  Amazing eh?  Of course if you are so dim you can't figure that out and you must unfriend your friends then carry on.</htmltext>
<tokenext>Or you could actually learn how to use Facebook .
You know that thing that says " Hide " next spam from any Facebook application ?
Guess what it does... It 's not too hard... It " hides " the application you will never see spam from any friend from that application again .
Amazing eh ?
Of course if you are so dim you ca n't figure that out and you must unfriend your friends then carry on .</tokentext>
<sentencetext>Or you could actually learn how to use Facebook.
You know that thing that says "Hide" next spam from any Facebook application?
Guess what it does... It's not too hard... It "hides" the application you will never see spam from any friend from that application again.
Amazing eh?
Of course if you are so dim you can't figure that out and you must unfriend your friends then carry on.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30344320</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30465880</id>
	<title>Farmer Guru</title>
	<author>Anonymous</author>
	<datestamp>1259668440000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Just a little post to share an amazing tool : Farmer Extreme Manager.<br>Perfect to dominate FarmVille for free<br>http://tinyurl.com/farmer-extreme-manager<nobr> <wbr></nobr>;-)</p></htmltext>
<tokenext>Just a little post to share an amazing tool : Farmer Extreme Manager.Perfect to dominate FarmVille for freehttp : //tinyurl.com/farmer-extreme-manager ; - )</tokentext>
<sentencetext>Just a little post to share an amazing tool : Farmer Extreme Manager.Perfect to dominate FarmVille for freehttp://tinyurl.com/farmer-extreme-manager ;-)</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30345194</id>
	<title>Re:Unfriending due to Farmville</title>
	<author>sparkydevil</author>
	<datestamp>1260132000000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Here's the facebook group for you: <a href="http://www.facebook.com/group.php?gid=175351015913&amp;ref=ts" title="facebook.com" rel="nofollow">I Defriended You!</a> [facebook.com]</p></htmltext>
<tokenext>Here 's the facebook group for you : I Defriended You !
[ facebook.com ]</tokentext>
<sentencetext>Here's the facebook group for you: I Defriended You!
[facebook.com]</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30344320</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30345590</id>
	<title>Re:Social Networking groups</title>
	<author>Firehed</author>
	<datestamp>1260091860000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>And if you look at the iPhone's top <i>grossing</i> apps*, you'll see an average price of $30.69 with 3 of the 10 at or above $79.99 (all GPS apps, the rest with one exception are games). If you went through the top 25 that drops to $14.55, which is not insignificant.</p><p>For what it's worth, I've bought more titles for my iPhone than any other gaming platform; quite possibly more than all of them combined. Plenty were free and not all were games, but apps that cost only a few bucks are certainly less of a gamble than games ranging from $30-60+. Overall, people do tend to pay less for iPhone apps than most other platforms, but they also pay for more of them. And with a huge audience, that lower price can be made up for in volume.  I don't know whether that works out better for publishers overall, but that's at least a slightly different discussion.</p><p>*As of posting, according to the App Store's built-in top grossing list</p></htmltext>
<tokenext>And if you look at the iPhone 's top grossing apps * , you 'll see an average price of $ 30.69 with 3 of the 10 at or above $ 79.99 ( all GPS apps , the rest with one exception are games ) .
If you went through the top 25 that drops to $ 14.55 , which is not insignificant.For what it 's worth , I 've bought more titles for my iPhone than any other gaming platform ; quite possibly more than all of them combined .
Plenty were free and not all were games , but apps that cost only a few bucks are certainly less of a gamble than games ranging from $ 30-60 + .
Overall , people do tend to pay less for iPhone apps than most other platforms , but they also pay for more of them .
And with a huge audience , that lower price can be made up for in volume .
I do n't know whether that works out better for publishers overall , but that 's at least a slightly different discussion .
* As of posting , according to the App Store 's built-in top grossing list</tokentext>
<sentencetext>And if you look at the iPhone's top grossing apps*, you'll see an average price of $30.69 with 3 of the 10 at or above $79.99 (all GPS apps, the rest with one exception are games).
If you went through the top 25 that drops to $14.55, which is not insignificant.For what it's worth, I've bought more titles for my iPhone than any other gaming platform; quite possibly more than all of them combined.
Plenty were free and not all were games, but apps that cost only a few bucks are certainly less of a gamble than games ranging from $30-60+.
Overall, people do tend to pay less for iPhone apps than most other platforms, but they also pay for more of them.
And with a huge audience, that lower price can be made up for in volume.
I don't know whether that works out better for publishers overall, but that's at least a slightly different discussion.
*As of posting, according to the App Store's built-in top grossing list</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30344776</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30347920</id>
	<title>Re:Critical analysis of a browser game?</title>
	<author>Peganthyrus</author>
	<datestamp>1260108480000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>It's on Gamasutra. A site about making games. "Let's take this success apart; what can we learn to apply to our own projects?"</p></htmltext>
<tokenext>It 's on Gamasutra .
A site about making games .
" Let 's take this success apart ; what can we learn to apply to our own projects ?
"</tokentext>
<sentencetext>It's on Gamasutra.
A site about making games.
"Let's take this success apart; what can we learn to apply to our own projects?
"</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30344212</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30348592</id>
	<title>Oblogatory XKCD</title>
	<author>KingAlanI</author>
	<datestamp>1260114120000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><a href="http://xkcd.com/322/" title="xkcd.com">http://xkcd.com/322/</a> [xkcd.com]</p></htmltext>
<tokenext>http : //xkcd.com/322/ [ xkcd.com ]</tokentext>
<sentencetext>http://xkcd.com/322/ [xkcd.com]</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30344072</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30344776</id>
	<title>Re:Social Networking groups</title>
	<author>99BottlesOfBeerInMyF</author>
	<datestamp>1260129000000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p><div class="quote"><p>I think the fact that a poor game can be so popular is the fact that they are targeting addicted social network users.</p></div><p>That is a valid point.</p><p><div class="quote"><p> That is like saying you can sell games and apps for more on an iphone... duhhh. It is all about the user base.</p></div><p>I'm not sure I'm following you here. You think you can sell games for more on an iPhone than on what platform? Games are certainly cheaper on average than on a Nintendo DS or PSP (which average $32 a title). I haven't seen overall numbers for other phone platforms, but there are published numbers on the average cost of the top 10 most popular paid apps and the iPhone is at the bottom of the list:</p><ul> <li>iPhone - $1.60</li><li>Windows Mobile -  $20.00</li><li>BlackBerry - $18.00 </li><li>Nokia Symbian S60 - $24.50</li></ul><p>In short, I don't know where you get the idea that people pay more for apps on the iPhone, but from all the numbers I've seen the exact opposite seems to be the case by a huge margin. The larger user base a developer can target with a single version of the app and the fact that Apple charges very little from developers (profiting from increased Phone sales instead) has made the iPhone a place where people actually make money selling small titles for a dollar and major games for $10.</p></div>
	</htmltext>
<tokenext>I think the fact that a poor game can be so popular is the fact that they are targeting addicted social network users.That is a valid point .
That is like saying you can sell games and apps for more on an iphone... duhhh. It is all about the user base.I 'm not sure I 'm following you here .
You think you can sell games for more on an iPhone than on what platform ?
Games are certainly cheaper on average than on a Nintendo DS or PSP ( which average $ 32 a title ) .
I have n't seen overall numbers for other phone platforms , but there are published numbers on the average cost of the top 10 most popular paid apps and the iPhone is at the bottom of the list : iPhone - $ 1.60Windows Mobile - $ 20.00BlackBerry - $ 18.00 Nokia Symbian S60 - $ 24.50In short , I do n't know where you get the idea that people pay more for apps on the iPhone , but from all the numbers I 've seen the exact opposite seems to be the case by a huge margin .
The larger user base a developer can target with a single version of the app and the fact that Apple charges very little from developers ( profiting from increased Phone sales instead ) has made the iPhone a place where people actually make money selling small titles for a dollar and major games for $ 10 .</tokentext>
<sentencetext>I think the fact that a poor game can be so popular is the fact that they are targeting addicted social network users.That is a valid point.
That is like saying you can sell games and apps for more on an iphone... duhhh. It is all about the user base.I'm not sure I'm following you here.
You think you can sell games for more on an iPhone than on what platform?
Games are certainly cheaper on average than on a Nintendo DS or PSP (which average $32 a title).
I haven't seen overall numbers for other phone platforms, but there are published numbers on the average cost of the top 10 most popular paid apps and the iPhone is at the bottom of the list: iPhone - $1.60Windows Mobile -  $20.00BlackBerry - $18.00 Nokia Symbian S60 - $24.50In short, I don't know where you get the idea that people pay more for apps on the iPhone, but from all the numbers I've seen the exact opposite seems to be the case by a huge margin.
The larger user base a developer can target with a single version of the app and the fact that Apple charges very little from developers (profiting from increased Phone sales instead) has made the iPhone a place where people actually make money selling small titles for a dollar and major games for $10.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30344264</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30345708</id>
	<title>Re:Forget Farmville</title>
	<author>RoboRay</author>
	<datestamp>1260092760000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I think we used to spend our summers together in Eagle River!</p></htmltext>
<tokenext>I think we used to spend our summers together in Eagle River !</tokentext>
<sentencetext>I think we used to spend our summers together in Eagle River!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30344878</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30346194</id>
	<title>Re:Levels!</title>
	<author>aBaldrich</author>
	<datestamp>1260096780000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Ok, thanks for the flame. I'd rather say it has roughly the same ammount female and male players, which is not common for *most* pc games. <br> "To date, men still outnumber female players" in WoW. (http://www.associatedcontent.com/article/309775/women\_and\_world\_of\_warcraft.html)  <br> And in Runescape "There really are quite a few of us" says a woman in her blog (http://www.blogcatalog.com/blog/the-runescape-wilderness-a-runescape-related-blog-by-the-maker-of-meilis-rs-pics-website/25fa5a67d904a250e4e4712c6105c7de) <br> I could cite numbers from DD fanclubs, gaming tournaments, etc, but I'm probably going to get modded down so its not worth the time.<br>
Farmville did manage to get a new market.</htmltext>
<tokenext>Ok , thanks for the flame .
I 'd rather say it has roughly the same ammount female and male players , which is not common for * most * pc games .
" To date , men still outnumber female players " in WoW .
( http : //www.associatedcontent.com/article/309775/women \ _and \ _world \ _of \ _warcraft.html ) And in Runescape " There really are quite a few of us " says a woman in her blog ( http : //www.blogcatalog.com/blog/the-runescape-wilderness-a-runescape-related-blog-by-the-maker-of-meilis-rs-pics-website/25fa5a67d904a250e4e4712c6105c7de ) I could cite numbers from DD fanclubs , gaming tournaments , etc , but I 'm probably going to get modded down so its not worth the time .
Farmville did manage to get a new market .</tokentext>
<sentencetext>Ok, thanks for the flame.
I'd rather say it has roughly the same ammount female and male players, which is not common for *most* pc games.
"To date, men still outnumber female players" in WoW.
(http://www.associatedcontent.com/article/309775/women\_and\_world\_of\_warcraft.html)   And in Runescape "There really are quite a few of us" says a woman in her blog (http://www.blogcatalog.com/blog/the-runescape-wilderness-a-runescape-related-blog-by-the-maker-of-meilis-rs-pics-website/25fa5a67d904a250e4e4712c6105c7de)  I could cite numbers from DD fanclubs, gaming tournaments, etc, but I'm probably going to get modded down so its not worth the time.
Farmville did manage to get a new market.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30344072</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30345092</id>
	<title>Re:Levels!</title>
	<author>Darkness404</author>
	<datestamp>1260131100000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext>Not really, there are lots of MMORPG-style games that attract a lot of women players (think pet sites like Neopets), its just Farmville has a large amount of players because of A) the incentive to recruit (you can get gifts from people) B) The need to come back constantly (otherwise your crops die) and C) Coming back regularly improves the game (even if your crops might not die if you don't get there right as they are ready, but you can plant more crops then). Mix all that with the social networking side of it (anyone can see the farm and you can post pictures) and the decorating side of it (lots of items to decorate) and you have an MMO that many women enjoy.</htmltext>
<tokenext>Not really , there are lots of MMORPG-style games that attract a lot of women players ( think pet sites like Neopets ) , its just Farmville has a large amount of players because of A ) the incentive to recruit ( you can get gifts from people ) B ) The need to come back constantly ( otherwise your crops die ) and C ) Coming back regularly improves the game ( even if your crops might not die if you do n't get there right as they are ready , but you can plant more crops then ) .
Mix all that with the social networking side of it ( anyone can see the farm and you can post pictures ) and the decorating side of it ( lots of items to decorate ) and you have an MMO that many women enjoy .</tokentext>
<sentencetext>Not really, there are lots of MMORPG-style games that attract a lot of women players (think pet sites like Neopets), its just Farmville has a large amount of players because of A) the incentive to recruit (you can get gifts from people) B) The need to come back constantly (otherwise your crops die) and C) Coming back regularly improves the game (even if your crops might not die if you don't get there right as they are ready, but you can plant more crops then).
Mix all that with the social networking side of it (anyone can see the farm and you can post pictures) and the decorating side of it (lots of items to decorate) and you have an MMO that many women enjoy.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30344072</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30350014</id>
	<title>Re:Something I overheard</title>
	<author>lamapper</author>
	<datestamp>1260216120000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p><div class="quote"><p>Something I overheard: "Can I grow weed on Farmville and sell it on Mafia Wars?"</p></div><p>That is funny, but you hit a good point.  Since most of the FaceBook games ONLY allow FaceBook users, there  is little incentive to share between social networks.  This will probably change this next year (<i>if a company is confident theirs is the superior social game for that genre, they should not be afraid to share the API with other social networks, even if owned by another company...of course if they are afraid that they are not good enough, the fear will keep them from opening up their api.  It would probably bring them even more users...Note: FaceBook will NOT be the first, their business model is too closed for now, but as new players enter and start opening up their API, as people naturally move to the more open and therefore socially superior environment, they will have to open up or diminish.</i>).

</p><p>It makes perfect sense for a person in Farmville or Farmtown (<i>different companies I know</i>) grow food and use that food in their Restaurant on Restaurant City.  One day, just not today.

</p><p>If you grow weed on your farm and use it in Mafia wars, should that not open the door for these two scenarios as well...1) Different Mafias coming (only to your farm) and taking it over?    2) The FarmVille police, sheriff, DEA, etc... from paying you a visit?

</p><p>I wonder if second life will allow you to control your legal framework of your community, so if you wanted to legalize certain drugs, etc...Why should your community not be allowed to.  Wouldn't it be something if you could share resources between Second Life, FaceBook and others?

</p><p>I think its called trade in the real world...makes sense if you want the experience to be more realistic.  Of course given the size of people to animals to structures in either Farmville or Farmtown, it is not as real as it should be.  Perhaps when they dump flash and start coding in C, PHP, perhaps C++ if not limited to one companies compiler they could implement a Google Earth like 3 dimensional virtual environment, like Second life is now but in Farmville, Restaurant City and Farmtown among others....

</p><p>Just as Farmville usurped Farmtown's lead, the first company to get away from Flash and move the virtual world to a more robust and feature rich tool set will blow Farmville away.  Such a world will not crash because of Flash and that in and of itself will be a huge plus.</p></div>
	</htmltext>
<tokenext>Something I overheard : " Can I grow weed on Farmville and sell it on Mafia Wars ?
" That is funny , but you hit a good point .
Since most of the FaceBook games ONLY allow FaceBook users , there is little incentive to share between social networks .
This will probably change this next year ( if a company is confident theirs is the superior social game for that genre , they should not be afraid to share the API with other social networks , even if owned by another company...of course if they are afraid that they are not good enough , the fear will keep them from opening up their api .
It would probably bring them even more users...Note : FaceBook will NOT be the first , their business model is too closed for now , but as new players enter and start opening up their API , as people naturally move to the more open and therefore socially superior environment , they will have to open up or diminish. ) .
It makes perfect sense for a person in Farmville or Farmtown ( different companies I know ) grow food and use that food in their Restaurant on Restaurant City .
One day , just not today .
If you grow weed on your farm and use it in Mafia wars , should that not open the door for these two scenarios as well...1 ) Different Mafias coming ( only to your farm ) and taking it over ?
2 ) The FarmVille police , sheriff , DEA , etc... from paying you a visit ?
I wonder if second life will allow you to control your legal framework of your community , so if you wanted to legalize certain drugs , etc...Why should your community not be allowed to .
Would n't it be something if you could share resources between Second Life , FaceBook and others ?
I think its called trade in the real world...makes sense if you want the experience to be more realistic .
Of course given the size of people to animals to structures in either Farmville or Farmtown , it is not as real as it should be .
Perhaps when they dump flash and start coding in C , PHP , perhaps C + + if not limited to one companies compiler they could implement a Google Earth like 3 dimensional virtual environment , like Second life is now but in Farmville , Restaurant City and Farmtown among others... . Just as Farmville usurped Farmtown 's lead , the first company to get away from Flash and move the virtual world to a more robust and feature rich tool set will blow Farmville away .
Such a world will not crash because of Flash and that in and of itself will be a huge plus .</tokentext>
<sentencetext>Something I overheard: "Can I grow weed on Farmville and sell it on Mafia Wars?
"That is funny, but you hit a good point.
Since most of the FaceBook games ONLY allow FaceBook users, there  is little incentive to share between social networks.
This will probably change this next year (if a company is confident theirs is the superior social game for that genre, they should not be afraid to share the API with other social networks, even if owned by another company...of course if they are afraid that they are not good enough, the fear will keep them from opening up their api.
It would probably bring them even more users...Note: FaceBook will NOT be the first, their business model is too closed for now, but as new players enter and start opening up their API, as people naturally move to the more open and therefore socially superior environment, they will have to open up or diminish.).
It makes perfect sense for a person in Farmville or Farmtown (different companies I know) grow food and use that food in their Restaurant on Restaurant City.
One day, just not today.
If you grow weed on your farm and use it in Mafia wars, should that not open the door for these two scenarios as well...1) Different Mafias coming (only to your farm) and taking it over?
2) The FarmVille police, sheriff, DEA, etc... from paying you a visit?
I wonder if second life will allow you to control your legal framework of your community, so if you wanted to legalize certain drugs, etc...Why should your community not be allowed to.
Wouldn't it be something if you could share resources between Second Life, FaceBook and others?
I think its called trade in the real world...makes sense if you want the experience to be more realistic.
Of course given the size of people to animals to structures in either Farmville or Farmtown, it is not as real as it should be.
Perhaps when they dump flash and start coding in C, PHP, perhaps C++ if not limited to one companies compiler they could implement a Google Earth like 3 dimensional virtual environment, like Second life is now but in Farmville, Restaurant City and Farmtown among others....

Just as Farmville usurped Farmtown's lead, the first company to get away from Flash and move the virtual world to a more robust and feature rich tool set will blow Farmville away.
Such a world will not crash because of Flash and that in and of itself will be a huge plus.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30344092</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30344102</id>
	<title>FarmTown</title>
	<author>Anonymous</author>
	<datestamp>1260124020000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>And, then there's FarmTown, almost the exact same game. That's the annoying bit about Facebook apps, everyone one has at least two or three near duplicates.</p></htmltext>
<tokenext>And , then there 's FarmTown , almost the exact same game .
That 's the annoying bit about Facebook apps , everyone one has at least two or three near duplicates .</tokentext>
<sentencetext>And, then there's FarmTown, almost the exact same game.
That's the annoying bit about Facebook apps, everyone one has at least two or three near duplicates.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30346866</id>
	<title>Re:Unfriending due to Farmville</title>
	<author>rwv</author>
	<datestamp>1260101280000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>the rest of the world doesn't care or need to know that you planted seeds.</p></div><p>Virtual seeds is the key.  Nobody cares about *virtual* statistics on anything.  If any of my friends were to plant real seeds for growing some kind of plant or if they found out that a seed they had planted in their wife had taken root then I'd be very interested in seeing an update.</p></div>
	</htmltext>
<tokenext>the rest of the world does n't care or need to know that you planted seeds.Virtual seeds is the key .
Nobody cares about * virtual * statistics on anything .
If any of my friends were to plant real seeds for growing some kind of plant or if they found out that a seed they had planted in their wife had taken root then I 'd be very interested in seeing an update .</tokentext>
<sentencetext>the rest of the world doesn't care or need to know that you planted seeds.Virtual seeds is the key.
Nobody cares about *virtual* statistics on anything.
If any of my friends were to plant real seeds for growing some kind of plant or if they found out that a seed they had planted in their wife had taken root then I'd be very interested in seeing an update.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30344320</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30356176</id>
	<title>Re:Something I overheard</title>
	<author>Stavr0</author>
	<datestamp>1260215580000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I have just the opposite problem.  I'd like to launder my ${Criminal} Wars proceeds in FarmVille --  1.5B$ a day VS $1 Farmville dollar a week.</htmltext>
<tokenext>I have just the opposite problem .
I 'd like to launder my $ { Criminal } Wars proceeds in FarmVille -- 1.5B $ a day VS $ 1 Farmville dollar a week .</tokentext>
<sentencetext>I have just the opposite problem.
I'd like to launder my ${Criminal} Wars proceeds in FarmVille --  1.5B$ a day VS $1 Farmville dollar a week.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30344092</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30344210</id>
	<title>Re:Something I overheard</title>
	<author>Anonymous</author>
	<datestamp>1260124860000</datestamp>
	<modclass>Troll</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p>Something I overheard:</p><p>"Can I grow weed on Farmvile and sell it on Mafia Wars?"</p></div><p>You can grow it to sell to the local pot club. If you earn enough points to get cancer you can even use it in the game.</p></div>
	</htmltext>
<tokenext>Something I overheard : " Can I grow weed on Farmvile and sell it on Mafia Wars ?
" You can grow it to sell to the local pot club .
If you earn enough points to get cancer you can even use it in the game .</tokentext>
<sentencetext>Something I overheard:"Can I grow weed on Farmvile and sell it on Mafia Wars?
"You can grow it to sell to the local pot club.
If you earn enough points to get cancer you can even use it in the game.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30344092</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30349370</id>
	<title>addictive my ass</title>
	<author>SoVi3t</author>
	<datestamp>1260122340000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Until koreans start dropping dead in internet cafe's from marathon farmville sessions, I refuse to acknowledge it's addictiveness</htmltext>
<tokenext>Until koreans start dropping dead in internet cafe 's from marathon farmville sessions , I refuse to acknowledge it 's addictiveness</tokentext>
<sentencetext>Until koreans start dropping dead in internet cafe's from marathon farmville sessions, I refuse to acknowledge it's addictiveness</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30348058</id>
	<title>Re:2 thoughts</title>
	<author>PitaBred</author>
	<datestamp>1260109560000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>You also help the poor, scared animals instead of, you know, eating them. I don't know a single farmer that's a vegetarian...</htmltext>
<tokenext>You also help the poor , scared animals instead of , you know , eating them .
I do n't know a single farmer that 's a vegetarian.. .</tokentext>
<sentencetext>You also help the poor, scared animals instead of, you know, eating them.
I don't know a single farmer that's a vegetarian...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30344452</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30346680</id>
	<title>Re:whatever - facebook sucks</title>
	<author>mdwh2</author>
	<datestamp>1260099660000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Perhaps some of us just have more interesting friends. I mean yeah, if your friends are boring, Facebook will be boring.</p></htmltext>
<tokenext>Perhaps some of us just have more interesting friends .
I mean yeah , if your friends are boring , Facebook will be boring .</tokentext>
<sentencetext>Perhaps some of us just have more interesting friends.
I mean yeah, if your friends are boring, Facebook will be boring.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30344462</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30346062</id>
	<title>Re:Social Networking groups</title>
	<author>haruharaharu</author>
	<datestamp>1260096000000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>heh, I just joine the not playing farmville group. Also, MEEP!</htmltext>
<tokenext>heh , I just joine the not playing farmville group .
Also , MEEP !</tokentext>
<sentencetext>heh, I just joine the not playing farmville group.
Also, MEEP!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30344264</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30351522</id>
	<title>Re:Not totally.</title>
	<author>Jesus\_666</author>
	<datestamp>1260193140000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Use an anonymous account? Never enter anything beyond username and disposable email address. If they require further information, lie. Yes, that defeats the purpose of a social networking site but you're arguably using it as a gaming portal, therefore it's appropriate to skip the social part.<br>
<br>
If you do feel the need to void your privacy, use separate accounts for gaming and socializing. Even if your friends add your gaming account to their contact list all that tells Facebook is "this is a person users X, Y and Z know".</htmltext>
<tokenext>Use an anonymous account ?
Never enter anything beyond username and disposable email address .
If they require further information , lie .
Yes , that defeats the purpose of a social networking site but you 're arguably using it as a gaming portal , therefore it 's appropriate to skip the social part .
If you do feel the need to void your privacy , use separate accounts for gaming and socializing .
Even if your friends add your gaming account to their contact list all that tells Facebook is " this is a person users X , Y and Z know " .</tokentext>
<sentencetext>Use an anonymous account?
Never enter anything beyond username and disposable email address.
If they require further information, lie.
Yes, that defeats the purpose of a social networking site but you're arguably using it as a gaming portal, therefore it's appropriate to skip the social part.
If you do feel the need to void your privacy, use separate accounts for gaming and socializing.
Even if your friends add your gaming account to their contact list all that tells Facebook is "this is a person users X, Y and Z know".</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30347266</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30344902</id>
	<title>Re:Unfriending due to Farmville</title>
	<author>Maximus633</author>
	<datestamp>1260129720000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>As I was typing a response to your post I remembered that I needed to harvest my sunflowers.... BRB!</htmltext>
<tokenext>As I was typing a response to your post I remembered that I needed to harvest my sunflowers.... BRB !</tokentext>
<sentencetext>As I was typing a response to your post I remembered that I needed to harvest my sunflowers.... BRB!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30344320</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30346546</id>
	<title>Re:Something I overheard</title>
	<author>Anonymous</author>
	<datestamp>1260098940000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>only if you have a green card!!!!!</p></htmltext>
<tokenext>only if you have a green card ! ! ! !
!</tokentext>
<sentencetext>only if you have a green card!!!!
!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30344092</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30356932</id>
	<title>farmville</title>
	<author>Anonymous</author>
	<datestamp>1260219240000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>i left farmville on FB because http://speed.neuroninteractive.com/?pref=28 was more addicting</p></htmltext>
<tokenext>i left farmville on FB because http : //speed.neuroninteractive.com/ ? pref = 28 was more addicting</tokentext>
<sentencetext>i left farmville on FB because http://speed.neuroninteractive.com/?pref=28 was more addicting</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30344592</id>
	<title>It already has access to your account</title>
	<author>Anonymous</author>
	<datestamp>1260127560000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>1</modscore>
	<htmltext><p>You don't have to use these apps for them to have access to your account: If your friends use the apps the apps can access everything your friends can access.</p></htmltext>
<tokenext>You do n't have to use these apps for them to have access to your account : If your friends use the apps the apps can access everything your friends can access .</tokentext>
<sentencetext>You don't have to use these apps for them to have access to your account: If your friends use the apps the apps can access everything your friends can access.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30344326</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30352584</id>
	<title>Re:Something I overheard</title>
	<author>darthnoodles</author>
	<datestamp>1260199380000</datestamp>
	<modclass>Funny</modclass>
	<modscore>2</modscore>
	<htmltext>That would be funny.  But not as funny as getting horse heads in FarmVille for use in Mafia Wars.</htmltext>
<tokenext>That would be funny .
But not as funny as getting horse heads in FarmVille for use in Mafia Wars .</tokentext>
<sentencetext>That would be funny.
But not as funny as getting horse heads in FarmVille for use in Mafia Wars.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30344092</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30344138</id>
	<title>So, it's a cross between...</title>
	<author>Anonymous</author>
	<datestamp>1260124260000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>...that smattering of myminicity spam we had a few years ago, and  Slashdot's use of  exponents for achievements such as "most consecutive days logged in", right?<nobr> <wbr></nobr>:)</htmltext>
<tokenext>...that smattering of myminicity spam we had a few years ago , and Slashdot 's use of exponents for achievements such as " most consecutive days logged in " , right ?
: )</tokentext>
<sentencetext>...that smattering of myminicity spam we had a few years ago, and  Slashdot's use of  exponents for achievements such as "most consecutive days logged in", right?
:)</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30345112</id>
	<title>Re:Noob gamers</title>
	<author>gmuslera</author>
	<datestamp>1260131340000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>You are putting the subject in the wrong part of the problem. Is surprising (ok, maybe not) how easy is to get "addicted" to something, specially when makes you feel part of a community, no matter how shitty the "experience" is. If you think that it is wrong, in the Gamasutra article they point to mybrute, that makes Farmville look like a piece of art, and still should be wildly successful. And even that implies more "participation" from you than being fan of a football/soccer/basket club.</htmltext>
<tokenext>You are putting the subject in the wrong part of the problem .
Is surprising ( ok , maybe not ) how easy is to get " addicted " to something , specially when makes you feel part of a community , no matter how shitty the " experience " is .
If you think that it is wrong , in the Gamasutra article they point to mybrute , that makes Farmville look like a piece of art , and still should be wildly successful .
And even that implies more " participation " from you than being fan of a football/soccer/basket club .</tokentext>
<sentencetext>You are putting the subject in the wrong part of the problem.
Is surprising (ok, maybe not) how easy is to get "addicted" to something, specially when makes you feel part of a community, no matter how shitty the "experience" is.
If you think that it is wrong, in the Gamasutra article they point to mybrute, that makes Farmville look like a piece of art, and still should be wildly successful.
And even that implies more "participation" from you than being fan of a football/soccer/basket club.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30344456</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30347478</id>
	<title>Re:Unfriending due to Farmville</title>
	<author>PReDiToR</author>
	<datestamp>1260105660000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>You're looking for <a href="http://bit.ly/fbpure" title="bit.ly">Facebook Purity</a> [bit.ly].
<br> <br>Requires Greasemonkey.</htmltext>
<tokenext>You 're looking for Facebook Purity [ bit.ly ] .
Requires Greasemonkey .</tokentext>
<sentencetext>You're looking for Facebook Purity [bit.ly].
Requires Greasemonkey.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30344320</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30351624</id>
	<title>Re:Noob gamers</title>
	<author>Jesus\_666</author>
	<datestamp>1260194460000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>D2 is a time-waster if you play it over and over. It's decent multiplayer if you casually play through the storyline with a friend.<br>
<br>
Every game has a point where it's more mork than play. MMOs generally tend to reach that point fairly early; D2 is another example of a game that can be turned into a job easily.<br>
<br>
<br>
I, for my part, am glad to recently have infected two of my friends with UFO: Enemy Unknown addiction (with a third infection pending). There's only so much grinding you can do before all your soldiers have 80+ in all stats and you have more money than God from mass-producing Laser Cannons. Plus, the game doesn't try to upsell you on anything.</htmltext>
<tokenext>D2 is a time-waster if you play it over and over .
It 's decent multiplayer if you casually play through the storyline with a friend .
Every game has a point where it 's more mork than play .
MMOs generally tend to reach that point fairly early ; D2 is another example of a game that can be turned into a job easily .
I , for my part , am glad to recently have infected two of my friends with UFO : Enemy Unknown addiction ( with a third infection pending ) .
There 's only so much grinding you can do before all your soldiers have 80 + in all stats and you have more money than God from mass-producing Laser Cannons .
Plus , the game does n't try to upsell you on anything .</tokentext>
<sentencetext>D2 is a time-waster if you play it over and over.
It's decent multiplayer if you casually play through the storyline with a friend.
Every game has a point where it's more mork than play.
MMOs generally tend to reach that point fairly early; D2 is another example of a game that can be turned into a job easily.
I, for my part, am glad to recently have infected two of my friends with UFO: Enemy Unknown addiction (with a third infection pending).
There's only so much grinding you can do before all your soldiers have 80+ in all stats and you have more money than God from mass-producing Laser Cannons.
Plus, the game doesn't try to upsell you on anything.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30344456</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30345880</id>
	<title>Re:It drives me nuts</title>
	<author>GrumblyStuff</author>
	<datestamp>1260094320000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Paranoid people don't use Facebook.</p></htmltext>
<tokenext>Paranoid people do n't use Facebook .</tokentext>
<sentencetext>Paranoid people don't use Facebook.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30344326</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30345486</id>
	<title>Yeah, this applies to me</title>
	<author>KingAlanI</author>
	<datestamp>1260090780000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>In my case, it's been a whole bunch of round-structured browser games. A few of them got kicked to the curb months ago, and I will stop after finishing the current round of the last one.<br>This experience has kept me far away from WoW and the Facebook games.</p></htmltext>
<tokenext>In my case , it 's been a whole bunch of round-structured browser games .
A few of them got kicked to the curb months ago , and I will stop after finishing the current round of the last one.This experience has kept me far away from WoW and the Facebook games .</tokentext>
<sentencetext>In my case, it's been a whole bunch of round-structured browser games.
A few of them got kicked to the curb months ago, and I will stop after finishing the current round of the last one.This experience has kept me far away from WoW and the Facebook games.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30344456</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30381226</id>
	<title>Re:Forget Farmville</title>
	<author>stewbacca</author>
	<datestamp>1259577000000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Even worse are the ones who post pictures that are only a few years after high school (so you think they are current and still hot) only to find out that picture was 5 years after high school, but you graduated 20 years ago.</p></htmltext>
<tokenext>Even worse are the ones who post pictures that are only a few years after high school ( so you think they are current and still hot ) only to find out that picture was 5 years after high school , but you graduated 20 years ago .</tokentext>
<sentencetext>Even worse are the ones who post pictures that are only a few years after high school (so you think they are current and still hot) only to find out that picture was 5 years after high school, but you graduated 20 years ago.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30344450</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30348102</id>
	<title>Re:Lazy techs don't have time and use a farmville</title>
	<author>johncandale</author>
	<datestamp>1260109860000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I learned a long long time ago if you need a bot to play your game, you shouldn't be playing the game, it's become a second job.</htmltext>
<tokenext>I learned a long long time ago if you need a bot to play your game , you should n't be playing the game , it 's become a second job .</tokentext>
<sentencetext>I learned a long long time ago if you need a bot to play your game, you shouldn't be playing the game, it's become a second job.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30346790</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30344476</id>
	<title>Re:Unfriending due to Farmville</title>
	<author>Penguinisto</author>
	<datestamp>1260126720000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>I was tempted to install the app to see if I could filter them somehow, but ultimately said forget it.</p></div><p>Facebook does allow you to block apps... and that IIRC includes the announcements that come with them.</p></div>
	</htmltext>
<tokenext>I was tempted to install the app to see if I could filter them somehow , but ultimately said forget it.Facebook does allow you to block apps... and that IIRC includes the announcements that come with them .</tokentext>
<sentencetext>I was tempted to install the app to see if I could filter them somehow, but ultimately said forget it.Facebook does allow you to block apps... and that IIRC includes the announcements that come with them.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30344320</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30346652</id>
	<title>Carbon Footprint</title>
	<author>SavvyPlayer</author>
	<datestamp>1260099480000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Ok this may not be quite newsworthy but, it's Sunday right? Anyway, the energy consumed by 26 million CPUs running at or near 100\% utilization for 15 or so minutes each day translates to a considerable corporate carbon footprint. It *must* be possible to halve these requirements without impact to actual gameplay.</htmltext>
<tokenext>Ok this may not be quite newsworthy but , it 's Sunday right ?
Anyway , the energy consumed by 26 million CPUs running at or near 100 \ % utilization for 15 or so minutes each day translates to a considerable corporate carbon footprint .
It * must * be possible to halve these requirements without impact to actual gameplay .</tokentext>
<sentencetext>Ok this may not be quite newsworthy but, it's Sunday right?
Anyway, the energy consumed by 26 million CPUs running at or near 100\% utilization for 15 or so minutes each day translates to a considerable corporate carbon footprint.
It *must* be possible to halve these requirements without impact to actual gameplay.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30346004</id>
	<title>Re:Something I overheard</title>
	<author>LurkerXD</author>
	<datestamp>1260095520000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Actually since they recently added the ability to grow flowers, I was wondering what level unlocks Poppies...</p></htmltext>
<tokenext>Actually since they recently added the ability to grow flowers , I was wondering what level unlocks Poppies.. .</tokentext>
<sentencetext>Actually since they recently added the ability to grow flowers, I was wondering what level unlocks Poppies...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30344092</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30344416</id>
	<title>Re:Unfriending due to Farmville</title>
	<author>TheSwampDweller</author>
	<datestamp>1260126480000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>You can hide the Farmville updates by clicking the hide button that appears when your mouse hovers over them. This option turned out to be a life saver.<nobr> <wbr></nobr>:)</htmltext>
<tokenext>You can hide the Farmville updates by clicking the hide button that appears when your mouse hovers over them .
This option turned out to be a life saver .
: )</tokentext>
<sentencetext>You can hide the Farmville updates by clicking the hide button that appears when your mouse hovers over them.
This option turned out to be a life saver.
:)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30344320</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30345462</id>
	<title>Re:2 thoughts</title>
	<author>Anonymous</author>
	<datestamp>1260090540000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext><p>Many facebook games (Farmville included) have eliminated the need for gold farmers by selling the currency (or other in-game items) themselves. In fact, it's one of if not the largest revenue stream for many of them, in addition to ad sales. They figured out what Blizzard et al haven't - people are willing to pay cash for game currency, so it might as well be the game developers who are doing the selling.</p></htmltext>
<tokenext>Many facebook games ( Farmville included ) have eliminated the need for gold farmers by selling the currency ( or other in-game items ) themselves .
In fact , it 's one of if not the largest revenue stream for many of them , in addition to ad sales .
They figured out what Blizzard et al have n't - people are willing to pay cash for game currency , so it might as well be the game developers who are doing the selling .</tokentext>
<sentencetext>Many facebook games (Farmville included) have eliminated the need for gold farmers by selling the currency (or other in-game items) themselves.
In fact, it's one of if not the largest revenue stream for many of them, in addition to ad sales.
They figured out what Blizzard et al haven't - people are willing to pay cash for game currency, so it might as well be the game developers who are doing the selling.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30344180</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30344452</id>
	<title>Re:2 thoughts</title>
	<author>Anonymous</author>
	<datestamp>1260126660000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>Err, if you know you're going to be out for awhile, you simply plant stuff that grows slower, or don't plant anything.</p><p>I (admittedly) do play this thing on occasion, and I don't really see anything in there that would make your classic 'gold farmer' ('scuse the pun) see it as worth their time. Few folks buy the bucks in-game as it is, and unlike Mafia Wars style games, a bot would be fairly useless.</p><p>I could've summed the game down in two sentences: It's a cute-but-silly animated time waster that occasionally begs you to buy stuff. Its general appeal lies in the fact that unlike most games, you help other players to advance instead of beating them down.</p></htmltext>
<tokenext>Err , if you know you 're going to be out for awhile , you simply plant stuff that grows slower , or do n't plant anything.I ( admittedly ) do play this thing on occasion , and I do n't really see anything in there that would make your classic 'gold farmer ' ( 'scuse the pun ) see it as worth their time .
Few folks buy the bucks in-game as it is , and unlike Mafia Wars style games , a bot would be fairly useless.I could 've summed the game down in two sentences : It 's a cute-but-silly animated time waster that occasionally begs you to buy stuff .
Its general appeal lies in the fact that unlike most games , you help other players to advance instead of beating them down .</tokentext>
<sentencetext>Err, if you know you're going to be out for awhile, you simply plant stuff that grows slower, or don't plant anything.I (admittedly) do play this thing on occasion, and I don't really see anything in there that would make your classic 'gold farmer' ('scuse the pun) see it as worth their time.
Few folks buy the bucks in-game as it is, and unlike Mafia Wars style games, a bot would be fairly useless.I could've summed the game down in two sentences: It's a cute-but-silly animated time waster that occasionally begs you to buy stuff.
Its general appeal lies in the fact that unlike most games, you help other players to advance instead of beating them down.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30344180</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30347074</id>
	<title>Posted as Link on Facebook.</title>
	<author>CoolSilver</author>
	<datestamp>1260102660000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>This is being posted as a notice to the farmville-addicted family and friends.</p><p>You Should Too!</p></htmltext>
<tokenext>This is being posted as a notice to the farmville-addicted family and friends.You Should Too !</tokentext>
<sentencetext>This is being posted as a notice to the farmville-addicted family and friends.You Should Too!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30344320</id>
	<title>Unfriending due to Farmville</title>
	<author>RabidMonkey</author>
	<datestamp>1260125760000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext><p>Due to Farmvilles massive spamming, and my inability to make it stop telling me when my sisters/friends/coworkers have found a new cow, I've actually resorted to unfriending people who are farmville addicts.  My "newsfeed" went from updates on my friends lives to 3/4 farmville useless announcements, making it effectively useless.  I was tempted to install the app to see if I could filter them somehow, but ultimately said forget it.</p><p>It's fine if people want to play games, but frankly, the rest of the world doesn't care or need to know that you planted seeds.  If I installed a facebook app that broadcasted every time I got a green drop in WoW I'm sure my friends wouldn't be too happy.</p><p>Add to this the Mafia wars spam, and these stupid little apps have made a mess out of what was once a useful tool for me to keep on top of my friends day to day and related silliness.</p></htmltext>
<tokenext>Due to Farmvilles massive spamming , and my inability to make it stop telling me when my sisters/friends/coworkers have found a new cow , I 've actually resorted to unfriending people who are farmville addicts .
My " newsfeed " went from updates on my friends lives to 3/4 farmville useless announcements , making it effectively useless .
I was tempted to install the app to see if I could filter them somehow , but ultimately said forget it.It 's fine if people want to play games , but frankly , the rest of the world does n't care or need to know that you planted seeds .
If I installed a facebook app that broadcasted every time I got a green drop in WoW I 'm sure my friends would n't be too happy.Add to this the Mafia wars spam , and these stupid little apps have made a mess out of what was once a useful tool for me to keep on top of my friends day to day and related silliness .</tokentext>
<sentencetext>Due to Farmvilles massive spamming, and my inability to make it stop telling me when my sisters/friends/coworkers have found a new cow, I've actually resorted to unfriending people who are farmville addicts.
My "newsfeed" went from updates on my friends lives to 3/4 farmville useless announcements, making it effectively useless.
I was tempted to install the app to see if I could filter them somehow, but ultimately said forget it.It's fine if people want to play games, but frankly, the rest of the world doesn't care or need to know that you planted seeds.
If I installed a facebook app that broadcasted every time I got a green drop in WoW I'm sure my friends wouldn't be too happy.Add to this the Mafia wars spam, and these stupid little apps have made a mess out of what was once a useful tool for me to keep on top of my friends day to day and related silliness.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30348572</id>
	<title>One other thing the article doesn't cover...</title>
	<author>garg0yle</author>
	<datestamp>1260113940000</datestamp>
	<modclass>None</modclass>
	<modscore>-1</modscore>
	<htmltext><p>...is why Farmville is so popular despite the fact that it's an incredibly buggy piece of software.  I've been playing it for a few months, and can't count the number of times it's crapped out on me.  It continually decides to "update" (losing any recent changes, with no "save" option for the user), and sometimes just randomly loses "gifts" from other Facebook users.  I'll be leaving the game soon, and when I do the last thing I'll do is set up a big "Zynga sucks!" in my fields using hay bales.</p><p>There is a lesson here that many software companies fail to learn - fix the existing problems before you add new features.  Otherwise, your customers will find something less frustrating to use.</p></htmltext>
<tokenext>...is why Farmville is so popular despite the fact that it 's an incredibly buggy piece of software .
I 've been playing it for a few months , and ca n't count the number of times it 's crapped out on me .
It continually decides to " update " ( losing any recent changes , with no " save " option for the user ) , and sometimes just randomly loses " gifts " from other Facebook users .
I 'll be leaving the game soon , and when I do the last thing I 'll do is set up a big " Zynga sucks !
" in my fields using hay bales.There is a lesson here that many software companies fail to learn - fix the existing problems before you add new features .
Otherwise , your customers will find something less frustrating to use .</tokentext>
<sentencetext>...is why Farmville is so popular despite the fact that it's an incredibly buggy piece of software.
I've been playing it for a few months, and can't count the number of times it's crapped out on me.
It continually decides to "update" (losing any recent changes, with no "save" option for the user), and sometimes just randomly loses "gifts" from other Facebook users.
I'll be leaving the game soon, and when I do the last thing I'll do is set up a big "Zynga sucks!
" in my fields using hay bales.There is a lesson here that many software companies fail to learn - fix the existing problems before you add new features.
Otherwise, your customers will find something less frustrating to use.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30344826</id>
	<title>Re:Social Networking groups</title>
	<author>Anonymous</author>
	<datestamp>1260129300000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Have you ever actually shot fish in a barrel? Do you have any idea how hard it is? Its easier to toss a grenade and be done with it.</p></htmltext>
<tokenext>Have you ever actually shot fish in a barrel ?
Do you have any idea how hard it is ?
Its easier to toss a grenade and be done with it .</tokentext>
<sentencetext>Have you ever actually shot fish in a barrel?
Do you have any idea how hard it is?
Its easier to toss a grenade and be done with it.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30344264</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30460454</id>
	<title>FarmVille Guru</title>
	<author>Anonymous</author>
	<datestamp>1259693460000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>If you&rsquo;re sick and tired of running around totally broke while other players get barns and greenhouses and the most expensive villa, this information is for you.</p><p>You&rsquo;ve probably always wondered why you can&rsquo;t seem to make as much money or level up as fast as the other players in the game.</p><p>Learn more : http://www.farmville-secrets.tk</p><p>I used to wonder the same thing. I thought,</p><p>&ldquo;Where are these people making money so fast?&rdquo;<br>&ldquo;Are they buying it on FarmVille?&rdquo;<br>&ldquo;What are they growing and selling?&rdquo;</p><p>So I set out to spy on all the successful players I could find to see just what they did to earn all of their money and to level up so fast.</p><p>Learn more : http://www.farmville-secrets.tk</p></htmltext>
<tokenext>If you    re sick and tired of running around totally broke while other players get barns and greenhouses and the most expensive villa , this information is for you.You    ve probably always wondered why you can    t seem to make as much money or level up as fast as the other players in the game.Learn more : http : //www.farmville-secrets.tkI used to wonder the same thing .
I thought ,    Where are these people making money so fast ?       Are they buying it on FarmVille ?       What are they growing and selling ?    So I set out to spy on all the successful players I could find to see just what they did to earn all of their money and to level up so fast.Learn more : http : //www.farmville-secrets.tk</tokentext>
<sentencetext>If you’re sick and tired of running around totally broke while other players get barns and greenhouses and the most expensive villa, this information is for you.You’ve probably always wondered why you can’t seem to make as much money or level up as fast as the other players in the game.Learn more : http://www.farmville-secrets.tkI used to wonder the same thing.
I thought,“Where are these people making money so fast?”“Are they buying it on FarmVille?”“What are they growing and selling?”So I set out to spy on all the successful players I could find to see just what they did to earn all of their money and to level up so fast.Learn more : http://www.farmville-secrets.tk</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30381196</id>
	<title>I'm a Farmville Addict</title>
	<author>stewbacca</author>
	<datestamp>1259576880000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I admit it. I am addicted to Farmville. I can't stop myself from pressing the "Ignore Farmville" button.</p></htmltext>
<tokenext>I admit it .
I am addicted to Farmville .
I ca n't stop myself from pressing the " Ignore Farmville " button .</tokentext>
<sentencetext>I admit it.
I am addicted to Farmville.
I can't stop myself from pressing the "Ignore Farmville" button.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30344092</id>
	<title>Something I overheard</title>
	<author>Anonymous</author>
	<datestamp>1260123960000</datestamp>
	<modclass>Funny</modclass>
	<modscore>5</modscore>
	<htmltext>Something I overheard:

"Can I grow weed on Farmvile and sell it on Mafia Wars?"</htmltext>
<tokenext>Something I overheard : " Can I grow weed on Farmvile and sell it on Mafia Wars ?
"</tokentext>
<sentencetext>Something I overheard:

"Can I grow weed on Farmvile and sell it on Mafia Wars?
"</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30348620</id>
	<title>Re:Better model than PS3/Xbox/Wii</title>
	<author>jozlod</author>
	<datestamp>1260114540000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext>I remembered seeing this awhile ago

<a href="http://xkcd.com/484/" title="xkcd.com" rel="nofollow">http://xkcd.com/484/</a> [xkcd.com]</htmltext>
<tokenext>I remembered seeing this awhile ago http : //xkcd.com/484/ [ xkcd.com ]</tokentext>
<sentencetext>I remembered seeing this awhile ago

http://xkcd.com/484/ [xkcd.com]</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30345136</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30346544</id>
	<title>Re:Unfriending due to Farmville</title>
	<author>mdwh2</author>
	<datestamp>1260098940000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I agree.</p><p>I have no idea whether Farmville is a good game - maybe it is, maybe it isn't. But if they want to look at why it's so successful, they can't ignore the simple fact of the huge amount of spam that is used to advertise it, which puts it at an unfair advantage. Sure, if I was writing a game, I could make it so that it offers to spam everyone in your address book everyday, but that doesn't mean I'd do it, nor would doing so make me a good game developer.</p></htmltext>
<tokenext>I agree.I have no idea whether Farmville is a good game - maybe it is , maybe it is n't .
But if they want to look at why it 's so successful , they ca n't ignore the simple fact of the huge amount of spam that is used to advertise it , which puts it at an unfair advantage .
Sure , if I was writing a game , I could make it so that it offers to spam everyone in your address book everyday , but that does n't mean I 'd do it , nor would doing so make me a good game developer .</tokentext>
<sentencetext>I agree.I have no idea whether Farmville is a good game - maybe it is, maybe it isn't.
But if they want to look at why it's so successful, they can't ignore the simple fact of the huge amount of spam that is used to advertise it, which puts it at an unfair advantage.
Sure, if I was writing a game, I could make it so that it offers to spam everyone in your address book everyday, but that doesn't mean I'd do it, nor would doing so make me a good game developer.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30344320</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30346790</id>
	<title>Lazy techs don't have time and use a farmville bot</title>
	<author>DebianDog</author>
	<datestamp>1260100620000</datestamp>
	<modclass>Troll</modclass>
	<modscore>-1</modscore>
	<htmltext>I don't have time for all that nonsense but I want to make my friends and family feel like they can't keep up with me...  and they cant.  $7 well spent.<br> <br>

With Farming Extreme Manager you can automatically:<br>
- Harvest, Plow and Plant your farm<br>
- Collect from your Animals and Trees<br>
- Accomplish Ribbons<br>
- Level Up Really Fast using the plow/plant/destroy trick! (Up to 50,000 exp per day!) <br>
- Automatically repeat everything indefinitely<br> <br>
Get it  at <a href="http://www.farmvillebot.com/?rid=1031" title="farmvillebot.com" rel="nofollow">FarmvilleBot.com</a> [farmvillebot.com]</htmltext>
<tokenext>I do n't have time for all that nonsense but I want to make my friends and family feel like they ca n't keep up with me... and they cant .
$ 7 well spent .
With Farming Extreme Manager you can automatically : - Harvest , Plow and Plant your farm - Collect from your Animals and Trees - Accomplish Ribbons - Level Up Really Fast using the plow/plant/destroy trick !
( Up to 50,000 exp per day !
) - Automatically repeat everything indefinitely Get it at FarmvilleBot.com [ farmvillebot.com ]</tokentext>
<sentencetext>I don't have time for all that nonsense but I want to make my friends and family feel like they can't keep up with me...  and they cant.
$7 well spent.
With Farming Extreme Manager you can automatically:
- Harvest, Plow and Plant your farm
- Collect from your Animals and Trees
- Accomplish Ribbons
- Level Up Really Fast using the plow/plant/destroy trick!
(Up to 50,000 exp per day!
) 
- Automatically repeat everything indefinitely 
Get it  at FarmvilleBot.com [farmvillebot.com]</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30344554</id>
	<title>Do you people not even TRY to look?</title>
	<author>Anonymous</author>
	<datestamp>1260127320000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext>Really, it's like you all are a bunch of unthinking zombies.  It's incredibly easy to hide what you don't want to see with simple click.
<p>
Do you just load the page and wait to see what happens?
</p><p>
There's a lot you can filter if you take two seconds to look.</p></htmltext>
<tokenext>Really , it 's like you all are a bunch of unthinking zombies .
It 's incredibly easy to hide what you do n't want to see with simple click .
Do you just load the page and wait to see what happens ?
There 's a lot you can filter if you take two seconds to look .</tokentext>
<sentencetext>Really, it's like you all are a bunch of unthinking zombies.
It's incredibly easy to hide what you don't want to see with simple click.
Do you just load the page and wait to see what happens?
There's a lot you can filter if you take two seconds to look.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30344326</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30347486</id>
	<title>LOL</title>
	<author>ub3r n3u7r4l1st</author>
	<datestamp>1260105720000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>someone still believe in this global warming scam?</p></htmltext>
<tokenext>someone still believe in this global warming scam ?</tokentext>
<sentencetext>someone still believe in this global warming scam?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30346652</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30345934</id>
	<title>Re:Remember the privacy policy?</title>
	<author>OverlordQ</author>
	<datestamp>1260094800000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>5</modscore>
	<htmltext><p><i>Remember that once the application has more than a million users, it can access not only your personal information, but everyone's personal information you can access.</i></p><p>You can <a href="http://www.facebook.com/privacy/#/privacy/?view=platform&amp;tab=other" title="facebook.com">disable</a> [facebook.com] that.</p></htmltext>
<tokenext>Remember that once the application has more than a million users , it can access not only your personal information , but everyone 's personal information you can access.You can disable [ facebook.com ] that .</tokentext>
<sentencetext>Remember that once the application has more than a million users, it can access not only your personal information, but everyone's personal information you can access.You can disable [facebook.com] that.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30344118</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30347266</id>
	<title>Not totally.</title>
	<author>weston</author>
	<datestamp>1260104100000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext><p><i>You can disable that.</i></p><p>You can only fully disable it if you completely opt out of using any Facebook applications. While it's true that most Facebook apps are crap, it'd be nice to be able to play Lexulous with friends without having any black-hat or social marketer who's written a quiz have access to my name and list of friends (along with whatever other info I'm not careful enough about).</p><p>The option they need is: "only reveal even my mere existence to apps I've explicitly opted into."</p></htmltext>
<tokenext>You can disable that.You can only fully disable it if you completely opt out of using any Facebook applications .
While it 's true that most Facebook apps are crap , it 'd be nice to be able to play Lexulous with friends without having any black-hat or social marketer who 's written a quiz have access to my name and list of friends ( along with whatever other info I 'm not careful enough about ) .The option they need is : " only reveal even my mere existence to apps I 've explicitly opted into .
"</tokentext>
<sentencetext>You can disable that.You can only fully disable it if you completely opt out of using any Facebook applications.
While it's true that most Facebook apps are crap, it'd be nice to be able to play Lexulous with friends without having any black-hat or social marketer who's written a quiz have access to my name and list of friends (along with whatever other info I'm not careful enough about).The option they need is: "only reveal even my mere existence to apps I've explicitly opted into.
"</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30345934</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30344670</id>
	<title>Re:Social Networking groups</title>
	<author>Anonymous</author>
	<datestamp>1260128100000</datestamp>
	<modclass>Redundant</modclass>
	<modscore>-1</modscore>
	<htmltext><p>You can shoot fish in a barrel http://en.wikipedia.org/wiki/MythBusters\_\%282007\_season\%29#Episode\_91\_.E2.80.93\_.22Shooting\_Fish\_in\_a\_Barrel.22</p></htmltext>
<tokenext>You can shoot fish in a barrel http : //en.wikipedia.org/wiki/MythBusters \ _ \ % 282007 \ _season \ % 29 # Episode \ _91 \ _.E2.80.93 \ _.22Shooting \ _Fish \ _in \ _a \ _Barrel.22</tokentext>
<sentencetext>You can shoot fish in a barrel http://en.wikipedia.org/wiki/MythBusters\_\%282007\_season\%29#Episode\_91\_.E2.80.93\_.22Shooting\_Fish\_in\_a\_Barrel.22</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30344264</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30344656</id>
	<title>Re:FarmTown</title>
	<author>Anonymous</author>
	<datestamp>1260127920000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>And, then there's FarmTown, almost the exact same game. That's the annoying bit about Facebook apps, everyone one has at least two or three near duplicates.</htmltext>
<tokenext>And , then there 's FarmTown , almost the exact same game .
That 's the annoying bit about Facebook apps , everyone one has at least two or three near duplicates .</tokentext>
<sentencetext>And, then there's FarmTown, almost the exact same game.
That's the annoying bit about Facebook apps, everyone one has at least two or three near duplicates.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30344102</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30344852</id>
	<title>Re:Something I overheard</title>
	<author>marqs</author>
	<datestamp>1260129420000</datestamp>
	<modclass>Funny</modclass>
	<modscore>3</modscore>
	<htmltext>Think opium pays better</htmltext>
<tokenext>Think opium pays better</tokentext>
<sentencetext>Think opium pays better</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30344092</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30378646</id>
	<title>Re:2 thoughts</title>
	<author>nsteinme</author>
	<datestamp>1259605980000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>In Blizzard's defense, I assume they are trying to keep the game fair, so that your character's progress, eq and abilities are based on merit (i.e. time spent playing) instead of RL money. It is certainly a noble goal, if difficult to achieve.</htmltext>
<tokenext>In Blizzard 's defense , I assume they are trying to keep the game fair , so that your character 's progress , eq and abilities are based on merit ( i.e .
time spent playing ) instead of RL money .
It is certainly a noble goal , if difficult to achieve .</tokentext>
<sentencetext>In Blizzard's defense, I assume they are trying to keep the game fair, so that your character's progress, eq and abilities are based on merit (i.e.
time spent playing) instead of RL money.
It is certainly a noble goal, if difficult to achieve.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30345462</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30351752</id>
	<title>Re:Remember the privacy policy?</title>
	<author>t.lark</author>
	<datestamp>1260195540000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p> <i>Remember that once the application has more than a million users, it can access not only your personal information, but everyone's personal information you can access.</i> </p><p>You can <a href="http://www.facebook.com/privacy/#/privacy/?view=platform&amp;tab=other" title="facebook.com" rel="nofollow">disable</a> [facebook.com] that.</p></div><p>Shit! How did you get my facebook password?!</p></div>
	</htmltext>
<tokenext>Remember that once the application has more than a million users , it can access not only your personal information , but everyone 's personal information you can access .
You can disable [ facebook.com ] that.Shit !
How did you get my facebook password ?
!</tokentext>
<sentencetext> Remember that once the application has more than a million users, it can access not only your personal information, but everyone's personal information you can access.
You can disable [facebook.com] that.Shit!
How did you get my facebook password?
!
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30345934</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30344450</id>
	<title>Forget Farmville</title>
	<author>rudy\_wayne</author>
	<datestamp>1260126600000</datestamp>
	<modclass>Funny</modclass>
	<modscore>4</modscore>
	<htmltext><p>Facebook will ruin your life.</p><p>A few months ago I signed up on Facebook, just for the heck of it.  Then I noticed that there were a lot of people I went to High School with on there.  Pretty soon I was gettng friend request from them.  One day I got a friend request from an old girlfriend who I hadn't seen since graduating.  My only memory of her was when she was 17 -- cute with big titties.  And then I looked at her current picture.</p><p>She has not aged well.</p><p>My fantasies are ruined.</p></htmltext>
<tokenext>Facebook will ruin your life.A few months ago I signed up on Facebook , just for the heck of it .
Then I noticed that there were a lot of people I went to High School with on there .
Pretty soon I was gettng friend request from them .
One day I got a friend request from an old girlfriend who I had n't seen since graduating .
My only memory of her was when she was 17 -- cute with big titties .
And then I looked at her current picture.She has not aged well.My fantasies are ruined .</tokentext>
<sentencetext>Facebook will ruin your life.A few months ago I signed up on Facebook, just for the heck of it.
Then I noticed that there were a lot of people I went to High School with on there.
Pretty soon I was gettng friend request from them.
One day I got a friend request from an old girlfriend who I hadn't seen since graduating.
My only memory of her was when she was 17 -- cute with big titties.
And then I looked at her current picture.She has not aged well.My fantasies are ruined.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30345854</id>
	<title>Re:Forget Farmville</title>
	<author>The Archon V2.0</author>
	<datestamp>1260094140000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>She has not aged well.</p><p>My fantasies are ruined.</p></div><p>Time's a bitch. But then, I've seen that happen before. Hell, a girl I had a severe crush on in high school managed to age about 20 years during her college years. A computer screen between two people can be a blessing because that first "Oh my God what happened to you?" look doesn't transmit.</p></div>
	</htmltext>
<tokenext>She has not aged well.My fantasies are ruined.Time 's a bitch .
But then , I 've seen that happen before .
Hell , a girl I had a severe crush on in high school managed to age about 20 years during her college years .
A computer screen between two people can be a blessing because that first " Oh my God what happened to you ?
" look does n't transmit .</tokentext>
<sentencetext>She has not aged well.My fantasies are ruined.Time's a bitch.
But then, I've seen that happen before.
Hell, a girl I had a severe crush on in high school managed to age about 20 years during her college years.
A computer screen between two people can be a blessing because that first "Oh my God what happened to you?
" look doesn't transmit.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30344450</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30345376</id>
	<title>Re:Social Networking groups</title>
	<author>Jugalator</author>
	<datestamp>1260090000000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>I think the fact that a poor game can be so popular is the fact that they are targeting addicted social network users.</p> </div><p>I think a contributing reason to its size today is because many users stop using Farmville as they grow bored, but don't delete the Farmville application =&gt; still an active Farmville user in the eyes of Facebook and Zynga. Many even do this intentionally, since friends who still play Farmville gain additional bonuses if they have friended Farmville users to be "neighbors".</p><p>So I think the number of <i>active</i> Farmville users could be something quite different.</p></div>
	</htmltext>
<tokenext>I think the fact that a poor game can be so popular is the fact that they are targeting addicted social network users .
I think a contributing reason to its size today is because many users stop using Farmville as they grow bored , but do n't delete the Farmville application = &gt; still an active Farmville user in the eyes of Facebook and Zynga .
Many even do this intentionally , since friends who still play Farmville gain additional bonuses if they have friended Farmville users to be " neighbors " .So I think the number of active Farmville users could be something quite different .</tokentext>
<sentencetext>I think the fact that a poor game can be so popular is the fact that they are targeting addicted social network users.
I think a contributing reason to its size today is because many users stop using Farmville as they grow bored, but don't delete the Farmville application =&gt; still an active Farmville user in the eyes of Facebook and Zynga.
Many even do this intentionally, since friends who still play Farmville gain additional bonuses if they have friended Farmville users to be "neighbors".So I think the number of active Farmville users could be something quite different.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30344264</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30344636</id>
	<title>Re:It drives me nuts</title>
	<author>DeadPixels</author>
	<datestamp>1260127800000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Yes, people, we can Hide applications and it will block that application from posting to your newsfeed. However, there are so many terrible apps out there, I find myself hiding a new one more or less daily. What I (and others, I would assume) would like to see is an option on Facebook to disable <b>all</b> applications from posting to my news feed, instead of having to wait for them to pop up and then block them one by one.</htmltext>
<tokenext>Yes , people , we can Hide applications and it will block that application from posting to your newsfeed .
However , there are so many terrible apps out there , I find myself hiding a new one more or less daily .
What I ( and others , I would assume ) would like to see is an option on Facebook to disable all applications from posting to my news feed , instead of having to wait for them to pop up and then block them one by one .</tokentext>
<sentencetext>Yes, people, we can Hide applications and it will block that application from posting to your newsfeed.
However, there are so many terrible apps out there, I find myself hiding a new one more or less daily.
What I (and others, I would assume) would like to see is an option on Facebook to disable all applications from posting to my news feed, instead of having to wait for them to pop up and then block them one by one.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30344326</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30353556</id>
	<title>Re:Remember the privacy policy?</title>
	<author>cachapa</author>
	<datestamp>1260204000000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>WTF!!!<br>Thanks, man!</p></htmltext>
<tokenext>WTF ! !
! Thanks , man !</tokentext>
<sentencetext>WTF!!
!Thanks, man!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30345934</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30348142</id>
	<title>Some people find it meditative</title>
	<author>johncandale</author>
	<datestamp>1260110160000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Some people find it meditative, it can just be a way to relax and not think for a 20 minute break.     As this any worse then watching that tivo'd simpsons repeat episode again?   I also know a lot of people get accounts because their friends want them to because you need certain number of friends to get certain items, but the friends while havng a farm, never actually use it</htmltext>
<tokenext>Some people find it meditative , it can just be a way to relax and not think for a 20 minute break .
As this any worse then watching that tivo 'd simpsons repeat episode again ?
I also know a lot of people get accounts because their friends want them to because you need certain number of friends to get certain items , but the friends while havng a farm , never actually use it</tokentext>
<sentencetext>Some people find it meditative, it can just be a way to relax and not think for a 20 minute break.
As this any worse then watching that tivo'd simpsons repeat episode again?
I also know a lot of people get accounts because their friends want them to because you need certain number of friends to get certain items, but the friends while havng a farm, never actually use it</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30344408</id>
	<title>Re:Unfriending due to Farmville</title>
	<author>Anonymous</author>
	<datestamp>1260126420000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Just hide all farmville / mafiawars / misc. newsfeed updates.</p></htmltext>
<tokenext>Just hide all farmville / mafiawars / misc .
newsfeed updates .</tokentext>
<sentencetext>Just hide all farmville / mafiawars / misc.
newsfeed updates.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30344320</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30346208</id>
	<title>Re:Unfriending due to Farmville</title>
	<author>Evro</author>
	<datestamp>1260096840000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Or you could just click "Hide Farmville."</p></htmltext>
<tokenext>Or you could just click " Hide Farmville .
"</tokentext>
<sentencetext>Or you could just click "Hide Farmville.
"</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30344320</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30345634</id>
	<title>Re:Unfriending due to Farmville</title>
	<author>Schlemphfer</author>
	<datestamp>1260092160000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext><p>There's a much more elegant solution to your problem.</p><p>1) In Facebook's left column, select "Create a New List."</p><p>2) Call it "Non Bozos."</p><p>3) Select every non-Farmville playing friend who you actually want to be part of your news feed.</p><p>4) When you're finished, click your "Non Bozos" list, and you'll see a news feed made up of just those people.</p><p>5) Bookmark that page, and make that bookmark the normal way you visit Facebook from now on.</p><p>This will solve your Farmville problem and also make your news feed experience 100 times better, since you'll only be getting updates from people you care about.</p></htmltext>
<tokenext>There 's a much more elegant solution to your problem.1 ) In Facebook 's left column , select " Create a New List .
" 2 ) Call it " Non Bozos .
" 3 ) Select every non-Farmville playing friend who you actually want to be part of your news feed.4 ) When you 're finished , click your " Non Bozos " list , and you 'll see a news feed made up of just those people.5 ) Bookmark that page , and make that bookmark the normal way you visit Facebook from now on.This will solve your Farmville problem and also make your news feed experience 100 times better , since you 'll only be getting updates from people you care about .</tokentext>
<sentencetext>There's a much more elegant solution to your problem.1) In Facebook's left column, select "Create a New List.
"2) Call it "Non Bozos.
"3) Select every non-Farmville playing friend who you actually want to be part of your news feed.4) When you're finished, click your "Non Bozos" list, and you'll see a news feed made up of just those people.5) Bookmark that page, and make that bookmark the normal way you visit Facebook from now on.This will solve your Farmville problem and also make your news feed experience 100 times better, since you'll only be getting updates from people you care about.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30344320</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30344500</id>
	<title>Re:It drives me nuts</title>
	<author>Anonymous</author>
	<datestamp>1260126900000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Click hide. It won't show up until you hover your mouse over the top right corner of the post.</p></htmltext>
<tokenext>Click hide .
It wo n't show up until you hover your mouse over the top right corner of the post .</tokentext>
<sentencetext>Click hide.
It won't show up until you hover your mouse over the top right corner of the post.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30344326</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30344098</id>
	<title>Idle!</title>
	<author>deprecated</author>
	<datestamp>1260123960000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Deliberately not going to RTFA because it sounds like a buzzkill in the name of overanalysis. Also, "duh!"</p></htmltext>
<tokenext>Deliberately not going to RTFA because it sounds like a buzzkill in the name of overanalysis .
Also , " duh !
"</tokentext>
<sentencetext>Deliberately not going to RTFA because it sounds like a buzzkill in the name of overanalysis.
Also, "duh!
"</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30348090</id>
	<title>Re:Lazy techs don't have time and use a farmville</title>
	<author>the\_humeister</author>
	<datestamp>1260109800000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Screw that. Any geek worth his salt will write his own scripts. Hell, I used to write my own GuildWars scripts when I was playing hardcore.</p></htmltext>
<tokenext>Screw that .
Any geek worth his salt will write his own scripts .
Hell , I used to write my own GuildWars scripts when I was playing hardcore .</tokentext>
<sentencetext>Screw that.
Any geek worth his salt will write his own scripts.
Hell, I used to write my own GuildWars scripts when I was playing hardcore.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30346790</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30352600</id>
	<title>Re:Noob gamers</title>
	<author>AP31R0N</author>
	<datestamp>1260199440000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>i found this to be true of Mafia Wars and the Vampire equivalent (on iPhone).  Once you hit a certain income level the game falls apart.  They become a reason to unlock the phone once an hour.  i deleted both and sighed in relief.</p><p>Diablo 2 was satisfying.  i could play it again in different classes, or the same class but with a different set of powers.  i could play using more cheats so it was less of a grind.  i could play with people.</p></htmltext>
<tokenext>i found this to be true of Mafia Wars and the Vampire equivalent ( on iPhone ) .
Once you hit a certain income level the game falls apart .
They become a reason to unlock the phone once an hour .
i deleted both and sighed in relief.Diablo 2 was satisfying .
i could play it again in different classes , or the same class but with a different set of powers .
i could play using more cheats so it was less of a grind .
i could play with people .</tokentext>
<sentencetext>i found this to be true of Mafia Wars and the Vampire equivalent (on iPhone).
Once you hit a certain income level the game falls apart.
They become a reason to unlock the phone once an hour.
i deleted both and sighed in relief.Diablo 2 was satisfying.
i could play it again in different classes, or the same class but with a different set of powers.
i could play using more cheats so it was less of a grind.
i could play with people.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30344456</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30344878</id>
	<title>Re:Forget Farmville</title>
	<author>Anonymous</author>
	<datestamp>1260129540000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Same thing happened to my college girlfriend. Her name Danielle by chance?</htmltext>
<tokenext>Same thing happened to my college girlfriend .
Her name Danielle by chance ?</tokentext>
<sentencetext>Same thing happened to my college girlfriend.
Her name Danielle by chance?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30344450</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30344630</id>
	<title>I'll tell you why...</title>
	<author>koan</author>
	<datestamp>1260127800000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext><p>Everyone where I works plays it, except me, it's total cheese but they love it...why?<br>Because to them it's better than working.</p></htmltext>
<tokenext>Everyone where I works plays it , except me , it 's total cheese but they love it...why ? Because to them it 's better than working .</tokentext>
<sentencetext>Everyone where I works plays it, except me, it's total cheese but they love it...why?Because to them it's better than working.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30351310</id>
	<title>Re:Noob gamers</title>
	<author>drinkypoo</author>
	<datestamp>1260189900000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>A lot of gamers have played Runescape, Diablo 2 or similar and experienced enough "why am I wasting my time", "but it's so addicting"</p></div><p>On the contrary, I think the article's focus is ack-basswards. When I joined Facebook I played a whole bunch of games, I have now blocked all of them but Farmville. Why that one? Because it actually gives you MORE of a "reward" than almost any other game I have ever played (not being a female in posession of Rez:Trance and its peripheral device.) You build your little farm and there's a collaborative aspect. Is it a deep game? Shit no, it makes <em>Harvest Moon</em> look like the whole <em>Myst</em> series. Actually, that comparison is beyond apt; playing Harvest Moon is even more of a chore for less of a reward than Farmville.</p></div>
	</htmltext>
<tokenext>A lot of gamers have played Runescape , Diablo 2 or similar and experienced enough " why am I wasting my time " , " but it 's so addicting " On the contrary , I think the article 's focus is ack-basswards .
When I joined Facebook I played a whole bunch of games , I have now blocked all of them but Farmville .
Why that one ?
Because it actually gives you MORE of a " reward " than almost any other game I have ever played ( not being a female in posession of Rez : Trance and its peripheral device .
) You build your little farm and there 's a collaborative aspect .
Is it a deep game ?
Shit no , it makes Harvest Moon look like the whole Myst series .
Actually , that comparison is beyond apt ; playing Harvest Moon is even more of a chore for less of a reward than Farmville .</tokentext>
<sentencetext>A lot of gamers have played Runescape, Diablo 2 or similar and experienced enough "why am I wasting my time", "but it's so addicting"On the contrary, I think the article's focus is ack-basswards.
When I joined Facebook I played a whole bunch of games, I have now blocked all of them but Farmville.
Why that one?
Because it actually gives you MORE of a "reward" than almost any other game I have ever played (not being a female in posession of Rez:Trance and its peripheral device.
) You build your little farm and there's a collaborative aspect.
Is it a deep game?
Shit no, it makes Harvest Moon look like the whole Myst series.
Actually, that comparison is beyond apt; playing Harvest Moon is even more of a chore for less of a reward than Farmville.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30344456</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30344766</id>
	<title>Re:Unfriending due to Farmville</title>
	<author>Anonymous</author>
	<datestamp>1260128940000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Facebook Lite: http://lite.facebook.com</p><p>Basic classic style Facebook with no 3rd party apps, or wireless. Less space than a Nomad, but it's pretty unlame.</p></htmltext>
<tokenext>Facebook Lite : http : //lite.facebook.comBasic classic style Facebook with no 3rd party apps , or wireless .
Less space than a Nomad , but it 's pretty unlame .</tokentext>
<sentencetext>Facebook Lite: http://lite.facebook.comBasic classic style Facebook with no 3rd party apps, or wireless.
Less space than a Nomad, but it's pretty unlame.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30344320</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_06_1633229.30347070</id>
	<title>"Deceptively"</title>
	<author>gcnaddict</author>
	<datestamp>1260102660000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>"Deceptively" is the worst word in the English language. No one has a clue as to what it means.
<br> <br>See the usage note <a href="http://dictionary.reference.com/browse/deceptively" title="reference.com">here</a> [reference.com].</htmltext>
<tokenext>" Deceptively " is the worst word in the English language .
No one has a clue as to what it means .
See the usage note here [ reference.com ] .</tokentext>
<sentencetext>"Deceptively" is the worst word in the English language.
No one has a clue as to what it means.
See the usage note here [reference.com].</sentencetext>
</comment>
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